# Copyright 2022 The Dawn & Tint Authors # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # As per https://github.com/google/oss-policies-info/blob/main/foundational-cxx-support-matrix.md cmake_minimum_required(VERSION 3.22) # - Since we are past CMake 3.12 we can add CONFIGURE_DEPENDS to DawnGenerator to rerun CMake # in case any of the generator files changes. We should also remove the CACHE "" FORCE stuff to # override options in third_party dependencies. project( Dawn DESCRIPTION "Dawn, a WebGPU implementation" LANGUAGES C CXX HOMEPAGE_URL "https://dawn.googlesource.com/dawn" VERSION 0.0.0 ) enable_testing() list(INSERT CMAKE_MODULE_PATH 0 "${Dawn_SOURCE_DIR}/src/cmake") set_property(GLOBAL PROPERTY USE_FOLDERS ON) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_DEBUG_POSTFIX "") set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(IS_DEBUG_BUILD 0) string(TOUPPER "${CMAKE_BUILD_TYPE}" build_type) if ((NOT ${build_type} STREQUAL "RELEASE") AND (NOT ${build_type} STREQUAL "RELWITHDEBINFO")) set(IS_DEBUG_BUILD 1) endif() include(DawnSetIfNotDefined) set(DAWN_BUILD_GEN_DIR "${Dawn_BINARY_DIR}/gen" CACHE PATH "Directory that contains generated source files") set(DAWN_GENERATOR_DIR "${Dawn_SOURCE_DIR}/generator" CACHE PATH "Directory that contains scripts to generate sources and headers") set(DAWN_SRC_DIR "${Dawn_SOURCE_DIR}/src" CACHE PATH "Directory that contains source files for dawn") set(DAWN_INCLUDE_DIR "${Dawn_SOURCE_DIR}/include" CACHE PATH "Directory that contains public headers for dawn") set(DAWN_TEMPLATE_DIR "${DAWN_GENERATOR_DIR}/templates" CACHE PATH "Directory that contains templates for generators") # Emscripten.cmake toolchain sets this variable to `0`; otherwise, it's undefined, so set it to 1. set_if_not_defined(EMSCRIPTEN 0 "1 if building with Emscripten") ################################################################################ # Configuration options ################################################################################ # Default values for the backend-enabling options set(ENABLE_D3D11 OFF) set(ENABLE_D3D12 OFF) set(ENABLE_METAL OFF) set(ENABLE_NULL ON) set(ENABLE_WEBGPU_ON_WEBGPU OFF) set(ENABLE_OPENGLES OFF) set(ENABLE_DESKTOP_GL OFF) set(ENABLE_VULKAN OFF) set(ENABLE_SPIRV_VALIDATION OFF) set(USE_WAYLAND OFF) set(USE_X11 OFF) set(USE_WINDOWS_UI OFF) set(BUILD_SAMPLES OFF) set(BUILD_TESTS OFF) set(TARGET_MACOS OFF) set(FORCE_SYSTEM_COMPONENT_LOAD OFF) if (EMSCRIPTEN) # Only the samples are supported for Emscripten at the moment. # TODO(crbug.com/42240181): Make dawn_end2end_tests work too. set(BUILD_SAMPLES ON) set(BUILD_TESTS ON) set(ENABLE_NULL OFF) set(ENABLE_WEBGPU_ON_WEBGPU OFF) elseif (WIN32) set(ENABLE_D3D11 ON) set(USE_WINDOWS_UI ON) set(ENABLE_D3D12 ON) if (NOT WINDOWS_STORE) # Enable Vulkan in win32 compilation only # since UWP only supports d3d set(ENABLE_VULKAN ON) set(ENABLE_SPIRV_VALIDATION ON) endif() elseif(APPLE) set(ENABLE_METAL ON) if(CMAKE_SYSTEM_NAME MATCHES "Darwin" OR CMAKE_SYSTEM_NAME MATCHES "MacOS") set(TARGET_MACOS ON) endif() elseif(ANDROID) set(ENABLE_VULKAN ON) set(ENABLE_OPENGLES ON) # Disable SPIR-V validation on Android because it adds a significant amount # to the binary size, and Tint's output should be well-formed. set(ENABLE_SPIRV_VALIDATION OFF) elseif(UNIX) set(ENABLE_OPENGLES ON) set(ENABLE_DESKTOP_GL ON) set(ENABLE_VULKAN ON) set(ENABLE_SPIRV_VALIDATION