# API synopsis / quick reference ## High-level overview Highway is a collection of 'ops': platform-agnostic pure functions that operate on tuples (multiple values of the same type). These functions are implemented using platform-specific intrinsics, which map to SIMD/vector instructions. Your code calls these ops and uses them to implement the desired algorithm. Alternatively, `hwy/contrib` also includes higher-level algorithms such as `FindIf` or `VQSort` implemented using these ops. ## Static vs. dynamic dispatch Highway supports two ways of deciding which instruction sets to use: static or dynamic dispatch. Static means targeting a single instruction set, typically the best one enabled by the given compiler flags. This has no runtime overhead and only compiles your code once, but because compiler flags are typically conservative, you will not benefit from more recent instruction sets. Conversely, if you run the binary on a CPU that does not support this instruction set, it will crash. Dynamic dispatch means compiling your code multiple times and choosing the best available implementation at runtime. Highway supports three ways of doing this: * Highway can take care of everything including compilation (by re-`#include` your code), setting the required compiler #pragmas, and dispatching to the best available implementation. The only changes to your code relative to static dispatch are adding `#define HWY_TARGET_INCLUDE`, `#include "third_party/highway/hwy/foreach_target.h"` (which must come before any inclusion of highway.h) and calling `HWY_DYNAMIC_DISPATCH` instead of `HWY_STATIC_DISPATCH`. * Some build systems (e.g. Apple) support the concept of 'fat' binaries which contain code for multiple architectures or instruction sets. Then, the operating system or loader typically takes care of calling the appropriate code. Highway interoperates with this by using the instruction set requested by the current compiler flags during each compilation pass. Your code is the same as with static dispatch. Note that this method replicates the entire binary, whereas the Highway-assisted dynamic dispatch method only replicates your SIMD code, which is typically a small fraction of the total size. * Because Highway is a library (as opposed to a code generator or compiler), the dynamic dispatch method can be inspected, and made to interoperate with existing systems. For compilation, you can replace foreach_target.h if your build system supports compiling for multiple targets. For choosing the best available target, you can replace Highway's CPU detection and decision with your own. `HWY_DYNAMIC_DISPATCH` calls into a table of function pointers with a zero-based index indicating the desired target. Instead of calling it immediately, you can also save the function pointer returned by `HWY_DYNAMIC_POINTER`. Note that `HWY_DYNAMIC_POINTER` returns the same pointer that `HWY_DYNAMIC_DISPATCH` would. When either of them are first invoked, the function pointer first detects the CPU, then calls your actual function. You can call `GetChosenTarget().Update(SupportedTargets());` to ensure future dynamic dispatch avoids the overhead of CPU detection. You can also replace the table lookup with your own choice of index, or even call e.g. `N_AVX2::YourFunction` directly. Examples of both static and dynamic dispatch are provided in examples/. Typically, the function that does the dispatch receives a pointer to one or more arrays. Due to differing ABIs, we recommend only passing vector arguments to functions that are inlined, and in particular not the top-level function that does the dispatch. Note that if your compiler is pre-configured to generate code only for a specific architecture, or your build flags include -m flags that specify a baseline CPU architecture, then this can interfere with dynamic dispatch, which aims to build code for all attainable targets. One example is specializing for a Raspberry Pi CPU that lacks AES, by specifying `-march=armv8-a+crc`. When we build the `HWY_NEON` target (which would only be used if the CPU actually does have AES), there is a conflict between the `arch=armv8-a+crypto` that is set via pragma only for the vector code, and the global `-march`. This results in a compile error, see #1460, #1570, and #1707. As a workaround, we recommend avoiding -m flags if possible, and otherwise defining `HWY_COMPILE_ONLY_STATIC` or `HWY_SKIP_NON_BEST_BASELINE` when building Highway as well as any user code that includes Highway headers. As a result, only the baseline target, or targets at least as good as the baseline, will be compiled. Note that it is fine for user code to still call `HWY_DYNAMIC_DISPATCH`. When Highway is only built for a single target, `HWY_DYNAMIC_DISPATCH` results in the same direct call that `HWY_STATIC_DISPATCH` would produce. ## Headers The public headers are: * hwy/highway.h: main header, included from source AND/OR header files that use vector types. Note that including in headers may increase compile time, but allows declaring functions implemented out of line. * hwy/base.h: included from headers that only need compiler/platform-dependent definitions (e.g. `PopCount`) without the full highway.h. * hwy/foreach_target.h: re-includes the translation unit (specified by `HWY_TARGET_INCLUDE`) once per enabled target to generate code from the same source code. highway.h must still be included. * hwy/aligned_allocator.h: defines functions for allocating memory with alignment suitable for `Load`/`Store`. * hwy/cache_control.h: defines standalone functions to control caching (e.g. prefetching), independent of actual SIMD. * hwy/nanobenchmark.h: library for precisely measuring elapsed time (under varying inputs) for benchmarking small/medium regions of code. * hwy/print-inl.h: defines Print() for writing vector lanes to stderr. * hwy/tests/test_util-inl.h: defines macros for invoking tests on all available targets, plus per-target functions useful in tests. Highway provides helper macros to simplify your vector code and ensure support for dynamic dispatch. To use these, add the following to the start and end of any vector code: ``` #include "hwy/highway.h" HWY_BEFORE_NAMESPACE(); // at file scope namespace project { // optional namespace HWY_NAMESPACE { // implementation // NOLINTNEXTLINE(google-readability-namespace-comments) } // namespace HWY_NAMESPACE } // namespace project - optional HWY_AFTER_NAMESPACE(); ``` If you choose not to use the `BEFORE/AFTER` lines, you must prefix any function that calls Highway ops such as `Load` with `HWY_ATTR`. Either of these will set the compiler #pragma required to generate vector code. Lambda functions currently require `HWY_ATTR` before their opening brace. The `HWY_NAMESPACE` lines ensure each instantiation of your code (one per target) resides in a unique namespace, thus preventing ODR violations. You can omit this if your code will only ever use static dispatch. ## Notation in this doc By vector 'lanes', we mean the 'elements' of that vector. Analogous to the lanes of a highway or swimming pool, most operations act on each lane independently, but it is possible for lanes to interact and change order via 'swizzling' ops. * `T` denotes the type of a vector lane (integer or floating-point); * `N` is a size_t value that governs (but is not necessarily identical to) the number of lanes; * `D` is shorthand for a zero-sized tag type `Simd`, used to select the desired overloaded function (see next section). Use aliases such as `ScalableTag` instead of referring to this type directly; * `d` is an lvalue of type `D`, passed as a function argument e.g. to Zero; * `V` is the type of a vector, which may be a class or built-in type. * `v[i]` is analogous to C++ array notation, with zero-based index `i` from the starting address of the vector `v`. ## Vector and tag types Highway vectors consist of one or more 'lanes' of the same built-in type `T`: `uint##_t, int##_t` for `## = 8, 16, 32, 64`, or `float##_t` for `## = 16, 32, 64` and `bfloat16_t`. `T` may be retrieved via `TFromD`. `IsIntegerLaneType` evaluates to true for these `int` or `uint` types. Beware that `char` may differ from these types, and is not supported directly. If your code loads from/stores to `char*`, use `T=uint8_t` for Highway's `d` tags (see below) or `T=int8_t` (which may enable faster less-than/greater-than comparisons), and cast your `char*` pointers to your `T*`. In Highway, `float16_t` (an IEEE binary16 half-float) and `bfloat16_t` (the upper 16 bits of an IEEE binary32 float) only support load, store, and conversion to/from `float32_t`. The behavior of infinity and NaN in `float16_t` is implementation-defined due to Armv7. To ensure binary compatibility, these types are always wrapper structs and cannot be initialized with values directly. You can convert these values from/to float using `ConvertScalarTo`, or from/to their underlying bit representation using `BitCastScalar`. On RVV/SVE, vectors are sizeless and cannot be wrapped inside a class. The Highway API allows using built-in types as vectors because operations are expressed as overloaded functions. Instead of constructors, overloaded initialization functions such as `Set` take a zero-sized tag argument called `d` of type `D` and return an actual vector of unspecified type. The actual lane count (used to increment loop counters etc.) can be obtained via `Lanes(d)`. To improve code generation (constant-propagation) for targets with fixed-size vectors, this function is `constexpr` `#if HWY_HAVE_CONSTEXPR_LANES`. Otherwise, users must not assign `Lanes(d)` to `constexpr` variables. You can ensure this by using `HWY_LANES_CONSTEXPR` instead of `constexpr`. To help detect mismatches, we define `HWY_HAVE_CONSTEXPR_LANES` to 0 in debug builds. Because `Lanes(d)` might not be constexpr, it must also not be used as array dimensions. Instead, storage for vectors should be dynamically allocated, e.g. via `AllocateAligned(Lanes(d))`. Note that `Lanes(d)` could potentially change at runtime. This is currently unlikely, and will not be initiated by Highway without user action, but could still happen in other circumstances: * upon user request in future via special CPU instructions (switching to 'streaming SVE' mode for Arm SME), or * via system software (`prctl(PR_SVE_SET_VL` on Linux for Arm SVE). When the vector length is changed using this mechanism, all but the lower 128 bits of vector registers are invalidated. Thus we discourage caching the result; it is typically used inside a function or basic block. If the application anticipates that one of the above circumstances could happen, it should ensure by some out-of-band mechanism that such changes will not happen during the critical section (the vector code which uses the result of the previously obtained `Lanes(d)`). `MaxLanes(d)` returns a (potentially loose) upper bound on `Lanes(d)`, and is always implemented as a constexpr function. The actual lane count is guaranteed to be a power of two, even on SVE. This simplifies alignment: remainders can be computed as `count & (Lanes(d) - 1)` instead of an expensive modulo. It also ensures loop trip counts that are a large power of two (at least `MaxLanes`) are evenly divisible by the lane count, thus avoiding the need for a second loop to handle remainders. `d` lvalues (a tag, NOT actual vector) are obtained using aliases: * Most common: `ScalableTag d;` or the macro form `HWY_FULL(T[, LMUL=1]) d;`. With the default value of the second argument, these both select full vectors which utilize all available lanes. Only for targets (e.g. RVV) that support register groups, the kPow2 (-3..3) and LMUL argument (1, 2, 4, 8) specify `LMUL`, the number of registers in the group. This effectively multiplies the lane count in each operation by `LMUL`, or left-shifts by `kPow2` (negative values are understood as right-shifting by the absolute value). These arguments will eventually be optional hints that may improve performance on 1-2 wide machines (at the cost of reducing the effective number of registers), but RVV target does not yet support fractional `LMUL`. Thus, mixed-precision code (e.g. demoting float to uint8_t) currently requires `LMUL` to be at least the ratio of the sizes of the largest and smallest type, and smaller `d` to be obtained via `Half`. For other targets, `kPow2` must lie within [HWY_MIN_POW2, HWY_MAX_POW2]. The `*Tag` aliases clamp to the upper bound but your code should ensure the lower bound is not exceeded, typically by specializing compile-time recursions for `kPow2` = `HWY_MIN_POW2` (this avoids compile errors when `kPow2` is low enough that it is no longer a valid shift count). * Less common: `CappedTag d` or the macro form `HWY_CAPPED(T, kCap) d;`. These select vectors or masks where *no more than* the largest power of two not exceeding `kCap` lanes have observable effects such as loading/storing to memory, or being counted by `CountTrue`. The number of lanes may also be less; for the `HWY_SCALAR` target, vectors always have a single lane. For example, `CappedTag` will use up to two lanes. * For applications that require fixed-size vectors: `FixedTag d;` will select vectors where exactly `kCount` lanes have observable effects. These may be implemented using full vectors plus additional runtime cost for masking in `Load` etc. `kCount` must be a power of two not exceeding `HWY_LANES(T)`, which is one for `HWY_SCALAR`. This tag can be used when the `HWY_SCALAR` target is anyway disabled (superseded by a higher baseline) or unusable (due to use of ops such as `TableLookupBytes`). As a convenience, we also provide `Full128`, `Full64` and `Full32` aliases which are equivalent to `FixedTag`, `FixedTag` and `FixedTag`. * The result of `UpperHalf`/`LowerHalf` has half the lanes. To obtain a corresponding `d`, use `Half`; the opposite is `Twice<>`. * `BlockDFromD` returns a `d` with a lane type of `TFromD` and `HWY_MIN(HWY_MAX_LANES_D(D), 16 / sizeof(TFromD))` lanes. User-specified lane counts or tuples of vectors could cause spills on targets with fewer or smaller vectors. By contrast, Highway encourages vector-length agnostic code, which is more performance-portable. For mixed-precision code (e.g. `uint8_t` lanes promoted to `float`), tags for the smaller types must be obtained from those of the larger type (e.g. via `Rebind>`). ## Using unspecified vector types Vector types are unspecified and depend on the target. Your code could define vector variables using `auto`, but it is more readable (due to making the type visible) to use an alias such as `Vec`, or `decltype(Zero(d))`. Similarly, the mask type can be obtained via `Mask`. Often your code will first define a `d` lvalue using `ScalableTag`. You may wish to define an alias for your vector types such as `using VecT = Vec`. Do not use undocumented types such as `Vec128`; these may work on most targets, but not all (e.g. SVE). Vectors are sizeless types on RVV/SVE. Therefore, vectors must not be used in arrays/STL containers (use the lane type `T` instead), class members, static/thread_local variables, new-expressions (use `AllocateAligned` instead), and sizeof/pointer arithmetic (increment `T*` by `Lanes(d)` instead). Initializing constants requires a tag type `D`, or an lvalue `d` of that type. The `D` can be passed as a template argument or obtained from a vector type `V` via `DFromV`. `TFromV` is equivalent to `TFromD>`. **Note**: Let `DV = DFromV`. For built-in `V` (currently necessary on RVV/SVE), `DV` might not be the same as the `D` used to create `V`. In particular, `DV` must not be passed to `Load/Store` functions because it may lack the limit on `N` established by the original `D`. However, `Vec` is the same as `V`. Thus a template argument `V` suffices for generic functions that do not load from/store to memory: `template V Mul4(V v) { return Mul(v, Set(DFromV(), 4)); }`. Example of mixing partial vectors with generic functions: ``` CappedTag d2; auto v = Mul4(Set(d2, 2)); Store(v, d2, ptr); // Use d2, NOT DFromV() ``` ## Targets Let `Target` denote an instruction set, one of `SCALAR/EMU128`, `RVV`, `SSE2/SSSE3/SSE4/AVX2/AVX3/AVX3_DL/AVX3_ZEN4/AVX3_SPR` (x86), `PPC8/PPC9/PPC10` (POWER), `Z14/Z15` (IBM Z), `WASM/WASM_EMU256` (WebAssembly), `NEON_WITHOUT_AES/NEON/NEON_BF16/SVE/SVE2/SVE_256/SVE2_128` (Arm). Note that x86 CPUs are segmented into dozens of feature flags and capabilities, which are often used together because they were introduced in the same CPU (example: AVX2 and FMA). To keep the number of targets and thus compile time and code size manageable, we define targets as 'clusters' of related features. To use `HWY_AVX2`, it is therefore insufficient to pass -mavx2. For definitions of the clusters, see `kGroup*` in `targets.cc`. The corresponding Clang/GCC compiler options to enable them (without -m prefix) are defined by `HWY_TARGET_STR*` in `set_macros-inl.h`, and also listed as comments in https://gcc.godbolt.org/z/rGnjMevKG. Targets are only used if enabled (i.e. not broken nor disabled). Baseline targets are those for which the compiler is unconditionally allowed to generate instructions (implying the target CPU must support them). * `HWY_STATIC_TARGET` is the best enabled baseline `HWY_Target`, and matches `HWY_TARGET` in static dispatch mode. This is useful even in dynamic dispatch mode for deducing and printing the compiler flags. * `HWY_TARGETS` indicates which targets to generate for dynamic dispatch, and which headers to include. It is determined by configuration