--- name: per-loop-affinity description: Design pattern for per-loop (per-thread) sharded data structures in BIND 9 — isc_tid() affinity replaces locking, foreign mutation becomes mark + owner lazy-reap, and eviction pressure must spread across shards. Use when designing or reviewing sharded LRU/SIEVE caches, per-loop lists, or any structure partitioned by loop/thread id. --- # Per-loop affinity: ownership instead of locking When a data structure is sharded per event-loop and each shard is owned exclusively by its loop (`isc_tid()` affinity), the owner needs no locking for insert/walk/unlink at all. The rules below preserve that exclusivity; break any of them and the design degrades back to a locked (or racy) structure. ## Ownership rules - **Owner-only mutation and traversal.** Only the owning loop touches the shard's link pointers. Foreign threads never walk, unlink, or even *read* link pointers — peeking at them cross-thread is a data race (TSAN will find it), not an optimization. - **Foreign deletion = mark + hand over, owner reaps lazily.** A deleter on another thread marks the entry dead (an atomic attribute) and hands the *exact entry* to the owner — a wait-free MPSC stack per shard works well; the push takes its own reference because the hint races the owner's eviction walk. The owner unlinks during its own subsequent operations, off any hot lock. - **Never make anyone scan for marked entries.** An O(shard) sweep to *find* dead entries — by the owner or anyone else — degrades progressively as the shard grows and can collapse throughput under load. The handoff must carry the entry itself. - **Gate the handoff with an atomic membership bit** (owner sets it at insert, clears it at every unlink path, including teardown). A stale bit means pushing onto a never-drained stack; a missing gate means double handoff. - **The shard holds its own reference to every linked entry**, so a marked entry can outlive its parent object; store whatever the reaper needs to finish the job (e.g. a lock index) in the entry itself rather than reaching through pointers that may be gone. - **Bound zombie lifetime.** If reaping only happens during eviction, a below-limit shard never reaps; advance a small reap cursor on each insert so marked entries cannot accumulate unboundedly. ## Eviction fairness across shards - **Never drain one shard to satisfy a purge before moving to the next** — that degrades LRU/SIEVE to random mass-eviction of whichever shard was picked first. Spread the pressure: evict one entry per shard round-robin, or avoid sharding the eviction structure that finely in the first place. - Better still, **colocate eviction capacity with insert pressure**: each loop evicts from its own shard, so a busy loop owns a proportionally bigger shard and eviction scales with the load that created it, by construction. Related: the rcu-mutation skill covers the reader-visible side (publish/reclaim discipline) of the same structures.