import pygame from pygame.locals import * pygame.init() white = (255, 255, 255) black = ( 0, 0, 0) green = ( 0, 255, 0) screenwidth = 800 screenheight = 600 screensize = [screenwidth, screenheight] screen = pygame.display.set_mode(screensize) pygame.display.set_caption("WINDOW TITLE HERE") clock = pygame.time.Clock() done = False while not done: # 1. Process events for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # 2. Program logic, change variables, etc. # 3. Draw stuff screen.fill(white) pygame.draw.line(screen, green, [100, 200], [150, 300], 3) pygame.draw.line(screen, green, [150, 300], [200, 200], 3) # Flip the buffer and do short delay to maintain framerate pygame.display.flip() clock.tick(20) pygame.quit()