{ "schema": 1, "updatedAt": "2026-10-10", "plugins": [ { "id": "character", "description": "Character rigging and animation: skeleton from a GLB, skin conditioning, clip measurement, action design, and a twelve-check rig gate.", "source": "img2threejs/plugin-character", "access": "public", "npmCli": "@img2threejs/character" }, { "id": "cs2", "description": "Counter-Strike 2 weapon and glove skin reconstruction: intake contract, authoritative classification, finish/material recipes, and a blocking review gate.", "source": "img2threejs/plugin-cs2", "access": "public", "npmCli": "@img2threejs/cs2" }, { "id": "environment", "description": "Install and manage the private img2 environment plugin through the img2 harness. Authorized GitHub access is required.", "source": "img2threejs/plugin-environment", "access": "private", "npmCli": "@img2threejs/environment" }, { "id": "hello-cube", "description": "Turn an image into a deterministic Three.js cube (contract exerciser)", "source": "img2threejs/plugin-hello-cube", "access": "public", "npmCli": null }, { "id": "img2glb", "description": "Turn an image into a GLB 3D mesh via the hosted TRELLIS space", "source": "img2threejs/plugin-img2glb", "access": "public", "npmCli": null } ] }