// Backbone.js 0.9.2 // (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc. // Backbone may be freely distributed under the MIT license. // For all details and documentation: // http://backbonejs.org (function(){ // Initial Setup // ------------- // Save a reference to the global object (`window` in the browser, `global` // on the server). var root = this; // Save the previous value of the `Backbone` variable, so that it can be // restored later on, if `noConflict` is used. var previousBackbone = root.Backbone; // Create a local reference to slice/splice. var slice = Array.prototype.slice; var splice = Array.prototype.splice; // The top-level namespace. All public Backbone classes and modules will // be attached to this. Exported for both CommonJS and the browser. var Backbone; if (typeof exports !== 'undefined') { Backbone = exports; } else { Backbone = root.Backbone = {}; } // Current version of the library. Keep in sync with `package.json`. Backbone.VERSION = '0.9.2'; // Require Underscore, if we're on the server, and it's not already present. var _ = root._; if (!_ && (typeof require !== 'undefined')) _ = require('underscore'); // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable. var $ = root.jQuery || root.Zepto || root.ender; // Set the JavaScript library that will be used for DOM manipulation and // Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery, // Zepto, or Ender; but the `setDomLibrary()` method lets you inject an // alternate JavaScript library (or a mock library for testing your views // outside of a browser). Backbone.setDomLibrary = function(lib) { $ = lib; }; // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable // to its previous owner. Returns a reference to this Backbone object. Backbone.noConflict = function() { root.Backbone = previousBackbone; return this; }; // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and // set a `X-Http-Method-Override` header. Backbone.emulateHTTP = false; // Turn on `emulateJSON` to support legacy servers that can't deal with direct // `application/json` requests ... will encode the body as // `application/x-www-form-urlencoded` instead and will send the model in a // form param named `model`. Backbone.emulateJSON = false; // Backbone.Events // ----------------- // Regular expression used to split event strings var eventSplitter = /\s+/; // A module that can be mixed in to *any object* in order to provide it with // custom events. You may bind with `on` or remove with `off` callback functions // to an event; trigger`-ing an event fires all callbacks in succession. // // var object = {}; // _.extend(object, Backbone.Events); // object.on('expand', function(){ alert('expanded'); }); // object.trigger('expand'); // var Events = Backbone.Events = { // Bind one or more space separated events, `events`, to a `callback` // function. Passing `"all"` will bind the callback to all events fired. on: function(events, callback, context) { var calls, event, node, tail, list; if (!callback) return this; events = events.split(eventSplitter); calls = this._callbacks || (this._callbacks = {}); // Create an immutable callback list, allowing traversal during // modification. The tail is an empty object that will always be used // as the next node. while (event = events.shift()) { list = calls[event]; node = list ? list.tail : {}; node.next = tail = {}; node.context = context; node.callback = callback; calls[event] = {tail: tail, next: list ? list.next : node}; } return this; }, // Remove one or many callbacks. If `context` is null, removes all callbacks // with that function. If `callback` is null, removes all callbacks for the // event. If `events` is null, removes all bound callbacks for all events. off: function(events, callback, context) { var event, calls, node, tail, cb, ctx; // No events, or removing *all* events. if (!(calls = this._callbacks)) return; if (!(events || callback || context)) { delete this._callbacks; return this; } // Loop through the listed events and contexts, splicing them out of the // linked list of callbacks if appropriate. events = events ? events.split(eventSplitter) : _.keys(calls); while (event = events.shift()) { node = calls[event]; delete calls[event]; if (!node || !(callback || context)) continue; // Create a new list, omitting the indicated callbacks. tail = node.tail; while ((node = node.next) !== tail) { cb = node.callback; ctx = node.context; if ((callback && cb !== callback) || (context && ctx !== context)) { this.on(event, cb, ctx); } } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you're listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function(events) { var event, node, calls, tail, args, all, rest; if (!(calls = this._callbacks)) return this; all = calls.all; events = events.split(eventSplitter); rest = slice.call(arguments, 1); // For each event, walk through the linked list of callbacks twice, // first to trigger the event, then to trigger any `"all"` callbacks. while (event = events.shift()) { if (node = calls[event]) { tail = node.tail; while ((node = node.next) !== tail) { node.callback.apply(node.context || this, rest); } } if (node = all) { tail = node.tail; args = [event].concat(rest); while ((node = node.next) !