[
    {
        "Id": "nexus-772",
        "Name": "OopsConsole",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.oopsconsole": "1.0.0"
        },
        "Summary": "Console enhancements for Casualties Unknown : log text selection, cross-session command history, and a smart retry command.",
        "Description": "[center][b][size=5][color=#900000]Oops[/color][color=#cc0000]C[/color][color=#e06666]o[/color][color=#ea9999]n[/color][color=#f4cccc]s[/color][color=#fce5cd]o[/color][color=#f4f4f4]l[/color]e[/size][/b][/center]\n<br />[center][size=4][font=Arial][i]Console Enhancement Mod for \"Casualties Unknown\"[/i][/font][/size][/center]\n<br />[center][font=Arial][i][size=2]Built on top of the vanilla console, it adds text selection, cross-session history, and command error correction. [/size][/i][/font][/center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791475917-727708838.png[/img]\n<br />\n<br />[b]Features:[/b]\n<br />[list]\n<br />Log Selection and Copy: Drag the mouse to highlight any text in the console output, double-click to select a single word. Releasing the mouse automatically copies the selected content to the clipboard.Persistent Command History: Press the Up / Down keys to browse command history. History is saved in BepInEx/plugins/console_history.txt and remains available after restarting the game.oops Command: Used to correct and re-execute commands.[/list]\n<br />[b]oops Command Description:[/b]\n<br />[list=1]\n<br />If the previous command executed successfully, entering oops will repeat that command as-is.If the previous command failed, oops will match the closest valid command name or argument, display the corrected result, and execute the corrected command.[/list][img]https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791476181-882588395.png[/img]\n<br />[b]Examples:[/b]\n<br />[code]heall (error)\n<br />oops\n<br />oops: heall -&gt; heal &lt;- corrected and executed[/code]\n<br />[b]Installation:[/b]\n<br />[list=1]\n<br />Install BepInEx 5 (HarmonyX required).Place oopsConsole.dll into the BepInEx/plugins/ directory.Launch the game and open the console.[/list][img]https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791476183-1293583095.png[/img]\n<br />\n<br />[b]Notes:[/b]\n<br />[list]\n<br />To clear the history, delete BepInEx/plugins/console_history.txt.This mod does not modify save files and is compatible with the Demo version.[/list][center][img]https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791476203-402493931.png[/img][/center]\n<br />",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791475917-727708838.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/772"
        },
        "DownloadUrl": "nexus://scavprototype/772/2427",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 772,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-08T16:18:54.000Z",
        "ReleaseDate": "2026-10-08T16:18:19.000Z",
        "SHA256": "33ba85496179c5fe79db5a5d2bc07910ca50a70a3128d9e296290576ccc73c63",
        "dllSHA256s": {
            "OopsConsole.dll": "fc3b7aa06b733d6867aeaec4d1d7df88eb6fa14c97c9b101e183d61ff85ee6d9"
        },
        "downloadsSinceLatestVersion": 2,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "OopsConsole.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "OopsConsole.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/772/772-1791475917-727708838.png"
        ]
    },
    {
        "Id": "nexus-751",
        "Name": "Vanilla Liquids Only For Nondescript Can",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.shiri.vanillaCan": "1.0.0"
        },
        "Summary": "Only allows vanilla liquids to spawn in the nondescript can.",
        "Description": "Only allows vanilla liquids to spawn in the nondescript can. Please ensure this mod is loaded last.",
        "Author": "Ovnatron",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/751/751-1791443585-2111233041.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/751"
        },
        "DownloadUrl": "nexus://scavprototype/751/2426",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 751,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-08T07:14:31.000Z",
        "ReleaseDate": "2026-10-08T07:13:28.000Z",
        "SHA256": "e8a33e86188cfe97bdcaa4e990652eda9ba86a5c96d9a994d82809dd86811695",
        "dllSHA256s": {
            "zzzzzVanillaCan.dll": "c86f72abee5aff51795032e760d05a0b5152b3a83782564303cf0b5a35968c87"
        },
        "downloadsSinceLatestVersion": 3,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "zzzzzVanillaCan.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "zzzzzVanillaCan.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 4,
            "TotalDownloads": 4,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/751/751-1791443585-2111233041.png"
        ]
    },
    {
        "Id": "nexus-750",
        "Name": "A hodgepodge of QoL items and other stuff",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "Sholopie.hodgepodgeofQoLitems": "1.0.1"
        },
        "Summary": "A hodgepodge of QoL items, recipes, and other things that pop into my head. For now, this is the only mod that includes the Lightweight Auto-Pump.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />For now, it possesses one item—the Lightweight auto-pump—which has a free slot and does not occupy the torso slot.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Place A hodgepodge of QoL items and other stuff.dll into your BepInEx plugins folder.[/*]\n<br />[/list][list]\n<br />SteamLibrary&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/list]\n<br />[size=4][b]Requirements[/b][/size]\n<br />CUCoreLib 1.0.5 and Newer [color=#444444](because I wrote it using version 1.0.5, and I don't know if it will work on older versions)[/color]\n<br />\n<br />[size=4][b]Credits\n<br />[i]Many thanks to Orsoniks for that Masterpiece game, and many thanks the creators and developers of CUCoreLib.[/i] [/b][/size]",
        "Author": "Sholopie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/750/750-1791438057-2035979309.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/750"
        },
        "DownloadUrl": "nexus://scavprototype/750/2430",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 750,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-08T23:52:36.000Z",
        "ReleaseDate": "2026-10-08T23:52:36.000Z",
        "SHA256": "d3a16c774db18109f1a04449abcee164ba01f6e11e40ab062882f908fd296798",
        "dllSHA256s": {
            "A hodgepodge of QoL items and other stuff.dll": "fd616f67a830febe5f463798361ad9210ffa81f729bec162df4a12abc441bb40"
        },
        "downloadsSinceLatestVersion": 0,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed a bug where the pressure remained at 85 even after removing the Lightweight auto-pump.\n- Made the Lightweight auto-pump behave more like the original auto pump."
            }
        ],
        "dllNames": [
            "A hodgepodge of QoL items and other stuff.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "A hodgepodge of QoL items and other stuff.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 9,
            "TotalDownloads": 10,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/750/750-1791438057-2035979309.png"
        ]
    },
    {
        "Id": "nexus-746",
        "Name": "Human Dialogue replacer",
        "Version": "1.1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Replaces some of Expie's dialogue with references to human anatomy.",
        "Description": "[size=3][color=#D4D4D8]A very small mod that replaces most references to Expie's anatomy or species (e.g. paw -&gt; foot, yellow (blood) -&gt; red). Recommended for human(oid) characters. Only available in English. Unused Dune and Milky dialogue are not changed.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Includes support for [url=https://www.nexusmods.com/scavprototype/mods/730]Casualty Psychology[/url]; see installation instructions.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]This mod strictly changes dialogue and a single moodle description; item descriptions and functions remain unchanged.[/color][/size]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/493]Colorful Insides[/url] is recommended.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Go to &#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;CasualtiesUnknown_Data&#92;Lang[/*]\n<br />[*]Back up EN.json[/*]\n<br />[*] Drag and drop the EN.json from HumanDialogue.zip into the \"Lang\" folder; if asked to replace, press yes.[/*]\n<br />[/list][size=4][i][b]If installing for Casualty Psychology [/b](this is assuming you have the mod installed):[/i][/size]\n<br />[list]\n<br />[*]Go to &#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;Assets[/*]\n<br />[*]Back up EN.json[/*]\n<br />[*] Drag and drop the EN.json from HumanDialogue.zip into the \"CasualtyPsychology\" folder; if asked to replace, press yes. [/*]\n<br />[/list]",
        "Author": "nullrot",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/746/746-1791307961-1443563036.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/746"
        },
        "DownloadUrl": "nexus://scavprototype/746/2424",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 746,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-07T22:43:47.000Z",
        "ReleaseDate": "2026-10-07T22:43:47.000Z",
        "SHA256": "4d3d77f159a325a02326a4f71ca9cfcd76827d43ad84be0df0ea60e2d9949421",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 5,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Replaced all mentions of \"fur\" with \"skin\",  such as when wet/dirty. Includes moodle description for Emaciated"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 8,
            "TotalDownloads": 10,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/746/746-1791307961-1443563036.png"
        ]
    },
    {
        "Id": "nexus-745",
        "Name": "Dev Menu",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "adriansimo.cudevtools": "1.0.0"
        },
        "Summary": "A lightweight, clean, and feature-rich developer and cheat menu for Casualties: Unknown, built for BepInEx 5. Provides full control over player stats, world parameters, item spawning, and cheats through an optimized Unity IMGUI interface.",
        "Description": "CU Dev Tools (v1.0.0)\n<br />A lightweight, clean, and feature-rich developer and cheat menu for [b]Casualties: Unknown[/b], built for BepInEx 5. Provides full control over player stats, world parameters, item spawning, and cheats through an optimized Unity IMGUI interface.\n<br />[heading][line]\n<br />Key Features[/heading]\n<br />[list]\n<br />[*][b]Streamlined Controls:[/b]\n<br />[list]\n<br />[*][b]F1[/b] — Toggle the dev menu on/off.[/*]\n<br />[*][b]F3[/b] — Global hotkey to instantly teleport to cursor (tp cursor).[/*]\n<br />[/list][/*]\n<br />[*][b]Advanced Item Spawner:[/b]\n<br />[list]\n<br />[*][b]Live Search Filter:[/b] Real-time filtering by item name or ID.[/*]\n<br />[*][b]300+ Item Database:[/b] Categorized into [i]Medical, Food, Weapons, Tools, Clothing, Misc[/i], plus an [b]All[/b] tab for global searches.[/*]\n<br />[*][b]Custom ID Spawning:[/b] Enter any internal item ID directly.[/*]\n<br />[/list][/*]\n<br />[*][b]God Mode &amp; Vitals:[/b]\n<br />[list]\n<br />[*]Persistent immortality (God Mode) with automatic limb healing and optimal body temperature maintenance (37 °C).[/*]\n<br />[*]One-click restoration for Stamina, Energy, Hunger, and Thirst.[/*]\n<br />[/list][/*]\n<br />[*][b]Cheats &amp; World Manipulation:[/b]\n<br />[list]\n<br />[*]Toggle [b]Noclip[/b] and [b]Fullbright[/b].[/*]\n<br />[*]Adjust Game Speed in real-time ([b]1.0x[/b] up to [b]5.0x[/b] TimeScale).[/*]\n<br />[*]Skip world layers (skiplayer 2, 3, 4).[/*]\n<br />[/list][/*]\n<br />[*][b]Stats, Gear &amp; Utilities:[/b]\n<br />[list]\n<br />[*]Add custom XP amounts to [i]Strength[/i], [i]Resistance[/i], and [i]Intelligence[/i].[/*]\n<br />[*]Set Happiness to maximum or reset skills instantly.[/*]\n<br />[*]Quick buttons for Starter Kit (starterkit) and Save &amp; Quit (saveandquit).[/*]\n<br />[*]Direct native console input line to execute raw game commands.[/*]\n<br />[/list][/*]\n<br />[*][b]Input Blocking:[/b]\n<br />[list]\n<br />[*]Automatically blocks mouse clicks from passing through the UI window to prevent accidental shooting or swinging in-game.[/*]\n<br />[/list][/*]\n<br />[/list][heading][line]\n<br />Installation[/heading]\n<br />[list=1]\n<br />[*]Ensure [b]BepInEx 5.x[/b] is installed for [i]Casualties: Unknown[/i].[/*]\n<br />[*]Download the latest CUDevTools.dll.[/*]\n<br />[*]Place CUDevTools.dll into your game's {ROOT_GAME_FOLDER}/BepInEx/plugins/ folder.[/*]\n<br />[*]Launch the game and press [b]F1[/b] to open the menu![/*]\n<br />[/list]",
        "Author": "AdrianSimo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/745/745-1791281692-1881298639.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/745"
        },
        "DownloadUrl": "nexus://scavprototype/745/2406",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 745,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T10:20:57.000Z",
        "ReleaseDate": "2026-10-06T10:18:20.000Z",
        "SHA256": "d325a4d5dcd1e9f17ab19ef609a9c312e35f27edfb5e9bb7ba229b4e28936c4b",
        "dllSHA256s": {
            "CUDevTools.dll": "fa47b019b188573543f1bbc00504ae7dbbcade3d249e3ea3f0af5a5b74798750"
        },
        "downloadsSinceLatestVersion": 68,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "CUDevTools.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CUDevTools.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 11,
            "TotalDownloads": 11,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/745/745-1791281692-1881298639.png"
        ]
    },
    {
        "Id": "nexus-744",
        "Name": "TutorialDyingAllowed",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.Serenil.tuturialdyingallowed": "1.0.0"
        },
        "Summary": "KrokoshaMP's multiplayer framework patches the tutorial to auto-heal you whenever you take lethal damage. TutorialDyingAllowed blocks that patch, so you can actually die in the tutorial like anywhere else. One toggle command, nothing more.",
        "Description": "[line]\n<br />[size=5][b]Description[/b][/size]\n<br />\n<br />KrokoshaMP, in order to keep tutorial sessions stable in multiplayer, adds a postfix to the tutorial handler that silently heals you back up whenever you take lethal damage — the \"you can't die here\" safety net. Sensible for keeping a co-op tutorial from falling apart, but it also means you can't test risky tactics, see death animations, or just play the tutorial as a real run. TutorialDyingAllowed stops that postfix from running. That's the entire mod.\n<br />\n<br />KrokoshaMP 为了让联机时的教程流程保持稳定，给教程处理器加了一个后置补丁：每当你受到致命伤害，它会悄悄把你治疗回来——也就是\"这里不允许你死\"的那张安全网。对维持联机教程的完整流程来说这很合理，但这也意味着你没法测试高风险打法、看不到死亡动画、更没法把教程当成一局正式游戏来玩。TutorialDyingAllowed 让那个后置补丁不触发。这就是这个模组的全部。\n<br />\n<br />Nothing else changes. No UI, no keybind, no config file. Just a single Harmony patch that prefixes KrokoshaMP's `TutorialHandler_Update_MarkiplierPatch.Postfix` and returns `false` when the mod is enabled, skipping the auto-heal entirely. On by default.\n<br />\n<br />其他什么都没动。没有 UI、没有快捷键、没有配置文件。只有一个 Harmony 补丁，给 KrokoshaMP 的 `TutorialHandler_Update_MarkiplierPatch.Postfix` 加一个前缀，模组开启时返回 `false`，直接跳过自动治疗。默认开启。\n<br />[line]\n<br />[size=5][b]Requirements:[/b][/size]\n<br />\n<br />- BepInEx (5.4.x)\n<br />- KrokoshaMP (required — this mod patches a method that KrokoshaMP itself introduces; without KrokoshaMP there is no auto-heal to block and the patch simply won't find its target)\n<br />- TutorialDyingAllowed.dll (this mod)\n<br />\n<br />前置：\n<br />\n<br />- BepInEx (5.4.x)\n<br />- KrokoshaMP（必需——本模组打的补丁，目标是 KrokoshaMP 自己引入的方法；没有 KrokoshaMP 就不存在那个自动治疗，补丁也找不到目标）\n<br />- TutorialDyingAllowed.dll（就是这个模组）\n<br />[line]\n<br />[size=5][b]Installation:[/b][/size]\n<br />\n<br />- Make sure BepInEx and KrokoshaMP are installed correctly.\n<br />- Drop TutorialDyingAllowed.dll into BepInEx/plugins.\n<br />- Launch the game. That's it — the mod is active by default.\n<br />\n<br />安装：\n<br />\n<br />- 确保 BepInEx 与 KrokoshaMP 已正确安装。\n<br />- 把 TutorialDyingAllowed.dll 放进 BepInEx/plugins。\n<br />- 启动游戏。完事——模组默认就生效。\n<br />\n<br />To toggle it, open the in-game console and type the command below.\n<br />想切换的话，打开游戏内控制台输入下面的指令即可。\n<br />[line]\n<br />[size=5][b]Console Command[/b][/size]\n<br />\n<br />[list]\n<br />[*]You don't have to touch anything, but if you want to control it, there's exactly one command:\n<br />其实你完全可以什么都不管，但如果你想控制它，只有一个指令：[/*]\n<br />[*][b][u]Tutorialdyingallowed &lt;true|false&gt;[/u][/b][/*]\n<br />[/list][list=1]\n<br />Tutorialdyingallowed true — mod active. KrokoshaMP's tutorial auto-heal is blocked, you can die.Tutorialdyingallowed false — mod inactive. KrokoshaMP's auto-heal works as before.Tutorialdyingallowed` (no argument) — prints current state.[/list]\n<br />Tab completion is fully wired up: typing `Tutorialdyingallowed ` then pressing Tab cycles through `true` / `false`. `1` / `on` / `yes` and `0` / `off` / `no` are also accepted as shorthand.\n<br />The toggle takes effect immediately, no reload needed. The Harmony patch itself is never mounted/unmounted — it just reads a static flag — so there's no risk of patch-state weirdness from toggling back and forth.\n<br />\n<br />Tab 补全已做好：输入 `Tutorialdyingallowed ` 后按 Tab 会在 `true` / `false` 之间补全。也接受 `1` / `on` / `yes` 与 `0` / `off` / `no` 作为简写。\n<br />切换立即生效，不需要重载。Harmony 补丁本身从不挂载/卸载——它只是读一个静态标志位——所以反复切换不会带来补丁状态上的奇怪问题。\n<br />[line]\n<br />[size=5][b]Notes[/b][/size]\n<br />[list=1]\n<br />[*]This mod patches KrokoshaMP, not the base game. It has no effect without KrokoshaMP installed — there is no vanilla tutorial auto-heal to block.[/*]\n<br />[*]It does not add mechanics, change enemies, or alter damage. It only skips KrokoshaMP's auto-heal postfix.[/*]\n<br />[*]Client-side only. The patch runs on whichever machine has it installed; it does not affect other players or the host in any way.[/*]\n<br />[*]No config file. The default state is *on*; if you want it off permanently, put the command in a startup script or your own mod's init.[/*]\n<br />[*]If a future KrokoshaMP update renames or removes `TutorialHandler_Update_MarkiplierPatch.Postfix`, the mod will fail to patch and log an error instead of crashing. It'll just do nothing until updated.[/*]\n<br />[/list][list]\n<br />[*]本模组打的是 KrokoshaMP 的补丁，不是原版游戏。没装 KrokoshaMP 时它毫无效果——原版教程本来就没有那个自动治疗可以拦。\n<br />它不加机制、不改敌人、不动伤害数值。只是跳过 KrokoshaMP 的自动治疗后置。仅本地生效。补丁在谁装了它就在谁那里跑；不会影响其他玩家，也不会影响主机。没有配置文件。默认状态是**开启**；如果你想永久关闭，把指令写进启动脚本或你自己的模组初始化里即可。如果未来 KrokoshaMP 更新重命名或删除了 `TutorialHandler_Update_MarkiplierPatch.Postfix`，模组会补丁失败并记录错误，而不是崩溃。更新前它就只是什么都不做。[/*]\n<br />[/list]\n<br />[line]\n<br />[size=5][b]Shoutouts[/b][/size]\n<br />Thanks to the KrokoshaMP team for the multiplayer framework — without their tutorial handler there'd be nothing for this mod to patch. Thanks to the BepInEx and Harmony teams for the modding platform.\n<br />\n<br />感谢 KrokoshaMP 团队提供联机框架——没有他们的教程处理器，这个模组也就无从下手。\n<br />感谢 BepInEx 与 Harmony 团队提供模组平台。",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/744/744-1791279462-760232799.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/744"
        },
        "DownloadUrl": "nexus://scavprototype/744/2403",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 744,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T09:37:54.000Z",
        "ReleaseDate": "2026-10-06T06:22:12.000Z",
        "SHA256": "b679da1b03f8d4d67d9e7934b43e9726651d6d2fc70cac32ace2ae8e8107ae64",
        "dllSHA256s": {
            "TuturialDyingAllowed.dll": "cbe9d24e249acbb2c66c2074852e1b5bc9e07bf5fb52ed46c21864b49d47ccf8"
        },
        "downloadsSinceLatestVersion": 9,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- The original version.\n- Nothing else."
            }
        ],
        "dllNames": [
            "TuturialDyingAllowed.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "TuturialDyingAllowed.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/744/744-1791279462-760232799.png"
        ]
    },
    {
        "Id": "nexus-743",
        "Name": "F--KConsole",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.fuckconsole": "1.0.0"
        },
        "Summary": "Console enhancements for Casualties Unknown : log text selection, cross-session command history, and a smart retry command.",
        "Description": "[center][b][size=5][color=#900000]F--k[/color][color=#cc0000]C[/color][color=#e06666]o[/color][color=#ea9999]n[/color][color=#f4cccc]s[/color][color=#fce5cd]o[/color][color=#f4f4f4]l[/color]e[/size][/b][/center]\n<br />[center][size=4][font=Arial][i]Console Enhancement Mod for \"Casualties Unknown\"[/i][/font][/size][/center]\n<br />[center][font=Arial][i][size=2]Built on top of the vanilla console, it adds text selection, cross-session history, and command error correction. [/size][/i][/font][/center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264319-1564317408.png[/img]\n<br />\n<br />[b]Features:[/b]\n<br />[list]\n<br />Log Selection and Copy: Drag the mouse to highlight any text in the console output, double-click to select a single word. Releasing the mouse automatically copies the selected content to the clipboard.Persistent Command History: Press the Up / Down keys to browse command history. History is saved in BepInEx/plugins/console_history.txt and remains available after restarting the game.fuck Command: Used to correct and re-execute commands.[/list]\n<br />[b]f..k Command Description:[/b]\n<br />[list=1]\n<br />If the previous command executed successfully, entering f..k will repeat that command as-is.If the previous command failed, fuck will match the closest valid command name or argument, display the corrected result, and execute the corrected command.[/list][img]https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264761-1323966900.png[/img]\n<br />[b]Examples:[/b]\n<br />[code]heall (error)\n<br />f--k\n<br />fuck: heall -&gt; heal &lt;- corrected and executed[/code]\n<br />[b]Installation:[/b]\n<br />[list=1]\n<br />Install BepInEx 5 (HarmonyX required).Place F..kConsole.dll into the BepInEx/plugins/ directory.Launch the game and open the console.[/list][img]https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264329-1985212961.png[/img]\n<br />\n<br />[b]Notes:[/b]\n<br />[list]\n<br />To clear the history, delete BepInEx/plugins/console_history.txt.This mod does not modify save files and is compatible with the Demo version.[/list][center][img]https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264335-2099233271.png[/img][/center]\n<br />",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264319-1564317408.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/743"
        },
        "DownloadUrl": "nexus://scavprototype/743/2401",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 743,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-10-06T05:34:46.000Z",
        "ReleaseDate": "2026-10-06T05:31:04.000Z",
        "SHA256": "95223ca6b36742e3bfb7cae3be1e68ce6e801da55f6768884e96d72d0600b85c",
        "dllSHA256s": {
            "FuckConsole.dll": "1e18113961f854b4e65ec62ef7cfe1c18ad2bcd88865c13da7da563f294f7ac3"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- The first"
            }
        ],
        "dllNames": [
            "FuckConsole.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "FuckConsole.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/743/743-1791264319-1564317408.png"
        ]
    },
    {
        "Id": "nexus-742",
        "Name": "MapForge",
        "Version": "2.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.Serenil.MapForge": "2.0.0"
        },
        "Summary": "MapForge is a general-purpose world editor / map tool for Casualties: Unknown. Save the entire world to disk, load it back anywhere, regenerate terrain and structures on demand, box out any region and place it elsewhere — all from an in-game GUI. Host-side plugin, no client install needed.",
        "Description": "[line]\n<br />[size=5]About this mod[/size]\n<br />\n<br />MapForge is a general-purpose world editor / map tool for Casualties: Unknown. Save the entire world to disk, load it back anywhere, regenerate terrain and structures on demand, box out any region and place it elsewhere — all from an in-game GUI. Host-side plugin, no client install needed. Pairs naturally with map packs, gameplay mods, and custom scenarios.\n<br />\n<br />MapForge 是一个面向《Casualties: Unknown》的通用世界编辑器 / 地图工具。可将整个世界保存到磁盘、任意载入、按需重新生成地形与结构、框选任意区域并搬运到别处——全部通过游戏内 GUI 完成。纯主机端插件，客机无需安装。天然适配地图包、玩法模组与自定义场景。\n<br />[line]\n<br />[size=5][b]Description[/b][/size]\n<br />\n<br />[list]\n<br />[*]MapForge lets you treat the world as editable data. Save the full map — blocks, fluids, items, buildings, custom objects, special region tags, layer modifiers, world runtime state — and load it back at any time. It supports both \"full map\" saves and \"region\" saves, plus an in-memory load path for mods that embed maps inside their own DLL.\n<br />MapForge 将世界视作可编辑的数据。可保存整张地图——方块、流体、物品、建筑、自定义物体、特殊区域标记、层修饰符、世界运行时状态——并在任意时刻载入回来。支持\"全图\"与\"区域\"两种存档，也支持供模组使用的\"内存载入\"路径（可把地图嵌进自己的 dll）。[/*]\n<br />[/list]\n<br />[list]\n<br />[*]Unlike simple snapshot tools, MapForge's loader performs a dynamic world resize. Load a 1024×1024 map into a 256×256 world and it will rebuild the world to fit — no mismatch error, no manual setup. Load a 256×256 map into a 1024×1024 world and it shrinks gracefully. Same goes the other way around.[/*]\n<br />[*]与简单的快照工具不同，MapForge 的加载器支持**动态世界缩放**。把 1024×1024 的地图载入到 256×256 的世界中，它会重建世界以适配——没有尺寸不匹配报错，也不需要手动调整。把 256×256 载入到 1024×1024 的世界中，它会平滑缩小。反向亦然。[/*]\n<br />[*]Region tools complement full-map saves: drag a box in the world, save just that slice, drop it anywhere else with anchor and flip control. Everything is previewed before it lands. A unified undo/redo stack covers block edits, fluid edits, item/building/custom-object spawns — undo a region load and the previous contents come back completely.[/*]\n<br />[*]区域工具与全图存档互补：在世界中拖出一个框，只保存这一片，然后带着锚点与翻转控制在别处落位。落位前会有预览。一套统一的撤销/重做机制覆盖方块、流体、物品、建筑、自定义物体——撤销一次区域加载，之前的内容会完整复原。[/*]\n<br />[*]World generation is exposed as an in-game tool too. Regenerate the whole world through the game's own native routine, or regenerate only a selected region with fine-grained control: terrain, liquid, ore, structures, items, corpses, traps, entities, clusters, trees, flora, crystals, climbables, wallflowers. Whitelists, loot/trap multipliers, seed, and depth override are all available per-region. Output matches vanilla generation closely; you decide when and where it runs.[/*]\n<br />[*]世界生成本身也被做成游戏内工具。可通过游戏的原生流程重生成整个世界，或只重生成选定区域，并且支持细粒度控制：地形、液体、矿物、结构、物品、尸体、陷阱、生物、方块团、树、植被、水晶、攀爬物、墙花。白名单、战利品/陷阱倍率、种子、层级覆盖，全部可按区域调整。生成结果与原版高度一致；何时何地运行，由你决定。[/*]\n<br />[*]MapForge is designed to be a foundation. It exposes a public API that other mods can call to load maps, place regions, spawn entities, manipulate special region tags, and drive regeneration. A gameplay mod can ship with its map embedded inside its own DLL and simply ask MapForge to load it on join. That is exactly how it is meant to be used.\n<br />MapForge 的定位是一块地基。它对外暴露公开 API，供其他模组调用以加载地图、放置区域、生成实体、操作特殊区域标记、驱动世界重生成。一个玩法模组可以把地图直接嵌在自己的 dll 里，玩家加入时让 MapForge 载入即可。这正是它的设计用法。[/*]\n<br />[/list][line]\n<br />[size=5][b]Installation instructions &amp; Requirements[/b][/size]\n<br />\n<br />Requirements:\n<br />\n<br />- BepInEx (5.4.x)\n<br />- KrokoshaMP (for multiplayer; single-player works without it)\n<br />- MapForge.dll (this mod)\n<br />\n<br />前置：\n<br />\n<br />- BepInEx (5.4.x)\n<br />- KrokoshaMP (联机需要；单人可不用)\n<br />- MapForge.dll (就是这个模组)\n<br />\n<br />[size=4][b][u]Installation &amp; Usage:[/u][/b][/size]\n<br />\n<br />- Ensure BepInEx is correctly installed.\n<br />- Place MapForge.dll into BepInEx/plugins.\n<br />- Launch the game and enter any world.\n<br />- Press PageUp (default) to open the MapForge panel. The default hotkey can be changed in MapForge.cfg.\n<br />- In multiplayer, only the host can open the panel.\n<br />\n<br />[u][b][size=4]安装与使用：[/size][/b][/u]\n<br />\n<br />- 确保 BepInEx 已正确安装。\n<br />- 将 MapForge.dll 放入 BepInEx/plugins。\n<br />- 启动游戏，进入任意世界。\n<br />- 按 PageUp（默认）打开 MapForge 面板。默认快捷键可在 MapForge.cfg 中修改。\n<br />- 联机时只有主机能打开面板。\n<br />\n<br />[line]\n<br />[size=5][b]Main features[/b][/size]\n<br />\n<br />[size=4][b]1. Full Map Save / Load[/b][/size]\n<br />\n<br />Save the entire world to disk as a JSON + binary pair (plus an optional fluid file). Includes blocks, fluids, items (with container nesting, guns, batteries, liquids), buildings (health, climbables, sprite sizes), custom objects, special region tags, layer modifiers, unchipped mode, line of sight, world runtime state, and biome depth. Reload anywhere, anytime.\n<br />\n<br />将整个世界以 JSON + 二进制成对文件保存到磁盘（流体为可选的第三文件）。包含方块、流体、物品（含容器嵌套、枪械、电池、液体）、建筑（血量、可攀爬、精灵尺寸）、自定义物体、特殊区域标记、层修饰符、未芯片模式、视线遮蔽、世界运行时状态、生物群系深度。可在任何时间、任何地点载入。\n<br />\n<br />[size=4][b]2. Super Save (with Traders)[/b][/size]\n<br />\n<br />Super saves additionally record every trader's full state — reputation, hostility, haggle amount, hug history, shop inventory, buyback prices, and so on. A normal save treats traders as regeneratable; a super save carries them over exactly.\n<br />\n<br />超级保存在普通保存的基础上，额外记录每个商人的完整状态——声望、敌意、砍价额度、拥抱历史、商店库存、回购价格等。普通保存把商人视作可重新生成的；超级保存则原样携带。\n<br />\n<br />[size=4][b]3. Dynamic World Resize[/b][/size]\n<br />\n<br />MapForge's loader detects world-size mismatches and rebuilds the world on the fly. No error, no manual config. Load any map into any world — the size follows.\n<br />\n<br />MapForge 的加载器会检测世界尺寸不匹配，并即时重建世界。没有报错，不需要手动配置。任何地图载入到任何世界，尺寸自动跟随。\n<br />\n<br />[size=4][b]4. Region Tools[/b][/size]\n<br />\n<br />Drag a box in the world, save just that region. Later, place it anywhere with anchor control (5 modes) and flip options (X / Y / both). Live block-level preview shows exactly what will land before you commit. Region saves can be packaged and shared.\n<br />\n<br />在世界中拖出一个框，只保存该区域。之后带锚点控制（5 种模式）与翻转选项（X / Y / 双轴）在任意位置落位。落位前有方块级实时预览，所见即所得。区域存档可打包分享。\n<br />\n<br />[size=4][b]5. Batch Building Operations[/b][/size]\n<br />\n<br />Place a prefab across a selection by spacing, optionally snapping to ground. Rotate every Building inside a selection by any angle. All operations go through the undo stack.\n<br />\n<br />按间距在选区内铺设预制件，可选吸附地面。可将选区内所有建筑旋转任意角度。所有操作都进入撤销栈。\n<br />\n<br />[size=4][b]6. Unified Undo / Redo[/b][/size]\n<br />\n<br />One history stack covers every edit: region load, region delete, batch building placement, building rotation, region regeneration. Blocks, fluids, items, buildings, custom objects, and traders all roll back together. Up to 20 steps. The UI shows exactly what the next undo/redo will do.\n<br />\n<br />一套历史栈覆盖所有编辑：区域加载、区域删除、批量建筑放置、建筑旋转、区域重新生成。方块、流体、物品、建筑、自定义物体、商人一起回滚。最多 20 步。界面上直接显示下一次撤销/重做会回退哪一步。\n<br />\n<br />[size=4][b]7. World Regeneration (Full &amp; Region)\n<br />[/b][/size]\n<br />Full regeneration routes through the game's native routine — vanilla behavior, no surprises. Region regeneration is the fine-grained one, with independent toggles for:\n<br />\n<br />- Terrain, Liquid, Ore, Clusters\n<br />- Structures, Items, Corpses, Traps, Entities\n<br />- Trees, Flora, Wallflowers\n<br />- Crystals, Climbables\n<br />\n<br />Additionally: whitelist filtering per category, loot multiplier, trap/entity multiplier, minimum-per-structure, seed, and depth override. Output is tuned to match vanilla generation as closely as possible, so regenerated areas blend with the rest of the world.\n<br />\n<br />全图重新生成走游戏原生流程——原版行为，没有意外。区域重新生成则是细粒度的那个版本，独立开关包括：\n<br />\n<br />- 地形、液体、矿物、方块团\n<br />- 结构、物品、尸体、陷阱、生物\n<br />- 树、植被、墙花\n<br />- 水晶、攀爬物\n<br />\n<br />此外支持：按类别白名单过滤、战利品倍率、陷阱/生物倍率、每种结构最少生成数、种子、层级覆盖。生成结果已调至尽量贴近原版，重生成区域能自然融入世界其余部分。\n<br />\n<br />[size=4][b]8. Special Region Tags[/b][/size]\n<br />\n<br />Mark any rectangle with a type tag (protected, safe, mining, spawn, ...). MapForge stores the data; what you do with it is up to your mods. Tags are exported in full-map saves and carried with region saves.\n<br />\n<br />为任意矩形打上类型标签（protected、safe、mining、spawn……）。MapForge 只负责存储数据；具体用途交由你的模组决定。标签会随全图保存导出，并随区域保存一起携带。\n<br />\n<br />[size=4][b]9. Settings[/b][/size]\n<br />\n<br />Save directory, hotkeys, freeze players during load, auto-refresh chunks, verbose logging, skip item condition on save (loads as full), heal damaged buildings on load (reset to prefab health). All persisted in MapForge.cfg.\n<br />\n<br />存档目录、快捷键、加载时冻结玩家、自动刷新区块、详细日志、保存时忽略物品耐久（加载视为满耐久）、加载时治愈受损建筑（恢复为预制体血量）。全部持久化在 MapForge.cfg 中。\n<br />\n<br />\n<br />[size=5][b]Additional — API for Mod Authors[/b][/size]\n<br />\n<br />[size=4][b]MapForge exposes a public API (MapForgeAPI) covering:[/b][/size]\n<br />\n<br />- World info &amp; coordinate conversion\n<br />- Save / load from disk, path, or memory\n<br />- Region placement (interactive or programmatic)\n<br />- Special region management\n<br />- Regeneration with full flag/option control\n<br />- The unified undo/redo stack\n<br />\n<br />If you are building a map-pack mod, a gameplay expansion, or anything that needs to manipulate world data, MapForge is meant to be the layer you build on. Open an issue or PM if you need a hook that isn't exposed yet.\n<br />\n<br />[size=4][b]MapForge 对外暴露公开 API（MapForgeAPI），涵盖：[/b][/size]\n<br />\n<br />- 世界信息与坐标转换\n<br />- 从磁盘、路径或内存进行保存 / 加载\n<br />- 区域放置（交互式或程序化）\n<br />- 特殊区域管理\n<br />- 带完整 flag / 选项控制的世界重生成\n<br />- 统一的撤销/重做栈\n<br />\n<br />如果你在做地图包、玩法拓展，或任何需要操作世界数据的模组，MapForge 就是你可以直接构建于其上的那一层。如果需要尚未暴露的接口，欢迎开 issue 或私信。\n<br />\n<br />额外 — 模组作者 API：如上。\n<br />\n<br />[line]\n<br />[size=5][b]Performance &amp; Safety[/b][/size]\n<br />\n<br />- Host-side only. Non-hosts cannot open the panel; the check is done via reflection against KrokoshaMP, with conservative fallback if the MP mod is absent.\n<br />- Non-invasive by default. Patches only activate while a world is loaded. Outside of that, MapForge does nothing.\n<br />- Reflective access. MapForge reads/writes the game's internal state through cached reflection, not by copying or forking game code.\n<br />- Bounded history. Undo stack is capped at 20 steps to keep memory predictable.\n<br />- Graceful degradation. If reflection targets are missing (game update, mod conflict), MapForge logs and skips rather than crashing.\n<br />\n<br />- 仅主机端。非主机无法打开面板；检测通过反射访问 KrokoshaMP，MP 模组不存在时会保守回退。\n<br />- 默认非侵入。补丁只在整个世界加载完成期间生效；除此之外 MapForge 什么都不做。\n<br />- 反射式访问。通过缓存反射读写游戏内部状态，不复制、不分叉游戏代码。\n<br />- 有界历史。撤销栈上限 20 步，内存占用可预期。\n<br />- 优雅降级。反射目标缺失（游戏更新、模组冲突）时记录日志并跳过，不崩溃。\n<br />\n<br />性能与安全：如上。\n<br />\n<br />[line]\n<br />[size=5][b]Notes[/b][/size]\n<br />\n<br />- This is a tool, not a modpack. It doesn't add content; it gives you (and other mods) the ability to save, load, and generate world data.\n<br />- Multiplayer: only the host can use the panel. Loading a map freezes players briefly and restores their positions afterward.\n<br />- Region saves are portable. You can share them between machines; all paths are relative to the save directory.\n<br />- Bug reports &amp; suggestions are welcome in the comments or via PM.\n<br />\n<br />- 这是一个工具，不是整合包。它不添加内容；它给你（和其他模组）保存、载入、生成世界数据的能力。\n<br />- 多人联机：只有主机可使用面板。加载地图会短暂冻结玩家，并在完成后恢复其位置。\n<br />- 区域存档可移植。可以在不同机器间分享；所有路径均相对于存档目录。\n<br />- 欢迎在评论区或私信反馈建议 / BUG。\n<br />\n<br />注意事项：如上。\n<br />\n<br />[line]\n<br />[size=5][b]Shoutouts[/b][/size]\n<br />\n<br />Thanks to the author of SuperGodFistTool (a Chinese community mod) — their map-loading implementation was an early inspiration, and the region/placement style in MapForge evolved partly from seeing how useful that kind of tool can be.\n<br />\n<br />Thanks to the KrokoshaMP team for the multiplayer framework that makes host-side world manipulation possible at all, and to the BepInEx developers for the modding platform.\n<br />\n<br />And thanks to everyone who tested early versions and gave feedback — MapForge's region tools and undo system exist because of you.\n<br />\n<br />特别感谢 SuperGodFistTool.dll（一个中国社区模组）的作者——其地图加载实现是早期灵感来源，MapForge 的区域/放置风格有一部分是从\"这类工具能有多好用\"出发演化而来。\n<br />\n<br />感谢 KrokoshaMP 团队提供多人游戏框架，使得主机端世界操作成为可能；感谢 BepInEx 开发者提供模组平台。\n<br />\n<br />也感谢所有测试过早期版本、提供反馈的人——MapForge 的区域工具和撤销系统是因为你们才存在的。\n<br />\n<br />鸣谢：如上。",
        "Author": "Serenil84",
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        "NexusGameDomain": "scavprototype",
        "NexusModId": 742,
        "SourceName": "Nexus",
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        "LastUpdated": "2026-10-06T06:10:49.000Z",
        "ReleaseDate": "2026-10-06T06:10:10.000Z",
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    {
        "Id": "nexus-740",
        "Name": "Game Master",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
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        "Summary": "《未知伤亡》全功能管理员菜单 Casualties: Unknown Game Master",
        "Description": "[size=3][i]English documentation is provided below the Chinese documentation. [/i][/size]\n<br />\n<br />[b][size=4]《未知伤亡》（Casualties: Unknown）的全功能 GM 菜单模组：一个菜单集合几乎全部的上帝功能与附加的AI伙伴系统。[/size][/b]\n<br />\n<br />[b][i][size=5]仅单机可用[/size][/i][/b]\n<br />\n<br />[b][i][size=5]启用菜单:F1/数字键9 [/size][/i][/b]\n<br />[heading]一，界面总览[/heading]\n<br />菜单共 7 个功能标签页：角色状态 / 战斗 / 实体生成 / 全局控制 / 娱乐 / 其他 / AI 伙伴 \n<br />[line]\n<br />[heading]1. 角色状态[/heading]\n<br />一键恢复类：\n<br />[list]\n<br />[*]重置角色状态[/*]\n<br />[*]一键满心情[/*]\n<br />[*]回满体力/精力/意识[/*]\n<br />[*]完美体温 37°C[/*]\n<br />[*]免疫系统 MAX（开/关）[/*]\n<br />[*]回满饱食度/水分[/*]\n<br />[/list]角色控制：\n<br />[list]\n<br />[*]人物无敌（开/关）[/*]\n<br />[*]生命维持（开/关）[/*]\n<br />[*]技能全满 Lv.200[/*]\n<br />[*]必定背水一战（开/关）[/*]\n<br />[*]触发背水一战[/*]\n<br />[*]爪子秒挖（开/关）[/*]\n<br />[*]爪子范围扩大（开/关，范围滑条 1–30）[/*]\n<br />[*]隔墙拾取（开/关）[/*]\n<br />[*]清除视觉模糊（开/关）[/*]\n<br />[/list]部位调试：\n<br />[list]\n<br />[*]每个部位可施加：骨折、脱臼、破片、出血、感染、截肢（需再次点击确认）[/*]\n<br />[*]头部可摘除眼球；躯干可施加内出血、血胸[/*]\n<br />[/list]全身系统负面：\n<br />[list]\n<br />[*]极度脱水、全身大出血、瞬间休克、心理崩溃、失温/中暑、全身感染、全身扎满破片、内出血、血胸、辐射病、败血症、心脏纤颤、肺栓塞、中风、中毒、听力丧失、神经元快速再生症、毁容、空洞、摘除眼球、睡眠不佳、药物过量、污秽、强制呕吐、恐惧[/*]\n<br />[/list]状态调试：\n<br />[list]\n<br />[*]锁定数值（开/关）：将滑条数值持续固定在当前值[/*]\n<br />[*]可调项目：饥饿、口渴、疲劳、困倦、体温、血压、疾病、辐射、脑健康、情绪、毒素、内出血、血胸[/*]\n<br />[/list][line]\n<br />[heading]2. 战斗[/heading]\n<br />生物/陷阱绘制（ESP）：\n<br />[list]\n<br />[*]绘制（开/关）[/*]\n<br />[*]显示生物（开/关）、显示陷阱（开/关）[/*]\n<br />[*]目标数统计（敌对 / 中立 / 陷阱）[/*]\n<br />[*]标签字体大小（8–32）[/*]\n<br />[/list]自动瞄准：\n<br />[list]\n<br />[*]自动瞄准（开/关）：自动锁定最近的敌对生物并覆盖瞄准方向[/*]\n<br />[/list]枪械辅助：\n<br />[list]\n<br />[*]无限弹药（开/关）[/*]\n<br />[*]清除视觉模糊（开/关）[/*]\n<br />[/list]角色控制：\n<br />[list]\n<br />[*]技能全满 Lv.200[/*]\n<br />[*]人物无敌（开/关）[/*]\n<br />[*]生命维持（开/关）[/*]\n<br />[/list][line]\n<br />[heading]3. 实体生成[/heading]\n<br />物品生成\n<br />[list]\n<br />[*]搜索框：支持中英文，可匹配名称、ID、类别与描述[/*]\n<br />[*]收藏夹过滤开关[/*]\n<br />[*]类别筛选：全部 / 武器 / 医疗 / 药品 / 食物 / 工具 / 装备 / 容器 / 其他 / 垃圾[/*]\n<br />[*]列表显示游戏内图标缩略图与类别[/*]\n<br />[*]物品详情：大图、名称、描述、ID、类别、重量、腐败速率[/*]\n<br />[*]数量（1–999）；耐久滑条（0–100%，空液体容器不可设置）[/*]\n<br />[*]生成方式：刷在脚下 / 放入背包 / 鼠标位置[/*]\n<br />[*]收藏（星标），可为收藏物品绑定快捷键（支持重绑与清除，与游戏键位冲突时红字提示）[/*]\n<br />[/list]生物生成\n<br />[list]\n<br />[*]搜索框（中英文）、收藏夹过滤[/*]\n<br />[*]类别筛选：全部 / 敌对 / 中立[/*]\n<br />[*]详情显示类型；数量（1–99）[/*]\n<br />[*]生成方式：刷在脚下 / 鼠标位置[/*]\n<br />[*]收藏（星标）[/*]\n<br />[*]商人含三种变种：Exp / Milky / 沙丘[/*]\n<br />[/list]特殊实体生成\n<br />[list]\n<br />[*]搜索框（中英文）[/*]\n<br />[*]类别筛选：全部 / 陷阱 / 其他（含建筑）[/*]\n<br />[*]数量（1–99）[/*]\n<br />[*]生成方式：刷在脚下 / 鼠标位置[/*]\n<br />[/list]鼠标位置放置\n<br />[list]\n<br />[*]点击\"鼠标位置\"后菜单自动关闭，点击场景任意处放置，Esc 取消[/*]\n<br />[/list]收藏物品快捷键\n<br />[list]\n<br />[*]菜单打开时按下已绑定的按键，直接在脚下生成 1 个对应物品或生物[/*]\n<br />[/list][line]\n<br />[heading]4. 全局控制[/heading]\n<br />世界控制：\n<br />[list]\n<br />[*]停止自然灾害（仅对已激活的灾害生效）[/*]\n<br />[*]一键触发地震[/*]\n<br />[*]无限层时间[/*]\n<br />[*]解锁全部容器/空投舱[/*]\n<br />[*]穿墙飞行（开/关）[/*]\n<br />[*]全图照明（开/关）[/*]\n<br />[*]自由摄像机（开/关）[/*]\n<br />[/list]角色控制：\n<br />[list]\n<br />[*]爪子秒挖（开/关）[/*]\n<br />[*]爪子范围扩大（开/关，范围滑条 1–30）[/*]\n<br />[*]隔墙拾取（开/关）[/*]\n<br />[*]清除视觉模糊（开/关）[/*]\n<br />[*]技能全满 Lv.200[/*]\n<br />[*]人物无敌（开/关）[/*]\n<br />[*]生命维持（开/关）[/*]\n<br />[/list]辅助功能：\n<br />[list]\n<br />[*]触发背水一战[/*]\n<br />[*]必定背水一战（开/关）[/*]\n<br />[/list][line]\n<br />[heading]5. 娱乐[/heading]\n<br />造物主快捷入口：\n<br />[list]\n<br />[*]上帝模式、穿墙飞行、自由摄像机、全图照明、爪击秒挖、无限弹药、清晰视野[/*]\n<br />[*]停止灾难、触发地震[/*]\n<br />[/list]世界操控：\n<br />[list]\n<br />[*]雾浓度滑条（0–1）与恢复默认[/*]\n<br />[/list]附身附近生物：\n<br />[list]\n<br />[*]点击按钮后左键选择高亮目标，Esc 取消[/*]\n<br />[*]附身中：WASD 移动、移速滑条（3–40）、再次点击按钮退出附身[/*]\n<br />[*]通用附身可能存在bug，完美附身仅适配了观察者和棘背兽长老[/*]\n<br />[/list]叫声控制：\n<br />[list]\n<br />[*]自定义叫声（开/关）：按 B 键发声，替换游戏原生叫声[/*]\n<br />[*]音效选择网格（按当前界面语言显示名称）[/*]\n<br />[/list][line]\n<br />[heading]6. 其他[/heading]\n<br />[list]\n<br />[*]跳过当前层[/*]\n<br />[*]重返地表[/*]\n<br />[*]无限弹药（开/关）[/*]\n<br />[*]时间变速：x1 一键恢复 + 滑条（0–50x）[/*]\n<br />[/list][line]\n<br />[heading]7. AI 伙伴[/heading]\n<br />召唤：\n<br />[list]\n<br />[*]召唤 AI 伙伴[/*]\n<br />[*]数量输入 + 召唤多个（超过 10 个可能卡顿）[/*]\n<br />[/list]指令页：\n<br />[list]\n<br />[*]跟随、停留[/*]\n<br />[*]伙伴医疗面板（打开伙伴治疗界面）[/*]\n<br />[*]伙伴物品栏（测试中，暂时无法通过常规手段使用伙伴物品栏）[/*]\n<br />[*]跟随距离（1–10）、移动速度（50–500）[/*]\n<br />[*]传送距离（20–300）、强制传送（30–500），可一键恢复默认[/*]\n<br />[*]遣散伙伴[/*]\n<br />[*]神风突击：伙伴装满炸药冲向鼠标位置自爆（点击场景设定目标，Esc 取消）；可选定时引信（0.3–15s）[/*]\n<br />[*]伙伴具备跟随寻路能力：跳跃、壁跳、挖掘、卡住自动恢复或传送[/*]\n<br />[/list]装备页：\n<br />[list]\n<br />[*]武器下拉选择：无 / 近战 / 枪械[/*]\n<br />[*]装备槽位下拉：头盔、躯干、脚部、手部、挂件、头顶、躯干内层、腿部、脚部内层、手臂、大腿袜、背部、腰部、躯干外层、大腿前、胸前、大腿后、嘴部、眼部、遮眼、面部、颈部、膝部等[/*]\n<br />[*]装备预设 1 / 2 / 3：保存 / 加载 / 清空，自动持久化[/*]\n<br />[/list]战斗参数页：\n<br />[list]\n<br />[*]近战索敌范围（1–25，默认 8）[/*]\n<br />[*]枪械索敌范围（5–65，默认 40）[/*]\n<br />[*]枪械射击安全距离（5–30，默认 15，目标过近时枪手会边后退边射击）[/*]\n<br />[*]每项带复位按钮[/*]\n<br />[/list]伙伴全局功能：\n<br />[list]\n<br />[*]自动战斗（开/关）[/*]\n<br />[*]开关项：与伙伴碰撞、伙伴碰撞、伙伴无敌、忽略负重、规避陷阱、AI 语音、背负模式[/*]\n<br />[*]全员出击 / 全员待命 / 全员应用装备配置（多伙伴时）[/*]\n<br />[*]遣散全部[/*]\n<br />[*]伙伴语言字幕：战斗鼓励、击杀称赞、治疗感谢、背负、到达等台词；闲置时随机鼓励[/*]\n<br />[*]背负：靠近伙伴按 G 背起 / 放下[/*]\n<br />[*]治疗：靠近伙伴按 H 直接打开治疗面板[/*]\n<br />[/list][line]\n<br />[heading]8. 设置[/heading]\n<br />[list]\n<br />[*]界面语言：中文 / English[/*]\n<br />[*]颜色主题：琥珀黑 / 终端绿 / 灰白简约[/*]\n<br />[*]控制台（开/关）：窗口底部显示执行日志（最近 20 条）、复制日志、命令输入框 + 执行（透传游戏原生控制台命令）[/*]\n<br />[*]AI状态监控（开/关）：在画面上显示伙伴 AI 状态[/*]\n<br />[*]BepInEx日志类别（自由勾选并持久化）：错误 / 警告 / GM操作记录 / 运行信息 / 补丁诊断 / AI伙伴系统诊断[/*]\n<br />[*]快捷键列表：见下方\"快捷键\"一节[/*]\n<br />[/list]设置、快捷键、收藏与装备预设在游戏存档目录下自动保存（ComprehensiveCheatMenu_*.json）。\n<br />[line]\n<br />[heading]二. 安装[/heading]\n<br />[heading]前置要求[/heading]\n<br />[list]\n<br />[*]仅需要BepInEx 5.x[/*]\n<br />[/list][heading]安装方法[/heading]\n<br />[list=1]\n<br />[*]安装 BepInEx 5.x 并按其说明完成首次启动[/*]\n<br />[*]将模组 DLL 放入\n<br />[code]BepInEx/plugins/[/code][/*]\n<br />[*]启动游戏，按F1或数字9打开菜单，菜单窗口可拖动 。其他快捷键参考菜单内快捷键设置[/*]\n<br />[/list][heading]三.关于此模组[/heading]\n<br />[list]\n<br />[*]这是一个测试版本，确保在所有玩家的游戏中都运转正常[/*]\n<br />[*][b]此模组不支持联机，未来也不会支持[/b][/*]\n<br />[*][b]如果有Bug和建议，请发送至菜单内关于界面的邮箱[/b][/*]\n<br />[/list][line]\n<br />[b]ComprehensiveCheatMenu — Feature Guide\n<br />A full-featured Game Master menu mod for Casualties: Unknown, combining almost all god-mode features plus an AI buddy system in a single menu.[/b]\n<br />[b]\n<br />[size=5]Single-player only.[/size][/b]\n<br />\n<br />[b][size=5]Enable Menu: F1 / Number Key 9[/size][/b]\n<br />[line]\n<br />[heading][b]I. Overview[/b][/heading]\n<br />[b]The menu has 7 tabs: Player Status / Combat / Spawn / Global Control / Fun / Other / AI Buddy.\n<br />1. Player Status\n<br />One-click restore:\n<br />[/b]\n<br />[list]\n<br />[*][b]Reset Character[/b][/*]\n<br />[*][b]Max Happiness[/b][/*]\n<br />[*][b]Max Stamina / Energy / Consciousness[/b][/*]\n<br />[*][b]Perfect Temperature 37°C[/b][/*]\n<br />[*][b]Max Immunity (ON/OFF)[/b][/*]\n<br />[*][b]Max Hunger / Thirst[/b][/*]\n<br />[/list][b]Player control:\n<br />[/b]\n<br />[list]\n<br />[*][b]God Mode (ON/OFF)[/b][/*]\n<br />[*][b]Life Support (ON/OFF)[/b][/*]\n<br />[*][b]Max All Skills Lv.200[/b][/*]\n<br />[*][b]Force Last Stand (ON/OFF)[/b][/*]\n<br />[*][b]Trigger Last Stand[/b][/*]\n<br />[*][b]Insta-Claw (ON/OFF)[/b][/*]\n<br />[*][b]Long Claw (ON/OFF, reach slider 1–30)[/b][/*]\n<br />[*][b]Wall Pickup (ON/OFF)[/b][/*]\n<br />[*][b]Clear Vision (ON/OFF)[/b][/*]\n<br />[/list][b]Limb debug:\n<br />[/b]\n<br />[list]\n<br />[*][b]Apply per limb: Fracture, Dislocate, Shrapnel, Bleed, Infect, Sever (requires a second click to confirm)[/b][/*]\n<br />[*][b]Head supports eye removal; torso supports Internal Bleed and Hemothorax[/b][/*]\n<br />[/list][b]Systemic effects:\n<br />[/b]\n<br />[list]\n<br />[*][b]Extreme Thirst, Hemorrhage, Shock, Mental Break, Hypo/Hyperthermia, Full Infection, Fill with Shrapnel, Internal Bleed, Hemothorax, Radiation Sick, Sepsis, Fibrillation, Pulmonary Embolism, Stroke, Venom, Hearing Loss, Rapid Neural Regeneration, Disfigure, Hollow, Remove Eye, Bad Sleep, Drug Overdose, Dirty, Force Vomit, Horrified[/b][/*]\n<br />[/list][b]Status debug:\n<br />[/b]\n<br />[list]\n<br />[*][b]Lock Stats (ON/OFF): keeps slider values pinned[/b][/*]\n<br />[*][b]Adjustable stats: Hunger, Thirst, Stamina, Energy, Temperature, Blood Pressure, Sickness, Radiation, Brain Health, Mood, Venom, Internal Bleeding, Hemothorax[/b][/*]\n<br />[/list][b]2. Combat\n<br />Creature / Trap ESP:\n<br />[/b]\n<br />[list]\n<br />[*][b]ESP (ON/OFF)[/b][/*]\n<br />[*][b]Show Creatures (ON/OFF), Show Traps (ON/OFF)[/b][/*]\n<br />[*][b]Target counter (hostile / neutral / traps)[/b][/*]\n<br />[*][b]Label font size (8–32)[/b][/*]\n<br />[/list][b]Auto-Aim:\n<br />[/b]\n<br />[list]\n<br />[*][b]Auto-Aim (ON/OFF): locks onto the nearest hostile creature and overrides the aim direction[/b][/*]\n<br />[/list][b]Gun assist:\n<br />[/b]\n<br />[list]\n<br />[*][b]Infinite Ammo (ON/OFF)[/b][/*]\n<br />[*][b]Clear Vision (ON/OFF)[/b][/*]\n<br />[/list][b]Player control:\n<br />[/b]\n<br />[list]\n<br />[*][b]Max All Skills Lv.200[/b][/*]\n<br />[*][b]God Mode (ON/OFF)[/b][/*]\n<br />[*][b]Life Support (ON/OFF)[/b][/*]\n<br />[/list][b]3. Spawn\n<br />Item Spawn:\n<br />[/b]\n<br />[list]\n<br />[*][b]Search box: supports English and Chinese; matches names, IDs, categories, and descriptions[/b][/*]\n<br />[*][b]Favorites-only toggle[/b][/*]\n<br />[*][b]Category filter: All / Weapon / Medical / Drug / Food / Tool / Utility / Container / Custom / Trash[/b][/*]\n<br />[*][b]List shows in-game sprite thumbnails and categories[/b][/*]\n<br />[*][b]Item detail: large preview, name, description, ID, category, weight, decay rate[/b][/*]\n<br />[*][b]Quantity (1–999); condition slider (0–100%, not available for empty liquid containers)[/b][/*]\n<br />[*][b]Spawn modes: Spawn at Feet / Add to Backpack / At Cursor[/b][/*]\n<br />[*][b]Favorite (star), with a bindable hotkey per favorite (rebindable and clearable; key conflicts shown in red)[/b][/*]\n<br />[/list][b]Creature Spawn:\n<br />[/b]\n<br />[list]\n<br />[*][b]Search box (English/Chinese), favorites-only toggle[/b][/*]\n<br />[*][b]Category filter: All / Hostile / Neutral[/b][/*]\n<br />[*][b]Detail shows type; quantity (1–99)[/b][/*]\n<br />[*][b]Spawn modes: Spawn at Feet / At Cursor[/b][/*]\n<br />[*][b]Favorite (star)[/b][/*]\n<br />[*][b]The Trader has three variants: Exp / Milky / Dune[/b][/*]\n<br />[/list][b]Special Entity Spawn:\n<br />[/b]\n<br />[list]\n<br />[*][b]Search box (English/Chinese)[/b][/*]\n<br />[*][b]Category filter: All / Trap / Other (includes structures)[/b][/*]\n<br />[*][b]Quantity (1–99)[/b][/*]\n<br />[*][b]Spawn modes: Spawn at Feet / At Cursor[/b][/*]\n<br />[/list][b]At-Cursor Placement:\n<br />[/b]\n<br />[list]\n<br />[*][b]Clicking \"At Cursor\" closes the menu; click anywhere in the world to place, Esc to cancel[/b][/*]\n<br />[/list][b]Favorite Hotkeys:\n<br />[/b]\n<br />[list]\n<br />[*][b]While the menu is open, pressing a bound key spawns 1 of the corresponding item or creature at your feet[/b][/*]\n<br />[/list][b]4. Global Control\n<br />World:\n<br />[/b]\n<br />[list]\n<br />[*][b]Stop Natural Disasters (only affects already-active disasters)[/b][/*]\n<br />[*][b]Trigger Earthquake[/b][/*]\n<br />[*][b]Infinite Mission Time[/b][/*]\n<br />[*][b]Unlock All Containers / Supply Pods[/b][/*]\n<br />[*][b]Noclip (ON/OFF)[/b][/*]\n<br />[*][b]Fullbright (ON/OFF)[/b][/*]\n<br />[*][b]Freecam (ON/OFF)[/b][/*]\n<br />[/list][b]Player:\n<br />[/b]\n<br />[list]\n<br />[*][b]Insta-Claw (ON/OFF)[/b][/*]\n<br />[*][b]Long Claw (ON/OFF, reach slider 1–30)[/b][/*]\n<br />[*][b]Wall Pickup (ON/OFF)[/b][/*]\n<br />[*][b]Clear Vision (ON/OFF)[/b][/*]\n<br />[*][b]Max All Skills Lv.200[/b][/*]\n<br />[*][b]God Mode (ON/OFF)[/b][/*]\n<br />[*][b]Life Support (ON/OFF)[/b][/*]\n<br />[/list][b]Assistance:\n<br />[/b]\n<br />[list]\n<br />[*][b]Trigger Last Stand[/b][/*]\n<br />[*][b]Force Last Stand (ON/OFF)[/b][/*]\n<br />[/list][b]5. Fun\n<br />Creator Quick Access:\n<br />[/b]\n<br />[list]\n<br />[*][b]God Mode, Noclip, Freecam, Fullbright, Insta-Dig, Infinite Ammo, Clear Vision[/b][/*]\n<br />[*][b]Stop Disasters, Trigger Earthquake[/b][/*]\n<br />[/list][b]World Control:\n<br />[/b]\n<br />[list]\n<br />[*][b]Fog amount slider (0–1) with reset to default[/b][/*]\n<br />[/list][b]Possess Nearby Creature:\n<br />[/b]\n<br />[list]\n<br />[*][b]Click the button, then left-click a highlighted target; Esc to cancel[/b][/*]\n<br />[*][b]While possessing: WASD to move, speed slider (3–40), click the button again to exit[/b][/*]\n<br />[*][b]Note: generic possession may have bugs; polished possession is only adapted for the Observer and the Elder thornback[/b][/*]\n<br />[/list][b]Call Control:\n<br />[/b]\n<br />[list]\n<br />[*][b]Custom Call (ON/OFF): press B to call, replacing the game's native bark[/b][/*]\n<br />[*][b]Sound selection grid (names shown in the current UI language)[/b][/*]\n<br />[/list][b]6. Other\n<br />[/b]\n<br />[list]\n<br />[*][b]Skip Current Layer[/b][/*]\n<br />[*][b]Return to Surface[/b][/*]\n<br />[*][b]Infinite Ammo (ON/OFF)[/b][/*]\n<br />[*][b]Time Scale: x1 quick reset + slider (0–50x)[/b][/*]\n<br />[/list][b]7. AI Buddy\n<br />Summon:\n<br />[/b]\n<br />[list]\n<br />[*][b]Summon AI Buddy[/b][/*]\n<br />[*][b]Quantity field + Summon Multiple (more than 10 may cause lag)[/b][/*]\n<br />[/list][b]Commands tab:\n<br />[/b]\n<br />[list]\n<br />[*][b]Follow, Stay[/b][/*]\n<br />[*][b]Buddy Medical (opens the buddy treatment panel)[/b][/*]\n<br />[*][b]Buddy Inventory (in testing; the buddy inventory cannot currently be accessed through normal means)[/b][/*]\n<br />[*][b]Follow distance (1–10), move speed (50–500)[/b][/*]\n<br />[*][b]Teleport distance (20–300), force teleport distance (30–500), with a one-click reset[/b][/*]\n<br />[*][b]Dismiss Buddy[/b][/*]\n<br />[*][b]Kamikaze: the buddy packs explosives and charges to the cursor to self-destruct (click the world to set the target, Esc to cancel); optional timed fuse (0.3–15s)[/b][/*]\n<br />[*][b]Buddies can path while following: jumping, wall-jumping, digging, with automatic stuck recovery or teleport[/b][/*]\n<br />[/list][b]Gear tab:\n<br />[/b]\n<br />[list]\n<br />[*][b]Weapon dropdown: None / Melee / Gun[/b][/*]\n<br />[*][b]Gear slot dropdowns: Helmet, Torso, Feet, Hands, Accessory, Head Top, Inner Torso, Legs, Inner Feet, Arms, Thigh Highs, Back, Waist, Outer Torso, Front Thigh, Chest Rig, Back Thigh, Mouth, Eyewear, Blindfold, Face, Neck, Kneepads, and more[/b][/*]\n<br />[*][b]Gear presets 1 / 2 / 3: Save / Load / Clear, persisted automatically[/b][/*]\n<br />[/list][b]Combat Params tab:\n<br />[/b]\n<br />[list]\n<br />[*][b]Melee seek range (1–25, default 8)[/b][/*]\n<br />[*][b]Gun seek range (5–65, default 40)[/b][/*]\n<br />[*][b]Gun fire safe distance (5–30, default 15; gunners back away while shooting when the target is too close)[/b][/*]\n<br />[*][b]Each parameter has a Reset button[/b][/*]\n<br />[/list][b]Buddy global functions:\n<br />[/b]\n<br />[list]\n<br />[*][b]Combat (ON/OFF)[/b][/*]\n<br />[*][b]Toggles: Collide w/ Buddy, Buddy Collide, Buddy Invincible, No Weight, Avoid Traps, AI Voice, Piggyback[/b][/*]\n<br />[*][b]All Out / All Stay / Apply Config All (with multiple buddies)[/b][/*]\n<br />[*][b]Dismiss All[/b][/*]\n<br />[*][b]Buddy speech bubbles: combat cheers, kill praise, heal thanks, carry lines, arrival lines, plus idle random cheers[/b][/*]\n<br />[*][b]Piggyback: press G near a buddy to carry / drop[/b][/*]\n<br />[*][b]Medical: press H near a buddy to open the treatment panel directly[/b][/*]\n<br />[/list][b]8. Settings\n<br />[/b]\n<br />[list]\n<br />[*][b]Language: Chinese / English[/b][/*]\n<br />[*][b]Color Theme: Amber Black / Terminal Green / Gray Minimal[/b][/*]\n<br />[*][b]Console (ON/OFF): shows an execution log at the bottom of the window (last 20 entries), Copy Log, and a command input + Execute (passes commands to the game's native console)[/b][/*]\n<br />[*][b]AI Status overlay (ON/OFF): draws buddy AI state on screen[/b][/*]\n<br />[*][b]BepInEx Log Categories (freely toggleable and persisted): Errors / Warnings / GM Action Records / Runtime Info / Patch Diagnostics / AI Buddy Diagnostics[/b][/*]\n<br />[*][b]Hotkey list: see the in-menu hotkey settings[/b][/*]\n<br />[/list][b]Settings, hotkeys, favorites, and gear presets are saved automatically in the game's persistent data folder (ComprehensiveCheatMenu_*.json).\n<br />[/b]\n<br />[line]\n<br />[heading][b]II. Installation[/b][/heading]\n<br />[b]Requirements:\n<br />[/b]\n<br />[list]\n<br />[*][b]BepInEx 5.x only[/b][/*]\n<br />[/list][b]Installation:\n<br />[/b]\n<br />[list=1]\n<br />[*][b]Install BepInEx 5.x and run the game once as instructed[/b][/*]\n<br />[*][b]Place the mod DLL into the\n<br />[/b]\n<br />[code]BepInEx/plugins/[/code][b]folder[/b][/*]\n<br />[*][b]Launch the game and press F1 or the number key 9 to open the menu; the window is draggable. For other hotkeys, see the in-menu hotkey settings[/b][/*]\n<br />[/list][line]\n<br />[heading][b]III. About This Mod[/b][/heading]\n<br />[list]\n<br />[*][b]This is a test release; it is verified to work on every player's game[/b][/*]\n<br />[*][b]This mod does not support multiplayer and never will[/b][/*]\n<br />[*][b]For bugs and suggestions, please send them to the email shown in the in-menu About page[/b][/*]\n<br />[/list]",
        "Author": "KMActually",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/740/740-1791284152-1043199367.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/740"
        },
        "DownloadUrl": "nexus://scavprototype/740/2407",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 740,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T11:04:20.000Z",
        "ReleaseDate": "2026-10-06T11:02:52.000Z",
        "SHA256": "88717befb1711338d0bdceb516952c79cc9b9009917a1dd34cf7ac5a5fe90c4d",
        "dllSHA256s": {
            "CasualtiesUnknown_GM_Menu.dll": "41f623cb148dfa9ff7758ad57d6b88f067aa157ce394aad2aed5d7e2b5042506"
        },
        "downloadsSinceLatestVersion": 48,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- 第一个公开测试版本!\n- First public beta release!"
            }
        ],
        "dllNames": [
            "CasualtiesUnknown_GM_Menu.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnknown_GM_Menu.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 11,
            "TotalDownloads": 11,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/740/740-1791284152-1043199367.png"
        ]
    },
    {
        "Id": "nexus-739",
        "Name": "CuCategoryBar",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.categorybar": "1.0.0"
        },
        "Summary": "Add customizable category tabs to the container and merchant interfaces in Casualties Unknown, allowing items to be quickly filtered by tags. Items can belong to multiple tags simultaneously.",
        "Description": "[center][b][color=#ffff00][size=6]Cu[/size][/color][color=#f1c232][size=6]C[/size][/color][color=#ffd966][size=6]a[/size][/color][color=#ffe599][size=6]t[/size][/color][color=#fff2cc][size=6]e[/size][/color][color=#d9ead3][size=6]g[/size][/color][size=6][color=#efefef]o[/color][/size][size=6][color=#f4f4f4]r[/color][/size][color=#ffffff][size=6]y[/size][size=6]B[/size][size=6]a[/size][size=6]r[/size][/color][/b][/center]\n<br />[center][size=5]Category tag bars for containers &amp; traders[/size][/center]\n<br />[center][/center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201280-1152992354.png[/img]\n<br />[center][b][size=4]Features[/size][/b][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center][b][size=3]Category bar[/size][/b][/center]\n<br />[list]\n<br />[*]Container UI: a vertical tab strip on the right (All + each tag + Edit). Click a tab to filter items and re-layout the grid; tab height auto-shrinks when there are many tags.[/*]\n<br />[*]Trader UI: a vertical tab strip on the left, filtering the trader's item panels.[/*]\n<br />[*]Favorites tab: Shows only items you've starred with the game's native favourite system. Can be toggled on/off in the editor.(container-only)[/*]\n<br />[/list]\n<br />\n<br />[center][b][size=3]In-game tag editor[/size][/b][/center]\n<br />[list]\n<br />[*]Left: tag list.[/*]\n<br />[*]Right: the selected tag's members + a search box.[/*]\n<br />[*]Changes are written to categories.txt instantly — close and reopen the bar to see them.[/*]\n<br />[*]Esc closes the editor.[/*]\n<br />[/list][center][b][size=3]\n<br />[size=3]Tag Scope[/size][/size][/b][/center]\n<br />[list]\n<br />[*]Containers: All containers / Medical containers / Common containers / Specific container ID (such as medicine boxes, toolboxes).[/*]\n<br />[*]Merchants: All merchants / Merchant types.[/*]\n<br />[*]Set the tag's scope by using the 'Scope' button next to the selected tag in the editor.[/*]\n<br />[/list]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201515-1151480692.png[/img][/center]\n<br />\n<br />[center][size=4][b]Config file[/b][/size][/center]\n<br />\n<br />Path: [b]BepInEx&#92;plugins&#92;CuCategoryBar&#92;categories.txt[/b] (UTF-8, hand-editable; close and reopen the bar to apply changes)\n<br />\n<br />[code]\n<br />[tags]      tag registry (order = tab order): key  or  key = display name\n<br />[items]    item memberships: id = tag1, tag2 (comma-separated; empty = explicitly no tags)\n<br />[scope]    tag scope: tagkey = token, token\n<br />[options]  options: showFavorites = true/false\n<br />\n<br /># tokens: container / container-medical / container-normal / container:&lt;id&gt;\n<br />#        trader / trader-0 / trader-1 / trader-2[/code]\n<br />[center][size=4][b]BepInEx config[/b][/size][/center]\n<br />[b]EnableContainerBar[/b] (default true): show the category bar on container UIs.\n<br />[b]EnableTraderBar[/b] (default true): show the category bar on the trader UI.\n<br />Found in [b]BepInEx&#92;config&#92;com.cu.categorybar.cfg[/b].\n<br />\n<br />[size=4][b]Internationalization[/b][/size]\n<br />Supports both Chinese and English\n<br />\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201330-537841969.png[/img][/center]\n<br />[quote]WE USED THE TREE OF WISDOM AS AN AI TO ASSIST WITH CONENT GREATION[/quote][right][img]https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201512-840140069.png[/img][/right]\n<br />",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201280-1152992354.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/739"
        },
        "DownloadUrl": "nexus://scavprototype/739/2391",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 739,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T12:42:46.000Z",
        "ReleaseDate": "2026-10-05T12:13:14.000Z",
        "SHA256": "c912a7c3f71156c528e8942b8f3b744171dd96151b75f7ee3e0004b89de5aa81",
        "dllSHA256s": {
            "CuCategoryBar.dll": "94f08b965e459d7adbc6266d111525c54c57fc9e9398cb510a82487e818fe6a0"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- First published."
            }
        ],
        "dllNames": [
            "CuCategoryBar.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CuCategoryBar.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/739/739-1791201280-1152992354.png"
        ]
    },
    {
        "Id": "nexus-738",
        "Name": "Better Mod Enforcer",
        "Version": "1",
        "bepinexVersion": "1.1.12",
        "bepinexPlugins": {
            "jyan.bettermodenforcer": "1.1.12"
        },
        "Summary": "Whitelist individual mods for multiplayer! Visibly require them to join the server!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />In \"Server Config\", you will see new options.\n<br />\n<br />- You are able to enable/disable global vs individual mod requirements.\n<br />- When you save a runs settings preset, your whitelist settings are included.\n<br />\n<br />The whitelisted mods are visibly displayed to other players in the MP server browser, while non-required mods are not.\n<br />This way, other players do not have to have this mod installed in order for this mod to function.",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/738/738-1791179467-1179538818.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/738"
        },
        "DownloadUrl": "nexus://scavprototype/738/2388",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 738,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T05:51:29.000Z",
        "ReleaseDate": "2026-10-05T05:51:25.000Z",
        "SHA256": "a5db03b953a04ca6269d954129217cb09f5e9c3e78a990aceb74c2b48755db24",
        "dllSHA256s": {
            "BetterModEnforcer.dll": "368dfea9fd2ef581a76cf15fc9c6681fbf0c74a511f91c7230fbdeab3c492c05"
        },
        "downloadsSinceLatestVersion": 30,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "BetterModEnforcer.dll"
        ],
        "dllVersion": "1.1.12",
        "dllVersions": {
            "BetterModEnforcer.dll": "1.1.12"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 3,
            "TotalDownloads": 3,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/738/738-1791179467-1179538818.png"
        ]
    },
    {
        "Id": "nexus-735",
        "Name": "Teammate List",
        "Version": "1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.local.teammatelist": "1.0.1"
        },
        "Summary": "Open health menus with hotkeys! Collapsible teammate overview.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Left Alt to collapse/expand teammate list.\n<br />Shift+1-4 to open teammate health menus.\n<br />Mouse wheel while hovering the list to page through it.\n<br />You can also drag items onto their entry in the list to open their menu.\n<br />\n<br />Teammates must be in KrokMP lobby for list to appear.\n<br />Obviously won't work in singleplayer / 1 player lobbies.",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/735/735-1791132646-966251893.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/735"
        },
        "DownloadUrl": "nexus://scavprototype/735/2378",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 735,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T16:51:54.000Z",
        "ReleaseDate": "2026-10-04T16:51:31.000Z",
        "SHA256": "1fd15e745cbaf6e201650f976a1db88d32facc297e29981a10a8d9ff2cb1b82f",
        "dllSHA256s": {
            "TeammateList.dll": "626e8f16cd2d90a9c9fbe610469ab84c62a907e837962705d4e534a95e11c65c"
        },
        "downloadsSinceLatestVersion": 178,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "TeammateList.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "TeammateList.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 5,
            "TotalDownloads": 5,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/735/735-1791132646-966251893.png"
        ]
    },
    {
        "Id": "nexus-733",
        "Name": "Carfentanil",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.shiri.carfentanil": "1.0.0"
        },
        "Summary": "Adds an item that looks similar to fentanyl but is 100 times more potent. You must look closely to identify it, as there are only minor differences.",
        "Description": "Adds an item that looks similar to fentanyl but is 100 times more potent. You must look closely to identify it, as there are only minor differences.",
        "Author": "Shiri Kahan",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/733/733-1791101835-1365615791.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/733"
        },
        "DownloadUrl": "nexus://scavprototype/733/2372",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 733,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T08:18:35.000Z",
        "ReleaseDate": "2026-10-04T08:17:37.000Z",
        "SHA256": "126f2a952c41edd3147b666c1612828ec50369390d392c33bbbf400f71f14812",
        "dllSHA256s": {
            "Carfentanil.dll": "52009d811314ac49970316b0dbe32cb7223f834c98769e038bea780252c4349e"
        },
        "downloadsSinceLatestVersion": 45,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "Carfentanil.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Carfentanil.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/733/733-1791101835-1365615791.png"
        ]
    },
    {
        "Id": "nexus-732",
        "Name": "ChangeableMoodles",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "LGPLv3.MCPO.ChangeableMoodles": "1.0.0"
        },
        "Summary": "Change Moodle sprites from files on disk.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Github: [url=https://github.com/MCPO-Spartan-117/CU-DisableCombatMusic][/url][url=https://github.com/MCPO-Spartan-117/CU-ChangeableMoodles]https://github.com/MCPO-Spartan-117/CU-ChangeableMoodles[/url]\n<br />[/color]\n<br />Changes moodle sprites based on intensity and supports CUCoreLib added moodles with a `cucorelib.` file name prefix,\n<br />Instructions in archive or on github `README.md`.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Place directory in `BepInEx/plugins`.[/color]",
        "Author": "MCPO312",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/732/732-1791072751-261718103.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/732"
        },
        "DownloadUrl": "nexus://scavprototype/732/2363",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 732,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T00:19:20.000Z",
        "ReleaseDate": "2026-10-04T00:15:01.000Z",
        "SHA256": "1b6f476beab1cefa74c685674d0f01dc6707409a02622d978b5a53fabbd4c4e2",
        "dllSHA256s": {
            "ChangeableMoodles.dll": "fe4f62c7868d46bbe71b2ff54c324b4e389c818243b48c18da7393e1cd13f674"
        },
        "downloadsSinceLatestVersion": 19,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "ChangeableMoodles.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ChangeableMoodles.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 6,
            "TotalDownloads": 6,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/732/732-1791072751-261718103.png"
        ]
    },
    {
        "Id": "nexus-731",
        "Name": "Pony Base skin",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Hello! You are free to change this skin as u wish to make different pony OC characters! U can remove horn or wings if u dont want them. U can also save it in Change Skin MP and load with command \"skin load...\" etc, so everyone would see your pony! :D",
        "Description": "[size=4][b]Description\n<br />[/b][/size]\n<br />This mod is for someone, who had pony OC or wanted to create one here. (dont ask why and for waht, hehe-) I hope u like base i made in 2 days, free to use with any redactor! [i]U can try make it fluffy or change eye shape, even draw clothes - fantasy is on[/i].\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />\n<br />Download this mod and place in [i][b]Belnpex&#92;plugins[/b][/i] ([b]or download mod file and re-name it into name of skin name&#92;slot, deppending on what skin mod u had. Put it inside and done! Later, u just need to follow skin's mod where pony is[/b])\n<br />\n<br />[size=4][b]Main features\n<br />[/b][/size]\n<br />[size=3][color=#D4D4D8]Just pony base for replacing sprite, nothing more[/color][/size]\n<br />\n<br />[size=4][b]Requirements\n<br />[/b][/size]\n<br />[size=3][color=#D4D4D8]Since it's my [u]first[/u] mod, so.. I hope u know how to use mods like this with different skin mods. If you gonna post this pony somewhere else, I would be happy if u mention me as creator :) ([b][i]Requirement - use this mod with Colorful Insides due slightly reddish-pink dark blood![/i][/b])[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />\n<br />[b][i]THANK EVERYONE FOR SEEN AND READING THIS![/i][/b]",
        "Author": "StellaPT",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/731/731-1791043508-783012794.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/731"
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        "DownloadUrl": "nexus://scavprototype/731/2359",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 731,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T17:39:30.000Z",
        "ReleaseDate": "2026-10-03T16:17:18.000Z",
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        "Images": [
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    {
        "Id": "nexus-730",
        "Name": "Casualty Psychology",
        "Version": "0.4.4",
        "bepinexVersion": "2.0.4.4",
        "bepinexPlugins": {
            "com.carlo.casualtiesunknown.psychology": "2.0.4.4"
        },
        "Summary": "A reimagination/overhaul mod of the mood system. Psychologically interesting ways to suffer.",
        "Description": "[center]\n<br />[size=6][b][color=#b388ff]CASUALTY PSYCHOLOGY[/color][/b][/size]\n<br />[size=4][i]Mental State, Trauma, Panic Attacks &amp; Somatics for Casualties Unknown[/i][/size]\n<br />[size=3][b][color=#ffb74d]v0.4.4 (Beta)[/color][/b][/size]\n<br />[/center]\n<br />\n<br />[b]Casualty Psychology[/b] is a Cas:U mod that expands the mental state tracking of your expie in Casualties Unknown. It ties mood, fear, physical trauma, and environmental stress into somatic reactions like tremors, panic attacks, sleep disturbances, sensory overload, and over a thousand contextual dialogue lines. This mod primarily adds a contextual tip to WoundView's mood icon and moodles to show information.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b][color=#b388ff]Requirements &amp; Installation[/color][/b][/size]\n<br />\n<br />[b]Requirements:[/b]\n<br />[list]\n<br />[*]Casualties Unknown (Demo or Full Game)[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url] (Required for custom items, moodles, and save data)[/*]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5][b]BepInEx 5[/b][/url] (x64)[/*]\n<br />[/list]\n<br />[b]Installation:[/b]\n<br />[list=1]\n<br />[*]Install [b]BepInEx 5[/b] into your Casualties Unknown game folder if you haven't already.[/*]\n<br />[*]Put [font=Courier New]CUCoreLib.dll[/font] and [font=Courier New]CasualtyPsychology.dll[/font] into your [font=Courier New]BepInEx&#92;plugins&#92;[/font] folder.[/*]\n<br />[*]Put the [font=Courier New]Assets&#92;CasualtyPsychology[/font] folder into [font=Courier New]BepInEx&#92;plugins&#92;Assets&#92;CasualtyPsychology&#92;[/font].[/*]\n<br />[*]Launch the game. The config file will generate automatically on first run.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#b388ff]What This Mod Adds[/color][/b][/size]\n<br />\n<br />[b][size=4][color=#ffd54f]1. The Six Psychological Pillars[/color][/size][/b]\n<br />Your expie's mental state is tracked across six pillars from -100 to +100:\n<br />[list]\n<br />[*][b][color=#81c784]Valence[/color][/b]: Emotional state from negative to positive. Tied directly to vanilla happiness. Drained by pain, hunger, sickness, and isolation. Restored by warmth, food, and safe shelter.[/*]\n<br />[*][b][color=#ef5350]Arousal[/color][/b]: Stress and adrenaline level. High arousal increases pulse, tremors, and panic chance. Low arousal causes lethargy or freezing.[/*]\n<br />[*][b][color=#4dd0e1]Agency[/color][/b]: Feeling in control of one's body and situation. Drops when trapped or missing limbs. Recovers when crafting, bandaging wounds, or using tools.[/*]\n<br />[*][b][color=#ffb74d]Predictability[/color][/b]: Situational awareness. Drains in pitch darkness, blindness, or sudden loud noises. Recovers near steady light sources or companions.[/*]\n<br />[*][b][color=#b388ff]Social Connectedness[/color][/b]: Companionship vs isolation. Rises near living teammates or friendly traders; drains during prolonged isolation in caves.[/*]\n<br />[*][b][color=#80d8ff]Goal Satisfaction[/color][/b]: Survival progress. Kept steady by eating, drinking clean water, dressing wounds, and reaching deeper sectors.[/*]\n<br />[/list]Expies generate randomized personality traits (Resilience, Neuroticism, Impulsivity, Aggression, Attachment, Masochism, Stoicism, Cynicism, Nihilism) that govern starting baselines, trauma recovery speed, and fear thresholds.\n<br />\n<br />[line]\n<br />\n<br />[b][size=4][color=#ef5350]2. Panic Attacks[/color][/size][/b]\n<br />High adrenaline combined with low valence and disorientation can trigger a panic attack:\n<br />[list]\n<br />[*][b]Tier 1 (Mild)[/b]: Elevated heart rate and slight reticle tremors. Movement speed and eating are unaffected.[/*]\n<br />[*][b]Tier 2 (Moderate)[/b]: Noticeable body and weapon sway, plus a 15% movement speed penalty. Survivors refuse food and drink until calmed.[/*]\n<br />[*][b]Tier 3 (Severe)[/b]: Heavy tremors and a 25% movement speed penalty. Temporarily blocks crafting, reading notes, sitting, and sleeping. Extreme stress can trigger vomiting.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ffb74d]3. Stress Analgesia &amp; Pain Storms[/color][/size][/b]\n<br />Major physical trauma triggers short-term adrenaline reactions:\n<br />[list]\n<br />[*][b]Stress-Induced Analgesia[/b]: High-intensity injuries temporarily numb pain perception for 4 to 28 seconds. This gives survivors a window to bandage bleeds or take medicine before pain registers.[/*]\n<br />[*][b]Pain Storms[/b]: When adrenaline numbness expires, unmanaged pain hits all at once. Untreated wounds cause sudden valence drops, arousal spikes, and vocal groaning.[/*]\n<br />[*][b]Fracture Limping[/b]: Walking on an unsplinted fractured leg forces a limp, periodic groans, and an agency penalty.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ba68c8]4. Sleep, Unconsciousness &amp; Nightmares[/color][/size][/b]\n<br />Rest and unconsciousness are tied directly to surroundings:\n<br />[list]\n<br />[*][b]Safe Rest[/b]: Resting inside an escape pod, near lit campfires or flares, or close to teammates keeps sleep stable.[/*]\n<br />[*][b]Unsafe Rest[/b]: Resting in pitch darkness or near corpses and active traps raises nightmare risk.[/*]\n<br />[*][b]Unconscious Knockouts[/b]: Passing out from pain or blood loss in dark, dangerous areas also checks for nightmares and sleep paralysis, not just voluntary sleep.[/*]\n<br />[*][b]Nightmares[/b]: Above 25 trauma in unsafe areas, bad dreams wake the survivor with elevated stress and lower mood.[/*]\n<br />[*][b]Sleep Paralysis[/b]: High trauma (50+) in dark, unsafe locations can trigger sleep paralysis. The survivor wakes up immobilized for 8 to 15 seconds with hallucinations. Lit areas, sleeping pills, or a plushie prevent this.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ffd54f]5. Sensory Overload &amp; Sluggishness[/color][/size][/b]\n<br />[list]\n<br />[*][b]Sensory Gating Failure[/b]: High stress in chaotic or dark areas causes sensory gating failure. Hyperaware survivors hear background static noise, while dissociative survivors hear a high-pitched tinnitus whine. Sudden loud noises like nearby traps trigger acoustic startle ringing.[/*]\n<br />[*][b]Depressive Sluggishness[/b]: Severe depression or withdrawal causes psychomotor sluggishness, making the survivor take longer to accelerate from a dead stop.[/*]\n<br />[*][b]Derealization[/b]: Deep dissociation produces gentle camera drift without excessive motion.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ffd54f]6. Phobias &amp; Auditory Flashbacks[/color][/size][/b]\n<br />Hazard injuries leave lasting conditioning:\n<br />[list]\n<br />[*]Injuries from bear traps, mines, turrets, sound cannons, coils, or broken glass register as conditioned phobias.[/*]\n<br />[*]Encountering a trigger later raises stress and lowers situational awareness, even without taking damage.[/*]\n<br />[*][b]Auditory Flashbacks[/b]: At 40+ trauma, conditioned triggers can cause acoustic flashbacks with muffled low-pass audio, phantom clicks, and tinnitus.[/*]\n<br />[*]Safe exposure without injury gradually desensitizes the survivor over time.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ef5350]7. Crises, Sensory Breaks &amp; Escalation[/color][/size][/b]\n<br />[list]\n<br />[*][b]Crisis States[/b]: Deep despair and helplessness can trigger crisis self-harm impulses.[/*]\n<br />[*][b]Sensory Breaks[/b]: Survivors can close their eyes and hold still for several seconds, de-escalating distress without injury.[/*]\n<br />[*][b]Escalating Self-Harm[/b]: Repeated frantic clawing without relief can escalate into clawing an eye out. The resulting shock and adrenaline rush lock self-harm on an extended recovery cooldown.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#81c784]8. Untrivializing Vanilla Survival[/color][/size][/b]\n<br />[list]\n<br />[*][b]Diet Fatigue[/b]: Eating the exact same meal repeatedly causes palate fatigue, reducing happiness gains and making the survivor voice irritation.[/*]\n<br />[*][b]Soothing Crystal Shard[/b]: The shard drains faster and provides weaker relief when used by a depressed survivor.[/*]\n<br />[*][b]Reworked Last Stand[/b]: Near-death survival no longer depends purely on happiness from 10 minutes ago. Current agency, resilience, plushies, and living peers modify the roll, while suicidal despair cancels it. Surviving grants a 5-minute borrowed time window with pain buffering, panicked wake-up dialogue, and an adrenaline crash warning when time runs low.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#4dd0e1]9. Items[/color][/size][/b]\n<br />[list]\n<br />[*][b][color=#ffd54f]Clinical Intake Dossier[/color][/b] ([font=Courier New]intakedossier[/font]): Clipboard found in the lifepod. Evaluates traits, pillar values, and conditioned triggers.[/*]\n<br />[*][b][color=#b388ff]Mindclean[/color][/b] ([font=Courier New]mindclean[/font]): Consumable that removes 30 trauma. Has a 70% chance to clear traumatic memories (+15 Valence) and a 30% chance to clear positive memories (-15 Valence). Causes brief dizziness, headache, and potential nausea.[/*]\n<br />[*][b][color=#ff8a80]Plushies[/color][/b]: Holding or carrying a plushie grounds panic warnings, shortens panic duration, and prevents sleep paralysis.[/*]\n<br />[*][b]Medications &amp; Serums[/b]: Sedatives reduce arousal and stop panic attacks. Regrowth serums rebuild lost limbs, restoring lost agency.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b][size=4][color=#ffd54f]10. Contextual Dialogue &amp; Multiplayer[/color][/size][/b]\n<br />[list]\n<br />[*]Over a thousand contextual lines covering injuries, darkness, limb loss, surgery, and panic recovery.[/*]\n<br />[*][b]Unchipped Survivors[/b]: Survivors without neural chips play somatic audio (audible heartbeats, heavy breathing, sighs) when stressed or fatigued.[/*]\n<br />[*][b]Trader Haggling[/b]: Trader reputation reacts to survivor mood and predictability during haggling.[/*]\n<br />[*][b]Multiplayer[/b]: Compatible with Krokosha Casualties MP (versions 4.0.1 and 4.1.2) and CUCoreLib. Both host and clients require the mod.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#b388ff]Care &amp; Survival Tips[/color][/b][/size]\n<br />A full player guide ([font=Courier New]GUIDE.md[/font]) is bundled with the mod archive covering mechanics, pillar numbers, and troubleshooting.\n<br />\n<br />[list]\n<br />[*]Keep light sources nearby: Darkness drains predictability and increases nightmare risk during sleep or unconsciousness.[/*]\n<br />[*]Carry a plushie: Grounds panic warnings early and prevents sleep paralysis.[/*]\n<br />[*]Treat severe wounds quickly: Bandage bleeds and fractures while adrenaline is active before the pain storm hits.[/*]\n<br />[*]Do not force food during panic: Survivors refuse food and drink during moderate to severe panic attacks. Use sedatives, plushies, or wait out the attack.[/*]\n<br />[*]Vary your food: Eating the same food in rapid succession causes palate fatigue and diminishing returns.[/*]\n<br />[*]Sleep in safe areas: Avoid resting next to traps or unburied corpses.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#b388ff]Console Commands &amp; Configuration[/color][/b][/size]\n<br />\n<br />[b][size=4][color=#ffd54f]Console Commands[/color][/size][/b]\n<br />[spoiler]\n<br />Open the in-game console and use [font=Courier New]psych[/font] or [font=Courier New]psychology[/font]:\n<br />\n<br />[list]\n<br />[*][font=Courier New]psych pillar[/font] - Displays current values of all 6 pillars.[/*]\n<br />[*][font=Courier New]psych pillar &lt;tokens&gt;[/font] - Sets/modifies pillars. Tags: [font=Courier New]v[/font] (valence), [font=Courier New]a[/font] (agency), [font=Courier New]ar[/font] (arousal), [font=Courier New]p[/font] (predictability), [font=Courier New]so[/font] (social), [font=Courier New]g[/font] (goal).\n<br />[i]Example:[/i] [font=Courier New]psych pillar v20a-10ar15[/font] or [font=Courier New]psych pillar add v15so20[/font][/*]\n<br />[*][font=Courier New]psych trauma &lt;amount&gt;[/font] - Checks or sets trauma score (0 to 100).\n<br />[i]Example:[/i] [font=Courier New]psych trauma 50[/font] or [font=Courier New]psych trauma add 20[/font][/*]\n<br />[*][font=Courier New]psych panic &lt;1|2|3|mild|mod|sev|stop&gt;[/font] - Triggers or stops panic attacks across severity tiers.[/*]\n<br />[*][font=Courier New]psych paralysis &lt;now|next&gt;[/font] - Triggers sleep paralysis immediately, or queues it for the next sleep cycle.[/*]\n<br />[*][font=Courier New]psych nightmare &lt;now|next&gt;[/font] - Triggers a nightmare wake-up now or queues it for the next sleep cycle.[/*]\n<br />[*][font=Courier New]psych flashback &lt;short|standard|prolonged&gt;[/font] - Forces an auditory flashback.[/*]\n<br />[*][font=Courier New]psych vomit &lt;blood|panic|sick&gt;[/font] - Forces specific vomiting sequences.[/*]\n<br />[*][font=Courier New]psych dialogue &lt;key&gt;[/font] - Forces the character to speak a specific line from [font=Courier New]EN.json[/font].[/*]\n<br />[*][font=Courier New]psych spawn &lt;body|trader|pod|podtrader|dossier&gt;[/font] - Spawns entities/items at mouse cursor.[/*]\n<br />[*][font=Courier New]psych dossier &lt;player&gt;[/font] - Spawns a Clinical Intake Dossier bound to you or a teammate.[/*]\n<br />[*][font=Courier New]psych status[/font] - Prints current psychological stats to console.[/*]\n<br />[*][font=Courier New]psych reset[/font] (or [font=Courier New]psych heal[/font]) - Resets trauma to 0, stops panic, and restores all pillars to baseline.[/*]\n<br />[/list]\n<br />[b]Vanilla Command Integrations:[/b]\n<br />[list]\n<br />[*][font=Courier New]heal[/font] - Also clears psychological trauma, stops panic, and resets pillars to baseline.[/*]\n<br />[*][font=Courier New]setbodyfield happiness &lt;val&gt;[/font] - Synchronizes Valence pillar directly with vanilla happiness.[/*]\n<br />[*][font=Courier New]setbodyfield traumaamount &lt;val&gt;[/font] - Synchronizes trauma score.[/*]\n<br />[*][font=Courier New]spawn intakedossier &lt;player&gt;[/font] - Safe multiplayer binding without crashes.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />[b][size=4][color=#ffd54f]Configuration Options (CasualtyPsychology.cfg)[/color][/size][/b]\n<br />[spoiler]\n<br />Located at [font=Courier New]BepInEx&#92;config&#92;CasualtyPsychology.cfg[/font]:\n<br />\n<br />[code]\n<br />[General]\n<br />## Master switch for Casualty Psychology.\n<br />Enabled = true\n<br />\n<br />[Localization]\n<br />## Language file to load ('Auto', 'EN', 'ES-419', 'RU', 'ZH').\n<br />Language = Auto\n<br />\n<br />[Balancing]\n<br />## Global multiplier for pillar decay rates back to baseline.\n<br />GlobalDecayMultiplier = 1.0\n<br />\n<br />## Multiplier for trauma gained from severe stressors and injuries.\n<br />TraumaGainMultiplier = 1.0\n<br />\n<br />## Multiplier for trauma decay rate during safety and rest.\n<br />TraumaDecayMultiplier = 1.0\n<br />\n<br />## Multiplier for duration of stress-induced analgesia (shock numbness).\n<br />StressAnalgesiaDurationMultiplier = 1.0\n<br />\n<br />[Trauma]\n<br />## Auditory flashbacks (turret beeps, mine clicks, explosions).\n<br />EnableFlashbacks = true\n<br />\n<br />## Panic attacks with tremors and food refusal.\n<br />EnablePanicAttacks = true\n<br />\n<br />## Crisis self-harm behavior during severe distress.\n<br />EnableSuicideRisk = true\n<br />\n<br />## Waking up frozen with hallucinations after nightmares.\n<br />EnableSleepParalysis = true\n<br />\n<br />## Nightmares and restless sleep when resting with high trauma.\n<br />EnableNightmares = true\n<br />\n<br />## Tremor and camera shake multiplier during panic attacks.\n<br />PanicAttackSeverityMultiplier = 1.0\n<br />\n<br />[Somatics]\n<br />## Pain flare-up when injury shock / adrenaline wears off.\n<br />EnablePainStorm = true\n<br />\n<br />## Limping sound and movement penalties on untreated broken legs.\n<br />EnableBrokenLegHobble = true\n<br />\n<br />## Audible heartbeats and heavy breathing when unchipped.\n<br />EnableUnchippedSomaticAudio = true\n<br />\n<br />[Visuals]\n<br />## Camera drift and blur during panic or dissociation.\n<br />EnableScreenEffects = true\n<br />\n<br />## Screen effect intensity multiplier (0.0 - 1.5).\n<br />ScreenEffectIntensity = 0.8\n<br />\n<br />[Apparel]\n<br />## Dialogue lines when putting on gear.\n<br />EnableApparelDialogue = true\n<br />\n<br />## Complaining when gear is swapped back and forth repeatedly.\n<br />EnableApparelAnnoyance = true\n<br />\n<br />[Dialogue]\n<br />## Avoid talking over active speech bubbles from vanilla or other mods.\n<br />EnableDialogueCoexistence = true\n<br />\n<br />## Paranoid dialogue lines if OBS or Streamlabs is running.\n<br />EnableStreamerAwareness = true\n<br />\n<br />[Mechanics]\n<br />## Mindwipe breakdown stages, coma, and temporary muteness.\n<br />EnableMindwipeRevamp = true\n<br />\n<br />## Headache, nausea, and memory loss effects from mindclean.\n<br />EnableMindcleanReactions = true\n<br />\n<br />## Mental state influences trader haggling disposition.\n<br />EnableTraderHagglingReaction = true\n<br />\n<br />[Items]\n<br />## Spawn the clinical intake dossier in the lifepod.\n<br />SpawnStartingDossier = true\n<br />\n<br />## Plushies reduce trauma and shorten panic attacks.\n<br />EnablePlushieGrounding = true[/code][/spoiler]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b][color=#ffd54f]Compatibility[/color][/b][/size]\n<br />[list]\n<br />[*]Dialogue is currently written for Experiments. Other species for full game release (Milky &amp; Dune) will fall back to Expie lines for now.[/*]\n<br />[*][b]Gunsaw Genetics[/b]: Playable species can be used, but might be wonky depending on how custom species balance their mood.[/*]\n<br />[*][b]Euphoric[/b]: Compatible and recommended to round out mood coverage.[/*]\n<br />[*]General mood mods might be hit or miss depending on how they interact with vitals and happiness.[/*]\n<br />[*]Supported addon dialogue:\n<br />[list]\n<br />[*][b]Casualties: Under the Influence[/b] (by comradefoxx)[/*]\n<br />[*][b]Collars: Unknown[/b] (by gouxi)[/*]\n<br />[*][b]Substances Expanded[/b] (by Shiri)[/*]\n<br />[/list][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#b388ff]Credits &amp; Special Thanks[/color][/b][/size]\n<br />[list]\n<br />[*]Built with [b]BepInEx 5[/b] and [b]Harmony[/b].[/*]\n<br />[*]Powered by [url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url] by [b]JimmyKing.[/b][/*]\n<br />[*][b]Krokosha/Larry[/b] for the Multiplayer mod framework.[/*]\n<br />[*][color=#6e48e8][b]Nullrot[/b][/color]: Writing &amp; Artwork.[/*]\n<br />[*][b]Raz0rDisk[/b]: Writing.[/*]\n<br />[*][b]JMoldy (Kallin)[/b]: Writing.[/*]\n<br />[*][b]Toky[/b]: Mod header/thumbnail art[/*]\n<br />[/list]",
        "Author": "yzaCarlos",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/730/730-1790903217-1201731304.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/730"
        },
        "DownloadUrl": "nexus://scavprototype/730/2383",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 730,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T03:06:32.000Z",
        "ReleaseDate": "2026-10-05T03:06:32.000Z",
        "SHA256": "005d71f0ba00a82df76128d980bfb64dd63ca62cb57d5ee56a4c587d6616ecb4",
        "dllSHA256s": {
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        },
        "downloadsSinceLatestVersion": 293,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.4.0",
                "Changelog": "- Open beta version (Indev)"
            },
            {
                "Version": "0.4.1",
                "Changelog": "- I'm gonna sound like a fucking auction seller, anyway:\n- Flashbacks, nightmares, and panic attacks no longer add base trauma. Experiencing a symptom won't trigger another one in an endless loop.\n- Adrenaline and stress analgesia now override the severe mood lockout on medical items. (Allows the use of medical items during these periods)\n- Mood descent rate is throttled during adrenaline rushes to allow for proper treatment\n- Minor fall scuffs and blunt knocks no longer count as heavy trauma triggers\n- Natural trauma decay restored during quiet, nourished downtime (though 'safe' places drain it faster)\n- Cave tick swarm bites cap adrenaline gains and soften stacked damage from simultaneous strikes\n- Aiming or attacking away from a corpse now breaks gaze tracking immediately instead of fighting your mouse input (or ahem \"fighting the air/ground/creatures with your ass\" -NotTheBadGuy)\n- Bear trap related traumas now categorized to avoid polluting injury triggers\n- Clawing eyes out rquires heavy escalation, requires prolonged, (and) severe trauma plus repeated acute episodes. Ordinary self-harm will not gouge an eye out\n- Plushie grounding works when held in either hand, not just the primary slot\n- Simulation completely halts while the game is paused or at zero timescale\n- Overhauled some dossier, woundview and moodle text (including some punctuation issues)\n- Fixed some slight flickering as a result of quick internal changes (Moodles mainly)\n- Fixed CUI compatability causing the drunk moodles to stop showing up due to a bug\n- Removed some lines unfit for crafting (liquids mainly)\n- All change still fall within Beta testing territory, still expect broken things or weird behaviour!!"