ON) set(USE_X11 ON) endif() # GLFW is not supported in UWP set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING OFF) if (EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE) OR (UNIX AND NOT ANDROID)) set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING ON) endif() # Current examples are depend on GLFW if (DAWN_SUPPORTS_GLFW_FOR_WINDOWING) set(BUILD_SAMPLES ON) endif() option(DAWN_ENABLE_ASAN "Enable address sanitizer" OFF) option(DAWN_ENABLE_INSTALL "Enable install step for Dawn libraries" OFF) option(DAWN_ENABLE_TSAN "Enable thread sanitizer" OFF) option(DAWN_ENABLE_MSAN "Enable memory sanitizer" OFF) option(DAWN_ENABLE_UBSAN "Enable undefined behaviour sanitizer" OFF) option(DAWN_ENABLE_D3D11 "Enable compilation of the D3D11 backend" ${ENABLE_D3D11}) option(DAWN_ENABLE_D3D12 "Enable compilation of the D3D12 backend" ${ENABLE_D3D12}) option(DAWN_ENABLE_METAL "Enable compilation of the Metal backend" ${ENABLE_METAL}) option(DAWN_ENABLE_NULL "Enable compilation of the Null backend" ${ENABLE_NULL}) option(DAWN_ENABLE_WEBGPU_ON_WEBGPU "Enable compilation of the WebGPU backend" ${ENABLE_WEBGPU_ON_WEBGPU}) option(DAWN_ENABLE_DESKTOP_GL "Enable compilation of the OpenGL backend" ${ENABLE_DESKTOP_GL}) option(DAWN_ENABLE_OPENGLES "Enable compilation of the OpenGL ES backend" ${ENABLE_OPENGLES}) option(DAWN_ENABLE_VULKAN "Enable compilation of the Vulkan backend" ${ENABLE_VULKAN}) option(DAWN_ENABLE_SPIRV_VALIDATION "Enable validation of SPIR-V" ${ENABLE_SPIRV_VALIDATION}) option(DAWN_FORCE_SYSTEM_COMPONENT_LOAD "Allow system component fallback" ${FORCE_SYSTEM_COMPONENT_LOAD}) message(STATUS "Dawn building using Emscripten toolchain: ${EMSCRIPTEN}") message(STATUS "Dawn build D3D11 backend: ${DAWN_ENABLE_D3D11}") message(STATUS "Dawn build D3D12 backend: ${DAWN_ENABLE_D3D12}") message(STATUS "Dawn build Metal backend: ${DAWN_ENABLE_METAL}") message(STATUS "Dawn build Vulkan backend: ${DAWN_ENABLE_VULKAN}") message(STATUS "Dawn build OpenGL backend: ${DAWN_ENABLE_DESKTOP_GL}") message(STATUS "Dawn build OpenGL ES backend: ${DAWN_ENABLE_OPENGLES}") message(STATUS "Dawn build Null backend: ${DAWN_ENABLE_NULL}") message(STATUS "") message(STATUS "Dawn enable SPIR-V validation: ${DAWN_ENABLE_SPIRV_VALIDATION}") message(STATUS "") message(STATUS "Dawn build with ASAN: ${DAWN_ENABLE_ASAN}") message(STATUS "Dawn build with TSAN: ${DAWN_ENABLE_TSAN}") message(STATUS "Dawn build with MSAN: ${DAWN_ENABLE_MSAN}") message(STATUS "Dawn build with UBSAN: ${DAWN_ENABLE_UBSAN}") message(STATUS "Dawn enable install: ${DAWN_ENABLE_INSTALL}") message(STATUS "Dawn allow system component fallback: ${DAWN_FORCE_SYSTEM_COMPONENT_LOAD}") message(STATUS "") option(DAWN_ALWAYS_ASSERT "Enable assertions on all build types" OFF) option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ${USE_WAYLAND}) option(DAWN_USE_X11 "Enable support for X11 surface" ${USE_X11}) option(DAWN_USE_GLFW "Enable compilation of the GLFW windowing utils" ${DAWN_SUPPORTS_GLFW_FOR_WINDOWING}) option(DAWN_USE_WINDOWS_UI "Enable support for Windows UI surface" ${USE_WINDOWS_UI}) option(DAWN_USE_BUILT_DXC "Enable building and using DXC by the D3D12 backend" OFF) option(DAWN_DXC_ENABLE_ASSERTS_IN_NDEBUG "Enable DXC asserts in non-debug builds" ON) option(DAWN_TARGET_MACOS "Manually link Apple core frameworks" ${TARGET_MACOS}) option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" ${BUILD_SAMPLES}) option(DAWN_BUILD_TESTS "Enables building Dawn's tests" ${BUILD_TESTS}) option(DAWN_BUILD_NODE_BINDINGS "Enables building Dawn's NodeJS bindings" OFF) option(DAWN_ENABLE_SWIFTSHADER "Enables building Swiftshader as part of the build and Vulkan adapter discovery" OFF) option(DAWN_BUILD_BENCHMARKS "Build Dawn benchmarks" OFF) option(DAWN_BUILD_PROTOBUF "Build the protobuf dependencies" ON) option(DAWN_WERROR "Build with -Werror (or equivalent)" OFF) option(DAWN_WEVERYTHING "Build with -Weverything if using Clang" OFF) option(DAWN_ENABLE_PIC "Build with Position-Independent-Code enabled" OFF) option(DAWN_EMIT_COVERAGE "Emit code coverage information" OFF) set_if_not_defined(LLVM_SOURCE_DIR "${Dawn_LLVM_SOURCE_DIR}" "Directory to an LLVM source checkout. Required to build turbo-cov") message(STATUS "Dawn build with asserts in all configurations: ${DAWN_ALWAYS_ASSERT}") message(STATUS "Dawn build Wayland support: ${DAWN_USE_WAYLAND}") message(STATUS "Dawn build X11 support: ${DAWN_USE_X11}") message(STATUS "Dawn build GLFW support: ${DAWN_USE_GLFW}") message(STATUS "Dawn build Windows UI support: ${DAWN_USE_WINDOWS_UI}") message(STATUS "Dawn build and use DXC: ${DAWN_USE_BUILT_DXC}") message(STATUS "Dawn enable DXC asserts in non-debug builds: ${DAWN_DXC_ENABLE_ASSERTS_IN_NDEBUG}") message(STATUS "Dawn target MacOS: ${TARGET_MACOS}") message(STATUS "") message(STATUS "Dawn build samples: ${DAWN_BUILD_SAMPLES}") message(STATUS "Dawn build Node bindings: ${DAWN_BUILD_NODE_BINDINGS}") message(STATUS "Dawn build Swiftshader: ${DAWN_ENABLE_SWIFTSHADER}") message(STATUS "Dawn build benchmarks: ${DAWN_BUILD_BENCHMARKS}") message(STATUS "Dawn build protobuf: ${DAWN_BUILD_PROTOBUF}") message(STATUS "") message(STATUS "Dawn build PIC: ${DAWN_ENABLE_PIC}") message(STATUS "DAWN Werror: ${DAWN_WERROR}") message(STATUS "") message(STATUS "Dawn emit coverage: ${DAWN_EMIT_COVERAGE}") message(STATUS "LLVM Source dir: ${LLVM_SOURCE_DIR}") message(STATUS "") if (DAWN_ENABLE_OPENGLES OR DAWN_ENABLE_DESKTOP_GL) set(TINT_DEFAULT_GLSL ON) else() set(TINT_DEFAULT_GLSL OFF) endif() option(TINT_ENABLE_INSTALL "Enable install step for Tint libraries" OFF) option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" ON) if (DAWN_BUILD_SAMPLES) if (NOT DAWN_USE_GLFW AND NOT EMSCRIPTEN) message(SEND_ERROR "Dawn samples require GLFW or Emscripten") endif() endif() option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" ${DAWN_ENABLE_VULKAN}) option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON) option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" ${TINT_DEFAULT_GLSL}) option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" ON) option(TINT_BUILD_HLSL_WRITER "Build the HLSL output writer" ${DAWN_ENABLE_D3D12}) option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" ${DAWN_ENABLE_METAL}) option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" ${DAWN_ENABLE_VULKAN}) option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON) option(TINT_BUILD_SYNTAX_TREE_WRITER "Build the syntax tree writer" OFF) option(TINT_BUILD_IR_BINARY "Build IR binary format support" ${DAWN_BUILD_PROTOBUF}) option(TINT_BUILD_FUZZERS "Build fuzzers" OFF) option(TINT_BUILD_BENCHMARKS "Build Tint benchmarks" OFF) option(TINT_BUILD_TESTS "Build tests" ON) option(TINT_BUILD_AS_OTHER_OS "Override OS detection to force building of *_other.cc