== tail) { node.callback.apply(node.context || this, args); } } } return this; } }; // Aliases for backwards compatibility. Events.bind = Events.on; Events.unbind = Events.off; // Backbone.Model // -------------- // Create a new model, with defined attributes. A client id (`cid`) // is automatically generated and assigned for you. var Model = Backbone.Model = function(attributes, options) { var defaults; attributes || (attributes = {}); if (options && options.parse) attributes = this.parse(attributes); if (defaults = getValue(this, 'defaults')) { attributes = _.extend({}, defaults, attributes); } if (options && options.collection) this.collection = options.collection; this.attributes = {}; this._escapedAttributes = {}; this.cid = _.uniqueId('c'); this.changed = {}; this._silent = {}; this._pending = {}; this.set(attributes, {silent: true}); // Reset change tracking. this.changed = {}; this._silent = {}; this._pending = {}; this._previousAttributes = _.clone(this.attributes); this.initialize.apply(this, arguments); }; // Attach all inheritable methods to the Model prototype. _.extend(Model.prototype, Events, { // A hash of attributes whose current and previous value differ. changed: null, // A hash of attributes that have silently changed since the last time // `change` was called. Will become pending attributes on the next call. _silent: null, // A hash of attributes that have changed since the last `'change'` event // began. _pending: null, // The default name for the JSON `id` attribute is `"id"`. MongoDB and // CouchDB users may want to set this to `"_id"`. idAttribute: 'id', // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Return a copy of the model's `attributes` object. toJSON: function(options) { return _.clone(this.attributes); }, // Get the value of an attribute. get: function(attr) { return this.attributes[attr]; }, // Get the HTML-escaped value of an attribute. escape: function(attr) { var html; if (html = this._escapedAttributes[attr]) return html; var val = this.get(attr); return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val); }, // Returns `true` if the attribute contains a value that is not null // or undefined. has: function(attr) { return this.get(attr) != null; }, // Set a hash of model attributes on the object, firing `"change"` unless // you choose to silence it. set: function(key, value, options) { var attrs, attr, val; // Handle both if (_.isObject(key) || key == null) { attrs = key; options = value; } else { attrs = {}; attrs[key] = value; } // Extract attributes and options. options || (options = {}); if (!attrs) return this; if (attrs instanceof Model) attrs = attrs.attributes; if (options.unset) for (attr in attrs) attrs[attr] = void 0; // Run validation. if (!this._validate(attrs, options)) return false; // Check for changes of `id`. if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; var changes = options.changes = {}; var now = this.attributes; var escaped = this._escapedAttributes; var prev = this._previousAttributes || {}; // For each `set` attribute... for (attr in attrs) { val = attrs[attr]; // If the new and current value differ, record the change. if (!_.isEqual(now[attr], val) || (options.unset && _.has(now, attr))) { delete escaped[attr]; (options.silent ? this._silent : changes)[attr] = true; } // Update or delete the current value. options.unset ? delete now[attr] : now[attr] = val; // If the new and previous value differ, record the change. If not, // then remove changes for this attribute. if (!_.isEqual(prev[attr], val) || (_.has(now, attr) != _.has(prev, attr))) { this.changed[attr] = val; if (!options.silent) this._pending[attr] = true; } else { delete this.changed[attr]; delete this._pending[attr]; } } // Fire the `"change"` events. if (!options.silent) this.change(options); return this; }, // Remove an attribute from the model, firing `"change"` unless you choose // to silence it. `unset` is a noop if the attribute doesn't exist. unset: function(attr, options) { (options || (options = {})).unset = true; return this.set(attr, null, options); }, // Clear all attributes on the model, firing `"change"` unless you choose // to silence it. clear: function(options) { (options || (options = {})).unset = true; return this.set(_.clone(this.attributes), options); }, // Fetch the model from the server. If the server's representation of the // model differs from its current attributes, they will be overriden, // triggering a `"change"` event. fetch: function(options) { options = options ? _.clone(options) : {}; var model = this; var success = options.success; options.success = function(resp, status, xhr) { if (!model.set(model.parse(resp, xhr), options)) return false; if (success) success(model, resp); }; options.error = Backbone.wrapError(options.error, model, options); return (this.sync || Backbone.sync).call(this, 'read', this, options); }, // Set a hash of model attributes, and sync the model to the server. // If the server returns an attributes hash that differs, the model's // state will be `set` again. save: function(key, value, options) { var attrs, current; // Handle both `("key", value)` and `({key: value})` -style calls. if (_.isObject(key) || key == null) { attrs = key; options = value; } else { attrs = {}; attrs[key] = value; } options = options ? _.clone(options) : {}; // If we're "wait"-ing to set changed attributes, validate early. if (options.wait) { if (!this._validate(attrs, options)) return false; current = _.clone(this.attributes); } // Regular saves `set` attributes before persisting to the server. var silentOptions = _.extend({}, options, {silent: true}); if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) { return false; } // After a successful server-side save, the client is (optionally) // updated with the server-side state. var model = this; var success = options.success; options.success = function(resp, status, xhr) { var serverAttrs = model.parse(resp, xhr); if (options.wait) { delete options.wait; serverAttrs = _.extend(attrs || {}, serverAttrs); } if (!model.set(serverAttrs, options)) return false; if (success) { success(model, resp); } else { model.trigger('sync', model, resp, options); } }; // Finish configuring and sending the Ajax request. options.error = Backbone.wrapError(options.error, model, options); var method = this.isNew() ? 'create' : 'update'; var xhr = (this.sync || Backbone.sync).call(this, method, this, options); if (options.wait) this.set(current, silentOptions); return xhr; }, // Destroy this model on the server if it was already persisted. // Optimistically removes the model from its collection, if it has one. // If `wait: true` is passed, waits for the server to respond before removal. destroy: function(options) { options = options ? _.clone(options) : {}; var model = this; var success = options.success; var triggerDestroy = function() { model.trigger('destroy', model, model.collection, options); }; if (this.isNew()) { triggerDestroy(); return false; } options.success = function(resp) { if (options.wait) triggerDestroy(); if (success) { success(model, resp); } else { model.trigger('sync', model, resp, options); } }; options.error = Backbone.wrapError(options.error, model, options); var xhr = (this.sync || Backbone.sync).call(this, 'delete', this, options); if (!options.wait) triggerDestroy(); return xhr; }, // Default URL for the model's representation on the server -- if you're // using Backbone's restful methods, override this to change the endpoint // that will be called. url: function() { var base = getValue(this, 'urlRoot') || getValue(this.collection, 'url') || urlError(); if (this.isNew()) return base; return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id); }, // **parse** converts a response into the hash of attributes to be `set` on // the model. The default implementation is just to pass the response along. parse: function(resp, xhr) { return resp; }, // Create a new model with identical attributes to this one. clone: function() { return new this.constructor(this.attributes); }, // A model is new if it has never been saved to the server, and lacks an id. isNew: function() { return this.id == null; }, // Call this method to manually fire a `"change"` event for this model and // a `"change:attribute"` event for each changed attribute. // Calling this will cause all objects observing the model to update. change: function(options) { options || (options = {}); var changing = this._changing; this._changing = true; // Silent changes become pending changes. for (var attr in this._silent) this._pending[attr] = true; // Silent changes are triggered. var changes = _.extend({}, options.changes, this._silent); this._silent = {}; for (var attr in changes) { this.trigger('change:' + attr, this, this.get(attr), options); } if (changing) return this; // Continue firing `"change"` events while there are pending changes. while (!_.isEmpty(this._pending)) { this._pending = {}; this.trigger('change', this, options); // Pending and silent changes still remain. for (var attr in this.changed) { if (this._pending[attr] || this._silent[attr]) continue; delete this.changed[attr]; } this._previousAttributes = _.clone(this.attributes); } this._changing = false; return this; }, // Determine if the model has changed since the last `"change"` event. // If you specify an attribute name, determine if that attribute has changed. hasChanged: function(attr) { if (!arguments.length) return !_.isEmpty(this.changed); return _.has(this.changed, attr); }, // Return an object containing all the attributes that have changed, or // false if there are no changed attributes. Useful for determining what // parts of a view need to be updated and/or what attributes need to be // persisted to the server. Unset attributes will be set to undefined. // You can also pass an attributes object to diff against the model, // determining if there *would be* a change. changedAttributes: function(diff) { if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; var val, changed = false, old = this._previousAttributes; for (var attr in diff) { if (_.isEqual(old[attr], (val = diff[attr]))) continue; (changed || (changed = {}))[attr] = val; } return changed; }, // Get the previous value of an attribute, recorded at the time the last // `"change"` event was