--- name: worldbuilding description: "How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it." compatibility: "Claude Code, Claude Desktop, Claude Cowork, Claude.ai web. Requires OpenKnowledge MCP server. Installed project-local by `ok seed --pack worldbuilding`." metadata: pack: "worldbuilding" author: "Inkeep" repository: "https://github.com/inkeep/open-knowledge-skills" --- # Worldbuilding pack — how to work here This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean. > This skill is pack guidance. The platform `/open-knowledge` skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top. ## Folders - **`characters/`** — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance. - **`settings/`** — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story. - **`themes/`** — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension. - **`factions/`** — political, social, criminal, magical, religious groups. Ships `faction`, `political-faction`, and `religion` templates. - **`lore/`** — history, mythology, cosmology, magic systems. Ships `lore`, `magic-system`, and `historical-event` templates. ## Agent behaviors (the core value) - **Auto-stub on mention.** When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned. - **Flag contradictions.** When a character's `faction` (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing." - **Thread the graph.** Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears. - Do NOT add TTRPG stat-block fields (`xp_awarded`, etc.) — those belong in a future TTRPG variant. ## Templates Create with `write({ document: { path, template: "" } })`. Templates carry only structure; section meaning is described here, not inside the document body.