macros and always includes `HWY_STATIC_TARGET`. * `HWY_SUPPORTED_TARGETS` is the set of targets available at runtime. Expands to a literal if only a single target is enabled, or SupportedTargets(). * `HWY_TARGET`: which `HWY_Target` is currently being compiled. This is initially identical to `HWY_STATIC_TARGET` and remains so in static dispatch mode. For dynamic dispatch, this changes before each re-inclusion and finally reverts to `HWY_STATIC_TARGET`. Can be used in `#if` expressions to provide an alternative to functions which are not supported by `HWY_SCALAR`. In particular, for x86 we sometimes wish to specialize functions for AVX-512 because it provides many new instructions. This can be accomplished via `#if HWY_TARGET <= HWY_AVX3`, which means AVX-512 or better (e.g. `HWY_AVX3_DL`). This is because numerically lower targets are better, and no other platform has targets numerically less than those of x86. * `HWY_WANT_SSSE3`, `HWY_WANT_SSE4`: add SSSE3 and SSE4 to the baseline even if they are not marked as available by the compiler. On MSVC, the only ways to enable SSSE3 and SSE4 are defining these, or enabling AVX. * `HWY_VISIT_TARGETS(VISITOR)` expands to `VISITOR(HWY_AVX2, N_AVX2)` for all enabled targets (here: AVX2). The latter is the namespace name. This can be used to declare target-specific functions in a header, so that they can be called from within that namespace without the overhead of an additional `HWY_DYNAMIC_DISPATCH`. Note that the `foreach_targets.h` mechanism does not work for that because it must reside in a .cc file. You can detect and influence the set of supported targets: * `TargetName(t)` returns a string literal identifying the single target `t`, where `t` is typically `HWY_TARGET`. * `SupportedTargets()` returns an int64_t bitfield of enabled targets that are supported on this CPU. The return value may change after calling `DisableTargets`, but will never be zero. * `HWY_SUPPORTED_TARGETS` is equivalent to `SupportedTargets()` but more efficient if only a single target is enabled. * `DisableTargets(b)` causes subsequent `SupportedTargets()` to not return target(s) whose bits are set in `b`. This is useful for disabling specific targets if they are unhelpful or undesirable, e.g. due to memory bandwidth limitations. The effect is not cumulative; each call overrides the effect of all previous calls. Calling with `b == 0` restores the original behavior. Use `SetSupportedTargetsForTest` instead of this function for iteratively enabling specific targets for testing. * `SetSupportedTargetsForTest(b)` causes subsequent `SupportedTargets` to return `b`, minus those disabled via `DisableTargets`. `b` is typically derived from a subset of `SupportedTargets()`, e.g. each individual bit in order to test each supported target. Calling with `b == 0` restores the normal `SupportedTargets` behavior. ## Operations In the following, the argument or return type `V` denotes a vector with `N` lanes, and `M` a mask. Operations limited to certain vector types begin with a constraint of the form `V`: `{prefixes}[{bits}]`. The prefixes `u,i,f` denote unsigned, signed, and floating-point types, and bits indicates the number of bits per lane: 8, 16, 32, or 64. Any combination of the specified prefixes and bits are allowed. Abbreviations of the form `u32 = {u}{32}` may also be used. Note that Highway functions reside in `hwy::HWY_NAMESPACE`, whereas user-defined functions reside in `project::[nested]::HWY_NAMESPACE`. Highway functions generally take either a `D` or vector/mask argument. For targets where vectors and masks are defined in namespace `hwy`, the functions will be found via Argument-Dependent Lookup. However, this does not work for function templates, and RVV and SVE both use built-in vectors. Thus portable code must use one of the three following options, in descending order of preference: - `namespace hn = hwy::HWY_NAMESPACE;` alias used to prefix ops, e.g. `hn::LoadDup128(..)`; - `using hwy::HWY_NAMESPACE::LoadDup128;` declarations for each op used; - `using hwy::HWY_NAMESPACE;` directive. This is generally discouraged, especially for SIMD code residing in a header. Note that overloaded operators were not supported on `RVV` and `SVE` until recently. Unfortunately, clang's `SVE` comparison operators return integer vectors instead of the `svbool_t` type which exists for this purpose. To ensure your code works on all targets, we recommend instead using the corresponding equivalents mentioned in our description of each overloaded operator, especially for comparisons, for example `Lt` instead of `operator<`. ### Initialization * V **Zero**(D): returns N-lane vector with all bits set to 0. * V **Set**(D, T): returns N-lane vector with all lanes equal to the given value of type `T`. * V **Undefined**(D): returns uninitialized N-lane vector, e.g. for use as an output parameter. * V **Iota**(D, T2): returns N-lane vector where the lane with index `i` has the given value of type `T2` (the op converts it to T) + `i`. The least significant lane has index 0. This is useful in tests for detecting lane-crossing bugs. * V **SignBit**(D): returns N-lane vector with all lanes set to a value whose representation has only the most-significant bit set. * V **Dup128VecFromValues**(D d, T t0, .., T tK): Creates a vector from `K+1` values, broadcasted to each 128-bit block if `Lanes(d) >= 16/sizeof(T)` is true, where `K` is `16/sizeof(T) - 1`. Dup128VecFromValues returns the following values in each 128-bit block of the result, with `t0` in the least-significant (lowest-indexed) lane of each 128-bit block and `tK` in the most-significant (highest-indexed) lane of each 128-bit block: `{t0, t1, ..., tK}` * V **MaskedSetOr**(V no, M m, T a): returns N-lane vector with lane `i` equal to `a` if `m[i]` is true else `no[i]`. * V **MaskedSet**(D d, M m, T a): returns N-lane vector with lane `i` equal to `a` if `m[i]` is true else 0. ### Getting/setting lanes * T **GetLane**(V): returns lane 0 within `V`. This is useful for extracting `SumOfLanes` results. The following may be slow on some platforms (e.g. x86) and should not be used in time-critical code: * T **ExtractLane**(V, size_t i): returns lane `i` within `V`. `i` must be in `[0, Lanes(DFromV()))`. Potentially slow, it may be better to store an entire vector to an array and then operate on its elements. * V **InsertLane**(V, size_t i, T t): returns a copy of V whose lane `i` is set to `t`. `i` must be in `[0, Lanes(DFromV()))`. Potentially slow, it may be better set all elements of an aligned array and then `Load` it. ### Getting/setting blocks * Vec>> **ExtractBlock**<int kBlock>(V) : returns block `kBlock` of V, where `kBlock` is an index to a block that is `HWY_MIN(DFromV().MaxBytes(), 16)` bytes. `kBlock` must be in `[0, DFromV().MaxBlocks())`. * V **InsertBlock**<int kBlock>(V v, Vec>> blk_to_insert): Inserts `blk_to_insert`, with `blk_to_insert[i]` inserted into lane `kBlock * (16 / sizeof(TFromV)) + i` of the result vector, if `kBlock * 16 < Lanes(DFromV()) * sizeof(TFromV)` is true. Otherwise, returns `v` if `kBlock * 16` is greater than or equal to `Lanes(DFromV()) * sizeof(TFromV)`. `kBlock` must be in `[0, DFromV().MaxBlocks())`. * size_t **Blocks**(D d): Returns the number of 16-byte blocks if `Lanes(d) * sizeof(TFromD)` is greater than or equal to 16. Otherwise, returns 1 if `Lanes(d) * sizeof(TFromD)` is less than 16. ### Printing * V **Print**(D, const char* caption, V [, size_t lane][, size_t max_lanes]): prints `caption` followed by up to `max_lanes` comma-separated lanes from the vector argument, starting at index `lane`. Defined in hwy/print-inl.h, also available if hwy/tests/test_util-inl.h has been included. ### Tuples As a partial workaround to the "no vectors as class members" compiler limitation mentioned in "Using unspecified vector types", we provide special types able to carry 2, 3 or 4 vectors, denoted `Tuple{2-4}` below. Their type is unspecified, potentially built-in, so use the aliases `Vec{2-4}`. These can (only) be passed as arguments or returned from functions, and created/accessed using the functions in this section. * Tuple2 **Create2**(D, V v0, V v1): returns tuple such that `Get2<1>(tuple)` returns `v1`. * Tuple3 **Create3**(D, V v0, V v1, V v2): returns tuple such that `Get3<2>(tuple)` returns `v2`. * Tuple4 **Create4**(D, V v0, V v1, V v2, V v3): returns tuple such that `Get4<3>(tuple)` returns `v3`. The following take a `size_t` template argument indicating the zero-based index, from left to right, of the arguments passed to `Create{2-4}`. * V **Get2<size_t>**(Tuple2): returns the i-th vector passed to `Create2`. * V **Get3<size_t>**(Tuple3): returns the i-th vector passed to `Create3`. * V **Get4<size_t>**(Tuple4): returns the i-th vector passed to `Create4`. * Tuple2 **Set2<size_t>**(Tuple2 tuple, Vec v): sets the i-th vector * Tuple3 **Set3<size_t>**(Tuple3 tuple, Vec v): sets the i-th vector * Tuple4 **Set4<size_t>**(Tuple4 tuple, Vec v): sets the i-th vector ### Arithmetic * V **operator+**(V a, V b): returns `a[i] + b[i]` (mod 2^bits). Currently unavailable on SVE/RVV; use the equivalent `Add` instead. * V **operator-**(V a, V b): returns `a[i] - b[i]` (mod 2^bits). Currently unavailable on SVE/RVV; use the equivalent `Sub` instead. * V **AddSub**(V a, V b): returns `a[i] - b[i]` in the even lanes and `a[i] + b[i]` in the odd lanes. `AddSub(a, b)` is equivalent to `OddEven(Add(a, b), Sub(a, b))` or `Add(a, OddEven(b, Neg(b)))`, but `AddSub(a, b)` is more efficient than `OddEven(Add(a, b), Sub(a, b))` or `Add(a, OddEven(b, Neg(b)))` on some targets. * `V`: `{i,f}` \ V **Neg**(V a): returns `-a[i]`. * `V`: `i` \ V **SaturatedNeg**(V a): returns `a[i] == LimitsMin() ? LimitsMax() : -a[i]`. `SaturatedNeg(a)` is usually more efficient than `IfThenElse(Eq(a, Set(d, LimitsMin())), Set(d, LimitsMax()), Neg(a))`. * `V`: `{i,f}` \ V **Abs**(V a) returns the absolute value of `a[i]`; for integers, `LimitsMin()` maps to `LimitsMax() + 1`. * `V`: `i` \ V **SaturatedAbs**(V a) returns `a[i] == LimitsMin() ? LimitsMax() : (a[i] < 0 ? (-a[i]) : a[i])`. `SaturatedAbs(a)` is usually more efficient than `IfThenElse(Eq(a, Set(d, LimitsMin())), Set(d, LimitsMax()), Abs(a))`. * V **AbsDiff**(V a, V b): returns `|a[i] - b[i]|` in each lane. * V **PairwiseAdd**(D d, V a, V b): Add consecutive pairs of elements. Return the results of a and b interleaved, such that `r[i] = a[i] + a[i+1]` for even lanes and `r[i] = b[i-1] + b[i]` for odd lanes. * V **PairwiseSub**(D d, V a, V b): Subtract consecutive pairs of elements. Return the results of a and b interleaved, such that `r[i] = a[i+1] - a[i]` for even lanes and `r[i] = b[i] - b[i-1]` for odd lanes. * `V`: `{i,u}{8,16,32},f{16,32}`, `VW`: `Vec>>` \ VW **SumsOf2**(V v) returns the sums of 2 consecutive lanes, promoting each sum into a lane of `TFromV`. * `V`: `{i,u}{8,16}`, `VW`: `Vec>>` \ VW **SumsOf4**(V v) returns the sums of 4 consecutive lanes, promoting each sum into a lane of `TFromV`. * `V`: `{i,u}8`, `VW`: `Vec>>` \ VW **SumsOf8**(V v) returns the sums of 8 consecutive lanes, promoting each sum into a lane of `TFromV`. This is slower on RVV/WASM. * `V`: `{i,u}8`, `VW`: `Vec>>` \ VW **SumsOf8AbsDiff**(V a, V b) returns the same result as `SumsOf8(AbsDiff(a, b))`, but is more efficient on x86. * `V`: `{i,u}8`, `VW`: `Vec>>` \ VW **SumsOfAdjQuadAbsDiff**<int kAOffset, int kBOffset>(V a, V b) returns the sums of the absolute differences of 32-bit blocks of 8-bit integers, widened to `MakeWide>`. `kAOffset` must be between `0` and `HWY_MIN(1, (HWY_MAX_LANES_D(DFromV) - 1)/4)`. `kBOffset` must be between `0` and `HWY_MIN(3, (HWY_MAX_LANES_D(DFromV) - 1)/4)`. SumsOfAdjQuadAbsDiff computes `|a[a_idx] - b[b_idx]| + |a[a_idx+1] - b[b_idx+1]| + |a[a_idx+2] - b[b_idx+2]| + |a[a_idx+3] - b[b_idx+3]|` for each lane `i` of the result, where `a_idx` is equal to `kAOffset*4+((i/8)*16)+(i&7)` and where `b_idx` is equal to `kBOffset*4+((i/8)*16)`. If `Lanes(DFromV()) < (8 << kAOffset)` is true, then SumsOfAdjQuadAbsDiff returns implementation-defined values in any lanes past the first (lowest-indexed) lane of the result vector. SumsOfAdjQuadAbsDiff is only available if `HWY_TARGET != HWY_SCALAR`. * `V`: `{i,u}8`, `VW`: `Vec>>` \ VW **SumsOfShuffledQuadAbsDiff**<int kIdx3, int kIdx2, int kIdx1, int kIdx0>(V a, V b) first shuffles `a` as if by the `Per4LaneBlockShuffle(BitCast( RepartitionToWideX2>(), a))` operation, and then computes the sum of absolute differences of 32-bit blocks of 8-bit integers taken from the shuffled `a` vector and the `b` vector. `kIdx0`, `kIdx1`, `kIdx2`, and `kIdx3` must be between 0 and 3. SumsOfShuffledQuadAbsDiff computes `|a_shuf[a_idx] - b[b_idx]| + |a_shuf[a_idx+1] - b[b_idx+1]| + |a_shuf[a_idx+2] - b[b_idx+2]| + |a_shuf[a_idx+3] - b[b_idx+3]|` for each lane `i` of the result, where `a_shuf` is equal to `BitCast(DFromV(), Per4LaneBlockShuffle(BitCast(RepartitionToWideX2>(), a))`, `a_idx` is equal to `(i/4)*8+(i&3)`, and `b_idx` is equal to `(i/2)*4`. If `Lanes(DFromV()) < 16` is true, SumsOfShuffledQuadAbsDiff returns implementation-defined results in any lanes where `(i/4)*8+(i&3)+3 >= Lanes(d)`. The results of SumsOfAdjQuadAbsDiff are implementation-defined if `kIdx0 >= Lanes(DFromV()) / 4`. The results of any lanes past the first (lowest-indexed) lane of SumsOfAdjQuadAbsDiff are implementation-defined if `kIdx1 >= Lanes(DFromV()) / 4`. SumsOfShuffledQuadAbsDiff is only available if `HWY_TARGET != HWY_SCALAR`. * `V`: `{u,i}{8,16}` \ V **SaturatedAdd**(V a, V b) returns `a[i] + b[i]` saturated to the minimum/maximum representable value. * `V`: `{u,i}{8,16}` \ V **SaturatedSub**(V a, V b) returns `a[i] - b[i]` saturated to the minimum/maximum representable value. * `V`: `{u,i}` \ V **AverageRound**(V a, V b) returns `(a[i] + b[i] + 1) >> 1`. * V **Clamp**(V a, V lo, V hi): returns `a[i]` clamped to `[lo[i], hi[i]]`. * V **operator/**(V a, V b): returns `a[i] / b[i]` in each lane. Currently unavailable on SVE/RVV; use the equivalent `Div` instead. For integer vectors, `Div(a, b)` returns an implementation-defined value in any lanes where `b[i] == 0`. For signed integer vectors, `Div(a, b)` returns an implementation-defined value in any lanes where `a[i] == LimitsMin() && b[i] == -1`. * `V`: `{u,i}` \ V **operator%**(V a, V b): returns `a[i] % b[i]` in each lane. Currently unavailable on SVE/RVV; use the equivalent `Mod` instead. `Mod(a, b)` returns an implementation-defined value in any lanes where `b[i] == 0`. For signed integer vectors, `Mod(a, b)` returns an implementation-defined value in any lanes where `a[i] == LimitsMin() && b[i] == -1`. * `V`: `{f}` \ V **Sqrt**(V a): returns `sqrt(a[i])`. * `V`: `{f}` \ V **ApproximateReciprocalSqrt**(V a): returns an approximation of `1.0 / sqrt(a[i])`. `sqrt(a) ~= ApproximateReciprocalSqrt(a) * a`. x86 and PPC provide 12-bit approximations but the error on Arm is closer to 1%. * `V`: `{f}` \ V **ApproximateReciprocal**(V a): returns an approximation of `1.0 / a[i]`. * `V`: `{f}` \ V **GetExponent**(V v): returns the exponent of `v[i]` as a floating-point value. Essentially calculates `floor(log2(x))`. * `V`: `{f}`, `VU`: `Vec>>` \ VU **GetBiasedExponent**(V v): returns the biased exponent of `v[i]` as an unsigned integer value. #### Min/Max **Note**: Min/Max corner cases are target-specific and may change. If either argument is qNaN, x86 SIMD returns the second argument, Armv7 Neon returns NaN, Wasm is supposed to return NaN but does not always, but other targets actually uphold IEEE 754-2019 minimumNumber: returning the other argument if exactly one is qNaN, and NaN if both are. * V **Min**(V a, V b): returns `min(a[i], b[i])`. * V **Max**(V a, V b): returns `max(a[i], b[i])`. * V **MinNumber**(V a, V b): returns `min(a[i], b[i])` if `a[i]` and `b[i]` are both non-NaN. If one of `a[i]` or `b[i]` is qNaN and the other value is non-NaN, `MinNumber(a, b)` returns the non-NaN value. If one of `a[i]` or `b[i]` is sNaN and the other value is non-NaN, it is implementation-defined whether `MinNumber(a, b)` returns `a[i]` or `b[i]`. Otherwise, if `a[i]` and `b[i]` are both NaN, `MinNumber(a, b)` returns NaN. * V **MaxNumber**(V a, V b): returns `max(a[i], b[i])` if `a[i]` and `b[i]` are both non-NaN. If one of `a[i]` or `b[i]` is qNaN and the other value is non-NaN, `MaxNumber(a, b)` returns the non-NaN value. If one of `a[i]` or `b[i]` is sNaN and the other value is non-NaN, it is implementation-defined whether `MaxNumber(a, b)` returns `a[i]` or `b[i]`. Otherwise, if `a[i]` and `b[i]` are both NaN, `MaxNumber(a, b)` returns NaN. * V **MinMagnitude**(V a, V b): returns the number with the smaller magnitude if `a[i]` and `b[i]` are both non-NaN values. If `a[i]` and `b[i]` are both non-NaN, `MinMagnitude(a, b)` returns `(|a[i]| < |b[i]| || (|a[i]| == |b[i]| && a[i] < b[i])) ? a[i] : b[i]`. Otherwise, the results of `MinMagnitude(a, b)` are implementation-defined if `a[i]` is NaN or `b[i]` is NaN. * V **MaxMagnitude**(V a, V b): returns the number with the larger magnitude if `a[i]` and `b[i]` are both non-NaN values. If `a[i]` and `b[i]` are both non-NaN, `MaxMagnitude(a, b)` returns `(|a[i]| < |b[i]| || (|a[i]| == |b[i]| && a[i] < b[i])) ? b[i] : a[i]`. Otherwise, the results of `MaxMagnitude(a, b)` are implementation-defined if `a[i]` is NaN or `b[i]` is NaN. All other ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * `V`: `u64` \ V **Min128**(D, V a, V b): returns the minimum of unsigned 128-bit values, each stored as an adjacent pair