--- name: lower-thirds description: This skill should be used when the user asks to "make an animated lower third", "add lower thirds", "create a name tag/name lower third", "build broadcast titles", "animate a title/name/role caption", "do a speaker name overlay", or "template lower thirds across a list of names". Covers enter/exit animation (slide/wipe/mask reveal), in/out timing & dwell, safe-area & broadcast conventions, name-vs-role type hierarchy, brand styling, and rendering one design across many names. version: 0.1.0 --- # Lower Thirds Build a clean, branded lower third — the name/role caption that lives in the bottom band of the frame — that animates in, holds long enough to read, and exits without stealing the shot. The craft is restraint: a crisp reveal, a strong type hierarchy, correct safe-area placement, and one template that drives a whole roster of speakers. ## When to use - Speaker/interview name tags, panel rosters, talking-head captions. - Broadcast-style titles, news straps, podcast/webinar name plates. - Templating one design across a list of names/titles → many clips (the payoff). ## Anatomy A lower third is two text lines plus a graphic bed, placed in the lower band: | Element | Role | Type treatment | |---|---|---| | **Name** (primary) | Who | Largest, heaviest, tightest tracking | | **Role/title** (secondary) | What/where | ~45–60% of name size, lighter weight, often a brand accent color | | **Bar / panel / accent** | Reads against any background | Solid or 70–85% opacity; an accent rule ties to brand | Keep it to two lines. A name line + role line is the whole job — extra lines erode the hierarchy and crowd the safe area. ## Three rules that prevent cheap-looking titles 1. **Never hard-cut a title on or off.** A bare appear/disappear reads as a mistake. Even a 12-frame fade or slide makes it feel produced. 2. **Stagger, don't slam.** Animate the bar first, then the name, then the role, each offset by 3–6 frames. Everything arriving at once feels flat; a short cascade feels designed. 3. **Hold long enough to read twice.** Roughly 3–5s on screen (read it aloud twice). Too short and it's missed; too long and it nags. Animate in/out, never mid-segment. ## Enter & exit animations Pick one motion language and reuse it. The most reliable, premium-reading reveals: | Reveal | Feel | How | |---|---|---| | **Slide + fade** | Clean, default | Translate in ~24–40px while fading; ease-out on enter | | **Wipe bar** | Broadcast | A bar scales/sweeps in (`scaleX`/clip), text fades behind it | | **Mask reveal** | Premium | Clip text to a moving rectangle so letters "wipe on" | Use asymmetric easing: a snappy `ease-out` (`cubic-bezier(.22,1,.36,1)`) on enter, a quicker `ease-in` on exit. Exit faster than you entered (~⅔ the duration) so the title gets out of the way. ```css /* Mask reveal: text wipes on left→right, no plugin needed */ .lt-name { clip-path: inset(0 100% 0 0); animation: wipe .5s cubic-bezier(.22,1,.36,1) forwards; } @keyframes wipe { to { clip-path: inset(0 0 0 0); } } ``` ## In/out timing & dwell Think in three phases. Budget frames, not vibes (at 30fps): | Phase | Budget | Note | |---|---|---| | Enter | 12–18f (0.4–0.6s) | Staggered: bar → name → role | | Hold | 90–150f (3–5s) | The readable dwell; scale with line length | | Exit | 8–12f (0.27–0.4s) | Faster than enter | In code, drive every state from the current frame (or a paused timeline), not wall-clock time — a video renderer demands deterministic frames. Express enter/hold/exit as a single progress curve so the same component works live in a browser and frame-by-frame in a renderer. ## Safe area & broadcast conventions The lower third must survive every screen and platform UI. Compose inside the **title-safe area** (inner ~90% / margin 5%) and respect platform chrome: | Frame | Anchor | Avoid | |---|---|---| | 16:9 (1920×1080) | Left edge at ~5% margin; baseline ~80–85% down | Outer 5% (title-safe), action-safe outer 10% | | 9:16 (1080×1920) | Same left margin; **lift the band up** | Bottom ~18% (captions/UI), top ~12% | | 1:1 (1080×1080) | Lower band, center-left | Outer 5% | Anchor to the **left** and grow rightward so names of different lengths stay pinned and never re-center awkwardly. Keep the role line within the same left margin as the name. For 9:16, do not park the title at the very bottom — platform captions and buttons sit there. ## Type hierarchy & brand styling Hierarchy is the whole design. Make the name unmistakably dominant: - **Size contrast** ≥ 1.6× (name vs role). If unsure, push the name bigger, not the role. - **Weight + color**: name in bold/near-white; role in a lighter weight and