{ "WIP": false, "id": "performant_sss_approximation", "title": "Performant Sub-Surface Scattering Approximation", "sub_title": "Sub-Surface Scattering | Real time | Transmission maps", "description": "An approximation of Sub-Surface Scattering for real-time environments.\nImplemented though transmission maps and a heavily modified well-known phong shading model's diffuse implementation\n\n(Godot specific) It works well with every rendering implemnetation (Forward+, Mobile, Compatibility)", "date_start": "Dec 4", "date_end": "Dec 5", "preview_image_path": "local://preview.jpg", "cover_css": "background-image: url('local://cover.jpg');", "tags": ["algorithm"], "role_list": [] }