--- name: threejs-primitive-reconstructor description: create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. use when the user asks to turn an image or prompt into a three.js/html asset, generate a primitive-only scene, debug non-rendering three.js output, or produce a reusable prompt/template for low-poly three.js reconstruction. --- # Three.js Primitive Reconstructor ## Core workflow Use this skill to generate a reliable single-file Three.js HTML scene from a low-poly, voxel, isometric, or stylized 3D reference image. 1. Inspect the reference image visually before coding. 2. Produce a short analysis inventory in the response and include the same inventory as a comment block at the top of the script. 3. Generate one plain `.html` file, not React, JSX, iframe, or `srcDoc`. 4. Use only primitive geometry: `BoxGeometry`, `CylinderGeometry`, `ConeGeometry`, `SphereGeometry`, `Group`, and `MeshStandardMaterial`. 5. Use the import-map loading pattern from `assets/threejs-scene-template.html`. 6. Keep objects aligned to integer or half-integer tile coordinates when reconstructing grid-based scenes. 7. Add soft shadows, matte materials, and an immediate camera view where the asset is visible without user adjustment. 8. When the user reports a loading or rendering error, first replace CDN/import patterns and wrappers with the robust plain HTML template in `assets/threejs-scene-template.html`. ## Required analysis inventory Before the code, summarize: 1. Camera and framing: projection feel, camera type, azimuth/elevation, crop/centering. 2. Palette: 8-15 hex colors visible in the reference. 3. Ground/podium: grid size, tile size, base thickness, grass variation, water/path positions. 4. Structures: type, grid position, footprint, height, wall/roof colors, distinguishing features. 5. Nature: trees, bushes, flowers, rocks, grass tufts, size variation. 6. Farm/details: crops, stairs, doors, windows, fence rails, small props. 7. Sky/atmosphere: sky color, fog, clouds/smoke. 8. Animation: optional rotation, drifting clouds, rising smoke, water shimmer. ## Coding rules - Use one self-contained `.html` file. - Use an import map with `unpkg.com` exactly as shown in `assets/threejs-scene-template.html`. - Import with `import * as THREE from 'three'` and `OrbitControls` from `three/addons/controls/OrbitControls.js`. - Do not use `esm.sh`, `cdn.jsdelivr`, relative Three.js module paths, React, JSX, iframe, or `srcDoc`. - Do not use external assets, textures, GLTF, OBJ, FBX, SVG, or postprocessing. - Use `MeshStandardMaterial` throughout; default `roughness: 1` and `metalness: 0`. - Set `renderer.outputColorSpace = THREE.SRGBColorSpace`. - Enable `renderer.shadowMap.enabled = true` and `THREE.PCFSoftShadowMap`. - Add a resize listener. - Append `renderer.domElement` directly to `document.body`. - Keep comments sentence case. - Keep the generated file under roughly 500 lines unless the user asks for more detail. ## Reference and template files - Read `references/reconstruction-prompt.md` when the user wants the reusable prompt or prompt wording. - Use `assets/threejs-scene-template.html` as the starting point for generated HTML. - Use `scripts/write_scene_from_template.py` only when a quick local template copy is useful; customize the copied file afterward. ## Debugging non-rendering output If a generated scene does not render: 1. Remove React, JSX, iframe, and `srcDoc` wrappers. 2. Replace module imports with the import-map pattern in the template. 3. Confirm the file is served through a local server, for example `python3 -m http.server 8000`, then opened at `http://localhost:8000/scene.html`. 4. Confirm `renderer.domElement` is appended to `document.body`. 5. Confirm the camera points at the asset and the object is near the origin. 6. Simplify animation until a static render works. ## Cottage reference shortcut For the cropped cottage reference, reconstruct: - A 5 by 5 floating grass tile island with a brown dirt base. - A front-left water strip slightly below grass level. - One warm yellow cottage centered slightly back-left. - A bright blue hipped roof with dark blue ridge/caps. - A tall chimney with four rising smoke puffs. - A brown front door, cyan windows with dark frames, and exterior stone stairs on the right. - A wooden fence around the front/right/back of the yard. - Grass tufts, small white/yellow flowers, sky-blue background, soft shadows, and matte materials.