// Underscore.js 1.1.4 // (c) 2011 Jeremy Ashkenas, DocumentCloud Inc. // Underscore is freely distributable under the MIT license. // Portions of Underscore are inspired or borrowed from Prototype, // Oliver Steele's Functional, and John Resig's Micro-Templating. // For all details and documentation: // http://documentcloud.github.com/underscore (function() { // Baseline setup // -------------- // Establish the root object, `window` in the browser, or `global` on the server. var root = this; // Save the previous value of the `_` variable. var previousUnderscore = root._; // Establish the object that gets returned to break out of a loop iteration. var breaker = {}; // Save bytes in the minified (but not gzipped) version: var ArrayProto = Array.prototype, ObjProto = Object.prototype; // Create quick reference variables for speed access to core prototypes. var slice = ArrayProto.slice, unshift = ArrayProto.unshift, toString = ObjProto.toString, hasOwnProperty = ObjProto.hasOwnProperty; // All **ECMAScript 5** native function implementations that we hope to use // are declared here. var nativeForEach = ArrayProto.forEach, nativeMap = ArrayProto.map, nativeReduce = ArrayProto.reduce, nativeReduceRight = ArrayProto.reduceRight, nativeFilter = ArrayProto.filter, nativeEvery = ArrayProto.every, nativeSome = ArrayProto.some, nativeIndexOf = ArrayProto.indexOf, nativeLastIndexOf = ArrayProto.lastIndexOf, nativeIsArray = Array.isArray, nativeKeys = Object.keys; // Create a safe reference to the Underscore object for use below. var _ = function(obj) { return new wrapper(obj); }; // Export the Underscore object for **CommonJS**, with backwards-compatibility // for the old `require()` API. If we're not in CommonJS, add `_` to the // global object. if (typeof module !== 'undefined' && module.exports) { module.exports = _; _._ = _; } else { root._ = _; } // Current version. _.VERSION = '1.1.4'; // Collection Functions // -------------------- // The cornerstone, an `each` implementation, aka `forEach`. // Handles objects implementing `forEach`, arrays, and raw objects. // Delegates to **ECMAScript 5**'s native `forEach` if available. var each = _.each = _.forEach = function(obj, iterator, context) { var value; if (obj == null) return; if (nativeForEach && obj.forEach === nativeForEach) { obj.forEach(iterator, context); } else if (_.isNumber(obj.length)) { for (var i = 0, l = obj.length; i < l; i++) { if (iterator.call(context, obj[i], i, obj) === breaker) return; } } else { for (var key in obj) { if (hasOwnProperty.call(obj, key)) { if (iterator.call(context, obj[key], key, obj) === breaker) return; } } } }; // Return the results of applying the iterator to each element. // Delegates to **ECMAScript 5**'s native `map` if available. _.map = function(obj, iterator, context) { var results = []; if (obj == null) return results; if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); each(obj, function(value, index, list) { results[results.length] = iterator.call(context, value, index, list); }); return results; }; // **Reduce** builds up a single result from a list of values, aka `inject`, // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { var initial = memo !== void 0; if (obj == null) obj = []; if (nativeReduce && obj.reduce === nativeReduce) { if (context) iterator = _.bind(iterator, context); return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); } each(obj, function(value, index, list) { if (!initial && index === 0) { memo = value; initial = true; } else { memo = iterator.call(context, memo, value, index, list); } }); if (!initial) throw new TypeError("Reduce of empty array with no initial value"); return memo; }; // The right-associative version of reduce, also known as `foldr`. // Delegates to **ECMAScript 5**'s native `reduceRight` if available. _.reduceRight = _.foldr = function(obj, iterator, memo, context) { if (obj == null) obj = []; if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { if (context) iterator = _.bind(iterator, context); return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); } var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse(); return _.reduce(reversed, iterator, memo, context); }; // Return the first value which passes a truth test. Aliased as `detect`. _.find = _.detect = function(obj, iterator, context) { var result; any(obj, function(value, index, list) { if (iterator.call(context, value, index, list)) { result = value; return true; } }); return result; }; // Return all the elements that pass a truth test. // Delegates to **ECMAScript 5**'s native `filter` if available. // Aliased as `select`. _.filter = _.select = function(obj, iterator, context) { var results = []; if (obj == null) return