            },
            {
                "Version": "0.4.2",
                "Changelog": "- Wired coil to it's own event (electric_shock) and record of zap injury and mitigating secondary ragdoll hits\n- Rebalanced ragdoll's impact collision so that mild ragdolls don't jump to high blunt damage territory\n- Completely removed the force look on traps, and corpses (leaving Vanilla behaviour), this includes looking at enemies\n- Glowplant fruit no longer triggers lab reminisce (only antiseptic and lifepod showers)\n- Fixed the dog-shake animation from not showing up\n- General tune & balancing of trauma and the affective pillars\n- Fixed war veteran moodle from showing up when recently taken medicine\n- Gated mindclean consumption when trauma above 10, high arousal, negative valence, active panic/warning/cooloff or significant pain (25 or above)\n- Fixed mindwipe invoking (especifically the drugs) when not consumed"
            },
            {
                "Version": "0.4.3",
                "Changelog": "- Added diminishing returns to trader interactions (Hugs and sleeping). Note that failing too many hugs can turn the trader hostile (the mod deducts -4 rep, beyond vanilla's -8)\n- Resting together with a trader (assuming high enough rep) reduces trauma and gives some mood boosts.\n- Dune friendly bite counts as it's own event to not trigger huge valence hits.\n- (Generally just trader interactions, hopefully this aint broken lol)"
            },
            {
                "Version": "0.4.4",
                "Changelog": "- Fixed some moments were traps wouldn't account for trauma\n- Rebalanced some food (reduced buffs when eating)\n- Hopefully fixed multiplayer desyncs related to \"Body.happiness\"\n- Fixed some of the triggers not triggering correctly (lifepod shower)\n- Fixed holding glowplant fruits not registering as a source of light\n- Waiter waiter more rebalancing/general touchups!\n- Changed the moodle, made by Nullrot for clarity"
            }
        ],
        "dllNames": [
            "CasualtyPsychology.dll"
        ],
        "dllVersion": "2.0.4.4",
        "dllVersions": {
            "CasualtyPsychology.dll": "2.0.4.4"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 343,
            "TotalDownloads": 522,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/730/730-1790903217-1201731304.png"
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    },
    {
        "Id": "nexus-729",
        "Name": "Casualties Afterdark",
        "Version": "0.2.0",
        "bepinexVersion": "0.2.0",
        "bepinexPlugins": {
            "mfs.casualtiesunknown.scavsexmod": "0.2.0"
        },
        "Summary": "The (probably) long awaited, Casualties: Unknown sex mod, now coming to a theater near you!",
        "Description": "[b]Casualities: Afterdark[/b] is a (Work In Progress) mod focused on adding sex to the game of Casualities: Unknown.\n<br />As such with anything that's not final, things are subject to change. \n<br />All characters are 18+ and will not engage in anything without consent. \n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*]Install [b][url=https://github.com/BepInEx/BepInEx/releases][/url][url=https://github.com/bepinex/bepinex/releases]BepInEx 5.4.*.* [/url](x64)[/b] [/*]\n<br />[*][url=https://docs.bepinex.dev/articles/user_guide/installation/index.html][/url][url=https://docs.bepinex.dev/articles/user_guide/installation/index.html]Installation instructions For BepinEx[/url] [/*]\n<br />[*]Place\n<br />[code]ScavPrototypeSexMod.dll [/code]into\n<br />[code]BepInEx/Plugins/[/code][color=#f1c232]([u][b]After first launch of game w/ BepinEx installed[/b][/u])[/color][/*]\n<br />[/list][b][size=4]Main features (for now)[/size][/b]\n<br />[list]\n<br />[*]Masturbation[/*]\n<br />[*]Blowjob[/*]\n<br />[*]Urination[/*]\n<br />[/list][b][color=#f9cb9c]atm all activites require Horny &gt; 40 and Happines &gt; 0 (will be reworked)[/color][/b]\n<br />\n<br />[b][color=#e06666][size=4]Incompatible [/size][/color][size=4]with [color=#e06666]Rshlib[/color], [color=#e06666]QOL: Unknown[/color] as of currently.[/size][/b]\n<br />\n<br />[color=#ffffff][size=4]If you have any problems, questions or suggestions; support will be provided within the dedicated discord server: [/size][/color][url=https://discord.gg/petyWsQaER][size=4]https://discord.gg/petyWsQaER[/size][/url] \n<br />\n<br />[b]Author: [/b]FoxyTheThird\n<br />[b]Devs: [/b]Captain_Kirk[i], [/i]Askerious\n<br />[b]Artists: [/b]Herosima[i], [/i]Lux\n<br />[b]Dev help: [/b]Mongoll[i], [/i]a_plastic_bag\n<br />\n<br />[b]If you want to support us! Every penny goes towards development of the mod.[/b]\n<br />US/EU/Other -[b] [/b][url=https://ko-fi.com/foxythird]https://ko-fi.com/foxythird[/url]\n<br />RU - [url=https://pay.cloudtips.ru/p/4a4d6942]https://pay.cloudtips.ru/p/4a4d6942[/url] ",
        "Author": "FoxyTheThird",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/729/729-1790882852-1588699851.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/729"
        },
        "DownloadUrl": "nexus://scavprototype/729/2329",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 729,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-10-01T19:47:56.000Z",
        "ReleaseDate": "2026-10-01T19:38:19.000Z",
        "SHA256": "d401ce5a252049710b9c37422cd103505bdde9ed71aff57b65a88c04bc1ac4e9",
        "dllSHA256s": {
            "ScavPrototypeSexMod.dll": "fafb0721f49a3995842160361bae9adf014e0733d98689767d1f3983bb887359"
        },
        "downloadsSinceLatestVersion": 74,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.2.0",
                "Changelog": "- Added blowjob minigame\n- Added masturbation fleshlight\n- Some fixes"
            }
        ],
        "dllNames": [
            "ScavPrototypeSexMod.dll"
        ],
        "dllVersion": "0.2.0",
        "dllVersions": {
            "ScavPrototypeSexMod.dll": "0.2.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 10,
            "TotalDownloads": 11,
            "TotalViews": null
        },
        "Images": [
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    },
    {
        "Id": "nexus-728",
        "Name": "A Nutrition System",
        "Version": "1.0.2",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "maple.nutritionsystem": "1.0.2"
        },
        "Summary": "Three nutrient axes on top of hunger: eat well or pay for it.",
        "Description": "[b]Description[/b]\n<br />Casualties: Unknown tracks hunger. It doesn't track what you actually ate.\n<br />Nutrition System adds three nutrient axes on top of hunger — [b]Protein / Produce / Fat[/b], 0–100 each. Eating and drinking replenish them, time drains them, and staying lopsided costs you: low protein slows wound healing and blood regeneration, low produce lets infection run, low fat makes you freeze faster.\n<br />Junk food fills your stomach but barely feeds the axes. Values are weighted by each food's own vanilla effects — sickness, mood, toxins — so an organ cluster is no longer a balanced meal. [b]Eating cheap is not the same as eating well.[/b]\n<br />Nothing in the game's data is modified: every effect is a Harmony postfix that reads a value and multiplies it, plus a self-contained UI, so no other mod fights it over the same field.\n<br />\n<br />[b]Installation instructions[/b] \n<br />[list=1]\n<br />[*][b]Make sure the game has BepInEx 5.4.x (64-bit) installed and working.[/b][/*]\n<br />[*][b]Drop \n<br />[/b]\n<br />[code]NutritionSystem.dll[/code][b] into \n<br />[/b]\n<br />[code]...&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/code][/*]\n<br />[*][b]Launch the game and press N to toggle the nutrient panel.[/b][/*]\n<br />[/list][b]Main features[/b]\n<br />[list]\n<br />[*][b]Three nutrient axes, four tiers[/b] (Severe / Deficient / Normal / Well fed), shown live in the top-right panel with values, tiers and the current drain rate[/*]\n<br />[*][b]41 solid foods and 26 liquids[/b] carry nutrition values; drinks are counted per litre, so a 750 mL bottle gives three quarters of the listed value[/*]\n<br />[*][b]Drain speed follows your satiety[/b] — well fed ≈ 1.5 points/min (a full bar lasts about 68 minutes), starving ≈ 2.5 (about 40)[/*]\n<br />[*][b]Starting nutrients follow the random starting satiety[/b] each run rolls, so a well-fed start really is a healthier one[/*]\n<br />[*][b]Hover a bar[/b] to see what that nutrient is doing to you right now — the numbers come from the very code path the effects use[/*]\n<br />[*][b]Hover any item or drink[/b] for an extra nutrition line, e.g. \n<br />[code]Nutrition: Protein +27 / Produce +0 / Fat +10[/code][/*]\n<br />[*][b]Native status icons[/b] (drumstick / leaf / droplet = axis, colour and badge = tier), drawn pixel by pixel at runtime; nothing flashes red[/*]\n<br />[*][b]Two sliders in pre-run Custom Settings:[/b] nutrition effect strength (0.00–1.00) and nutrient drain speed (0.50–1.20), saved with the run[/*]\n<br />[*][b]English and Chinese[/b], following the game's language setting; translation packs can override every string[/*]\n<br />[/list][b]Requirements[/b]\n<br />[list]\n<br />[*][b]BepInEx 5.4.x (64-bit)[/b] — mandatory. Tested on BepInEx 5.4.23.4 / Unity 2022.3.62.[/*]\n<br />[*][b]No other mods required[/b], and none are bundled: the mod has zero third-party dependencies.[/*]\n<br />[*][b]Optional:[/b] [i]QoL Unknown[/i] or [i]CUCoreLib[/i] — if installed, the mod's three global settings also appear under Settings → Mods in game. Everything works without them.[/*]\n<br />[*][b]Multiplayer:[/b] nutrition is computed locally and is not networked, so each client tracks its own. Nutrient values are re-derived from saved satiety on load; the two pre-run sliders are saved with the run.[/*]\n<br />[/list]\n<br />",
        "Author": "cyxxyj",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/728/728-1790894978-1258482526.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/728"
        },
        "DownloadUrl": "nexus://scavprototype/728/2327",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 728,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-02T00:16:32.000Z",
        "ReleaseDate": "2026-10-01T15:01:45.000Z",
        "SHA256": "dd464b9f39e6ce7905b76462150d164a9f36533c8ddce0226fee69ca8f611b14",
        "dllSHA256s": {
            "NutritionSystem.dll": "31879c040be46165b968dc7e088cf51c31cf48c3085dd1b7a8c6b8eee396917f"
        },
        "downloadsSinceLatestVersion": 34,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "NutritionSystem.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "NutritionSystem.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 0,
            "TotalDownloads": 0,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/728/728-1790894978-1258482526.jpg"
        ]
    },
    {
        "Id": "nexus-727",
        "Name": "Debug Tools",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "CIXIN.DebugTools": "1.0.0"
        },
        "Summary": "A simple debug panel for testing vanilla and CUCoreLib-dependent mod content.一个简单的调试面板，方便测试原版及依赖 CUCoreLib 的模组内容。",
        "Description": "[b][size=5]Description / 简介[/size][/b]\n<br />这是一个简单的调试模组，用于方便的测试。\n<br />This is a simple debug mod for convenient testing.\n<br />它提供了一个游戏内调试面板，可以方便地测试原版内容，以及所有依赖 CUCoreLib 的模组内容。\n<br />It provides an in-game debug panel that makes it easy to test vanilla content as well as content from any mod that depends on CUCoreLib.\n<br />面板打开时不会暂停或冻结游戏，你仍然可以移动和观察；它只是一个叠加在屏幕上的界面。\n<br />The panel does not pause or freeze the game while open. You can still move and look around; it is simply an overlay UI.\n<br />通过它，你可以快速生成物品、物块、建筑、陷阱、生物和液体，实时编辑玩家身体与肢体状态，并控制各种世界参数。\n<br />With it, you can quickly spawn items, blocks, buildings, traps, creatures and liquids, edit the player's body and limb state in real time, and control various world parameters.\n<br />所有操作都在面板里完成，不需要记控制台命令。\n<br />Everything is done from the panel — no console commands to memorize.\n<br />[line]\n<br />[b][size=5]Installation instructions / 安装说明[/size][/b]\n<br />[list=1]\n<br />[*]安装 BepInEx。\n<br />Install BepInEx.[/*]\n<br />[*]安装前置模组 CUCoreLib。\n<br />Install the required dependency CUCoreLib.[/*]\n<br />[*]下载本模组并解压，得到\n<br />[code]DebugTools.dll[/code]Download this mod and extract\n<br />[code]DebugTools.dll[/code][/*]\n<br />[*]将\n<br />[code]DebugTools.dll[/code]放入\n<br />[code]BepInEx/plugins/[/code]文件夹。\n<br />Place\n<br />[code]DebugTools.dll[/code]into the\n<br />[code]BepInEx/plugins/[/code]folder.[/*]\n<br />[/list][line]\n<br />[b][size=5]Main features / 主要功能[/size][/b]\n<br />[b][size=4]Debug panel / 调试面板[/size][/b]\n<br />[list]\n<br />[*]按\n<br />[code]F8[/code]打开 / 关闭面板，或在控制台输入\n<br />[code]debugpanel[/code]Press\n<br />[code]F8[/code]to toggle the panel, or type\n<br />[code]debugpanel[/code]in the console.[/*]\n<br />[*]面板打开时不会暂停或冻结游戏，你仍然可以移动和观察；它只是一个叠加在屏幕上的界面。\n<br />The panel does not pause or freeze the game while open. You can still move and look around; it is simply an overlay UI.[/*]\n<br />[*]支持按分类、来源（原版 / 各模组）和关键字筛选。\n<br />Supports filtering by category, source (vanilla / each mod) and keyword.[/*]\n<br />[*]界面按游戏语言自动切换中 / 英文。\n<br />The UI auto-switches between Chinese and English based on the game language.[/*]\n<br />[/list][b][size=4]Items page / 物品页[/size][/b]\n<br />[list]\n<br />[*]浏览原版与模组全部物品，分类包括：容器、工具、装备、医疗、实用、食物、液体、其他。\n<br />Browse all vanilla and modded items. Categories include: Containers, Tools, Equipment, Medical, Utility, Food, Liquids, Other.[/*]\n<br />[*]点击在光标处生成物品；按住\n<br />[code]Shift[/code]点击给予指定数量（可在配置里设置，默认 1，上限 50）。\n<br />Click to spawn an item at the cursor; hold\n<br />[code]Shift[/code]and click to give a configurable amount (default 1, max 50).[/*]\n<br />[/list][b][size=4]Blocks / Fluids page / 物块 / 流体页[/size][/b]\n<br />[list]\n<br />[*]浏览全部可放置物块与世界流体，包括水、荧光藻、原油、树汁、污水、岩浆，以及模组注册的液体地块。\n<br />Browse all placeable blocks and world fluids, including water, algae, oil, sap, dirty water, magma, and mod-registered liquid tiles.[/*]\n<br />[*]在光标处放置，带放置预览：绿色 = 可放置，红色 = 不可放置。\n<br />Place at the cursor with a placement preview: green = placeable, red = blocked.[/*]\n<br />[*]按住右键可连续放置。\n<br />Hold right-click to place continuously.[/*]\n<br />[/list][b][size=4]Buildings / Traps / Creatures page / 建筑 / 陷阱 / 生物页[/size][/b]\n<br />[list]\n<br />[*]浏览全部实体，按建筑、陷阱、生物分类，部分实体可同属多类。\n<br />Browse all entities, categorized as Buildings, Traps and Creatures; some entities belong to multiple categories.[/*]\n<br />[*]点击在光标处生成；按住\n<br />[code]Shift[/code]点击生物可一次生成 10 个。\n<br />Click to spawn at the cursor; hold\n<br />[code]Shift[/code]and click a creature to spawn 10 at once.[/*]\n<br />[/list][b][size=4]Liquids page / 液体页[/size][/b]\n<br />[list]\n<br />[*]浏览全部液体物质，包括原版与模组液体。\n<br />Browse all liquid substances, including vanilla and modded liquids.[/*]\n<br />[*]将指定毫升数注入玩家手中的液体容器；手中没有则找身上任意容器；都没有就自动创建一个临时容器并把余量装进去。\n<br />Inject a specified amount (ml) into the liquid container in the player's hand; if none, any container on the body; otherwise a temporary container is created automatically and the remainder is stored there.[/*]\n<br />[/list][b][size=4]State page / 状态页[/size][/b]\n<br />[list]\n<br />[*]无敌模式：飞行、穿墙、不受伤、不失去肢体、不被抓缠，身体状态每帧锁定在健康值。\n<br />God mode: flight, noclip, no damage, no dismemberment, no grabber-plant pinning, body state locked to healthy every frame.[/*]\n<br />[*]一键恢复：调用原版\n<br />[code]heal[/code]命令，并接回所有被断开的肢体。\n<br />One-click heal: calls the vanilla\n<br />[code]heal[/code]command and reattaches all dismembered limbs.[/*]\n<br />[*]背水一战：强制触发\n<br />[code]Body.TryLastStand()[/code]。\n<br />Last stand: forcibly triggers\n<br />[code]Body.TryLastStand()[/code].[/*]\n<br />[*]身体属性编辑：体重、血容、血氧、心率、血压、呼吸频率、体温、意识、脑组织完整度、精力、体力、口渴、饥饿、心情、中风、内出血、疼痛、创伤、毒素、辐射、反胃、感染性休克、肾上腺素、阿片水平、免疫力、听力损失、脏污、潮湿、睡意等。\n<br />Body stat editing: weight offset, blood volume, blood oxygen, heart rate, blood pressure, respiratory rate, temperature, consciousness, brain health, energy, stamina, thirst, hunger, happiness, stroke, internal bleeding, pain, trauma, venom, radiation, nausea, septic shock, adrenaline, opiate level, immunity, hearing loss, dirtiness, wetness, sleepiness, and more.[/*]\n<br />[*]肢体属性编辑：肌肉健康、皮肤健康、疼痛、感染量、出血量。\n<br />Limb stat editing: muscle health, skin health, pain, infection, bleeding.[/*]\n<br />[*]骨折 / 脱臼：一键打断 / 治愈、脱臼 / 复位。\n<br />Fracture / Dislocation: break / mend, dislocate / reset with a single click.[/*]\n<br />[*]破片：点一次 +1。\n<br />Shrapnel: +1 per click.[/*]\n<br />[*]失去 / 恢复肢体：安静地失去或恢复指定肢体，不附带流血与疼痛。\n<br />Lose / restore limb: silently lose or restore a specific limb, without adding bleeding or pain.[/*]\n<br />[*]面部：失去 / 恢复下颚、单眼、双眼。\n<br />Face: lose / restore jaw, one eye, both eyes.[/*]\n<br />[*]技能经验：直接编辑 STR / RES / INT 经验值，自动升降等级。\n<br />Skill XP: directly edit STR / RES / INT experience, with automatic level up/down.[/*]\n<br />[/list][b][size=4]World page / 世界页[/size][/b]\n<br />[list]\n<br />[*]触发地震：立即触发约 20 秒地震。\n<br />Start earthquake: triggers an earthquake for about 20 seconds.[/*]\n<br />[*]停止地震：立即停止并清空震动强度。\n<br />Stop earthquake: stops immediately and clears the shake intensity.[/*]\n<br />[*]无限层级时间：将层级计时器冻结在 0，辐射线不推进。\n<br />Infinite layer time: freezes the layer timer at 0 so the radiation line never advances.[/*]\n<br />[*]全图照明：与游戏\n<br />[code]fullbright[/code]命令同一个开关。\n<br />Full bright: same switch as the game's\n<br />[code]fullbright[/code]command.[/*]\n<br />[*]进入层级：直接跳转到指定层级，层号即游戏里显示的层号。\n<br />Enter layer: jump directly to a specific layer; the layer number matches the one shown in-game.[/*]\n<br />[/list][b][size=4]Delete page / 删除页[/size][/b]\n<br />[list]\n<br />[*]一键删除：删除所有掉落物品 / 所有建筑 / 所有物块 / 所有流体，或删除当前在面板里选中的那一类。\n<br />One-click delete: all dropped items / all buildings / all blocks / all fluids, or delete the category currently selected in the panel.[/*]\n<br />[*]光标删除：删除光标处的物品 / 建筑 / 物块 / 流体，或全部。\n<br />Delete at cursor: items / buildings / blocks / fluids at the cursor, or all of them.[/*]\n<br />[*]按住右键可连续删除。\n<br />Hold right-click to delete continuously.[/*]\n<br />[/list][b][size=4]Multiplayer compatibility / 多人兼容[/size][/b]\n<br />[list]\n<br />[*]联机时仅房主可使用；客机尝试打开会收到提示并被拒绝。\n<br />In multiplayer, only the host can use the panel; clients trying to open it are notified and rejected.[/*]\n<br />[/list][line]\n<br />[b][size=5]Requirements / 前置要求[/size][/b]\n<br />[list]\n<br />[*]BepInEx，按游戏版本选择 5.x 或 6.x。\n<br />BepInEx, 5.x or 6.x depending on your game version.[/*]\n<br />[*]CUCoreLib，硬依赖，必须安装。\n<br />CUCoreLib, hard dependency, required.[/*]\n<br />[/list][line]\n<br />[b][size=5]Shout outs / 致谢[/size][/b]\n<br />[list]\n<br />[*]感谢 CUCoreLib 的作者，为本模组提供了注册表、工具函数与安全物品生成等基础设施。\n<br />Thanks to the author of CUCoreLib for the registries, helpers and safe item-spawning infrastructure this mod relies on.[/*]\n<br />[*]感谢 BepInEx 与 Harmony 团队，提供了插件加载与运行时补丁支持。\n<br />Thanks to the BepInEx and Harmony teams for plugin loading and runtime patching.[/*]\n<br />[/list]",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/727/727-1790864146-276526494.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/727"
        },
        "DownloadUrl": "nexus://scavprototype/727/2324",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 727,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T14:32:36.000Z",
        "ReleaseDate": "2026-10-01T14:21:39.000Z",
        "SHA256": "b6c9934201d0b8591355f300e49a3307f750f91de5f47a3478586aa8c171f0c6",
        "dllSHA256s": {
            "DebugTools.dll": "ac8693e55ef5aae11a9763454423c303270ccfc589ad45da453c64299b1fb946"
        },
        "downloadsSinceLatestVersion": 94,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "DebugTools.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "DebugTools.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 1,
            "TotalDownloads": 1,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/727/727-1790864146-276526494.png"
        ]
    },
    {
        "Id": "nexus-726",
        "Name": "Unchipped Unhanded (Hardmode)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.vsp.unchippedunhanded": "1.0.0"
        },
        "Summary": "The entire point of the mod is to toughen up Unchipped mode by introducing near-realistic mechanics and stripping away some quality-of-life features.",
        "Description": "[line]\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />Download [url=https://github.com/bepinex/bepinex/releases]BepInEx[/url]\n<br />Unpack BepInEx to root of game\n<br />Download my mod (Unchipped Unhanded)\n<br />Unpack zip to this way: Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\n<br />[line]\n<br />[b][size=4]Main features[/size][/b]\n<br />[spoiler][center][line]\n<br />[size=5]Reduces the glowing effect on Expie's head[/size][/center]\n<br />[center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790998100-21887965.png[/img]\n<br />[/center]\n<br />[center][line]\n<br />[/center]\n<br />[center][size=5]Hides HP from buildings, entities and blocks[/size][/center]\n<br />[center][/center]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790949506-2121237768.png[/img][/center]\n<br />[center][line]\n<br />[size=5]Anti pixel hunting[/size][/center]\n<br />[center][size=5]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790998460-599753611.png[/img][/size][/center]\n<br />[center][line]\n<br />[size=5]Reduced description for liquid containers[/size][/center]\n<br />[center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790957381-1931592090.png[/img]\n<br />[line]\n<br />[size=5]Shortened item descriptions[/size][/center]\n<br />[center][size=5]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790959999-764885682.png[/img][/size]\n<br />[/center]\n<br />[/spoiler]\n<br />\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Advice[/size][/b]\n<br />[size=3]Please report any errors or bugs caused by this mod. I will do my best to fix everything or add conflicting mods to the incompatibility list. [/size]\n<br />[size=1]description is translated by AI[/size]",
        "Author": "VSP",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790960894-95842928.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/726"
        },
        "DownloadUrl": "nexus://scavprototype/726/2353",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 726,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T03:40:33.000Z",
        "ReleaseDate": "2026-10-03T03:40:33.000Z",
        "SHA256": "cb1fcb565c1b8bafcbe26c2349447bdd55d17a09409c14c27e851e60fc458760",
        "dllSHA256s": {
            "UnchippedUnhanded.dll": "eda9b9aab88f61aaeed2799afdd14ac6b80dc71916a674cb56e1270fac6f84b8"
        },
        "downloadsSinceLatestVersion": 36,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- Added dark light by Expie\n- Added anti-pixel hunting (idk how to name)"
            }
        ],
        "dllNames": [
            "UnchippedUnhanded.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "UnchippedUnhanded.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 14,
            "TotalDownloads": 17,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/726/726-1790960894-95842928.png"
        ]
    },
    {
        "Id": "nexus-723",
        "Name": "Goofy Cactus Sound Replacement",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.nullrot.GoofyCactus": "1.0.0"
        },
        "Summary": "Plays a cartoonish sound when getting poked by a cactus.",
        "Description": "[b]Requires CUCoreLib.[/b]\n<br />[b]Not compatible with Multiplayer (yet).[/b]\n<br />Weirdly specific idea I've had for a while that I decided to make public.\n<br />When touching a cactus, replaces the \"gore\" sound with that of a cartoon string plucking noise.\n<br />\n<br />\n<br />Special thanks [url=https://www.nexusmods.com/profile/MCPO312]MCPO312[/url] for the coding help!\n<br />Image drawn by me\n<br />SFX taken from the Warner Bros. sound library",
        "Author": "nullrot",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/723/723-1790738924-733375455.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/723"
        },
        "DownloadUrl": "nexus://scavprototype/723/2304",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 723,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T03:22:20.000Z",
        "ReleaseDate": "2026-09-30T03:21:08.000Z",
        "SHA256": "12bb0ae7fee084c612d3c4d404f006c1e0499e2bc70274884b5c86354a51b734",
        "dllSHA256s": {
            "GoofyCactus.dll": "8d3e5e5a8c2ec46e179f7b7f94d9fd784209acf8c616eaf46de46a032fe6cff8"
        },
        "downloadsSinceLatestVersion": 43,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "GoofyCactus.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "GoofyCactus.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 3,
            "TotalDownloads": 3,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/723/723-1790738924-733375455.png"
        ]
    },
    {
        "Id": "nexus-719",
        "Name": "Multiplayer Cursor",
        "Version": "0.9",
        "bepinexVersion": "0.0.8",
        "bepinexPlugins": {
            "Seven.MultiPlayerCursor": "0.0.8"
        },
        "Summary": "A simple multiplayer mod for Casualties: Unknown that lets you see the in-world cursors of other players. Useful for seeing where your teammates are looking, pointing, or interacting during multiplayer sessions.",
        "Description": "\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/719/719-1790703952-520414395.gif[/img]\n<br />[heading]Features[/heading]\n<br />[list]\n<br />[*]Displays the in-world cursor of other players.[/*]\n<br />[*]Automatically creates player cursors when joining a multiplayer session.[/*]\n<br />[*]Hides a player's cursor when they are tabbed out or dead.[/*]\n<br />[*]In PvP, opponent cursors are hidden.[/*]\n<br />[*]In team PvP, only teammates' cursors are displayed.[/*]\n<br />[*]Shows description boxes of objects players are hovering on.[/*]\n<br />[*]Has a hotkey to disable the mod (F2).[/*]\n<br />[/list][heading]Requirements[/heading]\n<br />[list]\n<br />[*][b]BepInEx[/b][/*]\n<br />[*][b]Casualties Together / Multiplayer mode[/b][/*]\n<br />[/list][heading]Installation[/heading]\n<br />[list=1]\n<br />[*]Install [b]BepInEx[/b] for Casualties: Unknown.[/*]\n<br />[*]Launch the game once with BepInEx installed.[/*]\n<br />[*]Install [b]Casualties Together / Multiplayer mode[/b].[/*]\n<br />[*]Download the MultiPlayerCursor archive.[/*]\n<br />[*]Extract the archive into your BepInEx plugins folder.[/*]\n<br />[*]Start the game and join or host a multiplayer session.[/*]\n<br />[/list]After installation, the file should be located at:\n<br />[code]BepInEx/plugins/OnlineCursor/OnlineCursor.dll[/code][heading]Credits[/heading]\n<br />Created by [b]sevenworks2004[/b].\n<br />Source code:\n<br />[url=https://github.com/sevenworks2004/CU_online_Cursor]https://github.com/sevenworks2004/CU_online_Cursor[/url]",
        "Author": "Seven",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/719/719-1790702140-386505145.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/719"
        },
        "DownloadUrl": "nexus://scavprototype/719/2313",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 719,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T21:03:06.000Z",
        "ReleaseDate": "2026-09-30T21:03:06.000Z",
        "SHA256": "a2ee1b14fdb55196da742436f2295ea160ee98725a4e7027bfa19480b5327217",
        "dllSHA256s": {
            "OnlineCursor.dll": "49e59525a5ca461b19fcb516bde549693eda69a327ffc923c56fc3efad8380be"
        },
        "downloadsSinceLatestVersion": 168,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.9",
                "Changelog": "-Fixed a bug with cursors not disappearing after a player leaves the server\n-Added a description box of an item/object another player is hovering\n-Added a hotkey (F2) to disable all the cursors"
            }
        ],
        "dllNames": [
            "OnlineCursor.dll"
        ],
        "dllVersion": "0.0.8",
        "dllVersions": {
            "OnlineCursor.dll": "0.0.8"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 49,
            "TotalDownloads": 53,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/719/719-1790702140-386505145.jpg"
        ]
    },
    {
        "Id": "nexus-716",
        "Name": "Whisper mod",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "cump.whispermod": "1.0.1"
        },
        "Summary": "A mod adding close-range chatting (whispering) to Casualties: Unknown Multiplayer",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Enables short-range communication for chatting with people near you. Especially useful in lobbies with many people.[/color]\n<br />[color=#D4D4D8]Both the host and the client need to have this mod installed for it to work. You can still whisper to clients that do not have this mod, but they cannot whisper back.[/color]\n<br />[color=#D4D4D8]Tested with MP mod v4.0.1 and v4.1.2 [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download CasualtiesTogetherWhisper.zip[/*]\n<br />[*]Extract CasualtiesTogetherWhisper.dll to your plugins folder (\"Casualties Unknown Demo/BepInEx/plugins\")[/*]\n<br />[/list][size=4][b]Usage[/b][/size]\n<br />[color=#D4D4D8]Begin your chat message with \"/w \" to send a whisper. While sending your message, you will see markers above players that will hear you.[/color]\n<br />[color=#D4D4D8]You can change the range of your whisper by adding a number after the 'w'. For example \"/w10 message\" will be heard only by players 10 tiles away from you. Default is 20, max is 40.[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]vee-em for the idea and banner pic[/color]",
        "Author": "Voxeles",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/716/716-1790626743-994363567.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/716"
        },
        "DownloadUrl": "nexus://scavprototype/716/2294",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 716,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T20:33:54.000Z",
        "ReleaseDate": "2026-09-28T20:23:53.000Z",
        "SHA256": "ca7343654b939fd8d246fca60c46ab20f499fc5387f6529e6c299d0c015ead4e",
        "dllSHA256s": {
            "CasualtiesTogetherWhisper.dll": "91a3b93b2aeabb8b61b8c149c2a7bde108596132ae80b62c9820ec86229fd8ec"
        },
        "downloadsSinceLatestVersion": 37,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesTogetherWhisper.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CasualtiesTogetherWhisper.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/716/716-1790626743-994363567.png"
        ]
    },
    {
        "Id": "nexus-715",
        "Name": "One Too Many Moodles",
        "Version": "1.0.2",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "com.sylviebb.otmm": "1.0.2"
        },
        "Summary": "Sorts moodles into rows instead of hiding them, with extra optional configuration.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Improves how moodles are displayed on your screen. Instead of putting them into a single row and hiding overflowing moodles, they organize into multiple configurable rows including:\n<br />[list]\n<br />[*]Number of moodles per row.[/*]\n<br />[*]Distance between moodles.[/*]\n<br />[*]Distance between rows.[/*]\n<br />[/list][b][size=4]Installation instructions[/size][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x.[/color][/*]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.6-alpha[/color][/*]\n<br />[*][color=#D4D4D8]Place OTMM.dll into your BepInEx/plugins/ folder.[/color][/*]\n<br />[/list][b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/715/715-1790622999-372440841.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/715"
        },
        "DownloadUrl": "nexus://scavprototype/715/2384",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 715,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T03:06:50.000Z",
        "ReleaseDate": "2026-10-05T03:06:50.000Z",
        "SHA256": "b8d1350c5ce878580ac2bac9ac19c73dd3463483067cd6defba08d6b1dca7220",
        "dllSHA256s": {
            "OTMM.dll": "07d9b02677b06a0c4aff70e2ebb209df6872f9168dd5916439ee86ffe465a903"
        },
        "downloadsSinceLatestVersion": 55,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Changed the default value for moodles per row from 8 to 12\n- Increase the cap for moodles per row from 10 to 50 (oops)"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Fixed rows being pushed to the right with Gunsaw Genetics installed and while playing as Orange."
            }
        ],
        "dllNames": [
            "OTMM.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "OTMM.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 101,
            "TotalDownloads": 137,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/715/715-1790622999-372440841.png"
        ]
    },
    {
        "Id": "nexus-714",
        "Name": "Smarter Charging Stations",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.sylviebb.smarterchargingstations": "1.1.0"
        },
        "Summary": "Enhances Charging Stations to make them more convenient.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Allowed you to interact with charging stations while not holding a battery, it will automatically pick the lowest condition battery from your inventory/containers, this behaviour can be overwritten by holding a battery in your main hand like normal, charger will also let you know if there are no batteries available or if all your batteries are full.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x.[/*]\n<br />[*]Place SmarterChargingStations.dll into your BepInEx/plugins/ folder.[/*]\n<br />[/list]\n<br />",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/714/714-1790536470-438656444.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/714"
        },
        "DownloadUrl": "nexus://scavprototype/714/2339",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 714,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-02T02:35:50.000Z",
        "ReleaseDate": "2026-10-02T02:35:50.000Z",
        "SHA256": "0157778c5e12c3511f2b0494218d1dd72b964613973da709bd72f72046d83054",
        "dllSHA256s": {
            "SmarterChargingStations.dll": "cea52d44f4e02d941e3063f91ae44fa9b315696cd0b212995785fe5b8279e629"
        },
        "downloadsSinceLatestVersion": 69,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed a bug that allowed the player to put non battery items into the charger."
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Charging Stations can now take batteries out of items or tools directly, this applies when the battery of the item is below a certain threshold, configurable in the settings."
            }
        ],
        "dllNames": [
            "SmarterChargingStations.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "SmarterChargingStations.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 59,
            "TotalDownloads": 78,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/714/714-1790536470-438656444.png"
        ]
    },
    {
        "Id": "nexus-712",
        "Name": "Casu Translated",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Language file for casualties unknown google translated 25 times.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Casualties Unknown google translated 25 times.[/color][/size]\n<br />[size=3][color=#D4D4D8]NOTE: The translator can get a little freaky or a little mean at times. It never gets too terrible, but be warned.[/color][/size]\n<br />\n<br />[size=4][b]How to use the language[/b][/size]\n<br />[size=3][color=#D4D4D8]Download the file and put it in Steam/Steamapps/Common/Casualties Unknown Demo/CasualtiesUnknown_Data/Lang[/color][/size]\n<br />[size=3][color=#D4D4D8]Enter the game, go to settings, click \"Language\", and click \"Google Translated\"\n<br />Note that the intro cutscene, all tutorials, and pretty much everything is translated, so you might want to redo them to get all the content.[/color][/size]",
        "Author": "Parti",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/712/712-1790528219-134686018.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/712"
        },
        "DownloadUrl": "nexus://scavprototype/712/2312",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 712,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T20:27:27.000Z",
        "ReleaseDate": "2026-09-30T20:23:54.000Z",
        "SHA256": "45eb2dc40094967562f14b9c5c57e4a849eaa77fa042a968898d0989372feb02",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 64,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 1,
            "TotalDownloads": 1,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/712/712-1790528219-134686018.png"
        ]
    },
    {
        "Id": "nexus-711",
        "Name": "The Prize Draw Machine",
        "Version": "2.0.1",
        "bepinexVersion": "2.0.1",
        "bepinexPlugins": {
            "com.czy.PrizeDraw": "2.0.1",
            "com.czy.PrizeDraw_GameBugFix": "2.0.1",
            "com.czy.PrizeDraw_MP": "2.0.1"
        },
        "Summary": "A lottery machine will be generated within the game, and vou can use items in your hand to draw lots.",
        "Description": "这个模组主要包含了一个抽奖机器，并且还可以在游戏内正常生成。可以在沙盒模式内手动生成。\n<br />其中包含脏话(2.0.1 及以上都不会有脏话了!!!)\n<br />你可以在你手上有东西的时候，右键抽奖机来抽奖。(物品价值不为零)\n<br />你可能会赚，也可能会亏。有可能赚的很多,也有可能会亏的很惨。总的来说，你投进去越高价值的东西，抽出好货的概率越高。\n<br />每一个抽奖机都有次数限制。也有冷却时间。\n<br />不要沉迷赌博:)\n<br />已经做好了和多人模组（ KrokMP 4.1.2）的兼容，你可以和你的朋友一起抽奖，前提是你的朋友也有这个模组（要1.2.0版本或以上！）\n<br />依赖CUCoreLib 341 1.0.4-alpha .\n<br />\n<br />This mod mainly includes a gacha machine, and it can also spawn normally in-game. It can be manually spawned in Sandbox mode.\n<br />It contains profanity.(From 2.0.1 onwards, no more swear words!!!)\n<br />You can right-click the gacha machine to draw while holding an item in your hand. (The item's value must not be zero.)\n<br />You might profit, or you might lose. You could win big, or lose badly. Overall, the higher the value of the item you put in, the higher the chance of drawing something good.\n<br />Each gacha machine has a use limit. It also has a cooldown.\n<br />Don't get addicted to gambling :)\n<br />Compatibility with multiplayer mod (KrokMP 4.1.2) is now ready; you can draw prizes together with your friends,The prerequisite is that your friend also has this mod (version 1.2.0 or higher!)\n<br />Requires CUCoreLib 341 1.0.4-alpha.",
        "Author": "chenzhaoyang120627aaaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/711/711-1790519791-766181249.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/711"
        },
        "DownloadUrl": "nexus://scavprototype/711/2375",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 711,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T14:53:33.000Z",
        "ReleaseDate": "2026-10-04T14:53:33.000Z",
        "SHA256": "70569dadd93e83ae00c659a7c1dee89f1c348586870bc24a7675f57c25bc1ca7",
        "dllSHA256s": {
            "PrizeDraw.dll": "6e77a2a64dc75b182b139067313813f0462e46e63d1b93e3c872741e98b6bece",
            "PrizeDraw_GameBugFix.dll": "36032c7d5b6e14a695ec209df35384c6af82cd392ec041b5bf8e23f28a0dbf97",
            "PrizeDraw_MP.mod.dll": "a453b63b56fd290f9038373ce14c059581c15cef68f7c1c6cf1b39f6a38f95f0"
        },
        "downloadsSinceLatestVersion": 8,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Finally compatible with multiplayer games! (KrokMP 67 4.0.1)，Theoretically speaking... you can enjoy the lottery with your friends！\n- Fixed the bug where the probability slider for lottery machines in the\n- settings interface was invalid.\n- 终于可以兼容多人游戏了！（KrokMP 67 4.0.1），理论上来说...你可以和你的朋友一起愉快的抽奖！\n- 修复了设置界面滑块调整抽奖机器生成概率无效的bug。"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- 加强了滑条生成机器的概率。\n- 修复了多人游戏抽奖，无法听到音效的bug。\n- 修复了当装载此模组时，从第一层往下不再刷新任何物资的bug。\n- Increased the probability of generating machines via sliders.\n- Fixed the bug where multiplayer game draws and sound effects were not audible.\n- Fixed the bug where no resources were refreshed from the first floor down when loading this mod."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- 经过整整三个版本的接力,终于修复了客户端抽奖抽不出东西的bug。\n- 我确信！它已经修好了。\n- After three full versions of relay, we finally fixed the bug that prevented clients from winning anything through lottery draws.\n- I'm sure! It has been fixed."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- 修复了主机端听不到客户端抽奖的bug。\n- 修复了客户端看不到主机端抽奖的bug。\n- Fixed the bug where the host end could not hear the client's lottery draw.\n- Fixed the bug where the client cannot see the host's lottery draw."
            },
            {
                "Version": "2.0.0",
                "Changelog": "- 删除了无用日志,减少了内存消耗,修改了大部分底层逻辑。\n- Deleted unnecessary logs,reduced memory consumption,and modified most underlying logic."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- 只是把脏话去掉了，你完全可以选择原来的2.0.0版本。\n- It's just that the swear words have been removed; you can fully choose the original 2.0.0 version."
            }
        ],
        "dllNames": [
            "PrizeDraw_GameBugFix.dll",
            "PrizeDraw_MP.mod.dll",
            "PrizeDraw.dll"
        ],
        "dllVersion": "2.0.1",
        "dllVersions": {
            "PrizeDraw.dll": "2.0.1",
            "PrizeDraw_GameBugFix.dll": "2.0.1",
            "PrizeDraw_MP.mod.dll": "2.0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 15,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/711/711-1790519791-766181249.png"
        ]
    },
    {
        "Id": "nexus-710",
        "Name": "Custom Traders",
        "Version": "3.0.0",
        "bepinexVersion": "3.0.0",
        "bepinexPlugins": {
            "com.sylviebb.customtraders": "3.0.0"
        },
        "Summary": "Framework for adding custom traders.",
        "Description": "[b][size=4]Description[/size][/b]\n<br />[color=#D4D4D8]Framework mod that enables other mods to add fully custom traders to the game. Provides an API for modders to create unique trader characters with custom appearances, dialogue, behaviors, and interactions.[/color]\n<br />\n<br />[b][color=#d4d4d8][size=6]THIS MOD DOES NOT ADD CONTENT[/size][/color][/b]\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x.[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.6-alpha.[/*]\n<br />[*]Place CustomTraders.dll into your BepInEx/plugins/ folder. [/*]\n<br />[/list][b][size=4]Main features[/size][/b]\n<br />[list]\n<br />[*][size=3][b]Sprite Customization[/b]: Replace all body part sprites (head, torso, arms, legs, eyes) with custom artwork[/size][/*]\n<br />[*][size=3][b]Character scaling[/b]: Adjust trader height with multipliers.[/size][/*]\n<br />[*][size=3][b]Audio[/b]: Set custom pain sounds and customize them.[/size][/*]\n<br />[*][size=3][b]Custom dialogue lines[/b]: Define unique dialogue for any interaction key[/size][/*]\n<br />[*][size=3][b]JSON support[/b]: Load dialogue from JSON files for easy localization[/size][/*]\n<br />[*][size=3][b]Behavior Callbacks: [/b]Custom hug, threaten, rest and haggle sprites and text aswell as allowing you to setup your own logic.[/size][/*]\n<br />[*][size=3][b]Console command: -[/b]spawntrader &lt;trader_id&gt; [position][b]-[/b] to spawn any registered trader.[/size][/*]\n<br />[/list][b][size=4]For Modders[/size][/b]\n<br />\n<br />[size=6]Check the README.md attached to the 7zip file.[/size]\n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/710/710-1790468875-2145765087.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/710"
        },
        "DownloadUrl": "nexus://scavprototype/710/2428",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 710,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-08T17:59:58.000Z",
        "ReleaseDate": "2026-10-08T17:59:58.000Z",
        "SHA256": "24827a9e6417755e4b834eaca658f14386f87b6e720e5ac8d4981e309333421f",
        "dllSHA256s": {
            "CustomTraders.dll": "9f64ea654c7a8f54636e18654fa260c97b894b0773db65d16c4e02466cb3731a"
        },
        "downloadsSinceLatestVersion": 5,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "2.0.0",
                "Changelog": "- Changes to haggle behaviour callbacks. (might break things)\n- Somewhat proper documentation."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- Fixed an issue that would cause traders to use the wrong dialogue and spawn with only indifferent items."
            },
            {
                "Version": "2.0.2",
                "Changelog": "- Gunsaw genetics grrr\n- Quick update to stop this from comflicting with gunsaw genetics"
            },
            {
                "Version": "3.0.0",
                "Changelog": "- Maintenance work and some fixes."
            }
        ],
        "dllNames": [
            "CustomTraders.dll"
        ],
        "dllVersion": "3.0.0",
        "dllVersions": {
            "CustomTraders.dll": "3.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 146,
            "TotalDownloads": 210,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/710/710-1790468875-2145765087.png"
        ]
    },
    {
        "Id": "nexus-708",
        "Name": "SuperDump",
        "Version": "2.1.0",
        "bepinexVersion": "2.1.0",
        "bepinexPlugins": {
            "com.Serenil.SuperDump": "2.1.0"
        },
        "Summary": "SuperDump (SD) is a read-only inspector tool for Casualties: Unknown. Point your mouse at any object — a spider, a trader, an item, a corpse, a limb — type a command, and SD dumps every field, property, and component it can find into a plain-text log file.",
        "Description": "[size=5][b]Description / 简介[/b][/size]\n<br />[list]\n<br />[*]SuperDump (SD) is a read-only inspector tool for Casualties: Unknown. Point your mouse at any object — a spider, a trader, an item, ,a player — type a command, and SD dumps every field, property, and component it can find into a plain-text log file.\n<br />SuperDump (SD) 是一个面向《Casualties: Unknown》的只读检查工具。鼠标指向任意对象——蜘蛛、商人、物品、玩家——输入指令，SD 会把该对象上所有能找的字段、属性、组件统统转储到一个纯文本日志文件里。[/*]\n<br />[*]The design philosophy is simple: [look, don't touch]. SD never modifies game state. It does not spawn, does not freeze, does not set fields. It is a pure observational tool — a microscope, not a scalpel.\n<br />设计思路很简单：[只看不动]。SD 从不修改游戏状态。它不生成对象、不冻结、不写字段。它是一个纯粹的观察工具——是显微镜，不是手术刀。[/*]\n<br />[*]Unlike traditional reflection dumps that bury you in [UnityEngine.*] noise, SD filters out engine assemblies by default and only shows the components that actually belong to the game and its mods. What's left is readable.\n<br />传统的反射转储会被 [UnityEngine.*] 之类的引擎噪音淹没。SD 默认把引擎程序集全部过滤掉，只展示真正属于游戏与模组的组件。剩下的内容，人能读得下去。[/*]\n<br />[/list][line]\n<br />[size=5][b]Installation instructions / 安装说明[/b][/size]\n<br />\n<br />[size=4][b]Requirements / 前置：[/b][/size]\n<br />[list]\n<br />[*]BepInEx 5.4.x[/*]\n<br />[*]SuperDump.dll (this mod)[/*]\n<br />[/list]\n<br />[size=4][b]Installation &amp; Usage / 安装与使用：[/b][/size]\n<br />[list=1]\n<br />[*]Ensure BepInEx is correctly installed.[/*]\n<br />[*]Place [SuperDump.dll] into [BepInEx/plugins].[/*]\n<br />[*]Launch the game and enter a world (any mode).[/*]\n<br />[*]Press the backtick key (below Esc) to open the console.[/*]\n<br />[*]Type [superdump] to see usage.[/*]\n<br />[*]Point your mouse at any object and dump it.[/*]\n<br />[/list][list]\n<br />[*]确保 BepInEx 已正确安装。\n<br />将 [SuperDump.dll] 放入 [BepInEx/plugins]。启动游戏，进入世界（任意模式）。按 Esc 下方的反引号键打开控制台。输入 [superdump] 查看用法。鼠标指向任意物体，准备开它户。[/*]\n<br />[*]Note: SD works in both single-player and multiplayer. It does not require KrokoshaMP, but coexists with it. All dumps are written to files, not spammed into the console.\n<br />注意：SD 单机与多人模式均可用。它不依赖 KrokoshaMP，但可与它共存。所有 dump 内容写入文件，不会刷屏控制台。[/*]\n<br />[/list][line]\n<br />[size=5][b]Command / 指令[/b][/size]\n<br />[list]\n<br />[*]SD has exactly one command, with two arguments.\n<br />SD 只有一条指令，带两个参数。[superdump cursor [full|lite]][/*]\n<br />[*][cursor] — the object directly under your mouse. Only cursor targeting is supported.\n<br />[lite] — lightweight mode. Depth 1, filters backing fields, Unity base-class properties, and internal IDs. This is the default if omitted.[full] — heavy mode. Depth 3, no filtering. For hardcore users.[/*]\n<br />[*][cursor] —— 鼠标正下方的物体。唯一支持的目标。\n<br />[lite] —— 轻量模式。深度 1，过滤 backing field、Unity 基类属性、内部 ID。省略时默认为此。[full] —— 重型模式。深度 3，不过滤。面向硬核用户。[/*]\n<br />[/list][b]Examples / 示例：[/b]\n<br />[list]\n<br />[*][superdump cursor] — lite 模式（默认）[/*]\n<br />[*][superdump cursor lite] — lite 模式[/*]\n<br />[*][superdump cursor full] — full 模式[/*]\n<br />[/list][line]\n<br />[size=5][b]Main features / 主要功能[/b][/size]\n<br />\n<br />[size=4][b]1. Read-only Field Dumping / 只读字段转储[/b][/size]\n<br />[list]\n<br />[*]Every component on the target GameObject is enumerated, filtered, and dumped. Fields and properties are merged into a single list, sorted, and separated into instance and static sections.\n<br />For each field, SD shows: access modifiers, type, name, and current value. Nested objects are recursively expanded one or more levels depending on mode.[/*]\n<br />[*]目标 GameObject 上的每个组件都会被枚举、过滤、转储。字段与属性合并成一份列表，排序后分为 instance 与 static 两段。\n<br />每个字段都会显示：访问修饰符、类型、名称、当前值。嵌套对象会根据模式递归展开一层或多层。[/*]\n<br />[/list]\n<br />[size=4]Sample lines / 示例行：[/size]\n<br />[list]\n<br />[*][F] (public) string id = \"titaniummachete\"[/*]\n<br />[*][F] (public) float condition = 1[/*]\n<br />[*][F] (private) Rigidbody2D rb = titaniummachete(Clone) (Rigidbody2D)[/*]\n<br />[*][P] (public get;) ItemInfo Stats = ItemInfo { fullName=\"钛合金砍刀\", category=\"custom\", ... }[/*]\n<br />[/list][line]\n<br />[size=4][b]2. Two Modes / 两种模式[/b][/size]\n<br />[table][tr][th]Mode[/th]\n<br />[th]Depth[/th]\n<br />[th]Filters[/th]\n<br />[th]Use for[/th]\n<br />[/tr]\n<br />[tr][td][lite][/td]\n<br />[td]1[/td]\n<br />[td]Engine base props, backing fields, instance IDs[/td]\n<br />[td]Daily inspection[/td]\n<br />[/tr]\n<br />[tr][td][full][/td]\n<br />[td]3[/td]\n<br />[td]None[/td]\n<br />[td]Deep reverse-engineering[/td]\n<br />[/tr]\n<br />[/table]\n<br />[table][tr][th]模式[/th]\n<br />[th]深度[/th]\n<br />[th]过滤[/th]\n<br />[th]适用[/th]\n<br />[/tr]\n<br />[tr][td][lite][/td]\n<br />[td]1[/td]\n<br />[td]引擎基类属性、backing field、实例 ID[/td]\n<br />[td]日常查看[/td]\n<br />[/tr]\n<br />[tr][td][full][/td]\n<br />[td]3[/td]\n<br />[td]不过滤[/td]\n<br />[td]深度逆向[/td]\n<br />[/tr]\n<br />[/table]\n<br />[line]\n<br />[size=4][b]3. Component Deduplication / 组件折叠[/b][/size]\n<br />[list]\n<br />[*]When two components of the same type produce byte-identical output, SD collapses the second one into a reference line. This is a massive readability win for multi-limb objects (players, spiders with legs).\n<br />Only byte-identical outputs are collapsed. Any differing field — even a single float — causes both to expand fully. You will never lose information due to folding.[/*]\n<br />[*]当同类型的两个组件输出完全一致时，SD 会把第二个折叠成一行引用。对玩家、多腿蜘蛛这类对象来说，可读性提升巨大。\n<br />只有逐字节一致的输出才会折叠。任何字段有任何差异——哪怕一个浮点——都会让两个组件都完整展开。你永远不会因为折叠而丢信息。[/*]\n<br />[/list]\n<br />[line]\n<br />[size=4][b]4. Object / Collection Expansion / 对象与集合展开[/b][/size]\n<br />[list]\n<br />[*]Nested classes and structs are recursively expanded. Collections and dictionaries are transparently expanded, with per-element depth control so a [List&lt;TraderItem&gt;] shows all trader items but not their full [ItemInfo] payloads.\n<br />嵌套的类与结构体会递归展开。集合与字典透明展开，元素深度独立控制，所以 [List&lt;TraderItem&gt;] 会列出每个商品，但不会把它们各自的 [ItemInfo] 全部砸出来。[/*]\n<br />[*]Large [Dictionary&lt;string, T&gt;] are shown as a sorted key list — useful for checking what item IDs exist without scrolling through 200 definitions.\n<br />大型 [Dictionary&lt;string, T&gt;] 会显示为排序后的 key 列表——用于快速确认某个物品 ID 是否存在，无需翻 200 条定义。[/*]\n<br />[*]Cycle protection is built in: an object that references itself (directly or transitively) is marked [&lt;ref TypeName&gt;] instead of recursing forever.\n<br />内置循环引用保护：自引用对象（无论直接或间接）会显示为 [&lt;ref TypeName&gt;]，而不是无限递归。[/*]\n<br />[/list]\n<br />[line]\n<br />[size=4][b]5. Output Files / 输出文件[/b][/size]\n<br />[list]\n<br />[*]Dumps are written to:\n<br />[SuperDumpInfo_&lt;objectName&gt;_&lt;mode&gt;.log]located in the BepInEx root folder.[/*]\n<br />[*]Each object + mode combination gets its own file. Same-object same-mode dumps overwrite, so you can repeatedly inspect and compare across sessions. [/*]\n<br />[*]转储文件位于 BepInEx 根目录下。[/*]\n<br />[*]每个「对象 + 模式」组合对应一个独立文件。同对象同模式会覆盖，方便跨会话反复查看、对比。[/*]\n<br />[/list]\n<br />[size=4]Example filenames / 文件名示例：[/size]\n<br />[list]\n<br />[*][SuperDumpInfo_trader1_Clone_lite.log][/*]\n<br />[*][SuperDumpInfo_thornbackelder_Clone_full.log][/*]\n<br />[*][SuperDumpInfo_Body_Serenil_full.log][/*]\n<br />[/list]\n<br />[b]All historical log files are deleted on plugin load and unload, so nothing accumulates.\n<br />插件加载与卸载时会清空所有历史日志，防止堆积。[/b]\n<br />\n<br />[line]\n<br />[size=4][b]6. Tab Completion &amp; Inline Hints / Tab 补全与描述栏[/b][/size]\n<br />[list]\n<br />[*]Step-by-step Tab completion — each Tab advances exactly one level, no skipping. The description bar shows the current parameter slot plus matching candidates.\n<br />分步 Tab 补全——每次 Tab 只补一级，不会跳级。描述栏显示当前参数位置与候选列表。[/*]\n<br />[/list][table][tr][th]Type / 输入[/th]\n<br />[th]Press Tab / 按 Tab[/th]\n<br />[th]Result / 结果[/th]\n<br />[/tr]\n<br />[tr][td][super][/td]\n<br />[td]→[/td]\n<br />[td][superdump ][/td]\n<br />[/tr]\n<br />[tr][td][superdump ][/td]\n<br />[td]→[/td]\n<br />[td][superdump cursor ][/td]\n<br />[/tr]\n<br />[tr][td][superdump cursor ][/td]\n<br />[td]→[/td]\n<br />[td][superdump cursor lite][/td]\n<br />[/tr]\n<br />[tr][td][superdump cursor f][/td]\n<br />[td]→[/td]\n<br />[td][superdump cursor full][/td]\n<br />[/tr]\n<br />[/table]\n<br />[line]\n<br />[size=5][b]Example Workflow / 示例流程[/b][/size]\n<br />\n<br />[b][size=4]Inspect a trader's inventory / 查看商人的商品列表：[/size][/b]\n<br />[list=1]\n<br />[*]Walk near a trader until they stock goods.[/*]\n<br />[*]Type [superdump cursor full].[/*]\n<br />[*]Open [SuperDumpInfo_trader1_Clone_full.log].[/*]\n<br />[*]Search for [items =] — you will see every item ID, price, and trade preference.[/*]\n<br />[/list][list]\n<br />[*]靠近商人直到其刷新商品。\n<br />输入 [superdump cursor full]。打开 [SuperDumpInfo_trader1_Clone_full.log]。搜索 [items =]——你能看到每个商品 ID、价格、交易偏好。[/*]\n<br />[/list][size=4][b]Inspect the Elder Thornback's attack parameters / 查看棘背兽长老的攻击参数：[/b][/size]\n<br />[list=1]\n<br />[*]Aim at the Elder.[/*]\n<br />[*]Type [superdump cursor full].[/*]\n<br />[*]Look for the [SpiderHandlerTBE] component — damage, cooldown, retreat thresholds all laid out.[/*]\n<br />[/list][list]\n<br />[*]鼠标指向棘背兽长老。\n<br />输入 [superdump cursor full]。找到 [SpiderHandlerTBE] 组件——伤害、冷却、撤退阈值一目了然。[/*]\n<br />[/list][size=4][b]Inspect the player's limb states / 查看玩家的肢体状态：[/b][/size]\n<br />[list=1]\n<br />[*]Point at yourself.[/*]\n<br />[*]Type [superdump cursor full].[/*]\n<br />[*]Each limb ([Head], [UpTorso], etc.) is dumped with its own [Limb] component — muscle health, bleed, infection, disinfection time.[/*]\n<br />[/list][list]\n<br />[*]鼠标指向自己。\n<br />输入 [superdump cursor full]。每个肢体（[Head]、[UpTorso] 等）都带着各自的 [Limb] 组件——肌肉健康、出血、感染、消毒时间。[/*]\n<br />[/list][size=4][b]Inspect an item definition / 查看物品定义：[/b][/size]\n<br />[list=1]\n<br />[*]Point at any item on the ground.[/*]\n<br />[*]Type [superdump cursor full].[/*]\n<br />[*]Under the [Item] component, the [Stats] property expands into the full [ItemInfo] — description, weight, category, use action, decay info.[/*]\n<br />[/list][list]\n<br />[*]鼠标指向地上的任意物品。\n<br />输入 [superdump cursor full]。在 [Item] 组件下，[Stats] 属性会展开为完整的 [ItemInfo]——描述、重量、分类、使用逻辑、腐败信息。[/*]\n<br />[/list]\n<br />[line]\n<br />[size=5][b]Performance &amp; Safety / 性能与安全[/b][/size]\n<br />[list=1]\n<br />[*]Read-only. Zero modification. SD never writes to any field, never spawns, never deletes. Safe to use in any session, any save.[/*]\n<br />[*]On-demand only. No tick, no scan, nothing happens unless you invoke the command.[/*]\n<br />[*]Bounded expansion. Nested objects, collections, and dictionaries all have per-level item caps, preventing single-line blowups on large structures.[/*]\n<br />[*]Cycle-safe. Reference-cycle detection prevents infinite recursion on self-referential objects.[/*]\n<br />[*]Engine noise filtered. Only game and mod assemblies are dumped; Unity internals are skipped automatically.[/*]\n<br />[*]Auto-cleanup. Log files are deleted on plugin load and unload — no disk accumulation.[/*]\n<br />[/list][list]\n<br />[*]只读，零修改。 SD 从不写字段、不生成对象、不删除对象。任何存档、任何会话中都可安全使用。\n<br />按需工作。 不调用指令就什么都不做。[/*]\n<br />[*]展开上限。 嵌套对象、集合、字典均有每层元素上限，避免单行爆炸。[/*]\n<br />[*]循环安全。 引用循环检测避免无限递归。引擎噪音过滤。 只转储游戏与模组程序集，Unity 内部自动跳过。[/*]\n<br />[*]自动清理。 日志在插件加载与卸载时删除——不占磁盘。[/*]\n<br />[/list]\n<br />[line]\n<br />[size=5][b]Notes / 备注[/b][/size]\n<br />[list]\n<br />[*]This mod does not include any maps, custom items, or gameplay content. It is a pure inspection tool.[/*]\n<br />[*]Not a PvP mod. Not a gameplay mod. It is a sandbox for testing, tinkering, and understanding the game's internals.[/*]\n<br />[*]All output is written to files, not spammed into the console. The console only shows a one-line confirmation with the file path.[/*]\n<br />[*]Chinese (Simplified) and English are both supported; the language is auto-selected based on your system language.[/*]\n<br />[*]本模组不包含任何地图、定制物品或玩法内容。它是一个纯检查工具。[/*]\n<br />[*]不是 PvP 模组，也不是玩法模组。它是一个用于测试、折腾、理解游戏内部结构的沙盒。[/*]\n<br />[*]所有输出写入文件，不会刷屏控制台。控制台只显示一行确认信息与文件路径。[/*]\n<br />[*]支持简体中文与英文；根据系统语言自动选择。[/*]\n<br />[/list][b]Feedback: If you have suggestions / bugs to report, please post in the comments.[/b]\n<br />[b]反馈渠道： 如有建议 / BUG 需要反馈，请在评论区留言。[/b]\n<br />\n<br />[line]\n<br />[size=5][b]Shoutouts / 致谢[/b][/size]\n<br />[list]\n<br />[*]Special thanks to the BepInEx team for the modding platform, and to the developers of Casualties: Unknown for making a game worth poking at.\n<br />特别感谢 BepInEx 团队提供的模组平台，感谢《Casualties: Unknown》的开发者做出一款值得细细琢磨的游戏。[/*]\n<br />[*]Have fun exploring the guts of the game.\n<br />祝你玩得开心，翻得尽兴。[/*]\n<br />[/list][line]\n<br />\n<br />",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/708/708-1790345714-543858136.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/708"
        },
        "DownloadUrl": "nexus://scavprototype/708/2249",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 708,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-25T14:19:43.000Z",
        "ReleaseDate": "2026-09-25T14:19:02.000Z",
        "SHA256": "df7d3ade569063a2e134b861e407ddcf993549c7fe3ce474df16c53e80d3b081",
        "dllSHA256s": {
            "SuperDump.dll": "f5b6fcb782c13fba3f57676d71dfb22de0dd02a774a1d7b99bebe49705b02d72"
        },
        "downloadsSinceLatestVersion": 5,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "SuperDump.dll"
        ],
        "dllVersion": "2.1.0",
        "dllVersions": {
            "SuperDump.dll": "2.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 0,
            "TotalDownloads": 0,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/708/708-1790345714-543858136.png"
        ]
    },
    {
        "Id": "nexus-707",
        "Name": "Fur Real",
        "Version": "0.2.1",
        "bepinexVersion": "0.2.1",
        "bepinexPlugins": {
            "com.nocturnal.furreal": "0.2.1"
        },
        "Summary": "Fur as a full-fledged mechanic: grow it, shed it, trim it; longer fur keeps you warm; see it on your Expie's body or in the health panel; pant instead of sweating.",
        "Description": "[center][i][color=#dbb0a7][size=2]The Sawian Project in the Company's Bioengineering Research Division is proud to announce the latest development in cutaneous tissue genetics:[/size][/color][/i][/center]\n<br />[center]\n<br />[/center]\n<br />\n<br />[center][color=#b4a7d6][size=6][font=Arial Black][b][img width=564]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790454978-1845978211.png[/img]\n<br />[/b][/font][/size][/color]\n<br />This latest genetic modification fixes a common issue with historic SAW specimens: [b]hair dysfunction.[/b][/center]\n<br />\n<br />[line]\n<br />\n<br />[i]SAW specimens subjected to this proprietary new process exhibit the following deviations from the common baseline:[/i]\n<br />\n<br />[center]\n<br />[img width=616]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790497676-226733848.png[/img][/center]\n<br />\n<br />[center][size=5][font=Arial Black][b][color=#ff0000]✸ T[/color][color=#ff1f1b]h[/color][color=#fe3d37]e[/color][color=#fe5c52]r[/color][color=#fd7a6d]m[/color][color=#fd9989]o[/color][color=#fdb7a4]r[/color][color=#fcd6bf]e[/color][color=#eddfcd]g[/color][color=#d0d2cd]u[/color][color=#b2c5cd]l[/color][color=#94b8cd]a[/color][color=#77abcc]t[/color][color=#599ecc]i[/color][color=#3c91cc]o[/color][color=#1e84cc]n ❄[/color][/b][/font][/size][/center]\n<br />[b]Total fur coverage determines how well your Expie holds on to body heat[/b]: a shorter coat helps you cool off, while a long one keeps you warm.\n<br />Panting is the primary way Expies cool down, at the cost of extra thirst. Like most furred mammals, Expies no longer rely on sweating to shed heat. Slower breathing makes panting less effective.\n<br />\n<br />A long coat holds on to water and dries more slowly. Wet fur also adds to encumbrance.\n<br />[center][size=5]❉[/size][/center]\n<br />\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790497656-2082557270.gif[/img][/center]\n<br />\n<br />[center][size=5][font=Verdana][b][color=#b4a7d6]➠ D[/color][color=#b2aad5]y[/color][color=#b1acd4]n[/color][color=#afafd2]a[/color][color=#adb2d1]m[/color][color=#acb4d0]i[/color][color=#aab7cf]c[/color] [color=#a9b9ce]C[/color][color=#a7bccd]o[/color][color=#a5bfcb]a[/color][color=#a4c1ca]t[/color][color=#a2c4c9]s ➠[/color][/b][/font][/size][/center]\n<br />[b]Fur grows and sheds in response to the climate around you.[/b] Each limb has its own coat. Injured skin slows regrowth and can cause shedding, while radiation sickness causes rapid hair loss. Keratin boosters let your coat grow beyond its normal length. A disfigured head can hold less fur.\n<br />\n<br />Fur also provides a little armour on each limb. A full coat reduces damage by 12% on an otherwise unarmoured limb; maximum overgrowth reaches 25%. Bare skin adds no protection.\n<br />\n<br />[center][size=5]❉[/size][/center]\n<br />\n<br />[center][img width=462]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790451729-420240946.png[/img][/center]\n<br />[center][size=5][b][color=#999999]✄ T[/color][color=#a8a8a8]r[/color][color=#b6b6b6]i[/color][color=#c5c5c5]m[/color][color=#d3d3d3]m[/color][color=#e2e2e2]i[/color][color=#f0f0f0]n[/color][color=#ffffff]g ✄[/color][/b][/size][/center]\n<br />[b]Use any tool with a cutting quality on a limb in the health panel to trim fur off that limb.[/b] Higher quality means a cleaner, more consistent cut; low quality or a worn edge makes it easier to nick yourself. Trimming also takes away the dirt caught in the fur you remove.\n<br />When a tool could also amputate the limb, you'll be asked whether to [b]Trim fur[/b] or [b]Amputate[/b] first.\n<br />\n<br />Long coats take longer to wash clean, while short coats are quicker. Thick or bloodied fur also makes the bandaging minigame more sluggish.\n<br />\n<br />[center][size=5]❉[/size][/center]\n<br />\n<br />[center][img width=446]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790452043-591538223.png[/img][/center]\n<br />[center][b][size=5][color=#9fc5e8]❧ V[/color][color=#a6bbe2]i[/color][color=#adb1dc]s[/color][color=#b4a7d6]u[/color][color=#bfa7ce]a[/color][color=#caa6c5]l[/color][color=#d5a6bd]s ❧[/color][/size][/b][/center]\n<br />[b]Fur coverage shows directly on your Expie's body[/b], in the health panel, and around the limb in the bandage and amputation minigames. Loose fur drifts off while you shed. Bare tails shrink and flatten; their shape can be adjusted in the configuration.\n<br />[center][size=5]❉[/size][/center]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790756528-1597021390.gif[/img][/center]\n<br />[center][size=5][font=Verdana][b][color=#93c47d]✦ [/color][color=#93c47d]C[/color][color=#96c185]u[/color][color=#99bf8d]s[/color][color=#9cbc95]t[/color][color=#9fb99d]o[/color][color=#a2b7a5]m[/color] [color=#a8b2b6]S[/color][color=#abafbe]k[/color][color=#aeacc6]i[/color][color=#b1aace]n[/color][color=#b4a7d6]s[/color][color=#b4a7d6] ✦[/color][/b][/font][/size][/center]\n<br />[b]Your skin, your coat.[/b] Automatically adapts to your custom skin's colours and markings as your fur grows and sheds. Works out of the box with Gunsaw and Multiplayer Sprite Replacer.\n<br />Exposed skin is pink by default; you can choose a different base colour in the configuration.\n<br />\n<br />[line]\n<br />\n<br />[color=#fce5cd][size=5][b]Requirements[/b][/size][/color]\n<br />[list]\n<br />[*][url=https://docs.bepinex.dev/articles/user_guide/installation/index.html][b]BepInEx[/b] (5.4.23.x)[/url][/*]\n<br />[*][b][url=https://github.com/jimmyking9999999/CUCoreLib/releases/tag/nightly]CUCoreLib 1.0.6 nightly[/url][/b] (2026-09-16 or newer)[/*]\n<br />[*]Built for [b]Casualties: Unknown Demo v7.0.1[/b][/*]\n<br />[/list][color=#d9ead3][size=5][b]Run settings[/b][/size][/color]\n<br />Choose these in the run menu's custom settings before starting a run:\n<br />[list]\n<br />[*][b]Fur growth rate[/b][/*]\n<br />[*][b]Fur shedding rate[/b][/*]\n<br />[*][b]Pant cooling[/b] - turn off to keep vanilla sweat[/*]\n<br />[*][b]Visual-only mode[/b] - turn on to keep growth, shedding, trimming and appearance, but disable fur gameplay effects and moodles[/*]\n<br />[/list]\n<br />[color=#d9ead3][size=5][b]Configuration[/b][/size][/color]\n<br />Customise how your fur looks and behaves.\n<br />[spoiler]\n<br />Settings live in [font=Courier New]BepInEx/config/com.nocturnal.furreal.cfg[/font].\n<br />In multiplayer, the host chooses gameplay settings. Visuals, tail shape, volume, and panting-moodle visibility remain your own preferences.\n<br />\n<br />[b]General[/b]\n<br />[list]\n<br />[*][font=Courier New]General.Enable[/font]: Toggles the mod globally. Requires game restart to take effect.[/*]\n<br />[/list]\n<br />[b]Visuals[/b]\n<br />[list]\n<br />[*][font=Courier New]Visuals.BodySprites[/font]: Change the in-world limb and tail sprites with coat length.[/*]\n<br />[*][font=Courier New]Visuals.PaperDollFur[/font]: Draw fur coat outlines and tufts on the health view. Disable to hide the fur underlay.[/*]\n<br />[*][font=Courier New]Visuals.PaperDollTufts[/font]: Draw fur tufts on the health view's coat outlines.[/*]\n<br />[*][font=Courier New]Visuals.MinigameTufts[/font]: Draw fur tufts on the coat outline in the bandage and amputation minigames.[/*]\n<br />[*][font=Courier New]Visuals.ShedParticles[/font]: Drop small fur particles while the coat sheds.[/*]\n<br />[*][font=Courier New]Visuals.SkinColor[/font]: Base color for exposed skin in #RRGGBB format[/*]\n<br />[*][font=Courier New]Visuals.DistortionAt150[/font]: Wet distortion effect strength at 150% coat (default 20%)[/*]\n<br />[*][font=Courier New]Visuals.DisableDistortion[/font]: Disable wet distortion at all coat lengths. Overrides DistortionAt150.[/*]\n<br />[/list]\n<br />[b]Tail shape[/b]\n<br />[list]\n<br />[*][font=Courier New]Tail.Shrinking[/font]: Shrink tail sprite as fur is lost. Off uses normal limb shaving and exposed skin instead.[/*]\n<br />[*][font=Courier New]Tail.ShrinkStrength[/font]: Coat-loss tail shrink multiplier.[/*]\n<br />[*][font=Courier New]Tail.ShrinkStart[/font]: Coat percentage below which tail shrinking starts.[/*]\n<br />[*][font=Courier New]Tail.ShrinkFull[/font]: Coat percentage at which coat-loss shrinking reaches full strength. Capped by ShrinkStart.[/*]\n<br />[*][font=Courier New]Tail.PatchStart[/font]: Coat percentage below which bare tail patches appear and size moves toward BareWidth and BareHeight. 0 to disable.[/*]\n<br />[*][font=Courier New]Tail.BareWidth[/font]: Tail width at 0% coat, as a fraction of its original width.[/*]\n<br />[*][font=Courier New]Tail.BareHeight[/font]: Tail height at 0% coat, as a fraction of its original height.[/*]\n<br />[/list]\n<br />[b]Prosthetic fur[/b]\n<br />[list]\n<br />[*][font=Courier New]Mechanics.ProstheticFur[/font]: Allow fur on prosthetic limbs.[/*]\n<br />[/list]\n<br />[b]Sound and moodles[/b]\n<br />[list]\n<br />[*][font=Courier New]Audio.PantVolume[/font]: Pant-loop volume multiplier, including stamina and heat panting. Local preference.[/*]\n<br />[*][font=Courier New]Moodles.Panting[/font]: Show heat panting moodle during thermoregulation. Local preference.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />[color=#a2c4c9][size=5][b]Compatibility[/b][/size][/color]\n<br />[b]Custom skins[/b]: Gunsaw’s Sprite Replacer and Multiplayer Sprite Replacer are supported out of the box. Fur follows the selected skin, including when you switch skins. Exposed-skin colour is configured separately.\n<br />\n<br />[b][url=https://www.nexusmods.com/scavprototype/mods/67]Multiplayer[/url][/b]: Supported, tested on KrokMP 4.0.1-4.1.2. Requires nightly CUCoreLib.\n<br />\n<br />[b][url=https://www.nexusmods.com/scavprototype/mods/671]Tailor[/url][/b]: the tail gets its own fur stat like every other limb and shows it accordingly.\n<br />\n<br />[b][url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url][/b]: Works as expected; tail sprite will get no fur outline in the health panel unless Tailor is installed.\n<br />\n<br />[b][url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url][/b]: Fur ignores prosthetic limbs by default. Enable [font=Courier New]Mechanics.ProstheticFur[/font] if you want them to grow a coat.\n<br />[line]\n<br />\n<br />[size=5][color=#8a8a8a][b]Planned[/b][/color][/size]\n<br />[list]\n<br />[*][color=#8a8a8a]Long fur that tangles, catches on objects, and trips you up[/color][/*]\n<br />[*][color=#8a8a8a]Grooming items and animations[/color][/*]\n<br />[/list]",
        "Author": "NocturnalWeirdo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790779655-149563552.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/707"
        },
        "DownloadUrl": "nexus://scavprototype/707/2361",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 707,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T18:39:23.000Z",
        "ReleaseDate": "2026-10-03T18:39:22.000Z",
        "SHA256": "1b016fc6e9ed1f0d1f3e0d116f12c163bce30a31f4e2ef4c734b806f3a1b8bac",
        "dllSHA256s": {
            "FurReal.dll": "61cf5ff84c08c2ba4905b65c6f63e3d010eb0f42673f03a885e731a8e935e7fd"
        },
        "downloadsSinceLatestVersion": 244,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.1.1",
                "Changelog": "- Fix ghost furs behind custom paperdoll sprites\n- Fix fur updates overriding custom limb skins\n- Add toggle for paperdoll fur outline"
            },
            {
                "Version": "0.1.2",
                "Changelog": "- Fur no longer grows on prosthetic limbs (unfortunately)\n- MP integration, fix status sync and trimming"
            },
            {
                "Version": "0.2",
                "Changelog": "- Fur now provides a small amount of armour based on length\n- Wet fur adds weight and takes up carrying capacity\n- Disfigured heads grow less fur\n- Smoother fur growth and trimming\n- Bare tails now have a longer, thinner shape (tweakable)\n- Added Panting and Heavy panting moodles\n- Slower breathing reduces panting effectiveness\n- Panting sounds quieter by default and slows with breathing\n- Gameplay settings now follow the multiplayer host\n- Fixed coat-dependent shower cleaning in multiplayer\n- Alex's Medical Brutalism: prompt to trim or perform surgery when using sharp tool on torso\n- Config ALL the things:\n- Toggle tail shrinking or tune its shape and timing\n- Choose the colour of exposed skin\n- Adjust panting volume or hide its moodle\n- Re-enable fur on prosthetics, restore vanilla sweating, appearance-only mode, and more..."
            },
            {
                "Version": "0.2.1",
                "Changelog": "- Added run settings to tweak fur growth and shedding, and moved pant cooling and visual-only mode there from config\n- Overgrowth excludes rare coat colours (like paw pads and other small details)\n- Reduced wet distortion on overgrown coats, tweakable via config option"
            }
        ],
        "dllNames": [
            "FurReal.dll"
        ],
        "dllVersion": "0.2.1",
        "dllVersions": {
            "FurReal.dll": "0.2.1"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 387,
            "TotalDownloads": 588,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790779655-149563552.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/707/707-1790338624-1812454689.png"
        ]
    },
    {
        "Id": "nexus-705",
        "Name": "SpiderForge",
        "Version": "2.1.1",
        "bepinexVersion": "2.1.1",
        "bepinexPlugins": {
            "com.Serenil.SpiderForge": "2.1.1"
        },
        "Summary": "Host-side spider tuning toolkit for Casualties: Unknown. Modify any spider's AI fields, physics properties, materials, and attack behavior in real time via console commands. No client install required.",
        "Description": "[b][size=5]Description[/size][/b]\n<br />[list]\n<br />[*]SpiderForge (SF) is a [b]host-side tuning tool for spider-type creatures[/b] in Casualties: Unknown. It was extracted from ThornbackColosseum, a larger gameplay mod I developed earlier, and repackaged as a standalone sandbox utility.\n<br />SpiderForge (SF) 是一个面向《Casualties: Unknown》的 主机端蜘蛛类生物调参工具。它从我先前的玩法模组 ThornbackColosseum 中提取而来，作为独立沙盒工具发布。[/*]\n<br />[/list]\n<br />[list]\n<br />[*]The design philosophy is simple: [b]point your mouse at a spider, type a command, and the change takes effect immediately.[/b] Every modification is snapshotted before writing, so [spiderforge restore] or [spiderforge clearall] brings everything back to its exact original state — no pollution of shared PhysicsMaterial2D, no lingering residues.\n<br />设计思路很简单：鼠标指向一只蜘蛛，输入指令，立刻生效。 所有修改都会在写入前拍快照，[spiderforge restore] 或 [spiderforge clearall] 能够精确还原到原始状态——不会污染共享 PhysicsMaterial2D，也不会留下任何残留。[/*]\n<br />[/list]\n<br />[list]\n<br />[*]It is [b]not a gameplay mod by itself[/b] — it is a sandbox / testing / tinkering tool. It can be used to construct custom encounters, tune difficulty for friends, or experiment with the game's physics system. [b]Works on any SpiderHandler subclass[/b], including those added by other mods.\n<br />它本身不是玩法模组——它是一个沙盒 / 测试 / 折腾工具。可以用于构造自定义遭遇战、给朋友调难度、或者纯粹实验游戏物理系统。兼容任何 SpiderHandler 子类，包括其他模组新增的蜘蛛。[/*]\n<br />[/list][line]\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />[color=#D4D4D8][b]Requirements:[/b][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx 5.4.x[/color][/*]\n<br />[*][color=#D4D4D8]SpiderForge.dll (this mod)[/color][/*]\n<br />[/list][color=#D4D4D8][b]前置：[/b][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx 5.4.x[/color][/*]\n<br />[*][color=#D4D4D8]SpiderForge.dll（本模组）[/color][/*]\n<br />[/list][color=#D4D4D8][b]Installation &amp; Usage:[/b][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Ensure BepInEx is correctly installed.[/color][/*]\n<br />[*][color=#D4D4D8]Place [SpiderForge.dll] into [BepInEx/plugins].[/color][/*]\n<br />[*][color=#D4D4D8]Launch the game and enter a world (any mode).[/color][/*]\n<br />[*][color=#D4D4D8]Press the backtick key (below Esc) to open the console.[/color][/*]\n<br />[*][color=#D4D4D8]Type [spiderforge] to see the help.[/color][/*]\n<br />[*][color=#D4D4D8]Point your mouse at a spider and start tuning.[/color][/*]\n<br />[/list][color=#D4D4D8][b]安装与使用：[/b][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]确保 BepInEx 已正确安装。[/color][/*]\n<br />[*][color=#D4D4D8]将 [SpiderForge.dll] 放入 [BepInEx/plugins]。[/color][/*]\n<br />[*][color=#D4D4D8]启动游戏，进入世界（任意模式）。[/color][/*]\n<br />[*][color=#D4D4D8]按 Esc 下方的反引号键打开控制台。[/color][/*]\n<br />[*][color=#D4D4D8]输入 [spiderforge] 查看帮助。[/color][/*]\n<br />[*][color=#D4D4D8]鼠标指向一只蜘蛛，开始调参。[/color][/*]\n<br />[/list]\n<br />[list]\n<br />[*][color=#D4D4D8][b]Note:[/b] All SF commands are typed in the [b]developer console[/b], not the chat box. This mod does [b]not[/b] require KrokoshaMP. It works in single-player mode. In multiplayer, host-side changes to fields included in the vanilla sync packet will propagate to clients automatically.[/color][/*]\n<br />[/list][list]\n<br />SF 的所有指令都在开发者控制台输入，不是聊天框。本模组不依赖 KrokoshaMP。单机模式下同样可用。多人模式下，主机端对原版同步包内字段的修改会自动同步给客机。[/list][line]\n<br />[b][size=5]Main features[/size][/b]\n<br />[color=#D4D4D8][size=4]1. Field Tuning / 字段调参[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Real-time modification of [b]40+ fields[/b] across SpiderHandler, Rigidbody2D, PhysicsMaterial2D, BuildingEntity, and Transform. Full Tab completion and type checking (float / int / bool / vector).[/color]\n<br />实时修改 40+ 个字段，覆盖 SpiderHandler、Rigidbody2D、PhysicsMaterial2D、BuildingEntity 与 Transform。完整的 Tab 补全和类型检查（数值 / 整数 / 布尔 / 向量）。[/*]\n<br />[/list][table][tr][th][color=#D4D4D8]Category 分类[/color][/th]\n<br />[th][color=#D4D4D8]Fields 字段[/color][/th]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]SpiderHandler[/b] (Movement / AI)[/color][/td]\n<br />[td][color=#D4D4D8][moveForce] [legSpeed] [lookForceMult] [aggro] [seeDistance] [moveRange] [retreatMoveTime] [retreatHealth][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]SpiderHandler[/b] (Attack)[/color][/td]\n<br />[td][color=#D4D4D8][biteCooldown] [biteCoolToSet] [biteSkinDamage] [biteMuscleDamage] [bitePain] [bleedDamage] [venomAmount] [infectionChance] [stunMult] [happinessLoss] [hitConnected] [breakBone] [minVectorDotToBite][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]SpiderHandler[/b] (Status)[/color][/td]\n<br />[td][color=#D4D4D8][stunTime] [burrowWalls] [burrowWallDamage] [doDeathExplode] [doFallDamage] [clawAnim] [droneToPlay][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]Rigidbody2D[/b][/color][/td]\n<br />[td][color=#D4D4D8][mass] [drag] [angularDrag] [gravityScale] [angularVelocity][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]PhysicsMaterial2D[/b][/color][/td]\n<br />[td][color=#D4D4D8][bounciness] [friction][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]BuildingEntity[/b][/color][/td]\n<br />[td][color=#D4D4D8][health] [metallic] [cantHit][/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]Transform[/b][/color][/td]\n<br />[td][color=#D4D4D8][localScale][/color][/td]\n<br />[/tr]\n<br />[/table][color=#D4D4D8]Example / 示例：[/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]spiderforge set cursor moveForce 50000[/color][/*]\n<br />[*][color=#D4D4D8]spiderforge set all mass 3000[/color][/*]\n<br />[*][color=#D4D4D8]spiderforge set cursor burrowWalls true[/color][/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]2. Target Selection / 目标选择[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8][cursor] — the spider directly under your mouse. Falls back to the nearest spider within a configurable radius (default 6 units).[/color][/*]\n<br />[*][color=#d4d4d8][all] — every spider on the map.[/color][/*]\n<br />[*][color=#d4d4d8]Compatible with [b]any SpiderHandler subclass[/b], not just Elder Thornbacks.[/color][/*]\n<br />[*][color=#d4d4d8][cursor] —— 鼠标正下方的蜘蛛。未直接命中时，回退到指定半径内最近的蜘蛛（默认 6 单位）。[/color][/*]\n<br />[*][color=#d4d4d8][all] —— 地图内所有蜘蛛。[/color][/*]\n<br />[*][color=#d4d4d8]兼容 [b]任何 SpiderHandler 子类[/b]，不止是长老棘背兽。[/color][/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]3. Preset System / 预设系统[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]Save any spider's configuration as a named preset and reapply it instantly. Presets are [b]human-readable JSON[/b] files stored locally — you can hand-edit them and reload in-game.[/color]\n<br />把任意蜘蛛的配置保存为命名预设，随时一键应用。预设是人类可读的 JSON 文件，可手动编辑后游戏内重载。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge presetsave my_preset[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetapply cursor my_preset[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetapply all my_preset[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetspawn cursor my_preset thornbackelder[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetlist[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetdelete my_preset[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetreload[/color][/*]\n<br />[/list][color=#d4d4d8]\n<br />[b]Preset directory / 预设目录：[/b]\n<br />BepInEx/config/SpiderForge_Presets/[name].json\n<br />\n<br />[b]Supported spider types for presetspawn / presetspawn 支持的蜘蛛类型：[/b]\n<br />[shadecrawler] [cavetick] [wallbiter] [overgrowntick] [thornbackyoung] [thornbackelder] [snowstrider]\n<br />[/color]\n<br />[line]\n<br />[color=#d4d4d8][size=4]4. Spin Control / 自旋控制[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]Make spiders spin at any angular speed. A dedicated controller keeps the angular velocity locked, so it survives physics damping.[/color]\n<br />让蜘蛛以任意角速度旋转。独立控制器持续锁定角速度，不受物理阻力影响。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge spin cursor true 3000[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge spin all true[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge spin cursor false[/color][/*]\n<br />[/list]\n<br />\n<br />[line]\n<br />[color=#d4d4d8][size=4]5. Freeze / Unfreeze / 冻结与解冻[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]Lock a spider's movement and turning without killing it. Health, physics, and damage remain unchanged — it just won't move.[/color]\n<br />锁住蜘蛛的移动与转向，但不杀死它。血量、物理、伤害都保持原样——只是不移动。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge freeze cursor true[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge freeze cursor false[/color][/*]\n<br />[/list]\n<br />\n<br />[list]\n<br />[*][color=#d4d4d8]Compatible with the spin controller — whichever is applied last wins. Freeze after spin → static; spin after freeze → spins in place without moving.[/color]\n<br />与自旋控制器兼容——谁后生效谁说了算。先转再冻 → 静止；先冻再转 → 原地自旋但不移动。[/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]6. Drag Mode / 拖拽模式[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]A quality-of-life feature: [b]hold [LeftCtrl] and right-click[/b] to drag any spider toward your cursor. Useful for repositioning fast-moving or bouncy spiders without fighting the physics.[/color]\n<br />一个便利功能：按住 [LeftCtrl] + 鼠标右键，把任意蜘蛛拖向光标。对于高速乱跑或者弹性过高的蜘蛛特别有用。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge drag[/color][/*]\n<br />[/list]\n<br />[list]\n<br />[*][color=#d4d4d8]Toggled by command rather than config — safer, since it resets when you restart the game.[/color]\n<br />通过指令切换而非配置——更安全，因为重启游戏后会自动关闭。[/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]7. Loop / 循环修改[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]Repeatedly write any non-bool field at a fixed interval. Used to override fields that the engine decays naturally (like [angularVelocity] or [biteCooldown]).[/color]\n<br />以固定间隔反复写入某个非布尔字段。用于压制引擎自然衰减的字段（如 [angularVelocity] 或 [biteCooldown]）。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge loop cursor angularVelocity 3000 0.01[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge loop cursor biteCooldown 0 0.01[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge loopstop cursor[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge loopstop cursor biteCooldown[/color][/*]\n<br />[/list][list]\n<br />[*][color=#d4d4d8][b]Global cap: 60 Hz.[/b] Even if you set [interval] to 0.001, actual write rate is capped at 60 times per second.[/color][/*]\n<br />[*][color=#d4d4d8][b]Booleans are rejected[/b] — flipping a bool every frame serves no purpose.[/color][/*]\n<br />[*][color=#d4d4d8][b]全局上限 60 Hz。[/b] 即使 [interval] 设为 0.001，实际写入频率也是每秒 60 次。[/color][/*]\n<br />[*][color=#d4d4d8][b]布尔字段被拒绝[/b] —— 每帧反转布尔没有实际意义。[/color][/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]8. Dump / 打印字段[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8]Print all current field values of the target to the console. Values are color-coded by type (numbers in yellow, booleans in purple, vectors in green).[/color]\n<br />把目标的所有当前字段值打印到控制台。值按类型着色（数值黄色、布尔紫色、向量绿色）。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge dump[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge dump all[/color][/*]\n<br />[/list][list]\n<br />[*][color=#d4d4d8]When a spider has been modified by SF, [SpiderForgeManaged = True] appears at the top of the dump. This marker is visible to any external dump tool.[/color]\n<br />当某只蜘蛛被 SF 修改过，[SpiderForgeManaged = True] 会出现在 dump 顶部。此标记对外部 dump 工具可见。[/*]\n<br />[/list][line]\n<br />[color=#d4d4d8][size=4]9. Restore / Clear All / 还原与一键清理[/size]\n<br />[/color]\n<br />[list]\n<br />[*][color=#d4d4d8][restore] — restore one target back to the snapshot taken before any modification.[/color][/*]\n<br />[*][color=#d4d4d8][clearall] — stop all spins, stop loops, stop dragging, and restore every modified spider at once.[/color][/*]\n<br />[*][color=#d4d4d8][restore] —— 把单个目标还原到修改前的快照。[/color][/*]\n<br />[*][color=#d4d4d8][clearall] —— 停止所有自旋、循环、拖拽，一次性还原全部被修改过的蜘蛛。[/color][/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge restore cursor[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge restore all[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge clearall[/color][/*]\n<br />[/list][line]\n<br />[heading][color=#d4d4d8]Additional — Command List / 指令列表[/color][/heading]\n<br />[list]\n<br />[*][color=#d4d4d8]All commands are typed in the [b]console[/b]. Every action provides Tab completion and inline description hints.[/color]\n<br />所有指令都在控制台输入。所有 action 都提供 Tab 补全和实时描述栏提示。[/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]spiderforge set [cursor|all] [field] [value]                  修改字段[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetapply [cursor|all] [presetName]            应用预设[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetsave [presetName]                          保存预设[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetspawn cursor [presetName] [spiderType]      生成带预设的蜘蛛[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge restore [cursor|all]                              还原到初始状态[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge dump [cursor|all]                                打印当前字段[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetdelete [presetName]                        删除预设[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetlist                                        列出所有预设[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge presetreload                                      刷新预设目录[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge spin [cursor|all] [true|false] [speed]            开启/停止自旋[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge drag                                              切换拖拽模式[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge freeze [cursor|all] [true|false]                  冻结/解冻目标[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge loop [cursor|all] [field] [value] [interval]      循环修改字段[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge loopstop [cursor|all] [field]                    停止循环修改[/color][/*]\n<br />[*][color=#d4d4d8]spiderforge clearall                                          一键清理[/color][/*]\n<br />[/list][line]\n<br />[heading][color=#d4d4d8][size=5]Configuration / 配置[/size][/color][/heading]\n<br />[list]\n<br />[*][color=#d4d4d8]Config file location / 配置文件位置：[/color]\n<br />BepInEx/config/SpiderForge/SpiderForge.cfg[/*]\n<br />[/list][table][tr][th][color=#d4d4d8]Key[/color][/th]\n<br />[th][color=#d4d4d8]Default[/color][/th]\n<br />[th][color=#d4d4d8]Description[/color][/th]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][CursorFallbackRadius][/color][/td]\n<br />[td][color=#d4d4d8]6[/color][/td]\n<br />[td][color=#d4d4d8]Search radius when cursor doesn't directly hit a spider[/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][UpdateInterval][/color][/td]\n<br />[td][color=#d4d4d8]0.05[/color][/td]\n<br />[td][color=#d4d4d8]Throttled update interval (seconds)[/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][SnapshotCleanupInterval][/color][/td]\n<br />[td][color=#d4d4d8]5[/color][/td]\n<br />[td][color=#d4d4d8]Interval for cleaning destroyed snapshots[/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][DragModifier][/color][/td]\n<br />[td][color=#d4d4d8]LeftControl[/color][/td]\n<br />[td][color=#d4d4d8]Modifier key for drag mode[/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][DragStrength][/color][/td]\n<br />[td][color=#d4d4d8]8[/color][/td]\n<br />[td][color=#d4d4d8]Spring strength for drag pull[/color][/td]\n<br />[/tr]\n<br />[tr][td][color=#d4d4d8][DragMaxSpeed][/color][/td]\n<br />[td][color=#d4d4d8]100[/color][/td]\n<br />[td][color=#d4d4d8]Max drag speed (prevents tunneling)[/color][/td]\n<br />[/tr]\n<br />[/table][list]\n<br />[*][color=#d4d4d8]The config version is checked on load; outdated configs are reset to defaults.[/color]\n<br />配置在加载时会检查版本号；过期配置会重置为默认值。[/*]\n<br />[/list][line]\n<br />[heading][color=#d4d4d8][size=5]Play Examples / 玩法示例[/size][/color][/heading]\n<br />[color=#d4d4d8][size=4][b]1.Biotic Chainsaw / 生物电锯[/b][/size]\n<br />High-speed spin + rapid bites = a meat grinder.\n<br />高速旋转 + 快速咬击 = 血肉绞肉机。[/color]\n<br />[color=#d4d4d8]\n<br />spiderforge loop cursor angularVelocity 3000 0.01\n<br />spiderforge loop cursor biteCooldown 0 0.01\n<br />\n<br />[size=4][b]2.The Floating Ghost / 悬浮幽灵[/b][/size]\n<br />Levitate without falling, without fleeing.\n<br />飘在空中，不落地也不逃跑。[/color]\n<br />[color=#d4d4d8]\n<br />spiderforge set cursor stunTime 0\n<br />spiderforge set cursor doFallDamage false\n<br />spiderforge set cursor retreatHealth 0\n<br />spiderforge set cursor moveForce 3000\n<br />\n<br />[size=4][b]3.The Bouncy Ball / 弹球[/b][/size]\n<br />Super elastic — bounces off every wall forever.\n<br />超弹性，撞到墙就弹开，永不停止。[/color]\n<br />[color=#d4d4d8]\n<br />spiderforge set cursor bounciness 1\n<br />spiderforge set cursor friction 0\n<br />spiderforge set cursor drag 0\n<br />spiderforge set cursor angularDrag 0\n<br />\n<br />[size=4][b]The Frozen Statue / 冰冻石像[/b][/size]\n<br />Completely motionless — no movement, no turning, no biting. Serve as a music player, or a platform.\n<br />完全静止——不移动、不转向、不咬人。可以当音乐播放器，也可以当平台。[/color]\n<br />[color=#d4d4d8]\n<br />spiderforge freeze cursor true\n<br />[/color]\n<br />[line]\n<br />[heading][color=#d4d4d8]Performance Safety / 性能与安全[/color][/heading]\n<br />[list]\n<br />[*][color=#d4d4d8][b]Throttled update loop[/b] — main loop runs at 20 Hz by default ([UpdateInterval]), while spin/loop tick every frame with a 60 Hz global cap. No frame drops under normal use.[/color][/*]\n<br />[*][color=#d4d4d8][b]Per-instance snapshots[/b] — each spider keeps its own snapshot, cleaned up every 5 seconds for destroyed objects.[/color][/*]\n<br />[*][color=#d4d4d8][b]Material cloning[/b] — modifying [bounciness] or [friction] never pollutes shared PhysicsMaterial2D; the original is preserved and restored on demand.[/color][/*]\n<br />[*][color=#d4d4d8][b]Scene-transition cleanup[/b] — leaving the world automatically clears all controllers, snapshots, and tags.[/color][/*]\n<br />[*][color=#d4d4d8][b]Safe on any target[/b] — modifying non-spider objects is safely rejected with a clear error message; SF never crashes on a bad target.[/color][/*]\n<br />[*][color=#d4d4d8][b]Zero footprint when idle[/b] — no tick, no scan, nothing happens unless you invoke a command or toggle a mode.[/color][/*]\n<br />[/list]\n<br />[list]\n<br />[*][color=#d4d4d8][b]节流更新循环[/b] —— 主循环默认 20 Hz（[UpdateInterval]），自旋/循环每帧 tick 但有 60 Hz 全局上限。正常使用不掉帧。[/color][/*]\n<br />[*][color=#d4d4d8][b]逐实例快照[/b] —— 每只蜘蛛独立快照，销毁对象 5 秒内自动清理。[/color][/*]\n<br />[*][color=#d4d4d8][b]材质克隆[/b] —— 修改 [bounciness] 或 [friction] 不污染共享 PhysicsMaterial2D；原始引用被保存，随时可还原。[/color][/*]\n<br />[*][color=#d4d4d8][b]场景切换清理[/b] —— 离开世界时自动清空所有控制器、快照与标记。[/color][/*]\n<br />[*][color=#d4d4d8][b]对任何目标都安全[/b] —— 修改非蜘蛛对象会被安全拒绝并给出清晰错误提示；SF 不会因坏目标而崩溃。[/color][/*]\n<br />[*][color=#d4d4d8][b]空闲时零占用[/b] —— 不调用指令、不切换模式时什么都不做。[/color][/*]\n<br />[/list][line]\n<br />[heading]Notes / 备注[/heading]\n<br />[list]\n<br />[*]This mod [b]does not include any maps, custom items, or gameplay content[/b]. It is a pure tuning tool extracted from ThornbackColosseum.[/*]\n<br />[*]Not a PvP mod. Not a gameplay mod. It is a sandbox for testing and tinkering.[/*]\n<br />[*]Compatible with [b]any SpiderHandler subclass[/b], including those added by other mods.[/*]\n<br />[*]Chinese (Simplified) and English are both supported; the language is auto-selected based on your system language.[/*]\n<br />[*][b]Auto-migration[/b]: if you previously had ThornbackForge installed, SpiderForge will migrate your old config and presets on first launch.[/*]\n<br />[/list]\n<br />[list]\n<br />[*][b]本模组不包含任何地图、定制物品或玩法内容。[/b] 它是从 ThornbackColosseum 中提取的纯调参工具。[/*]\n<br />[*][b]不是 PvP 模组，也不是玩法模组。[/b] 它是一个用于测试和折腾的沙盒。[/*]\n<br />[*][b]兼容任何 SpiderHandler 子类[/b]，包括其他模组新增的蜘蛛。[/*]\n<br />[*]支持简体中文与英文；根据系统语言自动选择。[/*]\n<br />[*][b]自动迁移[/b]：如果你之前装过 ThornbackForge，SpiderForge 会在首次启动时迁移旧配置和预设。[/*]\n<br />[/list][size=4][u][b]Feedback: If you have suggestions / bugs to report, please post in the comments.\n<br />反馈渠道：如有建议 / BUG 需要反馈，请在评论区留言。[/b][/u][/size]\n<br />[line]\n<br />[heading]Shoutouts / 致谢[/heading]\n<br />[list]\n<br />[*]Special thanks to the [b]KrokoshaMP[/b] developers for the multiplayer framework that makes host-side synchronization possible, and to the [b]BepInEx[/b] team for the modding platform.\n<br />特别感谢 KrokoshaMP 开发者提供的联机框架，让主机端同步成为可能；感谢 BepInEx 团队提供的模组平台。[/*]\n<br />[*]This mod's core techniques were extracted from my own [b]ThornbackColosseum[/b] gameplay mod. If you enjoy this tool and want the full gameplay experience (arenas, shops, challenges, dungeons), check it out.\n<br />本模组的核心技术提取自我自己的 ThornbackColosseum 玩法模组。如果你喜欢这个工具，也想要完整的玩法体验（决斗场、商店、挑战、副本），欢迎看看它。[/*]\n<br />[*]Have fun!\n<br />游戏愉快！[/*]\n<br />[/list][line]\n<br />\n<br />",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/705/705-1790312420-940923292.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/705"
        },
        "DownloadUrl": "nexus://scavprototype/705/2393",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 705,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T14:20:00.000Z",
        "ReleaseDate": "2026-10-05T14:20:00.000Z",
        "SHA256": "2bf9194160591c3aaa5d1d0ea88fa37268a59d57eb5f58775a77732fab109787",
        "dllSHA256s": {
            "SpiderForge.dll": "fb1d2cd3d380550353a9fd2cedba9aab93743615de09dba8695f48a782ef82f0"
        },
        "downloadsSinceLatestVersion": 3,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2.1.1",
                "Changelog": "- Fixed some bugs.\n- Added more field to change.\n- Now supported API,other mods could use SF.\n- Loop supported the use of expressions,such as +5/-5/*0.95 or /2.   (But only used by API...)\n- (and some fixs idk.)"
            }
        ],
        "dllNames": [
            "SpiderForge.dll"
        ],
        "dllVersion": "2.1.1",
        "dllVersions": {
            "SpiderForge.dll": "2.1.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 9,
            "TotalDownloads": 10,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/705/705-1790312420-940923292.png"
        ]
    },
    {
        "Id": "nexus-704",
        "Name": "Gunsaw Genetics Russian Localization",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "ОружиеСавиан Генетика РУССКИЙ перевод (Gunsaw Genetics)",
        "Description": "[b][size=4]Описание[/size][/b]\n<br />This is just a russian localization mod for Gunsaw Genetics.\n<br />\n<br />Перевод ПИЗДАТОГО и ЗАБАВНОГО мода Gunsaw Genetics на ВЕЛИКИЙ и МОГУЧИЙ РУССКИЙ еЗЫК.\n<br />\n<br />Для того чтобы установить локализацию, вам нужно файл [b]ru.json[/b] с этого мода перекинуть в папку [b]&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;GunsawGeneticsLang[/b] с подтверждением замены файла. Внутри игры в настройках категории Gunsaw чётотам ставите Language на Russian. Ну и после этого можно полноценно IGRAT' и наслаждаться диалогами савианов.\n<br />\n<br />Вы ещё, конечно, простите, но перевод был сделан через ИИ. Я не настолько сильно отчаялся в жизни чтобы сидеть переводить +-8к элементов диалогов, просто чтобы во время игры с друзьями я мог почитать как наши персонажи словесно взаимодействуют на человеческом языке, а не что-то вроде \"convo_milky_experiment_1_a1\" \"convo_milky_experiment_1_b1\". С английским проблем нет, но русский мне всё же роднее.\n<br />С модом я активно играю, поэтому изредка могу и редачить перевод, мало ли что иишка напридумывала. Вы так-же можете писать в комментарии если есть какие-то ошибки - исправлю.\n<br />Все последующие нововведения в Gunsaw Genetics я буду переводить сам, просто саму базу в 8к элементов ну мне не особо хочется в соло переводить и не выгореть.\n<br />\n<br />[url=https://steamcommunity.com/id/Seija_Kijin_/]Moj steam - Alcohol and drug abuse[/url], пишите сюда если вопросы проблемы хуй знает... Ну в дискорде ещё the_scarlet_devil_ можете\n<br />\n<br />Гойс, если чё я знаю, что там и так есть перевод, просто (если не понятно из текста выше) диалоги персонажей не переведены от слова совсем. Поэтому этот мод существует.",
        "Author": "YuukaKazami1998",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/704/704-1790272935-2047647411.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/704"
        },
        "DownloadUrl": "nexus://scavprototype/704/2319",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 704,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T10:17:46.000Z",
        "ReleaseDate": "2026-10-01T10:17:45.000Z",
        "SHA256": "52e96c236de01fbb03cef5b47033975e88444242a56718f2550e161e88e0149e",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 91,
        "Dependencies": [
            "nexus-115",
            "nexus-324"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Выложил"
            },
            {
                "Version": "2",
                "Changelog": "- Смещение на один какой-то там элемент исправил. В будущем посмотрю что ещё поменять можно и заставлю их материться побольше немного"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 66,
            "TotalDownloads": 75,
            "TotalViews": null
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/704/704-1790272935-2047647411.jpg"
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    },
    {
        "Id": "nexus-703",
        "Name": "Protogen Traders",
        "Version": "2.0.1",
        "bepinexVersion": "2.0.1",
        "bepinexPlugins": {
            "com.sylviebb.proottraders": "2.0.1"
        },
        "Summary": "Adds a new type of trader with a new haggle interaction.",
        "Description": "[b]Description[/b]\n<br />Adds a new type of trader. Can be given scrap as a haggle method for a bit of reputation and value.\n<br />\n<br />[b]Installation instructions[/b]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x.[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.6-alpha - Might be compatble with other versions but this is the one i compiled it with.[/*]\n<br />[*]Install [url=https://www.nexusmods.com/scavprototype/mods/710]CustomTraders[/url] 1.0.0.[/*]\n<br />[*]Place ProtogenTraderMod.dll into your BepInEx/plugins/ folder.[/*]\n<br />[/list][b]Requirements[/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[*][b][url=https://www.nexusmods.com/scavprototype/mods/710]CustomTraders[/url] [/b] [/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/703/703-1790216911-1406065203.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/703"
        },
        "DownloadUrl": "nexus://scavprototype/703/2297",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 703,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T23:32:59.000Z",
        "ReleaseDate": "2026-09-28T23:32:59.000Z",
        "SHA256": "8e44e1497c7afb724f3586376a5f41b2696c61e26920d1c776239bd2406b981f",
        "dllSHA256s": {
            "ProtogenTraderMod.dll": "4edc724080f3e5347e3292d658713cbd8a6e6147fe4cc7a92c683fd1a3cfcd28"
        },
        "downloadsSinceLatestVersion": 112,
        "Dependencies": [
            "nexus-341",
            "nexus-710"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- The reputation and value should properly show up now."
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Added a command to spawn the custom trader on command. \"spawnproot\""
            },
            {
                "Version": "2.0.0",
                "Changelog": "- Reworked the entire thing to use my library instead of just replacing expies."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- Nothing changed but requires the new update of Custom Traders to work apologies."
            }
        ],
        "dllNames": [
            "ProtogenTraderMod.dll"
        ],
        "dllVersion": "2.0.1",
        "dllVersions": {
            "ProtogenTraderMod.dll": "2.0.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 136,
            "TotalDownloads": 198,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/703/703-1790216911-1406065203.png"
        ]
    },
    {
        "Id": "nexus-702",
        "Name": "Traumarig Extender",
        "Version": "1.1.2",
        "bepinexVersion": "1.1.2",
        "bepinexPlugins": {
            "unwey.rigextender": "1.1.2"
        },
        "Summary": "Traumarigs that protect both your thorax and belly.",
        "Description": "[img]https://staticdelivery.nexusmods.com/mods/8391/images/702/702-1790208918-209720903.png[/img]\n<br />\n<br />\n<br />[color=#ff7700][size=5][b]The Traumarigs we were promised all along[/b][/size][/color]\n<br />[b]Wearing a traumarig will now protect your thorax as well as your belly.[/b] Applies to ones loaded from saves too. You can still combine it with a carapace or anything else. Oh and durability will degrade faster from absorbing more damage. Good on you if your runs are long enough for that to even matter.\n<br />\n<br />[color=#cc4125]v1.1.1 through some loading shenanigans only worked with [url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url]. Fixed in the new update.[/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/702/702-1790208933-377855388.png[/img]\n<br />\n<br />[b][color=#ff7700][size=4]Requirements &amp; Installation [/size][/color][/b]\n<br />[list]\n<br />[*]Make sure you have [url=https://www.nexusmods.com/site/mods/115]BepInEx[/url] installed[/*]\n<br />[*]Put [color=#6aa84f]TraumarigExtender.dll[/color] from the zip into your plugins folder [color=#6aa84f]&lt;Game Files&gt;&#92;BepInEx&#92;plugins&#92;[/color][/*]\n<br />[/list]\n<br />[color=#ff7700][b][size=4]Compatibility[/size][/b][/color]\n<br />For multiplayer[b] both[/b] host and client should have it installed.\n<br />This mod plays nice with mods that modify item stats, like [url=https://www.nexusmods.com/scavprototype/mods/556]Hold Wearables in Hand[/url]. \n<br />Uses [url=https://www.nexusmods.com/scavprototype/mods/552]What Mod Is This From[/url] if its installed.\n<br />\n<br />[i][color=#666666]Simply edits the games traumarig template during the menu, no risk of any future mod conflicts.[/color][/i]\n<br />[i][color=#666666]Two dead seven were injured while working out the old implementation. Extended shifts at ICU while working out the weirdest QoL Unknown dependency. And for what? Orson why would you do this to me personally ... [/color][/i]",
        "Author": "unwey",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/702/702-1790208233-564122700.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/702"
        },
        "DownloadUrl": "nexus://scavprototype/702/2272",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 702,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-27T13:23:08.000Z",
        "ReleaseDate": "2026-09-27T13:23:08.000Z",
        "SHA256": "b5565d102a4b466db5896764ac600abfd11ae9c9368c087b01ea1b8334071477",
        "dllSHA256s": {
            "TraumarigExtender.dll": "2660517099f99545d4e8c8d1599aae5f6c55ae134828386ef1f3e442d0e7f9d3"
        },
        "downloadsSinceLatestVersion": 99,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Added WhatModIsThisFrom Support (and noticed I need to stop HoldWearablesInHand from overwriting other mod tags)"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- swapped for a cleaner and simpler implementation"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- added a check to avoid applying more than once"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Ensured the change is applied each level load (Fixed needing QoL Unknown)"
            }
        ],
        "dllNames": [
            "TraumarigExtender.dll"
        ],
        "dllVersion": "1.1.2",
        "dllVersions": {
            "TraumarigExtender.dll": "1.1.2"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 71,
            "TotalDownloads": 92,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/702/702-1790208233-564122700.png"
        ]
    },
    {
        "Id": "nexus-700",
        "Name": "NforGrowling",
        "Version": "1.1.0",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "KitKatKln.NforGrowling": "1.0.1"
        },
        "Summary": "Tired of being limited to barking/whining? You can now growl at your friends or anything really.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Just like [url=https://www.nexusmods.com/scavprototype/mods/197]VforWhining[/url], this mod allows you to Growl when pressing N (can be changed in keybinds).[/color]\n<br />\n<br />Tested for Version 7.1, [b][color=#00ff00]supports multiplayer[/color][/b]  if [b]both Client &amp; Server[/b] has the mod AND [color=#00ff00][b]singleplayer[/b][/color] .\n<br />\n<br />Know that i took 30 minutes making that thumbnail (no ai used) and im proud of it\n<br />\n<br />[b]Requirements[/b]\n<br />BepInEx\n<br />",
        "Author": "KitKatKln",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/700/700-1790165234-430713463.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/700"
        },
        "DownloadUrl": "nexus://scavprototype/700/2226",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 700,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-23T18:06:18.000Z",
        "ReleaseDate": "2026-09-23T18:06:17.000Z",
        "SHA256": "dc3011493c647281182ab88d75a820cf1f031d0cf9f310fba8b8c669f73adc59",
        "dllSHA256s": {
            "NforGrowling.dll": "0b519bfc49d451b89a2710891b4b2faff4ac7c61c2faf94a83ae4aa840bf6888"
        },
        "downloadsSinceLatestVersion": 258,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed Multiplayer Support (works WITH and WITHOUT mp)"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Actually fixed the multiplayer support (fr this time)"
            }
        ],
        "dllNames": [
            "NforGrowling.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "NforGrowling.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 80,
            "TotalDownloads": 91,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/700/700-1790165234-430713463.png"
        ]
    },
    {
        "Id": "nexus-699",
        "Name": "MP Crafting INT gain fix",
        "Version": "0.1.1.0",
        "bepinexVersion": "0.1.1.0",
        "bepinexPlugins": {
            "com.kykaroo.craftingexpfix": "0.1.1.0"
        },
        "Summary": "Fix not gaining INT from crafting items, that were crafted in previous run",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]You end a good run with friends and start a new one and 10 sec later hearing \"Why am i not get any int from crafting?\". This plugin fixes it![/color][/size]\n<br />\n<br />[b][i][color=#ff7700]Host only.\n<br />Client not requering it to work correctly.[/color][/i][/b]\n<br />\n<br />[b][i][color=#ff0000][size=4]Not a bug[/size][/color][/i][/b]\n<br />[color=#d8d8d8]This[/color] mod [color=#ff0000]not fixing[/color] '[color=#00ff00]You haven't made this before.[/color]' text, so players [color=#ff0000]will not see this text[/color] after they made corresponding item, [color=#00ff00]but still will be gaining INT [/color][color=#d8d8d8]for craft. This affects only revived/respawned players, restarting run will make text apear again. Maybe i will try fix it later.[/color]\n<br />\n<br />[b][size=4]What does it do?[/size][/b]\n<br />[list]\n<br />[*]Restarting run now correctly 'forgetting' all recepies, that were crafted by every player, allowing gain INT for crafting items, that were crafted in previous runs.[/*]\n<br />[/list][list]\n<br />[*]If setting 'RespawnKeepSkills' is not enabled: also correctly 'forgetting' all recepies crafted by revived player.[/*]\n<br />[/list]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][b]Installation instructions[/b][/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]Download game: [url=https://store.steampowered.com/app/4576510]https://store.steampowered.com/app/4576510[/url][/color][/*]\n<br />[*][color=#D4D4D8]Download BepInEx: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url][/color][/*]\n<br />[*][color=#D4D4D8]Download Krok's MP Mod: [url=https://www.nexusmods.com/scavprototype/mods/67?tab=files]https://www.nexusmods.com/scavprototype/mods/67?tab=files[/url][/color][/*]\n<br />[*][color=#D4D4D8]Download MP Crafting INT gain fix:  [url=https://www.nexusmods.com/scavprototype/mods/699?tab=files]https://www.nexusmods.com/scavprototype/mods/699?tab=files[/url][/color][/*]\n<br />[*][color=#D4D4D8]Unzip BepInEx in game root directory.[/color][/*]\n<br />[*][color=#D4D4D8]Unzip KrokMP.zip, open mod folder and move the contents into the game root directory.[/color][/*]\n<br />[*][color=#D4D4D8]Unzip MP Crafting INT gain fix in '&lt;GameRootDirectory&gt;&#92;BepInEx&#92;plugins' folder.[/color][/*]\n<br />[*][color=#D4D4D8]Start game and check console. It should contain line 'MP crafting int gain fixed!', indicating successful install.[/color][/*]\n<br />[/list]",
        "Author": "kykaroo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/699/699-1790091482-1724599534.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/699"
        },
        "DownloadUrl": "nexus://scavprototype/699/2228",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 699,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-23T19:20:53.000Z",
        "ReleaseDate": "2026-09-23T19:20:53.000Z",
        "SHA256": "7c1d1daff9f920e27d12929a696b42b6de9769963ba7f2b8efb12db69f76c18d",
        "dllSHA256s": {
            "CraftingExpFix.dll": "2b16c8a250878b11a7dbd15eab680e84a9c17fee2a2c7f197b58e79b29ddcb0f"
        },
        "downloadsSinceLatestVersion": 172,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "CraftingExpFix.dll"
        ],
        "dllVersion": "0.1.1.0",
        "dllVersions": {
            "CraftingExpFix.dll": "0.1.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 63,
            "TotalDownloads": 73,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/699/699-1790091482-1724599534.png"
        ]
    },
    {
        "Id": "nexus-698",
        "Name": "Gunsaw Genetics Skills Fix",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "zsoltzso.gunsawgeneticsSkillsfix": "1.0.0"
        },
        "Summary": "Fixes gunsaw genetics resetting player stats in multiplayer when rejoining or continuing.",
        "Description": "Stops skills for clients being set to the species default unless they haven't been in the server before.\n<br />Must be installed on the host side, will do nothing on client side.\n<br />\n<br />[color=#ffff00]Note: this mod has only lightly been tested, and is fairly crude. It will do what it says it does but not very well, at least not in the current version. [/color]The only thing checked to see if the stats shouldn't be changed is the clients stats, if they are equal to the default experiment stats (str: 9, res: 8, int: 7) and only then will the species default stats be applied. If someone joins and chooses a species, rejoins and chooses another one, their stats will stay as the first one chosen due to this.\n<br />\n<br />[size=4]Installation[/size]\n<br />[list]\n<br />[*]Ensure that Gunsaw Genetics (and its multiplayer bridge, already should be present) and KrokMp are installed correctly.[/*]\n<br />[*]Download the file (GunsawgeneticsSkillsFix.zip)[/*]\n<br />[*]Extract into the BepInEx plugins folder.[/*]\n<br />[/list]\n<br />The console will show if the mod is installed.\n<br />\n<br />\n<br />",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/698/698-1790064575-1280952375.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/698"
        },
        "DownloadUrl": "nexus://scavprototype/698/2212",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 698,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-22T08:13:42.000Z",
        "ReleaseDate": "2026-09-22T08:10:57.000Z",
        "SHA256": "5d84c2b7aaec2fed40a90fd27cbc6abd289cf2064cfd5bda3a22bf621a9a557c",
        "dllSHA256s": {
            "GunsawgeneticsSkillsFix.dll": "7e6e390f566d69dcb123f334ef4a370d5c3175ef797e82996bb00d98c7553f0b"
        },
        "downloadsSinceLatestVersion": 324,
        "Dependencies": [
            "nexus-67",
            "nexus-324"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release."
            }
        ],
        "dllNames": [
            "GunsawgeneticsSkillsFix.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "GunsawgeneticsSkillsFix.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 102,
            "TotalDownloads": 111,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/698/698-1790064575-1280952375.png"
        ]
    },
    {
        "Id": "nexus-697",
        "Name": "Make (blank) kill you",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "McAwesome.CU.MakeBlankKillYou": "1.0.0"
        },
        "Summary": "average target planet suggestion",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Makes (blank) kill you[/color][/size]\n<br />[size=3][color=#D4D4D8]Where (blank) is basically anything that deals damage[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][size=3][color=#D4D4D8]Download and install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx[/url] (extract archive contents into the game folder)[/color][/size][/*]\n<br />[*][color=#D4D4D8]Open [i]BepInEx.cfg[/i] in [i]BepInEx/config[/i] after starting the game with BepInEx at least once and set [i]HideManagerGameObject[/i][/color] to [i]true[/i]\n<br />[list]\n<br />[*] Note: CUCoreLib automatically does this on the first launch (though you still need to restart the game for it to apply)[/*]\n<br />[/list][/*]\n<br />[*][size=3][color=#D4D4D8]Download and install [url=https://thunderstore.io/c/peak/p/MonoDetour/MonoDetour_BepInEx_5/]MonoDetour BepInEx 5[/url] and [url=https://thunderstore.io/c/peak/p/MonoDetour/MonoDetour/]MonoDetour[/url] (extract the [i]core [/i]and [i]patcher [/i]folders into the [i]BepInEx [/i]folder)[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Download and install the mod (extract archive into the game folder)[/color][/size][/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />Basically any damage taken results in immediate death. Last stand can still happen (can be disabled in config). Whether you get a quick or slow death fade can also be changed in the config.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases]BepInEx[/url][/*]\n<br />[*][url=https://thunderstore.io/c/peak/p/MonoDetour/MonoDetour/]MonoDetour[/url][/*]\n<br />[*][url=https://thunderstore.io/c/peak/p/MonoDetour/MonoDetour_BepInEx_5/]MonoDetour BepInEx 5[/url][/*]\n<br />[*](Optional) [url=https://github.com/BepInEx/BepInEx.ConfigurationManager]Configuration Manager[/url] (or [url=https://www.nexusmods.com/site/mods/529]the enhanced one[/url]) or [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] to change settings in-game[/*]\n<br />[/list]\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Orsoniks/Moffee for making this game and having to endure shitty suggestions",
        "Author": "McAwesome",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/697/697-1790115308-420010661.gif",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/697"
        },
        "DownloadUrl": "nexus://scavprototype/697/2220",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 697,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-22T23:33:54.000Z",
        "ReleaseDate": "2026-09-22T22:31:11.000Z",
        "SHA256": "9291c95d9f997c1cdb2c853de29f0b5c8ee8c7c396dead7f67d00e077ab69240",
        "dllSHA256s": {
            "McAwesome.CU.MakeBlankKillYou.dll": "64d6fbd477f13efcd6e2cbea32600f36cab5301bd11abd70233f1f07baf0e9cd"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Initial upload"
            }
        ],
        "dllNames": [
            "McAwesome.CU.MakeBlankKillYou.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "McAwesome.CU.MakeBlankKillYou.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 4,
            "TotalDownloads": 4,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/697/697-1790115308-420010661.gif"
        ]
    },
    {
        "Id": "nexus-696",
        "Name": "MP Enviroment enabler",
        "Version": "0.1.1.0",
        "bepinexVersion": "0.1.1.0",
        "bepinexPlugins": {
            "com.kykaroo.environmentenabler": "0.1.1.0"
        },
        "Summary": "Allow spiders and tentacles to move near distant (from host) players",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]You friends sick of spiders locked in place inable to fight back? This plugin fixes this issue[/color]\n<br />\n<br />[b][i][color=#ff7700]Host only.\n<br />Client not requering it to work correctly.[/color][/i][/b]\n<br />[line]\n<br />\n<br />[color=#cc0000][size=6][b]Compatibility Warning[/b][/size][/color]\n<br />This mod may conflict with any Spiders or Grabber plant (aka tentacle) AI modifying plugins due to this plugin run vanilla logic.\n<br />Methods overridden are:\n<br />SpiderHandler.Update()\n<br />GrabberPlant.Update()\n<br />[line]\n<br />\n<br />[size=4][b]What does it do?[/b][/size]\n<br />Shade crawlers, cave ticks, wall biters, overgrown ticks, thornbacks and tentacle plants now properly updates far away from host camera, requiring only player nearby.\n<br />\n<br />Probably, not updating flora/fauna in freecam mode due to check for actual player body in proximity. I do not test it.\n<br />\n<br />[b]Installation instructions[/b]\n<br />[list=1]\n<br />[*]Download game: [url=https://store.steampowered.com/app/4576510]https://store.steampowered.com/app/4576510[/url][/*]\n<br />[*]Download BepInEx: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url][/*]\n<br />[*]Download Krok's MP Mod: [url=https://www.nexusmods.com/scavprototype/mods/67?tab=files]https://www.nexusmods.com/scavprototype/mods/67?tab=files[/url][/*]\n<br />[*]Download MP Enviroment enabler: [url=https://www.nexusmods.com/scavprototype/mods/696?tab=files&amp;file_id=2201]https://www.nexusmods.com/scavprototype/mods/696?tab=files[/url][/*]\n<br />[*]Unzip BepInEx in game root directory.[/*]\n<br />[*]Unzip KrokMP.zip, open mod folder and move the contents into the game root directory.[/*]\n<br />[*]Unzip Enviroment enabler in '&lt;GameRootDirectory&gt;&#92;BepInEx&#92;plugins' folder.[/*]\n<br />[*]Start game and check console. It should contain line 'Environment enabled!', indicating successful install.[/*]\n<br />[/list]",
        "Author": "kykaroo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/696/696-1790005912-61171924.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/696"
        },
        "DownloadUrl": "nexus://scavprototype/696/2218",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 696,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-22T18:13:51.000Z",
        "ReleaseDate": "2026-09-22T18:13:51.000Z",
        "SHA256": "f97f845ffdd4c069c7eb875f26ca33e72ab95e6c78fb8f89ac80ac02d8ceebd0",
        "dllSHA256s": {
            "EnvironmentEnabler.dll": "fd7deb1b865c2ecddb743d66540c96dbf8b36f547dd58cc2a6181611f62e65bd"
        },
        "downloadsSinceLatestVersion": 109,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "EnvironmentEnabler.dll"
        ],
        "dllVersion": "0.1.1.0",
        "dllVersions": {
            "EnvironmentEnabler.dll": "0.1.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 48,
            "TotalDownloads": 69,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/696/696-1790005912-61171924.jpg"
        ]
    },
    {
        "Id": "nexus-695",
        "Name": "Gunsaw Genetics Multiplayer Compatibility Fix",
        "Version": "1.15.4-1.3.0",
        "bepinexVersion": "1.15.4",
        "bepinexPlugins": {
            "com.local.cu.uicompat": "1.15.4",
            "com.local.cu.modsync": "1.3.0"
        },
        "Summary": "Fixes multiplayer bugs when using Gunsaw Genetics with Casualties Together (KrokMP): broken abilities, regeneration, food effects and the medical UI. Also reduces stuttering. Install on both the host and clients",
        "Description": "[center][/center]\n<br />[size=4][b]English[/b][/size]\n<br />\n<br />Fixes co-op problems with Gunsaw Genetics: abilities not working for clients, healing and food effects rolling back, wrong sprites in the medical screen and recurring stutters.\n<br />\n<br />[b]Installation[/b]\n<br />Copy CUUICompat.dll and ModSyncCompat.dll into BepInEx/plugins.\n<br />[b]The host and all clients need the same version.[/b] Original mod DLLs stay unchanged.\n<br />\n<br />[b]Required mods — tested versions[/b]\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together / KrokMP[/url] — 4.1.2\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url] — 1.9.0 (full package, including MP Bridge and resources)\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] — 1.0.5\n<br />• [url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx[/url] — 5.4.23.5\n<br />\n<br />[b]Fixes[/b]\n<br />[spoiler]\n<br />[b]Main fixes[/b]\n<br />• Character selection, regeneration and food preferences.\n<br />• Leapy's Alt regrowth, Velvet's webs and several other character abilities.\n<br />• Medical screen sprites, Baron's blood display and status icons.\n<br />• Connection issues, packet errors and causes of recurring stutters.\n<br />\n<br />Not every ability has been tested in co-op. Some shrapnel visuals still differ between players, and Velvet's extra legs in the remote medical view are cosmetic. Unfinished Gunsaw abilities remain unfinished.[/spoiler]\n<br />\n<br />Included: CUUICompat 1.15.4 + ModSyncCompat 1.3.0.\n<br />\n<br />[size=4][b]Русский[/b][/size]\n<br />\n<br />Фикс для Gunsaw Genetics в коопе. Поправлены неработающие способности у клиентов, откаты регенерации и эффектов еды, чужие спрайты в меню лечения и несколько причин постоянных фризов.\n<br />\n<br />[b]Установка[/b]\n<br />Положить CUUICompat.dll и ModSyncCompat.dll в BepInEx/plugins.\n<br />[b]У хоста и всех клиентов должна стоять одинаковая версия.[/b] Оригинальные DLL модов не меняются.\n<br />\n<br />[b]Обязательные моды — проверенные версии[/b]\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together / KrokMP[/url] — 4.1.2\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url] — 1.9.0 (полный пакет с MP Bridge и ресурсами)\n<br />• [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] — 1.0.5\n<br />• [url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx[/url] — 5.4.23.5\n<br />\n<br />[b]Исправления[/b]\n<br />[spoiler]\n<br />[b]Основные исправления[/b]\n<br />• Выбор персонажа, регенерация и пищевые предпочтения.\n<br />• Отрастание Липи на Alt, паутина Вельвет и ряд способностей других персонажей.\n<br />• Спрайты в меню лечения, отображение крови Барона и иконки статусов.\n<br />• Ошибки подключения, сетевых пакетов и причины регулярных фризов.\n<br />\n<br />Не все способности успели проверить вдвоём. У осколков ещё могут отличаться некоторые картинки, а дополнительные ноги Вельвет при осмотре другого игрока только отображаются. Недописанные способности самого Gunsaw этот фикс не доделывает.[/spoiler]\n<br />\n<br />В архиве: CUUICompat 1.15.4 + ModSyncCompat 1.3.0.\n<br />\n<br />[b]Credits / Авторы[/b]\n<br />• Liumiya — this compatibility patch / этот фикс совместимости.\n<br />• Xion (Xl0N) — [url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url].\n<br />• CasTogetherDev, Krokosha666 and the team — [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url].\n<br />• Jimmyking (Jimmyking9999999) — [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url].\n<br />• [url=https://github.com/BepInEx/BepInEx]BepInEx team and contributors[/url] — BepInEx.\n<br />",
        "Author": "Liumiya",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/695/695-1790005028-1244459379.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/695"
        },
        "DownloadUrl": "nexus://scavprototype/695/2360",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 695,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T16:41:47.000Z",
        "ReleaseDate": "2026-10-03T16:41:47.000Z",
        "SHA256": "dca881e1cfa94765507cd80b772b52dce4ebb2f9054a44840c793b1a0488902f",
        "dllSHA256s": {
            "CUUICompat.dll": "8d22011b97e2b8074ae340175d02be04c2f4ac5c9a1b70bdbec80704947df4e0",
            "ModSyncCompat.dll": "eda164c8ed862434f59f8c869f6e651974cdfb6d5daa8787df8f711d124baed8"
        },
        "downloadsSinceLatestVersion": 394,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.11.5-1.2.5",
                "Changelog": "- CUUICompat 1.11.5 + ModSyncCompat 1.2.5.\n- Fixed shrapnel extraction getting out of sync when the minigame closes, including the last piece.\n- Fixed UILagFix blocking the neuromod menu (V), ability bar and prosthetic eye controls.\n- Fixed container sync errors caused by items that had already disappeared.\n- Исправлена синхронизация извлечения осколков при закрытии мини-игры, в том числе последнего осколка.\n- Исправлен конфликт UILagFix с меню нейромодов (V), панелью способностей и управлением протезом глаза.\n- Исправлены ошибки синхронизации ёмкостей, если предмет уже исчез.\n- Only the two fix DLLs in BepInEx/plugins. Update both host and clients. / В архиве только две DLL фикса в BepInEx/plugins. Обновление нужно хосту и всем клиентам."
            },
            {
                "Version": "1.13.4-1.2.6",
                "Changelog": "- EN\n- Rejoining keeps your species, EXP and custom health HUD. Albino starts with the correct injuries, and healed injuries stay healed.\n- Respawn uses your species stats; earned EXP follows the host's skill-saving setting.\n- Added a HUD colour picker in R. Inspecting another player shows their chosen colour.\n- Fixed Mercenary's telekinesis (Levitation Chip): light objects no longer feel too heavy.\n- Fixed missing species jump bonuses on clients.\n- Injection marks, wounds and other medical overlays keep their proper colours.\n- Reduced memory allocations in abilities and the medical HUD, optimized queued container sync, and removed repeated warnings about the same mod differences.\n- Update both DLLs on the host and all clients. Original mod DLLs are unchanged.\n- RU\n- При перезаходе сохраняются персонаж, опыт и спрайт в меню лечения. У Альбиноса корректные стартовые травмы; вылеченные не возвращаются.\n- После respawn используются характеристики выбранного вида; сохранение опыта зависит от настройки хоста.\n- В R добавлен выбор цвета HUD. При осмотре другого игрока показывается выбранный им цвет.\n- Исправлен телекинез Наёмника (Mercenary): лёгкие предметы больше не ощущаются тяжёлыми.\n- Исправлено отсутствие бонуса прыжка у клиентов.\n- Уколы, раны и другие медицинские значки сохраняют свои цвета.\n- Уменьшены выделения памяти в способностях и меню лечения, оптимизирована обработка очереди синхронизации контейнеров, убраны повторяющиеся предупреждения об одной и той же разнице модов.\n- Обновить обе DLL у хоста и всех клиентов. Оригинальные DLL модов не изменены."
