"use client"; import { useEffect, useId, useRef, type CSSProperties, type ReactNode } from "react"; import { approach, edgeAngle, grid, hash, intensity } from "./edge"; import { Icon, type TileIcon } from "./icons"; import "./signal-tiles.css"; export type { TileIcon } from "./icons"; export type SignalTile = { title: string; href: string; icon: TileIcon | ReactNode }; export type SignalTilesProps = { heading: ReactNode; tiles: SignalTile[]; primary?: { label: string; href: string }; secondary?: { label: string; href: string }; theme?: "light" | "dark"; motion?: boolean; className?: string; }; const STEP = 10; /** One tile's hover life: dots that twinkle up under the pointer, and a lit arc that slides round the border after it. */ function useTile(motion: boolean, dark: boolean) { const tile = useRef(null); const canvas = useRef(null); useEffect(() => { const el = tile.current, cv = canvas.current; if (!el || !cv) return; const ctx = cv.getContext("2d"); if (!ctx) return; const still = !motion || window.matchMedia("(prefers-reduced-motion: reduce)").matches; let raf = 0, on = false, alpha = 0, w = 0, h = 0, dpr = 1, pts: [number, number][] = []; let px = 0, py = 0, angle = 135, target = 135; const t0 = performance.now(); const size = () => { const r = el.getBoundingClientRect(); dpr = Math.min(2, window.devicePixelRatio || 1); w = r.width; h = r.height; cv.width = Math.round(w * dpr); cv.height = Math.round(h * dpr); pts = grid(w, h, STEP); }; const draw = () => { const t = still ? 0 : (performance.now() - t0) / 1000; alpha += ((on ? 1 : 0) - alpha) * (still ? 1 : 0.12); angle = still ? target : approach(angle, target, 0.16); el.style.setProperty("--sigt-a", `${angle.toFixed(1)}deg`); el.style.setProperty("--sigt-on", alpha.toFixed(3)); ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.clearRect(0, 0, w, h); if (alpha > 0.01) { for (let i = 0; i < pts.length; i++) { const [x, y] = pts[i]; const v = intensity(i, x, y, px, py, t) * alpha; if (v < 0.025) continue; // About a third of the dots carry the blue; the rest are cool grey. const blue = hash(i + 3) < 0.34; ctx.fillStyle = dark ? (blue ? `rgba(96,150,255,${v})` : `rgba(190,200,215,${v * 0.8})`) : (blue ? `rgba(37,99,235,${v * 0.9})` : `rgba(40,44,52,${v * 0.55})`); ctx.fillRect(x - 0.9, y - 0.9, 1.8, 1.8); } } if (on || alpha > 0.01 || Math.abs(((target - angle + 540) % 360) - 180) > 0.5) raf = requestAnimationFrame(draw); else raf = 0; }; const kick = () => { if (!raf) raf = requestAnimationFrame(draw); }; const at = (e: PointerEvent) => { const r = el.getBoundingClientRect(); px = e.clientX - r.left; py = e.clientY - r.top; target = edgeAngle(px, py, w, h); }; const enter = (e: PointerEvent) => { size(); at(e); if (!on) angle = target; on = true; kick(); }; const move = (e: PointerEvent) => { at(e); kick(); }; const leave = () => { on = false; kick(); }; // Keyboard focus lights the tile with the arc resting on the bottom-right corner. const focus = () => { if (!el.matches(":focus-visible")) return; size(); px = w * 0.8; py = h * 0.8; target = angle = 135; on = true; kick(); }; el.addEventListener("pointerenter", enter); el.addEventListener("pointermove", move); el.addEventListener("pointerleave", leave); el.addEventListener("focus", focus); el.addEventListener("blur", leave); return () => { cancelAnimationFrame(raf); el.removeEventListener("pointerenter", enter); el.removeEventListener("pointermove", move); el.removeEventListener("pointerleave", leave); el.removeEventListener("focus", focus); el.removeEventListener("blur", leave); }; }, [motion, dark]); return { tile, canvas }; } function Tile({ t, motion, dark }: { t: SignalTile; motion: boolean; dark: boolean }) { const { tile, canvas } = useTile(motion, dark); return (
  • ); } /** * Signal Tiles * A grid of quiet black service tiles. Point at one and it switches on: a * field of dots twinkles up around the pointer, a lit arc slides round the * border to the nearest edge, and the icon and label come up to white. */ export function SignalTiles({ heading, tiles, primary, secondary, theme = "dark", motion = true, className = "" }: SignalTilesProps) { const id = useId(); return (

    {heading}

    {(primary || secondary) && (
    {primary && {primary.label}} {secondary && {secondary.label}}
    )}
      {tiles.map((t) => )}
    ); }