# DayNightCycle **Extends**: `CanvasModulate` ## Table of contents ### Variables |Name|Type|Default| |:-|:-|:-| |[color_night](#color_night)|`Color`|`Color(0.07, 0.09, 0.38, 1.0)`| |[color_dawn](#color_dawn)|`Color`|`Color(0.86, 0.70, 0.70, 1.0)`| |[color_day](#color_day)|`Color`|`Color(1.0, 1.0, 1.0, 1.0)`| |[color_dusk](#color_dusk)|`Color`|`Color(0.59, 0.66, 0.78, 1.0)`| |[delay](#delay)|`int`|`0`| ## Variables ### color_night ```gdscript export (Color) var color_night = Color(0.07, 0.09, 0.38, 1.0) ``` The color of the night state. |Name|Type|Default| |:-|:-|:-| |`color_night`|`Color`|`Color(0.07, 0.09, 0.38, 1.0)`| ### color_dawn ```gdscript export (Color) var color_dawn = Color(0.86, 0.70, 0.70, 1.0) ``` The color of the dawn state. |Name|Type|Default| |:-|:-|:-| |`color_dawn`|`Color`|`Color(0.86, 0.70, 0.70, 1.0)`| ### color_day ```gdscript export (Color) var color_day = Color(1.0, 1.0, 1.0, 1.0) ``` The color of the day state. |Name|Type|Default| |:-|:-|:-| |`color_day`|`Color`|`Color(1.0, 1.0, 1.0, 1.0)`| ### color_dusk ```gdscript export (Color) var color_dusk = Color(0.59, 0.66, 0.78, 1.0) ``` The color of the dusk state. |Name|Type|Default| |:-|:-|:-| |`color_dusk`|`Color`|`Color(0.59, 0.66, 0.78, 1.0)`| ### delay ```gdscript export (int) var delay = 0 ``` The amount of in-game seconds of delay. |Name|Type|Default| |:-|:-|:-| |`delay`|`int`|`0`| --- Powered by [GDScriptify](https://github.com/hiulit/GDScriptify).