state("DisneyInfinity3") { int missionComplete : "DisneyInfinity3.exe", 0x01E8A9B8, 0x20C; //1 during "Mission Complete" message/screen, 0 otherwise int janglesStatus : "DisneyInfinity3.exe", 0x01E1CEA0, 0X268; //1 during Jangles Status Screen, 0 otherwise int levelSelectScreen : "DisneyInfinity3.exe", 0x1BADB98; //2 if on level Select Screen, 0 if not int loading : "DisneyInfinity3.exe", 0x1E128FC; //1 if loading, 0 if not } update { if (timer.CurrentTime.GameTime.GetValueOrDefault().TotalMilliseconds < 300 && current.loading == 1) { timer.SetGameTime(new TimeSpan(0)); } } start { if (current.loading > old.loading) { if (current.levelSelectScreen == 2) {return true;} } } split { if (current.missionComplete < old.missionComplete) {return true;} if (current.janglesStatus < old.janglesStatus) {return true;} } isLoading { return (current.loading == 1); }