Ian Callanan
Kay Robbins
Scott Makeig
This ontology defines the HED Hierarchical Event Descriptor schema structure.
This ontology only defines the structural elements of the HED schema. The actual HED tags are in HED.
HED Schema Ontology (HEDS)
HED Schema Ontology
releases/2024-06-10
The unique identifier of this element in the HED namespace.
Maps HedElement into string.
hedId
This tag requires that a descendent node be included.
Maps a HedTag into a boolean.
requireChild
This top-level library schema node should have a parent which is the indicated node in the partnered standard schema.
Maps a HedTag into a HedTag name as a string.
rooted
This tag is a hashtag placeholder that is expected to be replaced with a user-defined value.
Maps a HedTag into a boolean.
takesValue
The unique identifier of this element in the HED namespace.
true
true
hedId
This tag must have a descendent.
true
true
requireChild
This top-level library schema node should have a parent which is the indicated node in the partnered standard schema.
true
true
rooted
This tag is a hashtag placeholder that is expected to be replaced with a user-defined value.
true
true
takesValue
The value is not inherited by child nodes.
annotationProperty
This schema attribute's value can be true or false. This property was formerly named boolProperty.
boolRange
This schema attribute can apply to any type of element class (i.e., tag, unit, unit class, unit modifier, or value class). This property was formerly named elementProperty.
elementDomain
This schema attribute can apply to node (tag-term) elements. This was added so attributes could apply to multiple types of elements. This property was formerly named nodeProperty.
tagDomain
This schema attribute's value can be a node. This property was formerly named nodeProperty.
tagRange
This schema attribute's value can be numeric.
numericRange
This schema attribute's value can be a string.
stringRange
This schema attribute can apply to unit classes. This property was formerly named unitClassProperty.
unitClassDomain
This schema attribute's value can be a unit class.
unitClassRange
This schema attribute can apply to unit modifiers. This property was formerly named unitModifierProperty.
unitModifierDomain
This schema attribute can apply to units. This property was formerly named unitProperty.
unitDomain
This schema attribute's value can be units.
unitRange
This schema attribute can apply to value classes. This property was formerly named valueClassProperty.
valueClassDomain
This schema attribute's value can be a value class.
valueClassRange
Associates a HedSchema with some HedEntity.
This is a structural property which allows tools to place an element in its correct schema.
hasHedEntity
Associates a HedEntity with its particular HedSchema class.
This is a structural property which allows tools to place an element in its correct schema.
inHedSchema
Associates a HedUnit with its category (HedUnitClass).
This is a structural property which allows tools to place a unit in its correct grouping.
hasUnitClass
The default units to use if the placeholder has a unit class but the substituted value has no units.
defaultUnits
A HED tag that is closely related to this tag. This attribute is used by tagging tools.
relatedTag
A tag is often associated with this tag. This attribute is used by tagging tools to provide tagging suggestions
suggestedTag
The unit class this placeholder tag belongs to.
Maps a HedTag into a HedUnitClass name as a string.
unitClass
The value class this placeholder tag belongs to.
Maps a HedTag into a HedValueClass name as a string.
valueClass
The default units to use if the placeholder has a unit class but the substituted value has no units.
true
true
defaultUnits
A HED tag that is closely related to this tag. This attribute is used by tagging tools.
true
true
relatedTag
A tag that is often associated with this tag. This attribute is used by tagging tools to provide tagging suggestions.
true
true
suggestedTag
The unit class that the value of a placeholder node can belong to.
true
true
unitClass
Type of value taken on by the value of a placeholder node.
true
true
valueClass
This tag is part of the indicated tag -- as in the nose is part of the face.
true
true
isPartOf
The semantic version of this schema.
version
The name of the library schema if applicable, otherwise an empty string.
library
If true, the schema is not merged with a partner schema.
unmerged
The version of the HED schema's standard schema partner.
withStandard
A schema attribute of value classes specifying a special character that is allowed in expressing the value of a placeholder. Normally the allowed characters are listed individually. However, the word letters designates the upper and lower case alphabetic characters and the word digits designates the digits 0-9. The word blank designates the blank character.
allowedCharacter
The factor to multiply these units or unit modifiers by to convert to default units.
conversionFactor
Indicates that this element is deprecated. The value of the attribute is the latest schema version in which the element appeared in undeprecated form.
deprecatedFrom
A schema attribute indicating that users can add unlimited levels of child nodes under this tag. This tag is propagated to child nodes with the exception of the hashtag placeholders.
extensionAllowed
This element comes from the indicated library version. This attribute is added by tools when a library schema is merged into its partnered standard schema.
inLibrary
This tag has special meaning and requires special handling by tools
reserved
Indicates that this unit element is an SI unit and can be modified by multiple and submultiple names. Note that some units such as byte are designated as SI units although they are not part of the standard.
SIUnit
This SI unit modifier represents a multiple or submultiple of a base unit rather than a unit symbol.
SIUnitModifier
This SI unit modifier represents a multiple or submultiple of a unit symbol rather than a base symbol.
SIUnitSymbolModifier
This tag can only appear inside a tag group.
tagGroup
This tag (or its descendants) can only appear in a top-level tag group. A tag group can have at most one tag with this attribute.
topLevelTagGroup
Only one of this tag or its descendants can be used in the event-level HED string.
unique
This unit is a prefix unit (e.g., dollar sign in the currency units).
unitPrefix
This is an abbreviation or symbol representing a type of unit. Unit symbols represent both the singular and the plural and thus cannot be pluralized.
unitSymbol
A special character that is allowed in expressing the value of a placeholder of a specified value class. Allowed characters may be listed individual, named individually, or named as a group as specified in Section 2.2 Character sets and restrictions of the HED specification.
true
true
true
true
allowedCharacter
The factor to multiply these units or unit modifiers by to convert to default units.
true
true
true
conversionFactor
The latest schema version in which the element was not deprecated.
true
true
deprecatedFrom
Users can add unlimited levels of child nodes under this tag. This tag is propagated to child nodes except for hashtag placeholders.
true
true
extensionAllowed
The named library schema that this schema element is from. This attribute is added by tools when a library schema is merged into its partnered standard schema.
true
true
inLibrary
This tag has special meaning and requires special handling by tools.
true
true
reserved
This unit element is an SI unit and can be modified by multiple and sub-multiple names. Note that some units such as byte are designated as SI units although they are not part of the standard.
true
true
SIUnit
This SI unit modifier represents a multiple or sub-multiple of a base unit rather than a unit symbol.
true
true
SIUnitModifier
This SI unit modifier represents a multiple or sub-multiple of a unit symbol rather than a base symbol.
true
true
SIUnitSymbolModifier
This tag can only appear inside a tag group.
true
true
tagGroup
This tag (or its descendants) can only appear in a top-level tag group. There are additional tag-specific restrictions on what other tags can appear in the group with this tag.
true
true
topLevelTagGroup
Only one of this tag or its descendants can be used in the event-level HED string.
true
true
unique
This unit is a prefix unit (e.g., dollar sign in the currency units).
true
true
unitPrefix
This tag is an abbreviation or symbol representing a type of unit. Unit symbols represent both the singular and the plural and thus cannot be pluralized.
true
true
unitSymbol
Any item in the HED ontology.
Used to anchor all items in both the structural schema and the tags.
HedEntity
1
Any structural element of the HED schema including header, sections, epilogue, and prologue.
Used to anchor all items in both the structural.
HedStructure
1
Any item in a HED schema.
Used to anchor all items in both the structural schema and the tags.
HedElement
The overall structure of the HED schema by section.
HedSchema
A HED vocabulary term or node representing a HED tag.
HedTag
1
A category of units such as acceleration units.
HedUnitClass
A unit element such as seconds.
HED units have a isOfUnitType association with a HedUnitClass.
HedUnit
A unit modifier such as kilo.
HedUnitModifier
Rules for a type of value provided by users to substitute for placeholders.
HedValueClass
1
1
1
1
Contains the specification of the schema version and partnership.
HedHeader
The introductory text of a HED schema which describes is purpose and scope.
HedPrologue
The end piece text of a HED schema which describes sources and other reference material.
HedEpilogue
StandardSchema
StandardUnitClass
StandardUnit
StandardUnitModifier
StandardValueClass
8.3.0
StandardHeader
The HED standard schema is a hierarchically-organized vocabulary for annotating events and experimental structure. HED annotations consist of comma-separated tags drawn from this vocabulary. This vocabulary can be augmented by terms drawn from specialized library schema. \n\nEach term in this vocabulary has a human-readable description and may include additional attributes that give additional properties or that specify how tools should treat the tag during analysis. The meaning of these attributes is described in the Additional schema properties section.
StandardPrologue
This schema is released under the Creative Commons Attribution 4.0 International and is a product of the HED Working Group. The DOI for the latest version of the HED standard schema is 10.5281/zenodo.7876037.
StandardEpilogue
T
colon
digits
hyphen
Date-times should conform to ISO8601 date-time format YYYY-MM-DDThh:mm:ss.000000Z (year, month, day, hour (24h), minute, second, optional fractional seconds, and optional UTC time indicator. Any variation on the full form is allowed.
dateTimeClass
digits
hyphen
letters
underscore
Value class designating values that have the characteristics of node names. The allowed characters are alphanumeric, hyphen, and underscore.
nameClass
E
digits
e
hyphen
period
plus
Value must be a valid numerical value.
numericClass
colon
digits
letters
slash
Posix path specification.
posixPath
text
Values that have the characteristics of text such as in descriptions. The text characters include printable characters (32 <= ASCII< 127) excluding comma, square bracket and curly braces as well as non ASCII (ASCII codes > 127).
textClass
10.0
true
SI unit multiple representing 10e1.
deca
10.0
true
SI unit multiple representing 10e1.
da
100.0
true
SI unit multiple representing 10e2.
hecto
100.0
true
SI unit multiple representing 10e2.
h
1000.0
true
SI unit multiple representing 10e3.
kilo
1000.0
true
SI unit multiple representing 10e3.
k
10e6
true
SI unit multiple representing 10e6.
mega
10e6
true
SI unit multiple representing 10e6.
M
10e9
true
SI unit multiple representing 10e9.
giga
10e9
true
SI unit multiple representing 10e9.
G
10e12
true
SI unit multiple representing 10e12.
tera
10e12
true
SI unit multiple representing 10e12.
T
10e15
true
SI unit multiple representing 10e15.
peta
10e15
true
SI unit multiple representing 10e15.
P
10e18
true
SI unit multiple representing 10e18.
exa
10e18
true
SI unit multiple representing 10e18.
E
10e21
true
SI unit multiple representing 10e21.
zetta
10e21
true
SI unit multiple representing 10e21.
Z
10e24
true
SI unit multiple representing 10e24.
yotta
10e24
true
SI unit multiple representing 10e24.
Y
0.1
true
SI unit submultiple representing 10e-1.
deci
0.1
true
SI unit submultiple representing 10e-1.
d
0.01
true
SI unit submultiple representing 10e-2.
centi
0.01
true
SI unit submultiple representing 10e-2.
c
0.001
true
SI unit submultiple representing 10e-3.
milli
0.001
true
SI unit submultiple representing 10e-3.
m
10e-6
true
SI unit submultiple representing 10e-6.
micro
10e-6
true
SI unit submultiple representing 10e-6.
u
10e-9
true
SI unit submultiple representing 10e-9.
nano
10e-9
true
SI unit submultiple representing 10e-9.
n
10e-12
true
SI unit submultiple representing 10e-12.
pico
10e-12
true
SI unit submultiple representing 10e-12.
p
10e-15
true
SI unit submultiple representing 10e-15.
femto
10e-15
true
SI unit submultiple representing 10e-15.
f
10e-18
true
SI unit submultiple representing 10e-18.
atto
10e-18
true
SI unit submultiple representing 10e-18.
a
10e-21
true
SI unit submultiple representing 10e-21.
zepto
10e-21
true
SI unit submultiple representing 10e-21.
z
10e-24
true
SI unit submultiple representing 10e-24.
yocto
10e-24
true
SI unit submultiple representing 10e-24.
y
accelerationUnits
angleUnits
areaUnits
Units indicating the worth of something.
currencyUnits
electricPotentialUnits
frequencyUnits
intensityUnits
jerkUnits
magneticFieldUnits
memorySizeUnits
physicalLengthUnits
speedUnits
temperatureUnits
timeUnits
volumeUnits
weightUnits
caret
1.0
true
true
m-per-s^2
1.0
true
radian
1.0
true
true
rad
0.0174533
degree
caret
1.0
true
true
m^2
1.0
dollar
dollar
1.0
true
true
$
The official currency of a large subset of member countries of the European Union.
euro
An arbitrary unit of value, usually an integer indicating reward or penalty.
point
0.000001
true
true
V
0.000001
true
volt
1.0
true
hertz
1.0
true
true
Hz
1.0
true
Intensity expressed as ratio to a threshold. May be used for sound intensity.
dB
true
Units used to express light intensity.
candela
true
true
Units used to express light intensity.
cd
caret
1.0
true
m-per-s^3
10e-15
true
tesla
10e-15
true
true
T
1.0
true
byte
1.0
true
true
B
0.3048
foot
0.0254
inch
1.0
true
meter
1.0
true
metre
1.0
true
true
m
1609.34
mile
1.0
true
true
m-per-s
0.44704
true
mph
0.277778
true
kph
1.0
true
degree-Celsius
1.0
8.2.0
true
Units are not allowed to have spaces. Use degree-Celsius or oC instead.
degree Celsius
1.0
true
true
oC
1.0
true
second
1.0
true
true
s
86400
day
60
minute
3600
Should be in 24-hour format.
hour
Years do not have a constant conversion factor to seconds.
year
caret
1.0
true
true
m^3
1.0
true
true
g
1.0
true
gram
453.592
pound
453.592
lb
1.0
Added as a direct unit because it is the default unit.
uV
month
Something that happens at a given time and (typically) place. Elements of this tag subtree designate the general category in which an event falls.
