{ "WIP": true, "title": "Terrain blending supporting 4,294,967,296 potential materials", "sub_title": "Terrain blending | Sample conservation", "description": "Terrain blending algorithm that uses colors as index for a LUT of materials, extending the limit of possible materials to more that 4 trillion. Implemented though a custom corner-based blending algorithm, allowing for support of dynamic materials (i.e. not just diffuse + ORM maps, but fully featured custom shaders) making hardware the limit.", "date_start": "Sep 1", "date_end": "Sep 3", "preview_image_path": "local://preview.jpg", "cover_css": "background-image: url('local://cover.jpg');", "tags": ["algorithm"], "role_list": ["Solo project"] }