a **brand accent** color (one accent, used consistently). - **Contrast for legibility**: text rides over unknown footage. Use a solid/semi-opaque bar, a subtle scrim, or a soft text shadow so it reads over both bright and dark plates. - **Brand lock**: pin font, accent color, bar style, and corner radius in one theme object so every title across a series matches. ## Templating one design across a list The reason to build this in code: change the text/data, re-export — no re-animating. Make name/role/theme **props**, never hardcoded, then map a roster to instances. ```jsx const ROSTER = [ { name: "Ada Lovelace", role: "Founder, Analytical Engines" }, { name: "Grace Hopper", role: "Rear Admiral, US Navy" }, { name: "Alan Turing", role: "Mathematician" }, ]; // One design; map the list → many instances (sequence them in a renderer) {ROSTER.map((p, i) => )} ``` In a renderer, make the roster an input prop and render once per row (`--props`) to emit one branded clip per person — same animation, same brand, only the text changes. See `references/lower-third-component.md` for the full runnable component and batch script. ## Output checklist - Two lines only: dominant name, secondary role (≥1.6× size contrast). - Animated in and out (no hard cut); enter staggered bar→name→role; exit faster. - Hold 3–5s (readable twice); motion only at the ends, never mid-segment. - Left-anchored inside title-safe; 9:16 band lifted above the bottom-18% UI zone. - Text legible over any plate (bar/scrim/shadow); one brand accent throughout. - Name/role/theme are props — one template renders the whole roster. ## Deliver & verify (rendered stills → MP4) > **Packaged helper** (`scripts/`): tile your stills with `scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png`, then assert the encode with `scripts/probe-mp4.sh out.mp4 [WxH] [fps]`. See `scripts/README.md`. The lower third ships as a Remotion composition (`` + zod `schema` + `defaultProps`, name/role/theme as props) — enter/dwell/exit all driven by `useCurrentFrame()`, never `Date.now()` / `Math.random()` / timers. Deliverable = `out/*.mp4` + the project (re-render per roster row). 9:16 vertical (1080×1920) is the default. **Verify loop — render stills → inspect → encode.** Sample the three phases so you catch a stagger or safe-area bug before encoding (or batching the whole roster). ```bash # Stills at enter / dwell / exit — WITH SHIPPED PROPS (a real roster row, not defaults) npx remotion still LowerThird out/f-enter.png --frame=10 --props='{"name":"Ada Lovelace","role":"Founder, Analytical Engines"}' npx remotion still LowerThird out/f-dwell.png --frame=75 --props='{"name":"Ada Lovelace","role":"Founder, Analytical Engines"}' npx remotion still LowerThird out/f-exit.png --frame=N --props='{"name":"Ada Lovelace","role":"Founder, Analytical Engines"}' # Inspect each PNG — focus the DWELL frame (fully on screen): # - hierarchy holds: name dominant (>=1.6x role), role in brand accent; both fully revealed, not mid-wipe # - brand lock: font, accent color, bar/scrim correct; legible over the plate # - 9:16 safe area: band LIFTED above the bottom ~20-35% UI zone, clear of top ~12% and the right action rail; left-anchored inside title-safe # - enter/exit frames show partial reveal (animation actually runs), not a hard cut npx remotion render LowerThird out/lower-third.mp4 --props='{"name":"Ada Lovelace","role":"Founder, Analytical Engines"}' npx remotion render LowerThird out/demo.gif --codec=gif # README proof clip ``` **Batch roster**: verify ONE row via stills *before* rendering all names — catch a layout/overflow bug once, not N times. Use `npx remotion compositions` for `durationInFrames`/`fps` to pick the dwell + exit frames. **Before you finish:** 1. Stills render cleanly at enter, dwell, and exit — no missing font/brand assets. 2. At the dwell frame: name dominant over role, brand accent + bar correct, fully (not partly) revealed. 3. The band is inside the 9:16 safe area — lifted above the bottom UI zone, clear of top and right rail — at every checked frame. 4. Frame-driven only — no `Date.now()` / `Math.random()` / timers; enter/exit show motion, never a hard cut. 5. A real roster row (not `defaultProps`) renders correctly; MP4 encoded, GIF optional. ## Reference files - `references/lower-third-component.md` — a complete runnable lower-third: a Remotion component with staggered spring enter, readable hold, and faster exit driven purely by frame; a typed theme object for brand lock; the list→many-instances sequencing pattern; a per-row batch render script; plus a dependency-free CSS/HTML version of the same design with mask-reveal and wipe-bar variants.