of 64-bit lanes (e.g. indices 1 and 0, where 0 is the least-significant 64-bits). * `V`: `u64` \ V **Max128**(D, V a, V b): returns the maximum of unsigned 128-bit values, each stored as an adjacent pair of 64-bit lanes (e.g. indices 1 and 0, where 0 is the least-significant 64-bits). * `V`: `u64` \ V **Min128Upper**(D, V a, V b): for each 128-bit key-value pair, returns `a` if it is considered less than `b` by Lt128Upper, else `b`. * `V`: `u64` \ V **Max128Upper**(D, V a, V b): for each 128-bit key-value pair, returns `a` if it is considered > `b` by Lt128Upper, else `b`. #### Multiply * V operator*(V a, V b): returns `r[i] = a[i] * b[i]`, truncating it to the lower half for integer inputs. Currently unavailable on SVE/RVV; use the equivalent `Mul` instead. * `V`: `f` V **MulRound**(V a, V b): Multiplies `a[i]` by `b[i]` and rounds the result to the nearest int with ties going to even. * `V`: `f`, `VI`: `Vec>>` \ V **MulByPow2**(V a, VI b): Multiplies `a[i]` by `2^b[i]`. `MulByPow2(a, b)` is equivalent to `std::ldexp(a[i], HWY_MIN(HWY_MAX(b[i], LimitsMin()), LimitsMax()))`. * `V`: `f` V **MulByFloorPow2**(V a, V b): Multiplies `a[i]` by `2^floor(b[i])`. It is implementation-defined if `MulByFloorPow2(a, b)` returns zero or NaN in any lanes where `a[i]` is NaN and `b[i]` is equal to negative infinity. It is implementation-defined if `MulByFloorPow2(a, b)` returns positive infinity or NaN in any lanes where `a[i]` is NaN and `b[i]` is equal to positive infinity. If `a[i]` is a non-NaN value and `b[i]` is equal to negative infinity, `MulByFloorPow2(a, b)` is equivalent to `a[i] * 0.0`. If `b[i]` is NaN or if `a[i]` is non-NaN and `b[i]` is positive infinity, `MulByFloorPow2(a, b)` is equivalent to `a[i] * b[i]`. If `b[i]` is a finite value, `MulByFloorPow2(a, b)` is equivalent to `MulByPow2(a, FloorInt(b))`. * `V`: `{u,i}` \ V **MulHigh**(V a, V b): returns the upper half of `a[i] * b[i]` in each lane. * `V`: `i16` \ V **MulFixedPoint15**(V a, V b): returns the result of multiplying two Q1.15 fixed-point numbers. This corresponds to doubling the multiplication result and storing the upper half. Results are implementation-defined iff both inputs are -32768. * `V`: `{u,i}` \ V2 **MulEven**(V a, V b): returns double-wide result of `a[i] * b[i]` for every even `i`, in lanes `i` (lower) and `i + 1` (upper). `V2` is a vector with double-width lanes, or the same as `V` for 64-bit inputs (which are only supported if `HWY_TARGET != HWY_SCALAR`). * `V`: `{u,i}` \ V **MulOdd**(V a, V b): returns double-wide result of `a[i] * b[i]` for every odd `i`, in lanes `i - 1` (lower) and `i` (upper). Only supported if `HWY_TARGET != HWY_SCALAR`. * `V`: `{bf,u,i}16`, `D`: `RepartitionToWide>` \ Vec<D> **WidenMulPairwiseAdd**(D d, V a, V b): widens `a` and `b` to `TFromD` and computes `a[2*i+1]*b[2*i+1] + a[2*i+0]*b[2*i+0]`. * `VI`: `i8`, `VU`: `Vec>>`, `DI`: `RepartitionToWide>` \ Vec<DI> **SatWidenMulPairwiseAdd**(DI di, VU a_u, VI b_i) : widens `a_u` and `b_i` to `TFromD` and computes `a_u[2*i+1]*b_i[2*i+1] + a_u[2*i+0]*b_i[2*i+0]`, saturated to the range of `TFromD`. * `DW`: `i32`, `D`: `Rebind>, DW>`, `VW`: `Vec`, `V`: `Vec` \ Vec<D> **SatWidenMulPairwiseAccumulate**(DW, V a, V b, VW sum) : widens `a[i]` and `b[i]` to `TFromD` and computes `a[2*i]*b[2*i] + a[2*i+1]*b[2*i+1] + sum[i]`, saturated to the range of `TFromD`. * `DW`: `i32`, `D`: `Rebind>, DW>`, `VW`: `Vec`, `V`: `Vec` \ VW **SatWidenMulAccumFixedPoint**(DW, V a, V b, VW sum)**: First, widens `a` and `b` to `TFromD`, then adds `a[i] * b[i] * 2` to `sum[i]`, saturated to the range of `TFromD`. If `a[i] == LimitsMin>() && b[i] == LimitsMin>()`, it is implementation-defined whether `a[i] * b[i] * 2` is first saturated to `TFromD` prior to the addition of `a[i] * b[i] * 2` to `sum[i]`. * `V`: `{bf,u,i}16`, `DW`: `RepartitionToWide>`, `VW`: `Vec` \ VW **ReorderWidenMulAccumulate**(DW d, V a, V b, VW sum0, VW& sum1): widens `a` and `b` to `TFromD`, then adds `a[i] * b[i]` to either `sum1[j]` or lane `j` of the return value, where `j = P(i)` and `P` is a permutation. The only guarantee is that `SumOfLanes(d, Add(return_value, sum1))` is the sum of all `a[i] * b[i]`. This is useful for computing dot products and the L2 norm. The initial value of `sum1` before any call to `ReorderWidenMulAccumulate` must be zero (because it is unused on some platforms). It is safe to set the initial value of `sum0` to any vector `v`; this has the effect of increasing the total sum by `GetLane(SumOfLanes(d, v))` and may be slightly more efficient than later adding `v` to `sum0`. * `VW`: `{f,u,i}32` \ VW **RearrangeToOddPlusEven**(VW sum0, VW sum1): returns in each 32-bit lane with index `i` `a[2*i+1]*b[2*i+1] + a[2*i+0]*b[2*i+0]`. `sum0` must be the return value of a prior `ReorderWidenMulAccumulate`, and `sum1` must be its last (output) argument. In other words, this strengthens the invariant of `ReorderWidenMulAccumulate` such that each 32-bit lane is the sum of the widened products whose 16-bit inputs came from the top and bottom halves of the 32-bit lane. This is typically called after a series of calls to `ReorderWidenMulAccumulate`, as opposed to after each one. Exception: if `HWY_TARGET == HWY_SCALAR`, returns `a[0]*b[0]`. Note that the initial value of `sum1` must be zero, see `ReorderWidenMulAccumulate`. * `VN`: `{u,i}{8,16}`, `D`: `RepartitionToWideX2>` \ Vec<D> **SumOfMulQuadAccumulate**(D d, VN a, VN b, Vec<D> sum): widens `a` and `b` to `TFromD` and computes `sum[i] + a[4*i+3]*b[4*i+3] + a[4*i+2]*b[4*i+2] + a[4*i+1]*b[4*i+1] + a[4*i+0]*b[4*i+0]` * `VN_I`: `i8`, `VN_U`: `Vec>>`, `DI`: `Repartition>` \ Vec<DI> **SumOfMulQuadAccumulate**(DI di, VN_U a_u, VN_I b_i, Vec<DI> sum): widens `a` and `b` to `TFromD` and computes `sum[i] + a[4*i+3]*b[4*i+3] + a[4*i+2]*b[4*i+2] + a[4*i+1]*b[4*i+1] + a[4*i+0]*b[4*i+0]` * `V`: `{u,i}{8,16,32},{f}16`, \ `VW`: `Vec>`: \ `VW **WidenMulAccumulate**(D, V a, V b, VW low, VW& high)`: widens `a` and `b`, multiplies them together, then adds them to `Combine(Twice(), high, low)`. Returns the lower half of the result, and sets high to the upper half. #### Fused multiply-add When implemented using special instructions, these functions are more precise and faster than separate multiplication followed by addition. The `*Sub` variants are somewhat slower on Arm, and unavailable for integer inputs; if the `c` argument is a constant, it would be better to negate it and use `MulAdd`. * V **MulAdd**(V a, V b, V c): returns `a[i] * b[i] + c[i]`. * V **NegMulAdd**(V a, V b, V c): returns `-a[i] * b[i] + c[i]`. * V **MulSub**(V a, V b, V c): returns `a[i] * b[i] - c[i]`. Note that this requires two instructions for integers. * V **NegMulSub**(V a, V b, V c): returns `-a[i] * b[i] - c[i]`. Note that this requires two or three instructions for integers. * V **MulAddSub**(V a, V b, V c): returns `a[i] * b[i] - c[i]` in the even lanes and `a[i] * b[i] + c[i]` in the odd lanes. `MulAddSub(a, b, c)` is equivalent to `OddEven(MulAdd(a, b, c), MulSub(a, b, c))` or `MulAddSub(a, b, OddEven(c, Neg(c))`, but `MulSub(a, b, c)` is more efficient on some targets (including AVX2/AVX3). * V **MulSubAdd**(V a, V b, V c): returns `a[i] * b[i] + c[i]` in the even lanes and `a[i] * b[i] - c[i]` in the odd lanes. Essentially, MulAddSub with `c[i]` negated. * `V`: `bf16`, `D`: `RepartitionToWide>`, `VW`: `Vec` \ VW **MulEvenAdd**(D d, V a, V b, VW c): equivalent to and potentially more efficient than `MulAdd(PromoteEvenTo(d, a), PromoteEvenTo(d, b), c)`. * `V`: `bf16`, `D`: `RepartitionToWide>`, `VW`: `Vec` \ VW **MulOddAdd**(D d, V a, V b, VW c): equivalent to and potentially more efficient than `MulAdd(PromoteOddTo(d, a), PromoteOddTo(d, b), c)`. #### Merge-masked arithmetic All ops in this section return `no` for `mask=false` lanes, and suppress any exceptions for those lanes if that is supported by the ISA. When exceptions are not a concern, these are equivalent to, and potentially more efficient than, `IfThenElse(m, Add(a, b), no);` etc. * `V`: `{f}` \ V **MaskedSqrtOr**(V no, M m, V a): returns `sqrt(a[i])` or `no[i]` if `m[i]` is false. * V **MaskedMinOr**(V no, M m, V a, V b): returns `Min(a, b)[i]` or `no[i]` if `m[i]` is false. * V **MaskedMaxOr**(V no, M m, V a, V b): returns `Max(a, b)[i]` or `no[i]` if `m[i]` is false. * V **MaskedAddOr**(V no, M m, V a, V b): returns `a[i] + b[i]` or `no[i]` if `m[i]` is false. * V **MaskedSubOr**(V no, M m, V a, V b): returns `a[i] - b[i]` or `no[i]` if `m[i]` is false. * V **MaskedMulOr**(V no, M m, V a, V b): returns `a[i] * b[i]` or `no[i]` if `m[i]` is false. * V **MaskedDivOr**(V no, M m, V a, V b): returns `a[i] / b[i]` or `no[i]` if `m[i]` is false. * `V`: `{u,i}` \ V **MaskedModOr**(V no, M m, V a, V b): returns `a[i] % b[i]` or `no[i]` if `m[i]` is false. * `V`: `{u,i}{8,16}` \ V **MaskedSatAddOr**(V no, M m, V a, V b): returns `a[i] + b[i]` saturated to the minimum/maximum representable value, or `no[i]` if `m[i]` is false. * `V`: `{u,i}{8,16}` \ V **MaskedSatSubOr**(V no, M m, V a, V b): returns `a[i] + b[i]` saturated to the minimum/maximum representable value, or `no[i]` if `m[i]` is false. * `V`: `{i,f}` \ V **MaskedAbsOr**(V no, M m, V a): returns the absolute value of `a[i]` where m is active and returns `no[i]` otherwise. The following are not natively supported on any target (that would require 5 input ports, which no architecture has), but can still be more energy-efficient than emulating via `IfThenElse` because they use zero-masking where supported. * V **MaskedMulAddOr**(V no, M m, V mul, V x, V add): returns `mul[i] * x[i] + add[i]` or `no[i]` if `m[i]` is false. * V **MaskedMulSubOr**(V no, M m, V mul, V x, V sub): returns `mul[i] * x[i] - sub[i]` or `no[i]` if `m[i]` is false. * V **MaskedNegMulAddOr**(V no, M m, V mul, V x, V add): returns `-mul[i] * x[i] + add[i]` or `no[i]` if `m[i]` is false. * V **MaskedNegMulSubOr**(V no, M m, V mul, V x, V add): returns `-mul[i] * x[i] - sub[i]` or `no[i]` if `m[i]` is false. #### Zero-masked arithmetic All ops in this section return `0` for `mask=false` lanes. These are equivalent to, and potentially more efficient than, `IfThenElseZero(m, Add(a, b));` etc. * `V`: `{i,f}` \ V **MaskedAbs**(M m, V a): returns the absolute value of `a[i]` or `0` if `m[i]` is false. * V **MaskedMax**(M m, V a, V b): returns `Max(a, b)[i]` or `0` if `m[i]` is false. * V **MaskedAdd**(M m, V a, V b): returns `a[i] + b[i]` or `0` if `m[i]` is false. * V **MaskedSub**(M m, V a, V b): returns `a[i] - b[i]` or `0` if `m[i]` is false. * V **MaskedMul**(M m, V a, V b): returns `a[i] * b[i]` or `0` if `m[i]` is false. * V **MaskedDiv**(M m, V a, V b): returns `a[i] / b[i]` or `0` if `m[i]` is false. * `V`: `{u,i}{8,16}` \ V **MaskedSaturatedAdd**(M m, V a, V b): returns `a[i] + b[i]` saturated to the minimum/maximum representable value, or `0` if `m[i]` is false. * `V`: `{u,i}{8,16}` \ V **MaskedSaturatedSub**(M m, V a, V b): returns `a[i] - b[i]` saturated to the minimum/maximum representable value, or `0` if `m[i]` is false. * `V`: `i16` \ V **MaskedMulFixedPoint15**(M m, V a, V b): returns returns the result of multiplying two Q1.15 fixed-point numbers, or `0` if `m[i]` is false. * V **MaskedMulAdd**(M m, V a, V b, V c): returns `a[i] * b[i] + c[i]` or `0` if `m[i]` is false. * V **MaskedMulSub**(M m, V a, V b, V c): returns `a[i] * b[i] - c[i]` or `0` if `m[i]` is false. * V **MaskedNegMulAdd**(M m, V a, V b, V c): returns `-a[i] * b[i] + c[i]` or `0` if `m[i]` is false. * V **MaskedNegMulSub**(M m, V a, V b, V c): returns `-a[i] * b[i] - c[i]` or `0` if `m[i]` is false. * `V`: `{bf,u,i}16`, `D`: `RepartitionToWide>` \ Vec<D> **MaskedWidenMulPairwiseAdd**(D d, M m, V a, V b): widens `a` and `b` to `TFromD` and computes `a[2*i+1]*b[2*i+1] + a[2*i+0]*b[2*i+0]`, or `0` if `m[i]` is false. * `V`: `{f}` \ V **MaskedSqrt**(M m, V a): returns `sqrt(a[i])` where m is true, and zero otherwise. * `V`: `{f}` \ V **MaskedApproximateReciprocalSqrt**(M m, V a): returns the result of ApproximateReciprocalSqrt where m is true and zero otherwise. * `V`: `{f}` \ V **MaskedApproximateReciprocal**(M m, V a): returns the result of ApproximateReciprocal where m is true and zero otherwise. #### Complex number operations Complex types are represented as complex value pairs of real and imaginary components, with the real components in even-indexed lanes and the imaginary components in odd-indexed lanes. All multiplies in this section are performing complex multiplication, i.e. `(a + ib)(c + id)`. Take `j` to be the even values of `i`. * `V`: `{f}` \ V **ComplexConj**(V v): returns the complex conjugate of the vector, this negates the imaginary lanes. This is equivalent to `OddEven(Neg(a), a)`. * `V`: `{f}` \ V **MulComplex**(V a, V b): returns `(a[j] + i.a[j + 1])(b[j] + i.b[j + 1])` * `V`: `{f}` \ V **MulComplexConj**(V a, V b): returns `(a[j] + i.a[j + 1])(b[j] - i.b[j + 1])` * `V`: `{f}` \ V **MulComplexAdd**(V a, V b, V c): returns `(a[j] + i.a[j + 1])(b[j] + i.b[j + 1]) + (c[j] + i.c[j + 1])` * `V`: `{f}` \ V **MulComplexConjAdd**(V a, V b, V c): returns `(a[j] + i.a[j + 1])(b[j] - i.b[j + 1]) + (c[j] + i.c[j + 1])` * `V`: `{f}` \ V **MaskedMulComplexConjAdd**(M mask, V a, V b, V c): returns `(a[j] + i.a[j + 1])(b[j] - i.b[j + 1]) + (c[j] + i.c[j + 1])` or `0` if `mask[i]` is false. * `V`: `{f}` \ V **MaskedMulComplexConj**(M mask, V a, V b): returns `(a[j] + i.a[j + 1])(b[j] - i.b[j + 1])` or `0` if `mask[i]` is false. * `V`: `{f}` \ V **MaskedMulComplexOr**(V no, M mask, V a, V b): returns `(a[j] + i.a[j + 1])(b[j] + i.b[j + 1])` or `no[i]` if `mask[i]` is false. #### Shifts **Note**: Counts not in `[0, sizeof(T)*8)` yield implementation-defined results. Left-shifting signed `T` and right-shifting positive signed `T` is the same as shifting `MakeUnsigned` and casting to `T`. Right-shifting negative signed `T` is the same as an unsigned shift, except that 1-bits are shifted in. Compile-time constant shifts: the amount must be in [0, sizeof(T)*8). Generally the most efficient variant, but 8-bit shifts are potentially slower than other lane sizes, and `RotateRight` is often emulated with shifts: * `V`: `{u,i}` \ V **ShiftLeft**<int>(V a) returns `a[i] << int`. * `V`: `{u,i}` \ V **ShiftRight**<int>(V a) returns `a[i] >> int`. * `V`: `{u,i}` \ V **RoundingShiftRight**<int>(V a) returns `((int == 0) ? a[i] : (((a[i] >> (int - 1)) + 1) >> 1)`. * `V`: `{u,i}` \ V **RotateLeft**<int>(V a) returns `(a[i] << int) | (static_cast(a[i]) >> (sizeof(T)*8 - int))`. * `V`: `{u,i}` \ V **RotateRight**<int>(V a) returns `(static_cast(a[i]) >> int) | (a[i] << (sizeof(T)*8 - int))`. Shift all lanes by the same (not necessarily compile-time constant) amount: * `V`: `{u,i}` \ V **ShiftLeftSame**(V a, int bits) returns `a[i] << bits`. * `V`: `{u,i}` \ V **ShiftRightSame**(V a, int bits) returns `a[i] >> bits`. * `V`: `{u,i}` \ V **RoundingShiftRightSame**<int kShiftAmt>(V a, int bits) returns `((bits == 0) ? a[i] : (((a[i] >> (bits - 1)) + 1) >> 1)`. * `V`: `{u,i}` \ V **RotateLeftSame**(V a, int bits) returns `(a[i] << shl_bits) | (static_cast(a[i]) >> (sizeof(T)*8 - shl_bits))`, where `shl_bits` is equal to `bits & (sizeof(T)*8 - 1)`. * `V`: `{u,i}` \ V **RotateRightSame**(V a, int bits) returns `(static_cast(a[i]) >> shr_bits) | (a[i] >> (sizeof(T)*8 - shr_bits))`, where `shr_bits` is equal to `bits & (sizeof(T)*8 - 1)`. Per-lane variable shifts (slow if SSSE3/SSE4, or 16-bit, or Shr i64 on AVX2): * `V`: `{u,i}` \ V **operator<<**(V a, V b) returns `a[i] << b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Shl` instead. * `V`: `{u,i}` \ V **operator>>**(V a, V b) returns `a[i] >> b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Shr` instead. * `V`: `{u,i}` \ V **RoundingShr**(V a, V b) returns `((b[i] == 0) ? a[i] : (((a[i] >> (b[i] - 1)) + 1) >> 1)`. * `V`: `{u,i}` \ V **Rol**(V a, V b) returns `(a[i] << (b[i] & shift_amt_mask)) | (static_cast(a[i]) >> ((sizeof(T)*8 - b[i]) & shift_amt_mask))`, where `shift_amt_mask` is equal to `sizeof(T)*8 - 1`. * `V`: `{u,i}` \ V **Ror**(V a, V b) returns `(static_cast(a[i]) >> (b[i] & shift_amt_mask)) | (a[i] << ((sizeof(T)*8 - b[i]) & shift_amt_mask))`, where `shift_amt_mask` is equal to `sizeof(T)*8 - 1`. A compound shift on 64-bit values: * `V`: `{u,i}64`, `VI`: `{u,i}8` \ V **MultiRotateRight**(V vals, VI indices): returns a vector with `(vals[i] >> indices[i*8+j]) & 0xff` in byte `j` of vector `r[i]` for each `j` between 0 and 7. If `indices[i*8+j]` is less than 0 or greater than 63, byte `j` of `r[i]` is implementation-defined. `VI` must be either `Vec>>` or `Vec>>`. `MultiRotateRight(V vals, VI indices)` is equivalent to the following loop (where `N` is equal to `Lanes(DFromV())`): ``` for(size_t i = 0; i < N; i++) { uint64_t shift_result = 0; for(int j = 0; j < 8; j++) { uint64_t rot_result = (static_cast(v[i]) >> indices[i*8+j]) | (static_cast(v[i]) << ((-indices[i*8+j]) & 63)); #if HWY_IS_LITTLE_ENDIAN shift_result |= (rot_result & 0xff) << (j * 8); #else shift_result |= (rot_result & 0xff) << ((j ^ 7) * 8); #endif } r[i] = shift_result; } ``` #### Masked Shifts * `V`: `{u,i}` \ V **MaskedShiftLeft**<int>(M mask, V a) returns `a[i] << int` or `0` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShiftRight**<int>(M mask, V a) returns `a[i] >> int` or `0` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShiftLeftOr**<int>(V no, M mask, V a) returns `a[i] << int` or `no[i]` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShiftRightOr**<int>(V no, M mask, V a) returns `a[i] >> int` or `no[i]` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShl**(M mask, V a, V shifts) returns `a[i] << shifts[i]` or `0` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShlOr**(V no, M mask, V a, V shifts) returns `a[i] << shifts[i]` or `no[i]` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShr**(M mask, V a, V shifts) returns `a[i] >> shifts[i]` or `0` if `mask[i]` is false. * `V`: `{u,i}` \ V **MaskedShrOr**(V no, M mask, V a, V shifts) returns `a[i] >> shifts[i]` or `no[i]` if `mask[i]` is false. #### Floating-point rounding * `V`: `{f}` \ V **Round**(V v): returns `v[i]` rounded towards the nearest integer, with ties to even. * `V`: `{f}` \ V **Trunc**(V v): returns `v[i]` rounded towards zero (truncate). * `V`: `{f}` \ V **Ceil**(V v): returns `v[i]` rounded towards positive infinity (ceiling). * `V`: `{f}` \ V **Floor**(V v): returns `v[i]` rounded towards negative infinity. #### Floating-point classification * `V`: `{f}` \ M **IsNaN**(V v): returns mask indicating whether `v[i]` is "not a number" (unordered). * `V`: `{f}` \ M **IsEitherNaN**(V a, V b): equivalent to `Or(IsNaN(a), IsNaN(b))`, but `IsEitherNaN(a, b)` is more efficient than `Or(IsNaN(a), IsNaN(b))` on x86. * `V`: `{f}` \ M **IsInf**(V v): returns mask indicating whether `v[i]` is positive or negative infinity. * `V`: `{f}` \ M **IsFinite**(V v): returns mask indicating whether `v[i]` is neither NaN nor infinity, i.e. normal, subnormal or zero. Equivalent to `Not(Or(IsNaN(v), IsInf(v)))`. #### Masked floating-point classification All ops in this section return `false` for `mask=false` lanes. These are equivalent to, and potentially more efficient than, `And(m, IsNaN(v));` etc. * `V`: `{f}` \ M **MaskedIsNaN**(M m, V v): returns mask indicating whether `v[i]` is "not a number" (unordered) or `false` if `m[i]` is false. ### Logical * `V`: `{u,i}` \ V **PopulationCount**(V a): returns the number of 1-bits in each lane, i.e. `PopCount(a[i])`. * `V`: `{u,i}` \ V **LeadingZeroCount**(V a): returns the number of leading zeros in each lane. For any lanes where `a[i]` is zero, `sizeof(TFromV) * 8` is returned in the corresponding result lanes. * `V`: `{u,i}` \ V **MaskedLeadingZeroCount**(M m, V a): returns the result of LeadingZeroCount where `m[i]` is true, and zero otherwise. * `V`: `{u,i}` \ V **TrailingZeroCount**(V a): returns the number of trailing zeros in each lane. For any lanes where `a[i]` is zero, `sizeof(TFromV) * 8` is returned in the corresponding result lanes. * `V`: `{u,i}` \ V **HighestSetBitIndex**(V a): returns the index of the highest set bit of each lane. For any lanes of a signed vector type where `a[i]` is zero, an unspecified negative value is returned in the corresponding result lanes. For any lanes of an unsigned vector type where `a[i]` is zero, an unspecified value that is greater than `HighestValue>>()` is returned in the corresponding result lanes. * bool **AllBits1**(D, V v): returns whether all bits are set. * bool **AllBits0**(D, V v): returns whether all bits are clear. The following operate on individual bits within each lane. Note that the non-operator functions (`And` instead of `&`) must be used for floating-point types, and on SVE/RVV. * `V`: `{u,i}` \ V **operator&**(V a, V b): returns `a[i] & b[i]`. Currently unavailable on SVE/RVV; use the equivalent `And` instead. * `V`: `{u,i}` \ V **operator|**(V a, V b): returns `a[i] | b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Or` instead. * `V`: `{u,i}` \ V **operator^**(V a, V b): returns `a[i] ^ b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Xor` instead. * `V`: `{u,i}` \ V **Not**(V v): returns `~v[i]`. * V **AndNot**(V a, V b): returns `~a[i] & b[i]`. * V **MaskedOrOr**(V no, M m, V a, V b): returns `a[i] | b[i]` or `no[i]` if `m[i]` is false. * V **MaskedOr**(M m, V a, V b): returns `a[i] | b[i]` or `0` if `m[i]` is false. * V **MaskedXorOr**(V no, M m, V a, V b): returns `a[i] ^ b[i]` or `no[i]` if `m[i]` is false. * V **MaskedXor**(M m, V a, V b): returns `a[i] ^ b[i]` or `0` if `m[i]` is false. The following three-argument functions may be more efficient than assembling them from 2-argument functions: * V **Xor3**(V x1, V x2, V x3): returns `x1[i] ^ x2[i] ^ x3[i]`. This is more efficient than `Or3` on some targets. When inputs are disjoint (no bit is set in more than one argument), `Xor3` and `Or3` are equivalent and you should use the former. * V **Or3**(V o1, V o2, V o3): returns `o1[i] | o2[i] | o3[i]`. This is less efficient than `Xor3` on some targets; use that where possible. * V **OrAnd**(V o, V a1, V a2): returns `o[i] | (a1[i] & a2[i])`. * V **XorAndNot**(V x, V a1, V a2): returns `x[i] ^ (~a1[i] & a2[i])`. This is useful for conditionally flipping bits. * V **AndXor**(V a, V x1, V x2): returns `a[i] & (x1[i] ^ x2[i])`. * V **BitwiseIfThenElse**(V mask, V yes, V no): returns `((mask[i] & yes[i]) | (~mask[i] & no[i]))`. `BitwiseIfThenElse` is equivalent to, but potentially more efficient than `Or(And(mask, yes), AndNot(mask, no))`. Special functions for signed types: * `V`: `{f}` \ V **CopySign**(V a, V b): returns the number with the magnitude of `a` and sign of `b`. * `V`: `{f}` \ V **CopySignToAbs**(V a, V b): as above, but potentially slightly more efficient; requires the first argument to be non-negative. * `V`: `{i}` \ V **BroadcastSignBit**(V a) returns `a[i] < 0 ? -1 : 0`. * `V`: `{i,f}` \ V **ZeroIfNegative**(V v): returns `v[i] < 0 ? 0 : v[i]`. * `V`: `{i,f}` \ V **IfNegativeThenElse**(V v, V yes, V no): returns `v[i] < 0 ? yes[i] : no[i]`. This may be more efficient than `IfThenElse(Lt..)`. * `V`: `{i,f}` \ V **IfNegativeThenElseZero**(V v, V yes): returns `v[i] < 0 ? yes[i] : 0`. `IfNegativeThenElseZero(v, yes)` is equivalent to but more efficient than `IfThenElseZero(IsNegative(v), yes)` or `IfNegativeThenElse(v, yes, Zero(d))` on some targets. * `V`: `{i,f}` \ V **IfNegativeThenZeroElse**(V v, V no): returns `v[i] < 0 ? 0 : no`. `IfNegativeThenZeroElse(v, no)` is equivalent to but more efficient than `IfThenZeroElse(IsNegative(v), no)` or `IfNegativeThenElse(v, Zero(d), no)` on some targets. * `V`: `{i,f}` \ V **IfNegativeThenNegOrUndefIfZero**(V mask, V v): returns `mask[i] < 0 ? (-v[i]) : ((mask[i] > 0) ? v[i] : impl_defined_val)`, where `impl_defined_val` is an implementation-defined value that is equal to either 0 or `v[i]`. `IfNegativeThenNegOrUndefIfZero(mask, v)` is more efficient than `IfNegativeThenElse(mask, Neg(v), v)` for I8/I16/I32 vectors that are 32 bytes or smaller on SSSE3/SSE4/AVX2/AVX3 targets. ### Masks Let `M` denote a mask capable of storing a logical true/false for each lane (the encoding depends on the platform). #### Create mask * M **FirstN**(D, size_t N): returns mask with the first `N` lanes (those with index `< N`) true. `N >= Lanes(D())` results in an all-true mask. `N` must not exceed `LimitsMax))>>()`. Useful for implementing "masked" stores by loading `prev` followed by `IfThenElse(FirstN(d, N), what_to_store, prev)`. * M **MaskFromVec**(V v): returns false in lane `i` if `v[i] == 0`, or true if `v[i]` has all bits set. The result is *implementation-defined* if `v[i]` is neither zero nor all bits set. * M **LoadMaskBits**(D, const uint8_t* p): returns a mask indicating whether the i-th bit in the array is set. Loads bytes and bits in ascending order of address and index. At least 8 bytes of `p` must be readable, but only `(Lanes(D()) + 7) / 8` need be initialized. Any unused bits (happens if `Lanes(D()) < 8`) are treated as if they were zero. * M **Dup128MaskFromMaskBits**(D d, unsigned mask_bits): returns a mask with lane `i` set to `((mask_bits >> (i & (16 / sizeof(T) - 1))) & 1) != 0`. * M **MaskFalse(D)**: returns an all-false mask. `MaskFalse(D())` is equivalent to `MaskFromVec(Zero(D()))`, but `MaskFalse(D())` is more efficient than `MaskFromVec(Zero(D()))` on AVX3, RVV, and SVE. `MaskFalse(D())` is also equivalent to `FirstN(D(), 0)` or `Dup128MaskFromMaskBits(D(), 0)`, but `MaskFalse(D())` is usually more efficient. * M **SetMask**(D, bool val): equivalent to `RebindMask(d, MaskFromVec(Set(RebindToSigned(), -static_cast>>(val))))`, but `SetMask(d, val)` is usually more efficient. #### Convert mask * M1 **RebindMask**(D, M2 m): returns same mask bits as `m`, but reinterpreted as a mask for lanes of type `TFromD`. `M1` and `M2` must have the same number of lanes. * V **VecFromMask**(D, M m): returns 0 in lane `i` if `m[i] == false`, otherwise all bits set. * uint64_t **BitsFromMask**(D, M m): returns bits `b` such that `(b >> i) & 1` indicates whether `m[i]` was set, and any remaining bits in the `uint64_t` are zero. This is only available if `HWY_MAX_BYTES <= 64`, because 512-bit vectors are the longest for which there are no more than 64 lanes and thus mask bits. * size_t **StoreMaskBits**(D, M m, uint8_t* p): stores a bit array indicating whether `m[i]` is true, in ascending order of `i`, filling the bits of each byte from least to most significant, then proceeding to the next byte. Returns the number of bytes written: `(Lanes(D()) + 7) / 8`. At least 8 bytes of `p` must be writable. * Mask<DTo> **PromoteMaskTo**(DTo d_to, DFrom d_from, Mask<DFrom> m): Promotes `m` to a mask with a lane type of `TFromD`, `DFrom` is `Rebind`. `PromoteMaskTo(d_to, d_from, m)` is equivalent to `MaskFromVec(BitCast(d_to, PromoteTo(di_to, BitCast(di_from, VecFromMask(d_from, m)))))`, where `di_from` is `RebindToSigned()` and `di_from` is `RebindToSigned()`, but `PromoteMaskTo(d_to, d_from, m)` is more efficient on some targets. PromoteMaskTo requires that `sizeof(TFromD) < sizeof(TFromD)` be true. * Mask<DTo> **DemoteMaskTo**(DTo d_to, DFrom d_from, Mask<DFrom> m): Demotes `m` to a mask with a lane type of `TFromD`, `DFrom` is `Rebind`. `DemoteMaskTo(d_to, d_from, m)` is equivalent to `MaskFromVec(BitCast(d_to, DemoteTo(di_to, BitCast(di_from, VecFromMask(d_from, m)))))`, where `di_from` is `RebindToSigned()` and `di_from` is `RebindToSigned()`, but `DemoteMaskTo(d_to, d_from, m)` is more efficient on some targets. DemoteMaskTo requires that `sizeof(TFromD) > sizeof(TFromD)` be true. * M **OrderedDemote2MasksTo**(DTo, DFrom, M2, M2): returns a mask whose `LowerHalf` is the first argument and whose `UpperHalf` is the second argument; `M2` is `Mask>`; `DTo` is `Repartition`. OrderedDemote2MasksTo requires that `sizeof(TFromD) == sizeof(TFromD) * 2` be true. `OrderedDemote2MasksTo(d_to, d_from, a, b)` is equivalent to `MaskFromVec(BitCast(d_to, OrderedDemote2To(di_to, va, vb)))`, where `va` is `BitCast(di_from, MaskFromVec(d_from, a))`, `vb` is `BitCast(di_from, MaskFromVec(d_from, b))`, `di_to` is `RebindToSigned()`, and `di_from` is `RebindToSigned()`, but `OrderedDemote2MasksTo(d_to, d_from, a, b)` is more efficient on some targets. OrderedDemote2MasksTo is only available if `HWY_TARGET != HWY_SCALAR` is true. #### Combine mask * M2 **LowerHalfOfMask**(D d, M m): returns the lower half of mask `m`, where `M` is `MFromD>` and `M2` is `MFromD`. `LowerHalfOfMask(d, m)` is equivalent to `MaskFromVec(LowerHalf(d, VecFromMask(d, m)))`, but `LowerHalfOfMask(d, m)` is more efficient on some targets. * M2 **UpperHalfOfMask**(D d, M m): returns the upper half of mask `m`, where `M` is `MFromD>` and `M2` is `MFromD`. `UpperHalfOfMask(d, m)` is equivalent to `MaskFromVec(UpperHalf(d, VecFromMask(d, m)))`, but `UpperHalfOfMask(d, m)` is more efficient on some targets. UpperHalfOfMask is only available if `HWY_TARGET != HWY_SCALAR` is true. * M **CombineMasks**(D, M2, M2): returns a mask whose `UpperHalf` is the first argument and whose `LowerHalf` is the second argument; `M2` is `Mask>`. `CombineMasks(d, hi, lo)` is equivalent to `MaskFromVec(d, Combine(d, VecFromMask(Half(), hi), VecFromMask(Half(), lo)))`, but `CombineMasks(d, hi, lo)` is more efficient on some targets. CombineMasks is only available if `HWY_TARGET != HWY_SCALAR` is true. #### Slide mask across blocks * M **SlideMaskUpLanes**(D d, M m, size_t N): Slides `m` up `N` lanes. `SlideMaskUpLanes(d, m, N)` is equivalent to `MaskFromVec(SlideUpLanes(d, VecFromMask(d, m), N))`, but `SlideMaskUpLanes(d, m, N)` is more efficient on some targets. The results of SlideMaskUpLanes is implementation-defined if `N >= Lanes(d)`. * M **SlideMaskDownLanes**(D d, M m, size_t N): Slides `m` down `N` lanes. `SlideMaskDownLanes(d, m, N)` is equivalent to `MaskFromVec(SlideDownLanes(d, VecFromMask(d, m), N))`, but `SlideMaskDownLanes(d, m, N)` is more efficient on some targets. The results of SlideMaskDownLanes is implementation-defined if `N >= Lanes(d)`. * M **SlideMask1Up**(D d, M m): Slides `m` up 1 lane. `SlideMask1Up(d, m)` is equivalent to `MaskFromVec(Slide1Up(d, VecFromMask(d, m)))`, but `SlideMask1Up(d, m)` is more efficient on some targets. * M **SlideMask1Down**(D d, M m): Slides `m` down 1 lane. `SlideMask1Down(d, m)` is equivalent to `MaskFromVec(Slide1Down(d, VecFromMask(d, m)))`, but `SlideMask1Down(d, m)` is more efficient on some targets. #### Test mask * bool **AllTrue**(D, M m): returns whether all `m[i]` are true. * bool **AllFalse**(D, M m): returns whether all `m[i]` are false. * size_t **CountTrue**(D, M m): returns how many of `m[i]` are true [0, N]. This is typically more expensive than AllTrue/False. * intptr_t **FindFirstTrue**(D, M m): returns the index of the first (i.e. lowest index) `m[i]` that is true, or -1 if none are. * size_t **FindKnownFirstTrue**(D, M m): returns the index of the first (i.e. lowest index) `m[i]` that is true. Requires `!AllFalse(d, m)`, otherwise results are undefined. This is typically more efficient than `FindFirstTrue`. * intptr_t **FindLastTrue**(D, M m): returns the index of the last (i.e. highest index) `m[i]` that is true, or -1 if none are. * size_t **FindKnownLastTrue**(D, M m): returns the index of the last (i.e. highest index) `m[i]` that is true. Requires `!AllFalse(d, m)`, otherwise results are undefined. This is typically more efficient than `FindLastTrue`. #### Ternary operator for masks For `IfThen*`, masks must adhere to the invariant established by `MaskFromVec`: false is zero, true has all bits set: * V **IfThenElse**(M mask, V yes, V no): returns `mask[i] ? yes[i] : no[i]`. * V **IfThenElseZero**(M mask, V yes): returns `mask[i] ? yes[i] : 0`. * V **IfThenZeroElse**(M mask, V no): returns `mask[i] ? 0 : no[i]`. * V **IfVecThenElse**(V mask, V yes, V no): equivalent to and possibly faster than `IfVecThenElse(MaskFromVec(mask), yes, no)`. The result is *implementation-defined* if `mask[i]` is neither zero nor all bits set. #### Logical mask * M **Not**(M m): returns mask of elements indicating whether the input mask element was false. * M **And**(M a, M b): returns mask of elements indicating whether both input mask elements were true. * M **AndNot**(M not_a, M b): returns mask of elements indicating whether `not_a` is false and `b` is true. * M **Or**(M a, M b): returns mask of elements indicating whether either input mask element was true. * M **Xor**(M a, M b): returns mask of elements indicating whether exactly one input mask element was true. * M **ExclusiveNeither**(M a, M b): returns mask of elements indicating `a` is false and `b` is false. Undefined if both are true. We choose not to provide NotOr/NotXor because x86 and SVE only define one of these operations. This op is for situations where the inputs are known to be mutually exclusive. * M **SetOnlyFirst**(M m): If none of `m[i]` are true, returns all-false. Otherwise, only lane `k` is true, where `k` is equal to `FindKnownFirstTrue(m)`. In other words, sets to false any lanes with index greater than the first true lane, if it exists. * M **SetBeforeFirst**(M m): If none of `m[i]` are true, returns all-true. Otherwise, returns mask with the first `k` lanes true and all remaining lanes false, where `k` is equal to `FindKnownFirstTrue(m)`. In other words, if at least one of `m[i]` is true, sets to true any lanes with index less than the first true lane and all remaining lanes to false. * M **SetAtOrBeforeFirst**(M m): equivalent to `Or(SetBeforeFirst(m), SetOnlyFirst(m))`, but `SetAtOrBeforeFirst(m)` is usually more efficient than `Or(SetBeforeFirst(m), SetOnlyFirst(m))`. * M **SetAtOrAfterFirst**(M m): equivalent to `Not(SetBeforeFirst(m))`. #### Compress * V **Compress**(V v, M m): returns `r` such that `r[n]` is `v[i]`, with `i` the n-th lane index (starting from 0) where `m[i]` is true. Compacts lanes whose mask is true into the lower lanes. For targets and lane type `T` where `CompressIsPartition::value` is true, the upper lanes are those whose mask is false (thus `Compress` corresponds to partitioning according to the mask). Otherwise, the upper lanes are implementation-defined. Potentially slow with 8 and 16-bit lanes. Use this form when the input is already a mask, e.g. returned by a comparison. * V **CompressNot**(V v, M m): equivalent to `Compress(v, Not(m))` but possibly faster if `CompressIsPartition::value` is true. * `V`: `u64` \ V **CompressBlocksNot**(V v, M m): equivalent to `CompressNot(v, m)` when `m` is structured as adjacent pairs (both true or false), e.g. as returned by `Lt128`. This is a no-op for 128 bit vectors. Unavailable if `HWY_TARGET == HWY_SCALAR`. * size_t **CompressStore**(V v, M m, D d, T* p): writes lanes whose mask `m` is true into `p`, starting from lane 0. Returns `CountTrue(d, m)`, the number of valid lanes. May be implemented as `Compress` followed by `StoreU`; lanes after the valid ones may still be overwritten! Potentially slow with 8 and 16-bit lanes. * size_t **CompressBlendedStore**(V v, M m, D d, T* p): writes only lanes whose mask `m` is true into `p`, starting from lane 0. Returns `CountTrue(d, m)`, the number of lanes written. Does not modify subsequent lanes, but there is no guarantee of atomicity because this may be implemented as `Compress, LoadU, IfThenElse(FirstN), StoreU`. * V **CompressBits**(V v, const uint8_t* HWY_RESTRICT bits): Equivalent to, but often faster than `Compress(v, LoadMaskBits(d, bits))`. `bits` is as specified for `LoadMaskBits`. If called multiple times, the `bits` pointer passed to this function must also be marked `HWY_RESTRICT` to avoid repeated work. Note that if the vector has less than 8 elements, incrementing `bits` will not work as intended for packed bit arrays. As with `Compress`, `CompressIsPartition` indicates the mask=false lanes are moved to the upper lanes. Potentially slow with 8 and 16-bit lanes. * size_t **CompressBitsStore**(V v, const uint8_t* HWY_RESTRICT bits, D d, T* p): combination of `CompressStore` and `CompressBits`, see remarks there. #### Expand * V **Expand**(V v, M m): returns `r` such that `r[i]` is zero where `m[i]` is false, and otherwise `v[s]`, where `s` is the number of `m[0, i)` which are true. Scatters inputs in ascending index order to the lanes whose mask is true and zeros all other lanes. Potentially slow with 8 and 16-bit lanes. * V **LoadExpand**(M m, D d, const T* p): returns `r` such that `r[i]` is zero where `m[i]` is false, and otherwise `p[s]`, where `s` is the number of `m[0, i)` which are true. May be implemented as `LoadU` followed by `Expand`. Potentially slow with 8 and 16-bit lanes. ### Comparisons These return a mask (see above) indicating whether the condition is true. * M **operator==**(V a, V b): returns `a[i] == b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Eq` instead. * M **operator!