# kinetic-type-beats — Kinetic-Type Beats **intent**: A flat, centered, bold-type shot where the motion IS the word/phrase changing — the line either swaps tokens in place by hard cut, or builds a statement across full-screen beats (each with its own move) that lands a spring-pop payoff. **roles served** - Hook (from `hook-kinetic-type-flash`): when one stationary line lands a punchy rhetorical question or "you keep doing X" callout and the in-place token swap itself is the joke. - Hook (from `hook-kinetic-type-escalation`): when ONE statement should escalate across distinct full-screen beats (each a different move) and punctuate on a spring-pop payoff element — a rising-intensity / "transform X into Y" opener. - Hook (from `kinetic-type-to-logo-reveal`): when rapid centered word beats are the warm-up for a typography-to-brand arc — the swaps resolve into a logo reveal (pop-in whole, or 3D parts assemble and flatten into the flat mark) that hands off to a value card / browser mockup sliding in. - Hook (from `centered-beat-triptych`): when the open is three center-stage beats on a constant field, each element ALONE on screen — and a beat's payload may be non-text (a logo-lockup rotation-snap, a CTA button spring-pop with a one-shot glow-ring pulse, a benchmark chart that builds and holds); the last beat holds to the end. - Problem (from `problem-kinetic-type-beats`): when the script is 3–5 short pain statements (or a "what-if?" framing) that should each land alone, on a bare canvas, before the next replaces it — no product visible yet. - Problem (from `centered-phrase-relay-question-hook`): when the pain is an ordered chain of question/hook phrases that scale-pop through center relay-style (each exits as the next arrives) and land a specially-styled climax word — OR resolve the question on a `[product surface]` entering as an element move, never a camera zoom. - Product_Intro (from `product-intro-kinetic-type-namedrop`): when the hook IS the words — hard-cut through "Introducing…" / tagline / value beats and resolve on the brand name or logo. - Product_Intro (from `fixed-line-word-swap`): when a fixed headline holds and ONLY one word-slot changes — cursor-deleted-and-retyped once (optionally by a labeled collaborative cursor) or rapid-cycled through a `[role]` list — then hands off to the product/brand payoff; the purest sub-shape A. - Product_Intro (from `flat-field-kinetic-word-run`): when a sentence builds word-by-word on a flat brand-color field and each `[hero word]` earns a bespoke one-shot effect payoff (letter-scramble, chromatic glitch, confetti burst, emoji morph) before a punch-word finale. - Product_Intro (from `anchored-wordmark-transform`): when the anchored type itself mutates — an "Introducing" / predecessor beat builds or swaps into the `[wordmark]` in place, which then TRANSFORMS (a UI collage rushes outward from behind it, a word morphs into a pulsing icon, the title zoom-blurs away) into a short payoff beat. - Benefits (from `benefits-kinetic-type`): when "what you get" is a rapid-fire staccato montage — 8–12 short value phrases, each flashing and clearing before the next at high tempo. - Benefits (from `flat-void-statement-relay`): when the value reads as a SLOW statement relay — 2–4 full statements on a flat void, each built by its own engine (typewriter, oversized element-scroll, outline-echo stack, wave-mapped pattern) and held ~1.5s+ before the hard cut; the low-tempo sibling of the staccato montage. - CTA (from `cta-kinetic-type`): when the sign-off is a punchy closing line (or a short stack of value lines) that snaps/fades in beat-by-beat and lands on the brand lockup or URL — no spatial set, no clicked button. - CTA (from `kinetic-beat-chain-to-logo`): when the sign-off chains 3–5 message beats and each beat carries a DIFFERENT kinetic gag (marquee scroll-through, flash-swap word list, brief 3D letter extrude, spring-bounce prop, one interleaved mock-UI beat) before the logo/URL forms — optionally out of a preceding glow pulse — and holds. - Brand_Outro (from `brand-outro-kinetic-type-resolve`): when