# Create your first AGL application ## Prerequisites - `xds-agent` is running locally on your machine (see previous chapter: [Installing XDS client tools](./1_install-client.md) ) - `xds-server` is running locally in a docker container or is accessible on your network (see previous chapter: [Installing XDS server](./2_install-xds-server.md)) - one or more SDK have been installed (see previous chapter: [Installing AGL SDKs](3_install-sdks.md)) - XDS configuration is correct: in other words, connection is correctly established between `xds-agent` and `xds-server` and no error message is displayed when you open XDS Dashboard in a web browser. ## Setup Let's use _helloworld-native-application_ project as example, so you need first to clone this project into a directory that will be accessible by `xds-server`. Depending of the project sharing method: - Cloud sync: you can clone project anywhere on your local disk, - Path mapping: you must clone project into `$HOME/xds-workspace` directory. **Note:** : [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) project is an AGL project based on [app-templates](https://git.automotivelinux.org/apps/app-templates/) (included as a git submodule). This CMake templating, used to develop application with the AGL Application Framework, will automatically generate makefile rules (eg. `remote-target-populate`) or scripts (eg. `build/target/xxx` scripts). For more info about app-template, please refer to [this documentation](http://docs.automotivelinux.org/docs/devguides/en/dev/reference/sdk-devkit/docs/part-2/2_4-Use-app-templates.html). ### Clone project ```bash cd $HOME/xds-workspace git clone --recursive https://github.com/iotbzh/helloworld-native-application.git ``` ### Declare project using XDS Dashboard Use XDS Dashboard to declare your project. Open a browser and connect to XDS Dashboard. URL depends of your config, for example `http://localhost:8800` Open the right sidebar and select `Projects` entry to open project page and then create/declare a new project by with the plus icon: ![](./pictures/xds-dashboard-icon-2.png){:: style="margin:auto; display:flex"} Set `Sharing Type` and paths according to your needs. ![](./pictures/xds-dashboard-prj-1.png){:: style="width:90%; max-width:560px; margin:auto; display:flex"} Note that XDS creates (if not already exists) a file named `xds-project.conf` when you declare a new project. This file may be very useful when you plan to use XDS client tools such as `xds-cli` or `xds-gdb`. **Note:** when `Path mapping` type is selected, you must clone your project into `$HOME/xds-workspace` directory (named **Local Path** in modal window). If XDS server is running in the XDS docker container (see [Installation based on Docker container](./2_install-xds-server.md#installation-based-on-docker-container) ), the **Server Path** must be set to `/home/devel/xds-workspace/xxx` where xxx is your project directory name. If you select `Cloud Sync`, you can clone your project wherever you want on your local disk. ### Declare project from command line Use XDS command line tool named [xds-cli](./part2/3_xds-cli.md) to declare your project from command line and more precisely the `projects add` command (short option: `prj add`). ```bash xds-cli prj add --label="Project_helloworld-native-application" --type=pm --path=/home/seb/xds-workspace/helloworld-native-application --server-path=/home/devel/xds-workspace/helloworld-native-application ``` > **Note:** option `--url=http://localhost:1234` may be added to `xds-cli` in > order to set url of `xds-agent` in case of agent is not running on default > port (for example here, 1234) ## Build from XDS dashboard Open the build page build entry of left sidebar ![](./pictures/xds-dashboard-icon-3.png){:: style="display:inline; padding:0;"}, then select your **Project** and the **Cross SDK** you want to use and click on **Clean / Pre-Build / Build / Populate** buttons to execute various build actions. ![](./pictures/xds-dashboard-prj-2.png){:: style="width:90%; max-width:600px; margin:auto; display:flex"} ## Build from command line You need to determine which is the unique id of your project. You can find this ID in project page of XDS dashboard or you can get it from command line using `xds-cli` tool and `projects list` command (short: `prj ls`): ```bash xds-cli prj ls ID Label LocalPath f9904f70-d441-11e7-8c59-3c970e49ad9b Project_helloworld-service /home/seb/xds-workspace/helloworld-service 4021617e-ced0-11e7-acd2-3c970e49ad9b Project_helloworld-native-application /home/seb/xds-workspace/helloworld-native-application ``` XDS tools, including `xds-cli` are installed by default in `/opt/AGL/bin` directory and this path has been added into your PATH variable. If it is not the case, just add it manually using `export PATH=${PATH}:/opt/AGL/bin` command line. Now to refer your project, just use --id option or use `XDS_PROJECT_ID` environment variable. **Note:** short id notation is also supported as soon as given id value is non ambiguous. For example, to refer to Project_helloworld-native-application project listed in above command, you can simply use --id 40 instead of --id 4021617e-ced0-11e7-acd2-3c970e49ad9b You also need to determine the ID of the cross SDK you want to use to cross build you application. To list installed SDK, use the following command: ```bash xds-cli sdks ls List of installed SDKs: ID NAME 7aa19224-b769-3463-98b1-4c029d721766 aarch64 (3.99.1+snapshot) 41a1efc4-8443-3fb0-afe5-8313e0c96efd corei7-64 (3.99.2+snapshot) c226821b-b5c0-386d-94fe-19f807946d03 aarch64 (3.99.3) ``` You are now ready to use XDS to for example cross build your project. Here is an example to build a project based on CMakefile: ```bash # Go into your project directory and create a build directory cd $MY_PROJECT_DIR mkdir build # Generate build system using cmake xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && cmake .." # Build the project xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && make all" ``` **Note:** If you use `&&`, `||` or `;` statement in the executed command line, you need to double quote the command, for example `"cd build && make`. To avoid to set project id, sdks id, url, ... for each command line, you can define these settings as environment variables within an env file and just set `--config` option or source file before executing xds-cli command. Note that XDS creates a file named `xds-project.conf` (only if not already exists) when you declare a new project using XDS Dashboard (or using `xds-cli prj add...