#! /Applications/The Foundry/Nuke9.0v4/Nuke9.0v4.app/Contents/MacOS//libnuke-9.0.4.dylib -nx version 9.0 v4 define_window_layout_xml { } Root { inputs 0 name /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge.nk format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)" proxy_type scale proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)" } BackdropNode { inputs 0 name BackdropNode19 tile_color 0x388e8e00 label "Recover - Frame Pair 1" note_font_size 42 xpos -1893 ypos 147 bdwidth 1448 bdheight 775 z_order -1 } BackdropNode { inputs 0 name BackdropNode20 tile_color 0x8e8e3800 label "Recover - Frame Pair 2 and LUTRecoverMerge 1" note_font_size 42 xpos -1902 ypos 1018 bdwidth 1462 bdheight 805 z_order -1 } BackdropNode { inputs 0 name BackdropNode21 tile_color 0xaaaaaa00 label "Recover - Frame Pair 3 and LUTRecoverMerge 2" note_font_size 42 xpos -1900 ypos 1968 bdwidth 1482 bdheight 797 z_order -1 } BackdropNode { inputs 0 name BackdropNode1 tile_color 0x35847eff label "4. LUTRecover here" note_font_size 42 xpos -1890 ypos 1412 bdwidth 566 bdheight 213 } BackdropNode { inputs 0 name BackdropNode10 tile_color 0x565697ff label "5. Write Recovered Grade LUT" note_font_size 42 xpos -1890 ypos 2582 bdwidth 568 bdheight 148 } BackdropNode { inputs 0 name BackdropNode11 tile_color 0x35847eff label "4. LUTRecover here" note_font_size 42 xpos -1881 ypos 544 bdwidth 566 bdheight 213 } BackdropNode { inputs 0 name BackdropNode12 tile_color 0x565697ff label "5. Write Recovered Grade LUT" note_font_size 42 xpos -1883 ypos 764 bdwidth 568 bdheight 148 } BackdropNode { inputs 0 name BackdropNode13 tile_color 0x747480ff label "6. Compare Graded and Recovered Grade" note_font_size 42 xpos -1300 ypos 227 bdwidth 702 bdheight 684 } BackdropNode { inputs 0 name BackdropNode14 tile_color 0x6e705aff label "1. Choose the resolution for Recovered LUT" note_font_size 42 xpos -1884 ypos -126 bdwidth 1278 bdheight 225 } BackdropNode { inputs 0 name BackdropNode15 tile_color 0x8e7f8eff label "Just an example" note_font_size 42 xpos -1824 ypos 2121 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode16 tile_color 0x8e7f8eff label "Just an example" note_font_size 42 xpos -1817 ypos 303 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode17 tile_color 0x8e388e00 label "2. Put a second set of \nRaw and Graded images here" note_font_size 42 xpos -1889 ypos 2048 bdwidth 569 bdheight 303 } BackdropNode { inputs 0 name BackdropNode18 tile_color 0x35847eff label "4. LUTRecoverMerge here" note_font_size 42 xpos -1272 ypos 2361 bdwidth 566 bdheight 213 } BackdropNode { inputs 0 name BackdropNode2 tile_color 0x565697ff label "5. Write Recovered Grade LUT" note_font_size 42 xpos -1892 ypos 1632 bdwidth 568 bdheight 148 } BackdropNode { inputs 0 name BackdropNode22 tile_color 0x8e7f8eff label LUTApply note_font_size 42 xpos -1069 ypos 1639 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode23 tile_color 0x8e7f8eff label LUTApply note_font_size 42 xpos -1069 ypos 2588 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode3 tile_color 0x8e7f8eff label "Just an example" note_font_size 42 xpos -1826 ypos 1171 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode4 tile_color 0x8e388e00 label "2. Put a second set of \nRaw and Graded images here" note_font_size 42 xpos -1891 ypos 1098 bdwidth 569 bdheight 303 } BackdropNode { inputs 0 name BackdropNode5 tile_color 0x8e7f8eff label LUTApply note_font_size 42 xpos -1229 ypos 599 bdwidth 398 bdheight 141 } BackdropNode { inputs 0 name BackdropNode6 tile_color 0x35847eff label "4. LUTRecoverMerge here" note_font_size 42 xpos -1274 ypos 1411 bdwidth 566 bdheight 213 } BackdropNode { inputs 0 name BackdropNode7 tile_color 0x35847eff label "4. LUTRecover here" note_font_size 42 xpos -1888 ypos 2362 bdwidth 566 bdheight 213 } BackdropNode { inputs 0 name BackdropNode8 tile_color 0x8e388e00 label "2. Put Raw and Graded \nimages here" note_font_size 42 xpos -1882 ypos 230 bdwidth 569 bdheight 303 } BackdropNode { inputs 0 name BackdropNode9 tile_color 0xa4a4a4ff label "LUT Recovery example" note_font_size 42 xpos -2375 ypos -284 bdwidth 2040 bdheight 142 } ColorWheel { inputs 0 format "256 256 0 0 256 256 1 square_256" edgeValue 0.5 name ColorWheel2 xpos -1872 ypos 337 } Dot { name Dot12 xpos -1757 ypos 392 } set N280600 [stack 0] OCIOFileTransform { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTApply_exampleGrade.3dl interpolation tetrahedral working_space raw name OCIOFileTransform2 xpos -1526 ypos 397 } set C223563d0 [stack 0] Dot { name Dot14 label Graded note_font_size 36 xpos -1492 ypos 436 } set N2244c130 [stack 0] Dot { name Dot16 label Graded note_font_size 36 xpos -784 ypos 576 } push $N2244c130 Dot { name Dot2 xpos -1492 ypos 613 } push $N280600 Dot { name Dot13 label Raw note_font_size 36 xpos -1757 ypos 439 } set N2245b450 [stack 0] Dot { name Dot3 xpos -1757 ypos 615 } CMSTestPattern { inputs 0 cube_size 17 name CMSTestPattern6 xpos -1355 ypos -48 } Dot { name Dot10 xpos -1321 ypos 188 } Dot { name Dot11 xpos -1629 ypos 188 } set N224661e0 [stack 0] Dot { name Dot15 xpos -1629 ypos 622 } BlinkScript { inputs 3 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTRecover.blink KernelDescription "1 \"LUTRecoverKernel\" iterate pixelWise 4f956b9d9736d20701f2b88dd927db1bfe27059b84f954e62b36ce130a727a89 4 \"cmsPattern\" Read Random \"before\" Read Random \"after\" Read Random \"dst\" Write Point 2 \"cutoff\" Float 1 AAAAPw== \"falloff\" Float 1 AACgQA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will recover a 3d LUT by comparing two images\n//\n\n//\n// A distance-based weighting function\n//\nfloat falloffFilter(float d, float f) \{\n return exp(-d * f);\n\}\n\n//\n// Map from the 2D position in the CMSTestPattern image to a 3D LUT position\n//\nint4 nukePosition2dToPosition3d(int2 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int4 position;\n\n int pixel = pos.y/nukeBlockSize*width/nukeBlockSize + pos.x/nukeBlockSize;\n position.w = pixel;\n\n position.x = pixel % lutResolution;\n position.y = (pixel / lutResolution) % lutResolution;\n position.z = (pixel / (lutResolution*lutResolution)) % lutResolution;\n\n