The Solution to Curses! (Release 16 / Serial number 951024), 554 points ======================================================================= This walkthrough was based on the one written by Marc Leduc and expanded to reach full score by Henrik Åsman. Please consult his walkthrough or the walkthrough by Russ Bryan for more explainations and extras. This walkthrough contains save-files after each section and the save-files are saved with Windows Frotz v 1.22. Henrik Åsman, Stockholm, 2021 Content: 1. Some basic initial housekeeping in the attic 2. Mouse maze, Premonition & Jemima 3. The ghost, visit priest's hole and opening the medicine bottle 4. Visit the unreal city, the hedge maze and the ship 5. Alison Meldrew, the jewelry box and converting rods 6. Visit Hamburg and revisiting the maze 7. Revisit the unreal city, the universe maintainance room and play a 15-game 8. Visit ancient Greece 9. Visit the ruined castle café, ancient Greece again and Alexandria 10. Playing croquet 11. Visit the underworld and revisit Alexandria 12. Around church 13. Inside golden orb playing chess then infinity 14. Post-roman Britain (Master Game) 15. Cleanup Appendix A: How points are scored 1. Some basic initial housekeeping in the attic ----------------------------------------------- n w s x sheets (+2, 2) push radio n turn it on w z z z z z get gloves (+4, 6) wear gloves e e open demijohn (+3, 9) s s se e x rolls (+3, 12) get battery open torch empty it put new battery in torch close torch (+7, 19) s get rucksack [save file #1, curses_019.sav] 2. Mouse maze, Premonition & Jemima ----------------------------------- n open cupboard n get painting get mask s w nw n n get red battery, map e get wrench enter dumbwaiter get wishbone pull rope (+3, 22) get out get mouse s drop mouse mouse, w hole, w hole, w hole, w hole, n hole, w hole, n hole, s hole, e hole, s hole, e hole, e hole, e hole, e get key n enter dumbwaiter pull rope get out wear mask n unlock door with brass key open door s enter dumbwaiter pull rope get out w s x teachest look inside it e lie down sleep e n get mascot (remember magic word 'lagach') drop mascot s w sw e get up get all w s get all from cupboard open parcel n n w x calendar turn calendar x8 (to February, until you find 'Merlyn's Hat daisies'. Remember colour - 'yellow'.) w give chocolate to jemima (+3, 25) remove mask say yellow e e s s se w pull cord x postcard (+3, 28) get flash open flash get nasty battery (from rucksack) put nasty battery in flash close flash x photograph read about roger in history book [save file #2, curses_028.sav] 3. The ghost, visit priest's hole and opening the medicine bottle ----------------------------------------------------------------- e e n turn crank u nw get key give wishbone to ghost (+7, 35) se d get brass key (from rucksack) put torch, brass key in fireplace drop all enter fireplace d (+5, 40) get all (+4, 44) unlock hatch with brass key open hatch d e turn off wheel turn wheel enter dumbwaiter pull rope pull rope get out w s s se e n drop all get rucksack get all s w nw n n w w (+2, 46) e e e turn off wheel turn wheel get bottle (from rucksack) drop bottle in shaft turn wheel enter dumbwaiter get tablet (+4, 50) get out w s s se d clean glass ball w get wrench (from rucksack) fix pipe (+4, 54) get books read romance novel [save file #3, curses_054.sav] 4. Visit the unreal city, the hedge maze and the ship ----------------------------------------------------- read poetry book (+5, 59) n u push bell say even n u get tarot cards d e x mural w s w get handkerchief wave it board boat say time (+5, 64) nw climb tree x maze d w w get all board roller turn it on e e e w n (+5, 69) n w w n n n n w w w (+5, 74) get off get miniature board roller e e e s s s s e e s s turn off roller get off wear mask se s s d turn wheel enter dumbwaiter pull rope pull rope get out w s s se s s turn on projector turn dial get ace of cups (from rucksack) put it in slot s search crates get bottle pull anchor put ship in mounted bottle (+3, 77) x ship climb mast get flag go port (+6, 83) get all go fore get branch go aft go aft turn wheel d [save file #4, curses_083.sav] 5. Alison Meldrew, the jewelry box and converting rods ------------------------------------------------------ get ace of cups get fool (from rucksack) put fool in slot n (+3, 86) n e s e ne n x cross read about alison in history book s sw w push s wall (+10, 96) s lie down get flag (from