Event
Something perceivable by the participant. An event meant to be an experimental stimulus should include the tag Task-property/Task-event-role/Experimental-stimulus.
Sensory-event
Any action engaged in by an agent (see the Agent subtree for agent categories). A participant response to an experiment stimulus should include the tag Agent-property/Agent-task-role/Experiment-participant.
Agent-action
An event marking the occurrence of a data feature such as an interictal spike or alpha burst that is often added post hoc to the data record.
Data-feature
An event pertaining to the physical control of the experiment during its operation.
Experiment-control
An event indicating an experimental procedure, as in performing a saliva swab during the experiment or administering a survey.
Experiment-procedure
An event specifying a change-point of the structure of experiment. This event is typically used to indicate a change in experimental conditions or tasks.
Experiment-structure
A discrete measure returned by an instrument.
Measurement-event
Someone or something that takes an active role or produces a specified effect.The role or effect may be implicit. Being alive or performing an activity such as a computation may qualify something to be an agent. An agent may also be something that simulates something else.
Agent
An agent that is an animal.
Animal-agent
An agent associated with an icon or avatar representing another agent.
Avatar-agent
Experiment control software or hardware.
Controller-agent
A person who takes an active role or produces a specified effect.
Human-agent
An agent mechanical device capable of performing a variety of often complex tasks on command or by being programmed in advance.
Robotic-agent
An agent computer program that interacts with the participant in an active role such as an AI advisor.
Software-agent
true
Do something.
Action
Action conveying knowledge of or about something.
Communicate
Communicate non-verbally using visible bodily actions, either in place of speech or together and in parallel with spoken words. Gestures include movement of the hands, face, or other parts of the body.
Communicate-gesturally
Strike the palms of against one another resoundingly, and usually repeatedly, especially to express approval.
Clap-hands
Cough slightly so as to speak more clearly, attract attention, or to express hesitancy before saying something awkward.
Clear-throat
Express disapproval, displeasure, or concentration, typically by turning down the corners of the mouth.
Frown
Make a twisted expression, typically expressing disgust, pain, or wry amusement.
Grimace
Tilt head in alternating up and down arcs along the sagittal plane. It is most commonly, but not universally, used to indicate agreement, acceptance, or acknowledgement.
Nod-head
Raise with fist clenched in triumph or affirmation.
Pump-fist
Move eyebrows upward.
Raise-eyebrows
Clench hand into a fist and shake to demonstrate anger.
Shake-fist
Turn head from side to side as a way of showing disagreement or refusal.
Shake-head
Place finger over lips and possibly uttering the syllable shhh to indicate the need to be quiet.
Shhh
Lift shoulders up towards head to indicate a lack of knowledge about a particular topic.
Shrug
Form facial features into a pleased, kind, or amused expression, typically with the corners of the mouth turned up and the front teeth exposed.
Smile
Spread hands apart to indicate ignorance.
Spread-hands
Extend the thumb upward to indicate approval.
Thumb-up
Extend the thumb downward to indicate disapproval.
Thumbs-down
Raise hand and move left and right, as a greeting or sign of departure.
Wave
Open eyes and possibly with eyebrows lifted especially to express surprise or fear.
Widen-eyes
Close and open one eye quickly, typically to indicate that something is a joke or a secret or as a signal of affection or greeting.
Wink
Communicate using music.
Communicate-musically
Make a low, steady continuous sound like that of a bee. Sing with the lips closed and without uttering speech.
Hum
Make musical sounds using an instrument.
Play-instrument
Produce musical tones by means of the voice.
Sing
Utter vocal sounds.
Vocalize
Produce a shrill clear sound by forcing breath out or air in through the puckered lips.
Whistle
Communicate using mouth or vocal cords.
Communicate-vocally
Shed tears associated with emotions, usually sadness but also joy or frustration.
Cry
Make a deep inarticulate sound in response to pain or despair.
Groan
Make the spontaneous sounds and movements of the face and body that are the instinctive expressions of lively amusement and sometimes also of contempt or derision.
Laugh
Make loud, vociferous cries or yells to express pain, excitement, or fear.
Scream
Say something very loudly.
Shout
Emit a long, deep, audible breath expressing sadness, relief, tiredness, or a similar feeling.
Sigh
Communicate using spoken language.
Speak
Speak very softly using breath without vocal cords.
Whisper
Move in a specified direction or manner. Change position or posture.
Move
Inhale or exhale during respiration.
Breathe
Expel air through pursed lips.
Blow
Suddenly and audibly expel air from the lungs through a partially closed glottis, preceded by inhalation.
Cough
Blow out or expel breath.
Exhale
Involuntarily spasm the diaphragm and respiratory organs, with a sudden closure of the glottis and a characteristic sound like that of a cough.
Hiccup
Interrupt normal breathing by ceasing to inhale or exhale.
Hold-breath
Draw in with the breath through the nose or mouth.
Inhale
Suddenly and violently expel breath through the nose and mouth.
Sneeze
Draw in air audibly through the nose to detect a smell, to stop it from running, or to express contempt.
Sniff
Move entire body.
Move-body
Move body in a bowed or curved manner.
Bend
Perform a purposefully selected sequences of human movement often with aesthetic or symbolic value. Move rhythmically to music, typically following a set sequence of steps.
Dance
Lose balance and collapse.
Fall-down
Cause a muscle to stand out by contracting or tensing it. Bend a limb or joint.
Flex
Make a quick, sharp, sudden movement.
Jerk
Move to a horizontal or resting position.
Lie-down
Return to a stable, upright body position.
Recover-balance
Tremble convulsively, sometimes as a result of fear or revulsion.
Shudder
Move from a standing to a sitting position.
Sit-down
Move from lying down to a sitting position.
Sit-up
Move from a sitting to a standing position.
Stand-up
Straighten or extend body or a part of body to its full length, typically so as to tighten muscles or in order to reach something.
Stretch
Trip or momentarily lose balance and almost fall.
Stumble
Change or cause to change direction.
Turn
Move one part of a body.
Move-body-part
Move eyes.
Move-eyes
Shut and open the eyes quickly.
Blink
Lower and keep eyelids in a closed position.
Close-eyes
Direct eyes to a specific point or target.
Fixate
Purposely prevent blinking.
Inhibit-blinks
Raise eyelids to expose pupil.
Open-eyes
Move eyes rapidly between fixation points.
Saccade
Squeeze one or both eyes partly closed in an attempt to see more clearly or as a reaction to strong light.
Squint
Look fixedly or vacantly at someone or something with eyes wide open.
Stare
Move the face or jaw.
Move-face
Seize with teeth or jaws an object or organism so as to grip or break the surface covering.
Bite
Noisily release air from the stomach through the mouth. Belch.
Burp
Repeatedly grinding, tearing, and or crushing with teeth or jaws.
Chew
Make a hollow bubbling sound like that made by water running out of a bottle.
Gurgle
Cause or allow something, especially food or drink to pass down the throat.
Swallow
Swallow quickly or in large mouthfuls, often audibly, sometimes to indicate apprehension.
Gulp
Take a deep involuntary inhalation with the mouth open often as a sign of drowsiness or boredom.
Yawn
Move head.
Move-head
Tilt head back lifting chin.
Lift-head
Move head downward so that eyes are in a lower position.
Lower-head
Rotate head horizontally to look in a different direction.
Turn-head
Move leg and/or foot.
Move-lower-extremity
Bend toes sometimes to grip.
Curl-toes
Jump on one foot.
Hop
Run at a trot to exercise.
Jog
Move off the ground or other surface through sudden muscular effort in the legs.
Jump
Strike out or flail with the foot or feet.Strike using the leg, in unison usually with an area of the knee or lower using the foot.
Kick
Move by working the pedals of a bicycle or other machine.
Pedal
Move by pressing foot.
Press-foot
Travel on foot at a fast pace.
Run
Put one leg in front of the other and shift weight onto it.
Step
Strike the ground with the heel during a step.
Heel-strike
Push with toe as part of a stride.
Toe-off
Run at a moderate pace, typically with short steps.
Trot
Move at a regular pace by lifting and setting down each foot in turn never having both feet off the ground at once.
Walk
Move body trunk.
Move-torso
Move arm, shoulder, and/or hand.
Move-upper-extremity
Let or cause to fall vertically.
Drop
Seize suddenly or quickly. Snatch or clutch.
Grab
Seize and hold firmly.
Grasp
Prevent someone or something from moving by holding them firmly.
Hold-down
Raising something to higher position.
Lift
Close hand tightly with the fingers bent against the palm.
Make-fist
Draw attention to something by extending a finger or arm.
Point
Apply pressure to something to flatten, shape, smooth or depress it. This action tag should be used to indicate key presses and mouse clicks.
Press
Apply force in order to move something away. Use Press to indicate a key press or mouse click.
Push
Stretch out your arm in order to get or touch something.
Reach
Make available or set free.
Release
Draw or pull back.
Retract
Drag claws or nails over a surface or on skin.
Scratch
Make a noise by pushing second finger hard against thumb and then releasing it suddenly so that it hits the base of the thumb.
Snap-fingers
Come into or be in contact with.
Touch
Produce an internal, conscious image through stimulating a sensory system.
Perceive
Give attention to a sound.
Hear
Direct gaze toward someone or something or in a specified direction.
See
Sense something through receptors in the skin.
Sense-by-touch
Inhale in order to ascertain an odor or scent.
Smell
Sense a flavor in the mouth and throat on contact with a substance.
Taste
Carry out or accomplish an action, task, or function.
Perform
Act as to blocked against entry or passage.
Close
Hit with force when moving.
Collide-with
Bring or come to an abrupt stop.
Halt
Change something.
Modify
Widen an aperture, door, or gap, especially one allowing access to something.
Open
Control the functioning of a machine, process, or system.
Operate
Engage in activity for enjoyment and recreation rather than a serious or practical purpose.
Play
Interpret something that is written or printed.
Read
Make do or perform again.
Repeat
Be inactive in order to regain strength, health, or energy.
Rest
Ride on an animal or in a vehicle. Ride conveys some notion that another agent has partial or total control of the motion.
Ride
Communicate or express by means of letters or symbols written or imprinted on a surface.
Write
Direct the mind toward someone or something or use the mind actively to form connected ideas.
Think
Allow access to something such as allowing a car to pass.
Allow
Focus mental experience on specific targets.
Attend-to
Tally items either silently or aloud.
Count
Refuse to give or grant something requested or desired by someone.
Deny
Discover or identify the presence or existence of something.
Detect
Recognize a distinction.
Discriminate
Convert information or an instruction into a particular form.
Encode
Escape or avoid, especially by cleverness or trickery.
Evade
Cause something, especially an emotion or situation to arise or come about.
Generate
Establish or indicate who or what someone or something is.
Identify
Form a mental image or concept of something.
Imagine
Evaluate evidence to make a decision or form a belief.
Judge
Adaptively change behavior as the result of experience.
Learn
Adaptively change behavior as the result of experience.
Memorize
Think about the activities required to achieve a desired goal.
Plan
Say or estimate that something will happen or will be a consequence of something without having exact information.
Predict
Remember information by mental effort.
Recall
Identify someone or something from having encountered them before.
Recognize
React to something such as a treatment or a stimulus.
Respond
Transfer attention from one focus to another.
Switch-attention
Follow a person, animal, or object through space or time.
Track
true
An independently existing thing (living or nonliving).
Item
An entity that is biological, that is related to living organisms.
Biological-item
A biological structure, system, fluid or other substance excluding single molecular entities.
Anatomical-item
The biological structure representing an organism.
Body
Any part of an organism.