the close is a rapid center-channel barrage of single-word verbs asserting breadth, resolving on the brand's one defining word (motion-is-the-message, no logo lockup). - Brand_Outro (from `centered-beat-relay-to-url`): when the close is a short relay of full-frame beats — fade/scale swaps, a spring shrink-to-0, an `[icon]` bounce, a gradient-swept title card — terminating in a centered `[URL / domain]` end card held for the longest stretch of the shot (~40–75% of runtime); an optional `[product UI]` prologue scales down and fades to the canvas first. **duration**: 3.0–12.9s (Benefits staccato fastest ~3.5–4s at 8–12 sub-0.5s beats, statement-relay Benefits up to ~8.3s; Product_Intro fixed-line as short as ~3.0s; Problem 4.1–12s; CTA spans 3.6–12.9s with beat count; Brand_Outro ~3.6s as a verb barrage, up to ~12.6s when the terminal URL hold carries 40–75% of the runtime) **shot structure** (flat, fixed center anchor; bold sans-serif text on a solid `[bg color]`; type/tokens are the default subject, though a beat's payload may be ONE non-text center-stage element — a logo lockup, a CTA button, a chart — obeying the same arrive-hold-clear law; camera locked unless a modifier is noted; two folded sub-shapes — **(A) fixed-line token swap** and **(B) multi-beat statement build**) - **Scene 1 (0.0–~1.0s) — first beat lands.** Solid `[bg color]` field. Bold `[type color]` text arrives dead-center via ONE entrance: type-on character-by-character with a trailing blinking caret, OR a hard-cut FLASH-in (no fade/slide), OR a per-word staggered fade/blur, OR an oversized word that smoothly SCALES DOWN to a small centered word. An optional `[accent color]` move plays on the key word(s): a left→right drawn underline / strike-through, a small particle/dot burst from behind the text, or a `[accent color]` selection-box framing the word. - _Variant — Hook (flash)_: just the fixed `[hook line]` (or its first word) parks at center; no escalation move. - _Variant — Hook (escalation)_: `[beat 1 text]` arrives big and scale-downs to centered, OR sits over a glowing `[motif]` with a slow camera push-in (see camera modifier); ends on a hard cut. - _Variant — Hook (logo reveal)_: centered bold words swap in with quick spring-scale pops on a flat/gradient field while flat `[accent]` circles/dots drift idly; a beat may hard-cut to a contrast bg and enter with an RGB-split glitch stretch that snaps sharp. - _Variant — Hook (triptych)_: beat 1 may be non-text — a `[logo mark]` rotates in 3D and snaps flat beside a `[version tag]`, or a statement resolves via a horizontal stretch/slice glitch on a subtle `[grid card]` — holds, then clears (scale-down + fade, or hard cut). - _Variant — Problem_: centered `[pain line 1]` reveals in chunks across one or two lines with its `[accent]` underline / particle burst. - _Variant — Problem (relay)_: `[hook phrase 1]` scale-pops into center with a quick spring on a flat solid OR drifting-gradient field — optionally the background itself morphs open first (a rounded `[accent shape]` expands into the full-bleed gradient); as the phrase holds, its word-spacing spreads slightly. - _Variant — Product_Intro_: bold `[hook word, e.g. "Introducing"]` enters with a typographic accent (split-and-slide apart, drawn underline, or `[accent]` selection-box). - _Variant — Product_Intro (fixed-line)_: the full fixed headline `[fixed phrase] [swap-slot]` parks centered (a faint `[plexus / ambient pattern]` may drift behind); no escalation move — the slot is the show. - _Variant — Product_Intro (word-run)_: a field-claiming open — horizontal `[brand color]` stripe wipes reveal the `[logo lockup]` then clear, or a giant blob expands from center repainting the frame in the brand color — before the sentence starts building. - _Variant — Product_Intro (wordmark transform)_: "Introducing" fades in over ambient sine-wave lines that undulate then snap taut, OR the `[old version wordmark]` holds and swaps away, OR oversized scattered `[gradient]` letters bounce-assemble into the `[name]` while the whole word scales down to center. - _Variant — Brand_Outro_: optional single-frame flash of `[product UI / hero asset]` precedes the verb channel, then `[verb 1]` hard-cuts in centered. - _Variant — Brand_Outro (relay-to-URL)_: optional prologue — the `[product UI window]` scrolls its content, then scales down and fades out to the flat canvas; the first text beat fades/scales in centered. - **Scene 2..N — beats replace each other in place (the engine).