0.2.19 Possibly have fixed the chair... 0.2.18 Fix Fabric IotaHolderItems not being registered properly somehow Moved the lore to a different advancement tab (I hope this is a good idea...) Fix execution of bobber when stored iota is a plain PatternIota Added relevant advancements to the creative unlocker (via a .json for when a player eats the thing) 0.2.17 Great Spell: Removed Great Spell for now (I will revisit a localized version of it in the future) 0.2.16 supported version updated to dev-64 Config: Config version updated (this may reset some values to the default values if already configured) Trader trades can be specified by weight Great Spell: Increment Moon Phase (pretty expensive, maintains relative position of moon/sun) Spells: Kill Fish (makes stackable) (free) Attach and Detach Hook (hook must intersect the targets bounding box) Patterns: Environmental: Get DayTime (0 args, Distinct from GameTime which Hexal adds, as DayTime takes sleeping in bed into account) Get Biome (From blockPos) Get Precipitation (From BlockPos) Get Storminess (0 args) Get Medium (from bobber) Get Dimension (0 args) Get Moon Phase (0 args) Get Structures (From blockPos) Get Climate (from blockPos) (This is the chunk climate thing Tide uses for temperature) Fish: Patterns to check for all the conditions a fish may have (Most of the ones I could think of at least) Bobber: Check if Hook has bite Items: Added a chair variant Added 1 Rare Fish (requires at least 1 player on the server to have edified at least 1 tree, very instructional:tm:) Added 1 Legendary Fish (I think it has a fun little gimmick...) Added Sampling Focus Bobber (cosmetic) (1.21.1 prevents me from making the item model look how I want without a lot of extra work...) Added Rocky Rod reduces luck and increases speed in the dark Added Chain fishing Line Limits distance to player, when terrain allows for it Added Clingy Hook prevents nibbles from timing out Unlucky bait renamed to odious bait effect unchanged Added unlucky bait reduces luck Crystal Shrimp Fried Rice (costs two crystal shrimp) (how did they do it?) applies clarity I and luck I for 13 and 6.5 minutes respectively Removed unneeded recipes Balance Changes: Modified some of trader's fishing trades Modified trader spawn chance to be more common, and instead Trader now spawns at most once every 2 hours per player (I forget if this was 0.2.15 or if I did it just after) These changes in practice make the trader more rare, but less tedious to encounter. The minimum time between traders (tracked per player) as well as the chance is configurable Made Flay Mind recipe cost consistent for Budding Amethyst (This addon has seen enough changes that the standard cost is fine) Mechanics: Music Disc was made less miserable to get Fixed a bug with bait being consumed twice for bonuses rods may apply (the Tide dev has said this is a bug that will be fixed eventually) Misc: Added 1 Advancement for the Legendary Fish Changed some wording and ordering and items in the hex book (I hope it's more friendly...) Fix create seat offset for all mobs added by Fishcasting (I learned something new doing this!) Fix cursed thing not activating sculk sensors on hurt from drowning Tried to fix the create mod hat position for my creature, too, but in the process of fixing stuff up, only the trader kept its hat. - Create 6.0.10 or 6.0.11 may add an API for this that I can use... Notable Bugfixes: I'm putting this here so I don't forget to bring it up: fixed client-side tide rendering/minigame bugs with kilt+sable (the minigame should work) (this was fixed in 0.2.15) Made the fish I had added work better (I hope). (No longer axolotl-based) If I added or changed anything else I forgot because it was a bugfix or insignificant, I think I fixed some bad spell circle oversights at least, when I looked over it again...