// Backbone.js 0.9.10 // (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc. // Backbone may be freely distributed under the MIT license. // For all details and documentation: // http://backbonejs.org (function(){ // Initial Setup // ------------- // Save a reference to the global object (`window` in the browser, `exports` // on the server). var root = this; // Save the previous value of the `Backbone` variable, so that it can be // restored later on, if `noConflict` is used. var previousBackbone = root.Backbone; // Create a local reference to array methods. var array = []; var push = array.push; var slice = array.slice; var splice = array.splice; // The top-level namespace. All public Backbone classes and modules will // be attached to this. Exported for both CommonJS and the browser. var Backbone; if (typeof exports !== 'undefined') { Backbone = exports; } else { Backbone = root.Backbone = {}; } // Current version of the library. Keep in sync with `package.json`. Backbone.VERSION = '0.9.10'; // Require Underscore, if we're on the server, and it's not already present. var _ = root._; if (!_ && (typeof require !== 'undefined')) _ = require('underscore'); // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable. Backbone.$ = root.jQuery || root.Zepto || root.ender; // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable // to its previous owner. Returns a reference to this Backbone object. Backbone.noConflict = function() { root.Backbone = previousBackbone; return this; }; // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and // set a `X-Http-Method-Override` header. Backbone.emulateHTTP = false; // Turn on `emulateJSON` to support legacy servers that can't deal with direct // `application/json` requests ... will encode the body as // `application/x-www-form-urlencoded` instead and will send the model in a // form param named `model`. Backbone.emulateJSON = false; // Backbone.Events // --------------- // Regular expression used to split event strings. var eventSplitter = /\s+/; // Implement fancy features of the Events API such as multiple event // names `"change blur"` and jQuery-style event maps `{change: action}` // in terms of the existing API. var eventsApi = function(obj, action, name, rest) { if (!name) return true; if (typeof name === 'object') { for (var key in name) { obj[action].apply(obj, [key, name[key]].concat(rest)); } } else if (eventSplitter.test(name)) { var names = name.split(eventSplitter); for (var i = 0, l = names.length; i < l; i++) { obj[action].apply(obj, [names[i]].concat(rest)); } } else { return true; } }; // Optimized internal dispatch function for triggering events. Tries to // keep the usual cases speedy (most Backbone events have 3 arguments). var triggerEvents = function(events, args) { var ev, i = -1, l = events.length; switch (args.length) { case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return; case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]); return; case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]); return; case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]); return; default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); } }; // A module that can be mixed in to *any object* in order to provide it with // custom events. You may bind with `on` or remove with `off` callback // functions to an event; `trigger`-ing an event fires all callbacks in // succession. // // var object = {}; // _.extend(object, Backbone.Events); // object.on('expand', function(){ alert('expanded'); }); // object.trigger('expand'); // var Events = Backbone.Events = { // Bind one or more space separated events, or an events map, // to a `callback` function. Passing `"all"` will bind the callback to // all events fired. on: function(name, callback, context) { if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this; this._events || (this._events = {}); var list = this._events[name] || (this._events[name] = []); list.push({callback: callback, context: context, ctx: context || this}); return this; }, // Bind events to only be triggered a single time. After the first time // the callback is invoked, it will be removed. once: function(name, callback, context) { if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this; var self = this; var once = _.once(function() { self.off(name, once); callback.apply(this, arguments); }); once._callback = callback; this.on(name, once, context); return this; }, // Remove one or many callbacks. If `context` is null, removes all // callbacks with that function. If `callback` is null, removes all // callbacks for the event. If `name` is null, removes all bound // callbacks for all events. off: function(name, callback, context) { var list, ev, events, names, i, l, j, k; if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; if (!name && !callback && !context) { this._events = {}; return this; } names = name ? [name] : _.keys(this._events); for (i = 0, l = names.length; i < l; i++) { name = names[i]; if (list = this._events[name]) { events = []; if (callback || context) { for (j = 0, k = list.length; j < k; j++) { ev = list[j]; if ((callback && callback !