**Def Jam Vendetta, the PlayStation 2 fighter, as a native Windows program, built on your PC from your own disc.**
[](https://github.com/jcsix694/def-jam-vendetta-recomp/releases/latest)

[](https://github.com/jcsix694/def-jam-vendetta-recomp/releases/latest/download/Def-Jam-Vendetta-Recompiled-Windows.zip)
Made by [@jcsix on X](https://x.com/jcsix) · [jcsix694 on GitHub](https://github.com/jcsix694)
**Contents**
- [Features](#features)
- [Screenshots](#screenshots)
- [Install](#install)
- [Def Jam Vendetta Recompiled Settings](#def-jam-vendetta-recompiled-settings)
- [Mods](#mods)
- [The mod kit](#the-mod-kit)
- [Wrestlers](#wrestlers)
- [Arenas](#arenas)
- [Blender plugin](#blender-plugin)
- [Controls](#controls)
- [Good to know](#good-to-know)
- [Thanks to](#thanks-to)
- [Licence](#licence)
## Features
**Picture**
- Up to 16× resolution, scaled to your screen with AMD FSR
- Widescreen matches at 16:9 with more of the arena (menus and movies stay 4:3)
- Sharp 2D: the HUD, text and menus as sharp as the 3D
- High Poly in every match (the PS2 used lower detail models with 3 or 4 fighters)
- Vulkan on your graphics card, in a window or borderless
**Playing**
- Up to 4 players on controllers, plus the keyboard as any player
- Vibration on Xbox-style controllers
- Camera styles: the game's own, WWF No Mercy or Wrestle Kingdom 2
- Match speed: the game's own pace, WWF No Mercy's slower pace or any speed you pick
- Unlock everything, without touching your save
**Easy to use**
- A settings program that sets everything up from your disc and updates itself
- Your saves stay as memory card files on your PC
**Mods**
- New wrestlers and arenas, each with its own place on Choose Fighter and Choose Stage, or in place of the game's own
- Wrestlers with their own models, skins, attires, movesets, animations and voice lines
- Your own animations: moves, intros, victories and taunts, posed frame by frame, with their own sounds and cameras
- Arenas with their own models, textures, lights, crowd sounds and fly-in camera
- Projects: each one has its own mods and its own saves, so the original game and your saves are never touched
- The mod kit comes with the game, with a Blender plugin for models
- Share a project and its mods as one zip
## Screenshots
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| 1. Download [**Def-Jam-Vendetta-Recompiled-Windows.zip**](https://github.com/jcsix694/def-jam-vendetta-recomp/releases/latest/download/Def-Jam-Vendetta-Recompiled-Windows.zip) (the latest version, also on the [releases page](https://github.com/jcsix694/def-jam-vendetta-recomp/releases/latest)). 2. Unzip it somewhere short, like your Desktop or `C:\Games`. The build tools can't handle very long folder paths. 3. Open **Def Jam Vendetta Recompiled Settings.exe**. 4. Pick your disc file, or drop it onto the window. It's checked to be the right disc. 5. Press **Next: build the game**. Microsoft's free C++ build tools are installed first if your PC doesn't have them (allow Windows' prompt once). The build takes **20 to 30 minutes, once**, and you can keep using your PC. 6. Choose your settings and press **PLAY**. The install folder gets a **Def Jam Vendetta Recompiled** shortcut that starts the game straight away. Two shortcuts go on your desktop too, unless you switched that off: the game, and **Def Jam Vendetta Recompiled Settings** for the settings. |
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![]() The Play page: the original game or one of your projects, each with its own saves. |
![]() The Mods page: a project's mods in load order, each switched on or off. |
![]() Your name goes into every mod you make, so two people's mods never clash. |
![]() Linked games: the game the kit reads from and adds mods to. |
![]() The wrestler and its attires, with its model turning in the preview. |
![]() The profile: names, height and weight, size, voice, and the intro and win lines. |

![]() Your own intros, victories and moves. |
![]() The editor: key poses on a timeline, sounds at their frames, the camera, the face and hands. |
![]() Models in the game's format, made in Blender with the plugin. |
![]() Renders, icons and name logos, any size. The game's own can be saved as PNG to start from. |
![]() Replacing a wrestler: its attires take that wrestler's one by one, and the rest stay the game's own. |
![]() A new slot at the end of Choose Fighter: no game wrestler changes. |
![]() The arena and what it uses, seen with two wrestlers in it. |
![]() Lights: each set the game uses, for the fight, the intros and close-ups, and the crowd. |
![]() The fly-in: the camera's path into the arena, key by key on a timeline. |
![]() Sounds: the crowd, the arena's own sounds and the announcer's welcome. |
![]() Arena models in the game's format, with their crowd and pictures. |
![]() Choose Stage's big picture, thumbnail and name strip. The game's own can be saved as PNG. |
![]() Replacing an arena: it takes that arena's place in Battle, Survival and Story. |
![]() New on Choose Stage, after the game's 12, in Battle. The kit's checks say what's still missing. |
## Controls
| PS2 | In a match | Controller (Xbox layout) | Keyboard |
| --- | --- | --- | --- |
| D-pad / left stick | move | D-pad / left stick | Arrow keys / W A S D |
| ✕ Cross | grapple | A | X / Space |
| ○ Circle | run, climb | B | C / Esc |
| □ Square | strike | X | Z / Numpad 0 |
| △ Triangle | | Y | V / Numpad 1 |
| L1 / R1 | dodge / block | LB / RB | Q / E |
| L2 / R2 | | LT / RT | Left Shift / Right Shift |
| Right stick | taunt, Blazin' | right stick | I J K L |
| Start / Select | pause | Menu / View | Enter / Tab |
Xbox-style controllers work out of the box, with vibration, and are given to players in the order Windows lists them.
PlayStation controllers work through Steam or DS4Windows. The keyboard plays as nobody until you pick a player on the
Controls page.
## Good to know
- **Your saves** are memory card files in `files\game\mc0` (About › Open save data). Copy that folder to back them up.
Each project keeps its own in its folder under `files\projects`.
- **Running slowly?** 16× (the default) needs a fairly strong graphics card: try 8× on the Graphics page.
- **Preparing graphics:** the setup and each update prepare the graphics card's shaders (about 2 minutes), so the game
starts quickly. After a graphics driver update the game prepares them again once, with a "Preparing graphics" popup.
- **Vibration** can also be turned off in the game's own pause menu.
- **Camera styles** (on the Gameplay page):
- **Def Jam Vendetta:** the game's own camera, the default.
- **WWF No Mercy style:** looking down on the ring from the side, without swinging round the fighters.
- **Wrestle Kingdom 2 style:** the ring seen from a corner, like a diamond. The D-pad and left stick are turned to
match it, so up still moves up the screen.
- Intros, entrances and finishers keep the game's own camera in every style.
- **Match speed** (on the Gameplay page): Def Jam Vendetta's own pace (the default) or WWF No Mercy's slower pace.
Turn on Custom speed to pick any speed from 0.750 to 1.250 with the slider, or type it in. It only changes the fight
itself, from the moment it starts until the match is decided. Intros, menus and everything after stay at normal
speed, and the match clock follows the chosen speed.
- **Unlock everything** (on the Gameplay page, off by default): every wrestler, attire, arena and gallery picture for
every player, with or without a save. Your save is never changed, and anything you unlock while playing is still
saved, so turning it off puts you back where your save is.
- **Your settings** are in `files\settings.toml`. Def Jam Vendetta Recompiled Settings writes it, and you can edit it by hand.