            },
            {
                "Version": "1.13.7-1.2.6",
                "Changelog": "- EN\n- Dune's bites now work properly for clients: you get food, and the trader takes damage. Dune traders still don't lose reputation when bitten — that's normal in Genetics.\n- Velvet can now finish eating traders as a client. The trader dies, and the food, water and other effects stay after the animation.\n- Fixed the button that lets a Dune trader bite you. If the trade limit is reached, you'll now get a message explaining why the bite is unavailable.\n- Fixed reputation jumping after selling items, an error on failed purchases and the trader's stock not updating for the buyer.\n- Added traderrep max and traderrep <number> for the host and solo play. Open a trader's menu first. max sets reputation to 1000; a number sets that value. This doesn't reset the trade limit.\n- RU\n- Укусы Дюны теперь нормально работают у клиентов: игрок получает еду, а торговец — урон. Торговцы Дюны по-прежнему не теряют репутацию от укусов — так устроено в Genetics.\n- За Вельвета теперь можно полностью съесть торговца, играя клиентом. Торговец умирает, а еда, вода и остальные эффекты сохраняются после анимации.\n- Исправлена кнопка, по которой торговец Дюна кусает игрока. Если лимит обмена исчерпан, появится сообщение, почему укус недоступен.\n- Исправлены скачки репутации после продажи, ошибка при неудачной покупке и список товаров, который не обновлялся у покупателя.\n- Добавлены traderrep max и traderrep <число> для хоста и соло. Сначала откройте меню торговца. max выставляет репутацию 1000, а число — указанное значение. Лимит обмена не сбрасывается."
            },
            {
                "Version": "1.15.4-1.3.0",
                "Changelog": "- Updated for Casualties Together 4.1.2."
            }
        ],
        "dllNames": [
            "CUUICompat.dll",
            "ModSyncCompat.dll"
        ],
        "dllVersion": "1.15.4",
        "dllVersions": {
            "CUUICompat.dll": "1.15.4",
            "ModSyncCompat.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 678,
            "TotalDownloads": 933,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/695/695-1790005028-1244459379.png"
        ]
    },
    {
        "Id": "nexus-692",
        "Name": "No limit on transaction amount",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.unlimitedtrader": "1.0.0"
        },
        "Summary": "Help you get rid of the 60 transaction amount limit 让你摆脱60交易额限制",
        "Description": "Help you get rid of the 60 transaction amount limit 让你摆脱60交易额限制",
        "Author": "scp30325",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/692/692-1789819009-1469153312.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/692"
        },
        "DownloadUrl": "nexus://scavprototype/692/2183",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 692,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-19T12:03:32.000Z",
        "ReleaseDate": "2026-09-19T12:00:48.000Z",
        "SHA256": "d75639525ce98273cfc51252155a5c86bf08d443784960b32b33e2a6e2127c25",
        "dllSHA256s": {
            "Remove the purchase limit for merchants.dll": "d5ba9f26af2c883a012ca49ed6ead40593a63832dd844962016b8a96a897699d"
        },
        "downloadsSinceLatestVersion": 328,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Remove the purchase limit for merchants.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Remove the purchase limit for merchants.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 156,
            "TotalDownloads": 161,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/692/692-1789819009-1469153312.png"
        ]
    },
    {
        "Id": "nexus-691",
        "Name": "DG-Lab for exp",
        "Version": "0.2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.example.jiaolang": "1.0.0"
        },
        "Summary": "给exp用的郊狼（？",
        "Description": "中文：\n<br />关于机制\n<br />郊狼3.0：可装备在大腿，使用时+10心情+5疼痛，每次使用增加的心情-0.5，潮湿时效果x2，每次使用有20%概率倒地，-2.5点电量，重置时间300秒。医疗面板对胸部使用有75%的概率除颤，其他部位无效果，+20疼痛，-6.25点电量。\n<br />特殊版郊狼：不可装备，使用时+30疼痛，-20心情，-12.5点电量。医疗面板对胸部使用可以让心脏除颤/起搏/停搏，其他肢体-50肌肉和皮肤健康。\n<br />麻绳：绑住使用对象，多人游戏停用时可以给自己解绑，启用时只能由队友帮忙。\n<br />遥控器：触发所有已装备的郊狼（电所有人）\n<br />两种郊狼均可使用小型到大型的电池，拖动电池到物品上自动替换。\n<br />===================================================================\n<br />制作配方\n<br />麻绳：3x纤维绳，智力要求1\n<br />遥控器：电路板+塑料块，智力要求5\n<br />郊狼：电路板+加工铜+2x塑料块，智力要求6\n<br />特殊郊狼无配方\n<br />所有添加物品都可以在空投/医疗箱/物资箱/商人处刷新\n<br />===================================================================\n<br />使用了大肥鱼辅助\n<br />\n<br />ENG:\n<br />[heading]Mechanics[/heading]\n<br />DG-Lab 3.0: Can be equipped on the thigh. Grants +10 Mood and +5 Pain upon use. Mood gain decreases by 0.5 per use. Effects are doubled when wet. Each use has a 20% chance to knock the user down, consumes -2.5 power, with a 300-second cooldown. Using the medical panel on the chest has a 75% chance to remove the effect; no effect on other body parts. Causes +20 Pain and consumes -6.25 power.\n<br />Special DG-Lab: Cannot be equipped. Upon use, deals +30 Pain, -20 Mood, and -12.5 power. Using the medical panel on the chest can trigger cardiac defibrillation/pacing/asystole. Using it on other limbs reduces muscle and skin health by 50.\n<br />Rope: Ties up the target. In multiplayer, you can untie yourself when this setting is disabled; when enabled, only teammates can untie you.\n<br />Remote Controller: Triggers all equipped DG-Lab devices (affects all powered units).\n<br />Both variants of DG-Lab accept small through large batteries. Drag batteries onto the item to automatically replace them.\n<br />[line]\n<br />[heading]Crafting Recipes[/heading]\n<br />Rope: 3x Fiber Rope, Intelligence requirement: 1 \n<br />Remote Controller: Circuit Board + Plastic Block, Intelligence requirement: 5 \n<br />DG-Lab: Circuit Board + Machined Copper + 2x Plastic Block, Intelligence requirement: 6 \n<br />Special DG-Lab: No crafting recipe\n<br />All items can spawn anywhere.\n<br />[line]\n<br />Uses DeepSeek for help",
        "Author": "fuxibvvd",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/691/691-1789802899-778800342.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/691"
        },
        "DownloadUrl": "nexus://scavprototype/691/2178",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 691,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-09-19T07:30:09.000Z",
        "ReleaseDate": "2026-09-19T07:29:26.000Z",
        "SHA256": "26e4b8d323bfe1bb388b0f612649b81cd2747572023840d62a50cd98d707482e",
        "dllSHA256s": {
            "JiaolangMod v0.2.dll": "58b37897c992c761675e66159365ca0ec5e1828aec16a3c425a3148929586e2d"
        },
        "downloadsSinceLatestVersion": 80,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "JiaolangMod v0.2.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "JiaolangMod v0.2.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 38,
            "TotalDownloads": 44,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/691/691-1789802899-778800342.png"
        ]
    },
    {
        "Id": "nexus-690",
        "Name": "Project Unknown",
        "Version": "1",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "com.kocialko.casualtiesunknown.moodles": "0.1.0"
        },
        "Summary": "Project Zomboid moodles now in the Casualities: Unknown!",
        "Description": "[size=4][b]basically just moodles from the pz (project zomboid) in cu (casualities unknown)[/b][/size]\n<br />[size=4][b]note: vanilla moodles that dont have pz counterpart are disabled so this makes game probably bit easier[/b][/size]\n<br />[size=4][b]installation: just put the \"pz moodles for cu\" folder in your plugins folder[/b][/size]\n<br />[size=4][b]needs cucorelib and bepinex[/b][/size]\n<br />[size=4][b]note 2: the indie stone made the icons, i only put them in cu[/b][/size]",
        "Author": "MrKocialko",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/690/690-1789735027-1264902073.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/690"
        },
        "DownloadUrl": "nexus://scavprototype/690/2172",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 690,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-18T12:39:10.000Z",
        "ReleaseDate": "2026-09-18T12:39:05.000Z",
        "SHA256": "bf70043f048bde8fc370678cd66b96b97237ad7827181ec421ba846e5fe603bd",
        "dllSHA256s": {
            "pz moodles for cu.dll": "11668e84209ddec71bfeebeeef9d3003c9dd4d98917ca313d6b035b9d7aa233b"
        },
        "downloadsSinceLatestVersion": 22,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "pz moodles for cu.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "pz moodles for cu.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 13,
            "TotalDownloads": 14,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/690/690-1789735027-1264902073.png"
        ]
    },
    {
        "Id": "nexus-689",
        "Name": "Recipe Ingredient Jump",
        "Version": "1",
        "bepinexVersion": "1.0.6",
        "bepinexPlugins": {
            "com.casualtiesunknown.recipeingredientjump": "1.0.6"
        },
        "Summary": "Adds ingredient jumps, hover recipe previews and a usage lookup panel to the crafting screen. Click an ingredient to see the recipe that produces it. 为制作页添加材料跳转、悬停配方预览与用途查询面板。",
        "Description": "[center][size=6][b]Recipe Ingredient Jump[/b][/size]\n<br />[i]Ingredient jumps, hover recipe previews and usage lookup for the crafting screen.[/i][/center]\n<br />[line]\n<br />[size=5][b]Overview[/b][/size]\n<br />This BepInEx plugin makes navigating recipes on the crafting screen much easier:\n<br />[list]\n<br />[*]Click an ingredient to jump straight to the recipe that produces it.[/*]\n<br />[*]When an ingredient has several producer recipes, hover an icon to see a scaled-down recipe page.[/*]\n<br />[*]Use the [b]USES[/b] button to see which recipes consume the result of the currently selected recipe.[/*]\n<br />[/list]\n<br />[size=5][b]Features[/b][/size]\n<br />\n<br />[size=4][b]1. Click an ingredient to jump to its recipe[/b][/size]\n<br />[list]\n<br />[*]Works for specific ingredients (e.g. rope) and quality requirements (e.g. \"any cutting tool\", \"any liquid\"; the game's built-in example item is used).[/*]\n<br />[*]Raw materials (no visible producer recipe) do nothing when clicked.[/*]\n<br />[*]Only the detail panel is switched - the left recipe list is never rebuilt or scrolled.[/*]\n<br />[*]Works even when the target recipe is hidden by the search/category filter.[/*]\n<br />[/list]\n<br />[size=4][b]2. Multi-recipe icons and hover preview[/b][/size]\n<br />[list]\n<br />[*]Icons appear to the right of the ingredient line when several recipes can produce it.[/*]\n<br />[*]Ingredient lines you already have (a usable material is in your inventory) do not show candidate icons, keeping the panel clean. Can be changed with the [b]HideCandidatesWhenSatisfied[/b] option.[/*]\n<br />[*]Hover an icon: a scaled-down recipe page pops up on the left (name, result icon, requirements, crafting info).[/*]\n<br />[*]Click an icon: jump to that recipe.[/*]\n<br />[*]Clicking the ingredient line itself jumps to the first candidate recipe.[/*]\n<br />[/list]\n<br />[size=4][b]3. Uses button (EMI style)[/b][/size]\n<br />[list]\n<br />[*]A [b]USES[/b] button is added on the right side of the crafting panel (automatically placed below EMI's tabs when EMI is installed).[/*]\n<br />[*]Lists every recipe that consumes the currently selected recipe's result.[/*]\n<br />[*]The panel follows the recipe selected on the left in real time.[/*]\n<br />[*]Locked recipes (INT too low) are greyed out and not clickable.[/*]\n<br />[*]Clicking a visible row selects that recipe and closes the panel.[/*]\n<br />[/list]\n<br />[size=4][b]4. Public API for other mods[/b][/size]\n<br />[code]using CasualtiesUnknown.RecipeIngredientJump;\n<br />\n<br />List&lt;Recipe&gt; producers = RecipeQuery.FindRecipesProducing(\"rope\");\n<br />List&lt;Recipe&gt; consumers = RecipeQuery.FindRecipesUsing(\"rope\");\n<br />List&lt;RecipeUsage&gt; usages = RecipeQuery.FindUsages(\"rope\");[/code]\n<br />[size=5][b]Installation[/b][/size]\n<br />[list=1]\n<br />[*]Install [b]BepInEx 5.4.x (Mono)[/b].[/*]\n<br />[*]Put [b]RecipeIngredientJump.dll[/b] into:\n<br />[code]BepInEx/plugins/RecipeIngredientJump/[/code][/*]\n<br />[*]Launch the game. The log line \"材料跳转配方 v1.0.6 已加载\" means it loaded successfully.[/*]\n<br />[/list]\n<br />[size=5][b]Configuration[/b][/size]\n<br />Config file:\n<br />[code]BepInEx/config/com.casualtiesunknown.recipeingredientjump.cfg[/code][list]\n<br />[*][b]Enabled[/b] (default: true) - enable clicking ingredients to jump to their recipe.[/*]\n<br />[*][b]ShowMultiRecipeIcons[/b] (default: true) - show recipe icons next to an ingredient with multiple producer recipes.[/*]\n<br />[*][b]ShowRecipePreview[/b] (default: true) - show the scaled-down recipe preview card on hover.[/*]\n<br />[*][b]PreviewScale[/b] (default: 0.5, range 0.25-1.0) - scale of the preview card.[/*]\n<br />[*][b]ShowUsesButton[/b] (default: true) - show the USES button on the crafting screen.[/*]\n<br />[*][b]UsesButtonYOffset[/b] (default: -1 = automatic) - Y offset of the uses button; -1 places it below EMI's tabs when EMI is present.[/*]\n<br />[*][b]HideCandidatesWhenSatisfied[/b] (default: true) - hide candidate icons for ingredient lines you already have; set to false to always show them.[/*]\n<br />[/list]\n<br />[size=5][b]Compatibility[/b][/size]\n<br />[list]\n<br />[*][b]EMI for CU[/b] - the USES button is automatically placed below EMI's RECIPE / TREE / CATALOG tabs.[/*]\n<br />[*][b]QoL Unknown / ItemCountDisplay[/b] - only appends TMP links and its own icons; other mods' objects are never modified.[/*]\n<br />[*][b]KrokMP and other multiplayer mods[/b] - local UI only, no network traffic.[/*]\n<br />[/list]\n<br />[size=5][b]Known limitations[/b][/size]\n<br />[list]\n<br />[*]Ingredient jumps only search recipes that are currently unlocked (INT gate).[/*]\n<br />[*]The uses list shows locked recipes but greys them out and they cannot be clicked.[/*]\n<br />[*]Preview card and icon positions are tuned for the default resolution.[/*]\n<br />[*]If a game update changes method signatures, the Harmony patches will fail to apply (the game will not crash).[/*]\n<br />[/list]\n<br />[size=5][b]Credits[/b][/size]\n<br />[list]\n<br />[*]Code: DeepSeek (deepseek-v4-flash-vision-exp)[/*]\n<br />[*]Button and list style reference: EMI for CU (exmeow)[/*]\n<br />[/list]\n<br />[size=5][b]License[/b][/size]\n<br />MIT\n<br />\n<br />[line]\n<br />[center][size=6][b]中文说明[/b][/size][/center]\n<br />\n<br />[b]简介[/b]\n<br />本插件为《Casualties: Unknown》制作页提供更顺手的配方导航：\n<br />[list]\n<br />[*]点击材料直接跳转到产出该材料的配方[/*]\n<br />[*]同一材料有多个配方时，悬停图标显示缩小版配方页[/*]\n<br />[*]右侧「用途」按钮：查看当前配方产物可以用于哪些配方[/*]\n<br />[/list]\n<br />[b]功能[/b]\n<br />[list]\n<br />[*][b]点击材料跳转[/b]：支持具体材料（如绳子）与性质类需求（如任意切割工具、任意液体）；原材料（没有可见配方产出）点击不跳转；只切换右侧详情，不重建或滚动左侧列表；目标被筛选隐藏时也能跳转。[/*]\n<br />[*][b]多配方图标与悬停预览[/b]：同一材料多个配方时材料行右侧显示图标；已满足（背包里有可用材料）的材料行不再显示候选图标；悬停弹出缩小版配方页（名称/图标/材料需求/制作信息）；点击跳转。[/*]\n<br />[*][b]用途按钮（EMI 风格）[/b]：列出使用当前配方产物的配方；跟随左侧选择实时刷新；未解锁配方置灰不可点；点击可见条目跳转并关闭面板。[/*]\n<br />[*][b]公开 API[/b]：RecipeQuery.FindRecipesProducing / FindRecipesUsing / FindUsages。[/*]\n<br />[/list]\n<br />[b]安装[/b]\n<br />[list=1]\n<br />[*]安装 BepInEx 5.4.x（Mono）[/*]\n<br />[*]将 RecipeIngredientJump.dll 放入 BepInEx/plugins/RecipeIngredientJump/[/*]\n<br />[*]启动游戏，日志出现「材料跳转配方 v1.0.6 已加载」即安装成功[/*]\n<br />[/list]\n<br />[b]配置[/b]\n<br />配置文件：BepInEx/config/com.casualtiesunknown.recipeingredientjump.cfg\n<br />[list]\n<br />[*]Enabled（默认 true）：启用点击材料跳转配方[/*]\n<br />[*]ShowMultiRecipeIcons（默认 true）：多配方时在材料行右侧显示图标[/*]\n<br />[*]ShowRecipePreview（默认 true）：悬停图标显示缩小版配方页[/*]\n<br />[*]PreviewScale（默认 0.5）：预览卡片缩放比例（0.25-1.0）[/*]\n<br />[*]ShowUsesButton（默认 true）：显示右侧「用途」按钮[/*]\n<br />[*]UsesButtonYOffset（默认 -1 自动）：用途按钮 Y 偏移；检测到 EMI 时自动排在其标签下方[/*]\n<br />[*]HideCandidatesWhenSatisfied（默认 true）：已满足的材料行隐藏候选图标；关闭则始终显示[/*]\n<br />[/list]\n<br />[b]兼容性[/b]\n<br />[list]\n<br />[*]EMI for CU：用途按钮自动排在 EMI 标签下方[/*]\n<br />[*]QoL Unknown / ItemCountDisplay：只追加 TMP link 与自身图标，不修改其它 mod 的对象[/*]\n<br />[*]KrokMP 等联机 mod：纯本地 UI，无网络数据[/*]\n<br />[/list]\n<br />[b]已知限制[/b]\n<br />[list]\n<br />[*]材料跳转只寻找已解锁（INT 门槛）的配方[/*]\n<br />[*]用途列表会列出未解锁配方，但置灰且不可点击[/*]\n<br />[*]预览卡片与图标位置按默认分辨率调试[/*]\n<br />[*]游戏更新导致方法签名变化时补丁会失效，但不会导致游戏崩溃[/*]\n<br />[/list]\n<br />[b]鸣谢[/b]：代码 DeepSeek（deepseek-v4-flash-vision-exp）；按钮与列表风格参考 EMI for CU（exmeow）\n<br />[b]许可证[/b]：MIT",
        "Author": "dfgger433",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/689/689-1789718033-452120423.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/689"
        },
        "DownloadUrl": "nexus://scavprototype/689/2180",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 689,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-19T08:27:08.000Z",
        "ReleaseDate": "2026-09-19T08:27:08.000Z",
        "SHA256": "e9ee2ddd452ce15bf4728dee89afcea235d21c7600dabfbfe206bbd2ca6ac896",
        "dllSHA256s": {
            "RecipeIngredientJump.dll": "b608daf1c08bccad74cc58d2d936acd50deab6f9d65d0462c5cc5621d1a70927"
        },
        "downloadsSinceLatestVersion": 35,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- 1.0.6\n- Multi-recipe candidate icons are now hidden for ingredient rows that are already satisfied (a usable material is in the inventory). Toggle with HideCandidatesWhenSatisfied.\n- 1.0.5 - Initial public release\n- Click ingredients on the crafting screen to jump to their producer recipe (specific + quality requirements).\n- Multi-recipe icons with a scaled-down hover recipe preview.\n- EMI-style USES button and panel listing consumer recipes.\n- Public RecipeQuery API for other mods."
            }
        ],
        "dllNames": [
            "RecipeIngredientJump.dll"
        ],
        "dllVersion": "1.0.6",
        "dllVersions": {
            "RecipeIngredientJump.dll": "1.0.6"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 25,
            "TotalDownloads": 32,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/689/689-1789718033-452120423.png"
        ]
    },
    {
        "Id": "nexus-686",
        "Name": "YouTube Live Chat Integration",
        "Version": "3.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.Ashashhicks69.ChattersUnknown": "2.0.0"
        },
        "Summary": "Adds commands that connects Your Youtube Live Chat To Casualties: Unknown! And does... \"Things\"",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Adds [b]YouTube Live Chat Integrations[/b] with [b]Casualties: Unknown[/b]!!\n<br />With this you can view the Live Chat through the Console, Let your Chatters Harass you by giving them access to Console Commands, And more to come soon! (pleaseibegsuggestfeaturesformetocodeicantthinkofshithelpppp)\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Extract the wonderful little zip file, Shove the extracted folder into plugins, And it should look like this! :3\n<br />[img width=273]https://staticdelivery.nexusmods.com/mods/8391/images/686/686-1789619970-1340435782.png[/img]\n<br />\n<br />[size=4][b]some features or whatever lmao[/b][/size]\n<br />[size=3][color=#D4D4D8]uhhh idk what to put here so ima just list commands that my mod adds :PPP[/color][/size]\n<br />[list]\n<br />[*][u][b]ConnectChatIntegration[/b][/u] | Add your Stream URL and it'll connect![/*]\n<br />[*][u][b]DisconnectChatIntegration[/b][/u] | It disconnects From Everything and stops the Connection.[/*]\n<br />[*][b][u]AllowChatToSendCommands[/u][/b] | It Lets Chat Send Console Commands. [b][u]Make sure it has the ! prefix at the start!!![/u][/b] [b]enable at your own risk...[/b][/*]\n<br />[*][u][b]Command Blacklist[/b][/u] | it blocks commands chat sends![/*]\n<br />[*][u][b]Control Panel[/b][/u] | A GUI To Control Stuff??? idk lmao[/*]\n<br />[/list][b][size=4]And theres more to come!![/size][/b]\n<br />[size=3]i have plans for more features[/size]\n<br />[list]\n<br />[*][size=3][s]Command Blacklist[/s][/size][/*]\n<br />[*][s]Control Panel GUI[/s][/*]\n<br />[*][s]And Command Polls! (hopefully Next Update Cus im a lazy bitch)[/s][/*]\n<br />[*]Twitch Support[/*]\n<br />[/list][left][b][size=4][i]also please i beg give me feature ideas i cant think for shittttt please please please please please please please please please please please please please please please please please please please please please please please please[/i][/size][/b][/left]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=4][s][b][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] - [/b]newer versions won't need this just saying.. (I'm too lazy to change my code lol)[/s][/size]\n<br />[size=4]None Any More Yayayayyay i made it all by myself :3333[/size]\n<br />\n<br />\n<br />Also i wanna thank [b]KAPII[/b] on YT for asking for a mod like this cuzz im starved for ideas lol and also all the helpful people suggesting things to add :33",
        "Author": "Ashashhicks69",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/686/686-1789622050-1378426194.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/686"
        },
        "DownloadUrl": "nexus://scavprototype/686/2390",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 686,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T07:16:36.000Z",
        "ReleaseDate": "2026-10-05T07:16:36.000Z",
        "SHA256": "fadb44bc4338bdec2db9f40ea02d6be91b263070abd3cef474bed3e1428be589",
        "dllSHA256s": {
            "ChattersUnknown.dll": "514debbab5c37d1a2905fa12f1e67a6a83bc5e204aa3bfd8a765e51845ad34a7"
        },
        "downloadsSinceLatestVersion": 3,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- fixed the verrrry important thing i forgot to hide"
            },
            {
                "Version": "3",
                "Changelog": "- did a lot of bullshit like added a gui  :3"
            },
            {
                "Version": "4",
                "Changelog": "- CHAT POLLS ARE HERE YAYAYYAYAY"
            }
        ],
        "dllNames": [
            "ChattersUnknown.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "ChattersUnknown.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 13,
            "TotalDownloads": 21,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/686/686-1789622050-1378426194.jpg"
        ]
    },
    {
        "Id": "nexus-685",
        "Name": "multiplayer movement anti-cheat",
        "Version": "0.0.3",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "movecheck.server": "1.0.0.0"
        },
        "Summary": "this mod is bugged so expect little untill i update it this mod stops players from being able to use other mods, like the gunsaw genetics or any other mod that can modify movement causing that player with the mod to have a unfair advantage ingame",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]this mod stops players from being able to use other mods, like the gunsaw genetics or any other mod that can modify movement causing that player with the mod to have a unfair advantage ingame[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]place the .ddl into the plugins folder[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]anti cheat[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />https://www.nexusmods.com/scavprototype/mods/67?tab=description",
        "Author": "Yeetmaster2",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/685/685-1789610129-1674150176.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/685"
        },
        "DownloadUrl": "nexus://scavprototype/685/2163",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 685,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-17T20:22:13.000Z",
        "ReleaseDate": "2026-09-17T20:22:12.000Z",
        "SHA256": "fe2d15d96575578dd18ec1e649320f4fcb63b398a8ad67ec6982edda0ab11a59",
        "dllSHA256s": {
            "MoveCheckMod.dll": "f80a4feb57808cb64c1b1ae08656f97c85345df750c3a12f1b009a7630ddcb21"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [
            "nexus-67"
        ],
        "Changelogs": [
            {
                "Version": "0.0.1",
                "Changelog": "- first release"
            },
            {
                "Version": "0.0.2",
                "Changelog": "- less bugged detection and fewer false positives"
            },
            {
                "Version": "0.0.3",
                "Changelog": "- less bugged detection"
            }
        ],
        "dllNames": [
            "MoveCheckMod.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "MoveCheckMod.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 10,
            "TotalDownloads": 17,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/685/685-1789610129-1674150176.png"
        ]
    },
    {
        "Id": "nexus-683",
        "Name": "Last stand image customizer",
        "Version": "1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "Dirasial.LastStandCustomizer": "1.0.0.0"
        },
        "Summary": "allows for replacing the 3 images displayed upon last stand.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]replaces the 3 images used in the last stand sequence.[/color][/size]\n<br />\n<br />to replace them go into customLastStand/default and replace them keeping the same names (Frame1.png, Frame2.png, Frame3.png). try to keep the files 640x360 as I haven't tested other resolutions.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]put everything unzipped into [game folder]/BepInEx/plugins/[/color][/size]",
        "Author": "Dirasial",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/683/683-1789585760-1798517778.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/683"
        },
        "DownloadUrl": "nexus://scavprototype/683/2145",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 683,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-16T19:10:20.000Z",
        "ReleaseDate": "2026-09-16T19:10:07.000Z",
        "SHA256": "287556222fe1c108385f6dad26741ac1f1be69e05ebb3646414b78f5502ba529",
        "dllSHA256s": {
            "LastStandCustomizer.dll": "8104bb080917f6de8d49aa6471914d2fe85d2f5e06cb997739093ea9f67d042a"
        },
        "downloadsSinceLatestVersion": 259,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LastStandCustomizer.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "LastStandCustomizer.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 155,
            "TotalDownloads": 168,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/683/683-1789585760-1798517778.png"
        ]
    },
    {
        "Id": "nexus-682",
        "Name": "arabic moooooood",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "باختصار سويت ترجمه للعبه فتفضلو",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[b][size=4]مود يخلي لعبه عربيه مو لازم شرح[/size][/b]\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />   steam, brows local files, go to game CasualtiesUnknown_Data, and luna, and paste the mod there \n<br />\n<br />",
        "Author": "jeson435ghgf",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/682/682-1789552674-794671885.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/682"
        },
        "DownloadUrl": "nexus://scavprototype/682/2141",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 682,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-16T10:02:51.000Z",
        "ReleaseDate": "2026-09-16T10:01:20.000Z",
        "SHA256": "a95af81e1defcd4939a8a3a03a15ae77d871344dbe8dfec0eca1971a32d0067f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 9,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 3,
            "TotalDownloads": 3,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/682/682-1789552674-794671885.png"
        ]
    },
    {
        "Id": "nexus-681",
        "Name": "AnnoyingLittleFella",
        "Version": "1.1.2",
        "bepinexVersion": "1.1.1",
        "bepinexPlugins": {
            "KitKatKln.AnnoyingLittleFella": "1.1.1"
        },
        "Summary": "Adds an Annoying piece of shit to your game that will judge your actions and mock you as soon as you mess up (does not change gameplay)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Adds a little fella to your game that will send you messages as soon as you mess up or do something. They do not change gameplay except [b]RAGEBAITING[/b] and [b]MOCKING[/b] you. \n<br />\n<br />[u]You can edit what sound the message does and the profile picture of the Annoying Little Fella[/u]\n<br />\n<br />[b][color=#ea9999][size=5]--&gt; PLEASE READ &lt;--[/size][/color][/b]\n<br />[b][color=#ea9999]I am taking any suggestion of events to add, don't be shy and tell me what you want them to react to.[/color]\n<br />[/b]\n<br />The current events that the Fella will react to are:\n<br />[list]\n<br />[*]Falling (A little bugged and may trigger on small falls)[/*]\n<br />[*]Using a syringe[/*]\n<br />[*]Using a defibrillator[/*]\n<br />[*]Self Harm[/*]\n<br />[*]Disfiguration[/*]\n<br />[*]Idle for too long[/*]\n<br />[*]Back from idle[/*]\n<br />[*]Last stand[/*]\n<br />[*]Console commands[/*]\n<br />[/list]Tested for Version 7.1, [color=#00ff00][b]supports multiplayer[/b] [/color]with no problems, it is a [b][color=#00ffff]CLIENT SIDED[/color][/b] mod, [b]the host does not need it for it to work[/b].\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]CUCoreLib[/color][/size]\n<br />[size=3][color=#D4D4D8]BepInEx[/color][/size]",
        "Author": "KitKatKln",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/681/681-1789532812-503526796.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/681"
        },
        "DownloadUrl": "nexus://scavprototype/681/2186",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 681,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-19T22:04:23.000Z",
        "ReleaseDate": "2026-09-19T22:04:23.000Z",
        "SHA256": "99e7346da60fac0213750a26c0add5aa7955b266fc9349fd49ed2d7231613782",
        "dllSHA256s": {
            "AnnoyingLittleFella.dll": "7f1e8a4c1684a29e4c435f62e8b5ef7275b9835cfeacdf79ddefdd76a8d898da"
        },
        "downloadsSinceLatestVersion": 193,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed multiplayer"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Added:\n- New events\n- Afk / Back\n- Last stand\n- Console Commands\n- Fixed:\n- Message UI not scaling with message length"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed\n- Scaling with user screen"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Changed:\n- Timer for AFK response 10s -> 60s\n- Fixed the AFK event to detect movingAllowed"
            }
        ],
        "dllNames": [
            "AnnoyingLittleFella.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "AnnoyingLittleFella.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 148,
            "TotalDownloads": 199,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/681/681-1789532812-503526796.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/681/681-1789520241-887635099.gif"
        ]
    },
    {
        "Id": "nexus-680",
        "Name": "Bars Skin",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Changed your skin",
        "Description": "Changed your skin",
        "Author": "P1voTyan",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/680/680-1789527236-994139659.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/680"
        },
        "DownloadUrl": "nexus://scavprototype/680/2137",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 680,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-16T04:15:53.000Z",
        "ReleaseDate": "2026-09-16T04:15:53.000Z",
        "SHA256": "6ddbf4a4d264eaea5bd8dbf2ed0f02a2ff3ef6c85bb3462638cd2d461770b65f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 25,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 19,
            "TotalDownloads": 20,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/680/680-1789527236-994139659.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/680/680-1789504204-989959296.png"
        ]
    },
    {
        "Id": "nexus-679",
        "Name": "CUDrugEx",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourName.CUDrugEx": "1.0.0"
        },
        "Summary": "对原版游戏药物进行一定的拓展,并为每个药物添加配方",
        "Description": "[size=4][b]描述[/b][/size]\n<br />CUDrugEx是一个内容模组,对原版药物进行拓展,并添加对应的配方\n<br />\n<br />[size=4][b]安装说明[/b][/size]\n<br />安装前置CUCoreLib(如果未安装)\n<br />\n<br />[size=4][b]主要功能[/b][/size]\n<br />向未知伤亡中添加\n<br />苯二氮卓药物:抑制中枢神经,降低意识,无视睡眠限制,降低创伤值,提高心情\n<br />食用乙醇:提供乙醇的独特效果,食用过多可能导致乙醛堆积\n<br />κ阿片受体激动剂:副作用更少的阿片药物\n<br />水芦烟:可能产生幻觉的一种娱乐性药物,同时具有镇痛作用\n<br />糖皮质激素:降低患病,降低免疫,暂时缓解感染性休克,缓解听力损伤\n<br />葡萄糖溶液:注射和饮用可加饥饿值\n<br />羟考酮:介于吗啡和芬太尼的阿片药物\n<br />\n<br />[size=4][b]要求[/b][/size]\n<br /> [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url]由Jimmyking提供",
        "Author": "apianxianren",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/679/679-1789442400-359925423.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/679"
        },
        "DownloadUrl": "nexus://scavprototype/679/2133",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 679,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-15T22:21:58.000Z",
        "ReleaseDate": "2026-09-15T22:21:58.000Z",
        "SHA256": "7944e8d1daf38f3a4af48c99ddf06e96c4a8f04d1b4a018fb516b7a842adab9f",
        "dllSHA256s": {
            "CUDrugEx.dll": "88093c6bc4848b6dd36641926dc910484dc6561a2f6b0db86c084c7744305661"
        },
        "downloadsSinceLatestVersion": 42,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- 对糖皮质激素进行平衡性调整\n- 新增四氢大麻酚和地塞米松"
            }
        ],
        "dllNames": [
            "CUDrugEx.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CUDrugEx.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 32,
            "TotalDownloads": 36,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/679/679-1789442400-359925423.png"
        ]
    },
    {
        "Id": "nexus-678",
        "Name": "No Running",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.asserto.norunning": "1.0.1"
        },
        "Summary": "Walk on command",
        "Description": "A tiny mod that gives your Expies the ability to walk. Hold Shift (or &lt;Expand item description&gt; binding) to walk. Set walk speed or change to toggle instead of hold in BepInEx config file (BepInEx/config/com.asserto.norunning.cfg). Works in MP.\n<br />",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/678/678-1789411506-44766417.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/678"
        },
        "DownloadUrl": "nexus://scavprototype/678/2122",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 678,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-15T10:34:09.000Z",
        "ReleaseDate": "2026-09-15T10:34:08.000Z",
        "SHA256": "573e9a50c8d2e602a6d607309561dc7193c28d4a3d3b15f880537ce51f50c42a",
        "dllSHA256s": {
            "NoRunning.dll": "3e6e05536454dd2f5f3f63da4e81336c37457d4b594bf662ed31a32ab1073a7d"
        },
        "downloadsSinceLatestVersion": 198,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Add config option to toggle walk instead of hold"
            }
        ],
        "dllNames": [
            "NoRunning.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "NoRunning.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 139,
            "TotalDownloads": 155,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/678/678-1789411506-44766417.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/678/678-1789396892-976701054.png"
        ]
    },
    {
        "Id": "nexus-677",
        "Name": "Gunsaw Genetics - Chinese Translation",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "中文： 原作者授权。仅含 zh.json，不含原模组资产/代码。需 Gunsaw Genetics。AI 辅助。 English: Authorized. Only zh.json. No original assets/code. Requires Gunsaw Genetics. AI-assisted.",
        "Description": "[b][size=2]安装教程：[/size][/b]\n<br />[list=1]\n<br />[*]打开 Steam，在库中找到《Casualties Unknown Demo》。[/*]\n<br />[*]右键点击游戏 → 管理 → 浏览本地文件。[/*]\n<br />[*]进入以下路径：\n<br />[code]Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;GunsawGeneticLang&#92;zh.json[/code][/*]\n<br />[*]将原\n<br />[code]zh.json[/code]复制一份并妥善备份。[/*]\n<br />[*]解压下载的压缩包，用其中的\n<br />[code]zh.json[/code]替换上述路径下的同名文件。[/*]\n<br />[/list]",
        "Author": "sqdr1000",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/677/677-1789376918-1822973424.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/677"
        },
        "DownloadUrl": "nexus://scavprototype/677/2409",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 677,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T14:13:15.000Z",
        "ReleaseDate": "2026-10-06T14:13:15.000Z",
        "SHA256": "e54dbdd5e70da5994fafe5319461f64fcacbaf5890a57f5794f15538f37d8519",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 11,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 82,
            "TotalDownloads": 100,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/677/677-1789376918-1822973424.png"
        ]
    },
    {
        "Id": "nexus-676",
        "Name": "Casualties Unknown Null",
        "Version": "0.0.2",
        "bepinexVersion": "0.0.0.6",
        "bepinexPlugins": {
            "kostjo.CasualtiesUnknown.Nullscape": "0.0.0.6"
        },
        "Summary": "Adding some Nullscape mechanics in Casualties Unknown",
        "Description": "[size=5][b]Hello there![/b][/size]\n<br />\n<br />I made roblox [color=#ff00ff]Nullscape [/color]in CU! I hope who loves nullscape will be glad to see this :)\n<br />\n<br />So... how to install it? Uhh just put [b]CUNull [/b]folder inside BepinEx plugins aaaand done!\n<br />U can play in this shitty game.\n<br />\n<br />[color=#ff0000]You need download CUCoreLib[/color]\n<br />\n<br />[b][size=4]This plugin adding:[/size][/b]\n<br />\n<br />[b][size=4][img]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364562-1840206324.png[/img][/size][/b]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789365160-1480211894.png[/img]\n<br />[b][color=#1e84cc][size=4]Ghost Technology[/size][/color][/b]\n<br />[size=3]useless item! Just collect them all and something will happen...[/size]\n<br />\n<br />[size=3][img]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364660-724738784.png[/img][/size]\n<br />[color=#00ff00][size=4][b]Technology[/b][/size][/color]\n<br />[size=3]Item that gives money when you collect it to trader [b](trader spawns every layer)[/b][/size]\n<br />\n<br />\n<br />[b][size=4]Upgrades![/size][/b]\n<br />\n<br />[img width=49]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364760-738017019.png[/img] +10 brain health\n<br />\n<br />[img width=54]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364762-689420889.png[/img] +30 hunger\n<br />\n<br />[img width=52]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364762-19412465.png[/img] +1 intelligence skill\n<br />\n<br />[img width=56]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364762-387863109.png[/img]+3 jump speed (max 9)\n<br />\n<br />[img width=54]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364761-1275438105.png[/img] +1 resilience skill\n<br />\n<br />\n<br />[img width=55]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364762-2081057165.png[/img] +4 speed (max 12)\n<br />\n<br />[img width=61]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364761-205794349.png[/img]+1 strength skill\n<br />\n<br />[img width=61]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789364760-1737807642.png[/img]+40 thirst\n<br />\n<br />[img width=65]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789410354-1861403876.png[/img]disable ragdoll when stepping on jumppads\n<br />\n<br />[img width=63]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789457731-443237122.png[/img]Double jump\n<br />\n<br />[img width=63]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789457736-398309584.png[/img]2x jumppad spawn rate\n<br />\n<br />[img width=66]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1791095471-1486489017.png[/img]fully heal last survivor\n<br />\n<br />[img width=62]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1791095483-1295611848.png[/img]Disable ragdoll when you ground\n<br />\n<br />[img width=64]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1791095501-601871808.png[/img]Gives you second chance\n<br />\n<br />[color=#ff0000][size=4][b]Enemies![/b][/size][/color]\n<br />\n<br />[img width=72]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1790096711-1165982361.png[/img] Baby (dashing to player directory)\n<br />\n<br />[img width=66]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1790096775-1006768578.png[/img] Husk (Mimics every movement)\n<br />\n<br />[img width=66]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1790096818-440511297.png[/img] Bell (throws up on contact)\n<br />\n<br />[img width=57]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1790096879-2012674268.png[/img] Mart (slowly approach you)\n<br />\n<br />[img width=46]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1791094878-2103174063.png[/img]Operator (Breaks your leg if u will move)\n<br />\n<br />[img width=68]https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1791095045-1787119425.png[/img]Telefragger (Teleports in front of you.)\n<br />\n<br />\n<br />[b]Collecting all Ghost technologies triggers an earthquake and spawns [color=#00ff00]technologies[/color][/b]\n<br />\n<br />[b][size=4]The next update might add:[/size][/b]\n<br />idk...\n<br />\n<br />I hope u guys enjoy this plugin",
        "Author": "KOSTJO123",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789330207-2119114283.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/676"
        },
        "DownloadUrl": "nexus://scavprototype/676/2117",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 676,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T06:39:17.000Z",
        "ReleaseDate": "2026-09-14T18:23:47.000Z",
        "SHA256": "45be5c17f261b4acaa5e01f61e3d21337c235239be11283a7377f8ee5e70ac08",
        "dllSHA256s": {
            "CUNull.dll": "9def112a44c04103df33b4b8605f23b95e1e29f3d70799d4f32f7f9b5d65b42a"
        },
        "downloadsSinceLatestVersion": 11,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.0.0.6",
                "Changelog": "- New upgrade: No ragdoll jumppads. (jumppads no longer ragdoll)\n- reduce technology spawn"
            },
            {
                "Version": "0.0.0.6-fixed",
                "Changelog": "- fixed infinity technology spawn"
            },
            {
                "Version": "0.0.0.61",
                "Changelog": "- 2 upgrades: double jump and 2x jumppads"
            },
            {
                "Version": "0.0.0.62",
                "Changelog": "- Now u can see distance\n- ghosttechnologies and technologies now spawning closer to the center of the map"
            },
            {
                "Version": "0.0.0.62-fixed",
                "Changelog": "-Fixed Arrows\n- (Soon)\n- Enemies:\n- Husk, Bell, Baby and... Mart?\n-UI to pick enemies"
            },
            {
                "Version": "0.0.0.7-TEST",
                "Changelog": "- Adding 4 enemies:\n- Baby, Husk, Bell, Mart.\n-Fixed something but i forgot."
            },
            {
                "Version": "0.0.0.71",
                "Changelog": "-Now enemies can save and reset when you leave the world.\n-Fixed mart... now he can hurt you!\n- anyways here might be bugs, errors, and other shit so if u find something u can write in \"bug report\"!.."
            },
            {
                "Version": "0.0.1-TEST",
                "Changelog": "-Plugin for multiplayer only (i think so)\n-Enemies now can target nearest player\n-Husk is local\n-ghosttechnologies and technologies spawning closer to the center of the map\n-nerfed Baby and husk (baby - increased cooldown, husk can no longer mimic your movement when wound view is open)"
            },
            {
                "Version": "0.0.11-TEST",
                "Changelog": "-Husk now hurt owner\n-Clients cant trade items, haggle, or threaten\n-Fixed double enemies per layer"
            },
            {
                "Version": "0.0.2",
                "Changelog": "- Upgrades:\n- Last survivor standing,\n- NRG,\n- Second chance.\n------------------\n- Enemies:\n- Operator,\n- Telefragger.\n------------------\n-Now upgrades will appear depending on the completed layers."
            }
        ],
        "dllNames": [
            "CUNull.dll"
        ],
        "dllVersion": "0.0.0.6",
        "dllVersions": {
            "CUNull.dll": "0.0.0.6"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 55,
            "TotalDownloads": 81,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/676/676-1789330207-2119114283.jpg"
        ]
    },
    {
        "Id": "nexus-675",
        "Name": "ThornbackForge(OUTDATED)",
        "Version": "1.4.1",
        "bepinexVersion": "1.4.1",
        "bepinexPlugins": {
            "com.Serenil.ThornbackForge": "1.4.1"
        },
        "Summary": "Host-side Thornback tuning toolkit for Casualties: Unknown multiplayer. Modify spider fields, physics, and materials in real-time via console commands. Save custom presets, drag / freeze / spin spiders. No client install required.",
        "Description": "[size=6][b]The mod was outdated.[/b][/size]\n<br />[size=6][b]Please search for [SpiderForge] in NexusMods to get the new version.[/b][/size]\n<br />\n<br />[line]\n<br />[b][size=5]Description[/size][/b]\n<br />\n<br />[list]\n<br />[*]ThornbackForge is a host-side developer / tuning tool for Casualties: Unknown.\n<br /> It is extracted from a custom gameplay mod I developed earlier (ThornbackColosseum), offering its most reusable feature — dynamic tuning of Thornback spider fields and physics — as a standalone utility.ThornbackForge 是一个面向《Casualties: Unknown》的主机端调参工具。从我之前开发的玩法模组《ThornbackColosseum》中提取出来，把其中最通用的功能——棘背兽字段与物理属性的动态调整——做成了独立工具。[/*]\n<br />[/list][list]\n<br />[*]The design philosophy is simple: [b]you point your mouse at a spider, type a command, and the change takes effect immediately[/b]. \n<br />Every field you touch is snapshotted before modification, so [restore] or [clearall] brings everything back to its exact original state — no pollution of the shared physics material, no lingering residues.设计思路很简单：鼠标指向对应生物，输入指令，立刻生效。所有被修改过的字段都会在修改前拍快照，[restore]或[clearall]能够精确还原到原始状态——不会污染共享物理材质，也不会留下任何残留。[/*]\n<br />[*]It is [b]not a gameplay mod by itself[/b] — it is a sandbox / testing / tinkering tool. That said, it can be used to construct custom encounters, tune difficulty for friends, or experiment with the game's physics system.\n<br />它本身不是玩法模组——它更像一个沙盒 / 测试 / 折腾工具。不过，你可以用它来构造自定义遭遇战、给朋友调难度、或者纯粹实验游戏物理系统。[/*]\n<br />[/list][line]\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />\n<br />[color=#D4D4D8][b]Requirements:[/b][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx 5.4.x[/color][/*]\n<br />[*][color=#D4D4D8]KrokoshaMP [i](optional — see below)[/i][/color][/*]\n<br />[*][color=#D4D4D8]ThornbackForge.dll (this mod)[/color][/*]\n<br />[/list][color=#D4D4D8][b]前置：[/b][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx 5.4.x[/color][/*]\n<br />[*][color=#D4D4D8]KrokoshaMP [i]（可选——见下）[/i][/color][/*]\n<br />[*][color=#D4D4D8]ThornbackForge.dll（就是这个模组）[/color][/*]\n<br />[/list][color=#D4D4D8][b]Installation &amp; Usage:[/b][/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]Ensure BepInEx is correctly installed.[/color][/*]\n<br />[*][color=#D4D4D8]Place [/color]\n<br />[code]ThornbackForge.dll[/code][color=#D4D4D8] into [/color]\n<br />[code]BepInEx/plugins[/code][color=#D4D4D8].[/color][/*]\n<br />[*][color=#D4D4D8]Launch the game and enter a world (any mode).[/color][/*]\n<br />[*][color=#d4d4d8]Open the console.(press ~)[/color][/*]\n<br />[*][color=#D4D4D8]Type [/color]\n<br />[code]thornbackforge[/code][color=#D4D4D8] to see the help.[/color][/*]\n<br />[*][color=#D4D4D8]Point your mouse at a spider and start tuning.[/color][/*]\n<br />[/list][color=#D4D4D8][b]安装与使用：[/b][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]确保 BepInEx 已正确安装。[/color][/*]\n<br />[*][color=#D4D4D8]将 [ThornbackForge.dll][/color][color=#D4D4D8]放入[BepInEx/plugins]文件夹。[/color][color=#D4D4D8]。[/color][/*]\n<br />[*][color=#D4D4D8]启动游戏，进入世界（任意模式）。[/color][/*]\n<br />[*]打开控制台。[/*]\n<br />[*][color=#D4D4D8]输入 [thornbackforge][/color][color=#D4D4D8]查看帮助。[/color][/*]\n<br />[*][color=#D4D4D8]鼠标指向一只生物，开始调参。[/color][/*]\n<br />[/list][color=#d4d4d8][b]About KrokoshaMP:[/b][/color]\n<br />[list]\n<br />[*][color=#d4d4d8][color=#d4d4d8]ThornbackForge will run [b]fine without KrokoshaMP[/b] — all multiplayer-related logic is soft-detected via reflection and silently skipped when the mod is absent. Install KrokoshaMP if you want BuildingEntity changes (health / cantHit) to propagate to clients; without it, the mod works in single-player only.[/color][/color][/*]\n<br />[/list][color=#d4d4d8][b]关于 KrokoshaMP：[/b][/color]\n<br />[list]\n<br />[*][color=#d4d4d8][color=#d4d4d8]ThornbackForge [b]在没有 KrokoshaMP 的情况下也能正常运行[/b]——所有联机相关逻辑都是通过反射软检测的，缺少该模组时会静默跳过。安装 KrokoshaMP 后，对 BuildingEntity 的修改（血量 / 免疫伤害）能够同步给客机；不装则仅在单机环境生效。[/color][/color][/*]\n<br />[/list][line]\n<br />[size=5][b][size=5]Main features[/size][/b][/size]\n<br />[color=#D4D4D8][b][size=4]1. Field Tuning / 字段调参[/size][/b]\n<br />Real-time modification of spider fields via simple commands. All fields come with autocompletion and type checking (numbers, booleans, vectors).\n<br />通过简单指令实时修改蜘蛛字段。所有字段都带 Tab 补全和类型检查（数值、布尔、向量）。[/color]\n<br />[color=#D4D4D8]\n<br />[b]Supported fields / 支持的字段:[/b][/color]\n<br />\n<br />[table][tr][th][color=#D4D4D8]Category 分类[/color][/th]\n<br />[th][color=#D4D4D8]Fields 字段[/color][/th]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]SpiderHandler[/b][/color][/td]\n<br />[td][code]moveForce[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]legSpeed[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]lookForceMult[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]biteCooldown[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]retreatHealth[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]stunTime[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]aggro[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]seeDistance[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]burrowWalls[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]burrowWallDamage[/code][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]Rigidbody2D[/b][/color][/td]\n<br />[td][code]mass[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]drag[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]angularDrag[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]gravityScale[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]angularVelocity[/code][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]PhysicsMaterial2D[/b][/color][/td]\n<br />[td][code]bounciness[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]friction[/code][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]BuildingEntity[/b][/color][/td]\n<br />[td][code]health[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]metallic[/code][color=#D4D4D8] [/color]\n<br />\n<br />[code]cantHit[/code][/td]\n<br />[/tr]\n<br />[tr][td][color=#D4D4D8][b]Transform[/b][/color][/td]\n<br />[td][code]localScale[/code][/td]\n<br />[/tr]\n<br />[/table][color=#D4D4D8][b]Example / 示例：[/b][/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge set cursor moveForce 36000[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge set all mass 3000[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge set cursor burrowWalls true[/color][/color][/*]\n<br />[/list][line]\n<br />[color=#D4D4D8][b][size=4]2. Target Selection / 目标选择[/size][/b][/color]\n<br />\n<br />[list]\n<br />[*][code]cursor[/code][color=#D4D4D8] — the spider directly under your mouse. If nothing is hit, falls back to the nearest spider within a configurable radius (default 6 units).[/color][/*]\n<br />[*][code]all[/code][color=#D4D4D8] — every spider on the map.[/color][/*]\n<br />[*][color=#D4D4D8]Compatible with [b]any class inheriting from [/b][/color]\n<br />\n<br />[code]SpiderHandler[/code][color=#D4D4D8] — not just Elder Thornbacks. Other spider types are supported out of the box.[/color][b][color=#d4d4d8] [/color][/b][/*]\n<br />[/list][line]\n<br />[color=#D4D4D8][b][size=4]3. Preset System / 预设系统[/size][/b]\n<br />Save your current spider configuration as a named preset, and reapply it instantly later. Presets are stored as human-readable JSON files, so you can hand-edit them if you want.\n<br />把当前生物的配置保存为命名预设，之后可以一键应用。预设是易读的 JSON 文件，你也可以手动编辑。\n<br />\n<br />thornbackforge presetsave nano_v1        # 保存当前 cursor 目标为预设\n<br />thornbackforge apply cursor nano_v1      # 应用到鼠标下的蜘蛛\n<br />thornbackforge apply all nano_v1          # 应用到全地图\n<br />thornbackforge presetlist                # 列出所有预设\n<br />thornbackforge presetdelete nano_v1      # 删除预设\n<br />thornbackforge presetreload              # 刷新预设目录\n<br />\n<br />[u][i]Preset directory / 预设目录：[/i][/u]\n<br />BepInEx/config/TBForge_Presets/&lt;name&gt;.json[/color]\n<br />\n<br />[line]\n<br />[color=#D4D4D8][size=4][b]4. Spin Control / 自旋控制[/b][/size]\n<br />Make spiders spin at any angular speed you want. A separate controller keeps the angular velocity locked in, so it survives physics damping.\n<br />让生物以任意角速度旋转。独立控制器会持续锁定角速度，不受物理阻力影响。\n<br />\n<br />[b]Example / 示例[/b][/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge spin cursor true 36000    # 以 36000 角速度自旋[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge spin all true              # 全地图默认速度自旋（1440）[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge spin cursor false          # 停止自旋[/color][/color][/*]\n<br />[/list][line]\n<br />[color=#D4D4D8][size=4][b]5. Freeze / Unfreeze / 冻结与解冻[/b][/size]\n<br />Lock a spider's movement and turning without killing it. Health, physics, and damage remain unchanged — it just won't move.\n<br />锁住生物的移动与转向，但不杀死它。血量、物理、伤害都保持原样——只是不移动。[/color]\n<br />\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge freeze cursor true        # 冻结[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge freeze cursor false       # 解冻[/color][/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />Compatible with the spin controller — whichever is applied last wins. Freeze after spin → spider stays still; spin after freeze → spider spins but doesn't move.\n<br />与自旋控制器兼容——[b]谁后生效谁说了算[/b]。先转再冻 → 蜘蛛静止；先冻再转 → 蜘蛛自旋但不移动。[/color]\n<br />[line]\n<br />[color=#D4D4D8][size=4][b]6. Drag Mode / 拖拽模式[/b][/size]\n<br />A quality-of-life feature: hold[b] [L[/b][/color][b]eftCtrl] [/b][color=#d4d4d8]and right-click to drag any spider toward your cursor. Useful for repositioning fast-moving or bouncy spiders without having to fight the physics.[/color]\n<br />\n<br />[color=#D4D4D8]一个便利功能：按住 [[/color]LeftCtrl] [color=#d4d4d8]+ 鼠标右键，把任意生物拖向光标。对于高速乱跑或者弹性过高的蜘蛛特别有用。[/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8][color=#d4d4d8]thornbackforge drag                      # 切换拖拽模式（开/关）[/color][/color][/*]\n<br />[/list][color=#D4D4D8]Drag mode is toggled via command rather than config — safer, since it resets when you restart the game.\n<br />拖拽模式通过指令切换而非配置——更安全，因为重启游戏后会自动关闭。[/color]\n<br />[line]\n<br />[color=#D4D4D8][size=4][b]7. Dump / 打印字段[/b][/size]\n<br />Print all current field values of the target to the console. Values are color-coded by type (numbers in yellow, booleans in purple, vectors in green) for readability.\n<br />把目标的所有当前字段值打印到控制台。值按类型着色（数值黄色、布尔紫色、向量绿色），方便阅读。[/color]\n<br />\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge dump                      # 打印鼠标下的蜘蛛[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]thornbackforge dump all                  # 打印全地图[/color][/color][/*]\n<br />[/list][line]\n<br />[color=#D4D4D8][size=4][b]8. Restore / Clear All / 还原与一键清理[/b][/size][/color]\n<br />\n<br />[list]\n<br />[*][code]restore[/code][color=#D4D4D8] — restore one target back to the snapshot taken before any modification.[/color]\n<br />把单个目标还原到修改前的快照。[/*]\n<br />[*][code]clearall[/code][color=#D4D4D8] — stop all spins, stop dragging, and restore every modified spider at once.[/color]\n<br /> 停止所有自旋、停止拖拽、一次性还原全部被修改过的生物。[/*]\n<br />[/list][list=1]\n<br />[*][color=#D4D4D8]thornbackforge restore cursor[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge restore all[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge clearall[/color][/*]\n<br />[/list][line]\n<br />[heading][size=4][b]Additional — Command List / 指令列表[/b][/size][/heading]\n<br />[color=#D4D4D8]All commands must be typed in the [b]console[/b].\n<br />所有指令都需要在[b]控制台[/b]输入。[/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]thornbackforge set &lt;cursor|all&gt; &lt;field&gt; &lt;value&gt;        修改字段[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge apply &lt;cursor|all&gt; &lt;presetName&gt;          应用预设[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge presetsave &lt;presetName&gt;                  保存预设[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge restore &lt;cursor|all&gt;                    还原到初始状态[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge dump [cursor|all]                        打印当前字段[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge presetdelete &lt;presetName&gt;                删除预设[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge presetlist                              列出所有预设[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge presetreload                            刷新预设目录[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge spin &lt;cursor|all&gt; &lt;true|false&gt; [speed]  开启/停止自旋[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge drag                                    切换拖拽模式[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge freeze &lt;cursor|all&gt; &lt;true|false&gt;        冻结/解冻目标[/color][/*]\n<br />[*][color=#D4D4D8]thornbackforge clearall                                一键清理[/color][/*]\n<br />[/list][color=#d4d4d8]Tab completion and inline documentation are provided for every action.\n<br />所有 action 都提供 Tab 补全和实时描述栏提示。[/color]\n<br />[line]\n<br />[b][size=4]Configuration / 配置[/size][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]Config file location / 配置文件位置：[/color]\n<br />BepInEx/config/ThornbackForge/ThornbackForge.cfg[/*]\n<br />[/list][table][tr][th][color=#d4d4d8]Key[/color][/th]\n<br />[th][color=#d4d4d8]Default[/color][/th]\n<br />[th][color=#d4d4d8]Description[/color][/th]\n<br />[/tr]\n<br />[tr][td][code]CursorFallbackRadius[/code][/td]\n<br />[td][code]6[/code][/td]\n<br />[td][color=#d4d4d8]Search radius when cursor doesn't directly hit a spider[/color][/td]\n<br />[/tr]\n<br />[tr][td][code]UpdateInterval[/code][/td]\n<br />[td][code]0.05[/code][/td]\n<br />[td][color=#d4d4d8]Main loop throttle (seconds)[/color][/td]\n<br />[/tr]\n<br />[tr][td][code]SnapshotCleanupInterval[/code][/td]\n<br />[td][code]5[/code][/td]\n<br />[td][color=#d4d4d8]Interval for cleaning destroyed snapshots[/color][/td]\n<br />[/tr]\n<br />[tr][td][code]DragModifier[/code][/td]\n<br />[td][code]LeftControl[/code][/td]\n<br />[td][color=#d4d4d8]Modifier key for drag mode[/color][/td]\n<br />[/tr]\n<br />[tr][td][code]DragStrength[/code][/td]\n<br />[td][code]8[/code][/td]\n<br />[td][color=#d4d4d8]Spring strength for drag pull[/color][/td]\n<br />[/tr]\n<br />[tr][td][code]DragMaxSpeed[/code][/td]\n<br />[td][code]100[/code][/td]\n<br />[td][color=#d4d4d8]Max drag speed (prevents tunneling)[/color][/td]\n<br />[/tr]\n<br />[/table][color=#d4d4d8]The config version is checked on load; outdated configs are reset to defaults.\n<br />配置在加载时会检查版本号；过期配置会重置为默认值。[/color]\n<br />[line]\n<br />[heading]Notes / 备注[/heading]\n<br />[list]\n<br />[*][b]This mod does not include any maps, custom items, or gameplay content.[/b] It is a pure tuning tool extracted from ThornbackColosseum.[/*]\n<br />[*][b]Not a PvP mod. Not a gameplay mod.[/b] It is a sandbox for testing and tinkering.[/*]\n<br />[*][b]Modifying non-spider objects[/b] is safely rejected with a clear error message — the mod will never crash on a bad target.[/*]\n<br />[*][b]Compatible with any SpiderHandler[/b][b]subclass[/b], including those added by other mods.[/*]\n<br />[*]Chinese (Simplified) and English are both supported; the language is auto-selected based on your system language.\n<br />本模组不包含任何地图、定制物品或玩法内容。 它是从 ThornbackColosseum 中提取的纯调参工具。不是 PvP 模组，也不是玩法模组。 它是一个用于测试和折腾的沙盒。修改非蜘蛛对象会被安全拒绝并给出清晰错误提示——模组不会因坏目标而崩溃。兼容任何 SpiderHandler子类，包括其他模组新增的蜘蛛。支持简体中文与英文；根据系统语言自动选择。[/*]\n<br />[/list]Feedback: If you have suggestions / bugs to report, please post in the comments.\n<br />反馈渠道：如有建议 / BUG 需要反馈，请在评论区留言。\n<br />[line]\n<br />[heading]Shoutouts / 致谢[/heading]\n<br />[list]\n<br />[*]Special thanks to the [b]KrokoshaMP[/b] developers for the multiplayer framework that makes host-side synchronization possible, and to the [b]BepInEx[/b] team for the modding platform.\n<br />特别感谢 KrokoshaMP 开发者提供的联机框架，让主机端同步成为可能；感谢 BepInEx 团队提供的模组平台。[/*]\n<br />[*]This mod's core techniques were extracted from my own [b]ThornbackColosseum[/b] gameplay mod. If you enjoy this tool and want the full gameplay experience (arenas, shops, challenges, dungeons), check it out.\n<br />本模组的核心技术提取自我自己的 ThornbackColosseum 玩法模组。如果你喜欢这个工具，也想要完整的玩法体验（决斗场、商店、挑战、副本），欢迎看看它。[/*]\n<br />[*]Have fun!\n<br />游戏愉快！[/*]\n<br />[/list][line]\n<br />\n<br />",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/675/675-1789286681-329443521.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/675"
        },
        "DownloadUrl": "nexus://scavprototype/675/2105",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 675,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-13T08:07:35.000Z",
        "ReleaseDate": "2026-09-13T08:06:29.000Z",
        "SHA256": "9a93f0106cf31696cce138b3ec0ab84822729945bd4ba119a0433d3e01833b8c",
        "dllSHA256s": {
            "ThornbackForge.dll": "5ba6afaae2d942b2c837beaf69b6dbcb9401812ce8bf98c62c16b0fe76e46599"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "ThornbackForge.dll"
        ],
        "dllVersion": "1.4.1",
        "dllVersions": {
            "ThornbackForge.dll": "1.4.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 12,
            "TotalDownloads": 13,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/675/675-1789286681-329443521.png"
        ]
    },
    {
        "Id": "nexus-674",
        "Name": "Grappling Hook Physics",
        "Version": "1",
        "bepinexVersion": "1.3.5",
        "bepinexPlugins": {
            "com.casualtiesunknown.grappleswing": "1.3.5"
        },
        "Summary": "Vanilla grappling hook is boring. Swing like legally-distinct spider-expie!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Adds rope physics and extra controls to the grappling hook.[/color]\n<br />W and S while grappled traverse up and down the rope.\n<br />A and D while grappled will swing you.\n<br />Holding RMB pulls you up fast.\n<br />Clicking RMB lets go without pulling you.\n<br />Clicking LMB pulls you up quickly then lets go (still tweaking this)\n<br />Clicking W while passing a vine/ladder/rope while grapple is not activated (between swings) will let you grab it.\n<br />Using grappling hook normally while standing on terrain will use the vanilla grappling hook behavior.\n<br />\n<br />Cuts grapple hook battery consumption by 67%.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Drop it in plugins folder![/color][/size]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/674/674-1789277709-215406718.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/674"
        },
        "DownloadUrl": "nexus://scavprototype/674/2104",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 674,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-13T05:35:48.000Z",
        "ReleaseDate": "2026-09-13T05:35:34.000Z",
        "SHA256": "9e0607539ce19c73ee606ded6dfa4c7bdc11f8cae258f02d03f03c624af890f4",
        "dllSHA256s": {
            "GrappleSwing.dll": "59695b95abceca0623cd53c563899a32b0558f808de2aa3423aaf1ef1e21154f"
        },
        "downloadsSinceLatestVersion": 251,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "GrappleSwing.dll"
        ],
        "dllVersion": "1.3.5",
        "dllVersions": {
            "GrappleSwing.dll": "1.3.5"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 148,
            "TotalDownloads": 159,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/674/674-1789277709-215406718.png"
        ]
    },
    {
        "Id": "nexus-673",
        "Name": "Experiments Care Center Care Help Package",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.JohnSmith.ECC_Care_Help_Package": "1.0.0"
        },
        "Summary": "A assortment of helpful (items gadgets etc) that is made by the company called Experiments Care Center (or ECC) to help your Experiment",
        "Description": "[center][b][size=4]You[size=4] [/size][/size][/b][size=4][b]came here for some help[/b][/size][/center]\n<br />[center][/center]\n<br />[center][b][size=4]The [/size][/b][b][size=4]\"Care Help Package\" is the help that you requested[/size][/b][/center]\n<br />[center][/center]\n<br />[center]\n<br />[b][size=4](Unless we shipped it to the wrong place)[/size]\n<br />[/b][/center]\n<br />[center][/center]\n<br />[center][size=4][b]But it's made by us[/b][/size][/center]\n<br />[center][size=2][b](if you can't tell to who referring as \"us\" we\n<br />[color=#00ff00]Experiments Care Center [/color][color=#ffffff]is \"us\"[/color][color=#ffffff])[/color][/b][/size]\n<br />[size=4][b]\n<br />Currently with 3 items in stock that you can order[/b][/size][/center]\n<br />[center][size=4][b]They are listed below\n<br />\n<br />The Pocket Arm Chest\n<br />[/b][/size]\n<br />[/center]\n<br />[center][b]Description\n<br />It's not the most fashionable. But definitely has some good utility with small items[/b][/center]\n<br />[center][b]\n<br />[size=4]Price: it comes with the package[/size][/b][/center]\n<br />[center][/center]\n<br />[center][b][size=4]Super Cell Syringe[/size][/b]\n<br />\n<br />[b]Description[/b]\n<br />[b]The Super Cell Syringe contains the liquid known as \"l'ananas sur la pizza\"[/b]\n<br />[b]as. The syringe is named (not the best name we can come up with)[/b]\n<br />[b]but as its name implies it's really good at regenerating cells[/b]\n<br />\n<br />[b][size=4]Price: it comes with the package[/size][/b]\n<br />[size=4]\n<br />[b]Herb Bandage[/b][/size]\n<br />\n<br />[b]Description[/b]\n<br />as the name implies it's just a bandage was unknown herbs\n<br />for unknown reasons is really good at healing bones and skin damage\n<br />so I guess it's pretty cool\n<br />\n<br />[b][size=4]Price: it comes with the package[/size][/b]\n<br />\n<br />[b][size=4]Aanndd that's all for right now included with the package[/size][/b]\n<br />[b][size=4]But we do have a special video[/size][/b][/center]\n<br />[center][b][size=4]If you want a decent demonstration[/size][/b][/center]\n<br />[center][b][size=3](some what decent)[/size][/b][/center]\n<br />[center][b](and for security reasons we're using text to speech)[/b][/center]\n<br />[center][/center]\n<br />[center][b][youtube]Jwg8DzAZI0I[/youtube][/b][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center][b][size=4]If you want to know more about us[/size][/b][/center]\n<br />[center][b][size=4]feel free to check out our website[/size][/b][/center]\n<br />[center][/center]\n<br />[center][b][size=4][color=#0000ff]ERROR[/color][/size][/b][/center]\n<br />[center][/center]\n<br />[center][b][size=4][color=#ffffff]or feel free to leave questions that we might make an FAQ[/color][/size][/b][/center]\n<br />[center][/center]\n<br />[center][b][size=4][color=#ffffff]ok now bye[/color][/size][/b][/center]\n<br />[center][/center]\n<br />[center][color=#cccccc](behind the scenes stuff)[/color][/center]\n<br />[center][color=#cccccc](everything in this section is not in character[/color][/center]\n<br />[center][color=#cccccc]this took me 2 weeks to make out of laziness[/color][/center]\n<br />[center][color=#cccccc]this is made for fun\n<br />hopefully you like the style of it[/color][/center]\n<br />[center][color=#cccccc]oh the deltarune item pack it's update is still coming\n<br />okay for real now goodbye.)\n<br />[/color][/center]\n<br />",
        "Author": "JohnSmith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/673/673-1789268126-1912548299.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/673"
        },
        "DownloadUrl": "nexus://scavprototype/673/2259",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 673,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-26T23:58:43.000Z",
        "ReleaseDate": "2026-09-26T23:43:19.000Z",
        "SHA256": "9bc841f81903cdebc17cf4e9beb3d413236e2d0f94ecca06405b9f5ccfdd248e",
        "dllSHA256s": {
            "Care_Help_Package.dll": "0f80d29e02a5c5c7c69e7d6c9a9b8091eac957ca37f846e11041541e2d328026"
        },
        "downloadsSinceLatestVersion": 23,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0",
                "Changelog": "- ummmm it's still a release umm cool"
            }
        ],
        "dllNames": [
            "Care_Help_Package.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Care_Help_Package.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 0,
            "TotalDownloads": 0,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/673/673-1789268126-1912548299.png"
        ]
    },
    {
        "Id": "nexus-672",
        "Name": "ThornbackColosseumManager",
        "Version": "4.4.0",
        "bepinexVersion": "4.4.0",
        "bepinexPlugins": {
            "com.Serenil.ThornbackColosseumManager": "4.4.0"
        },
        "Summary": "Host-side PvE expansion for Casualties: Unknown multiplayer. Fight Elder Thornbacks in 8 arenas, earn gold, buy gear, take challenges, unlock dungeons, and wield custom super weapons. No client install needed. Vanilla-friendly server plugin with a full new gameplay loop.",
        "Description": "[line]\n<br />[b][size=5]Description[/size][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]ThornbackColosseum is an extra gameplay mod for Casualties: Unknown multiplayer. It is a server-side plugin / gameplay expansion, executed purely host-side — clients are not strictly required to install it.[/color]\n<br />棘背兽决斗场 (ThornbackColosseum) 是一个面向《Casualties:Unknown》多人联机的 [额外玩法] 模组。定位：服务器插件 / 玩法拓展；纯主机端执行，客机没有硬性安装需求。[/*]\n<br />[*][color=#d4d4d8]This mod is implemented using a \"Map + Mod\" approach, with the map file embedded directly inside the manager DLL. The host simply opens the GUI and clicks \"Initialize\" to enable the gameplay and automatically load the map, with no need to place additional map files.[/color]\n<br />本玩法采用 [地图 + 模组] 实现，地图文件已内置于管理器 dll 中。主机打开 GUI 后点击初始化即可启用本玩法并自动加载地图，无需额外放置地图文件。[/*]\n<br />[*][color=#D4D4D8]You can prepare for battle, browse shops, take challenges, roll the lottery, and form teams in the preparation zone... then head to the request point and choose an arena to engage in a life-or-death duel with Elder Thornbacks. [/color]\n<br />Kill them to earn gold for gear, special mechanics, powerful custom items, and more challenges.\n<br />Complete challenges, unlock extra challenges, take on the Final Challenge — or enter the dungeon with friends to gang up on the Elder Thornbacks.\n<br />可以在准备区准备战斗、逛商店、接挑战、抽奖、组队……然后前往请求点选择决斗场，与棘背兽展开生死对决。\n<br />击杀棘背兽获取金币，以购买装备、特殊机制、强力的定制物品——以及更多挑战。允许玩家完成挑战 / 解锁额外挑战 / 进行最终挑战——或者和朋友一起进入副本围殴长老。[/*]\n<br />[/list][list]\n<br />[*][color=#D4D4D8]This mod does not involve PvP. It is suitable for casual play, self-imposed challenges, and running a server with friends.[/color]\n<br />本玩法不涉及玩家间对抗。适合休闲、挑战自我，开服与朋友一起游玩。[/*]\n<br />[/list][line]\n<br />[size=4][b]Installation instructions &amp; Requirements[/b][/size]\n<br />[color=#D4D4D8]Requirements:[/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx[/color][/*]\n<br />[*][color=#D4D4D8]KrokoshaMP[/color][/*]\n<br />[*][color=#D4D4D8]ThornbackColosseumManager.dll (This mod)[/color][/*]\n<br />[/list][color=#D4D4D8]前置：[/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx[/color][/*]\n<br />[*][color=#D4D4D8]KrokoshaMP [/color][/*]\n<br />[*][color=#D4D4D8]ThornbackColosseumManager.dll (就是这个模组)[/color][/*]\n<br />[/list][color=#D4D4D8]Installation &amp; Usage:[/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]Ensure BepInEx and KrokoshaMP are correctly installed.[/color][/*]\n<br />[*][color=#D4D4D8]Place ThornbackColosseumManager.dll into BepInEx/plugins.[/color][/*]\n<br />[*][color=#D4D4D8]Launch the game and enter any game mode except the debug world.[/color][/*]\n<br />[*][color=#D4D4D8]The host presses Delete to open the admin panel and clicks Initialize.[/color][/*]\n<br />[*][color=#D4D4D8]After initialization, the map will automatically load, and all players will be teleported to the preparation zone.[/color][/*]\n<br />[*][color=#D4D4D8]Type help in the chat box to view the gameplay introduction.\n<br />This gameplay has various mechanical adaptations — it can be played normally in \"Multiplayer Sandbox Mode\" without needing to specifically start a run.[/color][/*]\n<br />[/list][color=#D4D4D8]安装与使用：[/color]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]确保 BepInEx 与 KrokoshaMP 已正确安装。[/color][/*]\n<br />[*][color=#D4D4D8]将 ThornbackColosseumManager.dll 放入 BepInEx/plugins。[/color][/*]\n<br />[*][color=#D4D4D8]启动游戏，进入除调试世界外的任意游戏模式。[/color][/*]\n<br />[*][color=#D4D4D8]房主按 Delete 打开管理面板，点击初始化。[/color][/*]\n<br />[*][color=#D4D4D8]初始化后地图会自动加载，所有玩家会被传送至准备区。[/color][/*]\n<br />[*][color=#D4D4D8]在聊天框输入 help 查看游玩介绍。\n<br />本玩法做了各种机制适配——在\"多人沙盒模式\"即可正常游玩，不需要专门开探洞。[/color][/*]\n<br />[/list][color=#d4d4d8]Please don't forget to read  \"ReadMe_en-US.txt\"...its necessary.[/color]\n<br />别忘了看\"Readme_zh-CN.txt\",它很有必要。\n<br />[line]\n<br />[b][size=5]Main features[/size][/b]\n<br />\n<br />[size=4][u][b]1. Arena System[/b][/u][/size]\n<br />[list=1]\n<br />[*][color=#d4d4d8]8 arenas in total, freely selectable and occupiable — occupied arenas cannot be chosen by other players. [/color][/*]\n<br />[*]Supports freely selecting the number of Elder Thornbacks — default range 1-6, with 1-12 available via the admin panel. [/*]\n<br />[*]Supports multiple players simultaneously selecting different arenas for challenges without interfering with each other.[/*]\n<br />[*] Extended mechanics: auto-prevent escape / forced Phase 3 / heal Elder Thornbacks, etc.\n<br />共 8 个决斗场，可自由选择并占用——已占用的决斗场不会被其他玩家选择。支持自由选择棘背兽数量——默认范围 1-6，控制面板可允许选择 1-12。支持多人同时选择不同决斗场进行挑战，不会互相干扰。拓展机制——自动阻止逃跑 / 强制第三阶段 / 治疗棘背兽等。[/*]\n<br />[/list][line]\n<br />\n<br />[b][u][size=4]2. Shop &amp; Economy System[/size][/u][/b]\n<br />[list]\n<br />[*][color=#d4d4d8]Use the shop system by typing commands in the chat box. [/color]\n<br />Spend gold to purchase weapons, medical supplies, special mechanics, challenge contracts, and custom items.Player gold is saved locally on the host — automatically saved when leaving or closing the room, persistently retained.[/*]\n<br />[/list][list=1]\n<br />在聊天框输入指令以使用商店系统。消耗金币购买武器装备、医疗物资、特殊机制、挑战合约与定制物品。玩家金币保存在房主本地，中途退出或房间关闭则自动存档，持久不丢失。[/list][list]\n<br />[*][u][color=#d4d4d8][b]Shop categories: Weapons, Medical, Misc, Special Mechanics, Challenge Contracts, Custom Items, Lottery Box.[/b][/color][/u][/*]\n<br />[/list][list=1]\n<br />商店分类：武器、医疗、杂项、特殊机制、挑战合约、定制物品、抽奖箱。[/list][list]\n<br />[*][b][color=#d4d4d8][u]Special Mechanics Shop includes: [/u][/color][/b][/*]\n<br />[/list][list=1]\n<br />[*][color=#D4D4D8]Gambler's Coin — double gold on next victory, 3 uses, disappears immediately on defeat. [/color][/*]\n<br />[*][color=#D4D4D8]Last Stand — instantly revive and reset all statuses upon death in battle. [/color][/*]\n<br />[*][color=#D4D4D8]Strength / Resilience / Intelligence Boost — permanently increase the corresponding attribute level, +4 levels per purchase.[/color][/*]\n<br />[/list]特殊机制商店包括：\n<br />[list=1]\n<br />[*][color=#d4d4d8]赌徒硬币：下次战斗胜利时金币翻倍，可使用 3 次——战斗失败时立刻消失。[/color][/*]\n<br />[*][color=#d4d4d8]背水一战：战斗中死亡则立刻复活，重置所有状态。[/color][/*]\n<br />[*][color=#d4d4d8]力量提升 / 韧性提升 / 智力提升：永久提升对应属性等级，每次购买 +4 等级。[/color][/*]\n<br />[/list][color=#d4d4d8][b][u]Item Selling: [/u][/b][/color]\n<br />[list=1]\n<br />[*][color=#d4d4d8]Sell items at the Weapon / Medical / Misc shop points. [/color][/*]\n<br />[*][color=#d4d4d8]You can directly access and sell handheld container items to the corresponding merchant.[/color][/*]\n<br />[*][color=#d4d4d8]Item buyback price is a uniform 20 gold each. If you try to sell at an unsupported point, the merchant will complain...[/color][/*]\n<br />[/list]物品出售：\n<br />[list=1]\n<br />[*][color=#d4d4d8]在武器 / 医疗 / 杂项商店点位可出售物品。[/color][/*]\n<br />[*][color=#d4d4d8]能够直接访问并售卖手持容器物品给对应商人，物品回收价统一为 20 金币。[/color][/*]\n<br />[*][color=#d4d4d8]如果在不支持的点位试图售卖，商人会自主吐槽……[/color][/*]\n<br />[/list][line]\n<br />\n<br />[size=4][b][u]3. Team System[/u][/b][/size]\n<br />[list=1]\n<br />[*][color=#d4d4d8]Implemented based on the multiplayer mod's \"Piggyback\" feature — as many people as you can carry, that's how large your team can be.[/color][/*]\n<br />[*][color=#d4d4d8]Carry other players to the request point to establish a team. The leader selects the arena, and members automatically follow into battle. [/color][/*]\n<br />[*][color=#d4d4d8]Gold earned from successful challenges is split evenly among surviving teammates. [/color][/*]\n<br />[*][color=#d4d4d8]You can gang up on the Elder Thornbacks as a group, or bring other players along to tackle challenges together.[/color]\n<br />\n<br />基于多人联机模组的\"背负\"功能实现——能背多少人，就能组多少人的队伍。背负其他玩家到达请求点即可确立组队关系。由队长选择决斗场，队员自动跟随参战。挑战成功获得的金币将由存活队友平分。可以组团围殴长老，也可以带着其他玩家一起打挑战。[/*]\n<br />[/list][line]\n<br />\n<br />[b][u][size=4]4. Challenge System[/size][/u][/b]\n<br />[list]\n<br />[*][color=#d4d4d8]Currently 10 mainline challenges and 8 extra challenges are implemented.[/color]\n<br />目前已经实装 [10个主线挑战] 和 [8个额外挑战]。[/*]\n<br />[/list][i][color=#d4d4d8][size=4][u]Mainline Challenges:[/u][/size][/color][/i]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Masked Killer — automatically wears a blindfold at battle start; removing it or dying fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Melee Expertise — only melee weapons allowed; holding guns/explosives or dying fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8][Dynamite Lover] reworked - Thornbacks are immune to regular damage, only explosives can kill them.[/color][/*]\n<br />[*][color=#D4D4D8]No Hit — take no damage during battle; blood volume below 5L fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]No Weapon — cannot hold any items; holding an item or dying fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Speed Run — must kill at least one Elder Thornback within 90 seconds; timer resets on kill; timeout or death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Full Fury — Elder Thornbacks start enraged and restore health to 6000; death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Super Thornback — Elder Thornbacks start enraged and restore health to 12000; death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Run For Life — survive two phases under pursuit by 20000 HP Super Elder Thornbacks; death fails the challenge.[/color]\n<br />[color=#D4D4D8][Run For Life] simplified - at the end of Phase 2, Thornbacks are weakened and finished off manually.[/color][/*]\n<br />[*][color=#D4D4D8]Final Challenge — content classified.[/color][/*]\n<br />[/list][i][color=#d4d4d8][u]主线挑战：[/u][/color][/i]\n<br />[list=1]\n<br />[*][color=#D4D4D8]蒙面杀手：战斗开始后自动佩戴眼罩，中途摘下 / 死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]近战专精：只允许使用近战武器，不可手持枪械 / 炸药——手中出现上述物品 / 死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8][炸药狂人]改为\"棘背兽免疫常规伤害，只能用爆炸物击杀\"。[/color][/*]\n<br />[*][color=#D4D4D8]无伤挑战：战斗中不受到任何伤害——血容量低于 5L 则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]空手战斗：不可手持任何物品——手中出现物品 / 死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]速通：每 90 秒内必须击杀至少一只棘背兽，击杀后重置计时——超时 / 死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]满血狂暴：棘背兽开局狂暴，并恢复血量为 6000 点——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]超级棘背兽：棘背兽开局狂暴，并恢复血量为 12000 点——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]极限逃生：在 20000 血超级棘背兽追杀下存活两个阶段——死亡则挑战失败。[/color]\n<br />[color=#D4D4D8][极限逃生]精简——第二阶段结束时棘背兽会虚弱化，由玩家亲手终结。[/color][/*]\n<br />[*][color=#D4D4D8]最终挑战：内容保密。[/color][/*]\n<br />[/list][i][color=#d4d4d8][size=4][u]Extra Challenges:[/u][/size][/color][/i]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Swap Perspective — Elder Thornback stats are randomized within a range and shuffled; death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Fearless Charge — Elder Thornbacks charge recklessly; death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]NanoHunter — Elder Thornbacks are smaller, low HP but high speed; death fails the challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Biotic Chainsaw — Elder Thornbacks spin at high speed, combining spectacle and difficulty; death fails the challenge.[/color]\n<br />[Biotic Chainsaw] enhanced - bite cooldown is continuously reset; melee contact means instant death.[/*]\n<br />[*]Super Thornback Plus — Elder Thornbacks are fully enhanced, gathering all horrors into one; death fails the challenge.[/*]\n<br />[*]Metallic Body — Elder Thornbacks have higher stats but carry a metal tag; death fails the challenge.[/*]\n<br />[*]Bouncy Start — Elder Thornbacks can bounce-start with immense power; death fails the challenge.[/*]\n<br />[*]Doomsday Dash — half NanoHunter, half Fearless Charge; death fails the challenge.[/*]\n<br />[/list][u][i]额外挑战：[/i][/u]\n<br />[list=1]\n<br />[*][color=#D4D4D8]换位思考：棘背兽数据在区间内随机取值并打乱——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]无畏冲锋：棘背兽横冲直撞——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]纳米猎手：棘背兽体型更小，血量低但速度快——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]生物电锯：棘背兽高速自转，兼具观赏性和难度——死亡则挑战失败。[/color]\n<br />[生物电锯]加强——持续重置咬击冷却，近身即秒。[/*]\n<br />[*][color=#D4D4D8]超级棘背兽 Plus：棘背兽全面强化，集各种恐怖于一身——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]钢铁之躯：棘背兽数值较高但带有金属标签——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]弹射起步：棘背兽能够弹射起步，功率巨大——死亡则挑战失败。[/color][/*]\n<br />[*][color=#D4D4D8]末日狂奔：一半为纳米猎手，一半为无畏冲锋——死亡则挑战失败。[/color][/*]\n<br />[/list][i][color=#d4d4d8][size=4][u]Challenge Rules: [/u][/size][/color][/i]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Complete any 3 mainline challenges to unlock extra challenges. Complete all 9 normal mainline challenges to unlock the Final Challenge.[/color][/*]\n<br />[*][color=#D4D4D8]Completing the Final Challenge clears the gameplay — completing all challenges is a perfect clear. [/color][/*]\n<br />[*][color=#D4D4D8]As long as conditions don't conflict, challenges can be freely stacked, with bounties calculated together. [/color]\n<br />Mutual exclusions loosened - combinations like [Melee Expertise] + [No Hit], [Dynamite Lover] + [Speed Run] are now allowed.[/*]\n<br />[*][color=#D4D4D8]All challenges require selecting at least 3 Elder Thornbacks to begin. Extra challenges allow team play but are more extreme — focused on fun and challenge.[/color][/*]\n<br />[/list]挑战规则：\n<br />[list]\n<br />完成任意 3 个主线挑战后，可解锁额外挑战。完成全部 9 个普通主线挑战后，可解锁最终挑战。[/list][list]\n<br />最终挑战完成则通关本玩法——完成所有挑战则为完美通关。只要条件不冲突，挑战内容可以随意叠加，赏金共同计算。[/list][list]\n<br />挑战互斥放宽——现在允许[近战专精]+[无伤]、[炸药狂人]+[速通]等组合。[/list][list]\n<br />所有挑战都需要选择至少 3 只棘背兽才可开始。额外挑战允许组队，但挑战内容更极端——以趣味性和挑战性为主。[/list][line]\n<br />\n<br />[b][u][size=4]5. Dungeon System[/size][/u][/b]\n<br />[list=1]\n<br />[*][color=#d4d4d8]When cumulative arena kills reach the condition and the dungeon is not on cooldown, the dungeon will automatically open. [/color][/*]\n<br />[*]Once open, players can type [raid] at the request point to join. The dungeon has a 20-second assembly time; once the timer ends, battle begins and players can no longer join midway. [/*]\n<br />[*]Currently includes 5 dungeon templates: Doomsday Dash, Metallic Body, NanoHunter, Biotic Chainsaw, Super Thornback Plus. Not entirely identical to extra challenges, but more challenging. [/*]\n<br />[*]After the dungeon ends, survivors receive gold and custom item rewards, while the fallen receive a consolation fee.\n<br />竞技场累计击杀达到条件，且副本开启不在冷却内，会自动开放副本。副本开放后，玩家可在请求点输入 [raid] 加入副本。副本有 20 秒的集结时间，计时结束后开始战斗，不允许玩家再中途加入。目前包含 5 种副本模板：末日狂奔、钢铁之躯、纳米猎手、生物电锯、超级棘背兽 Plus。与额外挑战内容不完全相同，更具挑战性。副本结束后，存活者获得金币与定制物品奖励，阵亡者获得辛苦费。[/*]\n<br />[/list][line]\n<br />\n<br />[b][u][size=4]6. Custom Items &amp; Super Weapons[/size][/u][/b]\n<br />[list]\n<br />[*][color=#d4d4d8]The Custom Shop contains multiple super items: [/color][/*]\n<br />[/list][list=1]\n<br />[*][color=#D4D4D8]Super Rifle, Super Pistol,[/color]Super Pump-Action Shotgun[/*]\n<br />[*][color=#D4D4D8]Super Rifle Magazine, Super Pistol Magazine, Super Shotgun Shell Box, Full Shotgun Bandolier[/color][/*]\n<br />[*][color=#D4D4D8]Super Dynamite, Super GravBag,[/color][/*]\n<br />[*][color=#D4D4D8]Super Titanium Machete, Super Heavy Drill, Super Plasma Cutter. [/color][/*]\n<br />[/list][color=#d4d4d8]Custom weapons have excellent performance and are all combat essentials. [/color]\n<br />[list]\n<br />For example — Super Dynamite and Super GravBag have stronger explosions and possess proximity explosion logic — just throw them at Elder Thornbacks and they will automatically sense and detonate.[/list][color=#D4D4D8]定制商店包含多种超级物品：[/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]超级步枪、超级手枪、超级泵动霰弹枪[/color][/*]\n<br />[*][color=#D4D4D8]超级步枪弹匣、超级手枪弹匣、超级霰弹弹盒、[/color][color=#d4d4d8]满霰弹子弹带[/color][/*]\n<br />[*][color=#d4d4d8]超级炸药、超级重力袋[/color][/*]\n<br />[*][color=#d4d4d8]超级钛合金砍刀、超级重型钻机、超级等离子切割器[/color][/*]\n<br />[/list]定制武器性能极佳，均为战斗利器。\n<br />[list]\n<br />比如——超级炸药与超级重力袋爆炸更强，且具备感应爆炸逻辑——直接丢给棘背兽即可，它们能自动感应并直接引爆。[/list][color=#d4d4d8]Note: Some super weapons have visual issues from the client's perspective, but damage and other fields are correct after host synchronization. Due to MP sync limitations, this is difficult to modify without mods on the client side.[/color]\n<br />[left][/left]\n<br />[left]注意——客机视角下的部分超级武器视觉效果有问题，但伤害等字段经过主机同步后都是无误的。受 MP 同步机制所限，客机无模组前提下很难修改。[/left]\n<br />[left][/left]\n<br />[left][list]\n<br />[*]Custom Item Shop now requires 5 completed challenges to unlock.[/*]\n<br />[*]定制物品商店新增解锁条件：完成5个挑战。\n<br />[/*]\n<br />[/list][/left]\n<br />[line]\n<br />[left][/left]\n<br />[left][b][u][size=4]7. Lottery System[/size][/u][/b][/left]\n<br />[list]\n<br />[*][color=#D4D4D8]Type lottery [1-5] near the lottery box to draw. Each draw costs gold. [/color]\n<br />There is a chance to obtain normal items, gold, special mechanics, custom items, or mystery items.[/*]\n<br />[/list][list=1]\n<br />在抽奖箱附近输入 lottery [1-5] 可进行抽奖，每次抽奖消耗金币。有概率获得普通物品、金币、特殊机制、定制物品或神秘物品。[/list][line]\n<br />\n<br />[b][u][size=4]8.Leaderboard &amp; Save System[/size][/u][/b]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Type top 1 to view the gold leaderboard. [/color][/*]\n<br />[*][color=#D4D4D8]Type top 2 to view the kill count leaderboard. [/color][/*]\n<br />[*][color=#D4D4D8]Most player data in this gameplay is saved in the host's local save file.[/color]\n<br />输入 top 1 查看金币排行榜。输入 top 2 查看击杀数排行榜。玩家在本玩法内的大部分数据都会保存在房主本地的存档文件中。[/*]\n<br />[/list][line]\n<br />\n<br />[b][u][size=4]9. Language Switching[/size][/u][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]Built-in Simplified Chinese, English, and Russian. Automatically matches based on the host's system language. [/color]\n<br />Additionally, the host can type lang 1/2/3 in the chat box to switch the language used by this gameplay.[/*]\n<br />[/list][list=1]\n<br />内置简体中文、英文、俄文。根据房主的系统语言自动匹配。此外，房主可在聊天框输入 lang 1/2/3 切换本玩法所用语言。[/list][line]\n<br />\n<br />[b][u][size=4]10. Admin Panel[/size][/u][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]The host presses Delete to open the [Thornback Colosseum - Control Panel]. [/color][/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]View player status, gold, arena occupancy, battle timers, Elder Thornback count. [/color][/*]\n<br />[*][color=#d4d4d8]Supports modifying gold, resetting players, initializing all players, force-opening dungeons, disabling/enabling arenas, force terminating, forcing Phase 3, healing Elder Thornbacks, etc. [/color][/*]\n<br />[*][color=#d4d4d8]Feature toggles include auto-heal, dynamite disable, auto-cleanup, prevent escape, sync throttle, and other powerful and practical functions.[/color][/*]\n<br />[/list][list]\n<br />房主按 Delete 打开 [棘背兽决斗场-控制面板]。可查看玩家状态、金币、决斗场占用、战斗计时、棘背兽数量。支持修改金币、重置玩家、初始化所有玩家、强制开启副本、禁用/启用决斗场、强制终止、强制第三阶段、治疗棘背兽等功能。功能开关包括自动治疗、炸药禁用、自动清扫、阻止逃跑、同步节流等强大而实用的功能。[/list][list]\n<br />[*][color=#D4D4D8]The initialize button has built-in KrokoshaMP game rule presets and map loading function; clicking initialize automatically applies them.[/color]\n<br />初始化按钮内置了 KrokoshaMP 游戏规则预设和地图加载功能，点击初始化后自动应用。[/*]\n<br />[/list][line]\n<br />[color=#D4D4D8][size=4][b][u]Additional - Command List[/u][/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]All commands need to be typed in the chat box; typing in the console is invalid.[/color][/*]\n<br />[/list][list=1]\n<br />[*][color=#d4d4d8]help: Display gameplay guide and mod information.[/color][/*]\n<br />[*][color=#d4d4d8]arena [1-8]: Select an arena at the request point.[/color][/*]\n<br />[*][color=#d4d4d8]count [1-6/12]: Select the Elder Thornback spawn count and start battle.[/color][/*]\n<br />[*][color=#d4d4d8]shop [page]: Flip pages in the shop area to show more items.[/color][/*]\n<br />[*][color=#d4d4d8]buy [number]: Purchase an item.[/color][/*]\n<br />[*][color=#d4d4d8]sell: Sell sellable items in your backpack at the sell point.[/color][/*]\n<br />[*][color=#d4d4d8]cancel: Cancel current selection or forfeit.[/color][/*]\n<br />[*][color=#d4d4d8]top 1: Gold leaderboard.[/color][/*]\n<br />[*][color=#d4d4d8]top 2: Kill count leaderboard.[/color][/*]\n<br />[*][color=#d4d4d8]raid: Join an open dungeon.[/color][/*]\n<br />[*][color=#d4d4d8]lottery [1-5]: Draw at the lottery box area.[/color][/*]\n<br />[*][color=#d4d4d8]lang [1/2/3]: Host switches language.[/color][/*]\n<br />[/list][color=#D4D4D8]额外-指令列表：\n<br />所有指令都需要在聊天框输入，在控制台输入则无效。[/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]help：展示游玩指南和模组信息。[/color][/*]\n<br />[*][color=#D4D4D8]arena [1-8]：在请求点选择决斗场。[/color][/*]\n<br />[*][color=#D4D4D8]count [1-6/12]：选择棘背兽刷新数量并开始战斗。[/color][/*]\n<br />[*][color=#D4D4D8]shop [页数]：在商店区域翻页，展示更多物品。[/color][/*]\n<br />[*][color=#D4D4D8]buy [编号]：购买商品。[/color][/*]\n<br />[*][color=#D4D4D8]sell：在出售点售卖背包内可出售物品。[/color][/*]\n<br />[*][color=#D4D4D8]cancel：取消当前选择或弃权。[/color][/*]\n<br />[*][color=#D4D4D8]top 1：金币排行榜。[/color][/*]\n<br />[*][color=#D4D4D8]top 2：击杀数排行榜。[/color][/*]\n<br />[*][color=#D4D4D8]raid：加入已开放的副本。[/color][/*]\n<br />[*][color=#D4D4D8]lottery [1-5]：在抽奖箱区域抽奖。[/color][/*]\n<br />[*][color=#D4D4D8]lang [1/2/3]：房主切换语言。[/color][/*]\n<br />[/list]\n<br />[list]\n<br />[*][color=#D4D4D8][b]Command Updates:\n<br />[buy {index}] now supports quantity: [buy {index} {count}]. Items that don't fit in inventory drop at your feet.\n<br />[customspawn {index} {count}] (admin command) spawns custom items at the cursor. [/b][/color][/*]\n<br />[*][color=#D4D4D8][b]指令更新[/b]：\n<br />[buy {编号}] 现在支持数量：[buy {编号} {数量}]。超出物品栏容量的物品会直接掉落在脚下。\n<br />[customspawn {编号} {数量}]（管理员指令）在鼠标位置生成指定数量的定制物品。 [/color][/*]\n<br />[/list][line]\n<br />[size=4][b]Recommended Players &amp; Saves[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Single player can experience all gameplay. Many challenge contracts are designed for solo challenges, and the host environment minimizes teleportation/rebound issues. [/color][/*]\n<br />[*][color=#D4D4D8]Recommended maximum player count for online rooms is 9, already automatically applied during initialization. When multiple players simultaneously select different arenas for challenges, they do not interfere with each other. [/color][/*]\n<br />[*][color=#D4D4D8]The host locally saves all players' gold data, challenge progress, kill counts, and attribute boosts, indexed by SteamID. [/color][/*]\n<br />[*][color=#D4D4D8]After leaving the room, gold is not reset to zero, and challenge progress is saved in the same save file. [/color]\n<br />推荐人数与存档：单人即可游玩全部玩法。许多挑战合约是为单人挑战设计的。且主机环境能最大程度减少瞬移、回弹等问题。联机房间推荐最大人数为 9 人，已经在初始化中自动应用。多人同时选择不同决斗场进行挑战时，不会互相干扰。房主本地会保存所有玩家的金币数据、挑战进度、击杀数与属性提升，以 SteamID 为索引。退出房间后金币不会清零，挑战进度也会保存在同一存档中旧版存档会尝试迁移并继续使用。[/*]\n<br />[/list][line]\n<br />[heading]Performance Safety [/heading]\n<br />[size=3]This mod includes several performance safeguards and optimizations:[/size]\n<br />\n<br />[list]\n<br />[*][size=3]Loop throttling — the main update loop is limited to 0.05 seconds per cycle (max 20 times per second), preventing excessive performance cost while keeping detection mechanisms responsive.[/size][/*]\n<br />[*][size=3]Patch safety — patches are only applied during initialization. Before initialization, the mod has no effect whatsoever.[/size][/*]\n<br />[*][size=3]Host-only check — only the host can open the GUI panel and execute related operations.[/size][/*]\n<br />[*][size=3]Reduced memory footprint — the vast majority of memory writes are cleaned up promptly, reducing memory usage.[/size][/*]\n<br />[/list]In short: unless you initialize the mod, it does nothing at all. You can safely leave it in your mods folder.\n<br />\n<br />[size=3]本模组在性能方面做了很多保险和优化。[/size]\n<br />\n<br />[list]\n<br />[*][size=3]循环节流 — 主更新循环限制为每 0.05 秒一次（每秒最多 20 次），防止性能开销过大，同时保证检测机制足够灵敏。[/size][/*]\n<br />[*][size=3]补丁保险 — 只在初始化时挂载补丁，未初始化时不会有任何影响。[/size][/*]\n<br />[*][size=3]房主检查 — 只有主机能够打开 GUI 面板并执行相关操作。[/size][/*]\n<br />[*][size=3]减少内存占用 — 绝大多数内存写入操作都会及时清理，减少内存占用。[/size][/*]\n<br />[*][size=3]简单来说：只要不初始化，本模组就什么也不会做。可以放心留在模组文件夹里。[/size][/*]\n<br />[/list][line]\n<br />[size=4][b]Notes[/b][/size]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]This gameplay is originally created by me. The watermark is retained in the map — keeping it is the greatest support for me.[/color]\n<br />本玩法由我原创制作。地图中保留水印，留着它就是对我最大的支持。[/*]\n<br />[*][color=#D4D4D8]Feedback: If you have suggestions / BUGs to report, you can tell me in the comments section of this post or via private message.[/color]\n<br />反馈渠道：如有建议 / BUG 需要反馈，可在本贴评论区或私信告诉我。[/*]\n<br />[*][color=#D4D4D8]This gameplay's features are relatively complete. Future maintenance will mainly focus on fixing major BUGs, and no new features are expected.[/color]\n<br />本玩法功能已较为完善，后续维护以修复重大 BUG 为主，预计不会再有新功能。[/*]\n<br />[*][color=#D4D4D8]Have fun![/color]\n<br />大家游戏愉快！[/*]\n<br />[/list][line]\n<br />[b][size=4]Shotouts[/size][/b]\n<br />Special thanks to the author of SuperGodFistTool (a Chinese community mod) for their map loading implementation, which inspired the MapLoader.cs in this mod. Permission was obtained before using this approach.\n<br />Also thanks to the KrokoshaMP for providing the multiplayer framework that makes this mod function, and the BepInEx developers for the modding platform.\n<br />And of course, thank you to everyone who tested early versions, gave feedback, and helped shape this gameplay into what it is today.\n<br />\n<br />特别感谢SuperGodFistTool.dll(一个中国社区的模组)的作者，他的地图加载实现启发了本模组中的MapLoader.cs。在使用此方法之前已获得许可。\n<br />同时，感谢KrokoshaMP提供多人游戏框架，使此模组得以运行，并感谢BepInEx开发者提供模组平台。\n<br />当然，还要感谢所有测试过早期版本、提供反馈并帮助将这款玩法打造成今天这个样子的朋友们。",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/672/672-1789213670-1150624133.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/672"
        },
        "DownloadUrl": "nexus://scavprototype/672/2268",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 672,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-27T05:05:09.000Z",
        "ReleaseDate": "2026-09-27T05:05:09.000Z",
        "SHA256": "f066abe1b34ccb4fb9b07cd235c8571a67f4e3d6c678c3b13530bc88153917aa",
        "dllSHA256s": {
            "ThornbackColosseumManager.dll": "eab889910b5c023499da9918347dc218f10de1eab17a37bd30f155a61e80fc35"
        },
        "downloadsSinceLatestVersion": 18,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "4.3.4",
                "Changelog": "- v4.3.4 Changelog:\n- [New]\n- 1. New - Multiplayer Dungeon System! Automatically opens when conditions are met (room cumulative kills 20 Thornbacks + 10 minutes since last dungeon end), can also be forced open by admin via GUI.\n- 2. New - 5 dungeon templates: [Doomsday Dash] [Metallic Body] [NanoHunter] [Biotic Chainsaw] [Super Thornback Plus].\n- 3. New - 5 custom items: [Super Dynamite] [Super GravBag] [Super Titanium Machete] [Super Heavy Drill] [Super Plasma Cutter].\n- 4. New - 1 extra challenge: [Doomsday Dash].\n- 5. New - Trader dialogue system. Purchase/failure/prerequisite feedback now presented as shop character lines.\n- [Optimization]\n- 1. Custom Item Shop fully expanded - original 6 custom items kept, 5 new added.\n- 2. Extra challenge unlock condition relaxed - from \"complete Final Challenge\" to \"complete any 3 main challenges\".\n- 3. Map loading changed to prioritize external files (BepInEx/config/ThornbackColosseumManager/), no need to recompile to replace map.\n- 4. Language system simplified - only supports built-in 3 languages (zh-CN/en-US/ru-RU), no longer reads external language files.\n- 5. GUI buttons auto-adapt width - supports full display in English/Russian environments.\n- 6. Log output unified to English - for overseas admins to troubleshoot.\n- 7. Battle health formula adjusted - dungeon health changed to dynamic calculation (base value × player count coefficient).\n- [Balance]\n- 1. Custom item pricing rebalanced.\n- 2. Super Shotgun loading method adjusted - can directly load shell boxes.\n- 3. Dungeon bounty: base 400 + 200 × Thornback count.\n- [Fix]\n- 1. Fixed teleport insurance mechanism false trigger.\n- 2. Fixed Speed Run timer drift issue.\n- 3. Fixed issues with challenges unable to purchase, dungeon forfeit causing state residue, etc.\n- 4. Fixed sell feedback logic for Challenge Shop, Special Mechanism Shop, Custom Shop.\n- 5. Several detail fixes."
            },
            {
                "Version": "4.3.5",
                "Changelog": "- v4.3.5 Changelog:\n- 1. Fixed - Thornbacks in extra challenges and Fury-type challenges could be instantly killed by \"canceling wind-up\". Now Thornbacks are frozen before the challenge takes effect and unfrozen after.\n- 2. Fixed - Dungeon cooldown and kill count were not reset immediately after dungeon ended, causing dungeons to open consecutively.\n- 3. Fixed - Dynamite was incorrectly disabled in dungeons.\n- 4. Fixed - Players in dungeons were being handled by \"Auto-heal in Preparation Area\", preventing failure conditions from triggering.\n- 5. Fixed - The raid command did not check request zone position, allowing joining dungeons from anywhere.\n- 6. Fixed - Teleport order error (teleport before reset) caused players with severed limbs/ragdoll state to be pulled back to the arena during reset, unable to return to the preparation area.\n- 7. Fixed - Dungeon kill count was accumulated in the wrong place, causing automatic opening conditions to not be met.\n- 8. Fixed - It is possible to use the template application time to kill the Thornbacks early, thereby skipping the template.\n- 9. Optimization - GUI gold increment/decrement changed to 100 at a time.\n- 10. Optimization - \"Sync Throttle\" should be \"Sync Increment\".\n- 11. New - Challenge trader will also make quips about selling behavior."
            },
            {
                "Version": "4.4.0",
                "Changelog": "- v4.4.0 Changelog:\n- [New]\n- 1. New admin command [customspawn <item index> <count>] - spawns the specified custom items at the cursor position.\n- 2. New auto-tip: 10 seconds after a player joins, they are reminded to check [help].\n- 3. New challenge [Glass Cannon] - Thornbacks have half HP, but your blood volume is pushed to the brink - any damage may kill you.\n- [Adjustments]\n- 1. Custom Item Shop now requires 5 completed challenges to unlock.\n- 2. [Dynamite Lover] reworked - Thornbacks are now immune to all regular damage and can only be killed by explosives.\n- 3. [Run For Life] simplified - at the end of Phase 2, Thornbacks are weakened (1 HP, no threat), and the player finishes them off manually. Bounty now uses the standard reward formula.\n- 4. [Biotic Chainsaw] enhanced - bite cooldown is continuously reset, so any player caught in melee range is instantly killed.\n- 5. Challenge mutual exclusion rules loosened - more combinations are now allowed, such as [Melee Expertise] + [No Hit], [Dynamite Lover] + [Speed Run], etc.\n- 6. Challenge [No Weapon] removed (too easy to bypass and extremely tedious).\n- [Commands]\n- 1. [buy] now supports quantity: [buy <index> <count>]. Items that don't fit in inventory drop at your feet.\n- 2. [help] now includes the customspawn command description.\n- [Fixes]\n- 1. Fixed - Super Gravity Bag proximity detonation not working.\n- 2. Fixed - Anti-explosive interception failing under certain conditions (both arena and dungeon).\n- 3. Fixed - Performance overhead when many proximity bombs exist (no longer checked outside combat).\n- 4. Fixed - Frozen Thornbacks in dungeons not being hoverable by the cursor.\n- 5. Fixed - Teleportation failing when the player is in ragdoll/dismembered state.\n- 6. Fixed - Occasional collection-modified exceptions during proximity bomb checks."
            }
        ],
        "dllNames": [
            "ThornbackColosseumManager.dll"
        ],
        "dllVersion": "4.4.0",
        "dllVersions": {
            "ThornbackColosseumManager.dll": "4.4.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 53,
            "TotalDownloads": 61,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/672/672-1789213670-1150624133.png"
        ]
    },
    {
        "Id": "nexus-671",
        "Name": "Tailor - tail as an extra limb",
        "Version": "1.2.2",
        "bepinexVersion": "1.2.2",
        "bepinexPlugins": {
            "com.asserto.tailor": "1.2.2"
        },
        "Summary": "Makes the tail an actual limb that can get damaged, treated, and severed. A healthy tail boosts jumping.",
        "Description": "[size=5]Huh?[/size]\n<br />This mod simply adds an extra limb for the tail. It can get hurt, wounded, infected, dislocated, fractured, amputated, treated, etc., same as all other limbs.\n<br />To balance out the effort involved in caring for an extra limb, this mod also makes a healthy tail boost jump height slightly. A damaged or severed tail decreases jump height instead.\n<br />\n<br />Note that the tail's collider is very small compared to the sprite as it's assumed to be mostly fur.\n<br />\n<br />[size=5]Installation[/size]\n<br />[size=4]Requirements[/size]\n<br />[list]\n<br />[*]Install [url=https://docs.bepinex.dev/articles/user_guide/installation/index.html?]BepInEx 5.4.23.5[/url]\n<br />.[/*]\n<br />[*]Download [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib 1.0.6 (nightly)[/url]\n<br />and place it in the BepInEx/plugins/ folder.[/*]\n<br />[*] Place Tailor.dll in the same folder.[/*]\n<br />[/list][size=5]Skins[/size]\n<br />The tail uses the same sprite as normal tail so it works out of the box with most skin replacement mods. \n<br />\n<br />Custom skins for the wound view tail are supported via [url=https://www.nexusmods.com/scavprototype/mods/454]Skin Deep[/url]. Simply put the 15th limb sprites inside SkinDeep's Sprites/ directory; the base sprites are included with the mod's package.\n<br />\n<br />[size=5]Multiplayer [b](new!)[/b][/size]\n<br />Tail injuries and treatments sync in KrokMP 4.0.1 and 4.1.2; amputated tails and regrowth show on every player too. Install the same Tailor version and CUCoreLib 1.0.6 (nightly) on the host and every client.\n<br />Custom multiplayer skins also need a skin mod that supports your KrokMP version. ChangeSkinMP 3.1.0 does not currently work with KrokMP 4.1.2.\n<br />\n<br />[size=5]Config[/size]\n<br />Settings are in BepInEx/config/com.asserto.tailor.cfg:\n<br />[list]\n<br />[*][b]General: Enabled[/b] turns Tailor on or off.[/*]\n<br />[*][b]Tuning: JumpBonusMult and JumpPenaltyMult[/b] set the jump height bonus for a healthy tail (default 1.1, +10%) and penalty for a badly hurt or amputated tail (default 0.9, -10%).[/*]\n<br />[*][b]Paperdoll: SpritePositionX/Y[/b] move the tail sprite's canvas (default 0, 0); [b]IconPositionX/Y[/b] move its injury icons independently (default 138, -44.5).[/*]\n<br />[/list]\n<br />Compatibility note: older, unpadded Skin Deep sprites automatically keep the old paperdoll placement. The new bundled sprite uses a canvas center of (0, 0).\n<br />\n<br />[size=5]Compatibility[/size]\n<br />[b][size=4]Gunsaw Genetics[/size][/b]\n<br />Includes a compatibility patch for Gunsaw Genetics. Note that species with missing tail sprites (e.g. Dune in the current GG release) will render the default sprite instead.\n<br />\n<br />[spoiler]Showcase (or just images i'm posting here because i'm too lazy to properly upload and i want to share them in posts)\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/671/671-1789731584-2010763847.png[/img][/spoiler]\n<br />",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/671/671-1789165340-1676557642.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/671"
        },
        "DownloadUrl": "nexus://scavprototype/671/2389",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 671,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T06:28:24.000Z",
        "ReleaseDate": "2026-10-05T06:28:24.000Z",
        "SHA256": "8f6318d9a3814203f614c0a6bf84d271e25b72e60ee54725fc7a0081715de5f4",
        "dllSHA256s": {
            "Tailor.dll": "a350a026337100fcc78e1504770e05538f8872b23ed226bf131d08ed55eb02d4"
        },
        "downloadsSinceLatestVersion": 244,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Compatibility patch for Gunsaw Genetics"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Fix tail wildly bobbing for real this time"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Tail injuries now cause pain during jumps\n- Fix tail sprite shaking due to sub pixel placement\n- Fix status icons appearing over stomach with GG\n- Add persistent versioning to tail limb so saves don't break across updates"
            },
            {
                "Version": "1.2",
                "Changelog": "- MULTIPLAYER SUPPORT! Tail injuries and treatment now sync in KrokMP 4.0.1/4.1.2 through CUCoreLib 1.0.6 (NIGHTLY).\n- The bundled paperdoll tail sprite now uses an origin-centered canvas, similar to Gunsaw Genetics sprites. Older Skin Deep replacement sprites are positioned automatically to preserve their appearance.\n- Add config options to adjust the paperdoll tail sprite and injury icon positions.\n- Losing a tail now inflicts some trauma."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Fix Skin Deep tail positioning so explicit coordinates are honored and existing configs without position values preserve older 58x45 sprites."
            },
            {
                "Version": "1.2.2",
                "Changelog": "- Fix compatibility issues with Gunsaw Genetics 2.0 (Orange)\n- Fix health panel injection icon not using configured offset\n- Fix an error when adding Tailor to an existing save"
            }
        ],
        "dllNames": [
            "Tailor.dll"
        ],
        "dllVersion": "1.2.2",
        "dllVersions": {
            "Tailor.dll": "1.2.2"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 1030,
            "TotalDownloads": 1512,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/671/671-1789165340-1676557642.png"
        ]
    },
    {
        "Id": "nexus-670",
        "Name": "CPU Optimization (MP Support)",
        "Version": "9",
        "bepinexVersion": "0.7.79",
        "bepinexPlugins": {
            "com.local.worldcapture": "0.7.79"
        },
        "Summary": "Implements chunk-based culling and update-loop prefixes that can offer 300-500%+ more fps in single *or* multiplayer. Replaces broken mods like \"GlassM\" / \"GlassN\".",
        "Description": "[size=4][b]Description[/b][/size]\n<br />More FPS..?\n<br />It's yours, my friend.\n<br />Highly recommend pairing with MP Optimization Mod if you play multiplayer. \n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]Culls decorative Light2D outside camera range (view-based radius, works with ultrawide)[/color][/*]\n<br />[*][color=#D4D4D8]Replaces jumppad/coil/turret lights with cheap sprite flash (spike traps keep blinking red light)[/color][/*]\n<br />[*][color=#D4D4D8]Only sims physics/updates in a 2×2 chunk window around you (SP) or all players as a union (MP host)[/color][/*]\n<br />[*][color=#D4D4D8]MP clients only sim their local 2×2, not the whole map[/color][/*]\n<br />[*][color=#D4D4D8]Disables chunk colliders outside active windows[/color][/*]\n<br />[*][color=#D4D4D8]Clamps water/lava sim + spreads fluid rendering across frames[/color][/*]\n<br />[*][color=#D4D4D8]Optional KrokMP perf tweaks (throttled ForceForMP, despawner skip, voicechat early-out)[/color][/*]\n<br />[*][color=#D4D4D8]Works in SP and MP; KrokMP is optional. Integrates with MP Optimization Mod to provide chunk union data.\n<br />\n<br />(This screenshot showcases the latest update! (9/27/26)[/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1790573065-1575355089.png[/img][/*]\n<br />[/list](Pre-v2 update)\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1789659470-1584264956.png[/img]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1789659476-832359605.png[/img]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Big thanks to KingCyanPD for helping me test on his laptop![/color][/size]\n<br />",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1789659596-921773337.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/670"
        },
        "DownloadUrl": "nexus://scavprototype/670/2400",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 670,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T04:41:42.000Z",
        "ReleaseDate": "2026-10-06T04:41:41.000Z",
        "SHA256": "585a306858c08c49ae1d4dc8d175d116f2cb424e71ad27c444a0e15835805681",
        "dllSHA256s": {
            "CPUOptimization2.dll": "08be06d46a6dc5722d4b6dc6d08f512512c55f5b09ea859d16f39ae8f4766633"
        },
        "downloadsSinceLatestVersion": 205,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Update to fix item spawning / crate falling glitch"
            },
            {
                "Version": "3",
                "Changelog": "- Massive performance increase.\n- Fixes falling crate bug."
            },
            {
                "Version": "4",
                "Changelog": "- MAJOR UPDATE\n- FPS increase has gone from +50%, to +300-500%.\n- Enjoy.\n- Compatible with Krok V4.1.2"
            },
            {
                "Version": "5",
                "Changelog": "- Several bugfixes from early testing."
            },
            {
                "Version": "6",
                "Changelog": "- Compatibility added with New Descents, Project Telchak, Custom Structures, and more."