Body-part
The upper part of the human body, or the front or upper part of the body of an animal, typically separated from the rest of the body by a neck, and containing the brain, mouth, and sense organs.
Head
Organ inside the head that is made up of nerve cells and controls the body.
Brain
Frontal-lobe
Occipital-lobe
Parietal-lobe
Temporal-lobe
A sense organ needed for the detection of sound and for establishing balance.
Ear
The anterior portion of the head extending from the forehead to the chin and ear to ear. The facial structures contain the eyes, nose and mouth, cheeks and jaws.
Face
The fleshy part of the face bounded by the eyes, nose, ear, and jawline.
Cheek
The part of the face below the lower lip and including the protruding part of the lower jaw.
Chin
The organ of sight or vision.
Eye
The arched strip of hair on the bony ridge above each eye socket.
Eyebrow
The folds of the skin that cover the eye when closed.
Eyelid
The part of the face between the eyebrows and the normal hairline.
Forehead
Fleshy fold which surrounds the opening of the mouth.
Lip
The proximal portion of the digestive tract, containing the oral cavity and bounded by the oral opening.
Mouth
A structure of special sense serving as an organ of the sense of smell and as an entrance to the respiratory tract.
Nose
The hard bone-like structures in the jaws. A collection of teeth arranged in some pattern in the mouth or other part of the body.
Teeth
The filamentous outgrowth of the epidermis.
Hair
Refers to the whole inferior limb (leg and/or foot).
Lower-extremity
A gliding joint between the distal ends of the tibia and fibula and the proximal end of the talus.
Ankle
The fleshy part at the back of the leg below the knee.
Calf
The structure found below the ankle joint required for locomotion.
Foot
The largest toe on the inner side of the foot.
Big-toe
The back of the foot below the ankle.
Heel
The part of the foot between the ball and the heel on the inner side.
Instep
The smallest toe located on the outer side of the foot.
Little-toe
The terminal digits of the foot. Used to describe collective attributes of all toes, such as bending all toes
Toes
A joint connecting the lower part of the femur with the upper part of the tibia.
Knee
Front part of the leg below the knee.
Shin
Upper part of the leg between hip and knee.
Thigh
The body excluding the head and neck and limbs.
Torso
The round fleshy parts that form the lower rear area of a human trunk.
Buttocks
8.1.0
The external organs of reproduction. Deprecated due to spelling error. Use Genitalia.
Gentalia
The lateral prominence of the pelvis from the waist to the thigh.
Hip
The rear surface of the human body from the shoulders to the hips.
Torso-back
The anterior side of the thorax from the neck to the abdomen.
Torso-chest
Internal organs of the body.
Viscera
The abdominal circumference at the navel.
Waist
Refers to the whole superior limb (shoulder, arm, elbow, wrist, hand).
Upper-extremity
A type of hinge joint located between the forearm and upper arm.
Elbow
Lower part of the arm between the elbow and wrist.
Forearm
The distal portion of the upper extremity. It consists of the carpus, metacarpus, and digits.
Hand
Any of the digits of the hand.
Finger
The second finger from the radial side of the hand, next to the thumb.
Index-finger
The fifth and smallest finger from the radial side of the hand.
Little-finger
The middle or third finger from the radial side of the hand.
Middle-finger
The fourth finger from the radial side of the hand.
Ring-finger
The thick and short hand digit which is next to the index finger in humans.
Thumb
A part of a finger at a joint where the bone is near the surface, especially where the finger joins the hand.
Knuckles
The part of the inner surface of the hand that extends from the wrist to the bases of the fingers.
Palm
Joint attaching upper arm to trunk.
Shoulder
Portion of arm between shoulder and elbow.
Upper-arm
A joint between the distal end of the radius and the proximal row of carpal bones.
Wrist
A living entity, more specifically a biological entity that consists of one or more cells and is capable of genomic replication (independently or not).
Organism
A living organism that has membranous cell walls, requires oxygen and organic foods, and is capable of voluntary movement.
Animal
The bipedal primate mammal Homo sapiens.
Human
Any living organism that typically synthesizes its food from inorganic substances and possesses cellulose cell walls.
Plant
An entity related to a systematic means of communicating by the use of sounds, symbols, or gestures.
Language-item
A mark or symbol used in writing.
Character
A unit of grammatical organization next below the sentence in rank, usually consisting of a subject and predicate.
Clause
A hieroglyphic character, symbol, or pictograph.
Glyph
An unpronounceable group of letters or speech sounds that is surrounded by white space when written, is not accepted as a word by native speakers.
Nonword
A distinct section of a piece of writing, usually dealing with a single theme.
Paragraph
Any of the minimally distinct units of sound in a specified language that distinguish one word from another.
Phoneme
A phrase is a group of words functioning as a single unit in the syntax of a sentence.
Phrase
A pronounceable group of letters or speech sounds that looks or sounds like a word but that is not accepted as such by native speakers.
Pseudoword
A set of words that is complete in itself, conveying a statement, question, exclamation, or command and typically containing an explicit or implied subject and a predicate containing a finite verb.
Sentence
A unit of pronunciation having a vowel or consonant sound, with or without surrounding consonants, forming the whole or a part of a word.
Syllable
A block of text.
Textblock
A single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically surrounded by white space when written or printed.
Word
Something perceptible by one or more of the senses, especially by vision or touch. A material thing.
Object
An object or a representation that has structure and topology in space.
Geometric-object
A planar, two-dimensional shape.
2D-shape
A shape with a pointed end indicating direction.
Arrow
The dial face of a clock. A location identifier based on clock-face-position numbering or anatomic subregion.
Clockface
A figure or mark formed by two intersecting lines crossing at their midpoints.
Cross
A horizontal stroke in writing or printing to mark a pause or break in sense or to represent omitted letters or words.
Dash
A closed plane curve resulting from the intersection of a circular cone and a plane cutting completely through it, especially a plane not parallel to the base.
Ellipse
A ring-shaped structure with every point equidistant from the center.
Circle
A parallelogram with four right angles.
Rectangle
A square is a special rectangle with four equal sides.
Square
A point is a geometric entity that is located in a zero-dimensional spatial region and whose position is defined by its coordinates in some coordinate system.
Single-point
A conventional or stylized representation of a star, typically one having five or more points.
Star
A three-sided polygon.
Triangle
A geometric three-dimensional shape.
3D-shape
A square or rectangular vessel, usually made of cardboard or plastic.
Box
A solid or semi-solid in the shape of a three dimensional square.
Cube
A shape whose base is a circle and whose sides taper up to a point.
Cone
A surface formed by circles of a given radius that are contained in a plane perpendicular to a given axis, whose centers align on the axis.
Cylinder
A closed plane curve resulting from the intersection of a circular cone and a plane cutting completely through it, especially a plane not parallel to the base.
Ellipsoid
A solid or hollow three-dimensional object bounded by a closed surface such that every point on the surface is equidistant from the center.
Sphere
A polyhedron of which one face is a polygon of any number of sides, and the other faces are triangles with a common vertex.
Pyramid
An arrangement of objects, facts, behaviors, or other things which have scientific, mathematical, geometric, statistical, or other meaning.
Pattern
A small round mark or spot.
Dots
A pattern created by lighting selected members of a fixed light emitting diode array.
LED-pattern
Something that can be taken into the body by the mouth for digestion or absorption.
Ingestible-object
Something constructed by human means.
Man-made-object
A structure that has a roof and walls and stands more or less permanently in one place.
Building
A room or a space immediately below the roof of a building.
Attic
The part of a building that is wholly or partly below ground level.
Basement
The means or place of entry.
Entrance
A roof is the covering on the uppermost part of a building which provides protection from animals and weather, notably rain, but also heat, wind and sunlight.
Roof
An area within a building enclosed by walls and floor and ceiling.
Room
A covering designed to be worn on the body.
Clothing
An object contrived for a specific purpose.
Device
A device that help an individual accomplish a task.
Assistive-device
Frames with lenses worn in front of the eye for vision correction, eye protection, or protection from UV rays.
Glasses
A device used for writing.
Writing-device
A common writing instrument used to apply ink to a surface for writing or drawing.
Pen
An implement for writing or drawing that is constructed of a narrow solid pigment core in a protective casing that prevents the core from being broken or marking the hand.
Pencil
An electronic device which take inputs and processes results from the inputs.
Computing-device
A telephone with access to a cellular radio system so it can be used over a wide area, without a physical connection to a network.
Cellphone
A computer suitable for use at an ordinary desk.
Desktop-computer
A computer that is portable and suitable for use while traveling.
Laptop-computer
A small portable computer that accepts input directly on to its screen rather than via a keyboard or mouse.
Tablet-computer
A motor is a machine designed to convert one or more forms of energy into mechanical energy.
Engine
Hardware used by a human (or other system) to communicate with a computer.
IO-device
A piece of equipment used to provide data and control signals to an information processing system such as a computer or information appliance.
Input-device
A hand-held pointing device that detects two-dimensional motion relative to a surface.
Computer-mouse
An electric switch on a computer mouse which can be pressed or clicked to select or interact with an element of a graphical user interface.
Mouse-button
A scroll wheel or mouse wheel is a wheel used for scrolling made of hard plastic with a rubbery surface usually located between the left and right mouse buttons and is positioned perpendicular to the mouse surface.
Scroll-wheel
A control device that uses a movable handle to create two-axis input for a computer device.
Joystick
A device consisting of mechanical keys that are pressed to create input to a computer.
Keyboard
A button on a keyboard usually representing letters, numbers, functions, or symbols.
Keyboard-key
Value of a keyboard key.
true
Keyboard-key-#
A device consisting of keys, usually in a block arrangement, that provides limited input to a system.
Keypad
A key on a separate section of a computer keyboard that groups together numeric keys and those for mathematical or other special functions in an arrangement like that of a calculator.
Keypad-key
Value of keypad key.
true
Keypad-key-#
A device designed to convert sound to an electrical signal.
Microphone
A switch designed to be operated by pressing a button.
Push-button
Any piece of computer hardware equipment which converts information into human understandable form.
Output-device
A device designed to produce sound.
Auditory-device
An instrument that consists of a pair of small loudspeakers, or less commonly a single speaker, held close to ears and connected to a signal source such as an audio amplifier, radio, CD player or portable media player.
Headphones
A device designed to convert electrical signals to sounds that can be heard.
Loudspeaker
An output device for presentation of information in visual or tactile form the latter used for example in tactile electronic displays for blind people.
Display-device
An electronic device designed as a display or a physical device designed to be a protective mesh work.
Computer-screen
A part of a computer screen that contains a display different from the rest of the screen. A window is a graphical control element consisting of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration.
Screen-window
An instrument that functions as a display device, worn on the head or as part of a helmet, that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD).
Head-mounted-display
A LED display is a flat panel display that uses an array of light-emitting diodes as pixels for a video display.
LED-display
A device that copies information in a signal into a persistent information bearer.
Recording-device
A device for recording electric currents in the brain using electrodes applied to the scalp, to the surface of the brain, or placed within the substance of the brain.
EEG-recorder
A device for recording digital information to a permanent media.
File-storage
A device for measuring the magnetic fields produced by electrical activity in the brain, usually conducted externally.
MEG-recorder
A device for recording the movement of objects or people.
Motion-capture
A device for recording and reproduction usually using magnetic tape for storage that can be saved and played back.
Tape-recorder
A control component that operates an electronic device by pressing the display on the screen.
Touchscreen
A human-made device that uses power to apply forces and control movement to perform an action.
Machine
A device that measures something.
Measurement-device
A device designed to indicate the time of day or to measure the time duration of an event or action.
Clock
8.2.0
A location identifier based on clock-face numbering or anatomic subregion. Replaced by Clock-face-position.
Clock-face
A mechanical device that sometimes resembles a living animal and is capable of performing a variety of often complex human tasks on command or by being programmed in advance.
Robot
A component that is not part of a device but is designed to support its assembly or operation.
Tool
A physical object, or electronic counterpart, that is characterized by containing writing which is meant to be human-readable.
Document
A volume made up of pages fastened along one edge and enclosed between protective covers.
Book
A written message addressed to a person or organization.
Letter
A brief written record.
Note
A book for notes or memoranda.
Notebook
A document consisting of questions and possibly responses, depending on whether it has been filled out.
Questionnaire
Furniture, fittings, and other decorative accessories, such as curtains and carpets, for a house or room.
Furnishing
Substances created or extracted from raw materials.
Manufactured-material
A hard, brittle, heat-resistant and corrosion-resistant material made by shaping and then firing a nonmetallic mineral, such as clay, at a high temperature.
Ceramic
A brittle transparent solid with irregular atomic structure.
Glass
A thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, rags, grasses or other vegetable sources in water.
Paper
Various high-molecular-weight thermoplastic or thermo-setting polymers that are capable of being molded, extruded, drawn, or otherwise shaped and then hardened into a form.
