// o---------------------------------------------------------------------------o // | This file is part of the RGraph package - you can learn more at: | // | | // | https://www.rgraph.net | // | | // | RGraph is dual-licensed under the Open Source GPL license. This means | // | that it's free to use for any purpose. The GPL license does have | // | consequences on the license of the software that you include it in, | // | however. If this is not desirable, then there's an inexpensive commercial | // | license option available. See the RGraph website for more details. | // o---------------------------------------------------------------------------o // // Having this here means that the RGraph libraries can be included in any order, instead of you having // to include the common core library first. // // Define the RGraph global variable RGraph = window.RGraph || {isrgraph:true,isRGraph: true,rgraph:true}; RGraph.Drawing = RGraph.Drawing || {}; // // The constructor. This function sets up the object. // RGraph.Drawing.Image = function (conf) { var id = conf.id, canvas = document.getElementById(id), x = conf.x, y = conf.y, src = conf.src; // id, x, y this.id = id; this.canvas = document.getElementById(this.id); this.context = this.canvas.getContext('2d'); this.colorsParsed = false; this.canvas.__object__ = this; this.alignmentProcessed = false; this.original_colors = []; this.firstDraw = true; // After the first draw this will be false // // Store the properties // this.x = x; this.y = y; this.src = src; this.img = new Image(); this.img.src = this.src; // // This defines the type of this shape // this.type = 'drawing.image'; // // This facilitates easy object identification, and should always be true // this.isRGraph = true; this.isrgraph = true; this.rgraph = true; // // This adds a uid to the object that you can use for identification purposes // this.uid = RGraph.createUID(); // // This adds a UID to the canvas for identification purposes // this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.createUID(); // // Some example properties // this.properties = { marginTop: 35, // Used for clipping marginBottom: 35, // Used for clipping marginLeft: 35, // Used for clipping marginRight: 35, // Used for clipping src: null, width: null, height: null, halign: 'left', valign: 'top', shadow: false, shadowColor: 'gray', shadowOffsetx: 3, shadowOffsety: 3, shadowBlur: 5, tooltips: null, tooltipsHighlight: true, tooltipsCssClass: 'RGraph_tooltip', tooltipsCss: null, tooltipsEffect: 'slide', tooltipsEvent: 'onclick', tooltipsPersistent: false, tooltipsFormattedPoint: '.', tooltipsFormattedThousand: ',', tooltipsFormattedDecimals: 0, tooltipsFormattedUnitsPre: '', tooltipsFormattedUnitsPost: '', tooltipsFormattedListType: 'ul', tooltipsFormattedListItems: null, tooltipsPointer: true, tooltipsPointerOffsetx: 0, tooltipsPointerOffsety: 0, tooltipsPositionStatic: true, tooltipsOffsetx: 0, tooltipsOffsety: 0, highlightStroke: 'transparent', highlightFill: 'rgba(255,255,255,0.7)', highlightFade: true, colorsAlpha: 1, border: false, borderColor: 'black', borderLinewidth: 1, borderRadius: 0, backgroundColor: 'transparent', text: null, clearto: 'transparent', clip: null, events: {}, responsive: null, scale: true, scaleFactor: 2, antialiasTranslate: false, style: [] }; // // These are the properties that get scaled up if the // scale option is enabled. // this.properties_scale = [ 'width', 'height', 'marginLeft', 'marginRight', 'marginBottom', 'marginTop', 'marginInner', 'textSize', 'shadowOffsetx', 'shadowOffsety', 'shadowBlur', 'linewidth', 'borderLinewidth', 'borderRadius' ]; // // Add the reverse look-up table for property names // so that property names can be specified in any case. // this.properties_lowercase_map = []; for (var i in this.properties) { if (typeof i === 'string') { this.properties_lowercase_map[i.toLowerCase()] = i; } } // // A simple check that the browser has canvas support // if (!this.canvas) { alert('[DRAWING.IMAGE] No canvas support'); return; } // // This can be used to store the coordinates of shapes on the graph // this.coords = []; // // Create the dollar object so that functions can be added to them // this.$0 = {}; // Easy access to properties and the path function var properties = this.properties; this.path = RGraph.pathObjectFunction; // // "Decorate" the object with the generic effects if the effects library has been included // if (RGraph.Effects && typeof RGraph.Effects.decorate === 'function') { RGraph.Effects.decorate(this); } // // A setter method for setting graph properties. It can be used like this: obj.set('colorsStroke', '#666'); // // @param name string The name of the property to set OR it can be a map // of name/value settings like what you set in the constructor // this.set = function (name) { var value = typeof arguments[1] === 'undefined' ? null : arguments[1]; // Go through all of the properties and make sure // that they're using the correct capitalisation if (typeof name === 'string') { name = this.properties_lowercase_map[name.toLowerCase()] || name; } // Set the colorsParsed flag to false if the colors // property is being set if ( name === 'colorsBackground' || name === 'highlightFill' || name === 'highlightStroke' ) { this.colorsParsed = false; } // the number of arguments is only one and it's an // object - parse it for configuration data and return. if (arguments.length === 1 && typeof arguments[0] === 'object') { for (i in arguments[0]) { if (typeof i === 'string') { this.set(i, arguments[0][i]); } } return this; } properties[name] = value; return this; }; // // A getter method for retrieving graph properties. It can be used like this: obj.get('colorsStroke'); // // @param name string The name of the property to get // this.get = function (name) { // Go through all of the properties and make sure // that they're using the correct capitalisation name = this.properties_lowercase_map[name.toLowerCase()] || name; return properties[name]; }; // // Draws the circle // this.draw = function () { // MUST be the first thing that's done - but only // once!! RGraph.runOnce(`scale-up-the-canvas-once-in-the-draw-function-${this.id}-${this.uid}`, () => { // Note that we're in an arrow function so the // 'this' variable is OK to be used and refers // to the RGraph Line chart object. RGraph.scale(this); }); // // Fire the onbeforedraw event // RGraph.fireCustomEvent(this, 'onbeforedraw'); // // Add any CSS that has been specified to the document. // This is general CSS and does not necessarily have to // pertain to the canvas tag. It only gets added once // to the document no matter how many times this draw // function is called. // // Add the CSS to a