== ev.callback && callback !== ev.callback._callback) || (context && context !== ev.context)) { events.push(ev); } } } this._events[name] = events; } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you're listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function(name) { if (!this._events) return this; var args = slice.call(arguments, 1); if (!eventsApi(this, 'trigger', name, args)) return this; var events = this._events[name]; var allEvents = this._events.all; if (events) triggerEvents(events, args); if (allEvents) triggerEvents(allEvents, arguments); return this; }, // An inversion-of-control version of `on`. Tell *this* object to listen to // an event in another object ... keeping track of what it's listening to. listenTo: function(obj, name, callback) { var listeners = this._listeners || (this._listeners = {}); var id = obj._listenerId || (obj._listenerId = _.uniqueId('l')); listeners[id] = obj; obj.on(name, typeof name === 'object' ? this : callback, this); return this; }, // Tell this object to stop listening to either specific events ... or // to every object it's currently listening to. stopListening: function(obj, name, callback) { var listeners = this._listeners; if (!listeners) return; if (obj) { obj.off(name, typeof name === 'object' ? this : callback, this); if (!name && !callback) delete listeners[obj._listenerId]; } else { if (typeof name === 'object') callback = this; for (var id in listeners) { listeners[id].off(name, callback, this); } this._listeners = {}; } return this; } }; // Aliases for backwards compatibility. Events.bind = Events.on; Events.unbind = Events.off; // Allow the `Backbone` object to serve as a global event bus, for folks who // want global "pubsub" in a convenient place. _.extend(Backbone, Events); // Backbone.Model // -------------- // Create a new model, with defined attributes. A client id (`cid`) // is automatically generated and assigned for you. var Model = Backbone.Model = function(attributes, options) { var defaults; var attrs = attributes || {}; this.cid = _.uniqueId('c'); this.attributes = {}; if (options && options.collection) this.collection = options.collection; if (options && options.parse) attrs = this.parse(attrs, options) || {}; if (defaults = _.result(this, 'defaults')) { attrs = _.defaults({}, attrs, defaults); } this.set(attrs, options); this.changed = {}; this.initialize.apply(this, arguments); }; // Attach all inheritable methods to the Model prototype. _.extend(Model.prototype, Events, { // A hash of attributes whose current and previous value differ. changed: null, // The default name for the JSON `id` attribute is `"id"`. MongoDB and // CouchDB users may want to set this to `"_id"`. idAttribute: 'id', // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Return a copy of the model's `attributes` object. toJSON: function(options) { return _.clone(this.attributes); }, // Proxy `Backbone.sync` by default. sync: function() { return Backbone.sync.apply(this, arguments); }, // Get the value of an attribute. get: function(attr) { return this.attributes[attr]; }, // Get the HTML-escaped value of an attribute. escape: function(attr) { return _.escape(this.get(attr)); }, // Returns `true` if the attribute contains a value that is not null // or undefined. has: function(attr) { return this.get(attr) != null; }, // ---------------------------------------------------------------------- // Set a hash of model attributes on the object, firing `"change"` unless // you choose to silence it. set: function(key, val, options) { var attr, attrs, unset, changes, silent, changing, prev, current; if (key == null) return this; // Handle both `"key", value` and `{key: value}` -style arguments. if (typeof key === 'object') { attrs = key; options = val; } else { (attrs = {})[key] = val; } options || (options = {}); // Run validation. if (!this._validate(attrs, options)) return false; // Extract attributes and options. unset = options.unset; silent = options.silent; changes = []; changing = this._changing; this._changing = true; if (!changing) { this._previousAttributes = _.clone(this.attributes); this.changed = {}; } current = this.attributes, prev = this._previousAttributes; // Check for changes of `id`. if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; // For each `set` attribute, update or delete the current value. for (attr in attrs) { val = attrs[attr]; if (!_.isEqual(current[attr], val)) changes.push(attr); if (!