local doomsday = menu.add_submenu('Doomsday Heist') local function Text (txt) doomsday:add_action(txt, function() end) -- Creates A Fake Action to provide a text. end Text('Create Doomsday Heist') Text('DataBreaches=1') Text('Bogdan=2') Text('Doomsday=3') doomsday:add_int_range("Select Type Of Heist", 1, 1, 3, function() return 1 end, function(ActNum) if ActNum == 1 then DProg = 503 DStat = 229383 elseif ActNum == 2 then DProg = 240 DStat = 229378 else DProg = 16368 DStat = 229380 end PlayerIndex = globals.get_int(1574907) if PlayerIndex == 0 then mpx = "MP0_" else mpx = "MP1_" end stats.set_int(mpx .. "GANGOPS_FLOW_MISSION_PROG", DProg) stats.set_int(mpx .. "GANGOPS_HEIST_STATUS", DStat) stats.set_int(mpx .. "GANGOPS_FLOW_NOTIFICATIONS", 1557) end) doomsday:add_int_range("Doomsday Player1", 5.0, 15, 100, function() return globals.get_int(1963618) end, function(value) globals.set_int(1963618, value) end) doomsday:add_int_range("Doomsday Player2", 5.0, 15, 100, function() return globals.get_int(1963619) end, function(value) globals.set_int(1963619, value) end) doomsday:add_int_range("Doomsday Player3", 5.0, 15, 100, function() return globals.get_int(1963620) end, function(value) globals.set_int(1963620, value) end) doomsday:add_int_range("Doomsday Player4", 5.0, 15, 100, function() return globals.get_int(1963621) end, function(value) globals.set_int(1963621, value) end) Text('HEIST CUT NOT WORKING!')