extends "res://scenes/game/3d/BaseLevel3D.gd" const Character3D = preload("Character3D.gd") func _on_Area_body_entered(body): # Victory if body is Character3D: if app_state: app_state.set_param("Game/End/win", true) app_state.set_trigger("game_end") func _on_FallDeathArea_body_entered(body): # Game Over if body is Character3D: if app_state: app_state.set_param("Game/End/win", false) app_state.set_trigger("game_end")