_.isEqual(prev[attr], val)) { this.changed[attr] = val; } else { delete this.changed[attr]; } unset ? delete current[attr] : current[attr] = val; } // Trigger all relevant attribute changes. if (!silent) { if (changes.length) this._pending = true; for (var i = 0, l = changes.length; i < l; i++) { this.trigger('change:' + changes[i], this, current[changes[i]], options); } } if (changing) return this; if (!silent) { while (this._pending) { this._pending = false; this.trigger('change', this, options); } } this._pending = false; this._changing = false; return this; }, // Remove an attribute from the model, firing `"change"` unless you choose // to silence it. `unset` is a noop if the attribute doesn't exist. unset: function(attr, options) { return this.set(attr, void 0, _.extend({}, options, {unset: true})); }, // Clear all attributes on the model, firing `"change"` unless you choose // to silence it. clear: function(options) { var attrs = {}; for (var key in this.attributes) attrs[key] = void 0; return this.set(attrs, _.extend({}, options, {unset: true})); }, // Determine if the model has changed since the last `"change"` event. // If you specify an attribute name, determine if that attribute has changed. hasChanged: function(attr) { if (attr == null) return !_.isEmpty(this.changed); return _.has(this.changed, attr); }, // Return an object containing all the attributes that have changed, or // false if there are no changed attributes. Useful for determining what // parts of a view need to be updated and/or what attributes need to be // persisted to the server. Unset attributes will be set to undefined. // You can also pass an attributes object to diff against the model, // determining if there *would be* a change. changedAttributes: function(diff) { if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; var val, changed = false; var old = this._changing ? this._previousAttributes : this.attributes; for (var attr in diff) { if (_.isEqual(old[attr], (val = diff[attr]))) continue; (changed || (changed = {}))[attr] = val; } return changed; }, // Get the previous value of an attribute, recorded at the time the last // `"change"` event was fired. previous: function(attr) { if (attr == null || !this._previousAttributes) return null; return this._previousAttributes[attr]; }, // Get all of the attributes of the model at the time of the previous // `"change"` event. previousAttributes: function() { return _.clone(this._previousAttributes); }, // --------------------------------------------------------------------- // Fetch the model from the server. If the server's representation of the // model differs from its current attributes, they will be overriden, // triggering a `"change"` event. fetch: function(options) { options = options ? _.clone(options) : {}; if (options.parse === void 0) options.parse = true; var success = options.success; options.success = function(model, resp, options) { if (!model.set(model.parse(resp, options), options)) return false; if (success) success(model, resp, options); }; return this.sync('read', this, options); }, // Set a hash of model attributes, and sync the model to the server. // If the server returns an attributes hash that differs, the model's // state will be `set` again. save: function(key, val, options) { var attrs, success, method, xhr, attributes = this.attributes; // Handle both `"key", value` and `{key: value}` -style arguments. if (key == null || typeof key === 'object') { attrs = key; options = val; } else { (attrs = {})[key] = val; } // If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`. if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false; options = _.extend({validate: true}, options); // Do not persist invalid models. if (!this._validate(attrs, options)) return false; // Set temporary attributes if `{wait: true}`. if (attrs && options.wait) { this.attributes = _.extend({}, attributes, attrs); } // After a successful server-side save, the client is (optionally) // updated with the server-side state. if (options.parse === void 0) options.parse = true; success = options.success; options.success = function(model, resp, options) { // Ensure attributes are restored during synchronous saves. model.attributes = attributes; var serverAttrs = model.parse(resp, options); if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs); if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) { return false; } if (success) success(model, resp, options); }; // Finish configuring and sending the Ajax request. method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update'); if (method === 'patch') options.attrs = attrs; xhr = this.sync(method, this, options); // Restore attributes. if (attrs && options.wait) this.attributes = attributes; return xhr; }, // Destroy this model on