=**(V a, V b): returns `a[i] != b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Ne` instead. * M **operator<**(V a, V b): returns `a[i] < b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Lt` instead. * M **operator>**(V a, V b): returns `a[i] > b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Gt` instead. * M **operator<=**(V a, V b): returns `a[i] <= b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Le` instead. * M **operator>=**(V a, V b): returns `a[i] >= b[i]`. Currently unavailable on SVE/RVV; use the equivalent `Ge` instead. * `V`: `{i,f}` \ M **IsNegative**(V v): returns `v[i] < 0`. `IsNegative(v)` is equivalent to `MaskFromVec(BroadcastSignBit(v))` or `Lt(v, Zero(d))`, but `IsNegative(v)` is more efficient on some targets. * `V`: `{u,i}` \ M **TestBit**(V v, V bit): returns `(v[i] & bit[i]) == bit[i]`. `bit[i]` must have exactly one bit set. * `V`: `u64` \ M **Lt128**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]:a[0]` concatenated to an unsigned 128-bit integer (least significant bits in `a[0]`) is less than `b[1]:b[0]`. For each pair, the mask lanes are either both true or both false. Unavailable if `HWY_TARGET == HWY_SCALAR`. * `V`: `u64` \ M **Lt128Upper**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]` is less than `b[1]`. For each pair, the mask lanes are either both true or both false. This is useful for comparing 64-bit keys alongside 64-bit values. Only available if `HWY_TARGET != HWY_SCALAR`. * `V`: `u64` \ M **Eq128**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]:a[0]` concatenated to an unsigned 128-bit integer (least significant bits in `a[0]`) equals `b[1]:b[0]`. For each pair, the mask lanes are either both true or both false. Unavailable if `HWY_TARGET == HWY_SCALAR`. * `V`: `u64` \ M **Ne128**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]:a[0]` concatenated to an unsigned 128-bit integer (least significant bits in `a[0]`) differs from `b[1]:b[0]`. For each pair, the mask lanes are either both true or both false. Unavailable if `HWY_TARGET == HWY_SCALAR`. * `V`: `u64` \ M **Eq128Upper**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]` equals `b[1]`. For each pair, the mask lanes are either both true or both false. This is useful for comparing 64-bit keys alongside 64-bit values. Only available if `HWY_TARGET != HWY_SCALAR`. * `V`: `u64` \ M **Ne128Upper**(D, V a, V b): for each adjacent pair of 64-bit lanes (e.g. indices 1,0), returns whether `a[1]` differs from `b[1]`. For each pair, the mask lanes are either both true or both false. This is useful for comparing 64-bit keys alongside 64-bit values. Only available if `HWY_TARGET != HWY_SCALAR`. #### Masked comparison All ops in this section return `false` for `mask=false` lanes. These are equivalent to, and potentially more efficient than, `And(m, Eq(a, b));` etc. * M **MaskedEq**(M m, V a, V b): returns `a[i] == b[i]` or `false` if `m[i]` is false. * M **MaskedNe**(M m, V a, V b): returns `a[i] != b[i]` or `false` if `m[i]` is false. * M **MaskedLt**(M m, V a, V b): returns `a[i] < b[i]` or `false` if `m[i]` is false. * M **MaskedGt**(M m, V a, V b): returns `a[i] > b[i]` or `false` if `m[i]` is false. * M **MaskedLe**(M m, V a, V b): returns `a[i] <= b[i]` or `false` if `m[i]` is false. * M **MaskedGe**(M m, V a, V b): returns `a[i] >= b[i]` or `false` if `m[i]` is false. ### Memory Memory operands are little-endian, otherwise their order would depend on the lane configuration. Pointers are the addresses of `N` consecutive `T` values, either `aligned` (address is a multiple of the vector size) or possibly unaligned (denoted `p`). Even unaligned addresses must still be a multiple of `sizeof(T)`, otherwise `StoreU` may crash on some platforms (e.g. RVV and Armv7). Note that C++ ensures automatic (stack) and dynamically allocated (via `new` or `malloc`) variables of type `T` are aligned to `sizeof(T)`, hence such addresses are suitable for `StoreU`. However, casting pointers to `char*` and adding arbitrary offsets (not a multiple of `sizeof(T)`) can violate this requirement. **Note**: computations with low arithmetic intensity (FLOP/s per memory traffic bytes), e.g. dot product, can be *1.5 times as fast* when the memory operands are aligned to the vector size. An unaligned access may require two load ports. #### Load * Vec<D> **Load**(D, const T* aligned): returns `aligned[i]`. May fault if the pointer is not aligned to the vector size (using aligned_allocator.h is safe). Using this whenever possible improves codegen on SSSE3/SSE4: unlike `LoadU`, `Load` can be fused into a memory operand, which reduces register pressure. Requires only *element-aligned* vectors (e.g. from malloc/std::vector, or aligned memory at indices which are not a multiple of the vector length): * Vec<D> **LoadU**(D, const T* p): returns `p[i]`. * Vec<D> **LoadDup128**(D, const T* p): returns one 128-bit block loaded from `p` and broadcasted into all 128-bit block\[s\]. This may be faster than broadcasting single values, and is more convenient than preparing constants for the actual vector length. Only available if `HWY_TARGET != HWY_SCALAR`. * Vec<D> **MaskedLoadOr**(V no, M mask, D, const T* p): returns `mask[i] ? p[i] : no[i]`. May fault even where `mask` is false `#if HWY_MEM_OPS_MIGHT_FAULT`. If `p` is aligned, faults cannot happen unless the entire vector is inaccessible. Assuming no faults, this is equivalent to, and potentially more efficient than, `IfThenElse(mask, LoadU(D(), p), no)`. * Vec<D> **MaskedLoad**(M mask, D d, const T* p): equivalent to `MaskedLoadOr(Zero(d), mask, d, p)`, but potentially slightly more efficient. * Vec<D> **LoadN**(D d, const T* p, size_t max_lanes_to_load) : Loads `HWY_MIN(Lanes(d), max_lanes_to_load)` lanes from `p` to the first (lowest-index) lanes of the result vector and zeroes out the remaining lanes. LoadN does not fault if all of the elements in `[p, p + max_lanes_to_load)` are accessible, even if `HWY_MEM_OPS_MIGHT_FAULT` is 1 or `max_lanes_to_load < Lanes(d)` is true. * Vec<D> **LoadNOr**(V no, D d, const T* p, size_t max_lanes_to_load) : Loads `HWY_MIN(Lanes(d), max_lanes_to_load)` lanes from `p` to the first (lowest-index) lanes of the result vector and fills the remaining lanes with `no`. Like LoadN, this does not fault. * Vec<D> **InsertIntoUpper**(D d, T* p, V v): Loads `Lanes(d)/2` lanes from `p` into the upper lanes of the result vector and the lower half of `v` into the lower lanes. #### Store * void **Store**(Vec<D> v, D, T* aligned): copies `v[i]` into `aligned[i]`, which must be aligned to the vector size. Writes exactly `N * sizeof(T)` bytes. * void **StoreU**(Vec<D> v, D, T* p): as `Store`, but the alignment requirement is relaxed to element-aligned (multiple of `sizeof(T)`). * void **BlendedStore**(Vec<D> v, M m, D d, T* p): as `StoreU`, but only updates `p` where `m` is true. May fault even where `mask` is false `#if HWY_MEM_OPS_MIGHT_FAULT`. If `p` is aligned, faults cannot happen unless the entire vector is inaccessible. Equivalent to, and potentially more efficient than, `StoreU(IfThenElse(m, v, LoadU(d, p)), d, p)`. "Blended" indicates this may not be atomic; other threads must not concurrently update `[p, p + Lanes(d))` without synchronization. * void **SafeFillN**(size_t num, T value, D d, T* HWY_RESTRICT to): Sets `to[0, num)` to `value`. If `num` exceeds `Lanes(d)`, the behavior is target-dependent (either filling all, or no more than one vector). Potentially more efficient than a scalar loop, but will not fault, unlike `BlendedStore`. No alignment requirement. Potentially non-atomic, like `BlendedStore`. * void **SafeCopyN**(size_t num, D d, const T* HWY_RESTRICT from, T* HWY_RESTRICT to): Copies `from[0, num)` to `to`. If `num` exceeds `Lanes(d)`, the behavior is target-dependent (either copying all, or no more than one vector). Potentially more efficient than a scalar loop, but will not fault, unlike `BlendedStore`. No alignment requirement. Potentially non-atomic, like `BlendedStore`. * void **StoreN**(Vec<D> v, D d, T* HWY_RESTRICT p, size_t max_lanes_to_store): Stores the first (lowest-index) `HWY_MIN(Lanes(d), max_lanes_to_store)` lanes of `v` to p. StoreN does not modify any memory past `p + HWY_MIN(Lanes(d), max_lanes_to_store) - 1`. * void **TruncateStore**(Vec<D> v, D d, T* HWY_RESTRICT p): Truncates elements of `v` to type `T` and stores on `p`. It is similar to performing `TruncateTo` followed by `StoreU`. #### Interleaved * void **LoadInterleaved2**(D, const T* p, Vec<D>& v0, Vec<D>& v1): equivalent to `LoadU` into `v0, v1` followed by shuffling, such that `v0[0] == p[0], v1[0] == p[1]`. * void **LoadInterleaved3**(D, const T* p, Vec<D>& v0, Vec<D>& v1, Vec<D>& v2): as above, but for three vectors (e.g. RGB samples). * void **LoadInterleaved4**(D, const T* p, Vec<D>& v0, Vec<D>& v1, Vec<D>& v2, Vec<D>& v3): as above, but for four vectors (e.g. RGBA). * void **StoreInterleaved2**(Vec<D> v0, Vec<D> v1, D, T* p): equivalent to shuffling `v0, v1` followed by two `StoreU()`, such that `p[0] == v0[0], p[1] == v1[0]`. * void **StoreInterleaved3**(Vec<D> v0, Vec<D> v1, Vec<D> v2, D, T* p): as above, but for three vectors (e.g. RGB samples). * void **StoreInterleaved4**(Vec<D> v0, Vec<D> v1, Vec<D> v2, Vec<D> v3, D, T* p): as above, but for four vectors (e.g. RGBA samples). #### Scatter/Gather **Note**: Offsets/indices are of type `VI = Vec>` and need not be unique. The results are implementation-defined for negative offsets, because behavior differs between x86 and RVV (signed vs. unsigned). **Note**: Where possible, applications should `Load/Store/TableLookup*` entire vectors, which is much faster than `Scatter/Gather`. Otherwise, code of the form `dst[tbl[i]] = F(src[i])` should when possible be transformed to `dst[i] = F(src[tbl[i]])` because `Scatter` may be more expensive than `Gather`. **Note**: We provide `*Offset` functions for the convenience of users that have actual byte offsets. However, the preferred interface is `*Index`, which takes indices. To reduce the number of ops, we do not intend to add `Masked*` ops for offsets. If you have offsets, you can convert them to indices via `ShiftRight`. * `D`: `{u,i,f}{32,64}` \ void **ScatterOffset**(Vec<D> v, D, T* base, VI offsets): stores `v[i]` to the base address plus *byte* `offsets[i]`. * `D`: `{u,i,f}{32,64}` \ void **ScatterIndex**(Vec<D> v, D, T* base, VI indices): stores `v[i]` to `base[indices[i]]`. * `D`: `{u,i,f}{32,64}` \ void **ScatterIndexN**(Vec<D> v, D, T* base, VI indices, size_t max_lanes_to_store): Stores `HWY_MIN(Lanes(d), max_lanes_to_store)` lanes `v[i]` to `base[indices[i]]` * `D`: `{u,i,f}{32,64}` \ void **MaskedScatterIndex**(Vec<D> v, M m, D, T* base, VI indices): stores `v[i]` to `base[indices[i]]` if `mask[i]` is true. Does not fault for lanes whose `mask` is false. * `D`: `{u,i,f}{32,64}` \ Vec<D> **GatherOffset**(D, const T* base, VI offsets): returns elements of base selected by *byte* `offsets[i]`. * `D`: `{u,i,f}{32,64}` \ Vec<D> **GatherIndex**(D, const T* base, VI indices): returns vector of `base[indices[i]]`. * `D`: `{u,i,f}{32,64}` \ Vec<D> **GatherIndexN**(D, const T* base, VI indices, size_t max_lanes_to_load): Loads `HWY_MIN(Lanes(d), max_lanes_to_load)` lanes of `base[indices[i]]` to the first (lowest-index) lanes of the result vector and zeroes out the remaining lanes. * `D`: `{u,i,f}{32,64}` \ Vec<D> **MaskedGatherIndexOr**(V no, M mask, D d, const T* base, VI indices): returns vector of `base[indices[i]]` where `mask[i]` is true, otherwise `no[i]`. Does not fault for lanes whose `mask` is false. This is equivalent to, and potentially more efficient than, `IfThenElseZero(mask, GatherIndex(d, base, indices))`. * `D`: `{u,i,f}{32,64}` \ Vec<D> **MaskedGatherIndex**(M mask, D d, const T* base, VI indices): equivalent to `MaskedGatherIndexOr(Zero(d), mask, d, base, indices)`. Use this when the desired default value is zero; it may be more efficient on some targets, and on others require generating a zero constant. ### Cache control All functions except `Stream` are defined in cache_control.h. * void **Stream**(Vec<D> a, D d, const T* aligned): copies `a[i]` into `aligned[i]` with non-temporal hint if available (useful for write-only data; avoids cache pollution). May be implemented using a CPU-internal buffer. To avoid partial flushes and unpredictable interactions with atomics (for example, see Intel SDM Vol 4, Sec. 8.1.2.2), call this consecutively for an entire cache line (typically 64 bytes, aligned to its size). Each call may write a multiple of `HWY_STREAM_MULTIPLE` bytes, which can exceed `Lanes(d) * sizeof(T)`. The new contents of `aligned` may not be visible until `FlushStream` is called. * void **FlushStream**(): ensures values written by previous `Stream` calls are visible on the current core. This is NOT sufficient for synchronizing across cores; when `Stream` outputs are to be consumed by other core(s), the producer must publish availability (e.g. via mutex or atomic_flag) after `FlushStream`. * void **FlushCacheline**(const void* p): invalidates and flushes the cache line containing "p", if possible. * void **Prefetch**(const T* p): optionally begins loading the cache line containing "p" to reduce latency of subsequent actual loads. * void **Pause**(): when called inside a spin-loop, may reduce power consumption. ### Type conversion * Vec<D> **BitCast**(D, V): returns the bits of `V` reinterpreted as type `Vec`. * Vec<D> **ResizeBitCast**(D, V): resizes `V` to a vector of `Lanes(D()) * sizeof(TFromD)` bytes, and then returns the bits of the resized vector reinterpreted as type `Vec`. If `Vec` is a larger vector than `V`, then the contents of any bytes past the first `Lanes(DFromV()) * sizeof(TFromV)` bytes of the result vector is unspecified. * Vec<DTo> **ZeroExtendResizeBitCast**(DTo, DFrom, V): resizes `V`, which is a vector of type `Vec`, to a vector of `Lanes(D()) * sizeof(TFromD)` bytes, and then returns the bits of the resized vector reinterpreted as type `Vec`. If `Lanes(DTo()) * sizeof(TFromD)` is greater than `Lanes(DFrom()) * sizeof(TFromD)`, then any bytes past the first `Lanes(DFrom()) * sizeof(TFromD)` bytes of the result vector are zeroed out. * `V`,`V8`: (`u32,u8`) \ V8 **U8FromU32**(V): special-case `u32` to `u8` conversion when all lanes of `V` are already clamped to `[0, 256)`. * `D`: `{f}` \ Vec<D> **ConvertTo**(D, V): converts a signed/unsigned integer value to same-sized floating point. * `V`: `{f}` \ Vec<D> **ConvertTo**(D, V): rounds floating point towards zero and converts the value to same-sized signed/unsigned integer. Returns the closest representable value if the input exceeds the destination range. * `V`: `{f}` \ Vec<D> **ConvertInRangeTo**(D, V): rounds floating point towards zero and converts the value to same-sized signed/unsigned integer. Returns an implementation-defined value if the input exceeds the destination range. * `V`: `f`; `Ret`: `Vec>>` \ Ret **NearestInt**(V a): returns the integer nearest to `a[i]`; results are undefined for NaN. * `V`: `f`; `Ret`: `Vec>>` \ Ret **CeilInt**(V a): equivalent to `ConvertTo(RebindToSigned>(), Ceil(a))`, but `CeilInt(a)` is more efficient on some targets, including SSE2, SSSE3, and AArch64 NEON. * `V`: `f`; `Ret`: `Vec>>` \ Ret **FloorInt**(V a): equivalent to `ConvertTo(RebindToSigned>(), Floor(a))`, but `FloorInt(a)` is more efficient on some targets, including SSE2, SSSE3, and AArch64 NEON. * `D`: `i32`, `V`: `f64` Vec<D> **DemoteToNearestInt**(D d, V v): converts `v[i]` to `TFromD`, rounding to nearest (with ties to even). `DemoteToNearestInt(d, v)` is equivalent to `DemoteTo(d, Round(v))`, but `DemoteToNearestInt(d, v)` is more efficient