            },
            {
                "Version": "7",
                "Changelog": "- Traders fixed\n- Structure backgrounds tentatively fixed\n- Compatibility improved\n- Minor performance gains"
            }
        ],
        "dllNames": [
            "CPUOptimization2.dll"
        ],
        "dllVersion": "0.7.79",
        "dllVersions": {
            "CPUOptimization2.dll": "0.7.79"
        },
        "Statistics": {
            "Endorsements": 30,
            "UniqueDownloads": 1079,
            "TotalDownloads": 2048,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1789659596-921773337.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/670/670-1789072249-715837731.png"
        ]
    },
    {
        "Id": "nexus-669",
        "Name": "Vangers Music",
        "Version": "1",
        "bepinexVersion": "0.1",
        "bepinexPlugins": {
            "org.rendo.vangersmusic": "0.1"
        },
        "Summary": "Replaces some music in some places to music from game Vangers",
        "Description": "[size=4][b]WARNING: THIS MOD MAY CONTAIN MAJOR SPOILERS FOR THE VANGERS \n<br />Description[/b][/size]\n<br />[size=3][color=#D4D4D8]The mod is here to replace some music in the game to Vangers soundracks.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Extract/Copy VangersMusic.dll to BepInEx/plugins[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Replaced music:\n<br />dying, concious critical condition - Vangers Forever\n<br />biome music - Fostral, Necross, Glorx, Xplo and Outer Worlds in order of layers.\n<br />uncocious critical condition - Infernals\n<br />main menu - Main Theme\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][size=3][color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5[/url][/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8][url=https://github.com/jimmyking9999999/CUCoreLib/releases]CUCoreLib[/url] [/color][/size][/*]\n<br />[/list]",
        "Author": "R34nd0",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/669/669-1789059472-874024019.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/669"
        },
        "DownloadUrl": "nexus://scavprototype/669/2074",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 669,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T16:58:08.000Z",
        "ReleaseDate": "2026-09-10T16:55:50.000Z",
        "SHA256": "6304f4cbdcc3ddc3b16066b887b3afe278e22ab473ca5299518ded8cf89f6c97",
        "dllSHA256s": {
            "VangersMusic.dll": "7c9bc8948fe85f29c0d6c8638962449cbf5b5ba295eb7fd5322d727ec0945f10"
        },
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "VangersMusic.dll"
        ],
        "dllVersion": "0.1",
        "dllVersions": {
            "VangersMusic.dll": "0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 1,
            "TotalDownloads": 1,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/669/669-1789059472-874024019.png"
        ]
    },
    {
        "Id": "nexus-668",
        "Name": "WetItemHydration",
        "Version": "1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "Dirasial.WetItemHydration": "1.0.0.0"
        },
        "Summary": "basically, wet food items give +1 thirst on consumption.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />wet [b]food [/b]items give +1 thirst on consumption.\n<br />that's it.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />like any other mod:\n<br />put the DLL in [game directory]/BepInEx/Plugins\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />NotTheBadGuy_\n<br />it's his idea I guess",
        "Author": "Dirasial",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/668/668-1789056889-1908384661.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/668"
        },
        "DownloadUrl": "nexus://scavprototype/668/2073",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 668,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T16:15:54.000Z",
        "ReleaseDate": "2026-09-10T16:15:43.000Z",
        "SHA256": "a810bd00dc8a288aea1b9645d818feeb2f6be42e82abb6b479f7af7cfc242fd1",
        "dllSHA256s": {
            "WetItemHydration.dll": "bc70ff016d084ad7a5666033c85cddcbd4fe409bcf936fc090c3b6d0880eeab8"
        },
        "downloadsSinceLatestVersion": 115,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "WetItemHydration.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "WetItemHydration.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 71,
            "TotalDownloads": 74,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/668/668-1789056889-1908384661.png"
        ]
    },
    {
        "Id": "nexus-667",
        "Name": "(Mirror) Scuffed English Translation by mistamushoo",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Reupload of a translation originally created by mistamushoo. It changes most of the in-game descriptions and what your expie says too!",
        "Description": "[size=4]I personally fell in love with this translation the moment I installed it and since couldn't play the game without it. I noticed it's no longer available on Nexus thus this post. I feel like the original upload didn't get the attention it deserved in comparison to the quality of the replaced descriptions. I highly recommend giving it a try![/size]\n<br />\n<br />\n<br />\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />[size=4]- Read the reminder included in the zip.[/size]\n<br />\n<br />\n<br />[center][b][size=4]All the credit goes to the original creator, please contact me if this should be taken down[/size][/b][/center]\n<br />",
        "Author": "michmichpl",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/667/667-1789041178-89824681.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/667"
        },
        "DownloadUrl": "nexus://scavprototype/667/2072",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 667,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-09-10T12:07:37.000Z",
        "ReleaseDate": "2026-09-10T11:53:59.000Z",
        "SHA256": "7c23a992e518fa9995bd74f726f78e821024e0212b6d1ce7066c6d381fb5235d",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 48,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 35,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/667/667-1789041178-89824681.png"
        ]
    },
    {
        "Id": "nexus-666",
        "Name": "DoktorMod",
        "Version": "1",
        "bepinexVersion": "0.4.4",
        "bepinexPlugins": {
            "kef.casualtiesunknown.pluginruntime": "0.1.1",
            "kef.casualtiesunknown.doktormod": "0.4.4"
        },
        "Summary": "Save *all* of your friends in Casualties Unknown! Assist information mod to show many hidden medical values. (success not guaranteed)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Casualties Unknown Infodump[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Install to Bepinex's plugins folder. Just like any other mod.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Defines most medical aspects of the game into numbers. [/color][/size]\n<br />Laststandchance ft. MintyyUwU\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Need bepinex[/color][/size]\n<br />\n<br />",
        "Author": "atalantisalt03",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/666/666-1789010640-890904466.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/666"
        },
        "DownloadUrl": "nexus://scavprototype/666/2195",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 666,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-20T19:55:50.000Z",
        "ReleaseDate": "2026-09-20T19:55:50.000Z",
        "SHA256": "6e499ebf7175064296c9eef8743c9984928a03a5130eaa8e23f4faeb157ba482",
        "dllSHA256s": {
            "KefPluginRuntime.dll": "91d29f056b94fd713ae10b8236d18a8e7c95c957034031c569246532142419f3",
            "DoktorMod.dll": "e76795af5c685820ba0db7c58d2095b99abd0331c7d2d3e1080d79f1a29dc1d1"
        },
        "downloadsSinceLatestVersion": 208,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Sepsis and infection info\n- Laststand chance display ft. MintyyUwU"
            },
            {
                "Version": "2.1",
                "Changelog": "- oops forgot to disable laststandmenu for remote players (because we cant be accurate with it)"
            }
        ],
        "dllNames": [
            "DoktorMod.dll",
            "KefPluginRuntime.dll"
        ],
        "dllVersion": "0.4.4",
        "dllVersions": {
            "KefPluginRuntime.dll": "0.1.1",
            "DoktorMod.dll": "0.4.4"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 195,
            "TotalDownloads": 259,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/666/666-1789010640-890904466.png"
        ]
    },
    {
        "Id": "nexus-665",
        "Name": "Note Resolution Fixer",
        "Version": "1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "Dirasial.NoteResolutionFixer": "1.0.0.0"
        },
        "Summary": "fixes the mechanic of long notes always scrolling by the same distance, not scaled to the screen resolution which results in the text going out of the box.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />scales the automatic scrolling of notes to the screen resolution\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]like any other mod: just put the dll in:\n<br />[game folder]/BepInEx/Plugins[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]this bug was found by ThePristineAnt (as far as I know)[/color][/size]",
        "Author": "Dirasial",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/665/665-1788971155-1354520453.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/665"
        },
        "DownloadUrl": "nexus://scavprototype/665/2062",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 665,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-09T16:27:23.000Z",
        "ReleaseDate": "2026-09-09T16:27:01.000Z",
        "SHA256": "b8e7fa0a4852a5fd52586bdad795b71c82b02969159b0b9fe26bc8af6a333fc1",
        "dllSHA256s": {
            "NoteResolutionFixer.dll": "a98f4db0753722a0f60181d9cf3855ba2b3f525314a12421008a17779fe8bc6d"
        },
        "downloadsSinceLatestVersion": 48,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "NoteResolutionFixer.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "NoteResolutionFixer.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 33,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/665/665-1788971155-1354520453.png"
        ]
    },
    {
        "Id": "nexus-664",
        "Name": "Poster",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "org.seedoflight.poster": "1.0.0"
        },
        "Summary": "Adds a craftable poster to display user images",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Adds a craftable poster to the game\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Extract Poster.7z and put Poster.dll in BepInEx&#92;plugins\n<br />Run game with plugin installed to finish installation\n<br />\n<br />[b]Main features[/b]\n<br />Place any png or jpg files in Casualties Unknown Demo/Posters and relaunch for them to be used by the item\n<br />Images should ideally not be smaller than 512x512 and not bigger than 1024x1024\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Depends on [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Idea inspired by Voices of the Void",
        "Author": "Reaperghost57",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/664/664-1788968989-1901370079.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/664"
        },
        "DownloadUrl": "nexus://scavprototype/664/2061",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 664,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-09T16:02:02.000Z",
        "ReleaseDate": "2026-09-09T15:53:39.000Z",
        "SHA256": "1bd1849ca29618f381907f30e2249da98e50619dcf0a5dc70ffc9885aaf871ea",
        "dllSHA256s": {
            "Poster.dll": "34a33b76ff8787b7aa0edaf8a013c8e9959abc9b8b292db31ed4876bcefe6b08"
        },
        "downloadsSinceLatestVersion": 30,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Added poster recipe\n- Added poster item"
            }
        ],
        "dllNames": [
            "Poster.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Poster.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 22,
            "TotalDownloads": 22,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/664/664-1788968989-1901370079.png"
        ]
    },
    {
        "Id": "nexus-663",
        "Name": "No More Moodles",
        "Version": "2.1.1",
        "bepinexVersion": "2.1.1",
        "bepinexPlugins": {
            "Nexivyffulf.NoMoreMoodles": "2.1.1"
        },
        "Summary": "Do you hate moodles and/or having info? Do you like being paranoid and oblivious at the same time? This mod will make them go away. Also comes with options for blank moodles, and a more difficult challenge of no moodles plus no screen effects.",
        "Description": "[size=5][b]Description[/b][/size]\n<br />[color=#D4D4D8]Do you hate it when the game tells you what you are feeling? Do you like being paranoid and oblivious at the same time? Would you prefer if expie vagueposted about the onset water-intoxication that is about to kill you? After all, if you can't see them, surely they aren't real. You can even change the severity/difficulty between; blank moodles, no moodles, and even no moodles plus no screen effects.[/color]\n<br />[color=#444444][size=1][i]You take full responsibility in cases of injury or death of your expie, Nexivy is not liable for any instances of negligence while this mod is active.[/i][/size][/color]\n<br />\n<br />\n<br />[size=5][b]Installation instructions[/b][/size]\n<br />Add \"NoMoreMoodles.dll\" to  \"...&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\".\n<br />Preferably in a folder called \"No More Moodles\" or any name you want.\n<br />\n<br />\n<br />[size=5][b]Main features[/b][/size]\n<br />[color=#D4D4D8]This will stop all moodles from showing up. Note the moodles are separate to the actual state of expie, this mod just stops the function that they call to appear. This will include any moodles from other mods. [/color]This mod comes with 3 different challenges. Note that these don't include the health panel, so that info is still there, and still effected by unchipped.\n<br />You can select one of these for each run in the custom run settings tab. It will also be in the save file.\n<br />\n<br />[b][size=4][font=Arial]Blank:[/font][/size][/b]\n<br />    All moodles look the same. Use your knowledge and  memory of how many there were to evaluate what you have.\n<br />\n<br />[b][size=4]NoMoodles:[/size][/b]\n<br />    Moodles are hidden. Use environmental context, and your Expies body and dialogue to find out what is wrong.\n<br />\n<br />[b][size=4]NoEffects:[/size][/b]\n<br />    NoMoodles but with many of the screen effects turned off, your only info is your expie's fur, voice, and ability to continue on.\n<br />\n<br />\n<br />[size=5][b]Commands[/b][/size]\n<br /> There is 2 unique commands for this mod.\n<br />\n<br />[b]NM_FlashMoodles[/b]\n<br />    This will temporarily display your current moodles for 5 seconds. Does not change actual setting. Player specific.\n<br />\n<br />[b]NM_SetChallenge [i]&lt;challenge&gt;[/i][/b]\n<br />    Allows you to change what challenge is active for the current session. Player specific.\n<br />\n<br />[b]NM_SetChallengeAll [i]&lt;challenge&gt; [/i][/b](only exists if MP is active)\n<br />    Allows you to change what challenge is active for the current session. Player specific for multiplayer runs.\n<br />\n<br />\n<br />[b][size=5]Config Options[/size][/b]\n<br />(You must open the game first for it to appear)\n<br />You can manually change a few things in the config file \"Nexivyfulff.NoMoreMoodles\" which can be found in \"...&#92;BepInEx&#92;config\".\n<br />\n<br />[b]No_Moodles:[/b] Changes the default challenge when you try to start a run. (this does not effect current runs).\n<br />\n<br />[b]Screen_Effects_Hook:[/b] If you have trust issues, it is the most likely to cause problems so just in case.\n<br />\n<br />[b]Verbose_Logging:[/b] Lets the mod spam the BepInEx outputlog every time it blocks moodles. It will flood the outputlog if you let it.\n<br />\n<br />\n<br />[size=5][b]Extra[/b][/size]\n<br />The text from this mod can (mostly) be localized. You can change the text in it by adding entries to your language json in \"...&#92;CasualtiesUnknown_Data&#92;Lang\". Reading the file will make the format clear. For the run settings menu, in other; \"runsetNoMoodles\", \"runsetNoMoodlesdsc\", \"runsetNoMoodlesDisabled\", \"runsetNoMoodlesBlank\", \"runsetNoMoodlesNoMoodles\" and \"runsetNoMoodlesNoEffects\". For the blank moodles, in moodles; \"haze\" and \"hazedsc\".\n<br />\n<br />\n<br />[size=5][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Own the Casualties Unknown Demo.[/color]\n<br />[color=#D4D4D8]Have BepInEx installed.[/color]",
        "Author": "Nexivyffulf",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/663/663-1788915412-291283321.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/663"
        },
        "DownloadUrl": "nexus://scavprototype/663/2147",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 663,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-17T00:04:37.000Z",
        "ReleaseDate": "2026-09-17T00:04:36.000Z",
        "SHA256": "368235af21066d08ff3d32b454757173f242eb44c03b8e9adcf499ad2bb2a80a",
        "dllSHA256s": {
            "NoMoreMoodles.dll": "ffb27b6cbd59000b230e47a0c0a509325244cf6a13cf77a64656ad91b50cb984"
        },
        "downloadsSinceLatestVersion": 16,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2.0.1",
                "Changelog": "- Notepad hates the md file I wrote in md so readme is a text file now.\n- Changed the names of the variable in the cfg file because it is weird with spaces. (you can clean it up if you want)"
            },
            {
                "Version": "2.0.0",
                "Changelog": "- Added Full functionality (originally just hard disabled moodles)"
            },
            {
                "Version": "2.0.2",
                "Changelog": "- Added soft dependencies for the KrokoshaMP mod and CUCoreLib to hopefully prevent bad interactions"
            },
            {
                "Version": "2.0.3",
                "Changelog": "- A certain mod stopped my locale patch, but everything is fine if I go before it so I gave the locale higher priority."
            },
            {
                "Version": "2.1.0",
                "Changelog": "- Now has integrated support with KrokoshaMP, the 2 default comands are now client side, and a new exclusive command for changing the challenge difficulty for the lobby.\n- You can now mess with the text this mod adds in the game's translation file. Go put stupid text on the blank moodles."
            },
            {
                "Version": "2.1.1",
                "Changelog": "- Fixed a minor oopsie that I thought wasn't required."
            }
        ],
        "dllNames": [
            "NoMoreMoodles.dll"
        ],
        "dllVersion": "2.1.1",
        "dllVersions": {
            "NoMoreMoodles.dll": "2.1.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 21,
            "TotalDownloads": 34,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/663/663-1788915412-291283321.png"
        ]
    },
    {
        "Id": "nexus-662",
        "Name": "New Descents",
        "Version": "1.0.3.2",
        "bepinexVersion": "1.0.3.2",
        "bepinexPlugins": {
            "net.jimmyking.newdescents": "1.0.3.2"
        },
        "Summary": "Descend into new and dangerous handcrafted custom layers. New items, hazards, crafting recipes, tiles, entites, and bosses await!",
        "Description": "[center][size=6][b][color=#FFFFFF]NEW[/color] [color=#EAF3FA]DE[/color][color=#D7E8F5]SC[/color][color=#BDD7EC]EN[/color][color=#9CBFDD]TS[/color][/b][/size]\n<br />[size=3][color=#C6DBEC]Here be dragons~[/color][/size][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911033-111451785.png[/img]\n<br />[center]\n<br />[size=2][color=#98AEC4]A vast content mod, with new layers to explore and new mechanics to conquer.[/color][/size]\n<br />[color=#587A9C]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color][/center]\n<br />[table][tr][td]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911413-1911447711.png[/img]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911424-2128342172.png[/img]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911431-203128131.png[/img]\n<br />[/center]\n<br />[/td]\n<br />[td]\n<br />[center][size=5][b][color=#EDF5FC]BEYOND THE FAMILIAR DEPTHS...[/color][/b][/size][/center]\n<br />\n<br />[color=#CCD6E2]...A new sixth layer awaits. You will encounter luminous growth, strange crystals, corrosive pools, fresh flora, and tools that help you navigate and exploit this new landscape. [/color]\n<br />\n<br />[color=#3d85c6][b]New Descents [/b][/color][color=#CCD6E2]brings a new environment to explore, materials to scavenge, supplies to craft, and new traps and enemies. This mod has over 146 combined images, assets, sound effects, shaders, and multiple hours of post-game content.[/color]\n<br />[/td]\n<br />[td][img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911465-518941410.png[/img]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911468-1911677362.png[/img]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911474-1354311732.png[/img][/td]\n<br />[/tr]\n<br />[/table]\n<br />[center][line]\n<br />[size=5][b][color=#EAF5B5]THE TOXIC[/color] [color=#B8D85F]CAVERNS[/color][/b][/size]\n<br />[color=#718B3E]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />\n<br />[size=3][b][color=#D8E58C]A new layer to explore[/color][/b][/size]\n<br />[color=#D8DDC8]Descend into a unique procedurally generated layer filled with varied rock formations, slime deposits, ores, crystals, and custom-made structures.[/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912101-128866782.png[/img]\n<br />\n<br />[size=3][b][color=#D8E58C]An unfamiliar ecosystem[/color][/b][/size]\n<br />[color=#D8DDC8]Light your way with hanging Lumivines, extract nectar from Toxic Pink Blooms, and power your devices with living Pulse Crystal Nodes.[/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912205-1034050215.png[/img]\n<br />\n<br />[size=3][b][color=#DFD584]Your demise, waiting at every corner[/color][/b][/size]\n<br />[color=#D8DDC8]Toxic acid, empowered enemies, and new traps do not take your intrusion very kindly. Fight, or follow the myriad of those before you.[/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912226-986594344.png[/img]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788911837-306599658.png[/img]\n<br />[i][color=#ADB78C]May your journey be filled with curses and blessings.[/color][/i]\n<br />[/center]\n<br />\n<br />[size=5][b][color=#EAF5B5]LIVE OFF THE[/color] [color=#B8D85F]DEPTHS[/color][/b][/size]\n<br />[color=#718B3E]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />\n<br />[color=#D8DDC8]Turn the local growth into light, medicine, food, power, and crafting supplies, including:[/color]\n<br />\n<br />[b][color=#D8E58C]Bioluminescent Gel[/color][/b]\n<br />[color=#D8DDC8]Apply it to yourself and become a walking light source. Are we sure this isn't radioactive?[/color]\n<br />\n<br />[b][color=#D8E58C]Pulse Core[/color][/b]\n<br />[color=#D8DDC8]Power electronic equipment with a biological battery. Er, don't think too much about it...[/color]\n<br />\n<br />[b][color=#D8E58C]Toxic Poultice[/color][/b]\n<br />[color=#D8DDC8]Become one with the land with a cold, slimy helping of local biology.[/color]\n<br />\n<br />[b][color=#D8E58C]Bug Repellent Mush[/color][/b]\n<br />[color=#D8DDC8]Keep cave ticks away, and traders too...[/color]\n<br />\n<br />[b][color=#D8E58C]More ways to craft[/color][/b]\n<br />[color=#D8DDC8]Discover recipes for local equipment and medicines, and useful supplies throughout your journey[/color]\n<br />\n<br />[center]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912868-1191312338.png[/img] [img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912965-545463686.png[/img] [img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788912885-1430216418.png[/img]\n<br />[size=2][i][color=#BFC58C]\"It glows, so it must be valuable!\"[/color][/i][/size]\n<br />[/center]\n<br />\n<br />[left][/left]\n<br />[center][size=4][b][color=#EAF3FA]BEFORE YOU DESCEND![/color][/b][/size][/center]\n<br />[center][color=#587A9C]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color][/center]\n<br />[left] [color=#CCD6E2][color=#BED9EF]- BepInEx 5 and CUCoreLib[b] [/b]are required[b]. Note that multiplayer [/b][b]REQUIRES [/b][b]the [url=https://github.com/jimmyking9999999/CUCoreLib/releases#release-nightly]nightly version of CUCoreLib[/url] for both the host and all clients.[/b][/color][/color][/left]\n<br />[left][/left]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788913218-1014110416.png[/img]\n<br />[left][/left]\n<br />[left]- This mod has compatibility with most CUCoreLib-based mods, as well as [url=https://www.nexusmods.com/scavprototype/mods/7?tab=bugs]QoL: Unknown[/url] and [url=https://www.nexusmods.com/scavprototype/mods/9?tab=posts]Custom Structures[/url][/left]\n<br />[left]- Unsurprisingly, this mod does not work with any other mods that add new layers or alter saving (e.g. ReMiyamure's Layer Unlocker, FullSave, CU-SaveManager, RshLib)[/left]\n<br />[left]- This mod is in a early alpha version! Please report any bugs! (with the `bug-report` command if possible)[/left]\n<br />[left]- Feel free to run the `skiplayer 5` command to experience the new layer. However, it is intended to be completed after you have progressed through all prior layers and have appropriate equipment.[/left]\n<br />[center][/center]\n<br />[center][size=4]━━━━━━━━━━━━━━━━━━━━━━━━━[/size][/center]\n<br />[left][b][size=4]Questions? Want to help contribute? Want the testing versions? Join the [url=https://discord.gg/xRb7jMH3MF]Discord[/url]![/size][/b][/left]\n<br />[left]- The thread is in the [url=https://ptb.discord.com/channels/1360913627288178788/1543000172672581752]#public-creations[/url] channel, under \"New Descents\".[/left]\n<br />[left]- We've got a voracious layer 7 in development...[/left]\n<br />[center][/center]\n<br />[center]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [/center]\n<br />[left][size=4][b]Finally, give all of these people a wonderful thanks for their help on the mod:[/b][/size][/left]\n<br />[left][color=#1e84cc][b]Art[/b][/color]: Prita (Alt. slime tiles), Nullrot (Every moodle!) [/left]\n<br />[left][color=#6aa84f][b]Writing[/b][/color]: Jetfire (Descriptions), CASSINICALAMITY (Descriptions), ExonDotExE (Mod name!)[/left]\n<br />[center][left][color=#f6b26b][b]QA[/b][/color]: [url=https://www.nexusmods.com/profile/jyanseivrc]jyanseivrc[/url], 𝑲𝒊𝒏𝒈𝑪𝒚𝒂𝒏𝑷𝑫, Johnkeep, omega1104, [url=https://www.nexusmods.com/profile/G0ux1]G0ux1[/url], [url=https://www.youtube.com/@corells7839]Corells[/url][/left]\n<br />[left][b][color=#9900ff]Translation[/color][/b]:  [url=https://www.nexusmods.com/profile/G0ux1]G0ux1[/url] (Simplified Chinese),  Jetfire (Spanish)\n<br />[/left]\n<br />[left][/left]\n<br />[color=#587A9C]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />[size=2][i][color=#98AEC4]Here be dragons~[/color][/i][/size]\n<br />[/center]\n<br />",
        "Author": "Jimmyking9999999",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788944696-1768665641.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/662"
        },
        "DownloadUrl": "nexus://scavprototype/662/2213",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 662,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-22T10:08:49.000Z",
        "ReleaseDate": "2026-09-22T10:08:49.000Z",
        "SHA256": "093d66d5ccf00c21e23162746dc254bdbce93153f96bbd5a8d2d139826653d11",
        "dllSHA256s": {
            "New Descents.dll": "c385e54a4480ad7ef665eaf05259426eeacad4b1cd54309aa2795d04c4c7d5ba"
        },
        "downloadsSinceLatestVersion": 1245,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.3.0",
                "Changelog": "- Prior changelogs are available on discord! See the mod's description for a link."
            },
            {
                "Version": "1.0.3.1",
                "Changelog": "- Large-scale optimizations\n- Added a version check (using cucorelib's new function)\n- Added decay for several items"
            },
            {
                "Version": "1.0.3.2",
                "Changelog": "- Fixed QoL compatibility issues in certain cases. If you've had the issue where going to layer 6 loops you back to layer 2, this fixes that.\n- Added sleep quality tiles\n- Fixed music pain drone from the elder wall strider (it was the default threatMusic... >.>)\n- Added simplified chinese translation\n- Add new layer structure\n- Add lifepods and foodcrates, remove landmines\n- Added custom structure support\n- Jared no longer decimates you if you conveniently fall into their mouth\n- Fixed crafting recipes, made some a lore more lenient\n- Fix moodles showing weirdly\n- (maybe) helped with fps issues...? It works fine on my device... >.>\n- Acid now causes pain, but not shock for visual effect"
            }
        ],
        "dllNames": [
            "New Descents.dll"
        ],
        "dllVersion": "1.0.3.2",
        "dllVersions": {
            "New Descents.dll": "1.0.3.2"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 969,
            "TotalDownloads": 1293,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/662/662-1788944696-1768665641.png"
        ]
    },
    {
        "Id": "nexus-661",
        "Name": "Distress Signal",
        "Version": "0.1.0",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "02dumbass.distresssignal": "0.1.0"
        },
        "Summary": "Show when your buddy is dying from range away",
        "Description": "[size=4][b]Credit: 'Kidi' from Discord (No username for privacy reason,[/b] [/size][size=1]unless I go ask about it which I'm lazy and I don't think it matter that much because they don't look interested in taking credit[/size][size=4][b][size=4])[/size][/b][/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Flash your teammate if they're in risk of death.[/color]\n<br />- Yellow: Wounded (I really don't know what it called and I'm lazy to go wiki it, it just refer as WoundView in the base game code)\n<br />- Red: Critical state\n<br />\n<br />[size=4][b]What is this for?[/b][/size]\n<br />Know when your friend die sooner\n<br />\n<br />[b][size=4]Installation[/size][/b]\n<br />[spoiler]1. Extract .dll file from download file.\n<br />2. Move your .dll file to \"&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\"\n<br />\n<br />For step-by-step installation:\n<br />1. Open ClientJoinFix.zip file.\n<br />2. Copy ClientJoinFix.dll, by right click on it and choose \"Copy\", or by left click on it and combo Ctrl+C.\n<br />3. Go to Casualities:Unknown Steam libraby page.\n<br />4. Click on Manage (settings or gear icon).\n<br />5. Manage &gt; Browse local file.\n<br />6. Locate ..&#92;BepInEx&#92;plugins&#92; (remember it as your default plugin folder, you should know this if you have KrokMP).\n<br />7. Right click on empty space and choose \"Paste\", or combo Ctrl+V.[/spoiler]\n<br />[size=1]This plugin started out as a joke, this plugin is not offical work.[/size]",
        "Author": "02huydini",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/661/661-1788899413-382841504.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/661"
        },
        "DownloadUrl": "nexus://scavprototype/661/2049",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 661,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-08T20:52:39.000Z",
        "ReleaseDate": "2026-09-08T20:52:34.000Z",
        "SHA256": "cc07220455031c1d62535ca25427e99d57cb57d5fea94a7afaa5f34bfac3a126",
        "dllSHA256s": {
            "DistressSignal.dll": "5d29468522c195f68439b0cb909afec743c41e2e8276949642cb50af5afb5e0a"
        },
        "downloadsSinceLatestVersion": 245,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "DistressSignal.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "DistressSignal.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 142,
            "TotalDownloads": 156,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/661/661-1788899413-382841504.png"
        ]
    },
    {
        "Id": "nexus-660",
        "Name": "Lewisite Trap",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.a4kk.lewisitetrap": "1.0.0"
        },
        "Summary": "Added a deadly gas trap, inspired by the Hunger Games.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Added a gas trap inspired by the jungle scene in The Hunger Games: Catching Fire,\n<br />with reference to the real‑world Lewisite (2‑chlorovinyldichloroarsine).\n<br />\n<br />[b]First time doing a mod like this. I don't really know how to code, but I wanted to make it work, so I've been leaning on AI to help.[/b][/color]\n<br />[size=4] \n<br />Incompatible with [url=https://www.nexusmods.com/scavprototype/mods/580]GlassM[/url][/size]\n<br />[line]\n<br />[color=#d4d4d8]The pressure gauge needle has long since passed the maximum mark on the dial — jammed rigidly beyond the limit, slightly bent, as though the internal pressure had forced it clean past its stop. There is no visible pressure relief mechanism on the canister surface. Any slight impact, vibration, or even footstep‑transmitted tremor through the ground could destabilize the fragile balance inside and trigger a catastrophic release.[/color]\n<br />\n<br />[list]\n<br />[*][b][color=#f9cb9c]External Erosion[/color][color=#cccccc]: [/color][/b][color=#d4d4d8]Randomly damages skin and muscle tissue on limbs while within the gas cloud.[/color]\n<br />[/*]\n<br />[*][b][color=#ffd966]Latent[/color][/b][b][color=#d4d4d8] → [/color][/b][b][color=#b45f06]Internal Corrosion[/color][/b][b][color=#d4d4d8]: [/color][/b][color=#d4d4d8]After sufficient exposure, the victim enters an infected state, followed by an active phase indicated by Moodle and limb icons. Muscle damage is significantly worse during the internal phase.[/color][/*]\n<br />[/list][list]\n<br />[*][b][color=#1e84cc]Tissue Gel[/color][color=#d4d4d8]:[/color][/b][color=#d4d4d8] Applied or sprayed onto a limb, it [b]only slows[/b] the internal corrosive damage to muscle tissue. The gel remains effective on the treated limb until it reacts with the gas, at which point it degrades. Regardless, you should move away from the gas cloud as quickly as possible.[/color]\n<br />[color=#cccccc](Crafted in Medical category at 11 INT)[/color]\n<br />[/*]\n<br />[*][color=#a4c2f4][b]Medical Spray Bottle[/b][/color][color=#d4d4d8][b]:[/b] 0.3L capacity, approximately 25mL per spray — used for [b]full‑effect[/b] application of the gel.[/color]\n<br />[color=#cccccc](Crafted in Medical category at 9 INT)[/color]\n<br />[/*]\n<br />[/list]============ ============ ============ ============ ============ ============ ============ ============\n<br />============ ============ ============ ============ ============ ============ ============ ============\n<br />\n<br />[color=#D4D4D8]添加了一个毒气陷阱 灵感来自 饥饿游戏2 中的丛林桥段，并参考了现实中的 路易斯气体 (2-氯乙烯二氯胂)[/color]\n<br />[color=#d4d4d8][b]第一次做这类模组，我并不擅长代码，但是为了把这个点子搬进游戏里所以借助了AI的帮助[/b][/color]\n<br />\n<br />[size=4]与 [url=https://www.nexusmods.com/scavprototype/mods/580]GlassM[/url] 不兼容[/size]\n<br />[line]\n<br />\n<br />压力表的指针早已超出了表盘上标注的最大量程，卡死在极限刻度外侧，甚至略微歪斜——像是被内部压力硬生生撞过了头。罐体表面没有任何可见的泄压途径，任何轻微的震动、碰撞甚至地面的传导振动，都可能触发罐内早已不稳定的平衡，导致灾难性的释放。\n<br />\n<br />[list]\n<br />[*][b][color=#f9cb9c]外蚀[/color][/b]：在毒雾中随机损伤肢体皮肤与肌肉\n<br />[/*]\n<br />[*][b][color=#ffd966]潜伏[/color] → [color=#b45f06]内部腐蚀[/color][/b]：暴露足够后进入感染状态，随后发作，Moodle 与肢体图标提示；内部阶段肌肉损伤更重\n<br />[/*]\n<br />[*][b][color=#1e84cc]组织凝胶[/color][/b]：涂抹/喷涂在肢体上，只能[b]减缓[/b]内部腐蚀对肌肉的伤害；这种凝胶在有效运用到肢体上会一直存在，直到毒气与其发生反应才会衰减。然而无论何种情况，你都应该迅速远离毒雾。\n<br />（在医疗类配方中 需要 11 点智力 制造 ）\n<br />[/*]\n<br />[*][b][color=#a4c2f4]医用喷雾瓶[/color][/b]：0.3L，约每次 25mL，用于[b]满效[/b]喷涂凝胶\n<br />（在医疗类配方中 需要 9 点智力 制作）[/*]\n<br />[/list][line]\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />[list=1]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5.4.23.5[/url][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][color=#d4d4d8] ( included )[/color][/*]\n<br />[*][color=#d4d4d8]then drag the folder [b]LewisiteTrap[/b] into [/color]\n<br />\n<br />[quote][color=#d4d4d8]Casualties Unknown Demo&#92; BepInEx&#92; plugins[/color][/quote][/*]\n<br />[/list][b]\n<br />[size=4]Shout Outs：[/size][/b]\n<br />VALORANT - [b]Thanks to all the hackers, boosters, and trolls in CN Immortal rank, I've ditched the grind and moved on to more chill stuff[/b] ",
        "Author": "jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/660/660-1788906680-1915359422.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/660"
        },
        "DownloadUrl": "nexus://scavprototype/660/2144",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 660,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-16T17:41:58.000Z",
        "ReleaseDate": "2026-09-16T17:41:58.000Z",
        "SHA256": "e8ff8c424d04b44df747d57d299e860760be3b864767bc7a9802ba8e1f477c15",
        "dllSHA256s": {
            "LewisiteTrap.dll": "42bcff6ee310141a3b0f2932aad7940d18433a5d8d8aa3cf48c4b96c4fe213a4"
        },
        "downloadsSinceLatestVersion": 72,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- fixed gel can't craft (forgot quality is liquid)\n- fixed heal can't heal (forgot use ccl hook)\n- SORRY!"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Exp soaked (wetness tier 3+) now triggers a hydrolysis reaction that rapidly breaks down lewisite poisoning and clears related limb statuses. Causing moderate pain during the process;\n- Gas exposure while soaked still damages skin/muscle but no longer starts latency.\n- Reduced gascloud particle density for better performance.\n- Relevant chemical equation:C₂H₂AsCl₃ + H₂O → C₂H₃AsClO + 2HCl\n- =================================================================\n- 人物达到 [湿透] 及以上 潮湿 档位时触发水解反应，可快速降解路易斯体中毒并清除相关肢体状态；\n- 湿透状态下接触毒气仍会造成表皮/肌肉损伤，但不会进入潜伏期。期间会造成持续的中幅疼痛。\n- 降低毒气云粒子密度，减轻性能开销\n- 相关化学式：C₂H₂AsCl₃ + H₂O → C₂H₃AsClO + 2HCl"
            }
        ],
        "dllNames": [
            "LewisiteTrap.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "LewisiteTrap.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 80,
            "TotalDownloads": 108,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/660/660-1788906680-1915359422.png"
        ]
    },
    {
        "Id": "nexus-658",
        "Name": "Reworked Bandages",
        "Version": "1.4.1",
        "bepinexVersion": "1.4.1",
        "bepinexPlugins": {
            "com.sylviebb.reworkedbandages": "1.4.1"
        },
        "Summary": "Reworks the way bandages work.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Completely overhauls the bandaging system, and allows bandages to be reused, bandages can get dirty and need to be cleaned in order to avoid infections, each bandage has unique effects while they are applied to a limb, bandaging a limb dosnt heal the wound, just temporarly stops the bleeding, while the wound heals underneath.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]Apply a bandage to a bleeding wound to apply pressure and stop the bleeding while your body heals the wound.[/*]\n<br />[*]Removes instant healing from all bandages, skin health wont be healed by just using a bandage, now you need to have the bandage applied and keep it there, making sure to keep it clean.[/*]\n<br />[*]Bandages get dirty over time. The dirtier your character's body is, the faster your bandages will get filthy.[/*]\n<br />[*]A dirty bandage increases the chance of the wound getting infected.[/*]\n<br />[*]Bandages can be cleaned to a certain threshold by putting them in water.[/*]\n<br />[*]New item: Makeshift XSTAT Syringe: Rapidly stops all bleeding of a limb, at the cost of muscle,skin health and pain.[/*]\n<br />[/list][b][size=4]Bandage Types[/size][/b]\n<br />[list]\n<br />[*][b][size=4]Standard Bandage:[/size][/b]\n<br />Stats: 100 Strength | Lasts 1 hour.\n<br />Effect: Provides a slight boost to skin healing speed.[/*]\n<br />[/list][list]\n<br />[*][b][size=4]Alginate Bandage:[/size][/b]\n<br />Stats: 80 Strength | Lasts 1 hour.\n<br />Effect: Provides a huge boost to skin healing speed.[/*]\n<br />[/list][list]\n<br />[*][size=4][b]Sterilized Bandage:\n<br />[/b][/size]Stats: 100 Strength | Lasts 1 hour.\n<br />Effect: Provides a slight boost to skin healing speed, helps fight off infections, and prevents new ones (while clean).[/*]\n<br />[/list][list]\n<br />[*][size=4][b]Plastic Bandage:\n<br />[/b][/size]Stats: 120 Strength | Lasts 2 hours.\n<br />Effect: Protects against new infections (while clean) and helps fractures/dislocations heal faster.[/*]\n<br />[/list][list]\n<br />[*][size=4][b]Rag:\n<br />[/b][/size]Stats: 30 Strength | Lasts 20 mins.[/*]\n<br />[/list][list]\n<br />[*][size=4][b]Ripped Dressing:[/b][/size]\n<br />Stats: 40 Strength | Lasts 15 mins.[/*]\n<br />[/list][list]\n<br />[*][b][size=4]Bruise Kit:[/size]\n<br />[/b]Stats: 5 Strength | Lasts 5 mins.[/*]\n<br />[/list][list]\n<br />[*][b][size=4]Wrapvine:[/size]\n<br />[/b]Stats: 40 Strength | Lasts 10 mins.[/*]\n<br />[/list][color=#D4D4D8][b][size=4]Installation instructions[/size][/b][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/color][/*]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.5[/color][/*]\n<br />[*][color=#D4D4D8]Place ReworkedBandages.dll into your BepInEx/plugins/ folder[/color][/*]\n<br />[/list][b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/658/658-1788853907-1365981533.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/658"
        },
        "DownloadUrl": "nexus://scavprototype/658/2245",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 658,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-24T21:44:01.000Z",
        "ReleaseDate": "2026-09-24T21:44:01.000Z",
        "SHA256": "77d2ae31f55532dfa5e7a6aae2a93b4556a33ab4dc655ce088d8ca4e05261a28",
        "dllSHA256s": {
            "ReworkedBandages.dll": "72e0c36e5d6e1d8f4e3a4699fca0688b716ddf04e3fcabebbcbc26d58454957e"
        },
        "downloadsSinceLatestVersion": 224,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Added sprites and color shifting to the health panel that allow you to see the dirtiness of the bandage applied.\n- Fixed being able to spam apply and remove plastic dressings to quickly get fix fractures and dislocations.\n- Fixed bandage dirtiness not being applied to the correct value when reapplying."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Made it so different type of bandages apply different amounts of bleeding reduction (making ripped dressings nearly useless).\n- Bandages now slowly lose durability over time, with normal bandages lasting up to 15 minutes on average with some variation and plastic bandages lasting up to an hour.\n- Optimizations (i think) and bugfixes.\n- And more stuff that i probably forgot :D"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Fixed an issue that caused items such as wound glue or adhesive bandages from working."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Changed the values of some bandages.\n- Reworked the bleeding reduction to be more forgiving on smaller injuries.\n- Made it so the total body bleeding in the health panel acounts for blocked bleeding.\n- Made it so the bleeding moodle acounts for blocked bleeding."
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Added Makeshift XSTAT Syringe: Rapidly stops all bleeding of a limb, at the cost of muscle and skin health and pain.\n- Character wont freak out and keep thinking they are dying when the bleeding has been bandaged, same for the dying music and health panel.\n- And other stuff i forgot about as per usual (i need to start taking notes)."
            },
            {
                "Version": "1.3.1",
                "Changelog": "- Fix issue that would cause non bandage items to become dirty."
            },
            {
                "Version": "1.3.2",
                "Changelog": "- Fixed being able to reapply sterilized bandages over and over for infinite disinfection.\n- Increased the duration of all bandages.\n- Adjusted the amount of bandage needed for smaller wounds."
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Added multiplayer support its not perfect but the game wont be unplayable when you are trying to play on multiplayer anymore ;-; needs more playtesting."
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Dirtiness wont appear on most modded items anymore."
            },
            {
                "Version": "1.4.1.1",
                "Changelog": "- i frogot (dw about it), basically the same as the last version"
            }
        ],
        "dllNames": [
            "ReworkedBandages.dll"
        ],
        "dllVersion": "1.4.1",
        "dllVersions": {
            "ReworkedBandages.dll": "1.4.1"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 299,
            "TotalDownloads": 476,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/658/658-1788853907-1365981533.png"
        ]
    },
    {
        "Id": "nexus-657",
        "Name": "Headlamp Toggle",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cixin.headlamptoggle": "1.0.0"
        },
        "Summary": "Allows toggling the headlamp on/off by using it from the inventory. Turn the light off to stop battery drain.",
        "Description": "[heading]Description[/heading]\n<br />This mod makes the headlamp toggleable. Toggle the vanilla headlamp on/off by using it from the inventory while worn. When off, the light goes out and the battery stops draining.\n<br />这个模组让头灯可以主动开关。 在穿戴头灯时，从物品栏中使用它即可打开/关闭头灯。 关闭时，灯光熄灭，电池停止消耗。\n<br />[heading]Installation instructions[/heading]\n<br />[list=1]\n<br />[*]Install BepInEx for Casualties Unknown if you haven't already.\n<br />如果你还没有安装 BepInEx，请先为《Casualties Unknown》安装 BepInEx。[/*]\n<br />[*]Download the mod and extract the DLL file.\n<br />下载模组并解压出 DLL 文件。[/*]\n<br />[*]Place the DLL into your \n<br />[code]BepInEx/plugins[/code] folder.\n<br />将 DLL 文件放入你的 \n<br />[code]BepInEx/plugins[/code] 文件夹中。[/*]\n<br />[*]Launch the game. The mod will load automatically.\n<br />启动游戏。模组会自动加载。[/*]\n<br />[/list][heading]Main features[/heading]\n<br />[list]\n<br />[*]Toggle the vanilla headlamp on/off by using it from the inventory while worn.\n<br />在穿戴头灯时，从物品栏中使用它即可打开/关闭头灯。[/*]\n<br />[*]Works perfectly in single-player. In multiplayer, the toggle works for your own view and battery drain, but other players will not see your headlamp state change (no errors or crashes).\n<br />单人模式下完美运行。多人模式下，开关在你自己的视角和电池消耗上生效，但其他玩家不会看到你头灯状态的变化（不会报错或崩溃）。[/*]\n<br />[/list][heading]Requirements[/heading]\n<br />[list]\n<br />[*]BepInEx (any recent version) installed for Casualties Unknown.\n<br />需要为《Casualties Unknown》安装 BepInEx（任意较新版本）。[/*]\n<br />[/list][heading]Shout outs[/heading]\n<br />[list]\n<br />[*]Thanks to the BepInEx team for the modding framework.\n<br />感谢 BepInEx 团队提供的模组框架。[/*]\n<br />[*]Thanks to the Casualties Unknown community for inspiration and feedback.\n<br />感谢《Casualties Unknown》社区的启发和反馈。[/*]\n<br />[/list]",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/657/657-1788793870-360957791.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/657"
        },
        "DownloadUrl": "nexus://scavprototype/657/2031",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 657,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-07T15:35:16.000Z",
        "ReleaseDate": "2026-09-07T15:12:46.000Z",
        "SHA256": "caeab3126505527e88dfbc293b089005b45c12d4b653957c5c61ecdbe773f2ad",
        "dllSHA256s": {
            "HeadlampToggle.dll": "d2ae482432f367b7b2e2be0c205754cf105e2bc5e7e6ab205bf33fa6752f86a9"
        },
        "downloadsSinceLatestVersion": 264,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "HeadlampToggle.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "HeadlampToggle.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 169,
            "TotalDownloads": 179,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/657/657-1788793870-360957791.png"
        ]
    },
    {
        "Id": "nexus-656",
        "Name": "EasyKeyBinds",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.azbith.ekb": "1.0.0"
        },
        "Summary": "I wanted to make keybinds easier.",
        "Description": "[center][size=4][b]Description[/b][/size][/center]\n<br />[color=#D4D4D8][size=3]This is a library for Casualties: Unknown that allows you to add custom keybinds with ease.[/size][/color]\n<br /> \n<br />[center][size=4][b]Installation instructions[/b][/size][/center]\n<br />Drag and drop the dll into the plugins folder of your installation of Casualties: Unknown, read the documentation and make a mod using it.\n<br />\n<br />[center][b][size=4]Features[/size][/b][/center]\n<br />This mod adds nothing to the game, it simply allows modders to make keybinds easier.\n<br />\n<br />[center][b][size=4]Requirements[/size][/b][/center]\n<br />[url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown (7.0.1)[/url]\n<br />[url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]BepInEx[/url]\n<br />\n<br />[center][b][size=4]Bugs[/size][/b][/center]\n<br />If you experience any bugs you can send me a bug report at the bugs tab above this thing.",
        "Author": "Azbith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/656/656-1788764137-495426146.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/656"
        },
        "DownloadUrl": "nexus://scavprototype/656/2039",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 656,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-08T02:06:51.000Z",
        "ReleaseDate": "2026-09-08T02:06:51.000Z",
        "SHA256": "3f62c21b362379fd4954e019d1a891754a15c6fc879098c1281d877fa583c330",
        "dllSHA256s": {
            "EasyKeyBinds.dll": "3deca928f6695aca5fb78fb9e8995204ea985dfb5202fc53255f08f51b631509"
        },
        "downloadsSinceLatestVersion": 10,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Removed unnecessary dependency."
            }
        ],
        "dllNames": [
            "EasyKeyBinds.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "EasyKeyBinds.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 9,
            "TotalDownloads": 12,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/656/656-1788764137-495426146.png"
        ]
    },
    {
        "Id": "nexus-654",
        "Name": "DisableCombatMusic",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "LGPLv3.MCPO.DisableCombatMusic": "1.0.0"
        },
        "Summary": "Remove the code from `MusicManager.Update` entirely.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Github: [url=https://github.com/MCPO-Spartan-117/CU-DisableCombatMusic]https://github.com/MCPO-Spartan-117/CU-DisableCombatMusic[/url][/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]No config options, just flat out remove the code resposible for starting the music.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Place directory in `BepInEx/plugins`.[/color]",
        "Author": "MCPO312",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/654/654-1788689874-379759939.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/654"
        },
        "DownloadUrl": "nexus://scavprototype/654/2019",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 654,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-06T10:19:56.000Z",
        "ReleaseDate": "2026-09-06T10:18:44.000Z",
        "SHA256": "42d5064d884e2c47f4263c221ef10407916a76b9752d65471f1b8bdfb7577908",
        "dllSHA256s": {
            "DisableCombatMusic.dll": "b1ca67894268952509dcb2672ebbb3731cf74fc4a89dcb12f880269162948c7b"
        },
        "downloadsSinceLatestVersion": 25,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "DisableCombatMusic.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "DisableCombatMusic.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 17,
            "TotalDownloads": 18,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/654/654-1788689874-379759939.png"
        ]
    },
    {
        "Id": "nexus-652",
        "Name": "CuBlocky",
        "Version": "0.2.1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Create mods like Scratch! The finished product only depends on CuCoreLib!",
        "Description": "[center][size=6][b][font=Arial Black][color=#c9daf8]C[/color][color=#a4c2f4]u[/color][color=#6d9eeb]B[/color][color=#3c78d8]l[/color][color=#1155cc]o[/color][color=#1c4587]c[/color][color=#073763]k[/color][color=#20124d]y[/color][/font] [/b][/size][/center]\n<br />[right][b][size=6][color=#ffff00]     [/color][/size][color=#999999][size=5][font=Arial]— Casualties Unknown Mod Block Editor [/font][/size][/color][/b][/right]\n<br />\n<br />[quote][size=4][font=Arial][i]Design CU mod logic by dragging and snapping blocks, and compile it into a runnable DLL with one click.[/i][/font][/size][/quote][img]https://staticdelivery.nexusmods.com/mods/8391/images/652/652-1788610315-213383757.png[/img]\n<br />\n<br />[center][i][b][url=https://mouse114514.github.io]Try online editing[/url][/b][/i] [/center]\n<br />[center][line]\n<br />[/center]\n<br />\n<br />[center][b][size=4]Key Features[/size][/b][/center]\n<br />[center][/center]\n<br />\n<br />[b]Block Editor [/b]\n<br />• Full‑screen block canvas based on Blockly, with rounded rendering style\n<br />• 80+ CU‑specific blocks: body operations, item interactions, sound, flow control, numeric/text/boolean\n<br />• 49 CCL API blocks (Body, Item, Recipe, Sound, World, etc.)\n<br />• Hat event blocks: custom behaviour scripts, compiled as Harmony patches\n<br />• Mouse wheel zoom + infinite canvas\n<br />\n<br />[b]Items &amp; Recipes[/b]\n<br />• Visual item property form (ID, name, description, weight, value, spoilage time, etc.)\n<br />• Recipe editor: materials, output, intelligence requirement, durability, fluids\n<br />• Custom use behaviour via blocks\n<br />\n<br />[b]Resource Management[/b]\n<br />• Per‑project management of textures\n<br />• Upload PNG/JPG/BMP with visual preview\n<br />• One‑click generation of sprite blocks\n<br />\n<br />[b]Marketplace[/b]\n<br />• Browse community projects with icon, author, version and description\n<br />• One-click install into the projects folder, treated like any locally saved project\n<br />• One-click download of the original blueprint file\n<br />• Submit your own project: opens a pull request that writes the files and updates the manifest in the same shot, so merging it is the publish step, no cleanup afterwards\n<br />• Large projects auto-split into parts on upload and reassembled in order when installed\n<br />• List is always fetched fresh from the manifest; local storage is only an offline fallback and shows a stale-data notice instead of silently serving old entries\n<br />• GitHub token stays in the browser and is only ever sent to GitHub, never to the local server, with an optional session-only mode\n<br />\n<br />[b]Code &amp; Build[/b]\n<br />• Real‑time preview of generated C# code\n<br />• One‑click build: generate full project → compile → output DLL\n<br />• One‑click copy of build result path\n<br />\n<br />[b]Project Management[/b]\n<br />• New/Open/Save, with auto‑save\n<br />• Export as .cbp blueprint file Internationalization\n<br />• Full Chinese/English UI toggle\n<br />• Blockly block labels, dropdown options, and vanilla item names all support language switching\n<br />\n<br />\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/652/652-1789189314-1666228731.png[/img][/center]\n<br />[line]\n<br />\n<br />[center][b][size=4]Download &amp; Install[/size][/b][/center]\n<br />[center][/center]\n<br />\n<br />[b]Quick Start[/b]\n<br />1. Go to [font=serif]GitHub Releases[/font] and download [b]CuBlocky.zip[/b]\n<br />[url=https://github.com/mouse114514/CuBlocky/releases]https://github.com/mouse114514/CuBlocky/releases[/url]\n<br />2. Extract to any directory\n<br />3. Double‑click [b]CuBlocky.Server.exe[/b] to start\n<br />4. The editor page will automatically open in your browser\n<br />\n<br />[b]Build from Source[/b]\n<br />1. Download [b]CuBlocky.zip[/b]  and extract\n<br />[color=#ff0000]2. Install [b].NET 9 SDK[/b] and [b]Node.js 18+[/b][/color]\n<br />3. In the [b]web[/b] directory: run [b]npm install &amp;&amp; npm run build[/b]\n<br />4. In the [b]server[/b] directory: run [b]dotnet build -c Release[/b]\n<br />5. Run [b]CuBlocky.Server.exe[/b] or use [b]dotnet run --urls http://localhost:5099[/b]\n<br />\n<br />[center]or you can [url=https://mouse114514.github.io]online editing[/url][/center]\n<br />[line]\n<br />\n<br />[center][b][size=4]How to Use[/size][/b][/center]\n<br />[center][/center]\n<br />\n<br />1. Click \"New Project\", enter the mod name and GUID\n<br />2. Drag blocks from the left‑hand block library to design behaviour logic\n<br />3. Click \"Build DLL\"\n<br />4. Copy the output DLL to the game's [b]BepInEx/plugins[/b] folder\n<br />5. Launch the game and test\n<br />\n<br />[b]Shortcuts[/b]\n<br />• [b]Ctrl+S[/b] Save\n<br />• Mouse wheel Zoom canvas\n<br />\n<br />[line]\n<br />\n<br />[center][b][size=4]Prerequisites[/size][/b][/center]\n<br />[center][/center]\n<br />• Windows 10/11\n<br />• Casualties Unknown Demo installed\n<br />• CCL (CUCoreLib) placed in the game's BepInEx&#92;plugins folder\n<br />\n<br />[line]\n<br />\n<br />[center][b][size=4][font=serif]GitHub[/font][/size][/b][/center]\n<br />[center][/center]\n<br />[center][url=https://github.com/mouse114514/CuBlocky]https://github.com/mouse114514/CuBlocky[/url][/center]\n<br />[center][url=https://github.com/mouse114514/mouse114514.github.io]https://github.com/mouse114514/mouse114514.github.io[/url][/center]\n<br />",
        "Author": "ouse114514",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/652/652-1788610315-213383757.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/652"
        },
        "DownloadUrl": "nexus://scavprototype/652/2358",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 652,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T15:40:54.000Z",
        "ReleaseDate": "2026-10-03T15:40:53.000Z",
        "SHA256": "64ee9aeac31405f04921117b3739b549cde7f4e0339d819d33eadcf1f448d90f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.1.1",
                "Changelog": "- Master"
            },
            {
                "Version": "0.1.2-S",
                "Changelog": "- It has strengthened internationalization."
            },
            {
                "Version": "0.1.3",
                "Changelog": "- I added more blocks and partially fixed the issue where some models could not start."
            },
            {
                "Version": "0.1.4",
                "Changelog": "- Added search block functionality.\n- The item block has added a search item feature.\n- Added a settings button and a deploy button, allowing the game path to be set and DLL to be deployed with one click.\n- Fixed the issue: \"dll building path error.\"\n- Fixed the issue of missing wwwroot.\n- Also, a lot of new blocks have been added"
            },
            {
                "Version": "0.1.5",
                "Changelog": "- Fixed the bug that couldn't be built"
            },
            {
                "Version": "0.1.6",
                "Changelog": "- Alright, I know my update intervals this time may seem a bit long, but trust me, I have updated quite a lot of content:\n- Refactored the item registration system, separating registration and attribute settings, and changed the attribute setting blocks to vertical arrangement.\n- Added the custom firearms feature; you can now create new firearms.\n- Added the custom status effects feature.\n- Optimized the recipe registration blocks; you can now set their intelligence requirements.\n- Fixed the issue with abnormal firearm registration logic in the night version.\n- Additionally, a quick note: I will now release a night version every other day, which you can test at any time.\n- And on GitHub, I have opened discussions, where you can also try discussing topics."
            },
            {
                "Version": "0.1.7",
                "Changelog": "- The gun now has four sprites, rather than just one.\n- Fixed the gun's sprite slot: use check:'Sprite' to match the output type of cu_sprite_ref.\n- Fixed the gun's sprite/sound fields: use sprite selector and text input instead of a generic string slot.\n- Retrieve the player's current skills and experience, and execute commands using these modules."
            },
            {
                "Version": "0.1.7-Emergency-repair",
                "Changelog": "- This is an emergency fix that resolves an issue where the build artefacts were no longer functional.\n- Please do not use the outdated version 0.1.7; under no circumstances should you use it."
            },
            {
                "Version": "0.1.9",
                "Changelog": "- Fixed nearly 10 issues relating to guns and magazines\n- Added a function definition feature; you can now define new functions. This is an extremely early beta feature and is almost certain to contain bugs; please provide plenty of feedback\n- Rendered the textures for the ‘Building Blocks’ tab\n- Fixed some issues with functions in the night version"
            },
            {
                "Version": "0.2.0",
                "Changelog": "- Added a UI editor and related blocks (*icons have not yet been designed)\n- Added support for Russian translation\n- Added a flashing banner on the welcome page (like in Minecraft)\n- Optimised the user experience\n- Fixed 90% of the bugs\n- Also, I think this ‘>’ at the start of each line looks really nice"
            },
            {
                "Version": "0.2.1",
                "Changelog": "- Added the engineering market\n- Fixed several bugs\n- Added biological blocks\n- Added animation blocks"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 114,
            "TotalDownloads": 196,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/652/652-1788610315-213383757.png"
        ]
    },
    {
        "Id": "nexus-650",
        "Name": "Collars Unknown",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.6",
            "com.gouxi.collarsunknown": "1.1.0"
        },
        "Summary": "A small QoL mod – as for which quality of life it's improving,well idk. It monitors your vitals, and administers small corrective nudges when you step out of line. Who benefits from? The answer depends on which side of the collar you're on. Let's just say, it's not designed with your comfort in mind.",
        "Description": "[b]Collars Unknown[/b] is a content mod for Casualties:Unknown that introduces a diverse set of functional, lore‑rich collars. Each collar is more than a cosmetic – they come with physics‑based chains and bells, health monitoring, auto‑injection, shock punishment, and even a lock‑picking minigame for the brave (or foolish). Whether you want a simple jingly accessory, a life‑saving medical device, or a permanent restraint that fights back, this mod has you covered.\n<br />[line]\n<br />[heading]Description[/heading]\n<br />This mod adds [b]seven unique collars (for now)[/b], each with distinct behaviours and backstories. From a simple fabric collar with a bell to a high‑tech “healthcare” collar that injects stimulants when your vitals drop, and from a shock collar that teaches obedience to a custom collar that combines all the worst (and best) features – the choice is yours, but be careful what you put around your neck.\n<br />All locked collars cannot be removed by normal means; attempting to drop or unequip them triggers a painful shock, along with a stern message. Some collars include a lock‑picking minigame that, if failed, also delivers punishment. The mod also adds recipe support so you can craft basic versions.\n<br />[line]\n<br />[heading]Installation[/heading]\n<br />[list=1]\n<br />[*]Ensure you have [b]BepInEx[/b] (or the mod loader required by your game) installed.[/*]\n<br />[*]Place the \n<br />[code]CollarsUnknown.dll[/code] (or the compiled mod folder) into your \n<br />[code]BepInEx/plugins[/code] folder.[/*]\n<br />[*]Launch the game. The items will be registered automatically and will appear in loot tables or can be spawned via console commands (if available).[/*]\n<br />[/list][line]\n<br />[heading]Main Features[/heading]\n<br />[list]\n<br />[*][b]7 Unique Collars(for now)[/b] – each with its own sprite, description, and behaviour.[/*]\n<br />[*][b]Physics‑based Chains &amp; Bells[/b] – using a Verlet‑like rope simulation, chains and bells sway realistically with movement, and they clink/jingle when moving fast enough.[/*]\n<br />[*][b]Auto‑Injector Module[/b] – monitors your blood volume and pain; when thresholds are crossed, it automatically injects a pre‑loaded liquid (e.g., epinephrine, chloroform) without your consent.[/*]\n<br />[*][b]Health Monitoring[/b] – the healthcare variant tracks bleeding, infection, fractures, weight change, and fibrillation, giving you spoken alerts (via Talker or UI alerts).[/*]\n<br />[*][b]Locked Collars &amp; Punishment[/b] – collars with the \n<br />[code]locked[/code] tag cannot be dropped or unequipped. Any attempt triggers a shock (muscle/skin damage, ragdoll, pain) and a warning message.[/*]\n<br />[*][b]Lock‑Picking Minigame[/b] – for some locked collars, you can attempt to unlock them via a rotating‑dial minigame. Success removes the collar; failure results in punishment.[/*]\n<br />[*][b]Crafting Recipes[/b] – basic and advanced collars can be crafted using common materials (canvas, scrap, wires, biochem, etc.).[/*]\n<br />[*][b]Lore‑Rich Descriptions[/b] – each collar tells a story, from the faded aqua of ComradeFox’s collar to the mysterious EEI logo on Mossent’s collar.[/*]\n<br />[/list][line]\n<br />[heading]Requirements[/heading]\n<br />[list]\n<br />[*]Base game (version 7.0.1 or later – check compatibility).[/*]\n<br />[*]BepInEx or equivalent mod loader.[/*]\n<br />[*]Cucorelib is required.[/*]\n<br />[/list][line]\n<br />[heading]Shout Outs[/heading]\n<br />A huge thanks to:\n<br />[list]\n<br />[*][b]ComradeFoxx[/b] – for the artistic support.[/*]\n<br />[*][b]Mossent[/b] – for base artwork[/*]\n<br />[*][b]夕临枫·永智  – for cover artwork[/b][/*]\n<br />[*][b]Myself[/b] – for recording the bell and chain sounds while wearing an actual collar (yes, really – those jingles and rattles are 100% authentic). The immersion is real.[/*]\n<br />[/list]Also, thanks to the community for feedback and testing. This mod was built with love (and a bit of shock therapy). Enjoy, and remember – the collar always wins. Grrr.\n<br />[line]\n<br />[i]For any issues or suggestions, feel free to reach out on the mod’s discussion page.(and if you want your own collar fell free to ask)[/i]\n<br />[b]Stay collared, stay safe.[/b]",
        "Author": "G0ux1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/650/650-1788576112-1848480610.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/650"
        },
        "DownloadUrl": "nexus://scavprototype/650/2290",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 650,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-09-28T12:58:06.000Z",
        "ReleaseDate": "2026-09-28T12:58:06.000Z",
        "SHA256": "f85edfc73e70edf75ee7df80387fbaec8772ae62be955eeb7b003038952fe2f4",
        "dllSHA256s": {
            "CUCoreLib.dll": "5a12ffcc9470146af34a36073bb6a712e8f3825502cebfceefc4152c48abe89d",
            "collarsunknown.dll": "c6848ed42a1378efeec7e2aa7c3177052ba4aad715e406d177f25e4a61f8b260"
        },
        "downloadsSinceLatestVersion": 279,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- adds the compatablity that actually allows you to shock/inject/explode your teammates as intended"
            },
            {
                "Version": "1.0.0",
                "Changelog": "- ADDED COLLARS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n- ENJOY!!!!!!!!!!!!!!!!"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- v1.0.1 – Recipe & Moodle Update\n- Added new crafting recipes for intermediate materials:\n- Nylon Fabric – crafted from plastic chunks, canvas, string, flammable powder, and biochem.\n- Shock Module – crafted from circuit board, medium battery, scrap tubes, and biochem.\n- Healthcare Module – crafted from circuit board, autoinjector, flexiglass, and biochem.\n- Revised existing collar recipes – the healthcare collar now requires nylon and the healthcare module instead of some bullshit; the shock collar now uses the new shock module.\n- New Moodle system – the auto‑injector collar now applies a \"Lucky Dog\" status (240s) that slowly raises happiness to 30 and displays a timed moodle icon with a countdown."
            },
            {
                "Version": "1.0.2",
                "Changelog": "- New Collars\n- Healthcare Collar w/ Ringer's Bag – a healthcare collar with a 350mL ringer's solution bag hooked on. Now with a dangling bag sprite that swings around.\n- Explosion Collar – a collar that detonates after a configurable countdown (default 1800s). Reports time remaining periodically. Attempting to remove it triggers an immediate explosion. Really big one.\n- StormShirogane's Collar – faded red, locked, injects opium when your mood drops, and shocks you if you try to take it off. The lock looks weak but good luck.\n- Mk-50262's Collar – white and blue with a name-engraved tag. Whoever owned it left a soothing aura behind – you feel determined to live.\n- New Item\n- Remote Control – a handheld device that lets you trigger collar modules from a distance. Select a target player, choose shock/inject/explode, adjust intensity and dosage, and fire away.\n- New Systems\n- Remote Control UI – full in-game interface with player dropdown, shock intensity slider, inject amount slider, and three action buttons (shock, inject, explode). Works in both singleplayer and multiplayer.\n- Explosion System – fully configurable explosion parameters (muscle/skin damage, bone break chance, dislocation, disfigurement, bleeding, shrapnel, structural damage, range, velocity, sound).\n- Multiplayer Support (KrokMP) – remote control actions sync across clients. Server-authoritative detonation ensures everyone sees the same explosion. Includes reflection-based compatibility layer so the mod doesn't hard-depend on KrokMP.（still not yet, i hate KrokMP)\n- Mod Settings – new options menu category \"Collars Unknown\" with master audio toggle and volume slider.\n- Changes & Fixes\n- New tags: injectable, shockable, explodable – used by remote control to determine valid targets.\n- Auto-injector now also triggers on low mood (threshold configurable via CustomData).\n- Sound system reworked – bell and chain sounds now respect the master volume and toggle from settings.\n- Punishment logic cleaned up – split into core damage and local feedback so multiplayer punishment doesn't misdirect alerts to the host.\n- Various collar prices adjusted to better reflect their value.\n- Fixed a bug where the \"Lucky Dog\" moodle was checking the wrong happiness condition (!>= → <)."
            },
            {
                "Version": "1.1.0",
                "Changelog": "- MPB\n- Merged the standalone multiplayer bridge into this plugin — one DLL now, MP support built in.\n- MP traffic uses KrokMP's own custom channels (requests client→host, responses/FX host→client), with the CUCoreLib network channel as fallback.\n- Compatible with KrokMP 4.0.1/4.1.2 (it renamed several fields/types; a name-compatibility layer keeps both old and new names working).\n- Fixed a pile of MP issues: client unlock not syncing the unequip/equipment slot on the host; punish damage rebounding on the host; the remote panel opening on the host instead of the user; minigames failing to start or throwing on a missing key; KrokMP's forced unequip being blocked by the lock logic (infinite retry + ragdoll spam); host log spam from a custom-channel loopback.\n- Player identity now uses NetBody.netId instead of clientId (resolving a remote player's clientId on a client is unreliable and made features silently do nothing).\n- Chain leash\n- Right-click a player for Grab chain / Release chain.\n- The chain is treated as steel: rigid, pinned to the holder's hand, no stretching or gaps.\n- Bidirectional pull — the wearer gets yanked hard, the holder gets dragged weakly.\n- A wearer who can't keep up is tripped straight into a ragdoll.\n- Limited grab range, one holder per chain, and the host broadcasts/replays the state so late joiners stay in sync.\n- Collars\n- Added some more collars, one of which increases your max carry weight.\n- Text sets: define praise lines and auto-inject announcements for your collars in JSON, pick them in the settings; a sample and an English set are included.\n- New main menu panel\n- A new image entry on the main menu opens the mod's own panel.\n- It reuses the vanilla settings-page look and tabs, with 4 pages: Status / Log / Credits / Guide.\n- Status shows versions, build time, text-set count and more, plus a button that opens the text sets folder.\n- The Log page shows the tail of the BepInEx log.\n- Other fixes\n- Fixed a Body.UseItem null-reference crash (usable true with a null action, reproducible after MP sync) plus self-healing for the mod's own items.\n- The remote item is now explicitly usable so item sync can't wipe it.\n- The unlock minigame only runs for the wearer, and the equipment slot refreshes on success.\n- Audio settings (on/off, volume, interval)."
            }
        ],
        "dllNames": [
            "collarsunknown.dll",
            "CUCoreLib.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.6",
            "collarsunknown.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 537,
            "TotalDownloads": 752,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/650/650-1788576112-1848480610.png"
        ]
    },
    {
        "Id": "nexus-649",
        "Name": "Improved Liquid Transfer",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "unwey.liquidTransfer": "1.2.0"
        },
        "Summary": "Snaps to proper decimal amounts. Scrolling and other optional controls are added. Also previews the fluids crafting quality.",
        "Description": "\n<br />[b]One for my fellow fluid hoarders[/b] 🙌\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Fluid Transfer Tweaks[/b][/size][/color]\n<br />\n<br />[list]\n<br />[*]Snaps the transfer amount to [b]mL[/b][/*]\n<br />[*]Below 5mL you get [color=#ffff00]One more Decimal™[/color][/*]\n<br />[*]Shows transferred [b]Crafting Quality[/b][/*]\n<br />[*]Keeps vanilla controls, but but also lets you:[/*]\n<br />[*]Scroll to adjust, nudge it with Arrow keys. hold Shift and/or CTRL for bigger increments[/*]\n<br />[*]UI audio feedback &amp; the control hints can be toggled in [color=#ffff00]Settings &gt; Controls[/color][/*]\n<br />[/list]\n<br />[left][img width=502]https://staticdelivery.nexusmods.com/mods/8391/images/649/649-1788781573-2089578724.gif[/img][/left]\n<br />[left][color=#666666]the controls text is off by default but you can enable it in settings[/color][/left]\n<br />\n<br />[color=#ff7700][b][size=4]Requirements &amp; Installation[/size][/b][/color][color=#D4D4D8][b][size=4] [/size][/b][/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]Make sure you have [url=https://www.nexusmods.com/site/mods/115]BepInEx[/url] installed, or it will not load.[/color][/*]\n<br />[*][color=#D4D4D8]Put [/color][color=#6aa84f]'BetterFluidTransfer.dll'[/color][color=#D4D4D8] from the zip folder into the [/color][color=#6aa84f]BepInEx&#92;plugins&#92;[/color][color=#D4D4D8] folder inside your game files. Like this:[/color][/*]\n<br />[/list][code]&lt;Steam Files&gt;&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;BetterFluidTransfer.dll[/code][color=#666666][size=2]Doesn't interfere with Multiplayer. This mod is just a LiquidTransfer.Update Postfix.[/size][/color]\n<br />\n<br />[color=#666666][size=2]Hey if you want something more complex,  Zsolt made the comprehensive [url=https://www.nexusmods.com/scavprototype/mods/576]Better Liquid Handling[/url]. which does anything you could ask of.  Also Elysian's [url=https://www.nexusmods.com/scavprototype/mods/320]Simple QoL[/url] let's you configure their amount snapping.\n<br />The lovely art I use in the mod thumbmail is from [url=https://www.tumblr.com/colfy-wolfy]colfy-wolfy[/url][/size][/color]",
        "Author": "unwey",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/649/649-1790864480-869261763.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/649"
        },
        "DownloadUrl": "nexus://scavprototype/649/2328",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 649,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T15:18:00.000Z",
        "ReleaseDate": "2026-10-01T15:18:00.000Z",
        "SHA256": "7608534d7f88916b5d3eec63caf06d95c3cbe9c0b81369ccb733401b14da404a",
        "dllSHA256s": {
            "BetterFluidTransfer.dll": "abcd7e92da5b19159429037b2143ba849c9c3f0a86aa30fd54d8fbdf11adc098"
        },
        "downloadsSinceLatestVersion": 109,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- fixed the CCL dependency I accidentally left in"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Added a setting to toggle whether or not the controls hint shows\n- Off by default, you can find it in the Settings > Controls"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- added dynamic Audio Feedback while adjusting\n- toggle in 'Settings > Controls > Fluid Transfer: UI Sounds'\n- pressing Escape now closes the transfer"
            }
        ],
        "dllNames": [
            "BetterFluidTransfer.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "BetterFluidTransfer.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 272,
            "TotalDownloads": 373,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/649/649-1790864480-869261763.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/649/649-1788826932-145395019.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/649/649-1788788408-235195554.png"
        ]
    },
    {
        "Id": "nexus-648",
        "Name": "Better Line of Sight",
        "Version": "1.0",
        "bepinexVersion": "1.0",
        "bepinexPlugins": {
            "com.asserto.fixlos": "1.0"
        },
        "Summary": "An improved unchipped LOS effect: less glitches, less flickering, softer edges",
        "Description": "Attempts to fix vanilla LOS effect by replacing it with one that handles tile boundaries better and adds a soft feather-like effect to shadow edges, reducing flickering and unnecessary visual noise.\n<br />\n<br />Apologies for the horrible preview, nexus only lets you upload 8MB GIFs\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/648/648-1788557811-633310078.gif[/img]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/648/648-1788557806-1599260470.gif[/img]\n<br />[b]Performance[/b]\n<br />The effect attempts to resolve tile edges by casting more rays at interpolated angles, up to an extra 380 per frame on top of the original 256. in practice it shouldn't matter much -- in my testing even at 20x rays the performance impact was barely noticeable -- but on a very low-end machine it might be noticeable.\n<br />\n<br />[b]Configuration[/b]\n<br />Turn on/off or adjust feather (softness) via the [font=Courier New]fixlos[/font] command and /or BepInEx config file.\n<br />\n<br />[b]Installation[/b]\n<br />Install BepInEx if you haven't already, then unpack the DLL in the plugins/ directory.\n<br />\n<br />",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/648/648-1788557844-1578897167.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/648"
        },
        "DownloadUrl": "nexus://scavprototype/648/2003",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 648,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-04T21:54:41.000Z",
        "ReleaseDate": "2026-09-04T21:39:36.000Z",
        "SHA256": "1aaef4e802f037c9d39af04456af21d994b44f6a859df7818d60c3c6bd2cb251",
        "dllSHA256s": {
            "FixLOS.dll": "e478bca5dc5b64cc9ae8fb9be59607db31419067c607f2aedf9dc2a1b4863e91"
        },
        "downloadsSinceLatestVersion": 326,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "FixLOS.dll"
        ],
        "dllVersion": "1.0",
        "dllVersions": {
            "FixLOS.dll": "1.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 195,
            "TotalDownloads": 219,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/648/648-1788557844-1578897167.png"
        ]
    },
    {
        "Id": "nexus-647",
        "Name": "Dune Cannon",
        "Version": "1",
        "bepinexVersion": "1.0.7",
        "Summary": "du-ne... loud.... Adds dune VFX to sound cannon and makes it knock you backwards.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]DUNE LOUD.. ears.. hu-rt...[/color]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/647/647-1788474399-1583243982.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/647"
        },
        "DownloadUrl": "nexus://scavprototype/647/1997",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 647,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-04T02:11:10.000Z",
        "ReleaseDate": "2026-09-04T02:11:10.000Z",
        "SHA256": "76ab147652937a28792717b1578bfc23a91747136978576bf808e136924636f7",
        "dllSHA256s": {
            "DuneCannon.dll": "8b59da5e030de62f571e24b38dc60c82c12473afe3a41da2daabf0aec1b6f240"
        },
        "downloadsSinceLatestVersion": 1,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixes trajectory issue."
            }
        ],
        "dllNames": [
            "DuneCannon.dll"
        ],
        "dllVersion": "1.0.7",
        "dllVersions": {
            "DuneCannon.dll": "1.0.7"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 6,
            "TotalDownloads": 8,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/647/647-1788474399-1583243982.png"
        ]
    },
    {
        "Id": "nexus-646",
        "Name": "Fading Vitality Inspired Moodles",
        "Version": "coolest-version",
        "bepinexVersion": "1.0.3.1",
        "Summary": "fading vitality &lt;3",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]A moodle pack inspired by Fading Vitality by ANG3LBLUE. [url=https://www.youtube.com/@ANG3LBLUE]Go check it out![/url][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Put the FVMoodles file into your BepInEx/plugins[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Changes the moodles\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]ANG3LBLUE for currently making Fading Vitality![/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]i luv fading vitality durrr[/color][/size]\n<br />[spoiler][size=3][color=#D4D4D8][img width=48]https://fluxerusercontent.com/emojis/1515066167566270464.webp[/img][/color][/size][/spoiler]\n<br />",
        "Author": "I am here",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/646/646-1788475691-118461186.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/646"
        },
        "DownloadUrl": "nexus://scavprototype/646/1996",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 646,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-04T13:18:06.000Z",
        "ReleaseDate": "2026-09-04T00:38:11.000Z",
        "SHA256": "48c11be19aa9a1808eb817548c825a463ff7bc5dade6ad8e134be1a3ee20c0b8",
        "dllSHA256s": {
            "FVMoodles.dll": "99ea0b20fcc26ec98a3dc9366739b4e28396274308e2e20b910d36bbde905ed1"
        },
        "downloadsSinceLatestVersion": 5,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "FVMoodles.dll"
        ],
        "dllVersion": "1.0.3.1",
        "dllVersions": {
            "FVMoodles.dll": "1.0.3.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 6,
            "TotalDownloads": 6,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/646/646-1788475691-118461186.png"
        ]
    },
    {
        "Id": "nexus-645",
        "Name": "Elder Duneback",
        "Version": "1",
        "bepinexVersion": "1.0.3",
        "Summary": "du-ne.. many leg... Replaces Elder Thornback sprite with Dune",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]dune... jungle......[/color]",
        "Author": "Firestar56565",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/645/645-1788451533-480106873.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/645"
        },
        "DownloadUrl": "nexus://scavprototype/645/1992",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 645,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T16:06:12.000Z",
        "ReleaseDate": "2026-09-03T16:05:49.000Z",
        "SHA256": "d60c25983cf62d5b8a15b8c836711effc379f3d60e6d2abaeda7a1270520df99",
        "dllSHA256s": {
            "ElderDuneback.dll": "a34c71c92ab8c6f3f19de505071eec73d7c3399b3a75015664c50e8e16aaa5d2"
        },
        "downloadsSinceLatestVersion": 6,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ElderDuneback.dll"
        ],
        "dllVersion": "1.0.3",
        "dllVersions": {
            "ElderDuneback.dll": "1.0.3"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 1,
            "TotalDownloads": 1,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/645/645-1788451533-480106873.png"
        ]
    },
    {
        "Id": "nexus-644",
        "Name": "Dunesplosion",
        "Version": "1",
        "bepinexVersion": "1.0.8",
        "Summary": "Du-ne.. ka-boom...? replaces explosion / smoke vfx with dune",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]dune boom[/color]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/644/644-1788451400-458861085.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/644"
        },
        "DownloadUrl": "nexus://scavprototype/644/1991",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 644,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T16:04:18.000Z",
        "ReleaseDate": "2026-09-03T16:04:12.000Z",
        "SHA256": "9c4dea094a315e6831921e8e16f65ecbdbbae0497ca6b8d9f18b2b63c9b23e81",
        "dllSHA256s": {
            "Dunesplosion.dll": "093be2e165b2d80f941afd1ccc4320938fe7a4cc67cf2fd7d6751181b636b0ee"
        },
        "downloadsSinceLatestVersion": 5,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Dunesplosion.dll"
        ],
        "dllVersion": "1.0.8",
        "dllVersions": {
            "Dunesplosion.dll": "1.0.8"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 1,
            "TotalDownloads": 1,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/644/644-1788451400-458861085.jpg"
        ]
    },
    {
        "Id": "nexus-643",
        "Name": "Dune World",
        "Version": "5",
        "bepinexVersion": "1.0.27",
        "bepinexPlugins": {
            "com.local.duneworld": "1.0.27"
        },
        "Summary": "du-ne.. Gives option to replace lots of sprites with Dune. Including the entire desert, and all item names. Options -&gt; Gameplay",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]DUNE??\n<br />\n<br />Dune Crusher -&gt; replaces skullcrusher sprite with dune\n<br />Dune Bullet -&gt; replaces bullet muzzle flash and bullet textures with dune\n<br />Dunesplosion -&gt; replaces explosion vfx and smoke with dune\n<br />Dune Cannon -&gt; adds dune vfx to sound cannons and makes them a little punchier\n<br />Dune Observer -&gt; dune observer\n<br />Elder Duneback -&gt; dune hates salads\n<br />Dune Desert [off by default] -&gt; sprite swaps a ton of stuff in the desert layer to dune\n<br />Dune Text -&gt; swaps item names to dune\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/643/643-1788542940-938243260.png[/img]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/643/643-1788542931-934164368.png[/img]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/643/643-1788542920-741971164.png[/img]\n<br />\n<br />\n<br />Dune Desert and Dune Item Text are off by default in options.\n<br />The rest are on by default.\n<br />\n<br />Dune Art made by @WickFlix, whom gave permission for use.[/color]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/643/643-1788402737-523116754.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/643"
        },
        "DownloadUrl": "nexus://scavprototype/643/2160",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 643,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-17T16:57:32.000Z",
        "ReleaseDate": "2026-09-17T16:57:32.000Z",
        "SHA256": "75c660c57ba73150c5719ea0a4421b7b3657aecc8f49fcbe3583a4469af56697",
        "dllSHA256s": {
            "DuneWorld.dll": "d9a84b45ef1a1b392226907a47c2a6d4cc94ae08b2451717c14b6d68303d6f77"
        },
        "downloadsSinceLatestVersion": 45,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- combined all my dune mods"
            },
            {
                "Version": "3",
                "Changelog": "- Fixes performance bug."
            }
        ],
        "dllNames": [
            "DuneWorld.dll"
        ],
        "dllVersion": "1.0.27",
        "dllVersions": {
            "DuneWorld.dll": "1.0.27"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 72,
            "TotalDownloads": 110,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/643/643-1788402737-523116754.png"
        ]
    },
    {
        "Id": "nexus-642",
        "Name": "Stalactite Bugfix",
        "Version": "1",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "com.local.armorbugfix": "1.0.4"
        },
        "Summary": "Fixes two major bugs related to stalactites and skullcrushers. Helmets no longer makes you MORE unconscious on hit, and fixes the collider bug that can make skullcrushers bounce off you harmlessly.",
        "Description": "[size=4][b]Description\n<br />[/b][/size]Bug description:\n<br />[size=3][color=#D4D4D8]1. Helmets make you drastically more unconscious when a stalactite / skullcrusher / crate hit your head.\n<br />[/color][/size]2. A skullcrusher (and more rarely stalactites) can sometimes *stop* immediately on hitting your head, if you aren't moving, due to a collider issue.\n<br />\n<br />Fix description:\n<br />1. Reworked formulas such that a makeshift helmet will barely keep you awake from a stalactite, with better helmets keeping you more awake. Only a riot helmet will save you from being fully unconscious on skullcrusher hit, and even then it might not.\n<br />2. Fixed issue where relative velocity would read as 'zero' even if an object hit you at mach 10 by changing hit registry logic.\n<br />\n<br />\n<br />MP Compatible, if the host has this mod.",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/642/642-1788398573-56276721.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/642"
        },
        "DownloadUrl": "nexus://scavprototype/642/2258",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 642,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-26T18:31:22.000Z",
        "ReleaseDate": "2026-09-26T18:31:22.000Z",
        "SHA256": "e5fdc2a2c672d95572f9996df0c5f9a388a48680127552b9f0525f52f9decf72",
        "dllSHA256s": {
            "ArmorBugFix.dll": "492643d0dc6f6bcb647054e5365c47b4c1a09a45af58ea417dd851db40e4bc58"
        },
        "downloadsSinceLatestVersion": 104,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ArmorBugFix.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "ArmorBugFix.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 136,
            "TotalDownloads": 178,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/642/642-1788398573-56276721.png"
        ]
    },
    {
        "Id": "nexus-641",
        "Name": "No More Damage Numbers",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.sylviebb.nomoredamagenumbers": "1.0.0"
        },
        "Summary": "The title says everything",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Yeah...[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/color][/*]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.5[/color][/*]\n<br />[*][color=#D4D4D8]Place NoMoreDamageNumbers.dll into your BepInEx/plugins/[/color][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/641/641-1788369406-445657016.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/641"
        },
        "DownloadUrl": "nexus://scavprototype/641/1981",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 641,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-02T17:18:40.000Z",
        "ReleaseDate": "2026-09-02T17:17:37.000Z",
        "SHA256": "fd4758ab77d664151b6595aad9777fc554a1e539f1940424d9ba2aae6d824e49",
        "dllSHA256s": {
            "NoMoreDamageNumbers.dll": "e878829540c0d5512334e4d74254fbcc7576d13d6591742b950884e556b4e13a"
        },
        "downloadsSinceLatestVersion": 58,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "NoMoreDamageNumbers.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "NoMoreDamageNumbers.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 40,
            "TotalDownloads": 45,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/641/641-1788369406-445657016.png"
        ]
    },
    {
        "Id": "nexus-640",
        "Name": "Consciousness Indicator",
        "Version": "1.0.2",
        "bepinexVersion": "1.1.2",
        "bepinexPlugins": {
            "cump.consciousness.indicator": "1.1.2"
        },
        "Summary": "Shows a customizable indicator above players who are unconscious or sleeping. Works in multiplayer and in vanilla.",
        "Description": "[size=4][b]Casualties: Unknown Consciousness Indicator[/b][/size]\n<br />Shows a customizable indicator above players who are unconscious or sleeping. Works in multiplayer and in vanilla.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download CasualtiesTogetherConsciousnessIndicator.zip[/*]\n<br />[*]Unzip the directory in \"Casualties Unknown Demo/BepInEx/plugins\"[/*]\n<br />[*]Add any icons you want to \"Casualties Unknown Demo/BepInEx/plugins/CasualtiesTogetherConsciousnessIndicator\"[/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />[list=1]\n<br />[*]Shows a custom icon above players who are unconscious, this icon can be set to any image you want. The image file is hot-reloaded, no need to restart the game.[/*]\n<br />[*]Each indicator (unconscious and sleeping) has its own enabled, icon file, tint, scale, and animation settings [/*]\n<br />[*]Works in multiplayer (client-side), without the network running (offline), or without the multiplayer mod installed (vanilla) [/*]\n<br />[/list]\n<br />[size=4][b]Configuration[/b][/size]\n<br />The mod can be configured either by editing the \"BepInEx/config/cump.consciousness.indicator.cfg\" config file, or in-game through the console (see commands below).\n<br />\n<br />[size=4][b]Commands[/b][/size]\n<br />All five commands take either \"default\" (unconsciousness) or \"sleeping\" as their first argument.\n<br />\n<br />1. \"ConsciousnessIndicatorEnabled &lt;indicator&gt; [true|false]\" - Enable/disable the selected indicator; omit the value to toggle.\n<br />2. \"ConsciousnessIndicatorIconFile &lt;indicator&gt; &lt;file&gt;\" - Choose an image within BepInEx/plugins/CasualtiesTogetherConsciousnessIndicator.\n<br />3. \"ConsciousnessIndicatorAnimationType &lt;indicator&gt; &lt;type&gt;\" - Choose None, RotateAround, or Jumping.\n<br />4. \"ConsciousnessIndicatorScale &lt;indicator&gt; &lt;scale&gt;\" - Change the scale of the selected indicator.\n<br />5. \"ConsciousnessIndicatorDoTint &lt;indicator&gt; [true|false]\" - Enable/disable tinting with the player's color; omit the value to toggle.\n<br />\n<br />For example, here's the config for the rotating stars unconsciousness indicator:\n<br />\n<br />ConsciousnessIndicatorEnabled default true\n<br />ConsciousnessIndicatorIconFile default star.png\n<br />ConsciousnessIndicatorAnimationType default RotateAround\n<br />ConsciousnessIndicatorScale default 6\n<br />ConsciousnessIndicatorDoTint default false\n<br />\n<br />\n<br />[b][size=4]Shoutouts[/size][/b]\n<br />vee-m",
        "Author": "Voxeles",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/640/640-1788368626-1252978567.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/640"
        },
        "DownloadUrl": "nexus://scavprototype/640/2295",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 640,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T20:44:37.000Z",
        "ReleaseDate": "2026-09-28T20:44:37.000Z",
        "SHA256": "fa83ed103aaca9e08942062e2e52ce3d9e5a5d46d82d269e3979d1a19564fc48",
        "dllSHA256s": {
            "CasualtiesTogetherConsciousnessIndicator.dll": "da2c63b5b3a5b8bdb725c9dcc13629c2e60063ecd749188d4a422023d5dee84e"
        },
        "downloadsSinceLatestVersion": 240,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- Now works without the network running (offline) and without the multiplayer mod installed (vanilla)"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Added a new 'Jumping' animation option\n- You can now use different settings for sleeping players"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Updated to work with MP mod 4.0.1 and 4.1.2"
            }
        ],
        "dllNames": [
            "CasualtiesTogetherConsciousnessIndicator.dll"
        ],
        "dllVersion": "1.1.2",
        "dllVersions": {
            "CasualtiesTogetherConsciousnessIndicator.dll": "1.1.2"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 644,
            "TotalDownloads": 841,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/640/640-1788368626-1252978567.png"
        ]
    },
    {
        "Id": "nexus-639",
        "Name": "Throw Your Friends",
        "Version": "1",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "com.local.krokmp.strengthboost": "1.0.2"
        },
        "Summary": "Lethally buffs Catpatches throw power. Doubles push power. Multiplies throw by your STR. Mod for MP hosts.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]Du-ne... Th-row....\n<br />\n<br />Requires KrokMP + Catpatch.\n<br />\n<br />Throws (push bind [f by default] while holding someone) are basically lethal, as the throw power gets multiplied by your STR.\n<br />Pushes are twice as strong just cause why not.\n<br />\n<br />[url=https://medal.tv/games/casualties-unknown/clips/nrsf4DApAAAPJ2zW7?invite=cr-MSxSeHosMjE0MTU3ODUw]Here's a video of it in action.[/url]\n<br />\n<br />Enjoy.\n<br />[Host must have this in MP. Applies to everyone in lobby. Be careful who you trust.][/color]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/639/639-1788323391-1293025105.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/639"
        },
        "DownloadUrl": "nexus://scavprototype/639/1977",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 639,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-02T04:30:42.000Z",
        "ReleaseDate": "2026-09-02T04:30:36.000Z",
        "SHA256": "2661db43c50655deec4f9e2a8e12da577b964320e325ecd9222489e3f09e9050",
        "dllSHA256s": {
            "KrokMPStrengthBoost.dll": "4aa03615516f781c2d9cb00db045623f19da6f2c64c5d91c6ef405fd3414e9c9"
        },
        "downloadsSinceLatestVersion": 178,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "KrokMPStrengthBoost.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "KrokMPStrengthBoost.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 129,
            "TotalDownloads": 140,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/639/639-1788323391-1293025105.png"
        ]
    },
    {
        "Id": "nexus-637",
        "Name": "Casualties But Size Doesn't Matter",
        "Version": "5",
        "bepinexVersion": "2.1.0",
        "bepinexPlugins": {
            "com.example.weightscalegui": "2.1.0"
        },
        "Summary": "Allow adjusting player size, compatible with multiplayer (required on both client and server).",
        "Description": "Body Scale Tool (CasualtiesCharacterScale)\n<br />Adjust any player's body size, with optional scaling for abilities and mass.\n<br />Features\n<br />Body Scaling – Select any player in the in-game GUI and change their scale multiplier instantly.\n<br />Ability &amp; Mass Scaling Toggles – Choose whether movement speed, jump force, and body mass scale with body size for consistent gameplay or exaggerated effects.\n<br />Intuitive GUI – Opens with F2 by default (rebindable in-game), featuring a simple scrollable player list, one-click apply to one or all players, and one-click reset to default.\n<br />Server Sync – All scale data is automatically broadcast every few seconds and on player join, keeping clients in sync without manual requests.\n<br />伤亡但是兄弟你好大 （CasualtiesCharacterScale）\n<br />调整任意玩家的体型大小，可选择让能力与质量随体型缩放。\n<br />主要功能\n<br />体型缩放 – 在游戏内 GUI 中选择任意玩家，立即更改其缩放倍率。\n<br />能力与质量缩放开关 – 选择移动速度、跳跃力和身体质量是否随体型缩放，实现一致的玩法或夸张的效果。\n<br />直观的 GUI – 默认按 F2 打开（可在游戏内改键），使用简单的可滚动玩家列表，一键应用到单个或所有玩家，并可一键恢复默认。\n<br />服务器同步 – 所有缩放数据每几秒及玩家加入时自动广播，确保客户端无需手动请求即可保持同步。\n<br />",
        "Author": "sdwessdwes",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/637/637-1788245815-1078669499.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/637"
        },
        "DownloadUrl": "nexus://scavprototype/637/2315",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 637,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T04:28:51.000Z",
        "ReleaseDate": "2026-10-01T04:28:51.000Z",
        "SHA256": "75990baf8d410ab649fab8e0a65a2b00a668e37cc0e46d5f601639b5b49882aa",
        "dllSHA256s": {
            "CasualtiesCharacterScale.dll": "f874892fe2d77a9c2c5ffa9f76ae874357d81f5d54bfc524bef93320c749fdd1"
        },
        "downloadsSinceLatestVersion": 122,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "5",
                "Changelog": "- Sorry for the late update, fixed most of the collision-related bugs."
            },
            {
                "Version": "6",
                "Changelog": "- Re-added support for multiplayer mode and fixed the display of \"变形尾巴\". Allows area attack blocks."