the server if it was already persisted. // Optimistically removes the model from its collection, if it has one. // If `wait: true` is passed, waits for the server to respond before removal. destroy: function(options) { options = options ? _.clone(options) : {}; var model = this; var success = options.success; var destroy = function() { model.trigger('destroy', model, model.collection, options); }; options.success = function(model, resp, options) { if (options.wait || model.isNew()) destroy(); if (success) success(model, resp, options); }; if (this.isNew()) { options.success(this, null, options); return false; } var xhr = this.sync('delete', this, options); if (!options.wait) destroy(); return xhr; }, // Default URL for the model's representation on the server -- if you're // using Backbone's restful methods, override this to change the endpoint // that will be called. url: function() { var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError(); if (this.isNew()) return base; return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id); }, // **parse** converts a response into the hash of attributes to be `set` on // the model. The default implementation is just to pass the response along. parse: function(resp, options) { return resp; }, // Create a new model with identical attributes to this one. clone: function() { return new this.constructor(this.attributes); }, // A model is new if it has never been saved to the server, and lacks an id. isNew: function() { return this.id == null; }, // Check if the model is currently in a valid state. isValid: function(options) { return !this.validate || !this.validate(this.attributes, options); }, // Run validation against the next complete set of model attributes, // returning `true` if all is well. Otherwise, fire a general // `"error"` event and call the error callback, if specified. _validate: function(attrs, options) { if (!options.validate || !this.validate) return true; attrs = _.extend({}, this.attributes, attrs); var error = this.validationError = this.validate(attrs, options) || null; if (!error) return true; this.trigger('invalid', this, error, options || {}); return false; } }); // Backbone.Collection // ------------------- // Provides a standard collection class for our sets of models, ordered // or unordered. If a `comparator` is specified, the Collection will maintain // its models in sort order, as they're added and removed. var Collection = Backbone.Collection = function(models, options) { options || (options = {}); if (options.model) this.model = options.model; if (options.comparator !== void 0) this.comparator = options.comparator; this.models = []; this._reset(); this.initialize.apply(this, arguments); if (models) this.reset(models, _.extend({silent: true}, options)); }; // Define the Collection's inheritable methods. _.extend(Collection.prototype, Events, { // The default model for a collection is just a **Backbone.Model**. // This should be overridden in most cases. model: Model, // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // The JSON representation of a Collection is an array of the // models' attributes. toJSON: function(options) { return this.map(function(model){ return model.toJSON(options); }); }, // Proxy `Backbone.sync` by default. sync: function() { return Backbone.sync.apply(this, arguments); }, // Add a model, or list of models to the set. add: function(models, options) { models = _.isArray(models) ? models.slice() : [models]; options || (options = {}); var i, l, model, attrs, existing, doSort, add, at, sort, sortAttr; add = []; at = options.at; sort = this.comparator && (at == null) && options.sort != false; sortAttr = _.isString(this.comparator) ? this.comparator : null; // Turn bare objects into model references, and prevent invalid models // from being added. for (i = 0, l = models.length; i < l; i++) { if (!(model = this._prepareModel(attrs = models[i], options))) { this.trigger('invalid', this, attrs, options); continue; } // If a duplicate is found, prevent it from being added and // optionally merge it into the existing model. if (existing = this.get(model)) { if (options.merge) { existing.set(attrs === model ? model.attributes : attrs, options); if (sort && !doSort && existing.hasChanged(sortAttr)) doSort = true; } continue; } // This is a new model, push it to the `add` list. add.push(model); // Listen to added models' events, and index models for lookup by // `id` and by `cid`. model.on('all', this._onModelEvent, this); this._byId[model.cid] = model; if (model.id != null) this._byId[model.id] = model; } // See if sorting is needed, update `length` and splice in new models. if (add.length) { if (sort) doSort = true; this.length += add.length; if (at != null) { splice.apply(this.models, [at, 0].concat(add)); } else { push.apply(this.models, add); } } // Silently sort the collection if appropriate. if (doSort) this.sort({silent: true}); if (options.silent) return this; // Trigger `add` events. for (i = 0, l = add.length; i < l; i++) { (model = add[i]).trigger('add', model, this, options); } // Trigger `sort` if the collection was sorted. if (doSort) this.trigger('sort', this, options); return this; }, // Remove a model, or a list of models from the set. remove: function(models, options) { models = _.isArray(models) ? models.slice() : [models]; options || (options = {}); var i, l, index, model; for (i = 0, l = models.length; i < l; i++) { model = this.get(models[i]); if (!model) continue; delete this._byId[model.id]; delete this._byId[model.cid]; index = this.indexOf(model); this.models.splice(index, 1); this.length--; if (!options.silent) { options.index = index; model.trigger('remove', model, this, options); } this._removeReference(model); } return this; }, // Add a model to the end of the collection. push: function(model, options) { model = this._prepareModel(model, options); this.add(model, _.extend({at: this.length}, options)); return model; }, // Remove a model from the end of the collection. pop: function(options) { var model = this.at(this.length - 1); this.remove(model, options); return model; }, // Add a model to the beginning of the collection. unshift: function(model, options) { model = this._prepareModel(model, options); this.add(model, _.extend({at: 0}, options)); return model; }, // Remove a model from the beginning of the collection. shift: function(options) { var model = this.at(0); this.remove(model, options); return model; }, // Slice out a sub-array of models from the collection. slice: function(begin, end) { return this.models.slice(begin, end); }, // Get a model from the set by id. get: function(obj) { if (obj == null) return void 0; this._idAttr || (this._idAttr = this.model.prototype.idAttribute); return this._byId[obj.id || obj.cid || obj[this._idAttr] || obj]; }, // Get the model at the given index. at: function(index) { return this.models[index]; }, // Return models with matching attributes. Useful for simple cases of `filter`. where: function(attrs) { if (_.isEmpty(attrs)) return []; return this.filter(function(model) { for (var key in attrs) { if (attrs[key] !== model.get(key)) return false; } return true; }); }, // Force the collection to re-sort itself. You don't need to call this under // normal circumstances, as the set will maintain sort order as each item // is added. sort: function(options) { if (!this.comparator) { throw new Error('Cannot sort a set without a comparator'); } options || (options = {}); // Run sort based on type of `comparator`. if (_.isString(this.comparator) || this.comparator.length === 1) { this.models = this.sortBy(this.comparator, this); } else { this.models.sort(_.bind(this.comparator, this)); } if (!options.silent) this.trigger('sort', this, options); return this; }, // Pluck an attribute from each model in the collection. pluck: function(attr) { return _.invoke(this.models, 'get', attr); }, // Smartly update a collection with a change set of models, adding, // removing, and merging as necessary. update: function(models, options) { options = _.extend({add: true, merge: true, remove: true}, options); if (options.parse) models = this.parse(models, options); var model, i, l, existing; var add = [], remove = [], modelMap = {}; // Allow a single model (or no argument) to be passed. if (!_.isArray(models)) models = models ? [models] : []; // Proxy to `add` for this case, no need to iterate... if (options.add && !options.remove) return this.add(models, options); // Determine which models to add and merge, and which to remove. for (i = 0, l = models.length; i < l; i++) { model = models[i]; existing = this.get(model); if (options.remove && existing) modelMap[existing.cid] = true; if ((options.add && !existing) || (options.merge && existing)) { add.push(model); } } if (options.remove) { for (i = 0, l = this.models.length; i < l; i++) { model = this.models[i]; if (!modelMap[model.cid]) remove.push(model); } } // Remove models (if applicable) before we add and merge the rest. if (remove.length) this.remove(remove, options); if (add.length) this.add(add, options); return this; }, // When you have more items than you want to add or remove individually, // you can reset the entire set with a new list of models, without firing // any `add` or `remove` events. Fires `reset` when finished. reset: function(models, options) { options || (options = {}); if (options.parse) models = this.parse(models, options); for (var i = 0, l = this.models.length; i < l; i++) { this._removeReference(this.models[i]); } options.previousModels = this.models.slice(); this._reset(); if (models) this.add(models, _.extend({silent: true}, options)); if (!options.silent) this.trigger('reset', this, options); return this; }, // Fetch the default set of models for this collection, resetting the // collection when they arrive. If `update: true` is passed, the response // data will be passed through the `update` method instead of `reset`. fetch: function(options) { options = options ? _.clone(options) : {}; if (options.parse === void 0) options.parse = true; var success = options.success; options.success = function(collection, resp, options) { var method = options.update ? 