# Pak 128.Britain # simuconf.tab # # Low-Level values and constants # # This file can be found in many places: # # simutrans/config/simuconf.tab # ~/simutrans/simuconf.tab (in the user directory, if singleuser_install != 0 or not present, first only pak-file path will be read) # simutrans/pakfilefolder/config/simuconf.tab # ~/simutrans/simuconf.tab (readed a second time, s.a.) # ################################# General gameplay settings ################################ # The height of tiles for the double/half height tile system tile_height = 8 height_conversion_factor = 2 # If the below setting is enabled (i.e. = 1), addons in the ~/addons folder # (inside the pakset folder) will be available. # # NOTE: Using addons may make it not possible to join an online multiplayer game. with_private_paks = 0 # In beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5) beginner_price_factor = 1500 # These settings are used to calculate adjusted figures based on the length of the month. # To assume a base month length based on the settings in Simutrans-Standard, use 1,000 # base_meters_per_tile and 18 base_bits_per_month. # # To assume a base month length of 24 hours (to allow various settings to be calibrated # as if months were days), use a base meters per tile of 7500 base_meters_per_tile = 1000 base_bits_per_month = 18 # This setting determines the rate at which jobs replenish. At the default, 100, all # of a building's jobs replenish in exactly 1 month. At 200, it takes 2 months, and at # 50, it takes 1/2 a month. This is useful when calibrating the month/year scale as # against the hour/minute scale. If a month is timed as 6.4 hours (6:24), for example, # a day (24 hours) consists of 3.75 "months". For jobs to replenish once every 24 hours, # therefore, set this to 375 if the length of a month is 6:24. job_replenishment_per_hundredths_of_months = 375 # Use beginner mode for new maps first_beginner = 0 # Size of the catchment area of a station/stop in tiles. # This is for city buildings (mail and passengers) only. # (In older versions, this was used for both city buildings and factories) # # Default: 2 station_coverage = 16 # Size of the catchment area of a station/stop in tiles. # This is for factories only. # Default: 3 station_coverage_factories = 3 # The rate at which towns grow depends on their size. There are three different size categories: # "Villages", "Cities" and "Capitals". The following settings define the thresholds (in numbers # of population) above which towns become "Cities" and "Capitals". Anything smaller than # city_threshold_size is a "Village". These settings are overriden if any value in # city_threshold_percentage or capital_threshold_percentage be set. city_threshold_size = 2500 capital_threshold_size = 25000 # These values determine which rates of town growth apply depending, not on the absolute size # of the city, but rather its size relative to other cities in the game. If capital_threshold_percentage # is 5, for example, any city in the top 5% of cities by population count will be a capital. # These settings override the absolute values in city_threshold_size and capital_threshold_size # unless their values are 0, which is the default. It is recommended to use these rather than absolute # values, especially in longer games, where all towns may grow to the size of "capitals" eventually. city_threshold_percentage = 20 capital_threshold_percentage = 2 # These values are used in the city generation algorithm to determine the maximum size of cities. # max_city_size is the maximum size, in citizens, of any city at the point of generation. # max_small_city_size is the size, in citizens, of any city other than a "big city" at the point of generation. # # TIP: Set a lower number for these values the earlier that the game is started. max_city_size = 100000 max_small_city_size = 50000 # These values represent the rate at which towns grow. The raw growth number is *divided* # by the growth factors; ergo, the lower the number, the higher the growth. Longer games # should have less growth, whereas shorter games do better with more growth. growthfactor_villages = 832 growthfactor_cities = 480 growthfactor_capitals = 120 # Enable this to use the old algorithm for city growth from Standard. # NOTE: The renovation_percentage in cityrules.tab should be increased if this be done. quick_city_growth = 0 # These settings determine the population, visitor demand, jobs and mail per "level" of building. # Each of these things can be set independently in the buildings' .dat files, but for older paksets # or paksets from Standard, only a "level" will be supplied, so these conversion factors are # important in those cases. population_per_level = 4 visitor_demand_per_level = 4 jobs_per_level = 3 mail_per_level = 1 # These settings determine the number of passenger trips that each person makes per game month # and the number of items of mail that each unit of mail demand produces per month, in 1/100ths. # This does *not* include onward and return trips, however, and is *before* adjustment for the # meters per tile and bits per month scales. # # Note that most statistics show *return* trips, so this needs to be calibrated accordingly. # Note also that, because of rounding errors in the passenger generation multi-threading, # it is necessary to multiply the numbers by ~1.3 to get the correct results in game at # present. The correct number ought to be 120 (3x trips attempted per 16 hours per passenger), # but 156 must be used to overcome the rounding errors. Likewise, mail is intended to be 5 # but needs to be 7 (rounded up from 6.5) to cope with the rounding errors. passenger_trips_per_month_hundredths = 156 mail_packets_per_month_hundredths = 7 # This setting determines the maximum number of onward trips that passengers may make on a journey. # The actual number of onward trips for any given packet of passengers is a random number of anywhere # between 1 and this figure. This is only applicable if passengers are in fact going to make an onward # trip, the chance of which is determined by a different setting (see below). max_onward_trips = 3 # This figure determines how likely that it is that passengers will make any onward trips at all. It # is expressed in percentage terms. onward_trip_chance_percent = 25 # This is the chance, in percentage, that any given passenger journey will be a commuting trip. Any # trip that is not a commuting trip is classed as a visiting trip. # Data suggests that a minority of trips are commuting trips: see, e.g. # http://webarchive.nationalarchives.gov.uk/+/http:/www.dft.gov.uk/pgr/statistics/datatablespublications/personal/factsheets/traveltowork.pdf # and https://www.hertfordshire.gov.uk/media-library/documents/highways/transport-planning/transport-and-accident-data/county-travel-survey/county-travel-survey-summary.pdf # Assume 1 commuting trip attempt per day (out of a total of 3 trip attempts per day), multiplied by 5/7ths (0.714) # multiplied by the proportion of the population in work (fluctuates over time, but assume as 60%), and the figure is close to the 18% suggested in the # Hertfordshire survey above. commuting_trip_chance_percent = 20 # Passengers who are not able to find a route will be content to go to an alternative destination. # This is set separately for visiting passengers and commuting passengers. It can either be set in # absolute figures using max_alternative_destinations_visiting and max_alternative_destinations_commuting, # or set as a proportion of the total number of jobs and total level of visitor demand, using # max_alternative_destinations_per_visitor_demand_millionths and max_alternative_destinations_per_job_millionths. # Using the relative settings is recommended, as this scales much better to the map size. # # This is specified as the maximum number of alternative destinations, as the actual number for any # given packet of passengers will be randomised between zero and this number. # # This figure strongly affects how many passengers will travel, and also can have a significant effect on # the computational load. #max_alternative_destinations_commuting = 6 #max_alternative_destinations_visiting = 12 #min_alternative_destinations_commuting = 2 #min_alternative_destinations_visiting = 1 max_alternative_destinations_per_visitor_demand_millionths = 2750 max_alternative_destinations_per_job_millionths = 12000 min_alternative_destinations_per_visitor_demand_millionths = 750 min_alternative_destinations_per_job_millionths = 6000 # Passengers have a maximum tolerance level for how long that they will spend travelling. # Passengers are generated in two groups: commuting and visiting passengers. Commuting # passengers travel to find work, whereas visiting passengers travel for other reasons, such # as leisure, business (i.e., travel between workplaces) and shopping. Each of these two # different types of passenger has a minimum and maximum journey time tolerance. # # The number is expressed in minutes. For each packet of passengers, the number of minutes # travelling time (including waiting time) that they are prepared to tolerate is randomised # between the minimum and maximum amount using a normal distribution, meaning that the numbers # are more likely to be in the middle of the range than at either end. min_visiting_tolerance = 12 range_visiting_tolerance = 12000 min_commuting_tolerance = 30 range_commuting_tolerance = 180 # The following settings determine the way in which individual packets of passengers decide # what their actual journey time tolerance is, within the above ranges. The options are: # # 0 - Even distribution # Every point between the minimum and maximum is equally likely to be selected # # 1 - Normal distribution (http://en.wikipedia.org/wiki/Normal_distribution) # Points nearer the middle of the range between minimum and maximum are more likely # to be selected than points nearer the end of the ranges. # # 2 - Positively skewed normal distribution (squared) (http://en.wikipedia.org/wiki/Skewness) # Points nearer the a point in the range that is not the middle but is nearer to the lower # end of the range are more likely to be selected. The distance from the middle is the skew. # # 3 - Positively skewed normal distribution (cubed) # As with no. 2, but the degree of skewness (the extent to which the modal point in the range # is nearer the beginning than the end) is considerably greater. # # 4 - Positively skewed normal distribution (squared recursive) # As with nos. 2 and 3 with an even greater degree of skew. # # 5 - Positively skewed normal distribution (cubed recursive) # As with nos. 2, 3 and 4 with a still greater degree of skew. # # 6 and over - Positively skewed normal distribution (cubed multiple recursive) random_mode_commuting = 2 random_mode_visiting = 6 # The tolerance modifier percentage applies a percentage modification to all visiting passengers' # journey time tolerances to allow for a more precise adjustment of these numbers than is possible # with the basic figures alone, especially where a high skew value be used. # # Also, setting this number to zero will disable not only the tolerance modifier percentage, but # also the system for modifying the tolerance dynamically based on the visiting passenger success # rates of the individual buildings from which passengers originate. # # The default is 100. tolerance_modifier_percentage = 66 # meters_per_tile represents the length of each tile in meters. # The default is 250. # # This setting is used for calculating journey times, revenues, maintenance costs, comfort and # catering values. # # Note that, in versions of Simutrans-Extended (then known as Experimental) before 10.0, the setting "distance_per_tile" # was used instead. That setting was calculated in tens of meters. If "distance_per_tile" is # specified in simuconf.tab, it will be converted to meters_per_tile by the game. meters_per_tile = 125 # These next settings affect the interaction between comfort and revenue. Comfort only # affects passenger traffic. Passengers have a certain level of comfort that # they will tolerate for certain distances. All comfort ratings are in the range of between 0 and # 255. At the tolerable level, the revnue is unaffected. At above the tolerable level, a luxury # bonus is applied. At below the tolerable level, a discomfort penalty is applied. The values can # be set to anything, but, to reflect real life, it is suggested that the discomfort penalty is # significantly higher than the luxury bonus. # # tolerable_comfort_short is the tolerable comfort rating of a vehicle (0 - 255) for a journey of no # more than tolerable_comfort_short_minutes. # # tolerable_comfort_median_short is the tolerable comfort rating of a vehicle for a journey of no more # than tolerable_comfort_median_short minutes. # # tolerable_comfort_median_median is the tolerable comfort