** The center anchor advances one beat at a time; nothing from the prior beat lingers. Choose the swap mechanism by sub-shape: - **Sub-shape A (fixed-line token swap)**: the line stays fixed and only the variable slot changes by an instant hard CUT (no roll/scroll/blur) — `[token A]` → `[token B]` → `[token C]` — OR the final word(s) backspace out and a new word retypes (`[word A]` → `[word B]`). The rest of the line holds. The cycle may run a rapid `[role word]` list at the fixed slot, and the delete-retype may be performed by a labeled collaborative cursor; a faint `[plexus / ambient pattern]` may keep drifting behind the fixed line. - **Sub-shape B (multi-beat statement build)**: each full-screen beat hard-cuts to a NEW background/line, and each gets its own distinct entrance/exit MOVE — springy scale-in/scale-out overshoot, 3D letter-tumble (glyphs scatter into a rotating depth cloud, then reassemble into the next phrase), motion-blur fly-in that resolves sharp at center, prior text accelerates/zooms past the camera while fading, letter-spacing collapse, or a bottom-up masked slide. Background may hard-flip `[bg A]`↔`[bg B]` on selected beats with `[type color]` inverting to stay legible. - _Variant — Hook (escalation)_: beat 2 `[beat 2 text]` (more emphatic) snaps in; beat 3 `[beat 3 text]` (climax) holds, then a transition-out move on the type itself — a Z-dolly forward THROUGH an oversized glyph, OR a per-word karaoke highlight sweep lighting words left→right. - _Variant — Hook (triptych)_: a mid beat may be non-text — a `[CTA button]` spring-pops with overshoot, fires a one-shot blurry glow-ring pulse outward, and settles smaller — the element alone on screen, then cleared like any other beat. - _Variant — Problem_: each `[pain line k]` enters by chunk-reveal or motion-blur fly-in as the prior blurs/zooms off; an optional `[accent color]` interstitial word ("[what-if hook]") scales up from center, holds, then zooms past the camera and fades. - _Variant — Problem (relay)_: each `[phrase]` scale-pops into center while the prior shrinks and split-slides off toward BOTH left/right edges (clipping off-screen) with fade; an optional emphasis beat lands on a hard-cut contrast bg — a single `[word]` letter-tracking-tightens from wide spacing while scaling up as four thin `[accent]` arrows shoot in diagonally from the corners, converging on it; a left-aligned line-by-line value build may interleave. - _Variant — Product_Intro_: each `[tagline phrase]` is a hard-cut/push-through inverted-text beat with its own one-shot accent (strike-through, slider/toggle shapes sliding in, or a bg-invert cycle white→`[accent]`→black flipping fg/bg). - _Variant — Product_Intro (word-run)_: the `[sentence]` builds word-by-word with snappy pops (lines re-center as they add; an underline may draw beneath key words), then one beat per `[hero word]` — each lands large and performs its own one-shot effect: a letter-scramble resolve (with thin divider ticks), a chromatic-glitch jitter (offset color copies snapping back clean), a spring bounce + confetti burst that erupts up and drifts down, or a letter-slot swapped for a springing `[emoji / mark]` that morphs; the finale may run an alternating huge/small word scale chain. - _Variant — Product_Intro (wordmark transform)_: the `[wordmark]` completes in place — staggered part-by-part pop (`[part 1]` then `[part 2]`), an in-place swap replacing "Introducing", or a `[second phrase]` appending — with a gradient hue-sweep across the type that settles to a solid color snap. - _Variant — Benefits_: high tempo (~0.4s/beat) — each `[benefit phrase]` pops via springy scale-in/out or 3D