--- title: Ludwig Wittgenstein’s Theory of Meaning modified: 2026-04-04 --- **Things are not defined by a single common essence [^1], but connected by a series of overlapping similarities.** --- Ludwig Wittgenstein rejects the idea that words have meaning because they stand for a single common essence. Instead, meaning arises from the diverse ways words are used in ordinary language — a concept captured by “[language-games](https://www.google.com/search?q=language-games)”. --- Wittgenstein asks us to list the many activities we call “games”: board games, card games, ball games, parlor games, computer games, etc. When we look for one trait that all these share (fun, competition, rules, winning, or make-believe) we fail — some games lack one or more of those traits. Instead, the members of the category overlap by a series of similarities: two games might share a rule, a pair share a common object, another pair share a competitive structure, and so on. These overlapping similarities form a web or **family resemblance** rather than a single definitional essence. --- The point: our ability to use the word “game” correctly depends on recognizing patterns of similarity in particular contexts, not on checking a list of necessary and sufficient conditions. This explains why attempts to give strict, analytical definitions often miss how ordinary language actually works and why category boundaries are often fuzzy. [^1]: Ontology 本質