## 2.1.5-wip - Fixed `operator -()` of Quaternion (Contributed by tlserver) - Fixed `Matrix3.rotationY` direction (Contributed by tlserver, moritzblume) - Added an operator== to Quaternion so that two instances of quaternions can be evaluated for equality. - Require Dart 3.1 ## 2.1.4 - Refactor the locations of the `SimplexNoise` related part files. ## 2.1.3 - `operator ==` overrides no longer take nullable arguments. This is only visible for classes that implement the interfaces defined in this package which no longer need to also widen the argument type. - Deprecate `SimplexNoise` (see https:github.com/google/vector_math.dart/issues/270 for more information). ## 2.1.2 - Fix to `Quad.copy` ([#221](https://github.com/google/vector_math.dart/issues/221)) ## 2.1.1 - Deprecate `hash.dart`. - Require Dart v2.14 or greater. ## 2.1.0 - Stable release for null safety. - Improve performance of Matrix4.decompose by reusing objects. ## 2.0.8 - July 2018 - Internal fix to use Dart 2 core library constant names. ## 2.0.7 - April 2018 - Fixed indexing bug in MeshGeometry.combine ## 2.0.6 - March 2018 - Fixed angleTo for vectors that do not have unit length - Added Matrix4.tryInvert. ## 2.0.5 - July 2017 - Strong mode clean ## 2.0.4 - February 2017 - Added Matrix4.isIdentity() - Added Matrix4.isZero() - Added Matrix3.isIdentity() - Added Matrix3.isZero() - Added Vector2.angleTo and Vector2.angleToSigned ## 2.0.3 - May 2016 - Synchronize Float64 version ## 2.0.2 - May 2016 - Add Matrix4.leftTranslate ## 2.0.1 - April 2016 - Add Matrix4.SkewX, Matrix4.SkewY, and Matrix4.Skew constructors ## 2.0.0 - March 2016 - Remove call chaining, methods don't return this anymore. You can use the method cascade operator instead. - Remove dependency on quiver package ## 1.4.7 - February 2016 - Fixed ArgumentError usage in Matrix4.inverted constructor ## 1.4.6 - January 2016 - Added MatrixX.fromList constructor ## 1.4.5 - January 2016 - Added Matrix4.inverted constructor ## 1.4.4 - December 2014 - Updated dependencies. - Moved benchmark code into `benchmark/` - Updated `vector_math_64`. ## 1.4.3 - February 2014 - Add color conversion routines (Contributed by Oliver Sand) - More collision and geometry routines (Contributed by Oliver Sand) - More tests (Contributed by Oliver Sand) - v 1.4.3 pub release ## 1.4.1 - January 2014 - Better mesh generators (contributed by Brandon Jones) - Fix bug in ray v. triangle intersection test (contributed by @AMagill) ## 1.4.0 - November 2013 - Add basic mesh generators (contributed by Brandon Jones) - Add more collision detection objects (contributed by Oliver Sand) ## 1.3.5 - July 2013 - Class names now start with upper case, following Dart style guide. - Performance audit. - New vector_math_operations library. - New vector_math_lists library. - Added Aabb2 and fleshed out Aabb3 (thanks to Laszlo Korte) - Added Matrix solve methods (thanks to Laszlo Korte) - Added Methods needed for Three.dart (thanks to Anders Forsell) ## 1.1.0 - April 2013 - Large refactoring. ## 0.9.7 - March 2013 - Refactor generated constructor code into small functions. - Refactor generated operator* code into small functions. - Fix typo in quaternion code. ## 0.9.6 - March 2013 - Update to latest String library. - Fix holding references in matrix constructor. - Replace double type with num in rotationY, and rotationZ. ## 0.9.5 - February 2013 - Remove remaining double type tests and replace them with num. - Don't throw in the default matrix and vector constructors. ## 0.9.4 - February 2013 - Remove unnecessary dart:scalarlist import. - Now that dart2js is fixed, rename negate_ back to negate. - Fix library imports in test suites. - Flexible constructor fix added to the generator. - Tested library under dart2js ## 0.9.3 - February 2013 - Revert to using a single library! - Public API reverted to taking nums instead of doubles. - Fixed all warnings/errors introduced by M3. - drone.io integrated tests. - Fixed bug in rotation construction. - Fixed bug in orthographic matrix construction. - External contribution by fkleon fixing flexible constructors. - External contribution by donny-dont adding a missing cast .toDouble(). ## 0.9.0 - October 2012 - Pub: Dart Vector Math now fully supports the pub package management system! - API++: Minor changes to the API everywhere. The changes improve the aesthetics and performance of the library. - Faster: Lots of performance tweaks resulting in the library getting faster and generating less garbage. - 2D Cross Product: The Box2D Dart port requires a 2D cross product. - Library Split: Two libraries, one for browser applications and console applications. ## 0.8.5 - July 29 2012 - 33% faster matrix matrix multiply - Fix generated operator[]= - Fix OpenGL lookat and perspective matrix constructors - Fix mat4x4 rotation constructors - Fix mat4x4 multiplied with vector3 not applying translation - Add utility methods for moving between Dart Vector Math types and Float32Array/Float32List types - Add mat4x4 translation constructor - Fixed buildPlaneVectors method - Fix mat4x4 transformDirect3 not applying translation - Add a new variant of mix() that takes the parameter t as a num or a vector - Large code reorganization to make it fit the 'dartblanklib' template ## 0.8.0 - June 10 2012 - Inverse of 2x2,3x3,4x4 matrices - Inverse of upper 3x3 of a 4x4 matrix - Added zero, copy and raw specialized (and branchless) vector constructors - Added specialized copy matrix constructor - Added specialized rotation matrix constructors for mat2x2, mat3x3, and mat4x4 - Added setRotation(num radians) to mat2x2 - Added setRotationAround[x,y,z](num radians) to mat3x3 and mat4x4 - Added buildPlaneVectors which constructs the spanning vectors given a plane normal - Added Adjoint of 2x2,3x3, and 4x4 matrices - Fixed many bugs in quaternion class - Fixed adjoint matrix code generation - Added selfAdd, selfSub, selfScale and selfNegate to matrix classes - Added serialization support for Float32Array and Vectors/Matrices ## 0.0.0 - March 20 2012 - Initial release