rating of a vehicle for a journey of no more # than tolerable_comfort_median_median minutes. # # tolerable_comfort_median_long is the tolerable comfort rating of a vehicle for a journey of no more # than tolerable_comfort_median_long minutes. # # tolerable_comfort_long is the tolerable comfort rating of a vehicle for a journey of at least # tolerable_comfort_long minutes. # # For any journeys of a time between any of the values, a scaled proportion is taken. # # Note that the impact of comfort on revenue decreases with journey time. # It is at its maximum level down to tolerable_comfort_median_long_minutes, after which it gradually # reduces to 20% of its maximum at tolerable_comfort_short_minutes, and does not decrease further # thereafter. # 0:05h tolerable_comfort_short_minutes=5 tolerable_comfort_short=10 # 1:00h tolerable_comfort_median_short_minutes=60 tolerable_comfort_median_short=50 # 2:30h tolerable_comfort_median_median_minutes=150 tolerable_comfort_median_median=125 # 6:00h tolerable_comfort_median_long_minutes=360 tolerable_comfort_median_long=165 # 24:00h tolerable_comfort_long_minutes=1440 tolerable_comfort_long=250 # max_luxury_bonus_differential is the maximum number of comfort rating points above the tolerable level # that affects the luxury bonus. Anything beyond that, and further added luxury makes no difference to the # revenue. # # max_luxury_bonus_percent is the percentage increase in revenue from the maximum level of luxury specified in # max_luxury_bonus_differential. So, if the tolerable comfort level for any given travelling time were 100, the # max_luxury_bonus_differential 50, and the max_luxury_bonus_percent 50, then the revenue would increase up to # 50% beyond the normal revenue for additional comfort up to 150, but would not increase further with any increase # in comfort beyond 150. max_luxury_bonus_differential=0 max_luxury_bonus_percent=0 # The discomfort penalty works in exactly the same way as the comfort bonus. max_discomfort_penalty_percent is the # percentage decrease in revenue from the maximum level of discomfort specified in max_discomfort_penalty_differential. max_discomfort_penalty_differential=220 max_discomfort_penalty_percent=25 # These settings control the revenue that can be earned from catering and travelling post offices. Note that catering # vehicles on a convoy also increase the comfort by a small amount, which has an indirect effect on the revenue. These # settings do not affect that: these settings affect the revenue earned from the catering itself: i.e., by selling food # and drink. # # catering_min_minutes is the shortest journey time that will provide any catering revenue. At any value below that, # passengers will not bother to buy any food or drink at all. # # catering_level1_minutes is the journey time at which any convoy with a catering level of 1 or higher will earn, per # passenger, the number of Simu-cents (1/100th of a Simucredit) specified in catering_level1_max_revenue. # # The same applies for each subsequent catering level: in other words, higher catering levels only earn more than lower # catering levels on journeys of at least the catering_levelX_minutes (where X is the catering level in question). # # Between each level, the a scaled proportion is applied. So, for example, if catering_min_minutes is 100, # catering_level1_minutes is 200, and the actual journey time is 150 minutes, then, any convoy with a catering level # of at least 1 will earn 50% of the amount specified in catering_level1_max_revenue per passenger. catering_min_minutes=45 catering_level1_minutes=60 catering_level1_max_revenue=160 catering_level2_minutes=90 catering_level2_max_revenue=390 catering_level3_minutes=120 catering_level3_max_revenue=830 catering_level4_minutes=180 catering_level4_max_revenue=1600 catering_level5_minutes=210 catering_level5_max_revenue=4400 # Travelling post office revenue is simpler than catering revenue. For every journey that mail makes in a convoy containing # a travelling post office vehicle (that is, a mail carrying vehicle with a catering level above zero) where the journey time # exceeds that specified in tpo_min_minutes, the trip will earn the amount specified in tpo_revenue, multiplied by the number # of mail bags carried, in addition to the ordinary revenue. tpo_min_minutes=90 tpo_revenue=300 # Passengers who can afford to travel in higher class accommodation on a convoy that also has # lower class accommodation will only spend the extra money if they consider the additional # comfort worthwhile. Each passenger's preference for this is randomised on creation. The # minimum is the same as the maximum comfortable journey time (i.e., at this minimum level, # the passengers will only pay to travel in more comfortable accommodation if the journey # time exceeds the maximum comfortable journey time for the lower class of accommodation). # The maximum a percentage of this figure, set below. For example, if this is set to 500%, # passengers will travel in a higher class of accommodation if the journey time is more # than one fifth of the maximum comfortable journey time of the lower class of accommodation. max_comfort_preference_percentage = 650 # These settings relate to private car use. See /config/privatecar.tab for # the configuration of private car ownership for different years. # # "Always prefer car percent" is the percentage of drivers who prefer to use their # car even if walking or taking public transport is faster. The default is 10% always_prefer_car_percent = 6 # "Congestion density factor" determines the way in which congestion is calculated. # If this number is 0, a very simple system is used for calculating congestion. # # If this number is > 0, but < 32, this figure represents the factor by which the # population density (in citizens per tile) is divided to get a factor multiplied # by the number of cars per tile per month to get the congestion figure. In simple # terms, the lower this number, the easier that it will be for cities to register # as congested, and the more likely that it is that passengers will opt for public # (i.e., the player's) transport instead. # # If this number is > 32, a system based on data from the TomTom Congestion Index # (http://www.tomtom.com/lib/doc/congestionindex/2013-0322-TomTom-CongestionIndex-2012-Annual-EUR-mi.pdf) # is used: the number of private car trips per hour is divided by the length of all # roads in the city in kilometres then multiplied by the congestion density factor # to get a percentage figure. When this figure is calculated for all British cities # in the TomTom Congestion Index in 2012, the average is 141 (1.41). # # NOTE: When the travel time congestion should be implemented, this system # will be used only when "assume_everywhere_connected_by_road" be enabled; # otherwise, measured per tile congestion figures are used. congestion_density_factor = 141 # This setting gives the maximum time that passengers are prepared to wait for their # transport. The setting is divided by speed bonus value to get the number of minutes. # In pak128.Britain and pak128, the default speed bonus value for passengers is 18. So, # at the default wait time of 2,700, the maximum time that passengers are prepared to # wait is 2,700 / 18 = 150 minutes, or two and a half hours. # # The same applies for other sorts of goods: for example, the speed bonus value for # mail is 15. So, with a passenger_max_wait of 2700, mail would wait for 180 # minutes before being discarded. # # This is also subject to a maximum of thrice the estimated journey time for the # whole journey, except where thrice the estimated journty time is less than 1/12th # of this value. # # The speed bonus system has been deprecated, so the relationship to that is # likely to change shortly. passenger_max_wait = 19440 # This is the minimum time in minutes that passengers or goods may wait at an airport. # This simulates the need for check-in, security checks, etc., that makes travelling by # air a slower process at the boarding stage than transport by other means such as road # or rail. Setting this to 0 will make air transport behave like any other transport. min_wait_airport = 45 # If this setting is set to 1, halts will have different capacities for each type of goods. seperate_halt_capacities = 1 # This setting determines the extent to which cities should be built far away from # other cities when the map is first generated. The higher the number, the further # away from each other that the cities are built. city_isolation_factor = 128 # Minimum distance of a city attraction to other special buildings special_building_distance = 2 # Passengers will walk to their destination if it is close enough, rather than use # players' transport or private cars. This parameter defines how close that close # enough is. It is expressed in hundreds of meters (or tenths of kilometres), so # the default setting of 15 means that passnegers will walk to their destination if # it is within 1.5km of their origin. max_walking_distance_km_tenth = 15 # This is the speed in km/h at which passengers will walk. The average walking speed # is 5km/h, and this is the default. However, there is much to be said for a lower # setting than this to take into account the fact that many walking journeys are # not in a straight line. walking_speed = 4 # This setting determines the relationship between the number of private car trips # generated and (1) the congestion recorded in the cities; and (2) the number of # private car graphics that appear in the game. This is intended to simulate # vehicle occupancy rates. The higher the occupancy rate, the fewer cars that # there will be (and therefore the less congestion that there will be) for # any given number of people making trips by car. # # The correct setting for the UK is 11: different countries might have higher or # lower occupancy rates. # # Range: 0 - 16. # Setting - Occupants per car # 0 - [No cars] # 1 - 200 # 2 - 100 # 3 - 50 # 4 - 40 # 5 - 20 # 6 - 10 # 7 - 5 # 8 - 4 # 9 - 3 # 10 - 2 # 11 - 1.6 * UK average # 12 - 1.5 # 13 - 1.3 # 14 - 1.2 # 15 - 1.1 # 16 - 1.0 citycar_level = 11 # These settings determine how players pay for running on the ways of other players. # # toll_runningcost_percentage apportions the specified percentage of the convoy's # running cost to the player on whose way the convoy is being run. # # toll_waycost_percentage apportions the specified percentage of the way tile's # monthly maintenance cost (and, for electrically powered convoys, also the specified # percentage of way objects' monthly maintenance cost) from the convoy for every # tile of the other player's way over which it passes. # # toll_revenue_percentage apportions the specified percentage of the convoy's # revenue according to the proportion of the journey that the convoy has undertaken # on the specified player's way. For example, if way_toll_revenue_percentage is set # to 50, and the convoy travels half its journey over another player's way, that # other player will receive 25% of the total revenue for that journey. toll_runningcost_percentage = 0 toll_waycost_percentage = 0 toll_revenue_percentage = 33 # These settings determine how players pay for landing/docking in the ports # of other players. # # airport_toll_revenue_percentage is the percentage of the revenue of # a trip by aircraft charged to a player landing at another player's # airport. # # seaport_toll_revenue_percentage is the percentage of the revenue # of a trip by sea charged to a player docking at another player's # sea port. airport_toll_revenue_percentage = 20 seaport_toll_revenue_percentage = 15 # If this is set to 1, players will not be charged to use roads owned by the public # service player. This does not affect other sorts of ways. # Default: 0 toll_free_public_roads = 1 # If a player has allowed access to its roads to the public player, private # cars may use those roads. They will pay a toll to do so for every kilometre. # This is the amount (in simucents: 100 = 1 simucredit; 1 = 1 simucent) # that the player who owns the road will receive for each km traversed by a # private car on that road. private_car_toll_per_km = 15 # If this is set to 1, any road built in a town will be adopted # by that town (set to unowned), meaning that the building player # will not have to maintain it, but does not have exclusive use # of the way, and cannot prevent other players from upgrading/ # downgrading/removing it. Setting it to 0 will disable this # feature. towns_adopt_player_roads = 1 # If this is set to 1, any player may transfer any way tile or stop to the ownership # of the public player. If this is set to 0, only the public player may transfer # stops and way tiles to public ownership. # Default: 1 (which replicates the behaviour in Standard) allow_making_public = 0 # This setting determines whether aircraft can land and take off # at airports without control towers. 