---
name: storybook-visual-testing
description: Make Storybook stories deterministic for UI Verify so captures stop coming back "changed" without a real change (flaky diffs). Use when setting up story-level visual tests or debugging a story that diffs every run. Focuses only on the run-to-run variation the capturer can't neutralize from outside your app — the clock, infinite JS animations, live data, and non-Math.random randomness — and deliberately skips what UI Verify already handles for you.
---
# Deterministic Storybook stories
## Mental model — Storybook already removed most of the flake
UI Verify renders each **story** as a baseline. Because a story is an isolated component in a controlled
harness, you get for free the things that make real-page capture hard: no page scroll, no A/B / analytics
/ chat / consent scripts, no lazy-load-on-scroll races. That isolation is the point — the determinism
work here is **narrow**. If you reach for scroll-settling or third-party stubbing, you're fighting a
problem Storybook already removed; that's a real-page concern (see `playwright-visual-testing`).
**UI Verify's capturer also neutralizes these automatically — do NOT hand-fix them:**
- CSS animations & transitions (killed at render), and the Web Animations API (disabled).
- `prefers-reduced-motion: reduce` — **emulated**, so any component that honors it renders its calm state.
- `Math.random` — **seeded** before your app code runs (a shuffle/jitter driven by `Math.random` is
already stable).
- Web fonts and `
` loading — **waited for** before capture.
- **Finite** JS animations (a Recharts entry draw, react-smooth) — captured at their settled final frame.
You don't need to disable these.
So the checklist below is only the remainder — what lives *inside your app* and can't be fixed from
outside it. And like Vitest browser mode (`vitest-visual-testing`) and unlike a real page, a story has
**no SSR** — no server-rendered random pick to reconcile.
**The headline: freeze the data.** Once the list above is off the table, the one thing left that floods a
story suite with false "changes" is **live/dynamic data** — star counts, follower counts, contributor
lists, tiles, timestamps. Give every story **static args / fixtures** and that entire class disappears at
the source: static data can't churn run-to-run, so there is nothing to diff. This is the single
highest-value determinism step here — do it first (step 1), and most stories need nothing else.
Point UI Verify at your built stories:
```bash
npm run build-storybook && uiverify upload --static-dir storybook-static
```
## The checklist (only what the tool can't do for you)
### 1. Freeze the data — the one that actually matters
A story fed live/dynamic data is flaky by construction: the stars, followers, contributor list, tile
order, and timestamps move between runs, so the diff lights up with no code change. **Give every story
static args/fixtures and the whole class is gone.** Never let a story hit a real backend.
Concrete — fixed, ordered, complete data:
- fixed **counts** (stars, followers, downloads) — literal args, not a live fetch;
- a fixed **contributor/author list**: fixed names **and** avatar URLs (or inlined avatars), in a fixed
order;
- a fixed set of **tiles/rows in a fixed order** (a live "trending" sort reorders every run);
- fixed **timestamps** (pair with the clock, step 2).
Two ways to inject them, both fine:
- **args** — the Storybook-native path: pass the component's data as fixed `args` on the story;
- **mock the fetch** — when a story fetches internally, [MSW via `msw-storybook-addon`](https://storybook.js.org/addons/msw-storybook-addon)
returns the **same** response every time.
**One component per story file, every variant × state in one story** where you can — cheaper and easier
to eyeball than N near-identical stories. Keep each in its own file so `--only-changed` carries the
untouched ones forward, and add a path filter so the visual job only runs on UI PRs.
### 2. Freeze the clock
The one thing the capturer deliberately does **not** do (freezing time breaks entry animations). Any
component that reads the clock — a relative timestamp, a date picker defaulting to "today", a chart's day
axis — drifts every run. Pin it with
[`storybook-addon-mock-date`](https://www.npmjs.com/package/storybook-addon-mock-date) (Storybook 10+),
which mocks `Date` per story:
```ts
// .storybook/main.ts
addons: ['storybook-addon-mock-date'],
```
```ts
// .storybook/preview.ts — a fixed date for every story (meta- or story-level overrides it)
export default { parameters: { mockingDate: new Date('2020-01-01T00:00:00Z') } };
```
Pass a `Date`, a millisecond timestamp, or an ISO string as `mockingDate`; the most specific value
(story > meta > preview) wins, so a single story can pin its own "today". On older Storybook, install
[`@sinonjs/fake-timers`](https://github.com/sinonjs/fake-timers) in a decorator instead
(`install({ now: FROZEN_NOW })`) — it covers `Date`, `Date.now`, and timers in one call.
### 3. Infinite JS animations
A CSS/WAAPI/finite animation is handled for you (above). What's left is an **infinite** JS loop that
never has a final frame — framer-motion pulsing dots, a Lottie loop, an autoplay spinner, or a
`