-- Credits to Stefanuk12 for the anticheat bypass (https://v3rmillion.net/member.php?action=profile&uid=553212) local Flags = { "CHECKER_1", "TeleportDetect", "OneMoreTime" } -- // __namecall hook local __namecall __namecall = hookmetamethod(game, "__namecall", function(...) -- // Vars local args = {...} local self = args[1] local method = getnamecallmethod() local caller = getcallingscript() -- // See if the game is trying to alert the server if (method == "FireServer" and self == MainEvent and tablefind(Flags, args[2])) then return end -- // Anti Crash if (not checkcaller() and getfenv(2).crash) then -- // Hook the crash function to make it not work hookfunction(getfenv(2).crash, function() warn("Crash Attempt") end) end -- // return __namecall(...) end) -- // __index hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Make sure it's trying to get our humanoid's ws/jp if (not checkcaller() and t:IsA("Humanoid") and (k == "WalkSpeed" or k == "JumpPower")) then -- // Return spoof values return SpoofTable[k] end -- // return __index(t, k) end) -- // __newindex hook local __newindex __newindex = hookmetamethod(game, "__newindex", function(t, k, v) -- // Make sure it's trying to set our humanoid's ws/jp if (not checkcaller() and t:IsA("Humanoid") and (k == "WalkSpeed" or k == "JumpPower")) then -- // Add values to spoof table SpoofTable[k] = v -- // Disallow the set return end -- // return __newindex(t, k, v) end) local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.LeftShift then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22 end end) uis.InputEnded:Connect(function(key) if key.KeyCode == Enum.KeyCode.LeftShift then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) local library = loadstring(game:HttpGet("http://cindering.xyz/message.txt"))() local win = library:AddWindow('Cheeto Hub | Da Hood | RightShift toggle key') local tab1 = win:AddTab("Aiming") local tab2 = win:AddTab("Player") local tab3 = win:AddTab("Shop") local shops = {} for i,v in pairs(game:GetService("Workspace").Ignored.Shop:GetChildren()) do if not table.find(shops,v) then table.insert(shops,v) end end local drop1 = tab3:AddDropdown("Select Buying Item",function(selected) selectbuy = selected end) for i = 1,#shops do drop1:Add(shops[i]) end tab3:AddButton("Buy Item",function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop[selectbuy]:FindFirstChildOfClass("Part").Position) wait(0.5) fireclickdetector(game:GetService("Workspace").Ignored.Shop[selectbuy].ClickDetector) end) tab1:AddSwitch("Silent Aim",function(value) local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silent2"))() Aiming.TeamCheck(false) local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = value, AimLock = false, Prediction = 0.157, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings function Aiming.Check() if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if (KOd or Grabbed) then return false end return true end local __index __index = hookmetamethod(game, "__index", function(t, k) if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then local SelectedPart = Aiming.SelectedPart if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) return (k == "Hit" and Hit or SelectedPart) end end return __index(t, k) end) RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then local SelectedPart = Aiming.SelectedPart local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end) end) tab1:AddSwitch("Aimlock",function(value) tog2 = value getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = false getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 9 local L_27_, L_28_, L_29_, L_30_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui" local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true and tog2 == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end) end) tab2:AddTextBox("WalkSpeed", function(text) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = text end, { ["clear"] = false, -- Default: true (options are optional) }) tab2:AddTextBox("JumpPower", function(text) game.Players.LocalPlayer.Character.Humanoid.JumpPower = text end, { ["clear"] = false, -- Default: true (options are optional) }) tab2:AddSwitch( "Inf Jump", function(value) tog = value game:GetService("UserInputService").JumpRequest:connect(function() if tog == true then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end)