Character

Player

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

 

Personal Data

NAME/PRIMARY ALIAS

Metatype

Ethnicity

Age

Sex

Height

Weight

Reputation

Heat

¥

Karma

Total Karma

Base Essence

+

Modifier

-

Augmentations

=

Current Essence

Attributes

x
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ d6
+ d6
+ d6
+ d6
=
=
=
=
/

Knowledge

Skills

Skill

RTG

Mod

Attribute

-1
hideme hideme
i x

Knowledge

Type

i x

Core Combat Info

 
 
 

Resists

d Chem b Cold e Elec j Fire
 

Primary Ranged Weapon

 

Pool

Dam

C

N

M

F

E

 
   
 

Primary Melee Weapon

 

Pool

Dam

C

N

M

F

E

 

Condition Monitor

x
/

-1
-2
-3
-4
-5
-6
-1
-2
-3
-4
-5

Qualities

Martial Arts

Quality

RTG

Type

i x

notes

modifications

Technique

Style

i x

notes

Weapons

Ranged

Melee

Weapon

Pool

Dam

C

N

M

F

E

Mode

Ammo

i x

Firing Modes

primary

modifier

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

notes

Weapon

Pool

Dam

C

N

M

F

E

i x

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

primary

modifier

notes

Armor

Armor

DR

Chem

Cold

Elec

Fire

i x

primary

cumulative

notes

Augmentations

Augmentations

Rating

Ess Cost

i x

notes

modifications

Gear

Item

Rating

Quantity

i x

notes

modifications

Magic

Spells

Prep...

Rituals

+

modifier

Spell

Type

Range

Duration

Drain

i x

Category

Effect Type

Skill

Specialization

Expertise

modifier dice

notes

+

modifier

preparation

magic

potency

trigger

i x

Specialization

Expertise

notes

+

modifier

Ritual

Threshold

i x

Specialization

Expertise

mod

notes

Adept

Conjuring

Meta

+

modifier

Power

Level

Act

i x

notes

modifications

+

modifier

Spirit

Force

i x

Specialization

Expertise

mod

notes

Initiate Grade

Aspect


Tradition

Magic AR

Metamagic

Level

i x

notes

modifications

Persona

       
   

Total

Temp

modifier

Base

Base slider


= + +
= + +
= + +
= + +

Condition Monitor

 

Device

RTG

Primary

 

 

i x
   
 

Device Type

 

Program Slots

 
   
 

Matrix Initiative Bonus

 

Essence Cost

 
 

Current Condition Monitor

 

Condition Monitor Max

 

notes

modifiers

Programs

i x

notes

modifiers

Complex Forms

Complex Form

Duration

Fade

i x

skill

Specialization

Expertise

modifier

notes

Vehicle

         
 
   
   

Notes



Vehicle

Type

Handling

Seats

Acceleration

Speed

Body

Armor

Pilot

Sensor

Options

Character





Sheet Select


Temporary Modifiers




THIS IS COMPLETELY UNTESTED AND ROLLS ARE INCORRECT. DATA WILL BE CHANGING AS IT IS EDITED. USE KNOWING THE DATA WILL BE LOST.

y  
 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

ess

m

m

f

r

Hand

Hand (Off)

Interval

Max Speed

Accel

Body

Sensor

Seat

Professional Rating

Actions

, A, I
+ d6=+d6
+ d6=+d6
+ d6=+d6

Movement

/ / + = / / +
=
/ =/

key

=

key

=

key

=
d Chem
b Cold
e Elec
j Fire

Options

Qualities


Augmentations


Gear


Programs


Modifications


Powers


Initiation



key


skills

x ,

Skill

Rating

Mod

Attribute

Specialization (+2)

Expertise (+3)

knowledge


x

Skill

skills

x

Skill

Powers

x

name

Notes

Weapons

x

Range

Dice

Name

Type

Dam

Modes

Ammo

(c)

Spells

x

Category

Dice

Name

Type

Range

Duration

Drain

Combat

Dam

Complex Forms

x

Dice

Name

Target

Duration

Fade

Intrusion Countermeasures

x

Name

Defense Attribute

Defense Matrix Attribute

Slaved Devices


Sculpting


Security Procedures


Pay Data


Matrix Device

Programs

x Q

name

notes

{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}{{/base}} {{#rollLess() wound 0}} & Wounds{{/rollLess() wound 0}} {{#rollLess() mod 0}} & Modifier{{/rollLess() mod 0}} {{#rollGreater() mod 0}} & Modifier{{/rollGreater() mod 0}} {{#rollGreater() edge 0}} & Edge{{/rollGreater() edge 0}} {{#effecttype}}
{{effecttype}}{{/effecttype}}
{{#dice}}
Hits: {{dice}}
{{/dice}} {{#rollGreater() wilddie 0}}
Wild Die Rolled! {{wilddie}}
{{#rollLess() wilddie 2}}
Remove all 5s!
{{/rollLess() wilddie 2}} {{#rollBetween() wilddie 2 4}}
No Change!
{{/rollBetween() wilddie 2 4}} {{#rollGreater() wilddie 4}}
+3 Hits!
{{/rollGreater() wilddie 4}}
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#desc}}
{{desc}} {{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}} {{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}{{/base}} {{#rollLess() wound 0}} & Wounds{{/rollLess() wound 0}} {{#rollLess() mod 0}} & Modifier{{/rollLess() mod 0}} {{#rollGreater() mod 0}} & Modifier{{/rollGreater() mod 0}} {{#rollGreater() edge 0}} & Edge{{/rollGreater() edge 0}} {{#effecttype}}
{{effecttype}}{{/effecttype}}
{{#dice}}
Hits: {{dice}}
{{/dice}} {{#rollGreater() wilddie 0}}
Wild Die Rolled! {{wilddie}}
{{#rollLess() wilddie 2}}
Remove all 5s!
{{/rollLess() wilddie 2}} {{#rollBetween() wilddie 2 4}}
No Change!
{{/rollBetween() wilddie 2 4}} {{#rollGreater() wilddie 4}}
+3 Hits!
{{/rollGreater() wilddie 4}}
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#desc}}
{{desc}} {{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}} {{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}