1 = yes; 0 = no. allow_airports_without_control_towers = 0 # If this is set to 2, single height bridges cannot be built over ways. way_height_clearance = 2 # This is the fraction of the way's total wear capacity below which # the way will count as degraded and be automatically renewed or, # if the player has insufficient money or auto-renewal has been # disabled for the way in question, will enter a degraded state # in which the speed limit will be reduced. (At a state of 0, # the way will become totally impassable). # Default: 7 (approx. 14%). way_degradation_fraction = 7 # These two settings determine the default relationship between # the weight of vehicles and their way wear factors. Air and # road vehicles use the "road_type", and all others apart from # maglev and water (which are hard coded to zero) use the # "rail_type". This only applies to vehicles whose way wear # factor is not specified in the individual vehicle definitions. # The default for road is 4, based on the "forth power law": # http://www.pavementinteractive.org/article/equivalent-single-axle-load/ # The default for rail is 1. way_wear_power_factor_road_type = 4 way_wear_power_factor_rail_type = 1 # This is the setting to calibrate the way wear system. This # is only effective for vehicles which do not have their way # wear factor set in their individual .dat files. For an # explanation of the standard axle load (in tonnes), see # the link above. # The default is 8, which is the UK standard for road. standard_axle_load = 8 # This is the way wear factor exerted on roads by all # "citycars" (that is, the automatically generated # private road traffic) in the game, measured in # 1/10,000ths of a standard axle load. # Default = 2 citycar_way_wear_factor = 2 # If this setting should be enabled, it will be possible to see # information about what will happen to certain vehicle types in # the future, specifically, when they will stop being produced and # whether they will have any upgrades. show_future_vehicle_information = 0 # This is the maximum "level" of a building that may be built underneath an elevated way. # Set this to 0 to disable building elevated ways and bridges with supports over any buildings. # Default: 2. max_elevated_way_building_level=0 ################################## Region settings ################################# # Regions are defined as stacked rectangles on the map. Each region of a higher number overrides # each region of a lower number in so far as they overlap. # # For each region definition, specify the upper left and lower right points of the rectangle either # in absolute numbers or in percentages. The numbers are specified: x,y. x = east/west; y = north/south. # 0,0 is the upper left corner. # # NOTE: Region 0 will always be the base region and will by default cover the whole map save # in so far as other regions are defined. There can be a maximum of 16 regions in total. region_name[0] = Albion region_upper_left_percent[0] = 0,0 region_lower_right_percent[0] = 100,100 region_name[1] = Northumberland region_upper_left_percent[1] = 0,0 region_lower_right_percent[1] = 100,50 region_name[2] = Caledonia region_upper_left_percent[2] = 0,0 region_lower_right_percent[2] = 100,25 region_name[3] = Cambria region_upper_left_percent[3] = 0,35 region_lower_right_percent[3] = 25,65 region_name[4] = Kernow region_upper_left_percent[4] = 0,65 region_lower_right_percent[4] = 20,100 region_name[5] = Erin region_upper_left_percent[5] = 0,0 region_lower_right_percent[5] = 25,35 ################################## Industry settings ################################# # allow all possible supplier to connect to your factories? # This will also affect savegames! # best to leave it in default position. (only on for simuTTD) crossconnect_factories = 0 # how big is the chance for cross-connections in percent (new in 99.10) # (100% will give nearly the same results as crossconnect_factories=1) crossconnect_factories_percentage = 15 # At what multiple of a town's population that a new consumer industry is built in that town industry_increase_every = 2000 # This setting determines the behaviour of industry demand. # At 0, industries will always demand goods until their internal storage is full, no matter how many goods are already in transit. # At 1, industries will demand enough goods to fill their internal storage initially, then will demand only enough goods to keep up with the demand of their consumers. # At 2, industries will demand only enough goods to keep up with the demand of their consumers without trying to fill their internal storage first, but will not demand so many goods that their internal storage is likely to overflow. # At 3, industries behave as in 2, save that the internal storage of consumer industries is ignored. # At 4, industries will demand goods whenever their internal storage does not have sufficient stock to last until the next delivery is estimated to arrive if the goods were to leave the producing factory now. # At 5, production contracts will be used. Production contracts work as follows: # For each industry, it is has production capabilities and production contracts for more than its production capacity, it will evenly reduce the contracts to its linked consumers with the aim of having the # total contracts being equal to its production capacity. If that producing industry's total contracts is less than one eighth of its production capacity, it solicits contracts to its linked consumers. # If the industry consumes goods, it calculates its expected consumption using past consumer data (for consumers), current staffing levels, current production contracts (for manufacturers), and current amount # of goods in transit and in stock (which only reduces, not halts, the expected consumption). If the total contracts is less than the expected consumption or more than 10 percent of expected consumption, it # tries to adjust the contracts to existing links in two rounds, one concentrating on active and staffed producers, then all producers. Such adjustments are done evenly with slight weight towards more nearby producers. # If that fails to produce a total number of contracts above the expected consumption, a third round is performed more aggressively such that it saturates the supply of each producer, starting with the nearest, until # the total exceeds the expected consumption. If it still cannot meet the expected consumption with existing links, it then will attempt to connect to other suppliers to fill the void. Also, when production contracts # are used, industries that have had no production contracts for 12 consecutive months or has been unproductive for 60 consecutive months will close. just_in_time = 4 # True if substations ("transformers") are allowed to be built underground (default) allow_underground_transformers = 1 # How much is the total electric power available (in relation to total production) # in parts per thousand. 1000 = 100% and default for Simutrans-Extended. electric_promille = 1200 # powerlines cost_transformer = 2500 cost_maintain_transformer = 100 # Minimum distance between factories (in tiles) # Note that this applies as between *any* pair of factories, not just factories # that are connected to each other. min_factory_spacing = 2 # Maximum distance for connected factories # If percentage>0, it will be in percent of the largest map dimension # percentage also over-rides the absolute value (which is in tiles) max_factory_spacing_percentage = 100 # max_factory_spacing = 1280 # Some factories have a retirement date, after which they are obsolete. After # that date, factories may close down (random chance each month). After the number # of years stipulated below, factories have a 100% chance of closing down. The # chance increases the closer to this value that factories get. max_years_obsolete = 32 # number of periods for averaging the amount of arrived pax/mail at factories for boost calculation # one period represents a fixed interval of 2^18 ms in-game time # value can range from 1 to 16, inclusive; 1 means no averaging; default is 4 factory_arrival_periods = 4 # If this is disabled, all industries will continue to operate fully despite having no staff. # If this is enabled, industries will cease to operate if they are short of staff (subject to # the setting in rural_industries_no_staff_shortage). # Default: 1 (enabled) factory_enforce_demand = 1 # If the below setting is enabled, industries situated outside a town will continue # to function as normal even if they are short of staff. It is recommended to enable # this, as there is currently no way of ensuring that towns are built close enough # to industries in the early years to allow those rural industries to produce. rural_industries_no_staff_shortage = 1 # How much amount in transport is sent before further distribution stops # This is only enabled when "just_in_time" is enabled (i.e, set to a value > 0) # The limit is given in percent of factory storage (0=off) # # This number is scaled to the ratio # of the time that it takes the industry to consume its stock to the average # lead time for new deliveries. Values of slightly over 100% are recommended. maximum_intransit_percentage = 110 # The maximum_intransit_percentage will catastrophically break freight if the industry # capacities are too low. While this should be fixed in the .dat files, this is difficult # due to all the scaling factors. These act as a "sanity check" backstop. They should be # set to at least the size of a single truckload for a truck which is expected to be economically viable # for all goods. This makes it possible to: # (a) set the truck to wait for full at the origin (minimum_industry_output_storage_raw) # (b) deliver a full truckload to the destination (minimum_industry_input_storage_raw) # # For pak128.britain, the 1750 slow horse-drawn wagon has a capacity of 7 perishable goods, 6 everything else. # This should be economically usable, so this is the minimum set. Late game trucks still have similar capacities # around 5 to 7 so this shuld still be effective. minimum_industry_output_storage_raw = 7 minimum_industry_input_storage_raw = 7 # The following settings determine the thresholds for deciding whether an industry is short # of staff. # # minimum_staffing_percentage_consumer_industry is for consumer industries (i.e. shops): it # is the threshold (in percentage of the total complement of staff) below which the shop # must close until more staff can be found. No visiting passengers can start their journeys # to a consumer industry whose staffing level is below this proportion. # # minimum_staffing_percentage_full_production_producer_industry is for producer industries: # it is the threshold below which the production of the industry will be scaled back # to match the proportion of the available staff. For example, when this setting is at # its default value of 80, if the industry has 81% of staff, it produces at full capacity. # If the industry has 75% of staff, it produces at 75% of capacity, and so forth. minimum_staffing_percentage_consumer_industry = 66 minimum_staffing_percentage_full_production_producer_industry = 80 # This setting will connect every industry and attraction not in a town by road to the nearest town # that it can reach whenever an industry or country attraction is built. The number specifies how far down # the rank order of nearest towns that the industry/attraction will try to connect to if it cannot # connect to the nearest town. # # 0 = disabled # 1 = try to connect to the nearest town # 2 = try to connect to the nearest town, and, if unsuccessful, try to connect to the second nearest town # 3 = ...first, second, then third nearest town # ...etc. auto_connect_industries_and_attractions_by_road = 4 ################################## Finance settings ################################# # Starting money of the player. Given in Credit cents (1/100 Cr) # This varies by year: more starting money is available in later years. starting_money[0]=1750,25000000,1 starting_money[1]=1900,30000000,1 starting_money[2]=2000,40000000,1 # Maintenance costs of buildings # This is also in credit cents maintenance_building = 1800 # first stops: the actual cost is (cost*level*width*height*km/tile) cost_multiply_dock = 750 cost_multiply_station = 600 #stop is cheap; but on other hand max level is 4 cost_multiply_roadstop = 400 cost_multiply_airterminal = 1000 #used for all extra buildings cost_multiply_post = 500 # cost for depots # Multiplied by the level cost_depot_rail = 2000 cost_depot_road = 1000 cost_depot_ship = 4000 cost_depot_air = 7500 # other construction/destruction stuff # The following are adjusted by meters_per_tile: cost_alter_land=8000 cost_reclaim_land=100000 cost_set_slope=25000 cost_remove_tree=50 cost_buy_land=1500 cost_multiply_remove_haus=500 