/** * Shared surface token strings for glass-morphism panel anatomy. * * Import these in any module instead of duplicating the string literals. * Module-specific aliases (FILES_PANEL_SHELL, SETTINGS_PANEL_SHELL, etc.) * re-export from here so existing imports remain stable. * * PANEL_SHELL — outermost container (card / sidebar panel) * PANEL_INSET — inner section within a shell (sub-card / info block) * BADGE_SURFACE — small pill or badge chip * MENU_SHELL — floating menus, popovers, and context menus */ export const PANEL_SHELL = "rounded-[calc(var(--radius)+0.375rem)] border border-glass-border bg-card/78 shadow-sm backdrop-blur-xl"; export const PANEL_INSET = "rounded-[calc(var(--radius)+0.125rem)] border border-glass-border/80 bg-background/42"; export const BADGE_SURFACE = "rounded-[var(--radius)] border border-glass-border bg-background/55"; export const MENU_SHELL = "rounded-[calc(var(--radius)+0.375rem)] border border-glass-border bg-popover/96 shadow-2xl shadow-black/45 backdrop-blur-2xl";