files" OFF) if (EMSCRIPTEN) # Skip tint tests in emscripten build set(TINT_BUILD_TESTS OFF) # Skip GLSL validation in Emscripten set(TINT_BUILD_GLSL_VALIDATOR OFF) endif() option(TINT_BUILD_TINTD "Build the WGSL language server" OFF) option(TINT_ENABLE_IR_VALIDATION "Enable IR validation for backend codegen" ${IS_DEBUG_BUILD}) option(TINT_ENABLE_BREAK_IN_DEBUGGER "Enable tint::debugger::Break()" OFF) option(TINT_CHECK_CHROMIUM_STYLE "Check for [chromium-style] issues during build" OFF) option(TINT_RANDOMIZE_HASHES "Randomize the hash seed value to detect non-deterministic output" OFF) message(STATUS "Tint build SPIR-V reader: ${TINT_BUILD_SPV_READER}") message(STATUS "Tint build WGSL reader: ${TINT_BUILD_WGSL_READER}") message(STATUS "Tint build GLSL writer: ${TINT_BUILD_GLSL_WRITER}") message(STATUS "Tint build GLSL validator: ${TINT_BUILD_GLSL_VALIDATOR}") message(STATUS "Tint build HLSL writer: ${TINT_BUILD_HLSL_WRITER}") message(STATUS "Tint build MSL writer: ${TINT_BUILD_MSL_WRITER}") message(STATUS "Tint build SPIR-V writer: ${TINT_BUILD_SPV_WRITER}") message(STATUS "Tint build WGSL writer: ${TINT_BUILD_WGSL_WRITER}") message(STATUS "Tint build Syntax Tree writer: ${TINT_BUILD_SYNTAX_TREE_WRITER}") message(STATUS "") message(STATUS "Tint build command line executable tools: ${TINT_BUILD_CMD_TOOLS}") message(STATUS "Tint install: ${TINT_ENABLE_INSTALL}") message(STATUS "Tint build fuzzers: ${TINT_BUILD_FUZZERS}") message(STATUS "Tint build IR binary: ${TINT_BUILD_IR_BINARY}") message(STATUS "Tint build benchmarks: ${TINT_BUILD_BENCHMARKS}") message(STATUS "Tint build tests: ${TINT_BUILD_TESTS}") message(STATUS "Tint build tintd: ${TINT_BUILD_TINTD}") message(STATUS "") message(STATUS "Tint enable IR validation: ${TINT_ENABLE_IR_VALIDATION}") message(STATUS "Tint enable break in debugger: ${TINT_ENABLE_BREAK_IN_DEBUGGER}") message(STATUS "Tint build checking [chromium-style]: ${TINT_CHECK_CHROMIUM_STYLE}") message(STATUS "Tint randomize hashes: ${TINT_RANDOMIZE_HASHES}") message(STATUS "") set_if_not_defined(DAWN_THIRD_PARTY_DIR "${Dawn_SOURCE_DIR}/third_party" "Directory in which to find third-party dependencies.") set_if_not_defined(DAWN_ABSEIL_DIR "${DAWN_THIRD_PARTY_DIR}/abseil-cpp" "Directory in which to find Abseil") set_if_not_defined(DAWN_GLFW_DIR "${DAWN_THIRD_PARTY_DIR}/glfw" "Directory in which to find GLFW") set_if_not_defined(DAWN_JINJA2_DIR "${DAWN_THIRD_PARTY_DIR}/jinja2" "Directory in which to find Jinja2") set_if_not_defined(DAWN_MARKUPSAFE_DIR "${DAWN_THIRD_PARTY_DIR}/markupsafe" "Directory in which to find MarkupSafe") set_if_not_defined(DAWN_KHRONOS_DIR "${DAWN_THIRD_PARTY_DIR}/khronos" "Directory in which to find Khronos GL headers") set_if_not_defined(DAWN_SWIFTSHADER_DIR "${DAWN_THIRD_PARTY_DIR}/swiftshader" "Directory in which to find swiftshader") set_if_not_defined(DAWN_PROTOBUF_DIR "${DAWN_THIRD_PARTY_DIR}/protobuf" "Directory in which to find protobuf") set_if_not_defined(DAWN_LPM_DIR "${DAWN_THIRD_PARTY_DIR}/libprotobuf-mutator/src" "Directory in which to find libprotobuf") set_if_not_defined(DAWN_EMDAWNWEBGPU_DIR "${DAWN_THIRD_PARTY_DIR}/emdawnwebgpu" "Directory in which to find Dawn specific Emscripten bindings") set_if_not_defined(DAWN_GOOGLETEST_DIR "${DAWN_THIRD_PARTY_DIR}/googletest" "Directory in which to find googletest") set_if_not_defined(DAWN_SPIRV_TOOLS_DIR "${DAWN_THIRD_PARTY_DIR}/spirv-tools/src" "Directory