            }
        ],
        "dllNames": [
            "CasualtiesCharacterScale.dll"
        ],
        "dllVersion": "2.1.0",
        "dllVersions": {
            "CasualtiesCharacterScale.dll": "2.1.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 407,
            "TotalDownloads": 588,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/637/637-1788245815-1078669499.png"
        ]
    },
    {
        "Id": "nexus-636",
        "Name": "Seal containers",
        "Version": "1.1.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.bfkc.seal_containers": "1.0.0"
        },
        "Summary": "Seal or unseal any liquid container to forbid or allow them filling with in-world fluids.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Why are there bottles and jugs that clearly have caps, but can't be sealed to prevent the entire map of lumalgae and oil from entering them?\n<br />\n<br />Adds the ability to seal any liquid container by quickly right-clicking it a single time while it's in your inventory. Seal status is shown above liquid stats, and works per-item, not per container type (i.e. you can have one water bottle sealed, and one unsealed).[/color]\n<br />[list]\n<br />[*]Item must be in your inventory (radial menu or a held container)[/*]\n<br />[*]Right click it once without dragging to toggle seal (must be done in 0.25s or less to avoid accidental toggling)[/*]\n<br />[*]Works for any item with the `WaterContainerItem` component[/*]\n<br />[*]Toggle status shows above the line with the liquid container's total capacity[/*]\n<br />[*]May break if used with another mod that transpiles PlayerCamera.ItemHoverDescription[/*]\n<br />[*]Seal status is stored in and loaded from the normal save file[/*]\n<br />[*]Mod may be removed after saving without corruption (only cosmetic console errors will appear)[/*]\n<br />[/list]ℹ️ Not fully tested for compatability with Casualties: Together / KrokMP.\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Make sure you have BepInEx installed. Then just extract the zip's contents into the game folder. If done right, the DLL file should be inside `Casualties Unknown Demo/BepInEx/Plugins`.[/color][/size]",
        "Author": "BrofistKittycat",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/636/636-1788217091-969795765.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/636"
        },
        "DownloadUrl": "nexus://scavprototype/636/1958",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 636,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T06:04:07.000Z",
        "ReleaseDate": "2026-08-31T23:01:00.000Z",
        "SHA256": "337ce20845afbb4ad0a9aedd5e696d8c8ea65a318849cf26266dd016ea9920a0",
        "dllSHA256s": {
            "seal_containers.dll": "97eb87c5ba69f8b4ad8425229cb594aa9d38502339a2f5c263342dafe9a70ed8"
        },
        "downloadsSinceLatestVersion": 373,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Reworked seal tracking to use custom Unity components instead of a dictionary--this should make seals correctly save and load now. Will cause console errors if loading a save made before the mod was removed, but will NOT corrupt the save file."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Hotfix to patch saving breaking on previous runs"
            }
        ],
        "dllNames": [
            "seal_containers.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "seal_containers.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 456,
            "TotalDownloads": 575,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/636/636-1788217091-969795765.png"
        ]
    },
    {
        "Id": "nexus-635",
        "Name": "Colorblind Correction",
        "Version": "1",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.local.cu.colorblindcorrection": "1.2.0"
        },
        "Summary": "This mod adds colorblindness accessibility settings to the Video tab. Affects in-game looks, NOT ui or menu. This mod is not a simple \"hue shift\" - it's a daltonization filter.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Adds colorblindness correction sliders for you to mix and match to the Video settings of the game.[/color]\n<br />[/size]If there's a colorblindness type I'm missing that you'd like to request, just leave a post and I'll get to it when I can. :)\n<br />\n<br />This mod is a daltonization filter. It estimates what a red/green/blue viewer would lose, and then pushes that lost contrast into the cones they still have, so that colors are more easily identifiable.\n<br />\n<br />It is *not* a hue shift, or a \"r/g/b contrast enhancer\", so even those with complicated eye issues should give this a try!\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Drop into plugins folder like any other mod.\n<br />",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/635/635-1788207507-1640879772.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/635"
        },
        "DownloadUrl": "nexus://scavprototype/635/1957",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 635,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-31T20:19:40.000Z",
        "ReleaseDate": "2026-08-31T20:19:17.000Z",
        "SHA256": "71a2bc6985e980071bec8f2c0d9bef1e0974fde7b2b797187f756fb3062faa7b",
        "dllSHA256s": {
            "ColorblindCorrection.dll": "a4b366b50b6db4b5bb381f44a4d8600822675e841eb3c10878004af14042f86f"
        },
        "downloadsSinceLatestVersion": 25,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ColorblindCorrection.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "ColorblindCorrection.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 20,
            "TotalDownloads": 21,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/635/635-1788207507-1640879772.png"
        ]
    },
    {
        "Id": "nexus-633",
        "Name": "Duke's Dead Ahead",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.frequency39.dukesdeadahead": "1.0.0"
        },
        "Summary": "A mod that adds zombies and a zombie infection system to Casualties: Unknown.",
        "Description": "[size=4]An addon to [i]Duke's Everything[/i] of sorts. This mod adds zombies and a 4-stage zombie infection system to Casualties: Unknown.[/size]\n<br />[size=4]\n<br />NOTE: YOU MIGHT EXPERIENCE UNINTENDED BEHAVIOUR WHEN PLAYING MULTIPLAYER WITH THIS, MULTIPLAYER COMPATIBILITY IS NOT YET MADE![/size]\n<br />\n<br /> [b][size=4]Installation instructions[/size][/b]\n<br />1. Make sure you have installed CUCoreLib (see [i]Requirements[/i])\n<br />2. Download this mod and place DukesDeadAhead.dll into Bepinex/plugins, alongside CUCoreLib.dll.\n<br />\n<br />[size=4]Currently the mod adds:[/size]\n<br />[list]\n<br />[*]Zombie infection system and moodles[/*]\n<br />[/list](4 stages of infection with varying debuffs, including angering traders automatically once you've progressed enough)\n<br />[list]\n<br />[*]Zombies[/*]\n<br />[/list](As of current only [i]ZombieCorpse[/i], which is a stationary enemy, but hopefully in the future we can add more zombie variants that actually move and attack you)\n<br />[list]\n<br />[*]2 new liquids[/*]\n<br />[/list](Zombie Pathogen and Zombie Cure)\n<br />[list]\n<br />[*]1 new medical item[/*]\n<br />[/list](Dirty syringe, dropped by zombies and always contains 100ml of Zombie Pathogen) \n<br />\n<br />[size=4]Requirements:[/size]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/341] CuCoreLib[/url] by Jimmyking :3\n<br />\n<br />[size=4]Credits: [/size]\n<br />- [url=https://www.nexusmods.com/profile/comradefoxx]comradefoxx[/url], developer\n<br />- [url=https://www.nexusmods.com/profile/imduke]ImDuke[/url], artist and idea-haver ",
        "Author": "comradefoxx",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/633/633-1788170631-673085460.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/633"
        },
        "DownloadUrl": "nexus://scavprototype/633/1955",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 633,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-31T10:04:19.000Z",
        "ReleaseDate": "2026-08-31T10:04:04.000Z",
        "SHA256": "e8e751aa2cbd6bee4e7cae4b610fa9dfa86b42fcb48b2273f38fb0d0385acc3b",
        "dllSHA256s": {
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        "downloadsSinceLatestVersion": 418,
        "Dependencies": [
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        "Changelogs": [],
        "dllNames": [
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        "dllVersion": "1.0.0",
        "dllVersions": {
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        "Statistics": {
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            "TotalViews": null
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        "Images": [
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    {
        "Id": "nexus-632",
        "Name": "CU Gun Helper (CN-EN)",
        "Version": "V0.5.0",
        "bepinexVersion": "0.5.0",
        "bepinexPlugins": {
            "com.tigerlin.cu.gunhelper": "0.5.0"
        },
        "Summary": "CU Gun Helper is a QoL weapon-handling plugin for Casualties Unknown. It compresses the tedious reload, round-loading, chambering, and pump-action steps into a single keypress and gives you a clear ammo HUD, so you can focus on the fight instead of the menu.",
        "Description": "[i]中文简介在本页下方 · A Chinese version of this description is further down this page.[/i]\n<br />\n<br />[line]\n<br />[b]CU Gun Helper (English Description)[/b]\n<br />\n<br />[b]Overview[/b]\n<br />\n<br />[b]CU Gun Helper[/b] is a QoL weapon-handling plugin for [i]Casualties Unknown[/i]. It compresses the tedious reload, round-loading, chambering, and pump-action steps into a single keypress and gives you a clear ammo HUD, so you can focus on the fight instead of the menu. Purely local convenience — no cheats, no ballistics modification.\n<br />\n<br />[b]Features[/b]\n<br />\n<br />[b]One-Key Auto Reload[/b]\n<br />[list]\n<br />[*]Press [b]G[/b] to run a full reload automatically: eject magazine → fetch new magazine → insert magazine → chamber a round[/*]\n<br />[*]Each stage is timed independently, with a progress bar and stage text below the center of the screen[/*]\n<br />[*][b]Interruptible[/b]: press LMB or [b]G[/b] again mid-reload to cancel. If the chamber ends up empty, it auto-chambers a round so you can fire immediately[/*]\n<br />[/list][b]Round Loading (holding a magazine)[/b]\n<br />[list]\n<br />[*]Hold a magazine in your main hand and press [b]G[/b] to press loose rounds into it one by one — a single press fills it up[/*]\n<br />[*]Uses the game's own item-combining logic; never mixes ammo types. The progress bar can be interrupted[/*]\n<br />[/list][b]Normal / Tactical Reload[/b]\n<br />[list]\n<br />[*]Normal: the old magazine is returned to a container[/*]\n<br />[*]Tactical: ditch the old magazine and go straight to a fresh one — [b]it costs no reload time[/b] (it runs in parallel with fetching), and the old magazine is actually dropped on the ground[/*]\n<br />[/list][b]Shotguns[/b]\n<br />[list]\n<br />[*]Shells are loaded one at a time to fill the tube (per-shell time is configurable separately from magazine-fed guns)[/*]\n<br />[*]Auto-pumps the action after every shot — no more manual racking[/*]\n<br />[/list][b]Smart Magazine Picking[/b]\n<br />[list]\n<br />[*]Prefers magazines carried on your body / in tactical rigs, skipping the time cost of digging through a pack[/*]\n<br />[*]A \"good enough\" magazine in a fast slot gets used directly; when nothing is full, it won't dig through a pack over a small difference — both thresholds are configurable[/*]\n<br />[/list][b]Skill Scaling (on by default)[/b]\n<br />[list]\n<br />[*]Reload, round-loading, and shotgun shell-loading times scale with your [b]INT[/b] stat — higher skill, faster hands[/*]\n<br />[*]If your character doesn't recognize the gun yet, or doesn't recognize magazines/ammo at all, it gets noticeably slower (matching the game's own recognition system)[/*]\n<br />[*]Shotgun pumping has its own separate curve: the [b]INT[/b] bonus caps out (level 16 by default), while the [b]Strength[/b] bonus does not[/*]\n<br />[/list][b]Ammo HUD (bottom-right by default, position adjustable)[/b]\n<br />[list]\n<br />[*]Live display of rounds in the gun, spare magazines, and reserve (loose) ammo[/*]\n<br />[*][b]Low-ammo warning[/b]: turns red and hints at a reload when below threshold, optional blink[/*]\n<br />[*][b]No usable magazine warning[/b]: when every magazine you carry is empty or nearly empty, a blinking hint appears centered below your character telling you to load rounds[/*]\n<br />[*][b]Terminology follows recognition[/b]: while your character doesn't recognize magazines/ammo, the HUD uses vague wording — the real in-game item names only appear once you recognize them[/*]\n<br />[*]Fully adjustable appearance: background/text opacity, position offset, font size[/*]\n<br />[/list][b]Built-in Settings Panel[/b]\n<br />[list]\n<br />[*]Press [b]0[/b] (top row, not numpad) to open; all options apply live without restarting[/*]\n<br />[*]Time parameters live in a submenu behind a confirmation prompt (changing them affects balance, and pushing them too far in a multiplayer lobby may get you kicked or leave your room empty)[/*]\n<br />[/list][b]Configuration (settings panel or BepInEx config file)[/b]\n<br />[list]\n<br />[*]Auto reload key (default [b]G[/b]), settings panel key (default [b]0[/b])[/*]\n<br />[*]Reload mode (normal / tactical), auto-pump toggle[/*]\n<br />[*]Reload stage times: eject / fetch (two tiers — carried or in a rig, vs. inside a container) / insert magazine / per shotgun shell / rack[/*]\n<br />[*]Pump times: pull / push[/*]\n<br />[*]Round-loading time (seconds per round)[/*]\n<br />[*]Magazine picking: fast-slot priority threshold, close-enough threshold[/*]\n<br />[*]Skill scaling: the reload set (reference level, per-level ratio, penalty for an unrecognized gun, penalty for unrecognized ammo, min/max multiplier) and the pump set (reference level, INT cap level, INT reduction per level, STR reduction per level) are configured separately, and can be turned off entirely[/*]\n<br />[*]Ammo display mode (exact / approximate / off), spare magazine display, reserve ammo display[/*]\n<br />[*]Low-ammo warning: toggle, trigger percentage, blink; no-usable-magazine warning toggle[/*]\n<br />[*]HUD appearance: background opacity, text opacity, bottom offset, left offset (%), font size[/*]\n<br />[/list][i]Every time and skill parameter has an adjustable range; the defaults are hand-tuned by the author. Unless you know what you're changing, play with the defaults for a while first.[/i]\n<br />\n<br />[b]Installation[/b]\n<br />1. Requires [b]BepInEx 5.x (Mono)[/b] installed (built against BepInEx 5.4.23.4).\n<br />2. Place CU_GunHelper.dll into the game's BepInEx/plugins/ folder.\n<br />3. Launch the game. On first run it generates com.tigerlin.cu.gunhelper.cfg in BepInEx/config/.\n<br />\n<br />[b]Compatibility[/b]\n<br />[list]\n<br />[*]Works in single-player / self-hosted co-op; no multiplayer PvP enhancements.[/*]\n<br />[*]Plugin [b]v0.5.0[/b], adapted to the current demo build.[/*]\n<br />[*]UI is bilingual (English / Chinese); switch it with the Language option in the config file (0 = English, 1 = Chinese).[/*]\n<br />[*]Report if it breaks after a game update.[/*]\n<br />[/list][b]Feedback[/b]\n<br />[list]\n<br />[*]Description written by the author, tigerLin. Report bugs or suggestions in the comments.[/*]\n<br />[*]See CHANGELOG.md in the repository for the update history.[/*]\n<br />[*]If this plugin saves you some clicks, an endorsement helps more than you would think — it is the main way other players find it. (Nexus unlocks the Endorse button 15 minutes after you download the file.)[/*]\n<br />[/list][line]\n<br />[i]Local convenience only — no aim assist, ESP, speed hack, or other cheating features.[/i]\n<br />\n<br />[line]\n<br />[b]CU Gun Helper（中文简介）[/b]\n<br />\n<br />[b]概述[/b]\n<br />\n<br />[b]CU Gun Helper[/b] 是《Casualties Unknown / 未知伤亡》的枪械操作辅助插件。它把繁琐的换弹、压弹、上膛、泵动流程压缩成一次按键，并给你一个清晰的弹药 HUD，让你把注意力放在战斗而不是菜单操作上。纯本地便利功能，不做任何作弊 / 弹道修改。\n<br />\n<br />[b]主要功能[/b]\n<br />\n<br />[b]一键自动换弹[/b]\n<br />[list]\n<br />[*]按 [b]G[/b] 自动完成完整换弹：退弹匣 → 取新弹匣 → 装弹匣 → 上膛[/*]\n<br />[*]每个阶段独立计时，屏幕中心下方有进度条和阶段文字[/*]\n<br />[*][b]可打断[/b]：换弹中按左键或再按一次 [b]G[/b] 即可取消；取消时若膛内是空的，自动补一次上膛，让你立刻能开火[/*]\n<br />[/list][b]手持弹匣压弹[/b]\n<br />[list]\n<br />[*]主手拿着弹匣时按 [b]G[/b]，把身上的散装弹逐发压进去，按一次压满[/*]\n<br />[*]走游戏原生的物品合成逻辑，不混装弹药；进度条可打断[/*]\n<br />[/list][b]普通 / 战术换弹[/b]\n<br />[list]\n<br />[*]普通：卸下的旧弹匣放回容器[/*]\n<br />[*]战术：甩掉旧弹匣直接用新弹匣，[b]不占换弹时间[/b]（与取新弹匣并行），旧弹匣会真的掉在地上[/*]\n<br />[/list][b]霰弹枪[/b]\n<br />[list]\n<br />[*]逐颗塞弹填满弹仓（每颗耗时独立可调，与弹匣枪分开算）[/*]\n<br />[*]每开一枪自动泵动重新上膛，告别手动拉栓[/*]\n<br />[/list][b]智能选弹匣[/b]\n<br />[list]\n<br />[*]优先从身上 / 战术挂具里拿，省掉翻包的时间[/*]\n<br />[*]快档里的弹匣够满就直接用它；一个满匣都没有时，只要差得不多也不值得翻包——两档门槛都可调[/*]\n<br />[/list][b]属性联动（默认开启）[/b]\n<br />[list]\n<br />[*]换弹、压弹、霰弹枪装填的耗时随[b]智力（INT）[/b]缩放：属性越高越快[/*]\n<br />[*]还不认识手里的枪、或连弹匣弹药都不认识时，会明显变慢（对应角色「认知」系统的摸索阶段）[/*]\n<br />[*]霰弹枪泵动是单独一套：[b]智力[/b]递减存在封顶（默认到 16 级），[b]力量[/b]递减不封顶[/*]\n<br />[/list][b]弹药 HUD（默认右下角，位置可调）[/b]\n<br />[list]\n<br />[*]实时显示枪内弹药、身上备用弹匣数、备弹（散装弹）[/*]\n<br />[*][b]低弹量警告[/b]：弹匣存量低于阈值时枪内那行变红提示换弹，可选闪烁[/*]\n<br />[*][b]无可用弹匣提醒[/b]：身上弹匣全部打光或接近打光时，在角色下方居中闪烁提醒去压子弹[/*]\n<br />[*][b]术语跟随角色认知[/b]：还不认识弹匣 / 弹药时用模糊说法，认识之后才显示游戏内的正式物品名[/*]\n<br />[*]外观完全可调：背景 / 文字透明度、位置偏移、字号[/*]\n<br />[/list][b]内置设置面板[/b]\n<br />[list]\n<br />[*]按 [b]0[/b]（数字行，非小键盘）打开，所有选项实时生效，无需重启游戏[/*]\n<br />[*]时间参数集中在子菜单里，进入前有二次确认（改这些值会影响平衡；多人房里调得过于离谱，也可能被踢出房间或让房间冷清）[/*]\n<br />[/list][b]可配置项（设置面板或 BepInEx 配置文件）[/b]\n<br />[list]\n<br />[*]自动换弹键（默认 [b]G[/b]）、设置面板键（默认 [b]0[/b]）[/*]\n<br />[*]换弹方式（普通 / 战术）、霰弹枪自动泵动开关[/*]\n<br />[*]换弹各段耗时：退弹匣 / 取弹（随身与挂具、容器内，两档）/ 装弹匣 / 霰弹每颗 / 上膛[/*]\n<br />[*]泵动耗时：拉 / 推[/*]\n<br />[*]压弹耗时（秒/发）[/*]\n<br />[*]选弹规则：快档优先门槛、差不多门槛[/*]\n<br />[*]属性联动：换弹那套（基准等级、每级比例、不认枪倍率、不认弹倍率、最快 / 最慢倍率）与泵动那套（基准等级、智力封顶等级、智力每级减、力量每级减）分开配置，也可整体关闭[/*]\n<br />[*]弹药显示模式（精确 / 大致 / 不显示）、备用弹匣数显示、备弹显示[/*]\n<br />[*]低弹量警告开关、触发百分比、闪烁；无可用弹匣提醒开关[/*]\n<br />[*]HUD 外观：背景透明度、文字透明度、距底偏移、距左偏移（百分比）、字号[/*]\n<br />[/list][i]时间与属性参数都给了可调范围，默认值是作者按手感调过的。除非你知道自己在改什么，建议先按默认玩一阵。[/i]\n<br />\n<br />[b]安装[/b]\n<br />1. 需要 [b]BepInEx 5.x（Mono 版）[/b]已安装（本插件基于 BepInEx 5.4.23.4 开发）。\n<br />2. 把 CU_GunHelper.dll 放入游戏目录下的 BepInEx/plugins/。\n<br />3. 启动游戏即可。首次运行会在 BepInEx/config/ 生成 com.tigerlin.cu.gunhelper.cfg 配置文件。\n<br />\n<br />[b]兼容性[/b]\n<br />[list]\n<br />[*]单机 / 自建主机（Co-op）可用；未对多人对战做任何增强。[/*]\n<br />[*]版本：插件 [b]v0.5.0[/b]，适配游戏 Demo。[/*]\n<br />[*]界面支持中英双语，配置文件里 Language 项切换（0 = English，1 = 中文）。[/*]\n<br />[*]游戏更新后如失效请反馈。[/*]\n<br />[/list][b]反馈[/b]\n<br />[list]\n<br />[*]本简介由插件作者 tigerLin 编写。任何 bug 或建议欢迎在评论区留言。[/*]\n<br />[*]更新记录见仓库内的 CHANGELOG.md。[/*]\n<br />[*]如果它帮你省下了一些操作，欢迎在下载满 15 分钟后点一下 Endorse 支持；这是让其他玩家找到它最主要的途径。[/*]\n<br />[/list][line]\n<br />[i]仅提供本地便利功能，不包含任何自动瞄准 / 透视 / 加速等作弊功能。[/i]",
        "Author": "tigerLin0127",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/632/632-1789269403-859827212.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/632"
        },
        "DownloadUrl": "nexus://scavprototype/632/2103",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 632,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-13T03:01:09.000Z",
        "ReleaseDate": "2026-09-13T03:01:09.000Z",
        "SHA256": "5e7a758817a08271ffe50d777150ed9f1b91785c6d1293f47b3a6be157f0a06f",
        "dllSHA256s": {
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        "downloadsSinceLatestVersion": 122,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "V0.5.0",
                "Changelog": "- Added: press loose rounds into a held magazine with the reload key (one press fills it)\n- Added: \"no usable magazine\" warning, centred below the character\n- Added: separate fetch times for carried / rig / container magazines\n- Added: smart magazine picking with configurable fast-slot and close-enough thresholds\n- Added: shotgun shell-loading time decoupled from magazine reload\n- Added: HUD terminology now follows in-game item recognition\n- Added: reload and round-loading time scale with INT (toggleable)\n- Fixed: tactical reload no longer waits through a phantom \"eject magazine\" stage\n- Fixed: reload key was unresponsive while Shift/Ctrl/Alt was held (reported by matthew774)\n- Fixed: ammo HUD background bar no longer jumps in width\n- Changed: round-loading base time 0.15s -> 1.5s per round (slider range is now 0-3s)\n- Removed: the disabled \"merge loose ammo into magazine\" code path"
            }
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        "dllNames": [
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        "dllVersion": "0.5.0",
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        "Statistics": {
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    {
        "Id": "nexus-630",
        "Name": "compatibility Installing_CCL_crashes",
        "Version": "1.0",
        "bepinexVersion": null,
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        "Summary": "它唯一的作用就是阻止\"Installing CCL crashes\"所带来的闪退 Its sole function is to prevent crashes caused by \"Installing CCL crashes\" This is probably 这可能是我做过的最没意义的模组了.当然,我并无恶意,只是觉得好玩而已. the most pointless mod I've ever made. Of course, I mean no harm, it's just for fun.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the main purpose of your mod[/color][/size]\n<br />它唯一的作用就是阻止\"Installing CCL crashes\"所带来的闪退 Its sole function is to prevent crashes caused by \"Installing CCL crashes\"\n<br />这可能是我做过的最没意义的模组了.当然,我并无恶意,只是觉得好玩而已.\n<br />the most pointless mod I've ever made. Of course, I mean no harm, it's just for fun.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the core features of your mod[/color][/size]\n<br />通过更改\"Installing CCL crashes\"输出的方式阻止闪退,每次启动都会执行一次修改.不过正如前面说的,他会修改\"Installing CCL crashes\",使其不再输出,所以想要重新运行\"Installing CCL crashes\"就要先删除\"强兼CCL\"再重新导入\"Installing CCL crashes\"\n<br />By modifying the output method of \"Installing CCL crashes\", we can prevent crashes. Each time it is launched, a modification will be executed. However, as mentioned earlier, it will modify \"Installing CCL crashes\" so that it no longer outputs. Therefore, if you want to run \"CCL\" again, you must first delete \"Compatibility CCL\" and then re-import \"Installing CCL crashes\"\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Provide info on additional required steps, resources, or mods[/color][/size]\n<br />需要下载\"Installing CCL crashes\"\n<br />\"Installing CCL crashes\" needs to be downloaded.\n<br />\n<br />\n<br />这是我第一次发模组,很多东西都不了解,感谢谅解\n<br />",
        "Author": "BanXiaMaoMao",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/630/630-1788102925-243381905.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/630"
        },
        "DownloadUrl": "nexus://scavprototype/630/1942",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 630,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-30T15:52:49.000Z",
        "ReleaseDate": "2026-08-30T15:30:10.000Z",
        "SHA256": "8f6700757010c16313a6cde73589bb40152e2eb20f96517f1703a9ed6d1dab9c",
        "dllSHA256s": {
            "CCLCrashFix.dll": "49adb0d246285c1143927492220d9b1817f3add558ed25425c2cd305c1cb026d",
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        "downloadsSinceLatestVersion": 6,
        "Dependencies": [
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        "Changelogs": [],
        "dllNames": [
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            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll"
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        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 3,
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            "TotalViews": null
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        "Images": [
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    {
        "Id": "nexus-629",
        "Name": "Euphoric",
        "Version": "1.2",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.asserto.euphoric": "1.2.0"
        },
        "Summary": "Adds cheerful, optimistic, and giddy dialogue lines when your Expie's mood is high. Optionally also adds Hypoxic Euphoria, for some reason.",
        "Description": "[size=4][b]This mod adds two features:[/b][/size]\n<br />\n<br />[size=4][b]1. Happy dialogue[/b][/size]\n<br />\n<br />The base game has like, 100+ lines for when your Expie's depressed and suicidal, but 0 ones when they're happy. This mod attempts to balance out the misery by adding 90 new dialogue lines in total for your Expies to say when they're happy, across all 4 happiness tiers, all 100% human authored and hand crafted by yours truly. Expect some cringe.\n<br />\n<br />[size=4][b]2. Hypoxic Euphoria / Cerebral-Hypoxia-Induced Euphoria[/b][/size]\n<br />\n<br />Makes your Expie paradoxically, temporarily happy when their blood oxygen goes low. Symptoms start at &lt;85% SpO2 and scale in onset, duration, and peak euphoria level as it goes lower. Inherently risky to do on purpose, and the reward is short lived, so doesn't impact balance much. Based on a real phenomenon.\n<br />\n<br />[size=1]It also adds a dapper fedora for your enlightened Expies to flaunt.[/size]\n<br />\n<br />These features don't really have anything to do with each other, I just got the idea to do the second one while doing the first and felt like neither justified a separate mod. \n<br />\n<br />Both features can be disabled in the config (in BepInEx/config/com.asserto.euphoric.cfg).\n<br />\n<br />You can also control the rate compared to vanilla tiers (defaults to 30% since at high mood they get quite chatty) or make them only speak when transitioning between happiness tiers.\n<br />\n<br />\n<br />[b]Installation\n<br />1. [/b]Install BepInEx as usual\n<br />2. Extract the Euphoric directory, containing the DLL and *.json files to[font=Courier New] BepInEx/plugins [/font](so they sit at [font=Courier New]plugins/Euphoric/Euphoric.dll[/font], [font=Courier New]plugins/Euphoric/EN.json[/font]).\n<br />\n<br />[b]Languages[/b]\n<br />English and Chinese translations provided. You can edit the JSONs to add your own lines, edit, etc.\n<br />\n<br />Enjoy!\n<br />\n<br />[b]Credits[/b]\n<br />Chinese translation by [b]@jcamamama[/b]\n<br />\n<br />",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/629/629-1788456975-47565777.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/629"
        },
        "DownloadUrl": "nexus://scavprototype/629/1993",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 629,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T17:32:27.000Z",
        "ReleaseDate": "2026-09-03T17:32:27.000Z",
        "SHA256": "f6deee6cd108749c0ded824aa94b09169cd8b7dc7effa7bf5c564a4fd861e682",
        "dllSHA256s": {
            "Euphoric.dll": "6ee700edb95ee3cac2161ee82645b5c57dbd4f242b583a4784746c6a13b9a1f1"
        },
        "downloadsSinceLatestVersion": 456,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Change default speech rate to 30% of default (vanilla) to reduce spam\n- Add Chinese translation, credit to @jcmamama\n- Add config options for custom speech rate scale and optionally only enable switch when transitioning between happiness tiers"
            },
            {
                "Version": "1.2",
                "Changelog": "- Stylish headgear for enlightened Expies"
            }
        ],
        "dllNames": [
            "Euphoric.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "Euphoric.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 415,
            "TotalDownloads": 538,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/629/629-1788456975-47565777.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/629/629-1788095229-1218964220.png"
        ]
    },
    {
        "Id": "nexus-628",
        "Name": "IMPROVISED Thigh Highs Mod (More compatible with MP Sprite Replacer)",
        "Version": "1",
        "bepinexVersion": "3.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.thighhighs": "3.0.0"
        },
        "Summary": "My improvised version of the Thigh Highs mod originally made by \"7432547877542AI\" All I did in this mod was create slightly better sprites, make them fit Milky skins, or a decent amount of skins using similar sprites to Milky",
        "Description": "[size=4][b]Description[/b]\n<br />These thigh highs are supposed to be used on skins like [b]Milky[/b] (using [b]Multiplayer Sprite Replacer[/b]).[/size]\n<br />Original Thigh Highs mod: https://www.nexusmods.com/scavprototype/mods/33\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]1. Install the mod (because you will definetly need to)\n<br />[/color][/size]2. Download RshLib (required for mod to work)\n<br />3. Extract ThighHighs.zip and the zip file that contains RshLib\n<br />4. Put the ThighHighs folder and RshLib.dll in Plugins located inside BepInEx\n<br />5. Test if functional (and if not, report it to me)\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Wearable\n<br />Can be found in sources of loot (for example crates)\n<br />Can be acquired from traders\n<br />Can be spawned in console\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />RshLib\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Shout out to 7432547877542AI for making the original mod.[/color]",
        "Author": "kokotzkokotlol",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/628/628-1788089063-966825719.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/628"
        },
        "DownloadUrl": "nexus://scavprototype/628/1939",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 628,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-02T17:15:24.000Z",
        "ReleaseDate": "2026-08-30T11:31:01.000Z",
        "SHA256": "0c960007a5e49c50a4964dedf6a4f31756f92271175207818c20da6a6aa05d72",
        "dllSHA256s": {
            "ThighHighs.dll": "9abad2abc4d427f3bded66ac99d8acc04dd157fc4f30708f42102e6083ddd98c"
        },
        "downloadsSinceLatestVersion": 391,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [],
        "dllNames": [
            "ThighHighs.dll"
        ],
        "dllVersion": "3.0.0",
        "dllVersions": {
            "ThighHighs.dll": "3.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 253,
            "TotalDownloads": 293,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/628/628-1788089063-966825719.png"
        ]
    },
    {
        "Id": "nexus-627",
        "Name": "Improved Crafting",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.sylviebb.improvedcrafting": "1.2.0"
        },
        "Summary": "Allows you to prioritize or deprioritize items for crafting recipes.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Enhances the crafting system with quality of life improvements.[/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Prioritize items with higher crafting quality[/color][/*]\n<br />[*][color=#d4d4d8]Prioritize lower condition items when crafting[/color][/*]\n<br />[*][color=#D4D4D8]Attempt to ignore containers[/color][/*]\n<br />[*][color=#D4D4D8]Attempt to ignore wearables[/color][/*]\n<br />[*][color=#D4D4D8]Automatic bottling into empty water containers[/color][/*]\n<br />[*][color=#D4D4D8]Adjusting the timer on temporary crafting bottles to up to an hour [/color][/*]\n<br />[/list][size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/color][/*]\n<br />[*][color=#D4D4D8]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.6[/color][/*]\n<br />[*][color=#D4D4D8]Place ImprovedCrafting.dll into your BepInEx/plugins/.[/color][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list][size=4][b]Shout outs[/b][/size]\n<br />Based on Better Crafting Logic by  [url=https://www.nexusmods.com/scavprototype/users/31846095]BalaurBohemianBroken[/url] (even tho my mod is probably 10 times worse, i just wanted to get something out that would hopefully not conflict with mods)",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/627/627-1790742550-975179929.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/627"
        },
        "DownloadUrl": "nexus://scavprototype/627/2303",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 627,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T01:48:15.000Z",
        "ReleaseDate": "2026-09-30T01:48:15.000Z",
        "SHA256": "4a75e6556edcbb595936ed2f286e69df930fb99e84d0a363a2e80adbcf533a93",
        "dllSHA256s": {
            "ImprovedCrafting.dll": "f8b966c7d238a3ef1f07d9ea82b5f2a87780d5895b1a19d911a21a5c6648f619"
        },
        "downloadsSinceLatestVersion": 42,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Emergency Patch because im a moron :thumbsup:"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Added \"Deprioritize Wearables\" setting - attempts to avoid using wearables for crafting\n- Added \"Deprioritize Containers\" setting - attempts to avoid using containers for crafting"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Added \"Prioritize Higher Crafting Quality\" setting - attempts to use items with higher crafting qualities for example wrench over machete for hammering"
            }
        ],
        "dllNames": [
            "ImprovedCrafting.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "ImprovedCrafting.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 62,
            "TotalDownloads": 84,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/627/627-1790742550-975179929.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/627/627-1788061718-1536153454.png"
        ]
    },
    {
        "Id": "nexus-626",
        "Name": "Casualties Random",
        "Version": "0.1.0",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "seew.casualtiesunknown.randomizer": "0.1.0"
        },
        "Summary": "This mod randomizes EVERYTHING (almost)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Are your runs becoming monotonous and boring? RANDOMIZE them![/color]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install BepInEx.[/color][/*]\n<br />[*][color=#D4D4D8]Place the dll file in BepInEx/plugins.[/color][/*]\n<br />[*][color=#D4D4D8]Launch Casualties: Unknown.[/color][/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />[i]Each of the randomizations can be disabled in the run settings.[/i]\n<br />[list]\n<br />[*]Each layer is a random mixture of different layers[/*]\n<br />[*]All crafts are mixed[/*]\n<br />[*]Any items can fall out of containers and they will have a random weight[/*]\n<br />[*]Which blocks you sleep best on is randomized[/*]\n<br />[/list][b]And this is just version 0.1.0. More randomizations will come![/b]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />leterdieu for mod icon idea",
        "Author": "Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/626/626-1788036077-394884606.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/626"
        },
        "DownloadUrl": "nexus://scavprototype/626/1931",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 626,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T20:56:09.000Z",
        "ReleaseDate": "2026-08-29T20:53:00.000Z",
        "SHA256": "f9fcf04c7bd6f2d4e355ee79339891af12736b5376563e7028a2b5f27ec6290f",
        "dllSHA256s": {
            "CasualtiesRandom_0.1.0.dll": "9814c258dabdb71accd269146b07945ec899bfb01002e0bdf7c80a91de3617d2"
        },
        "downloadsSinceLatestVersion": 147,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesRandom_0.1.0.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "CasualtiesRandom_0.1.0.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 111,
            "TotalDownloads": 119,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/626/626-1788036077-394884606.jpg"
        ]
    },
    {
        "Id": "nexus-625",
        "Name": "CuNoitaMod",
        "Version": "A1",
        "bepinexVersion": "0.5.0",
        "bepinexPlugins": {
            "com.cuNoitaMod.main": "0.5.0"
        },
        "Summary": "This mod restores some of the gameplay of the game Noita.",
        "Description": "[b][size=5]Cu-NoitaMod[/size][/b]\n<br />\n<br />A mod inspired by Noita's core mechanics — wands, spells, and alchemy — built for Casualties Unknown.\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Wand System[/size][/b]\n<br />\n<br />[list]\n<br />[*]Carry multiple wands at once[/*]\n<br />[*]Each wand has its own stats: speed, damage, cast delay, mana cost, recharge time[/*]\n<br />[*]Spell slots on each wand — start with 4, expandable[/*]\n<br />[*]Tiered rarity: Common → Rare → Elite → Notable → Rare(?) → Epic → Legendary → Ultimate → Godly → Ancient[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Spells[/size][/b]\n<br />\n<br />[b]Projectiles[/b]\n<br />[list]\n<br />[*][b]Basic Bolt[/b] — Simple, reliable projectile[/*]\n<br />[*][b]Healing Bolt[/b] — Shoot it straight up, let it fall on you to heal[/*]\n<br />[*][b]Bouncing Burst[/b] — Bounces off walls, speeds up when slow[/*]\n<br />[*][b]Chain Bolt[/b] — Pierces through enemies, hits multiple targets[/*]\n<br />[*][b]Disc Projectile[/b] — Slow but devastating, boomerang trajectory[/*]\n<br />[*][b]Glimmer Bolt[/b] — Deals less than its listed damage[/*]\n<br />[/list][b]Shields &amp; Utility [/b]\n<br />[list]\n<br />[*][b]Shield Shot[/b] — Explodes on impact, blocking incoming projectiles[/*]\n<br />[*][b]Teleport Bolt[/b] — Teleports you to where it lands[/*]\n<br />[*][b]Projectile Repulsion Field[/b] — Pushes away enemy projectiles[/*]\n<br />[/list][b]Status Effects[/b]\n<br />[list]\n<br />[*][b]Fire Bolt[/b] — Sets targets on fire[/*]\n<br />[*][b]Poison Bolt[/b] — Poisons targets[/*]\n<br />[*][b]Acid Spray[/b] — Corrodes targets[/*]\n<br />[/list][b]Modifiers[/b]\n<br />[list]\n<br />[*][b]Damage Plus[/b] — +25 flat damage[/*]\n<br />[*][b]Critical Hit[/b] — +15% crit chance, +100% crit multiplier[/*]\n<br />[*][b]Bloodlust[/b] — +25% damage, +30% crit chance[/*]\n<br />[*][b]Add Pierce[/b] — Hits through one target, costs extra mana[/*]\n<br />[*][b]Light Shot[/b] — Projectile deals minimal damage[/*]\n<br />[*][b]Unstable Bolt[/b] — Explodes 0.5s after impact[/*]\n<br />[*][b]Luminous Drill[/b] — Short-range rapid-fire beam, limited duration[/*]\n<br />[*][b]Chainsaw[/b] — Melee-range continuous damage, zero cast delay[/*]\n<br />[/list][b]Heavy[/b]\n<br />[list]\n<br />[*][b]Bomb[/b] — Heavy explosive, can be kicked around when landed[/*]\n<br />[*][b]Heavy Spread[/b] — Slow massive projectile, explodes on impact[/*]\n<br />[/list][b]Mystic[/b]\n<br />[list]\n<br />[*][b]All-Seeing Eye[/b] — Reveals the full map[/*]\n<br />[*][b]Thunderbolt[/b] — Hits random nearby enemy, ignores obstacles[/*]\n<br />[*][b]Omega/Atom/Zeta spells[/b] — Top-tier mystical projectiles (unlocked at higher wand tiers)[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Alchemy &amp; Potion Brewing[/size][/b]\n<br />\n<br />Gather materials from the environment and combine them in the Alchemy Tab to brew potions.\n<br />\n<br />[b]Potions[/b]\n<br />[list]\n<br />[*][b]Life Essence[/b] — Permanent health boost[/*]\n<br />[*][b]Invisibility Potion[/b] — You become invisible[/*]\n<br />[*][b]Berserk Potion[/b] — Berserk mode with extra damage[/*]\n<br />[*][b]Poison Potion[/b] — Applies poison[/*]\n<br />[*][b]Acid Potion[/b] — Applies acid[/*]\n<br />[*][b]Polymorphine[/b] — Shapeshifts you into a random creature (dangerous!)[/*]\n<br />[*][b]Active Mixture[/b] — Random recipe each run, massive explosion + berserk[/*]\n<br />[/list][b]Materials[/b]\n<br />[list]\n<br />[*]Gunpowder, Blood Powder, Diamond Powder, Flesh Powder, Emerald Powder, Powder of Remnance[/*]\n<br />[*]Blood Sample, Flesh Sample, Polymorphine Sample, Brain Enhancement Sample, Mind Erasure Sample[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]World[/size][/b]\n<br />\n<br />[list]\n<br />[*]16 biome types (Forest, Desert, Cave, Swamp, Lava, Ice, Toxic, etc.)[/*]\n<br />[*]Procedural generation with terrain features[/*]\n<br />[*]Enemies, crates, potions, worms, and more[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Controls[/size][/b]\n<br />\n<br />[list]\n<br />[*][b]T[/b] — Open wand editor (equip/remove spells)[/*]\n<br />[*][b]E[/b] — Open alchemy tab (brew potions)[/*]\n<br />[*][b]Tab[/b] — Cycle through wands[/*]\n<br />[*][b]Left Click[/b] — Fire active wand[/*]\n<br />[*][b]Right Click[/b] — Cast leftmost spell (if any)[/*]\n<br />[*][b]Q[/b] — Dash (stamina-based)[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Installation[/size][/b]\n<br />\n<br />Copy [b]CuNoitaMod.dll[/b] and [b]assets/[/b] folder into Casualties Unknown's BepInEx plugins directory.\n<br />\n<br />[line]\n<br />\n<br />[i]Noita wands, Noita spells, Noita alchemy — in Casualties Unknown.[b][size=5]Cu-NoitaMod[/size][/b]\n<br />\n<br />A BepInEx mod for Casualties Unknown that adds Noita-style wands, spells, and alchemy.\n<br />\n<br />[/i]\n<br />[line]\n<br />[i]\n<br />[b][size=4]How to Open[/size][/b]\n<br />\n<br />Press [b]F1[/b] to open the mod panel. Click tabs to switch between: Wands, Spells, Perks, Alchemy, Enemies, Fluids, Blocks.\n<br />\n<br />[/i]\n<br />[line]\n<br />[i]\n<br />[b][size=4]Wands[/size][/b]\n<br />\n<br />7 wand types to spawn from the Wands tab:\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Basic Wand[/b] — Starting wand[/i][/*]\n<br />[*][i][b]Fire Wand[/b] — Fire-based[/i][/*]\n<br />[*][i][b]Ice Wand[/b] — Ice-based[/i][/*]\n<br />[*][i][b]Multicast Wand[/b] — Multi-spell casting[/i][/*]\n<br />[*][i][b]Scatter Wand[/b] — Spread shots[/i][/*]\n<br />[*][i][b]Rapid Wand[/b] — Fast firing[/i][/*]\n<br />[*][i][b]Heavy Wand[/b] — Slow but powerful[/i][/*]\n<br />[/list][i]\n<br />Hold a wand and left-click to fire. Drag a wand to the center slot to equip it.\n<br />\n<br />[/i]\n<br />[line]\n<br />[i]\n<br />[b][size=4]Spells[/size][/b]\n<br />\n<br />[b]Projectiles[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Spark Bolt[/b] — Basic projectile[/i][/*]\n<br />[*][i][b]Energy Bolt[/b] — High damage, slow[/i][/*]\n<br />[*][i][b]Scatter Shot[/b] — Multiple pellets[/i][/*]\n<br />[*][i][b]Magic Arrow[/b] — Balanced[/i][/*]\n<br />[*][i][b]Disc Projectile[/b] — Boomerang disc, bounces[/i][/*]\n<br />[*][i][b]Healing Bolt[/b] — Heals on contact. Shoot up, let it fall on you[/i][/*]\n<br />[*][i][b]Homing Bolt[/b] — Tracks targets[/i][/*]\n<br />[*][i][b]Bouncing Bolt[/b] — Bounces off surfaces[/i][/*]\n<br />[*][i][b]Piercing Bolt[/b] — Punches through targets[/i][/*]\n<br />[*][i][b]Gravity Bolt[/b] — Slow, heavy[/i][/*]\n<br />[*][i][b]Digging Bolt[/b] — Digs terrain, zero mana cost[/i][/*]\n<br />[*][i][b]Luminous Drill[/b] — Short-range beam, digs anything[/i][/*]\n<br />[*][i][b]Chainsaw[/b] — Zero cast delay, melee-range[/i][/*]\n<br />[/list][i]\n<br />[b]Explosives &amp; Elements[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Fireball[/b] — Big fire damage[/i][/*]\n<br />[*][i][b]Iceball[/b] — Freezes targets[/i][/*]\n<br />[*][i][b]Lightning[/b] — Long range, high mana cost[/i][/*]\n<br />[*][i][b]Explosive Shot[/b] — Blows up on impact[/i][/*]\n<br />[*][i][b]Bomb[/b] — Heavy explosive, can be kicked when landed[/i][/*]\n<br />[*][i][b]Firebomb[/b] — Spreads fire on bounce[/i][/*]\n<br />[*][i][b]Split Shot[/b] — Explodes into fragments[/i][/*]\n<br />[/list][i]\n<br />[b]Status Effects[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Fire Arc[/b] — Sets targets on fire[/i][/*]\n<br />[*][i][b]Green Poison[/b] — Poisons targets[/i][/*]\n<br />[*][i][b]Purple Poison[/b] — Stronger poison[/i][/*]\n<br />[*][i][b]Poison Cloud[/b] — Area poison[/i][/*]\n<br />[*][i][b]Acid Blob[/b] — Corrodes targets[/i][/*]\n<br />[*][i][b]Berserk[/b] — Self-buff, more damage[/i][/*]\n<br />[/list][i]\n<br />[b]Utility[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Teleport Bolt[/b] — Teleports you to where it lands[/i][/*]\n<br />[*][i][b]Small Teleport Bolt[/b] — Shorter range teleport[/i][/*]\n<br />[*][i][b]Freeze Field[/b] — Freezes nearby area[/i][/*]\n<br />[*][i][b]Inject Mana[/b] — Restores 30 mana[/i][/*]\n<br />[/list][i]\n<br />[b]Modifiers[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Homing[/b] — Adds tracking to next spell[/i][/*]\n<br />[*][i][b]Pierce[/b] — Adds one extra pierce[/i][/*]\n<br />[*][i][b]Speed[/b] — Increases projectile speed[/i][/*]\n<br />[*][i][b]Bounce[/b] — Adds bouncing[/i][/*]\n<br />[*][i][b]Damage Plus[/b] — +25 flat damage[/i][/*]\n<br />[*][i][b]Electric Arc[/b] — Adds electricity[/i][/*]\n<br />[*][i][b]Fire Trail[/b] — Adds fire trail[/i][/*]\n<br />[*][i][b]Toxic Trail[/b] — Adds poison trail[/i][/*]\n<br />[*][i][b]Critical Hit[/b] — +15% crit chance[/i][/*]\n<br />[*][i][b]Heavy Shot[/b] — More damage, slower[/i][/*]\n<br />[*][i][b]Light Shot[/b] — Less damage, faster[/i][/*]\n<br />[*][i][b]Gravity[/b] — Pulls projectile down[/i][/*]\n<br />[*][i][b]Anti-Gravity[/b] — Pushes projectile up[/i][/*]\n<br />[*][i][b]Explosive Projectile[/b] — Adds explosion[/i][/*]\n<br />[*][i][b]Accuracy[/b] — Tighter spread[/i][/*]\n<br />[*][i][b]Accelerating Shot[/b] — Speeds up over time[/i][/*]\n<br />[*][i][b]Decelerating Shot[/b] — Slows down over time[/i][/*]\n<br />[*][i][b]Reduce Recharge[/b] — Faster wand recharge[/i][/*]\n<br />[/list][i]\n<br />[b]Multicast[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Double Spell[/b] — Casts 2 spells at once[/i][/*]\n<br />[*][i][b]Triple Spell[/b] — Casts 3 spells at once[/i][/*]\n<br />[*][i][b]Quadruple Spell[/b] — Casts 4 spells at once[/i][/*]\n<br />[*][i][b]N Spell[/b] — Casts 5 spells at once[/i][/*]\n<br />[/list][i]\n<br />[b]Triggers &amp; Timers[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Trigger[/b] — Fires payload on hit[/i][/*]\n<br />[*][i][b]Timer[/b] — Fires payload after delay[/i][/*]\n<br />[*][i][b]Death Trigger[/b] — Fires payload on death[/i][/*]\n<br />[/list][i]\n<br />[b]Greek Spells[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Alpha[/b], [b]Gamma[/b], [b]Tau[/b], [b]Mu[/b], [b]Sigma[/b], [b]Zeta[/b], [b]Phi[/b], [b]Omega[/b][/i][/*]\n<br />[/list][i]\n<br />[b]Other[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Divide by 2/3/10[/b] — Divides spell count[/i][/*]\n<br />[*][i][b]Wand Refresh[/b] — Resets wand cast[/i][/*]\n<br />[/list]\n<br />\n<br />[line]\n<br />[i]\n<br />[b][size=4]Perks[/size][/b]\n<br />\n<br />Spawn perks from the Perks tab:\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Extra Life[/b] — Restore 50 HP on lethal damage[/i][/*]\n<br />[*][i][b]Explosion Immunity[/b] — immune to explosions[/i][/*]\n<br />[*][i][b]Fire Immunity[/b] — immune to fire/heat[/i][/*]\n<br />[*][i][b]Damage Boost[/b] — all damage +50%[/i][/*]\n<br />[/list][i]\n<br />Also: Divine Blessing (10s invincibility), Polymorph (8s), Glass (15s invincibility).\n<br />\n<br />[/i]\n<br />[line]\n<br />[i]\n<br />[b][size=4]Alchemy[/size][/b]\n<br />\n<br />Spawn materials from the Alchemy tab. Combine them in-game to brew potions.\n<br />\n<br />[b]Materials[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] Metal Dust, Sulfur, Molten Silver, Volcanic Sand, Diamond, Monster Powder[/i][/*]\n<br />[*][i]Blood Sample, Flesh Sample, Polymorphine Sample, Brain Enhancement Sample, Mind Erasure Sample[/i][/*]\n<br />[/list][i]\n<br />[b]Potions[/b]\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] [b]Explosive Powder[/b] — Booms[/i][/*]\n<br />[*][i][b]Iron Skin[/b] — Toughens you[/i][/*]\n<br />[*][i][b]Liquid Fire[/b] — Burns everything[/i][/*]\n<br />[*][i][b]Life Essence[/b] — Heals you[/i][/*]\n<br />[*][i][b]Toxic Sludge[/b] — Poisonous[/i][/*]\n<br />[*][i][b]Polymorphine[/b] — Shapeshifts into random creature (dangerous!)[/i][/*]\n<br />[*][i][b]Active Mixture[/b] — Random recipe each run, explosion + berserk[/i][/*]\n<br />[/list]\n<br />\n<br />[line]\n<br />[i]\n<br />[b][size=4]Enemies &amp; Fluids &amp; Blocks[/size][/b]\n<br />\n<br />[/i]\n<br />[list]\n<br />\n<br />[*][i] Spawn 4 enemy types (vanilla prefabs) for testing[/i][/*]\n<br />[*][i]Place 42 fluid types at your feet[/i][/*]\n<br />[*][i]Place 35+ block types at mouse or feet[/i][/*]\n<br />[/list]\n<br />\n<br />[line]\n<br />[i]\n<br />[b][size=4]Installation[/size][/b]\n<br />\n<br />Copy [b]CuNoitaMod.dll[/b] and [b]assets/[/b] folder into Casualties Unknown's BepInEx plugins directory.\n<br />\n<br />[/i]\n<br />[line]\n<br />[i]\n<br />Noita wands. Noita spells. Noita alchemy. In Casualties Unknown.[/i]",
        "Author": "ouse114514",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/625/625-1787990388-1717133998.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/625"
        },
        "DownloadUrl": "nexus://scavprototype/625/1923",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 625,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T08:06:41.000Z",
        "ReleaseDate": "2026-08-29T08:04:32.000Z",
        "SHA256": "bea2c5366e95a6907f6cc60c68cdd30a299be6d143483fc3910ff5121636fdf6",
        "dllSHA256s": {
            "CuNoitaMod.dll": "aa8ffedd3a751ad688ee2ad5dc03bcaf03419302ecfe5a94be86e9934e493a34"
        },
        "downloadsSinceLatestVersion": 79,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CuNoitaMod.dll"
        ],
        "dllVersion": "0.5.0",
        "dllVersions": {
            "CuNoitaMod.dll": "0.5.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 62,
            "TotalDownloads": 68,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/625/625-1787990388-1717133998.png"
        ]
    },
    {
        "Id": "nexus-624",
        "Name": "BlassM",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.blassm": "1.0.0"
        },
        "Summary": "BlassM is a general-purpose in-game performance benchmark tool for Casualties Unknown. It actively scans all loaded BepInEx plugins and benchmarks them without blocking the game.",
        "Description": "[b]BlassM[/b] — A general-purpose in-game performance benchmark tool for Casualties Unknown\n<br />\n<br />Requires no mod-specific integration. BlassM actively scans all loaded BepInEx plugins via Chainloader.PluginInfos and benchmarks eight categories of systems using non-blocking coroutines that keep the game responsive throughout.\n<br />\n<br />[b]Features[/b]\n<br />[list]\n<br />[*][b]Generic benchmarks[/b] — Covers Buffers / Reflection / LINQ / Loops / Collections / String / GameSystems / ModSystems, each probe independently reports ms/iter and B/iter[/*]\n<br />[*][b]Non-blocking[/b] — Coroutine-chunked execution yields every frame, game stays fully interactive during measurement[/*]\n<br />[*][b]Active mod scanning[/b] — Auto-discovers every loaded plugin via Chainloader.PluginInfos and generates probes per mod, no API registration required[/*]\n<br />[*][b]Mod opt-in (optional)[/b] — Mods can annotate static methods with [BlassMProbe(name, category)], BlassM picks them up automatically[/*]\n<br />[*][b]Dual output[/b] — Results go to both the in-game console and BepInEx/LogOutput.log[/*]\n<br />[/list]\n<br />[b]Usage[/b]\n<br />Type in the game console:\n<br />[list]\n<br />[*][code]bench[/code]— run all probes[/*]\n<br />[*][code]bench &lt;category&gt;[/code]— run only a specific category (e.g.\n<br />[code]bench LINQ[/code])[/*]\n<br />[*][code]bench list[/code]— list all registered probes and categories[/*]\n<br />[/list]\n<br />[b]Probe Categories[/b]\n<br />[list]\n<br />[*][b]Buffers[/b] — List+Add+ToArray vs preallocated arrays, Array.Resize, fixed-size fill[/*]\n<br />[*][b]Reflection[/b] — Inheritance-chain field walk, field cache lookup, GetValue/SetValue vs direct access[/*]\n<br />[*][b]LINQ[/b] — Where+Sum, Where+Select+ToArray, FirstOrDefault, Any, OrderBy[/*]\n<br />[*][b]Loops[/b] — Manual for/foreach traversal, for+break short-circuit, Array.Sort[/*]\n<br />[*][b]Collections[/b] — List.Contains vs HashSet.Contains, Dict ContainsKey vs TryGetValue, capacity preallocation[/*]\n<br />[*][b]String[/b] — string.Concat, StringBuilder, string.Format, + concatenation[/*]\n<br />[*][b]GameSystems[/b] — WorldGeneration.GetBlock, BlockToWorldPos[/*]\n<br />[*][b]ModSystems[/b] — Per-mod metadata reflection, field walk, static method scan[/*]\n<br />[/list]\n<br />[b]Installation[/b]\n<br />[list=1]\n<br />[*]Kill the game process, drop BlassM.dll into BepInEx/plugins/[/*]\n<br />[*]Start the game — \"BlassM loaded\" in the log confirms it's active[/*]\n<br />[/list]",
        "Author": "ouse114514",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/624/624-1787978452-1534294054.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/624"
        },
        "DownloadUrl": "nexus://scavprototype/624/1919",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 624,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T04:43:16.000Z",
        "ReleaseDate": "2026-08-29T04:41:46.000Z",
        "SHA256": "daa3880bdf7a9114d5dda05c83246a670308051c0c0e0c7ab0ab3d69f51bbb3a",
        "dllSHA256s": {
            "BlassM.dll": "e0378ba0bfc33e9d7051b60ab72c6e1eefa25a70c74ae1869bf4aa440194ffed"
        },
        "downloadsSinceLatestVersion": 58,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "BlassM.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "BlassM.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 50,
            "TotalDownloads": 54,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/624/624-1787978452-1534294054.png"
        ]
    },
    {
        "Id": "nexus-623",
        "Name": "Recipe Randomizer",
        "Version": "1",
        "bepinexVersion": "0.0.0",
        "bepinexPlugins": {
            "meowlus.reciperando": "0.0.0"
        },
        "Summary": "Randomizes all recipes",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Randomizes all recipes. Resulting item/liquid, INT requirement, ingredients, resulting item amount. [/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]download mod[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Randomizes all the recipes. Somewhat balanced. Includes modded items and liquids but not crafting qualities.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]None[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Simple Expie, for fixing the mod when I gave up[/color][/size]",
        "Author": "Meowlus",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/623/623-1787970295-1430325964.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/623"
        },
        "DownloadUrl": "nexus://scavprototype/623/1918",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 623,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T02:27:36.000Z",
        "ReleaseDate": "2026-08-29T02:26:07.000Z",
        "SHA256": "e10054cc6e93ba7f3b360576fc8b0b14920e065d787677192b89e38dd4c2c63a",
        "dllSHA256s": {
            "recipe rando.dll": "bde01909293651f824634b3fcd240ef06a9edd0e1d077ca3340273ed57fe2098"
        },
        "downloadsSinceLatestVersion": 43,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "recipe rando.dll"
        ],
        "dllVersion": "0.0.0",
        "dllVersions": {
            "recipe rando.dll": "0.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 33,
            "TotalDownloads": 36,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/623/623-1787970295-1430325964.jpg"
        ]
    },
    {
        "Id": "nexus-621",
        "Name": "Drag a Tool over it",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "unwey.stonefruitopener": "1.0.1"
        },
        "Summary": "Drag any Tool onto a Stonefruit to open it. Simple as.",
        "Description": "Why isn't this just in the game already? Orson apparently just decided all expies have this weird oral fixation. \n<br />I'm open to any suggestions for adding more item interactions to this one.\n<br />\n<br />[color=#ff7700][size=4][b]The One Feature[/b][/size][/color]\n<br />\n<br />[color=#D4D4D8][size=3]Dragging any tool item onto a closed Stonefruit will open it. Works just like removing batteries.[/size][/color]\n<br />\n<br />[color=#D4D4D8]Also my mod uses [url=https://www.nexusmods.com/scavprototype/mods/552]What Mod Is This From (WMITF)[/url] IF you have it installed, cause I find the reminder helpful.[/color]\n<br />\n<br />[size=4][b][color=#ff7700]Requirements &amp; Installation [/color][/b][/size]\n<br />\n<br />[color=#D4D4D8]Make sure you have [url=https://www.nexusmods.com/site/mods/115]BepInEx[/url] installed, or it will not load.\n<br />Put [/color][color=#6aa84f]'StonefruitOpener.dll'[/color][color=#D4D4D8] from the .zip into the [/color][color=#6aa84f]BepInEx&#92;plugins&#92;[/color][color=#D4D4D8] folder inside your game files. (next to other mods)[/color]\n<br />\n<br />[code]&lt;Steam Files&gt;&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;StonefruitOpener.dll[/code]\n<br />[color=#999999][size=2]made sure it works smoothly inside bags too btw (unlike vanilla behaviour)[/size][/color]",
        "Author": "unwey",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/621/621-1788085153-84001092.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/621"
        },
        "DownloadUrl": "nexus://scavprototype/621/1968",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 621,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-01T12:48:36.000Z",
        "ReleaseDate": "2026-09-01T08:43:31.000Z",
        "SHA256": "5b29c0ca45011493ee87e4fd3980fa69ccf4dc1595bed936a8ed52a04e8b8f1f",
        "dllSHA256s": {
            "StonefruitOpener.dll": "bdb20c147b45001d5b7188e20b85f51aa5fe691bf8b44b3496b5c4010f7e6745"
        },
        "downloadsSinceLatestVersion": 509,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "StonefruitOpener.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "StonefruitOpener.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 348,
            "TotalDownloads": 382,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/621/621-1788085153-84001092.png"
        ]
    },
    {
        "Id": "nexus-620",
        "Name": "Casualities After Dark",
        "Version": "0.1.3",
        "bepinexVersion": "0.1.3",
        "bepinexPlugins": {
            "mfs.casualtiesunknown.scavsexmod": "0.1.3"
        },
        "Summary": "The Fabled Secks mod for Casualities Unknown",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Secks mod for Casualities Unknown\n<br />\n<br />[size=4][b]Installation instructions\n<br />[/b][/size]\n<br />Drop .dll in Bepinex/Plugins\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Masturbation\n<br />Urination\n<br />(For now)\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][b][u]BEPINEX 5.4 IS REQUIRED[/u][/b] [/color]\n<br />\n<br />[size=4][b]Help\n<br />[/b][/size]Discord server: [url=https://discord.gg/ezwz63zgX4]https://discord.gg/ezwz63zgX4[/url]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[b]Captain_Kirk[/b] (Cool guy, Developer)\n<br />[b]Askerious[/b] (Even cooler guy, Developer)\n<br />[b]Herosima[/b] (Drawer)\n<br />[b]Jolty/Brightskies05[/b] (Made some female sprites for the body!)",
        "Author": "Foxes Afterdark",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/620/620-1787955490-1836526006.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/620"
        },
        "DownloadUrl": "nexus://scavprototype/620/1937",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 620,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-30T04:18:02.000Z",
        "ReleaseDate": "2026-08-30T04:18:02.000Z",
        "SHA256": "8234504f2ef1ba0a71f01964e544f9ee9506681cf100add187169e54ba1db991",
        "dllSHA256s": {
            "ScavPrototypeSexMod.dll": "d3464955d5dc1a01de33ebb7eb21433db1f5f3496c0be017e18fe9d851e268b7"
        },
        "downloadsSinceLatestVersion": 3652,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1.1a",
                "Changelog": "- Fixed the problem with config options.\n- Fixed description for several strings.\n- Fixed horniness moodles persisting on main screen even after death.\n- Fixed issue, when you couldn't continue run after saving.\n- Fixed corpses spawning error due to ItemLootPool changes.\n- Fixed STD being present even when you disabled STD in config.\n- Fixed Main menu preset bug when you left the run and tried to start a new one.\n- Fixed UI Masturbation button bug, when it created infinite masturbation buttons and added spacing for each one.\n- Added bladder amount and QoL for that as test.\n- Removed old questionable content in locale."
            }
        ],
        "dllNames": [
            "ScavPrototypeSexMod.dll"
        ],
        "dllVersion": "0.1.3",
        "dllVersions": {
            "ScavPrototypeSexMod.dll": "0.1.3"
        },
        "Statistics": {
            "Endorsements": 90,
            "UniqueDownloads": 3010,
            "TotalDownloads": 4069,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/620/620-1787955490-1836526006.png"
        ]
    },
    {
        "Id": "nexus-619",
        "Name": "Whole Meal",
        "Version": "1.3.0",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "com.nocturnalweirdo.wholemeal": "1.3.0"
        },
        "Summary": "Force the Salad to finish its meal. Replaces the Elder Thornback's limb-severing bite with an attack that swallows the player whole, into a fully functioning stomach that acts as a cramped, damp, high-adrenaline boss battle.",
        "Description": "\n<br />[center][/center]\n<br />[center][img width=609]https://staticdelivery.nexusmods.com/mods/8391/images/619/619-1791316474-1712310125.png[/img]\n<br />[size=4][i]Take the fight inside the Salad.[/i][/size][/center]\n<br />[center][line]\n<br />[size=5][font=Courier New][b][color=#e65c5c] !! CONTENT WARNING - VORE, BODY HORROR !![/color][/b][/font][/size][/center]\n<br />[size=4][font=Courier New]This mod depicts the player character being[color=#f6b26b][b] swallowed alive[/b] [/color]and contains themes of [b][color=#f6b26b]digestion[/color][color=#f4f4f4],[/color][color=#f6b26b] crush injuries[/color][color=#ffffff],[/color][color=#f6b26b] acid damage[/color][color=#ffffff],[/color][color=#f6b26b] claustrophobia[/color][color=#ffffff],[/color][color=#f6b26b] suffocation, body horror[/color] [/b]and[b] [color=#f6b26b]regurgitation[/color].[/b][/font][/size]\n<br />\n<br />[center][size=4][font=Courier New][b]If that subject matter makes you uncomfortable, [color=#e06666]this mod is not for you.[/color][/b][/font][/size][/center]\n<br />[line]\n<br />[size=4][b]NEW in 1.3[/b][/size]\n<br />[spoiler][size=4][b]Customizable Run Settings\n<br />[/b][/size]You can now tweak many difficulty settings from the custom run menu: stomach harshness and reactivity, bite damage, acid level, etc.[size=4]\n<br />[b]\n<br />Gameplay Tweaks\n<br />[/b][/size]\n<br />[list]\n<br />[*][size=3]Added a short windup before stomach contractions; going limp (ragdolling) before a contraction will reduce some damage if you time it right. [/size][/*]\n<br />[*]Killing an elder from the inside now gives some additional mood and health bonuses on top of vanilla relief.[/*]\n<br />[/list][size=4][b]\n<br />Acid Overhaul\n<br />[/b][/size][size=3]The game's liquid simulation just wasn't cutting it, so [b]we built our own acid, with blackjack and hookers.[/b] It looks clearer and less noisy, features waves and ripples, and produces particle effects like sprays and droplets. [/size][size=4][b]\n<br />\n<br />Cosmetic Changes\n<br />[/b][/size][size=3]A Whole Meal of changes to the stomach visuals, including:[/size]\n<br />[list]\n<br />[*]New stomach lining and background to make it look and feel more like the Elder's[/*]\n<br />[*]Remove dust particles and other visual disturbances[/*]\n<br />[*]Dimmed exterior view while swallowed, to remind you what's waiting for you outside[/*]\n<br />[*]A new \"Eaten alive\" moodle: [/*]\n<br />[/list][center][img]https://staticdelivery.nexusmods.com/mods/8391/images/619/619-1791310822-712275342.png[/img][/center]\n<br />[size=4][b]Multiplayer wen?[/b][/size]\n<br />Soon, hopefully! We're working on it.[/spoiler]\n<br />\n<br />[size=4][b]1.2:[/b][/size]\n<br />[spoiler][size=4][b]Internal View Overlay\n<br />[/b][/size]This is the major new feature shipping in this release. When you hover the Elder as it's digesting NPC(s), pressing Shift (or whatever key is bind to expanddesc) will display an overlay with a simulated internal preview.\n<br />The intention behind this feature is to provide a solid foundation and testing ground for true multiplayer support, which will work through interactive overlays built from the same concept[b].\n<br />[/b][size=4][b]\n<br />Compatibility with KrokMP (local only mode)\n<br />[/b][/size]Fix a crash when running KrokMP in single player host mode. Thanks @Guyedude for reporting.\n<br />This should also fix compatibility with Casualties: Consumed.\n<br />\n<br />[b][size=4]Refinements[/size][/b]\n<br />Squashed every single bug I could find, improved look &amp; feel of interior and exterior, (tried to) re-balance the difficulty level. \n<br />\n<br />Hope you enjoy![/spoiler]\n<br />\n<br />[size=4][b]What does it do?[/b][/size]\n<br />\n<br />Whole Meal replaces the Elder Thornback's limb-severing bite with a[b] fully realised swallowing sequence and internal boss encounter.[/b]\n<br />\n<br />The game already builds its tension around traumatic injury, amputation and desperate treatment under pressure; this nod extends those systems into an interactive encounter where being swallowed is catastrophic, but leaves the player with more decisions than simply watching a limb disappear. \n<br />\n<br />[b]The Thornback’s digestive system is a living, reactive environment.[/b] The insides are more vulnerable, but sustained damage provokes violent convulsions that can crush limbs and knock you down, while corrosive acid pools around you and the oxygen-poor atmosphere steadily erodes your ability to keep fighting. Escape is possible, if you find the opportunity and still have the strength to reach it.\n<br />\n<br />[b]But it won't be easy.[/b]\n<br />\n<br />Being swallowed replaces one of the base game’s most devastating attacks. [b]It is not intended as a safer shortcut to killing the Elder.[/b] Enter unprepared and you will probably die. Enter with experience, protection and the right equipment, however, and you might turn the monster’s vulnerable interior against it.\n<br />\n<br />[b]SPOILERS - BLIND FIRST PLAY RECOMMENDED[/b]\n<br />[spoiler][b]Features[/b]\n<br />[list]\n<br />[*]Adds a short exterior swallowing animation with ragdoll physics[/*]\n<br />[*]A deforming throat and stomach with contractions, convulsions and wall-jump climbing[/*]\n<br />[*]Pooling acid that hurts your skin and degrades your gear[/*]\n<br />[*]Crushing injuries that cause dislocations, fractures or internal bleeding[/*]\n<br />[*]Oxygen-deprived atmosphere makes it harder to stay conscious[/*]\n<br />[*]A stomach which reacts to sustained damage: rapid gunfire can provoke violent convulsions, disarming you or injuring your limbs.[/*]\n<br />[*]Your armour protects against acid and crushing at the cost of its condition.[/*]\n<br />[*]Natural escape opportunities, forced regurgitation and a separate oesophageal sphincter target.[/*]\n<br />[*]A more hostile second phase if the Elder catches you again after regurgitation.[/*]\n<br />[*]Custom ambience, reuses game assets for organic sound effects.[/*]\n<br />[/list][b]Hints[/b]\n<br />[list]\n<br />[*]Watch your stamina. Reaching an open throat is useless if you cannot climb it.[/*]\n<br />[*]The muscular collar at the base of the throat is a separate target. Breaking it forces an escape window, but it will take some time to recover.[/*]\n<br />[*]Natural openings are unreliable and may happen while you are injured or ragdolled.[/*]\n<br />[*]Sustained damage irritates the stomach. Trigger discipline matters.[/*]\n<br />[*]Protective equipment can make an internal kill viable, but expect to pay for it in armour condition.[/*]\n<br />[*]After the Elder attempts regurgitation, the oesophageal escape target is gone. If you end up inside again, finish the fight.[/*]\n<br />[*]Successfully crawling out leaves the Elder docile for a while. Use them to stand up, treat urgent wounds and get the hell away.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />\n<br />[list]\n<br />[*]BepInEx 5[/*]\n<br />[*]CUCoreLib[/*]\n<br />[*]Casualties: Unknown Demo 7.0.1[/*]\n<br />[/list][size=4][b]Installation[/b][/size]\n<br />\n<br />Install BepInEx and CUCoreLib, then place [b]WholeMeal.dll[/b] in:\n<br />\n<br />[code]BepInEx/plugins/[/code]\n<br />[size=4][b]Compatibility[/b][/size]\n<br />Experimental support for NPC interactions through [url=https://www.nexusmods.com/scavprototype/mods/386?tab=files&amp;file_id=1116]Ixolun's Experiment NPCs[/url] (Version[b] 1.28.1[/b])\n<br />[spoiler][list]\n<br />[*]NPCs can get swallowed by Elders, including multiple NPCs across multiple Elders, and subsequently found inside their stomachs if the player is also swallowed.[/*]\n<br />[*]NPCs can get swallowed after the player if they are clumsy enough to bump into the Elder (which happens fairly often).[/*]\n<br />[*]NPCs slowly lose health to acid and crushing damage while inside the stomach.[/*]\n<br />[*]NPCs can be rescued by forcing regurgitation or by killing the Elder.[/*]\n<br />[*]Dead NPCs drop loot inside the stomach.[/*]\n<br />[*]NPCs now panic and flee from Elders; Elders target the player and any nearby NPCs randomly.[/*]\n<br />[*]NPCs' muffled dialogue text (mostly cries for help) can be seen from outside.[/*]\n<br />[*]Currently, NPCs are constantly ragdolled and non-interactive while inside the stomach. Their woundview is accessible.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />Multiplayer is NOT supported, but it IS planned. Multiplayer mode will use a 'lite' version of the internal view, that runs a lower-fidelity simulation of the game's physics and probably act more like a minigame. Stay tuned for more info!\n<br />\n<br />Mods which substantially replace the Elder Thornback's bite or combat behavior may conflict.\n<br />",
        "Author": "NocturnalWeirdo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/619/619-1787949921-1353307933.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/619"
        },
        "DownloadUrl": "nexus://scavprototype/619/2412",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 619,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-10-06T20:15:28.000Z",
        "ReleaseDate": "2026-10-06T20:15:28.000Z",
        "SHA256": "921c0952c4f450d6b7ed724c7eb4b12fb1775412f1bb2ebf62c58afef84aa393",
        "dllSHA256s": {
            "WholeMeal.dll": "0f65f3dcf6995c136c1908b8a8945b24dc95b194f99390b9a462cd18dfe45878"
        },
        "downloadsSinceLatestVersion": 128,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- * Compatibility layer for Ixolun's Experiment NPCs mod - lets NPCs get swallowed, be seen inside, and rescued\n- * Bugfixes and general improvements"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Fix KrokMP crashing in local host mode (multiplayer mode still unsupported)\n- Added an animated NPC preview overlay to an Elder Thornback's expanded description\n- Difficulty rebalancing and tuning (mostly not in your favor)\n- Look and feel touch ups\n- TONS of bugs squished. Like, an insane amount. Can't list them all here\n- Behind the scenes - major refactoring work done, with plans for eventual MP support"
            },
            {
                "Version": "1.3.0",
                "Changelog": "- New run settings for customizing swallow chance and encounter difficulty, including bite damage, harshness, acid amount, reactivity, stomach health etc.\n- Custom acid rendering with waves, splashes and seeping droplets; height-based acid is now used in the exterior preview too\n- New stomach lining that looks more like the Elder's\n- Dimmed exterior view with parallax effect, to remind you what's waiting outside\n- New \"Eaten Alive\" moodle (you don't say??)\n- Going limp (using the ragdoll key) at the right moment reduces contractions damage\n- Successful burst-outs grant a larger relief bonus and a little healing alongside the vanilla boss-kill relief\n- New run settings for customizing swallow chance and encounter difficulty, including bite damage, harshness, acid amount, reactivity, stomach health etc.\n- Custom acid rendering with waves, splashes and seeping droplets; height-based acid is now used in the exterior preview too\n- New stomach lining that looks more like the Elder's\n- Dimmed exterior view with parallax effect, to remind you what's waiting outside\n- New \"Eaten Alive\" moodle (you don't say??)\n- Going limp (using the ragdoll key) at the right moment reduces contractions damage\n- Successful burst-outs grant a larger relief bonus and a little healing alongside the vanilla boss-kill relief\n- Remove local build paths from embedded debug metadata and enforce privacy checks before packaging and upload."
            }
        ],
        "dllNames": [
            "WholeMeal.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "WholeMeal.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 27,
            "UniqueDownloads": 1048,
            "TotalDownloads": 1439,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/619/619-1787949921-1353307933.png"
        ]
    },
    {
        "Id": "nexus-618",
        "Name": "Unchipped LOS remover",
        "Version": "0.0.1",
        "bepinexVersion": "0.0.1",
        "bepinexPlugins": {
            "com.scav.LOSEnabler": "0.0.1"
        },
        "Summary": "Removes the annoying line-of-sight shader that unchipped mode adds.",
        "Description": "Depends on BepInEx. Installation is the same as every other mod, place the DLL inside ../BepInEx/Plugins and you're done!",
        "Author": "viper5542",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/618/618-1787924917-320427811.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/618"
        },
        "DownloadUrl": "nexus://scavprototype/618/1913",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 618,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-28T13:50:16.000Z",
        "ReleaseDate": "2026-08-28T13:49:43.000Z",
        "SHA256": "8f3d53a74f011de55a98338480899895f47173e9b0217267d68b8bee5606841a",
        "dllSHA256s": {
            "LOSDisabler.dll": "2427efd92386d9bc8fdf2b3c317852b5dd336a7592815c5dd419fc175d2baac3"
        },
        "downloadsSinceLatestVersion": 127,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LOSDisabler.dll"
        ],
        "dllVersion": "0.0.1",
        "dllVersions": {
            "LOSDisabler.dll": "0.0.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 96,
            "TotalDownloads": 108,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/618/618-1787924917-320427811.png"
        ]
    },
    {
        "Id": "nexus-617",
        "Name": "Coordinate",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cixin.coordinate": "1.0.0"
        },
        "Summary": "On the left side of the screen, your current coordinates are displayed. The coordinate window can be dragged.",
        "Description": "[b][size=5]Description[/size][/b]\n<br />[color=#D4D4D8]A simple BepInEx plugin that displays the player's coordinates in real time within the game, facilitating positioning and navigation.[/color]\n<br />[color=#D4D4D8]一个简单的 BepInEx 插件，在游戏中实时显示玩家坐标，方便定位与导航。 [/color]\n<br />[color=#D4D4D8]Perhaps it won't be of much use, but I think there should be such a mod.[/color]\n<br />[color=#D4D4D8]也许这没什么用，但我认为应该要有这样的模组。[/color]\n<br />\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />Place \n<br />[code]Coordinate.dll[/code] into the \n<br />[code]BepInEx/plugins[/code] folder in your game directory, then launch the game.\n<br />将 \n<br />[code]Coordinate.dll[/code] 放入游戏目录的 \n<br />[code]BepInEx/plugins[/code] 文件夹，启动游戏即可。 \n<br />\n<br />[b][size=5]Main features[/size][/b]\n<br />[list]\n<br />[*][color=#D4D4D8]Real-time display of player X/Y coordinates [/color]\n<br />实时显示玩家 X/Y 坐标[/*]\n<br />[*][color=#D4D4D8]Draggable window with automatic position saving [/color]\n<br />窗口可拖动，位置自动保存[/*]\n<br />[*][color=#D4D4D8]Initial position is vertically centered on the left edge of the screen [/color]\n<br />初始位置在屏幕左侧垂直居中[/*]\n<br />[/list][b][size=5]Requirements[/size][/b]\n<br />[color=#D4D4D8]BepInEx 5.x (tested with version 5.4) [/color]\n<br />\n<br />[b][size=5]Shout outs[/size][/b]\n<br />[color=#D4D4D8]Thanks to the Casualties Unknown modding community and the BepInEx development team.[/color]\n<br />[color=#D4D4D8]感谢 Casualties Unknown 模组社区与 BepInEx 开发团队。 [/color]",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/617/617-1787910225-565648924.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/617"
        },
        "DownloadUrl": "nexus://scavprototype/617/1909",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 617,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-28T09:59:04.000Z",
        "ReleaseDate": "2026-08-28T09:43:33.000Z",
        "SHA256": "224c40ce8fb6aca16b1437c0904929b3293ee485c78f67a466590411816f4a0f",
        "dllSHA256s": {
            "Coordinate.dll": "6857b4e281e765f63661582c2474cf3add6a8b96569f0e13b13ae2ca0929c293"
        },
        "downloadsSinceLatestVersion": 55,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Coordinate.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Coordinate.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 44,
            "TotalDownloads": 47,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/617/617-1787910225-565648924.png"
        ]
    },
    {
        "Id": "nexus-616",
        "Name": "Installing CCL crashes",
        "Version": "67",
        "bepinexVersion": "1.0.0",
        "Summary": "This is probably the most pointless mod I've ever made. Of course, I mean no harm, it's just for fun.",
        "Description": "This mod makes your game crash immediately after installing CUCoreLib, and then it plays 'Never Gonna Give You Up'. ",
        "Author": "ouse114514",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/616/616-1787885939-1789161099.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/616"
        },
        "DownloadUrl": "nexus://scavprototype/616/1906",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 616,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-28T03:07:54.000Z",
        "ReleaseDate": "2026-08-28T03:05:55.000Z",
        "SHA256": "a19b8338d1b727b0a13caea36eecff3cbeedb453d3acb5dcf66e824e56462994",
        "dllSHA256s": {
            "CCL-Checker.dll": "6cc69799e55b3aa6481d1fcf8b1d2c6b909059c22c507ab742ceb559bf3d64af"
        },
        "downloadsSinceLatestVersion": 8,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "CCL-Checker.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CCL-Checker.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/616/616-1787885939-1789161099.png"
        ]
    },
    {
        "Id": "nexus-615",
        "Name": "Enable Unused Traps (MP)",
        "Version": "1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.local.mpcutcontent": "1.0.1"
        },
        "Summary": "Enables gunmines and, additionally, sawblades, on desert and wasteland, respectively.",
        "Description": "[size=4][b]Description\n<br />[/b][/size]In Multiplayer, the host is the only one who needs this mod.\n<br />[size=3][color=#D4D4D8]Adds gunmines to Desert.\n<br />[/color][/size]Adds gunmines + sawblades to Wasteland.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Drag into plugins folder.[/color][/size]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/615/615-1787855968-36315568.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/615"
        },
        "DownloadUrl": "nexus://scavprototype/615/1898",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 615,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-27T18:40:35.000Z",
        "ReleaseDate": "2026-08-27T18:40:13.000Z",
        "SHA256": "a9336dae2fca681eb262c12aad5764a3d8a95ee659011bb73a4b3a69e0a6858c",
        "dllSHA256s": {
            "MPCutContent.dll": "675f023422c4b244f00445776aba22bcc70e3032bc44198a262ab94029de4697"
        },
        "downloadsSinceLatestVersion": 189,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "MPCutContent.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "MPCutContent.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 140,
            "TotalDownloads": 153,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/615/615-1787855968-36315568.png"
        ]
    },
    {
        "Id": "nexus-614",
        "Name": "Gunshot Wound System",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.bulletholesystem": "1.0.0"
        },
        "Summary": "Now you can see the location of your bullet wound in the medical version. 现在你可以在医疗版本中看到你的中弹位置",
        "Description": "Now you can see the location of your bullet wound in the medical version. \n<br />现在你可以在医疗版本中看到你的中弹位置\n<br />There are no additional functions. You can only see your gunshot wounds on the medical panel.\n<br />没有更多功能只是在医疗面板中看到你的枪伤痕迹\n<br />Supports multiplayer mode\n<br />支持多人模式\n<br />要求\n<br />需要 CUCoreLib 1.0.3以上",
        "Author": "scp30325",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/614/614-1787848369-1605245489.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/614"
        },
        "DownloadUrl": "nexus://scavprototype/614/1897",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 614,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T12:10:02.000Z",
        "ReleaseDate": "2026-08-27T16:46:37.000Z",
        "SHA256": "f263d57b6b97be6f6fb7246565df7712bfddc8de9f08b9948bbc575583b969f1",
        "dllSHA256s": {
            "Gunshot Wound System.dll": "6bf18318fa018980a8598852b1396f431f1d141eea0c5319da9ef8a63764f7bf"
        },
        "downloadsSinceLatestVersion": 223,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- 保证了能正常运行不与其他模组冲突\n- Ensures normal operation without conflicting with other modules"
            }
        ],
        "dllNames": [
            "Gunshot Wound System.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Gunshot Wound System.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 242,
            "TotalDownloads": 307,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/614/614-1787848369-1605245489.png"
        ]
    },
    {
        "Id": "nexus-613",
        "Name": "Repair",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "LGPLv3.MCPO.Repair": "1.1.0"
        },
        "Summary": "A small BepInEx plugin for Casualties Unknown to modify `PlayerCamera::TryPerformInventoryAction` to add a function to repair items with recipes with its recipe items.",
        "Description": "[size=4][b]Description\n<br />[/b][/size]Github: [url=https://github.com/MCPO-Spartan-117/CU-Repair]https://github.com/MCPO-Spartan-117/CU-Repair[/url]\n<br />\n<br />[color=#D4D4D8]Options to repair with liquids, exact items or items that qualify and to change how much they repair,\n<br />How much is repaired depends on the durability or quantity that was used and how many items are in the recipe,\n<br />over-repairing simply damages the repair item instead of destroying it.\n<br />You can blacklist certain ids from being repaired or used as repairs if you have YAML support, defaults to \"hammering\" and \"cutting\" qualities, config is reloadable during runtime via a toggle setting.[/color]\n<br />\n<br />Hold down `N` while placing a item on another item, rebindable under the `Repair` keybind.\n<br />\n<br />[b]Installation instructions[/b]\n<br />Place directory in `BepInEx/plugins`.\n<br />",
        "Author": "MCPO312",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/613/613-1787803624-511670992.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/613"
        },
        "DownloadUrl": "nexus://scavprototype/613/2083",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 613,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T22:30:00.000Z",
        "ReleaseDate": "2026-09-10T22:30:00.000Z",
        "SHA256": "19317e8fff993752696a0cb837797bc5a7684865db9ef4c8fe0ea56c21310e7f",
        "dllSHA256s": {
            "Repair-YAML.dll": "076d3f6fd804b8f9df75e6528fb4b5c7b6d6006ba9c781ab3aafbc2f868ed796",
            "Repair.dll": "8257f49b830c94726c2110e9dff7968457b03b7249b7358771dac0a9414f6379"
        },
        "downloadsSinceLatestVersion": 157,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- 20b46a1 chore: CSharp nonsense\n- 8962176 chore: bump hotfix version\n- 621519d fix: add exact liquid matching"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- 360f929 chore: bump hotfix version\n- 2fc51c3 fix: actually use qualities data\n- 1222dd5 perf: move overshoot and item.SetCondition\n- ced6151 fix: incorrect info message"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- f95a931 chore: bump minor version\n- 0b9b4bb feat: Banned config entry to exclude materials/items\n- 593e27d feat: YAML Config support\n- 2c0d9a6 perf: Optimization build options\n- 6775303 build: Change harmony ref version to what BepInEx uses"
            }
        ],
        "dllNames": [
            "Repair-YAML.dll",
            "Repair.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Repair.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 243,
            "TotalDownloads": 334,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/613/613-1787803624-511670992.png"
        ]
    },
    {
        "Id": "nexus-612",
        "Name": "Casualties Modded (ModPack) V1.2",
        "Version": "1.2",
        "bepinexVersion": "07.07.26",
        "bepinexPlugins": {
            "sebastian.laststandtheme": "1.1.0",
            "zsoltzso.tempbottlecountdown": "1.2.1",
            "com.milky50262.moodreimagined": "1.0.0",
            "rasare.casualtiesunknown.laststand": "1.3.0",
            "furr.extraDialogue": "1.0.0",
            "com.riwi.moredialogues": "2.0.0.0",
            "cu.expiemod": "1.28.1",
            "noah.casualtiesunknown.additionaldescriptions": "1.0.0",
            "net.cucorelib": "1.0.5",
            "com.kanisuko.scavsetlib": "1.0.1",
            "com.kanisuko.unknownperformance": "1.1.0",
            "com.deltash.craftingframework": "1.2.1",
            "com.rushellxyz.wearablearray": "1.1.0",
            "casualtiesunknown.uei": "1.1.0",
            "melncat.toomanysettings": "1.0.0",
            "com.shiri.substancesExpanded": "1.0.0",
            "local.casualtiesunknown.randomshrapnelpieces": "1.0.0",
            "angly.casualtiesunknown.sellfrombags": "1.0.1",
            "LGPLv3.MCPO.Repair": "1.0.1",
            "remiyamuremod.layerunlock": "4.0.0.1",
            "remiyamuremod.musicfix": "1.0.0.0",
            "com.HerobrinesProsthetics": "1.0.1",
            "MrPi13.PisFoodOverhaul": "07.07.26",
            "unwey.holdwearable": "1.2.0",
            "com.bvn.harderenemies": "5.0.0",
            "com.cu.bulletholesystem": "1.0.0",
            "spritereplacer": "1.1.0",
            "GunsawGenetics": "1.8.0",
            "gunsawgeneticsmpbridge": "1.0.0",
            "com.a4kk.enhancedtools": "1.0.0",
            "exmeow.casualtiesunknown.emi": "1.0.5",
            "com.frequency39.dukeseverythingmod": "1.0.0",
            "com.Jimmyking.morestructures": "1.2.1",
            "CUAdvancedBossBar": "1.0.0",
            "com.MrMaker.CUsKitchen": "1.2.0",
            "com.O2xymoron.CaveDiver": "1.0.1",
            "vee.usable.spray.bottle": "1.0.0",
            "com.frequency39.casualtiesundertheinfluence": "1.0.0",
            "AdditionalTraps": "1.0.2",
            "com.vertigo.traplib": "1.1.3"
        },
        "Summary": "Im trying to make the most optimized modpack of this game because, every mod gives me a lot of lag The ModPack have: Foods, Drugs, Alcohol, and a lot of things!1!; 35 Mods for the moment 27/08/2026",
        "Description": "[color=#00ffff][size=4][b]if can, pls comment all the error you find, i will try to see if i can fix it eliminating others mods (only if affect gameplay)[/b][/size][/color]\n<br />\n<br />[color=#00ffff][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]Im trying to make the most optimized modpack of this game because, every mod gives me a lot of [/color][color=#ff0000]lag,[/color][color=#D4D4D8] [/color][color=#cccccc]so this modpack is for go really [/color][color=#D4D4D8]great on a mid pc like mine lol\n<br />(All the mods are not mine, credits to all the devs of the mods, because are great, i only grab all and see if go really good on fps) [/color]\n<br />[color=#D4D4D8][i][b][size=4]The ModPack have:[/size][/b][/i][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/517]Casualties Under the Influence[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/125]Crafting Framework[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/602]Duke's Everything[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/73]Sell from bags[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/85]Unknown Enough Items (UEI)[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/77]Additional Descriptions[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/464]Casualties Unknown's Kitchen[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/531]Usable spray bottle mod[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/505]Cave Dive[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/419]Advanced Boss Health Bar[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/501]EMI[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/432]extraDialogues[/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/161]More (custom)dialogs (610 New DIalogs)[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/556]Hold Wearables In Hands[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/17]Last Stand Command[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/119]Last Stand Custom Music[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/421]Mood Reimagined[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/560]Pi's Food Overhaul[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/75]Shrapnel Variants[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/338]ScavSetLib[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/523]Shiri's Substances Expanded[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/15]Player sprite replacer[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/409]Too Many Settings[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/342]Performance Unknown[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/194]Wearable Array[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/489]Temporary Bottle Countdowns[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/321?tab=files&amp;file_id=1302]AdditionalTraps[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/563]Smarter(harder) enemies[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/325]Enhanced Tools v2.2[/url] [/color]\n<br />[color=#D4D4D8][i][u][u][url=https://www.nexusmods.com/scavprototype/mods/386][/url][/u][/u][/i] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/489]And extra:\n<br />[/url][i][u][url=https://www.nexusmods.com/scavprototype/mods/386][/url][/u][/i]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url][/color]\n<br />[i][u][u][url=https://www.nexusmods.com/scavprototype/mods/386]Ixolun's Experiment NPCs[/url][/u][/u][/i]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/321?tab=files&amp;file_id=1302][/url][url=https://www.nexusmods.com/scavprototype/mods/325][/url]\n<br />\n<br />SOLO PACK HAVE ALL EXCEPT MULTIPLAYER MODDING;\n<br />If you want better fps in game desactivate  [url=https://www.nexusmods.com/scavprototype/mods/47]NEW LAYER MOD 7.0.1 (19 layer pre-test)[/url]\n<br />In multiplayer  [url=https://www.nexusmods.com/scavprototype/mods/576]Better Liquid Draining[/url],  [url=https://www.nexusmods.com/scavprototype/mods/47]NEW LAYER MOD 7.0.1 (19 layer pre-test)[/url]  are eliminated\n<br />In multiplayer in files \"Misc\" you can find the mod [url=https://www.nexusmods.com/scavprototype/mods/386]Ixolun's Experiment NPCs[/url] desactivated, doesnt work in multiplayer, it works only with sv_cheats, thats why is in multiplayer.\n<br />\n<br />[i][b]V1.2 CHANGELOG[/b][/i]\n<br />\n<br />-Added the nexts mods:\n<br />[url=https://www.nexusmods.com/scavprototype/mods/321?tab=files&amp;file_id=1302]AdditionalTraps[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/563]Smarter(harder) enemies[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/325]Enhanced Tools v2.2[/url]\n<br />For make the game more harder (because before was easy)\n<br />and for multiplayer:\n<br />[url=https://www.nexusmods.com/scavprototype/mods/590]New Client Join Fix[/url]\n<br />-Make 2 packs, 1 for Solo game and the other for multiplayer.\n<br />-Updated \"Repair\"\n<br />\n<br />[i][b]V1.1.5 CHANGELOG[/b][/i]\n<br />\n<br />-Fixed Structures\n<br />-Fixed Crafting Framework\n<br />-Fixed horrible lagging (the problem was the extra layer, so beware using it in multiplayer, only use it solo because the max of fps will be 45, if you use it in multiplayer, the lag will make the game almost unplayable!)\n<br />-Disabled BetterLiquidDraining (Optional now, but for now, as default is disabled, and in multiplayer is not that good)\n<br />\n<br />[color=#f4f4f4][i][b]V1.1 CHANGELOG[/b][/i][/color]\n<br />\n<br />[color=#D4D4D8][i][u]New mods added:\n<br />[url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][url=https://www.nexusmods.com/scavprototype/mods/599?tab=files&amp;file_id=1860]Multiplayer Optimization Patch[/url][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][url=https://www.nexusmods.com/scavprototype/mods/600]Multiplayer Cross-Session Inventory Patch[/url][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][url=https://www.nexusmods.com/scavprototype/mods/118]ChangeSkin-Multiplayer[/url][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][url=https://www.nexusmods.com/scavprototype/mods/457]Better Voice Chat\n<br />[/url][url=https://www.nexusmods.com/scavprototype/mods/613]Repair[/url][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][url=https://www.nexusmods.com/scavprototype/mods/614]Gunshot Wound System[/url][/u][/i][/color]\n<br />\n<br />[color=#D4D4D8][i][u]Updated:\n<br />+Gunsaw Sprites\n<br />+Shiri's Substances Expanded[/u][/i][/color]\n<br />[color=#D4D4D8][i][u]+Pi's Food Overhaul[/u][/i][/color]\n<br />[color=#D4D4D8][i][u]-Disabled  [url=https://www.nexusmods.com/scavprototype/mods/489]\n<br />[/url][u][url=https://www.nexusmods.com/scavprototype/mods/386]Ixolun's Experiment NPCs[/url][/u][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][u]-Eliminated[/u][/u][/i][/color]\n<br />[color=#D4D4D8][i][u][u][url=https://www.nexusmods.com/scavprototype/mods/382]Choose Quit Type[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/144]No Self-Destruct on Quit[/url][/u][/u][/i][/color]\n<br />\n<br />\n<br />\n<br />[url=https://www.nexusmods.com/scavprototype/mods/7]\n<br />[/url]\n<br />But QoL is desactivated because generate lag after a time\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Only put the  Bepinex in your files\n<br />Only changes:\n<br />Plugins\n<br />Config\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]A lot of Items and traps that make the game more hard and easy at the same time, with good fps optimization.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]decent pc[/color]\n<br />\n<br />[color=#ff0000][size=6][i][b]Know bugs\n<br />[/b][/i][/size][/color][size=4]-UEI its a little bit bug with renders of items in inventory, doesnt affect gameplay.[/size]\n<br />[size=4]-The texts in the configurations are literally buged (show \"Unknow.Configuration\" and no how its supposed to be \"Configuration\" as example), doesnt affect gameplay too much [/size]\n<br />[size=4][s]-Sometimes when you go down gives a little bit of lag, but fixes after 2-7 seconds[/s]\n<br />[s]-The FPS are in 45 for the moment (idk why), i dont know if its my pc.[/s][/size]\n<br />[color=#00ff00][size=4]Fixed: The problem was the extra layer mod, only use when you are in a solo game.[/size][/color]\n<br />[size=4]-The compatibility with multiplayer is [i][color=#ffff00][b]unknow (but im testing it lol)[/b][/color][/i][/size]\n<br />[color=#00ff00]For the moment the compability is great, Better Liquid Draining is desactivated by default now for evade errors.[/color]\n<br />\n<br />\n<br />\n<br />[size=3][color=#D4D4D8][i]Thanks to all the modders[/i]\n<br />\n<br />Extra:\n<br />As music for Last Stand uses:[/color][/size]\n<br />\n<br />[spoiler][size=3][color=#00ffff][url=https://www.youtube.com/watch?v=ZVktSV3PMgY&amp;list=RDZVktSV3PMgY&amp;start_radio=1]Freedom Planet Official Soundtrack 22 Prince Dail Boss Battle[/url][/color][/size][/spoiler]\n<br />\n<br />\n<br />[size=3][color=#00ffff]And sorry if my english is bad, i speak spanish :(\n<br />\n<br />I will upload pictures of the modified things in the next update.[/color][/size]",
        "Author": "ber12201",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/612/612-1787799326-413315938.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/612"
        },
        "DownloadUrl": "nexus://scavprototype/612/1904",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 612,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-28T02:18:11.000Z",
        "ReleaseDate": "2026-08-28T02:17:14.000Z",
        "SHA256": "e454108ef806f79afab0f5a458fda340c4f8743cffa3ad6a29c77ff570d8f995",
        "dllSHA256s": {
            "LastStandTheme.dll": "05cb4b84ebc86ab99123d94db2f014722f18bdf2d71e5065489cd49aa8e142ec",
            "TemporaryBottleCountdown.dll": "7fb2ee7d4e2828153e6db4621b93c02b580797e68f34866cacedddf0760fd910",
            "MoodReimagined.dll": "71ca732d230394c4ce33c698b74fafc74d7a141f3b097021a7024a7dfea1f96e",
            "LastStandCMD.dll": "95ecc28a3078ea619e8f54f50fb1136f23ec16226545299e68ec00756cec4ad0",
            "extraDialogue.dll": "d775fa44ede3a1175e93c8e2e3f6032e857547c38b749ef13e38212492374cb3",
            "MoreDialogues.dll": "940ace94c1b036ebd6b4230b4a3bad95386a7888b18674854e177bd1f268f390",
            "AxivornsExpieNPCMod.dll": "ee7694e259fc5f59c748b0bc9e97218bf43773cd44494e54c72b1191e05b914a",
            "CasualtiesUnknownAdditionalDescriptions.dll": "e112dbe3fdd14c446f39c824f884096e2d749758f6f4f7851d97fe424a7d8cc9",
            "CUCoreLib.dll": "ebc96311ec65f9053e557cd1837c0ee8823a85e05f4d2900d3132fa1f451e052",
            "ScavSetLib.dll": "c5822431086b62fc321f1f462b925d33b6b5424df4869c07b76a6bc0da61149f",
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        "downloadsSinceLatestVersion": 169,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- V1.1 CHANGELOG\n- New mods added:\n- Casualties Together\n- Multiplayer Optimization Patch\n- Multiplayer Cross-Session Inventory Patch\n- ChangeSkin-Multiplayer\n- Better Voice ChatRepair\n- Gunshot Wound System\n- Updated:\n- +Gunsaw Sprites\n- +Shiri's Substances Expanded\n- +Pi's Food Overhaul\n-Disabled\n- Ixolun's Experiment NPCs\n-Eliminated\n- Choose Quit Type\n- No Self-Destruct on Quit"
            },
            {
                "Version": "1.1.5",
                "Changelog": "- V1.1.5 CHANGELOG\n-Fixed Structures\n-Fixed Crafting Framework\n-Fixed horrible lagging (the problem was the extra layer, so beware using it in multiplayer, only use it solo because the max of fps will be 45, if you use it in multiplayer, the lag will make the game almost unplayable!)\n-Disabled BetterLiquidDraining (Optional now, but for now, as default is disabled, and in multiplayer is not that good)\n- V1.1 CHANGELOG\n- New mods added:\n- Casualties Together\n- Multiplayer Optimization Patch\n- Multiplayer Cross-Session Inventory Patch\n- ChangeSkin-Multiplayer\n- Better Voice ChatRepair\n- Gunshot Wound System\n- Updated:\n- +Gunsaw Sprites\n- +Shiri's Substances Expanded\n- +Pi's Food Overhaul\n-Disabled\n- Ixolun's Experiment NPCs\n-Eliminated\n- Choose Quit Type\n- No Self-Destruct on Quit"
            },
            {
                "Version": "1.2",
                "Changelog": "-Added the nexts mods:\n- AdditionalTraps\n- Smarter(harder) enemies\n- Enhanced Tools v2.2\n- For make the game more harder (because before was easy)\n- and for multiplayer:\n- New Client Join Fix\n-Make 2 packs, 1 for Solo game and the other for multiplayer.\n-Updated \"Repair\"\n- V1.2 CHANGELOG\n-Added the nexts mods:\n- AdditionalTraps\n- Smarter(harder) enemies\n- Enhanced Tools v2.2\n- For make the game more harder (because before was easy)\n- and for multiplayer:\n- New Client Join Fix\n-Make 2 packs, 1 for Solo game and the other for multiplayer.\n-Updated \"Repair\""
            }
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            "HarderEnemies.dll",
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            "LastStandCMD.dll",
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            "MoreDialogues.dll",
            "PisFoodOverhaul.dll",
            "prosthetics.dll",
            "RemiyamuremodLayerUnlock.dll",
            "Repair.dll",
            "ScavSetLib.dll",
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        "dllVersion": "07.07.26",
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            "AdditionalTraps.dll": "1.0.2",
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        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 156,
            "TotalDownloads": 228,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/612/612-1787799326-413315938.png"
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    },
    {
        "Id": "nexus-607",
        "Name": "AutoTranslate",
        "Version": "2.5.0",
        "bepinexVersion": "2.5.0",
        "bepinexPlugins": {
            "com.Serenil.AutoTranslate": "2.5.0"
        },
        "Summary": "AutoTranslate automatically translates multiplayer chat messages in Casualties Unknown. No more language barriers—just seamless communication.",
        "Description": "[b][size=5]AutoTranslate — 自动多人联机聊天翻译[/size][/b]\n<br />\n<br />[size=4]A simple mod that removes language barriers in [i]Casualties Together[/i]. Whether you're coordinating with teammates or chatting with strangers, AutoTranslate ensures everyone understands each other.[/size]\n<br />[size=4]\n<br />一个简洁的模组，为你消除《Casualties:Unknown》多人联机中的语言隔阂。无论是与队友配合，还是与陌生人交流，AutoTranslate 都能确保彼此理解。 [/size]\n<br />\n<br />[line]\n<br />[heading]Description / 描述[/heading]\n<br />[list]\n<br />[*][b]AutoTranslate[/b] automatically translates multiplayer chat in [i]Casualties: Unknown[/i]. It removes language barriers by translating your outgoing messages and incoming messages in real time. It integrates directly into the game’s own settings menu — no floating buttons, no intrusive UI. Set your languages once and chat freely.\n<br />AutoTranslate 自动翻译《Casualties: Unknown》多人联机中的聊天消息。它实时翻译你发送和接收的消息，消除语言隔阂。模组直接融入游戏原生设置菜单——没有悬浮按钮，没有突兀界面。设置一次语言，即可自由交流。[/*]\n<br />[*]The mod uses a fallback chain of free translation services (MyMemory, Google, Lingva, SimplyTranslate) by default. For advanced users, it supports AI translation (e.g., SenseNova) and custom LibreTranslate-compatible APIs. All settings are stored in a simple INI file at [BepInEx/config/AutoTranslate.cfg].\n<br />模组默认使用免费翻译服务回退链（MyMemory、Google、Lingva、SimplyTranslate）。对于进阶用户，它支持 AI 翻译（如 SenseNova）以及自定义 LibreTranslate 兼容 API。所有设置都保存在简单的 INI 文件 [BepInEx/config/AutoTranslate.cfg] 中。[/*]\n<br />[/list][line]\n<br />[heading]Installation instructions / 安装说明[/heading]\n<br />[size=4][b]Requirements / 前置[/b][/size]\n<br />[list]\n<br />[*]BepInEx 5.4.x[/*]\n<br />[*]KrokoshaCasualtiesMP (multiplayer framework)[/*]\n<br />[*]CUCoreLib (settings integration)[/*]\n<br />[/list][size=4][b]Installation &amp; Usage / 安装与使用[/b][/size]\n<br />[list=1]\n<br />[*]Ensure BepInEx is correctly installed.\n<br />确保 BepInEx 已正确安装。[/*]\n<br />[*]Install KrokoshaCasualtiesMP and CUCoreLib.\n<br />安装 KrokoshaCasualtiesMP 和 CUCoreLib。[/*]\n<br />[*]Place [AutoTranslate.dll] into [BepInEx/plugins].\n<br />将 [AutoTranslate.dll] 放入 [BepInEx/plugins]。[/*]\n<br />[*]Launch the game. A config file will be created at [BepInEx/config/AutoTranslate.cfg].\n<br />启动游戏，配置文件会自动生成于 [BepInEx/config/AutoTranslate.cfg]。[/*]\n<br />[*]Adjust settings in-game under the [b]Language[/b] category, or edit the config file directly.\n<br />在游戏内 [b]Language[/b] 分类下调整设置，或直接编辑配置文件。[/*]\n<br />[/list]No extra console commands required — everything is configured through the native settings menu.\n<br />无需额外控制台指令——所有配置均通过原生设置菜单完成。\n<br />[line]\n<br />[heading]Main features / 主要功能[/heading]\n<br />[size=4][b]1. Outgoing Translation / 发送翻译[/b][/size]\n<br />Your messages are translated into your chosen target language before being sent.\n<br />你发送的消息会在发出前翻译为你设定的目标语言。\n<br />\n<br />[size=4][b]2. Incoming Translation / 接收翻译[/b][/size]\n<br />Messages from other players appear in your preferred language, with an optional [original text] suffix.\n<br />其他玩家的消息会显示为你偏好的语言，并可选择附加 [原文]。\n<br />\n<br />[size=4][b]3. Native Settings Integration / 原生设置集成[/b][/size]\n<br />All options live in the game’s settings menu under [b]Language[/b] — no extra UI clutter.\n<br />所有选项位于游戏设置菜单的 [b]Language[/b] 分类下——没有多余界面。\n<br />\n<br />[b][size=4]4. 23 Supported Languages / 支持 23 种语言[/size][/b]\n<br />English, Chinese, Russian, Japanese, Korean, French, German, Spanish, Portuguese, Italian, Polish, Ukrainian, Turkish, Arabic, Dutch, Czech, Swedish, Finnish, Hungarian, Romanian, Greek, Vietnamese, Indonesian.\n<br />英语、中文、俄语、日语、韩语、法语、德语、西班牙语、葡萄牙语、意大利语、波兰语、乌克兰语、土耳其语、阿拉伯语、荷兰语、捷克语、瑞典语、芬兰语、匈牙利语、罗马尼亚语、希腊语、越南语、印度尼西亚语。\n<br />\n<br />[size=4][b]5. Smart Auto‑match / 智能自动匹配[/b][/size]\n<br />Automatically sets your outgoing language to match the language of the first message you receive in a session (optional).\n<br />自动将你的发送语言设置为当前会话中收到的第一条消息的语言（可选）。\n<br />\n<br />[size=4][b]6. Hotkey Toggle / 快捷键开关[/b][/size]\n<br />Press [] (backslash) to enable or disable translation on the fly. Fully rebindable in settings.\n<br />按下 []（反斜杠）键即可随时开启或关闭翻译功能，可在设置中自由更改键位。\n<br />\n<br />[size=4][b]7. Advanced Translation / 高级翻译[/b][/size]\n<br />When enabled, tries AI translation first (if configured), then custom API, then other engines.\n<br />启用后，优先尝试 AI 翻译（若已配置），然后自定义 API，再尝试其他引擎。\n<br />\n<br />[size=4][b]8. Show Original / 显示原文[/b][/size]\n<br />Optionally append the original message in brackets after translation, making it easy to verify meaning.\n<br />可选择在翻译后附加方括号包裹的原文，便于核对含义。\n<br />[line]\n<br />[size=5][b]Configuration / 配置[/b][/size]\n<br />\n<br />[size=4][b]Config file location / 配置文件位置：[/b][/size]\n<br />[BepInEx/config/AutoTranslate.cfg]\n<br />[table][tr][th]Key / 键[/th]\n<br />[th]Default / 默认[/th]\n<br />[th]Description / 说明[/th]\n<br />[/tr]\n<br />[tr][td][Enabled][/td]\n<br />[td]true[/td]\n<br />[td]Master toggle / 总开关[/td]\n<br />[/tr]\n<br />[tr][td][OutgoingLanguage][/td]\n<br />[td]en[/td]\n<br />[td]Target language for your sent messages / 发送语言[/td]\n<br />[/tr]\n<br />[tr][td][IncomingLanguage][/td]\n<br />[td]zh-CN[/td]\n<br />[td]Target language for received messages / 接收语言[/td]\n<br />[/tr]\n<br />[tr][td][ShowOriginal][/td]\n<br />[td]true[/td]\n<br />[td]Append original text in brackets / 附加原文[/td]\n<br />[/tr]\n<br />[tr][td][AutoMatchEnabled][/td]\n<br />[td]false[/td]\n<br />[td]Auto-set outgoing language on first received message / 自动匹配发送语言[/td]\n<br />[/tr]\n<br />[tr][td][AdvancedTranslation][/td]\n<br />[td]false[/td]\n<br />[td]Prefer AI and custom API / 启用高级翻译[/td]\n<br />[/tr]\n<br />[tr][td][TranslationEngine][/td]\n<br />[td]Auto[/td]\n<br />[td]Built-in engine choice (Auto, MyMemory, Google, Lingva, SimplyTranslate) / 内置引擎选择[/td]\n<br />[/tr]\n<br />[tr][td][CustomApiUrl][/td]\n<br />[td][/td]\n<br />[td]Custom LibreTranslate-compatible URL / 自定义 API 地址[/td]\n<br />[/tr]\n<br />[tr][td][AIBaseUrl][/td]\n<br />[td][/td]\n<br />[td]AI API base URL / AI API 基础地址[/td]\n<br />[/tr]\n<br />[tr][td][AIApiKey][/td]\n<br />[td][/td]\n<br />[td]AI API key / AI API 密钥[/td]\n<br />[/tr]\n<br />[tr][td][AIModel][/td]\n<br />[td][/td]\n<br />[td]AI model name / AI 模型名称[/td]\n<br />[/tr]\n<br />[tr][td][AIPrompt][/td]\n<br />[td](see file)[/td]\n<br />[td]Prompt template / 提示词模板[/td]\n<br />[/tr]\n<br />[tr][td][AITimeout][/td]\n<br />[td]15[/td]\n<br />[td]AI request timeout (seconds) / AI 超时秒数[/td]\n<br />[/tr]\n<br />[tr][td][ToggleKey][/td]\n<br />[td]Backslash[/td]\n<br />[td]Hotkey to toggle translation / 翻译开关快捷键[/td]\n<br />[/tr]\n<br />[/table][heading][line]\n<br />[/heading]\n<br />[heading]Advanced Translation / 高级翻译[/heading]\n<br />When [AdvancedTranslation] is enabled, the translation order is:\n<br />当 [AdvancedTranslation] 启用时，翻译顺序为：\n<br />[list=1]\n<br />[*][b]AI[/b] — if [AIBaseUrl] and [AIApiKey] are set.\n<br />[b]AI[/b] — 若设置了 [AIBaseUrl] 和 [AIApiKey]。[/*]\n<br />[*][b]Custom API[/b] — if [CustomApiUrl] is set (LibreTranslate-compatible).\n<br />[b]自定义 API[/b] — 若设置了 [CustomApiUrl]（兼容 LibreTranslate）。[/*]\n<br />[*][b]Google[/b] → [b]Lingva[/b] → [b]SimplyTranslate[/b] → [b]MyMemory[/b] (final fallback).[/*]\n<br />[/list]\n<br />[list]\n<br />[*]If [AdvancedTranslation] is disabled, the standard chain is:\n<br />若 [AdvancedTranslation] 禁用，标准链为：[/*]\n<br />[*][b]MyMemory[/b] → [b]Google[/b] → [b]Lingva[/b] → [b]SimplyTranslate[/b].[/*]\n<br />[/list]\n<br />[list]\n<br />[*]The AI prompt is fully customizable via [AIPrompt]. The default is optimized for fast, accurate game chat translation.\n<br />AI 提示词可通过 [AIPrompt] 完全自定义。默认提示词针对快速、准确的游戏聊天翻译进行了优化。[/*]\n<br />[/list][line]\n<br />[heading]Working Principle / 工作原理[/heading]\n<br />[list]\n<br />[*]All user preferences are stored in [AutoTranslate.cfg] and read on startup.\n<br />所有用户偏好保存在 [AutoTranslate.cfg] 中，启动时读取。[/*]\n<br />[*]Translation requests are sent asynchronously with timeouts and cached to reduce redundant calls.\n<br />翻译请求异步发送，带超时并缓存，减少重复调用。[/*]\n<br />[*]When a custom API URL is provided, it is used exclusively (unless AI is enabled and succeeds).\n<br />若提供了自定义 API 地址，则仅使用该地址（除非 AI 启用且成功）。[/*]\n<br />[*]AI translation uses a standard chat completion endpoint and extracts the [content] field from the JSON response.\n<br />AI 翻译使用标准聊天补全端点，并从 JSON 响应中提取 [content] 字段。[/*]\n<br />[*]All settings changes made in-game are written back to the config file immediately.\n<br />游戏内所做的所有设置更改会立即写回配置文件。[/*]\n<br />[/list][line]\n<br />[heading]Performance &amp; Safety / 性能与安全[/heading]\n<br />[list]\n<br />[*]Asynchronous requests with configurable timeouts — no frame drops.\n<br />异步请求，可配置超时——不会掉帧。[/*]\n<br />[*]512-entry translation cache with LRU eviction.\n<br />512 条翻译缓存，LRU 淘汰。[/*]\n<br />[*]Automatic fallback if a service is unavailable.\n<br />服务不可用时自动回退。[/*]\n<br />[*]AI requests are only attempted when explicitly configured.\n<br />仅在显式配置后才尝试 AI 请求。[/*]\n<br />[*]Zero overhead when idle — no translation occurs unless a message is sent or received.\n<br />空闲时零开销——除非发送或接收消息，否则不进行翻译。[/*]\n<br />[/list][line]\n<br />[heading]Notes / 备注[/heading]\n<br />[list]\n<br />[*]This mod does not include any maps, items, or gameplay content.\n<br />本模组不包含任何地图、物品或玩法内容。[/*]\n<br />[*]In multiplayer, translation happens locally on each client — no server-side changes.\n<br />多人模式下，翻译在每个客户端本地进行——无服务端更改。[/*]\n<br />[*]Chinese (Simplified) and English are supported; the UI language is auto-selected based on your system language.\n<br />支持简体中文与英文；界面语言根据系统语言自动选择。[/*]\n<br />[*]Requires KrokoshaCasualtiesMP and CUCoreLib.\n<br />需要 KrokoshaCasualtiesMP 和 CUCoreLib。[/*]\n<br />[/list][line]\n<br />[heading]Shoutouts / 致谢[/heading]\n<br />[list]\n<br />[*]Special thanks to the [b]KrokoshaCasualtiesMP[/b] developers for the multiplayer framework that makes chat possible, and to [b]CUCoreLib[/b] for the excellent settings API that enabled seamless in-game menu integration.\n<br />特别感谢 KrokoshaCasualtiesMP 开发者提供的联机框架，让聊天成为可能；感谢 CUCoreLib 提供的优秀设置 API，实现了无缝的游戏内菜单集成。[/*]\n<br />[*]Thanks also to the open-source translation community for maintaining free services like MyMemory, Lingva, and SimplyTranslate.\n<br />同时感谢开源翻译社区维护了 MyMemory、Lingva、SimplyTranslate 等免费服务。[/*]\n<br />[/list][line]\n<br />[heading]Feedback / 反馈[/heading]\n<br />[list]\n<br />[*]If you have suggestions or bug reports, please post in the comments.\n<br />如有建议或 BUG 需要反馈，请在评论区留言。[/*]\n<br />[*]Enjoy seamless communication across languages — and happy surviving!\n<br />祝你在多语言环境中顺畅交流，生存愉快！ [/*]\n<br />[/list][line]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "Serenil84",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/607/607-1790318200-250360162.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/607"
        },
        "DownloadUrl": "nexus://scavprototype/607/2392",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 607,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T14:03:37.000Z",
        "ReleaseDate": "2026-10-05T14:03:37.000Z",
        "SHA256": "50bc3711070b4d76ef9c6425072044e1bfbef7dd90eca7797810b47151ea60e0",
        "dllSHA256s": {
            "AutoTranslate.dll": "4eaf2f9035aafe899e678bb83eda997ff2c9995934910a085dca28c0eb4eb311"
        },
        "downloadsSinceLatestVersion": 19,
        "Dependencies": [
            "nexus-67",
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "2.4.0",
                "Changelog": "- 1.New — Added [AdvancedTranslation] toggle in the game settings. When enabled, the translation chain becomes: AI → Custom API → Google → Lingva → SimplyTranslate → MyMemory. When disabled, the standard chain is: MyMemory → Google → Lingva → SimplyTranslate.\n- 2.Change — Removed the [AIEnabled] config entry. AI translation is now automatically enabled when both [AIBaseUrl] and [AIApiKey] are configured.\n- 3.Change — Moved all settings from [Setting.SettingCategory.Game] to [Setting.SettingCategory.Language] for better organization.\n- 4.Optimization — Improved the default [AIPrompt] for faster and more accurate game chat translation.\n- 5.Fix — Minor logging and config handling improvements."
            },
            {
                "Version": "2.5.0",
                "Changelog": "- v2.5.0\n- English\n- New — Added [ShowOriginalInSend] option: when enabled, outgoing translated messages will have the original text appended in brackets, e.g. [Hello][你好].\n- Change — The hotkey [ToggleKey] now toggles only outgoing translation ([SendTranslationEnabled]). Incoming translation is always active as long as the master [Enabled] switch is on.\n- Change — Removed the separate [SendTranslationEnabled] setting from the in-game menu. It is now controlled exclusively by the hotkey (default []).\n- Optimization — Minor code cleanup and log improvements.\n- 中文\n- 新增 — 新增 [ShowOriginalInSend] 选项：开启后，发送的翻译消息会附加方括号包裹的原文，例如 [Hello][你好]。\n- 变更 — 快捷键 [ToggleKey] 现在仅切换发送翻译（[SendTranslationEnabled]）。只要总开关 [Enabled] 开启，接收翻译便始终生效。\n- 变更 — 从游戏设置菜单中移除了独立的 [SendTranslationEnabled] 选项。现在该状态完全由快捷键（默认 []）控制。\n- 优化 — 小幅代码清理与日志改进。"
            }
        ],
        "dllNames": [
            "AutoTranslate.dll"
        ],
        "dllVersion": "2.5.0",
        "dllVersions": {
            "AutoTranslate.dll": "2.5.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 103,
            "TotalDownloads": 149,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/607/607-1790318200-250360162.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/607/607-1787718471-1264529277.png"
        ]
    },
    {
        "Id": "nexus-604",
        "Name": "DisableDecay",
        "Version": "1.3.0",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "LGPLv3.MCPO.DisableDecay": "1.3.0"
        },
        "Summary": "Disable decay depending on item decay type.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Github: [url=https://github.com/MCPO-Spartan-117/CU-DisableDecay]https://github.com/MCPO-Spartan-117/CU-DisableDecay[/url]\n<br />\n<br />I've found that putting the decay modifier to zero disables the regen of the spacedrain and icepack, so i've made a mod that disables decay via transpilers in `Item::HandleDecay`, has 6 options in the game category(7 if you count the apply button),[/color]\n<br />\n<br />[color=#D4D4D8]Modify regen decay: Items that regen will modified by 'Modify regen mult' instead of world mult, default is false.\n<br />Container: Container decay types don't decay, default is true.\n<br />Wearables: Wear decay types don't decay, default is false.\n<br />Moving: Moving decay types don't decay, pretty much every item that decays, default is false.\n<br />Battery: Batteries in items don't drain if handled by `Item::HandleDecay` method, options are Normal, Disable or Regenonly, default is Normal.[/color]\n<br />[color=#D4D4D8]Patch prefixes: Patch prefixes that target the method that this mod uses and can skip it, default is true.\n<br />Apply DisableDecay settings: toggle this to apply settings.[/color]\n<br />[color=#D4D4D8]\n<br />Don't forget to press the apply button when changing this mod's settings.\n<br />Casualties Together is supported, `Patch prefixes` needs to be enabled, syncing options is optional but will prevent desync.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]Place directory in `BepInEx/plugins`.[/size][/color]",
        "Author": "MCPO312",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/604/604-1787706558-1275131850.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/604"
        },
        "DownloadUrl": "nexus://scavprototype/604/2161",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 604,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-17T18:28:18.000Z",
        "ReleaseDate": "2026-09-17T18:28:18.000Z",
        "SHA256": "6f64035f6d46343e8ed11f0a33a186f3120563969c3099d08424f07d1fafbce9",
        "dllSHA256s": {
            "DisableDecay.dll": "0681929402813a5926f079416c415d78e1c92dfec8691883c12cc99b64c0bdea"
        },
        "downloadsSinceLatestVersion": 103,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- dd629c3 chore: bump minor version\n- c6fa3cd feat: patch bool prefixes of target method\n- fc2cdec refactor: patch after all awake patches\n- d30ddc1 refactor: remove leftover debug messages\n- 3a8e802 refactor: use string + nameof()\n- 12bd92f refactor: target get_velocity for mod compat\n- fb80e41 Add Nexus banner"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- 6014dab chore: bump minor version\n- 9a67e94 feat: modify regen items seperately from world mult\n- 716b8c1 feat: setting to allow battery regen\n- 5165161 refactor: use normal array cuz csharp vectors suck at init"
            },
            {
                "Version": "1.3.0",
                "Changelog": "- f9ccea4 chore: bump minor version\n- 4293c67 feat: IgnoreBat option for containers"
            }
        ],
        "dllNames": [
            "DisableDecay.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "DisableDecay.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 125,
            "TotalDownloads": 185,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/604/604-1787706558-1275131850.png"
        ]
    },
    {
        "Id": "nexus-603",
        "Name": "Tile Texture Replacer",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "prixie.tiletextureoverride": "1.0.0"
        },
        "Summary": "Improve visual clarity in certain layers. Or make your own textures.",
        "Description": "[b][size=4]CANT SEE SH*T? CANT TELL IF THAT IS THE BACKGROUND OR A TILE?[/size][/b]\n<br />[color=#e69138][size=4][b]Available tools:[/b][/size][/color]\n<br />[list]\n<br />[*]Tile Texture Override[/*]\n<br />[*]Tile Texture Extractor[/*]\n<br />[/list][color=#D4D4D8]This is a simple mod that overrides tile textures to improve visual clarity in certain layers.[/color]\n<br />Specifically replaces tile textures for the following tiles: Clay, Dirt, Light Rock, Soil &amp; Toxirock.\n<br />\n<br />[size=1]stupid light rock will no longer blend with rock background 1-1.[/size]\n<br />\n<br />Want to make your own tile textures or edit the existing ones? download the Tile Texture Extractor and add it in your plugins folder.\n<br />Play the game - as you come by textures they will automatically be extracted into the folder. Edit and copy them to your Override texture folder and the textures will be replaced.\n<br />[size=3][b]Note this is not for making expansions to the game as the devs are not a fan of this, simply just tweaking what is already there.[/b][/size]\n<br />\n<br />Libresprite program makes it easy to edit textures.\n<br />\n<br />[color=#e69138][size=4][b]Installation instructions[/b][/size][/color]\n<br />[color=#D4D4D8]put in your bepinex plugins folder[/color]\n<br />Casualties Unknown Demo/BepInEx/plugins/\n<br />\n<br />TileTexture Override folder should contain: \n<br />Textures folder\n<br />TileTextureOverride.dll \n<br />\n<br />[b][color=#e69138]IMPORTANT IF YOU WANT TO MAKE YOUR OWN TEXTURES - FILE NAME MUST BE EXACTLY AS IT IS IN THE BASE GAME. EXTRACTED FILES CONTAIN THE CORRECT NAMES.[/color]\n<br />[/b][color=#e69138]I will not be including any non-altered game textures out of respect for the devs, get them yourself. These standalone mods already make it not require any coding or knowledge about modding.[/color]\n<br />",
        "Author": "Prixie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/603/603-1787671469-1065230803.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/603"
        },
        "DownloadUrl": "nexus://scavprototype/603/1875",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 603,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T13:45:54.000Z",
        "ReleaseDate": "2026-08-25T13:41:26.000Z",
        "SHA256": "44432731803d8747be6d7e7c570fc00786bedba24822ab415e8cd9f6b1e8310c",
        "dllSHA256s": {
            "TileTextureOverride.dll": "e0cd32940bb10906381d6813922b213e81e0c2e39511c47c09ae8fb7405f404b"
        },
        "downloadsSinceLatestVersion": 79,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "TileTextureOverride.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "TileTextureOverride.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 58,
            "TotalDownloads": 70,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/603/603-1787671469-1065230803.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/603/603-1787665521-96358682.png"
        ]
    },
    {
        "Id": "nexus-602",
        "Name": "Duke's Everything",
        "Version": "1.1.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.frequency39.dukeseverythingmod": "1.0.0"
        },
        "Summary": "A mod that adds... a little bit of everything.",
        "Description": "Duke's Everything is a mod that... well... adds a little bit of everything, because what's the point of having a highly specialized mod if you can just have a little bit of everything? The mod aims to capture the feel of vanilla Casualties Unknown with its artstyle and gameplay.\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />1. Make sure you have installed CUCoreLib (see [i]Requirements[/i])\n<br />2. Download this mod and place DukesEverythingMod.dll into Bepinex/plugins, alongside CUCoreLib.dll.\n<br />\n<br />[size=5]Currently the mod adds:[/size]\n<br />[list]\n<br />[*][size=4]27 melee weapons[/size][/*]\n<br />[/list](Kitchen knife, Cleaver, Sharp stick, Makeshift spear, Metal spear, Wooden spear, Harpoon, Obsidian knife, Mallet, Titanium claw pack, Titanium spear, Laser drill, Crowbar, Pipe, Golf club, Baseball bat, Aluminum bat, Bat with nails, Sword, Stop sign, Yield sign, Parking sign, Pipe wrench, Swiss army knife, Screwdriver, Baton, Nightstick)\n<br />[list]\n<br />[*][size=4]4 new materials[/size][/*]\n<br />[/list](Duct tape, Long stick, Scrap spear head, Sandpaper)\n<br />[list]\n<br />[*][size=4]2 items to use in repair recipes[/size][/*]\n<br />[/list](Sharpening Kit, Firearm Cleaning Kit)\n<br />[list]\n<br />[*][size=4]3 containers[/size][/*]\n<br />[/list](Briefcase, Ammo Box, Gravpack)\n<br />[list]\n<br />[*][size=4]10 food items[/size][/*]\n<br />[/list](Cat food, Dog treat, Rainbow candy, Glazed nutrient bar, Bag of dog treats, MRE, Sour/Sweet hard candy, Vitamin gummies, Syrok)\n<br />[list]\n<br />[*][size=4]4 liquid containers[/size][/*]\n<br />[/list](Carbonated water bottle, Metal bucket, Ice cream tub, Yogurt cup)\n<br />[list]\n<br />[*][size=4]7 new guns, most of which come with their own unique magazines[/size][/*]\n<br />[/list](Makarov, M1911, Luger, Ithaca 37, Sawed-off, P90, Taser)\n<br />[list]\n<br />[*][size=4]Weapon crate (spawns naturally, lockpickable)[/size][/*]\n<br />[*][size=4]Plenty of new crafting recipes[/size][/*]\n<br />[/list][size=4]Requirements[/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib[/url] by Jimmyking :3[/*]\n<br />[/list][size=4]Credits[/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/profile/comradefoxx]comradefoxx[/url], developer[/*]\n<br />[*][url=https://www.nexusmods.com/profile/ImDuke]ImDuke[/url], artist and idea-haver[/*]\n<br />[/list]",
        "Author": "comradefoxx",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/602/602-1787646384-742408349.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/602"
        },
        "DownloadUrl": "nexus://scavprototype/602/1960",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 602,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-01T02:12:21.000Z",
        "ReleaseDate": "2026-09-01T02:12:21.000Z",
        "SHA256": "a3bf8772a28a057f47f8d1d4f1ef15857bd72f73f791b47bb2b25ec58b037946",
        "dllSHA256s": {
            "DukesEverythingMod.dll": "21f1f9a0534c667c5f12ec85a2b3db67570947ea7c0688b6207c76a01d7a1f99"
        },
        "downloadsSinceLatestVersion": 548,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Edited the description of the P90 to make its function more clear.\n- Fixed bug where the P90 magazine was uncraftable."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed major issue where none of the weapons had their proper crafting qualities.\n- Added a single apostrophe to the description of the swiss army knife."
            }
        ],
        "dllNames": [
            "DukesEverythingMod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "DukesEverythingMod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 558,
            "TotalDownloads": 686,
            "TotalViews": null
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        "Images": [
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        ]
    },
    {
        "Id": "nexus-601",
        "Name": "Anime Voice Pack (Female)",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A sound pack that replaces the player's default sounds with female sounds.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]This sound pack replaces all of the player's sounds with female voices, which is ideal if you want to create a fan-made version of the game or simply give it a different feel.[/color]\n<br />\n<br />[size=4][b]Lazy Explanation[/b][/size]\n<br />[color=#D4D4D8]Unzip the file and place all the contents in the “Sounds” folder of the Ultimate Sound Swap mod; instructions for installing the mod can be found on its respective page (sorry, I'm just too lazy, hehe).[/color]\n<br />\n<br />[size=4][b]What does this garbage even do? [/b][/size]\n<br />[color=#D4D4D8]This replaces the following sounds, nothing especial xd:[/color]\n<br />\n<br />[*]death1 [/*]\n<br />[*]death3 [/*]\n<br />[*]death4 [/*]\n<br />[*]death5 [/*]\n<br />[*]exp10 [/*]\n<br />[*]exp11 [/*]\n<br />[*]exp12 [/*]\n<br />[*]exp13 [/*]\n<br />[*]exp14 [/*]\n<br />[*]exp15 [/*]\n<br />[*]exp16 [/*]\n<br />[*]exp17 [/*]\n<br />[*]exp5 [/*]\n<br />[*]exp6 [/*]\n<br />[*]exp7 [/*]\n<br />[*]exp8 [/*]\n<br />[*]exp9 [/*]\n<br />[*]growl1 [/*]\n<br />[*]growl10 [/*]\n<br />[*]growl11 [/*]\n<br />[*]growl2 [/*]\n<br />[*]growl3 [/*]\n<br />[*]growl4 [/*]\n<br />[*]growl5 [/*]\n<br />[*]growl6 [/*]\n<br />[*]growl7 [/*]\n<br />[*]growl8 [/*]\n<br />[*]growl9 [/*]\n<br />[*]pain1 [/*]\n<br />[*]suicide [/*]\n<br />[*]yawn1 [/*]\n<br />[*]yawn2\n<br />\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Requires Ultimate Sound Swap to work (https://www.nexusmods.com/scavprototype/mods/221)\n<br />In case you want to change your skin Player Sprite Replacer (https://www.nexusmods.com/scavprototype/mods/15)\n<br />Skins Page (https://skin.cat-bot.de/?page=1)\n<br />\n<br />[size=4][b]Credits[/b][/size]\n<br />[color=#D4D4D8]SomeIdi0t (Creator of Ultimate Sound Swap)\n<br />d0gederp (Creator of Player Sprite Replacer)\n<br />And thanks to you :)[/color]\n<br />[/*]\n<br />",
        "Author": "DerryBell",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/601/601-1787636274-2084995515.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/601"
        },
        "DownloadUrl": "nexus://scavprototype/601/1869",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 601,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T05:59:28.000Z",
        "ReleaseDate": "2026-08-25T05:55:38.000Z",
        "SHA256": "466e87a2249a3bf8852cfa5ae693f379678ce47adfa5bb785724f53ebda9b09f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 154,
        "Dependencies": [
            "nexus-221"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
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        "Images": [
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            "https://staticdelivery.nexusmods.com/mods/8391/images/601/601-1787636361-1045622647.jpg"
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    {
        "Id": "nexus-600",
        "Name": "Real Keep Inventory",
        "Version": "11",
        "bepinexVersion": "1.0.13",
        "bepinexPlugins": {
            "com.local.rki2": "1.0.13"
        },
        "Summary": "Fixes an issue where leaving a lobby and rejoining after the host has transitioned layers / reboots from menu wipes teammates inventory.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Fixes an issue where leaving a lobby and rejoining after the host has transitioned layers / reboots from menu wipes your inventory.\n<br />This allows people to leave and come back without wiping their inventory, as long as it's the same save file.\n<br />\n<br />Tracks:\n<br />- Inventory contents\n<br />- Wearables and their contents\n<br />- Neural boosted state, and how many you've taken\n<br />- Disfigurements (sorry, rejoining won't fix you)\n<br />- Stat XP (str/res/int)\n<br />\n<br />Does not transfer inventories between different saves, but *should* work if you use a save manager mod, since files are stored in the mod folder under a save id.[/color]\n<br />\n<br />If it breaks, send BepInEx/LogOutput.log to @jyanseivrc on Discord.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Drop it in the plugins folder like any other Bepinex mod.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]KrokMP, obviously.[/color][/size]",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/600/600-1787611906-21584360.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/600"
        },
        "DownloadUrl": "nexus://scavprototype/600/2333",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 600,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T20:58:29.000Z",
        "ReleaseDate": "2026-10-01T20:58:29.000Z",
        "SHA256": "aecc3d81c6c13461c2397c7ff38829cf3af405f0850dc869860b2607cf568392",
        "dllSHA256s": {
            "RKI2.dll": "87ce6f706032d51734d24d81e21a1b5488810a800ec1f4bd3ca44daab6784c92"
        },
        "downloadsSinceLatestVersion": 138,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- yet another krokmp issue, yet another patch"
            },
            {
                "Version": "2",
                "Changelog": "- Fixed bug that rarely causes inventory duping after a layer transition."
            },
            {
                "Version": "4",
                "Changelog": "- Update that redacts the hosts filepath username in logs."
            },
            {
                "Version": "6",
                "Changelog": "- bugfix attempt at dead players loading in with their items spewing on floor"
            },
            {
                "Version": "7",
                "Changelog": "- Many bugfixes. See mod description."
            },
            {
                "Version": "8",
                "Changelog": "- Fixes lag issue for people not using QOL mod."
            },
            {
                "Version": "11",
                "Changelog": "- Supports item virtualization added by MP Optimization Patch."
            }
        ],
        "dllNames": [
            "RKI2.dll"
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        "dllVersion": "1.0.13",
        "dllVersions": {
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        "Statistics": {
            "Endorsements": 5,
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    {
        "Id": "nexus-599",
        "Name": "Multiplayer Optimization Patch",
        "Version": "13",
        "bepinexVersion": "2.2.53",
        "bepinexPlugins": {
            "com.local.krokmp.optimization2": "2.2.53"
        },
        "Summary": "Improves FPS, removes lag spikes, for both host &amp; players. \"CPU Optimization Mod\" compatible. Perfect Elder Thornback sync.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Removes most instances of the MP issue where regular frame drops / lag spikes will occur, improves fps, and improves desync issues considerably. [/color]\n<br />Does this by replacing KrokMP's sync system with my own lighter weight one, along with many other fixes.\n<br />Highly recommend pairing with my CPU Optimization Mod.\n<br />If both host and player have this mod, enables 'high performance' elder thornback sync - no more getting amputated cause of lag!\n<br />(If not, falls back to vanilla sync for that player)\n<br />Technical explanation below.\n<br />\n<br />This mod took about a month of pain and suffering. Enjoy.\n<br />\n<br />[size=4][b]Installation Instructions[/b][/size]\n<br />[color=#D4D4D8]Simply drop into your plugins folder like any other mod.[/color]\n<br />Requires: KrokMP (Casualties Together)\n<br />\n<br />[b]PATCHNOTES (V3 / LATEST)[/b]\n<br />As it turns out, instead of trying to work with Krok's spatial fastsync.. Removing it completely fixed almost all of the lag and memory related issues. I added a lightweight sync in the background for nearby / important events, and otherwise, it just relies on the background sync loop. May introduce sync issues, but we encountered none in my testing.\n<br />The \"fix\" described below for the issue described is now outdated. Instead, this mod replaces the laggy half of krokMP's spatial sync with a lightweight custom one.\n<br />\n<br />THIS MOD NOW OPTIMIZES BOTH THE CLIENT AND HOST EXPERIENCE\n<br />It is best combined with mods such as Jimmy's Performant Rendering and Performance Unknown, if you have a weak computer!\n<br />\n<br />[heading]Client (joining a lobby)[/heading]\n<br />Recommended for weak PCs / laptops; optional for everyone.\n<br />[list]\n<br />[*]Steam server throughput budget; caps how many network packets are processed per frame so one backlogged frame doesn't cause your network to choke (default 256/frame)[/*]\n<br />[*]Reused receive buffer; stops allocating a giant buffer every frame (stock behavior is very allocation-heavy)[/*]\n<br />[*]Lazy Steam ID maps; skips rebuilding player ID dictionaries when the roster hasn’t changed[/*]\n<br />[*]Local FPS sync scale; sync timers respect [i]your[/i] FPS, not just the host’s (thereby fixing an issue where a weak gpu chokes your network out with more work per frame when your FPS is already low)[/*]\n<br />[*]Registry throttle when struggling; staggers heavy client object-registry polls when FPS is low, allowing your frames to recover from heavy scenes[/*]\n<br />[*]Same DLL as host - one install, optimizes both host and clients gameplay[/*]\n<br />[/list]\n<br />\n<br />[heading]Host (lobby owner)[/heading]\n<br />[list]\n<br />[*]Replaces stock FastSync with an event-driven SyncProducer - syncs what matters (nearby, dirty, opened containers) instead of brute-force scanning the whole world every tick.[/*]\n<br />[*]Hot / Near / Dormant sync lanes; closer &amp; active stuff updates faster; far-away stuff updates less often.[/*]\n<br />[*]Uses same CoolSync packets; clients don’t need the mod to join your lobby. [/*]\n<br />[*]Join burst; player's queue is fed information quickly to help alleviate some of the hosts fps drops caused by a new player joining.[/*]\n<br />[*]Small spatial sync; low-frequency pass near each player so nothing important gets missed, replaces FastSync described below.[/*]\n<br />[*]Queue caps join period; allows for 30s to catch up to host before throttled, stopping desync issues for new joiners.[/*]\n<br />[*]Pin timeout / force-dequeue; fixes UDP issue where clients will get stuck when a packet is not ACK'd.[/*]\n<br />[*]Registry cull; drops far-off synced objects from the host registry so production doesn’t waste work on nobody-nearby entities.[/*]\n<br />[*]Skip unchanged snapshots; don’t re-pack objects that haven’t changed on regular sends.[/*]\n<br />[*]Container priority sync; opening a container pushes its contents immediately instead of syncing faraway containers infinitely.[/*]\n<br />[*]Incremental GC tuning; smaller GC slices to reduce frame spikes on long sessions.\n<br />[/*]\n<br />[/list]\n<br />\n<br />[heading]Both[/heading]\n<br />[*]Optimizes UI of both KrokMP and (optionally) Catpatch to not thrash memory, causing un-necessarily fast GC Heap climb.\n<br />This extends the lifetime of the game before memory related lag eventually does set in.\n<br />\n<br />\n<br />\n<br />IMPLEMENTATION BELOW MAY BE OUTDATED AS THIS MOD IS UPDATED\n<br />However, the overview of the design flaw remains accurate, so feel free to read.\n<br />[size=4][b]KrokMP's Design Flaw[/b][/size]\n<br />(Tldr at bottom)\n<br />KrokMP causes frame drops after a certain amount of time, for one primary reason.\n<br />\n<br />The UDP structure, and it's not UDP friendly queue system.\n<br />\n<br />In the simplest terms, KrokMP uses a method in which it shotgun blasts \"sync packets\" across the internet. (UDP)\n<br />Not all of them are guaranteed to come back.\n<br />\n<br />From a game sync perspective between host and players, this is tolerable. The game gathers information to sync in one primary loop.\n<br />\n<br />`FastSync` - which queues up certain group of high priority targets, at a rate of **25** scans / second, **per player**.\n<br />This is a spatial scan near each player, at 70m.\n<br />\n<br />`ObjectSync` - which sends gathered spatial data packets at 8 sends per second.\n<br />\n<br />(There are other syncing loops that go on, but the primary offender this patch focuses on is the spatial data loop.)\n<br />As you can see above, it can gather information drastically faster than it can remove it.\n<br />\n<br />Now, \"ObjectSync\" has the potential in it's code to scale up to 50 sends per second, depending on load - fixing that balance - but it's not doing that in practice. Why?\n<br />\n<br />\n<br />\"Queue pinning\". In other words, due to the flaw with UDP that I mentioned before, where some packets simply never come back - the ObjectSync queue indefinitely holds a slot in the queue for those \"missing\" packets, waiting for a response.\n<br />This clogs the queue, stops it from draining, and causes frame drops at regular intervals, generally coinciding with the Unity/Mono memory garbage collector.\n<br />\n<br />--\n<br />TLDR:\n<br />In simpler terms, the multiplayer spatial data queue is programmed to retain a slot for each send until it hears a response for every packet (called syn/ack), but due to the UDP design of the system, it slows itself down waiting for responses that will never come.\n<br />Eventually, the queue gets filled with dead requests.\n<br />\n<br />[Quickly gather data to send] -&gt; [send and don't clear from queue until response received] -&gt; [response never received] -&gt; [slot in queue stuck, causing lag]\n<br />\n<br />When the queue fills up, it drops half of the requests as an emergency measure, but since that doesn't solve the problem, it just causes more desync - another common complaint in the game.\n<br />Primarily, though, it causes the Unity garbage memory collector to cause a big spike in frame time (what controls your fps), every couple seconds.. Hence, the frame drops we pretty much all experience.\n<br />[color=#D4D4D8]\n<br />So the problem is the queue fills up and never gets cleared due to UDP conflicting with the \"expecting a response for every send\" queue design. How does this mod fix it?\n<br />[b]Information below is outdated as I have since updated this mod.[/b]\n<br />\n<br />Simple:\n<br />1. Hard-set fastgather rate hz to half of current values. It really does **not** need to be that fast. Noone cares if it takes 0.1s more for an item to appear after you mine something.\n<br />This alone cuts the problem almost in half.\n<br />\n<br />2. Moved fast sync radius to 50m from 80m, limited it to inventory items, world items, and traps.\n<br />This excludes world structures, static world props, building pieces, and items inside of other containers, loosely spawned or broken during worldgen.\n<br />These are picked up by a separate loop, since they don't occur often &amp; are a lower priority.\n<br />\n<br />3. max_snapshot_queue -&gt; 500 from 2000, make it dequeue the oldest 10% instead of 50%. if it hits that cap.\n<br />The original MP mod's only method of dealing with a completely full queue, was nuking half of it. This is way less intense. The lower overhead massively improves performance as well..\n<br />But the goal is still never hitting that cap.\n<br />\n<br />4. On layer change, flush the entire spatial data queue. You don't need to sync world object positions from the previous layer if you're going to a new one.\n<br />\n<br />5. Here's the biggest one: Timeouts. Once the queue gets a new packet, if that packet is older than 10s, it's immediately discarded. Capped at 2 discards per player per frame.\n<br />Won't necessarily cause desync because repeated gather events will 'catch' missing data extremely quickly, making the queue system *much* more UDP friendly.\n<br />\n<br />\n<br />Graphs of a 2.5h test below.[/color]\n<br />\n<br />[heading][color=#D4D4D8]Graph: Frame timings (low &amp; no spikes = good fps) throughout a 144min run.[/color][/heading]\n<br />[color=#D4D4D8]Unlike vanilla runs, where I had to measure my frame hitches and later layers in the 20-30ms range\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/599/599-1787845987-1677645073.png[/img][/color]\n<br />\n<br />[heading][color=#D4D4D8]Graph: Queue depth[/color][/heading]\n<br />[color=#D4D4D8]Thanks to the slower gather rate, and constant clearing out of dead packets, the queue remained stable at around ~240 throughout the entire session. A [i]very[/i] far cry from the original KrokMP, where it would repeatedly max out the 2000 cap over and over again. This shows proof of concept. You can stop the queue from running away from itself.\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/599/599-1787846011-1784496934.png[/img][/color]\n<br />[color=#D4D4D8]Sooo, big TLDR No more frame drops in MP. Tested it multiple times in 8+ layer runs, tests running over 2h.[/color]\n<br />\n<br />\n<br />\n<br />\n<br />[/*]\n<br />",
        "Author": "jyanseivrc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/599/599-1787611099-1437980749.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/599"
        },
        "DownloadUrl": "nexus://scavprototype/599/2397",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 599,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T00:18:57.000Z",
        "ReleaseDate": "2026-10-06T00:18:57.000Z",
        "SHA256": "87196ab863ba5f3b2bfda6aab81223bf4e8f8121b2a7e5a1e6f11c97a9905640",
        "dllSHA256s": {
            "KrokMPOptimization2.dll": "131d90fdd4c1e49c1e265cb305a120a8b600b0885a756d5b3700f9a5c8258cc8"
        },
        "downloadsSinceLatestVersion": 207,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- made with the suffering of the innocent (me)"
            },
            {
                "Version": "2",
                "Changelog": "- Removed FPS cost of mod.\n- Runs much cleaner now, comparable FPS to base MP.\n- Still removes FPS drops 100% as effectively."