letter-tumble; multiple bg light↔dark flips across the run with text-color invert. - _Variant — Benefits (statement relay)_: low tempo — each `[statement]` builds by its own engine and HOLDS ~1.5s+ before the hard cut: line 2 types char-by-char under a static line 1; an oversized `[phrase]` element-scrolls right→left through the frame (a moving window onto a wider line, a gradient sweeping the letters); a solid `[word]` holds while stacked outline-only echo copies cycle vertically behind it; a multi-line block builds fast as small `[accent shapes]` fly in from the edges then drift outward and thin (text may form as a masked grey fill, then snap solid). - _Variant — CTA_: each `[value line]` → `[value line]` → `[CTA verb line]` clears by hard cut / zoom-blur cut through near-black / fade-out, then the next pops/fades/slides in. Optional `[accent motif]` draws on behind (rising line-graph trim-path, thin wireframe guides, gutter geometry tiles). - _Variant — CTA (beat-chain)_: individual beats carry their own gag — a line enters right and marquee-scrolls continuously left across the frame (exiting); a `[use-case word]` list flash-swaps in place; a beat's letters briefly extrude into simple 3D and flatten back; a `[glyph + prop]` group spring-bounces in then slides off; ONE mock `[compose-window / product UI]` beat may interleave without breaking the chain. - _Variant — Brand_Outro_: a centered single `[verb / keyword]` HARD-CUTS to the next at a steady ~0.2s cadence (no fade/scale) over a continuous moving field (see camera modifier). - _Variant — Brand_Outro (relay-to-URL)_: 2–3 full-frame beats swap wholesale at a relaxed cadence — each fades/scales in and out, or scales up slightly then spring-shrinks to 0%, or an `[icon]` bounce-pops in from 0% and shrinks back out, or a `[title card]` holds with a continuous in-text horizontal gradient sweep before a HARD CUT to the bare canvas. - **Scene N (final beat → end) — resolve and HOLD.** The last beat lands and holds to the end (settle only, no further scale-out). Resolution diverges by role: - _Variant — Hook (flash)_: last token swap lands and holds; optional tiny punctuation/emphasis snap (`?` → `?!`, or fill snaps to `[accent color]`). - _Variant — Hook (escalation)_: resolve on `[payoff bg]` — a `[payoff element]` (colored square / heart-eyes reaction emoji) SPRING-POPS in center; small `[accent motes]` drift outward; subtle settle. - _Variant — Hook (logo reveal)_: the word beats resolve on the brand — the `[logo]` pops in whole, or floating 3D `[shapes]` assemble and FLATTEN into the flat 2D mark as the `[wordmark]` slides in beside it; then a `[browser mockup / value card]` slides/scales in on a fresh bg and holds (a bottom caption may build). - _Variant — Hook (triptych)_: the final beat may be non-text — a `[benchmark chart]` fades in its framework and grows bars from zero width in a top-down stagger (the `[hero row]` bold/highlighted), then holds static for the back half of the shot; or a closing statement glitch-reveals and holds. - _Variant — Problem_: final `[pain line]` reveals (left→right swipe with leading-edge blur, OR letters explode radially then the resolving line fades up); holds the pain on screen. - _Variant — Problem (relay)_: the climax `[word]` scales in with special treatment (gradient fill, slight ~-8° rotation) and holds — OR the question resolves on a `[product surface]` as an ELEMENT move: a `[pill / search bar]` slides in from the right and keeps traveling leftward while its text progressively reveals (may end mid-slide, phrase cropped at the frame edge), or the `[page canvas]` scales down while `[app chrome + side panels]` slide in and frame it. - _Variant — Product_Intro_: resolve on the brand — `[logo mark]` / `[wordmark]` pops in centered (optional sting: liquid/ink splash, blob backing), OR the final value word holds inside an expanding-iris `[accent]` circle that scales to fill frame and hard-cuts the closing word through it. - _Variant — Product_Intro (wordmark transform)_: with the completed `[wordmark]` anchored dead-center, a dense `[UI-screenshot collage]` rushes in and expands outward from behind the text toward the frame edges with parallax (fast pull-back feel), then clears quickly to a clean `[wordmark]` end card; OR one `[word]` morphs into a pulsing `[icon]` completing an icon+text lockup before the field dissolves to its inverse; OR the title rapidly scales up and zoom-blurs away as the next context fades in. - _Variant — Benefits_: the last `[benefit phrase]` arrives (optionally on the inverted bg) and SETTLES — does not scale/tumble back out. - _Variant — CTA_: land on the lockup — `[logo mark]` SCALES UP small→full and holds, OR a `[logo]`/`[url]` builds segment-by-segment beside its icon. End-card holds dead static. - _Variant — CTA (glow-preceded formation)_: the prior letters scatter/clear, a soft `[accent]` glow pulses on the empty field, and the `[logo mark]` FORMS out of the glow with the `[url]` wordmark below; holds to the final frame. - _Variant — Brand_Outro_: hard cut to the `[resolve word / brand keyword]` (longest, still centered); HOLDS ~0.5s while the background field keeps moving. - _Variant — Brand_Outro (relay-to-URL)_: the centered `[URL / domain]` (+ optional CTA line above) fades/scales in and holds — the LONGEST beat of the shot, ~40–75% of the runtime — optionally fading at the very tail. **motion vocabulary**: hard-cut / flash word swaps; in-place token cycle (instant cut, no roll/scroll/blur); type-on with trailing blinking caret; backspace-and-retype; per-word staggered fade/blur reveal; big→small scale-down; springy scale-in/scale-out overshoot; 3D letter-tumble scatter-and-reassemble; motion-blur fly-in / blur-off; prior text zoom-through-camera; letter-spacing collapse; bottom-up masked slide; drawn-on `[accent]` underline / strike-through; particle/dot burst from text; `[accent]` selection-box frame; bg-invert hard-flip with text-color invert; karaoke per-word highlight sweep; radial letter-explode; expanding-iris circle wipe-to-next; final spring-pop payoff element (square / emoji / logo mark); drifting `[accent]` motes / ambient shapes; segment-by-segment URL/wordmark build; final-token punctuation snap; settle-and-hold; scale-pop phrase relay (prior shrinks + split-slides off both edges with clip-fade); letter-tracking tighten-from-wide while scaling; corner arrows converging on a word; gradient-fill / hue-sweep across type with settle-to-solid snap; in-text traveling gradient sweep; background shape morph-open into a full-bleed field; RGB-split / chromatic-glitch jitter; horizontal stretch/slice glitch reveal; letter-scramble resolve with divider ticks; confetti burst up-and-drift; letter-slot emoji/mark swap + morph; alternating huge/small word scale chain; color-stripe wipes / blob expand frame-repaint; oversized phrase element-scroll (moving window); right→left marquee scroll-through; stacked outline-echo copies cycling behind a solid word; full-frame repeating-word pattern on a rolling 3D wave; accent shapes fly-in then drift-out-and-thin; masked grey fill snapping solid; brief 3D letter extrude-then-flatten; spring-bounce glyph+prop drop-in; glow-pulse-preceded logo formation; 3D shapes assemble-and-flatten into the mark; logo-lockup 3D rotation-snap; one-shot glow-ring pulse; chart bars growing in a top-down stagger; labeled collaborative cursor delete-and-retype; in-place role-word cycle; ambient plexus/pattern drift; spring shrink-to-0 exit / bounce-in from 0%; scattered-letter bounce-assembly with baseline settle; staggered wordmark part pop; phrase append; word→icon morph with continuous pulse; UI-collage rush-out with parallax from behind anchored type; zoom-blur title exit; long-held URL end card. **rule mapping** - hard-cut / flash word swaps, in-place token cycle, whole-line state swaps at time thresholds → `discrete-text-sequence` - type-on character-by-character + blinking trailing caret → `discrete-text-sequence` (text/typing state progression) + `context-sensitive-cursor` (caret blink/color-switch) - backspace-and-retype final word(s) → `discrete-text-sequence` (typos/holds/backspace is