in which to find SPIRV-Tools") set_if_not_defined(DAWN_SPIRV_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/spirv-headers/src" "Directory in which to find SPIRV-Headers") set_if_not_defined(DAWN_GLSLANG_DIR "${DAWN_THIRD_PARTY_DIR}/glslang/src" "Directory in which to find GLSLang") set_if_not_defined(DAWN_VULKAN_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-headers/src" "Directory in which to find Vulkan-Headers") set_if_not_defined(DAWN_VULKAN_UTILITY_LIBRARIES_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-utility-libraries/src" "Directory in which to find Vulkan-Utility-Libraries") message(STATUS "Dawn third_party dir: ${DAWN_THIRD_PARTY_DIR}") message(STATUS "Dawn GLFW dir: ${DAWN_GLFW_DIR}") message(STATUS "Dawn Jinja2 dir: ${DAWN_JINJA2_DIR}") message(STATUS "Dawn MarkupSafe dir: ${DAWN_MARKUPSAFE_DIR}") message(STATUS "Dawn Khronos dir: ${DAWN_KHRONOS_DIR}") message(STATUS "Dawn Swiftshader dir: ${DAWN_SWIFTSHADER_DIR}") message(STATUS "Dawn Protobuf dir: ${DAWN_PROTOBUF_DIR}") message(STATUS "Dawn LPM dir: ${DAWN_LPM_DIR}") message(STATUS "Dawn Emdawnwebgpu dir: ${DAWN_EMDAWNWEBGPU_DIR}") message(STATUS "Dawn Spir-Tools dir: ${DAWN_SPIRV_TOOLS_DIR}") message(STATUS "Dawn Spirv-Headers dir: ${DAWN_SPIRV_HEADERS_DIR}") message(STATUS "Dawn Glslang dir: ${DAWN_GLSLANG_DIR}") message(STATUS "Dawn Vulkan Headers dir: ${DAWN_VULKAN_HEADERS_DIR}") message(STATUS "Dawn Vulkan Utility Libraries dir: ${DAWN_VULKAN_UTILITY_LIBRARIES_DIR}") message(STATUS "") # Dependencies for DAWN_BUILD_NODE_BINDINGS set_if_not_defined(NODE_ADDON_API_DIR "${DAWN_THIRD_PARTY_DIR}/node-addon-api" "Directory in which to find node-addon-api") set_if_not_defined(NODE_API_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/node-api-headers" "Directory in which to find node-api-headers") set_if_not_defined(WEBGPU_IDL_PATH "${DAWN_THIRD_PARTY_DIR}/gpuweb/webgpu.idl" "Path to the webgpu.idl definition file") set_if_not_defined(GO_EXECUTABLE "go" "Golang executable for running the IDL generator") message(STATUS "Node Addon API dir: ${NODE_ADDON_API_DIR}") message(STATUS "Node API Headers dir: ${NODE_API_HEADERS_DIR}") message(STATUS "Webgpu IDL path: ${WEBGPU_IDL_PATH}") message(STATUS "Go exe: ${GO_EXECUTABLE}") message(STATUS "") # Handling of the type of monolithic library to build, if any. set(DAWN_BUILD_MONOLITHIC_LIBRARY "OFF" CACHE STRING "Build monolithic library: SHARED, STATIC, or OFF.") set_property(CACHE DAWN_BUILD_MONOLITHIC_LIBRARY PROPERTY STRINGS SHARED SHARED STATIC) string(TOUPPER "${DAWN_BUILD_MONOLITHIC_LIBRARY}" _option_upper) if(NOT _option_upper STREQUAL "OFF" AND NOT _option_upper STREQUAL "SHARED" AND NOT _option_upper STREQUAL "STATIC") message(FATAL_ERROR "DAWN_BUILD_MONOLITHIC_LIBRARY must be SHARED, STATIC, or OFF, but was \"${DAWN_BUILD_MONOLITHIC_LIBRARY}\".") endif() if (DAWN_BUILD_MONOLITHIC_LIBRARY AND BUILD_SHARED_LIBS) message(FATAL_ERROR "DAWN_BUILD_MONOLITHIC_LIBRARY SHARED/STATIC requires BUILD_SHARED_LIBS=OFF. Otherwise the bundled library will depend on other shared libraries which defeats the purpose.") endif() message(STATUS "Dawn build monolithic library: ${DAWN_BUILD_MONOLITHIC_LIBRARY}") option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" OFF) message(STATUS "Dawn fetch dependencies: ${DAWN_FETCH_DEPENDENCIES}") message(STATUS "") # Much of the backend code is shared among