2023-02-10 Mystery Boxes 7.17 - Bertha will no longer fire if there is no creeper underneath the target reticule in manual firing mode 2023-02-09 Mystery Boxes 7.16 - Mystery box spawns not built by player (from Titan/Quad) counting towards the Evil multiplier is now a modifiable input option in RNGManager, enabled by default meaning they will count 2023-02-09 Mystery Boxes 7.15 - Mystery box spawns from Titan and Quad no longer count towards the Evil multiplier 2022-11-20 Mystery Boxes 7.14 - Removed creeper cover titan outcome - Lowered the amount of mystery box spawns from Titan outcome on Nightmare (down to 20 from 50) - Halved the amount of mystery box quad spawns on Nightmare (down to 2/4/6 from 4/8/12) - Boxes are no longer destroyed on uneven terrain. This prevents multi mystery box spawn outcomes from being cut short by the terrain smiley face outcome - Fixed Splitmitter interval not being passed on to its clones 2022-06-05 Mystery Boxes 7.13 - Doubled AC Bertha appearance chance - Added a new evil Titan box outcome (thanks Fire) - Added a new good Titan box outcome that creates 5 orbitals and 100K creeper - Splitmitter is now capped by Creeper Cutoff 2022-05-19 Mystery Boxes 7.12 - Added Big Flare as a Titan reward - ERN Maker average ammo request rate changed from 7 to 14, max ammo changed from 500 to 250. This effectively halves ammo use. - Wallis device ammo use reduced from 5 to 4 - Orbital factory no longer spawns refineries, but now spawns 3 Rockets - Fixed Flare having incorrect height for its model 2022-05-18 Mystery Boxes 7.11 - Nerfed capsule recycling costs from 2/4/6 to 1/2/3 2022-05-17 Mystery Boxes 7.10 - Added AC Bertha Jr. as a rare Mystery Box outcome. - Slightly buffed AC Bomb payload (11/13 to 12/14). AC Bomb now drops AC on death. - Recycler can now recycle unit capsules (2 scrap for 3x3, 4 for 5x5, 6 for 7x7). - Added Porter, Microrift, AC Bertha Jr. purchasable in Recycler as capsules. - Changed Recycler costs (Rocket slightly up, Terp slightly up, everything else slightly down). - When playing in singleplayer, all stationary units now spawn as capsules that can be moved before deploying. - Microrift and Porter now spawn as capsules in all modes. - The wall outcome now spawns a square wall that can fit a Mystery Box inside. 2022-05-16 Mystery Boxes 7.9 - Nerfed skimmer fortress on Normal and Nightmare - Miners from Friend Box now have 100% coverage - Removed Miners from Mystery Box - Changed AC outcomes in Friend Box to be less frequent but have better payload - Removed Microrift and multiple Crystal outcomes from Mystery Box Mystery Boxes 7.8 - Fixed incorrectly set up payload scaling for creeper and emitter outcomes on Nightmare (scaling was accidentally exponential. whoops) Mystery Boxes 7.7a - Nerf Wallis device damage. It was way too powerful. Mystery Boxes 7.7 - The interval of the fakeout box is now random. How exciting. - Fixed recycler doors being aligned wrong when opening. - Added buttons for displaying certain information (new in CW4) - Renamed Hard difficulty to Nightmare difficulty. - Rocket no longer spawns on Nightmare difficulty. Instead, you get two orbitals. - Nightmare difficulty now scales bad Mystery Box outcomes with the total amount of Mystery Boxes opened. Hypnotic22's pain sustains me. - Buffed AC emitter outcome. - Outcomes that spawn multiple Mystery Boxes now make them open in a slight sequence as opposed to all at once. - Shields no longer spawn with full ammo (to prevent the Shield dome left behind after death glitch). Mystery Boxes 7.6 - Added a couple new Titan outcomes - Lowered chance of Bertha Titan outcome - All Titan units are now invulnerable to damage - AC Bomb can no longer overflow - Fixed Bertha auto aiming at -1,-1. Flare and Bertha will no longer target super close to map edge. - ERN Bertha now fires 6 shots (up from 3) - Airship main gun interval now 30 (up from 60) - Wallis ammo per shot now 5 (down from 10) - Wallis max bombs now 15 (up from 10) - Wallis bomb damage doubled. - Wallis bombs lifetime halved (this means Wallis throws more bombs). To make up for this, AC payload now -250 (down from -500) - Unit capsules now have a toggle that makes them auto deploy when they land - Fixed boxes not having a correct height that corresponds to their size Mystery Boxes 7.5 Note: Interim versions not included as they had not been released. - Removed CPACK addons. All addons have been merged into the main CPACK. - Added peaceful difficulty with no bad outcomes. - Numerous changes to spawns of things in various difficulties. - Several new box outcomes. - Added AC Bomb. A more efficient AC generator. - Resources have been mostly moved out of the Friend/Mystery box. Recycler costs for resources have been rebalanced to make up for this. - Now seeding random locations for blobs and spores. Mystery Boxes 6 dev5.cpack - Added new script PostBlobBoxMaker.4rpl in Post control. It's disabled by default; if enabled, blobs killed have a chance to spawn a mystery or titan box (thanks to Fire) Mystery Boxes 6 dev4.cpack - Reduced Splitmitter health (3 -> 2), split count and payload Mystery Boxes 6 dev3.cpack - Added resources to the Recycler - Reduced Rocket cost in the Recycler - Buffed Greenar Mother random spawns slightly Mystery Boxes 6 dev2.cpack - On hard difficulty, the Titan box now has three predetermined evil outcomes the player has to go through