Plastic
An alloy made up of iron with typically a few tenths of a percent of carbon to improve its strength and fracture resistance compared to iron.
Steel
Media are audio/visual/audiovisual modes of communicating information for mass consumption.
Media
A short segment of media.
Media-clip
A short segment of audio.
Audio-clip
A short media segment containing both audio and video.
Audiovisual-clip
A short segment of video.
Video-clip
An planned process that creates images, diagrams or animations from the input data.
Visualization
A form of graphical illustration that changes with time to give a sense of motion or represent dynamic changes in the portrayal.
Animation
A large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
Art-installation
A display using a system of raised dots that can be read with the fingers by people who are blind.
Braille
Any record of an imaging event whether physical or electronic.
Image
A type of illustration, sometimes animated, typically in a non-realistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either an image or series of images intended for satire, caricature, or humor. A motion picture that relies on a sequence of illustrations for its animation.
Cartoon
A representation of an object or outlining a figure, plan, or sketch by means of lines.
Drawing
A sign (such as a word or graphic symbol) whose form suggests its meaning.
Icon
A work produced through the art of painting.
Painting
An image recorded by a camera.
Photograph
A sequence of images displayed in succession giving the illusion of continuous movement.
Movie
A visualization consisting of a line or set of lines enclosing or indicating the shape of an object in a sketch or diagram.
Outline-visualization
A display in which action is depicted using a few points of light, often generated from discrete sensors in motion capture.
Point-light-visualization
A two- or three-dimensional representative or abstract forms, especially by carving stone or wood or by casting metal or plaster.
Sculpture
A drawing showing the head of a human being or animal as a circle and all other parts as straight lines.
Stick-figure-visualization
An object whose purpose is to assist directed movement from one location to another.
Navigational-object
A trodden way. A way or track laid down for walking or made by continual treading.
Path
An open way for the passage of vehicles, persons, or animals on land.
Road
A defined path with physical dimensions through which an object or substance may traverse.
Lane
A paved strip of ground on a landing field for the landing and takeoff of aircraft.
Runway
A mobile machine which transports people or cargo.
Vehicle
A vehicle which is able to travel through air in an atmosphere.
Aircraft
A human-powered, pedal-driven, single-track vehicle, having two wheels attached to a frame, one behind the other.
Bicycle
A watercraft of any size which is able to float or plane on water.
Boat
A wheeled motor vehicle used primarily for the transportation of human passengers.
Car
A cart is a vehicle which has two wheels and is designed to transport human passengers or cargo.
Cart
A mobile machine specifically designed to deliver a high tractive effort at slow speeds, and mainly used for the purposes of hauling a trailer or machinery used in agriculture or construction.
Tractor
A connected line of railroad cars with or without a locomotive.
Train
A motor vehicle which, as its primary function, transports cargo rather than human passengers.
Truck
Something that exists in or is produced by nature, and is not artificial or man-made.
Natural-object
A solid, homogeneous, inorganic substance occurring in nature and having a definite chemical composition.
Mineral
A feature that occurs in nature. A prominent or identifiable aspect, region, or site of interest.
Natural-feature
An unbroken expanse as of ice or grassland.
Field
A rounded elevation of limited extent rising above the surrounding land with local relief of less than 300m.
Hill
A landform that extends above the surrounding terrain in a limited area.
Mountain
A natural freshwater surface stream of considerable volume and a permanent or seasonal flow, moving in a definite channel toward a sea, lake, or another river.
River
A sudden descent of water over a step or ledge in the bed of a river.
Waterfall
Mechanical vibrations transmitted by an elastic medium. Something that can be heard.
Sound
Sounds occurring in the environment. An accumulation of noise pollution that occurs outside. This noise can be caused by transport, industrial, and recreational activities.
Environmental-sound
Noise produced by a mixture of sounds from a large group of people.
Crowd-sound
Any part of a signal that is not the true or original signal but is introduced by the communication mechanism.
Signal-noise
Sound produced by continuous and regular vibrations, as opposed to noise.
Musical-sound
Sound produced by a musical instrument.
Instrument-sound
A musical note, warble, or other sound used as a particular signal on a telephone or answering machine.
Tone
Musical sound produced by vocal cords in a biological agent.
Vocalized-sound
A sound recognizable as being associated with particular animals.
Named-animal-sound
Sharp explosive cries like sounds made by certain animals, especially a dog, fox, or seal.
Barking
Wavering cries like sounds made by a sheep, goat, or calf.
Bleating
Short, sharp, high-pitched noises like sounds made by small birds or an insects.
Chirping
Loud shrill sounds characteristic of roosters.
Crowing
Low guttural sounds like those that made in the throat by a hostile dog or other animal.
Growling
Vocalizations like those made by as those cats. These sounds have diverse tones and are sometimes chattered, murmured or whispered. The purpose can be assertive.
Meowing
Deep vocal sounds like those made by a cow.
Mooing
Low continuous vibratory sound such as those made by cats. The sound expresses contentment.
Purring
Loud, deep, or harsh prolonged sounds such as those made by big cats and bears for long-distance communication and intimidation.
Roaring
Loud, harsh noises such as those made by geese.
Squawking
A sound identifiable as coming from a particular type of object.
Named-object-sound
A loud signal often loud continuous ringing to alert people to a problem or condition that requires urgent attention.
Alarm-sound
A short, single tone, that is typically high-pitched and generally made by a computer or other machine.
Beep
A persistent vibratory sound often made by a buzzer device and used to indicate something incorrect.
Buzz
The sound made by a mechanical cash register, often to designate a reward.
Click
A short ringing sound such as that made by a bell, often to indicate a correct response or the expiration of time.
Ding
A loud sound made by forcing air through a sound device that funnels air to create the sound, often used to sound an alert.
Horn-blow
The sound made by a mechanical cash register, often to designate a reward.
Ka-ching
A loud, continuous sound often varying in frequency designed to indicate an emergency.
Siren
true
Something that pertains to a thing. A characteristic of some entity. A quality or feature regarded as a characteristic or inherent part of someone or something. HED attributes are adjectives or adverbs.
Property
Something that pertains to or describes an agent.
Agent-property
The state of the agent.
Agent-state
The state of the cognitive processes or state of mind of the agent.
Agent-cognitive-state
Condition of heightened watchfulness or preparation for action.
Alert
Having lost sensation to pain or having senses dulled due to the effects of an anesthetic.
Anesthetized
Having entered a periodic, readily reversible state of reduced awareness and metabolic activity, usually accompanied by physical relaxation and brain activity.
Asleep
Concentrating and focusing mental energy on the task or surroundings.
Attentive
In a non sleeping state.
Awake
Characterized by the irreversible absence of cortical and brain stem functioning.
Brain-dead
In a state of profound unconsciousness associated with markedly depressed cerebral activity.
Comatose
Lacking in concentration because of being preoccupied.
Distracted
In a state of near-sleep, a strong desire for sleep, or sleeping for unusually long periods.
Drowsy
In a state with disturbed psychophysiological functions and responses as a result of administration or ingestion of a psychoactive substance.
Intoxicated
In a state of complete paralysis of all voluntary muscles except for the ones that control the movements of the eyes.
Locked-in
Not responding or initiating an action in response to a stimulus.
Passive
A state in which the agent is not exhibiting any physical exertion.
Resting
A state of wakefulness and conscience, but (in contrast to coma) with involuntary opening of the eyes and movements (such as teeth grinding, yawning, or thrashing of the extremities).
Vegetative
The status of the general temperament and outlook of an agent.
Agent-emotional-state
Experiencing emotions characterized by marked annoyance or hostility.
Angry
In a state reactive to stimuli leading to increased heart rate and blood pressure, sensory alertness, mobility and readiness to respond.
Aroused
Filled with wonder. Feeling grand, sublime or powerful emotions characterized by a combination of joy, fear, admiration, reverence, and/or respect.
Awed
Feeling or showing sympathy and concern for others often evoked for a person who is in distress and associated with altruistic motivation.
Compassionate
Feeling satisfaction with things as they are.
Content
Feeling revulsion or profound disapproval aroused by something unpleasant or offensive.
Disgusted
Feeling neither satisfied nor dissatisfied.
Emotionally-neutral
Understanding and sharing the feelings of another. Being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another.
Empathetic
Feeling great enthusiasm and eagerness.
Excited
Feeling apprehension that one may be in danger.
Fearful
Feeling annoyed as a result of being blocked, thwarted, disappointed or defeated.
Frustrated
Feeling sorrow in response to loss, whether physical or abstract.
Grieving
Feeling pleased and content.
Happy
Feeling threatened by a rival in a relationship with another individual, in particular an intimate partner, usually involves feelings of threat, fear, suspicion, distrust, anxiety, anger, betrayal, and rejection.
Jealous
Feeling delight or intense happiness.
Joyful
Feeling a strong positive emotion of affection and attraction.
Loving
No longer feeling pain, distress,anxiety, or reassured.
Relieved
Feeling grief or unhappiness.
Sad
Experiencing mental or emotional strain or tension.
Stressed
Having to do with the mechanical, physical, or biochemical function of an agent.
Agent-physiological-state
Having no significant health-related issues.
Healthy
Being in a state of craving or desiring food.
Hungry
Feeling refreshed and relaxed.
Rested
Feeling full.
Sated
Being in a state of ill health, bodily malfunction, or discomfort.
Sick
Feeling a need to drink.
Thirsty
Feeling in need of sleep or rest.
Tired
Pertaining to the position in which agent holds their body.
Agent-postural-state
Adopting a position where the knees are bent and the upper body is brought forward and down, sometimes to avoid detection or to defend oneself.
Crouching
Keeping eyes closed with no blinking.
Eyes-closed
Keeping eyes open with occasional blinking.
Eyes-open
Positioned where one or both knees are on the ground.
Kneeling
Ambulation on an exercise apparatus with an endless moving belt to support moving in place.
On-treadmill
Positioned in a recumbent body position whereby the person lies on its stomach and faces downward.
Prone
Using a device that supports the chin and head.
Seated-with-chin-rest
In a seated position.
Sitting
Assuming or maintaining an erect upright position.
Standing
The function or part that is ascribed to an agent in performing the task.
Agent-task-role
An agent who plays a predetermined role to create the experiment scenario.
Experiment-actor
An agent exerting control over some aspect of the experiment.
Experiment-controller
Someone who takes part in an activity related to an experiment.
Experiment-participant
Person who is the owner of the experiment and has its responsibility.
Experimenter
A genetically, environmentally, or socially determined characteristic of an agent.
Agent-trait
Length of time elapsed time since birth of the agent.
Age
true
Age-#
Amount of skill or knowledge that the agent has as pertains to the task.
Agent-experience-level
Having comprehensive and authoritative knowledge of or skill in a particular area related to the task.
Expert-level
Having a moderate amount of knowledge or skill related to the task.
Intermediate-experience-level
Being inexperienced in a field or situation related to the task.
Novice-level
Belong to a social group that has a common national or cultural tradition. Use with Label to avoid extension.
Ethnicity
Characteristics that are socially constructed, including norms, behaviors, and roles based on sex.
Gender
Individual preference for use of a hand, known as the dominant hand.
Handedness
Having no overall dominance in the use of right or left hand or foot in the performance of tasks that require one hand or foot.
Ambidextrous
Preference for using the left hand or foot for tasks requiring the use of a single hand or foot.
Left-handed
Preference for using the right hand or foot for tasks requiring the use of a single hand or foot.
Right-handed
Belonging to a group sharing physical or social qualities as defined within a specified society. Use with Label to avoid extension.
Race
Physical properties or qualities by which male is distinguished from female.
Sex
Biological sex of an individual with female sexual organs such ova.
Female
Having genitalia and/or secondary sexual characteristics of indeterminate sex.
Intersex
Biological sex of an individual with male sexual organs producing sperm.
Male
A non-specific designation of sexual traits.
Other-sex
true
Something that pertains to data or information.
Data-property
An anomalous, interfering, or distorting signal originating from a source other than the item being studied.
Data-artifact
A data artifact arising from a biological entity being measured.
Biological-artifact
Artifact from moving the jaw in a chewing motion.
Chewing-artifact
An electrical artifact from the far-field potential from pulsation of the heart, time locked to QRS complex.
ECG-artifact
Artifact from muscle activity and myogenic potentials at the measurements site. In EEG, myogenic potentials are the most common artifacts. Frontalis and temporalis muscles (e.g. clenching of jaw muscles) are common causes. Generally, the potentials generated in the muscles are of shorter duration than those generated in the brain. The frequency components are usually beyond 30-50 Hz, and the bursts are arrhythmic.
EMG-artifact
Ocular movements and blinks can result in artifacts in different types of data. In electrophysiology data, these can result transients and offsets the signal.