results; if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); each(obj, function(value, index, list) { if (iterator.call(context, value, index, list)) results[results.length] = value; }); return results; }; // Return all the elements for which a truth test fails. _.reject = function(obj, iterator, context) { var results = []; if (obj == null) return results; each(obj, function(value, index, list) { if (!iterator.call(context, value, index, list)) results[results.length] = value; }); return results; }; // Determine whether all of the elements match a truth test. // Delegates to **ECMAScript 5**'s native `every` if available. // Aliased as `all`. _.every = _.all = function(obj, iterator, context) { iterator = iterator || _.identity; var result = true; if (obj == null) return result; if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); each(obj, function(value, index, list) { if (!(result = result && iterator.call(context, value, index, list))) return breaker; }); return result; }; // Determine if at least one element in the object matches a truth test. // Delegates to **ECMAScript 5**'s native `some` if available. // Aliased as `any`. var any = _.some = _.any = function(obj, iterator, context) { iterator = iterator || _.identity; var result = false; if (obj == null) return result; if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); each(obj, function(value, index, list) { if (result = iterator.call(context, value, index, list)) return breaker; }); return result; }; // Determine if a given value is included in the array or object using `===`. // Aliased as `contains`. _.include = _.contains = function(obj, target) { var found = false; if (obj == null) return found; if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; any(obj, function(value) { if (found = value === target) return true; }); return found; }; // Invoke a method (with arguments) on every item in a collection. _.invoke = function(obj, method) { var args = slice.call(arguments, 2); return _.map(obj, function(value) { return (method ? value[method] : value).apply(value, args); }); }; // Convenience version of a common use case of `map`: fetching a property. _.pluck = function(obj, key) { return _.map(obj, function(value){ return value[key]; }); }; // Return the maximum element or (element-based computation). _.max = function(obj, iterator, context) { if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); var result = {computed : -Infinity}; each(obj, function(value, index, list) { var computed = iterator ? iterator.call(context, value, index, list) : value; computed >= result.computed && (result = {value : value, computed : computed}); }); return result.value; }; // Return the minimum element (or element-based computation). _.min = function(obj, iterator, context) { if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); var result = {computed : Infinity}; each(obj, function(value, index, list) { var computed = iterator ? iterator.call(context, value, index, list) : value; computed < result.computed && (result = {value : value, computed : computed}); }); return result.value; }; // Sort the object's values by a criterion produced by an iterator. _.sortBy = function(obj, iterator, context) { return _.pluck(_.map(obj, function(value, index, list) { return { value : value, criteria : iterator.call(context, value, index, list) }; }).sort(function(left, right) { var a = left.criteria, b = right.criteria; return a < b ? -1 : a > b ? 1 : 0; }), 'value'); }; // Use a comparator function to figure out at what index an object should // be inserted so as to maintain order. Uses binary search. _.sortedIndex = function(array, obj, iterator) { iterator = iterator || _.identity; var low = 0, high = array.length; while (low < high) { var mid = (low + high) >> 1; iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; } return low; }; // Safely convert anything iterable into a real, live array. _.toArray = function(iterable) { if (!iterable) return []; if (iterable.toArray) return iterable.toArray(); if (_.isArray(iterable)) return iterable; if (_.isArguments(iterable)) return slice.call(iterable); return _.values(iterable); }; // Return the number of elements in an object. _.size = function(obj) { return _.toArray(obj).length; }; // Array Functions // --------------- // Get the first element of an array. Passing **n** will return the first N // values in the array. Aliased as `head`. The **guard** check allows it to work // with `_.map`. _.first = _.head = function(array, n, guard) { return n && !guard ? slice.call(array, 0, n) : array[0]; }; // Returns everything but the first entry of the array. Aliased as `tail`. // Especially useful on the arguments object. Passing an **index** will return // the rest of the values in the array from that index onward. The **guard** // check allows it to work with `_.map`. _.rest = _.tail = function(array, index, guard) { return slice.call(array, _.isUndefined(index) || guard ? 