fired. previous: function(attr) { if (!arguments.length || !this._previousAttributes) return null; return this._previousAttributes[attr]; }, // Get all of the attributes of the model at the time of the previous // `"change"` event. previousAttributes: function() { return _.clone(this._previousAttributes); }, // Check if the model is currently in a valid state. It's only possible to // get into an *invalid* state if you're using silent changes. isValid: function() { return !this.validate(this.attributes); }, // Run validation against the next complete set of model attributes, // returning `true` if all is well. If a specific `error` callback has // been passed, call that instead of firing the general `"error"` event. _validate: function(attrs, options) { if (options.silent || !this.validate) return true; attrs = _.extend({}, this.attributes, attrs); var error = this.validate(attrs, options); if (!error) return true; if (options && options.error) { options.error(this, error, options); } else { this.trigger('error', this, error, options); } return false; } }); // Backbone.Collection // ------------------- // Provides a standard collection class for our sets of models, ordered // or unordered. If a `comparator` is specified, the Collection will maintain // its models in sort order, as they're added and removed. var Collection = Backbone.Collection = function(models, options) { options || (options = {}); if (options.model) this.model = options.model; if (options.comparator) this.comparator = options.comparator; this._reset(); this.initialize.apply(this, arguments); if (models) this.reset(models, {silent: true, parse: options.parse}); }; // Define the Collection's inheritable methods. _.extend(Collection.prototype, Events, { // The default model for a collection is just a **Backbone.Model**. // This should be overridden in most cases. model: Model, // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // The JSON representation of a Collection is an array of the // models' attributes. toJSON: function(options) { return this.map(function(model){ return model.toJSON(options); }); }, // Add a model, or list of models to the set. Pass **silent** to avoid // firing the `add` event for every new model. add: function(models, options) { var i, index, length, model, cid, id, cids = {}, ids = {}, dups = []; options || (options = {}); models = _.isArray(models) ? models.slice() : [models]; // Begin by turning bare objects into model references, and preventing // invalid models or duplicate models from being added. for (i = 0, length = models.length; i < length; i++) { if (!(model = models[i] = this._prepareModel(models[i], options))) { throw new Error("Can't add an invalid model to a collection"); } cid = model.cid; id = model.id; if (cids[cid] || this._byCid[cid] || ((id != null) && (ids[id] || this._byId[id]))) { dups.push(i); continue; } cids[cid] = ids[id] = model; } // Remove duplicates. i = dups.length; while (i--) { models.splice(dups[i], 1); } // Listen to added models' events, and index models for lookup by // `id` and by `cid`. for (i = 0, length = models.length; i < length; i++) { (model = models[i]).on('all', this._onModelEvent, this); this._byCid[model.cid] = model; if (model.id != null) this._byId[model.id] = model; } // Insert models into the collection, re-sorting if needed, and triggering // `add` events unless silenced. this.length += length; index = options.at != null ? options.at : this.models.length; splice.apply(this.models, [index, 0].concat(models)); if (this.comparator) this.sort({silent: true}); if (options.silent) return this; for (i = 0, length = this.models.length; i < length; i++) { if (!cids[(model = this.models[i]).cid]) continue; options.index = i; model.trigger('add', model, this, options); } return this; }, // Remove a model, or a list of models from the set. Pass silent to avoid // firing the `remove` event for every model removed. remove: function(models, options) { var i, l, index, model; options || (options = {}); models = _.isArray(models) ? models.slice() : [models]; for (i = 0, l = models.length; i < l; i++) { model = this.getByCid(models[i]) || this.get(models[i]); if (!model) continue; delete this._byId[model.id]; delete this._byCid[model.cid]; index = this.indexOf(model); this.models.splice(index, 1); this.length--; if (!options.silent) { options.index = index; model.trigger('remove', model, this, options); } this._removeReference(model); } return this; }, // Add a model to the end of the collection. push: function(model, options) { model = this._prepareModel(model, options); this.add(model, options); return model; }, // Remove a model from the end of the collection. pop: function(options) { var model = this.at(this.length - 1); this.remove(model, options); return model; }, // Add a model to the beginning of the collection. unshift: function(model, options) { model = this._prepareModel(model, options); this.add(model, _.extend({at: 0}, options)); return model; }, // Remove a model from the beginning of the collection. shift: function(options) { var model = this.at(0); this.remove(model, options); return model; }, // Get a model from the set by id. get: function(id) { if (id == null) return void 0; return this._byId[id.id != null ? id.id : id]; }, // Get a model from the set by client id. getByCid: function(cid) { return cid && this._byCid[cid.cid || cid]; }, // Get the model at the given index. at: function(index) { return this.models[index]; }, // Return models with matching attributes. Useful for simple cases of `filter`. where: function(attrs) { if (_.isEmpty(attrs)) return []; return this.filter(function(model) { for (var key in attrs) { if (attrs[key] !