Eye-artifact
Artifact from eye blinking. In EEG, Fp1/Fp2 electrodes become electro-positive with eye closure because the cornea is positively charged causing a negative deflection in Fp1/Fp2. If the eye blink is unilateral, consider prosthetic eye.
Eye-blink-artifact
Eye movements can cause artifacts on recordings. The charge of the eye can especially cause artifacts in electrophysiology data.
Eye-movement-artifact
Artifact from moving eyes left-to-right and right-to-left. In EEG, there is an upward deflection in the Fp2-F8 derivation, when the eyes move to the right side. In this case F8 becomes more positive and therefore. When the eyes move to the left, F7 becomes more positive and there is an upward deflection in the Fp1-F7 derivation.
Horizontal-eye-movement-artifact
Artifact from nystagmus (a vision condition in which the eyes make repetitive, uncontrolled movements).
Nystagmus-artifact
Artifacts originating from slow, rolling eye-movements, seen during drowsiness.
Slow-eye-movement-artifact
Artifact from moving eyes up and down. In EEG, this causes positive potentials (50-100 micro V) with bi-frontal distribution, maximum at Fp1 and Fp2, when the eyeball rotates upward. The downward rotation of the eyeball is associated with the negative deflection. The time course of the deflections is similar to the time course of the eyeball movement.
Vertical-eye-movement-artifact
Artifact in the measured data generated by motion of the subject.
Movement-artifact
A mechanical artifact from a pulsating blood vessel near a measurement site, cardio-ballistic artifact.
Pulse-artifact
Artifact from breathing.
Respiration-artifact
Quasi-rhythmical artifacts in recordings most commonly seen in infants. Typically caused by a caregiver rocking or patting the infant.
Rocking-patting-artifact
Artifact from sucking, typically seen in very young cases.
Sucking-artifact
Artifact from sweating. In EEG, this is a low amplitude undulating waveform that is usually greater than 2 seconds and may appear to be an unstable baseline.
Sweat-artifact
Artifact from tongue movement (Glossokinetic). The tongue functions as a dipole, with the tip negative with respect to the base. In EEG, the artifact produced by the tongue has a broad potential field that drops from frontal to occipital areas, although it is less steep than that produced by eye movement artifacts. The amplitude of the potentials is greater inferiorly than in parasagittal regions; the frequency is variable but usually in the delta range. Chewing and sucking can produce similar artifacts.
Tongue-movement-artifact
A data artifact arising from a non-biological source.
Nonbiological-artifact
Artifact stemming from mechanical ventilation. These can occur at the same rate as the ventilator, but also have other patterns.
Artificial-ventilation-artifact
Artifacts seen in recordings during continuous renal replacement therapy (dialysis).
Dialysis-artifact
Artifact from electrode movement.
Electrode-movement-artifact
Brief artifact with a steep rise and slow fall of an electrophysiological signal, most often caused by a loose electrode.
Electrode-pops-artifact
Artifacts induced by nearby equipment. In EEG, these are usually of high frequency.
Induction-artifact
Power line noise at 50 Hz or 60 Hz.
Line-noise-artifact
true
Line-noise-artifact-#
Artifact from salt-bridge between EEG electrodes.
Salt-bridge-artifact
An indicator placed to mark something.
Data-marker
An indicator place to indicate a gap in the data.
Data-break-marker
An indicator placed at a particular time in the data.
Temporal-marker
true
true
Marks an intermediate point in an ongoing event of temporal extent.
Inset
true
true
Marks the end of an event of temporal extent.
Offset
true
true
Marks the start of an ongoing event of temporal extent.
Onset
Indicates the temporary interruption of the operation of a process and subsequently a wait for a signal to continue.
Pause
A cancellation or cessation that automatically occurs when a predefined interval of time has passed without a certain event occurring.
Time-out
A synchronization signal whose purpose is to help synchronize different signals or processes. Often used to indicate a marker inserted into the recorded data to allow post hoc synchronization of concurrently recorded data streams.
Time-sync
Smallest change in a quality being measured by an sensor that causes a perceptible change.
Data-resolution
Resolution of a printer, usually expressed as the number of dots-per-inch for a printer.
Printer-resolution
true
Printer-resolution-#
Resolution of a screen, usually expressed as the of pixels in a dimension for a digital display device.
Screen-resolution
true
Screen-resolution-#
Resolution of measurements by a sensing device.
Sensory-resolution
true
Sensory-resolution-#
Linear spacing of a spatial measurement.
Spatial-resolution
true
Spatial-resolution-#
Measures the ability of a sensor to resolve features in the electromagnetic spectrum.
Spectral-resolution
true
Spectral-resolution-#
Measures the ability of a sensor to resolve features in time.
Temporal-resolution
true
Temporal-resolution-#
The type of place, person, or thing from which the data comes or can be obtained.
Data-source-type
A feature computed from the data by a tool. This tag should be grouped with a label of the form Toolname_propertyName.
Computed-feature
A computed extrapolation of known data.
Computed-prediction
An explanatory or critical comment or other in-context information provided by an authority.
Expert-annotation
Information obtained from a device that is used to measure material properties or make other observations.
Instrument-measurement
Active acquisition of information from a primary source. Should be grouped with a label of the form AgentID_featureName.
Observation
Designation of the type of a data item.
Data-value
Indicates that something can take on a limited and usually fixed number of possible values.
Categorical-value
Categorical values that fall into discrete classes such as true or false. The grouping is absolute in the sense that it is the same for all participants.
Categorical-class-value
To a complete degree or to the full or entire extent.
All
Free from error. Especially conforming to fact or truth.
Correct
Stated clearly and in detail, leaving no room for confusion or doubt.
Explicit
Not in accordance with facts, reality or definitive criteria.
False
Implied though not plainly expressed.
Implicit
Not allowed or not conforming to the correct format or specifications.
Invalid
No person or thing, nobody, not any.
None
At least a small amount or number of, but not a large amount of, or often.
Some
Conforming to facts, reality or definitive criteria.
True
The information has not been provided.
Unknown
Allowable, usable, or acceptable.
Valid
Inaccurate or not correct.
Wrong
Categorical values that are based on the judgment or perception of the participant such familiar and famous.
Categorical-judgment-value
Deviating in any way from the state, position, structure, condition, behavior, or rule which is considered a norm.
Abnormal
Lacking symmetry or having parts that fail to correspond to one another in shape, size, or arrangement.
Asymmetrical
A sound that can be perceived by the participant.
Audible
Hard, involved or complicated, elaborate, having many parts.
Complex
Concordance of multiple evidence lines. In agreement or harmony.
Congruent
Keeping something within particular limits or bounds.
Constrained
Not neatly arranged. Confused and untidy. A structural quality in which the parts of an object are non-rigid.
Disordered
Recognized, familiar, or within the scope of knowledge.
Familiar
A person who has a high degree of recognition by the general population for his or her success or accomplishments. A famous person.
Famous
A sound below the threshold of perception of the participant.
Inaudible
Not in agreement or harmony.
Incongruent
An action that is not made by choice. In the body, involuntary actions (such as blushing) occur automatically, and cannot be controlled by choice.
Involuntary
Information exists but is not provided or is partially obscured due to security,privacy, or other concerns.
Masked
Being approximately average or within certain limits. Conforming with or constituting a norm or standard or level or type or social norm.
Normal
Conforming to a logical or comprehensible arrangement of separate elements.
Ordered
Easily understood or presenting no difficulties.
Simple
Made up of exactly similar parts facing each other or around an axis. Showing aspects of symmetry.
Symmetrical
Moving without restriction.
Unconstrained
Not having knowledge or experience of.
Unfamiliar
Information is revealed.
Unmasked
Using free will or design; not forced or compelled; controlled by individual volition.
Voluntary
Categorical values based on dividing a continuous variable into levels such as high and low.
Categorical-level-value
Having an absence of heat.
Cold
Extending relatively far inward or downward.
Deep
Having a greater than normal degree, intensity, or amount.
High
Having an excess of heat.
Hot
Having a great extent such as in physical dimensions, period of time, amplitude or frequency.
Large
Situated at a sensory threshold that is barely perceptible or capable of eliciting a response.
Liminal
Having a perceived high intensity of sound.
Loud
Less than normal in degree, intensity or amount.
Low
Mid-way between small and large in number, quantity, magnitude or extent.
Medium
Involving disadvantage or harm.
Negative
Involving advantage or good.
Positive
Characterizing a perceived low intensity of sound.
Quiet
Having a surface with perceptible bumps, ridges, or irregularities.
Rough
Having a depth which is relatively low.
Shallow
Having a small extent such as in physical dimensions, period of time, amplitude or frequency.
Small
Having a surface free from bumps, ridges, or irregularities.
Smooth
Situated below a sensory threshold that is imperceptible or not capable of eliciting a response.
Subliminal
Situated above a sensory threshold that is perceptible or capable of eliciting a response.
Supraliminal
Wide in width, extent or cross-section.
Thick
Narrow in width, extent or cross-section.
Thin
Value indicating the location of something, primarily as an identifier rather than an expression of where the item is relative to something else.
Categorical-location-value
Relating to an item on the front of an agent body (from the point of view of the agent) or on the front of an object from the point of view of an agent. This pertains to the identity of an agent or a thing.
Anterior
Identifying the portion of an object away from the midline, particularly applied to the (anterior-posterior, superior-inferior) surface of a brain.
Lateral
Relating to an item on the left side of an agent body (from the point of view of the agent) or the left side of an object from the point of view of an agent. This pertains to the identity of an agent or a thing, for example (Left, Hand) as an identifier for the left hand. HED spatial relations should be used for relative positions such as (Hand, (Left-side-of, Keyboard)), which denotes the hand placed on the left side of the keyboard, which could be either the identified left hand or right hand.
Left
Identifying the portion of an object towards the center, particularly applied to the (anterior-posterior, superior-inferior) surface of a brain.
Medial
Relating to an item on the back of an agent body (from the point of view of the agent) or on the back of an object from the point of view of an agent. This pertains to the identity of an agent or a thing.
Posterior
Relating to an item on the right side of an agent body (from the point of view of the agent) or the right side of an object from the point of view of an agent. This pertains to the identity of an agent or a thing, for example (Right, Hand) as an identifier for the right hand. HED spatial relations should be used for relative positions such as (Hand, (Right-side-of, Keyboard)), which denotes the hand placed on the right side of the keyboard, which could be either the identified left hand or right hand.
Right
Value indicating the orientation or direction of something.
Categorical-orientation-value
Directed behind or to the rear.
Backward
Moving or leading toward a lower place or level.
Downward
At or near or directed toward the front.
Forward
Oriented parallel to or in the plane of the horizon.
Horizontally-oriented
Going toward or facing the left.
Leftward
Slanting or inclined in direction, course, or position that is neither parallel nor perpendicular nor right-angular.
Oblique
Going toward or situated on the right.
Rightward
Positioned offset around an axis or center.
Rotated
Moving, pointing, or leading to a higher place, point, or level.
Upward
Oriented perpendicular to the plane of the horizon.
Vertically-oriented
The value of some physical property of something.
Physical-value
A measure of hot or cold based on the average kinetic energy of the atoms or molecules in the system.
Temperature
true
Temperature-#
The relative mass or the quantity of matter contained by something.
Weight
true
Weight-#
Something capable of being estimated or expressed with numeric values.
Quantitative-value
A numerical value between 0 and 1.
Fraction
true
Fraction-#
The integer count of something which is usually grouped with the entity it is counting. (Item-count/3, A) indicates that 3 of A have occurred up to this point.
Item-count
true
Item-count-#
The index of an item in a collection, sequence or other structure. (A (Item-index/3, B)) means that A is item number 3 in B.
Item-index
true
Item-index-#
An integer indicating how many items or entities have passed since the last one of these. An item interval of 0 indicates the current item.
Item-interval
true
Item-interval-#
A fraction or ratio with 100 understood as the denominator.
Percentage
true
Percentage-#
A quotient of quantities of the same kind for different components within the same system.
Ratio
true
Ratio-#
A property relating to space and/or time.
Spatiotemporal-value
The amount of change accumulated per unit time.
Rate-of-change
Magnitude of the rate of change in either speed or direction. The direction of change should be given separately.
Acceleration
true
Acceleration-#
Frequency is the number of occurrences of a repeating event per unit time.
Frequency
true
Frequency-#
Magnitude of the rate at which the acceleration of an object changes with respect to time. The direction of change should be given separately.
Jerk-rate
true
Jerk-rate-#
The frequency with which the image on a computer monitor or similar electronic display screen is refreshed, usually expressed in hertz.
Refresh-rate
true
Refresh-rate-#
The number of digital samples taken or recorded per unit of time.