explicitly in-scope) - one short distinct phrase per beat / script-driven phrase windows / word-by-word tagline assembly → `dynamic-content-sequencing` - percussive per-beat phrase entrances on a shared beat array (distinct entrance per phrase, steady cadence) → `kinetic-beat-slam` (best fit for the multi-beat statement-build engine and the ~0.2s Brand_Outro verb march) - per-word staggered fade/blur reveal → `kinetic-beat-slam` (per-phrase/per-word distinct entrances); the soft-focus blur component → `depth-of-field-blur` (selective-focus blur on the off-focus words) - big→small scale-down on a word; springy scale-in/scale-out overshoot → `spring-pop-entrance` (spring pop/settle) backed by `gsap-effects` for the plain scale tween - 3D letter-tumble scatter-into-depth-cloud then reassemble → `depth-scatter-assemble` (glyphs scatter into a 3D depth cloud and reassemble into the next phrase; combine w/ `3d-text-depth-layers` for the extruded read, or `hacker-flip-3d` for an in-place per-char flip flavor) - karaoke per-word highlight sweep synced across words → `asr-keyword-glow` (keyword glow+scale on a synced rail) OR `css-marker-patterns` (highlight sweep) — choose ASR-driven vs. static-timeline sweep - drawn-on `[accent]` underline / strike-through / loop / scribble under key word → `css-marker-patterns` (highlight sweep / circle / burst / scribble / sketchout) - particle/dot burst from behind text → `css-marker-patterns` (burst) backed by `gsap-effects` - `[accent]` selection-box frame around a word → `css-marker-patterns` (circle/box marker) + `gsap-effects` - bg-invert hard-flip (light↔dark / white→accent→black) with text-color invert → `discrete-text-sequence` (whole-text/state swap covers the synchronized fg/bg state change) - letter-spacing collapse; bottom-up masked slide → `gsap-effects` (tween letter-spacing / masked translate) + techniques: per-word kinetic typography / clip-path reveal - expanding-iris circle wipe that morphs the current word into the next at the same center → `scale-swap-transition` (morph two elements at same center) - final spring-pop payoff element (colored square / reaction emoji / logo mark) → `spring-pop-entrance` (or `physics-press-reaction` for a weightier pop) - drifting `[accent]` motes / ambient shapes / soft drifting gradient field beneath the type → `sine-wave-loop` (idle drift loop) - segment-by-segment URL / wordmark build beside its icon → `discrete-text-sequence` (segment-by-segment state reveal) or `dynamic-content-sequencing` - final-token punctuation / emphasis snap (`?`→`?!`, fill→accent) → `discrete-text-sequence` - settle-and-hold final frame → `spring-pop-entrance` (settle phase) / static hold (no rule needed) - motion-blur fly-in / blur-off / zoom-through-camera streak on type → `motion-blur-streak` (directional velocity blur on a fast fly-in / zoom-through; the heavy motion-blur smear resolves sharp at center) - radial letter-explode (glyphs explode outward radially then resolve) → `depth-scatter-assemble` (radial per-letter explode-and-resolve is in scope alongside the depth-cloud scatter) - 3D letter-tumble depth-cloud scatter-and-reassemble → `depth-scatter-assemble` (free tumbling depth-cloud that flies out and snaps back into the next phrase) - scale-pop phrase relay → `spring-pop-entrance` (the arriving phrase) + `gsap-effects` (the prior phrase's shrink + split-slide clear toward both edges) - letter-tracking tighten-from-wide while scaling → `gsap-effects` (letter-spacing tween — the inverse of the letter-spacing collapse mapped above) - corner arrows converging on a word → `css-marker-patterns` (burst geometry with inverted travel — lines converge instead of radiate) + `gsap-effects` - gradient-fill climax word / hue-sweep across type / in-text traveling gradient sweep → `gradient-text-sweep` (gradient tweened THROUGH letterforms — position/hue sweep with settle-to-solid snap, seek-safe) - background shape morph-open into a full-bleed field → `card-morph-anchor` (uniform scale + borderRadius paint tween, then the field takes over) - RGB-split / chromatic-glitch