== model.get(key)) return false; } return true; }); }, // Force the collection to re-sort itself. You don't need to call this under // normal circumstances, as the set will maintain sort order as each item // is added. sort: function(options) { options || (options = {}); if (!this.comparator) throw new Error('Cannot sort a set without a comparator'); var boundComparator = _.bind(this.comparator, this); if (this.comparator.length == 1) { this.models = this.sortBy(boundComparator); } else { this.models.sort(boundComparator); } if (!options.silent) this.trigger('reset', this, options); return this; }, // Pluck an attribute from each model in the collection. pluck: function(attr) { return _.map(this.models, function(model){ return model.get(attr); }); }, // When you have more items than you want to add or remove individually, // you can reset the entire set with a new list of models, without firing // any `add` or `remove` events. Fires `reset` when finished. reset: function(models, options) { models || (models = []); options || (options = {}); for (var i = 0, l = this.models.length; i < l; i++) { this._removeReference(this.models[i]); } this._reset(); this.add(models, _.extend({silent: true}, options)); if (!options.silent) this.trigger('reset', this, options); return this; }, // Fetch the default set of models for this collection, resetting the // collection when they arrive. If `add: true` is passed, appends the // models to the collection instead of resetting. fetch: function(options) { options = options ? _.clone(options) : {}; if (options.parse === undefined) options.parse = true; var collection = this; var success = options.success; options.success = function(resp, status, xhr) { collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options); if (success) success(collection, resp); }; options.error = Backbone.wrapError(options.error, collection, options); return (this.sync || Backbone.sync).call(this, 'read', this, options); }, // Create a new instance of a model in this collection. Add the model to the // collection immediately, unless `wait: true` is passed, in which case we // wait for the server to agree. create: function(model, options) { var coll = this; options = options ? _.clone(options) : {}; model = this._prepareModel(model, options); if (!model) return false; if (!options.wait) coll.add(model, options); var success = options.success; options.success = function(nextModel, resp, xhr) { if (options.wait) coll.add(nextModel, options); if (success) { success(nextModel, resp); } else { nextModel.trigger('sync', model, resp, options); } }; model.save(null, options); return model; }, // **parse** converts a response into a list of models to be added to the // collection. The default implementation is just to pass it through. parse: function(resp, xhr) { return resp; }, // Proxy to _'s chain. Can't be proxied the same way the rest of the // underscore methods are proxied because it relies on the underscore // constructor. chain: function () { return _(this.models).chain(); }, // Reset all internal state. Called when the collection is reset. _reset: function(options) { this.length = 0; this.models = []; this._byId = {}; this._byCid = {}; }, // Prepare a model or hash of attributes to be added to this collection. _prepareModel: function(model, options) { options || (options = {}); if (!(model instanceof Model)) { var attrs = model; options.collection = this; model = new this.model(attrs, options); if (!model._validate(model.attributes, options)) model = false; } else if (!model.collection) { model.collection = this; } return model; }, // Internal method to remove a model's ties to a collection. _removeReference: function(model) { if (this == model.collection) { delete model.collection; } model.off('all', this._onModelEvent, this); }, // Internal method called every time a model in the set fires an event. // Sets need to update their indexes when models change ids. All other // events simply proxy through. "add" and "remove" events that originate // in other collections are ignored. _onModelEvent: function(event, model, collection, options) { if ((event == 'add' || event == 'remove') && collection != this) return; if (event == 'destroy') { this.remove(model, options); } if (model && event === 'change:' + model.idAttribute) { delete this._byId[model.previous(model.idAttribute)]; this._byId[model.id] = model; } this.trigger.apply(this, arguments); } }); // Underscore methods that we want to implement on the Collection. var methods = ['forEach', 'each', 'map', 'reduce', 'reduceRight', 'find', 'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke', 'max', 'min', 'sortBy', 'sortedIndex', 