Sampling-rate
true
Sampling-rate-#
A scalar measure of the rate of movement of the object expressed either as the distance traveled divided by the time taken (average speed) or the rate of change of position with respect to time at a particular point (instantaneous speed). The direction of change should be given separately.
Speed
true
Speed-#
The number of items per unit of time.
Temporal-rate
true
Temporal-rate-#
Value of an item involving space.
Spatial-value
The amount of inclination of one line to another or the plane of one object to another.
Angle
true
Angle-#
A measure of the space separating two objects or points.
Distance
true
Distance-#
A reference to the alignment of an object, a particular situation or view of a situation, or the location of an object. Coordinates with respect a specified frame of reference or the default Screen-frame if no frame is given.
Position
The position along the x-axis of the frame of reference.
X-position
true
X-position-#
The position along the y-axis of the frame of reference.
Y-position
true
Y-position-#
The position along the z-axis of the frame of reference.
Z-position
true
Z-position-#
The physical magnitude of something.
Size
The extent of a 2-dimensional surface enclosed within a boundary.
Area
true
Area-#
The distance from the surface of something especially from the perspective of looking from the front.
Depth
true
Depth-#
The vertical measurement or distance from the base to the top of an object.
Height
true
Height-#
The linear extent in space from one end of something to the other end, or the extent of something from beginning to end.
Length
true
Length-#
The minimum length of paths enclosing a 2D shape.
Perimeter
true
Perimeter-#
The distance of the line from the center of a circle or a sphere to its perimeter or outer surface, respectively.
Radius
true
Radius-#
The amount of three dimensional space occupied by an object or the capacity of a space or container.
Volume
true
Volume-#
The extent or measurement of something from side to side.
Width
true
Width-#
A characteristic of or relating to time or limited by time.
Temporal-value
true
true
The time at which an event start time is delayed from the current onset time. This tag defines the start time of an event of temporal extent and may be used with the Duration tag.
true
Delay
true
Delay-#
true
true
The period of time during which an event occurs. This tag defines the end time of an event of temporal extent and may be used with the Delay tag.
true
Duration
true
Duration-#
The period of time separating two instances, events, or occurrences.
Time-interval
true
Time-interval-#
A value with units of time. Usually grouped with tags identifying what the value represents.
Time-value
true
Time-value-#
true
A value based on or employing the principles of statistics.
Statistical-value
The largest possible quantity or degree.
Data-maximum
true
Data-maximum-#
The sum of a set of values divided by the number of values in the set.
Data-mean
true
Data-mean-#
The value which has an equal number of values greater and less than it.
Data-median
true
Data-median-#
The smallest possible quantity.
Data-minimum
true
Data-minimum-#
A measure of the expectation of the occurrence of a particular event.
Probability
true
Probability-#
A measure of the range of values in a set of numbers. Standard deviation is a statistic used as a measure of the dispersion or variation in a distribution, equal to the square root of the arithmetic mean of the squares of the deviations from the arithmetic mean.
Standard-deviation
true
Standard-deviation-#
A measure of closeness to true value expressed as a number between 0 and 1.
Statistical-accuracy
true
Statistical-accuracy-#
A quantitative representation of the degree of accuracy necessary for or associated with a particular action.
Statistical-precision
true
Statistical-precision-#
Sensitivity is a measurement datum qualifying a binary classification test and is computed by subtracting the false negative rate to the integral numeral 1.
Statistical-recall
true
Statistical-recall-#
A measure of the inherent variability of repeated observation measurements of a quantity including quantities evaluated by statistical methods and by other means.
Statistical-uncertainty
true
Statistical-uncertainty-#
An attribute describing how something changes or varies.
Data-variability-attribute
Marked by sudden change.
Abrupt
Continually recurring or continuing without interruption. Not changing in time or space.
Constant
Uninterrupted in time, sequence, substance, or extent.
Continuous
Becoming smaller or fewer in size, amount, intensity, or degree.
Decreasing
No randomness is involved in the development of the future states of the element.
Deterministic
Having a gap in time, sequence, substance, or extent.
Discontinuous
Constituting a separate entities or parts.
Discrete
Something that has been calculated or measured approximately.
Estimated-value
A value that is viewed to the true value according to some standard.
Exact-value
Moving irregularly or unsteadily or burning or shining fitfully or with a fluctuating light.
Flickering
Having extremely irregular curves or shapes for which any suitably chosen part is similar in shape to a given larger or smaller part when magnified or reduced to the same size.
Fractal
Becoming greater in size, amount, or degree.
Increasing
Governed by or depending on chance. Lacking any definite plan or order or purpose.
Random
A recurring action that is often non-purposeful.
Repetitive
Uses a random probability distribution or pattern that may be analyzed statistically but may not be predicted precisely to determine future states.
Stochastic
Differing in size, amount, degree, or nature.
Varying
Relating to or arising from the surroundings of an agent.
Environmental-property
Using technology that enhances real-world experiences with computer-derived digital overlays to change some aspects of perception of the natural environment. The digital content is shown to the user through a smart device or glasses and responds to changes in the environment.
Augmented-reality
Located inside a building or enclosure.
Indoors
A mechanism that creates the feelings of being in a real motion environment.
Motion-platform
Any area outside a building or shelter.
Outdoors
Located in a place that exists in real space and time under realistic conditions.
Real-world
Of or pertaining to the country as opposed to the city.
Rural
Characterization of the physical features of a tract of land.
Terrain
Tracts of land characterized by a mixture of physical features.
Composite-terrain
Tracts of land characterized by a soil surface and lack of vegetation.
Dirt-terrain
Tracts of land covered by grass.
Grassy-terrain
Tracts of land covered by a surface consisting a loose aggregation of small water-worn or pounded stones.
Gravel-terrain
Tracts of land covered by leaves and composited organic material.
Leaf-covered-terrain
Tracts of land covered by a liquid or semi-liquid mixture of water and some combination of soil, silt, and clay.
Muddy-terrain
Tracts of land covered with concrete, asphalt, stones, or bricks.
Paved-terrain
Tracts of land consisting or full of rock or rocks.
Rocky-terrain
Tracts of land arranged in a sloping or inclined position.
Sloped-terrain
Tracts of land that are not level, smooth, or regular.
Uneven-terrain
Relating to, located in, or characteristic of a city or densely populated area.
Urban
Using technology that creates immersive, computer-generated experiences that a person can interact with and navigate through. The digital content is generally delivered to the user through some type of headset and responds to changes in head position or through interaction with other types of sensors. Existing in a virtual setting such as a simulation or game environment.
Virtual-world
true
Something that pertains to a task.
Informational-property
An explanation of what the tag group it is in means. If the description is at the top-level of an event string, the description applies to the event.
Description
true
Description-#
An alphanumeric name that identifies either a unique object or a unique class of objects. Here the object or class may be an idea, physical countable object (or class), or physical uncountable substance (or class).
ID
true
ID-#
A string of 20 or fewer characters identifying something. Labels usually refer to general classes of things while IDs refer to specific instances. A term that is associated with some entity. A brief description given for purposes of identification. An identifying or descriptive marker that is attached to an object.
Label
true
Label-#
Data about data. Information that describes another set of data.
Metadata
The date on which the creation of this item began.
Creation-date
true
Creation-date-#
A brief written record about the experiment.
Experimental-note
true
Experimental-note-#
Official name of a HED library.
Library-name
true
Library-name-#
Identifier (usually unique) from another metadata source.
Metadata-identifier
The Cognitive Atlas ID number of something.
CogAtlas
true
CogAtlas-#
The CogPO ID number of something.
CogPo
true
CogPo-#
Digital object identifier for an object.
DOI
true
DOI-#
The identifier of a term in some Open Biology Ontology (OBO) ontology.
OBO-identifier
true
OBO-identifier-#
A binomial species name from the NCBI Taxonomy, for example, homo sapiens, mus musculus, or rattus norvegicus.
Species-identifier
true
Species-identifier-#
A sequence of characters used to identify, name, or characterize a trial or study subject.
Subject-identifier
true
Subject-identifier-#
A unique universal identifier.
UUID
true
UUID-#
An alphanumeric character string that identifies a form or variant of a type or original.
Version-identifier
Usually is a semantic version.
true
Version-identifier-#
The date on which the item was modified (usually the last-modified data unless a complete record of dated modifications is kept.
Modified-date
true
Modified-date-#
The specification of a node (file or directory) in a hierarchical file system, usually specified by listing the nodes top-down.
Pathname
true
Pathname-#
A valid URL.
URL
true
URL-#
Something user-defined for this experiment.
Parameter
The name of the parameter.
Parameter-label
true
Parameter-label-#
The value of the parameter.
Parameter-value
true
Parameter-value-#
Relating to an organization or the action of organizing something.
Organizational-property
true
A tag designating a grouping of items such as in a set or list.
Collection
Name of the collection.
true
Collection-#
true
An aspect of the experiment or task that is to be varied during the experiment. Task-conditions are sometimes called independent variables or contrasts.
Condition-variable
Name of the condition variable.
true
Condition-variable-#
true
An aspect of the experiment that is fixed throughout the study and usually is explicitly controlled.
Control-variable
Name of the control variable.
true
Control-variable-#
true
A HED-specific utility tag used with a defined name to represent the tags associated with that definition.
true
Def
Name of the definition.
true
Def-#
true
true
A HED specific utility tag that is grouped with an expanded definition. The child value of the Def-expand is the name of the expanded definition.
true
Def-expand
true
Def-expand-#
true
true
A HED-specific utility tag whose child value is the name of the concept and the tag group associated with the tag is an English language explanation of a concept.
true
Definition
Name of the definition.
true
Definition-#
true
true
true
A special HED tag inserted as part of a top-level tag group to contain information about the interrelated conditions under which the event occurs. The event context includes information about other events that are ongoing when this event happens.
Event-context
true
A special HED tag indicating that this event is a member of an ordered succession of events.
Event-stream
Name of the event stream.
true
Event-stream-#
true
A tag used to indicate a part of the experiment between trials usually where nothing is happening.
Experimental-intertrial
Optional label for the intertrial block.
true
Experimental-intertrial-#
true
Designates a run or execution of an activity, for example, one execution of a script. A tag used to indicate a particular organizational part in the experimental design often containing a stimulus-response pair or stimulus-response-feedback triad.
Experimental-trial
Optional label for the trial (often a numerical string).
true
Experimental-trial-#
true
An aspect of the experiment or task that is measured as task conditions are varied during the experiment. Experiment indicators are sometimes called dependent variables.
Indicator-variable
Name of the indicator variable.
true
Indicator-variable-#
true
A tag designating the data recording. Recording tags are usually have temporal scope which is the entire recording.
Recording
Optional label for the recording.
true
Recording-#
true
An assigned piece of work, usually with a time allotment. A tag used to indicate a linkage the structured activities performed as part of the experiment.
Task
Optional label for the task block.
true
Task-#
true
A tag used to indicate a contiguous time block in the experiment during which something is fixed or noted.
Time-block
Optional label for the task block.
true
Time-block-#
Relating to sensation or the physical senses.
Sensory-property
A sensory characteristic associated with another entity.
Sensory-attribute
Pertaining to the sense of hearing.
Auditory-attribute
Perceived intensity of a sound.
Loudness
true
Loudness-#
A perceptual property that allows the user to order sounds on a frequency scale.
Pitch
true
Pitch-#
Description of how a sound changes over time.
Sound-envelope
The time taken for initial run-up of level from nil to peak usually beginning when the key on a musical instrument is pressed.
Sound-envelope-attack
true
Sound-envelope-attack-#
The time taken for the subsequent run down from the attack level to the designated sustain level.
Sound-envelope-decay
true
Sound-envelope-decay-#
The time taken for the level to decay from the sustain level to zero after the key is released.
Sound-envelope-release
true
Sound-envelope-release-#
The time taken for the main sequence of the sound duration, until the key is released.
Sound-envelope-sustain
true
Sound-envelope-sustain-#
The sound pressure level (SPL) usually the ratio to a reference signal estimated as the lower bound of hearing.
Sound-volume
true
Sound-volume-#
The perceived sound quality of a singing voice or musical instrument.
Timbre
true
Timbre-#
Pertaining to the sense of taste.
Gustatory-attribute
Having a sharp, pungent taste.
Bitter
Tasting of or like salt.
Salty
Belonging to a taste that is salty or spicy rather than sweet.
Savory
Having a sharp, acidic taste.
Sour
Having or resembling the taste of sugar.
Sweet
Having a smell.
Olfactory-attribute
Pertaining to the feelings in the body or of the nervous system.
Somatic-attribute
The sensation of discomfort, distress, or agony, resulting from the stimulation of specialized nerve endings.
Pain
The negative mental, emotional, and physical reactions that occur when environmental stressors are perceived as exceeding the adaptive capacities of the individual.
Stress
Pertaining to the sense of touch.
Tactile-attribute
Having a feeling of heaviness.