            },
            {
                "Version": "3",
                "Changelog": "- Client side performance improvements\n- Utterly nukes FastSync, resulting in huge FPS gains"
            },
            {
                "Version": "4",
                "Changelog": "- Patches KrokMP and Catpatchs UI to not thrash memory, extends lifetime of game before FPS lag sets in."
            },
            {
                "Version": "5",
                "Changelog": "- minor bugfix related to RealKeepInventory"
            },
            {
                "Version": "6",
                "Changelog": "- Improves performance more.\n- Fixes bug that caused sound cannons to lag you extra hard.\n- More wasteland/jungle improvements."
            },
            {
                "Version": "7",
                "Changelog": "- Bugfix with CPU optimization mod to fix crate/item fall issue when both are used"
            },
            {
                "Version": "8",
                "Changelog": "- Elder desync is a thing of the past."
            },
            {
                "Version": "10",
                "Changelog": "- Compatibility with Krok V4.1.2.\n- Major update.\n- Compatibility with latest version of CPUOptimization."
            }
        ],
        "dllNames": [
            "KrokMPOptimization2.dll"
        ],
        "dllVersion": "2.2.53",
        "dllVersions": {
            "KrokMPOptimization2.dll": "2.2.53"
        },
        "Statistics": {
            "Endorsements": 53,
            "UniqueDownloads": 2109,
            "TotalDownloads": 3696,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/599/599-1787611099-1437980749.png"
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    {
        "Id": "nexus-598",
        "Name": "Prosthetics shoddy retexture",
        "Version": "0.2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "I slightly edited D3f1anc3's scrap arm sprites from YOU1ARE0IC' Prosthetics mod and decided to share with all of you, my muffins.",
        "Description": "[size=4][b]Description[/b][/size][color=#D4D4D8]\n<br />I'm a fan of YOU1ARE0IC's Prosthetics mod. The new scrap arm's look is [b]PURE SAVAGE![/b]\n<br />But it doesn't fit into the vanilla style very well in my opinion, so I ran D3f1anc3's original sprites through Photoshop to simplify them slightly. I hope you won't judge me too hard, I'm not a very good artist. I did my best, though, even turned it thumbs up and swapped tools in hand for ones with higher resolution :3\n<br />\n<br />I do not declare my ownership of anything; the mod belongs to YOU1ARE0IC and the original sprites were made by D3f1anc3.\n<br />If you are the angry original creator or did a better job than me, please write me a message, I'll take it down without problems.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Unzip and drop the files into into \"Casualties Unknown Demo&#92;BepInEx&#92;plugins\"[/color] folder\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />    [b]* Prosthetics[/b]\n<br />    [b]* [/b][b]CUCoreLib[/b]\n<br />",
        "Author": "Rodionin",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/598/598-1788118120-674753733.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/598"
        },
        "DownloadUrl": "nexus://scavprototype/598/1947",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 598,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-30T19:24:59.000Z",
        "ReleaseDate": "2026-08-30T19:23:30.000Z",
        "SHA256": "14bf9e63e4a64ca19a2b68a75d18ca38864c189048e9d99f6992727b27dfd3c2",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 244,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Thickened lines here and there, tried to make it more presentable."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 210,
            "TotalDownloads": 263,
            "TotalViews": null
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/598/598-1788118120-674753733.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/598/598-1787591689-1202622976.png"
        ]
    },
    {
        "Id": "nexus-596",
        "Name": "Warm Boot (Modding utility)",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "dev.asserto.warmboot": "1.0.0"
        },
        "Summary": "Loads the game directly into the sandbox or a preconfigured run setting, skipping intro and menus. Optionally runs console commands right after load.",
        "Description": "[size=6][b]Warm Boot[/b][/size]\n<br />\n<br />Skips the main menu on launch and starts the game directly into the sandbox, or a run built from a preset settings. It can also run a list of console commands as soon as the world is ready.\n<br />\n<br />It was written for modding, where getting to a testable situation means four screens and two fades on every rebuild. It works just as well if you always play the same custom setup and would rather not pick it again each time.\n<br />\n<br />[size=5][b]What it does[/b][/size]\n<br />[list]\n<br />[*]Boots into a tutorial course, or into a full run[/*]\n<br />[*]Builds that run from a preset plus any of the settings on the game's custom screen[/*]\n<br />[*]Runs console commands once the world is up[/*]\n<br />[*]Takes its settings from environment variables, for scripts and Steam launch options[/*]\n<br />[*]Hold Shift at launch for the normal menu; press F10 to boot when the mod is off[/*]\n<br />[/list]\n<br />[size=5][b]Config[/b][/size]\n<br />[code][General]\n<br />Mode = Run\n<br /># Or, to load tutorial course:\n<br />Mode = Course\n<br />\n<br />[Run]\n<br />Preset = desolate\n<br />Settings = timelimit=300, ambientlight=bright, unchipped=true, oreamount=2\n<br />\n<br />[Course]\n<br />Course = Sandbox[/code]\n<br />[b]Preset[/b] is the same list the menu offers: normal, relaxed, paradise, desolate, unchipped. [b]Settings[/b] applies on top and reaches every value on the custom screen, from loot density to bleed rate to temperature offset. Values outside a slider's range are clamped and unknown names are skipped, with a line in the log either way.\n<br />\n<br />[b]Settings[/b] also accepts a share code. Set a run up in the menu, press its copy button, and paste the result into the config.\n<br />\n<br />[size=5][b]Commands on load[/b][/size]\n<br />\n<br />[code]\n<br />[Commands]\n<br />Commands = heal; spawn bandage; setbodyfield hunger 20\n<br />Delay = 0.5[/code]\n<br />The same commands and separator the in-game console uses. They run once the world exists, generation has finished and your expie is in it, plus [b]Delay[/b] seconds for anything that wants the UI settled. A mistyped command complains in the console as it normally would.\n<br />\n<br />They run on every world that loads, including runs you start by hand. [b]warmboot exec[/b] tries a string without relaunching.\n<br />\n<br />[size=5][b]Environment variables[/b][/size]\n<br />\n<br />Any setting can be given for a single launch, without editing the config. In Steam, put it in front of [b]%command%[/b] in the launch options.\n<br />\n<br />[code]\n<br />WARMBOOT_MODE=run WARMBOOT_PRESET=desolate &#92;\n<br />WARMBOOT_SETTINGS=\"timelimit=300,ambientlight=bright\" &#92;\n<br />WARMBOOT_COMMANDS=\"heal; spawn bandage\"[/code]\n<br />[list]\n<br />[*][b]WARMBOOT[/b]: on or off, overriding the config[/*]\n<br />[*][b]WARMBOOT_MODE[/b]: course or run[/*]\n<br />[*][b]WARMBOOT_COURSE[/b], [b]WARMBOOT_PRESET[/b]: a course or preset name[/*]\n<br />[*][b]WARMBOOT_SETTINGS[/b]: name=value list, or a share code[/*]\n<br />[*][b]WARMBOOT_COMMANDS[/b], [b]WARMBOOT_DELAY[/b]: what to run on load, and when[/*]\n<br />[*][b]WARMBOOT_KEY[/b], [b]WARMBOOT_FADE[/b]: the activation key, and the fade out of the menu[/*]\n<br />[/list]\n<br />Setting a preset or settings implies run mode, and setting a course implies course mode. Nothing is written back to the config file.\n<br />\n<br />[size=5][b]Shift and F10[/b][/size]\n<br />\n<br />[list]\n<br />[*]Hold Shift while the game starts to stay in the menu for that launch.[/*]\n<br />[*]Press F10 while the game is loading, or any time the menu is up, to boot even with the mod switched off.[/*]\n<br />[*]Quitting a run leaves you in the menu. The automatic skip runs once per launch, so quitting does not bounce you straight back in. Press F10 to go again.[/*]\n<br />[/list]\n<br />[size=5][b]Console[/b][/size]\n<br />\n<br />Everything is also reachable from the game's console. Changes take effect at the next launch.\n<br />\n<br />[code]warmboot info                    what this launch was told to do, and what it did\n<br />warmboot off                     stop skipping the menu\n<br />warmboot mode run                boot into a run instead of a course\n<br />warmboot preset desolate         which preset a run starts from\n<br />warmboot set timelimit 300       one custom setting (no value clears it)\n<br />warmboot settings                what a run booted now would get, vs a normal run\n<br />warmboot commands heal; spawn bandage    what to run on load\n<br />warmboot exec spawn bandage      run that now, without relaunching\n<br />warmboot boot                    leave the menu now[/code]\n<br />[size=5][b]Install[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5[/url].[/*]\n<br />[*]Extract the archive into [i]BepInEx/plugins/[/i], so the DLL lands at [i]BepInEx/plugins/WarmBoot.dll[/i].[/*]\n<br />[*]Run the game once to write the config at [i]BepInEx/config/dev.asserto.warmboot.cfg[/i].[/*]\n<br />[/list]\n<br />[size=5][b]Limits[/b][/size]\n<br />[list]\n<br />[*]It cannot skip the Unity splash. That is a build setting in the executable.[/*]\n<br />[*]It does not unlock courses. First aid and crafting stay gated on how deep you have been, and it says so rather than doing nothing.[/*]\n<br />[*]It does skip the \"do the tutorial first\" prompt when starting a run. The run itself is unchanged.[/*]\n<br />[*]It only answers a course select it opened itself. Reach the tutorial by hand and the mod stays out of it.[/*]\n<br />[*]Multiplayer is untested.[/*]\n<br />[/list]\n<br />[size=5][b]Compatibility[/b][/size]\n<br />\n<br />Built against Demo v7.0.1 (Unity 2022.3.62f3) and BepInEx 5.4.23.x. No dependencies; CUCoreLib is not required. It calls the menu's own start methods, the course select's own start call and the console's own command runner, so no game state is faked.\n<br />\n<br />[size=5][b]Bugs and suggestions[/b][/size]\n<br />\n<br />Please include [b]BepInEx/LogOutput.log[/b]. The mod logs what it was asked to do, what it built and what it ran, on every launch. [b]warmboot info[/b] prints the same in the console.\n<br />",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/596/596-1787591023-2147046288.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/596"
        },
        "DownloadUrl": "nexus://scavprototype/596/1857",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 596,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-24T17:14:04.000Z",
        "ReleaseDate": "2026-08-24T17:06:02.000Z",
        "SHA256": "d802ea2dec4def5fb13392c5f9d4c1ce6217434f7ffa2bd505b83a862a28a7b4",
        "dllSHA256s": {
            "WarmBoot.dll": "aa18aeb3f97d0d722478e2414243d22e57fd7516e81724fe01d18b5cef07c09e"
        },
        "downloadsSinceLatestVersion": 24,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "WarmBoot.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "WarmBoot.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 18,
            "TotalDownloads": 22,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/596/596-1787591023-2147046288.png"
        ]
    },
    {
        "Id": "nexus-595",
        "Name": "Adult Bark",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.blackmoss.adultbark": "1.0.0"
        },
        "Summary": "Provides Bark event system and script API extensions for DG-Lab EXP BodySync and CUButt",
        "Description": "[url=https://github.com/Black-Moss/Adult-Bark]GitHub[/url] | [url=https://www.nexusmods.com/scavprototype/mods/97]NexusMods[/url] | [url=https://github.com/CNCUMC/Bark]Bark[/url] | [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/97]DG-Lab EXP BodySync[/url] | [url=https://www.nexusmods.com/scavprototype/mods/507]CUButt[/url]\n<br />[i]A [url=https://store.steampowered.com/app/4576490/]Casualties Unknown[/url] mod that provides [url=https://github.com/CNCUMC/Bark]Bark[/url] event system and script API extensions for [url=https://www.nexusmods.com/scavprototype/mods/97]DG-Lab EXP BodySync[/url] and [url=https://www.nexusmods.com/scavprototype/mods/507]CUButt[/url].[/i]\n<br />[line]\n<br />[size=6][b]WE ARE LOOKING FOR TESTERS because I don't have a device to test [i]TOO[/i][/b]\n<br />[b]How do I know why I made this mod, maybe because I didn't sleep well[/b][/size]\n<br />[line]\n<br />[heading]Table of Contents[/heading]\n<br />[url=https://github.com/Black-Moss/Adult-Bark#table-of-contents][/url]\n<br />[list]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#overview]Overview[/url][/*]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#features]Features[/url][/*]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#installation]Installation[/url][/*]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#quick-start]Quick Start[/url][/*]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#documentation]Documentation[/url][/*]\n<br />[*][url=https://github.com/Black-Moss/Adult-Bark#license]License[/url][/*]\n<br />[/list][line]\n<br />[heading]Overview[/heading]\n<br />[url=https://github.com/Black-Moss/Adult-Bark#overview][/url]\n<br />[b]Adult Bark[/b] is a BepInEx mod for [b]Casualties Unknown[/b] that serves as an extension plugin for [url=https://www.nexusmods.com/scavprototype/mods/97]DG-Lab EXP BodySync[/url] and [url=https://www.nexusmods.com/scavprototype/mods/507]CUButt[/url], providing Bark event system and script API for adult device control.\n<br />DG-Lab EXP BodySync connects to DG-Lab devices via WebSocket or Bluetooth to control electrostimulation output, while CUButt connects to [url=https://intiface.com/]Intiface Central[/url] via Buttplug protocol to control vibration devices. Adult Bark exposes these device events to the Bark script system, allowing script mods to listen and respond to device output events.\n<br />Dependencies\n<br />[url=https://github.com/Black-Moss/Adult-Bark#dependencies][/url]\n<br />[table][tr][th]Mod[/th]\n<br />[th]Version[/th]\n<br />[th]Description[/th]\n<br />[/tr]\n<br />[tr][td][url=https://github.com/BepInEx/BepInEx]BepInEx[/url][/td]\n<br />[td]5.x[/td]\n<br />[td]Plugin framework[/td]\n<br />[/tr]\n<br />[tr][td][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][/td]\n<br />[td]1.0.5+[/td]\n<br />[td]Casualties Unknown core library[/td]\n<br />[/tr]\n<br />[tr][td][url=https://www.nexusmods.com/scavprototype/mods/362]Bark[/url][/td]\n<br />[td]2.4.0+[/td]\n<br />[td]Script/Event system extension[/td]\n<br />[/tr]\n<br />[tr][td][url=https://www.nexusmods.com/scavprototype/mods/97]DG-Lab EXP BodySync[/url][/td]\n<br />[td]0.2.1+[/td]\n<br />[td]DG-Lab device control[/td]\n<br />[/tr]\n<br />[tr][td][url=https://www.nexusmods.com/scavprototype/mods/507]CUButt[/url][/td]\n<br />[td]1.1.0+[/td]\n<br />[td]Vibration device control[/td]\n<br />[/tr]\n<br />[/table]For detailed information, see [url=https://github.com/Black-Moss/Adult-Bark/blob/master/README.md]README.md[/url].",
        "Author": "BlackMoss333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/595/595-1787628555-1037933380.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/595"
        },
        "DownloadUrl": "nexus://scavprototype/595/1868",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 595,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-25T03:43:54.000Z",
        "ReleaseDate": "2026-08-25T03:43:54.000Z",
        "SHA256": "358a194ca2c2df0efb86f0b1de1388045306a10b2d556b3ac7a9ae4ca507d0e8",
        "dllSHA256s": {
            "AdultBark.dll": "aa21b1ce64721c6d9b00a351a0a04ca4f0da908a028de9686c67480634f5507e"
        },
        "downloadsSinceLatestVersion": 62,
        "Dependencies": [
            "nexus-97",
            "nexus-341",
            "nexus-362",
            "nexus-507"
        ],
        "Changelogs": [],
        "dllNames": [
            "AdultBark.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "AdultBark.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 46,
            "TotalDownloads": 48,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/595/595-1787628555-1037933380.png"
        ]
    },
    {
        "Id": "nexus-594",
        "Name": "Casualties PT-BR",
        "Version": "0.4.0",
        "bepinexVersion": "0.4.1",
        "bepinexPlugins": {
            "br.com.gabriel.casualtiesunknown.ptbr": "0.4.1"
        },
        "Summary": "Um projeto que visa traduzir o jogo e mods mais famosos. Assim, temos uma tradução BR de qualidade e compatível com mods e features que o jogo (até a 7.0.1) ainda não suporta, como concordância de gênero e número.",
        "Description": "[heading]Description[/heading]\n<br />Adds [b]Brazilian Portuguese [/b]as a separate language (and a different branch than the community PT-BR translation). It also covers many texts ignored by the normal locale system, mod content, and [b]Discord Rich Presence[/b].\n<br />\n<br />THIS IS HIGHLY IN DEVELOPMENT!!!!\n<br />Don't expect everything to be finished yet, pretty please :3\n<br />Actually, if you have feedback, please, lemme know getting in contact ^^\n<br />Discord: [i]gabrielfl4[/i]\n<br />[heading]Installation instructions[/heading]\n<br />[list=1]\n<br />[*]Install [b]BepInEx 5.4.23.5[/b] in the game folder.[/*]\n<br />[*]Extract this mod's ZIP into the same folder, [b]merging[/b]:\n<br />[list]\n<br />[*][code]BepInEx[/code][/*]\n<br />[*][code]CasualtiesUnknown_Data[/code][/*]\n<br />[/list][/*]\n<br />[*]Launch the game and select [b]Português Brasileiro — Modded [/b]in language settings.[/*]\n<br />[/list][heading]Main features[/heading]\n<br />[list]\n<br />[*]I did a lot of rework and fixes on the current translation. This one has less external and meme references, though***[/*]\n<br />[*]Translated menus, HUD, hardcoded UI, Ending Report and Discord presence while fixing font incompatibilities.[/*]\n<br />[*]Proper grammar for dynamic body-part dialogue, such as\n<br />[code]Meu braço![/code]and\n<br />[code]Minha mão![/code][/*]\n<br />[*]Expandable translation packs for supported mods. [i](Still work in progress)[/i][/*]\n<br />[/list][heading]Requirements[/heading]\n<br />[list]\n<br />[*][i]Casualties: Unknown / Scav Prototype[/i] (duh).[/*]\n<br />[*][b]BepInEx 5.4.23.5[/b].[/*]\n<br />[/list]No other mod is required.\n<br />[heading]Shout outs[/heading]\n<br />Thanks to Orsoniks and all the fellas below (those made the original and current PT-BR translation)\n<br />A cake, woforu, goatwithagun (cabradeartilharia), Pedro Lucas da Silva Sousa (PedSen), nickloras &amp; David Costa (ZonaryH)",
        "Author": "AquaaLoco",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/594/594-1787532236-2108469821.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/594"
        },
        "DownloadUrl": "nexus://scavprototype/594/2149",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 594,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-17T03:52:11.000Z",
        "ReleaseDate": "2026-09-17T03:52:11.000Z",
        "SHA256": "0e77fc905ad5be8313c6967c921f4c7a79543f48d81fe19ff19ed56b58c7cc1b",
        "dllSHA256s": {
            "CasualtiesUnknownPTBR.dll": "9bf8c3af0524d1f42f3c8c1bb5bd8a8cad402582d33fae41a287c24e50f6457e"
        },
        "downloadsSinceLatestVersion": 108,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "0.2.1",
                "Changelog": "- First public release. Yet to implement a lot, such as multiplayer, gunsaw, prosthetics, and more mods to translate!\n- This version comes with a full vanilla translation (revised, but may change some small stuff in the future), noun agreement with gender and number, and some hardcoded text being translated with Harmony lib."
            },
            {
                "Version": "0.4.0",
                "Changelog": "- Added compatibility to CatPatch, MSR, KrokMP, Prosthetics, Gunsaw Genetics and more!\n- Now, the mod autotranslates the game on first boot. You can still use other languages, just the first one will come with my new translation.\n- Adicionada compatibilidade com CatPatch, MSR, KrokMP, Prosthetics, Gunsaw Genetics e muito mais!\n- Agora, o mod traduz automaticamente o jogo na primeira inicialização. Você ainda pode usar outros idiomas, apenas a primeira execução virá com a nova tradução."
            },
            {
                "Version": "0.4.1",
                "Changelog": "- Fixed a menu issue where players would click on this mods menu and do a double click on the button behind its UI.\n- Added a mod compatibility that doesn't deserve to be mentioned :eyes:\n- Updated Gunsaw Genetics translation"
            }
        ],
        "dllNames": [
            "CasualtiesUnknownPTBR.dll"
        ],
        "dllVersion": "0.4.1",
        "dllVersions": {
            "CasualtiesUnknownPTBR.dll": "0.4.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 105,
            "TotalDownloads": 159,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/594/594-1787532236-2108469821.png"
        ]
    },
    {
        "Id": "nexus-593",
        "Name": "GlassN",
        "Version": "0.1.0",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "com.cu.glassn": "0.1.0"
        },
        "Summary": "A performance module specifically optimized for enhancement, boosting your frame rate by 114% and providing the console with a stable experience on servers with dozens of players.",
        "Description": "[line]\n<br />\n<br />[b][size=5]GlassN — Performance Mod for Casualties Together[/size][/b]\n<br />\n<br />[line]\n<br />\n<br />Reduces host-side CPU overhead in large multiplayer sessions, improving frame rates for both the host and connected players.\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Benchmark Results[/size][/b]\n<br />\n<br />\n<br />[table][tr][td][b]Environment[/b][/td]\n<br />[td][b]Vanilla[/b][/td]\n<br />[td][b]GlassN[/b][/td]\n<br />[/tr]\n<br />[tr][td]30 players (i5)[/td]\n<br />[td]16 FPS[/td]\n<br />[td][b]35 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]50 players (i5)[/td]\n<br />[td]~8–10 FPS[/td]\n<br />[td][b]20 FPS[/b][/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[b][size=4]Core Features[/size][/b]\n<br />\n<br />[list]\n<br />[*]Host no longer processes physics for idle remote players — they fall asleep until they move.[/*]\n<br />[*]Sync frequencies reduced (CharSync 30Hz→15Hz, PlrSync 0.1s→0.5s) with no noticeable delay.[/*]\n<br />[*]Objects farther than 50 units are not synced to players who cannot see them.[/*]\n<br />[*]Physics solver iterations lowered — less CPU usage, stacked objects feel slightly softer.[/*]\n<br />[*]Items below speed threshold automatically sleep, reducing unnecessary physics load.[/*]\n<br />[*]Memory allocations reduced (arrays are reused instead of allocating new ones every frame).[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Compatibility[/size][/b]\n<br />\n<br />\n<br />[table][tr][td]Casualties Together[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]Single-Player / Offline[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]Existing Saves[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]Graphics / Rendering Mods[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[b][size=4]Installation[/size][/b]\n<br />\n<br />[list=1]\n<br />[*]Ensure BepInEx and Casualties Together are installed.[/*]\n<br />[*]Place [i]GlassN.dll[/i] into [i]BepInEx&#92;plugins[/i].[/*]\n<br />[*]Launch the game. Log shows [i]GlassN 0.1.0 loaded[/i] if successful.[/*]\n<br />[/list][line]\n<br />\n<br />[b][size=4]Uninstallation[/size][/b]\n<br />\n<br />Remove [i]GlassN.dll[/i] from [i]BepInEx&#92;plugins[/i].\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Configuration[/size][/b]\n<br />\n<br />[b]GlassN v0.1.0 Config Options (all under [Optimizations])[/b]\n<br />\n<br />[list]\n<br />[*][b]HashBufferReuse[/b] = [color=#00ff00]true[/color]\n<br />    WorldChunkSync.LateUpdate reuses a static uint[32,32] buffer, avoiding 4KB allocation per frame (host only)\n<br />\n<br />[*][b]FastDeflate[/b] = [color=#00ff00]true[/color]\n<br />    Use CompressionLevel.Fastest instead of Optimal for chunk/fluid packing, wire-compatible (host only)\n<br />\n<br />[*][b]CharSyncDistanceCull[/b] = [color=#00ff00]true[/color]\n<br />    Skip packing NetBodies beyond 50 units. [b]Known issue:[/b] can cause permanent desync for distant players; set to [color=#ff4444]false[/color] if affected\n<br />\n<br />[*][b]PlrSyncDistanceCull[/b] = [color=#00ff00]true[/color]\n<br />    Skip packing player metadata beyond 50 units. [b]Known issue:[/b] same as above; set to [color=#ff4444]false[/color] if affected\n<br />\n<br />[*][b]PlrSyncFrequency[/b] = [color=#ffaa00]0.5[/color] (seconds)\n<br />    PlrSync send interval, vanilla 0.1s. Higher = less CPU/bandwidth, slight metadata delay\n<br />\n<br />[*][b]CharSyncFrequency[/b] = [color=#ffaa00]0.0667[/color] (seconds, 15Hz)\n<br />    CharSync send interval, vanilla 30Hz. 15Hz visually indistinguishable, halves pack cost\n<br />[/list]\n<br />[b][size=4]Notes[/size][/b]\n<br />\n<br />[list]\n<br />[*]Physics solver reduction may make stacked objects slightly softer.[/*]\n<br />[*]Idle remote players may be pushed if rammed — they wake up immediately.[/*]\n<br />[/list]",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/593/593-1787479081-839040260.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/593"
        },
        "DownloadUrl": "nexus://scavprototype/593/1839",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 593,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-23T10:02:38.000Z",
        "ReleaseDate": "2026-08-23T10:00:03.000Z",
        "SHA256": "1d63c844a2fb3b974c4aecd897691b55aad74c02616021cd840a0c3bb8d7d9a7",
        "dllSHA256s": {
            "GlassN.dll": "1db675bf63f941e003450ad060f1e167c477164e9ce1ffead7350f4127319b36"
        },
        "downloadsSinceLatestVersion": 388,
        "Dependencies": [
            "nexus-67",
            "nexus-580"
        ],
        "Changelogs": [],
        "dllNames": [
            "GlassN.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "GlassN.dll": "0.1.0"
        },
        "Statistics": {
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        "Images": [
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    {
        "Id": "nexus-592",
        "Name": "CUMoreNpcMod RU translated",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Русский ручной перевод мода на NPC от Hmm1313133",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Русский ручной адаптированный перевод мода. В местах сложных терминов возможен надмозг, но основные из них переведены достоверно\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Киньте файл в BeplnEx&#92;plugins&#92;Lang с заменой оригинального файла китайской локализации мода\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the core features of your mod[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Для перевода мода, нужен сам CUMoreNpcMod\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Say thanks to anyone who inspired or helped you.[/color][/size]",
        "Author": "ImyaFamiliya0tchestv0",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/592/592-1787463710-51820877.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/592"
        },
        "DownloadUrl": "nexus://scavprototype/592/1838",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 592,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-23T09:37:37.000Z",
        "ReleaseDate": "2026-08-23T09:37:37.000Z",
        "SHA256": "3635cdd6c2d5cc1923e8890b3dc2d97cca08b3d8f5328d37c12b07fb75604682",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 42,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
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        "Images": [
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    {
        "Id": "nexus-591",
        "Name": "Type 1 Diabetes",
        "Version": "1.2.1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.lyricly.diabetes": "1.2.1"
        },
        "Summary": "Makes the experiment type 1 diabetic. You will have to manage your blood glucose and ketones with insulin therapy.",
        "Description": "[size=6][b]Type 1 Diabetes (T1D) or: Casualties: Your Pancreas[/b][/size]\n<br />\n<br />[size=4][b]Disclaimer[/b][/size]\n<br />The mechanics of this mod are not fully realistic. Liberties have been taken to make the gameplay simpler and make it easier for the player to treat themselves without help.\n<br />[b]Do not[/b] use any techniques from the mod on a real person with diabetes if you are not knowledgable about the treatment of diabetes in real life.\n<br />\n<br />Diabetic people can normally take care of themselves, but if they are very confused, unresponsive, or unconscious, they need help: call your country's emergency number immediately and follow their directions.\n<br />Don't wait. Do not give them [b]any[/b] medication, [b]especially not insulin[/b], unless the dispatcher tells you to. Do not feed them anything if they're not alert enough to eat on their own.\n<br />They may carry a glucagon spray or injection for hypoglycemia; the dispatcher will tell you how and when to use it.\n<br />\n<br />[size=4][b]Overview[/b][/size]\n<br />\n<br />T1D adds a new persistent threat to the player: your blood sugar level, which is constantly rising and must be kept down with insulin. The consumption of carbohydrates will rise it further, requiring you to use\n<br />more of your limited supply to compensate for having tasty food. High blood sugar will dehydrate you and slow wound healing.\n<br />If you're without insulin for too long, ketone bodies will build up and begin to [url=https://en.wikipedia.org/wiki/Diabetic_ketoacidosis]make your blood more acidic[/url], with terrible consequences for your body.\n<br />But if you're not careful and take too much, your blood sugar can drop too low, leaving your cells without energy. That can go very wrong, very quickly...\n<br />\n<br />This mod adds:\n<br />[list]\n<br />[*]A detailed simulation of type 1 diabetes mellitus, including the effects of low and high blood sugar and ketoacidosis, as well as the mechanics of insulin and glucagon[/*]\n<br />[*]8 new items and 4 liquids for the management of diabetes, including craftable insulin and medical devices[/*]\n<br />[*]5 custom run settings, complete with default values for the base presets[/*]\n<br />[*]Difficulty! Living with diabetes is hard and you'll have to learn the mechanics of this mod from the ground up. Failure to engage with the mechanics correctly will result in a quick death.[/*]\n<br />[/list]\n<br />[size=4][b]Author's note[/b][/size]\n<br />\n<br />I really like how this game conveys the feeling of being in dire straits: starving, thirsty, bleeding out, desperately trying to hold on long enough to fix what's wrong. I also like how, while simplified,\n<br />it can serve as a platform to teach people a bit about the biology of the human body. I hope this mod can convey some of what it feels like to have type 1 diabetes. The constant management of your blood sugar,\n<br />the consequences to your health and mood when you get it wrong, the effects of hypoglycemia and ketoacidosis, and the amount that insulin pumps and continuous glucose monitors can help. I've experienced all of it\n<br />and more.\n<br />\n<br />This mod shows a breadth of ways to manage T1D, all of which are based on real life. People use all of these methods, often solely due to cost. Pens that let you precisely control your dose are more expensive\n<br />than a syringe. A pump is more expensive still, both to get the gadget itself and to afford all the consumables you need in perpetuity. Getting it to track your glucose constantly and adjust accordingly is yet\n<br />more money for a fancier pump and even more consumables. Many people can't access insulin itself, let alone all these bells and whistles.\n<br />\n<br />Thousands of people die of type 1 diabetes every year. Many of these deaths are preventable: they die because they can't afford insulin or because their country lacks the infrastructure to care for them.\n<br />Some die of diabetes before even being diagnosed. Everything that happens to you in this mod is happening to hundreds of people worldwide at the same time. I'm very lucky to have the resources I have to treat\n<br />my disease, and it's still difficult for me. Many people aren't nearly as lucky as me.\n<br />\n<br />[size=4][b]On the implementation[/b][/size]\n<br />\n<br />I had to take some liberties to turn this real disease into a game, as you do. Here are some notes on that for the benefit of fellow T1s who find it interesting:\n<br />[list]\n<br />[*]Insulin is 200x less effective. 1ml would normally be 100 units; I've made it more like 0.5 units. Syringes are normally 100ml, and as the game rounds liquids to the nearest millilitre, potency has to be turned down or managing the insulin you have would get really annoying. Doses are 2ml so that insulin pens aren't overpowered for injecting pure fentanyl. You don't get many units at a time in a cartridge to keep it as a scarce resource.[/*]\n<br />[*]ICR and ISF are fixed and configurable as run settings (10 and 2.0 by default), though I do like the idea of them being a bit random so you have to get a feel for it while playing each run! Might come back to that...[/*]\n<br />[*]Basal needs are basically completely flat (glycogenolysis/gluconeogenesis occur at a constant rate), though insulin sensitivity does change according to bodily state (e.g. more effective with exercise, less when sick).[/*]\n<br />[*]I worried this might make management too simple but it still felt pretty tricky and familiar to me. I'm pretty happy with the balance of how it feels to go low, go high, and control BG over time. It might be on the micro-managey side for a game, but if someone complains I can always go \"now try being me and having to do it all the time\"...[/*]\n<br />[*]Metformin is included although it's normally a T2 medication. It actually works for us too! It isn't normally given because we don't have as big of an issue with insulin resistance, but it has been shown to reduce insulin requirements in T1.[/*]\n<br />[*]Metformin overdose gives you ketones. This isn't correct (it should be lactic acid) but as they're both acids and the only treatment for acidosis in this mod is to wait for it to clear, I figured it doesn't really matter what kind of acid it is.[/*]\n<br />[*]Most item sprites are based directly on real products I've used. Recognize any of them?[/*]\n<br />[*]The experiment is in the early stages of the disease and still has some pancreatic function (a bit of insulin/glucagon production). I took this liberty to make it easier to control levels thanks to a slight push toward the 4.0-6.0 mark. It also serves as an abstraction of other factors that affect blood glucose and makes the glucose level \"bounce around\" a bit, so it's harder to predict and doesn't seem completely linear. [/*]\n<br />[*]Ketone levels and blood acidity are conflated for simplicity. In reality, ketones alone don't necessarily cause acidosis if there is sufficient bicarbonate to keep the pH stable. (That's the difference between DKA and a keto diet.) Experiments are also a little more sensitive to acidosis, so 5.0 mmol/l is nigh-unsurvivable for them, though humans have survived levels well beyond that.[/*]\n<br />[*]Related to the above point, ketones' role as an alternative energy source is entirely missing, making them purely negative. Maybe a mutation along the line in the Experiments' creation rendered them unable to utilize them?[/*]\n<br />[/list]\n<br />[size=4][b]Compatibility[/b][/size]\n<br />\n<br />The conviction with which I guarantee compatibility depends on the kind of mod:\n<br />[list]\n<br />[*]Multiplayer is supported in v4.0.1 of Casualties: Together. It will break soon when v5 comes out, but I intend to eventually support that version as well. I take responsibility for how this mod works with multiplayer and will try to support it as best as I can. Please report any issues with it to me.[/*]\n<br />[*]Casualty Vitals and this mod support each other: for instance, the insulin and glucose items from that mod affect this one, and insulin from this mod affects potassium levels in CV. Issues with this can be reported to me or to yzaCarlos, the author of Casualty Vitals.[/*]\n<br />[*]The mod [i]should[/i] work fine with unrelated mods that don't affect the health panel. Let me know if there's a conflict: I'll take a look and might fix it (especially if it's my fault). No guarantees.[/*]\n<br />[*]Conflicts are likely to occur with other mods that add information to the health panel or change how it looks, because this mod adds info to it. Don't bother reporting this unless you're the author of the mod and want to help improve support. I'm very unlikely to fix these issues.[/*]\n<br />[/list]",
        "Author": "LyricLy",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/591/591-1787462548-428366354.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/591"
        },
        "DownloadUrl": "nexus://scavprototype/591/2307",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 591,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T09:57:01.000Z",
        "ReleaseDate": "2026-09-30T09:57:01.000Z",
        "SHA256": "509188b0e3355ce26ca7936568f48934c3801cbcf10a972d45ad29a8bdf3bd02",
        "dllSHA256s": {
            "Diabetes.dll": "2588bf4a5382ced83ff74baea2db3477daaca7c34b71d4bf9a76ffb96e24d9aa"
        },
        "downloadsSinceLatestVersion": 16,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Can now pick between showing blood glucose in mmol/l or mg/dl. USA! USA! USA!"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Game no longer crashes when Casualties: Together isn't installed..."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Being overhydrated no longer increases insulin sensitivity\n- Pain and low mood slightly reduce insulin sensitivity\n- Adrenaline reduces insulin sensitivity further than before\n- Added a liquid\n- Low blood sugar no longer affects sleep if sleep restrictions are disabled\n- Experiments can now estimate the amount of carbohydrate in foods and drinks; their ability to do so improves with INT\n- Injecting sugary liquids will directly increase blood sugar\n- Electronic watches periodically report your blood sugar\n- Metformin and glucagon containers now drop to 0.1u when empty, not 0u\n- New Blood glucose meter item can be used to manually check your blood sugar when unchipped\n- Blood glucose meter is now needed to craft a Smart insulin pump"
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Greatly decreased the amount of carbohydrate in popcorn"
            }
        ],
        "dllNames": [
            "Diabetes.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "Diabetes.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 65,
            "TotalDownloads": 95,
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        "Images": [
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    },
    {
        "Id": "nexus-590",
        "Name": "Newer Client Join Fix",
        "Version": "Final",
        "bepinexVersion": "0.3.23",
        "bepinexPlugins": {
            "02dumbass.clientjoinfix": "0.3.23"
        },
        "Summary": "A plugin for Client to detect newer Clients in the server",
        "Description": "[size=5]A plugin for Client to detect newer Clients in the server[/size]\n<br />\n<br />[size=4][b]Core problem[/b][/size]\n<br />Clients failed to register newer Client when they join in, this include problem like:\n<br />- Unable to recruit newer Client because it will show there's no dead player in the server.\n<br />- Unable to track their location when SHIFT.\n<br />- Unable to see their state.\n<br />- Unable to see their skin through Noah Multiplayer Sprites Changer.\n<br />\n<br />[b][size=4]What does this do?[/size][/b]\n<br />Refresh newer Client when they join the server you're in that work for your side. This prevent bleeding when rejoining with amputated limbs, rejoining which causes other Client to take on your bug instead.\n<br />\n<br />[size=4][b]What to take note on?[/b][/size]\n<br />Work on the base KrokMP.\n<br />For Client [u]themsevles[/u] only, other player still unable to update you if they were there before you.\n<br />Work along with [url=https://www.nexusmods.com/scavprototype/mods/74]Multiplayer Sprite Replacer[/url] and [url=https://www.nexusmods.com/scavprototype/mods/661]Distress Signal[/url].\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />[spoiler]1. Extract .dll file from download file.\n<br />2. Move your .dll file to \"&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\"\n<br />\n<br />For step-by-step installation:\n<br />1. Open ClientJoinFix.zip file.\n<br />2. Copy ClientJoinFix.dll, by right click on it and choose \"Copy\", or by left click on it and combo Ctrl+C.\n<br />3. Go to Casualities:Unknown Steam libraby page.\n<br />4. Click on Manage (settings or gear icon).\n<br />5. Manage &gt; Browse local file.\n<br />6. Locate ..&#92;BepInEx&#92;plugins&#92; (remember it as your default plugin folder, you should know this if you have KrokMP).\n<br />7. Right click on empty space and choose \"Paste\", or combo Ctrl+V.[/spoiler]\n<br />[color=#fb923c][url=https://github.com/02huydini/ClientJoinFix]ClientJoinFix on Github[/url][/color]",
        "Author": "FirstEnder02",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/590/590-1787400690-819097985.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/590"
        },
        "DownloadUrl": "nexus://scavprototype/590/2071",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 590,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T07:20:43.000Z",
        "ReleaseDate": "2026-09-10T07:20:43.000Z",
        "SHA256": "bc9931137f8d1cba04c61ea1418e2137cc05a1172b237478b79f485084e99373",
        "dllSHA256s": {
            "ClientJoinFix.dll": "ccc0101d397e18b29a24f7c5f46d62802314092da26b8829c6fb9af8c2963df2"
        },
        "downloadsSinceLatestVersion": 465,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.3.16",
                "Changelog": "- Removed flash pink\n- Patching \"EMPTY_STRING\""
            },
            {
                "Version": "1.0.0",
                "Changelog": "- Remix \"Fix Player Link\" button.\n- Fix compatiable with \"Distress Signal\".\n- Recheck logging debug.\n- Reduce bottleneck."
            }
        ],
        "dllNames": [
            "ClientJoinFix.dll"
        ],
        "dllVersion": "0.3.23",
        "dllVersions": {
            "ClientJoinFix.dll": "0.3.23"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 534,
            "TotalDownloads": 753,
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/590/590-1787400690-819097985.png"
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    {
        "Id": "nexus-588",
        "Name": "Rise of the Triad Injury Alarm Replacement",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "Replaces the injury alarm with the one from Rise of the Triad (1995). It's somewhat good at helping me concentrate on my wounds after sustianing a nasty injury, somehow...",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Replaces the injury alarm with the warning drum from Rise of the Triad (1995). That's all.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Extract the zip and drag the folder inside the extracted zip into your plugins folder.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Read the description.[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Uses the [url=github.com/Ol1vver/bepinex-soundmod]BIE generic soundmod[/url]. This is bundled with the mod. [/color]",
        "Author": "pwnzorz",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/588/588-1787322232-707587795.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/588"
        },
        "DownloadUrl": "nexus://scavprototype/588/1822",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 588,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-21T14:31:14.000Z",
        "ReleaseDate": "2026-08-21T14:28:56.000Z",
        "SHA256": "c291867565bb13014585df8e05725df6ba0108eb8db218342c7ed6d6fa1d7049",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 37,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 26,
            "TotalDownloads": 33,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/588/588-1787322232-707587795.png"
        ]
    },
    {
        "Id": "nexus-587",
        "Name": "DifferentiatingTraits",
        "Version": "1.0.3",
        "bepinexVersion": "1.0.3",
        "bepinexPlugins": {
            "CIXIN.DifferentiatingTraits": "1.0.3"
        },
        "Summary": "Customize your survivor with positive and negative traits before each run. Choose perks like Agility or Iron Will, and flaws like Hemophobia or Hearing Loss, all through a clean in-game UI. Your choices shape your body, skills, mood, and survival — but every advantage has a cost. Build your own specimen.",
        "Description": "[b][size=6]Description[/size][/b]\n<br />\n<br />Differentiating Traits lets you shape your survivor before each run by selecting a set of positive and negative traits in a custom in-game panel.\n<br />差异特质让你在每局游戏开始前，通过游戏内的自定义面板选择一组正面与负面特质，塑造你的实验体。\n<br />Spend points on advantages like Agility, Sturdy Body, Iron Will, or Regeneration, and take flaws like Hemophobia, Hearing Loss, Addiction, or missing limbs to earn more points.\n<br />花费特质点选择敏捷、健硕、意志坚定、自愈等优势，也可以选择恐血症、听力障碍、成瘾者、肢体缺失等缺陷来获得更多点数。\n<br />Your choices directly affect your body, skills, mood, metabolism, immunity, and survival — every advantage has a cost.\n<br />你的选择会直接影响身体、技能、心情、新陈代谢、免疫力和生存能力——每一项优势都有代价。\n<br />All traits are managed through an original-style UI that fits the game's atmosphere and supports both Chinese and English.\n<br />所有特质都通过一个贴合游戏氛围的原版风格界面进行管理，并支持中文与英文。\n<br />[line]\n<br />[b][size=6]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*]Install BepInEx 5.4.x for Casualties Unknown if you have not already done so.\n<br />如果你还没有为《Casualties Unknown》安装 BepInEx 5.4.x，请先安装它。[/*]\n<br />[*]Download CUCoreLib and place CUCoreLib.dll into your BepInEx/plugins folder.\n<br />下载 CUCoreLib，并将 CUCoreLib.dll 放入 BepInEx/plugins 文件夹。[/*]\n<br />[*]Download Differentiating Traits and place the mod folder containing DifferentiatingTraits.dll into BepInEx/plugins.\n<br />下载差异特质，并将包含 DifferentiatingTraits.dll 的 mod 文件夹放入 BepInEx/plugins。[/*]\n<br />[*]Launch the game. On the main menu, click the \"Configure Traits\" button in the top-left corner to open the trait panel.\n<br />启动游戏。在主菜单点击左上角的“配置特质”按钮即可打开特质面板。[/*]\n<br />[*]Choose your traits, save your preset, and start a new run. Your selected traits will be applied to the new character.\n<br />选择特质，保存预设，然后开始新的一局。你所选择的特质会应用到新角色身上。[/*]\n<br />[*]Your saved preset is stored locally and will be remembered the next time you open the game.\n<br />你的预设会保存在本地，下次打开游戏时依然有效。[/*]\n<br />[/list][line]\n<br />[b][size=6]Main features[/size][/b]\n<br />[list]\n<br />[*]Choose from dozens of positive and negative traits, each with a different cost or reward.\n<br />从数十个正面与负面特质中选择，每个特质都有不同的点数消耗或奖励。[/*]\n<br />[*]Conflict groups prevent incompatible traits from being selected at the same time.\n<br />冲突组会阻止不兼容的特质被同时选择。[/*]\n<br />[*]Selected traits are displayed with clear colors: white for selected, gray for normal, and light red for conflicting traits.\n<br />已选特质显示为白色，普通特质显示为灰色，冲突特质显示为浅红色，状态一目了然。[/*]\n<br />[*]The custom UI uses embedded pixel-art style textures to match the game's visual design.\n<br />自定义界面使用内嵌的像素风格纹理，与游戏的整体视觉风格保持一致。[/*]\n<br />[*]Trait descriptions and UI text support both Chinese and English, switching automatically with the game language.\n<br />特质描述与界面文本均支持中文和英文，并随游戏语言自动切换。[/*]\n<br />[*]Many traits affect core survival systems such as movement speed, skills, stamina, energy, healing, immunity, hearing, mood, and more.\n<br />许多特质会影响核心生存系统，例如移动速度、技能、体力、精力、恢复、免疫力、听力、心情等。[/*]\n<br />[*]Some traits also grant starting items, such as pistols, belts, medical supplies, or special equipment.\n<br />部分特质还会提供初始物品，例如手枪、腰带、医疗用品或特殊装备。[/*]\n<br />[*]The mod is designed for single-player and does not require KrokMP, but it should load safely alongside other mods.\n<br />本 mod 为单人模式设计，不依赖 KrokMP，但可以安全地与其他 mod 一起加载。[/*]\n<br />[/list][line]\n<br />[b][size=6]Requirements[/size][/b]\n<br />[list]\n<br />[*]BepInEx 5.4.x or later.\n<br />BepInEx 5.4.x 或更高版本。[/*]\n<br />[*]CUCoreLib 1.0.4 or later.\n<br />CUCoreLib 1.0.4 或更高版本。[/*]\n<br />[/list][line]\n<br />[b][size=6]Shout outs[/size][/b]\n<br />[list]\n<br />[*]Thanks to the CUCoreLib developers for creating the modding framework and providing detailed documentation.\n<br />感谢 CUCoreLib 的开发者们创建了这个 mod 框架，并提供了详细的文档。[/*]\n<br />[*]Thanks to the Casualties Unknown modding community for inspiration, feedback, and shared knowledge.\n<br />感谢《Casualties Unknown》mod 社区的灵感、反馈和知识分享。[/*]\n<br />[*]Thanks to the BepInEx team for making mod loading possible.\n<br />感谢 BepInEx 团队让 mod 加载成为可能。[/*]\n<br />[/list]",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/587/587-1787308354-1352984544.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/587"
        },
        "DownloadUrl": "nexus://scavprototype/587/1867",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 587,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T03:42:35.000Z",
        "ReleaseDate": "2026-08-25T03:42:35.000Z",
        "SHA256": "4415a659d769d514b13d16627e5828ccbc56cc8025a2ebc5deaf3eb7a3ecc96b",
        "dllSHA256s": {
            "DifferentiatingTraits.dll": "c0b09e35ff06b0b4be6004fe3a579b7121a655194c0363223635b259b5f2ed4d"
        },
        "downloadsSinceLatestVersion": 957,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed the translation errors in the language."
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Fixed a bug where the \"Swift Hands\" trait increased attack speed by about 200% instead of the intended 20%.\n- Changed the \"Swift Hands\" trait cost from 9 points to 4 points.\n- Added Russian localization file ru-RU.json. The mod now displays Russian text correctly when the game language is set to Russian."
            },
            {
                "Version": "1.0.3",
                "Changelog": "- Fixed an issue where items could still be forced into disabled slots after limb amputation.\n- Fixed morphine from the \"Despair\" trait not spawning under certain trait combinations.\n- Fixed the \"Optimist\" trait allowing mood to drop below its lower bound.\n- Improved item granting logic so trait items go into empty slots or containers without replacing existing items."
            }
        ],
        "dllNames": [
            "DifferentiatingTraits.dll"
        ],
        "dllVersion": "1.0.3",
        "dllVersions": {
            "DifferentiatingTraits.dll": "1.0.3"
        },
        "Statistics": {
            "Endorsements": 23,
            "UniqueDownloads": 879,
            "TotalDownloads": 1138,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/587/587-1787308354-1352984544.png"
        ]
    },
    {
        "Id": "nexus-586",
        "Name": "Randy Marsh Last Stand Replacement",
        "Version": "2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "preinstallable.nobell": "1.0.0"
        },
        "Summary": "Replaces the last stand with Randy Marsh \"I Didn't Hear No Bell\" from South Park.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Replaces the Last Stand with Randy Marsh from South Park saying \"I didn't hear no bell\". Contains other videos that you can swap at your leisure too.[/color][/size]\n<br />\n<br />[color=#D4D4D8][size=4][b]UPDATE!!![/b] I added Caleb from Blood as another option, bundled with the mod. See instructions below.[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Extract the .zip, then drag the NoBell mod into your plugins folder. I don't use modloaders so I can't say whether it'll work with modloaders, but it probably will. I also don't know if this works with multiplayer mod yet, but I hope to god.[/color][/size]\n<br />\n<br />[b][size=4]Instructions for making your own mp4 replacement and/or changing the MP4[/size][/b]\n<br />Make sure the MP4 is around the same length as the original last stand drone sound effect, as it replaces it. Make sure your punchline hits whenever the zenith note of the last stand drone hits for extra comedic effect.\n<br />\n<br />I don't think other formats like webm will work: there are online converters you can use to rectify this.\n<br />\n<br />Once your video is done, drag it into the plugin's folder and set its name to video.mp4.\n<br />\n<br />If you don't have a video in there, it'll simply softlock your game. Remove or otherwise disable the mod if you want to use the OG last stand.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]See description.[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Shoutout to Harmony for making a really cool runtime patcher for Unity games.[/color][/size]\n<br />\n<br />[url=https://github.com/preinstallable/casu-last-stand-replacer/tree/main][b]Source code[/b][/url]",
        "Author": "pwnzorz",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/586/586-1787289284-318314292.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/586"
        },
        "DownloadUrl": "nexus://scavprototype/586/1825",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 586,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-22T02:04:14.000Z",
        "ReleaseDate": "2026-08-22T02:04:14.000Z",
        "SHA256": "ec3de5f9d6cdd686df359b5cc65883eed4b75d28d1ae63cece4e8e4757fcfaf3",
        "dllSHA256s": {
            "CasULastStandReplacer.dll": "2e1015f12de5bea61d9ebe1ed8050c8f06762cc38b12cd909b1b48483b6027e8"
        },
        "downloadsSinceLatestVersion": 169,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasULastStandReplacer.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasULastStandReplacer.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 126,
            "TotalDownloads": 157,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/586/586-1787289284-318314292.png"
        ]
    },
    {
        "Id": "nexus-585",
        "Name": "Lazy Minimap - Reactive Field Map",
        "Version": "1.15.0",
        "bepinexVersion": "1.15.0",
        "bepinexPlugins": {
            "lazy.minimap": "1.15.0"
        },
        "Summary": "Minimap mod for \"Casualties: Unknown\"",
        "Description": "Adds a Minimap to make exploration a bit more cheesy and fun!\n<br />\n<br />Originally created for a friend of mine, got a little out of hand but it turned into something I was pretty proud of! Thought I'd share it with others! My first genuine mod for a game!\n<br />\n<br />[b][size=5]Features:[/size][/b]\n<br />Pixel styled terrain and cartography\n<br />Exploration mode with line-of-sight terrain charting\n<br />Persistent terrain &amp; map journal\n<br />Markers for enemies, dropped items, hazards, containers, survivors &amp; more\n<br />Hoverable markers with object and creature names\n<br />Off map arrows to mark players and dropped items\n<br />Expandable Terraria style map with panning and zoom\n<br />QoL Unknown integration, keeps cartography saved to your save slots!\n<br />Customizable opacity, size, frame shape, effects and controls\n<br />Compatibility with Casualties Together\n<br />Shared exploration, buddy positions, trails and multiplayer pings\n<br />Auto Minimap compacting to fit opened menu's\n<br />Reactive visuals to injuries, oxygen loss, movement, nearby danger, earthquakes and tons of other conditions\n<br />Unique map behavior for different layer modifiers and environments\n<br />Lots of other visuals and surprises!\n<br />\n<br />The map can be kept simple and readable, or allowed to become increasingly unstable with your character and surroundings!\n<br />\n<br />[b][size=5]Installation:[/size][/b]\n<br />Download the game:  [url=https://store.steampowered.com/app/4576510]https://store.steampowered.com/app/4576510[/url]\n<br />Download BepInEx:  [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url]\n<br />Download Lazy Minimap: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://www.nexusmods.com/scavprototype/mods/585?tab=files[/url]\n<br />(Optional) Download Co-op Mod:  [url=https://www.nexusmods.com/scavprototype/mods/67?tab=files]https://www.nexusmods.com/scavprototype/mods/67?tab=files[/url]\n<br />(Optional) Download QoL Save file Mod:  [url=https://www.nexusmods.com/scavprototype/mods/7]https://www.nexusmods.com/scavprototype/mods/7[/url]\n<br />\n<br />Extract zips in the game folder (In Steam, right click the game, Manage &gt; Browse local files)\n<br />\n<br />[b][size=5]Controls:[/size][/b]\n<br />M | Toggle Minimap\n<br />(Hold) Tab | Temporarily Show Expanded Map\n<br />E button | Lock Expanded Map\n<br />F8 | Open Settings\n<br />J | Open Journal\n<br />Mouse wheel / + / - | Zoom\n<br />Left-drag | Pan\n<br />Middle-click | Focus player\n<br />Right-click explored area | Waypoint\n<br />P | Cycle frames!\n<br />\n<br />Works standalone, Casualties Together is optional and needed for multiplayer features! :)\n<br />\n<br />QoL Unknown is also optional, needed for saving your cartography! :)\n<br />\n<br />[left][size=4][b]Support the developer with a [url=https://ko-fi.com/lazytaidum]coffee[/url]![/b][/size][/left]\n<br />",
        "Author": "lazyboio",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/585/585-1787267757-1486014217.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/585"
        },
        "DownloadUrl": "nexus://scavprototype/585/1871",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 585,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T08:08:09.000Z",
        "ReleaseDate": "2026-08-25T08:08:09.000Z",
        "SHA256": "f554c7b05305dfc456388eff0c55643bd64bb25100a1fd52b932d19b79e68069",
        "dllSHA256s": {
            "LazyMinimap.dll": "5792cd6d6f3fd7d0dae51e839cf01d80ed431df129a93a9c176c68ccca914639"
        },
        "downloadsSinceLatestVersion": 343,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.12.4",
                "Changelog": "- Optimizations :)"
            },
            {
                "Version": "1.15",
                "Changelog": "- Integrated saved cartography with QoL Unknown\n- Updated marker designs\n- Added re-bindable keys menu\n- Layer modifiers now add visuals to the minimap\n- Added more visuals for moodles\n- Added reaction profiles\n- Many many optimizations\n- Fixed climbables rendering issues\n- Minimap now shows in other menus"
            }
        ],
        "dllNames": [
            "LazyMinimap.dll"
        ],
        "dllVersion": "1.15.0",
        "dllVersions": {
            "LazyMinimap.dll": "1.15.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 330,
            "TotalDownloads": 410,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/585/585-1787267757-1486014217.png"
        ]
    },
    {
        "Id": "nexus-583",
        "Name": "Milky sprite (CU artstyle)",
        "Version": "4",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Made a Milky skin to fit CU's artstyle theme!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Made this skin for fun, wanting to match CU's art style of a MILKY. \n<br />\n<br />Based off Orsonik's playable Milky  coming to CU.\n<br />\n<br />(This is my very first sprite mod or mod in general I've ever uploaded, so if I did anything wrong PLEASE let me know :&gt; )\n<br />\n<br />link for Milky skin on Catskin.bot:  https://skin.cat-bot.de/d/710 (OLD)\n<br />Link for remastered version of  milky: https://skin.cat-bot.de/?skinid=809\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Open zip file, then open the file named \"Milky\" copy &amp; paste (or simply drag) contents of folder into any st folder of choice (st1-9)\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the core features of your mod[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Any skin replacer mod for scav prototype/Casualties unknown\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Orsoniks (This sprite is based off/highly inspired off of their milky sprite)",
        "Author": "Broadfork",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/583/583-1789804455-2114752206.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/583"
        },
        "DownloadUrl": "nexus://scavprototype/583/2179",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 583,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-19T07:51:39.000Z",
        "ReleaseDate": "2026-09-19T07:51:39.000Z",
        "SHA256": "f3fddc5903b3b238bfc2e2e1ca168f788b5690a71a0f0e620fba5abee2c14108",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 103,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- PATCHED disfigured head placement on Disfigured heads 1, 2, and 3 including healed.\n- Should no longer be any floating head inconsistancies now."
            },
            {
                "Version": "2",
                "Changelog": "- Patched default open eyes being present on disfigured heads 1, 2, 3 and healed disfigured heads."
            },
            {
                "Version": "5",
                "Changelog": "- Patched Minimouth head sprite levitating slightly.\n- Fixed eye inaccuracy to Orsoniks' sprite."
            },
            {
                "Version": "7",
                "Changelog": "- COMPLETELY rehauled how sprite worked.\n- Remade all disfigured heads.\n- Repositioned the limbs and head.\n- Tail now looks somewhat BETTER. (spent two hours of my life trying to make it look like orsonik's milky's tail but FAILED smh)"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 214,
            "TotalDownloads": 269,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/583/583-1789804455-2114752206.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/583/583-1787218320-256360831.png"
        ]
    },
    {
        "Id": "nexus-581",
        "Name": "Diabetes_Mellitus_mod",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.cu_mod_Diabetes_Mellitus.diabetesmod": "1.1.0"
        },
        "Summary": "This is an extensible mod that adds blood sugar to the game and includes some new items.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]这款模组添加了类似现实里的血糖。一些并发症，还有一些新的物品。[/color]\n<br />This mod adds similar blood glucose levels as in real life.Some complications and new items.\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]下载它。[/color]把它放在BepInEx&#92;plugins里面\n<br />Download it and place it in BeplnEx&#92;plugins.\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]添加了血糖,你可以在医疗面板看到他。还添加了胰岛素抵抗和糖尿病。还有低血糖和高血糖类似现实世界的并发症。[/color]\n<br />Added blood glucose; you can view him on the medical panel. Also added insulin resistance and diabetes.Includes hypoglycemia and hyperglycemia as real-world complications.\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]需要前置模组CUCoreLib.[/color]\n<br />Requires prerequisite module CUCoreLib.\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]我的老师[/color]\n<br />[color=#D4D4D8]My teachers[/color]\n<br />[color=#D4D4D8]Mrs.li[/color]\n<br />[color=#D4D4D8]Mrs.huang[/color]\n<br />[color=#D4D4D8]Version 1.0.0 currently only supports the Chinese language.[/color]",
        "Author": "chenzhaoyang120627aaaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/581/581-1787162937-380451376.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/581"
        },
        "DownloadUrl": "nexus://scavprototype/581/1990",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 581,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T14:46:40.000Z",
        "ReleaseDate": "2026-09-03T14:46:40.000Z",
        "SHA256": "0016d09352b3f3bef0528d7f63d1a02dfac71cab932193421b09136809fdb479",
        "dllSHA256s": {
            "cu_mod_Diabetes_Mellitus.dll": "2affd14930caad06f426dc52aa6c7a390b767d4268a0eba31b0b9cdc4dd3ff2c"
        },
        "downloadsSinceLatestVersion": 22,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.1",
                "Changelog": "- Maybe added a corn sausage. Very tasty."
            }
        ],
        "dllNames": [
            "cu_mod_Diabetes_Mellitus.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "cu_mod_Diabetes_Mellitus.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 32,
            "TotalDownloads": 56,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/581/581-1787162937-380451376.png"
        ]
    },
    {
        "Id": "nexus-580",
        "Name": "GlassM",
        "Version": "1",
        "bepinexVersion": "0.1.3",
        "bepinexPlugins": {
            "com.cu.glassm": "0.1.3"
        },
        "Summary": "Increase FPS by 60% through streaming terrain generation",
        "Description": "[b][size=5]GlassM — Streaming Generation Performance Mod for Casualties Unknown[/size][/b]\n<br />\n<br />[line]\n<br />\n<br />This project replaces the vanilla \"full-layer generation\" with [u]player-centered streaming chunk generation[/u], drastically reducing generation overhead and physics costs.\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Benchmark Results[/size][/b]\n<br />\n<br />[b]FPS Performance:[/b]\n<br />\n<br />[table][tr][td][b]Device[/b][/td]\n<br />[td][b]Scenario[/b][/td]\n<br />[td][b]Vanilla[/b][/td]\n<br />[td][b]GlassM[/b][/td]\n<br />[/tr]\n<br />[tr][td]Low-End (Snapdragon 870 #1)[/td]\n<br />[td]Idle[/td]\n<br />[td]21 FPS[/td]\n<br />[td][b]34 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]Low-End (Snapdragon 870 #1)[/td]\n<br />[td]Moving[/td]\n<br />[td]21 FPS[/td]\n<br />[td][b]28 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]Snapdragon 870 #2[/td]\n<br />[td]Idle[/td]\n<br />[td]35 FPS[/td]\n<br />[td][b]53 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]Snapdragon 870 #2[/td]\n<br />[td]Moving[/td]\n<br />[td]27 FPS[/td]\n<br />[td][b]46 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]Mid-Range (i5)[/td]\n<br />[td]Idle[/td]\n<br />[td]184 FPS[/td]\n<br />[td][b]237 FPS[/b][/td]\n<br />[/tr]\n<br />[tr][td]Mid-Range (i5)[/td]\n<br />[td]Moving[/td]\n<br />[td]184 FPS[/td]\n<br />[td][b]227 FPS[/b][/td]\n<br />[/tr]\n<br />[/table][b]World Generation Time:[/b]\n<br />\n<br />[table][tr][td][b]Device[/b][/td]\n<br />[td][b]Vanilla[/b][/td]\n<br />[td][b]GlassM[/b][/td]\n<br />[/tr]\n<br />[tr][td]Low-End (Snapdragon 870 #1)[/td]\n<br />[td]13 sec[/td]\n<br />[td][b]7 sec[/b][/td]\n<br />[/tr]\n<br />[tr][td]Snapdragon 870 #2[/td]\n<br />[td]Unknown[/td]\n<br />[td][b]5.6 sec[/b][/td]\n<br />[/tr]\n<br />[tr][td]Mid-Range (i5) - First Layer[/td]\n<br />[td]5 sec[/td]\n<br />[td][b]3 sec[/b][/td]\n<br />[/tr]\n<br />[tr][td]Mid-Range (i5) - Subsequent Layers[/td]\n<br />[td]Unknown [/td]\n<br />[td][b]&lt; 1 sec[/b][/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[b][size=4]Core Features[/size][/b]\n<br />\n<br />[list]\n<br />Streaming World Generation: Chunks are generated/unloaded on demand based on the player(s) (including all players in multiplayer). Eliminates the full-layer load, resulting in faster entry and smoother gameplay.[/list][list]\n<br />Pre-filled Terrain Data &amp; Streaming Rendering: The entire layer's terrain data is pre-filled at load time (a pure array, extremely low overhead). Chunks are then generated/unloaded on demand.[/list][list]\n<br />Dynamic Physics Zone: Colliders and rigidbody simulations are dynamically disabled for distant chunks. The rigidbody load is significantly reduced from vanilla's 256 blocks.[/list][list]\n<br />Vanilla-Aligned Ore Generation: We use Reflection to invoke the vanilla GenerateOres method. Distribution aligns with vanilla, and mods that patch these ore spawners remain fully compatible.[/list][list]\n<br />Precise Spawn-in: The spawn void is synchronized, and the PlaceBody collision scan lands correctly (Depth 0~15m). Only a 2×2 chunk generation is required for initial spawn.[/list][list]\n<br />Infinite Rock Protection: Streaming generation will not break the boundary Infinite Rock (ID 14).[/list][list]\n<br />Vanilla-Aligned Entities: Thornbacks, stalactites, turret placement parameters and coordinates have been meticulously checked against the vanilla decompiled source. Active creature alert ranges are restored to vanilla levels.[/list][list]\n<br />PerfDiag Built-in Diagnostics: Outputs system timings (WG/Fluid/Rigidbody), FPS, and scene load metrics every 5 seconds.[/list][list]\n<br />Multiplayer Compatibility: Compatible with KrokoshaCasualtiesMP. Chunks load/unload around all players. Client players will no longer fall through the world when the host unloads chunks.[/list][list]\n<br />Structural Fixes: Rendering and collision for large structures across chunk boundaries are now correctly synchronized.[/list][line]\n<br />\n<br />[b][size=4]Compatibility Status (v0.1.1)[/size][/b]\n<br />\n<br />[table][tr][td][b]Mod[/b][/td]\n<br />[td][b]Status[/b][/td]\n<br />[/tr]\n<br />[tr][td]Custom Structures[/td]\n<br />[td][b]✅[/b] Structures are written directly into the pre-filled data, not overwritten.[/td]\n<br />[/tr]\n<br />[tr][td]TitaniumRestored[/td]\n<br />[td][b]✅[/b] Hooks after [i]GenerateOres[/i] (Data pre-filled successfully).[/td]\n<br />[/tr]\n<br />[tr][td]CUCoreLib (Custom Ores / Structures / Tiles)[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]TrapLib / AdditionalTraps[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]NoOilMod[/td]\n<br />[td][b]✅[/b][/td]\n<br />[/tr]\n<br />[tr][td]QoL Unknown Entity Overrides[/td]\n<br />[td][b]❌[/b] Not yet compatible (Entities still go through GlassM's streaming pipeline).[/td]\n<br />[/tr]\n<br />[tr][td]CUCoreLib Buildings (PlaceCrystals)[/td]\n<br />[td][b]❌[/b] Not yet compatible (Requires Terrain-Ready event hook).[/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[b][size=4]Installation[/size][/b]\n<br />\n<br />[list=1]\n<br />Close the game.[/list][list=1]\n<br />Place the .dll into the BepInEx&#92;plugins directory.[/list][list=1]\n<br />Launch the game. If the log displays GlassM loading, it is successfully installed.[/list][line]\n<br />\n<br />",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/580/580-1787146526-286330319.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/580"
        },
        "DownloadUrl": "nexus://scavprototype/580/1922",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 580,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T07:26:35.000Z",
        "ReleaseDate": "2026-08-29T07:26:34.000Z",
        "SHA256": "165bd12ccb0823b0fdc7092658d02833f691ac14ab3be6d2a93ad67ca82c265c",
        "dllSHA256s": {
            "GlassM.dll": "c5cee83413dd2b4ec298edcbc8f121015c5eec65513231cff9731cd147d54f6b"
        },
        "downloadsSinceLatestVersion": 417,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "GlassM.dll"
        ],
        "dllVersion": "0.1.3",
        "dllVersions": {
            "GlassM.dll": "0.1.3"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 444,
            "TotalDownloads": 684,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/580/580-1787146526-286330319.png"
        ]
    },
    {
        "Id": "nexus-579",
        "Name": "Chekushka Mod",
        "Version": "1",
        "bepinexVersion": "3.1.1",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.1",
            "com.rushellxyz.rshlib": "3.1.1",
            "dev.reon.chekushka": "1.0.0"
        },
        "Summary": "This mod adds a small bottle of alcohol, known as a *chekushka* or *chekunets*. You can throw it, use it to treat wounds, or drink it. It’s my first fully functional mod. It can also appear in traders' inventories and spawn in crates, so you’re bound to come across it ^^",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Yes, this adds a new type of container to the game. It contains 250ml of alcohol—specifically, the alcohol already present in the game. This is NOT a reskin, but a brand-new item. It can be spawned via the console using the command:\n<br />spawn chekushka\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />It is installed just like any other mod. You need the latest version of BepInEx; place the mod in the `BepInEx/plugins/` folder.\n<br />To ensure it works, extract ALL files from the archive into that `plugins` folder.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />The latest version of BepInEx and the current version of Casualties Unknown itself.\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Thanks to Timhok for help with development, and to Cobra for physical and moral support^^",
        "Author": "Dedmos17",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/579/579-1787096001-2040441320.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/579"
        },
        "DownloadUrl": "nexus://scavprototype/579/1794",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 579,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-18T23:45:47.000Z",
        "ReleaseDate": "2026-08-18T23:34:58.000Z",
        "SHA256": "b5671a558374b58ce9a32fff5be3dcd014e3c4df1a5cca1b491483423ed4eb3b",
        "dllSHA256s": {
            "0_CUCoreLib.dll": "acd70091769430410d7b1b3d0e9ecf24fcf83b45ad2e4043fa600153e6de51a2",
            "0_RshLib.dll": "fb168f3609cb652b4858608947d1f347f44a433b8d4baa65afd297f373f41ddf",
            "ChekushkaMod.dll": "70f794f1c9f6f4b48235bca320daf6d3e63f1063e84daa29ec6cd81edeca6871"
        },
        "downloadsSinceLatestVersion": 25,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- A quarter-bottle has been added."
            }
        ],
        "dllNames": [
            "0_CUCoreLib.dll",
            "0_RshLib.dll",
            "ChekushkaMod.dll"
        ],
        "dllVersion": "3.1.1",
        "dllVersions": {
            "0_CUCoreLib.dll": "1.0.1",
            "0_RshLib.dll": "3.1.1",
            "ChekushkaMod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 27,
            "TotalDownloads": 34,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/579/579-1787096001-2040441320.png"
        ]
    },
    {
        "Id": "nexus-578",
        "Name": "Analog Expie - Controller and Rumble",
        "Version": "1.1.1",
        "bepinexVersion": "1.1.1",
        "bepinexPlugins": {
            "com.asserto.gamepadsupport": "1.1.1"
        },
        "Summary": "A gamepad control scheme that feels like it's always been there, with rumble that makes you feel every fall, every trap, every heartbeat.",
        "Description": "Adds controller support to nearly every part of the game: movement, cursor, inventory, wound view, crafting and minigames. Actions (and consequences) come back as rumble, so you can feel exactly what you're putting your poor expies through.\n<br />\n<br />[size=5][b]New in 1.1.0[/b][/size]\n<br />[list]\n<br />[*][b]The trader screen is navigable[/b] with the stick, and the list scrolls itself to keep up.[/*]\n<br />[*][b]The whole inventory takes stick navigation[/b], not only an open container, and lock-on reaches past it to the world behind.[/*]\n<br />[*][b]The lockpick reads the trigger as pressure.[/b] Ease into it to feel where it binds, force it and you get hurt faster. [b]A[/b] still turns it the old way.[/*]\n<br />[*][b]Aim mode draws its own dot[/b] rather than leaving the mouse pointer on screen.[/*]\n<br />[*][b]On-screen hints hide themselves[/b] the moment you touch the mouse.[/*]\n<br />[*]And a pile of fixes, including one that stopped a world item going into an inventory slot at all.[/*]\n<br />[/list]\n<br />The full list is on the Changelogs tab.\n<br />\n<br />[size=5][b]Features[/b][/size]\n<br />\n<br />[size=4][b]Gamepad input[/b][/size]\n<br />[list]\n<br />[*]Any XInput-compatible controller, auto-detected.[/*]\n<br />[*]Two control modes: [b]direct aiming[/b] and [b]cursor control[/b], toggled by clicking the right stick (R3)[/*]\n<br />[*][b]Lock-on[/b] to nearby items and objects, so interacting doesn't need precise stick work[/*]\n<br />[*][b]Quick slot access:[/b] Each inventory slot has its own button, labelled in game[/*]\n<br />[*]Gun handling on the d-pad: rack, eject, safety[/*]\n<br />[*]Custom bindings for the inventory, crafting menu, health panel and every minigame[/*]\n<br />[*]Smooth analog movement[/*]\n<br />[*]In-game button prompts, so you don't have to memorise (much)[/*]\n<br />[/list]\n<br />[size=4][b]Rumble[/b][/size]\n<br />[list]\n<br />[*]Feel every fall, every injury[/*]\n<br />[*]Fully configurable; turn it down, or off, if you hate it[/*]\n<br />[*]Contextual, hand-tuned motor feedback for pain, gunfire, earthquakes, traps, explosions, screen shake, minigames, your own heartbeat, medical procedures, and plenty more[/*]\n<br />[*][i]Warning: eats batteries (if you're not careful...)[/i][/*]\n<br />[/list]\n<br />[size=5][b]Control scheme[/b][/size]\n<br />\n<br />The left stick moves and the right stick aims, either as a cursor, or as a heading held out from your body. Click the right stick to switch between them.\n<br />\n<br />In aim mode the mouse pointer is hidden and the mod draws a small dot instead. The pointer comes back for cursor mode, panels and minigames.\n<br />\n<br />The [b]right trigger[/b] attacks and uses whatever is in your hand. The [b]left trigger[/b] interacts and picks things up, mirroring the mouse buttons it replaces.\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787320800-334408688.png[/img]\n<br />\n<br />\n<br />\n<br />Note that with a gun equipped, the d-pad becomes gun handling instead of speed control.\n<br />\n<br />[size=4][b]Lock-on[/b][/size]\n<br />\n<br />Holding the left trigger [b]half pulled[/b] locks onto the nearest thing you could actually interact with, and marks it on screen. Flick the right stick to cycle between targets.\n<br />\n<br />Let go without committing and the lock [b]stays [/b]until you point at something else. Pull the trigger [b]all the way[/b] to grab, use or interact.\n<br />\n<br />[size=4][b]Inventory[/b][/size]\n<br />\n<br />Tap [b]X[/b] to toggle the inventory. [b]Hold[/b] X and it behaves like a proper radial menu: the left stick picks whichever slot lies at that angle, and letting go closes it.\n<br />\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787320806-1215681805.png[/img]\n<br />\n<br />\n<br />[list]\n<br />[*][b]A[/b] takes what's in a slot, or puts down what you're carrying[/*]\n<br />[*][b]B[/b] cancels; the item goes back where it came from, and the panel stays open[/*]\n<br />[*][b]Y[/b] uses or wears whatever you're holding[/*]\n<br />[*][b]L3[/b] drops it, [b]R3[/b] favourites the slot under the cursor[/*]\n<br />[*]Tapping [b]A[/b] on a container opens it; [b]holding[/b] A picks it up to move instead[/*]\n<br />[*]Hold [b]RT[/b] while placing one container onto another to transfer the contents across[/*]\n<br />[/list]\n<br />The left stick moves between slots while the inventory is open, so walking is\n<br />suspended until you close it. With a container open it reaches the contents\n<br />too, and opening one puts the cursor on the first thing inside. [b]B[/b] closes it.\n<br />\n<br />[b]LT[/b] still locks on from in here, reaching past the inventory to the world\n<br />behind it. Point at a slot with something in it and it picks that up instead.\n<br />\n<br />[size=4][b]Quick slots[/b][/size]\n<br />\n<br />While the inventory or the health panel is open, the shoulder buttons and d-pad address body slots directly. Each slot is labelled in game with the button that reaches it:\n<br />\n<br />[img width=399]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787079796-2099381403.png[/img]\n<br />\n<br />\n<br />Pressing a slot button picks up whatever is in that slot; or, if you're already carrying something, puts it there and swaps whatever was in the way.\n<br />\n<br />So a transfer between any two slots is two presses. [b]LB[/b] then [b]D-pad down[/b] swaps your primary hand with your middle back.\n<br />\n<br />[size=4][b]Health panel[/b][/size]\n<br />\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787320813-1648799476.png[/img]\n<br />\n<br />\n<br />The left stick moves between limbs, slots and the contextual action button. The cursor starts on the torso, so everything is within reach with a few flicks.\n<br />\n<br />The quick slots are the fast path for what the panel is actually for: [b]RB[/b] to take the bandage out of your secondary hand, then [b]A[/b] on the limb to apply it. The cursor returns to the limb you were pointing at after it fetches from a slot, so the detour costs you nothing.\n<br />\n<br />[b]L3[/b] toggles the armour view. [b]R3[/b] steps through the panel's buttons (sleep, workout, switch hands) and then back to the body. It only moves the cursor; you press [b]A[/b] yourself so you don't fall asleep by accident.\n<br />\n<br />[size=4][b]Crafting[/b][/size]\n<br />\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787320821-690700340.png[/img]\n<br />\n<br />[list]\n<br />[*][b]D-pad up/down[/b] picks a recipe[/*]\n<br />[*][b]D-pad left/right[/b] changes category[/*]\n<br />[*][b]X[/b] crafts, [b]Y[/b] pins[/*]\n<br />[/list]\n<br />A long single column is the one panel a cursor is genuinely bad at, with no landmark to aim for and a list that reorders every time you craft. The search box still wants a keyboard.\n<br />\n<br />[size=4][b]Minigames[/b][/size]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787320827-1299994238.png[/img]\n<br />\n<br />\n<br />Each minigame gets controls suited to what it actually asks of you. Most accept the right stick as an ordinary cursor and the left stick as a direct input: roll the left stick to wind a bandage around a limb, or point it at the angle you want to set the lockpick. [b]RT[/b] or [b]A[/b] grips and presses; [b]LT[/b] or [b]B[/b] leaves.\n<br />\n<br />The lockpick reads the trigger as pressure rather than as a button. Ease into it and the pick stops where the lock stops it; lean on it and you get hurt faster than you would have. [b]A[/b] still turns it at the old fixed speed whenever you want that, and [b]Minigames.AnalogLockpick = false[/b] turns it off for good.\n<br />\n<br />Pouring liquids gets its own dial: the left stick sets the amount, [b]A[/b] confirms.\n<br />\n<br />[size=4][b]Trader[/b][/size]\n<br />\n<br />\n<br />\n<br />\n<br />The left stick moves between their list, the trader's buttons and your own slots. The list scrolls itself to keep up.\n<br />\n<br />[list]\n<br />[*][b]A[/b] or [b]RT[/b] buys, talks, haggles, whatever is under the cursor[/*]\n<br />[*][b]Y[/b] hands what you're carrying to the trader[/*]\n<br />[*]The slot buttons work here too[/*]\n<br />[*][b]B[/b] closes[/*]\n<br />[/list]\n<br />[size=4][b]Menus[/b][/size]\n<br />\n<br />The left stick moves between controls, [b]A[/b] confirms, [b]B[/b] goes back. The main menu, tutorial selection, mode selection menu, and pause menu are all navigable without using the cursor.\n<br />\n<br />[size=5][b]Also in there[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]Mouse and keyboard keep working.[/b] Touch either one and the cursor hands itself straight back; touch the stick and the pad takes over again. Nothing stops you using both.[/*]\n<br />[*][b]Minigame instructions are rewritten for a pad[/b][/*]\n<br />[*][b]The button labels hide themselves[/b] when you use the mouse or keyboard, and come back when you pick the pad up[/*]\n<br />[*][b]The basic controls are visible in the pause menu[/b] (press [b]Back[/b] to hide/show)[/*]\n<br />[*][b]Ragdoll is a toggle[/b] (L3) rather than a hold.[/*]\n<br />[*][b]Throw won't fumble your gun.[/b] Short taps are ignored while a gun is in hand.[/*]\n<br />[*][b]Switch hands[/b] on B, [b]bark[/b] on d-pad down, [b]toggle item view[/b] (alt view) on Back, [b]game speed[/b] on d-pad left and right.[/*]\n<br />[*]Tapping [b]Back[/b] toggles item labels; [b]holding[/b] it also expands their descriptions.[/*]\n<br />[*]The locked item is highlighted in [b]alt view[/b] too, not just out in the world.[/*]\n<br />[/list]\n<br />[size=5][b]Installation[/b][/size]\n<br />\n<br />Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5[/url] if you haven't already, then drop the .dll into [b]BepInEx/plugins/[/b]. That's it.\n<br />\n<br />[size=5][b]Configuration[/b][/size]\n<br />\n<br />The config file appears at [b]BepInEx/config/com.asserto.gamepadsupport.cfg[/b] after you run the game once.\n<br />\n<br />Every option is documented in the file itself. Anything still at its default is left [b]commented out[/b]. To change something, delete the [b]#[/b] at the start of the line and edit the value.\n<br />\n<br />The file is re-read while the game is running, so you can tune deadzones, cursor speed and rumble strength without restarting.\n<br />\n<br />[b]General.Hints = false[/b] turns off everything the mod writes on screen without changing what any button does.\n<br />\n<br />[size=5][b]FAQ[/b][/size]\n<br />\n<br />[b]Can I customise the controls?[/b]\n<br />Not yet. It's the top of the list for a future release.\n<br />\n<br />[b]I hate rumble. Can I turn it off?[/b]\n<br />Yes. One line in the config, and it applies immediately. You can also turn off individual categories, or just scale the whole thing down.\n<br />\n<br />[b]I hate [i]&lt;some other feature&gt;[/i]. Can I turn it off?[/b]\n<br />Probably. Aim mode, the aim dot, lock-on, the on-screen bracket, quick slots, stick navigation, crafting navigation, minigame controls, the button labels and the pause-menu card can all be switched off independently.\n<br />\n<br />[b]The cursor drifts away from my mouse pointer.[/b]\n<br />Set [b]WarpHardwareCursor[/b] to false. The in-game cursor stays correct either way; that option only controls whether the actual Windows pointer is dragged along with it.\n<br />\n<br />[b]Why did you build this?[/b]\n<br />They said it couldn't be done. They said C:U is impossible to play on a controller. Well... I don't know if I proved them wrong exactly, but at least I had some fun along the way!\n<br />\n<br />[b]My controller doesn't work / I found a bug...[/b]\n<br />Please include:\n<br />[list]\n<br />[*]Your operating system[/*]\n<br />[*]Your display resolution [i]and[/i] the game's resolution, including any display scaling[/*]\n<br />[*]What controller you're using[/*]\n<br />[*]Your [b]BepInEx/LogOutput.txt[/b][/*]\n<br />[/list]The mod writes a short self-check to it at startup which usually identifies cursor problems on its own.\n<br />\n<br />[b]I have a suggestion / request / feedback...[/b]\n<br />Feedback is welcome! Suggestions too but I can't promise they'll happen.\n<br />\n<br />[size=5][b]Limitations and future work[/b][/size]\n<br />\n<br />[list]\n<br />[*]Tutorial messages still describe keyboard and mouse controls[/*]\n<br />[*]The crafting search box still wants a keyboard[/*]\n<br />[*]No rebinding, and no in-game config[/*]\n<br />[*]Only tested with one model of controller, so do let me know how yours gets on[/*]\n<br />[*]Many bugs a lurkin[/*]\n<br />[/list]\n<br />Hope you enjoy! &lt;3\n<br />\n<br />\n<br />[b]Acknowledgements[/b]\n<br />\n<br />The gamepad graphic is based on this free asset by xUMR: https://opengameart.org/content/controller-style-1",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787079617-1544640695.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/578"
        },
        "DownloadUrl": "nexus://scavprototype/578/1830",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 578,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-22T21:12:53.000Z",
        "ReleaseDate": "2026-08-22T21:12:53.000Z",
        "SHA256": "deaca7f30e690b6cb7fbce2ef45e97953fce53fd9721815173e66a78e4af52f0",
        "dllSHA256s": {
            "GamepadSupport.dll": "e514b1a1a0a96e216956adbd601909a9166989ba7ef8445f5cadcebde10e8c5d"
        },
        "downloadsSinceLatestVersion": 280,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Trader screen navigation: the left stick moves between their list, the trader's buttons and your own slots, and the list scrolls itself to keep up.\n- Stick navigation now covers the whole inventory, not just an open container.\n- Lock-on works from the inventory, reaching past it to the world behind.\n- Analog lockpick: the trigger turns the lock instead of a fixed speed. Ease into it and read where it binds; force it and you get hurt faster. A still turns it the old way.\n- Aim mode draws its own dot and hides the mouse pointer.\n- Health panel: L3 toggles the armour view, R3 steps through sleep, workout and switch hands.\n- Hold Back in the world to expand item descriptions, not just in the inventory.\n- On-screen hints hide themselves when you touch the mouse, and General.Hints turns them off for good.\n- New padmon console command: a live readout of the pad for diagnosing sticks and thresholds.\n- New options Sticks.MoveThreshold and Sticks.MinWalkScale, for sticks with a short throw.\n- Changed: lock-on no longer needs line of sight, so it will offer something behind cover. Reach is still checked when you grab.\n- Changed: the slowest walk is slower, so a light lean creeps rather than strolls.\n- Changed: crouching has friction, so you slide around less.\n- Changed: more feedback when eating and drinking.\n- Changed: drop and favourite are gone from the health panel.\n- Fixed: the cursor snapped to centre when opening the inventory even for people not using a pad.\n- Fixed: a world item could not be carried into an inventory slot.\n- Fixed: the trigger could throw the cursor out of the inventory and drop what you were carrying onto the use target, consuming it.\n- Fixed: moving an item into a container took two presses.\n- Fixed: pads whose triggers report as buttons now split the two lock-on stages across both triggers.\n- Fixed: occasional cursor flicker and screen shiver in aim mode."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fix the cursor warping around in health minigames and snagging on hidden UI elements.\n- Add Minigames.CursorScale config settings for more control over cursor movement in minigames"
            }
        ],
        "dllNames": [
            "GamepadSupport.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "GamepadSupport.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 201,
            "TotalDownloads": 272,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/578/578-1787079617-1544640695.png"
        ]
    },
    {
        "Id": "nexus-576",
        "Name": "Better Liquid Handling",
        "Version": "2.1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "zsoltzso.betterliquiddraining": "1.0.0"
        },
        "Summary": "Replaces the vanilla liquid draining and transfering to allow for completely accurate draining of containers based on several modes and inputs.",
        "Description": "Adds 2 panels for draining and transferring liquids, accessible by dropping a liquid container onto the drain square(which is disabled), or clicking a new button on the transfer popup respectively.\n<br />On the panels are options to choose the desired outcome, be it draining a container or transferring between them, and from there the amount to drain / transfer will be calculated. A preview is also included, showing the results using the current inputs.\n<br />\n<br />3 Input variables are available:\n<br />[list]\n<br />[*]Mode[/*]\n<br />[*]Liquid (only available for certain modes)[/*]\n<br />[*]Value (the number to calculate from, allows decimals for some modes)[/*]\n<br />[/list]Available modes:\n<br />[list]\n<br />[*]mL: simply a number of mLs. (decimals are allowed for transferring (because fent))[/*]\n<br />[*]%: a % of the containers capacity.  (example: draining 50% of a canteen will drain 150mL, as it can hold 300mL)[/*]\n<br />[*]Weight: an amount of weight in U, also accepts decimal places. (example: draining 2U from a water jug that weighs 5U, to end up with 3U) note: cannot be used for containers that do not change weight based on content, such as canteens.[/*]\n<br />[*]Value: an amount in trade value (the container's own value is also calculated), only available for transferring. (example: moving 30 value of liquid to a container to sell for said 30 value)[/*]\n<br />[*]Liquid mL: a number of mLs from a selected liquid in the container. (example: draining 50mL of dirty water from a container with 200mL clean water and 100mL dirty water: resulting in 100mL clean and 50mL dirty water, or 150mL total drained)[/*]\n<br />[/list]Which are then divided into the following groups:\n<br />[list]\n<br />[*]flat: draining or transferring an amount, regardless of results[/*]\n<br />[*]Source to (or drain to): emptying the source (or draining) container to the given parameter (example: draining until a container is exactly 1u weight)[/*]\n<br />[*]Target to (transfer only): transferring liquid until the given parameter is met (example: transferring from a random minibarrel until the target container has exactly 30mL of mindwipe to be used for a neural booster craft)[/*]\n<br />[/list]\n<br />Simple controls, left click for most actions, right click to go backwards in the mode or liquid selections, and left click plus typing to enter a number in the input field.\n<br />\n<br />\n<br />[size=4]Installation[/size]\n<br />[list]\n<br />[*]Download the file. (BetterLiquidDraining.zip)[/*]\n<br />[*]Extract into the BepInEx plugins folder. [/*]\n<br />[/list]The console will show if the mod is installed.\n<br />\n<br />\n<br />[size=4]Compatibility[/size]\n<br />Probably compatible with anything. If not, complain and I might fix it.\n<br />Multiplayer compatible (client and/or host side). Any weirdness with exact numbers or not draining when you should be able to shall be blamed on multiplayer and are things outside of my control, though if anything, this mod seems more reliable than multiplayer is normally.\n<br />\n<br />\n<br />\n<br />This is by far my largest mod so far, and while I wasn't planning on making more mods I had this idea one day and decided to take it up as an opportunity to learn some basic UI modding. Indeed, this was mostly just a challenge I set for myself rather than actually a mod I would likely use myself unlike any of my other ones.\n<br />\n<br />\n<br />\n<br />\n<br />[size=4]Announcement and rant (feel free to ignore this part)[/size]\n<br />I have run out of mod ideas (for real this time), so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.\n<br />If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)\n<br />\n<br />(this genuinely will be my last mod until game releases)\n<br />\n<br />Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.\n<br />Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases. ",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/576/576-1787000652-854198846.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/576"
        },
        "DownloadUrl": "nexus://scavprototype/576/1778",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 576,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-09T19:10:10.000Z",
        "ReleaseDate": "2026-08-17T21:15:00.000Z",
        "SHA256": "748ed13d95b3e6dbb607386f7ccd4993941bd14796af5ce13d143e8e06fffe39",
        "dllSHA256s": {
            "BetterLiquidDraining.dll": "29d610441ee8783e35eddce4c6d3cfd839389e4c95a6bbbbddefb70ae0d1ae32"
        },
        "downloadsSinceLatestVersion": 55,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Added better multiplayer detection: the mod will now function for the host.\n- Fixed preview weight numbers for canteen and liquid centrifuge.\n- Fixed being able to attack while the drain ui was active."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed a critical bug when emptying temporary bottles, causing the drain ui to be permanently on screen, and effectively making the game unplayable.\n- Added console command: BLDclear: deletes all existing drain uis, incase any other bugs also cause a similar issue.\n- (unlikely as theres now 3 redundancies for making sure the ui is deleted correctly, but just to be sure)\n- When drain all is selected but not confirmed, the preview will show the container state after being emptied."
            },
            {
                "Version": "2.0.0",
                "Changelog": "- Liquid transfer update:\n- Mod renamed to Better Liquid Handling.\n- Added new panel for liquid transfers, with similar functionality to the drain panel. Accessible through a new button on the vanilla transfer popup. (this one is also multiplayer compatible, even clientside)\n- Transfer panel has 15 modes (ml, %, weight, value, liquid ml) divided into 3 groups: transfer from source, source to _, target to _.\n- Improvements to panel layout: value is now shown in the preview region, and weight and value use symbols instead of text.\n- Fixed not being able to move when a panel is active.\n- Fixed containers not being drainable when outside of inventory.\n- Lots of refactoring (read: suffering)."
            },
            {
                "Version": "2.1.0",
                "Changelog": "- Full multiplayer compatibility!\n- Draining panel now also works as client in multiplayer. (Host does not need the mod)"
            }
        ],
        "dllNames": [
            "BetterLiquidDraining.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "BetterLiquidDraining.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 147,
            "TotalDownloads": 204,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/576/576-1787000652-854198846.png"
        ]
    },
    {
        "Id": "nexus-575",
        "Name": "EVRO-modpack (for 7.0.1)",
        "Version": "1",
        "bepinexVersion": "3.2.2",
        "bepinexPlugins": {
            "com.el739.autosort": "1.0.0",
            "com.user.containertweaks": "1.4.0",
            "com.deltash.craftingframework": "1.2.1",
            "cu.kinatera.gravbagbeeper": "1.0.0",
            "net.cucorelib": "1.0.5",
            "moltenbasalt.curesprite": "1.1.0",
            "noah.casualtiesunknown.multiplayerspritereplacer": "1.2.0",
            "com.rushellxyz.newclothing": "1.6.3",
            "com.HerobrinesProsthetics": "1.0.1",
            "com.rushellxyz.rshlib": "3.2.2",
            "angly.casualtiesunknown.sellfrombags": "1.0.1",
            "local.casualtiesunknown.randomshrapnelpieces": "1.0.0",
            "tesseffex.titaniumrestored": "0.3",
            "com.rushellxyz.wearablearray": "1.1.0",
            "furr.extraDialogue": "1.0.0",
            "unwey.stonefruitopener": "1.0.1",
            "com.a4kk.enhancedtools": "1.0.0",
            "com.riwi.moredialogues": "2.0.0.0"
        },
        "Summary": "experemental modpack!!! (there are bugs). This EVRO modpack contains 19 mods for playing with friends, adds 19 new hardcore caves, a new crafting items and the ability to create anything, and also improves quality of life. Be sure to write if something not work.",
        "Description": "\n<br />Wath this!!!\n<br />#1 - Casualties Together - A mod for online multiplayer and co-op in Casualties: Unknown\n<br />#2 - Prosthetics - Losing a limb isn't the end. You can find, buy, or craft: 3 tiers of prosthetic limbs, prosthetic eyes and jaws, and much more! Works with skin mods and the Krokosha multiplayer mod (in development).\n<br />#3 - Shard variants (wood, scraps, glass)\n<br />#4 - NEW LAYERS MOD 7.0.1 (19 layers, testing before release) - Layer Unlocker v4.0.0.1 - (Demo version) unlocks layers 5-9+ with expanded biomes: snow, mushrooms, crystals, laboratories, geothermal energy. Adds heaters, buildings, creatures, traps, and merchants. Optimized for performance. For further game design exploration only. NOT ALL CONTENT NOT ALL CONTENT HARDCORE HARDCORE COMPATIBLE WITH MULTIPLAYER.\n<br />#5 - New Clothes - Adds 10 new clothing items to the game.\n<br />They can be any color! The color of armbands and party hats also changes, so they appear randomly.\n<br />They can also be recolored at retail stores.\n<br />#6 - Sell from backpack - Place opened parcels on the vendor's counter and sell items directly from them. Tapping on a parcel also fulfills the conditions for receiving it if those conditions require opening the parcel.\n<br />#7 - V for New - Press V to make your Exie whine.\n<br />#8 - Folded Clothes - Prevents clothing items from extending off-screen. Instead, they will be stacked vertically. The arrangement and number of rows can be adjusted in various settings.\n<br />#9 - Casualty Unknown Character Design Rework - Several design elements from Casualty Unknown have been reworked with a cleaner, more fluid art style.\n<br />#10 - ContainerTweaks - A BepInEx plugin that expands container grid columns and adds mouse wheel scrolling to displayed containers. Also included are protections and a small warning feature.\n<br />#11 - Automatic Sorting. Press E in an open container to group similar items together.\n<br />#12 - [s]Even More Amputations - Even more limbs to lose. Combine them with prosthetics! [/s](deleted in 1.6)\n<br />#13 - V is for Multiplayer - Now you and your friends can hear each other in multiplayer!\n<br />#14 - Gravity Bug Beep - I almost had a heart attack because that thing suddenly exploded... and I thought it would be nice if there was a warning (in the form of beeps...).\n<br />#15 - Titanium Restoration - A standalone mod for restoring titanium in the first four games.\n<br />Titanium-plated overlays up to version 7.0. Compatible with CrocMP.\n<br />#16 - Loss inflated based on level - maximum levels for INT, STR, and RESISTANCE removed.\n<br />#17 - [s]Modifiable Storage Kits - This mod adds an improved version of Storage Kits. [/s](deleted in 1.5)\n<br />#18 - Potato's Craft Everything Mod - A mod that allows you to craft almost all non-craftable items in games with crafting elements.\n<br />#19 - Enhanced Tools v2.2 -  New items! Adds a selection of new items to upgrade vanilla utilities, wearables, tools, and containers and so on. No vanilla items are changed — these are simply new upgrade options.\n<br />#20 - Added more dialogue (expected) (600 new dialogues). Russian language support added. Just thought about adding more dialogue. This may not be the best solution, but it's 100% human-made. All dialogue is written by me (with a few exceptions).\n<br />#21 - Transparent Syringes - Adds moving streams of liquid to six syringe-shaped items. You like stocking up on liquids, don't you?\n<br />Installation Instructions\n<br />\n<br />[size=5]DOWNLOAD[/size]\n<br />BeplnEx: Paste it into the game folder, then launch the game (the necessary files will be created).\n<br />\n<br />Next, download the attached files and place them in the BeplNEX &gt; Plugins folder.\n<br />\n<br />Next, download the modpack and place it from these two folders into the corresponding folders in these BeplNEX plugins and patches.\n<br />\n<br />Done, now play.\n<br />\n<br />[size=5]SUPPORTS[/size]\n<br />118 hours of gameplay)))\n<br />\n<br />[size=1]like pls[/size]\n<br />\n<br />[size=5]может быть некоректный перевод (мне лень проверять)[/size]\n<br />Что это такое!!!\n<br />#1 - Casualties Together - Мод для онлайн-мультиплеера и кооператива в Casualties: Unknown\n<br />#2 - Протезы - Потеря конечности - это не конец. Вы можете найти, купить или изготовить: 3 уровня протезов конечностей, протезы глаз и челюстей и многое другое! Работает с модами на скины и многопользовательским модом Krokosha (в разработке).\n<br />#3 - Варианты осколков (дерево, обрезки, стекло)\n<br />#4 - МОД НОВЫХ СЛОЕВ 7.0.1 (19 слоев, тестирование перед релизом) - Layer Unlocker v4.0.0.1 - (Демо-версия) разблокирует слои 5-9+ с расширенными биомами: снег, грибы, кристаллы, лаборатории, геотермальная энергия. Добавляет обогреватели, здания, существ, ловушки и торговцев. Оптимизировано для производительности. Только для дальнейшего изучения игрового дизайна. НЕ ВЕСЬ КОНТЕНТ НЕ ВЕСЬ КОНТЕНТ ХАРДКОР ХАРДКОР СОВМЕСТИМО С МУЛЬТИПЛЕЕРОМ.\n<br />#5 - Новая одежда - Добавляет в игру 10 новых предметов одежды.\n<br />Они могут быть любого цвета! Цвет нарукавников и праздничных шляп также меняется, поэтому они появляются случайным образом.\n<br />Их также можно перекрасить в розничных магазинах.\n<br />#6 - Продажа из посылок - Размещайте открытые посылки на прилавке продавца и продавайте товары прямо из них. Нажатие на посылку также выполняет условия для ее получения, если эти условия требуют открытия посылки.\n<br />#7 - V для нового - Нажмите V, чтобы ваш Экси заныл.\n<br />#8 - Сложенная одежда - Предотвращает выход предметов одежды за пределы экрана. Вместо этого они будут складываться вертикально. Расположение и количество рядов можно настроить в различных параметрах.\n<br />#9 - Переработка дизайна персонажей Casualty Unknown - Несколько элементов дизайна из Casualty Unknown были переработаны с использованием более чистого и плавного художественного стиля.\n<br />#10 - ContainerTweaks - Плагин BepInEx, который расширяет столбцы сетки контейнеров и добавляет прокрутку колесиком мыши к отображаемым контейнерам. Также включены средства защиты и небольшая функция предупреждения.\n<br />#11 - Автоматическая сортировка. Нажмите E в открытом контейнере, чтобы сгруппировать похожие предметы.\n<br />#12 - [s]Еще больше ампутаций - Еще больше конечностей, которые можно потерять. Сочетайте их с протезами![/s] (удаленно в 1.6)\n<br />#13 - V — это многопользовательский режим - Теперь вы и ваши друзья можете слышать друг друга в многопользовательском режиме!\n<br />#14 - Звуковой сигнал от жука гравитации - У меня чуть не случился сердечный приступ, потому что эта штука внезапно взорвалась... и я подумал, что было бы неплохо, если бы было предупреждение (в виде звуковых сигналов...).\n<br />#15 - Восстановление титана - Автономный мод для восстановления титана в первых четырех играх.\n<br />Накладки с титановым покрытием до версии 7.0. Совместимо с CrocMP.\n<br />#16 - зависимости от уровня - удалены максимальные уровни для INT, STR и RES.\n<br />#17 -[s] Модифицируемые наборы для хранения - Этот мод добавляет улучшенную версию наборов для хранения.[/s] (удалено в версии 1.5)\n<br />#18 - Мод Potato's Craft Everything - Мод, позволяющий создавать практически все некрафтовые предметы в играх с элементами крафта.\n<br />#19 - Enhanced Tools v2.2 - Новые предметы! Добавляет ряд новых предметов для улучшения стандартных утилит, одежды, инструментов, контейнеров и так далее. Стандартные предметы не изменяются — это просто новые варианты улучшений. (eng)\n<br />#20 - Добавлено больше диалогов (ожидалось) (600 новых диалогов). Добавлена поддержка русского языка. Просто подумал о добавлении большего количества диалогов. Возможно, это не лучшее решение, но оно на 100% создано человеком. Все диалоги написаны мной (за несколькими исключениями).\n<br />#21 - Transparent Syringes - Добавляет видимые жидкости к шести предметам в форме шприца. Вам нравится запасаться жидкостями, не так ли?\n<br />\n<br />[size=5]Инструкция по установке[/size]\n<br />скачайте BeplnEx Вставьте его в папку с игрой, затем запустите игру (будут созданы необходимые файлы).\n<br />\n<br />Затем скачайте необходимые зависимости и разместите их в папку BeplnEx &gt; plugins.\n<br />\n<br />Затем скачайте modpack и поместите его из двух папок в соответствующие папки plugins и patchers внутри BeplnEx.\n<br />\n<br />Готово, теперь играйте.\n<br />\n<br />[size=5]Поддержка[/size]\n<br />118 часов игрового прогресса)))\n<br />\n<br />[size=1]поставь лайк пж[/size]",
        "Author": "EVROfun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/575/575-1786995387-1289026160.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/575"
        },
        "DownloadUrl": "nexus://scavprototype/575/2045",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 575,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-08T15:10:53.000Z",
        "ReleaseDate": "2026-09-08T15:10:52.000Z",
        "SHA256": "24d19a46c46f29b6d7865b0351187c344345da4378a0e47a7d7d1c16db99de67",
        "dllSHA256s": {
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            "Mono.Cecil.dll": "7ae470288fff4a402899c254d0a76cefef55877f5c54f96e83c797cc5bb6e2f6",
            "Mono.Cecil.Mdb.dll": "5896d1898f616701fff18f3b2c71e6b844d2390ef9f41e1c5fccce8cb27c698e",
            "Mono.Cecil.Pdb.dll": "174db44a067f58561510af746f3caeb032037762c57a31c8d9ee32db25174984",
            "Mono.Cecil.Rocks.dll": "54ac539fb5ddc8b44c0e9acd0fcb7324f89d1a072edf8ebc1b06dd691e3d3927",
            "MonoMod.RuntimeDetour.dll": "40e49bb314391cd7bddc2644f8553eeba92c194b940836b103df16955c464e0c",
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        "downloadsSinceLatestVersion": 41,
        "Dependencies": [
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            "nexus-115",
            "nexus-341",
            "nexus-403",
            "nexus-432"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- bug fixes - 2 mod not work (resprite, craft evrething)"
            },
            {
                "Version": "1.5",
                "Changelog": "- Enhanced Tools v2.2 (add), Upgradable Storage Packs (delete)\n- Расширенные инструменты версии 2.2 (добавлено), Обновляемые пакеты хранения (удалено)"
            }
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        "dllNames": [
            "0Harmony.dll",
            "0Harmony20.dll",
            "AutoSort.dll",
            "BepInEx.dll",
            "BepInEx.Harmony.dll",
            "BepInEx.Preloader.dll",
            "ContainerTweaks.dll",
            "CraftingFramework.dll",
            "cu.kinatera.gravbagbeeper.dll",
            "CUCoreLib.dll",
            "CUResprite.dll",
            "EnhancedTools.dll",
            "extraDialogue.dll",
            "HarmonyXInterop.dll",
            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll",
            "Mono.Cecil.Rocks.dll",
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            "MonoMod.Utils.dll",
            "MoreDialogues.dll",
            "MultiplayerSpriteReplacer.dll",
            "NewClothing.dll",
            "prosthetics.dll",
            "RshLib.dll",
            "SellFromBags.dll",
            "ShrapnelVariants.dll",
            "StonefruitOpener.dll",
            "TitaniumRestored.dll",
            "WearableArray.dll"
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        "dllVersion": "3.2.2",
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            "StonefruitOpener.dll": "1.0.1",
            "EnhancedTools.dll": "1.0.0",
            "MoreDialogues.dll": "2.0.0.0"
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        "Statistics": {
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        "Images": [
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    {
        "Id": "nexus-574",
        "Name": "New Item - Research Notepad",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Add a new item called \"Research Notepad\". Can passively generate blueprint.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Add a new item called \"Research Notepad\". Can be used to craft a blueprint every so often. Good for 0% loot run where life pods don't exist... or your Dune friend that need higher education.[/color]\n<br />\n<br />[color=#D4D4D8]Can be found or crafted.[/color]\n<br />\n<br />[color=#D4D4D8]Require ICEneco's Custom Item API to function. [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put folder inside the plugins folder.\n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx\n<br />CUCoreLib.dll\n<br />ICEneco's Custom Item API [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]ICEneco for creating the Custom Item API [/color]",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/574/574-1786962504-1531281043.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/574"
        },
        "DownloadUrl": "nexus://scavprototype/574/1850",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 574,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-24T11:51:07.000Z",
        "ReleaseDate": "2026-08-24T11:51:07.000Z",
        "SHA256": "94b95da4fc3ef23a9255134b0de88d11163a4fc7ff85e1c9fa5ed75cd95205b7",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 60,
        "Dependencies": [
            "nexus-140",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- No longer drop from food crates."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
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        "Images": [
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    {
        "Id": "nexus-573",
        "Name": "Craftable Holiday Hat",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "All you to craft holiday hat and become Satan... I meant Santa.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Add a crafting recipe for holiday hat. Nothing more, nothing less.\n<br />Sometime you just want a cute hat for your little expi.\n<br />\n<br />Require ICEneco's Custom Item API to function. [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put folder inside the plugins folder.\n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins [/color]\n<br />\n<br />[size=4][b]Materials:[/b][/size]\n<br />[color=#D4D4D8]Canvas x3\n<br />String x4 [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx\n<br />CUCoreLib.dll\n<br />ICEneco's Custom Item API [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]ICEneco for creating the Custom Item API [/color]",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/573/573-1786958722-1780382993.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/573"
        },
        "DownloadUrl": "nexus://scavprototype/573/1769",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 573,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-17T09:26:54.000Z",
        "ReleaseDate": "2026-08-17T09:26:29.000Z",
        "SHA256": "66d0d6f41fbdb3bb043864db8d066a4e8bc060ac134e7898db69ff31908d158e",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 33,
        "Dependencies": [],
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        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
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        "Images": [
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    {
        "Id": "nexus-572",
        "Name": "Craftable Leg Pouch",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Allow you to craft leg pouch.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Add a crafting recipe for leg pouch. Nothing more, nothing less. [/color]\n<br />Just make sure you have a leg.\n<br />\n<br />Require ICEneco's Custom Item API to function.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put folder inside the plugins folder.\n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins [/color]\n<br />\n<br />[size=4][b]Materials:[/b][/size]\n<br />[color=#D4D4D8]Canvas x3\n<br />String x4\n<br />Wood panel x1\n<br />20mL Biochem\n<br />\n<br />Require 13 int [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx\n<br />CUCoreLib.dll\n<br />ICEneco's Custom Item API [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]ICEneco for creating the Custom Item API [/color]",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/572/572-1786957165-378535095.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/572"
        },
        "DownloadUrl": "nexus://scavprototype/572/1768",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 572,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-17T09:01:00.000Z",
        "ReleaseDate": "2026-08-17T09:00:16.000Z",
        "SHA256": "df7c03784e772f0459e9fb5977c389897185220aa862f9de3ea49941abc9d662",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 251,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
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        "Images": [
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    },
    {
        "Id": "nexus-571",
        "Name": "Craftable Sleeping Bag",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Allow you to craft sleeping bag for the most luxurious sleep.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Add a recipe for sleeping bag. Nothing more, nothing less.[/color][/size]\n<br />[size=3][color=#D4D4D8]You no longer need to worry about bad back after sleeping on top of spent fuel.[/color][/size]\n<br />\n<br />[color=#D4D4D8]Require ICEneco's Custom Item API to function. [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put folder inside the plugins folder.\n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins [/color]\n<br />\n<br />[size=4][b]Materials:[/b][/size]\n<br />[color=#D4D4D8]Canvas x4\n<br />String x3\n<br />Foliage x5\n<br />\n<br />Require 10 int [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx\n<br />CUCoreLib.dll\n<br />ICEneco's Custom Item API [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]ICEneco for creating the Custom Item API [/color]",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/571/571-1786955711-1472576990.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/571"
        },
        "DownloadUrl": "nexus://scavprototype/571/1767",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 571,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-17T08:42:05.000Z",
        "ReleaseDate": "2026-08-17T08:41:16.000Z",
        "SHA256": "07dd018bbfb84b9c19399242b0f9556ab311db4146280e805c42ae492bd5c1e1",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 202,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 145,
            "TotalDownloads": 165,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/571/571-1786955711-1472576990.png"
        ]
    },
    {
        "Id": "nexus-570",
        "Name": "Open Stonefruit With Tools",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "You can now open stonefruit with your tools intead.",
        "Description": "[b]Description[/b]\n<br />Add a recipe to crack open stonefruit with any tool that has hammering quality. Sadly Dune is just too stupid to figure out how to use tools and will just break their hands instead. \n<br />\n<br />[b]Installation instructions[/b]\n<br />Put folder inside the plugins folder.\n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins\n<br />\n<br />[b]Requirements[/b]\n<br />BepInEx\n<br />CUCoreLib.dll\n<br />ICEneco's Custom Item API \n<br />\n<br />[b]Shout outs[/b]\n<br />ICEneco for creating the Custom Item API",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/570/570-1786954442-304275286.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/570"
        },
        "DownloadUrl": "nexus://scavprototype/570/1766",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 570,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-17T08:16:33.000Z",
        "ReleaseDate": "2026-08-17T08:15:19.000Z",
        "SHA256": "7bed960324b7b83abc9df34245efff67e9dabeb57f53804c4e2566f692a3dd1f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 236,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 179,
            "TotalDownloads": 198,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/570/570-1786954442-304275286.png"
        ]
    },
    {
        "Id": "nexus-569",
        "Name": "Project Telchak",
        "Version": "1.4.4",
        "bepinexVersion": "1.4.0",
        "bepinexPlugins": {
            "com.frequency39.telchak": "1.4.0"
        },
        "Summary": "Delve into an intense progression line to resurrect your fallen comrades.",
        "Description": "[size=4]The main point of this mod is to create an Ancient object called the Reanimator, or 'Telchak device,' as it was known by the humans. The device is capable of reviving the dead sawians that scatter the caves, as well as significantly healing its living user directly. There are a plethora of other progression pathways which have different benefits, like endgame fluid and item containers, among others.[/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3]1. Make sure you have installed CUCoreLib, Shiri's Substances Expanded, Sanguinite Weaponry, and Custom Structures (see [i]Requirements[/i])\n<br />2. Download this mod and extract the folder inside the zip into BepinEx/plugins. At that point, you should have the four new mod dll files as well as a folder, Structures, inside your plugins folder. If you already have the custom structures mod and its folder before downloading this mod, the action of extracting will merge the contents of Project Telchak's structures folder with the existing one automatically.[/size]\n<br />\n<br />[size=3]Like the mod itself, this description is not complete. I will finish it if I find myself with the time to do so.[/size]\n<br />\n<br />[size=4]Main progression line:[/size]\n<br />- Mini fusion device\n<br />Used to turn four titanium slabs into a naquadah slab by way of crafting. Also used in the recipe for the magnum opus and mass fabricator. 12 are required in total for the creation of the Ancient reanimator.\n<br />- Naquadah slab\n<br />Two of these are needed for a naquadah battery array. One is also needed for crafting the universe in a bottle.\n<br />- Naquadah battery array\n<br />Used to make an Ancient repository of knowledge.\n<br />- Ancient repository of knowledge\n<br />Six of these in total are required to make the reanimator (five become control crystals; four of said crystals are used in the universe in a bottle, and the fifth is used along with the universe and the sixth repository to make the zero-point module).\n<br />- Control crystals\n<br />Four are needed to make the universe in a bottle, and one more is needed to create the zero-point module.\n<br />- Universe in a bottle\n<br />Used to make the zero-point module.\n<br />- Zero-point module\n<br />Used to make the Ancient reanimator. It may have more uses later down the line, but for now this is the only one.\n<br />- Ancient reanimator\n<br />These are, in approximate order, the main items of the mod. The sole goal is the creation of the reanimator, a.k.a. the Telchak device, in order to revive fallen Sawians. Using the device in the inventory while standing very close to a corpse will bring them back to life in the form of a trader. It also heals the player significantly, by increasing brain health by 10, resetting fibrillation, healing all limbs by 25 skin and muscle health, and potentially reversing disfigurements.\n<br />\n<br />[b][size=4]THE GRABOID:[/size][/b]\n<br />An enormous boss that has a 10% chance of spawning on layer 3 (the dried desert) once a certain amount of progression has occurred. The specific progression threshold is having crafted a naquadah battery array, so that it doesn't spawn when you're too early in the game to be prepared for it. It has 15,000 health, can move through walls, and will dismember you upon contact with [i]ANY[/i] part of its body. Once half is health is gone, it moves much slower, making the fight easier - if you can last that long. It has two themes, one for each phase, and a death sound effect, all courtesy of FrostValley, who you can find on YouTube. Check them out!\n<br />\n<br />[size=4]Items that cannot be crafted:[/size]\n<br />- Gold (see below) must be bought from any trader type, or found in drop capsules, container crates, or by corpses.\n<br />- Garnets can be found in certain structures:\n<br />  - Mining charge, a deposit of ores with an inverted landmine above.\n<br />  - Meteor: a crashed extraterrestrial object whose impact site is littered with toxirock.\n<br />  - Ore deposit: some ores and a garnet contained in a locked steel container, accompanied by magma and a barrel of radioactive waste.\n<br />- Plutonium-239 can be found by breaking rad barrels (the yellow ones, not spend fuel).\n<br />- Courage emblems are dropped by elder thornbacks when they are killed.\n<br />- Power emblems, graboid flesh chunks, graboid blood sacs, and graboid hide are dropped in varying amounts when a graboid is killed.\n<br />- Iridium ore can be synthesised from UU-matter, but it can also be found in a structure.\n<br />- Ardite ore is spawned as one of the effects of sacrificing an expie voodoo doll in lava. Around a hundred tiles of it are placed at random locations.\n<br />- Cobalt ore is spawned within the vicinity of a demon altar when it is broken.\n<br />- Manyullyn bars are created by placing 3 cobalt slabs into one basin of a smelter and 3 ardite bars into the other, with at least one tile of magma in the brick basin in the centre. Smelters are spawned around the world when a voodoo doll is sacrificed.\n<br />\n<br />[size=4]Rarity tiers[/size]\n<br />Rarity tiers are a concept familiar to many games, for example Minecraft and Terraria. They have no real impact besides allowing you to vaguely tell what items are on par with others. Different rarities give the item's name a unique colour wherever it appears:\n<br />- Bloodlust: deep red\n<br />- Demonic: purple\n<br />- ZPM: bright crimson\n<br />\n<br />[size=4]General: [i]many of the following items may sound OP or unbalanced, but believe me, they are not easy to obtain by any means.[/i][/size]\n<br />- Larger carcass, hefty carcass, huge carcass, and arachnoplastic\n<br />Have you ever found yourself with an abundance of stiff carcasses? Well, now you can put them to use! After combining two of them into a large carcass, you can repeat the process up until obtaining a huge carcass, composed of sixteen stiff carcasses in total. It can be used to make arachnoplastic, a key ingredient in tretonin.\n<br />- Gold slab types\n<br />Used mainly as an unperishable store of value for trading; they can be converted between five different sizes, with the regular gold slab, the middle item, being worth 50. The material is also used to make gold thread and gilded alloy.\n<br />\n<br />- UU-Matter [LIQUID]\n<br />Used for the synthesis of iridium ore; it can be generated by a mass fabricator, a handheld, battery-powered tool.\n<br />- Tretonin [LIQUID]\n<br />An extremely powerful antibiotic, in a sense. Each ml taken gives 10 minutes of active time, during which it will reduce radiation sickness, infection in all limbs, septic shock, and increase energy and stamina directly; withdrawal of the medication will render your immune system practically nonexistent, and your body so weak that the cosmic background radiation will slowly irradiate you.\n<br />- Blue blood [LIQUID]\n<br />For only one mililitre, instantly sets blood oxygen to 100%, alongside acting as an insanely powerful opiate antagonist.\n<br />- Heartstoppers [LIQUID]\n<br />Instantly heals strokes, pulmonary embolisms, and all internal bleeding, at the cost of causing sudden asystole.\n<br />- Methylcellulose [LIQUID]\n<br />A laxative; consumes hunger and thirst, and causes you to generate droppings. Useful for steel or brimflame shard production.\n<br />- Sertraline [LIQUID]\n<br />A more powerful antidepressant. Works essentially like mindwipe, but short-term.\n<br />- Apixaban [LIQUID]\n<br />A blood thinner that also acts as a very mild diuretic.\n<br />- Graboid blood [LIQUID]\n<br />A crafting ingredient, crafted from graboid blood sacs.\n<br />- Barbecue sauce [LIQUID]\n<br />A condiment used to make graboid sandwiches.\n<br />\n<br />Item containers:\n<br />- Golden satchel\n<br />Holds 7.5u, with 3u max weight per item, and 100% encumbrance reduction.\n<br />- Gilded satchel\n<br />Holds 18u, with 6u max weight per item, and 100% encumbrance reduction.\n<br />- Bloodlust bag\n<br />Holds 42u, with 12u max weight per item, and 100% encumbrance reduction.\n<br />- Purse of sins\n<br />Holds 90u, with 20u max weight per item, and 100% encumbrance reduction.\n<br />- Iridium med-kit\n<br />Holds 8u, with 1.5u max weight per item, and 90% encumbrance reduction. Only medical items can be stored inside.\n<br />\n<br />Liquid containers:\n<br />- Bronze canteen\n<br />Holds 1,000 ml, and does not become heavier when fuller. Weighs 0.2u.\n<br />- Titanium canteen\n<br />Holds 3,000 ml, and does not become heavier when fuller. Weighs 0.3u.\n<br />- Golden canteen\n<br />Holds 5,000 ml, and does not become heavier when fuller. Weighs 0.4u.\n<br />- Gilded canteen\n<br />Holds 7,500 ml, and does not become heavier when fuller. Weighs 0.35u.\n<br />- Bloodlust canteen\n<br />Holds 10,000 ml, and does not become heavier when fuller. Weighs 0.2u. \n<br />- Demonic canteen\n<br />Holds 15,000 ml, and does not become heavier when fuller. Weighs 0.1u. \n<br />\n<br />Books:\n<br />Books can be used in the inventory to start a new minigame, where you must write a complete copy of an algorithmically generated sentence. Upon successful completion, the book will lose condition and an amount of INT experience will be granted based on the grade of book:\n<br />- Regular: 50 (usable 4 times)\n<br />- Copper: 80  (usable 4 times)\n<br />- Titanium: 125  (usable 3 times)\n<br />- Gold: 300  (usable 2 times)\n<br />- Gilded: 825  (usable 2 times)\n<br />- Bloodlust: 2,250\n<br />- Demonic: 5,000\n<br />The demonic book is used to make the magnum opus, a ZPM-tier item which currently is unused.\n<br />\n<br />Dressings:\n<br />A whole new set of dressings! They're... good, adequately so when compared to their cost, but considering most injuries can be handled just with a plastic dressing, you'd probably be better off putting these to use in the cigar progression chain where, by the end, your life can be saved from even an un-dressing-able situation.\n<br />- Trauma pad: sort of like an adhesive bandage, of course with many uses.\n<br />- Golden dressing\n<br />- Gilded dressing\n<br />- Bloodlust dressing: made with gilded dressing and enhanced sanguinite dressing.\n<br />- Cobalt dressing: made from plastic dressing, gold thread, and cobalt. This one is actually helpful and specialised; only two thirds of a roll will completely heal a freshly fractured bone.\n<br />- Ardite dressing: made similarly to a cobalt dressing, but with ardite. Also specialised - it directly removes infection from limbs as opposed to disinfecting them. It does cause a bit of pain, though.\n<br />- Manyullyn dressing: made from two cobalt and two ardite dressings. It combines their effects, lasts longer, and mitigates some of their drawbacks.\n<br />\n<br />Limb Wraps:\n<br />Vanilla limb wraps can be further upgraded with plastic, gold, gilded, bloodlust, and manyullyn dressings, progressively becoming better and better at protecting both hands, shins, paws, and forearms.\n<br />\n<br />Cigars:\n<br />There is a progression line of cigars parallel to the sequence of elaborate dressings. They do have effects, however they aren't exactly intended to be smoked just because; instead, the line ends with an extremely powerful item that allows you to activate last stand, even if you've already done it before.\n<br />- Herbal: made from a blunt (Shiri's Substances Expanded), a plastic dressing, and two herb bundles. When smoked, it has the same effects as a blunt, as well as increasing happiness a fair amount.\n<br />- Menthol: made from a blunt, a golden dressing, and two spearmint. Has the same effects as a blunt along with lowering body temperature.\n<br />- Encore: made from two herbal cigars, two menthol cigars, a gilded dressing, and two blocks of encore. Has the same effects as all of its constituent ingredients.\n<br />- Flatline: made from an encore cigar, a bloodlust dressing, and 10 ml of heartstoppers. Has the same effects as an encore cigar combined with the effects of heartstoppers. It will most likely kill you.\n<br />- Jumper's Lament: made from a flatline cigar, a manyullyn dressing, and a bottle of mindwipe. Has the same effects as a bloodlust cigar along with mindwiping you. It will most likely kill you, and even if you survive, your life will [i]suck[/i] afterwards.\n<br />- Last Stand cigar: made from Jumper's Lament, a power emblem, and 200ml of graboid blood. When you are dying, having one anywhere in your inventory (including in containers) will allow you to activate last stand at the cost of consuming it. (this happens automatically, of course. Don't smoke it.)\n<br />\n<br />- Two new layer modifiers! Corrupted, which spawns patches of corrupted tiles around the world, and arctic, which coats every surface in snow, freezes all water and drops the temp, and allows the growing of spearmint. Patches of corruption in the former modifier may have a demon altar, which will bless the world with a cobalt ore or two upon being broken.\n<br />\n<br />- Hardened resin alloy\n<br />Made from 3 processed copper and 4 refined resin, the latter being composed of 2 resin and some sap; the resin itself is made of 1 litre of tree sap. One unit of this alloy contains 8,400ml in total, therefore.\n<br />- Gilded alloy\n<br />Made from two each of hardened resin alloy, titanium slabs, and gold slabs.\n<br />- Bronze plate\n<br />Made from three processed copper and two recycled tin, obtained by melting down a nondescript can.\n<br />- Steel slab\n<br />Made from three pieces of scrap metal and a charcoal.\n<br />- Mixed metal blend\n<br />Made from two each of processed copper, bronze plates, and steel slabs.\n<br />- Iridium reinforced plate\n<br />Made from four mixed metal blend, four iridium ore, and one exquisite garnet.\n<br />- Bloodlust blend\n<br />Made from two gilded alloy, two sanguinite blobs, a hardened resin alloy, and an iridium reinforced plate.\n<br />- Cobalt slab and ardite bar\n<br />Made from a brimflame shard and three of, respectively, cobalt ore or ardite ore.\n<br />- Manyullyn bar\n<br />Made from three each of cobalt slabs and ardite bars in a smelter, a structure that populates the world after sacrificing an expie voodoo doll.\n<br />- Demonic alloy\n<br />Made from two bloodlust blend, one manyullyn bar, and one cobalt slab, along with two brimflame shards as an additive.\n<br />\n<br />[b][u][size=4]Credits[/size][/u][/b]\n<br />[size=3]Special thanks to [url=https://www.youtube.com/@OBENEK]Uranium[/url] for the icon of the TREMBLING WITH FEAR moodle, to [url=https://www.nexusmods.com/profile/nullrot]Nullrot[/url] for the sprites of the DETERMINED, immunoperfection, and immunodevastated moodles, as well as the wallet and blue blood bottle, and to [url=https://www.youtube.com/@realfrostvalley]FrostValley[/url] for the fight soundtracks of the graboid! If you contributed and aren't credited here, please let me know on discord, I'm kinda stupid and forget stuff a lot. ^^[/size]",
        "Author": "comradefoxx",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/569/569-1786947916-986494283.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/569"
        },
        "DownloadUrl": "nexus://scavprototype/569/2335",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 569,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T22:35:24.000Z",
        "ReleaseDate": "2026-10-01T22:35:23.000Z",
        "SHA256": "c1dc386ffd452fbd4017067821ae549a0fc38cb48793b50d398edcb2c21e7157",
        "dllSHA256s": {
            "ProjectTelchak.dll": "60f0fbdc45fd7936ff3ac2aa624dfbd4c63f62bdfe0370ba986cfe72c117f4da"
        },
        "downloadsSinceLatestVersion": 43,
        "Dependencies": [
            "nexus-9",
            "nexus-341",
            "nexus-345",
            "nexus-523"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Added mint perfume as a minor upgrade to SSE's perfume; it reduces dirtiness by 25% and temperature by 3.5 degrees, and may be used twice.\n- If Expie Legs is also installed, there will be a further upgrade tier of perfume made with crystal candies. It bears the same benefits as mint perfume as well as increasing happiness. It also has three uses instead of two.\n- Added full functionality to encore and all cigars. Beware of extreme flashing lights when consuming encore, encore cigars, or flatline cigars."