`). Edit this file if needed and then refer it with `--config` option. For example, the equivalence of above command is: ```bash # MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application cd $MY_PROJECT_DIR # Edit and potentially adapt xds-project.conf file that has been created # automatically on project declaration using XDS Dashboard cat xds-project.conf # XDS project settings export XDS_AGENT_URL=localhost:8800 export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03 # Create build directory and invoke cmake and then build project xds-cli exec --config=./xds-project.conf -- "mkdir -p build && cd build && cmake .." cd build && xds-cli exec --config=../xds-project.conf -- "make all" # Or equivalent by first sourcing conf file (avoid to set --config option) source xds-project.conf xds-cli exec "mkdir -p build && cd build && cmake .." cd build && xds-cli exec "make all" ``` **Note:** all parameters after a double dash (--) are considered as the command to execute. ## Build from IDE First create an XDS config file or reuse the previous one, for example we use here aarch64 SDK to cross build application for a Renesas Gen3 board. ```bash # create file at root directory of your project # for example: # MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application cat > $MY_PROJECT_DIR/xds-project.conf << EOF export XDS_AGENT_URL=localhost:8800 export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03 EOF ``` ### NetBeans This chapter will show you how to create 2 configurations, one to compile your project natively (using native GNU gcc) and one to cross-compile your project using XDS. You can easily switch from one to other configuration using menu **Run -> Set Project Configuration**. __Netbeans 8.x :__ - Open menu **Tools** -> **Options** - Open **C/C++** tab, in **Build Tools** sub-tab, click on **Add** button: ![Add new tool panel](./pictures/nb_newtool.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Then, you should set **Make Command** and **Debugger Command** to point to xds tools: ![Add new tool panel](./pictures/nb_xds_options.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Finally click on **OK** button. - Now create we first declare project into NetBeans and create first a native configuration. To do that, open menu **File** -> **New Project** - Select **C/C++ Project with Existing Sources** ; Click on **Next** button - Specify your project directory and set **Select Configuration Mode** to **Custom**. Keep **Tool Collection** to **Default GNU** in order to create a *native configuration* based on native GNU GCC. Finally click on **Next** button. ![Select Model panel](./pictures/nb_new-project-1.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Just update **Run in Folder** field and add `build_native` suffix so that resulting build files will be located into `build_native` sub-directory. Keep all others settings to default value and click on **Next** button. ![Select Model panel](./pictures/nb_new-project-2.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Click several times on **Next button** (always keep default settings) and click on **Finish** button to complete creation of native configuration. - Now we will create a **cross configuration** based on XDS tools. Edit project properties (using menu **File** -> **Project Properties**) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board. - in **Build** category, click on **Manage Configurations** button and then **New** button to add a new configuration named for example "Gen3 board" ![Select Build category](./pictures/nb_new-project-3.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Click on **Set Active** button - Select **Pre-Build** sub-category, and set: - Working Directory: `build_gen3` - Command Line: `xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..` - Pre-build First: `ticked` - Select **Make** sub-category, and set: - Working Directory: `build_gen3` - Build Command: `xds-cli exec -c ../xds-project.conf -- make remote-target-populate` - Clean Command: `xds-cli exec -c ../xds-project.conf -- make clean` ![Select Make sub-category](./pictures/nb_new-project-4.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Select **Run** sub-category, and set: - Run Command: `target/start-on-root@renesas-gen3.sh` - Run Directory: `build-gen3` ![Select Run sub-category](./pictures/nb_new-project-5.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} - Click on **OK** button to save settings By changing configuration from **Default** to **Gen3 board**, you can now simply compile your helloworld application natively (**Default** configuration) or cross-compile your application through XDS for the Renesas Gen3 board (**Gen3 board** configuration). ### Visual Studio Code Open your project in VS Code ```bash cd $MY_PROJECT_DIR code . & ``` Add new tasks : press `Ctrl+Shift+P` and select the `Tasks: Configure Task` command and you will see a list of task runner templates. And define your own tasks, here is an example to build [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) AGL helloworld application based on cmake template. ```json { "version": "2.0.0", "type": "shell", "presentation": { "reveal": "always" }, "tasks": [ { "taskName": "clean", "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.", "problemMatcher": [] }, { "taskName": "pre-build", "group": "build", "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../", "problemMatcher": [ "$gcc" ] }, { "taskName": "build", "group": "build", "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget", "problemMatcher": [ "$gcc" ] }, { "taskName": "populate", "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install", "problemMatcher": [] } ] } ``` > **Note:** You can also add your own keybindings to trig above tasks, for example: > > ```json > // Build > { > "key": "alt+f9", > "command": "workbench.action.tasks.runTask", > "args": "clean" > }, > { > "key": "alt+f10", > "command": "workbench.action.tasks.runTask", > "args": "pre-build" > }, > { > "key": "alt+f11", > "command": "workbench.action.tasks.runTask", > "args": "build" > }, > { > "key": "alt+f12", > "command": "workbench.action.tasks.runTask", > "args": "populate" > }, > ``` > > More details about VSC keybindings [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks) > > More details about VSC tasks [here](https://code.visualstudio.com/docs/editor/tasks) #### Qt Creator Please refer to [agl-hello-qml](https://github.com/radiosound-com/agl-hello-qml#clone--build-project) project. Thanks to Dennis for providing this useful example. #### Others IDE *Coming soon...*