return position;\n\}\n\n//\n// kernel\n//\nkernel LUTRecoverKernel : public ImageComputationKernel\n\{\n Image cmsPattern;\n Image before;\n Image after;\n Image dst;\n\n param:\n float cutoff;\n float falloff;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n defineParam(cutoff, \"cutoff\", 0.5f);\n defineParam(falloff, \"falloff\", 5.f);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n float3 value;\n float highDistance;\n\n //\n // Information for the input pixel position\n //\n int4 cmsPosition;\n cmsPosition = nukePosition2dToPosition3d(pos, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n float3 cmsSample;\n cmsSample = float3(cmsPosition.x, cmsPosition.y, cmsPosition.z) / (lutResolution-1.f);\n\n //\n // Skip the extra pixels at the top of the image\n //\n if( cmsPosition.w >= lutResolution*lutResolution*lutResolution ) \{\n value = float3(0.f);\n highDistance = 0.f;\n \}\n else \{\n\n //\n // Brute force scattered data interpolation\n // Each pixel in the input cmsTestPattern corresponds to a LUT entry\n // For each pixel in the input cmsTestPattern\n // - Step through each pixel location in the before and after images\n // --- Compute a weight based on the before pixel color's proximity to the cms pixel\n // --- Multiply the after pixel's color by the weight\n // --- Add the weight and the weighted after pixel's color to running sum\n // - Divide by the sum of the weights \n //\n float3 weightedValueSum;\n float weightSum;\n\n float weight, distance;\n\n int2 highPosition;\n float3 highSample, highValue;\n\n SampleType(before) beforePixel;\n float3 beforeSample;\n SampleType(after) afterPixel;\n float3 afterSample;\n\n weightedValueSum = float3(0.f);\n weightSum = 0.f;\n highDistance = 1000.f;\n\n // Step through each of the before and after input pixels\n for(int inX = 0; inX 0.f ) \{\n value = weightedValueSum / weightSum;\n highDistance = weightSum;\n\n // Use the nearest sample if there were no weighted values\n \} else \{\n value = highValue;\n highDistance = 1000.f;\n \}\n \}\n\n //\n // Diagnostics\n // \n /*\n value.x = lutResolution;\n value.y = inputPosition.w;\n\n value.x = inputSample.x;\n value.y = inputSample.y;\n value.z = inputSample.z;\n */\n\n //\n // Copy to output\n //\n SampleType(cmsPattern) t;\n t.x = value.x;\n t.y = value.y;\n t.z = value.z;\n t.w = highDistance;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 1 name BlinkScript2 xpos -1663 ypos 671 } set N2235b960 [stack 0] CMSTestPattern { inputs 0 cube_size 11 name CMSTestPattern7 xpos -1194 ypos 509 } Dot { name Dot17 label Raw note_font_size 36 xpos -1060 ypos 573 } set N6dcf250 [stack 0] BlinkScript { inputs 2 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTApply.blink KernelDescription "1 \"LUTApplyKernel\" iterate pixelWise b9b9b75f844d32a217ac98b2629aaee332a5ac1102535c30004a41d380e5f8fd 3 \"src\" Read Random \"cmsPattern\" Read Random \"dst\" Write Point 1 \"interpolation\" Int 1 AgAAAA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will apply 3d LUT to an image. The 3d LUT is represented as the Nuke cmsTestPattern\n//\n\n//\n// Map from a 3D LUT position to 2D pixel coordinate in the CMSTestPattern image\n//\nint2 position3dToNukePosition(int3 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int2 position;\n\n int pixel = (pos.z*lutResolution*lutResolution + pos.y*lutResolution + pos.x);\n\n position.x = (pixel%(width/nukeBlockSize))*nukeBlockSize;\n position.y = (pixel/(width/nukeBlockSize))*nukeBlockSize;\n\n // Put the position in the middle of the nukeBlockSize x nukeBlockSize block\n position += nukeBlockSize/2;\n\n return position;\n\}\n\n// Utility\nfloat4 mix(float4 a, float4 b, float f) \{\n float4 mixed;\n mixed.x = a.x*(1.f - f) + b.x*f;\n mixed.y = a.y*(1.f - f) + b.y*f;\n mixed.z = a.z*(1.f - f) + b.z*f;\n mixed.w = a.w*(1.f - f) + b.w*f;\n return mixed; \n\}\n\n//\n// kernel\n//\nkernel LUTApplyKernel : public ImageComputationKernel\n\{\n Image src;\n Image cmsPattern;\n Image dst;\n\n param:\n int interpolation;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n // unused for now. \n defineParam(interpolation, \"interpolation\", 2);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n SampleType(cmsPattern) cmsSample;\n\n // Sample the src image\n SampleType(src) srcSample;\n srcSample = src(pos.x, pos.y);\n\n // Use the 3D LUT to find the new value\n \n // Nearest point\n if( interpolation == 0 ) \{\n int3 srcLUTPosition;\n srcLUTPosition.x = round(clamp(srcSample.x, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.y = round(clamp(srcSample.y, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.z = round(clamp(srcSample.z, 0.0f, 1.0f) * (lutResolution-1));\n\n int2 cmsSamplePosition;\n cmsSamplePosition = position3dToNukePosition(srcLUTPosition, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n cmsSample = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n \} // nearest\n\n // Tri-linear interpolation \n else if( interpolation == 1 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Interpolate along the 4 lines in B\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[1], interpB);\n cmsSamples\[2] = mix(cmsSamples\[2], cmsSamples\[3], interpB);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[5], interpB);\n cmsSamples\[6] = mix(cmsSamples\[6], cmsSamples\[7], interpB);\n \n // Interpolate along the 2 lines in G\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[2], interpG);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[6], interpG);\n\n // Interpolate along the 1 line in R\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[4], interpR);\n\n cmsSample = cmsSamples\[0];\n \} // tri-linear\n\n // Tetrahedral interpolation\n else if( interpolation == 2 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Tetrahedral interoplation, as described by:\n // http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf\n // http://blogs.mathworks.com/steve/2006/11/24/tetrahedral-interpolation-for-colorspace-conversion/\n // http://www.hpl.hp.com/techreports/98/HPL-98-95.html\n // Reference implementation from OCIO\n // https://github.com/imageworks/OpenColorIO/blob/master/src/core/Lut3DOp.cpp#L294\n\n // Rebind for consistency with Truelight paper\n float fx = interpR;\n float fy = interpG;\n float fz = interpB;\n\n SampleType(cmsPattern) startPos\[8];\n startPos\[0] = cmsSamples\[0];\n startPos\[1] = cmsSamples\[1];\n startPos\[2] = cmsSamples\[2];\n startPos\[3] = cmsSamples\[3];\n startPos\[4] = cmsSamples\[4];\n startPos\[5] = cmsSamples\[5];\n startPos\[6] = cmsSamples\[6];\n startPos\[7] = cmsSamples\[7];\n\n SampleType(cmsPattern) rgbaBuffer;\n\n // Compute index into LUT for surrounding corners\n const int n000 = 0;\n const int n100 = 4;\n const int n010 = 2;\n const int n001 = 1;\n const int n110 = 6;\n const int n101 = 5;\n const int n011 = 3;\n const int n111 = 7;\n\n if (fx > fy) \{\n if (fy > fz) \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fy) * startPos\[n100].x +\n (fy-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fy) * startPos\[n100].y +\n (fy-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fy) * startPos\[n100].z +\n (fy-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n else if (fx > fz)\n \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fz) * startPos\[n100].x +\n (fz-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fz) * startPos\[n100].y +\n (fz-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fz) * startPos\[n100].z +\n (fz-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fx) * startPos\[n001].x +\n (fx-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fx) * startPos\[n001].y +\n (fx-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fx) * startPos\[n001].z +\n (fx-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n \}\n else\n \{\n if (fz > fy)\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fy) * startPos\[n001].x +\n (fy-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fy) * startPos\[n001].y +\n (fy-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fy) * startPos\[n001].z +\n (fy-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else if (fz > fx)\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fz) * startPos\[n010].x +\n (fz-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fz) * startPos\[n010].y +\n (fz-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fz) * startPos\[n010].z +\n (fz-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fx) * startPos\[n010].x +\n (fx-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fx) * startPos\[n010].y +\n (fx-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fx) * startPos\[n010].z +\n (fx-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n \}\n\n cmsSample = rgbaBuffer;\n\n \} // tetrahedral\n\n // Write the new value to dst\n SampleType(dst) t;\n t.x = cmsSample.x;\n t.y = cmsSample.y;\n t.z = cmsSample.z;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 100 name BlinkScript1 xpos -1094 ypos 671 } set N6dce5f0 [stack 0] Difference { inputs 2 output rgba.red name Difference8 xpos -818 ypos 797 } Shuffle { green red blue red name Shuffle2 xpos -818 ypos 829 } push $N224661e0 Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat5 xpos -2197 ypos 63 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecover_identity.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 2 name Write4 xpos -2197 ypos 95 } push $N2245b450 Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat1 xpos -2208 ypos 314 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecover_rawImage.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 3 name Write1 xpos -2208 ypos 346 } push $N2244c130 Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat2 xpos -2207 ypos 429 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecover_gradedImage.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 3 name Write2 xpos -2207 ypos 461 } push $N6dce5f0 Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat3 xpos -535 ypos 671 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecover_comparisonGradedImage.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 4 name Write3 xpos -535 ypos 703 } CMSTestPattern { inputs 0 cube_size 11 name CMSTestPattern1 xpos -1859 ypos 1293 } CMSTestPattern { inputs 0 cube_size 11 name CMSTestPattern2 xpos -1857 ypos 2243 } push $N224661e0 Dot { name Dot31 xpos -1700 ypos 350 } Dot { name Dot30 xpos -1706 ypos 1477 } set N2249fc90 [stack 0] clone $C223563d0 { xpos -917 ypos 1474 selected false } push $N2235b960 Dot { name Dot1 xpos -1629 ypos 851 } GenerateLUT { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade1.3dl file_type .3dl name GenerateLUT13 xpos -1792 ypos 848 } ColorWheel { inputs 0 format "256 256 0 0 256 256 1 square_256" edgeSaturation 0 edgeValue 0 name ColorWheel1 xpos -1865 ypos 1192 } Dot { name Dot18 xpos -1766 ypos 1249 } set N2b81a5d0 [stack 0] OCIOFileTransform { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTApply_exampleGrade.3dl interpolation tetrahedral working_space raw name OCIOFileTransform1 xpos -1535 ypos 1265 } Dot { name Dot4 label Graded note_font_size 36 xpos -1501 ypos 1304 } Dot { name Dot5 xpos -1501 ypos 1481 } push $N2b81a5d0 Dot { name Dot6 label Raw note_font_size 36 xpos -1766 ypos 1307 } Dot { name Dot7 xpos -1766 ypos 1483 } push $N2249fc90 Dot { name Dot8 xpos -1638 ypos 1490 } BlinkScript { inputs 3 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTRecover.blink KernelDescription "1 \"LUTRecoverKernel\" iterate pixelWise 4f956b9d9736d20701f2b88dd927db1bfe27059b84f954e62b36ce130a727a89 4 \"cmsPattern\" Read Random \"before\" Read Random \"after\" Read Random \"dst\" Write Point 2 \"cutoff\" Float 1 AAAAPw== \"falloff\" Float 1 AACgQA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will recover a 3d LUT by comparing two images\n//\n\n//\n// A distance-based weighting function\n//\nfloat falloffFilter(float d, float f) \{\n return exp(-d * f);\n\}\n\n//\n// Map from the 2D position in the CMSTestPattern image to a 3D LUT position\n//\nint4 nukePosition2dToPosition3d(int2 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int4 position;\n\n int pixel = pos.y/nukeBlockSize*width/nukeBlockSize + pos.x/nukeBlockSize;\n position.w = pixel;\n\n position.x = pixel % lutResolution;\n