fiefdom ghcr.io/halvar20000/fiefdom:latest https://github.com/halvar20000/fiefdom/pkgs/container/fiefdom bridge sh false https://github.com/halvar20000/fiefdom/issues https://github.com/halvar20000/fiefdom An isometric castle-builder in the spirit of Stronghold Crusader, played in the browser. Build a settlement in the desert, run the food, ale and weapon chains, raise a garrison and hold your ground against an enemy lord who builds his own economy under the same rules you do. ⚙ Nothing to configure: no database, no API keys, no accounts. Set the port, start it, open the WebUI. ⚠ Saved games live in YOUR BROWSER (localStorage), not on the server. They do not follow you between devices or browsers, and clearing site data removes them. Runs entirely client-side: the container only serves static files, so it uses almost no CPU or memory on the server. A WebGL-capable browser is required. An isometric castle-builder in the spirit of Stronghold Crusader, played in the browser. No database, no API keys, no accounts — set a port and play. Saved games are stored in your browser, not on the server. Every sprite in the game is procedurally generated in Blender. GameServers: MediaApp:Other http://[IP]:[PORT:8080] https://raw.githubusercontent.com/halvar20000/fiefdom/main/templates/fiefdom.xml https://raw.githubusercontent.com/halvar20000/fiefdom/main/icon.png Nothing. A browser with WebGL support is all that is needed on the client side. 8080