rucksack) put flag on bed sleep (+5, 101) z e e turn wheel pinch me get out get stick (from rucksack) wave stick (+6, 107) break window s look under window get gold key (+4, 111) n n n w nw n close door get box open door unlock box with gold key open box get clover n e enter dumbwaiter pull rope pull rope get out n e (+10, 121) e get sketch break frame get letter, sketch (+4, 125) open coffin wear gloves (if you took them off) read inscription read letter get rod (from rucksack) put rod in coffin close coffin open coffin get fire (+7, 132) get spar wave it (+6, 138) put it in coffin close coffin open coffin get returning get clover wave it (+6, 144) put it in coffin close coffin open coffin get luck get scroll se get painting (from rucksack) hang it on hook look in umbrella stand get sceptre [save file #5, curses_144.sav] 6. Visit Hamburg and revisiting the maze ---------------------------------------- u u read about 1420 in map (+5, 149) turn door ne push ball sw push ball s (+3, 152) get tarot box open it e remove mask break cabinet get all from cabinet (+4, 156) get tablet, returning (from rucksack) strike returning (+5, 161) z z eat tablet get crook point returning at me (+5, 166) If you're in 'Old Winery' then 's. s. se.' If you're in 'Attic' then 's. se.' If you're in 'Old Furniture' then 'se.' s s se s s get fool get miniature (from rucksack) put it in slot get returning (from rucksack) strike it s (+5, 171) e e e e e s e s e e s s w get weed bottle squeeze it e n n w w n w n w w w w w get bean pole point returning at me If you're in 'Old Winery' then 's. s. se.' If you're in 'Attic' then 's. se.' If you're in 'Old Furniture' then 'se.' s w get book e n nw n n e turn wheel enter dumbwaiter pull rope pull rope get out n n nw board roller turn on roller n n e e e (+5, 176) get off get rose [save file #6, curses_176.sav] 7. Revisit the unreal city, the universe maintainance room and play a 15-game ----------------------------------------------------------------------------- d x mural read poetry book get tarot cards from tarot box n u put wands on deck put maiden on deck put star on deck push bell n u get cards d s w board boat say time s e e get quarterstaff wave it (+6, 182) put it in coffin close coffin open it get bronze get crook wave it (+6, 188) put it in coffin close coffin open it get husbandry get bean pole wave it (+6, 194) put it in coffin close coffin open it get stalking get wands wave it (+6, 200) put it in coffin close coffin open it get infinity se painting, lagach (to Crypt) get poetry book get bronze rod strike it point it at mural d get key e e read tombstone w w s smell smell (+6, 206) d (+5, 211) x switch turn switch off (Explanation: This turn off chance in universe and make determenistic.) u w x panel x bronze wall strike bronze rod point it at bronze wall n (+6, 217) x panel slide i slide k slide c slide a slide n slide e slide l slide o slide s slide t s slide k slide k (+15, 232) e u u u board roller w w w s s e turn off roller get off [save file #7, curses_232.sav] 8. Visit ancient Greece ----------------------- get orb (+4, 236) w se s e e se u u w s se s s get miniature get maiden (from rucksack) put it in slot s u e s get fire strike it point it at wall get luck strike it point it at me s s (+5, 241) (You are lucky and the universe is deterministic.) get coin se get stone (+4, 245) x it sw wake homer say agamemnon say ptolemy say yellow (+6, 251) d sw push statue ne push dionysus se push dionysus sw ne ne push demeter sw push demeter nw se push poseidon ne (+3, 254) sw put inscribed stone in opening d get gem (+4, 258) u u ne nw n n n get husbandry (from rucksack) strike it point it at goats e get fig s (+5, 263) give coin to bartender get dessert (+4, 267) n w w d give dessert to andromeda u sw play syrinx (+3, 270) put fig in urn priestess, tell me about fig (Remember the number of paces, two numbers ( and ).) get returning (from rucksack) strike it point it at me If you're in 'Old Winery' then 's. s. se.' If you're in 'Attic' then 's. se.' If you're in 'Old Furniture' then 'se.' [save file #8, curses_270.sav - This one contains 'in four paces and a pace'.] 