--- name: hyperframes-lottie description: Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames. --- # Lottie for HyperFrames HyperFrames can seek both `lottie-web` and dotLottie players through its `lottie` runtime adapter. Lottie is a strong fit because the animation timeline is already encoded in the asset; HyperFrames only needs a player object it can seek. ## Contract - Load assets from local project files, usually under `assets/`. - Set `autoplay: false`. - Use `loop: false` for a one-shot and `loop: true` for a cycle (walk, idle, spinner). A looping animation is seeked to composition time modulo its own length, so it keeps cycling for the whole scene; a one-shot holds its last frame. Always set `loop`: lottie-web treats a missing `loop` as `true`. A numeric `loop` count does not repeat under seeking; bake the repeats into the file. - Register every returned animation or player on `window.__hfLottie`. - Keep the Lottie container dimensions stable with CSS. The adapter seeks `lottie-web` with `goToAndStop(timeMs, false)` and dotLottie with frame or percentage APIs depending on player shape. ## lottie-web Pattern ```html
``` ```css .lottie-layer { width: 100%; height: 100%; } ``` ## dotLottie Pattern ```html ``` ```css .lottie-canvas { width: 100%; height: 100%; display: block; } ``` ## Multiple Animations Push each player into the same registry: ```js window.__hfLottie = window.__hfLottie || []; window.__hfLottie.push(backgroundAnim); window.__hfLottie.push(iconAnim); window.__hfLottie.push(confettiAnim); ``` HyperFrames seeks them all to the same composition time. ## Composition Duration The render engine needs the composition's total length. GSAP timelines report duration automatically; a Lottie-only composition has no timeline object, so the runtime reads the registered animation's native length directly — `totalFrames / frameRate` for `lottie-web`, or the player's own `duration` for dotLottie. `data-duration` on the root element is optional for Lottie compositions: as long as every animation is registered on `window.__hfLottie` (per the contract above), the runtime has a finite duration to work with. With `loop: true` that length is one cycle, so a looping Lottie in a longer scene needs `data-duration` or a GSAP timeline to set the scene length. ## Characters For a character that walks, gestures or reacts (a mascot, a walk cycle, a jointed puppet), put the acting in one Lottie and the stage in GSAP: - **The Lottie owns the body.** Walk, stop, point and idle live in the file's own timeline, so limbs stay jointed and feet stay planted exactly as the animator made them. - **GSAP owns everything around it.** Cards, captions and camera moves go on the paused timeline, timed to the Lottie's beats. Read the beat times from the file's `markers` array (`tm` is in frames, divide by `fr`) or from the animator's notes. - **Every registered animation plays against composition time.** There is no per-animation start offset, so a gesture that should begin at 4 s must begin at 4 s inside its file. Author the whole performance as one Lottie, or offset the action inside the file, rather than stacking separate action files. - **A short cycle is fine.** A 1 s walk cycle with `loop: true` cycles for the whole scene. Move the character across the stage with GSAP `x` only if the cycle walks in place, and match the travel speed to the stride or the feet slide. - **License the character.** Use a file the user or their designer made, or one whose license allows redistribution, and say where it came from. Never ship a character ripped from a site. The `lottie-character-walk` registry block is a working example: a jointed flat character walks in on planted feet, stops, and points at a card that GSAP brings in on the point (`npx hyperframes add lottie-character-walk`). ## Good Uses - After Effects exports that are already known to render correctly in lottie-web. - Logo reveals, icon loops, decorative accents, and product UI motion. - Characters: walk cycles, mascots, gestures (see Characters above). - Translating Remotion Lottie usage into plain HyperFrames HTML. ## Avoid - Relying on remote `path` URLs at render time. - Starting playback with `play()`. - Assuming unsupported After Effects effects will survive export. Test the JSON or `.lottie` file in a browser first. - Loading a player asynchronously and registering it after HyperFrames validation has already inspected the page. ## Validation After editing a Lottie composition: ```bash npx hyperframes lint npx hyperframes check ``` ## Credits And References - HyperFrames adapter source: `packages/core/src/runtime/adapters/lottie.ts`. - Duration auto-inference: `packages/core/src/runtime/init.ts` (`resolveAdapterDurationFloorSeconds`), `getInferredDurationSeconds` in the adapter above. - lottie-web by Airbnb: https://github.com/airbnb/lottie-web - lottie-web `loadAnimation` options: https://github.com/airbnb/lottie-web/wiki/loadAnimation-options - dotLottie web player methods by LottieFiles: https://developers.lottiefiles.com/docs/dotlottie-player/dotlottie-web/methods