--- name: uloop-get-logs description: "Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages." --- # uloop get-logs Retrieve logs from Unity Console. ## Usage ```bash uloop get-logs [options] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--log-type` | string | `All` | Log type filter: `Error`, `Warning`, `Log`, `All` | | `--max-count` | integer | `100` | Maximum number of logs to retrieve | | `--search-text` | string | - | Text to search within logs | | `--include-stack-trace` | boolean | `false` | Include stack trace in output | | `--use-regex` | boolean | `false` | Use regex for search | | `--search-in-stack-trace` | boolean | `false` | Search within stack trace | ## Global Options | Option | Description | |--------|-------------| | `--project-path ` | Target a specific Unity project (mutually exclusive with `--port`). Path resolution follows the same rules as `cd` — absolute paths are used as-is, relative paths are resolved from cwd. | | `-p, --port ` | Specify Unity TCP port directly (mutually exclusive with `--project-path`). | ## Examples ```bash # Get all logs uloop get-logs # Get only errors uloop get-logs --log-type Error # Search for specific text uloop get-logs --search-text "NullReference" # Regex search uloop get-logs --search-text "Missing.*Component" --use-regex ``` ## Output Returns JSON array of log entries with message, type, and optional stack trace.