position.y = (pixel / lutResolution) % lutResolution;\n position.z = (pixel / (lutResolution*lutResolution)) % lutResolution;\n\n return position;\n\}\n\n//\n// kernel\n//\nkernel LUTRecoverKernel : public ImageComputationKernel\n\{\n Image cmsPattern;\n Image before;\n Image after;\n Image dst;\n\n param:\n float cutoff;\n float falloff;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n defineParam(cutoff, \"cutoff\", 0.5f);\n defineParam(falloff, \"falloff\", 5.f);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n float3 value;\n float highDistance;\n\n //\n // Information for the input pixel position\n //\n int4 cmsPosition;\n cmsPosition = nukePosition2dToPosition3d(pos, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n float3 cmsSample;\n cmsSample = float3(cmsPosition.x, cmsPosition.y, cmsPosition.z) / (lutResolution-1.f);\n\n //\n // Skip the extra pixels at the top of the image\n //\n if( cmsPosition.w >= lutResolution*lutResolution*lutResolution ) \{\n value = float3(0.f);\n highDistance = 0.f;\n \}\n else \{\n\n //\n // Brute force scattered data interpolation\n // Each pixel in the input cmsTestPattern corresponds to a LUT entry\n // For each pixel in the input cmsTestPattern\n // - Step through each pixel location in the before and after images\n // --- Compute a weight based on the before pixel color's proximity to the cms pixel\n // --- Multiply the after pixel's color by the weight\n // --- Add the weight and the weighted after pixel's color to running sum\n // - Divide by the sum of the weights \n //\n float3 weightedValueSum;\n float weightSum;\n\n float weight, distance;\n\n int2 highPosition;\n float3 highSample, highValue;\n\n SampleType(before) beforePixel;\n float3 beforeSample;\n SampleType(after) afterPixel;\n float3 afterSample;\n\n weightedValueSum = float3(0.f);\n weightSum = 0.f;\n highDistance = 1000.f;\n\n // Step through each of the before and after input pixels\n for(int inX = 0; inX 0.f ) \{\n value = weightedValueSum / weightSum;\n highDistance = weightSum;\n\n // Use the nearest sample if there were no weighted values\n \} else \{\n value = highValue;\n highDistance = 1000.f;\n \}\n \}\n\n //\n // Diagnostics\n // \n /*\n value.x = lutResolution;\n value.y = inputPosition.w;\n\n value.x = inputSample.x;\n value.y = inputSample.y;\n value.z = inputSample.z;\n */\n\n //\n // Copy to output\n //\n SampleType(cmsPattern) t;\n t.x = value.x;\n t.y = value.y;\n t.z = value.z;\n t.w = highDistance;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 1 name BlinkScript3 xpos -1672 ypos 1535 } set N26d960 [stack 0] Dot { name Dot9 xpos -1638 ypos 1726 } GenerateLUT { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade2.3dl file_type .3dl name GenerateLUT1 xpos -1802 ypos 1723 } ColorWheel { inputs 0 format "256 256 0 0 256 256 1 square_256" edgeValue 0 name ColorWheel3 xpos -1864 ypos 2140 } Dot { name Dot19 xpos -1764 ypos 2198 } set N3cc05bc0 [stack 0] OCIOFileTransform { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTApply_exampleGrade.3dl interpolation tetrahedral working_space raw name OCIOFileTransform3 xpos -1533 ypos 2216 } Dot { name Dot22 label Graded note_font_size 36 xpos -1499 ypos 2254 } Dot { name Dot23 xpos -1499 ypos 2431 } push $N3cc05bc0 Dot { name Dot24 label Raw note_font_size 36 xpos -1764 ypos 2257 } Dot { name Dot25 xpos -1764 ypos 2433 } push $N2249fc90 Dot { name Dot32 xpos -1706 ypos 2419 } set N2b850e80 [stack 0] Dot { name Dot26 xpos -1636 ypos 2440 } BlinkScript { inputs 3 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTRecover.blink KernelDescription "1 \"LUTRecoverKernel\" iterate pixelWise 4f956b9d9736d20701f2b88dd927db1bfe27059b84f954e62b36ce130a727a89 4 \"cmsPattern\" Read Random \"before\" Read Random \"after\" Read Random \"dst\" Write Point 2 \"cutoff\" Float 1 AAAAPw== \"falloff\" Float 1 AACgQA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will recover a 3d LUT by comparing two images\n//\n\n//\n// A distance-based weighting function\n//\nfloat falloffFilter(float d, float f) \{\n return exp(-d * f);\n\}\n\n//\n// Map from the 2D position in the CMSTestPattern image to a 3D LUT position\n//\nint4 nukePosition2dToPosition3d(int2 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int4 position;\n\n int pixel = pos.y/nukeBlockSize*width/nukeBlockSize + pos.x/nukeBlockSize;\n position.w = pixel;\n\n position.x = pixel % lutResolution;\n position.y = (pixel / lutResolution) % lutResolution;\n position.z = (pixel / (lutResolution*lutResolution)) % lutResolution;\n\n return position;\n\}\n\n//\n// kernel\n//\nkernel LUTRecoverKernel : public ImageComputationKernel\n\{\n Image cmsPattern;\n Image before;\n Image after;\n Image dst;\n\n param:\n float cutoff;\n float falloff;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n defineParam(cutoff, \"cutoff\", 0.5f);\n defineParam(falloff, \"falloff\", 5.f);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n float3 value;\n float highDistance;\n\n //\n // Information for the input pixel position\n //\n int4 cmsPosition;\n cmsPosition = nukePosition2dToPosition3d(pos, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n float3 cmsSample;\n cmsSample = float3(cmsPosition.x, cmsPosition.y, cmsPosition.z) / (lutResolution-1.f);\n\n //\n // Skip the extra pixels at the top of the image\n //\n if( cmsPosition.w >= lutResolution*lutResolution*lutResolution ) \{\n value = float3(0.f);\n highDistance = 0.f;\n \}\n else \{\n\n //\n // Brute force scattered data interpolation\n // Each pixel in the input cmsTestPattern corresponds to a LUT entry\n // For each pixel in the input cmsTestPattern\n // - Step through each pixel location in the before and after images\n // --- Compute a weight based on the before pixel color's proximity to the cms pixel\n // --- Multiply the after pixel's color by the weight\n // --- Add the weight and the weighted after pixel's color to running sum\n // - Divide by the sum of the weights \n //\n float3 weightedValueSum;\n float weightSum;\n\n float weight, distance;\n\n int2 highPosition;\n float3 highSample, highValue;\n\n SampleType(before) beforePixel;\n float3 beforeSample;\n