9. Visit the ruined castle café, ancient Greece again and Alexandria -------------------------------------------------------------------- s s get maiden get castle put it in slot s (+5, 275) look under table x scarf pull blue wire pull green wire pull black wire pull red wire z z z z get returning (from rucksack) strike it point it at me If you're in 'Old Winery' then 's. s. se.' If you're in 'Attic' then 's. se.' If you're in 'Old Furniture' then 'se.' s s get castle get star put it in slide s (+5, 280) d x frieze u get flash open flash set timer put timer in flash close flash put flash in device z z z z z z z (+50, 330) e e mosaic, lagach mural, lagach mural, lagach painting, lagach painting, lagach (You should be back at the Greek Frieze.) u get rucksack get all get returning (from rucksack) strike it point it at me If you're in 'Old Winery' then 's. s. se.' If you're in 'Attic' then 's. se.' If you're in 'Old Furniture' then 'se.' s s get star get sketch put it in slide n z (until Austin appears.) push austin s jump (+3, 333) s n get smooth stone drop it in grating s se sw s x writings n blow bird whistle get cloak wear it (+3, 336) ne ne se (+5, 341) s anoint me n se get spindle nw z (Until messenger-boy arrives.) get tubes look in alpha look in kappa get short poem, epic poem put short poem in alpha put epic poem in kappa e give kappa to callimachus s give alpha to apollonius (+7, 348) get all n w nw n w (+5, 353) get stone (+4, 357) (This is actually a bug. You already got 4 points for the stone when you picked it up in the museum but during passage through the grating the stone flag got cleared.) get key (If you want you can play dice with the sailor to learn the ancient words for one to six. They are, one:thu, two:zal, three:si, four:ca, five:mach, and six:huth.) e s sw nw n unlock grating with key open grating d (+5, 362) get heart board skiff sail sail sail (Until your at 'Garden Stream'.) get off [save file #9, curses_362.sav] 10. Playing croquet ------------------- s e e wear gloves get spindle (from rucksack) wave it (+6, 368) put it in coffin close coffin open it get ice get hairband (from rucksack) wave it (+6, 374) put it in coffin close coffin open it get sacrifice se u u w s se e s e ne d wave green branch get nuts (+4, 378) nw x mosaic get ball mosaic, lagach mural, lagach painting, lagach painting, lagach writings, lagach (You should be in 'White Hallway'.) ne e n get mallet s e walk paces east (Could be west.) walk paces north (Could be south.) get implement (from rucksack) x it dig (+8, 386) (If you don't find anything here, try one of the other 4 combinations.) unlock strongbox with gothic key open it get astrolabe (+4, 390) fill hole get ball (from rucksack) drop it hit it with mallet nw (+5, 395) get nuts (from rucksack) put nuts in crack s blow bird whistle (+7, 402) get watch s w sw [save file #10, curses_402.sav] 11. Visit the underworld and revisit Alexandria ----------------------------------------------- painting, lagach frieze, lagach mosaic, lagach mural, lagach mural, lagach painting, lagach ((You should be in 'XIIth Dynasty Pyramid'.) n get gem put gem in socket d (+5, 407) lie down on couch sleep (+5, 412) lie down on couch sleep lie down on couch sleep lie down on couch sleep z (x8, Until the French soilders leave.) w get up w get up w get up w (You should be in 'The Height of Fashion'.) get up twist nose (+3, 415) w get model w (+5, 420) n (Move in various directions until you dislodge a greenish oak.) get oak get sceptre (from rucksack) put it in first socket turn it (Repeat until it rests at 'si'.) get sceptre put it in second socket turn it (Repeat until it rests at 'huth'.) get sceptre put it in third socket turn it (Repeat until it rests at 'thu'.) enter coffin close lid close lid u (+15, 435) w w u mural, lagach mural, lagach painting, lagach ((You should be in 'XIIth Dynasty Pyramid'.) n ne se remove cloak turn it wear it open door u (+5, 440) put oak on table (+3, 443) nw remove cloak turn it wear it ne n n remove cloak wear sash n (+5, 448) ne e s anoppe (+5, 453) get astrolabe (from rucksack) put it on mounting look in eyepiece get hand d d [save file #11, curses_453.sav] 12. Around church ----------------- w put hand on statue tighten hand get skull (from rucksack) put it on statue tighten it get heart (from rucksack) put it in statue get fire (from rucksack) strike it point it at statue (+15, 468) point e e point e e get rose (from rucksack) give it to knight get keepsake (from rucksack) show it to knight (+3, 471) point w w knight, open moonstone point d get ice (from rucksack) strike it point it at love get love get love (+1, 472) s get watch (from rucksack) hypnotize evans evans, give me mascot (+3, 475) s sw