Tactile-pressure
Having a feeling of hotness or coldness.
Tactile-temperature
Having a feeling of roughness.
Tactile-texture
Having a feeling of mechanical oscillation.
Tactile-vibration
Pertaining to the sense of balance or body position.
Vestibular-attribute
Pertaining to the sense of sight.
Visual-attribute
The appearance of objects (or light sources) described in terms of perception of their hue and lightness (or brightness) and saturation.
Color
One of 140 colors supported by all browsers. For more details such as the color RGB or HEX values,check:https://www.w3schools.com/colors/colors_groups.asp.
CSS-color
CSS color group.
Blue-color
CSS-color 0x0000FF.
Blue
CSS-color 0x5F9EA0.
CadetBlue
CSS-color 0x6495ED.
CornflowerBlue
CSS-color 0x00008B.
DarkBlue
CSS-color 0x00BFFF.
DeepSkyBlue
CSS-color 0x1E90FF.
DodgerBlue
CSS-color 0xADD8E6.
LightBlue
CSS-color 0x87CEFA.
LightSkyBlue
CSS-color 0xB0C4DE.
LightSteelBlue
CSS-color 0x0000CD.
MediumBlue
CSS-color 0x191970.
MidnightBlue
CSS-color 0x000080.
Navy
CSS-color 0xB0E0E6.
PowderBlue
CSS-color 0x4169E1.
RoyalBlue
CSS-color 0x87CEEB.
SkyBlue
CSS-color 0x4682B4.
SteelBlue
CSS color group.
Brown-color
CSS-color 0xFFE4C4.
Bisque
CSS-color 0xFFEBCD.
BlanchedAlmond
CSS-color 0xA52A2A.
Brown
CSS-color 0xDEB887.
BurlyWood
CSS-color 0xD2691E.
Chocolate
CSS-color 0xFFF8DC.
Cornsilk
CSS-color 0xB8860B.
DarkGoldenRod
CSS-color 0xDAA520.
GoldenRod
CSS-color 0x800000.
Maroon
CSS-color 0xFFDEAD.
NavajoWhite
CSS-color 0x808000.
Olive
CSS-color 0xCD853F.
Peru
CSS-color 0xBC8F8F.
RosyBrown
CSS-color 0x8B4513.
SaddleBrown
CSS-color 0xF4A460.
SandyBrown
CSS-color 0xA0522D.
Sienna
CSS-color 0xD2B48C.
Tan
CSS-color 0xF5DEB3.
Wheat
CSS color group.
Cyan-color
CSS-color 0x00FFFF.
Aqua
CSS-color 0x7FFFD4.
Aquamarine
CSS-color 0x00FFFF.
Cyan
CSS-color 0x00CED1.
DarkTurquoise
CSS-color 0xE0FFFF.
LightCyan
CSS-color 0x48D1CC.
MediumTurquoise
CSS-color 0xAFEEEE.
PaleTurquoise
CSS-color 0x40E0D0.
Turquoise
CSS color group.
Gray-color
CSS-color 0x000000.
Black
CSS-color 0xA9A9A9.
DarkGray
CSS-color 0x2F4F4F.
DarkSlateGray
CSS-color 0x696969.
DimGray
CSS-color 0xDCDCDC.
Gainsboro
CSS-color 0x808080.
Gray
CSS-color 0xD3D3D3.
LightGray
CSS-color 0x778899.
LightSlateGray
CSS-color 0xC0C0C0.
Silver
CSS-color 0x708090.
SlateGray
CSS color group.
Green-color
CSS-color 0x7FFF00.
Chartreuse
CSS-color 0x008B8B.
DarkCyan
CSS-color 0x006400.
DarkGreen
CSS-color 0x556B2F.
DarkOliveGreen
CSS-color 0x8FBC8F.
DarkSeaGreen
CSS-color 0x228B22.
ForestGreen
CSS-color 0x008000.
Green
CSS-color 0xADFF2F.
GreenYellow
CSS-color 0x7CFC00.
LawnGreen
CSS-color 0x90EE90.
LightGreen
CSS-color 0x20B2AA.
LightSeaGreen
CSS-color 0x00FF00.
Lime
CSS-color 0x32CD32.
LimeGreen
CSS-color 0x66CDAA.
MediumAquaMarine
CSS-color 0x3CB371.
MediumSeaGreen
CSS-color 0x00FA9A.
MediumSpringGreen
CSS-color 0x6B8E23.
OliveDrab
CSS-color 0x98FB98.
PaleGreen
CSS-color 0x2E8B57.
SeaGreen
CSS-color 0x00FF7F.
SpringGreen
CSS-color 0x008080.
Teal
CSS-color 0x9ACD32.
YellowGreen
CSS color group.
Orange-color
CSS-color 0xFF7F50.
Coral
CSS-color 0xFF8C00.
DarkOrange
CSS-color 0xFFA500.
Orange
CSS-color 0xFF4500.
OrangeRed
CSS-color 0xFF6347.
Tomato
CSS color group.
Pink-color
CSS-color 0xFF1493.
DeepPink
CSS-color 0xFF69B4.
HotPink
CSS-color 0xFFB6C1.
LightPink
CSS-color 0xC71585.
MediumVioletRed
CSS-color 0xDB7093.
PaleVioletRed
CSS-color 0xFFC0CB.
Pink
CSS color group.
Purple-color
CSS-color 0x8A2BE2.
BlueViolet
CSS-color 0x8B008B.
DarkMagenta
CSS-color 0x9932CC.
DarkOrchid
CSS-color 0x483D8B.
DarkSlateBlue
CSS-color 0x9400D3.
DarkViolet
CSS-color 0xFF00FF.
Fuchsia
CSS-color 0x4B0082.
Indigo
CSS-color 0xE6E6FA.
Lavender
CSS-color 0xFF00FF.
Magenta
CSS-color 0xBA55D3.
MediumOrchid
CSS-color 0x9370DB.
MediumPurple
CSS-color 0x7B68EE.
MediumSlateBlue
CSS-color 0xDA70D6.
Orchid
CSS-color 0xDDA0DD.
Plum
CSS-color 0x800080.
Purple
CSS-color 0x663399.
RebeccaPurple
CSS-color 0x6A5ACD.
SlateBlue
CSS-color 0xD8BFD8.
Thistle
CSS-color 0xEE82EE.
Violet
CSS color group.
Red-color
CSS-color 0xDC143C.
Crimson
CSS-color 0x8B0000.
DarkRed
CSS-color 0xE9967A.
DarkSalmon
CSS-color 0xB22222.
FireBrick
CSS-color 0xCD5C5C.
IndianRed
CSS-color 0xF08080.
LightCoral
CSS-color 0xFFA07A.
LightSalmon
CSS-color 0xFF0000.
Red
CSS-color 0xFA8072.
Salmon
CSS color group.
White-color
CSS-color 0xF0F8FF.
AliceBlue
CSS-color 0xFAEBD7.
AntiqueWhite
CSS-color 0xF0FFFF.
Azure
CSS-color 0xF5F5DC.
Beige
CSS-color 0xFFFAF0.
FloralWhite
CSS-color 0xF8F8FF.
GhostWhite
CSS-color 0xF0FFF0.
HoneyDew
CSS-color 0xFFFFF0.
Ivory
CSS-color 0xFFF0F5.
LavenderBlush
CSS-color 0xFAF0E6.
Linen
CSS-color 0xF5FFFA.
MintCream
CSS-color 0xFFE4E1.
MistyRose
CSS-color 0xFDF5E6.
OldLace
CSS-color 0xFFF5EE.
SeaShell
CSS-color 0xFFFAFA.
Snow
CSS-color 0xFFFFFF.
White
CSS-color 0xF5F5F5.
WhiteSmoke
CSS color group.
Yellow-color
CSS-color 0xBDB76B.
DarkKhaki
CSS-color 0xFFD700.
Gold
CSS-color 0xF0E68C.
Khaki
CSS-color 0xFFFACD.
LemonChiffon
CSS-color 0xFAFAD2.
LightGoldenRodYellow
CSS-color 0xFFFFE0.
LightYellow
CSS-color 0xFFE4B5.
Moccasin
CSS-color 0xEEE8AA.
PaleGoldenRod
CSS-color 0xFFEFD5.
PapayaWhip
CSS-color 0xFFDAB9.
PeachPuff
CSS-color 0xFFFF00.
Yellow
A slight degree of difference between colors, especially with regard to how light or dark it is or as distinguished from one nearly like it.
Color-shade
A color tone not reflecting much light.
Dark-shade
A color tone reflecting more light.
Light-shade
Using a color map composed of shades of gray, varying from black at the weakest intensity to white at the strongest.
Grayscale
White intensity between 0 and 1.
true
Grayscale-#
A color representation that models how colors appear under light.
HSV-color
An attribute of a visual sensation according to which an area appears to emit more or less light.
HSV-value
true
HSV-value-#
Attribute of a visual sensation according to which an area appears to be similar to one of the perceived colors.
Hue
Angular value between 0 and 360.
true
Hue-#
Colorfulness of a stimulus relative to its own brightness.
Saturation
B value of RGB between 0 and 1.
true
Saturation-#
A color from the RGB schema.
RGB-color
The blue component.
RGB-blue
B value of RGB between 0 and 1.
true
RGB-blue-#
The green component.
RGB-green
G value of RGB between 0 and 1.
true
RGB-green-#
The red component.
RGB-red
R value of RGB between 0 and 1.
true
RGB-red-#
A quality that exists by virtue of the luminous intensity per unit area projected in a given direction.
Luminance
The difference in luminance in specific portions of a scene or image.
Luminance-contrast
A non-negative value, usually in the range 0 to 1 or alternative 0 to 100, if representing a percentage.
true
Luminance-contrast-#
A measure of impenetrability to light.
Opacity
The entity has a sensory manifestation.
Sensory-presentation
The sense of hearing is used in the presentation to the user.
Auditory-presentation
The distance between two loudspeakers. Grouped with the Distance tag.
Loudspeaker-separation
Relating to sound transmission, recording, or reproduction involving a single transmission path.
Monophonic
The absence of ambient audible sound or the state of having ceased to produce sounds.
Silent
Relating to, or constituting sound reproduction involving the use of separated microphones and two transmission channels to achieve the sound separation of a live hearing.
Stereophonic
The sense of taste used in the presentation to the user.
Gustatory-presentation
The sense of smell used in the presentation to the user.
Olfactory-presentation
The nervous system is used in the presentation to the user.
Somatic-presentation
The sense of touch used in the presentation to the user.
Tactile-presentation
The sense balance used in the presentation to the user.
Vestibular-presentation
The sense of sight used in the presentation to the user.
Visual-presentation
A view showing only two dimensions.
2D-view
A view showing three dimensions.
3D-view
Parts of the view that are farthest from the viewer and usually the not part of the visual focus.
Background-view
Something having two stable visual forms that have two distinguishable stable forms as in optical illusions.
Bistable-view
Parts of the view that are closest to the viewer and usually the most important part of the visual focus.
Foreground-view
Visual presentation directly on the fovea. A view projected on the small depression in the retina containing only cones and where vision is most acute.
Foveal-view
A diagrammatic representation of an area of land or sea showing physical features, cities, roads.
Map-view
Elevated view of an object from above, with a perspective as though the observer were a bird.
Aerial-view
A representation as captured by technology such as a satellite.
Satellite-view
A 360-degrees panoramic view from a position on the ground.
Street-view
Indirect vision as it occurs outside the point of fixation.
Peripheral-view
true
Something that pertains to a task.
Task-property
How an agent action should be interpreted in terms of the task specification.
Task-action-type
An action suitable or proper in the circumstances.
Appropriate-action
An action that was a correct response in the context of the task.
Correct-action
An action offering an improvement to replace a mistake or error.
Correction
An action that indicates that the participant has completed this step in the task.
Done-indication
Form a mental image or concept of something. This is used to identity something that only happened in the imagination of the participant as in imagined movements in motor imagery paradigms.
Imagined-action
An action not in keeping with what is correct or proper for the task.
Inappropriate-action
An action considered wrong or incorrect in the context of the task.
Incorrect-action
An action that cannot be distinguished between two or more possibilities in the current context. This tag might be applied when an outside evaluator or a classification algorithm cannot determine a definitive result.
Indeterminate-action
An action considered to be a failure in the context of the task. For example, if the agent is supposed to try to hit a target and misses.
Miss
An action barely satisfied the requirements of the task. In a driving experiment for example this could pertain to a narrowly avoided collision or other accident.
Near-miss
An expected response was skipped.
Omitted-action
An action that indicates that the participant is ready to perform the next step in the task.
Ready-indication
Strategy for allocating attention toward goal-relevant information.
Task-attentional-demand
Attentional guidance purely by externally driven factors to stimuli that are salient because of their inherent properties relative to the background. Sometimes this is referred to as stimulus driven.