1 : index); }; // Get the last element of an array. _.last = function(array) { return array[array.length - 1]; }; // Trim out all falsy values from an array. _.compact = function(array) { return _.filter(array, function(value){ return !!value; }); }; // Return a completely flattened version of an array. _.flatten = function(array) { return _.reduce(array, function(memo, value) { if (_.isArray(value)) return memo.concat(_.flatten(value)); memo[memo.length] = value; return memo; }, []); }; // Return a version of the array that does not contain the specified value(s). _.without = function(array) { var values = slice.call(arguments, 1); return _.filter(array, function(value){ return !_.include(values, value); }); }; // Produce a duplicate-free version of the array. If the array has already // been sorted, you have the option of using a faster algorithm. // Aliased as `unique`. _.uniq = _.unique = function(array, isSorted) { return _.reduce(array, function(memo, el, i) { if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el; return memo; }, []); }; // Produce an array that contains every item shared between all the // passed-in arrays. _.intersect = function(array) { var rest = slice.call(arguments, 1); return _.filter(_.uniq(array), function(item) { return _.every(rest, function(other) { return _.indexOf(other, item) >= 0; }); }); }; // Zip together multiple lists into a single array -- elements that share // an index go together. _.zip = function() { var args = slice.call(arguments); var length = _.max(_.pluck(args, 'length')); var results = new Array(length); for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); return results; }; // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), // we need this function. Return the position of the first occurrence of an // item in an array, or -1 if the item is not included in the array. // Delegates to **ECMAScript 5**'s native `indexOf` if available. // If the array is large and already in sort order, pass `true` // for **isSorted** to use binary search. _.indexOf = function(array, item, isSorted) { if (array == null) return -1; if (isSorted) { var i = _.sortedIndex(array, item); return array[i] === item ? i : -1; } if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); for (var i = 0, l = array.length; i < l; i++) if (array[i] === item) return i; return -1; }; // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. _.lastIndexOf = function(array, item) { if (array == null) return -1; if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); var i = array.length; while (i--) if (array[i] === item) return i; return -1; }; // Generate an integer Array containing an arithmetic progression. A port of // the native Python `range()` function. See // [the Python documentation](http://docs.python.org/library/functions.html#range). _.range = function(start, stop, step) { var args = slice.call(arguments), solo = args.length <= 1, start = solo ? 0 : args[0], stop = solo ? args[0] : args[1], step = args[2] || 1, len = Math.max(Math.ceil((stop - start) / step), 0), idx = 0, range = new Array(len); while (idx < len) { range[idx++] = start; start += step; } return range; }; // Function (ahem) Functions // ------------------ // Create a function bound to a given object (assigning `this`, and arguments, // optionally). Binding with arguments is also known as `curry`. _.bind = function(func, obj) { var args = slice.call(arguments, 2); return function() { return func.apply(obj || {}, args.concat(slice.call(arguments))); }; }; // Bind all of an object's methods to that object. Useful for ensuring that // all callbacks defined on an object belong to it. _.bindAll = function(obj) { var funcs = slice.call(arguments, 1); if (funcs.length == 0) funcs = _.functions(obj); each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); return obj; }; // Memoize an expensive function by storing its results. _.memoize = function(func, hasher) { var memo = {}; hasher = hasher || _.identity; return function() { var key = hasher.apply(this, arguments); return key in memo ? memo[key] : (memo[key] = func.apply(this, arguments)); }; }; // Delays a function for the given number of milliseconds, and then calls // it with the arguments supplied. _.delay = function(func, wait) { var args = slice.call(arguments, 2); return setTimeout(function(){ return func.apply(func, args); }, wait); }; // Defers a function, scheduling it to run after the current call stack has // cleared. _.defer = function(func) { return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); }; // Internal function used to implement `_.throttle` and `_.debounce`. var limit = function(func, wait, debounce) { var timeout; return function() { var context = this, args = arguments; var throttler = function() { timeout = null; func.apply(context, args); }; if (debounce) clearTimeout(timeout); if (debounce || !timeout) timeout = setTimeout(throttler, wait); }; }; // Returns a function, that, when invoked, will only be triggered at most once // during a given window of time. _.throttle = function(func, wait) { return limit(func, wait, false); }; // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. _.debounce = function(func, wait) { return limit(func, wait, true); }; // Returns the first function passed as an argument to the second, // allowing you to adjust arguments, run code before and after, and // conditionally execute the original function. _.wrap = function(func, wrapper) { return function() { var args = [func].concat(slice.call(arguments)); return wrapper.apply(this, args); }; }; // Returns a function that is the composition of a list of functions, each // consuming the return value of the function that follows. _.compose = function() { var funcs = slice.call(arguments); return function() { var args = slice.call(arguments); for (var i=funcs.length-1; i >= 0; i--) { args = [funcs[i].apply(this, args)]; } return args[0]; }; }; // Object Functions // ---------------- // Retrieve the names of an object's properties. // Delegates to **ECMAScript 5**'s native `Object.keys` _.keys = nativeKeys || function(obj) { if (_.isArray(obj)) return _.range(0, obj.length); var keys = []; for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key; return keys; }; // Retrieve the values of an object's properties. _.values = function(obj) { return _.map(obj, _.identity); }; // Return a sorted list of the function names available on the object. // Aliased as `methods` _.functions = _.methods = function(obj) { return _.filter(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort(); }; // Extend a given object with all the properties in passed-in object(s). _.extend = function(obj) { each(slice.call(arguments, 1), function(source) { for (var prop in source) obj[prop] = source[prop]; }); return obj; }; // Create a (shallow-cloned) duplicate of an object. _.clone = function(obj) { return _.isArray(obj) ? obj.slice() : _.extend({}, obj); }; // Invokes interceptor with the obj, and then returns obj. // The primary purpose of this method is to "tap into" a method chain, in // order to perform operations on intermediate results within the chain. _.tap = function(obj, interceptor) { interceptor(obj); return obj; }; // Perform a deep comparison to check if two objects are equal. _.isEqual = function(a, b) { // Check object identity. if (a === b) return true; // Different types? var atype = typeof(a), btype = typeof(b); if (atype != btype) return false; // Basic equality test (watch out for coercions). if (a == b) return true; // One is falsy and the other truthy. if ((!a && b) || (a && !b)) return false; // Unwrap any wrapped objects. if (a._chain) a = a._wrapped; if (b._chain) b = b._wrapped; // One of them implements an isEqual()? if (a.isEqual) return a.isEqual(b); // Check dates' integer values. if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime(); // Both are NaN? if (_.isNaN(a) && _.isNaN(b)) return false; // Compare regular expressions. if (_.isRegExp(a) && _.isRegExp(b)) return a.source === b.source && a.global === b.global && a.ignoreCase === b.ignoreCase && a.multiline === b.multiline; // If a is not an object by this point, we can't handle it. if (atype !== 'object') return false; // Check for different array lengths before comparing contents. if (a.length && (a.length !== b.length)) return false; // Nothing else worked, deep compare the contents. var aKeys = _.keys(a), bKeys = _.keys(b); // Different object sizes? if (aKeys.length != bKeys.length) return false; // Recursive comparison of contents. for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false; return true; }; // Is a given array or object empty? _.isEmpty = function(obj) { if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; for (var key in obj) if (hasOwnProperty.call(obj, key)) return false; return true; }; // Is a given value a DOM element? _.isElement = function(obj) { return !!(obj && obj.nodeType == 1); }; // Is a given value an array? // Delegates to ECMA5's native Array.isArray _.isArray = nativeIsArray || function(obj) { return toString.call(obj) === '[object Array]'; }; // Is a given variable an arguments object? _.isArguments = function(obj) { return !!