# Retry [![Version](https://img.shields.io/cocoapods/v/Retry.svg?style=flat)](http://cocoapods.org/pods/Retry) [![License](https://img.shields.io/cocoapods/l/Retry.svg?style=flat)](http://cocoapods.org/pods/Retry) [![Platform](https://img.shields.io/cocoapods/p/Retry.svg?style=flat)](http://cocoapods.org/pods/Retry) ## Example Haven't you wished for `try` to sometimes try a little harder? Meet `retry` To run the example project, clone the repo, and run `pod install` from the Example directory first. The full test suite shows a variety of use cases. ### Synchronous retry NB: The sync `retry` is not good for use on the main thread (because it will block it if you're having delays, etc). For the main thread it's better considering `retryAsync` (more info below). Default parameters - retry three times without any delay: ```swift retry { ... do some throwing work ... } ``` Catching the last error, and adding a defer block after all tries have finished - will keep trying maximum `10` times. You can use either of the final blocks or both: ```swift retry (max: 10) { ... do some throwing work ... } .finalCatch {lastError in print("This simply won't happen. Failed with: \(lastError)") } .finalDefer { print("Finished trying") } ``` Add `2` second delay between the retries: ```swift retry (max: 5, retryStrategy: .delay(seconds: 2.0)) { ... do some throwing work ... } ``` Implement any custom delay logic (below is multiplying the waiting time after each try): ```swift retry (max: 5, retryStrategy: .custom {count, lastDelay in return (lastDelay ?? 1.0) * 2.0} ) { ... do some throwing work ... } ``` Limit the number of retries based on any custom logic - if you return `nil` from your custom strategy, `retry` will stop trying: ```swift retry (max: 5, retryStrategy: .custom {count,_ in return count > 3 ? nil : 0} ) { ... do some throwing work ... } ``` ### Asynchronous retry The syntax for `retryAsync` is exactly the same as for `retry`. The difference in behavior is if the first try fails `retryAsync` keeps trying asynchronously instead of blocking the current thread. ## Installation Retry is available through [CocoaPods](http://cocoapods.org). To install it, simply add the following line to your Podfile: ```ruby pod "Retry" ``` Retry is also available through Swift Package Manager. To install, add `https://github.com/icanzilb/Retry.git` to your package manifest. Since Retry is a swift3 library, you got to add this piece of code to your project's Podfile, to update your targets' swift language version: ``` post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['SWIFT_VERSION'] = '3.0' config.build_settings['MACOSX_DEPLOYMENT_TARGET'] = '10.10' end end end ``` ## Author Marin Todorov, 2016-present Inspired by the retry operator in https://github.com/RxSwiftCommunity/RxSwiftExt ## License Retry is available under the MIT license. See the LICENSE file for more info.