before Titan box starts rolling normally Mystery Boxes 6 dev1.cpack - Added Custom objective that is completed when the map is won on hard difficulty Mystery Boxes 5 dev3.cpack - Recycler will now function when damaged, but will still not allow constructing units until fully repaired Mystery Boxes 5 dev2.cpack - Nerfed Splitmitter from 1000 payload to 500 - Added additional help info to Recycler Mystery Boxes 5 dev1.cpack - Added Recycler - Some immobile units will spawn as capsules from the Recycler that can be deployed in chosen locations - Added support for floating text - Now properly handling creation of pods - Shifted some code around, no changes to other things however Mystery Boxes 4 dev2.cpack - Blocker removed. Turns out it was actually more laggy than towers Mystery Boxes 4 dev1.cpack - Players can now choose difficulty at the start of the game - Existing difficulty was moved in the "hard" difficulty bracket - Slightly buffed resource spawn rate from mystery boxes Mystery Boxes 3 dev9.cpack - Added the Blocker unit that acts exactly like a Tower except it doesn't generate energy and does not work as a network connector - Moved all custom unit to the custom tab Mystery Boxes 3 dev8.cpack - Added spores carrying eggs as bad Titan reward - OrbVolcano is now seeded - Added AC drops to friend and mystery box - Removed Porter from mystery box Mystery Boxes 3 dev7.cpack - Fixed Mverse not reinitializing config properly when player count changes Mystery Boxes 3 dev6.cpack - Now scaling ERN rewards from Mystery box same way as resources - Nerfed resource spawn rate and interval in various places - Splitmitter now has 9 health initially then 3 health on each piece that splits off - Splitmitter now deposits creeper immediately after spawning Mystery Boxes 3 dev5.cpack - Fixed box particle effect not playing on clients in Mverse - Fixed flare range double dipping from ERN bonus after game fix - Nerfed skimmer fortress payload from 100 to 75 - Removed ERN Titan reward, gave Bertha reward 4 ERNs - Applied friend box Mverse scaling to starting cost and starting cost increase - Now scaling various resource rewards from boxes with amount of Mverse players Mystery Boxes 3 dev4.cpack - Fixed Mverse friend box cost decrease on premature destruction Mystery Boxes 3 dev3.cpack - Do some config reinitializing in Mverse Mystery Boxes 3 dev2.cpack - Added Splitmitter as new Titan enemy (Mverse compatible) - Solar panels now synchronize their destruction with other Mverse players - Added missing code comments and renamed some things for clarity Mystery Boxes 3 dev1.cpack - Now Mverse compatible! - Disabled Forb spawning in Mverse due to a bug - Friend box scaling now linearly increases with each Mverse player in the game - Slightly altered wall and miner spawning code - Slightly nerfed resource spawn rate Mystery Boxes 2 dev14.cpack - Friend box text now scales with amount of digits - ERN Maker request rate buffed from 15 to 7 - Friend box request rate now decreased by 1 for each 200 ammo left to supply Mystery Boxes 2 dev13.cpack - Deleted useless script - Cleaned up interface settings for all custom units - Wallis now included in recorder - Now showing Sweeper health bar - Other minor cleanups - Changed "Makes ERNS from ARG" message to just 'Makes ERNs' for ERN Factory - Nerfed resources slightly to make them more in line with what was intended. They were balanced without thinking about Mine production in mind. Mystery Boxes 2 dev12.cpack - Changed the way unit addons are detected so that CPACK order in the package manager does not matter Mystery Boxes 2 dev11.cpack - Increased potential pool of seeds Mystery Boxes 2 dev10.cpack - Fixed one-off error when spawning more than 4 things that hopefully prevents a forb related game crash Mystery Boxes 2 dev9.cpack - Fixed Flare ranging and indicator Mystery Boxes 2 dev8.cpack - Quad boxes are now unselectable Mystery Boxes 2 dev7.cpack - Flare now works with fire rate and fire range, also has been slightly rebalanced in other areas - Titan bad effects slightly rebalanced - Replaced collector panel drops with a special solar farm that stacks multiple of them at once - Slightly rebalanced different drop chances for mystery box - Removed Titan box availability manipulation (will now always be available) - Skimmer Factory Titan result redesigned Mystery Boxes 2 dev6.cpack - Renamed a few custom units - Slightly increased chance of quad box and AC emitter Mystery Boxes 2 dev5.cpack - Reroll seed when entering edit mode Mystery Boxes 2 dev4.cpack - Added the orbital factory Titan result (thanks cornucanis) - Slightly altered the design of the skimmer factory (thanks cornucanis) - Increased seed pool from 100k to 10m Mystery Boxes 2 dev3.cpack - Altered Titan chances - Airship now uses Liftic instead of Energy Mystery Boxes 2 dev2.cpack - Slightly rebalanced Wallis device and Flare - Wallis device balls now explode into AC after a minute of being alive - Flare no longer fires when stunned Mystery Boxes 2 dev1.cpack - New weight selection algorithm (thanks to cornucanis) - New CPACK loading system - Built in titans are now imported through CPACKs as well - Added Wallis device, ERNMaker, Flare (thanks to Alophox and Vertu) - Added more bad outcomes from Titan, including egg wave and Skimmer Fortress Mystery Boxes 1 dev9.cpack - Replaced old weighting system with new system written by cornucanis