            },
            {
                "Version": "1.2",
                "Changelog": "- Changed zero-point module recipe to accept crystal shards of any condition.\n- Books can now be used in a new minigame to gain INT experience relative to the grade of book used.\n- Significantly reduced recognition and crafting INT for nebulous circuits.\n- Added a chain of upgradable fluid containers: bronze canteen -> titanium canteen -> golden canteen, with capacities of, respectively, 1L, 3L, and 5L.\n- Added the golden satchel, an upgrade to the grav bag that requires no battery, has 2.5u more space, and weighs less.\n- Added the gilded satchel and bloodlust bag, further upgrades to the golden satchel which hold 12.5u and 25u respectively.\n- Added the iridium med-kit, an upgrate to the medkit which stores twice as much and has 90% encumbrance reduction.\n- Added two grades of cutting knife, bronze and advanced (mixed metal blend), that can cut animal flesh into jerky to make it more appealing and resistant to decay."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Fixed bug where any tile added through CCL, from any mod, would drop its loot pool twice. (oops TwT)"
            },
            {
                "Version": "1.3",
                "Changelog": "- Added the complete chemistry set, a fusion of many utility items from Shiri's Substances Expanded that combines their functionalities, making many syntheses more efficient.\n- Added a bottle for heartstoppers.\n- Changed heartstoppers to work when ingested instead of when injected.\n- Fixed bug where demon altars would do various random shit they're not supposed to during world generation.\n- Fixed bug where demon altars would persist after the layer in which they spawned indefinitely until broken by the player or lack of support underneath.\n- Demonic-tier items now have a rarity color, and the rarity system has been made more official; there are three rarities currently: bloodlust, demonic, and ZPM.\n- Added cobalt, ardite, and manyullyn dressings.\n- Added gilded alloy and bloodlust blend canteens, continuing the upgrade chain from the previous update.\n- Added 'Jumper's Lament,' a demonic alloy-tier cigar made with mindwipe.\n- Added bloodlust blend and demonic alloy-tier books, granting huge INT xp gains.\n- Added the small data drive; onto it can be downloaded data from a fully-charged E-PDA.\n- Added hard disk drives and solid state drives as well, which are just more compact storage of human data.\n- Added the magnum opus, a fusion of a solid state drive, Ancient repository, and demonic alloy book.\n- Added a new structure containing four gold tenth-slabs and three thermometers, a new item that can be used to reliably obtain mercury."
            },
            {
                "Version": "1.3.1",
                "Changelog": "- Changed the way the data drive system works significantly.\n- Fixed issue where any building entity from this mod would persist after layers were completed."
            },
            {
                "Version": "1.3.2",
                "Changelog": "- Fixed issue where many building entities would never spawn, such as thermometers and spearmint."
            },
            {
                "Version": "1.4",
                "Changelog": "- Fixed issue where Sanguinite Weaponry failed to add sanguinite dressing types.\n- Tretonin and blue blood bottles now properly auto-inject.\n- Blue blood's advised dose is now 5 ml.\n- Fixed the bloodlust bag and canteen not having a rarity.\n- Added the prismatic neural booster, which exists only if Duke's Everything is loaded alongside Project Telchak. On use, it undoes mindwipe and applies RNRS.\n- Added the demonic tri-canteen and purse of sins, finally completing the storage container progression line.\n- Tretonin now functions completely differently and has two related moodles.\n- Fixed issue where crystal perfume worsened mood instead of improving it.\n- Blue blood now properly acts as an opiate antagonist and cures lung failure.\n- Added soothing perfume, which improves mood, disinfects all limbs, and completely cleans you. As it is made from crystal perfume, it only exists if Expie Legs is also installed.\n- Added methylcellulose, which reduces hunger and thirst but causes your sawian to produce droppings. Useful for the amount of charcoal needed in late game.\n- Added apixaban, a new blood thinner that also acts as a very mild diuretic.\n- Added sertraline, a stronger antidepressant that essentially acts as short-term mindwipe.\n- Fixed some recipes' crafting quality requirements being absurd.\n- Added the graboid, an extremely powerful boss which has a 10% chance to spawn anywhere on layer 3 after you've crafted a naquadah battery array at least once.\n- Significantly buffed most of the mod's item containers.\n- The Ancient reanimator now preserves the Sawian species that the corpse was when revived, gives a reputation boost and a unique trader-specific line, and also has the ZPM rarity colour.\n- Fixed bug where a dismembered limb restored by the Ancient reanimator would still be treated as if it did not exist until the game was reloaded or the level was finished.\n- Lower tier books can now be used more than once.\n- Added ores of both tin and gold that can be found, mined, and refined into their respective metals.\n- Added the last stand cigar, which will be consumed and allow last stand to happen under the circumstances where it normally would, even if you are depressed or have already rolled it.\n- Added 7 injectable serums which heal skin and/or muscle health in various ways depending on which one is used.\n- Added the demonic lighter and multitool, extremely advanced endgame upgrades to their vanilla counterparts which have quality values in the thousands.\n- Added new limb wrap upgrades corresponding to plastic dressing and every main dressing tier in this mod, of course with progressively increasing protection values.\n- Resolved ID conflict with the blue blood bottle since apparently 4 other mods also add it."
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Fixed two of the skin repair serum recipes being invalid.\n- Demonic lighter and multitool can now be stored in belts, trauma rigs, etc."
            },
            {
                "Version": "1.4.2",
                "Changelog": "- FINALLY FIXED ISSUE where building entities would not be deleted when a layer was finished.\n- Reduced the graboid's phase 1 movement speed by 25%.\n- Fixed issue where building entities would continue to noclip through walls on layers after one that had a graboid on it.\n- Added the wallet, a container that can only hold gold, but is extremely light and can hold 50u.\n- Added the pocket treasure chest, a.. pretty much novel item, which can be worn for minor protection on the right thigh, and can hold 50u of exclusively ZPM-tier items.\n- Fixed demon altars having really stupid collision.\n- Added bundles of sticks, bundles of wood panels, and particle board. Mostly only exist to craft to clear up wood lying everywhere after mining trees, though 3 particle board are used for making the pocket treasure chest.\n- Added golden pancakes, a specialty food item\n- Added chestplates of titanium, gold, gilded alloy, bloodlust blend, and demonic alloy, which provide increasingly better protection to the thorax and both upper arms.\n- Added woven graboid leather, which will be useful in the next update.\n- Added the heavier, a fusion of many lighters which takes oil and, while active, gives off light as well as the firestarter quality. Lasts as long as the oil you put inside; does not get destroyed when empty."
            },
            {
                "Version": "1.4.3",
                "Changelog": "- The prismatic neural booster now grants 1200 INT xp and moderately improves the same stats as a regular neural booster, but not to as great of an extent; at least it has no side effects :3\n- Fixed bug where lower tier books would not lose condition when used.\n- Fixed bug where graboids could travel outside of the world bounds.\n- Fixed bug where many recipes would have their ingredients be consumed despite only requiring a certain condition amount."
            },
            {
                "Version": "1.4.4",
                "Changelog": "- Made the graboid fight SIGNIFICANTLY easier.\n- Added the oscillator, a tool which will attract graboids; useful for finding one if you know it's there but can't find it.\n- The recipe for resin now uses water quality instead of clean water, and only 50 instead of 500.\n- Fixed bug where one variant of experiment corpse would be reanimated into a dune.\n- Fixed bug where refined petrol had no crafting recipe.\n- Sanguinite dressings are now handled by the code, so there is no longer a need for the file merging."
            }
        ],
        "dllNames": [
            "ProjectTelchak.dll"
        ],
        "dllVersion": "1.4.0",
        "dllVersions": {
            "ProjectTelchak.dll": "1.4.0"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 226,
            "TotalDownloads": 505,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/569/569-1786947916-986494283.png"
        ]
    },
    {
        "Id": "nexus-568",
        "Name": "Craftable Lighter",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Allow you to craft lighters.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Add a crafting recipe for lighter. Nothing more, nothing less.[/color][/size]\n<br />\n<br />[color=#D4D4D8]Require ICEneco's Custom Item API to function.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put folder inside the plugins folder.[/color]\n<br />[color=#D4D4D8]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/color]\n<br />\n<br />[size=4][b]Materials:[/b][/size]\n<br />[color=#D4D4D8]Charcoal x1\n<br />Flammable powder x1\n<br />String x1\n<br />Scrap cube x1\n<br />Scrap tube x1\n<br />Scrap panel x2\n<br />30mL Biochem[/color]\n<br />\n<br />Require 14 int\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx\n<br />CUCoreLib.dll [/color]\n<br />[color=#D4D4D8]ICEneco's Custom Item API[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]ICEneco for creating the Custom Item API[/color]",
        "Author": "SillyLKH",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/568/568-1786947267-2006523227.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/568"
        },
        "DownloadUrl": "nexus://scavprototype/568/1762",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 568,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-17T06:19:38.000Z",
        "ReleaseDate": "2026-08-17T06:16:12.000Z",
        "SHA256": "84edc5168d7c10a69b0c6237989f6279404bc352855d44b4b0ea33e376ad18bc",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 264,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 187,
            "TotalDownloads": 209,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/568/568-1786947267-2006523227.png"
        ]
    },
    {
        "Id": "nexus-567",
        "Name": "Expie Legs",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.frequency39.expielegs": "1.0.0"
        },
        "Summary": "Adds food made from sawians! It's very ethical. ;3",
        "Description": "[size=4][b][i]We wish you tasty Expie Legs products![/i][/b][/size]\n<br />\n<br />[color=#d4d4d8][size=3]This mod adds a unique, specialised food item for every sawian. (or at least, it will, after the series has been completed. It takes time!)[/size][/color]\n<br />[color=#d4d4d8][size=3]Each one has its own recipe, effects upon consumption, and stats of whether it can be found naturally, or must be crafted.[/size][/color]\n<br />\n<br />[color=#d4d4d8][size=3]Currently, we have:[/size][/color]\n<br />[color=#d4d4d8][size=3]- Expie legs (duh)[/size][/color]\n<br />[color=#d4d4d8][size=3]- Dune burgers[/size][/color]\n<br />[color=#d4d4d8][size=3]- Milky milk[/size][/color]\n<br />[color=#d4d4d8][size=3]- Orange juice[/size][/color]\n<br />[color=#d4d4d8][size=3]- Voyager candies[/size][/color]\n<br />[color=#d4d4d8][size=3]- Velvet cakes[/size][/color]\n<br />[color=#d4d4d8][size=3]- Leapy meals[/size][/color]\n<br />[color=#d4d4d8][size=3]- Crystal candies[/size][/color]\n<br />[color=#d4d4d8][size=3]Expie legs, dune burgers, milky milk, and leapy meals can be found in food boxes, drop pods, from traders, etc., while voyager and crystal candies and velvet cakes can only be crafted.[/size][/color]\n<br />\n<br />[color=#d4d4d8][size=3]The mod also adds a couple of intermediary ingredients: sugar, butter, and cooking oil, to make recipes make a bit more sense. It also adds a hot sauce bottle that goes along with the ketchup bottle from vanilla, so you can have consistent condiments. :3[/size][/color]\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />1. Make sure you have installed CUCoreLib (see [i]Requirements[/i])\n<br />2. Download this mod and place ExpieLegs.dll into Bepinex/plugins, alongside CUCoreLib.dll.\n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />- [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] by Jimmyking\n<br />That's it :3\n<br />\n<br />[b][size=4]Check out the [url=https://www.youtube.com/watch?v=MirlmRm0zRQ&amp;list=PLVLdpcucUyrA]YouTube series[/url]! Credits there for the concept this mod was made for :3c[/size][/b]\n<br />",
        "Author": "comradefoxx",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/567/567-1786866178-2104729919.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/567"
        },
        "DownloadUrl": "nexus://scavprototype/567/1753",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 567,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-16T07:45:46.000Z",
        "ReleaseDate": "2026-08-16T07:39:10.000Z",
        "SHA256": "beda955e7a65bb120737ae74630e36e1e77775727d151133d82ec1ef85c3840f",
        "dllSHA256s": {
            "ExpieLegs.dll": "2abb8df80cdd5591a3030f63080060b123ec78657141d1a97bba003e0e3a3554"
        },
        "downloadsSinceLatestVersion": 160,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "ExpieLegs.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ExpieLegs.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 119,
            "TotalDownloads": 135,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/567/567-1786866178-2104729919.png"
        ]
    },
    {
        "Id": "nexus-566",
        "Name": "Greedy Optimism",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Tired of your Expie not wanting to carry 30 U of supplies? Not approving of you eating everything you come across? Make your Expie believe in the sunk cost fallacy. This changes the dialogue for Expie to be more optimistic, mainly for hoarding, eating, hot and cold. As well as a few other complaints of Expie to be more objective.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Tired of your Expie not wanting to carry 30 U of supplies? Not approving of you eating everything you come across? Make your Expie believe in the sunk cost fallacy. This changes the dialogue for Expie to be more optimistic, mainly for hoarding, eating, hot and cold. As well as a few other complaints of Expie to be more objective.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]This 'mod' is just a translation file.\n<br />To enable it, bring \"ENGO.json\" to \"...&#92;CasualtiesUnknown_Data&#92;Lang\". Once in game, go to settings &gt; language, and select it.\n<br />It will show up as \"English - Greedy Optimism\".\n<br />That's all.[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]For large changes, the categories are:[/color]\n<br />[color=#D4D4D8]Warm, cold, exerted, encumbered, obese.[/color]\n<br />[color=#D4D4D8]For minor changes, which involve removing Expie slandering you:[/color]\n<br />[color=#D4D4D8]Tired, wet, dirty, and a few others like breakcorpse.[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Have Casualties Unknown.[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Inspired by watching people have marital spats with their Expie during their journey through the caves.[/color][/size]",
        "Author": "Nexivyffulf",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/566/566-1786833322-1580997529.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/566"
        },
        "DownloadUrl": "nexus://scavprototype/566/1751",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 566,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-15T22:45:28.000Z",
        "ReleaseDate": "2026-08-15T22:44:47.000Z",
        "SHA256": "5b7c7760f6603ad4a9fa540293557910c059b45c469371b06b3729732e50a788",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 167,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 123,
            "TotalDownloads": 137,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/566/566-1786833322-1580997529.png"
        ]
    },
    {
        "Id": "nexus-565",
        "Name": "Always Max Trader Reputation",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "maxtraderrep": "1.0.0"
        },
        "Summary": "Keeps trader reputation permanently at the maximum value of 200.",
        "Description": "\n<br />[b][size=4][font=Arial]Installation:[/font][/size][/b]\n<br />Install BepInEx. \n<br />Extract the downloaded ZIP. \n<br />Copy MaxTraderRep.dll to BepInEx/plugins\n<br />\n<br />[size=4][b]Requirements:[/b][/size]\n<br />[color=#D4D4D8]BepInEx[/color]\n<br />\n<br />",
        "Author": "xelorial",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/565/565-1786824106-1218726532.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/565"
        },
        "DownloadUrl": "nexus://scavprototype/565/1749",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 565,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-15T20:20:20.000Z",
        "ReleaseDate": "2026-08-15T20:16:39.000Z",
        "SHA256": "d34c1413f37dd6b5b8f2606937eae1ff2b287e349fc3a40f180ca4c57e23b004",
        "dllSHA256s": {
            "MaxTraderRep.dll": "a8f632b0324ca3400be589034b39d998cda0187e4eb3960ac243279331f9b15c"
        },
        "downloadsSinceLatestVersion": 149,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "MaxTraderRep.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MaxTraderRep.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 112,
            "TotalDownloads": 127,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/565/565-1786824106-1218726532.png"
        ]
    },
    {
        "Id": "nexus-564",
        "Name": "ouse no M",
        "Version": "1",
        "bepinexVersion": null,
        "Description": "既然你看到这个简介了，那么说明你马上就要中招了。我相信你下载完模组资源之后会哭着来感谢我的。\n<br />",
        "Author": "ouse114514",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/564/564-1786784814-936424345.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/564"
        },
        "DownloadUrl": "nexus://scavprototype/564/1747",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 564,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-15T09:07:41.000Z",
        "ReleaseDate": "2026-08-15T09:07:33.000Z",
        "SHA256": "3de7f9626f3c5fcf88c4d0ed529cbc67ff3be71e06b3e88e8271a7676df91c4c",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 14,
        "Dependencies": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 0,
            "TotalDownloads": 0,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/564/564-1786784814-936424345.jpg"
        ]
    },
    {
        "Id": "nexus-563",
        "Name": "Smarter(harder) enemies",
        "Version": "7.02",
        "bepinexVersion": "5.0.0",
        "bepinexPlugins": {
            "com.bvn.harderenemies": "5.0.0"
        },
        "Summary": "Have you wondered what if the enemies actually avoided walls instead of constantly faceplanting?",
        "Description": "\n<br />[color=#ffffff][size=3]make enemies smarter with some minor changes to their behavior aiming to be less like single celled organism (in case they wasn't as much of a problem already)[/size][/color]\n<br />\n<br />[color=#f4f4f4][size=5][b]Main feature[/b][/size][/color]\n<br />[list]\n<br />[*][size=4]Spider avoids walls with basic spatial awareness[/size][size=2] [/size][i][color=#666666][size=3]([/size][/color][color=#b6b6b6][size=3]burrowing enemy attempts much less,TBE keep mostly old behavior)[/size][/color][/i][/*]\n<br />[*]60% sight range increase for non burrowing enemies[/*]\n<br />[/list]\n<br />[size=4][b]Compatibility:[/b][/size]\n<br />[list]\n<br />[*][size=3]KrokMP : due to the way MP works if the host has the mod then it is replicated to everyone (hopefully correctly), do nothing if not the host[/size][/*]\n<br />[*][size=3]Compatible with mods that modify spider stats (ex: CreatureKit/VariantOrganisms)[/size][/*]\n<br />[/list]\n<br />[i][b][size=4]Performance:[/size][/b][/i]\n<br />[list]\n<br />[*][size=3]Almost no difference (physic simulation is the main bottleneck)[/size][/*]\n<br />[/list]\n<br />[size=4][b]Installation instructions :[/b][/size]\n<br />[left][list]\n<br />[*][size=3]Just put the installed dll file into the Plugin folder inside the main BepInEx folder (Requires BepInEx to be installed)[/size][/*]\n<br />[/list][/left]\n<br />\n<br />\n<br />\n<br />[color=#efefef][size=3](N[/size][/color][color=#efefef][size=3]ot necessary to read)[/size][/color][size=3] [/size]\n<br />[size=2]other minor changes:[/size]\n<br />[list]\n<br />[*][size=2][i][color=#cccccc]enemies will consider position of all players when retreating[/color][/i][/size][/*]\n<br />[*][size=2][i][color=#cccccc]retreating non-digging spiders will stalk the player (why? its funny)[/color][/i][/size][/*]\n<br />[*][size=2][i][color=#cccccc]fleeing spiders heal very very slowly[/color][/i][/size][/*]\n<br />[*][size=2][i][color=#cccccc]Player corpse will be ignored after a while[/color][/i][/size][/*]\n<br />[*][size=2][i][color=#cccccc]The closest limb/player will now be prioritized (the base game doesnt do that)[/color][/i][/size][/*]\n<br />[*][size=2][i][color=#cccccc]TBE check: Burrowing enemies with burrowing damage &gt;= 100 will not avoid wall[/color][/i][/size][/*]\n<br />[/list]",
        "Author": "BerryOnVenus",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/563/563-1786985934-2018440850.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/563"
        },
        "DownloadUrl": "nexus://scavprototype/563/1796",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 563,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-19T07:13:27.000Z",
        "ReleaseDate": "2026-08-19T07:13:22.000Z",
        "SHA256": "7f6293962a16f4f774890a26d9afbda6715642a17ab8f5253f6506b2c35917ff",
        "dllSHA256s": {
            "HarderEnemies.dll": "ca4572a70df466a20b9cb04d8dcdacf01d6826922a478f11d35ef4a9b736a59b"
        },
        "downloadsSinceLatestVersion": 207,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- changed AI a little bit\n- detail : Obstacle avoidance now trigger when blocked at moverange*1.2 instead of moverange"
            },
            {
                "Version": "4",
                "Changelog": "- enemies no longer prioritize moving backward as much\n- also remove the one debug line that i forgot to remove"
            },
            {
                "Version": "5",
                "Changelog": "- Now non burrowing enemy sight 1.5x -> 1.6x\n- Technicals:\n- Now the function run with the game's update function and not entirely replacing it anymore\n- (achieved by prefix multiplying it and the reverse it in postfix)"
            },
            {
                "Version": "6",
                "Changelog": "- Function now works by overriding after target has been set\n- Enemy now attack closest limb instead of wahtever order the scene is in\n- Enemy now ignore dead player (unless any of their limb is above 90 muscle health)"
            },
            {
                "Version": "7",
                "Changelog": "- fleeing enemies with high hp will now stalk the player\n- all players (limb) positions are considered when fleeing\n- fleeing enemy heal faster (0.4/s)"
            },
            {
                "Version": "7.02",
                "Changelog": "- Avoiding multiple players at once should actually work now"
            }
        ],
        "dllNames": [
            "HarderEnemies.dll"
        ],
        "dllVersion": "5.0.0",
        "dllVersions": {
            "HarderEnemies.dll": "5.0.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 164,
            "TotalDownloads": 230,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/563/563-1786985934-2018440850.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/563/563-1786765814-777141591.png"
        ]
    },
    {
        "Id": "nexus-561",
        "Name": "Gambling Unknown",
        "Version": "1.2",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.lastgamba.slotmachine": "1.2.0"
        },
        "Summary": "Replaces the several Mechanics with a Gambling, cause Gambling is fun!",
        "Description": "This Mod replaces several Casualties Unknown' Mechanics with alternative Gambling Mechanics! [b][color=#ffff00]More Gamba![/color][/b]\n<br />\n<br />[b]This Mod Features:[/b]\n<br />- Aforementioned Slot Machine\n<br />- Bets/Sacrifices\n<br />- \"Borrowed Time\" Status-Effect \n<br />- Double-Or-Nothing Jackpot (Heals you completely)\n<br />- Scratch off Ticket Drop Capsule Hacking (Optional, but can be more rewarding)\n<br />- Simplified Poker Minigame for Lock Picking (Optional)\n<br />\n<br />[b]What (may) be added:[/b]\n<br />- [i]TBD[/i]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]1. Download the .dll[/size][/color]\n<br />[color=#D4D4D8][size=3]2. Place in BepInEx's Plugins Folder[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][size=3]1. [url=https://github.com/BepInEx/BepInEx/releases]BepInEx[/url][/size][/color]\n<br />[color=#D4D4D8][size=3]2. [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][/size][/color]\n<br />",
        "Author": "gmblahaj",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/561/561-1786915136-541660519.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/561"
        },
        "DownloadUrl": "nexus://scavprototype/561/1758",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 561,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-16T21:27:10.000Z",
        "ReleaseDate": "2026-08-16T21:27:10.000Z",
        "SHA256": "7eff2e867e525b87317a593ede5e89b8533e239c2c270b8c3b1bf06c53f88182",
        "dllSHA256s": {
            "GamblingUnknown.dll": "f0c98df4baee4308268e44bad33f2773aa290fd8019d65283bdd5760488b3818"
        },
        "downloadsSinceLatestVersion": 137,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Initial Release!"
            },
            {
                "Version": "2",
                "Changelog": "- Whoopsy Daisy, Uploaded the Debug version"
            },
            {
                "Version": "1.2",
                "Changelog": "- Added:\n- Lock Picking Poker\n- Keypad Scratch Off\n- Version 1.1 doesn't exist, and never has, don't trust anyone telling you otherwise"
            }
        ],
        "dllNames": [
            "GamblingUnknown.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "GamblingUnknown.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 118,
            "TotalDownloads": 147,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/561/561-1786915136-541660519.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/561/561-1786748218-1322178741.png"
        ]
    },
    {
        "Id": "nexus-560",
        "Name": "Pi's Food Overhaul",
        "Version": "1.2",
        "bepinexVersion": "07.07.26",
        "bepinexPlugins": {
            "MrPi13.PisFoodOverhaul": "07.07.26"
        },
        "Summary": "A mod that adds upon all things food-related! Allowing you to craft basic foods into much better versions of them for more nutrition and durability, as well as less health risks! Also spawns in new items, and containers for items that previously existed!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]This mod adds [b]plenty [/b]of new food items to craft, as well as a couple QoL features for food items, such as the ingredient pouch! Which is a specialized container used only for food ingredients, so you can make food on the fly, and easily scavenge for more food items to cook all at once when you make a campfire! \n<br />[/size][/color]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />1 - Install BepInEx (follow instructions on their page!)\n<br />2 - Install CUCoreLib by placing its DLL inside of the Plugins folder on your BepInEx directory (don't have a plugins folder? Just make a folder and name it plugins, it'll work the same!)\n<br />3- Install this mod! It'll come in a .zip, simply right click to extract, and place the newly extracted DLL file inside the plugins folder along with CUCoreLib\n<br />4- (optional) install my other \"overhaul\" mods! depending on the date you're reading this, they might still not be done, but check back along the next weeks, I intend to 'overhaul' every system in the game!\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=3]-Ingredient pouch for organizing cooking ingredients\n<br />-Various craftable pastries\n<br />-Various craftable sweets\n<br />-Various craftable meat products\n<br />-Various craftable drinks\n<br />-Various findable containers for liquids from the vanilla game (such as olive oil bottle, or ice cream tub :3)[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][size=3]This mod uses CUCoreLib, and the mod loader BepInEx. It only runs with both of them installed!!![/size][/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8][size=3]Credits eo [b]e[/b][b]veryone [/b]in the Casualties Unknown Mod Community, but special shout outs to:\n<br />@jimmy_king for development of CUCoreLib + the awesom documentation\n<br />@shooms for all the art in the mod + a lot of the ideas\n<br />@mrmaker7912 for his own cooking mod, Casualties Unknown's Kitchen (go check that one out too!!! It follows a different direction from mine, so this isn't a rewrite of his stuff, but the guy made a cooking mod first, and by no means is my idea fully original!!!)[/size][/color]",
        "Author": "MrPi13",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/560/560-1786719621-759739361.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/560"
        },
        "DownloadUrl": "nexus://scavprototype/560/1881",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 560,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-26T14:47:33.000Z",
        "ReleaseDate": "2026-08-26T14:47:33.000Z",
        "SHA256": "9046539c0dac9632f2c3b7af7f205c26f68582eb122af5a06f272398af5c284a",
        "dllSHA256s": {
            "PisFoodOverhaul.dll": "276b44e40e81cce85962fde9b4eb87cf66a0cec9357dd657108013ea1c6f502a"
        },
        "downloadsSinceLatestVersion": 379,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- UPDATE:\n-corrected all the previously reported bugs!\n-added a NEW ITEM, the IMMERSION HEATER, which can work as a substitute heat source instead of campfires, but consumes batteries."
            },
            {
                "Version": "1.2",
                "Changelog": "- BUNCH of new bugfixes, and a couple QoL changes!\n-Minced meat as a craftable item, being able to be crafted from meats with as low as 20% quality, but having meat quality as well! (a way to make meat last longer for crafting)\n-Dough as a craftable item, being currently used to make donuts, but will be used to make MANY other items in future updates!\n-Chocolate and Icecream are now craftable! (recipes are temporary, might be tweaked)\n-All items that require meat now only require the meat to be at 50% quality!\n-Tweaked ALL crafting recipes, their intellect requirements, and fixed bugs related to tool durability requirements + usable items not being used properly.\n-fixed the immersion heater spawning in with a free battery you never crafted, now you need the battery to craft it :3\n-chocolate sauce + meat sauce are now both craftable, serving for other recipes, as well as something you can eat on its own! Yum!\n- this SHOULD be the last small update, 1.3 is going to be a content-focused update rather than a small patch like 1.1/1.2 were :3"
            }
        ],
        "dllNames": [
            "PisFoodOverhaul.dll"
        ],
        "dllVersion": "07.07.26",
        "dllVersions": {
            "PisFoodOverhaul.dll": "07.07.26"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 382,
            "TotalDownloads": 513,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/560/560-1786719621-759739361.png"
        ]
    },
    {
        "Id": "nexus-558",
        "Name": "better drone sound replacement (preview inside)",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "I was so sick of terrible brain damaged sound and those piercing sounds that I ended up making this.While still maintaining the original sense of danger, warning, and urgency.",
        "Description": "[line]\n<br />[b][size=6]&gt;&gt;&gt;[url=https://trey324.github.io/Cas-U-drone-sound-replacement/]CLICK ME TO PREVIEW[/url]&lt;&lt;&lt;[/size][/b]\n<br />[b][size=3]                          (wait 1-2 mins for loading audio)[/size][/b]\n<br />Some of them may too small or too loud in preview, i balanced some of them in game\n<br />\n<br />[color=#D4D4D8][size=5]Audio sources:[/size][/color]\n<br />[color=#D4D4D8]Feel pain in game: [b]Eerie ambience[/b]  -《i forgot》[/color]\n<br />\n<br />[color=#D4D4D8]Bleeding out, fibrillation progressing and sth: [b]Struggle tune  [/b]-《REPLACED》[/color]\n<br />\n<br />[color=#D4D4D8]Bio-hazard: [b]Corridors [/b] - 《Chernobyl》from HBO  ([/color][color=#00ff00]I added  geiger counter sound[/color][color=#d4d4d8])[/color]\n<br />\n<br />[color=#D4D4D8]Despair: [b]Abandoned forest [/b]-《Hotline Miami 1/2》(Even though it's from Hotline Miami, this track fits perfectly with feelings of despair, isolation, and aimlessness)[/color]\n<br />\n<br />[color=#D4D4D8]Rank up in game: same sound in《REPLACED》[/color]\n<br />\n<br />[color=#D4D4D8]After a suicide cut or self harm: forgot name  -《REPLACED》[/color]\n<br />\n<br />[color=#D4D4D8]Earthquake: [b]Crashing Bones [/b] -《REPLACED》[/color]\n<br />\n<br />[color=#D4D4D8]Trading: [b]She Meditates [/b] -《Hotline Miami 1/2》(With music this relaxing, this game must be pretty chill and healing right?)[/color]\n<br />\n<br />[color=#D4D4D8]LastStandTriggered :  [b]放手[/b][b][s]([/s]v1.0.1)  [/b]-《温柔壳 AWAKENING SPRING》[/color]\n<br />[color=#D4D4D8][s][b]Miami (v1.0.0)  [/b]-《Hotline Miami 1/2》(This one fits the protagonist's comeback really well. I cut it down to about a minute so [/s][/color]\n<br />[color=#D4D4D8][s]it wouldn't drag on too long)[/s][/color]\n<br />\n<br />[color=#D4D4D8]Nearly dying: [b]2049[/b]  -《Blade Runner 2049》(The opening music from the film — grand in scale, but with an underlying sense of danger [/color]\n<br />\n<br />[color=#D4D4D8]and the unknown. I think it fits perfectly)[/color]\n<br />\n<br />[color=#D4D4D8]On deceased screen: a small part music from《REPLACED》(Just accept it...) [/color]\n<br />\n<br />\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5.4.23.5[/url][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/140][/url][url=https://github.com/Ol1vver/bepinex-soundmod/releases/tag/v1.0.0]Bepinex_soundmod[/url] (Included)[/*]\n<br />[*]Download my mod and extract the .zip/.rar file then drag the [b].dll [/b]and [b]sound folder[/b] into the following location:[/*]\n<br />[/list][quote]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/quote][left][b]\n<br />Since this is my first time putting this together, if you run into any audio playback issues, feel free to leave a comment. And if you think any track doesn't quite fit the game's setting, I'd love to hear that too.\n<br />由于这是我第一次制作这套内容，如果您在音频播放方面遇到任何问题，欢迎随时留言。另外，如果您觉得某首曲目与游戏的氛围不太契合，也十分期待您的反馈。[/b]\n<br />[/left]\n<br />[left][b][size=5]Shout outs[/size][/b]\n<br />Me and [url=https://www.nexusmods.com/profile/Bookz152/mods]Bookz152[/url][/left]\n<br />[line]\n<br />\n<br />[center][b][color=#f4cccc][size=5]DISCLAIMER:免责声明:[/size][/color][/b][/center]\n<br />[center][/center]\n<br />[center]Some audio tracks used in this project were obtained through[/center]\n<br />[center]legitimate purchases by the author.[/center]\n<br />[center]本项目中使用的一些音轨是通过 [/center]\n<br />[center]作者的合法购买行为\n<br />\n<br />However, ownership and copyright of these works remain with their[/center]\n<br />[center]respective copyright holders.[/center]\n<br />[center]然而，这些作品的所有权和版权仍归其 [/center]\n<br />[center]相关版权所有者\n<br />[/center]\n<br />[center]This modification is a fan-made audio replacement project created for[/center]\n<br />[center]personal enjoyment and to enhance the gameplay experience.[/center]\n<br />[center]此修改版是一个由粉丝制作的音频替换项目，\n<br />旨在仅供个人娱乐并提升游戏体验[/center]\n<br />[center][/center]\n<br />[center]All music tracks, sound effects, and other third-party audio assets used[/center]\n<br />[center]in this modification remain the property of their respective copyright holders.[/center]\n<br />[center]本修改中使用的所有音乐曲目、音效及其他第三方音频资源 [/center]\n<br />[center]仍归其各自著作权人所有[/center]\n<br />[center]权利持有人[/center]\n<br />[center][/center]\n<br />[center]I do not claim ownership of any third-party audio assets included or[/center]\n<br />[center]referenced in this project.[/center]\n<br />[center]我并不声称对所包含的任何第三方音频资源拥有所有权或 [/center]\n<br />[center]在本项目中被引用[/center]\n<br />[center][/center]\n<br />[center]This modification is provided free of charge and is not affiliated with,[/center]\n<br />[center]endorsed by, sponsored by, or connected to any of the original creators,[/center]\n<br />[center]developers, publishers, or copyright holders.[/center]\n<br />[center]本修改版免费提供，且与任何原作者均无关联、\n<br />亦未获得其认可、赞助或任何形式的联系，[/center]\n<br />[center]开发者、发行商或版权所有者[/center]\n<br />[center][/center]\n<br />[center]This project is non-commercial and created solely for fan-made,[/center]\n<br />[center]transformative purposes.[/center]\n<br />[center]本项目为非商业用途，仅出于同人创作之目的而制作， [/center]\n<br />[center]变革性目的[/center]\n<br />[center][/center]\n<br />[center]If any copyright holder requests the removal of related content, this\n<br />project will be removed or modified accordingly.[/center]\n<br />[center]如果任何版权持有人要求删除相关内容，本如果任何版权持有人要求删除相关内容， [/center]\n<br />[center]本项目将相应地被移除或修改[/center]\n<br />[center]\n<br />[/center]\n<br />[center][b][size=5][color=#ea9999]Credits:鸣谢[/color][/size][/b][/center]\n<br />[center][/center]\n<br />[center]Hotline Miami                   迈阿密热线[/center]\n<br />[center]© Dennaton Games / Devolver Digital[/center]\n<br />[center][/center]\n<br />[center]Hotline Miami 2: Wrong Number 迈阿密热线2：空号[/center]\n<br />[center]© Dennaton Games / Devolver Digital[/center]\n<br />[center][/center]\n<br />[center]REPLACED[/center]\n<br />[center]© Sad Cat Studios / Thunderful Publishing[/center]\n<br />[center][/center]\n<br />[center]Chernobyl (HBO Original Series)         切尔诺贝利(HBO原创剧集)[/center]\n<br />[center]© HBO / respective copyright holders[/center]\n<br />[center][/center]\n<br />[url=https://www.nexusmods.com/profile/Bookz152/mods][/url]\n<br />",
        "Author": "jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/558/558-1786717303-751047010.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/558"
        },
        "DownloadUrl": "nexus://scavprototype/558/1757",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 558,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-16T20:03:21.000Z",
        "ReleaseDate": "2026-08-16T20:03:21.000Z",
        "SHA256": "da88b4f2e571c0abeb75a8f1cfa62df3afe9833e5969ff6e5b793f5f906ef572",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 127,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- The 'Last Stand Drone' has been replaced with a shorter track — you can preview it in the preview section.\n- A new track has also been added for the vanilla Last Stand Heart Beat."
            }
        ],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 122,
            "TotalDownloads": 154,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/558/558-1786717303-751047010.png"
        ]
    },
    {
        "Id": "nexus-557",
        "Name": "Indicator Refresher",
        "Version": "0.1",
        "bepinexVersion": "1.1.0",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]A plugin to refresh player in the server that aren't register (mostly newer player).\n<br />This including problem like:\n<br />- Unable to see newer player location\n<br />- Unable to recruit newer player back into the game[/color]\n<br />[color=#D4D4D8]- Unable to spectate newer player without a freecam.[/color]\n<br />[color=#D4D4D8]- Unable to see newer player dead state.\n<br />\n<br />[size=4][b]Manual[/b][/size][/color]\n<br />[color=#D4D4D8]Only Client need this, if it doesn't work automatically you can try button on top-left corner. If that doesn't work too then refer to post in this page and tell me what exactly went wrong.\n<br />\n<br />[b][size=4]Note[/size]\n<br />[/b]Currently this is a sketch plugin, minimal playtest so not yet to be fully [/color][color=#d4d4d8]working[/color][color=#d4d4d8].[/color]",
        "Author": "FirstEnder02",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/557/557-1786694592-1424124685.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/557"
        },
        "DownloadUrl": "nexus://scavprototype/557/1724",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 557,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-14T08:05:33.000Z",
        "ReleaseDate": "2026-08-14T08:03:58.000Z",
        "SHA256": "682ddb89b0431d1479c5f9c517c8985c8456c24b06fff9509418ff3cf05dac53",
        "dllSHA256s": {
            "IndicatorRefresher.dll": "f126adec63530b9249416add70534b9996d2a3e276c57f098ccaa52092268f0f"
        },
        "downloadsSinceLatestVersion": 24,
        "Dependencies": [],
        "dllNames": [
            "IndicatorRefresher.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "IndicatorRefresher.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 2,
            "TotalDownloads": 2,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/557/557-1786694592-1424124685.png"
        ]
    },
    {
        "Id": "nexus-556",
        "Name": "Hold Wearables In Hands",
        "Version": "1.2.1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "unwey.holdwearable": "1.2.1"
        },
        "Summary": "Use your opposable thumbs! Grab a backpack by the handle! inspired by AllWearableCanBeHeld by winddramon.",
        "Description": "\n<br />Credits to [url=https://www.nexusmods.com/scavprototype/users/251331528]winddramon[/url] for the original [url=https://www.nexusmods.com/scavprototype/mods/369]All Wearable Can Be Held[/url] mod! \n<br />Theirs does the same but for any slot. Use it instead if you prefer that!\n<br />[i][color=#999999]My implementation also fixes multi-limb clothing not clearing when unequipping it into the main slots.[/color][/i]\n<br />\n<br />Use your opposable thumbs to juggle your inventory more smoothly!\n<br />If you want to, trade off a free hand for some extra carry space.\n<br />Stop awkwardly dropping clothes on the floor just to sell them, it's not a good look.\n<br />\n<br />I made this for personal use after a while of just using [url=https://www.nexusmods.com/scavprototype/mods/369]All Wearable Can Be Held[/url], with self-imposed restrictions.\n<br />\n<br />\n<br />[b][color=#ff7700][size=4]Requirements &amp; Installation[/size][/color][/b]\n<br />\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/site/mods/115]BepInEx[/url][/*]\n<br />[/list]Make sure you have [url=https://www.nexusmods.com/site/mods/115]BepInEx[/url] installed, or it will not load!\n<br />Put [color=#00ff00]HoldWearableInHand.dll[/color] from the .zip into the [color=#00ff00]BepInex&#92;plugins&#92;[/color] folder inside your game files. (next to pretty much any other mod)\n<br />\n<br />[code]&lt;Steam Files&gt;&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;HoldWearableInHand.dll[/code]\n<br />[color=#ff7700]Works in multiplayer. So be nice and don't use it for an unfair advantage. Applies to all loaded wearables, including modded items.[/color]\n<br />\n<br />[color=#666666][i]Optionally uses WMITF for tagging if installed and CuCoreLib, to do a second pass after the game has loaded\n<br />Placebo tbh but felt neat and who knows, might catch one more specific custom item out there.[/i][/color]",
        "Author": "unwey",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/556/556-1786902000-1725419838.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/556"
        },
        "DownloadUrl": "nexus://scavprototype/556/2240",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 556,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-24T16:39:42.000Z",
        "ReleaseDate": "2026-09-24T16:39:42.000Z",
        "SHA256": "8c969d7ccaa566e36b9662d74a82cb43d7a6a8dc6bb6d85564285415ce4ade1c",
        "dllSHA256s": {
            "HoldWearableInHand.dll": "212891667e049d951d8aab5e0bd71def7b0031c07f9055cbf336b0cdc04396ef"
        },
        "downloadsSinceLatestVersion": 130,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- added sprite clear fix for when you unequip a wearable into an inventory slot"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- added support for WhatModIsThisFrom\n- second pass delayed"
            },
            {
                "Version": "1.2.1",
                "Changelog": "- no longer overwrites WhatModIsThisFrom tags from other mods"
            }
        ],
        "dllNames": [
            "HoldWearableInHand.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "HoldWearableInHand.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 7,
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    {
        "Id": "nexus-555",
        "Name": "RedStone Craft",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cu.redstonecraft": "1.0.0"
        },
        "Summary": "Experience a Redstone system reminiscent of Minecraft within Casualties Unknown. Build complex mechanisms, utilize Command Blocks, and construct your own minecart tracks.",
        "Description": "[size=5][b]RedStone Craft - Redstone System, Command Blocks &amp; Trains[/b][/size]\n<br />\n<br />This mod adds a complete redstone system, command blocks with a graphical editor, rails and minecarts, redstone-triggered traps, and craftable storage containers to [i]Casualties Unknown[/i].\n<br />\n<br />[b]Redstone Components[/b]\n<br />[list]\n<br />[*][b]Redstone Dust[/b]: Transmits signals from 0 to 15 strength, decaying by 1 per block. Automatically connects to neighbors in 16 possible shapes (straight, corner, T-junction, cross).[/*]\n<br />[*][b]Redstone Torch[/b]: Constant 15-strength power source. Turns off when the block it is attached to is powered.[/*]\n<br />[*][b]Lever / Button / Pressure Plate[/b]: Manual and entity-triggered power sources. Buttons emit a 0.5-second (10 tick) pulse. Pressure plates detect players and creatures stepping on them.[/*]\n<br />[*][b]Redstone Repeater[/b]: Refreshes signal strength to 15 and transmits it in one direction. Right-click to switch delay between 1 and 4 ticks. Input is on the back side.[/*]\n<br />[*][b]Comparator[/b]: Reads the fullness of adjacent containers (1 per slot, max 15) and outputs a signal. Right-click to toggle Compare / Subtract mode.[/*]\n<br />[*][b]Redstone Lamp[/b]: Lights up when powered, turns off when signal is lost.[/*]\n<br />[*][b]Piston / Sticky Piston[/b]: Pushes block chains (up to 12 blocks) when powered, and retracts when unpowered. Sticky pistons pull the front block back when retracting. Won't push if blocked by an immovable block or entity.[/*]\n<br />[*][b]Observer[/b]: Detects changes in the block directly in front of it and emits a 1-tick 15-strength pulse.[/*]\n<br />[*][b]Redstone Block[/b]: Constant 15-strength power source.[/*]\n<br />[*][b]Target Block[/b]: When hit by a projectile, outputs a 1-15 strength signal based on how close the hit is to the center.[/*]\n<br />[/list]Redstone signals (strength &gt; 0) can trigger adjacent command blocks for automated logic.\n<br />\n<br />[b]Command Blocks &amp; Editor[/b]\n<br />Includes [b]Impulse[/b], [b]Repeat[/b], and [b]Chain[/b] command blocks. Right-click any command block to open the graphical editor:\n<br />[list]\n<br />[*][b]Left Panel[/b]: Adjust block type, execution condition (Unconditional / Conditional), trigger mode (Always On / Redstone Control), facing direction, and execution delay (in ticks, 1 tick = 0.05s).[/*]\n<br />[*][b]Right Panel[/b]: Enter a single in-game console command. Supports [b]Tab auto-completion[/b] for commands and arguments.[/*]\n<br />[/list]After saving a command, Impulse blocks are automatically armed and will trigger once on the next tick. Chain blocks can be linked in sequence based on their facing direction.\n<br />\n<br />[b]Rails &amp; Minecarts[/b]\n<br />[list]\n<br />[*]Four rail types: [b]Normal[/b], [b]Powered[/b], [b]Detector[/b], and [b]Activator[/b]. Each has 16 shape variants that automatically connect to neighboring rails.[/*]\n<br />[*][b]Powered Rails[/b]: Redstone signals travel along rail chains and decay (max 15 blocks). Minecarts accelerate to 3× speed on powered sections, and slow down to 0.3× on unpowered sections.[/*]\n<br />[*][b]Detector Rails[/b]: Output a 15-strength redstone signal when a minecart is on top.[/*]\n<br />[*][b]Activator Rails[/b]: Signals travel along rails and decay. Affects passing minecarts (ejects riders, ignites TNT carts, disables hopper carts, etc.).[/*]\n<br />[*][b]Minecarts[/b]: Physical entities that can only be placed on rails. Players can ride and control them with WASD. Speed is affected by powered and unpowered rails.[/*]\n<br />[/list]\n<br />[b]Redstone-Activated Traps[/b]\n<br />Traps can be placed by left-clicking. When a redstone rising edge is detected, the trap activates:\n<br />[list]\n<br />[*]Landmines, Turrets, Bear Traps, Spike Stabbers, Geysers, Jump Pads, Gun Mines, Coils, Sound Cannons.[/*]\n<br />[*]Turrets are placed facing away from the player by default.[/*]\n<br />[/list]\n<br />[b]Crafting Recipes &amp; Containers[/b]\n<br />[list]\n<br />[*]All redstone components, rails, minecarts, and traps have crafting recipes in the vanilla workbench.[/*]\n<br />[*][b]Chests[/b] (27 slots, double chests combine to 54).[/*]\n<br />[*][b]Hoppers[/b] (5 slots, pulls items from above, pushes to output direction, locks when powered).[/*]\n<br />[*][b]Crafters[/b] (3×3 auto-crafting, triggered by a redstone rising edge, outputs forward or into adjacent containers).[/*]\n<br />[/list]\n<br />[b]Creative Mode Commands[/b]\n<br />Use these in the in-game console:\n<br />[list]\n<br />[*][b]rsc gamemode creative[/b]: Toggle creative flight and instant block destruction.[/*]\n<br />[*][b]rsc items[/b]: Spawn all RedStone Craft items around the player. Pick them up from the ground.[/*]\n<br />[/list]\n<br />[b]Installation[/b]\n<br />[list]\n<br />[*]Requires [b]BepInEx 5[/b].[/*]\n<br />[*]Place [b]CommandBlock.dll[/b] into:\n<br />[code]BepInEx/plugins/[/code][/*]\n<br />[*]Launch the game.[/*]\n<br />[/list]\n<br />[line]\n<br />[i]Note: This mod is still in early development. Core systems are implemented, but some mechanics may receive ongoing adjustments and bug fixes. Feedback and suggestions are always welcome.[/i]",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/555/555-1786676177-153077436.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/555"
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        "DownloadUrl": "nexus://scavprototype/555/1721",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 555,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-14T03:59:33.000Z",
        "ReleaseDate": "2026-08-14T02:57:31.000Z",
        "SHA256": "43f8a4dafbc6cc44c24fbdf3aa2901e3d2c08cf194ae550ffbed6b04e8492a06",
        "dllSHA256s": {
            "RedStoneCraft.dll": "dd15422ae602f08c0473d995dc6912ecec2b30bd354dacf0718b8b13ebba31ae"
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        "downloadsSinceLatestVersion": 51,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
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        "dllVersion": "1.0.0",
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        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 39,
            "TotalDownloads": 47,
            "TotalViews": null
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    {
        "Id": "nexus-554",
        "Name": "gouxi's more firearms",
        "Version": "1.0.3",
        "bepinexVersion": "1.0.5",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.5",
            "com.gouxi.gouxismorefirearms": "1.0.0"
        },
        "Summary": "\"You know what they say – when life gives you lemons, you make lemonade. When life gives you salads, you make more guns.\"More Firearm does exactly what it says on the tin – who believes the solution to every problem is \"more bullets.\"",
        "Description": "[color=#d4d4d8]📝 Description[/color]\n<br />[quote][color=#D4D4D8][i]\"You know what they say – when life gives you lemons, you make lemonade. When life gives you salads, you make more guns.\"[/i][/color][/quote][list=1]\n<br />[*][color=#D4D4D8][b]More Firearm[/b] does exactly what it says on the tin – it adds [b]a whole lot more guns[/b] to the game. From handguns to shotguns, rifles to some truly questionable experimental firearms, this mod is for anyone who believes the solution to every problem is \"more bullets.\"[/color][/*]\n<br />[/list][color=#D4D4D8]The goal is simple: [b]make the game feel like a shooting gallery without actually turning it into one.[/b] Every weapon has been balanced against vanilla progression, so you'll still need to scavenge, craft, and make choices – but now you'll have [i]way more options[/i] for how to deliver lead-based therapy to your enemies.\n<br />All weapons support the [b](attachment system)[/b] – so go ahead, slap a suppressor on that magnum. We don't judge.（in progress)[/color]\n<br />\n<br />[line]\n<br />[heading][size=3][color=#D4D4D8]📥 Installation Instructions[/color][/size][/heading]\n<br />[list=1]\n<br />[*][color=#D4D4D8][b]Install BepInEx[/b] – if you don't have it, go get it. This mod doesn't work without it.[/color][/*]\n<br />[*][color=#D4D4D8][b]Install CUCoreLib[/b] – this is the backbone of the mod. No exceptions.[/color][/*]\n<br />[*][color=#D4D4D8][b]Drop the [/b][/color]\n<br />\n<br />[code]gouxismorefirearm.dll[/code][color=#D4D4D8] into your [/color]\n<br />\n<br />[code]BepInEx/plugins/[/code][color=#D4D4D8] folder.[/color][/*]\n<br />[*][color=#D4D4D8][b]Launch the game[/b] – if you see a new gun in your inventory, it worked. If you don't, you probably put it in the wrong folder. Double-check.[/color][/*]\n<br />[*][color=#D4D4D8][b](Optional)[/b] – Thank jimmy_king for the UI. He worked hard on it, and it looks great.[/color][/*]\n<br />[/list][line]\n<br />[heading][size=3][color=#D4D4D8]🔫 Main Features[/color][/size][/heading]\n<br />[list]\n<br />[*][color=#D4D4D8][b]+30 New Firearms[/b] – pistols, revolvers, SMGs, assault rifles, shotguns, snipers, and a few [i]\"what the hell is this\"[/i] guns that we won't spoil.[/color][/*]\n<br />[*][color=#D4D4D8][b]Full(not yet) Attachment Compatibility[/b] – every new weapon works with the existing attachment system. Sights, suppressors, grips, lasers – mix and match to your heart's content.[/color][/*]\n<br />[*][color=#D4D4D8][b]Unique Weapon Animations[/b] – because a gun that looks good is half the battle.[/color][/*]\n<br />[*][color=#D4D4D8][b]Custom Sound Effects[/b] – from satisfying clicks to earth-shaking booms.[/color][/*]\n<br />[*][color=#D4D4D8][b]Loot Integration[/b] – all weapons spawn naturally in the world, so you're never safe from finding another gun. (You're welcome.)[/color][/*]\n<br />[*][color=#D4D4D8][b]Balanced Progression[/b] – no game-breaking early-game miniguns. You'll have to work for the good stuff.[/color][/*]\n<br />[/list][line]\n<br />[heading][size=3][color=#D4D4D8]⚙️ Requirements[/color][/size][/heading]\n<br />[list]\n<br />[*][color=#D4D4D8][b]BepInEx[/b] (5.4.21 or later)[/color][/*]\n<br />[*][color=#D4D4D8][b]CUCoreLib[/b] – for all the backend magic that makes the mod work.[/color][/*]\n<br />[/list][quote][color=#D4D4D8][i]Note: This mod does not conflict with other gun mods, but if you have two mods trying to do the same thing, the game might get confused. Use common sense.[/i][/color][/quote][line]\n<br />[heading][size=3][color=#D4D4D8]🙏 Shout Outs[/color][/size][/heading]\n<br />[list]\n<br />[*][color=#D4D4D8][b]jimmy_king[/b] – for the absolutely gorgeous UI interface work. The mod looks 10x better because of your contributions. Seriously, the menus are [i]clean[/i].[/color][/*]\n<br />[*][color=#D4D4D8][b]G0ux1[/b] – for having too many ideas and not enough time to implement them all.[/color][/*]\n<br />[*][color=#D4D4D8][b]All playtesters[/b] – for shooting things and telling me when they didn't work. Your sacrifice is noted.[/color][/*]\n<br />[/list]",
        "Author": "G0ux1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/554/554-1786623747-48966522.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/554"
        },
        "DownloadUrl": "nexus://scavprototype/554/1785",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 554,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-18T09:43:09.000Z",
        "ReleaseDate": "2026-08-18T09:43:09.000Z",
        "SHA256": "447bdb8e7e0348b083e41682c4e3c76e7f7c347967b7b069f806853a5b27f4cf",
        "dllSHA256s": {
            "CUCoreLib.dll": "47275a8cd64cd998537a5f3405f3373aed7b429d2179fcff84844367918e1e41",
            "gouxismorefirearms.dll": "cf43bbed14537bf598e7a1599e9a150a86e890b90b414408c6117734b5c70896"
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        "downloadsSinceLatestVersion": 136,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- nope"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- [v1.0.2] – 2026-08-14\n- Added\n- Chinese localization (zh-CN.json) – because we respect our Chinese-speaking trigger-happy friends. Now you can read gun names in your native language while mag-dumping.\n- Changed\n- Ammunition matching overhaul – every gun now uses the correct ammo type. No more shooting 9mm out of a .45 – that's not how physics works.\n- Weapon damage rebalance – guns now deal damage that actually makes sense relative to their caliber and intended use. Shotguns are scary again. Pistols aren't peashooters. You're welcome.\n- All magazines added – every weapon now has a proper magazine item. No more magical bottomless clips. Reload like a normal person.\n- Fixed\n- Fixed several bugs. (Some new ones may have appeared. That's just how it works. Don't look at me like that.)\n- Next Update\n- Crafting recipes – coming soon, because finding guns isn't enough – you should be able to build them too.\n- Attachment system compatibility – I swear I'll get around to it. Just... give me a bit more time.\n- Rant\n- Localization took longer than expected because I had to translate all the gun names and descriptions. If something sounds off, blame my keyboard.\n- I know I said attachment compatibility was coming last update. I meant it this time. Probably.\n- If you find a bug that makes you invincible or gives you infinite ammo – keep it to yourself and enjoy it while it lasts.\n- Still Broken\n- Multiplayer is still held together with duct tape and hope. Use at your own risk.\n- The attachment system may or may not work with some new guns. I'll fix it. I promise. (Fingers crossed.)\n- Hope you enjoy! And remember – more guns = more fun, until you run out of ammo. Then it's just sad.\n- — G0ux1"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- [v1.0.3] – 2026-08-18\n- Added\n- Nothing new. This is a fix update. Don't get your hopes up.\n- Changed\n- Weapon damage rebalanced – again. I swear this is the last time. SMGs now deal around 100 damage, which means they're finally useful for something other than sounding cool and missing everything. Everything else got tweaked upward too. I think it's in a good spot now. Probably. Maybe.\n- Fixed the \"all loot is guns\" issue. Turns out the spawn rates were so high that even lunchboxes started spawning sniper rifles. Let me repeat that: you could open a lunchbox and pull out a sniper rifle. Not a sandwich. Not a juice box. A sniper rifle. If you think that's not American enough, I don't know what is. I have dialed it back – you can now expect to find food in your lunchbox again. You're welcome.\n- Fixed???\n- Tried to fix the bug where magazines could give you more than one bullet at a time when unload from it. I didn't fully fix it. But I'm thinking about it. That counts for something, right?\n- Next Update (I swear)\n- Crafting recipes – still not done. I've been busy. Life is on fire. I'm running on fumes and bad decisions. I'll get to it. Eventually.\n- Attachment system compatibility – this is tied to another one of my mods, so that update has to come first. It's in the pipeline. Somewhere. Buried under a mountain of other things I haven't done.\n- Rant\n- I've opened a new Minecraft mod project. I know I shouldn't. I know I should finish this first. But my brain keeps telling me \"ignore the bugs, make the new fun thing,\" and I keep listening. I am my own worst enemy.\n- I don't know why I have zero motivation to finish the todo list right now. Maybe it's the burnout. Maybe it's the heat. Maybe I just need a nap. Or a vacation. Or to be put in a coma for a week.\n- The magazine bug? I'm still working on it. It'll probably be fixed by September. Or October. Or whenever I stop adding unnecessary side projects to my life.\n- Still Broken\n- Multiplayer is still held together with prayers and bubblegum.\n- My mental sanity is about as stable as a three-legged chair.\n- I have no idea when the next full-content update will drop. But when it does, it'll be great. I promise. (Maybe.)\n- Thanks for sticking with me. I know this update is small and boring, but sometimes small and boring is better than nothing. I'll get the big stuff done eventually. I just... need a minute.\n- — G0ux1(might dead)"
            }
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        "dllNames": [
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            "gouxismorefirearms.dll"
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        "dllVersion": "1.0.5",
        "dllVersions": {
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            "gouxismorefirearms.dll": "1.0.0"
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        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 154,
            "TotalDownloads": 211,
            "TotalViews": null
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    {
        "Id": "nexus-553",
        "Name": "MechThornback",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.cixin.mechthornback": "1.0.0"
        },
        "Summary": "Adds two fearsome mechanical bosses, Mech Thornback Elder V1 and V2, each with unique three-phase combat, sabotage interactions, and a shared rare drop: the Wireless Assistant.（Sprites were AI-assisted at first, then manually redrawn and cleaned up for a more hand-drawn look. Minor flaws may remain.）",
        "Description": "[heading][size=6]Description / 描述[/size][/heading]\n<br />[size=4]Background Story / 背景故事[/size]\n<br />The company throws countless test subjects into a bottomless pit to recover lost equipment. These subjects are spliced from human, fox, and rat DNA, treated as disposable tools. No one expects them to come back alive.\n<br />企业把成千上万的实验体丢进深不见底的坑洞，让他们去回收那些坠落的物资。这些实验体由人类、狐狸和老鼠的基因拼凑而成，被当作用完即弃的工具，没有人指望他们活着回来。\n<br />\n<br />Far below the surface, in abandoned mine layers, something else is waiting. War machines built in the image of the Thornback Elder lie dormant in the dark. They were not made by the company, and they belong to no modern faction. They are simply old weapons abandoned long ago, waiting for a signal that should never come.\n<br />而在远离地表的废弃矿层深处，还沉睡着另一批东西：模仿棘背兽长老外形制造的战争机械。它们不是企业造的，也不属于任何现代组织，只是很久以前被遗弃在黑暗中的仿生兵器，一直等待着某个永远不会响起的指令。\n<br />\n<br />One day, a piece of company equipment falls from above, tumbles through a crack, and lands inside their nest.\n<br />某一天，一件企业设备从上层坠落，穿过裂缝，滚进了它们长眠的洞穴。\n<br />\n<br />The object is damaged, but it still sends out a faint signal. That signal does not connect to any company system. Instead, it accidentally activates ancient receivers buried inside the machines. Like an unintended pairing, V1 and V2 wake up.\n<br />那东西已经损坏，却仍然发送着微弱的信号。这段信号没有接入任何企业网络，却意外激活了机械体内的古老接收器。就像一次不经意的配对，V1 和 V2 被唤醒了。\n<br />\n<br />Not long after they awaken, something strange happens in the cave. Light fixtures that should have been dead for years flicker back on. A few long-broken terminals blink with faint light, as if some unseen force is feeding them power again.\n<br />它们苏醒后不久，洞穴里出现了某种变化。那些本该彻底断电的照明装置重新亮起，几台早已死去的终端也偶尔闪烁出微光。仿佛有什么看不见的东西正在重新给它们供给能量。\n<br />\n<br />V1 and V2 become part of that same energy chain. They recognise the fallen object as an external power source. As long as the signal remains, they can keep drawing energy from it, connected by an invisible thread.\n<br />V1 和 V2 也成为了这条能量链的一部分。那件坠落物被它们识别为外部能量来源。只要信号还在，它们就能持续补充动力，如同被一根无形的线连接着。\n<br />\n<br />The company knows nothing about this. All they see is lost equipment, so they send wave after wave of test subjects down into the pit to search.\n<br />企业对此毫不知情。他们只知道有设备掉进了坑洞，于是照例派出一批又一批实验体下去搜索。\n<br />\n<br />When those subjects come close to the machines' nest, V1 and V2 attack immediately. Not out of cruelty, but because they cannot lose their only source of energy. Anything that comes near is seen as a threat trying to cut their power.\n<br />当实验体靠近机械巢穴时，V1 和 V2 会立刻发起攻击。不是因为它们天生嗜血，而是因为它们不能失去唯一的能量来源。任何靠近的生物，都会被它们当成试图切断电源的威胁。\n<br />\n<br />V1 is the original prototype. It is heavy, crude, and full of unfinished design marks. It is the template for everything that followed.\n<br />V1 是最早被制造出来的原型体。它笨重、粗暴，带着大量未完成的设计痕迹，是所有后续型号的模板。\n<br />\n<br />V2 is the later model, refined from V1. It is larger, calmer, and closer to what its creators originally intended. But on its body, there is a sealed lock port.\n<br />V2 则是从 V1 改进而来的后续型。它更庞大，更冷静，也更接近设计者原本想要的样子。但在它身上，有一个被封死的锁口。\n<br />\n<br />That port once connected to an external command channel, built to call for reinforcements. The original plan was for each machine to remotely awaken another V2 when near destruction. But the system never truly worked. By the time V2 was produced, the port had been sealed shut.\n<br />那个锁口曾经连接着一条外部指令通道，用于在受损时呼叫增援。设计者原本希望每一台机械在濒临损坏时，都能远程唤醒另一台 V2。但这套系统从未真正启用过。到了 V2 这一代，他们直接封死了它。\n<br />\n<br />Even so, the transmitter deep inside both machines still lives. When V1 or V2 suffers serious damage, they still try to send that ancient signal. It never receives an answer.\n<br />即使如此，V1 和 V2 体内的信号发射装置仍然活着。每当它们受到重创，它们仍会尝试发送那个早已失效的信号，只是永远不会得到回应。\n<br />\n<br />These machines still carry abilities far beyond ordinary weapons. Their high-level system authority lets them access most terminals and security devices. Their constant self-diagnostics let them adapt when damaged. And that broken signal channel now remains only as an unanswered hum in the dark.\n<br />这两种机械还保留着很多远超普通兵器的能力。它们拥有极高的系统权限，能接入大多数通用终端与安全装置。它们能够持续检测自身状态，并在受损时调整行动。它们体内那条早已断开的信号通道，如今只会在黑暗深处偶尔发出一阵无人应答的嗡鸣。\n<br />\n<br />The company will never know the truth. They only care about getting their equipment back. Down in the pit, the machines just want to keep the one thing that keeps them alive.\n<br />企业永远不会知道真相。他们只关心设备能不能找回来。而洞底的那些机械，也只是在守护唯一让它们继续运转的东西。\n<br />[line]\n<br />[size=6][font=Arial Black]Overview / 概览[/font][/size]\n<br />Mech Thornback adds two fearsome mechanical bosses to Casualties Unknown: the Mech Thornback Elder V1 and the Mech Thornback Elder V2.\n<br />机械棘背兽为《Casualties Unknown》添加了两个可怕的机械 Boss：机械棘背兽长老 V1 和机械棘背兽长老 V2。\n<br />\n<br />These heavily-armoured spider-like machines bring intense three-phase battles, custom threat music, devastating electric discharges, and a unique one-phase sabotage mechanic.\n<br />这些重甲蜘蛛型机械拥有紧张的三阶段战斗、专属威胁音乐、毁灭性放电攻击，以及独特的一阶段破坏机制。\n<br />\n<br />Also included is the Wireless Assistant, a rare utility item dropped by both bosses.\n<br />模组还包含“无线电子助手”，这是一件由两个 Boss 掉落的稀有实用物品。\n<br />\n<br />It can charge batteries, report your body status, and bypass several common electronic locks.\n<br />它可以给电池充电、汇报身体状态，并绕过多种常见的电子锁。\n<br />\n<br />The mod supports English and Chinese, switching automatically based on the game language.\n<br />模组支持英文和中文，会根据游戏语言自动切换。\n<br />[line]\n<br />[heading][size=6]Installation instructions / 安装说明[/size][/heading]\n<br />Install BepInEx for Casualties Unknown.\n<br />为《Casualties Unknown》安装 BepInEx。\n<br />\n<br />Install CUCoreLib and CreatureKit.\n<br />安装 CUCoreLib 和 CreatureKit。\n<br />\n<br />Extract the mod archive into \n<br />[code]BepInEx/plugins/[/code]将模组压缩包解压到 \n<br />[code]BepInEx/plugins/[/code]Make sure the mod DLL is placed inside its own subfolder, for example: \n<br />[code]BepInEx/plugins/MechThornback/MechThornback.dll[/code]确保模组 DLL 放在自己的子文件夹中，例如：\n<br />[code]BepInEx/plugins/MechThornback/MechThornback.dll[/code]Launch the game. The mod will load automatically.\n<br />启动游戏，模组会自动加载。\n<br />\n<br />If you play multiplayer, both the host and all clients must install this mod, CUCoreLib, CreatureKit, and KrokoshaCasualtiesMP.\n<br />如果进行多人游戏，主机和所有客户端都必须安装本模组、CUCoreLib、CreatureKit 以及 KrokoshaCasualtiesMP。\n<br />[line]\n<br />[heading][size=6]Main features / 主要特性[/size][/heading]\n<br />[size=5]Mech Thornback Elder V1 / 机械棘背兽长老 V1[/size]\n<br />\n<br />[b][size=4]Three-phase health system / 三阶段血量系统[/size][/b]\n<br />As the boss loses health, it enters phase 2 and then phase 3.\n<br />随着 Boss 生命值下降，它会进入第二阶段和第三阶段。\n<br />Each phase changes its movement speed, turning speed, and wall-burrowing damage.\n<br />每个阶段都会改变移动速度、转向速度和钻墙伤害。\n<br />\n<br />[b][size=4]Custom AI / 自定义 AI[/size][/b]\n<br />The boss tracks the nearest player over long distances, reacquires targets after taking damage, and loses interest only when the player moves far away.\n<br />Boss 会远距离追踪最近的玩家，受伤后会重新锁定目标，只有玩家远离后才会放弃追击。\n<br />\n<br />[b][size=4]Wall burrowing / 钻墙能力[/size][/b]\n<br />The boss can destroy terrain blocks while moving.\n<br />Boss 可以破坏地形方块移动。\n<br />Burrow damage changes per phase.\n<br />钻墙伤害随阶段变化。\n<br />\n<br />[b][size=4]Periodic gunfire / 周期性开枪[/size][/b]\n<br />Every few seconds, the boss fires a powerful piercing shot.\n<br />每隔几秒，Boss 会发射一次强力的穿透性射击。\n<br />A visible warning line and audio cue appear before each shot.\n<br />射击前会出现可见的预警线和音效提示。\n<br />Warning time, cooldown, and damage multiplier change per phase.\n<br />预警时间、冷却和伤害倍率随阶段变化。\n<br />\n<br />[b][size=4]Electric shock mechanism / 漏电机制[/size][/b]\n<br />In phase 2 and phase 3, staying in contact with the boss for too long triggers a massive electric discharge.\n<br />在第二阶段和第三阶段，与 Boss 接触过久会触发强力电击。\n<br />This damages the player, causes forced ragdoll, and briefly stuns the boss.\n<br />这会对玩家造成伤害、强制倒地，并让 Boss 短暂瘫痪。\n<br />The boss and nearby area show electric particle effects.\n<br />Boss 和附近区域会出现电弧粒子特效。\n<br />\n<br />[b][size=4]Amputation stun / 截肢瘫痪[/size][/b]\n<br />If the boss successfully amputates a limb, it becomes stunned for 2 seconds, giving the player a short escape window.\n<br />如果 Boss 成功截断玩家肢体，它会瘫痪 2 秒，给玩家短暂的逃脱窗口。\n<br />\n<br />[b][size=4]Emergency Stop Device / 紧急停止装置[/size][/b]\n<br />In phase 1 only, you can interact with V1 to open a keypad minigame.\n<br />仅在第一阶段，你可以与 V1 交互打开数字键盘小游戏。\n<br />The screen shows a random 8-digit code.\n<br />屏幕显示随机 8 位密码。\n<br />Enter it correctly and the boss is paralysed for 20 seconds with electric particle effects.\n<br />输入正确后，Boss 会瘫痪 20 秒，并出现电击粒子特效。\n<br />This has a 5-minute cooldown and cannot be used in phase 2 or 3.\n<br />该机制有 5 分钟冷却，在第二阶段和第三阶段无法使用。\n<br />\n<br />[b][size=4]Player aura / 玩家光环[/size][/b]\n<br />Close to the boss, the player gains adrenaline and stamina but suffers maximum horror.\n<br />靠近 Boss 时，玩家肾上腺素提高、体力恢复，但恐惧值拉满。\n<br />Slightly farther away, the effect weakens but remains active.\n<br />稍远距离效果减弱但仍会生效。\n<br />The aura also prevents sleep.\n<br />光环还会阻止玩家入睡。\n<br />\n<br />[b][size=4]Death rewards / 死亡奖励[/size][/b]\n<br />If you kill the boss while close to it, you gain a large happiness boost and long-lasting caffeine, hear a victory sound, and lose all horror.\n<br />如果你在 Boss 附近将其击杀，会获得大量快乐值、长时间咖啡因效果、胜利音效，并清除所有恐惧。\n<br />\n<br />[b][size=4]Custom threat music / 专属威胁音乐[/size][/b]\n<br />The boss uses three phase-specific drone tracks.\n<br />Boss 使用三首随阶段切换的背景无人机音轨。\n<br />Music plays when you are within range and fades out when you leave.\n<br />玩家进入范围后音乐播放，离开后淡出。\n<br />\n<br />[b][size=4]Spawn rules / 生成规则[/size][/b]\n<br />One V1 appears when you revisit Layer 2 after having travelled deeper.\n<br />玩家从深层返回并再次进入第二层时，生成一只 V1。\n<br />If a layer expansion mod is installed, one V1 also appears on Layer 6.\n<br />如果安装了层级扩展模组，第六层也会生成一只 V1。\n<br />Spawn position is always at least 300 tiles away from the player.\n<br />生成位置始终距离玩家至少 300 格。\n<br />Only one V1 spawns per layer.\n<br />每层只生成一只 V1。\n<br />[line]\n<br />[size=5]Mech Thornback Elder V2 / 机械棘背兽长老 V2[/size]\n<br />Stronger version of V1 with higher health and more dangerous stats.\n<br />V1 的强化版本，拥有更高的生命值和更危险的属性。\n<br />Uses the same three-phase AI and combat framework.\n<br />使用相同的三阶段 AI 和战斗框架。\n<br />\n<br />[b][size=4]Brute Force Lockpick / 暴力撬锁[/size][/b]\n<br />In phase 1 only, you can interact with V2 to open a lockpick minigame with 0.5 degree effective range.\n<br />仅在第一阶段，你可以与 V2 交互打开撬锁小游戏，有效开锁范围为 0.5 度。\n<br />Success paralyses the boss for 20 seconds with electric particles.\n<br />成功撬锁后 Boss 瘫痪 20 秒，并出现电击粒子特效。\n<br />This has a 5-minute cooldown and cannot be used in phase 2 or 3.\n<br />该机制有 5 分钟冷却，在第二阶段和第三阶段无法使用。\n<br />Distinct visual style with orange lighting.\n<br />拥有独特的橙色灯光视觉风格。\n<br />[line]\n<br />[size=5]Wireless Assistant / 无线电子助手[/size]\n<br />Dropped by both V1 and V2.\n<br />由 V1 和 V2 掉落。\n<br />\n<br />[b][size=4]Battery charging / 电池充电[/size][/b]\n<br />The item has a battery slot that accepts all battery types.\n<br />物品自带电池槽位，支持所有类型电池。\n<br />Any battery inserted is fully charged in 5 seconds.\n<br />放入的电池会在 5 秒内充满。\n<br />\n<br />[b][size=4]Body status reports / 身体状态汇报[/size][/b]\n<br />While carried, the assistant speaks periodic updates about estimated bleedout time, infected body parts, fracture and dislocation recovery times, weight changes, and fibrillation risk.\n<br />携带时，助手会定期播报预计失血致死时间、感染部位、骨折和脱臼恢复时间、体重变化以及纤颤风险。\n<br />\n<br />[b][size=4]Remote hacking / 远程破解[/size][/b]\n<br />While the assistant is in your inventory, you can instantly bypass keypad and lockpick doors, general terminals, biometric DNA terminals, and scrap eater machines.\n<br />只要助手在背包中，你可以立即绕过密码门和撬锁门、通用终端、生物 DNA 终端以及废料吞噬者机器。\n<br />The assistant's own battery charge does not affect its hacking or reporting functions.\n<br />助手自身的电池电量不影响黑客或汇报功能。\n<br />[line]\n<br />[heading][size=6]Requirements / 前置要求[/size][/heading]\n<br />[list]\n<br />[*]BepInEx[/*]\n<br />[*]CUCoreLib[/*]\n<br />[*]CreatureKit[/*]\n<br />[*]KrokoshaCasualtiesMP（optional，用于多人游戏 / optional, for multiplayer）[/*]\n<br />[/list][line]\n<br />[heading][size=6]Shout outs / 致谢[/size][/heading]\n<br />Special thanks to the BepInEx team for making it possible to mod this game.\n<br />特别感谢 BepInEx 团队，他们让这款游戏的模组化成为可能。\n<br />Thanks also to the CUCoreLib developers for providing a stable and flexible modding framework.\n<br />同时感谢 CUCoreLib 开发者提供了稳定且灵活的模组框架。\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/553/553-1786685542-1630359242.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/553"
        },
        "DownloadUrl": "nexus://scavprototype/553/1723",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 553,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-14T06:01:14.000Z",
        "ReleaseDate": "2026-08-14T06:01:14.000Z",
        "SHA256": "18ef4bd64b93ea3d363caae570cc9146a276318e89ee651698168648e75b6c33",
        "dllSHA256s": {
            "MechThornback.dll": "245b375833a91b6b48d1fc7a68b88928ce8ac319ff3834861135d3bf75ec52f6"
        },
        "downloadsSinceLatestVersion": 181,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "MechThornback.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MechThornback.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 131,
            "TotalDownloads": 168,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/553/553-1786685542-1630359242.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/553/553-1786610330-437224359.png"
        ]
    },
    {
        "Id": "nexus-552",
        "Name": "What Mod Is This From (WMITF)",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.jimmyking.whatmodisthisfrom": "1.0.1"
        },
        "Summary": "When you look at a modded item, block, crafting recipe entity, WMITF will show you the name of the mod which it came from. Adds mod sources in tooltips for items and crafts, as well as WAILA-style UI for blocks and entites.",
        "Description": "[size=5][b][color=#ff7700]What Mod Is This From? (WMITF)[/color][/b][/size]\n<br />[color=#38761d][size=2](The expie is pointing at the emerald ore, [/size][/color][color=#38761d][size=2]you see)[/size][/color]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/552/552-1786593363-1779952297.png[/img]\n<br />[center][url=https://www.nexusmods.com/scavprototype/mods/552][img]https://img.shields.io/endpoint?url=https%3A%2F%2Fraw.githubusercontent.com%2Fjimmyking9999999%2FMetadata-generator%2Fmain%2Fbadges%2Fwhat-mod-is-this-from-wmitf.json[/img][/url] [/center]\n<br />\n<br />[size=3]WMITF is a simple mod that lets you know what stuff is from, adding a customizable WAILA/Jade-style tooltip and mod-source detector for Casualties Unknown.[/size]\n<br />\n<br />[color=#ff7700][size=4][b]Features:[/b][/size][/color]\n<br />[list]\n<br />[*]Shows the owning mod’s name on custom item tooltips for items[/*]\n<br />[*]Adds a compact top-screen inspector for blocks and building entities. (What am I looking at?)\n<br />^ Displays name, health, condition/mining percentage, icon, and source mod.[/*]\n<br />[*]Shows recipe/result ownership in the crafting pane.[/*]\n<br />[*]Works in multiplayer, intentionally sleek.[/*]\n<br />[*]Supports CUCorelib, RshCCL, and RshLib. Want another addition? Ask us in the [url=https://discord.gg/ehCptz9pwU]Discord[/url]![/*]\n<br />[*]Now in Simplified Chinese and Russian! [/*]\n<br />[/list][color=#f1c232]All features can be toggled independently in the Gameplay settings tab ^[/color]\n<br />\n<br />[size=4][color=#ff7700][b]For Mod Developers:[/b][/color][/size]\n<br />Want WMITF attribution for a mod that does not use a supported library? Choose one option below.\n<br />[spoiler][b]Option A - Optional in-mod registration (recommended)[/b]\n<br />[code]using BepInEx;\n<br />using BepInEx.Bootstrap;\n<br />\n<br />[BepInDependency(\"com.jimmyking.whatmodisthisfrom\", BepInDependency.DependencyFlags.SoftDependency)]\n<br />public sealed class Plugin : BaseUnityPlugin\n<br />{\n<br />    public const string ModGUID = \"your.mod.guid\";\n<br />\n<br />    // Checks if WMITF is loaded and in the correct version, otherwise silently skips\n<br />    private dynamic Wmitf =&gt; Chainloader.PluginInfos.TryGetValue(\n<br />        \"com.jimmyking.whatmodisthisfrom\", out var plugin) &amp;&amp;\n<br />        plugin.Metadata.Version &gt;= new Version(1, 0, 1)\n<br />            ? plugin.Instance\n<br />            : null;\n<br />\n<br />    private void Awake()\n<br />    {\n<br />        Wmitf?.RegisterItem(\"my_item_id\", ModGUID);\n<br />        Wmitf?.RegisterTile(myTileIndex, ModGUID); //ushort\n<br />        Wmitf?.RegisterBuildingEntity(\"my_building_id\", ModGUID);\n<br />    }\n<br />}[/code]\n<br />[b]Option B - Adding metadata through GitHub\n<br />[/b]\n<br />Open a pull request adding the mod’s GUID and content IDs to [url=https://github.com/jimmyking9999999/Metadata-generator/blob/main/WMITF-metadata.json]WMITF-metadata.json[/url]\n<br />[/spoiler]\n<br />\n<br /> \n<br />(Inspired by the Minecraft mod WAILA by ProfMobius, and Terraria mod WMITF by HilariousWalnut34. [size=2]Hey, wait a second...[/size])\n<br />\n<br />Note: [b]CUCoreLib v1.0.4 is required! This mod uses features from the latest release.[/b] ",
        "Author": "Jimmyking9999999",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/552/552-1786591924-1856400506.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/552"
        },
        "DownloadUrl": "nexus://scavprototype/552/1800",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 552,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-19T12:43:51.000Z",
        "ReleaseDate": "2026-08-19T12:43:50.000Z",
        "SHA256": "a16bddfd363fa681b5d1a98e7fbb6c35a6fd712ddde9c6079c3b7aa5e41faa31",
        "dllSHA256s": {
            "WhatModIsThisFrom.dll": "d21cbb8daf443644f59251c8bd230ce3b995e5e8addfa304cd1937f4ff74e978"
        },
        "downloadsSinceLatestVersion": 740,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Initial release!"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Added liquid support\n- Added external mod support, plus two mods (RedstoneCraft + AdditionalTraps)\n- Upon breaking a block or entity (<= 0 hp), stops showing the waila tooltip at 0% tile/entity health"
            }
        ],
        "dllNames": [
            "WhatModIsThisFrom.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "WhatModIsThisFrom.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 642,
            "TotalDownloads": 774,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/552/552-1786591924-1856400506.png"
        ]
    },
    {
        "Id": "nexus-551",
        "Name": "Cu-BloodBank",
        "Version": "1.2.2",
        "bepinexVersion": "1.2.2",
        "bepinexPlugins": {
            "com.cu.bloodbank": "1.2.2"
        },
        "Summary": "Add a Donate Blood / Draw Blood mechanism to the merchant trading system in Casualties Unknown",
        "Description": "\n<br />[size=4][b]Casualties Unknown - Blood Bank[/b][/size]\n<br />[b]Version:[/b] v1.2.0 | [b]Author:[/b] ouse114514\n<br />\n<br />A BepInEx plugin that adds \"Donate / Draw Blood\" mechanics to the trader system in Casualties Unknown.\n<br />\n<br />[line]\n<br />\n<br />[b]Features[/b]\n<br />[list]\n<br />[*][b]Donate blood[/b]: Click the new \"Donate / Draw Blood\" button in the trade menu to donate your own blood (500ml; 1500ml for Dune) in exchange for trade credit (better price at higher reputation: ≥125 high, ≥75 medium, else low).[/*]\n<br />[*][b]Draw blood[/b]: Drag an [b]empty blood bag[/b] onto the button to draw blood from the trader using trade credit (up to 750ml per bag). The more you draw, the pricier it gets (price doubles every 1000ml drawn cumulatively, up to x16); the less blood the trader has, the higher the price.[/*]\n<br />[*][b]First draw free[/b]: When 0ml drawn in total and reputation ≥200, the first draw is free.[/*]\n<br />[*][b]Credit cap[/b]: If the draw price exceeds the 60 credit cap, the trader refuses (consistent with vanilla credit rules).[/*]\n<br />[*][b]Price label[/b]: Left of the button, showing live price, trader's remaining blood, and total drawn (also shows both blood types when the blood-type mod is installed).[/*]\n<br />[*][b]Trader refuses his own blood[/b]: Blood drawn from a trader cannot be sold back to him (EXP gets awkward / MIKY is speechless); Dune is a simple creature and accepts it. Other traders buy it normally.[/*]\n<br />[*][b]Blood type integration[/b] (optional): If Alexx_'s MedicalBrutalism is also installed, blood drawn from a trader carries the trader's blood type. Hovering a bag shows its type and compatible types. EXP/MIKY refuse incompatible blood bags (Dune excepted), unless the trader's own blood is below 25%, in which case they accept anything.[/*]\n<br />[*][b]Emergency gift[/b]: A non-hostile, non-Dune trader gives you a free 750ml bag of blood when your blood volume drops below 70% (once per trader).[/*]\n<br />[*][b]Localization[/b]: Supports Simplified Chinese, Traditional Chinese, and English.[/*]\n<br />[/list][line]\n<br />\n<br />[b]Installation[/b]\n<br />[list=1]\n<br />[*]Copy\n<br />[code]Cu-BloodBank.dll[/code]to:\n<br />[code]&lt;Steam&gt;&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/code][/*]\n<br />[*]Requires [b]BepInEx 5[/b] (same environment as Cu-SaveManager and other mods).[/*]\n<br />[*]Launch the game. To uninstall, just delete the DLL.[/*]\n<br />[/list][line]\n<br />\n<br />[b]Pricing Rules[/b]\n<br />[list]\n<br />[*][b]Base price[/b] (per 750ml bag):\n<br />[list]\n<br />[*]Reputation &gt; 100:\n<br />[code]23.5 - 0.1 × Reputation[/code][/*]\n<br />[*]Reputation ≤ 100:\n<br />[code]28 - 0.14 × Reputation[/code][/*]\n<br />[/list]Rep 50→21, 100→14, 150→9, 200→4.[/*]\n<br />[*][b]Trader blood factor[/b]:\n<br />[code]1.0 ~ 2.0[/code](lower blood = higher price; Dune cap 15000ml, others 5000ml).[/*]\n<br />[*][b]Cumulative tier[/b]: Doubles every 1000ml drawn (\n<br />[code]x1, x2, x4, x8, x16[/code]).[/*]\n<br />[/list][line]\n<br />\n<br />[b]Log File[/b]\n<br />[code]%LocalLow%&#92;Orsoniks&#92;CasualtiesUnknown&#92;BloodBank.log[/code]",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/551/551-1786545055-16015625.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/551"
        },
        "DownloadUrl": "nexus://scavprototype/551/1716",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 551,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-13T15:03:42.000Z",
        "ReleaseDate": "2026-08-13T15:03:42.000Z",
        "SHA256": "8bdd9ce2bb1977ec4f8397d68a8fc0e196c5228b76b19713b94213dee4a387c6",
        "dllSHA256s": {
            "Cu-BloodBank.dll": "d025af8b11dfcbbfe133d271e6e993e3e8c4defaed899a0a924306908be21335"
        },
        "downloadsSinceLatestVersion": 106,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Cu-BloodBank.dll"
        ],
        "dllVersion": "1.2.2",
        "dllVersions": {
            "Cu-BloodBank.dll": "1.2.2"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 90,
            "TotalDownloads": 116,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/551/551-1786545055-16015625.png"
        ]
    },
    {
        "Id": "nexus-550",
        "Name": "CatPatchCustomLinesLoader",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "meowharder.catpatch.customlinesloader": "1.0.1"
        },
        "Summary": "Allows you to replace the default hugging/kissing lines in CatPatch with your own. Additionally, it adds extra dialogue pools.",
        "Description": "[size=5]An unofficial mod for CatPatch for loading custom dialogue lines[/size]\n<br />\n<br />CatPatch: [url=https://www.nexusmods.com/scavprototype/mods/69]https://www.nexusmods.com/scavprototype/mods/69[/url]\n<br />\n<br />Allows you to replace the default hugging/kissing lines in CatPatch with your own. Simply edit the CatPatchCustomLines.json file to add new lines or remove existing ones. The file is hot reloaded, no need to restart the game.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download CatPatchCustomLinesLoader.zip[/*]\n<br />[*]Unzip it and place the extracted CatPatchCustomLinesLoader folder in \"Casualties Unknown Demo/BepInEx/plugins\"[/*]\n<br />[*]Edit the CatPatchCustomLinesLoader/CatPatchCustomLines.json file as you wish. By default it comes with all of CatPatch's base dialogue.[/*]\n<br />[/list][b][size=4]Main features[/size][/b]\n<br />\n<br />For Hosts, this mod allows them to set up [u]custom dialogue for everyone on the server to see[/u], even if they don't have this mod installed. Simply add or remove any dialogue you want in CatPatchCustomLines.json, the file is hot reloaded - no need to restart the game.\n<br />\n<br />For Clients, they can filter unwanted dialogue by enabling 'Filter Incoming Lines' in CatPatch's in-game settings. Any dialogue lines not present in your CatPatchCustomLines.json will be replaced by lines you do have. [b]This setting is disabled by default[/b].\n<br />\n<br />[size=4][b]Extra dialogue pools\n<br />[/b][/size]Besides the default Vulnerable/Comfort/Cheerful cases, the mod also adds extra dialogue pools for use in specific conditions. Adding dialogue lines for all these cases is [i]not[/i] necessary. If they're empty, that case will simply be skipped.\n<br />I've ordered them here in descending priority. Speaker is the player who initiated the hug and Receiver whoever accepted the hug.\n<br />Hug lines:\n<br />[list=1]\n<br />[*]FinalHugLines - Speaker dying[/*]\n<br />[*]GoodbyeHugLines - Receiver dying[/*]\n<br />[*]GleefulPairHugLines - Speaker &amp; Receiver happiness &gt;= 75[/*]\n<br />[*]VulnerableHugLines - Speaker happiness &lt;= -40[/*]\n<br />[*]ComfortHugLines - Receiver happiness &lt;= -40[/*]\n<br />[*]IrradiatedHugLines - Receiver radiation &gt; 10[/*]\n<br />[*]SickHugLines - Speaker sickness &gt;= 50[/*]\n<br />[*]OpiateOverdoseHugLines - Speaker opiate reception &gt; 5[/*]\n<br />[*]OpiateWithdrawalHugLines - Speaker opiate reception &lt; -5[/*]\n<br />[*]SpeakerMissingArmHugLines - Speaker is missing an arm[/*]\n<br />[*]ReceiverMissingArmHugLines - Receiver is missing an arm[/*]\n<br />[*]HotHugLines - Speaker temperature &gt; 38[/*]\n<br />[*]ColdHugLines - Speaker temperature &lt; 35.5[/*]\n<br />[*]DirtyHugLines - Receiver dirtiness &gt;= 75[/*]\n<br />[*]OverweightHugLines - Receiver weightOffset &gt; 15[/*]\n<br />[*]CheerfulHugLines - Speaker happiness &gt;= 40[/*]\n<br />[*]HostHugLines - Receiver is host[/*]\n<br />[*]NeutralHugLines - Default hug lines[/*]\n<br />[/list]Kiss lines:\n<br />[list=1]\n<br />[*]FinalKissLines - Speaker dying[/*]\n<br />[*]GoodbyeKissLines - Receiver dying[/*]\n<br />[*]VulnerableKissLines - Speaker happiness &lt;= -40[/*]\n<br />[*]ComfortKissLines - Receiver happiness &lt;= -40[/*]\n<br />[*]DisfiguredKissLines - Speaker or Receiver is disfigured[/*]\n<br />[*]DirtyKissLines - Receiver dirtiness &gt;= 75[/*]\n<br />[*]CheerfulKissLines - Speaker happiness &gt;= 40[/*]\n<br />[*]KissLines - Default kiss lines[/*]\n<br />[/list]\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]vee[/color]",
        "Author": "Voxeles",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/550/550-1786540223-1540617526.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/550"
        },
        "DownloadUrl": "nexus://scavprototype/550/1702",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 550,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-12T13:20:50.000Z",
        "ReleaseDate": "2026-08-12T13:14:04.000Z",
        "SHA256": "1b9f493ac3c79092a1a264b1fe5f0a74e273894b23d2dfa683f8b6d77b5e45a8",
        "dllSHA256s": {
            "CatPatchCustomLinesLoader.dll": "90bcc8d5dfd0efe063b3f06dd1bd84cbb94585fa62337fc555f8231ce3a6ad5d"
        },
        "downloadsSinceLatestVersion": 184,
        "Dependencies": [
            "nexus-69"
        ],
        "Changelogs": [],
        "dllNames": [
            "CatPatchCustomLinesLoader.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CatPatchCustomLinesLoader.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 130,
            "TotalDownloads": 150,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/550/550-1786540223-1540617526.png"
        ]
    },
    {
        "Id": "nexus-548",
        "Name": "Casualties Overlevelled",
        "Version": "0.9",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Makes stats - sorry, \"skills\" much more impactful, and flattens the levelling curve.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Want your Expie to be able to grow incredibly powerful and tough?\n<br />This is a crude and not fully tested mod that makes skills more impactful and evens out the levelling curve. Inspired by the \"Comprehensive Rework\" mod - as it wasn't updated in a while, i tried making my own version.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Unfortunately, i couldn't figure out how to do this without editing this game's dll files, so it's [b]not[/b] a BepInEx mod.\n<br />Go to Casualties Unknown Demo &gt; CasualtiesUnknown_Data &gt; replace the Assembly-CSharp.dll file with the one from this mod.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]the levelling curve has been flattened with a steamroller - getting skills into the 100's is now possible[/*]\n<br />[*]RES now multiplies healing speed (by 10% per point, so 15 RES = 150% speed) and adds limb damage reduction. Just try not to fistfight any overgrown Salad monsters...[/*]\n<br />[*]INT now increases exp gain speed, and also increases the healing speed of brain health as an added bonus.[/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]The mod was made for version 7.0 of the Steam Demo. It will almost certainly brick the game on any other version..[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Shoutouts to Comprehensive revision by SoulDRoul, which is probably a much more thorough mod than my crude imitation.[/color]",
        "Author": "Keinname7",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/548/548-1786526075-969543831.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/548"
        },
        "DownloadUrl": "nexus://scavprototype/548/1695",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 548,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-12T09:16:25.000Z",
        "ReleaseDate": "2026-08-12T09:16:16.000Z",
        "SHA256": "fda2c807e37316cb7e614a312388c60fa035ec96c4e39a191f3ed55ff5f2016b",
        "dllSHA256s": {
            "Assembly-CSharp.dll": "70fe5dd5dfbf735da613a1d79ddf59e99694debcec838bba500e33151767a67c"
        },
        "downloadsSinceLatestVersion": 476,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Assembly-CSharp.dll"
        ],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 369,
            "TotalDownloads": 433,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/548/548-1786526075-969543831.png"
        ]
    },
    {
        "Id": "nexus-547",
        "Name": "Personal OST Collection",
        "Version": "0.1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "If you go by the cover, most of the music comes from those sources — but I should point out that not all of them are intense combat music. Half part of it is more atmospheric, suited for exploration, drawn from various movies, TV series, and games. It's meant to create a different kind of vibe for the game.",
        "Description": "[b][size=5]Description[/size][/b]\n<br />[color=#6d9eeb][size=4]Main Menu:[/size][/color][size=4][color=#d8d8d8](This part has a quieter atmosphere — a sense of confusion, a hint of melancholy, and the unknown. It all started with that tear I saw on the main menu from exp)[/color][/size]\n<br />[b][color=#efefef]Main menu music[/color][/b]  [color=#d4d4d8]- 《Ready O[/color][color=#d4d4d8]r Not》[/color]\n<br />[b][color=#efefef]Tears In The Rain [/color][/b][color=#d4d4d8] -《Blade Runner [/color][color=#d4d4d8]2049》 [/color][size=2][color=#d4d4d8](Bro realized he's not Ryan Gosling — but the soundtrack still hits)[/color][/size]\n<br />[color=#efefef][b]Sapper's Tree [/b]-《[/color][color=#cccccc]Blade Runner 2049[/color][color=#efefef]》 [/color]\n<br />[b][color=#efefef]River's End[/color][/b][color=#d4d4d8]  -《Outer Wilds》[/color]\n<br />[b][color=#efefef]Second Chance[/color][/b] [size=2](One of my favorite tracks from when Velonica plays the guitar)[/size]  - 《REPLACED》\n<br />[color=#efefef][b]Ash[/b][/color] -《REPLACED》\n<br />\n<br />[size=4][color=#b6d7a8]GraveLands:[/color][color=#d8d8d8](This part's music is more focused on exploration and the sense of the unknown)[/color][/size]\n<br />[color=#efefef][b]ExplorationAlliedSpace Soholia[/b][/color]  - 《Elite Dangerours》\n<br />i forgot what name but basically it's the one that plays when you first time got to the safe zone  - 《REPLACED》\n<br />[b][color=#efefef]Void [/color][/b] - 《REPLACED》(Also play at main menu)\n<br />[b][color=#efefef]Interlude [/color][/b] - 《Hotline Miami 1/2》\n<br />\n<br />[size=4][color=#93c47d][size=4]DeeperGravellands:[/size][/color][/size]\n<br />[b][color=#efefef]Joi [/color][/b] - 《Blade Runner 2049》\n<br />[b][color=#efefef]YoYo[/color][/b]  - 《REPLACED》\n<br />[b][color=#efefef]Remorse[/color][/b]  - 《Hotline Miami 1/2》  [size=2](The vibe of the game really starts to ramp up from this point[b])[/b][/size]\n<br />[b][color=#efefef]Voyager[/color][/b]  - 《Hotline Miami 1/2》\n<br />\n<br />[color=#f9cb9c][size=4]Desert:[/size][/color]\n<br />[b][color=#efefef]Dust[/color][/b]  - 《Hotline Miami 1/2》\n<br />[b][color=#efefef]Black Tar[/color][/b]  - 《Hotline Miami 1/2》\n<br />[b][color=#efefef]Easy Father[/color][/b]  - 《Gomorra La serie Season 1》 [size=2](Also play at main menu)[/size]\n<br />\n<br />[size=4][color=#e69138]Wasteland:[/color][/size]\n<br />[b]Keep Calm  [/b]-《Hotline Miami 1/2》\n<br />[b][color=#efefef]Detection[/color][/b]  -《Hotline Miami 1/2》\n<br />[b][color=#efefef]Delay[/color][/b]  -《Hotline Miami 1/2》\n<br />\n<br />[size=4][color=#6aa84f]Jungle:[/color][/size]\n<br />[b][color=#efefef]Blizzard[/color] [/b] -《Hotline Miami 1/2》\n<br />[b][color=#efefef]Disturbance[/color][/b]  -《Hotline Miami 1/2》(personal think very fit for jungle)\n<br />[color=#efefef][b]ElectricDreams [/b] -《Hotline Miami 1/2》 [/color]\n<br />\n<br />[size=4][color=#dd7e6b]Combat:[/color][color=#d8d8d8](Optional files)[/color][/size]\n<br />[color=#efefef][size=2]Normal[/size]:[b] [/b][b]Paris, Turf, Quixotic, Hydrogen, To The Top  [/b]-《Hotline Miami 1/2》 [/color]\n<br />[size=2]Elder Thornback[/size]: [b]Technoir, Decade Dance, Hotline Theme[/b](last part)   -《Hotline Miami 1/2》\n<br />\n<br />[color=#cccccc][size=3]Drones:[/size][/color][color=#d8d8d8][size=3][s](Optional files)[/s] [/size][/color][color=#e06666][size=4]moved to[/size] [url=https://www.nexusmods.com/scavprototype/mods/558][size=4]better drone sound replacement[/size][/url][/color]\n<br />[size=1][s]Feel pain in game: [b][color=#efefef]Eerie ambience[/color][/b]  -《i forgot》[/s][/size]\n<br />[size=1][s]Bleeding out, fibrillation progressing and sth: [color=#efefef][b]Struggle [/b][b]tune  [/b]-《REPLACED》[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Bio-hazard: [b]Corridors [/b] - 《Chernobyl》from HBO  (that's right)[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Despair: [b]Abandoned forest [/b]-《Hotline Miami 1/2》(Even though it's from Hotline Miami, this track fits perfectly with feelings of despair, isolation, and aimlessness)[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Rank up in game: same sound in《REPLACED》[/color][/s][/size]\n<br />[size=1][s][color=#efefef]After a suicide cut or self harm: forgot name  -《REPLACED》[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Earthquake: [b]Crashing Bones [/b] -《REPLACED》[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Trading: [b]She Meditates [/b] -《Hotline Miami 1/2》(With music this relaxing, this game must be pretty chill and healing right?)[/color][/s][/size]\n<br />[size=1][s][color=#efefef]LastStandTriggered: [b]Miami  [/b]-《Hotline Miami 1/2》(This one fits the protagonist's comeback really well. I cut it down to about a minute so it wouldn't drag on too long)[/color][/s][/size]\n<br />[size=1][s][color=#efefef]Nearly dying: [b]2049[/b]  -《Blade Runner 2049》(The opening music from the film — grand in scale, but with an underlying sense of danger and the unknown. I think it fits perfectly)[/color][/s][/size]\n<br />[color=#efefef][size=1][s]On deceased screen: a small part music from《REPLACED》(Just accept it...)[/s][/size][/color]\n<br />\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*][color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5.4.23.5[/url][/color][/*]\n<br />[*][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/140][/url][url=https://github.com/Ol1vver/bepinex-soundmod/releases/tag/v1.0.0]Bepinex_soundmod[/url] (Included)[/color][/*]\n<br />[*][color=#D4D4D8]Download my mod and extract the .zip/.rar file then drag the [b].dll [/b]and [b]sound folder[/b] into the following location:[/color][/*]\n<br />[/list][quote][color=#D4D4D8]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/color][/quote][center][/center]\n<br />[center][b][color=#e06666][size=6]DISCLAIMER:免责声明：[/size][/color][/b][/center]\n<br />[center][/center]\n<br />[center]Some audio tracks used in this project were obtained through[/center]\n<br />[center]legitimate purchases by the author.[/center]\n<br />[center]本项目中使用的一些音轨是通过 [/center]\n<br />[center]作者的合法购买行为。\n<br />\n<br />However, ownership and copyright of these works remain with their[/center]\n<br />[center]respective copyright holders.[/center]\n<br />[center]然而，这些作品的所有权和版权仍归其 [/center]\n<br />[center]相关版权所有者。\n<br />[/center]\n<br />[center]This modification is a fan-made audio replacement project created for[/center]\n<br />[center]personal enjoyment and to enhance the gameplay experience.[/center]\n<br />[center]此修改版是一个由粉丝制作的音频替换项目，\n<br />旨在仅供个人娱乐并提升游戏体验。[/center]\n<br />[center][/center]\n<br />[center]All music tracks, sound effects, and other third-party audio assets used[/center]\n<br />[center]in this modification remain the property of their respective copyright holders.[/center]\n<br />[center]本修改中使用的所有音乐曲目、音效及其他第三方音频资源 [/center]\n<br />[center]仍归其各自著作权人所有[/center]\n<br />[center]权利持有人。[/center]\n<br />[center][/center]\n<br />[center]I do not claim ownership of any third-party audio assets included or[/center]\n<br />[center]referenced in this project.[/center]\n<br />[center]我并不声称对所包含的任何第三方音频资源拥有所有权或 [/center]\n<br />[center]在本项目中被引用。[/center]\n<br />[center][/center]\n<br />[center]This modification is provided free of charge and is not affiliated with,[/center]\n<br />[center]endorsed by, sponsored by, or connected to any of the original creators,[/center]\n<br />[center]developers, publishers, or copyright holders.[/center]\n<br />[center]本修改版免费提供，且与任何原作者均无关联、\n<br />亦未获得其认可、赞助或任何形式的联系，[/center]\n<br />[center]开发者、发行商或版权所有者。[/center]\n<br />[center][/center]\n<br />[center]This project is non-commercial and created solely for fan-made,[/center]\n<br />[center]transformative purposes.[/center]\n<br />[center]本项目为非商业用途，仅出于同人创作之目的而制作， [/center]\n<br />[center]变革性目的。[/center]\n<br />[center][/center]\n<br />[center]If any copyright holder requests the removal of related content, this\n<br />project will be removed or modified accordingly.[/center]\n<br />[center]如果任何版权持有人要求删除相关内容，本如果任何版权持有人要求删除相关内容， [/center]\n<br />[center]本项目将相应地被移除或修改。\n<br />[/center]\n<br />[center][/center]\n<br />[center][b][color=#f4cccc][size=5]Credits:鸣谢：[/size][/color][/b][/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center] Blade Runner 2049                     银翼杀手2049[/center]\n<br />[center]© Warner Bros. Pictures / respective copyright holders[/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center] Hotline Miami                        迈阿密热线[/center]\n<br />[center]© Dennaton Games / Devolver Digital[/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center]Hotline Miami 2: Wrong Number          迈阿密热线2：空号[/center]\n<br />[center]© Dennaton Games / Devolver Digital[/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center]REPLACED[/center]\n<br />[center]© Sad Cat Studios / Thunderful Publishing[/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center]            Chernobyl (HBO Original Series)         切尔诺贝利（HBO原创剧集）[/center]\n<br />[center]© HBO / respective copyright holders[/center]\n<br />[center][/center]\n<br />[center][/center]\n<br />[center]Elite Dangerous                精英危险[/center]\n<br />[center]© Frontier Developments plc / respective copyright holders[/center]\n<br />\n<br />\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Me and [url=https://www.nexusmods.com/profile/Bookz152/mods]Bookz152[/url][/color]\n<br />\n<br />[color=#d4d4d8][b]Since this is my first time putting this together, if you run into any audio playback issues, feel free to leave a comment. And if you think any track doesn't quite fit the game's setting, I'd love to hear that too.\n<br />由于这是我第一次制作这套内容，如果您在音频播放方面遇到任何问题，欢迎随时留言。另外，如果您觉得某首曲目与游戏的氛围不太契合，也十分期待您的反馈。[/b][/color]",
        "Author": "jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/547/547-1786529937-855493034.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/547"
        },
        "DownloadUrl": "nexus://scavprototype/547/1725",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 547,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-14T11:38:10.000Z",
        "ReleaseDate": "2026-08-14T11:32:22.000Z",
        "SHA256": "8609b1a0e14700ea305bad1176da32359f58adb6de76a883a75eee0de4c60d73",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 74,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1.1",
                "Changelog": "- Normalized all tracks to a bitrate of 160 kb/s"
            },
            {
                "Version": "0.1.2",
                "Changelog": "- Boosted the volume of most tracks to better match the original game's sound levels.\n- Removed drones to another mod.There are too many tweaks to manage here, so I'm moving everything over to a separate mod.\n- If you have any suggestions, feel free to leave a comment."
