@vertex fn vertex_main( @builtin(vertex_index) VertexIndex : u32 ) -> @builtin(position) vec4 { var pos = array, 3>( vec2( 0.0, 0.5), vec2(-0.5, -0.5), vec2( 0.5, -0.5) ); return vec4(pos[VertexIndex], 0.0, 1.0); } @fragment fn frag_main() -> @location(0) vec4 { return vec4(1.0, 0.0, 0.0, 1.0); }