'update' : 'reset'; collection[method](resp, options); if (success) success(collection, resp, options); }; return this.sync('read', this, options); }, // Create a new instance of a model in this collection. Add the model to the // collection immediately, unless `wait: true` is passed, in which case we // wait for the server to agree. create: function(model, options) { options = options ? _.clone(options) : {}; if (!(model = this._prepareModel(model, options))) return false; if (!options.wait) this.add(model, options); var collection = this; var success = options.success; options.success = function(model, resp, options) { if (options.wait) collection.add(model, options); if (success) success(model, resp, options); }; model.save(null, options); return model; }, // **parse** converts a response into a list of models to be added to the // collection. The default implementation is just to pass it through. parse: function(resp, options) { return resp; }, // Create a new collection with an identical list of models as this one. clone: function() { return new this.constructor(this.models); }, // Reset all internal state. Called when the collection is reset. _reset: function() { this.length = 0; this.models.length = 0; this._byId = {}; }, // Prepare a model or hash of attributes to be added to this collection. _prepareModel: function(attrs, options) { if (attrs instanceof Model) { if (!attrs.collection) attrs.collection = this; return attrs; } options || (options = {}); options.collection = this; var model = new this.model(attrs, options); if (!model._validate(attrs, options)) return false; return model; }, // Internal method to remove a model's ties to a collection. _removeReference: function(model) { if (this === model.collection) delete model.collection; model.off('all', this._onModelEvent, this); }, // Internal method called every time a model in the set fires an event. // Sets need to update their indexes when models change ids. All other // events simply proxy through. "add" and "remove" events that originate // in other collections are ignored. _onModelEvent: function(event, model, collection, options) { if ((event === 'add' || event === 'remove') && collection !== this) return; if (event === 'destroy') this.remove(model, options); if (model && event === 'change:' + model.idAttribute) { delete this._byId[model.previous(model.idAttribute)]; if (model.id != null) this._byId[model.id] = model; } this.trigger.apply(this, arguments); }, sortedIndex: function (model, value, context) { value || (value = this.comparator); var iterator = _.isFunction(value) ? value : function(model) { return model.get(value); }; return _.sortedIndex(this.models, model, iterator, context); } }); // Underscore methods that we want to implement on the Collection. var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl', 'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke', 'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest', 'tail', 'drop', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf', 'isEmpty', 'chain']; // Mix in each Underscore method as a proxy to `Collection#models`. _.each(methods, function(method) { Collection.prototype[method] = function() { var args = slice.call(arguments); args.unshift(this.models); return _[method].apply(_, args); }; }); // Underscore methods that take a property name as an argument. var attributeMethods = ['groupBy', 'countBy', 'sortBy']; // Use attributes instead of properties. _.each(attributeMethods, function(method) { Collection.prototype[method] = function(value, context) { var iterator = _.isFunction(value) ? value : function(model) { return model.get(value); }; return _[method](this.models, iterator, context); }; }); // Backbone.Router // --------------- // Routers map faux-URLs to actions, and fire events when routes are // matched. Creating a new one sets its `routes` hash, if not set statically. var Router = Backbone.Router = function(options) { options || (options = {}); if (options.routes) this.routes = options.routes; this._bindRoutes(); this.initialize.apply(this, arguments); }; // Cached regular expressions for matching named param parts and splatted // parts of route strings. var optionalParam = /\((.*?)