cost_multiply_remove_field=40000 # The following aren't adjusted by meters_per_tile: cost_found_city=5000000 cost_multiply_found_industry=500000 # Multiplied by headquarters "level" cost_multiply_headquarter=10000 # Forge cost settings # # The forge cost settings determine the cost of building a new way, in # SimuCents per kilometre. This cost is charged when building a new # way of a specified type on a tile, but not when upgrading an existing # way of that same type. This therefore makes it cheaper to upgrade ways # than build new ones. This cost is added to the base cost of the ways # specified in the .dat files. forge_cost_road = 7500 forge_cost_track = 15000 forge_cost_water = 25000 forge_cost_monorail = 15000 forge_cost_maglev = 20000 forge_cost_tram = 4000 forge_cost_narrowgauge = 8000 forge_cost_air = 22500 # The parallel ways forge cost percentage is the percentage of the # forge cost that is charged when building one way of each type # adjacent to an already existing way of that same type. For example, # if this number is set to 50 for roads, the forge cost (as specified # above) of building one road immediately adjacent to another is 50% # of the full value. parallel_ways_forge_cost_percentage_road = 50 parallel_ways_forge_cost_percentage_track = 35 parallel_ways_forge_cost_percentage_water = 75 parallel_ways_forge_cost_percentage_monorail = 40 parallel_ways_forge_cost_percentage_maglev = 40 parallel_ways_forge_cost_percentage_tram = 85 parallel_ways_forge_cost_percentage_narrowgauge = 35 parallel_ways_forge_cost_percentage_air = 85 # Insolvency and debt settings # # These settings allow what happens when the player runs out of money and goes # into the red to be customised. # # "interest_rate_percent" is the annual interest rate (charged monthly) on all # overdraft debt (i.e., on all negative account balances). It can be between 0 # and 255. # # "allow_bankruptcy" determines whether, when the player is deemed to have been # insolvent for more than a certain period, the player should be declared # bankrupt and the game over. 0 = no, 1 = yes. # # "allow_purchases_when_insolvent" determines whether, if the player's bank # balance falls below the player's credit limit (shown in the finance window), # the player will be unable to spend any new money on capital items (excluding # bulldozing) until the player has come back within the credit limit again. # 0 = no, 1 = yes. # # To revert to the behaviour of Simutrans standard, set interest_rate_percent to # 0, set allow_bankruptsy to 1, and set allow_purchases_when_insolvent to 1. interest_rate_percent = 10 allow_bankruptcy = 1 allow_purchases_when_insolvent = 0 # disable companies from making ways public with the appropiate tool # even when disabled companies can still make stops public # does not affect public service provider player disable_make_way_public = 0 # The number of months of maintainance that the make public tool costs to use cst_make_public_months = 60 # This setting alters the revenue for electricity transmission. # The figure is a percentage of the default revenue. Default: 100. power_revenue_factor_percentage = 100 # Sanity check: overrides to deal with problem settings in individual factory buildings in paks which round down too low. # Minimum storage size for industries should be set at the size of a small vehicle which is expected to # be usable economically during the game. This is always at least 1, but usually more like 5 or 7. minimum_industry_input_storage_raw = 1 minimum_industry_output_storage_raw = 1 ################################### Time settings ################################ # Enforce vehicle (and other item) introduction dates? # 0 = all vehicles available from start of the game # 1 = use introduction dates # 2 = (default) use settings during game creation, new games off # 3 = use settings during game creation, new games on # use_timeline = 3 # Default starting year of the game # Must be between 1492 and 2050 # Pak128.Britain-Ex has vehicles from 1750 onwards. starting_year = 1750 # Starting month of the game for people who want to start in summer (default 1=January) starting_month = 1 # Should month be shown in date? # (0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4, japanese no season=5, us no season=6, german no season = 7, hours/minutes scale = 8) # This is most useful, if you use longer months than the default length (see below) # The hours/minutes scale shows the time in hours/minutes as used for determining journey times and other short times. It is the recommended setting. show_month = 8 # Global time multiplier (will be save with new games) # 2^bits_per_month = duration of a game month in milliseconds real time # default is 18. For example, 21 will make the month 2^3=8 times longer in real time # production and maintainance cost will be adjusted accordingly. bits_per_month = 22 # This setting determines whether passengers can reach their journies by walking # between stops en route. If this setting is false, passengers will walk from their # origin to the start station/stop and from the destination station/stop to their # destination, but will not walk between intermediate stops, even if the distance # between the intermediate stops is the same as or less than the distance between # their origin and the starting stop. If this setting is set to true then passengers # will walk between intermediate stops as well as from their origin to the first stop # on their journey. # # Note that, with the setting enabled, there is no means of preventing passengers from # walking between two or more consecutive stops or from walking as the first or last stage # in their journey, such that their overall walking distance is greater than the catchment # area would be permissible for walking for the stop to or from which they are walking. # This setting might also have the incidental effects of allowing a stop to take passengers # from an area not covered by that stop's coverage radius, but covered by the radius of # another stop (possibly owned by a rival player) in the nearby vicinity, and of passengers # walking instead of using player transport in some cases. # # 0 = off; 1 = on. Default: off. allow_routing_on_foot = 1 ################################ Road Settings ################################### # (=1) drive on the left side of the road drive_left = 1 # Draw the signals on the left. # (In Pak128.Britain, this must be set to 0 until the signals are re-drawn to suit # this setting). signals_on_left = 1 # The below sections deal with the types of roads built automatically by the game, # both when the map starts and during the game (in the case of city roads). Different # kinds of roads are available at different times. The types of roads specified must # be available in a .pak file. If a specified type is unavailable, Simutrans will # guess which road it should be using. # City roads timeline. Format examples: # city_road[0]=name,1900,1920 # city_road[1]=name2,1920,1950 city_road[0]=dirt_road,1700,1780 city_road[1]=cobblestone_road,1780,1910 city_road[2]=tarmac_city_road,1910,1933 city_road[3]=city_road,1933,1996 city_road[4]=city_road-sma,1997,2200 # Intercity roads timeline. Format examples: # intercity_road[0]=name,1900,1920 # intercity_road[1]=name2,1920,1950 intercity_road[0]=old_dirt_road,1700,1775 intercity_road[1]=dirt_road,1775,1825 intercity_road[2]=macadam_road,1825,1902 intercity_road[3]=tarmac_road,1902,1925 intercity_road[4]=tarmac_city_road,1925,1933 intercity_road[5]=hr-asphalt-road-light,1933,1938 intercity_road[6]=hr-asphalt-road-medium,1938,1996 intercity_road[7]=sma-road-medium,1997,2300 # Industry roads timeline. Format examples: # industry_road[0]=name,1900,1920 # industry_road[1]=name2,1920,1950 industry_road[0]=bridleway,1700,1785 industry_road[1]=old_dirt_road,1785,1822 industry_road[2]=macadam_road,1822,1905 industry_road[3]=tarmac_city_road,1905,1937 industry_road[4]=concrete_road,1937,1989 industry_road[5]=hr-asphalt-road-heavy,1989,1995 industry_road[6]=sma-road-heavy,1995,2300 # Max. length of intitial intercity road connections # If you want to speed up map creation, lower this value # If you want more initial intercity roads, raise this value intercity_road_length = 1024 # This is the maximum number of tiles that a road, river or canal # that is a public right of way may be diverted for an existing # public right of way to be deleted. Diversion allows players to # change the course of public rights of way to accomodate, for # example, railways whilst protecting their integrity. max_diversion_tiles = 24 # Towns have speed limits. This value, expressed in km/h, is the speed limit # value for urban roads in the game. # Default: 50 # Set to 0 to disable town speed limits (roads will have their base speed limits in towns). # This only applies to roads. # 48 km/h = 30mph town_road_speed_limit = 48 # How many private car routes tiles to process in a step. # With a higher number, routing data in game will be updated # more frequently. With a lower number, responsiveness will # be improved. Turn this down if there are frequent moments # of unresponsiveness. # # Default: 1024 # Setting to 0 means that all routes will be processed in # a step regardless of number. max_route_tiles_to_process_in_a_step = 1024 # If the following setting is set to 1, private cars will assume # that they can reach anywhere on the map irrespective of the actual # road network. Private cars will not follow routes, but will drive # around semi-randomly at all times. # # Enabling this might improve performance on slow systems. # # Default: 0 assume_everywhere_connected_by_road = 0 # After how many months a citycar will disappear # (by default: normally, this will be determined by the calculated journey time) # One day at current settings: 260s citycar_life = 1375 ################################ Vehicle settings ############################## # These settings determine how vehicles take corners, for each individual type of way. They # only apply to vehicles that use fixed ways (road, rail, monorail, etc.), and not aircraft or # ships. Note that these settings have changed substantially from versions earlier than 11. # # corner_force_divider_[way type]: The maximum force as a proportion of G (gravitational force) # that it is permissible for vehicles of this way type to experience when taking a corner. This # number is expressed as a divider: e.g., a value of 10 is 1/10th of G, or 0.1G. The higher this # number, the slower that vehicles have to travel in corners. # # The explanation for this formula can be found here: # https://books.google.co.uk/books?id=NbYqQSQcE2MC&pg=PA30&lpg=PA30&dq=curve+radius+speed+limit+formula+rail&source=bl&ots=mbfC3lCnX4&sig=qClyuNSarnvL-zgOj4HlTVgYOr8&hl=en&sa=X&ei=sBGwVOSGHMyBU4mHgNAC&ved=0CCYQ6AEwATgK#v=onepage&q=curve%20radius%20speed%20limit%20formula%20rail&f=false # The value of 10 (i.e., 0.1G) is accurate for rail for modern practice in the UK. Road appears # to work well at 5 (0.2G), but the value is an estimate. Superelevation is not accounted for. # Tilting trains are defined for the individual vehicles. # # curve_friction_factor_[way type]: The number of times extra friction that applies as a vehicle # corners. # # tilting_min_radius_effect: The minimum radius of a corner (in meters, calibrated according # to the meters_per_tile setting) at which a tilting train can traverse a corner faster than # a non-tilting train. corner_force_divider_road=5 corner_force_divider_track=10 corner_force_divider_tram=8 corner_force_divider_monorail=10 corner_force_divider_maglev=10 corner_force_divider_narrowgauge=10 curve_friction_factor_road=0 curve_friction_factor_track=0 curve_friction_factor_tram=2 curve_friction_factor_monorail=0 curve_friction_factor_maglev=0 curve_friction_factor_narrowgauge=0 # See here: http://self.gutenberg.org/article/WHEBN0019153780/Minimum%20railway%20curve%20radius tilting_min_radius_effect=375 # These settings determine how long that it takes a road and rail vehicles to turn # around when it reaches the end of the line. They do not apply to boats or aircraft. # # "road_reverse_time_seconds" refers to road vehicles. # # "unit_reverse_time_seconds" refers to trains/convoys, such as multiple units, that have # a cab at each and, and can be driven in reverse without any re-arrangement of # the order of the vehicles. These will generally take the least time to reverse. # # "hauled_reverse_time_seconds" refers to trains/convoys that cannot be driven from the # rear, so the locomotive at the front has to run around the train and attach # to the rear, but where that locomotive can itself be driven in either direction, # so that it does not need to turn around. # # "turntable_reverse_time_seconds" refers to trains/convoys that, as for the above category, # cannot be driven from the rear, but that also require their locomotive to be turned # around