jitter; horizontal stretch/slice glitch reveal → `chromatic-glitch` (deterministic offset color-copy layers, jitter + snap-clean; covers the stretch/slice glitch reveal) - letter-scramble resolve with divider ticks → `hacker-flip-3d` (the deterministic glyph-substitution decode, minus the 3D rotation) - 3D shapes assemble-and-flatten into the mark; scattered-letter bounce-assembly → `depth-scatter-assemble` (scatter-to-clean-layout settle) + `spring-pop-entrance` (the bounce settle) - logo-lockup 3D rotation-snap → `orbit-3d-entry` (the 3D flip-in entry, skipping the orbit phase) - one-shot glow-ring pulse; glow-pulse-preceded logo formation → `ambient-glow-bloom` (single-pass bloom-and-fade) + `spring-pop-entrance` (the mark forming out of it) - chart framework fade-in + bars growing from zero width top-down; radial gauge arc-draw + count-up → `stat-bars-and-fills` (+ `counting-dynamic-scale` for the ticking value) - labeled collaborative cursor delete-and-retype; in-place role-word cycle → `discrete-text-sequence` + `context-sensitive-cursor` (the labeled-pointer look itself is oversized-cursor doctrine, not a rule) - ambient plexus/pattern drift; accent shapes drift-out-and-thin → `sine-wave-loop` (finite drift) after a `spring-pop-entrance` arrival - letter-slot emoji/mark swap + morph; word→icon morph with continuous pulse → `scale-swap-transition` (same-center morph) + `svg-icon-enrichment` (the icon's internal pulse) - oversized phrase element-scroll; right→left marquee scroll-through → `gsap-effects` (linear translate of an oversized element through a static frame) - stacked outline-echo copies cycling behind a solid word → `3d-text-depth-layers` (the offset echo stack) + `vertical-spring-ticker` (the vertical cycle) - brief 3D letter extrude-then-flatten → `3d-text-depth-layers` (build the extrusion offsets, then collapse them) - full-frame repeating-word pattern on a rolling 3D wave → flagged special — a 3D wave-mapped text field is out of rule scope; `sine-wave-loop` only drives the undulation oscillator - alternating huge/small word scale chain → `kinetic-beat-slam` (distinct per-beat entrances on the shared beat array) - color-stripe wipes → `gsap-effects` (masked translate tweens); blob expand frame-repaint → `card-morph-anchor` - UI-collage rush-out with parallax from behind anchored type → `center-outward-expansion` (clustered-at-center → outward to final positions; vary per-tile rates/scales for the parallax read) - spring shrink-to-0 exit / bounce-in from 0% → `spring-pop-entrance` (in) / `gsap-effects` `back.in` shrink (out) - product-surface resolve (pill slide with progressive text reveal; canvas scale-down as chrome frames in) → `nudge-curve` (the slide that reveals during travel) + `gsap-effects` (coordinated scale + panel slides) - zoom-blur title exit as an in-shot beat handoff → `motion-blur-streak`; as a scene-out into the next scene it belongs to the transition layer - staggered wordmark part pop / phrase append → `spring-pop-entrance` + `dynamic-content-sequencing` **camera modifier** (optional, layered over the flat shot; most variants are camera-locked) - Slow continuous global zoom-in / uniform push-in running underneath the whole sequence (Problem, Brand_Outro) → `multi-phase-camera` (push phase) — gives parallax between the fixed type and a moving background field. - Camera dolly/zoom forward THROUGH an oversized glyph along Z as a beat transition-out (Hook escalation, Product_Intro push-through) → `coordinate-target-zoom` (target the glyph center) or `multi-phase-camera` (push). - Slow push-in on Scene 1 over a glowing `[motif]` (Hook escalation) → `multi-phase-camera` (push) or `coordinate-target-zoom`. - Slow continuous card/scene scale-up running UNDER hard-cut beats (Hook triptych) — a push-in feel rendered as element scale on the scene group, never a real dolly → `multi-phase-camera` (push phase) or a plain `gsap-effects` scale tween. - Note: the in-place token swap (sub-shape A) and most Benefits/Hook-flash/CTA variants are fully camera-static — the swap is the only motion.