on some targets, including x86 and RVV. * Vec<D> **MaskedConvertTo**(M m, D d, V v): returns `v[i]` converted to `D` where m is active and returns zero otherwise. #### Single vector demotion These functions demote a full vector (or parts thereof) into a vector of half the size. Use `Rebind, D>` or `Half>` to obtain the `D` that describes the return type. * `V`,`D`: (`u64,u32`), (`u64,u16`), (`u64,u8`), (`u32,u16`), (`u32,u8`), (`u16,u8`) \ Vec<D> **TruncateTo**(D, V v): returns `v[i]` truncated to the smaller type indicated by `T = TFromD`, with the same result as if the more-significant input bits that do not fit in `T` had been zero. Example: `ScalableTag du32; Rebind du8q; TruncateTo(du8q, Set(du32, 0xF08F))` is the same as `Set(du8q, 0x8F)`. * `V`,`D`: (`i16,i8`), (`i32,i8`), (`i64,i8`), (`i32,i16`), (`i64,i16`), (`i64,i32`), (`u16,i8`), (`u32,i8`), (`u64,i8`), (`u32,i16`), (`u64,i16`), (`u64,i32`), (`i16,u8`), (`i32,u8`), (`i64,u8`), (`i32,u16`), (`i64,u16`), (`i64,u32`), (`u16,u8`), (`u32,u8`), (`u64,u8`), (`u32,u16`), (`u64,u16`), (`u64,u32`), (`f64,f32`) \ Vec<D> **DemoteTo**(D, V v): returns `v[i]` after packing with signed/unsigned saturation to `MakeNarrow`. The possible combinations of source type `V` and destination type `TFromD` are shown below (✅ indicates a supported combination, x indicates not supported): | From | i8 | i16 | i32 | i64 | u8 | u16 | u32 | u64 | f16 | bf16 | f32 | : (V) : : : : : : : : : : : : : \ To : : : : : : : : : : : : : (D) : : : : : : : : : : : : | :--- | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :--: | :-: | | i8 | x | x | x | x | x | x | x | x | x | x | x | | i16 | ✅ | x | x | x | ✅ | x | x | x | x | x | x | | i32 | ✅ | ✅ | x | x | ✅ | ✅ | x | x | x | x | x | | i64 | ✅ | ✅ | ✅ | x | ✅ | ✅ | ✅ | x | x | x | x | | u8 | x | x | x | x | x | x | x | x | x | x | x | | u16 | ✅ | x | x | x | ✅ | x | x | x | x | x | x | | u32 | ✅ | ✅ | x | x | ✅ | ✅ | x | x | x | x | x | | u64 | ✅ | ✅ | ✅ | x | ✅ | ✅ | ✅ | x | x | x | x | | f16 | x | x | x | x | x | x | x | x | x | x | x | | bf16 | x | x | x | x | x | x | x | x | x | x | x | | f32 | x | x | x | x | x | x | x | x | x | x | x | | f64 | x | x | x | x | x | x | x | x | x | x | ✅ | * `V`,`D`: `f64,{u,i}32` \ Vec<D> **DemoteTo**(D, V v): rounds floating point towards zero and converts the value to 32-bit integers. Returns the closest representable value if the input exceeds the destination range. * `V`,`D`: `f64,{u,i}32` \ Vec<D> **DemoteInRangeTo**(D, V v): rounds floating point towards zero and converts the value to 32-bit integers. Returns an implementation-defined value if the input exceeds the destination range. * `V`,`D`: `{u,i}64,f32` \ Vec<D> **DemoteTo**(D, V v): converts 64-bit integer to `float`. * `V`,`D`: (`f32,f16`), (`f64,f16`), (`f32,bf16`) \ Vec<D> **DemoteTo**(D, V v): narrows float to half (for bf16, it is unspecified whether this truncates or rounds). * `V`,`D`: any `(V, D)` accepted by `DemoteTo`, with `V` and `TFromD` integer \ Vec<D> **ShiftRightAndDemoteTo**<int kShiftAmt>(D, V v): equivalent to `DemoteTo(D, ShiftRight(v))`. TODO: implement on SVE2/LASX. * `V`,`D`: any `(V, D)` accepted by `DemoteTo`, with `V` and `TFromD` integer \ Vec<D> **RoundingShiftRightAndDemoteTo**<int kShiftAmt>(D, V v): equivalent to `DemoteTo(D, RoundingShiftRight(v))`. TODO: implement on SVE2/LASX. #### Single vector promotion These functions promote a half vector to a full vector. To obtain halves, use `LowerHalf` or `UpperHalf`, or load them using a half-sized `D`. * Unsigned `V` to wider signed/unsigned `D`; signed to wider signed, `f16` to `f32`, `f16` to `f64`, `bf16` to `f32`, `f32` to `f64` \ Vec<D> **PromoteTo**(D, V part): returns `part[i]` zero- or sign-extended to the integer type `MakeWide`, or widened to the floating-point type `MakeFloat>`. * `{u,i}32` to `f64` \ Vec<D> **PromoteTo**(D, V part): returns `part[i]` widened to `double`. * `f32` to `i64` or `u64` \ Vec<D> **PromoteTo**(D, V part): rounds `part[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer. Returns the representable value if the input exceeds the destination range. * `f32` to `i64` or `u64` \ Vec<D> **PromoteInRangeTo**(D, V part): rounds `part[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer. Returns an implementation-defined value if the input exceeds the destination range. The following may be more convenient or efficient than also calling `LowerHalf` / `UpperHalf`: * Unsigned `V` to wider signed/unsigned `D`; signed to wider signed, `f16` to `f32`, `bf16` to `f32`, `f32` to `f64` \ Vec<D> **PromoteLowerTo**(D, V v): returns `v[i]` widened to `MakeWide`, for i in `[0, Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. * `{u,i}32` to `f64` \ Vec<D> **PromoteLowerTo**(D, V v): returns `v[i]` widened to `double`, for i in `[0, Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. * `f32` to `i64` or `u64` \ Vec<D> **PromoteLowerTo**(D, V v): rounds `v[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer, for i in `[0, Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. * `f32` to `i64` or `u64` \ Vec<D> **PromoteInRangeLowerTo**(D, V v): rounds `v[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer, for i in `[0, Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. Returns an implementation-defined value if the input exceeds the destination range. * Unsigned `V` to wider signed/unsigned `D`; signed to wider signed, `f16` to `f32`, `bf16` to `f32`, `f32` to `f64` \ Vec<D> **PromoteUpperTo**(D, V v): returns `v[i]` widened to `MakeWide`, for i in `[Lanes(D()), 2 * Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. Only available if `HWY_TARGET != HWY_SCALAR`. * `{u,i}32` to `f64` \ Vec<D> **PromoteUpperTo**(D, V v): returns `v[i]` widened to `double`, for i in `[Lanes(D()), 2 * Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. Only available if `HWY_TARGET != HWY_SCALAR`. * `f32` to `i64` or `u64` \ Vec<D> **PromoteUpperTo**(D, V v): rounds `v[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer, for i in `[Lanes(D()), 2 * Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. Only available if `HWY_TARGET != HWY_SCALAR`. * `f32` to `i64` or `u64` \ Vec<D> **PromoteInRangeUpperTo**(D, V v): rounds `v[i]` towards zero and converts the rounded value to a 64-bit signed or unsigned integer, for i in `[Lanes(D()), 2 * Lanes(D()))`. Note that `V` has twice as many lanes as `D` and the return value. Returns an implementation-defined value if the input exceeds the destination range. Only available if `HWY_TARGET != HWY_SCALAR`. The following may be more convenient or efficient than also calling `ConcatEven` or `ConcatOdd` followed by `PromoteLowerTo`: * `V`:`{u,i}{8,16,32},f{16,32},bf16`, `D`:`RepartitionToWide>` \ Vec<D> **PromoteEvenTo**(D, V v): promotes the even lanes of `v` to `TFromD`. Note that `V` has twice as many lanes as `D` and the return value. `PromoteEvenTo(d, v)` is equivalent to, but potentially more efficient than `PromoteLowerTo(d, ConcatEven(Repartition, D>(), v, v))`. * `V`:`{u,i}{8,16,32},f{16,32},bf16`, `D`:`RepartitionToWide>` \ Vec<D> **PromoteOddTo**(D, V v): promotes the odd lanes of `v` to `TFromD`. Note that `V` has twice as many lanes as `D` and the return value. `PromoteOddTo(d, v)` is equivalent to, but potentially more efficient than `PromoteLowerTo(d, ConcatOdd(Repartition, D>(), v, v))`. Only available if `HWY_TARGET != HWY_SCALAR`. * `V`:`f32`, `D`:`{u,i}64` \ Vec<D> **PromoteInRangeEvenTo**(D, V v): promotes the even lanes of `v` to `TFromD`. Note that `V` has twice as many lanes as `D` and the return value. `PromoteInRangeEvenTo(d, v)` is equivalent to, but potentially more efficient than `PromoteInRangeLowerTo(d, ConcatEven( Repartition, D>(), v, v))`. * `V`:`f32`, `D`:`{u,i}64` \ Vec<D> **PromoteInRangeOddTo**(D, V v): promotes the odd lanes of `v` to `TFromD`. Note that `V` has twice as many lanes as `D` and the return value. `PromoteInRangeOddTo(d, v)` is equivalent to, but potentially more efficient than `PromoteInRangeLowerTo(d, ConcatOdd( Repartition, D>(), v, v))`. #### Two-vector demotion * `V`,`D`: (`i16,i8`), (`i32,i16`), (`i64,i32`), (`u16,i8`), (`u32,i16`), (`u64,i32`), (`i16,u8`), (`i32,u16`), (`i64,u32`), (`u16,u8`), (`u32,u16`), (`u64,u32`), (`f32,bf16`) \ Vec<D> **ReorderDemote2To**(D, V a, V b): as above, but converts two inputs, `D` and the output have twice as many lanes as `V`, and the output order is some permutation of the inputs. Only available if `HWY_TARGET != HWY_SCALAR`. * `V`,`D`: (`i16,i8`), (`i32,i16`), (`i64,i32`), (`u16,i8`), (`u32,i16`), (`u64,i32`), (`i16,u8`), (`i32,u16`), (`i64,u32`), (`u16,u8`), (`u32,u16`), (`u64,u32`), (`f32,bf16`) \ Vec<D> **OrderedDemote2To**(D d, V a, V b): as above, but converts two inputs, `D` and the output have twice as many lanes as `V`, and the output order is the result of demoting the elements of `a` in the lower half of the result followed by the result of demoting the elements of `b` in the upper half of the result. `OrderedDemote2To(d, a, b)` is equivalent to `Combine(d, DemoteTo(Half(), b), DemoteTo(Half(), a))`, but typically more efficient. Note that integer inputs are saturated to the destination range as with `DemoteTo`. Only available if `HWY_TARGET != HWY_SCALAR`. * `V`,`D`: any `(V, D)` accepted by `ReorderDemote2To`, with `V` and `TFromD` integer \ Vec<D> **ReorderShiftRightAndDemote2To**<int kShiftAmt>(D, V a, V b): equivalent to `ReorderDemote2To(D, ShiftRight(a), ShiftRight(b))`. TODO: implement on SVE2/LSX/LASX. * `V`,`D`: any `(V, D)` accepted by `ReorderDemote2To`, with `V` and `TFromD` integer \ Vec<D> **ReorderRoundingShiftRightAndDemote2To**<int kShiftAmt>(D, V a, V b): equivalent to `ReorderDemote2To(D, RoundingShiftRight(a), RoundingShiftRight(b))`. TODO: implement on SVE2/LSX/LASX. * `V`,`D`: any `(V, D)` accepted by `OrderedDemote2To`, with `V` and `TFromD` integer \ Vec<D> **OrderedShiftRightAndDemote2To**<int kShiftAmt>(D, V a, V b): equivalent to `OrderedDemote2To(D, ShiftRight(a), ShiftRight(b))`. TODO: implement on SVE2/LSX/LASX. * `V`,`D`: any `(V, D)` accepted by `OrderedDemote2To`, with `V` and `TFromD` integer \ Vec<D> **OrderedRoundingShiftRightAndDemote2To**<int kShiftAmt>(D, V a, V b): equivalent to `OrderedDemote2To(D, RoundingShiftRight(a), RoundingShiftRight(b))`. TODO: implement on SVE2/LSX/LASX. * `V`,`D`: (`u16,u8`), (`u32,u16`), (`u64,u32`), \ Vec<D> **OrderedTruncate2To**(D d, V a, V b): as above, but converts two inputs, `D` and the output have twice as many lanes as `V`, and the output order is the result of truncating the elements of `a` in the lower half of the result followed by the result of truncating the elements of `b` in the upper half of the result. `OrderedTruncate2To(d, a, b)` is equivalent to `Combine(d, TruncateTo(Half(), b), TruncateTo(Half(), a))`, but `OrderedTruncate2To(d, a, b)` is typically more efficient than `Combine(d, TruncateTo(Half(), b), TruncateTo(Half(), a))`. Only available if `HWY_TARGET != HWY_SCALAR`. ### Combine * V2 **LowerHalf**([D, ] V): returns the lower half of the vector `V`. The optional `D` (provided for consistency with `UpperHalf`) is `Half>`. All other ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * V2 **UpperHalf**(D, V): returns upper half of the vector `V`, where `D` is `Half>`. * V **ZeroExtendVector**(D, V2): returns vector whose `UpperHalf` is zero and whose `LowerHalf` is the argument; `D` is `Twice>`. * V **Combine**(D, V2, V2): returns vector whose `UpperHalf` is the first argument and whose `LowerHalf` is the second argument; `D` is `Twice>`. **Note**: the following operations cross block boundaries, which is typically more expensive on AVX2/AVX-512 than per-block operations. * V **ConcatLowerLower**(D, V hi, V lo): returns the concatenation of the lower halves of `hi` and `lo` without splitting into blocks. `D` is `DFromV`. * V **ConcatUpperUpper**(D, V hi, V lo): returns the concatenation of the upper halves of `hi` and `lo` without splitting into blocks. `D` is `DFromV`. * V **ConcatLowerUpper**(D, V hi, V lo): returns the inner half of the concatenation of `hi` and `lo` without splitting into blocks. Useful for swapping the two blocks in 256-bit vectors. `D` is `DFromV`. * V **ConcatUpperLower**(D, V hi, V lo): returns the outer quarters of the concatenation of `hi` and `lo` without splitting into blocks. Unlike the other variants, this does not incur a block-crossing penalty on AVX2/3. `D` is `DFromV`. * V **ConcatOdd**(D, V hi, V lo): returns the concatenation of the odd lanes of `hi` and the odd lanes of `lo`. * V **ConcatEven**(D, V hi, V lo): returns the concatenation of the even lanes of `hi` and the even lanes of `lo`. * V **InterleaveWholeLower**([D, ] V a, V b): returns alternating lanes from the lower halves of `a` and `b` (`a[0]` in the least-significant lane). The optional `D` (provided for consistency with `InterleaveWholeUpper`) is `DFromV`. * V **InterleaveWholeUpper**(D, V a, V b): returns alternating lanes from the upper halves of `a` and `b` (`a[N/2]` in the least-significant lane). `D` is `DFromV`. ### Blockwise **Note**: if vectors are larger than 128 bits, the following operations split their operands into independently processed 128-bit *blocks*. * V **Broadcast**<int i>(V): returns individual *blocks*, each with lanes set to `input_block[i]`, `i = [0, 16/sizeof(T))`. All other ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * `V`: `{u,i}` \ VI **TableLookupBytes**(V bytes, VI indices): returns `bytes[indices[i]]`. Uses byte lanes regardless of the actual vector types. Results are implementation-defined if `indices[i] < 0` or `indices[i] >= HWY_MIN(Lanes(DFromV()), 16)`. `VI` are integers, possibly of a different type than those in `V`. The number of lanes in `V` and `VI` may differ, e.g. a full-length table vector loaded via `LoadDup128`, plus partial vector `VI` of 4-bit indices. * `V`: `{u,i}` \ VI **TableLookupBytesOr0**(V bytes, VI indices): returns `bytes[indices[i]]`, or 0 if `indices[i] & 0x80`. Uses byte lanes regardless of the actual vector types. Results are implementation-defined for `indices[i] < 0` or in `[HWY_MIN(Lanes(DFromV()), 16), 0x80)`. The zeroing behavior has zero cost on x86 and Arm. For vectors of >= 256 bytes (can happen on SVE and RVV), this will set all lanes after the first 128 to 0. `VI` are integers, possibly of a different type than those in `V`. The number of lanes in `V` and `VI` may differ. * `V`: `{u,i}64`, `VI`: `{u,i}8` \ V **BitShuffle**(V vals, VI indices): returns a vector with `(vals[i] >> indices[i*8+j]) & 1` in bit `j` of `r[i]` for each `j` between 0 and 7. `BitShuffle(vals, indices)` zeroes out the upper 56 bits of `r[i]`. If `indices[i*8+j]` is less than 0 or greater than 63, bit `j` of `r[i]` is implementation-defined. `VI` must be either `Vec>>` or `Vec>>`. `BitShuffle(v, indices)` is equivalent to the following loop (where `N` is equal to `Lanes(DFromV())`): `for(size_t i = 0; i < N; i++) { uint64_t shuf_result = 0; for(int j = 0; j < 7; j++) { shuf_result |= ((v[i] >> indices[i*8+j]) & 1) << j; } r[i] = shuf_result; }` * V **PairwiseAdd128**(D d, V a, V b): Add consecutive pairs of elements in a and b, and pack results in 128 bit blocks, such that `r[i] = a[i] + a[i+1]` for 64 bits, followed by `b[i] + b[i+1]` for next 64 bits and repeated. * V **PairwiseSub128**(D d, V a, V b): Subtract consecutive pairs of elements in a and b, and pack results in 128 bit blocks, such that `r[i] = a[i] + a[i+1]` for 64 bits, followed by `b[i] + b[i+1]` for next 64 bits and repeated. #### Interleave Ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * V **InterleaveLower**([D, ] V a, V b): returns *blocks* with alternating lanes from the lower halves of `a` and `b` (`a[0]` in the least-significant lane). The optional `D` (provided for consistency with `InterleaveUpper`) is `DFromV`. * V **InterleaveUpper**(D, V a, V b): returns *blocks* with alternating lanes from the upper halves of `a` and `b` (`a[N/2]` in the least-significant lane). `D` is `DFromV`. * V **InterleaveEven**([D, ] V a, V b): returns alternating lanes from the even lanes of `a` and `b` (`a[0]` in the least-significant lane, followed by `b[0]`, followed by `a[2]`, followed by `b[2]`, and so on). The optional `D` (provided for consistency with `InterleaveOdd`) is `DFromV`. Note that no lanes move across block boundaries. `InterleaveEven(a, b)` and `InterleaveEven(d, a, b)` are both equivalent to `OddEven(DupEven(b), a)`, but `InterleaveEven(a, b)` is usually more efficient than `OddEven(DupEven(b), a)`. * V **InterleaveOdd**(D, V a, V b): returns alternating lanes from the odd lanes of `a` and `b` (`a[1]` in the least-significant lane, followed by `b[1]`, followed by `a[3]`, followed by `b[3]`, and so on). `D` is `DFromV`. Note that no lanes move across block boundaries. `InterleaveOdd(d, a, b)` is equivalent to `OddEven(b, DupOdd(a))`, but `InterleaveOdd(d, a, b)` is usually more efficient than `OddEven(b, DupOdd(a))`. #### Zip * `Ret`: `MakeWide`; `V`: `{u,i}{8,16,32}` \ Ret **ZipLower**([DW, ] V a, V b): returns the same bits as `InterleaveLower`, but repartitioned into double-width lanes (required in order to use this operation with scalars). The optional `DW` (provided for consistency with `ZipUpper`) is `RepartitionToWide>`. * `Ret`: `MakeWide`; `V`: `{u,i}{8,16,32}` \ Ret **ZipUpper**(DW, V a, V b): returns the same bits as `InterleaveUpper`, but repartitioned into double-width lanes (required in order to use this operation with scalars). `DW` is `RepartitionToWide>`. Only available if `HWY_TARGET != HWY_SCALAR`. #### Shift within blocks Ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * `V`: `{u,i}` \ V **ShiftLeftBytes**<int>([D, ] V): returns the result of shifting independent *blocks* left by `int` bytes \[1, 15\]. The optional `D` (provided for consistency with `ShiftRightBytes`) is `DFromV`. * V **ShiftLeftLanes**<int>([D, ] V): returns the result of shifting independent *blocks* left by `int` lanes. The optional `D` (provided for consistency with `ShiftRightLanes`) is `DFromV`. * `V`: `{u,i}` \ V **ShiftRightBytes**<int>(D, V): returns the result of shifting independent *blocks* right by `int` bytes \[1, 15\], shifting in zeros even for partial vectors. `D` is `DFromV`. * V **ShiftRightLanes**<int>(D, V): returns the result of shifting independent *blocks* right by `int` lanes, shifting in zeros even for partial vectors. `D` is `DFromV`. * `V`: `{u,i}` \ V **CombineShiftRightBytes**<int>(D, V hi, V lo): returns a vector of *blocks* each the result of shifting two concatenated *blocks* `hi[i] || lo[i]` right by `int` bytes \[1, 16). `D` is `DFromV`. * V **CombineShiftRightLanes**<int>(D, V hi, V lo): returns a vector of *blocks* each the result of shifting two concatenated *blocks* `hi[i] || lo[i]` right by `int` lanes \[1, 16/sizeof(T)). `D` is `DFromV`. #### Other fixed-pattern permutations within blocks * V **OddEven**(V a, V b): returns a vector whose odd lanes are taken from `a` and the even lanes from `b`. * V **DupEven**(V v): returns `r`, the result of copying even lanes to the next higher-indexed lane. For each even lane index `i`, `r[i] == v[i]` and `r[i + 1] == v[i]`. * V **DupOdd**(V v): returns `r`, the result of copying odd lanes to the previous lower-indexed lane. For each odd lane index `i`, `r[i] == v[i]` and `r[i - 1] == v[i]`. Only available if `HWY_TARGET != HWY_SCALAR`. Ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * `V`: `{u,i,f}{32}` \ V **Shuffle1032**(V): returns *blocks* with 64-bit halves swapped. * `V`: `{u,i,f}{32}` \ V **Shuffle0321**(V): returns *blocks* rotated right (toward the lower end) by 32 bits. * `V`: `{u,i,f}{32}` \ V **Shuffle2103**(V): returns *blocks* rotated left (toward the upper end) by 32 bits. The following are equivalent to `Reverse2` or `Reverse4`, which should be used instead because they are more general: * `V`: `{u,i,f}{32}` \ V **Shuffle2301**(V): returns *blocks* with 32-bit halves swapped inside 64-bit halves. * `V`: `{u,i,f}{64}` \ V **Shuffle01**(V): returns *blocks* with 64-bit halves swapped. * `V`: `{u,i,f}{32}` \ V **Shuffle0123**(V): returns *blocks* with lanes in reverse order. ### Swizzle #### Reverse * V **Reverse**(D, V a) returns a vector with lanes in reversed order (`out[i] == a[Lanes(D()) - 1 - i]`). * V **ReverseBlocks**(V v): returns a vector with blocks in reversed order. The following `ReverseN` must not be called if `Lanes(D()) < N`: * V **Reverse2**(D, V a) returns a vector with each group of 2 contiguous lanes in reversed order (`out[i] == a[i ^ 1]`). * V **Reverse4**(D, V a) returns a vector with each group of 4 contiguous lanes in reversed order (`out[i] == a[i ^ 3]`). * V **Reverse8**(D, V a) returns a vector with each group of 8 contiguous lanes in reversed order (`out[i] == a[i ^ 7]`). * `V`: `{u,i}{16,32,64}` \ V **ReverseLaneBytes**(V a) returns a vector where the bytes of each lane are swapped. * `V`: `{u,i}` \ V **ReverseBits**(V a) returns a vector where the bits of each lane are reversed. #### User-specified permutation across blocks * V **TableLookupLanes**(V a, unspecified) returns a vector of `a[indices[i]]`, where `unspecified` is the return value of `SetTableIndices(D, &indices[0])` or `IndicesFromVec`. The indices are not limited to blocks, hence this is slower than `TableLookupBytes*` on AVX2/AVX-512. Results are implementation-defined unless `0 <= indices[i] < Lanes(D())` and `indices[i] <= LimitsMax>>()`. Note that the latter condition is only a (potential) limitation for 8-bit lanes on the RVV target; otherwise, `Lanes(D()) <= LimitsMax<..>()`. `indices` are always integers, even if `V` is a floating-point type. * V **TwoTablesLookupLanes**(D d, V a, V b, unspecified) returns a vector of `indices[i] < N ? a[indices[i]] : b[indices[i] - N]`, where `unspecified` is the return value of `SetTableIndices(d, &indices[0])` or `IndicesFromVec` and `N` is equal to `Lanes(d)`. The indices are not limited to blocks. Results are implementation-defined unless `0 <= indices[i] < 2 * Lanes(d)` and `indices[i] <= LimitsMax>>()`. Note that the latter condition is only a (potential) limitation for 8-bit lanes on the RVV target; otherwise, `Lanes(D()) <= LimitsMax<..>()`. `indices` are always integers, even if `V` is a floating-point type. Note that `d` can have fewer lanes than `V` or the indices; it determines the lanes of the result, and also how many lanes of the table vectors are used. This can make sense when tables are fixed-size, but we want to perform as many lookups as there are indices in a full vector. However, this forces the SVE implementation into a slower codepath. For this use case, it is better to instead adjust indices into the full vectors. Let `NT` denote the table size, e.g. 8. Then we update `idx = MaskedAddOr(idx, Ge(idx, Set(di, NT/2)), idx, Set(di, Lanes(di) - NT/2))`. Rather than implementing this yourself, we suggest using `Lookup8` instead. * V **TwoTablesLookupLanes**(V a, V b, unspecified) returns `TwoTablesLookupLanes(DFromV(), a, b, indices)`, see above. Note that the results of `TwoTablesLookupLanes(d, a, b, indices)` may differ from `TwoTablesLookupLanes(a, b, indices)` on RVV/SVE if `Lanes(d) < Lanes(DFromV())`. Each of the `Lookup8`, `Lookup16`, `Lookup32`, `Lookup64` (let $X denote the 8/16/32/64) ops below return `GatherIndex(D(), tbl, indices)`, but are much more efficient, and are limited to $X elements. Results are undefined if any indices are >= $X. They are implemented using `TableLookupLanes` or `TwoTablesLookupLanes`. Let `T` denote `TFromD`. These ops are guaranteed to work if `D` is a full vector, `HWY_TARGET != HWY_SCALAR` and `HWY_MIN_BYTES / sizeof(T) >= $X/2`. `Lookup64` is also guaranteed for 128-bit AArch64 NEON vectors if `T` is byte-sized. Use the constexpr function `CanLookup$X(D())` to verify this. Even if it returns false, the ops are still safe to call if `Lanes(D()) >= $X/2`. Note that `tbl` must be $X-element aligned! * `D`: {u,i,f}{16,32,64} \ Vec<D> **Lookup8**(D, const TFromD<D>* tbl, VI indices): as above, with $X = 8. * `D`: {u,i,f}{16,32,64} \ Vec<D> **Lookup16**(D, const TFromD<D>* tbl, VI indices): as above, with $X = 16. * `D`: {u,i}{8} \ Vec<D> **Lookup32**(D, const TFromD<D>* tbl, VI indices): as above, with $X = 32. * `D`: {u,i}{8} \ Vec<D> **Lookup64**(D, const TFromD<D>* tbl, VI indices): as above, with $X = 64. * unspecified **IndicesFromVec**(D d, V idx) prepares for `TableLookupLanes` or `TwoTablesLookupLanes` with integer indices in `idx`, which must be the same bit width as `TFromD` and in the range `[0, 2 * Lanes(d))`, but need not be unique. * unspecified **SetTableIndices**(D d, TI* idx) prepares for `TableLookupLanes` or `TwoTablesLookupLanes` by loading `Lanes(d)` integer indices from `idx`, which must be in the range `[0, 2 * Lanes(d))` but need not be unique. The index type `TI` must be an integer of the same size as `TFromD`. * V **Per4LaneBlockShuffle**<size_t kIdx3, size_t kIdx2, size_t kIdx1, size_t kIdx0>(V v) does a per 4-lane block shuffle of `v` if `Lanes(DFromV())` is greater than or equal to 4 or a shuffle of the full vector if `Lanes(DFromV())` is less than 4. `kIdx0`, `kIdx1`, `kIdx2`, and `kIdx3` must all be between 0 and 3. Per4LaneBlockShuffle is equivalent to doing a TableLookupLanes with the following indices (but Per4LaneBlockShuffle is more efficient than TableLookupLanes on some platforms): `{kIdx0, kIdx1, kIdx2, kIdx3, kIdx0+4, kIdx1+4, kIdx2+4, kIdx3+4, ...}` If `Lanes(DFromV())` is less than 4 and `kIdx0 >= Lanes(DFromV())` is true, Per4LaneBlockShuffle returns an unspecified value in the first lane of the result. Otherwise, Per4LaneBlockShuffle returns `v[kIdx0]` in the first lane of the result. If `Lanes(DFromV())` is equal to 2 and `kIdx1 >= 2` is true, Per4LaneBlockShuffle returns an unspecified value in the second lane of the result. Otherwise, Per4LaneBlockShuffle returns `v[kIdx1]` in the first lane of the result. #### Slide across blocks * V **SlideUpLanes**(D d, V v, size_t N): slides up `v` by `N` lanes If `N < Lanes(d)` is true, returns a vector with the first (lowest-index) `Lanes(d) - N` lanes of `v` shifted up to the upper (highest-index) `Lanes(d) - N` lanes of the result vector and the first (lowest-index) `N` lanes of the result vector zeroed out. In other words, `result[0..N-1]` would be zero, `result[N] = v[0]`, `result[N+1] = v[1]`, and so on until `result[Lanes(d)-1] = v[Lanes(d)-1-N]`. The result of SlideUpLanes is implementation-defined if `N >= Lanes(d)`. * V **SlideUpLanesOr**(V lo, D d, V hi, size_t N): slides up `hi` by `N` lanes and returns `lo[i]` in the lower `N` lanes. `SlideUpLanesOr(lo, d, hi, N)` is equivalent to `IfThenElse(FirstN(d, N), lo, SlideUpLanes(d, hi, N))`, but SlideUpLanesOr is more efficient on some targets, including SVE and RVV. * V **SlideDownLanes**(D d, V v, size_t N): slides down `v` by `N` lanes If `N < Lanes(d)` is true, returns a vector with the last (highest-index) `Lanes(d) - N` of `v` shifted down to the first (lowest-index) `Lanes(d) - N` lanes of the result vector and the last (highest-index) `N` lanes of the result vector zeroed out. In other words, `result[0] = v[N]`, `result[1] = v[N + 1]`, and so on until `result[Lanes(d)-1-N] = v[Lanes(d)-1]`, and then `result[Lanes(d)-N..N-1]` would be zero. The results of SlideDownLanes is implementation-defined if `N >= Lanes(d)`. * V **SlideDownLanesOr**(V hi, D d, V lo, size_t N): slides down `lo` by `N` lanes and returns `hi[i]` in the upper `N` lanes. `SlideDownLanesOr(hi, d, lo, N)` is equivalent to `IfThenElse(FirstN(d, Lanes(d) - N), SlideDownLanes(d, lo, N), hi)`, but potentially faster. * V **Slide1Up**(D d, V v): slides up `v` by 1 lane If `Lanes(d) == 1` is true, returns `Zero(d)`. If `Lanes(d) > 1` is true, `Slide1Up(d, v)` is equivalent to `SlideUpLanes(d, v, 1)`, but `Slide1Up(d, v)` is more efficient than `SlideUpLanes(d, v, 1)` on some platforms. * V **Slide1UpOr**(T no, D d, V v): slides up `v` by 1 lane, and fills the bottom lane with `no`. Equivalent to `InsertLane(Slide1Up(d, v), 0, no)`, but potentially faster. * V **Slide1Down**(D d, V v): slides down `v` by 1 lane If `Lanes(d) == 1` is true, returns `Zero(d)`. If `Lanes(d) > 1` is true, `Slide1Down(d, v)` is equivalent to `SlideDownLanes(d, v, 1)`, but `Slide1Down(d, v)` is more efficient than `SlideDownLanes(d, v, 1)` on some platforms. * V **Slide1DownOr**(T no, D d, V v): slides down `v` by 1 lane, and fills the top lane with `no`. Equivalent to `InsertLane(Slide1Down(d, v), Lanes(d) - 1, no)`, but potentially faster. * V **SlideUpBlocks**<int kBlocks>(D d, V v) slides up `v` by `kBlocks` blocks. `kBlocks` must be between 0 and `d.MaxBlocks() - 1`. Equivalent to `SlideUpLanes(d, v, kBlocks * (16 / sizeof(TFromD)))`, but `SlideUpBlocks(d, v)` is more efficient than `SlideUpLanes(d, v, kBlocks * (16 / sizeof(TFromD)))` on some platforms. The results of `SlideUpBlocks(d, v)` is implementation-defined if `kBlocks >= Blocks(d)` is true. * V **SlideDownBlocks**<int kBlocks>(D d, V v) slides down `v` by `kBlocks` blocks. `kBlocks` must be between 0 and `d.MaxBlocks() - 1`. Equivalent to `SlideDownLanes(d, v, kBlocks * (16 / sizeof(TFromD)))`, but `SlideDownBlocks(d, v)` is more efficient than `SlideDownLanes(d, v, kBlocks * (16 / sizeof(TFromD)))` on some platforms. The results of `SlideDownBlocks(d, v)` is implementation-defined if `kBlocks >= Blocks(d)` is true. #### Other fixed-pattern across blocks * V **BroadcastLane**<int kLane>(V v): returns a vector with all of the lanes set to `v[kLane]`. `kLane` must be in `[0, MaxLanes(DFromV()))`. * V **BroadcastBlock**<int kBlock>(V v): broadcasts the 16-byte block of vector `v` at index `kBlock` to all of the blocks of the result vector if `Lanes(DFromV()) * sizeof(TFromV) > 16` is true. Otherwise, if `Lanes(DFromV()) * sizeof(TFromV) <= 16` is true, returns `v`. `kBlock` must be in `[0, DFromV().MaxBlocks())`. * V **OddEvenBlocks**(V a, V b): returns a vector whose odd blocks are taken from `a` and the even blocks from `b`. Returns `b` if the vector has no more than one block (i.e. is 128 bits or scalar). The following ops are undefined for vectors with less than two blocks; callers must first check `Lanes` before calling these ops: * V **SwapAdjacentBlocks**(V v): returns a vector where blocks of index `2*i` and `2*i+1` are swapped. * V **InterleaveEvenBlocks**(D, V a, V b): returns blocks, first/lowest the first from A, then the first from B, then the third from A, then the third from B, etc. * V **InterleaveOddBlocks**(D, V a, V b): returns blocks, first/lowest the second from A, then the second from B, then the fourth from A, the fourth from B, etc. * V **InterleaveLowerBlocks**(D, V a, V b): returns blocks, first/lowest the first from A, then the first from B, then the next from A, then the next from B, etc. * V **InterleaveUpperBlocks**(D, V a, V b): returns blocks, first/lowest the first in the upper half of A, then the first in the upper half of B, then the next highest from A, then the next highest from B, etc. ### Reductions **Note**: Horizontal operations (across lanes of the same vector) such as reductions are slower than normal SIMD operations and are typically used outside critical loops. The following broadcast the result to all lanes. To obtain a scalar, you can call `GetLane` on the result, or instead use `Reduce*` below. * V **SumOfLanes**(D, V v): returns the sum of all lanes in each lane. * V **MinOfLanes**(D, V v): returns the minimum-valued lane in each lane. * V **MaxOfLanes**(D, V v): returns the maximum-valued lane in each lane. The following are equivalent to `GetLane(SumOfLanes(d, v))` etc. but potentially more efficient on some targets. * T **ReduceSum**(D, V v): returns the sum of all lanes. * T **ReduceMin**(D, V v): returns the minimum of all lanes. * T **ReduceMax**(D, V v): returns the maximum of all lanes. ### Masked reductions **Note**: Horizontal operations (across lanes of the same vector) such as reductions are slower than normal SIMD operations and are typically used outside critical loops. All ops in this section ignore lanes where `mask=false`. These are equivalent to, and potentially more efficient than, `GetLane(SumOfLanes(d, IfThenElseZero(m, v)))` etc. The result is implementation-defined when all mask elements are false. * T **MaskedReduceSum**(D, M m, V v): returns the sum of all lanes where `m[i]` is `true`. * T **MaskedReduceMin**(D, M m, V v): returns the minimum of all lanes where `m[i]` is `true`. * T **MaskedReduceMax**(D, M m, V v): returns the maximum of all lanes where `m[i]` is `true`. ### Crypto Ops in this section are only available if `HWY_TARGET != HWY_SCALAR`: * `V`: `u8` \ V **AESRound**(V state, V round_key): one round of AES encryption: `MixColumns(SubBytes(ShiftRows(state))) ^ round_key`. This matches x86 AES-NI. The latency is independent of the input values. * `V`: `u8` \ V **AESLastRound**(V state, V round_key): the last round of AES encryption: `SubBytes(ShiftRows(state)) ^ round_key`. This matches x86 AES-NI. The latency is independent of the input values. * `V`: `u8` \ V **AESRoundInv**(V state, V round_key): one round of AES decryption using the AES Equivalent Inverse Cipher: `InvMixColumns(InvShiftRows(InvSubBytes(state))) ^ round_key`. This matches x86 AES-NI. The latency is independent of the input values. * `V`: `u8` \ V **AESLastRoundInv**(V state, V round_key): the last round of AES decryption: `InvShiftRows(InvSubBytes(state)) ^ round_key`. This matches x86 AES-NI. The latency is independent of the input values. * `V`: `u8` \ V **AESInvMixColumns**(V state): the InvMixColumns operation of the AES decryption algorithm. AESInvMixColumns is used in the key expansion step of the AES Equivalent Inverse Cipher algorithm. The latency is independent of the input values. * `V`: `u8` \ V **AESKeyGenAssist**<uint8_t kRcon>(V v): AES key generation assist operation The AESKeyGenAssist operation is equivalent to doing the following, which matches the behavior of the x86 AES-NI AESKEYGENASSIST instruction: * Applying the AES SubBytes operation to each byte of `v`. * Doing a TableLookupBytes operation on each 128-bit block of the result of the `SubBytes(v)` operation with the following indices (which is broadcast to each 128-bit block in the case of vectors with 32 or more lanes): `{4, 5, 6, 7, 5, 6, 7, 4, 12, 13, 14, 15, 13, 14, 15, 12}` * Doing a bitwise XOR operation with the following vector (where `kRcon` is the rounding constant that is the first template argument of the AESKeyGenAssist function and where the below vector is broadcasted to each 128-bit block in the case of vectors with 32 or more lanes): `{0, 0, 0, 0, kRcon, 0, 0, 0, 0, 0, 0, 0, kRcon, 0, 0, 0}` * `V`: `u64` \ V **CLMulLower**(V a, V b): carryless multiplication of the lower 64 bits of each 128-bit block into a 128-bit product. The latency is independent of the input values (assuming that is true of normal integer multiplication) so this can safely be used in crypto. Applications that wish to multiply upper with