to face the other direction (such as steam locomotives with tenders) at the # end of the journey. These will genearlly take the most time to reverse. # # All times are in game seconds. In previous versions, these were specified in internal # milliseconds by "unit_reverse_time" (etc.) without "_seconds", but these values # had to be adjusted manually to match the meters per tile setting. The old keywords # "(unit_reverse_time)" etc. still work, but are overridden by the "..._seconds" version # where they are present. road_reverse_time_seconds=30 unit_reverse_time_seconds=60 hauled_reverse_time_seconds=120 turntable_reverse_time_seconds=360 # This setting allows the power of all vehicles to be adjusted at once. It is a # percentage figure. Thus, if, for example, a vehicle has a power rating of 1,200kw # and the global_power_factor_percent is set to 200, it will behave in game as if # it had a power rating of 2,400kw. This setting is applied *in addition to* the # "gear" setting, such that, if a vehicle had a power rating of 1,200kw, a gear of # 2.0 and the global_power_factor_percent was set to 200, the vehicle would behave # as if it had a total power of 4,800kw. # # The force factor percent has the same effect for tractive effort. # # The default is 100 (but should be set to 50% for Standard paksets # in the case of the power factor only). global_power_factor_percent=100 global_force_factor_percent=100 # This setting allows the way in which weight limits are enforced to be customised. # The meanings of each setting are as follows: # 0: weight limits are ignored entirely. # 1: then vehicles can travel over roads, rails, tunnels and bridges for which they are too heavy, but only at greatly reduced speed. # 2: Vehicles cannot travel over ways for which they are overweight at all. # 3: Vehciles cannot travel over ways for which they are more than 10% overweight at all, and will travel on ways for which they are up to 10% overweight at a greatly reduced speed. # # To revert to the behaviour of Simutrans-Standard, set enforce_weight_limits=0 enforce_weight_limits=3 # This setting controls whether players are permitted to buy vehicles after their # retirement date. The default, allow_buying_obsolete_vehicles=1, allows players # to buy old vehicles by clicking a "Show obsolete" button in the depot / replacer # window. This button is not shown if this is set to 0. # # If this is set to 2, players can buy vehicles after their retirement date, but # not after they have become obsolete. allow_buying_obsolete_vehicles=0 # This allows for a "driving it off the lot" drop in value. # This is not on by default, even in Extended. # Vehicle can lose a part of their value when they have been used # the loss is given in 1/1000ths, i.e 300 mean the value will be 70% used_vehicle_reduction=1 # This is the distance in meters at which train drivers can see signals ahead. # Trains have to brake in time for signals which might be at danger, so this # distance affects train speed. sighting_distance_meters = 875 # This is the maximum speed at which rail (including narrow gauge, monorail and maglev) # vehicles may travel in the drive by sight working method. 0 = as fast as they can # stop in time with no other limit. # # This is specified separately for trams. max_speed_drive_by_sight_kmh = 35 max_speed_drive_by_sight_tram_kmh = 50 # Corners of greater than 45 degrees have their radius calculated. However, because of # the rigid tile system in Simutrans, this produces unrealistic results when applied # to corners of 45 degrees. A value is thus specified here. This affects the speed # at which vehicles can take pairs of directionally correcting 45 degree corners # (i.e. not a pair of 45 degree corners which between them add up to 90 degrees, # which can be calculated more easily and are dealt with by a separate system). # # If this is set to 0, pairs of self-correcting 45 degree corners are treated # as being straight. # # For any other value, this serves as a minimum assumed radius for any given pair # of self-correcting 45 degree corners. A calculated value will be used to work # out what the radius of the self-correcting corners should be, but, because of # the rigid tile system in Simutrans, it is not possible to make gentle corners, # so set this as a minimum to allow for this. # assumed_curve_radius_45_degrees = 750 ############################### Display settings ############################### # how long is a diagonal (512: factor 2=1024/512, old way, 724: sqrt(2)=1024/724 # THIS WILL BE ONLY USED, WHEN THIS FILE IS IN THE pakxyz/config! #diagonal_multiplier = 724 # Show info windows for private cars? # (1=on, 0=off) privatecar_info = 1 # Show info windows for pedestrians? # (1=on, 0=off) pedestrian_info = 0 # Show infos on trees? # (1=on, 0=off) tree_info = 1 # Show passenger level of townhalls? # (1=on, 0=off) townhall_info = 1 # Show infos also on bare ground? # (1=on, 0=off) ground_info = 1 # always open only a single info window for the ground, # even if there are more objects on this tile only_single_info = 1 # Should stations get numbered names? (1=yes, 0=no) numbered_stations = 0 # Show name signs and statistic? # 0 = don't show anything # 1 = station names # 2 = statistics # 3 = names and statistics # The visual style is added to this number: # 0 = black name in color box # 4 = name in player color with outline # 8 = box left of name in yellow outline show_names = 7 # Colour of the cursor shading. # Pak128 default = 155 (orange) # Pak128.Britain default = 158 (yellow) cursor_overlay_color = 158 # Waytype colour codes. Note the US spelling of "color". # All waytype_color[0] = #aaaaaa # road waytype_color[1] = #cf2b2b # rail waytype_color[2] = #5eb140 # ship waytype_color[3] = #6588c4 # monorail waytype_color[5] = #aaaaaa # maglev waytype_color[6] = #eae692 # tram waytype_color[7] = #d8961a # narrowgauge waytype_color[8] = #a878a4 # air waytype_color[9] = #91cbd0 # The below settings give an offset in pixels per direction for each vehicle # when it is in a reversed state. This allows paksets whose vehicle alignments are # not fully centered to have vehicles reversing algorithmically and allowing them # to be properly aligned in game when they are reversed. # # By default, all of these values are 0. # reverse_base_offset_south = 4, -1, 34 reverse_base_offset_west = -1, 0, 2 reverse_base_offset_southwest = 0, 0, 0 reverse_base_offset_southeast = 0, 4, 0 reverse_base_offset_north = -1, 0, 14 reverse_base_offset_east = -3, -2, 32 reverse_base_offset_northeast = 0, 0, 0 reverse_base_offset_northwest = 0, -4, 0 ################################### River settings ################################## # rivers: # The highest number is the smallest. A river with max_speed==0 is not navigavable by ships. river_type[0] = River3 river_type[1] = River2b river_type[2] = River2a river_type[3] = River2 river_type[4] = River1a river_type[5] = River1 river_type[6] = River0a river_type[7] = River0 # The number of rivers river_number = 128 # river min length river_min_length = 2 # river max length river_max_length = 4096 ################################### Tree settings ################################## # These values have a substantial impact on the number of trees in the game. # This, in turn, has a large impact on memory consumption and game performance. # Number of trees on square 2 - minimal usable, 3 good, 5 very nice looking forest_no_of_trees_per_square = 3 # All following tree options are only active during map generation/extension. # Base forest size - minimal size of forest - map independent forest_base_size = 36 # Map size divisor - smaller it is the larger are individual forests forest_map_size_divisor = 128 # Forest count divisor - smaller it is, the more forest are generated forest_count_divisor = 64 # Forest boundary sharpenss: 0 - perfectly sharp boundaries, 20 - very blurred forest_boundary_blur = 16 # Forest boundary thickness - determines how thick will the boundary line be forest_boundary_thickness = 6 # Determines how dense are spare trees going to be planted (works inversly) forest_inverse_spare_tree_density = 384 # climate with trees entirely (1: water, 2:desert, 4:tropic, 8:mediterran, 16:temperate, 32:tundra, 64:rocky, 128:arctic) # zero (default) means no climate with at least one tree per tile tree_climates = 4 # 36 = 32 + 4 = tundra,tropic # climates with no trees at all (desert and arctic at the moment) no_tree_climates = 130 # if set, no trees will be created at all (save about 30% memory and # the season change will be much smoother on small machines) no_trees = 0 # if set, no lakes will be created at all # Note that lakes do not work well with rivers at present: # rivers terminate in lakes no matter how large the river # nor how small the lake, and there are no outlets to the sea. no_lakes = 1 ################################### Network settings ############################## # Most network settings are found in the base simuconf.tab # Pakset download URL (for display on the list server) server_pakurl = http://bridgewater-brunel.me.uk/downloads/nightly/pakset/pak128.britain-ex-nightly.tar.gz ################################### Livery settings ################################## # These settings define livery schemes for vehicles. Each scheme can have a number # of liveries, each with their own introduction dates. When a livery scheme is applied, # the livery of that scheme with the latest introduction date that is not in the # future will be selected. The livery scheme's retirement date is the date after which # that livery scheme can no longer be selected and applied. The retirement date is # optional: with no retirement date specified, the livery does not retire. # # The following example defines two livery schemes (Yellow and Blue), each with two # liveries (Bright-Yellow and Dark-Yellow and Navy-Blue and Royal-Blue respectively) # with introduction dates. The default scheme will be the lowest number scheme available. # livery_scheme[0] = Yellow # retire_year[0] = 1990 # retire_month[0] = 4 # livery[0][0] = Bright-Yellow # intro_year[0][0] = 1900 # intro_month[0][0] = 1 # livery[0][1] = Dark-Yellow # intro_year[0][1] = 1950 # intro_month[0][1] = 5 # # livery_scheme[1] = Blue # livery[1][0] = Navy-Blue # intro_year[1][0] = 1900 # intro_month[1][0] = 1 # livery[1][1] = Royal-Blue # intro_year[1][1] = 1960 # intro_month[1][1] = 4 # Late retirement to accommodate Regional Railways livery being introduced only in 1990. livery_scheme[0] = British-Railways retire_year[0] = 1990 retire_month[0] = 12 livery[0][0] = BR-Early intro_year[0][0] = 1948 intro_month[0][0] = 1 # Used only for steam locomotives for which "early" is the express passenger blue. livery[0][1] = BR-Green intro_year[0][1] = 1951 intro_month[0][1] = 11 livery[0][2] = BR-Revised intro_year[0][2] = 1956 intro_month[0][2] = 2 livery[0][3] = BR-Blue intro_year[0][3] = 1966 intro_month[0][3] = 6 livery[0][4] = BR-Large-Logo intro_year[0][4] = 1979 intro_month[0][4] = 6 livery_scheme[1] = LNWR retire_year[1] = 1923 retire_month[1] = 1 livery[1][0] = LNWR-Early intro_year[1][0] = 1846 intro_month[1][0] = 1 livery[1][1] = LNWR-Black intro_year[1][1] = 1873 intro_month[1][1] = 4 livery_scheme[2] = LBSCR retire_year[2] = 1923 retire_month[2] = 1 livery[2][0] = LBSCR-Early intro_year[2][0] = 1846 intro_month[2][0] = 7 livery[2][1] = LBSCR-Craven intro_year[2][1] = 1854 intro_month[2][1] = 7 livery[2][2] = LBSCR-Stroudley intro_year[2][2] = 1870 intro_month[2][2] = 3 livery[2][3] = LBSCR-Marsh intro_year[2][3] = 1903 intro_month[2][3] = 5 livery[2][4] = LBSCR-Late intro_year[2][4] = 1911 intro_month[2][4] = 4 livery_scheme[3] = LMS retire_year[3] = 1948 retire_month[3] = 1 livery[3][0] = LMS-Standard intro_year[3][0] = 1923 intro_month[3][0] = 1 livery_scheme[4] = SR retire_year[4] = 1948 retire_month[4] = 1 livery[4][0] = SR-Olive-Green intro_year[4][0] = 1923 intro_month[4][0] = 1 livery[4][1] = SR-Malachite-Green intro_year[4][1] = 1937 intro_month[4][1] = 9 # Midland Railway livery_scheme[5] = MR retire_year[5] = 1923 retire_month[5] = 1 livery[5][0] = MR-Early intro_year[5][0] = 1844 intro_month[5][0] = 11 livery[5][1] = MR-Standard intro_year[5][1] = 1883 intro_month[5][1] = 6 livery_scheme[6] = Royal-Mail # Should be 1995, but we have no EWS livery retire_year[6] = 2003 retire_month[6] = 12 livery[6][0] = RM-Early intro_year[6][0] = 1952 intro_month[6][0] = 2 livery[6][1] = RM-Revised intro_year[6][1] = 1981 intro_month[6][1] = 4 livery[6][2] = RES intro_year[6][2] = 1991 intro_month[6][2] = 1 livery_scheme[7] = Inter-City retire_year[7] = 1995 retire_month[7] = 4 livery[7][0] = IC-Executive intro_year[7][0] = 1984 intro_month[7][0] = 5 livery[7][1] = IC-Swallow intro_year[7][1] = 1987 intro_month[7][1] = 5 livery_scheme[8] = LNER retire_year[8] = 1948 retire_month[8] = 1 livery[8][0] = LNER-Standard intro_year[8][0] = 