Bottom-up-attention
Paying attention without moving the eyes.
Covert-attention
Integrating parallel multiple stimuli. Behavior involving responding simultaneously to multiple tasks or multiple task demands.
Divided-attention
Responding discretely to specific visual, auditory, or tactile stimuli.
Focused-attention
Directing attention to a target stimulus.
Orienting-attention
Selectively processing one location over others by moving the eyes to point at that location.
Overt-attention
Maintaining a behavioral or cognitive set in the face of distracting or competing stimuli. Ability to pay attention to a limited array of all available sensory information.
Selective-attention
Maintaining a consistent behavioral response during continuous and repetitive activity.
Sustained-attention
Having to switch attention between two or more modalities of presentation.
Switched-attention
Voluntary allocation of attention to certain features. Sometimes this is referred to goal-oriented attention.
Top-down-attention
The evidence supporting the conclusion that the event had the specified effect.
Task-effect-evidence
An indication or conclusion based on the behavior of an agent.
Behavioral-evidence
A type of evidence in which data are produced, and/or generated, and/or analyzed on a computer.
Computational-evidence
A phenomenon that follows and is caused by some previous phenomenon.
External-evidence
A phenomenon that is intended to follow and be caused by some previous phenomenon.
Intended-effect
The purpose of an event with respect to the task.
Task-event-role
Part of something designed to elicit a response in the experiment.
Experimental-stimulus
A sensory or other type of event that is unrelated to the task or experiment.
Incidental
Usually associated with a sensory event intended to give instructions to the participant about the task or behavior.
Instructional
Unplanned disruption such as an equipment or experiment control abnormality or experimenter error.
Mishap
Something related to a participant actions in performing the task.
Participant-response
Something that is part of the overall task or is necessary to the overall experiment but is not directly part of a stimulus-response cycle. Examples would be taking a survey or provided providing a silva sample.
Task-activity
Something that should warn the participant that the parameters of the task have been or are about to be exceeded such as a warning message about getting too close to the shoulder of the road in a driving task.
Warning
Specifying organizational importance of sub-tasks.
Task-relationship
A part of the task which should be performed in the background as for example inhibiting blinks due to instruction while performing the primary task.
Background-subtask
A part of the task which should be the primary focus of the participant.
Primary-subtask
The role the stimulus plays in the task.
Task-stimulus-role
A signal for an action, a pattern of stimuli indicating a particular response.
Cue
A person or thing that distracts or a plausible but incorrect option in a multiple-choice question. In psychological studies this is sometimes referred to as a foil.
Distractor
Considered likely, probable or anticipated. Something of low information value as in frequent non-targets in an RSVP paradigm.
Expected
Irrelevant or unrelated to the subject being dealt with.
Extraneous
An evaluative response to an inquiry, process, event, or activity.
Feedback
An indicator to proceed with a planned action.
Go-signal
Conveying significant or relevant information.
Meaningful
Representing recently acquired information or understanding.
Newly-learned
Something that is not useful in forming an opinion or judging an outcome.
Non-informative
Something other than that done or looked for. Also tag Expected if the Non-target is frequent.
Non-target
Not having a serious, important, or useful quality or purpose.
Not-meaningful
Having no previous example or precedent or parallel.
Novel
Something unusual, or infrequent.
Oddball
A disadvantage, loss, or hardship due to some action.
Penalty
Something that was decided on or arranged in advance.
Planned
An implicit memory effect in which exposure to a stimulus influences response to a later stimulus.
Priming
A sentence of inquiry that asks for a reply.
Query
A positive reinforcement for a desired action, behavior or response.
Reward
An indicator that the agent should stop the current activity.
Stop-signal
Something fixed as a goal, destination, or point of examination.
Target
An indicator that signifies hostility and predicts an increased probability of attack.
Threat
Something planned or scheduled to be done at a particular time or lasting for a specified amount of time.
Timed
Something that is not anticipated.
Unexpected
Something that has not been planned as part of the task.
Unplanned
true
Concerns the way in which two or more people or things are connected.
Relation
Something considered in comparison to something else. The first entity is the focus.
Comparative-relation
(A, (Approximately-equal-to, B)) indicates that A and B have almost the same value. Here A and B could refer to sizes, orders, positions or other quantities.
Approximately-equal-to
(A, (Equal-to, B)) indicates that the size or order of A is the same as that of B.
Equal-to
(A, (Greater-than, B)) indicates that the relative size or order of A is bigger than that of B.
Greater-than
(A, (Greater-than-or-equal-to, B)) indicates that the relative size or order of A is bigger than or the same as that of B.
Greater-than-or-equal-to
(A, (Less-than, B)) indicates that A is smaller than B. Here A and B could refer to sizes, orders, positions or other quantities.
Less-than
(A, (Less-than-or-equal-to, B)) indicates that the relative size or order of A is smaller than or equal to B.
Less-than-or-equal-to
(A, (Not-equal-to, B)) indicates that the size or order of A is not the same as that of B.
Not-equal-to
Indicates two entities are related in some way. The first entity is the focus.
Connective-relation
(A, (Belongs-to, B)) indicates that A is a member of B.
Belongs-to
(A, (Connected-to, B)) indicates that A is related to B in some respect, usually through a direct link.
Connected-to
(A, (Contained-in, B)) indicates that A is completely inside of B.
Contained-in
(A, (Described-by, B)) indicates that B provides information about A.
Described-by
(A, (From-to, B)) indicates a directional relation from A to B. A is considered the source.
From-to
(A, (Group-of, B)) indicates A is a group of items of type B.
Group-of
(A, (Implied-by, B)) indicates B is suggested by A.
Implied-by
(A, (Includes, B)) indicates that A has B as a member or part.
Includes
(A, (Interacts-with, B)) indicates A and B interact, possibly reciprocally.
Interacts-with
(A, (Member-of, B)) indicates A is a member of group B.
Member-of
(A, (Part-of, B)) indicates A is a part of the whole B.
Part-of
(A, (Performed-by, B)) indicates that the action or procedure A was carried out by agent B.
Performed-by
(A, (Performed-using, B)) indicates that the action or procedure A was accomplished using B.
Performed-using
(A, (Related-to, B)) indicates A has some relationship to B.
Related-to
(A, (Unrelated-to, B)) indicates that A is not related to B.For example, A is not related to Task.
Unrelated-to
A relationship indicating direction of change of one entity relative to another. The first entity is the focus.
Directional-relation
(A, (Away-from, B)) indicates that A is going or has moved away from B. The meaning depends on A and B.
Away-from
(A, (Towards, B)) indicates that A is going to or has moved to B. The meaning depends on A and B.
Towards
Indicating a logical relationship between entities. The first entity is usually the focus.
Logical-relation
(A, (And, B)) means A and B are both in effect.
And
(A, (Or, B)) means at least one of A and B are in effect.
Or
Indicating a relationship about position between entities.
Spatial-relation
(A, (Above, B)) means A is in a place or position that is higher than B.
Above
(A, (Across-from, B)) means A is on the opposite side of something from B.
Across-from
(A, (Adjacent-to, B)) indicates that A is next to B in time or space.
Adjacent-to
(A, (Ahead-of, B)) indicates that A is further forward in time or space in B.
Ahead-of
(A, (Around, B)) means A is in or near the present place or situation of B.
Around
(A, (Behind, B)) means A is at or to the far side of B, typically so as to be hidden by it.
Behind
(A, (Below, B)) means A is in a place or position that is lower than the position of B.
Below
(A, (Between, (B, C))) means A is in the space or interval separating B and C.
Between
(A, (Bilateral, B)) means A is on both sides of B or affects both sides of B.
Bilateral-to
(A, (Bottom-edge-of, B)) means A is on the bottom most part or or near the boundary of B.
Bottom-edge-of
(A, (Boundary-of, B)) means A is on or part of the edge or boundary of B.
Boundary-of
(A, (Center-of, B)) means A is at a point or or in an area that is approximately central within B.
Center-of
(A, (Close-to, B)) means A is at a small distance from or is located near in space to B.
Close-to
(A, (Far-from, B)) means A is at a large distance from or is not located near in space to B.
Far-from
(A, (In-front-of, B)) means A is in a position just ahead or at the front part of B, potentially partially blocking B from view.
In-front-of
(A, (Left-edge-of, B)) means A is located on the left side of B on or near the boundary of B.
Left-edge-of
(A, (Left-side-of, B)) means A is located on the left side of B usually as part of B.
Left-side-of
(A, (Lower-center-of, B)) means A is situated on the lower center part of B (due south). This relation is often used to specify qualitative information about screen position.
Lower-center-of
(A, (Lower-left-of, B)) means A is situated on the lower left part of B. This relation is often used to specify qualitative information about screen position.
Lower-left-of
(A, (Lower-right-of, B)) means A is situated on the lower right part of B. This relation is often used to specify qualitative information about screen position.
Lower-right-of
(A, (Outside-of, B)) means A is located in the space around but not including B.
Outside-of
(A, (Over, B)) means A above is above B so as to cover or protect or A extends over the a general area as from a from a vantage point.
Over
(A, (Right-edge-of, B)) means A is located on the right side of B on or near the boundary of B.
Right-edge-of
(A, (Right-side-of, B)) means A is located on the right side of B usually as part of B.
Right-side-of
(A, (To-left-of, B)) means A is located on or directed toward the side to the west of B when B is facing north. This term is used when A is not part of B.
To-left-of
(A, (To-right-of, B)) means A is located on or directed toward the side to the east of B when B is facing north. This term is used when A is not part of B.
To-right-of
(A, (Top-edge-of, B)) means A is on the uppermost part or or near the boundary of B.
Top-edge-of
(A, (Top-of, B)) means A is on the uppermost part, side, or surface of B.
Top-of
(A, (Underneath, B)) means A is situated directly below and may be concealed by B.
Underneath
(A, (Upper-center-of, B)) means A is situated on the upper center part of B (due north). This relation is often used to specify qualitative information about screen position.
Upper-center-of
(A, (Upper-left-of, B)) means A is situated on the upper left part of B. This relation is often used to specify qualitative information about screen position.
Upper-left-of
(A, (Upper-right-of, B)) means A is situated on the upper right part of B. This relation is often used to specify qualitative information about screen position.
Upper-right-of
(A, (Within, B)) means A is on the inside of or contained in B.
Within
A relationship that includes a temporal or time-based component.
Temporal-relation
(A, (After, B)) means A happens at a time subsequent to a reference time related to B.
After
(A, (Asynchronous-with, B)) means A happens at times not occurring at the same time or having the same period or phase as B.
Asynchronous-with
(A, (Before, B)) means A happens at a time earlier in time or order than B.
Before
(A, (During, B)) means A happens at some point in a given period of time in which B is ongoing.
During
(A, (Synchronous-with, B)) means A happens at occurs at the same time or rate as B.
Synchronous-with
(A, (Waiting-for, B)) means A pauses for something to happen in B.
Waiting-for
A part of the head.
Head-part
A region of the brain.
Brain-region
A major structure of the brain located near the brainstem. It plays a key role in motor control, coordination, precision, with contributions to different cognitive functions.
Cerebellum
A part of the face.
Face-part
A part of the mouth.
Mouth-part
A muscular organ in the mouth with significant role in mastication, swallowing, speech, and taste.
Tongue
A part of the lower extremity.
Lower-extremity-part
A part of the foot.
Foot-part
A digit of the foot.
Toe
The part of the leg between the knee and the ankle.
Lower-leg
A part of the lower leg.
Lower-leg-part
The part of the leg between the hip and the knee.
Upper-leg
A part of the upper leg.
Upper-leg-part
The part of the body connecting the head to the torso, containing the cervical spine and vital pathways of nerves, blood vessels, and the airway.
Neck
A part of the torso.
Torso-part
The part of the body between the thorax and the pelvis.
Abdomen
The central mark on the abdomen created by the detachment of the umbilical cord after birth.
Navel
The bony structure at the base of the spine supporting the legs.
Pelvis
A part of the pelvis.
Pelvis-part
The external organs of reproduction and urination, located in the pelvic region. This includes both male and female genital structures.
Genitalia
A part of the upper extremity.
Upper-extremity-part
A part of the forearm.
Forearm-part
A part of the hand.
Hand-part
The terminal digits of the hand. Used to describe collective attributes of all fingers, such as bending all fingers
Fingers
A part of the upper arm.
Upper-arm-part
A device for recording electrical activity of muscles using electrodes on the body surface or within the muscular mass.
EMG-recorder
Related to menstruation.
Catamenial
Body temperature above the normal range.
Fever
8.2.0
true
Clock-face-#
A location identifier based on clock-face numbering or anatomic subregion. As an object, just use the tag Clock.
Clock-face-position
true
Clock-face-position-#