lower halves can `Shuffle01` one of the operands; on x86 that is expected to be latency-neutral. * `V`: `u64` \ V **CLMulUpper**(V a, V b): as CLMulLower, but multiplies the upper 64 bits of each 128-bit block. ## Preprocessor macros * `HWY_ALIGN`: Prefix for stack-allocated (i.e. automatic storage duration) arrays to ensure they have suitable alignment for Load()/Store(). This is specific to `HWY_TARGET` and should only be used inside `HWY_NAMESPACE`. Arrays should also only be used for partial (<= 128-bit) vectors, or `LoadDup128`, because full vectors may be too large for the stack and should be heap-allocated instead (see aligned_allocator.h). Example: `HWY_ALIGN float lanes[4];` * `HWY_ALIGN_MAX`: as `HWY_ALIGN`, but independent of `HWY_TARGET` and may be used outside `HWY_NAMESPACE`. * `HWY_RESTRICT`: use after a pointer, e.g. `T* HWY_RESTRICT p`, to indicate the pointer is not aliased, i.e. it is the only way to access the data. This may improve code generation by preventing unnecessary reloads. * `HWY_CXX14_CONSTEXPR`: Use instead of constexpr to avoid compiler errors for older compilers. This macro is for when a constexpr function involves multiple statements and loops, which is allowed in C++14 but not before. If the compiler does not support C++14 constexpr, this evaluates to nothing. * `HWY_CXX17_CONSTEXPR`: Same as above, but for C++17 constexpr, which adds support for lambdas, the standard library, and capturing *this. Note that C++17 constexpr still disallows allocating and virtual functions, which are allowed in C++20, but we do not have a use case yet. * `HWY_IF_CONSTEXPR`: Use instead of `if constexpr` to avoid compiler errors for older compilers. When compilers lack C++17 support, this evaluates to a normal if statement. * `HWY_LIKELY`: use `if (HWY_LIKELY(condition))` to signal to the compiler that `condition` is likely to be true. This may improve performance by influencing the layout of the generated code. * `HWY_UNLIKELY`: like `HWY_LIKELY`, but for conditions likely to be false. * `HWY_UNREACHABLE;`: signals to the compiler that control will never reach this point, which may improve code generation. ## Advanced macros Beware that these macros describe the current target being compiled. Imagine a test (e.g. sort_test) with SIMD code that also uses dynamic dispatch. There we must test the macros of the target *we will call*, e.g. via `hwy::HaveFloat64()` instead of `HWY_HAVE_FLOAT64`, which describes the current target. Even better, use `VQSortHaveFloat64` to match the target(s) for which VQSort was compiled, which can differ from the targets enabled in tests. * `HWY_IDE` is 0 except when parsed by IDEs; adding it to conditions such as `#if HWY_TARGET != HWY_SCALAR || HWY_IDE` avoids code appearing greyed out. \ Note for clangd users: [there are no predefined macros in clangd](https://github.com/clangd/clangd/issues/581), so you must manually add `__CLANGD__` macro so we can detect the presence of clangd. This can be easily done by adding these two lines to your project's `.clangd` file: `CompileFlags: Add: [-D__CLANGD__]` The following indicate full support for certain lane types and expand to 1 or 0. * `HWY_HAVE_INTEGER64`: support for 64-bit signed/unsigned integer lanes. * `HWY_HAVE_FLOAT16`: support for 16-bit floating-point lanes. * `HWY_HAVE_FLOAT64`: support for double-precision floating-point lanes. The above were previously known as `HWY_CAP_INTEGER64`, `HWY_CAP_FLOAT16`, and `HWY_CAP_FLOAT64`, respectively. Those `HWY_CAP_*` names are DEPRECATED. Even if `HWY_HAVE_FLOAT16` is 0, the following ops generally support `float16_t` and `bfloat16_t`: * `Lanes`, `MaxLanes` * `Zero`, `Set`, `Undefined` * `BitCast` * `Load`, `LoadU`, `LoadN`, `LoadNOr`, `LoadInterleaved[234]`, `MaskedLoad`, `MaskedLoadOr` * `Store`, `StoreU`, `StoreN`, `StoreInterleaved[234]`, `BlendedStore` * `PromoteTo`, `DemoteTo` * `PromoteUpperTo`, `PromoteLowerTo` * `PromoteEvenTo`, `PromoteOddTo` * `Combine`, `InsertLane`, `ZeroExtendVector` * `RebindMask`, `FirstN` * `IfThenElse`, `IfThenElseZero`, `IfThenZeroElse` Exception: `UpperHalf`, `PromoteUpperTo`, `PromoteOddTo` and `Combine` are not supported for the `HWY_SCALAR` target. `Neg` also supports `float16_t` and `*Demote2To` also supports `bfloat16_t`. * `HWY_HAVE_SCALABLE` indicates vector sizes are unknown at compile time, and determined by the CPU. * `HWY_HAVE_CONSTEXPR_LANES` is 1 if `Lanes(d)` is `constexpr`. This is always 0 `#if HWY_HAVE_SCALABLE`, and may also be 0 in other cases, currently including debug builds. `HWY_LANES_CONSTEXPR` replaces the `constexpr` keyword for this usage. It expands to `constexpr` or nothing. * `HWY_HAVE_TUPLE` indicates `Vec{2-4}`, `Create{2-4}` and `Get{2-4}` are usable. This is already true `#if !HWY_HAVE_SCALABLE`, and for SVE targets, and the RVV target when using Clang 16. We anticipate it will also become, and then remain, true starting with GCC 14. * `HWY_MEM_OPS_MIGHT_FAULT` is 1 iff `MaskedLoad` may trigger a (page) fault when attempting to load lanes from unmapped memory, even if the corresponding mask element is false. This is the case on ASAN/MSAN builds, AMD x86 prior to AVX-512, and Arm NEON. If so, users can prevent faults by ensuring memory addresses are aligned to the vector size or at least padded (allocation size increased by at least `Lanes(d)`). Note that `LoadN` and `StoreN` never fault, regardless of the value of this macro. * `HWY_NATIVE_FMA` expands to 1 if the `MulAdd` etc. ops use native fused multiply-add for floating-point inputs. Otherwise, `MulAdd(f, m, a)` is implemented as `Add(Mul(f, m), a)`. Checking this can be useful for increasing the tolerance of expected results (around 1E-5 or 1E-6). * `HWY_NATIVE_MASK` expands to 1 if the `Masked*` etc. ops use native (zero- or merge-)masking. If so, such masking is zero-cost, otherwise they typically involve an extra AND operation. * `HWY_NATIVE_DOT_BF16` expands to 1 if `ReorderWidenMulAccumulate` uses a native instruction rather than masking and f32 `MulAdd`. * `HWY_NATIVE_INTERLEAVE_WHOLE` expands to 1 if `InterleaveWholeLower/Upper` are at least as efficient as `InterleaveLower/Upper`. * `HWY_IS_LITTLE_ENDIAN` expands to 1 on little-endian targets and to 0 on big-endian targets. * `HWY_IS_BIG_ENDIAN` expands to 1 on big-endian targets and to 0 on little-endian targets. * `HWY_REGISTERS` expands to the number of architectural vector registers available on the current target. * `HWY_MAX_BYTES` is an upper bound on the size of a full vector, suitable for use in `#if` expressions. It is equal to the vector size unless `HWY_HAVE_SCALABLE` or `HWY_TARGET == HWY_SCALAR`. As with the other macros here, beware that this is only an upper bound for the current target. For use outside SIMD code, call`hwy::VectorBytes()` instead. * `HWY_MIN_BYTES` is a lower bound on the size of a full vector, suitable for use in `#if` expressions. Except for the `HWY_SCALAR` target, it is equal to the vector size if `!HWY_HAVE_SCALABLE`. The following are DEPRECATED in favor of `HWY_MIN_BYTES`: * `HWY_CAP_GE256`: the current target supports vectors of >= 256 bits. * `HWY_CAP_GE512`: the current target supports vectors of >= 512 bits. * `HWY_ARCH_MAX_BYTES` is an upper bound on `HWY_MAX_BYTES` for any target on the current arch. Unlike the other macros in this section, this is valid across targets, and is defined by base.h instead of requiring highway.h. ## Detecting supported targets `SupportedTargets()` returns a non-cached (re-initialized on each call) bitfield of the targets supported on the current CPU, detected using CPUID on x86 or equivalent. This may include targets that are not in `HWY_TARGETS`. Conversely, `HWY_TARGETS` may include unsupported targets. If there is no overlap, the binary will likely crash. This can only happen if: * the specified baseline is not supported by the current CPU, which contradicts the definition of baseline, so the configuration is invalid; or * the baseline does not include the enabled/attainable target(s), which are also not supported by the current CPU, and baseline targets (in particular `HWY_SCALAR`) were explicitly disabled. ## Advanced configuration macros The following macros govern which targets to generate. Unless specified otherwise, they may be defined per translation unit, e.g. to disable >128 bit vectors in modules that do not benefit from them (if bandwidth-limited or only called occasionally). This is safe because `HWY_TARGETS` always includes at least one baseline target which `HWY_EXPORT` can use. * `HWY_DISABLE_CACHE_CONTROL` makes the cache-control functions no-ops. * `HWY_DISABLE_BMI2_FMA` prevents emitting BMI/BMI2/FMA instructions. This allows using AVX2 in VMs that do not support the other instructions, but only if defined for all translation units. The following `*_TARGETS` are zero or more `HWY_Target` bits and can be defined as an expression, e.g. `-DHWY_DISABLED_TARGETS=(HWY_SSE4|HWY_AVX3)`. * `HWY_BROKEN_TARGETS` defaults to a blocklist of known compiler bugs. Defining to 0 disables the blocklist. * `HWY_DISABLED_TARGETS` defaults to zero. This allows explicitly disabling targets without interfering with the blocklist. * `HWY_BASELINE_TARGETS` defaults to the set whose predefined macros are defined (i.e. those for which the corresponding flag, e.g. -mavx2, was passed to the compiler). If specified, this should be the same for all translation units, otherwise the safety check in SupportedTargets (that all enabled baseline targets are supported) will not report a mismatch for the targets specified in other translation units. Zero or one of the following macros may be defined to replace the default policy for selecting `HWY_TARGETS`: * `HWY_COMPILE_ONLY_EMU128` selects only `HWY_EMU128`, which avoids intrinsics but implements all ops using standard C++. * `HWY_COMPILE_ONLY_SCALAR` selects only `HWY_SCALAR`, which implements single-lane-only ops using standard C++. * `HWY_COMPILE_ONLY_STATIC` selects only `HWY_STATIC_TARGET`, which effectively disables dynamic dispatch. * `HWY_COMPILE_ALL_ATTAINABLE` selects all attainable targets (i.e. enabled and permitted by the compiler, independently of autovectorization), which maximizes coverage in tests. Defining `HWY_IS_TEST`, which CMake does for the Highway tests, has the same effect. * `HWY_SKIP_NON_BEST_BASELINE` compiles all targets at least as good as the baseline. This is also the default if nothing is defined. By skipping targets older than the baseline, this reduces binary size and may resolve compile errors caused by conflicts between dynamic dispatch and -m flags. At most one `HWY_COMPILE_ONLY_*` may be defined. `HWY_COMPILE_ALL_ATTAINABLE` may also be defined even if one of `HWY_COMPILE_ONLY_*` is, but will then be ignored because the flags are tested in the order listed. As an exception, `HWY_SKIP_NON_BEST_BASELINE` overrides the effect of `HWY_COMPILE_ALL_ATTAINABLE` and `HWY_IS_TEST`. As a workaround, you can define `HWY_DISABLE_ATTR` to prevent `HWY_ATTR` and `HWY_BEFORE_NAMESPACE` from attaching target attributes to functions. This is useful for older GCC on POWER targets. For example, the `-mcpu=power10` flag conflicts with our attributes. Unlike most other platforms, POWER has some 'inverted' attributes that take away features rather than adding. `HWY_DISABLE_ATTR` prevents the resulting inlining error; GCC 13 also appears to fix the issue. When specifying this, you must also pass all `-m` compiler flags required for any targets that the above `HWY_COMPILE_*` policies enable. ## Compiler support Clang and GCC require opting into SIMD intrinsics, e.g. via `-mavx2` flags. However, the flag enables AVX2 instructions in the entire translation unit, which may violate the one-definition rule (that all versions of a function such as `std::abs` are equivalent, thus the linker may choose any). This can cause crashes if non-SIMD functions are defined outside of a target-specific namespace, and the linker happens to choose the AVX2 version, which means it may be called without verifying AVX2 is indeed supported. To prevent this problem, we use target-specific attributes introduced via `#pragma`. Function using SIMD must reside between `HWY_BEFORE_NAMESPACE` and `HWY_AFTER_NAMESPACE`. Conversely, non-SIMD functions and in particular, `#include` of normal or standard library headers must NOT reside between `HWY_BEFORE_NAMESPACE` and `HWY_AFTER_NAMESPACE`. Alternatively, individual functions may be prefixed with `HWY_ATTR`, which is more verbose, but ensures that `#include`-d functions are not covered by target-specific attributes. WARNING: avoid non-local static objects (namespace scope 'global variables') between `HWY_BEFORE_NAMESPACE` and `HWY_AFTER_NAMESPACE`. We have observed crashes on PPC because the compiler seems to have generated an initializer using PPC10 code to splat a constant to all vector lanes, see #1739. To prevent this, you can replace static constants with a function returning the desired value. If you know the SVE vector width and are using static dispatch, you can specify `-march=armv9-a+sve2-aes -msve-vector-bits=128` and Highway will then use `HWY_SVE2_128` as the baseline. Similarly, `-march=armv8.2-a+sve -msve-vector-bits=256` enables the `HWY_SVE_256` specialization for Neoverse V1. Note that these flags are unnecessary when using dynamic dispatch. Highway will automatically detect and dispatch to the best available target, including `HWY_SVE2_128` or `HWY_SVE_256`. Immediates (compile-time constants) are specified as template arguments to avoid constant-propagation issues with Clang on Arm. ## Type traits * `IsFloat()` returns true if the `T` is a floating-point type. * `IsSigned()` returns true if the `T` is a signed or floating-point type. * `LimitsMin/Max()` return the smallest/largest value representable in integer `T`. * `SizeTag` is an empty struct, used to select overloaded functions appropriate for `N` bytes. * `MakeUnsigned` is an alias for an unsigned type of the same size as `T`. * `MakeSigned` is an alias for a signed type of the same size as `T`. * `MakeFloat` is an alias for a floating-point type of the same size as `T`. * `MakeWide` is an alias for a type with twice the size of `T` and the same category (unsigned/signed/float). * `MakeNarrow` is an alias for a type with half the size of `T` and the same category (unsigned/signed/float). ## Memory allocation `AllocateAligned(items)` returns a unique pointer to newly allocated memory for `items` elements of POD type `T`. The start address is aligned as required by `Load/Store`. Furthermore, successive allocations are not congruent modulo a platform-specific alignment. This helps prevent false dependencies or cache conflicts. The memory allocation is analogous to using `malloc()` and `free()` with a `std::unique_ptr` since the returned items are *not* initialized or default constructed and it is released using `FreeAlignedBytes()` without calling `~T()`. `MakeUniqueAligned(Args&&... args)` creates a single object in newly allocated aligned memory as above but constructed passing the `args` argument to `T`'s constructor and returning a unique pointer to it. This is analogous to using `std::make_unique` with `new` but for aligned memory since the object is constructed and later destructed when the unique pointer is deleted. Typically this type `T` is a struct containing multiple members with `HWY_ALIGN` or `HWY_ALIGN_MAX`, or arrays whose lengths are known to be a multiple of the vector size. `MakeUniqueAlignedArray(size_t items, Args&&... args)` creates an array of objects in newly allocated aligned memory as above and constructs every element of the new array using the passed constructor parameters, returning a unique pointer to the array. Note that only the first element is guaranteed to be aligned to the vector size; because there is no padding between elements, the alignment of the remaining elements depends on the size of `T`. ## Speeding up code for older x86 platforms Thanks to @dzaima for inspiring this section. It is possible to improve the performance of your code on older x86 CPUs while remaining portable to all platforms. These older CPUs might indeed be the ones for which optimization is most impactful, because modern CPUs are usually faster and thus likelier to meet performance expectations. For those without AVX3, preferably avoid `Scatter*`; some algorithms can be reformulated to use `Gather*` instead. For pre-AVX2, it is also important to avoid `Gather*`. It is typically much more efficient to pad arrays and use `Load` instead of `MaskedLoad` and `Store` instead of `BlendedStore`. If possible, use signed 8..32 bit types instead of unsigned types for comparisons and `Min`/`Max`. Other ops which are considerably more expensive especially on SSSE3, and preferably avoided if possible: `MulEven`, i32 `Mul`, `Shl`/`Shr`, `Round`/`Trunc`/`Ceil`/`Floor`, float16 `PromoteTo`/`DemoteTo`, `AESRound`. Ops which are moderately more expensive on older CPUs: 64-bit `Abs`/`ShiftRight`/`ConvertTo`, i32->u16 `DemoteTo`, u32->f32 `ConvertTo`, `Not`, `IfThenElse`, `RotateRight`, `OddEven`, `BroadcastSignBit`. It is likely difficult to avoid all of these ops (about a fifth of the total). Apps usually also cannot more efficiently achieve the same result as any op without using it - this is an explicit design goal of Highway. However, sometimes it is possible to restructure your code to avoid `Not`, e.g. by hoisting it outside the SIMD code, or fusing with `AndNot` or `CompressNot`.