1923 intro_month[8][0] = 1 livery_scheme[9] = LNER-Streamliner retire_year[9] = 1948 retire_month[9] = 1 livery[9][0] = LNER-Silver-Jubilee intro_year[9][0] = 1935 intro_month[9][0] = 3 livery[9][1] = LNER-Cornoation intro_year[9][1] = 1937 intro_month[9][1] = 7 livery_scheme[10] = First-Group retire_year[10] = 2500 retire_month[10] = 1 livery[10][0] = GWT intro_year[10][0] = 1995 intro_month[10][0] = 12 livery[10][1] = FGW-Green intro_year[10][1] = 1998 intro_month[10][1] = 9 livery[10][2] = Firstgroup-Mauve intro_year[10][2] = 2002 intro_month[10][2] = 4 livery[10][3] = Firstgroup-Neon intro_year[10][3] = 2006 intro_month[10][3] = 10 livery[10][4] = Firstgroup-GWR intro_year[10][4] = 2015 intro_month[10][4] = 9 livery_scheme[11] = ECML-Franchise retire_year[11] = 2500 retire_month[11] = 1 livery[11][0] = GNER intro_year[11][0] = 1996 intro_month[11][0] = 1 livery[11][1] = National-Express intro_year[11][1] = 2007 intro_month[11][1] = 3 livery[11][2] = East-Coast intro_year[11][2] = 2010 intro_month[11][2] = 1 livery[11][3] = VTEC intro_year[11][3] = 2015 intro_month[11][3] = 3 livery[11][4] = LNER intro_year[11][4] = 2018 intro_month[11][4] = 6 livery[11][5] = LNER-225 intro_year[11][5] = 2022 intro_month[11][5] = 7 livery_scheme[12] = Grand-Central retire_year[12] = 2500 retire_month[12] = 1 livery[12][0] = GC-Original intro_year[12][0] = 2007 intro_month[12][0] = 8 livery[12][1] = GC-Daylight intro_year[12][1] = 2010 intro_month[12][1] = 5 livery_scheme[13] = Wartime-Austerity retire_year[13] = 1945 retire_month[13] = 9 livery[13][0] = WW1-Austerity intro_year[13][0] = 1914 intro_month[13][0] = 7 livery[13][1] = WW2-Austerity intro_year[13][1] = 1939 intro_month[13][1] = 9 livery_scheme[14] = NSE retire_year[14] = 1995 retire_month[14] = 4 livery[14][0] = Jaffa-Cake intro_year[14][0] = 1985 intro_month[14][0] = 3 livery[14][1] = NSE-Standard intro_year[14][1] = 1986 intro_month[14][1] = 6 livery[14][2] = NSE-Revised intro_year[14][2] = 1989 intro_month[14][2] = 9 livery_scheme[15] = Regional-Railways retire_year[15] = 1997 retire_month[15] = 4 livery[15][0] = Provincial intro_year[15][0] = 1986 intro_month[15][0] = 6 livery[15][1] = Sprinter intro_year[15][1] = 1987 intro_month[15][1] = 12 livery[15][2] = Regional-Railways-Standard intro_year[15][2] = 1990 intro_month[15][2] = 12 livery_scheme[16] = London-Transport retire_year[16] = 2500 retire_month[16] = 1 livery[16][0] = UERL intro_year[16][0] = 1906 intro_month[16][0] = 1 livery[16][1] = LT intro_year[16][1] = 1933 intro_month[16][1] = 1 # This is for the R-stock and all over red 'buses livery[16][2] = LT-revised intro_year[16][2] = 1952 intro_month[16][2] = 3 livery[16][3] = London-Buses intro_year[16][3] = 1987 intro_month[16][3] = 6 livery[16][4] = LUL intro_year[16][4] = 1990 intro_month[16][4] = 5 livery[16][5] = LOROL intro_year[16][5] = 2007 intro_month[16][5] = 1 livery[16][6] = TfL-Rail intro_year[16][6] = 2015 intro_month[16][6] = 5 livery[16][7] = LO-revised intro_year[16][7] = 2018 #month estimated intro_month[16][7] = 5 livery_scheme[17] = Island-Line retire_year[17] = 2500 retire_month[17] = 1 livery[17][0] = Dinasours intro_year[17][0] = 1996 intro_month[17][0] = 7 livery[17][1] = Island-Heritage intro_year[17][1] = 2007 intro_month[17][1] = 1 livery_scheme[18] = GNR retire_year[18] = 1923 retire_month[18] = 1 livery[18][0] = GNR-early intro_year[18][0] = 1846 intro_month[18][0] = 6 livery[18][1] = GNR-Standard intro_year[18][1] = 1870 intro_month[18][1] = 1 # Special generic livery for assorted # liveries of non-London 'buses # TODO: Replace this with specific livery schemes. livery_scheme[19] = Regional retire_year[19] = 2500 retire_month[19] = 1 livery[19][0] = Non-London intro_year[19][0] = 1750 intro_month[19][0] = 1 # Great Eastern/Eastern Counties # See Carter p. 37 and https://www.gersociety.org.uk/index.php/locomotives/liveries # The ECR is usually regarded as having changed its name to GER and # absorbed other companies, rahter than being a separate predecessor. # Assume all coaches varnished unless otherwise stated. livery_scheme[20] = GER retire_year[20] = 1923 retire_month[20] = 1 # Locomotives light/pea green with black bands, chocolate coloured frames # Green buffer beams livery[20][0] = ECR-standard intro_year[20][0] = 1839 intro_month[20][0] = 2 # Locomotives "a darker green with green buffer beams" (probably similar to early Midland green). # Some locomotives "canary" yellow. livery[20][1] = GER-Dark-Green intro_year[20][1] = 1866 intro_month[20][1] = 5 # Locomotives black, lined in red livery[20][2] = GER-Black intro_year[20][2] = 1873 intro_month[20][2] = 8 # Black for goods locomotives livery[20][3] = GER-Ultramarine intro_year[20][3] = 1882 intro_month[20][3] = 5 # Wartime livery was mid grey. # Coaches crimson lake, lined in gold livery[20][4] = GER-late intro_year[20][4] = 1919 intro_month[20][4] = 1 livery_scheme[21] = FR retire_year[21] = 2500 retire_month[21] = 1 livery[21][0] = FR-Royal-Purple intro_year[21][0] = 1863 intro_month[21][0] = 7 livery[21][1] = FR-Royal-Purple-Cream # Guessed date - no information to hand intro_year[21][1] = 1889 intro_month[21][1] = 8 livery[21][2] = FR-Col-Stephens intro_year[21][2] = 1925 intro_month[21][2] = 4 livery[21][3] = FR-Green-Cream intro_year[21][3] = 1955 intro_month[21][3] = 7 livery[21][4] = FR-Cherry-Red # Guessed date - no information to hand intro_year[21][4] = 1969 intro_month[21][4] = 10 livery[21][5] = FR-Red-Cream # Guessed date - no information to hand intro_year[21][5] = 1991 intro_month[21][5] = 2 livery_scheme[22] = LMR retire_year[22] = 1846 retire_month[22] = 1 livery[22][0] = LMR-Standard intro_year[22][0] = 1829 intro_month[22][0] = 8 livery_scheme[23] = Sealink retire_year[23] = 1996 retire_month[23] = 4 livery[23][0] = BTC intro_year[23][0] = 1948 intro_month[23][0] = 1 livery[23][1] = BR-ferries # http://www.doverferryphotosforums.co.uk/wordpress/ts-lord-warden-past-and-present/ intro_year[23][1] = 1964 intro_month[23][1] = 10 livery[23][2] = Sealink-red intro_year[23][2] = 1970 intro_month[23][2] = 1 livery[23][3] = Sealink-British-Ferries intro_year[23][3] = 1984 intro_month[23][3] = 7 livery[23][4] = Stena-Sealink intro_year[23][4] = 1991 intro_month[23][4] = 6 livery_scheme[24] = Townsend-Thoresen retire_year[24] = 1987 retire_month[24] = 10 livery[24][0] = TT-Green intro_year[24][0] = 1968 intro_month[24][0] = 9 livery[24][1] = TT-Orange intro_year[24][1] = 1976 intro_month[24][1] = 2 livery_scheme[25] = P&O retire_year[25] = 2500 retire_month[25] = 1 livery[25][0] = P&O-Early #? intro_year[25][0] = 1960 intro_month[25][0] = 1 livery[25][1] = P&O-European-Ferries intro_year[25][1] = 1987 intro_month[25][1] = 10 livery_scheme[26] = Seaspeed retire_year[26] = 1981 retire_month[26] = 11 livery[26][0] = Seaspeed-early intro_year[26][0] = 1965 intro_month[26][0] = 12 # Actual date not known livery[26][1] = Seaspeed-late intro_year[26][1] = 1977 intro_month[26][1] = 11 livery_scheme[27] = Hoverspeed retire_year[27] = 2000 retire_month[27] = 10 livery[27][0] = Hoverspeed-early intro_year[27][0] = 1981 intro_month[27][0] = 11 # Actual date not known livery[27][1] = Hoverspeed-late intro_year[27][1] = 1993 intro_month[27][1] = 12 livery_scheme[28] = Hovertravel retire_year[28] = 2500 retire_month[28] = 1 livery[28][0] = Hovertravel-standard intro_year[28][0] = 1965 intro_month[28][0] = 8 # For canal boats. Can also be used for # small road freight vehicles or aicraft # with charter or generic liveries. livery_scheme[29] = Private-operator retire_year[29] = 2500 retire_month[29] = 1 livery[29][0] = Private intro_year[29][0] = 1750 intro_month[29][0] = 1 livery_scheme[30] = British-Waterways retire_year[30] = 2500 retire_month[30] = 1 livery[30][0] = BW-Standard intro_year[30][0] = 1948 intro_month[30][0] = 1 livery_scheme[31] = Scotrail retire_year[31] = 2500 retire_month[31] = 1 livery[31][0] = Scotrail-original intro_year[31][0] = 1983 intro_month[31][0] = 5 livery[31][1] = Scotrail-NE intro_year[31][1] = 1995 intro_month[31][1] = 4 livery[31][2] = First-Scotrail intro_year[31][2] = 2004 intro_month[31][2] = 10 livery[31][3] = Scotrail-Saltire intro_year[31][3] = 2010 intro_month[31][3] = 6 livery_scheme[32] = Blackpool retire_year[32] = 2500 retire_month[32] = 1 livery[32][0] = Blackpool-red intro_year[32][0] = 1890 intro_month[32][0] = 4 livery[32][1] = Blackpool-green intro_year[32][1] = 1933 intro_month[32][1] = 3 livery[32][2] = Blackpool-green-postwar intro_year[32][2] = 1945 intro_month[32][2] = 7 livery[32][3] = Blackpool-purple intro_year[32][3] = 2012 intro_month[32][3] = 4 # Including SYPTE livery_scheme[33] = Sheffield retire_year[33] = 2999 retire_month[33] = 1 livery[33][0] = Sheffield-dark intro_year[33][0] = 1896 intro_month[33][0] = 4 livery[33][1] = Sheffield-light intro_year[33][1] = 1936 intro_month[33][1] = 2 livery[33][2] = SYPTE intro_year[33][2] = 1974 intro_month[33][2] = 4 # For the Super-tram livery[33][3] = Sheffield-modern intro_year[33][3] = 1994 intro_month[33][3] = 3 livery_scheme[34] = LCC retire_year[34] = 1933 retire_month[34] = 7 livery[34][0] = LCC-plum intro_year[34][0] = 1896 intro_month[34][0] = 4 livery[34][1] = LCC-red intro_year[34][1] = 1926 intro_month[34][1] = 3 livery_scheme[35] = LUT retire_year[35] = 1933 retire_month[35] = 7 # There were other liveries before vermillion, but information on them is scarce. # Vermillion was actally introduced in 1909. livery[35][0] = LUT-vermillion intro_year[35][0] = 1900 intro_month[35][0] = 1 livery_scheme[36] = Tramlink retire_year[36] = 2500 retire_month[36] = 1 livery[36][0] = Tramlink-red intro_year[36][0] = 1998 intro_month[36][0] = 3 livery[36][1] = Tramlink-green intro_year[36][1] = 2006 intro_month[36][1] = 5 livery_scheme[37] = Metrolink retire_year[37] = 2500 retire_month[37] = 1 livery[37][0] = Metrolink-original intro_year[37][0] = 1992 intro_month[37][0] = 1 livery[37][1] = Metrolink-yellow intro_year[37][1] = 2008 intro_month[37][1] = 7 livery_scheme[38] = WMPTE retire_year[38] = 2999 retire_month[38] = 1 livery[38][0] = Birmingham-Corporation intro_year[38][0] = 1899 intro_month[38][0] = 3 livery[38][1] = WMPTE-Blue-cream intro_year[38][1] = 1969 intro_month[38][1] = 1 livery[38][2] = WMT intro_year[38][2] = 1986 intro_month[38][2] = 10 livery[38][3] = Centro intro_year[38][3] = 1991 intro_month[38][3] = 5 livery[38][4] = Central-Trains intro_year[38][4] = 1997 intro_month[38][4] = 3 livery[38][5] = Midland-Metro intro_year[38][5] = 1996 intro_month[38][5] = 4 livery[38][6] = NWM intro_year[38][6] = 2008 intro_month[38][6] = 7 livery[38][7] = west-midlands-network intro_year[38][7] = 2018 intro_month[38][7] = 7 livery_scheme[39] = BOAC retire_year[39] = 1974 retire_month[39] = 3 livery[39][0] = BOAC-unpainted intro_year[39][0] = 1939 intro_month[39][0] = 11 livery[39][1] = BOAC-speedbird intro_year[39][1] = 1946 intro_month[39][1] = 1 livery_scheme[40] = BEA retire_year[40] = 1974 retire_month[40] = 3 livery[40][0] = BEA-unpainted intro_year[40][0] = 1946 intro_month[40][0] = 1 livery[40][1] = BEA-red-line intro_year[40][1] = 1951 intro_month[40][1] = 2 livery[40][2] = BEA-red-square intro_year[40][2] = 1959 intro_month[40][2] = 9 livery[40][3] = BEA-speedjack intro_year[40][3] = 1969 intro_month[40][3] = 1 livery_scheme[41] = BA retire_year[41] = 2500 retire_month[41] = 1 livery[41][0] = BA-Union-flag intro_year[41][0] = 1974 intro_month[41][0] = 3 livery[41][1] = BA-Landor intro_year[41][1] = 1986 intro_month[41][1] = 9 livery[41][2] = BA-new intro_year[41][2] = 1997 intro_month[41][2] = 4 livery_scheme[42] = Dan-Air retire_year[42] = 1992 retire_month[42] = 11 livery[42][0] = Dan-Air-Early intro_year[42][0] = 1953 intro_month[42][0] = 4 # http://www.airliners.net/photo/Dan-Air-London/De-Havilland-DH-106/1274037/L/ # Introduction date guessed livery[42][1] = Dan-Air-White-Tail intro_year[42][1] = 1960 intro_month[42][1] = 7 # http://www.airliners.net/photo/Dan-Air-London/Boeing-707-321/1274058/L/ # Introduction date guessed livery[42][2] = Dan-Air-Red-Tail intro_year[42][2] = 1970 intro_month[42][2] = 1 # http://www.airliners.net/photo/Dan-Air/Boeing-727-2D3-Adv/1002341/L/ # Introduction date guessed livery[42][3] = Dan-Air-Red-Blue intro_year[42][3] = 1981 intro_month[42][3] = 5 livery_scheme[43] = Metropolitan retire_year[43] = 1933 retire_month[43] = 1 livery[43][0] = Metropolitan-Green intro_year[43][0] = 1863 intro_month[43][0] = 1 livery[43][1] = Metropolitan-Red intro_year[43][1] = 1885 intro_month[43][1] = 5 # Guessed - no easy information available on Metropolitan liveries. There might be more than represented here. livery[43][2] = Metropolitan-Late intro_year[43][2] = 1915 intro_month[43][2] = 7 livery_scheme[44] = District retire_year[44] = 1933 retire_month[44] = 1 livery[44][0] = District-Standard intro_year[44][0] = 1869 intro_month[44][0] = 4 livery_scheme[45] = LYR retire_year[45] = 1923 retire_month[45] = 