SampleType(after) afterPixel;\n float3 afterSample;\n\n weightedValueSum = float3(0.f);\n weightSum = 0.f;\n highDistance = 1000.f;\n\n // Step through each of the before and after input pixels\n for(int inX = 0; inX 0.f ) \{\n value = weightedValueSum / weightSum;\n highDistance = weightSum;\n\n // Use the nearest sample if there were no weighted values\n \} else \{\n value = highValue;\n highDistance = 1000.f;\n \}\n \}\n\n //\n // Diagnostics\n // \n /*\n value.x = lutResolution;\n value.y = inputPosition.w;\n\n value.x = inputSample.x;\n value.y = inputSample.y;\n value.z = inputSample.z;\n */\n\n //\n // Copy to output\n //\n SampleType(cmsPattern) t;\n t.x = value.x;\n t.y = value.y;\n t.z = value.z;\n t.w = highDistance;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 1 name BlinkScript5 xpos -1670 ypos 2485 } set N3cc198d0 [stack 0] Dot { name Dot27 xpos -1636 ypos 2676 } GenerateLUT { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade3.3dl file_type .3dl name GenerateLUT2 xpos -1800 ypos 2673 } push $N6dcf250 push $N6dce5f0 push $N6dce5f0 Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat7 xpos -2197 ypos 844 } set N2973fc10 [stack 0] push $N2b850e80 clone $C223563d0 { xpos -886 ypos 2416 selected false } push $N3cc198d0 Dot { name Dot28 xpos -1141 ypos 2492 } push $N26d960 Dot { name Dot20 xpos -1140 ypos 1476 } push $N2235b960 Dot { name Dot21 xpos -1022 ypos 1488 } BlinkScript { inputs 2 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTRecoverMerge.blink ProgramGroup 1 KernelDescription "1 \"LUTRecoverMergeKernel\" iterate pixelWise 45986579bfae112a25c3623cd00070e2a43c8d819fb9d9f614947c7bee930a95 3 \"recover1\" Read Random \"recover2\" Read Random \"dst\" Write Point 0" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will merge two recovered 3d LUTs images\n//\n\n//\n// Map from the 2D position in the CMSTestPattern image to a 3D LUT position\n//\nint4 nukePosition2dToPosition3d(int2 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int4 position;\n\n int pixel = pos.y/nukeBlockSize*width/nukeBlockSize + pos.x/nukeBlockSize;\n position.w = pixel;\n\n position.x = pixel % lutResolution;\n position.y = (pixel / lutResolution) % lutResolution;\n position.z = (pixel / (lutResolution*lutResolution)) % lutResolution;\n\n return position;\n\}\n\n//\n// kernel\n//\nkernel LUTRecoverMergeKernel : public ImageComputationKernel\n\{\n Image recover1;\n Image recover2;\n Image dst;\n\n param:\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = recover1.bounds.width() * recover1.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n float3 value;\n float highDistance;\n\n //\n // Information for the input pixel position\n //\n int4 cmsPosition;\n cmsPosition = nukePosition2dToPosition3d(pos, \n recover1.bounds.width(), recover1.bounds.height(), nukeBlockSize, lutResolution);\n\n float3 cmsSample;\n cmsSample = float3(cmsPosition.x, cmsPosition.y, cmsPosition.z) / (lutResolution-1.f);\n\n //\n // Skip the extra pixels at the top of the image\n //\n if( cmsPosition.w >= lutResolution*lutResolution*lutResolution ) \{\n value = float3(0.f);\n highDistance = 0.f;\n \}\n else \{\n //\n // The alpha value for each recovered LUT is the weight of the recovered\n // sample. Divide each sample by the weight, sum the divided samples, sum\n // the weights and multiple out the weight once more.\n //\n\n float3 weightedValueSum;\n float weightSum;\n\n SampleType(recover1) recover1Pixel;\n float3 recover1Sample;\n float recover1Weight;\n SampleType(recover2) recover2Pixel;\n float3 recover2Sample;\n float recover2Weight;\n\n weightedValueSum = float3(0.f);\n weightSum = 0.f;\n highDistance = 1000.f;\n\n // Get sample values\n recover1Pixel = recover1(pos.x, pos.y);\n recover1Sample = float3(recover1Pixel.x, recover1Pixel.y, \n recover1Pixel.z);\n recover1Weight = recover1Pixel.w;\n\n recover2Pixel = recover2(pos.x, pos.y);\n recover2Sample = float3(recover2Pixel.x, recover2Pixel.y, \n recover2Pixel.z);\n recover2Weight = recover2Pixel.w;\n\n // Add samples into weighted sums\n if( recover1Weight > 0.f ) \{\n weightedValueSum += recover1Sample * recover1Weight;\n weightSum += recover1Weight;\n \}\n\n if( recover2Weight > 0.f ) \{\n weightedValueSum += recover2Sample * recover2Weight;\n weightSum += recover2Weight;\n \}\n\n // Divide out weighting\n if( weightSum > 0.f ) \{\n value = weightedValueSum / weightSum;\n highDistance = weightSum;\n\n // Use the nearest sample if there were no weighted values\n \} else \{\n value = float3(1.0f, 0.f, 0.f);\n highDistance = 0.f;\n \}\n \}\n\n //\n // Copy to output\n //\n SampleType(dst) t;\n t.x = value.x;\n t.y = value.y;\n t.z = value.z;\n t.w = highDistance;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 1 name BlinkScript4 xpos -1056 ypos 1538 } set N297926f0 [stack 0] Dot { name Dot29 xpos -1020 ypos 2438 } BlinkScript { inputs 2 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTRecoverMerge.blink ProgramGroup 1 KernelDescription "1 \"LUTRecoverMergeKernel\" iterate pixelWise 45986579bfae112a25c3623cd00070e2a43c8d819fb9d9f614947c7bee930a95 3 \"recover1\" Read Random \"recover2\" Read Random \"dst\" Write Point 0" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will merge two recovered 3d LUTs images\n//\n\n//\n// Map from the 2D position in the CMSTestPattern image to a 3D LUT position\n//\nint4 nukePosition2dToPosition3d(int2 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int4 position;\n\n int pixel = pos.y/nukeBlockSize*width/nukeBlockSize + pos.x/nukeBlockSize;\n position.w = pixel;\n\n position.x = pixel % lutResolution;\n position.y = (pixel / lutResolution) % lutResolution;\n position.z = (pixel / (lutResolution*lutResolution)) % lutResolution;\n\n return position;\n\}\n\n//\n// kernel\n//\nkernel LUTRecoverMergeKernel : public ImageComputationKernel\n\{\n Image recover1;\n Image recover2;\n Image dst;\n\n param:\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = recover1.bounds.width() * recover1.