desktop OpenGL and OpenGL ES if (${DAWN_ENABLE_DESKTOP_GL} OR ${DAWN_ENABLE_OPENGLES}) set(DAWN_ENABLE_OPENGL ON) endif() if(DAWN_ENABLE_PIC) set(CMAKE_POSITION_INDEPENDENT_CODE ON) endif() # Defines `CMAKE_INSTALL_*DIR` variables include(GNUInstallDirs) # The public config contains only the include paths for the Dawn headers. add_library(dawn_public_config INTERFACE) target_include_directories(dawn_public_config INTERFACE "$" "$" "$" ) # The internal config contains additional path but includes the dawn_public_config include paths add_library(dawn_internal_config INTERFACE) target_include_directories(dawn_internal_config INTERFACE "${PROJECT_SOURCE_DIR}" "${DAWN_SRC_DIR}" "${DAWN_BUILD_GEN_DIR}/src" ) target_link_libraries(dawn_internal_config INTERFACE dawn_public_config) ################################################################################ # Include utility CMake modules ################################################################################ include(DawnCompilerChecks) include(DawnCompilerExtraFlags) include(DawnCompilerPlatformFlags) include(DawnCompilerWarningFlags) include(DawnInitializeBuildType) include(DawnLibrary) if (NOT ${TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS} STREQUAL "") message(STATUS "Using provided LIB_FUZZING_ENGINE options: ${TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS}") endif() find_package(Python3 REQUIRED) message(STATUS "Dawn: using python at ${Python3_EXECUTABLE}") # Options and compile definitions for the internal config add_dependencies(dawn_internal_config dawn_warnings_config) if (DAWN_ALWAYS_ASSERT OR IS_DEBUG_BUILD) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_ASSERTS") endif() if (DAWN_ENABLE_D3D11) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D11") endif() if (DAWN_ENABLE_D3D12) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D12") endif() if (DAWN_ENABLE_METAL) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_METAL") endif() if (DAWN_ENABLE_NULL) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_NULL") endif() if (DAWN_ENABLE_WEBGPU_ON_WEBGPU) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_WEBGPU") endif() if (DAWN_ENABLE_DESKTOP_GL) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_DESKTOP_GL") endif() if (DAWN_ENABLE_OPENGLES) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGLES") endif() if (DAWN_ENABLE_OPENGL) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGL") endif() if (DAWN_ENABLE_VULKAN) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_VULKAN") endif() if (DAWN_USE_WAYLAND) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_WAYLAND") endif() if (DAWN_USE_X11) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_X11") endif() if (DAWN_USE_WINDOWS_UI) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_WINDOWS_UI") endif() if (WIN32) target_compile_definitions(dawn_internal_config INTERFACE "NOMINMAX" "WIN32_LEAN_AND_MEAN") endif() if (DAWN_FORCE_SYSTEM_COMPONENT_LOAD) target_compile_definitions(dawn_internal_config INTERFACE "DAWN_FORCE_SYSTEM_COMPONENT_LOAD") endif() ################################################################################ # Tint ################################################################################ set(TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS "" CACHE STRING "Used by OSS-Fuzz to control, via link options, which fuzzing engine should be