(obj && hasOwnProperty.call(obj, 'callee')); }; // Is a given value a function? _.isFunction = function(obj) { return !!(obj && obj.constructor && obj.call && obj.apply); }; // Is a given value a string? _.isString = function(obj) { return !!(obj === '' || (obj && obj.charCodeAt && obj.substr)); }; // Is a given value a number? _.isNumber = function(obj) { return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed)); }; // Is the given value `NaN`? `NaN` happens to be the only value in JavaScript // that does not equal itself. _.isNaN = function(obj) { return obj !== obj; }; // Is a given value a boolean? _.isBoolean = function(obj) { return obj === true || obj === false; }; // Is a given value a date? _.isDate = function(obj) { return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear); }; // Is the given value a regular expression? _.isRegExp = function(obj) { return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false)); }; // Is a given value equal to null? _.isNull = function(obj) { return obj === null; }; // Is a given variable undefined? _.isUndefined = function(obj) { return obj === void 0; }; // Utility Functions // ----------------- // Run Underscore.js in *noConflict* mode, returning the `_` variable to its // previous owner. Returns a reference to the Underscore object. _.noConflict = function() { root._ = previousUnderscore; return this; }; // Keep the identity function around for default iterators. _.identity = function(value) { return value; }; // Run a function **n** times. _.times = function (n, iterator, context) { for (var i = 0; i < n; i++) iterator.call(context, i); }; // Add your own custom functions to the Underscore object, ensuring that // they're correctly added to the OOP wrapper as well. _.mixin = function(obj) { each(_.functions(obj), function(name){ addToWrapper(name, _[name] = obj[name]); }); }; // Generate a unique integer id (unique within the entire client session). // Useful for temporary DOM ids. var idCounter = 0; _.uniqueId = function(prefix) { var id = idCounter++; return prefix ? prefix + id : id; }; // By default, Underscore uses ERB-style template delimiters, change the // following template settings to use alternative delimiters. _.templateSettings = { evaluate : /<%([\s\S]+?)%>/g, interpolate : /<%=([\s\S]+?)%>/g }; // JavaScript micro-templating, similar to John Resig's implementation. // Underscore templating handles arbitrary delimiters, preserves whitespace, // and correctly escapes quotes within interpolated code. _.template = function(str, data) { var c = _.templateSettings; var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + 'with(obj||{}){__p.push(\'' + str.replace(/\\/g, '\\\\') .replace(/'/g, "\\'") .replace(c.interpolate, function(match, code) { return "'," + code.replace(/\\'/g, "'") + ",'"; }) .replace(c.evaluate || null, function(match, code) { return "');" + code.replace(/\\'/g, "'") .replace(/[\r\n\t]/g, ' ') + "__p.push('"; }) .replace(/\r/g, '\\r') .replace(/\n/g, '\\n') .replace(/\t/g, '\\t') + "');}return __p.join('');"; var func = new Function('obj', tmpl); return data ? func(data) : func; }; // The OOP Wrapper // --------------- // If Underscore is called as a function, it returns a wrapped object that // can be used OO-style. This wrapper holds altered versions of all the // underscore functions. Wrapped objects may be chained. var wrapper = function(obj) { this._wrapped = obj; }; // Expose `wrapper.prototype` as `_.prototype` _.prototype = wrapper.prototype; // Helper function to continue chaining intermediate results. var result = function(obj, chain) { return chain ? _(obj).chain() : obj; }; // A method to easily add functions to the OOP wrapper. var addToWrapper = function(name, func) { wrapper.prototype[name] = function() { var args = slice.call(arguments); unshift.call(args, this._wrapped); return result(func.apply(_, args), this._chain); }; }; // Add all of the Underscore functions to the wrapper object. _.mixin(_); // Add all mutator Array functions to the wrapper. each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { var method = ArrayProto[name]; wrapper.prototype[name] = function() { method.apply(this._wrapped, arguments); return result(this._wrapped, this._chain); }; }); // Add all accessor Array functions to the wrapper. each(['concat', 'join', 'slice'], function(name) { var method = ArrayProto[name]; wrapper.prototype[name] = function() { return result(method.apply(this._wrapped, arguments), this._chain); }; }); // Start chaining a wrapped Underscore object. wrapper.prototype.chain = function() { this._chain = true; return this; }; // Extracts the result from a wrapped and chained object. wrapper.prototype.value = function() { return this._wrapped; }; })();