# This is a comment. # Once a # is placed in a line, no further characters in the line will be processed. # You can use them to add notes to a line, or to temporarily disable a line. # I use them to give a helpful names for the IDs # For a full list of IDs, go here: # https://docs.google.com/spreadsheets/d/13Qohr67j9bgDdazimJOCkpmq7avVDjrPwmbyGGfCdsI/edit#gid=2121658720 version: 1 panels: # List of panels that you want to split on. Each panel will only split once. # I've included here all the panels that used to be splitter settings. 0x032F5 # Town Laser 0x03608 # Desert Laser 0x0360D # Symmetry Laser 0x0360E # Keep Front Laser 0x03612 # Quarry Laser 0x03613 # Treehouse Laser 0x03615 # Swamp Laser 0x03616 # Jungle Laser 0x09DE0 # Bunker Laser 0x17CA4 # Monastery Laser 0x19650 # Shadows Laser 0x09F7F # 7 & 11 Laser Box 0x03629 # Tutorial Door 0x34D96 # Boat Map (aka starting the boat) 0x0A079 # Bunker Elevator 0x09EEB # Mountain Elevator 0x3D9A9 # Final Elevator (aka wonkavator) 0x0A332 # Challenge Start 0x1C31A # Challenge Left Pillar 0x1C319 # Challenge Right Pillar multipanels: # Split every single time this panel ID is solved. # Useful for panels (like town triple) that are solved multiple times. eps: # Environmental Puzzles/Patterns. # I've included here all the EPs that used to be splitter settings. 0x339B6 # Eclipse doors: # This will split when the door starts opening 0x9E54 # First Mountain Floor audiologs: # Split the first time you solve an audio log with this ID 0x00A0F # Mountaintop 0x015C0 # Tutorial Stones