used") set(TINT_ROOT_SOURCE_DIR ${PROJECT_SOURCE_DIR}) set(TINT_SPIRV_HEADERS_DIR ${DAWN_SPIRV_HEADERS_DIR}) set(TINT_SPIRV_TOOLS_DIR ${DAWN_SPIRV_TOOLS_DIR}) ################################################################################ # Run on all subdirectories ################################################################################ add_subdirectory(third_party) # TODO(crbug.com/tint/455): Tint does not currently build with CMake when # BUILD_SHARED_LIBS=1, so always build it as static for now. set(BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS}) set(BUILD_SHARED_LIBS 0) add_subdirectory(src/utils) add_subdirectory(src/tint) set(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS_SAVED}) if (DAWN_ENABLE_D3D11 OR DAWN_ENABLE_D3D12 OR DAWN_ENABLE_METAL OR DAWN_ENABLE_NULL OR DAWN_ENABLE_DESKTOP_GL OR DAWN_ENABLE_OPENGLES OR DAWN_ENABLE_VULKAN OR EMSCRIPTEN) add_subdirectory(generator) # Note that we must add Emscripten directory first to ensure the correct # headers will be exported upwards. add_subdirectory(src/emdawnwebgpu) add_subdirectory(src/dawn) endif() ################################################################################ # Samples ################################################################################ add_custom_target(tint-lint COMMAND ./tools/lint WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} COMMENT "Running linter" VERBATIM) add_custom_target(tint-format COMMAND ./tools/format WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} COMMENT "Running formatter" VERBATIM) if (DAWN_EMIT_COVERAGE) add_subdirectory(tools/src/cmd/turbo-cov) # The tint-generate-coverage target generates a lcov.info file at the project # root, holding the code coverage for all the tint_unitests. # This can be used by tools such as VSCode's Coverage Gutters extension to # visualize code coverage in the editor. get_filename_component(CLANG_BIN_DIR ${CMAKE_C_COMPILER} DIRECTORY) set(PATH_WITH_CLANG "${CLANG_BIN_DIR}:$ENV{PATH}") add_custom_target(tint-generate-coverage COMMAND ${CMAKE_COMMAND} -E env PATH=${PATH_WITH_CLANG} ./tools/tint-generate-coverage $ DEPENDS tint_unittests WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} COMMENT "Generating tint coverage data" VERBATIM) endif() if (DAWN_BUILD_MONOLITHIC_LIBRARY AND DAWN_ENABLE_INSTALL) # This series of functions add the necessary information so that other CMake projects # can use Dawn, be it from a build directory, a local install or when packaged. install(EXPORT DawnTargets FILE DawnTargets.cmake NAMESPACE dawn:: DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/Dawn") export(EXPORT DawnTargets FILE "${CMAKE_CURRENT_BINARY_DIR}/cmake/DawnTargets.cmake" NAMESPACE dawn:: ) # Create a ConfigVersion.cmake file: include(CMakePackageConfigHelpers) write_basic_package_version_file( "${CMAKE_CURRENT_BINARY_DIR}/DawnConfigVersion.cmake" COMPATIBILITY AnyNewerVersion) # Configure config file configure_package_config_file("${CMAKE_CURRENT_LIST_DIR}/src/cmake/DawnConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/DawnConfig.cmake" INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/Dawn" ) # Install the fully generated config and configVersion files install(FILES "${CMAKE_CURRENT_BINARY_DIR}/DawnConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/DawnConfigVersion.cmake" DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/Dawn" ) endif ()