\)/g; var namedParam = /(\(\?)?:\w+/g; var splatParam = /\*\w+/g; var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; // Set up all inheritable **Backbone.Router** properties and methods. _.extend(Router.prototype, Events, { // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Manually bind a single named route to a callback. For example: // // this.route('search/:query/p:num', 'search', function(query, num) { // ... // }); // route: function(route, name, callback) { if (!_.isRegExp(route)) route = this._routeToRegExp(route); if (!callback) callback = this[name]; Backbone.history.route(route, _.bind(function(fragment) { var args = this._extractParameters(route, fragment); callback && callback.apply(this, args); this.trigger.apply(this, ['route:' + name].concat(args)); this.trigger('route', name, args); Backbone.history.trigger('route', this, name, args); }, this)); return this; }, // Simple proxy to `Backbone.history` to save a fragment into the history. navigate: function(fragment, options) { Backbone.history.navigate(fragment, options); return this; }, // Bind all defined routes to `Backbone.history`. We have to reverse the // order of the routes here to support behavior where the most general // routes can be defined at the bottom of the route map. _bindRoutes: function() { if (!this.routes) return; var route, routes = _.keys(this.routes); while ((route = routes.pop()) != null) { this.route(route, this.routes[route]); } }, // Convert a route string into a regular expression, suitable for matching // against the current location hash. _routeToRegExp: function(route) { route = route.replace(escapeRegExp, '\\$&') .replace(optionalParam, '(?:$1)?') .replace(namedParam, function(match, optional){ return optional ? match : '([^\/]+)'; }) .replace(splatParam, '(.*?)'); return new RegExp('^' + route + '$'); }, // Given a route, and a URL fragment that it matches, return the array of // extracted parameters. _extractParameters: function(route, fragment) { return route.exec(fragment).slice(1); } }); // Backbone.History // ---------------- // Handles cross-browser history management, based on URL fragments. If the // browser does not support `onhashchange`, falls back to polling. var History = Backbone.History = function() { this.handlers = []; _.bindAll(this, 'checkUrl'); // Ensure that `History` can be used outside of the browser. if (typeof window !== 'undefined') { this.location = window.location; this.history = window.history; } }; // Cached regex for stripping a leading hash/slash and trailing space. var routeStripper = /^[#\/]|\s+$/g; // Cached regex for stripping leading and trailing slashes. var rootStripper = /^\/+|\/+$/g; // Cached regex for detecting MSIE. var isExplorer = /msie [\w.]+/; // Cached regex for removing a trailing slash. var trailingSlash = /\/$/; // Has the history handling already been started? History.started = false; // Set up all inheritable **Backbone.History** properties and methods. _.extend(History.prototype, Events, { // The default interval to poll for hash changes, if necessary, is // twenty times a second. interval: 50, // Gets the true hash value. Cannot use location.hash directly due to bug // in Firefox where location.hash will always be decoded. getHash: function(window) { var match = (window || this).location.href.match(/#(.*)$/); return match ? match[1] : ''; }, // Get the cross-browser normalized URL fragment, either from the URL, // the hash, or the override. getFragment: function(fragment, forcePushState) { if (fragment == null) { if (this._hasPushState || !this._wantsHashChange || forcePushState) { fragment = this.location.pathname; var root = this.root.replace(trailingSlash, ''); if (!fragment.indexOf(root)) fragment = fragment.substr(root.length); } else { fragment = this.getHash(); } } return fragment.replace(routeStripper, ''); }, // Start the hash change handling, returning `true` if the current URL matches // an existing route, and `false` otherwise. start: function(options) { if (History.started) throw new Error("Backbone.history has already been started"); History.started = true; // Figure out the initial configuration. Do we need an iframe? // Is pushState desired ... is it available? this.options = _.extend({}, {root: '/'}, this.options, options); this.root = this.options.root; this._wantsHashChange = this.options.hashChange !== false; this._wantsPushState = !!this.options.pushState; this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState); var fragment = this.getFragment(); var docMode = document.documentMode; var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7)); // Normalize root to always include a leading and trailing slash. this.root = ('/' + this.root + '/').replace(rootStripper, '/'); if (oldIE && this._wantsHashChange) { this.iframe = Backbone.$('