1 livery[45][0] = LYR-Dark-Green intro_year[45][0] = 1847 intro_month[45][0] = 7 livery[45][1] = LYR-Light-Green intro_year[45][1] = 1876 intro_month[45][1] = 4 livery[45][2] = LYR-Black intro_year[45][2] = 1883 intro_month[45][2] = 8 livery_scheme[46] = LTSR retire_year[46] = 1912 retire_month[46] = 8 livery[46][0] = LTSR-standard intro_year[46][0] = 1875 intro_month[46][0] = 1 # https://en.wikipedia.org/wiki/London_and_South_Western_Railway#Locomotive_engineers.2C_works_and_corporate_liveries # See also Carter, p. 127 onwards livery_scheme[47] = LSWR retire_year[47] = 1923 retire_month[47] = 1 # Details of carriage liveries hard to obtain for the early period: # assume varnished until stated otherwise. livery[47][0] = LSWR-early intro_year[47][0] = 1838 intro_month[47][0] = 1 livery[47][1] = LSWR-Indian-red intro_year[47][1] = 1850 intro_month[47][1] = 6 livery[47][2] = LSWR-chocolate-brown intro_year[47][2] = 1866 intro_month[47][2] = 2 # Carriages brown lowers with cream "of a dark greenish hue" uppers. # Brake ends vermillion livery[47][3] = LSWR-purple-brown intro_year[47][3] = 1872 intro_month[47][3] = 10 livery[47][4] = LSWR-umber intro_year[47][4] = 1878 intro_month[47][4] = 6 # Carriages all-over chocolate livery[47][5] = LSWR-pea-green intro_year[47][5] = 1885 intro_month[47][5] = 9 # Salmon/chocolate carriages livery[47][6] = LSWR-royal-green intro_year[47][6] = 1895 intro_month[47][6] = 1 livery[47][7] = LSWR-sage intro_year[47][7] = 1914 intro_month[47][7] = 3 livery_scheme[48] = Mersey-Railway retire_year[48] = 1948 retire_month[48] = 1 livery[48][0] = Mersey-Railway-Standard intro_year[48][0] = 1886 intro_month[48][0] = 1 # http://www.lner.info/co/NER/livery.php livery_scheme[49] = North-Eastern retire_year[49] = 1923 retire_month[49] = 1 livery[49][0] = NER-early intro_year[49][0] = 1854 intro_month[49][0] = 1 livery[49][1] = NER-standard intro_year[49][1] = 1885 intro_month[49][1] = 7 # Goods locomotives only livery[49][2] = NER-late intro_year[49][2] = 1903 intro_month[49][2] = 10 livery_scheme[50] = SECR retire_year[50] = 1923 retire_month[50] = 1 livery[50][0] = SECR-standard intro_year[50][0] = 1899 intro_month[50][0] = 4 livery_scheme[51] = Colas-Rail retire_year[51] = 2999 retire_month[51] = 9 livery[51][0] = Colas-Standard intro_year[51][0] = 2007 intro_month[51][0] = 9 livery_scheme[52] = Freightliner retire_year[52] = 2999 retire_month[52] = 9 livery[52][0] = Freightliner-early intro_year[52][0] = 1995 intro_month[52][0] = 5 livery[52][1] = Freightliner-green intro_year[52][1] = 1998 intro_month[52][1] = 9 # There are multiple DRS liveries, but it is very hard to find details of them. livery_scheme[53] = DRS retire_year[53] = 2999 retire_month[53] = 9 livery[53][0] = DRS-Standard intro_year[53][0] = 1995 intro_month[53][0] = 4 livery_scheme[54] = Chiltern retire_year[54] = 2999 retire_month[54] = 9 livery[54][0] = Chiltern-Standard intro_year[54][0] = 1996 intro_month[54][0] = 7 livery[54][1] = Chiltern-Mainline intro_year[54][1] = 2011 intro_month[54][1] = 9 livery_scheme[55] = London-Midland retire_year[55] = 2999 retire_month[55] = 9 livery[55][0] = LM-Standard intro_year[55][0] = 2007 intro_month[55][0] = 11 livery[55][1] = LNwR intro_year[55][1] = 2017 intro_month[55][1] = 12 livery[55][2] = Silverlink intro_year[55][2] = 1997 intro_month[55][2] = 3 livery_scheme[56] = Northern-Franchise retire_year[56] = 2999 retire_month[56] = 9 livery[56][0] = Northern-Spirit intro_year[56][0] = 1997 intro_month[56][0] = 3 livery[56][1] = Arriva-Trains-Northern intro_year[56][1] = 2001 intro_month[56][1] = 4 livery[56][2] = Northern-Rail intro_year[56][2] = 2004 intro_month[56][2] = 12 livery[56][3] = Northern intro_year[56][3] = 2016 intro_month[56][3] = 4 livery_scheme[57] = Strathclyde retire_year[57] = 2008 retire_month[57] = 9 livery[57][0] = Trans-Clyde intro_year[57][0] = 1972 intro_month[57][0] = 1 livery[57][1] = Strathclyde-orange-black intro_year[57][1] = 1983 intro_month[57][1] = 3 livery[57][2] = Strathclyde-carmine-cream intro_year[57][2] = 1996 intro_month[57][2] = 6 livery[57][3] = STP intro_year[57][3] = 2006 intro_month[57][3] = 4 livery_scheme[58] = Transport-Scotland retire_year[58] = 2999 retire_month[58] = 9 livery[58][0] = Saltire intro_year[58][0] = 2008 intro_month[58][0] = 9 livery_scheme[59] = Go-Ahead-London retire_year[59] = 2999 retire_month[59] = 11 livery[59][0] = London-Central intro_year[59][0] = 1989 intro_month[59][0] = 4 livery[59][1] = Go-Ahead intro_year[59][1] = 2008 intro_month[59][1] = 8 livery_scheme[60] = GMPTE retire_year[60] = 2999 retire_month[60] = 9 livery[60][0] = SELNEC intro_year[60][0] = 1969 intro_month[60][0] = 4 livery[60][1] = GMPTE-orange-brown intro_year[60][1] = 1974 intro_month[60][1] = 4 # https://en.wikipedia.org/wiki/GM_Buses livery[60][2] = GM-buses intro_year[60][2] = 1986 intro_month[60][2] =10 # This is a railway livery (class 323) livery[60][3] = GMPTE-black-red intro_year[60][3] = 1991 intro_month[60][3] = 5 livery[60][4] = TfGM intro_year[60][4] = 2011 intro_month[60][4] = 4 livery_scheme[61] = Arriva retire_year[61] = 2999 retire_month[61] = 12 livery[61][0] = Arriva-original intro_year[61][0] = 1997 intro_month[61][0] = 11 livery[61][1] = Arriva-modified intro_year[61][1] = 2008 intro_month[61][1] = 12 livery_scheme[62] = Anglia retire_year[62] = 2999 retire_month[62] = 12 livery[62][0] = Anglia-original intro_year[62][0] = 1997 intro_month[62][0] = 1 livery[62][1] = One intro_year[62][1] = 2004 intro_month[62][1] = 4 livery[62][2] = NXEA intro_year[62][2] = 2008 intro_month[62][2] = 2 livery[62][3] = Abellio-Greater-Anglia intro_year[62][3] = 2012 intro_month[62][3] = 2 livery_scheme[63] = South-Central retire_year[63] = 2999 retire_month[63] = 12 livery[63][0] = Connex-South-Central intro_year[63][0] = 1996 intro_month[63][0] = 5 livery[63][1] = Southern intro_year[63][1] = 2001 intro_month[63][1] = 8 livery_scheme[64] = SWT retire_year[64] = 2999 retire_month[64] = 12 livery[64][0] = SWT-orange-stripe intro_year[64][0] = 1996 intro_month[64][0] = 2 livery[64][1] = SWT-standard intro_year[64][1] = 2000 intro_month[64][1] = 6 livery[64][2] = SWT-modified intro_year[64][2] = 2013 intro_month[64][2] = 10 livery[64][3] = SWR intro_year[64][3] = 2017 intro_month[64][3] = 8 livery_scheme[65] = Hull-Trains retire_year[65] = 2029 retire_month[65] = 12 livery[65][0] = HullTrains intro_year[65][0] = 2000 intro_month[65][0] = 12 livery_scheme[66] = East-Midlands retire_year[66] = 2999 retire_month[66] = 1 livery[66][0] = Midland-Mainline intro_year[66][0] = 1996 intro_month[66][0] = 4 livery[66][1] = East-Midlands-Trains intro_year[66][1] = 2007 intro_month[66][1] = 11 livery[66][2] = East-Midlands-Railway intro_year[66][2] = 2019 intro_month[66][2] = 8 livery_scheme[67] = South-Eastern retire_year[67] = 2999 retire_month[67] = 1 livery[67][0] = Connex-South-Eastern intro_year[67][0] = 1996 intro_month[67][0] = 10 livery[67][1] = South-Eastern-Trains intro_year[67][1] = 2003 intro_month[67][1] = 11 livery[67][2] = southeastern intro_year[67][2] = 2006 intro_month[67][2] = 4 livery[67][3] = southeastern-blue intro_year[67][3] = 2015 intro_month[67][3] = 5 livery_scheme[68] = Gatwick-Express retire_year[68] = 2999 retire_month[68] = 1 # This is put as a single livery on the basis that no one type of rolling stock has ever carried more than one type of Gatwick Express livery livery[68][0] = GATEX intro_year[68][0] = 1984 intro_month[68][0] = 5 livery_scheme[69] = Heathrow-Express retire_year[69] = 2999 retire_month[69] = 1 # Includes Heathrow Connect as no one vehicle operates both types of service. livery[69][0] = HEX intro_year[69][0] = 1998 intro_month[69][0] = 6 livery_scheme[70] = London-General retire_year[70] = 1933 retire_month[70] = 1 # The all over dark red livery livery[70][0] = General-early intro_year[70][0] = 1855 intro_month[70][0] = 4 livery[70][1] = General # Guessed intro_year[70][1] = 1919 intro_month[70][1] = 1 livery[70][2] = General-Country intro_year[70][2] = 1932 intro_month[70][2] = 5 # http://www.aim25.ac.uk/cgi-bin/vcdf/detail?coll_id=13315&inst_id=118 livery_scheme[71] = East-Surrey retire_year[71] = 1932 retire_month[71] = 5 livery[71][0] = E-Surrey-Blue intro_year[71][0] = 1911 intro_month[71][0] = 3 livery[71][1] = E-Surrey-Red intro_year[71][1] = 1923 intro_month[71][1] = 6 livery_scheme[72] = Tilling retire_year[72] = 1933 retire_month[72] = 1 livery[72][0] = Tilling-early intro_year[72][0] = 1897 intro_month[72][0] = 4 # Difficult to find information about livery progression # Below guessed livery[72][1] = Tilling-standard intro_year[72][1] = 1924 intro_month[72][1] = 5 # See here for some information on London Country liveries: # http://www.ampyx.org.uk/lcountry/history.html # https://en.wikipedia.org/wiki/London_Country_Bus_Services # See the below for information on the two different types of London Country liveries in the 1930s # http://www.countrybus.org/STL/STL07.htm livery_scheme[73] = London-Country retire_year[73] = 1972 retire_month[73] = 4 livery[73][0] = LT-Green intro_year[73][0] = 1933 intro_month[73][0] = 1 livery[73][1] = LT-Green-modified intro_year[73][1] = 1939 intro_month[73][1] = 3 livery[73][2] = LT-Green-revised intro_year[73][2] = 1952 intro_month[73][2] = 6 livery[73][3] = London-Country-standard intro_year[73][3] = 1970 intro_month[73][3] = 1 # https://en.wikipedia.org/wiki/Green_Line_Coaches livery_scheme[74] = Green-Line retire_year[74] = 1972 retire_month[74] = 4 livery[74][0] = Green-Line-Coaches intro_year[74][0] = 1930 intro_month[74][0] = 7 # http://www.countrybus.org/rf/RF3.htm livery[74][1] = Green-Line-two-tone intro_year[74][1] = 1966 intro_month[74][1] = 3 # https://en.wikipedia.org/wiki/National_Bus_Company_(UK)#Corporate_identity livery_scheme[75] = National-Red retire_year[75] = 1988 retire_month[75] = 4 livery[75][0] = Poppy-Red intro_year[75][0] = 1972 intro_month[75][0] = 4 # https://en.wikipedia.org/wiki/National_Bus_Company_(UK)#Corporate_identity livery_scheme[76] = National-Green retire_year[76] = 1988 retire_month[76] = 4 livery[76][0] = Leaf-Green intro_year[76][0] = 1972 intro_month[76][0] = 4 # https://en.wikipedia.org/wiki/National_Bus_Company_(UK)#Corporate_identity livery_scheme[77] = National-Express retire_year[77] = 2999 retire_month[77] = 12 livery[77][0] = NE-White intro_year[77][0] = 1972 intro_month[77][0] = 4 livery[77][1] = NE-Stripes intro_year[77][1] = 1978 intro_month[77][1] = 6 livery[77][2] = NE-Rapide # Guessed date intro_year[77][2] = 1984 intro_month[77][2] = 3 livery[77][3] = NE-Circles # Guessed date intro_year[77][3] = 1995 intro_month[77][3] = 7 livery[77][4] = NE-Grey-Stripes # Guessed date intro_year[77][4] = 2002 intro_month[77][4] = 4 # https://en.wikipedia.org/wiki/Royal_Blue_Coach_Services # No readily findable information about different liveries livery_scheme[78] = Royal-Blue retire_year[78] = 1972 retire_month[78] = 4 livery[78][0] = Royal-Blue-standard intro_year[78][0] = 1880 intro_month[78][0] = 5 # https://en.wikipedia.org/wiki/Southdown_Motor_Services # No readily findable information about different liveries livery_scheme[79] = Southdown retire_year[79] = 1972 retire_month[79] = 4 livery[79][0] = Southdown-standard intro_year[79][0] = 1915 intro_month[79][0] = 8 # https://en.wikipedia.org/wiki/Ribble_Motor_Services # No readily findable information about different liveries, # except that coaches tended to have large cream bands livery_scheme[80] = Ribble retire_year[80] = 1972 retire_month[80] = 4 livery[80][0] = Ribble-standard intro_year[80][0] = 1919 intro_month[80][0] = 3 livery_scheme[81] = Ribble-Express retire_year[81] = 1972 retire_month[81] = 4 livery[81][0] = Ribble-coach intro_year[81][0] = 1919 intro_month[81][0] = 3 livery_scheme[82] = Glasgow retire_year[82] = 2999 retire_month[82] = 12 # https://en.wikipedia.org/wiki/Glasgow_Corporation_Tramways livery[82][0] = Glasgow-Corporation-early intro_year[82][0] = 1872 intro_month[82][0] = 7 # http://glasgowtransport.co.uk/trams.html livery[82][1] = Glasgow-Corporation-standard intro_year[82][1] = 1938 intro_month[82][1] = 12 livery[82][2] = Glasgow-Corporation-revised-1 intro_year[82][2] = 1953 intro_month[82][2] = 5 # http://web.archive.org/web/20161110220308/http://glasgowtransport.co.uk/buses.html # NOTE: Motor 'buses from 1924 onwards only livery[82][3] = Glasgow-Corporation-revised-2 intro_year[82][3] = 1959 intro_month[82][3] = 11 # https://en.wikipedia.org/wiki/Strathclyde_Partnership_for_Transport#History livery[82][4] = GGPTE intro_year[82][4] = 1972 intro_month[82][4] = 4 livery[82][5] = SPTE intro_year[82][5] = 1981 intro_month[82][5] = 6 livery[82][6] = SPTA intro_year[82][6] = 1996 intro_month[82][6] = 4 livery_scheme[83] = Bradford retire_year[83] = 1974 retire_month[83] = 4 livery[83][0] = Bradford-standard # Guessed intro_year[83][0] = 1870 intro_month[83][0] = 5 # The 'buses seem only to