w s get model (from rucksack) look in mirror n e ne n [save file #12, curses_475.sav] 13. Inside golden orb playing chess then infinity ------------------------------------------------- get orb clean it get sacrifice (from rucksack) strike it point it at black (+10, 485) s sw w n w nw n n e turn wheel enter dumbwaiter pull rope get out w get wrought iron key (from rucksack) unlock door with it open door nw (+5, 490) get sacrifice (from rucksack) put it in socket get ice (from rucksack) put it in socket get love (from rucksack) put it in socket get fire (from rucksack) put it in socket get returning (from rucksack) put it in socket get husbandry (from rucksack) put it in socket get luck (from rucksack) put it in socket get bronze (from rucksack) put it in socket get stalking (from rucksack) put it in socket (+8, 498) put orb in opening [save file #13, curses_498.sav] 14. Post-roman Britain (Master Game) ------------------------------------ get infinity rod strike it point it at lemniscus get torch w d swing rope get daisy (+4, 502) wear it u e ne e s get horn s e wear sandals w s (+5, 507) n w open cover put torch in well d (+4, 511) e wave horn (+6, 517) strike rod point it at me z (x5, Listen until the druids are finished talking.) w u (+5, 522) z (x4, Until the saxon spy in thrown into the tent.) get pole (+5, 527) e (+5, 532) get blue stone (+4, 536) wave pole (+6, 542) strike rod point it at me get rucksack get all [save file #14, curses_542.sav] 15. Cleanup ----------- read poetry book e d get blue stone wave it (+6, 548) give note to man say carte (+1, 549) u w w board boat say time se e enter dumbwaiter pull rope pull rope get out w w w kiss her e e s d Congratulations! You've scored 554 out of 550 points!. Appendix A: How points are scored --------------------------------- a. Score for various actions 3 reading postcard 7 recharging torch 7 exorcism 10 opening secret door 3 opening demijohn 3 using dumbwaiter 5 charging a rod 5 firing a rod 2 exposing radio 2 sporting a daisy chain 3 placating Aunt Jemima 50 rescuing Andromeda 3 uncovering battery 4 mending the plumbing 6 scenting a passage 6 reflecting 15 solving the grid 10 winning the orb 1 buying map of Paris 8 filling the arc 4 getting into the well 3 smoke detecting 3 putting a ship in a bottle 6 parachuting on deck 5 sleeping in Alison's bed 10 opening sandstone crevice 7 identifying a rod 7 dislodging the watch 3 hypnosis 3 passing security 3 restoring the Temple 6 answering Homer 3 summoning the oracle 8 unearthing strongbox 3 startling Austin 3 washing away the stone 7 provoking the librarians 3 twisting the sphinx's nose 3 depositing the quarterstaff 15 rising in the afterlife 15 reviving the knight 3 encouraging the knight 1 choosing a High Rod --- 277 b. Score for discovering rods 6 Bronze 6 Fire 6 High Rod (Death, Life or Love) 6 Husbandry 6 Ice 6 Infinity 6 Language 6 Luck 6 Returning 6 Returning (again in Master Game) 6 Sacrifice 6 Stalking --- 72 c. Score for finding sundry items 4 red table 4 gothic-looking iron key 4 delicate gold key 4 old gardeners' gloves 4 charcoal sketch 4 smooth round stone* 4 Ekmek Special 4 inscribed stone 4 gleaming amber gem 4 golden astrolabe 4 yellow daisy 4 bluish stone 4 glowing golden orb 4 bunch of nuts --- 56 * Due to a bug the story clears the moved attribute when the 'smooth round stone' washes up on 'Warehouses and Port'. This means that this score can count double. You get 4 extra points when you pick it up at 'Warehouses and Port'. Therefore the max score is 554 points instead of 550. d. Score for visiting various places 5 Priest's Hole 5 Infinity Symbol 5 Unreal City 5 Museum Foyer 5 Ruined Castle Cafe 5 Eraina Taverna 5 Temple of Zeus 5 Lighthouse 5 Garden Stream 5 Maze 5 Patio in Maze 5 Viewpoint Ledge 5 Folly 5 Behind Summer House 5 Entrance 5 Rough Tent 5 Encampment 5 Beneath Dolmen 5 Universe Maintenance Room 5 Jetty 5 The Height of Fashion 5 The Spirit World 5 Quite an Undertaking 5 Consulting Room 5 Warehouses and Port 5 The Birdcage of the Muses 5 Lost inside the Palace 5 Palace Balustrade --- 140 e. Score for temporary bonus 5 There are eight ways to acquire the temporary bonus Use fire rod at medicine bottle. Give chicken bone to Austin Put postcard in projector Put framed charcoal sketch in projector Give chocolate biscuit to aunt Jemima Give gift-wrapped parcel to aunt Jemima Kiss aunt Jemima Wave poster [at boat in Unreal City] --- 5 === 550 Total