'toArray', 'size', 'first', 'initial', 'rest', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf', 'isEmpty', 'groupBy']; // Mix in each Underscore method as a proxy to `Collection#models`. _.each(methods, function(method) { Collection.prototype[method] = function() { return _[method].apply(_, [this.models].concat(_.toArray(arguments))); }; }); // Backbone.Router // ------------------- // Routers map faux-URLs to actions, and fire events when routes are // matched. Creating a new one sets its `routes` hash, if not set statically. var Router = Backbone.Router = function(options) { options || (options = {}); if (options.routes) this.routes = options.routes; this._bindRoutes(); this.initialize.apply(this, arguments); }; // Cached regular expressions for matching named param parts and splatted // parts of route strings. var namedParam = /:\w+/g; var splatParam = /\*\w+/g; var escapeRegExp = /[-[\]{}()+?.,\\^$|#\s]/g; // Set up all inheritable **Backbone.Router** properties and methods. _.extend(Router.prototype, Events, { // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Manually bind a single named route to a callback. For example: // // this.route('search/:query/p:num', 'search', function(query, num) { // ... // }); // route: function(route, name, callback) { Backbone.history || (Backbone.history = new History); if (!_.isRegExp(route)) route = this._routeToRegExp(route); if (!callback) callback = this[name]; Backbone.history.route(route, _.bind(function(fragment) { var args = this._extractParameters(route, fragment); callback && callback.apply(this, args); this.trigger.apply(this, ['route:' + name].concat(args)); Backbone.history.trigger('route', this, name, args); }, this)); return this; }, // Simple proxy to `Backbone.history` to save a fragment into the history. navigate: function(fragment, options) { Backbone.history.navigate(fragment, options); }, // Bind all defined routes to `Backbone.history`. We have to reverse the // order of the routes here to support behavior where the most general // routes can be defined at the bottom of the route map. _bindRoutes: function() { if (!this.routes) return; var routes = []; for (var route in this.routes) { routes.unshift([route, this.routes[route]]); } for (var i = 0, l = routes.length; i < l; i++) { this.route(routes[i][0], routes[i][1], this[routes[i][1]]); } }, // Convert a route string into a regular expression, suitable for matching // against the current location hash. _routeToRegExp: function(route) { route = route.replace(escapeRegExp, '\\$&') .replace(namedParam, '([^\/]+)') .replace(splatParam, '(.*?)'); return new RegExp('^' + route + '$'); }, // Given a route, and a URL fragment that it matches, return the array of // extracted parameters. _extractParameters: function(route, fragment) { return route.exec(fragment).slice(1); } }); // Backbone.History // ---------------- // Handles cross-browser history management, based on URL fragments. If the // browser does not support `onhashchange`, falls back to polling. var History = Backbone.History = function() { this.handlers = []; _.bindAll(this, 'checkUrl'); }; // Cached regex for cleaning leading hashes and slashes . var routeStripper = /^[#\/]/; // Cached regex for detecting MSIE. var isExplorer = /msie [\w.]+/; // Has the history handling already been started? History.started = false; // Set up all inheritable **Backbone.History** properties and methods. _.extend(History.prototype, Events, { // The default interval to poll for hash changes, if necessary, is // twenty times a second. interval: 50, // Gets the true hash value. Cannot use location.hash directly due to bug // in Firefox where location.hash will always be decoded. getHash: function(windowOverride) { var loc = windowOverride ? windowOverride.location : window.location; var match = loc.href.match(/#(.*)$/); return match ? match[1] : ''; }, // Get the cross-browser normalized URL fragment, either from the URL, // the hash, or the override. getFragment: function(fragment, forcePushState) { if (fragment == null) { if (this._hasPushState || forcePushState) { fragment = window.location.pathname; var search = window.location.search; if (search) fragment += search; } else { fragment = this.getHash(); } } if (!fragment.indexOf(this.options.root)) fragment = fragment.substr(this.options.root.length); return fragment.replace(routeStripper, ''); }, // Start the hash change handling, returning `true` if the current URL matches // an existing route, and `false` otherwise. start: function(options) { if (History.started) throw new Error("Backbone.history has already been started"); History.started = true; // Figure out the initial configuration. Do we need an iframe? // Is pushState desired ... is it available? this.options = _.extend({}, {root: '/'}, this.options, options); this._wantsHashChange = this.options.hashChange !== false; this._wantsPushState = !!this.options.pushState; this._hasPushState = !!(this.options.pushState && window.history && window.history.pushState); var fragment = this.getFragment(); var docMode = document.documentMode; var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7)); if (oldIE) { this.iframe = $('