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n float3 value;\n float highDistance;\n\n //\n // Information for the input pixel position\n //\n int4 cmsPosition;\n cmsPosition = nukePosition2dToPosition3d(pos, \n recover1.bounds.width(), recover1.bounds.height(), nukeBlockSize, lutResolution);\n\n float3 cmsSample;\n cmsSample = float3(cmsPosition.x, cmsPosition.y, cmsPosition.z) / (lutResolution-1.f);\n\n //\n // Skip the extra pixels at the top of the image\n //\n if( cmsPosition.w >= lutResolution*lutResolution*lutResolution ) \{\n value = float3(0.f);\n highDistance = 0.f;\n \}\n else \{\n //\n // The alpha value for each recovered LUT is the weight of the recovered\n // sample. Divide each sample by the weight, sum the divided samples, sum\n // the weights and multiple out the weight once more.\n //\n\n float3 weightedValueSum;\n float weightSum;\n\n SampleType(recover1) recover1Pixel;\n float3 recover1Sample;\n float recover1Weight;\n SampleType(recover2) recover2Pixel;\n float3 recover2Sample;\n float recover2Weight;\n\n weightedValueSum = float3(0.f);\n weightSum = 0.f;\n highDistance = 1000.f;\n\n // Get sample values\n recover1Pixel = recover1(pos.x, pos.y);\n recover1Sample = float3(recover1Pixel.x, recover1Pixel.y, \n recover1Pixel.z);\n recover1Weight = recover1Pixel.w;\n\n recover2Pixel = recover2(pos.x, pos.y);\n recover2Sample = float3(recover2Pixel.x, recover2Pixel.y, \n recover2Pixel.z);\n recover2Weight = recover2Pixel.w;\n\n // Add samples into weighted sums\n if( recover1Weight > 0.f ) \{\n weightedValueSum += recover1Sample * recover1Weight;\n weightSum += recover1Weight;\n \}\n\n if( recover2Weight > 0.f ) \{\n weightedValueSum += recover2Sample * recover2Weight;\n weightSum += recover2Weight;\n \}\n\n // Divide out weighting\n if( weightSum > 0.f ) \{\n value = weightedValueSum / weightSum;\n highDistance = weightSum;\n\n // Use the nearest sample if there were no weighted values\n \} else \{\n value = float3(1.0f, 0.f, 0.f);\n highDistance = 0.f;\n \}\n \}\n\n //\n // Copy to output\n //\n SampleType(dst) t;\n t.x = value.x;\n t.y = value.y;\n t.z = value.z;\n t.w = highDistance;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 1 name BlinkScript6 xpos -1054 ypos 2485 } CMSTestPattern { inputs 0 cube_size 11 name CMSTestPattern4 xpos -968 ypos 2660 } BlinkScript { inputs 2 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTApply.blink KernelDescription "1 \"LUTApplyKernel\" iterate pixelWise b9b9b75f844d32a217ac98b2629aaee332a5ac1102535c30004a41d380e5f8fd 3 \"src\" Read Random \"cmsPattern\" Read Random \"dst\" Write Point 1 \"interpolation\" Int 1 AgAAAA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will apply 3d LUT to an image. The 3d LUT is represented as the Nuke cmsTestPattern\n//\n\n//\n// Map from a 3D LUT position to 2D pixel coordinate in the CMSTestPattern image\n//\nint2 position3dToNukePosition(int3 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int2 position;\n\n int pixel = (pos.z*lutResolution*lutResolution + pos.y*lutResolution + pos.x);\n\n position.x = (pixel%(width/nukeBlockSize))*nukeBlockSize;\n position.y = (pixel/(width/nukeBlockSize))*nukeBlockSize;\n\n // Put the position in the middle of the nukeBlockSize x nukeBlockSize block\n position += nukeBlockSize/2;\n\n return position;\n\}\n\n// Utility\nfloat4 mix(float4 a, float4 b, float f) \{\n float4 mixed;\n mixed.x = a.x*(1.f - f) + b.x*f;\n mixed.y = a.y*(1.f - f) + b.y*f;\n mixed.z = a.z*(1.f - f) + b.z*f;\n mixed.w = a.w*(1.f - f) + b.w*f;\n return mixed; \n\}\n\n//\n// kernel\n//\nkernel LUTApplyKernel : public ImageComputationKernel\n\{\n Image src;\n Image cmsPattern;\n Image dst;\n\n param:\n int interpolation;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n // unused for now. \n defineParam(interpolation, \"interpolation\", 2);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n SampleType(cmsPattern) cmsSample;\n\n // Sample the src image\n SampleType(src) srcSample;\n srcSample = src(pos.x, pos.y);\n\n // Use the 3D LUT to find the new value\n \n // Nearest point\n if( interpolation == 0 ) \{\n int3 srcLUTPosition;\n srcLUTPosition.x = round(clamp(srcSample.x, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.y = round(clamp(srcSample.y, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.z = round(clamp(srcSample.z, 0.0f, 1.0f) * (lutResolution-1));\n\n int2 cmsSamplePosition;\n cmsSamplePosition = position3dToNukePosition(srcLUTPosition, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n cmsSample = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n \} // nearest\n\n // Tri-linear interpolation \n else if( interpolation == 1 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Interpolate along the 4 lines in B\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[1], interpB);\n cmsSamples\[2] = mix(cmsSamples\[2], cmsSamples\[3], interpB);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[5], interpB);\n cmsSamples\[6] = mix(cmsSamples\[6], cmsSamples\[7], interpB);\n \n // Interpolate along the 2 lines in G\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[2], interpG);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[6], interpG);\n\n // Interpolate along the 1 line in R\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[4], interpR);\n\n cmsSample = cmsSamples\[0];\n \} // tri-linear\n\n // Tetrahedral interpolation\n else if( interpolation == 2 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Tetrahedral interoplation, as described by:\n // http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf\n // http://blogs.mathworks.com/steve/2006/11/24/tetrahedral-interpolation-for-colorspace-conversion/\n // http://www.hpl.hp.com/techreports/98/HPL-98-95.html\n // Reference implementation from OCIO\n // https://github.com/imageworks/OpenColorIO/blob/master/src/core/Lut3DOp.cpp#L294\n\n // Rebind for consistency with Truelight paper\n float fx = interpR;\n float fy = interpG;\n float fz = interpB;\n\n SampleType(cmsPattern) startPos\[8];\n startPos\[0] = cmsSamples\[0];\n startPos\[1] = cmsSamples\[1];\n startPos\[2] = cmsSamples\[2];\n startPos\[3] = cmsSamples\[3];\n startPos\[4] = cmsSamples\[4];\n startPos\[5] = cmsSamples\[5];\n startPos\[6] = cmsSamples\[6];\n startPos\[7] = cmsSamples\[7];\n\n SampleType(cmsPattern) rgbaBuffer;\n\n // Compute index into LUT for surrounding corners\n const int n000 = 0;\n const int n100 = 4;\n const int n010 = 2;\n const int n001 = 1;\n const int n110 = 6;\n const int n101 = 5;\n const int n011 = 3;\n const int n111 = 7;\n\n if (fx > fy) \{\n if (fy > fz) \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fy) * startPos\[n100].x +\n (fy-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fy) * startPos\[n100].y +\n (fy-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fy) * startPos\[n100].z +\n (fy-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n else if (fx > fz)\n \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fz) * startPos\[n100].x +\n (fz-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fz) * startPos\[n100].y +\n (fz-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fz) * startPos\[n100].z +\n (fz-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fx) * startPos\[n001].x +\n (fx-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fx) * startPos\[n001].y +\n (fx-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fx) * startPos\[n001].z +\n (fx-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n \}\n else\n \{\n if (fz > fy)\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fy) * startPos\[n001].x +\n (fy-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fy) * startPos\[n001].y +\n (fy-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fy) * startPos\[n001].z +\n (fy-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else if (fz > fx)\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fz) * startPos\[n010].x +\n (fz-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fz) * startPos\[n010].y +\n (fz-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fz) * startPos\[n010].z +\n (fz-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fx) * startPos\[n010].x +\n (fx-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fx) * startPos\[n010].y +\n (fx-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fx) * startPos\[n010].z +\n (fx-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n \}\n\n cmsSample = rgbaBuffer;\n\n \} // tetrahedral\n\n // Write the new value to dst\n SampleType(dst) t;\n t.x = cmsSample.x;\n t.y = cmsSample.y;\n t.z = cmsSample.z;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 100 name BlinkScript8 xpos -825 ypos 2680 } Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat4 xpos -2118 ypos 2680 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade3.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 6 name Write5 selected true xpos -2118 ypos 2712 } push $N297926f0 CMSTestPattern { inputs 0 cube_size 11 name CMSTestPattern3 xpos -968 ypos 1711 } BlinkScript { inputs 2 kernelSourceFile /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/LUTApply.blink KernelDescription "1 \"LUTApplyKernel\" iterate pixelWise b9b9b75f844d32a217ac98b2629aaee332a5ac1102535c30004a41d380e5f8fd 3 \"src\" Read Random \"cmsPattern\" Read Random \"dst\" Write Point 1 \"interpolation\" Int 1 AgAAAA==" kernelSource "//\n// Copyright (c) 2014-2015 Haarm-Pieter Duiker \n//\n\n//\n// A kernel that will apply 3d LUT to an image. The 3d LUT is represented as the Nuke cmsTestPattern\n//\n\n//\n// Map from a 3D LUT position to 2D pixel coordinate in the CMSTestPattern image\n//\nint2 position3dToNukePosition(int3 pos, int width, int height, int nukeBlockSize, int lutResolution) \{\n int2 position;\n\n int pixel = (pos.z*lutResolution*lutResolution + pos.y*lutResolution + pos.x);\n\n position.x = (pixel%(width/nukeBlockSize))*nukeBlockSize;\n position.y = (pixel/(width/nukeBlockSize))*nukeBlockSize;\n\n // Put the position in the middle of the nukeBlockSize x nukeBlockSize block\n position += nukeBlockSize/2;\n\n return position;\n\}\n\n// Utility\nfloat4 mix(float4 a, float4 b, float f) \{\n float4 mixed;\n mixed.x = a.x*(1.f - f) + b.x*f;\n mixed.y = a.y*(1.f - f) + b.y*f;\n mixed.z = a.z*(1.f - f) + b.z*f;\n mixed.w = a.w*(1.f - f) + b.w*f;\n return mixed; \n\}\n\n//\n// kernel\n//\nkernel LUTApplyKernel : public ImageComputationKernel\n\{\n Image src;\n Image cmsPattern;\n Image dst;\n\n param:\n int interpolation;\n\n local:\n int lutResolution;\n int nukeBlockSize;\n\n void define() \{\n // unused for now. \n defineParam(interpolation, \"interpolation\", 2);\n \}\n\n void init() \{\n // The Nuke CMSTestPattern node generates 7x7 pixel blocks for each LUT entry\n nukeBlockSize = 7;\n float pixels = cmsPattern.bounds.width() * cmsPattern.bounds.height() / (nukeBlockSize * nukeBlockSize);\n lutResolution = int(floor(pow(pixels, 0.333333333334f)));\n \}\n\n void process(int2 pos) \{\n SampleType(cmsPattern) cmsSample;\n\n // Sample the src image\n SampleType(src) srcSample;\n srcSample = src(pos.x, pos.y);\n\n // Use the 3D LUT to find the new value\n \n // Nearest point\n if( interpolation == 0 ) \{\n int3 srcLUTPosition;\n srcLUTPosition.x = round(clamp(srcSample.x, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.y = round(clamp(srcSample.y, 0.0f, 1.0f) * (lutResolution-1));\n srcLUTPosition.z = round(clamp(srcSample.z, 0.0f, 1.0f) * (lutResolution-1));\n\n int2 cmsSamplePosition;\n cmsSamplePosition = position3dToNukePosition(srcLUTPosition, \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n\n cmsSample = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n \} // nearest\n\n // Tri-linear interpolation \n else if( interpolation == 1 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Interpolate along the 4 lines in B\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[1], interpB);\n cmsSamples\[2] = mix(cmsSamples\[2], cmsSamples\[3], interpB);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[5], interpB);\n cmsSamples\[6] = mix(cmsSamples\[6], cmsSamples\[7], interpB);\n \n // Interpolate along the 2 lines in G\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[2], interpG);\n cmsSamples\[4] = mix(cmsSamples\[4], cmsSamples\[6], interpG);\n\n // Interpolate along the 1 line in R\n cmsSamples\[0] = mix(cmsSamples\[0], cmsSamples\[4], interpR);\n\n cmsSample = cmsSamples\[0];\n \} // tri-linear\n\n // Tetrahedral interpolation\n else if( interpolation == 2 ) \{\n float3 srcSample3;\n srcSample3.x = srcSample.x;\n srcSample3.y = srcSample.y;\n srcSample3.z = srcSample.z;\n\n srcSample3 = clamp(srcSample3, float3(0.f), float3(1.f));\n\n // index values interpolation factor for RGB\n float indexRf = (srcSample3.x * (lutResolution-1));\n int indexR = int(floor(indexRf));\n float interpR = indexRf - indexR;\n float indexRfb = floor(indexRf) / (lutResolution-1);\n\n float indexGf = (srcSample3.y * (lutResolution-1));\n int indexG = int(floor(indexGf));\n float interpG = indexGf - indexG;\n float indexGfb = floor(indexGf) / (lutResolution-1);\n\n float indexBf = (srcSample3.z * (lutResolution-1));\n int indexB = int(floor(indexBf));\n float interpB = indexBf - indexB;\n float indexBfb = floor(indexBf) / (lutResolution-1);\n\n SampleType(cmsPattern) cmsSamples\[8];\n int2 cmsSamplePosition;\n\n // sample r, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[0] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[1] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[2] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR , indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[3] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[4] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG , indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[5] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB ), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[6] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // sample r+1, g+1, b+1\n cmsSamplePosition = position3dToNukePosition(int3(indexR + 1, indexG + 1, indexB + 1), \n cmsPattern.bounds.width(), cmsPattern.bounds.height(), nukeBlockSize, lutResolution);\n cmsSamples\[7] = cmsPattern(cmsSamplePosition.x, cmsSamplePosition.y);\n\n // Tetrahedral interoplation, as described by:\n // http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf\n // http://blogs.mathworks.com/steve/2006/11/24/tetrahedral-interpolation-for-colorspace-conversion/\n // http://www.hpl.hp.com/techreports/98/HPL-98-95.html\n // Reference implementation from OCIO\n // https://github.com/imageworks/OpenColorIO/blob/master/src/core/Lut3DOp.cpp#L294\n\n // Rebind for consistency with Truelight paper\n float fx = interpR;\n float fy = interpG;\n float fz = interpB;\n\n SampleType(cmsPattern) startPos\[8];\n startPos\[0] = cmsSamples\[0];\n startPos\[1] = cmsSamples\[1];\n startPos\[2] = cmsSamples\[2];\n startPos\[3] = cmsSamples\[3];\n startPos\[4] = cmsSamples\[4];\n startPos\[5] = cmsSamples\[5];\n startPos\[6] = cmsSamples\[6];\n startPos\[7] = cmsSamples\[7];\n\n SampleType(cmsPattern) rgbaBuffer;\n\n // Compute index into LUT for surrounding corners\n const int n000 = 0;\n const int n100 = 4;\n const int n010 = 2;\n const int n001 = 1;\n const int n110 = 6;\n const int n101 = 5;\n const int n011 = 3;\n const int n111 = 7;\n\n if (fx > fy) \{\n if (fy > fz) \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fy) * startPos\[n100].x +\n (fy-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fy) * startPos\[n100].y +\n (fy-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fy) * startPos\[n100].z +\n (fy-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n else if (fx > fz)\n \{\n rgbaBuffer.x =\n (1-fx) * startPos\[n000].x +\n (fx-fz) * startPos\[n100].x +\n (fz-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fx) * startPos\[n000].y +\n (fx-fz) * startPos\[n100].y +\n (fz-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fx) * startPos\[n000].z +\n (fx-fz) * startPos\[n100].z +\n (fz-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fx) * startPos\[n001].x +\n (fx-fy) * startPos\[n101].x +\n (fy) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fx) * startPos\[n001].y +\n (fx-fy) * startPos\[n101].y +\n (fy) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fx) * startPos\[n001].z +\n (fx-fy) * startPos\[n101].z +\n (fy) * startPos\[n111].z;\n \}\n \}\n else\n \{\n if (fz > fy)\n \{\n rgbaBuffer.x =\n (1-fz) * startPos\[n000].x +\n (fz-fy) * startPos\[n001].x +\n (fy-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fz) * startPos\[n000].y +\n (fz-fy) * startPos\[n001].y +\n (fy-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fz) * startPos\[n000].z +\n (fz-fy) * startPos\[n001].z +\n (fy-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else if (fz > fx)\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fz) * startPos\[n010].x +\n (fz-fx) * startPos\[n011].x +\n (fx) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fz) * startPos\[n010].y +\n (fz-fx) * startPos\[n011].y +\n (fx) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fz) * startPos\[n010].z +\n (fz-fx) * startPos\[n011].z +\n (fx) * startPos\[n111].z;\n \}\n else\n \{\n rgbaBuffer.x =\n (1-fy) * startPos\[n000].x +\n (fy-fx) * startPos\[n010].x +\n (fx-fz) * startPos\[n110].x +\n (fz) * startPos\[n111].x;\n\n rgbaBuffer.y =\n (1-fy) * startPos\[n000].y +\n (fy-fx) * startPos\[n010].y +\n (fx-fz) * startPos\[n110].y +\n (fz) * startPos\[n111].y;\n\n rgbaBuffer.z =\n (1-fy) * startPos\[n000].z +\n (fy-fx) * startPos\[n010].z +\n (fx-fz) * startPos\[n110].z +\n (fz) * startPos\[n111].z;\n \}\n \}\n\n cmsSample = rgbaBuffer;\n\n \} // tetrahedral\n\n // Write the new value to dst\n SampleType(dst) t;\n t.x = cmsSample.x;\n t.y = cmsSample.y;\n t.z = cmsSample.z;\n\n dst() = t;\n \}\n\};\n" rebuild "" maxTileLines 100 name BlinkScript7 xpos -825 ypos 1731 } Reformat { format "512 512 0 0 512 512 1 square_512" name Reformat6 xpos -2127 ypos 1731 } Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade2.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 6 name Write7 xpos -2127 ypos 1763 } push $N2973fc10 Write { file /Volumes/BOOTCAMP/work/client/hpd/code/public/general/blink/scripts/LUTRecoverMerge_recoveredGrade1.jpg raw true file_type jpeg _jpeg_quality 1 _jpeg_sub_sampling 4:4:4 checkHashOnRead false version 7 name Write6 xpos -2197 ypos 876 } Viewer { inputs 7 frame_range 1-100 input_number 2 colour_sample_bbox {0.7826961875 -0.3903420568 0.7867203355 -0.3863179088} samplepoints {{0.7585512996 -0.3863179088} } viewerProcess None name Viewer1 xpos -2369 ypos 452 }