have used the green livery. livery_scheme[84] = WYPTE retire_year[84] = 2999 retire_month[84] = 9 livery[84][0] = WYPTE-Green-Cream intro_year[84][0] = 1974 intro_month[84][0] = 1 livery[84][1] = WYPTE-Red-Cream # Date guessed intro_year[84][1] = 1983 intro_month[84][1] = 4 livery[84][2] = Yorkshire-Rider intro_year[84][2] = 1986 intro_month[84][2] = 10 livery[84][3] = WYPTE-Northern-Spirit intro_year[84][3] = 1997 intro_month[84][3] = 3 livery[84][4] = Northern-Metro intro_year[84][4] = 2008 intro_month[84][4] = 5 livery_scheme[85] = London-United retire_year[85] = 2999 retire_month[85] = 9 livery[85][0] = London-United-grey-white intro_year[85][0] = 1989 intro_month[85][0] = 4 livery[85][1] = London-United-plain-red # Below guessed - check this intro_year[85][1] = 2008 intro_month[85][1] = 2 livery_scheme[86] = Metroline retire_year[86] = 2999 retire_month[86] = 9 livery[86][0] = Metroline-blue-skirt intro_year[86][0] = 1989 intro_month[86][0] = 4 livery[86][1] = Metroline-plain-red # Below guessed - check this intro_year[86][1] = 2008 intro_month[86][1] = 2 livery_scheme[87] = Grey-Green retire_year[87] = 1998 retire_month[87] = 10 # TODO: Find more liveries for this scheme. livery[87][0] = Grey-Green-standard intro_year[87][0] = 1928 intro_month[87][0] = 6 livery_scheme[88] = Railfreight retire_year[88] = 1994 retire_month[88] = 1 livery[88][0] = Railfreight-grey intro_year[88][0] = 1982 intro_month[88][0] = 4 livery[88][1] = RfD-Two-tone-grey intro_year[88][1] = 1987 intro_month[88][1] = 2 livery_scheme[89] = Trainload-Freight retire_year[89] = 1994 retire_month[89] = 1 livery[89][0] = TF-Two-tone-grey intro_year[89][0] = 1987 intro_month[89][0] = 2 livery_scheme[90] = Virgin-Trains retire_year[90] = 2018 retire_month[90] = 6 livery[90][0] = Virgin-original intro_year[90][0] = 1997 intro_month[90][0] = 3 livery[90][1] = Virgin-MU intro_year[90][1] = 2001 intro_month[90][1] = 2 livery[90][2] = Pretendolino intro_year[90][2] = 2007 intro_month[90][2] = 3 livery[90][3] = Virgin-flowing-silk intro_year[90][3] = 2017 intro_month[90][3] = 9 # See http://www.gwr.org.uk/liveries.html livery_scheme[91] = GWR retire_year[91] = 1948 retire_month[91] = 1 livery[91][0] = GWR-early intro_year[91][0] = 1838 intro_month[91][0] = 3 livery[91][1] = GWR-two-tone intro_year[91][1] = 1864 intro_month[91][1] = 5 livery[91][2] = GWR-dark-green intro_year[91][2] = 1875 intro_month[91][2] = 6 livery[91][3] = GWR-standard-green intro_year[91][3] = 1881 intro_month[91][3] = 4 livery[91][4] = GWR-overall-brown intro_year[91][4] = 1908 intro_month[91][4] = 3 livery[91][5] = GWR-lake intro_year[91][5] = 1912 intro_month[91][5] = 10 livery[91][6] = GWR-chocolate-cream-lined intro_year[91][6] = 1922 intro_month[91][6] = 1 livery[91][7] = GWR-chocolate-cream-plain intro_year[91][7] = 1927 intro_month[91][7] = 4 livery[91][8] = GWR-shirtbutton intro_year[91][8] = 1934 intro_month[91][8] = 8 livery[91][9] = GWR-hawksworth intro_year[91][9] = 1942 intro_month[91][9] = 2 # http://www.bartonhistory.co.uk/bartons-railway/the-birmingham-and-derby-junction-railway/ # Very limited information on this livery, especially for locomotives. livery_scheme[92] = B&DJR retire_year[92] = 1844 retire_month[92] = 11 livery[92][0] = B&DJR-standard intro_year[92][0] = 1839 intro_month[92][0] = 5 # Hard to find information on locomotive liveries for this. # Carriage liveries described at p. 4 of Lacy & Dow as # "Black upper and green lower panels, the windows being lined red" (first class) and # "red sides and black lining, frame and wheels" for open third (second?) class carriages. # Assume a similar green for locomotives unless contrary information becomes available. livery_scheme[93] = MCR retire_year[93] = 1844 retire_month[93] = 11 livery[93][0] = MCR-standard intro_year[93][0] = 1839 intro_month[93][0] = 6 # https://d3d00swyhr67nd.cloudfront.net/w1200h1200/NY/NY_NRM_1976_9292.jpg # See "Britain's railway liveries" by Earnest F. Carter p. 233 livery_scheme[94] = London-&-Birmingham retire_year[94] = 1846 retire_month[94] = 1 # Carriages (first class): buff lowers, black uppers; # carriages (second class): green lowers, black uppers livery[94][0] = London-&-Birmingham-standard intro_year[94][0] = 1837 intro_month[94][0] = 7 # See Carter, p. 249 livery_scheme[95] = Stockton-Darlington retire_year[95] = 1863 retire_month[95] = 7 # Yellow (and black?) carriages livery[95][0] = Stockton-Darlington-early intro_year[95][0] = 1825 intro_month[95][0] = 7 # Yellow changed to lake livery[95][1] = Stockton-Darlington-lake intro_year[95][1] = 1842 intro_month[95][1] = 2 # See Carter, p. 182 # Assume carriages varnished as they were later livery_scheme[96] = NLR retire_year[96] = 1923 retire_month[96] = 1 # Green locomotives, lined in black livery[96][0] = NLR-early intro_year[96][0] = 1853 intro_month[96][0] = 1 # Black locomotives, lined and with frames in red livery[96][1] = NLR-black intro_year[96][1] = 1882 intro_month[96][1] = 11 # Inverness & Aberdeen Junction Railway # See below under Highland Railway for references livery_scheme[97] = I&AJR retire_year[97] = 1865 retire_month[97] = 2 # Inverness & Aberdeen Jn. Railway # Yellow locomotives # Coaches uncertain at this stage: assume varnished. # Wagons appear to be a rusty red: # http://petesnewworkshop.blogspot.co.uk/p/wagons.html livery[97][0] = I&AJR-early intro_year[97][0] = 1855 intro_month[97][0] = 11 # Locomotives dark green, black bands # Coaches uncertain: assume varnished livery[97][1] = I&AJR-late intro_year[97][1] = 1864 intro_month[97][1] = 1 # Highland Railway # See Carter, p. 73 # See also, "A history of Highland locomotives" # by Peter Tatlow, p. 9 onwards livery_scheme[98] = HR retire_year[98] = 1865 retire_month[98] = 2 # Locomotives dark green, black bands # Coaches uncertain: assume the later green or varnished # http://www.scottish-scale-loco-works.co.uk/images/Skye_Bogie_lined_Highland_thmb.jpg livery[98][0] = HR-early intro_year[98][0] = 1865 intro_month[98][0] = 2 # Brighton yellow/ochre, black bands (pass.) # Same as early (goods) # Coaches uncertain; Carter suggests # that they might have been the same shade # as the locomotives, but is unsure. livery[98][1] = HR-Stroudley intro_year[98][1] = 1866 intro_month[98][1] = 3 # Black with (red?) bands (goods) # Pass. uncertain - either green or as before # (Tatlow/Carter conflict here). # Coaches: medium sage green uppers # (Carter conflicts with photographs as to # whether the lowers were a different colour - # Cater suggests "lake" lowers, photographs # (b&w) seem to indicate an overall colour. # It is also unclear when this starts. livery[98][2] = HR-Jones intro_year[98][2] = 1874 intro_month[98][2] = 12 # All engines light olive green with black/vermillion bands livery[98][3] = HR-Jones intro_year[98][3] = 1885 intro_month[98][3] = 6 # Coaches: white uppers, dark green lowers. # Locomotives: largely as before (some illustrations # show the locomotives/carriages as of the same green): # http://spellerweb.net/rhindex/UKRH/OtherRailways/HighlandExpress.jpg # http://www.tpo-seapost.org.uk/tpo2/image2/tppc09.jpg livery[98][4] = HR-Drummond intro_year[98][4] = 1896 intro_month[98][4] = 6 # Unlined olive green livery[98][5] = HR-plain intro_year[98][5] = 1902 intro_month[98][5] = 2 # As with plain, but locomotives moss green. livery[98][6] = HR-late intro_year[98][6] = 1902 intro_month[98][6] = 2 livery_scheme[99] = LMS-Coronation-Scot retire_year[99] = 1939 retire_month[99] = 9 livery[99][0] = LMS-Blue intro_year[99][0] = 1937 intro_month[99][0] = 6 # See "Britain's Railway Liveries" # Note 1: During the "Ivory-Umber" phase, Metropolitan and SE&CR carriages were painted lake # Note 2: During the second world war, Pullman carriages were painted all over umber # Note 3: For BR blue coloured Pullman cars (e.g. the Blue Pullmans and the mk. 1 Pullmans), # use the BR livery scheme. # by Earnest F. Carter p. 281 livery_scheme[100] = Pullman retire_year[100] = 2500 retire_month[100] = 12 livery[100][0] = Pullman-Mahogany intro_year[100][0] = 1874 intro_month[100][0] = 1 livery[100][1] = Pullman-Bronze-Green intro_year[100][1] = 1890 intro_month[100][1] = 6 livery[100][2] = Pullman-Ivory-Umber intro_year[100][2] = 1906 intro_month[100][2] = 4 livery[100][3] = Pullman-Cream-Umber intro_year[100][3] = 1929 intro_month[100][3] = 7 # Lynton & Barnstaple # See Carter p. 235 (albeit there is not much information) # Locomotives are described as "dark emerald green" with orange lining # See also: http://www.009.cd2.com/lynton_and_barnstaple_modelling/liveries.htm livery_scheme[101] = L&BR retire_year[101] = 1923 retire_month[101] = 1 livery[101][0] = L&BR-Standard intro_year[101][0] = 1898 intro_month[101][0] = 5 livery_scheme[102] = TransPennine retire_year[102] = 2500 retire_month[102] = 1 livery[102][0] = TPE-1 intro_year[102][0] = 2016 intro_month[102][0] = 4 livery_scheme[103] = Wales-&-Borders retire_year[103] = 2500 retire_month[103] = 1 livery[103][0] = Wales&West intro_year[103][0] = 1996 intro_month[103][0] = 10 livery[103][1] = ValleyLines intro_year[103][1] = 1996 intro_month[103][1] = 10 livery[103][2] = Wales&Borders intro_year[103][2] = 2001 intro_month[103][2] = 10 # Arriva Trains Wales covered by scheme 61 livery[103][3] = TfW-initial intro_year[103][3] = 2018 intro_month[103][3] = 5 livery_scheme[104] = BristolSW retire_year[104] = 2006 retire_month[104] = 3 livery[104][0] = WessexTrains intro_year[104][0] = 2001 intro_month[104][0] = 10 livery[104][1] = metrobus intro_year[104][1] = 2018 intro_month[104][1] = 5 livery_scheme[105] = Caledonian-Sleeper retire_year[105] = 2500 retire_month[105] = 1 livery[105][0] = Serco-initial intro_year[105][0] = 2015 intro_month[105][0] = 4 livery_scheme[106] = merseytravel retire_year[106] = 2500 retire_month[106] = 1 #http://www.dartslf.com/PEP/liveries.html livery[106][0] = Merseyrail91 intro_year[106][0] = 1991 #month estimated intro_month[106][0] = 4 livery[106][1] = Merseyrail00 intro_year[106][1] = 2000 #month estimated intro_month[106][1] = 4 livery[106][1] = Merseyrail03 intro_year[106][1] = 2003 #month estimated intro_month[106][1] = 4 livery[106][2] = Merseyrail14 intro_year[106][2] = 2014 intro_month[106][2] = 2 livery_scheme[107] = essex-thameside retire_year[107] = 2500 retire_month[107] = 1 #https://en.wikipedia.org/wiki/British_Rail_Class_357 livery[107][0] = lts-rail intro_year[107][0] = 1996 intro_month[107][0] = 5 livery[107][1] = c2c-blue intro_year[107][1] = 2002 #month estimated intro_month[107][1] = 5 livery[107][2] = c2c-white intro_year[107][2] = 2009 intro_month[107][2] = 6 livery_scheme[108] = WCML-Franchise retire_year[108] = 2500 retire_month[108] = 1 livery[108][0] = Avanti-WC intro_year[108][0] = 2019 intro_month[108][0] = 12 # https://en.wikipedia.org/wiki/Tyne_and_Wear_Metro_rolling_stock#Livery livery_scheme[109] = Tyne&Wear retire_year[109] = 2500 retire_month[109] = 1 livery[109][0] = t&wpte # Year and month estimated. Livery used on buses before Metro opened in August 1980. intro_year[109][0] = 1978 intro_month[109][0] = 8 livery[109][1] = t&w-rbg #year and month estimated intro_year[109][1] = 1995 intro_month[109][1] = 2 livery[109][2] = t&w-rbg-revised # Month estimated. Doors painted full yellow to comply with disability standards. intro_year[109][2] = 2005 intro_month[109][2] = 2 livery[109][3] = t&w-black&yellow #month estimated intro_year[109][3] = 2012 intro_month[109][3] = 2 livery_scheme[110] = TSGN retire_year[110] = 2500 retire_month[110] = 1 livery[110][0] = Thameslink-navy intro_year[110][0] = 1997 intro_month[110][0] = 3 livery[110][1] = Thameslink-later intro_year[110][1] = 2001 #month estimated intro_month[110][1] = 2 livery[110][2] = wagn-initial intro_year[110][2] = 1997 intro_month[110][2] = 1 livery[110][3] = wagn-purple intro_year[110][3] = 2001 intro_month[110][3] = 11 # First Capital Connect is covered by scheme 10 livery[110][4] = GTR intro_year[110][4] = 2014 intro_month[110][4] = 9 livery_scheme[111] = ECTFirst retire_year[111] = 2500 retire_month[111] = 1 livery[111][0] = ectf-1 intro_year[111][0] = 2021 intro_month[111][0] = 10 livery_scheme[112] = Hoverlloyd retire_year[112] = 1981 retire_month[112] = 11 livery[112][0] = Hoverlloyd-Standard intro_year[112][0] = 1966 intro_month[112][0] = 4 livery_scheme[113] = Teesside # End date guessed retire_year[113] = 1986 retire_month[113] = 9 livery[113][0] = Teesside-standard intro_year[113][0] = 1916 intro_month[113][0] = 2 livery[113][1] = Teesside-municipal-transport # Livery adopted in 1967: https://en.wikipedia.org/wiki/County_Borough_of_Teesside#Teesside_Municipal_Transport intro_year[113][1] = 1967 intro_month[113][1] = 4 livery_scheme[114] = Eurostar retire_year[114] = 2500 retire_month[114] = 1 livery[114][0] = Eurostar-original intro_year[114][0] = 1994 intro_month[114][0] = 11 livery[114][1] = Eurostar-e3xx intro_year[114][1] = 2015 intro_month[114][1] = 7