            }
        ],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 50,
            "TotalDownloads": 80,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/547/547-1786529937-855493034.png"
        ]
    },
    {
        "Id": "nexus-546",
        "Name": "More Plastic",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.sylviebb.moreplastic": "1.0.0"
        },
        "Summary": "Adds more sources of plastic to the game.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]Adds more sources of plastic to the game, certain traps/entities have a chance to drop plastic, mostly starting from layer 3, also added a recipe for crafting plastic.[/color]\n<br />\n<br />[color=#d4d4d8]Sources of plastic are: Sound Cannon, Turrets, Recharging Stations, Bioterminals, Landmines.[/color]\n<br />\n<br />[color=#d4d4d8]Suggestions welcome.[/color]\n<br />\n<br />(the only reason why this mod exists is cus i got fed up of how rare plastic can be depending on your luck and if you are playing desolate)  \n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.3[/*]\n<br />[*]Place MorePlastic.dll into your BepInEx/plugins/.[/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/color][/*]\n<br />[/list]",
        "Author": "Sylviebbq",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/546/546-1786510214-2030283254.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/546"
        },
        "DownloadUrl": "nexus://scavprototype/546/1694",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 546,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-12T04:52:25.000Z",
        "ReleaseDate": "2026-08-12T04:51:45.000Z",
        "SHA256": "176335c44608bd08ddc61a6fbe93b6380114df0868073360aa2c570a7820856f",
        "dllSHA256s": {
            "MorePlastic.dll": "315c1f36609d1208e1a37275979231cdf6ae0001a36473557d752552c669e7f6"
        },
        "downloadsSinceLatestVersion": 88,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "MorePlastic.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MorePlastic.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 65,
            "TotalDownloads": 73,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/546/546-1786510214-2030283254.png"
        ]
    },
    {
        "Id": "nexus-545",
        "Name": "Performant Rendering",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.jimmyking.performantrendering": "1.0.1"
        },
        "Summary": "Changes the rendering of the game for up to 100% (!!) more FPS. Meant for low-end devices or heavily modded games.",
        "Description": "[color=#bf9000][size=5][b]Performant Rendering[/b][/size][/color]\n<br />This is meant as a demo for Moffee for quality settings in the game. Feel free to try it out!\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/545/545-1786623639-446780808.png[/img]\n<br />[center][url=https://www.nexusmods.com/scavprototype/mods/545][img]https://img.shields.io/endpoint?url=https%3A%2F%2Fraw.githubusercontent.com%2Fjimmyking9999999%2FMetadata-generator%2Fmain%2Fbadges%2Fperformant-rendering.json[/img][/url][/center]\n<br />[b][color=#3c78d8]Usage: [/color][/b]\n<br />- In the 'Video' settings, enable it via the dropdown.\n<br />\n<br />[b][color=#3c78d8]Notes:[/color][/b]\n<br />- This does not normally affect Collision2D, meaning collision/liquid based lag sources will not be mitigated.\n<br />- Note, there is a secondary option that further increases your fps, at the cost of a minor bit of gameplay impact (liquid/item simulation smoothless loss)\n<br />- Client-sided. This will not affect clients if you are the host in multiplayer. Similarly, you can run this mod without risk of breaking anything else\n<br />- Very, very small. This is a super basic implementation for quality settings, separate from the other quality settings :)\n<br />- Now supports simplified Chinese and Russian!\n<br />\n<br />For most FPS gain, standard practice such as disabling bloom, lowering resolution, disabling film grain, etc... may potentially provide you with better results.\n<br />[line]\n<br />[b][color=#e69138][size=4]What should I expect to gain from this mod?[/size][/color][/b]\n<br />[table][tr][th]Original FPS   [/th]\n<br />[th]High (85%)   [/th]\n<br />[th]Balanced (70%)   [/th]\n<br />[th]Performance (55%)  [/th]\n<br />[th]Ultra Performance (40%)  [/th]\n<br />[/tr]\n<br />[tr][td]5-20 fps[/td]\n<br />[td]+2-5 fps[/td]\n<br />[td]+4-8 fps[/td]\n<br />[td]+7-12 fps[/td]\n<br />[td]+15-25 fps[/td]\n<br />[/tr]\n<br />[tr][td]21-40 fps[/td]\n<br />[td]+2-4 fps[/td]\n<br />[td]+4-10 fps[/td]\n<br />[td]+10-20 fps[/td]\n<br />[td]+15-30 fps[/td]\n<br />[/tr]\n<br />[tr][td]40-80 fps[/td]\n<br />[td]+1-3 fps[/td]\n<br />[td]+2-5 fps[/td]\n<br />[td]+5-25 fps[/td]\n<br />[td]+20-40 fps[/td]\n<br />[/tr]\n<br />[tr][td]80-150 fps[/td]\n<br />[td]+0-2 fps[/td]\n<br />[td]+1-3 fps[/td]\n<br />[td]+2-10 fps[/td]\n<br />[td]+10-17 fps[/td]\n<br />[/tr]\n<br />[tr][td]150+ fps[/td]\n<br />[td]+0-3 fps[/td]\n<br />[td]+0-4 fps[/td]\n<br />[td]+0-5 fps[/td]\n<br />[td]+0-10 fps[/td]\n<br />[/tr]\n<br />[/table]Turning on tile/fluid optimization can increase this by about 20% across the board on average, but is heavily dependent on the amount of rendered fluids and items (e.g +6-10 fps -&gt; +7-12 fps)\n<br />\n<br />[b]Note:[/b] These are extremely rough figures, aggregated via average FPS values from:\n<br />- My own testing, with BepInEx's profiler\n<br />- Aggregated data from game playtests with ^\n<br />- User reports and testing from the Discord\n<br />- Educated guesswork from extensive testing with the game's renderer system\n<br />[line]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/545/545-1786460000-1077069981.png[/img]\n<br />\n<br />Feel free to send any feedback on in the [url=https://discord.gg/ehCptz9pwU]Discord[/url]!\n<br />\n<br />\n<br />",
        "Author": "Jimmyking9999999",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/545/545-1786460969-601080359.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/545"
        },
        "DownloadUrl": "nexus://scavprototype/545/1711",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 545,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-13T12:02:38.000Z",
        "ReleaseDate": "2026-08-13T12:02:38.000Z",
        "SHA256": "07bacaf02e4eae8bfe15421736c91ace93d4384e321b7229b39416b939c6b4b1",
        "dllSHA256s": {
            "Performant Rendering.dll": "44404ed33c48bc69e571278d773a3139b6a5220ebb5e0f219d038e5038dec9ce"
        },
        "downloadsSinceLatestVersion": 1614,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Initial release!"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Added localization to simplified Chinese and Russian\n- Added additional setting that further increases performance at the cost of gameplay smoothness\n- The settings are purple now :3\n- Localization into Russian and Simplified Chinese\n- Additional collision/liquid optimization setting, at the cost of gameplay physics smoothness\n- Hotfix for modded low-quality modded sprites not reverting after adjusting quality settings"
            }
        ],
        "dllNames": [
            "Performant Rendering.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "Performant Rendering.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 48,
            "UniqueDownloads": 1233,
            "TotalDownloads": 1552,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/545/545-1786460969-601080359.png"
        ]
    },
    {
        "Id": "nexus-544",
        "Name": "Hand SpriteR (sprite replacer)",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "Dirasial.HandSpriteR": "1.0.1"
        },
        "Summary": "minigame Hand Sprite Replacer (yeah, that's the pun.)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]minigame Hand Sprite Replacer (yeah, that's the pun). it's not very polished, but I tried my best.[/color]\n<br />\n<br />[color=#D4D4D8]this mod is meant to be played with Gunsaw Genetics, but it works without it.[/color]\n<br />[color=#D4D4D8]\n<br />there's 15 folders in the customHandSprites folder (which should be in the same folder as the plugin). you only really need all of them if you're using Gunsaw Genetics.if not you can just replace the sprites in the first one (st1)[/color]\n<br />\n<br />[color=#ff0000][b]the mod does not come with sprites.[/b][/color][color=#D4D4D8] they're all default ones from the game. you can edit them directly in the customHandSprites subfolders. you'll have to restart your game to see any changes though.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]make sure you have BepInEx properly installed[/*]\n<br />[*]download the zip[/*]\n<br />[*]extract the contents into [Casualties unknown game path]/BepInEx/Pluigins (you can access it through steam, if you right-click on the game in your library you can select the option \"browse local game files\")[/*]\n<br />[*]there should be a folder and 3 files in  \"...&#92;Casualties Unknown Demo&#92;BepInEx&#92;Plugins&#92;\" (well unless you have other mods of course)[/*]\n<br />[*]that's it I guess. launch the game[/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]a mod that replaces the hand sprites in minigames.[/color][/size]\n<br />[size=3][color=#D4D4D8]the sprites sync with your selected species in Gunsaw Genetics if you have it installed.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Gunsaw Genetics can be found at: [/color]\n<br />[color=#D4D4D8]https://www.nexusmods.com/scavprototype/mods/324[/color]\n<br />[color=#D4D4D8]but again: it's optional. the mod will work just fine without it.[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]thanks to xion for making Gunsaw Genetics and ThePristineAnt for suggesting the idea.[/color][/size]",
        "Author": "Dirasial",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/544/544-1786411725-352090424.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/544"
        },
        "DownloadUrl": "nexus://scavprototype/544/1719",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 544,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-13T21:50:36.000Z",
        "ReleaseDate": "2026-08-13T21:50:36.000Z",
        "SHA256": "c4bf7a885007d45e0c62b0b1d0c3c47c87d6d93cbda22ff70a2d6f1a2e4fb99c",
        "dllSHA256s": {
            "HandSpriteR.dll": "0f903ef599d1f4634989c465b17fd80703d36203ab5750179bd5c31cd7b631a4"
        },
        "downloadsSinceLatestVersion": 187,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "HandSpriteR.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "HandSpriteR.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 152,
            "TotalDownloads": 195,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/544/544-1786411725-352090424.png"
        ]
    },
    {
        "Id": "nexus-543",
        "Name": "Pi's Condensed Crafting",
        "Version": "1",
        "bepinexVersion": "09.08.26",
        "bepinexPlugins": {
            "MrPi13.PisCondensedCrafting": "09.08.26"
        },
        "Summary": "A Casualties unknown Mod using CUCoreLib to concatenate crafting recipes, compatible with QoL unknown and Better Crafting Logic",
        "Description": "[size=4][b]Description[/b][/size]\n<br />A Casualties unknown Mod using CUCoreLib to concatenate crafting recipes, compatible with QoL unknown and Better Crafting Logic\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]1 - Install BepInEx (follow instructions on their page!)\n<br />2 - Install CUCoreLib by placing its DLL inside of the Plugins folder on your BepInEx directory (don't have a plugins folder? Just make a folder and name it plugins, it'll work the same!)\n<br />3- Install this mod! It'll come in a .zip, simply right click to extract, and place the newly extracted DLL file inside the plugins folder along with CUCoreLib\n<br />4- (optional) Download and install Better Crafting Logic &amp; QoL unknown from their respective posts on Nexus Mods :3[/size][/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />\n<br />\n<br />It concatenates the crafting Recipes, so instead of showing:\n<br />- ✓ Rope \n<br />- ✓ Canvas \n<br />-  X Canvas \n<br />\n<br />It'll show\n<br />-  ✓ Rope (1/1)\n<br />- X Canvas (1/2) \n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]This mod uses CUCoreLib for its features!!\n<br />If you load it without this library, the mod WILL break![/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />@Nullrot for the name of the mod,\n<br /> @Milky.50262 for the idea \n<br />@Shooms for general motivation\n<br />and to the creators of QoL unknown, CUCoreLib and Better crafting logic (all three of these are posted in the ⁠Nexus Mods page for CU, go download these!!)  ",
        "Author": "MrPi13",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/543/543-1786362816-1138717494.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/543"
        },
        "DownloadUrl": "nexus://scavprototype/543/1673",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 543,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-10T12:08:36.000Z",
        "ReleaseDate": "2026-08-10T11:50:53.000Z",
        "SHA256": "142f7bb0758f08d9a0ddd9992ccf9780f4b5bc960e73f46b58902044598c960c",
        "dllSHA256s": {
            "PisCondensedCrafting.dll": "4caab1577eed7e05f74ce018d4148965cc443d920a8d1f25f34b1bd67139782a"
        },
        "downloadsSinceLatestVersion": 297,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "PisCondensedCrafting.dll"
        ],
        "dllVersion": "09.08.26",
        "dllVersions": {
            "PisCondensedCrafting.dll": "09.08.26"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 208,
            "TotalDownloads": 233,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/543/543-1786362816-1138717494.png"
        ]
    },
    {
        "Id": "nexus-541",
        "Name": "MP3Client _ for Client",
        "Version": "0",
        "bepinexVersion": "0.6.2",
        "bepinexPlugins": {
            "02dumbass.mp3client": "0.6.2"
        },
        "Summary": "A plugin for Client to chill their own vibe in Host world.",
        "Description": "[size=5]A plugin for Client to play their own music within the Host server[/size]\n<br />\n<br />[b][size=4]Core Problem[/size][/b]\n<br />Client can't play their music in Host server.\n<br />\n<br />[b][size=4]What does this do?[/size][/b]\n<br />Let Client have their own dropdown, alongside with unesserccery features.\n<br />\n<br />[b][size=4]Plugin requirement[/size][/b]\n<br />Both [u]Host and Client[/u] have the plugin.\n<br />Host missing plugin: No receiver.\n<br />Client missing plugin: No UI for Client.\n<br />\n<br />[b][size=4]Installation[/size][/b]\n<br />[spoiler]1. Extract .dll file from download file.\n<br />2. Move your .dll file to \"&#92;BepInEx&#92;plugins&#92;\"\n<br />\n<br />For step-by-step instruction:\n<br />1. Open MP3Client.zip file\n<br />2. Copy MP3Client.dll, by right click and choose \"Copy\", or by click on it and combo Ctrl+C\n<br />3. Go to Casualities:Unknown Steam libraby page.\n<br />4. Click on Manage, settings icons or gear icon.\n<br />5. Manage &gt; Browse local file\n<br />6. Locate ..&#92;BepInEx&#92;plugins&#92; (You should know this if you have KrokMP, remember it as your default plugin folder)\n<br />7. Right click on empty space and choose \"Paste\", or combo Ctrl+V[/spoiler]\n<br />[url=https://github.com/02huydini/MP3Client/releases][/url][url=https://github.com/02huydini/MP3Client&#92;]MP3Client on Github[/url]",
        "Author": "02huydini",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/541/541-1786324741-20229511.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/541"
        },
        "DownloadUrl": "nexus://scavprototype/541/2373",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 541,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T10:58:45.000Z",
        "ReleaseDate": "2026-10-04T10:58:45.000Z",
        "SHA256": "bb8c2c1df924d656c53239541b00279cb485f8e7ba33ca503f835cf1b1e3ef5a",
        "dllSHA256s": {
            "MP3Client.dll": "c13e1505e696452195a63950b08831139fd9e839831e65a265392b2df3916fce"
        },
        "downloadsSinceLatestVersion": 20,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Making sure file is up to date."
            },
            {
                "Version": "0.6",
                "Changelog": "- Add stop, pause button.\n- Add gating, pending system\n- Add more detections for Host/Client\n- Add early music player\n- Remix package progress"
            },
            {
                "Version": "0.6.1",
                "Changelog": "- Add Icons.\n- Add UI, loading option in config files.\n- Clean up my messes after update."
            },
            {
                "Version": "0.6.2",
                "Changelog": "- Old calling function patches"
            },
            {
                "Version": "0.6.3",
                "Changelog": "- Patches Client missing sounds\n- Update requirements."
            }
        ],
        "dllNames": [
            "MP3Client.dll"
        ],
        "dllVersion": "0.6.2",
        "dllVersions": {
            "MP3Client.dll": "0.6.2"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 250,
            "TotalDownloads": 432,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/541/541-1786324741-20229511.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/541/541-1786324781-1110334683.png"
        ]
    },
    {
        "Id": "nexus-540",
        "Name": "Transparent Syringes",
        "Version": "1.0.3",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.unwey.syringes": "1.0.1"
        },
        "Summary": "Adds dynamic Liquid Sprites to six Syringe Items. You like hoarding fluids don't you?",
        "Description": "QOL sprite changes to make your inventory more readable and fluid shenanigans more intuitive. \n<br />And hey, this might help you save seconds in an emergency!\n<br />\n<br />As an IV bag addict myself, ripping plastic from other peoples pod walls, I often wished for alternatives. So this mod was one of the first on my list. I made sure to preserve the vanilla look, that's why fentanyl and naloxone aren't changed (might add later though). enjoy^^\n<br />\n<br />[b][color=#ff7700][size=4]Sprite Changes[/size][/color][/b]\n<br />\n<br />Changes 6 syringe items to now show liquids on their sprite:\n<br />[list]\n<br />[*][color=#ffffff]Syringe[/color][/*]\n<br />[*][color=#ffffff]Small IV Bag[/color][/*]\n<br />[*][color=#ffffff]Opium Syringe[/color][/*]\n<br />[*][color=#ffffff]Morphine Syringe[/color][/*]\n<br />[*][color=#ffffff]Ceftriaxone Syringe[/color][/*]\n<br />[*][color=#ffffff]Procoagulant Syringe[/color][/*]\n<br />[/list][i][color=#b45f06]The previews in shops will show the base/empty sprite.That's just a quirk of the game, happens with vanilla bottles too.[/color][/i]\n<br />\n<br />[b][size=4][color=#ff7700]Requirements &amp; Installation[/color][/size][/b]\n<br />\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/site/mods/115]BepInEx 5[/url][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib (at least 1.0.2)[/url][/*]\n<br />[/list][color=#D4D4D8]Make sure you have [url=https://www.nexusmods.com/site/mods/115]BepInEx[/url]  and [url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib[/url] installed, or it will not load![/color]\n<br />[size=3][color=#D4D4D8]Put '[/color][color=#00ff00]transparentsyringe.dll[/color][color=#D4D4D8]' from the .zip into the [/color][color=#00ff00]BepInex[/color][color=#00ff00]&#92;plugins&#92;[/color][color=#D4D4D8] folder inside your game files. (same as [/color][color=#00ff00]CuCoreLib.dll[/color][color=#D4D4D8])[/color][/size]\n<br />\n<br />[code]&lt;Steam Files&gt;&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;transparentsyringe.dll[/code]\n<br />[i][color=#e69138]Compatible with Multiplayer and I'd be very surprised if this could cause any mod conflict. Toss it in and forget about it![/color][/i]\n<br />\n<br />\n<br />[size=4]Notes:[/size]\n<br />My mod makes makes somewhat unintended use of CuCoreLib's custom item support, to overwrite base game sprites. (thx to Jimmyking for the advice) Should that get changed I'll probably update to integrate that utility.",
        "Author": "unwey",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/540/540-1786565613-505481161.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/540"
        },
        "DownloadUrl": "nexus://scavprototype/540/1710",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 540,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-13T10:45:18.000Z",
        "ReleaseDate": "2026-08-13T09:40:52.000Z",
        "SHA256": "1a2566b01de268169d1370379679302994f688ebd5c432ec0684e8b892f7e5df",
        "dllSHA256s": {
            "transparentsyringes.dll": "a4b425bbc43f51b3c6ee556ee6e6d0c613e1aab19563161b804a54f8b56b0950"
        },
        "downloadsSinceLatestVersion": 278,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.3",
                "Changelog": "- whoops noticed I forgot the injector on the small iv sprite"
            }
        ],
        "dllNames": [
            "transparentsyringes.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "transparentsyringes.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 223,
            "TotalDownloads": 253,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/540/540-1786565613-505481161.png"
        ]
    },
    {
        "Id": "nexus-539",
        "Name": "LateJoinFix Patch",
        "Version": "0.5",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "LJFPatch": "1.0.0"
        },
        "Summary": "A plugin patching LateJoinFix plugin giving new player stuff they don't want.",
        "Description": "[b][size=4]All credit to [url=https://www.nexusmods.com/scavprototype/mods/332]LateJoinFix[/url].[/size][/b]\n<br />\n<br />[b][size=4]Core Problem[/size][/b]\n<br />[color=#D4D4D8]LateJoinFix giving new player existing loadout.[/color]\n<br />\n<br />[b][size=4]What does this do?[/size][/b]\n<br />Overwrite new player loa wtihdout a pre-set loadout.\n<br />\n<br />[size=4][b][size=4]Note[/size][/b][/size]\n<br />This DOES NOT work in layer 1.\n<br />This plugin is expected to be broken for long game. Please write a bug report tag with how much layer you went through.\n<br />\n<br />[url=https://github.com/02huydini/ClientJoinFix][/url] [b][size=4]Setup[/size][/b]\n<br />[spoiler]1. Create new singplayer map.\n<br />[i](It should work with MP, just make sure it's singleplayer)[/i]\n<br />2. Spawn your loadout and check player state, then save the game.\n<br />3. Go to AppData&#92;LocalLow&#92;Orsoniks&#92;CasualtiesUnknown, copy save.sv\n<br />4. Put save.sv to: LJFPatch/starter_loadout/\n<br />[i](Create the folder if it's missing)[/i][/spoiler]\n<br />[size=4][b]Installation[/b][/size]\n<br />[spoiler]1. Extract .dll file from download file.\n<br />2. Move your .dll file to \"&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\"\n<br />\n<br />For step-by-step installation:\n<br />1. Open ClientJoinFix.zip file.\n<br />2. Copy ClientJoinFix.dll, by right click on it and choose \"Copy\", or by left click on it and combo Ctrl+C.\n<br />3. Go to Casualities:Unknown Steam libraby page.\n<br />4. Click on Manage (settings or gear icon).\n<br />5. Manage &gt; Browse local file.\n<br />6. Locate ..&#92;BepInEx&#92;plugins&#92; (remember it as your default plugin folder, you should know this if you have KrokMP).\n<br />7. Right click on empty space and choose \"Paste\", or combo Ctrl+V.[/spoiler]\n<br />",
        "Author": "02huydini",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/539/539-1786276875-636028043.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/539"
        },
        "DownloadUrl": "nexus://scavprototype/539/1686",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 539,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-11T08:58:25.000Z",
        "ReleaseDate": "2026-08-11T08:58:25.000Z",
        "SHA256": "425d1c6cfb931282de70c5ecc1f7aef7d1af6ffdd5469d3010268325170fbe10",
        "dllSHA256s": {
            "LJFPatch.dll": "4714b9a7b90218cb8b348836f35bef2c48e72adbf76d6ff4ba8809d44b58bb8e"
        },
        "downloadsSinceLatestVersion": 64,
        "Dependencies": [
            "nexus-332"
        ],
        "Changelogs": [
            {
                "Version": "1.01",
                "Changelog": "- I messed up folder name and it won't register it"
            },
            {
                "Version": "0.5",
                "Changelog": "- Patch inconsistent."
            }
        ],
        "dllNames": [
            "LJFPatch.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "LJFPatch.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 46,
            "TotalDownloads": 78,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/539/539-1786276875-636028043.png"
        ]
    },
    {
        "Id": "nexus-536",
        "Name": "Milkable Milkies",
        "Version": "0.0.3",
        "bepinexVersion": "0.0.3",
        "bepinexPlugins": {
            "MarlyZ89.milkablemilkies": "0.0.3"
        },
        "Summary": "Milk Milky for Milkiest Milk: valuable, nourishing, and awkward for everyone involved. Needs decent reputation, and costs you a little of it each time. Sometimes you get something else instead, and Milky would rather you kept quiet about it. Works in multiplayer.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />\n<br />Milky has been trading with you for a while now. Long enough, arguably, to ask for a favour.\n<br />Stand near Milky with an empty liquid container and press [b]M[/b]. You'll need to be on decent terms first, and Milky will have opinions about the whole arrangement, but Milkiest Milk is worth more per litre than most of what's in your bag. It's also genuinely good for you: filling, hydrating, and a real lift to the mood.\n<br />Milky thinks slightly less of you every time.\n<br />Occasionally something else comes out. It looks near enough identical, and Milky would very much rather you didn't mention it to anyone. You'll find they're suddenly a lot more willing to overlook things.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Unzip and place the Milkable Milkies folder into your plugins.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][color=#d4d4d8]Milk any Milky trader for [b]Milkiest Milk[/b], a high-value drinkable liquid[/color][/*]\n<br />[*][color=#d4d4d8]Reputation gates the whole thing. Milky refuses outright if you're not on good terms, and likes you a little less each time you ask[/color][/*]\n<br />[*][color=#d4d4d8]A second, rarer liquid with rather different effects, and a rather different reaction from Milky[/color][/*]\n<br />[*][color=#d4d4d8]Written dialogue for milking, for refusals, and for the times it goes wrong[/color][/*]\n<br />[*][color=#d4d4d8]A hover hint on Milky so you know the option is there[/color][/*]\n<br />[*][color=#d4d4d8][b]Multiplayer support[/b] via KrokMP, including dialogue, reputation and liquids staying in sync for everyone[/color][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#d4d4d8][b]CUCoreLib[/b] (required)[/color][/*]\n<br />[*][color=#d4d4d8][b]KrokoshaCasualtiesMP[/b] (optional, for multiplayer)[/color][/*]\n<br />[/list][size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Thanks to Jetfire for double-checking the code and also planning future cross-mod compatibility with the mod!\n<br />\n<br />Art not by me! Credits - H3llew/angeri93  ( [url=https://www.reddit.com/user/H3llew/]https://www.reddit.com/user/H3llew/[/url] )[/color]\n<br />",
        "Author": "MarlyZ89",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/536/536-1786243746-1938292593.gif",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/536"
        },
        "DownloadUrl": "nexus://scavprototype/536/1893",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 536,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-27T13:02:06.000Z",
        "ReleaseDate": "2026-08-27T13:02:06.000Z",
        "SHA256": "dcd7acb13c42365b8ddb1824692af3d11a5f33b13fba951830c6eb32be0d0365",
        "dllSHA256s": {
            "MilkiesMilk.dll": "bf3741946a4d2d30016cd42f466e238863c399c171defe88a1766b17049a7b53"
        },
        "downloadsSinceLatestVersion": 1358,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.0.3",
                "Changelog": "- Made it so that milking Milky's can only be done with a container in either hand or mouth, will not work if the container is inside a bag, must be open in one of the 3 slots (Right Hand/Left Hand/Mouth)"
            }
        ],
        "dllNames": [
            "MilkiesMilk.dll"
        ],
        "dllVersion": "0.0.3",
        "dllVersions": {
            "MilkiesMilk.dll": "0.0.3"
        },
        "Statistics": {
            "Endorsements": 59,
            "UniqueDownloads": 1751,
            "TotalDownloads": 2158,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/536/536-1786243746-1938292593.gif"
        ]
    },
    {
        "Id": "nexus-533",
        "Name": "CustomGenerator",
        "Version": "1",
        "bepinexVersion": "3.0.0",
        "bepinexPlugins": {
            "com.dynroot.tree": "3.0.0"
        },
        "Summary": "Use objects to form text or image patterns!Supports multiplayer gaming. No installation is required on the client to view printed images and text. CustomGenerator is a BepInEx plugin that lets you spawn prefabs for printing.",
        "Description": "========================================================================\n<br />              Object Controller - User Manual\n<br />========================================================================\n<br />\n<br />Version: v3.1.0\n<br />Author: expzzzz\n<br />Platform: BepInEx 5.x\n<br />Plugin GUID: com.dynroot.tree\n<br />\n<br />------------------------------------------------------------------------\n<br />1. Overview\n<br />------------------------------------------------------------------------\n<br />\n<br />This is a server-side plugin for multiplayer that spawns and drives\n<br />in-game objects based on an editable node tree. You can manually\n<br />place objects, generate large batches from text or images, brush\n<br />objects directly with your mouse, and make objects loop along a path\n<br />with custom rotations.\n<br />\n<br />Spawning and driving only happen when you are the server and the game\n<br />world is generated. In single-player, no objects are spawned.\n<br />\n<br />------------------------------------------------------------------------\n<br />2. Hotkeys\n<br />------------------------------------------------------------------------\n<br />\n<br />These keys work anywhere in the game. They can be changed in the\n<br />Settings tab.\n<br />\n<br />  F5          Spawn / Apply\n<br />              Edit tab: apply current parameters to selected nodes\n<br />              Print tab: start printing\n<br />\n<br />  F9          Toggle panel (show / hide the whole window)\n<br />\n<br />  F7          Clock pause / resume (works on all tabs except Settings)\n<br />\n<br />  F8          Cancel task\n<br />              If printing, cancel it; otherwise clear the task state\n<br />\n<br />  [          Step clock back one frame (1/60 second)\n<br />  ]          Step clock forward one frame (1/60 second)\n<br />\n<br />  Backspace  Reset clock\n<br />              Clock = 0, all node offsets and pause states cleared\n<br />\n<br />Arrow keys, Q, E are used for fine-tuning nodes (see Edit tab).\n<br />They do not work while a text field has focus.\n<br />\n<br />On the Settings tab, only F9 is captured; other hotkeys are passed\n<br />through to the game.\n<br />\n<br />------------------------------------------------------------------------\n<br />3. Interface Overview\n<br />------------------------------------------------------------------------\n<br />\n<br />Press F9 to open the window. It has four regions:\n<br />\n<br />  · Top: three tab buttons (Edit / Print / Settings); right side shows\n<br />    clock status and loop toggle\n<br />\n<br />  · Left: tree panel, containing (top to bottom): World tree,\n<br />    Staging tree, Tree operations, Time control, Print control\n<br />\n<br />  · Right: contents of the current tab, scrollable\n<br />\n<br />  · Bottom status bar: current task, world object count, selected\n<br />    node name\n<br />\n<br />------------------------------------------------------------------------\n<br />4. Nodes and Trees\n<br />------------------------------------------------------------------------\n<br />\n<br />4.1 Two Trees\n<br />\n<br />  World tree: objects here are actually spawned and driven in-game.\n<br />              Each node represents an object or a group.\n<br />\n<br />  Staging tree: nothing is spawned. It is a template repository for\n<br />                saving your structures. Copy nodes from the world\n<br />                tree to save them here; move them back when needed.\n<br />\n<br />4.2 Node Types\n<br />\n<br />  Every node has one of two types:\n<br />\n<br />  · Group node (empty prefab): does not spawn anything, only used to\n<br />    organize children. Can hold any children.\n<br />\n<br />  · Leaf node (non-empty prefab): spawns the corresponding object.\n<br />    Cannot hold children.\n<br />\n<br />4.3 Tree Panel Operations\n<br />\n<br />  Click              select node\n<br />  Ctrl + click      add / remove from selection\n<br />  Shift + click      range select (from last anchor to current,\n<br />                    requires same parent)\n<br />  Double-click      select node and all its children\n<br />  Click ▾ / ▸        collapse / expand children\n<br />\n<br />  Badges that may appear after a node name:\n<br />\n<br />  ⏸        node is paused (time frozen)\n<br />  [Free]  node is not driven, fully controlled by game physics\n<br />  [Break]  node will not respawn after being destroyed\n<br />  [xxx]    prefab name inside square brackets\n<br />\n<br />4.4 Node Properties\n<br />\n<br />  Name            Display name, also used in spawned object names\n<br />  Prefab          Object type to spawn; empty means group node\n<br />  Pos sequence    List of position keyframes\n<br />  Rot sequence    List of rotation keyframes\n<br />  Pivot          Rotation axis point (local coordinates)\n<br />  Offset          Time offset relative to the global clock\n<br />  X/Y Scale      Object scale; parent scale multiplies to children\n<br />\n<br />  Important: if Pos sequence has data, posX/posY is ignored; the\n<br />  sampler only reads the sequence. Same for rotation. Scalar values\n<br />  are only used when the sequence has 0 or 1 keyframes.\n<br />\n<br />------------------------------------------------------------------------\n<br />5. Left Panel\n<br />------------------------------------------------------------------------\n<br />\n<br />5.1 World Tree\n<br />\n<br />  Shows all nodes in the world that spawn objects. The number at the\n<br />  top right is the total leaf count.\n<br />\n<br />5.2 Staging Tree\n<br />\n<br />  Shows saved structure templates. The ⊞ button expands all nodes;\n<br />  ⊟ collapses all. This is a pure repository — nothing spawns from\n<br />  here.\n<br />\n<br />5.3 Tree Operations\n<br />\n<br />  Merge      Wrap selected sibling nodes into a new group node.\n<br />            The group's position is the average of the selected\n<br />            nodes.\n<br />            Requirement: same level, not the root.\n<br />\n<br />  Delete    Delete selected nodes and all their children.\n<br />\n<br />  Copy      Duplicate selected nodes; the copy is offset by +1.5\n<br />            on the X axis.\n<br />            Requirement: not the root.\n<br />\n<br />  Move      Two-step:\n<br />            First click  = detach selected nodes\n<br />            Second click = attach to target node\n<br />            Requirement: target must be a group node.\n<br />\n<br />  Pause      Toggle pause. When paused, time is frozen; when\n<br />            resumed, phase continues from where it was paused.\n<br />\n<br />5.4 Time Control\n<br />\n<br />  Play / Pause    Toggle whether the global clock advances\n<br />  Reset (↺)        Clock = 0; all node offsets and pauses cleared\n<br />  [ / ]            Step one frame back / forward\n<br />  Clock display    Current clock in seconds\n<br />  Loop toggle      When on, objects wrap to start after their\n<br />                  duration ends. When off, they stop at the end.\n<br />  Speed            Clock multiplier, range 0.1 ~ 16\n<br />\n<br />5.5 Print Control\n<br />\n<br />  Print        Start a print task\n<br />  Pause/Resume  Pause or resume an ongoing print\n<br />  Cancel        Abort the print\n<br />  Status text  Idle / Running / Paused\n<br />\n<br />------------------------------------------------------------------------\n<br />6. Edit Tab\n<br />------------------------------------------------------------------------\n<br />\n<br />The Edit tab is used to manually create and modify nodes.\n<br />\n<br />6.1 Top Toggles\n<br />\n<br />  Modify mode    When on, edits modify selected nodes\n<br />                When off, you are in spawn mode\n<br />\n<br />  Spawn mode    When on (Modify off), F5 creates a new node under\n<br />                the selected node\n<br />\n<br />  Auto          When on, changes to editor fields apply to\n<br />                selected nodes immediately (no need to press F5)\n<br />\n<br />6.2 Basic Info\n<br />\n<br />  Name          Node name\n<br />  Prefab        Object type to spawn\n<br />                Can be left empty in spawn mode for a group node\n<br />  Free physics  When on, this node is not driven; game physics\n<br />                controls it\n<br />  Breakable      When on, the object will not respawn after being\n<br />                destroyed\n<br />\n<br />6.3 Position Sequence\n<br />\n<br />  Each row is one keyframe:\n<br />\n<br />      #  |  (X,Y)  |  Duration\n<br />\n<br />  · Click the # button to select that row\n<br />  · (X,Y): position of the object at this frame (relative to parent)\n<br />  · Duration: time in seconds to move from this frame to the next\n<br />  · The last keyframe does not show a duration field; instead it\n<br />    shows the (End) label, because the last frame's duration is\n<br />    not part of the total time\n<br />\n<br />  Total duration = sum of durations of the first n-1 keyframes\n<br />\n<br />  Quick positioning: click a (X,Y) field to focus it, then right-\n<br />  click on the game canvas. The row's position will be set to the\n<br />  cursor location.\n<br />\n<br />6.4 Rotation Sequence\n<br />\n<br />  Each row is one keyframe:\n<br />\n<br />      #  |  Angle  |  Dir  |  Duration\n<br />\n<br />  · Angle: orientation in degrees\n<br />  · Dir: click to cycle through three modes\n<br />        CW  = rotate clockwise from this angle to the next\n<br />        CCW  = rotate counter-clockwise\n<br />        Sht  = take the shortest arc\n<br />  · The last keyframe also shows (End), with no Dir or Duration\n<br />\n<br />  Quick rotation:\n<br />      Q                rotate left 5°\n<br />      E                rotate right 5°\n<br />      Q / E + Shift    step becomes 30°\n<br />      Q / E + Ctrl    step becomes 1°\n<br />\n<br />6.5 Transform Parameters\n<br />\n<br />  Pivot      Rotation axis point; Zero resets to (0,0)\n<br />  Offset      Time offset of this node; Zero resets to 0\n<br />  X/Y Scale  Object scale; slider 0~10 or type a value directly\n<br />\n<br />6.6 Arrow Key Fine-Tuning\n<br />\n<br />  With a node selected (and no input field focused), arrow keys\n<br />  move the position:\n<br />\n<br />      Key          Default  Shift    Ctrl\n<br />      Arrow keys    0.5      2.0      0.1\n<br />\n<br />  If a position sequence exists, all keyframes move together;\n<br />  otherwise posX/posY is changed.\n<br />\n<br />6.7 Apply\n<br />\n<br />  Click Apply, or press F5:\n<br />\n<br />  Modify mode: write editor parameters into all selected nodes\n<br />  Spawn mode:  create a new node under the selected node\n<br />              if \"spawn at cursor\" is on, the new node is placed\n<br />              at the cursor's last right-click point\n<br />\n<br />------------------------------------------------------------------------\n<br />7. Print Tab\n<br />------------------------------------------------------------------------\n<br />\n<br />The Print tab generates large batches of objects from text or images.\n<br />\n<br />7.1 Input Source\n<br />\n<br />  Text mode:\n<br />      Content    Text to print\n<br />      Font        System font name; falls back to Arial\n<br />      Size        Font size\n<br />      Spacing    Character spacing\n<br />      Threshold  Pixel grayscale below this counts as a \"dot\",\n<br />                  default 0.5\n<br />\n<br />  Image mode:\n<br />      Path        Absolute path of the image file\n<br />      Threshold  Same as above\n<br />\n<br />  Invert toggles black and white.\n<br />\n<br />7.2 Processing Methods\n<br />\n<br />  Three methods correspond to three object layouts:\n<br />\n<br />  [Dot Matrix]\n<br />      Split image into blocks. If the black ratio inside a block\n<br />      exceeds the fill threshold, spawn one object at the block\n<br />      center.\n<br />\n<br />      Parameters:\n<br />          Step        Block side length (pixels)\n<br />          Fill        Minimum black ratio inside a block\n<br />          Per frame    Max spawns per frame\n<br />          Keep ratio  When on, use the smaller block dimension\n<br />\n<br />  [Rectangle Cover]\n<br />      Greedily cover black regions with rectangles until coverage\n<br />      reaches the target.\n<br />\n<br />      Parameters:\n<br />          Coverage    Target covered ratio, default 0.98\n<br />          Angle step  Angle interval for search, default 5°\n<br />          Max count    Max rectangles\n<br />          White        Max allowed white pixels per rectangle\n<br />          Min size    Minimum rectangle side length\n<br />          Per frame    Max spawns per frame\n<br />\n<br />  [Fast Outline]\n<br />      Split image into connected components first; process each\n<br />      region. Optionally pre-split rectangles first.\n<br />\n<br />      Parameters:\n<br />          Coverage    Same as above\n<br />          Angle step  Same as above\n<br />          Max count    Same as above\n<br />          Pre-split    Pre-generate N rectangles before covering\n<br />          Min area    Components smaller than this are skipped\n<br />          Per frame    Same as above\n<br />\n<br />  Tip: Rectangle Cover and Fast Outline run on a worker thread\n<br />      and will not freeze the UI. Dot Matrix runs synchronously\n<br />      on the main thread — large images may lag for a few\n<br />      seconds.\n<br />\n<br />7.3 Output Settings\n<br />\n<br />  Prefab            Object type to spawn. Six built-in types,\n<br />                    or \"Custom\" for a manual name and size.\n<br />  Keep ratio        Scale uniformly by the smaller ratio\n<br />  Print width      World width the image is mapped to\n<br />  Center            World position (X,Y) of the image center\n<br />  Item adjust      Format: sx,sy rot\n<br />                    Example: \"1,1 0\"    no extra scale or rotation\n<br />                            \"0.5,2 45\" X to 0.5, Y to 2, +45°\n<br />\n<br />7.4 Execution\n<br />\n<br />  Print    Start task (errors if one is already running)\n<br />  Pause    Temporarily stop spawning\n<br />  Resume    Continue spawning\n<br />  Cancel    Abort task; if nothing was spawned yet, the empty\n<br />            group node is cleaned up\n<br />\n<br />  Each print creates a group node named Print_HHmmss in the world\n<br />  tree. All spawned leaves hang under it.\n<br />\n<br />------------------------------------------------------------------------\n<br />8. Brush\n<br />------------------------------------------------------------------------\n<br />\n<br />The brush lets you quickly paint objects onto the canvas.\n<br />\n<br />Requirements:\n<br />    · \"Enable brush\" is checked\n<br />    · No print task is running\n<br />    · Mouse is not inside the panel window\n<br />\n<br />Usage:\n<br />    Hold the left mouse button and drag on the game canvas.\n<br />    A group node named Brush_HHmmss is created automatically\n<br />    when you begin; it is saved when you release the button.\n<br />\n<br />Parameters:\n<br />    Spacing    Minimum distance between two objects\n<br />    Size        Scale multiplier (supports decimals, e.g. 0.5)\n<br />    Max        Maximum objects per drag\n<br />\n<br />The brush uses the prefab and item-adjust values from the Print tab.\n<br />\n<br />------------------------------------------------------------------------\n<br />9. Settings Tab\n<br />------------------------------------------------------------------------\n<br />\n<br />9.1 Appearance\n<br />\n<br />  Font size    9~16; affects all UI text and control heights\n<br />  Spacing      0.2~2.5; panel spacing multiplier\n<br />  Alpha        0.3~1; overall window opacity\n<br />  Window W/H    Enter a number or \"Auto\"\n<br />  Language      Chinese / English; changes apply immediately\n<br />\n<br />  Click Save to write to the config file. The title shows \"Save *\"\n<br />  when there are unsaved changes. Reset restores appearance only\n<br />  (not language).\n<br />\n<br />9.2 Hotkeys\n<br />\n<br />  Shows all current bindings. Click a key name to enter capture\n<br />  mode; press any key to rebind, or ESC to cancel.\n<br />\n<br />9.3 Log\n<br />\n<br />  Shows recent messages and errors. Max 30 messages, 20 errors.\n<br />  Entries fade out after 8 seconds, down to 35% opacity.\n<br />  Click Clear to remove all logs.\n<br />\n<br />------------------------------------------------------------------------\n<br />10. Common Workflows\n<br />------------------------------------------------------------------------\n<br />\n<br />10.1 Create a Moving Object\n<br />\n<br />  1. Edit tab, switch to \"Spawn mode\"\n<br />  2. Name = Cube, Prefab = oxygencrystal\n<br />  3. Click the world tree's root node, press F5\n<br />  4. Select the Cube you just created, enable \"Auto\", switch to\n<br />    \"Modify mode\"\n<br />  5. Add a few position keyframes, press F7 to play the clock\n<br />\n<br />10.2 Print Text as a Wall\n<br />\n<br />  1. Print tab, choose \"Text\" as input source\n<br />  2. Enter text, tune font size and threshold\n<br />  3. Method = Dot Matrix, Step = 4, Fill = 0.5\n<br />  4. Output: Prefab = oxygencrystal, Print width = 20,\n<br />    Center = 0,0\n<br />  5. Press F5 to start\n<br />\n<br />10.3 Save a Structure to Staging\n<br />\n<br />  1. Select a group of nodes in the world tree (Ctrl / Shift)\n<br />  2. Click \"Copy\" to duplicate them\n<br />  3. Click any node in the staging tree to make it the active tree\n<br />  4. Click \"Move\", then click the staging root to attach the copies\n<br />\n<br />10.4 Paint Objects Quickly\n<br />\n<br />  1. Print tab: choose prefab and item-adjust\n<br />  2. Check \"Enable brush\"; tune spacing and size\n<br />  3. Close the panel and hold left mouse button on the canvas\n<br />\n<br />------------------------------------------------------------------------\n<br />11. Notes\n<br />------------------------------------------------------------------------\n<br />\n<br />  · All tree modifications (add / delete / edit / move / tweak)\n<br />    are saved immediately.\n<br />\n<br />  · Node IDs are not saved to disk; they are reassigned on load.\n<br />\n<br />  · Rectangle-cover prints are not reproducible run-to-run due to\n<br />    randomized seeds. This is expected.\n<br />\n<br />  · With thousands of leaf nodes, game frame rate may suffer.\n<br />    Consider enabling \"Free physics\" for objects that don't need\n<br />    precise control.\n<br />\n<br />  · Logs keep 30 messages and 20 errors max; older ones are\n<br />    discarded.\n<br />\n<br />  · Hotkeys do not trigger while a text field has focus.\n<br />\n<br />------------------------------------------------------------------------\n<br />12. Config Files\n<br />------------------------------------------------------------------------\n<br />\n<br />  BepInEx/Config/DynRoot/theme.json          Window, font, language\n<br />  BepInEx/Config/DynRoot/trees/world.json    World tree\n<br />  BepInEx/Config/DynRoot/trees/staging.json  Staging tree\n<br />\n<br />------------------------------------------------------------------------\n<br />13. Feedback\n<br />------------------------------------------------------------------------\n<br />\n<br />Send suggestions to QQ: 3778902216.  — expzzzz\n<br />\n<br />========================================================================\n<br />========================================================================\n<br />                    物体控制器 使用说明书\n<br />========================================================================\n<br />\n<br />版本：v3.1.0\n<br />作者：expzzzz\n<br />平台：BepInEx 5.x\n<br />插件 GUID：com.dynroot.tree\n<br />\n<br />------------------------------------------------------------------------\n<br />一、它是什么\n<br />------------------------------------------------------------------------\n<br />\n<br />这是一个在多人游戏服务器端运行的插件，可以根据你编辑的\"节点树\"，\n<br />自动在游戏世界中生成并驱动物品。你可以手动摆放物品、用图片或文字\n<br />自动批量生成、用鼠标直接刷出一片物品，也可以让物品按你设定的路径\n<br />和角度循环运动。\n<br />\n<br />所有生成和驱动操作只在你作为服务器并且游戏世界已生成时生效，\n<br />单人模式下物品不会出现在游戏里。\n<br />\n<br />------------------------------------------------------------------------\n<br />二、快捷键\n<br />------------------------------------------------------------------------\n<br />\n<br />以下按键在游戏任意界面生效（可在设置页修改）：\n<br />\n<br />  F5          生成 / 应用\n<br />              编辑页：把当前参数应用到选中节点\n<br />              打印页：开始打印\n<br />\n<br />  F9          开关面板\n<br />              显示或隐藏整个操作窗口\n<br />\n<br />  F7          时钟暂停 / 继续\n<br />              在所有页（除设置页外）可用\n<br />\n<br />  F8          取消任务\n<br />              如果正在打印，取消打印；否则清空任务状态\n<br />\n<br />  [          时钟后退一帧（1/60 秒）\n<br />  ]          时钟前进一帧（1/60 秒）\n<br />\n<br />  Backspace  重置时钟\n<br />              时钟归零，所有节点的时间偏移和暂停状态清除\n<br />\n<br />方向键、Q、E 用于微调节点（详见编辑页说明），但在文本输入框有光标\n<br />时不生效。\n<br />\n<br />在设置页中，除 F9 外，其他快捷键会传递给游戏本身，不会被插件拦截。\n<br />\n<br />------------------------------------------------------------------------\n<br />三、界面总览\n<br />------------------------------------------------------------------------\n<br />\n<br />按 F9 打开操作窗口。窗口分为四个区域：\n<br />\n<br />  · 顶部：三个标签页切换按钮（编辑 / 打印 / 设置），右侧显示当前\n<br />    时钟状态和循环开关\n<br />\n<br />  · 左侧：树面板，从上到下依次是世界树、中转树图、树操作按钮、\n<br />    时间控制、打印控制\n<br />\n<br />  · 右侧：当前标签页的具体内容，可上下滚动\n<br />\n<br />  · 底部状态栏：显示当前任务、世界中物品种类数、当前选中的节点名\n<br />\n<br />------------------------------------------------------------------------\n<br />四、节点与树\n<br />------------------------------------------------------------------------\n<br />\n<br />4.1 两棵树\n<br />\n<br />  世界树：这里面的物品会在游戏中实际生成并运动。每个节点代表一个\n<br />          物品或一个分组。\n<br />\n<br />  中转树图：不生成任何物品，用于保存你做好的结构模板。可以随时把\n<br />            世界树中的节点复制到这里保存，需要时再移回去。\n<br />\n<br />4.2 节点类型\n<br />\n<br />  每个节点有两种类型：\n<br />\n<br />  · 分组节点（预制体为空）：不会生成物品，只用来组织子节点。\n<br />    可以挂任意子节点。\n<br />\n<br />  · 叶子节点（预制体不为空）：会在游戏中生成对应的物品。\n<br />    不能再挂子节点。\n<br />\n<br />4.3 树面板操作\n<br />\n<br />  单击节点        选中该节点\n<br />  Ctrl + 单击    加选 / 取消选中\n<br />  Shift + 单击    从上次选中的位置到当前位置，范围内全选\n<br />                  （需要同父节点）\n<br />  双击节点        选中该节点及其所有子节点\n<br />  点击 ▾ / ▸      折叠 / 展开子节点\n<br />\n<br />  节点名后可能出现的标记：\n<br />\n<br />  ⏸        该节点已暂停（时间冻结）\n<br />  [自由]  该节点不驱动，完全交给游戏物理\n<br />  [可破]  该节点被打碎后不会重生\n<br />  [xxx]    方括号内是预制体名称\n<br />\n<br />4.4 节点属性说明\n<br />\n<br />  名称          节点的显示名，也会拼到生成的物品名上\n<br />  预制体        要生成的物品类型，留空则是分组节点\n<br />  位置序列      一串位置关键帧，物品会沿这些帧移动\n<br />  旋转序列      一串角度关键帧，物品会按序列旋转\n<br />  旋转中心      旋转的轴心点（局部坐标）\n<br />  暂停偏移      该节点相对于全局时钟的延迟/提前量\n<br />  X/Y 缩放      物品的拉伸倍数，父节点的缩放会累乘到子节点\n<br />\n<br />  重要：如果位置序列有数据，posX/posY 会被忽略，采样时只看序列。\n<br />  同理旋转序列有数据时，rot 被忽略。当序列只有 0~1 个关键帧时，\n<br />  才会用到标量值。\n<br />\n<br />------------------------------------------------------------------------\n<br />五、左侧面板\n<br />------------------------------------------------------------------------\n<br />\n<br />5.1 世界树\n<br />\n<br />  显示当前世界中所有会生成物品的节点。右上角的数字是叶子节点总数。\n<br />  点击节点可选中，右键菜单中的树操作按钮作用于选中的节点。\n<br />\n<br />5.2 中转树图\n<br />\n<br />  显示保存的结构模板。右上角的 ⊞ 按钮展开所有节点，⊟ 折叠所有节点。\n<br />  这是纯粹的仓库，不会有任何物品生成。\n<br />\n<br />5.3 树操作\n<br />\n<br />  并    把选中的同级节点包进一个新的分组节点，分组节点的位置是\n<br />        这些节点的平均位置\n<br />        前提：必须同级，且不能是根节点\n<br />\n<br />  删    删除选中的节点及其所有子节点\n<br />\n<br />  复    复制选中的节点，副本在 X 方向上偏移 1.5\n<br />        前提：不能在根节点上操作\n<br />\n<br />  移    两段式操作：\n<br />        第一次点 = 把选中的节点从原位置摘下\n<br />        再点目标节点 = 挂到目标下\n<br />        前提：目标必须是分组节点\n<br />\n<br />  暂    切换暂停状态，暂停时时间冻结，恢复时从暂停时的相位继续\n<br />\n<br />5.4 时间控制\n<br />\n<br />  播放 / 暂停    控制全局时钟是否推进\n<br />  重置（↺）      时钟归零，所有节点的时间偏移和暂停清除\n<br />  [ / ]          时钟后退/前进一帧\n<br />  时钟显示        当前时钟秒数\n<br />  循环开关        勾选时，物品的时间到达末尾后回到开头继续循环；\n<br />                  不勾选时，到达末尾就停在终点\n<br />  速度输入        时钟推进的倍速，范围 0.1~16\n<br />\n<br />5.5 打印控制\n<br />\n<br />  打印            开始一次打印任务\n<br />  暂停 / 继续    暂停或恢复正在进行的打印\n<br />  取消            终止打印任务\n<br />  下方会显示当前打印状态（空闲 / 运行中 / 已暂停）\n<br />\n<br />------------------------------------------------------------------------\n<br />六、编辑页\n<br />------------------------------------------------------------------------\n<br />\n<br />编辑页用于手动创建和修改节点。\n<br />\n<br />6.1 顶部开关\n<br />\n<br />  修改模式    勾选后，编辑操作会修改已选中的节点\n<br />              不勾选是生成模式\n<br />\n<br />  生成模式    勾选后（取消修改模式），会在选中节点下新建一个节点\n<br />\n<br />  自动        勾选后，修改任意编辑器字段会立即应用到选中节点，\n<br />              不用按 F5\n<br />\n<br />6.2 基本信息\n<br />\n<br />  名称            节点的名字\n<br />  预制体          要生成的物品类型，生成模式下可留空创建分组节点\n<br />  自由物理        勾选后该节点不被插件驱动，由游戏物理引擎控制\n<br />  可破碎          勾选后物品被打碎不会重生\n<br />\n<br />6.3 位置序列\n<br />\n<br />  每行是一个关键帧：\n<br />\n<br />      序号 | (X,Y) | 时长\n<br />\n<br />  · 点序号按钮可以选中该行\n<br />  · (X,Y)：物品在该帧所在的位置（相对于父节点）\n<br />  · 时长：从该帧运动到下一帧需要的时间（秒）\n<br />  · 最后一个关键帧不显示时长输入框，改为显示 (终点) 标签，\n<br />    因为末端帧的时长不参与总时长计算\n<br />\n<br />  总时长 = 所有前 n-1 个关键帧的时长之和\n<br />\n<br />  快速定位：先用鼠标点一下某个 (X,Y) 输入框，然后在游戏画布上\n<br />  右键，该行位置会被设置为光标位置。\n<br />\n<br />6.4 旋转序列\n<br />\n<br />  每行是一个关键帧：\n<br />\n<br />      序号 | 角度 | 方向 | 时长\n<br />\n<br />  · 角度：该帧物品的朝向（度）\n<br />  · 方向：点击在三种模式间循环切换\n<br />        顺 = 从本帧角度顺时针转到下一帧角度\n<br />        逆 = 逆时针转\n<br />        短 = 走最短路径\n<br />  · 最后一个关键帧同样显示 (终点) 标签，不显示方向和时长\n<br />\n<br />  快速旋转：\n<br />      Q 键            向左转 5°\n<br />      E 键            向右转 5°\n<br />      Q/E + Shift    步长变为 30°\n<br />      Q/E + Ctrl      步长变为 1°\n<br />\n<br />6.5 变换参数\n<br />\n<br />  旋转中心      物品旋转的轴心点，输入 (X,Y) 坐标，点 归零 恢复 (0,0)\n<br />  暂停偏移      该节点的时间偏移量，点 归零 恢复 0\n<br />  X / Y 缩放    物品的缩放倍数，可以用滑条（0~10）或直接输入数值\n<br />\n<br />6.6 方向键微调\n<br />\n<br />  选中节点后（不点任何输入框），可以用方向键移动位置：\n<br />\n<br />      按键        默认步长    按住 Shift    按住 Ctrl\n<br />      方向键      0.5        2.0          0.1\n<br />\n<br />  如果有位置序列，所有关键帧会一起移动；\n<br />  如果没有，则移动 posX/posY。\n<br />\n<br />6.7 应用\n<br />\n<br />  点 应用 或按 F5：\n<br />\n<br />      修改模式下：把编辑器中的参数写入所有选中节点\n<br />      生成模式下：在选中节点下创建新节点\n<br />                  如果勾选了\"鼠标位置生成\"，则以画布右键落点\n<br />                  作为新节点位置\n<br />\n<br />------------------------------------------------------------------------\n<br />七、打印页\n<br />------------------------------------------------------------------------\n<br />\n<br />打印页用于从文字或图片自动生成大量物品。\n<br />\n<br />7.1 输入源\n<br />\n<br />  文字模式：\n<br />      内容        要打印的文字\n<br />      字体        系统字体名称，留空则使用 Arial\n<br />      字号        文字大小\n<br />      间距        字符间距系数\n<br />      二值化      像素灰度低于此值的视为\"要打印的点\"，默认 0.5\n<br />\n<br />  图片模式：\n<br />      路径        图片文件的绝对路径\n<br />      二值化      同上\n<br />\n<br />  反转：勾选后黑白互换，原本白的地方会生成物品。\n<br />\n<br />7.2 处理方法\n<br />\n<br />  三种方法对应三种不同的物品排列方式：\n<br />\n<br />  【点阵】\n<br />      把图像切成方格，每个方格如果黑点占比超过\"填充阈值\"，\n<br />      就在方格中心生成一个物品。\n<br />\n<br />      参数：\n<br />        步长        方格边长（像素）\n<br />        填充阈值    方格内黑点的最低占比\n<br />        每帧        每帧最多生成几个\n<br />        保持比例    勾选时方块尺寸统一为最小边\n<br />\n<br />  【矩形覆盖】\n<br />      用大小不一的矩形去覆盖黑色区域，直到覆盖率达到设定值。\n<br />\n<br />      参数：\n<br />        覆盖率      目标覆盖比例，默认 0.98\n<br />        角步长      搜索角度的间隔，默认 5°\n<br />        最大数      最多生成矩形数\n<br />        白占比      单个矩形内最多允许多少空白像素\n<br />        最小尺寸    矩形最小边长\n<br />        每帧        每帧最多生成几个\n<br />\n<br />  【快速描边】\n<br />      先按连通区域拆分图像，对每个区域分别处理。\n<br />      可以先\"预拆分\"一部分矩形，再对剩余部分做覆盖。\n<br />\n<br />      参数：\n<br />        覆盖率      同上\n<br />        角步长      同上\n<br />        最大数      同上\n<br />        预拆分      0~N，先预生成多少矩形\n<br />        最小域面积  小于此像素数的区域跳过\n<br />        每帧        同上\n<br />\n<br />  提示：矩形覆盖和快速描边在后台线程运行，不会卡界面。\n<br />        点阵在主线程完成，大图可能会卡顿几秒。\n<br />\n<br />7.3 输出设置\n<br />\n<br />  预制体            选择要生成的物品类型。内置六种，也可以选\n<br />                    \"自定义\"手动输入名称和宽高\n<br />\n<br />  保持物体比例      勾选时物品按宽高比中最小的比例统一缩放\n<br />\n<br />  打印宽度          图像映射到游戏世界中的宽度\n<br />  中心坐标          图像中心在游戏世界中的位置 (X,Y)\n<br />\n<br />  个体调整          格式为 sx,sy rot\n<br />                    例如 \"1,1 0\" 表示不额外缩放和旋转\n<br />                        \"0.5,2 45\" 表示 X 缩放到 0.5 倍、\n<br />                                    Y 缩放到 2 倍、额外旋转 45°\n<br />\n<br />7.4 执行\n<br />\n<br />  打印        开始任务，如果已有任务正在运行会提示\n<br />  暂停        暂时停止生成\n<br />  继续        恢复生成\n<br />  取消        终止任务，如果还没有生成任何物品，会自动清理\n<br />              空的分组节点\n<br />\n<br />每次打印会在世界树中创建一个名为 打印_HHmmss 的分组节点，\n<br />所有生成的物品都在这个分组下。\n<br />\n<br />------------------------------------------------------------------------\n<br />八、画笔\n<br />------------------------------------------------------------------------\n<br />\n<br />画笔让你直接用鼠标在游戏画布上刷出物品，适合快速铺满一片区域。\n<br />\n<br />启用条件：\n<br />  · 勾选\"启用画笔\"\n<br />  · 没有打印任务在运行\n<br />  · 鼠标不在操作窗口内\n<br />\n<br />操作方式：\n<br />  在游戏画布上按住左键拖拽。按住时会自动在世界树中创建一个\n<br />  画笔_HHmmss 分组，松开左键时保存。\n<br />\n<br />参数：\n<br />  间距        相邻两个物品之间的最小距离\n<br />  个体大小    物品的缩放倍数，支持小数（如 0.5 表示一半大小）\n<br />  最大数      一次拖拽最多生成多少个物品\n<br />\n<br />画笔使用打印页当前选中的预制体和个体调整参数。\n<br />\n<br />------------------------------------------------------------------------\n<br />九、设置页\n<br />------------------------------------------------------------------------\n<br />\n<br />9.1 外观\n<br />\n<br />  字体大小        9~16，影响整个界面的文字大小和控件高度\n<br />  空隙            0.2~2.5，各面板之间的间距系数\n<br />  全局透明        0.3~1，整个窗口的透明度\n<br />  窗口宽高        填写数字或\"自动\"\n<br />  语言            中文 / English，切换后界面立即变化\n<br />\n<br />  修改后点 保存 写入配置文件，标题会显示 保存 * 表示有未保存的修改。\n<br />  点 恢复默认 重置外观设置（不影响语言）。\n<br />\n<br />9.2 快捷键\n<br />\n<br />  显示当前所有快捷键绑定。点击按键名进入捕获模式，\n<br />  按任意键重新绑定，按 ESC 取消。\n<br />\n<br />9.3 运行日志\n<br />\n<br />  显示最近的操作消息和错误。\n<br />  消息最多 30 条，错误最多 20 条。\n<br />\n<br />  日志会自动淡出：超过 8 秒后逐渐变淡，最低降到 35% 不透明度，\n<br />  方便区分新旧消息。\n<br />\n<br />  点 清空 清除所有日志。\n<br />\n<br />------------------------------------------------------------------------\n<br />十、常见操作流程\n<br />------------------------------------------------------------------------\n<br />\n<br />10.1 手动创建一个会移动的物品\n<br />\n<br />  1. 编辑页，切到\"生成模式\"\n<br />  2. 名称填 Cube，预制体填 oxygencrystal\n<br />  3. 点世界树的根节点，按 F5\n<br />  4. 选中刚生成的 Cube，勾选\"自动\"，切回\"修改模式\"\n<br />  5. 在位置序列中加几个关键帧，按 F7 播放时钟\n<br />\n<br />10.2 用文字生成一面墙\n<br />\n<br />  1. 打印页，输入源选\"文字\"\n<br />  2. 内容填想要的文字，调好字号和二值化\n<br />  3. 处理方法选\"点阵\"，步长填 4，填充阈值填 0.5\n<br />  4. 输出设置：预制体选 oxygencrystal，打印宽度填 20，\n<br />    中心填 0,0\n<br />  5. 按 F5 开始打印\n<br />\n<br />10.3 把做好的结构保存到中转树\n<br />\n<br />  1. 在世界树中选中一组节点（Ctrl 或 Shift 多选）\n<br />  2. 点\"复\"生成副本\n<br />  3. 点中转树中的任意节点，把活动树切换到中转树\n<br />  4. 点\"移\"，再点中转树的根节点，把副本挂过去\n<br />\n<br />10.4 用鼠标快速铺一片物品\n<br />\n<br />  1. 打印页选好预制体和个体调整参数\n<br />  2. 勾选\"启用画笔\"，调好间距和大小\n<br />  3. 关掉操作窗口，在游戏画布上按住左键拖拽\n<br />\n<br />------------------------------------------------------------------------\n<br />十一、注意事项\n<br />------------------------------------------------------------------------\n<br />\n<br />  · 树的所有修改（增删改、移动、微调）都会立即保存，\n<br />    不需要手动操作\n<br />\n<br />  · 节点在保存时不会记录内部编号，每次加载会重新分配\n<br />\n<br />  · 打印矩形覆盖模式的结果每次都不完全相同（使用随机种子），\n<br />    这是正常行为\n<br />\n<br />  · 世界树中的叶子节点超过数千个时，游戏帧率可能受到影响，\n<br />    建议对不需要精确控制的物品勾选\"自由物理\"\n<br />\n<br />  · 日志最多保留 30 条消息和 20 条错误，超出会丢弃最旧的\n<br />\n<br />  · 输入框获得焦点时，快捷键不会触发\n<br />\n<br />------------------------------------------------------------------------\n<br />十二、配置文件位置\n<br />------------------------------------------------------------------------\n<br />\n<br />  BepInEx/Config/DynRoot/theme.json          窗口、字体、语言\n<br />  BepInEx/Config/DynRoot/trees/world.json    世界树\n<br />  BepInEx/Config/DynRoot/trees/staging.json  中转树\n<br />\n<br />------------------------------------------------------------------------\n<br />十三、反馈\n<br />------------------------------------------------------------------------\n<br />\n<br />任何建议请发到 QQ：3778902216。—— expzzzz\n<br />\n<br />========================================================================",
        "Author": "sdwessdwes",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/533/533-1790425345-1899223254.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/533"
        },
        "DownloadUrl": "nexus://scavprototype/533/2254",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 533,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-26T12:29:35.000Z",
        "ReleaseDate": "2026-09-26T12:29:35.000Z",
        "SHA256": "77f91d7516c478fa4ac6cf0392fb9ae6bdbb8a74add6a85e05261b466836639a",
        "dllSHA256s": {
            "CrystalSpawner.dll": "ba99b4153c0f0eb8441a3d437102de90ca309f64868ce7d2963f66a1d8decb68"
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        "downloadsSinceLatestVersion": 9,
        "Dependencies": [],
        "Changelogs": [
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                "Version": "2",
                "Changelog": "- Moved rect cover computation to a background thread to alleviate FPS drops."
            },
            {
                "Version": "3",
                "Changelog": "- Fine-tune parameters for out-of-the-box use."
            },
            {
                "Version": "4",
                "Changelog": "- New generation mode: Added \"Fast Outline\" mode for faster generation.Removed unused parameters.Optimized UI."
            }
        ],
        "dllNames": [
            "CrystalSpawner.dll"
        ],
        "dllVersion": "3.0.0",
        "dllVersions": {
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        },
        "Statistics": {
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        "Images": [
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            "https://staticdelivery.nexusmods.com/mods/8391/images/533/533-1786259359-101025897.png"
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    {
        "Id": "nexus-532",
        "Name": "Say Again - hearing protection",
        "Version": "0.1.1",
        "bepinexVersion": "0.1.1",
        "bepinexPlugins": {
            "com.asserto.hearingconservation": "0.1.1"
        },
        "Summary": "Adds hearing protection and hearing aids to Casualties: Unknown demo. Your Expie's ears will thank you.",
        "Description": "[size=6]Say Again?[/size]\n<br />[size=4][b]Adds wearable hearing protection to [i]Casualties: Unknown[/i].[/b][/size]\n<br />\n<br />Safety first!\n<br />[heading]Requires[/heading]\n<br />[list]\n<br />[*][url=https://github.com/BepInEx/BepInEx]BepInEx 5[/url][/*]\n<br />[*][url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url][/*]\n<br />[/list][heading]Install[/heading]\n<br />[list=1]\n<br />[*]Install BepInEx 5 and CUCoreLib if you haven't already.[/*]\n<br />[*]Extract this archive into \n<br />[code]BepInEx/plugins/[/code] inside your game folder, so the DLL lands in \n<br />[code]BepInEx/plugins/HearingConservation.dll[/code][/*]\n<br />[*]Launch the game.[/*]\n<br />[/list]To uninstall, simply remove the DLL from the \n<br />[code]plugins[/code] directory.\n<br />[heading]What it adds[/heading]\n<br />3 kinds of hearing protection plus hearing aids, all occupy the [i]ears[/i] head slot so you wear them alongside other head gear.\n<br />[list]\n<br />[*][b]Makeshift ear muffs[/b]: craftable from basic ingredients, offer basic protection[/*]\n<br />[*][b]Earplugs[/b]: loot only, good protection[/*]\n<br />[*][b]Earmuffs[/b]: offer decent protection, harder to craft, more durable[/*]\n<br />[/list]Hearing protection reduces hearing loss from loud sounds (explosions, gunshots, etc.). Wearing earplugs:\n<br />[list]\n<br />[*]Rifle shots to first deafness moodle: 5-&gt;35. 2nd moodle: &gt;200 shots[/*]\n<br />[*]Withstand mine, turret explosion without instant deafness[/*]\n<br />[*]Sound cannon hearing damage also reduced (it still scrambles your innards, though)[/*]\n<br />[/list]Note that hearing loss from neurological sources (brain damage, mindwipe etc.) is not affected.\n<br />Wearing hearing protection while sleeping also reduces the bad sleep debuff.\n<br />\n<br />[size=4]Hearing aids[/size]\n<br />Hearing aids are a craftable (at INT 11) item that amplifies incoming sound - i.e., it reduces deafness, when worn and charged. It affects mood, trader rep, and the muffling effect of incoming sounds. It also provides very light hearing protection.\n<br />\n<br />While you're wearing anything, a moodle shows what it's doing.\n<br />[heading]Compatibility[/heading]\n<br />[list]\n<br />[*]Tested against [b]C:U Demo v7.0.1[/b] (Unity 2022.3.62f3), with BepInEx 5.4.23.x.[/*]\n<br />[*]Multiplayer is untested.[/*]\n<br />[/list][size=5]Credits[/size]\n<br />[size=2]pixabay.com. photoshopsupply.com - free textures (for the thumbnail)[/size]",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/532/532-1786135936-1709450625.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/532"
        },
        "DownloadUrl": "nexus://scavprototype/532/2171",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 532,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-18T11:33:04.000Z",
        "ReleaseDate": "2026-09-18T11:33:04.000Z",
        "SHA256": "2c0365fae830e75be43583a9100adf57a785ba7cbf41cb8b9299498ca0d8daab",
        "dllSHA256s": {
            "SayAgain.dll": "9f9fe613869f807dc146e280a75c81801b4843f690452488a815b10329d91190"
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        "downloadsSinceLatestVersion": 244,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.1.1",
                "Changelog": "- Gracefully handle hotreload registration error\n- Add locale keys for moodles"
            }
        ],
        "dllNames": [
            "SayAgain.dll"
        ],
        "dllVersion": "0.1.1",
        "dllVersions": {
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    {
        "Id": "nexus-531",
        "Name": "Usable spray bottle mod",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "vee.usable.spray.bottle": "1.0.0"
        },
        "Summary": "Allows you to use the spray bottle on yourself (or others) for dosing medicine. One usage = 10ml of liquid.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />A mod for Casualties: Unknown that allows you to use the spray bottle on yourself for dosing medicine.\n<br />One use causes you to ingest 10ml of liquid.\n<br />Works in singleplayer and with the Casualties: Together multiplayer mod.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download CasualtiesUsableSprayBottle.dll[/*]\n<br />[*]Put it in \"Casualties Unknown Demo/BepInEx/plugins\"[/*]\n<br />[/list]\n<br />[size=4][b]Main features\n<br />[/b][/size]Makes the spray bottle more useful.\n<br />One use causes you to ingest 10ml of liquid. Very useful for dosing painkillers.\n<br />Works in singleplayer and with the Casualties: Together multiplayer mod.\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]vee[/color]",
        "Author": "Voxeles",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/531/531-1786113206-1894053839.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/531"
        },
        "DownloadUrl": "nexus://scavprototype/531/1631",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 531,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-07T14:36:46.000Z",
        "ReleaseDate": "2026-08-07T14:34:32.000Z",
        "SHA256": "376030d3bd95aa1cc9b64750a14774423c4ccc733c7754d58fb616e7058172c3",
        "dllSHA256s": {
            "CasualtiesUsableSprayBottle.dll": "bcb4861ea8aeded203b7e2703f046168dd91d1dd63b43ed89b6b759ae6598f1f"
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        "downloadsSinceLatestVersion": 98,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
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        "dllVersion": "1.0.0",
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    {
        "Id": "nexus-530",
        "Name": "Casualties Craft",
        "Version": "1.3.0-alpha",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "com.Canyue.CasualtieCraft": "1.3.0"
        },
        "Summary": "Add more recipes of vanilla Casualties Unknown. Also add some craftable useful items.",
        "Description": "[size=4][b]本模组需要安装前置mod [url=https://www.nexusmods.com/scavprototype/mods/341?tab=files]CUCoreLib[/url][/b][/size]\n<br />[size=4][b]You must have the [url=https://www.nexusmods.com/scavprototype/mods/341?tab=files]CUCoreLib[/url] installed in order to use this mod[/b][/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />伤亡工艺（或者叫合成天下？）为未知伤亡的大量不可合成物品添加了制作配方，以及增加了少量自定义物品。由于增加了大量合成配方，游戏过程中更容易提升智力等级，可能会造成一些平衡性问题。添加了以下原版物品的配方：\n<br />[list]\n<br />[*]材料：木屑→干燥植物纤维，木棍/木板 →木屑，废料块 →金属废料，树汁 →生化流体；[/*]\n<br />[*]工具：等离子切割器，重型钻机，手枪，步枪，霰弹枪；[/*]\n<br />[*]医疗：创可贴，藻酸盐敷料，医用绷带，医用缝合线，旧布条，自动泵，手动AED，自动AED，镊子（100%）；[/*]\n<br />[*]药物：增脑剂，伤口粘合胶，抗生素，抗血清，头孢曲松，精神抹除剂，抗辐射药，肾上腺素，氧脉素，医用级兴奋剂，红色血液；[/*]\n<br />[*]容器：医疗箱，重力袋，破损背包，工具箱，子弹带，腰包，腿包，空谷物碗；[/*]\n<br />[*]其他：应急手电筒，连帽衫，乳胶手套，腹部装甲，防尘面罩，护膝，运动鞋，护目镜，自动变焦护目镜，攀爬爪，电子表，过滤吸管，打火机，蓝图，喷气背包，液体离心机，空间排水器，睡袋；[/*]\n<br />[*]食物：闭合石果 →石果，巨大肉块，糖果棒，苹果汁，辣酱；[/*]\n<br />[*]水晶： 生血晶碎片，消化晶碎片，夜明晶碎片，氧晶碎片，镇痛晶碎片，宁神晶碎片，激荡晶碎片；[/*]\n<br />[*]维修：简易挖掘工具，扳手，砍刀，十字镐，钛刀，钛镐，简易步枪，手枪，步枪，霰弹枪，骨骼焊接器，提灯，自行车头盔，防暴头盔，打火机。[/*]\n<br />[/list]添加了以下自定义物品：\n<br />[list]\n<br />[*]简易工作台&amp;工作台：用于提供部分合成配方所需的“工艺”性质；[/*]\n<br />[*]小型纤维袋：易于制作且非常容易损坏的小型容器；[/*]\n<br />[*]医用注射器：200ml的透明注射器；[/*]\n<br />[*]定量注射器：200ml的透明注射器，单次注射剂量为34ml，可用于抽取血液；[/*]\n<br />[*]小型药瓶：200ml的透明药瓶，单次口服剂量为10ml；[/*]\n<br />[*]透明喷雾瓶：300ml的透明喷雾瓶，每次喷出10ml液体；[/*]\n<br />[*]简易水罐：2L的透明水罐；[/*]\n<br />[*][s]没错我就是想加很多可制作的透明容器；[/s][/*]\n<br />[*]电池包：专门用于装各种电池的容器，占用独立装备槽位；[/*]\n<br />[*]大型重力袋：容量更大、耗电速度更快的重力袋，可以装备大型电池；[/*]\n<br />[*]木制建筑包：用于放置木板；[/*]\n<br />[*]燃油加注器：200ml的燃油瓶，在物品栏中使用可以为喷气背包或者主手物品添加燃油；[/*]\n<br />[*]便携式烤炉：具备热源性质，可以重新添加燃油；[/*]\n<br />[*]清洁毛巾：使用可以减少肮脏度；[/*]\n<br />[*]强化缠布：防护更好、更耐用的缠布；[/*]\n<br />[*]液体材料袋：1L的液体容器，用于存放液体材料，占用独立装备槽位；[/*]\n<br />[*]箭、塑料箭：可以手持扔出或者用弓射出的箭矢，塑料箭的质量更小；[/*]\n<br />[*]简易弓、金属弓、钛合金弓：主手持弓，副手持箭即可蓄力射箭。副手无物品时，可从身上或者部分容器中自动装填箭；[/*]\n<br />[*]箭袋：可以用于装箭或其他小型物品；[/*]\n<br />[*]燃油：液体，通过原油或者果蔬制作，用于维修打火机等；[/*]\n<br />[/list][spoiler][list]\n<br />[*]蓝色血液：富含氧气的血液，可以增加存储氧气，在缺氧环境下提高血氧；[/*]\n<br />[*]电刀：电力驱动的砍刀，可以造成极大伤害，以及可以灼烧止血；[/*]\n<br />[*]反重力线圈：产生反重力，在有电情况下质量为负数；[/*]\n<br />[*]精神重启装置：在昏迷的时候电击大脑，使角色强制苏醒；[/*]\n<br />[*]浓缩营养液：液体，可以口服或注射使用，补充大量饥饿度和口渴度。[/*]\n<br />[/list][/spoiler]\n<br />添加以下设置选项：\n<br />[list]\n<br />[*]游戏- 伤亡工艺： 重排序可穿戴物品：在物品栏界面重排序可穿戴物品，使容器类物品显示在中间。可以防止穿戴物品过多使部分可穿戴栏位显示在丢弃区域外，导致无法拖动物品到这些栏位上的问题；[/*]\n<br />[*]游戏- 伤亡工艺： 充电腰带内部物品可见（重启后生效）：让充电腰带内部的物品可见，包括光源；[/*]\n<br />[*]游戏-伤亡工艺：箭矢无限制装填：启用后可从封闭容器中装填箭矢；[/*]\n<br />[*]游戏-伤亡工艺：箭矢友方伤害：启用后箭矢会对射出箭矢的玩家造成伤害；[/*]\n<br />[*]游戏-伤亡工艺：箭矢PVP：启用后箭矢会对其他玩家造成伤害。[/*]\n<br />[/list]---------------------------------------------------------------------------------------------------------------------------------------------------------\n<br />Casualties Craft added recipes to various no-craftable items in Casualties Unknown, as well as a small number of custom items. Due to the addition of a large number of craft recipes, it is easier to improve intelligence levels during the game, which may cause some balance issues.\n<br />Added the recipe for the following vanilla items:\n<br />[list]\n<br />[*]Materials:  Wood scraps →  Dried foliage,  Wood panel/Stick→ Wood scraps, Scrap cube → Scrap metal, Tree Sap → Bio-chem Fluid;[/*]\n<br />[*]Tools: Plasma cutter, Heavy drill, Pistol, Rifle, Shotgun;[/*]\n<br />[*]Medical: Adhesive bandages, Alginate dressing, Medical gauze, Medical suture, Old rag, Auto-pump, Manual defibrillator, Automated external defibrillator, Tweezers (100%)；[/*]\n<br />[*]Drugs: Braingrow, Wound glue, Antibiotics, Antiserum, Ceftriaxone, Mindwipe, Anti-rad, Epinephrine, Oxyline, Medical-grade stimulant, Red blood;[/*]\n<br />[*]Containers: Med-kit, Grav-Bag, Ripped bag, Toolbox, Bandolier, Fanny pack, Leg pouc, Bowl of cereal (empty);[/*]\n<br />[*]Utils: Emergency light, Hoodie, Latex gloves, Belly armor, Dust mask, Kneepads, Sneakers, Safety glasses, Auto-zoom goggles, Climbing claws, Electronic watch, Filter straw, Lighter, Blueprint, Jetpack, Liquid centrifuge, Space drain, Sleeping bag;[/*]\n<br />[*]Foods: Stuck stone fruit →Stone fruit, Big flesh chunk, Candy bar, Apple juice, Hot Sauce;[/*]\n<br />[*]Crystals: Blood crystal shard, Digestion crystal shard, Emissive crystal shard, Oxygen crystal shard, Relief crystal shard, Soothing crystal shard, Turbulent crystal shard;[/*]\n<br />[*]Repairs: Makeshift digging tool, Wrench, Machete, Pickaxe, Titanium machete, Titanium pickaxe, Makeshift rifle, Pistol, Rifle, Shotgun, Bone welding tool, Lantern, Bicycle helmet, Riot helmet, Lighter.[/*]\n<br />[/list]Added the following custom items:\n<br />[list]\n<br />[*]Makeshift workbench&amp;Workbench: Used to provide the \"Crafting\" properties required for some recipes;[/*]\n<br />[*]Small foliage bag: Small container that are easy to make but highly prone to damage;[/*]\n<br />[*]Medical Syringe: A 200ml transparent syringe;[/*]\n<br />[*]Quantitative injector: A 200ml transparent syringe. Dosage is ~34ml. Can be used for extracting blood;[/*]\n<br />[*]Small medicine bottle: A 200ml transparent pill bottle. Dosage is 10ml;[/*]\n<br />[*]Transparent spray bottle: A 0.3L transparent plastic bottle with a spray nozzle on it. Can spray 10ml of liquid at a time;[/*]\n<br />[*]Makeshift water jug: A 2L transparent water jug;[/*]\n<br />[*][s]Yep I just want to add more craftable transparent containers;[/s][/*]\n<br />[*]Battery pack: A container specifically designed for storing various batteries, occupying independent equipment slots;[/*]\n<br />[*]Large gravbag: A gravbag with larger capacity and faster power consumption, which can be equipped with large batteries;[/*]\n<br />[*]Wooden building pack: Used for placing wood;[/*]\n<br />[*]Fuel dispenser: A 0.2L fuel bottle. Use in the inventory to add fuel to jetpacks or main hand items;[/*]\n<br />[*]Portable grill: Has heat source properties and can be refilled with fuel;[/*]\n<br />[*]Clean towel: Use can reduce dirtiness;[/*]\n<br />[*]Enhanced limb wraps: Better protection and more durable limb wraps;[/*]\n<br />[*]Liquid material pack: A 1L liquid container, storing liquid materials,  occupying independent equipment slots; [/*]\n<br />[*]Arrow, Plastic arrow: projectiles that can be thrown by hand or shot with a bow. Plastic arrows are lighter in weight; [/*]\n<br />[*]Makeshift bow, Metal bow, Titanium bow: To draw and shoot an arrow, hold the bow in main hand and the arrow in the other. When the left hand has no items, automatically load arrows from body or certain containers.[/*]\n<br />[*]Quiver: Can be used to store arrows or other small items;[/*]\n<br />[*]Fuel: Liquid, made from oil or fruits, used for repairing lighter.[/*]\n<br />[/list][spoiler][list]\n<br />[*]Blue blood: Oxygen rich blood. Can increase oxygen storage and improve blood oxygen levels in hypoxic environments.[/*]\n<br />[*]Electric machete: An electric powered machete that can cause great damage and can also burn and stop bleeding; [/*]\n<br />[*]Anti-grav coil: Generates anti gravity, with a negative mass in the presence of electricity; [/*]\n<br />[*]Mind reboot device: Shock the brain while unconscious to force the character to wake up; [/*]\n<br />[*]Concentrated nutrient solution: Liquid, can be taken orally or injected to supplement a large amount of hunger and thirst.[/*]\n<br />[/list][/spoiler]\n<br />Added the following setting items:\n<br />[list]\n<br />[*]Gameplay - CasualtiesCraft: Reorder Wearables: Reorder wearable items in the inventory interface to display container items in the middle. It can prevent the problem of wearing too many items and causing some wearable fields to display outside the discard area, resulting in the inability to drag items to these fields.[/*]\n<br />[*]Gameplay - CasualtiesCraft: Recharge belt item visiable (take effect after restart): Make the items inside the recharge belt visible, including the light source;[/*]\n<br />[*]Gameplay - CasualtiesCraft: Arrow unrestricted loading: After activation, can be automatically loaded from a closed container;[/*]\n<br />[*]Gameplay - CasualtiesCraft: Arrow self harm: After activation, arrows will cause damage to players who shoot arrows;[/*]\n<br />[*]Gameplay - CasualtiesCraft: Arrow PVP: After activation, arrows will cause damage to other players ;[/*]\n<br />[/list]---------------------------------------------------------------------------------------------------------------------------------------------------------\n<br />\n<br />\n<br />[size=4][b]Commands[/b][/size]\n<br />[spoiler]casualtiescraft_oploots (position)：生成强力装备。如果生成位置在任意玩家附近，则会直接给玩家装备上，并且会把玩家的所有等级设置为25级；\n<br />casualtiescraft_blueblood (command) (amount) (position)：设置玩家的蓝血效果。command参数有以下选择：\n<br />[list=1]\n<br />[*]setVolume：设置具体的蓝血容量数值；[/*]\n<br />[*]addVolume：增加蓝血容量，并且会在控制台中显示当前蓝血容量；[/*]\n<br />[*]remove：清楚所有蓝血容量，此时amount参数无效。\n<br />position参数需要填写玩家所在位置（由于我不会做KMP兼容导致的）。由于指令是在主机上运行，所以运行该指令时客机的所有蓝血显示效果都无效，但是经测试客机仍有蓝血提供的部分效果。[/*]\n<br />[/list]casualtiescraft_level_18 (position)：把处于position位置的玩家所有等级设置为18级；\n<br />casualtiescraft_level_21 (position)：把处于position位置的玩家所有等级设置为21级； \n<br />casualtiescraft_level_25 (position)：把处于position位置的玩家所有等级设置为25级； \n<br />------------------------------------------------------------------------------------------------------------------------------------------------------ \n<br />casualtiescraft_oploots (position): Generate powerful equipment. If the generated location is near any player, it will directly equip the player and set all levels of the player to level 25;\n<br />casualtiescraft_blueblood (command) (amount) (position): Set the player's blue blood effect. The command parameter has the following options:\n<br />[list=1]\n<br />[*]setVolume: Set specific blue blood volume values;[/*]\n<br />[*]addVolume: Increases the blue blood volume and displays the current blue blood volume in the console;[/*]\n<br />[*]remove: All blue blood volumes are clear, and the amount parameter is invalid at this time.\n<br />The position parameter needs to be filled in with the player's location (due to my lack of KMP compatibility). Since the command is running on the host, all blue blood display effects of the client are invalid when running the command, but after testing, the client still has some of the effects provided by blue blood.[/*]\n<br />[/list]casualtiescraft_level_18 (position): Set all levels of player in position to level 18;\n<br />casualtiescraft_level_21 (position): Set all levels of player in position to level 21;  \n<br />casualtiescraft_level_25 (position): Set all levels of player in position to level 25;\n<br />------------------------------------------------------------------------------------------------------------------------------------------------------ [/spoiler]\n<br />\n<br />[size=4][b]Mechanisms / Testing contents[/b][/size]\n<br />弓&amp;箭\n<br />[list]\n<br />[*]箭以掉落的物品形式存在，当箭的速度达到一定阈值时，箭的贴图方向将朝向它的速度方向，此时箭将会对怪物、方块、部分实体造成伤害，伤害与相对速度、箭的固有伤害、箭的耐久度有关；[/*]\n<br />[*]当开启了部分设置项后，箭可以对玩家造成伤害，伤害方式与自动炮塔类似，会随机造成疼痛、皮肤伤害、肌肉伤害、流血、损坏护甲，并增加1破片，有一定概率造成肢体骨折；当击中重要肢体时，会造成内出血；当击中头部时，会立刻导致昏迷，随机造成脑损伤，并有概率移除眼睛或下颌；[/*]\n<br />[*]当主手持弓，副手持箭时，长按使用键可以蓄力，松开使用键后可以将箭射出（为了保证多人同步，松开使用键一定时间后才能射出箭）。使用弓射出的箭具有更大的初速度，并且弓会增加箭的固有伤害，增加的伤害与弓的品质有关；如果主手为非惯用手，增加的固有伤害会降低20%；[/*]\n<br />[*]使用弓蓄力时，弓会缓慢损失耐久，并且会持续减少耐力；射出箭矢时会瞬间损失部分耐久，当弓的耐久归零时会彻底损坏并消失；[/*]\n<br />[*]当主手持弓，副手未持有任何物品时，长按蓄力时会尝试从背包和容器内寻找箭，如果找到则会自动将箭置于副手上。默认情况下，只有未处于任何容器内的箭和敞开式容器（例如腰带和箭袋）内的箭会被选中，当开启了相关设置项后，也可以从封闭式容器内取出箭；[/*]\n<br />[*]多人游戏中，只有主机的箭矢相关设置项生效。客机可能会因为同步问题出现黄字报错。[/*]\n<br />[/list]------------------------------------------------------------------------------------------------------------------------------------------------------  \n<br />[spoiler]蓝血\n<br />[list]\n<br />[*]玩家智力等级达到21级可解锁蓝色血液配方（配方最低18级可见）。[/*]\n<br />[/list][list]\n<br />[*]蓝色血液具有补充血容效果，与此同时注射蓝色血液可以提高“蓝血容量”状态。“蓝血容量”会缓慢自然减少，“蓝血容量”越高减少速度越快，但是当“蓝血容量”达到2.5L（即总血容量的一半）时将不再自然减少，并且获得“轻度蓝血移植”状态。除注射蓝色血液和自然衰减外，“蓝血容量”不会以任何其他方式发生变化。[/*]\n<br />[*]当玩家体内“蓝血容量”大于0时，会以类似原版的速率额外积累血氧，并略微增加呼吸速率、增加体力和减少心律失常。积累血氧大于0时，玩家获得“血氧过饱和”状态，并且在血氧不足时消耗积累的血氧自动补充。 “蓝血容量”越高，血氧的最大积累量越高，其他效果越强。[/*]\n<br />[*]玩家体内“蓝血容量”达到2.5L后获得“轻度蓝血移植”状态，达到3.4L后获得“中度蓝血移植”状态，达到4.2L后获得“重度蓝血移植”状态，达到5L后获得“完全蓝血移植”状态。任何程度的蓝血移植都能防止“蓝血容量”自然减少，是否完成“完全蓝血移植”将作为伤亡工艺未来拟更新内容中的一个判定条件。[/*]\n<br />[*]目前蓝血容量会显示在健康面板中，表现为覆盖在原血容显示条上方的蓝色显示条。当玩家拥有任何蓝血移植效果时，玩家受伤产生的流血粒子效果和血迹都会被替换为蓝色。[/*]\n<br />[*]目前多人游戏中蓝血状态有同步问题。[/*]\n<br />[*]另外，蓝血的显示效果重写了BleedParticle的代码，我不知道这会不会造成一些模组兼容问题 :([/*]\n<br />[/list]占位符\n<br />[list]\n<br />[*] 玩家智力等级达到25级可解锁占位符配方（配方最低22级可见）。[/*]\n<br />[*]占位符是伤亡工艺未来拟更新内容中的一个物品，流程中仅需完成制作，无需100%耐久度。[/*]\n<br />[*]在目前版本仅作为达成所需智力等级的一个判断方式。[/*]\n<br />[/list]------------------------------------------------------------------------------------------------------------------------------------------------------[/spoiler]\n<br />Bow&amp;Arrow \n<br />[list]\n<br />[*]Arrows exist in the form of dropped items. When the speed of the arrow reaches a certain threshold, the direction of the arrow's texture will face its speed direction. At this time, the arrow will cause damage to monsters, blocks, and some entities. The damage is related to the relative speed, the inherent damage of the arrow, and the durability of the arrow;[/*]\n<br />[*]When some settings are enabled, arrows can cause damage to players in a similar way to turrets, randomly causing pain, skin damage, muscle damage, bleeding, armor damage, and adding 1 fragment, with a certain probability of causing limb fractures; When hitting an vital limb, it can cause internal bleeding; When hit on the head, it immediately leads to coma, randomly causing brain damage, and has a chance of removing the eyes or disfigure;[/*]\n<br />[*]When holds the bow in main hand and holds the arrow in the other, long pressing the use button can store energy, and releasing the use button can shoot the arrow (to ensure synchronization among multiplayer, releasing the use button for a certain period of time before shooting the arrow). Arrows shot with a bow have a higher initial velocity, and the bow increases the inherent damage of the arrow, which is related to the quality of the bow; If the main hand is non dominant, the added inherent damage will be reduced by 20%;[/*]\n<br />[*]When using a bow to store energy, the bow will slowly lose durability and continue to reduce endurance; When shooting arrows, some durability will be instantly lost, and when the durability of the bow returns to zero, it will be completely damaged and disappear;[/*]\n<br />[*]When holds the bow in main hand and does not hold any items in the other, long pressing will attempt to find the arrow from the inventory and container. If found, the arrow will be automatically placed on the other hand. By default, only arrows that are not in any container and arrows in open containers (such as belts and quiver) will be selected. When the relevant settings are enabled, arrows can also be selected from closed containers;[/*]\n<br />[*]In multiplayer games, only the arrow related settings on the server take effect. The clients may experience yellow text warnings due to synchronization issues.[/*]\n<br />[/list]------------------------------------------------------------------------------------------------------------------------------------------------------ \n<br />[spoiler]Blue blood\n<br />[list]\n<br />[*]Players with an intelligence level of 21 can unlock the Blue Blood recipe (visible at a minimum level of 18).[/*]\n<br />[/list][list]\n<br />[*]Blue blood has the effect of replenishing blood volume, while injecting blue blood can improve the \"blue blood volume\" status. The \"blue blood volume\" will slowly and naturally decrease, and the higher the \"blue blood volume\", the faster the decrease. However, when the \"blue blood volume\" reaches 2.5L (half of the total blood volume), it will no longer naturally decrease and will achieve a \"Mild blue blood transplantation\" state. Except for injecting blue blood and natural decrease, the \"blue blood volume\" will not change in any other way.[/*]\n<br />[/list][list]\n<br />[*]When the player's \"blue blood volume\" is above 0, they will accumulate additional blood oxygen at a rate similar to the vanilla game, slightly increase respiratory rate, increase stamina, and reduce fibrillation progress. When the accumulated blood oxygen is above 0, the player enters a \"Oxygen supersaturation\" state and automatically replenishes the accumulated blood oxygen when there is insufficient blood oxygen. The higher the \"blue blood volume\", the higher the maximum accumulation of blood oxygen, and the stronger the other effects.[/*]\n<br />[/list][list]\n<br />[*]When the player's \"blue blood volume\" reaches 2.5L, they will receive a \"Mild blue blood transplantation\" status; when it reaches 3.4L, they will receive a \"Medium blue blood transplantation\" status; when it reaches 4.2L, they will receive a \"Heavy blue blood transplantation\" status; and when it reaches 5L, they will receive a \"Fully blue blood transplantation\" status. Any degree of blue blood transplantation can prevent a natural decrease in \"blue blood volume\", and whether to complete a \"Fully blue blood transplantation\" will be a requirement of something in future updates of Casualties Craft.[/*]\n<br />[*]Currently, the blue blood volume will be displayed in the health panel as a blue display bar covering the original blood volume display bar. When a player has any blue blood transplant effect, the bleeding particle effect and bloodstain generated by the player's injury will be replaced with blue.[/*]\n<br />[*]There is currently a synchronization issue with the blue blood status in multiplayer games.[/*]\n<br />[*]In addition, the display effect of Blue Blood has rewritten the code of BleedParticle. I don't know if this will cause some mod compatibility issues :([/*]\n<br />[/list]Placeholder\n<br />[list]\n<br />[*] Players with an intelligence level of 25 can unlock placeholder recipes (recipes with a minimum visible level of 22).[/*]\n<br />[/list][list]\n<br />[*]Placeholder is an item in the future update of Casualties Craft, which only needs to be crafted in the process and does not require 100% durability.[/*]\n<br />[/list][list]\n<br />[*]In the current version, it is only used as a judgment method to achieve the required intelligence level.[/*]\n<br />[/list]------------------------------------------------------------------------------------------------------------------------------------------------------ [/spoiler]\n<br />\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />[list]\n<br />[*]安装 [url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5][b]BepInEx[/b][/url]（如果没有安装）；[/*]\n<br />[*]安装 [b][url=https://www.nexusmods.com/scavprototype/mods/341?tab=files]CUCoreLib[/url][/b]（如果没有安装）；[/*]\n<br />[*]下载模组文件，解压并放在 [b]BepInEx&#92;plugins[/b] 路径下。[/*]\n<br />[*]模组应包含两个文件，路径分别为:\n<br />[b]BepInEx&#92;plugins&#92;CasualtiesCraft&#92;CasualtiesCraft.dll; BepInEx&#92;plugins&#92;CasualtiesCraft&#92;CasualtiesCraft.pdb[/b];[/*]\n<br />[/list]---------------------------------------------------------------------------------------------------------------------------------------------------------\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5][b]BepInEx[/b][/url] (if not installed); [/*]\n<br />[*]Install [b][url=https://www.nexusmods.com/scavprototype/mods/341?tab=files]CUCoreLib[/url][/b] (if not installed); [/*]\n<br />[*]Download the mod file, unzip it, and place it in the [b]BepInEx&#92;plugins[/b] path. [/*]\n<br />[*]The mod should contain two files, with the paths being: \n<br />[b]BepInEx&#92;plugins&#92;CasualtiesCraft&#92;CasualtiesCraft.dll; BepInEx&#92;plugins&#92;CasualtiesCraft&#92;CasualtiesCraft.pdb;[/b][/*]\n<br />[/list]---------------------------------------------------------------------------------------------------------------------------------------------------------\n<br />\n<br />[size=4][b]Note[/b][/size]\n<br />[list]\n<br />[*]为了正常加载 CUCoreLib 的汉化，需要将汉化文件（位于 CasualtiesUnknown_Data&#92;Lang 路径下）的名称改为 zh-CN.json 。[/*]\n<br />[/list]",
        "Author": "Canyue0437",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/530/530-1786111148-1885233270.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/530"
        },
        "DownloadUrl": "nexus://scavprototype/530/2322",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 530,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T12:54:30.000Z",
        "ReleaseDate": "2026-10-01T12:54:30.000Z",
        "SHA256": "40b994b565e15333b6e1532a89e0d09d8470147f1abbb205ed49ea5e1fbb2b25",
        "dllSHA256s": {
            "CasualtiesCraft.dll": "ae244b3dfe909c388a352575c70bc130d07283ec80aa2c66eab14fde52a5981a"
        },
        "downloadsSinceLatestVersion": 68,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.0",
                "Changelog": "- 1、砍刀、扳手、十字镐维修所需材料数量调整；\n- 2、添加以下物品配方：镊子（100%），液体离心机，空间排水器，睡袋；\n- 3、添加以下自定义物品：电刀、反重力线圈、精神重启装置、充电腰带、浓缩营养液；\n- 4、添加五条指令；\n- 5、蓝血不再出现在迷你桶中；\n- 6、添加了蓝血容量在健康面板中的显示。在任何蓝血移植状态下，人物流血粒子效果和血迹会修改为蓝色；\n- 7、修复bug：蓝血的默认描述错误；\n- 8、修复bug：简易水罐无法自动填充液体。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Adjust the quantity of materials required for the maintenance of machete, wrench, and pickaxe;\n- 2. Add new recipes: Tweezers (100%), Liquid centrifuge, Space drain, Sleeping bag;\n- 3. Add new items: Electric machete, Anti-grav coil, Mind reboot device, Recharge belt, Concentrated nutrient solution;\n- 4. Add five commands;\n- 5. Blue blood no longer appears in the mini barrel;\n- 6. Added display of blue blood volume in the health panel. In any blue blood transplant state, the character's bleeding particle effect and bloodstains will be modified to blue;\n- 7. Fix bug: The default description of Blue blood is incorrect;\n- 8. Fix bug: Makeshift water jug cannot automatically fill with liquid.\n--------------------------------------------------------------------------------------------------------------------------------------------"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- 1、添加以下物品配方：喷气背包，巨大肉块，糖果棒，苹果汁，辣酱，生血晶碎片，消化晶碎片，夜明晶碎片，氧晶碎片，镇痛晶碎片，宁神晶碎片，激荡晶碎片；\n- 2、添加以下新物品：燃油加注器，便携式烤炉，清洁毛巾，强化缠布，液体材料袋，蓝色血液；\n- 3、简易工作台、工作台、电池包、燃油加注器可以在尸体和商人处刷新；\n- 4、添加一个设置项：游戏-伤亡工艺：重排序可穿戴物品。\n- 注：目前多人游戏蓝血机制共享。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Add new recipes: Jetpack, Big flesh chunk, Candy bar, Apple juice, Hot Sauce, Blood crystal shard, Digestion crystal shard, Emissive crystal shard, Oxygen crystal shard, Relief crystal shard, Soothing crystal shard, Turbulent crystal shard;\n- 2. Add new items: Fuel dispenser, Portable grill, Clean towel, Enhanced limb wraps, Liquid material pack, Blue blood;\n- 3. Makeshift workbench, workbench, battery pack, and fuel dispenser can be found at corpses and bought from traders;\n- 4. Add a setting item: Game - Casualty Craft: Reordering Wearable.\n- Note: Currently, multiplayer games share blue blood mechanisms.\n--------------------------------------------------------------------------------------------------------------------------------------------"
            },
            {
                "Version": "1.2.1",
                "Changelog": "- 1、修复bug：在不安装任何CuCorelib修复模组的情况下，带电池的物品在存档加载后内部电池消失；\n- 2、添加了部分蓝血同步代码（CuCorelib v1.0.4 版本下，存在多人相关api无法发送消息的问题，使得目前蓝血无法同步）。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Fix bug: When no CuCorelib repair mods are installed, the internal battery of battery-powered items disappears after loading the save file;\n- 2. Added partial Blue Blood synchronization code (In CuCorelib v1.0.4, there is an issue where multiplayer-related APIs cannot send messages, causing Blue Blood to fail synchronization)."
            },
            {
                "Version": "1.2.2",
                "Changelog": "- 1、添加一个设置项：游戏-伤亡工艺：充电腰带内部物品可见（重启后生效）；\n- 2、修复bug：木制建筑包的英文描述错误。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Add a setting item: Gameplay - CasualtiesCraft: Recharge belt item visiable (take effect after restart);\n- 2. Fix bug: The English description of the wooden building pack is incorrect."
            },
            {
                "Version": "1.3.0-alpha",
                "Changelog": "- 1、添加新物品：箭、塑料箭、简易弓、金属弓、钛合金弓、箭袋、小型纤维袋；\n- 2、添加三个设置项：游戏-伤亡工艺：箭矢无限制装填、游戏-伤亡工艺：箭矢友方伤害、游戏-伤亡工艺：箭矢PVP；\n- 3、添加弓箭机制，大致可兼容多人游戏以及PVP；\n- 4、由于CuCorelib v1.0.6修复了带电池的物品在存档加载后内部电池消失问题，已取消相关修复代码。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Add new items: Arrow, Plastic arrow, Makeshift bow, Metal bow, Titanium bow, Quiver, Small Foliage Bag;\n- 2. Add three settings: Gameplay - CasualtiesCraft: Arrow unrestricted loading, Gameplay - CasualtiesCraft: Arrow self harm, Gameplay - CasualtiesCraft: Arrow PVP;\n- 3. Add bow and arrow mechanism, which can generally support multiplayer and PVP;\n- 4. Since CuCorelib v1.0.6 has fixed the issue of internal batteries disappearing for battery-equipped items after loading saved games, the relevant fix code has been removed.\n- 1、添加新物品：箭、塑料箭、简易弓、金属弓、钛合金弓、箭袋、小型纤维袋；\n- 2、添加三个设置项：游戏-伤亡工艺：箭矢无限制装填、游戏-伤亡工艺：箭矢友方伤害、游戏-伤亡工艺：箭矢PVP；\n- 3、添加弓箭机制，大致可兼容多人游戏以及PVP；\n- 4、由于CuCorelib v1.0.6修复了带电池的物品在存档加载后内部电池消失问题，已取消相关修复代码。\n--------------------------------------------------------------------------------------------------------------------------------------------\n- 1. Add new items: Arrow, Plastic arrow, Makeshift bow, Metal bow, Titanium bow, Quiver, Small Foliage Bag;\n- 2. Add three settings: Gameplay - CasualtiesCraft: Arrow unrestricted loading, Gameplay - CasualtiesCraft: Arrow self harm, Gameplay - CasualtiesCraft: Arrow PVP;\n- 3. Add bow and arrow mechanism, which can generally support multiplayer and PVP;\n- 4. Since CuCorelib v1.0.6 has fixed the issue of internal batteries disappearing for battery-equipped items after loading saved games, the relevant fix code has been removed."
            }
        ],
        "dllNames": [
            "CasualtiesCraft.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "CasualtiesCraft.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 295,
            "TotalDownloads": 498,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/530/530-1786111148-1885233270.png"
        ]
    },
    {
        "Id": "nexus-528",
        "Name": "Improved Headlamp",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "Sholopie.ImprovedHeadlamp": "1.0.0"
        },
        "Summary": "Adds an improved headlamp that can be worn with helmets",
        "Description": "[b][size=5]if you play with RSHlib, Download [url=https://www.nexusmods.com/scavprototype/mods/403?tab=posts&amp;BH=0]RSHCCL[/url][/size][/b]\n<br />Adds an improved headlamp that can be worn with helmets. [color=#444444](What else was I supposed to write?)[/color]\n<br />\n<br />[size=6]if the headlamp is not working correctly, update CUCoreLib to 1.0.4!![/size]\n<br />\n<br />[b][i][size=4]Multiplayer Compatibility:[color=#00ff00]Yes[/color][/size]\n<br />[/i][/b]\n<br />[b]Requirements[/b]\n<br />CUCoreLib 1.0.4 and newer\n<br />\n<br />[size=4][b]install in [/b][/size][b][size=4]SteamLibrary&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/size][/b]\n<br />\n<br />\n<br />[size=5][b]Credits[/b][/size]\n<br />[b][i][size=5]Many thanks to Orsoniks for that Masterpiece game, and many thanks to Gouxi and Black_Moss for their help[/size] [/i][/b]",
        "Author": "Sholopie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/528/528-1786017951-601063214.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/528"
        },
        "DownloadUrl": "nexus://scavprototype/528/2416",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 528,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-07T06:25:41.000Z",
        "ReleaseDate": "2026-10-07T06:25:41.000Z",
        "SHA256": "b5aae86fe51c24db050db36e7653f8a19b235f54e652c793b26e22bf3cafc654",
        "dllSHA256s": {
            "Improved Headlamp.dll": "e9fd2aac600b23d9ec03cab159abf71746cf930fe5a5f9edb8cd0438811f5e56"
        },
        "downloadsSinceLatestVersion": 22,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.3",
                "Changelog": "- Add: Makeshift headlamp+"
            }
        ],
        "dllNames": [
            "Improved Headlamp.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Improved Headlamp.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 238,
            "TotalDownloads": 317,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/528/528-1786017951-601063214.png"
        ]
    },
    {
        "Id": "nexus-527",
        "Name": "Second Thoughts - Let Me Go Back",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "dev.asserto.secondthoughts": "1.0.0"
        },
        "Summary": "Lets your expie jump away from the descent prompt in Casualties: Unknown (demo)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />In vanilla demo, the moment you touch the bottom of a layer, the game opens the descend/save panel and puts you into a forced-walk state. Nothing ever takes it back except descending or quitting to the menu.\n<br />\n<br />This mod patches this behavior:\n<br />[list]\n<br />[*]Movement and jumping are released as soon as the save/descend panel appears, so you can leave.[/*]\n<br />[*]The panel dismisses itself once you've climbed clear of the trigger.[/*]\n<br />[*]Walking back down re-opens it exactly as before. Descending is unchanged.[/*]\n<br />[/list][size=4][b]Installation[/b][/size]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx 5[/url].[/*]\n<br />[*]Extract the archive into [i]BepInEx/plugins/[/i] inside your game folder, so the DLL lands at [i]BepInEx/plugins/SecondThoughts.dll[/i].[/*]\n<br />[*]Launch the game.[/*]\n<br />[/list]To uninstall, simply delete [i]BepInEx/plugins/SecondThoughts.dll[/i].\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx 5.4.23.x[/color][/*]\n<br />[*][color=#D4D4D8]C:U demo 7.0.x[/color][/*]\n<br />[/list]",
        "Author": "asserto",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/527/527-1786004051-1107691857.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/527"
        },
        "DownloadUrl": "nexus://scavprototype/527/1614",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 527,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-06T08:45:27.000Z",
        "ReleaseDate": "2026-08-06T08:45:02.000Z",
        "SHA256": "6d85e97d97f9dfe189b05c1d57e50fbf82c7597d2be3f9471bb2ff62150b84e0",
        "dllSHA256s": {
            "SecondThoughts.dll": "22069022ae20c535255d851a51705252bc2b4802e807d38d75f35d41b31456eb"
        },
        "downloadsSinceLatestVersion": 277,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "SecondThoughts.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SecondThoughts.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 216,
            "TotalDownloads": 239,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/527/527-1786004051-1107691857.png"
        ]
    },
    {
        "Id": "nexus-526",
        "Name": "CU-MCP-Bridge",
        "Version": "1",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "com.cuMCPBridge": "0.1.0"
        },
        "Summary": "A mod that lets AI directly control the game : the AI can read character stats, move around the world, use items, heal injuries, and even summon an AI clone to act alongside it.",
        "Description": "[size=5]CU-MCP-Bridge v1.0.0 (Test Build) Released[/size]\n<br />\n<br />[quote][i]Note: This is a [b]test release[/b] for experimentation only. Bugs may exist, play at your own risk.[/i][/quote][size=4]What is it[/size]\n<br />\n<br />A mod that lets AI control your game of [u]Casualties Unknown[/u]. The AI can read your character's state, move around the world, use items, heal wounds, and even summon an AI companion to fight alongside you.\n<br />\n<br />[size=4]Features[/size]\n<br />\n<br />[list]\n<br />[*]Move, jump, and navigate the world[/*]\n<br />[*]Pick up items, use consumables, treat injuries[/*]\n<br />[*]Sleep to recover energy, set local contingency rules (e.g. auto-heal below 30% HP, no AI needed)[/*]\n<br />[*]Summon / remove an AI companion[/*]\n<br />[/list]\n<br />[size=4]Requirements[/size]\n<br />\n<br />[list]\n<br />[*]Windows 10 / 11 + Steam version of the game[/*]\n<br />[*]Python 3.10+[/*]\n<br />[*]An MCP-capable AI client (e.g. opencode)[/*]\n<br />[/list]\n<br />Three-step setup, ready in 5 minutes. Full instructions are in the README.\n<br />\n<br />[size=4]Known issues[/size]\n<br />\n<br />When installed alongside some skin mods, the AI companion may grow two tails (one of them mirrors the player's tail in real time). Not present in vanilla, will be fixed in a future release.\n<br />\n<br />[size=4]Feedback[/size]\n<br />\n<br />Testers welcome. Report any issues you find. If possible, please use Chinese; it would be greatly appreciated.",
        "Author": "ouse6767",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/526/526-1785995500-1938453023.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/526"
        },
        "DownloadUrl": "nexus://scavprototype/526/1616",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 526,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-06T10:11:42.000Z",
        "ReleaseDate": "2026-08-06T10:11:42.000Z",
        "SHA256": "b915cba717dafad2dd1ee04e614133cc17b51da76c7a9f5a708dc66e4c47caf9",
        "dllSHA256s": {
            "CU-MCP-Mod.dll": "5370ea6a9f8e52b41af657b20fc150c74f837efa01b108e242c7224a354f1fdf",
            "Newtonsoft.Json.dll": "e1e27af7b07eeedf5ce71a9255f0422816a6fc5849a483c6714e1b472044fa9d"
        },
        "downloadsSinceLatestVersion": 151,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CU-MCP-Mod.dll",
            "Newtonsoft.Json.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "CU-MCP-Mod.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 125,
            "TotalDownloads": 141,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/526/526-1785995500-1938453023.png"
        ]
    },
    {
        "Id": "nexus-525",
        "Name": "If grey star have only food box",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "local.casualtiesunknown.landmineworldgen": "1.0.1"
        },
        "Summary": "I have added many food boxes and many variations in the game.They completely replaced all the traps in the game.",
        "Description": "[size=4][b]The original text is in Chinese. If there are any loopholes in the English translation, please feel free to correct them[/b][/size]\n<br />[size=4][b]原文为中文，英文翻译如有漏洞，欢迎指正 [/b][/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]I hope players can explore for themselves which food boxes are available[/color]\n<br />[color=#D4D4D8]There are red, green, cyan, purple, white, yellow, and gold[/color]\n<br />[color=#D4D4D8]Much more dangerous than the original food box[/color]\n<br />[color=#D4D4D8]Completely replaced the original trap, leaving only the 'food box'\n<br />Playing around can easily lead to angry laughter[/color]\n<br />[color=#D4D4D8]我希望玩家自己探索有哪些食物盒 [/color]\n<br />[color=#D4D4D8]有什么红绿青紫白黄金色食物盒[/color]\n<br />[color=#D4D4D8]比原版的危险很多[/color]\n<br />[color=#D4D4D8]完全取代了原版陷阱，只剩“食物盒”\n<br />可以玩着玩着把你气笑了 [/color]\n<br />\n<br />This module is compatible with the online module KrokMP\n<br />本模组有对联机模组KrokMP的兼容\n<br />[size=4][b]Installation instructions 下载指导[/b][/size]\n<br />[color=#D4D4D8]Need to install beplnx and unzip the mod file in the plugins folder[/color]\n<br />[color=#D4D4D8]需要安装beplnx，并把模组压缩包文件放置在plugins文件夹下解压[/color]\n<br />\n<br />\n<br />[size=4][b]Language 语言[/b][/size]\n<br />[size=2]Only supports Chinese and English[/size]\n<br />[size=2]只支持中英文[/size]\n<br />\n<br />\n<br />[size=4][b]Spoiler 剧透[/b][/size]\n<br />[size=2]If you want to know what the content is[/size]\n<br />[size=2]如果你想知道有什么内容的话[/size]\n<br />\n<br />Original version of landmines: Add variants that are attached to the wall and rotate in the air. On the third layer, there will be variants that hang upside down from the ceiling (like stalactites, they will fall down). In addition, all landmines can be removed, and removing landmines will reward waste or circuit boards as the original version of landmines has too few waste rewards\n<br />In addition, there are mines of different colors that may be replaced by the following mines after the original mine is generated\n<br />\n<br />The first layer will display a red landmine: it will jump up and explode when you try to jump, with the same reaction time as the original landmine\n<br />The second layer will display a gray landmine: it will randomly summon the creatures that will appear in the current layer after being detonated, as all the creatures generated in the original version have been intercepted\n<br />The third layer will display purple mines, which are similar to the turret mechanism and are fired when the player passes by. However, purple mines are disposable and can explode, so they will give players twice the reaction time of the turret\n<br />The fourth layer will display yellow landmines, which are similar to the sound wave cannon mechanism, locking the player. After the warning period, the player's body will explode directly, unless you hide behind an obstacle. It also has very cool special effects\n<br />On the fifth layer, white/ghost landmines will appear. When the player passes by (without visually impaired obstacles), it will rotate at the position where you first appeared within range, increasing in speed and then exploding. It is usually bitten off by elders\n<br />Also added some items about landmines\n<br />Green landmine: intercepts explosions. If you carry a green landmine, the explosion that will cause damage to you will be directly intercepted. In addition, it can also intercept the sound wave impact of the explosion\n<br />Blue landmines: can be immediately removed when carried\n<br />Both types of landmines can be prevented from being used by pressing F to collect items\n<br />\n<br />Finally, the game will also generate rare landmines with a 1% probability, waiting for you to find them\n<br />\n<br />\n<br />原版地雷：增加贴在墙上的，和在空中旋转的变体，在第三层会出现倒挂在天花板上的变体（和钟乳石一样，会掉下来），此外，所有地雷都可以被拆除，拆除地雷会额外奖励废料或者电路板因为原版地雷废料奖励太少了\n<br />\n<br />此外还有不同颜色的地雷，在原版地雷生成后，会有概率被以下地雷取代\n<br />第一层会出现红色地雷：它会在你尝试跳过的时候跳起来并爆炸，反应时间和原版地雷一致\n<br />第二层会出现灰色地雷：它在被引爆后会随机召唤当前层会出现的生物，因为原版所有生物的生成都被拦截了\n<br />第三层会出现紫色地雷，它和炮台机制差不多，都是检查玩家经过时发射，不过紫色地雷时一次性的，且会爆炸，因此它会给玩家一倍于炮台的反应时间\n<br />第四层会出现黄色地雷，它和音波炮机制差不多，锁定玩家，预警期过后，玩家身上会直接爆炸，除非你躲到障碍物后面，它还有非常炫酷的特效\n<br />第五层会出现白色/幽灵地雷，当玩家经过时（无视障碍物），它会在你第一次出现在范围内的位置旋转，转速会越来越快然后爆炸，它通常会被长老咬掉\n<br />还增加了一些关于地雷的物品\n<br />绿色地雷：拦截爆炸，如果你携带绿色地雷，那么会对你造成伤害的爆炸会直接被拦截，此外还可以拦截爆炸的音波影响\n<br />青色地雷：携带时，可以立刻拆除地雷\n<br />两种地雷都可以通过按F收藏物品的方式防止被使用\n<br />\n<br />最后，游戏还会以1%的概率生成稀有地雷，等你找到\n<br />",
        "Author": "Dedust",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/525/525-1785929811-1210817351.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/525"
        },
        "DownloadUrl": "nexus://scavprototype/525/1624",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 525,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-07T05:28:29.000Z",
        "ReleaseDate": "2026-08-07T05:28:29.000Z",
        "SHA256": "4b57468c9f8f121c52a69ae58022e28ed950e2ef2597e616198bc6620f111497",
        "dllSHA256s": {
            "LandmineWorldGen.dll": "ef25cb4c9350ebc450a04a357f6b40aafdbf2f39d3333ea924a7ded93b31a00c"
        },
        "downloadsSinceLatestVersion": 27,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LandmineWorldGen.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "LandmineWorldGen.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 15,
            "TotalDownloads": 24,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/525/525-1785929811-1210817351.png"
        ]
    },
    {
        "Id": "nexus-523",
        "Name": "Shiri's Substances Expanded",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.shiri.substancesExpanded": "1.0.0"
        },
        "Summary": "Adds a huge variety of new substances to the game. Pharmaceuticals are one of the most profitable kinds of products on Earth, as the corporation knows.",
        "Description": "[color=#d4d4d8]Pharmaceuticals are one of the most profitable kinds of products on Earth. As it turns out, the corporation has been producing a lot more than we thought.[/color]\n<br />[color=#D4D4D8]\n<br />This mod adds a huge variety of new substances to the game, from the disorienting pain relief of ketamine to the full visual assault of dimethyltryptamine.\n<br />\n<br />Made with real pharmacology data to be as medically accurate as possible without sacrificing fun, as well as creating as much depth as possible from simple foundations. Substances have not only primary, but secondary, and even tertiary effects, as well as interactions and knock-ons.\n<br />\n<br />[b]Disclaimer: DMT causes extreme flashing lights. Do not use if you suffer from photosensitive epilepsy. This mod does not glorify substance use; reckless administration results in overdose and potential death, and repeated use leads to addiction.[/b]\n<br />\n<br />[size=5]Sedatives[/size][/color]\n<br />Four classes of sedatives, each with their own drawbacks.\n<br />[size=4]Diphenhydramine[/size]\n<br />A sedative antihistamine. Safe and hard to overdose on, but not as effective as other methods.\n<br />[size=4]Clonidine[/size]\n<br />An older partial alpha-2 adrenergic agonist. Safe and highly effective, but causes hypotension.\n<br />[size=4]Diazepam[/size]\n<br />The classic benzodiazepine. Safe, effective, and easy to dose, but extremely addictive with horrific withdrawals.\n<br />[size=4]Phenobarbital[/size]\n<br />The classic barbiturate. Highly effective and not very addictive, but extremely dangerous to overdose on, with a very small margin of error.\n<br />\n<br />[size=5]Pain Relief[/size]\n<br />One dissociative anaesthetic.\n<br />[size=4]Ketamine[/size]\n<br />Provides entirely unmatched pain relief, but causes effects mimicking brain damage for its duration.\n<br />\n<br />[size=5]Performance Enhancement[/size]\n<br />One anabolic steroid.\n<br />[size=4]Testosterone[/size]\n<br />Increases your strength over time, but holds a potential for abuse.\n<br />\n<br />[size=5]Nutrition Management[/size]\n<br />One appetite suppressant and one thirst suppressant (the only fictional drug in the roster) along with a diuretic.\n<br />[size=4]Semaglutide[/size]\n<br />Pauses your hunger.\n<br />[size=4]Vigatrodipsin[/size]\n<br />Pauses your thirst, but drains fluid if above 60.\n<br />[size=4]Hydrochlorothiazide[/size]\n<br />Rapidly drains fluid from your body.\n<br />\n<br />[size=5]Mood Management[/size]\n<br />Three psychedelics.\n<br />[size=4]Psilocybin[/size]\n<br />A mild psychedelic. Lifts your mood slightly and causes effects mimicking brain damage for its duration.\n<br />[size=4]LSD (Lysergic Acid Diethylamide)[/size]\n<br />A moderate psychedelic. Lifts your mood and causes effects mimicking brain damage for its duration.\n<br />[size=4]DMT (Dimethyltryptamine)[/size]\n<br />An exceptionally strong psychedelic. Greatly lifts your mood but causes an extreme effect for a short time. [b]If you suffer from photosensitive epilepsy, do not use this drug, as it creates an extremely intense flashing effect.[/b]\n<br />\n<br />[size=5]Recreation[/size]\n<br />A stimulant, two cannabinoids, and an entactogen.\n<br />[size=4]Nicotine[/size]\n<br />The classic stimulant. Lifts mood, pauses hunger, and increases energy. Can be smoked or used through patches/gum. Three times as addictive as heroin, it becomes less effective over time and causes severe withdrawals. Also impacts lung function if smoked, with the filter type determining how intensely lung function is impacted.\n<br />[size=4]Cannabis[/size]\n<br />Contains both CBD and THC at levels depending on which strain of 4 is rolled. Can be smoked or ingested via edibles.\n<br />[size=4]CBD (Cannabidiol)[/size]\n<br />A non-psychoactive cannabinoid. Reduces pain and anxiety.\n<br />[size=4]THC (Tetrahydrocannabinol)[/size]\n<br />A psychoactive cannabinoid. Improves mood temporarily and makes you hungrier.\n<br />[size=4]MDMA (Methylenedioxymethamphetamine)[/size]\n<br />An entactogen. Boosts energy and mood, as well as making you more sociable and charismatic. Causes mood loss when the high is over.\n<br />\n<br />[size=5]Crafting[/size]\n<br />Several substances can be synthesised from raw materials found in the world. Chemistry gear, precursor items, and reagents spawn throughout the layers and can be combined to produce drugs in multiple batches, making synthesis more resource-efficient than relying on loot alone.\n<br />\n<br />Precursors are hidden in plain sight. Nail polish, perfume, road markers, and other everyday cargo contain the chemical building blocks for substances in the roster. Some recipes require the full chemistry kit, while others only need a few components.\n<br />\n<br />Cannabis and tobacco can be broken down and recombined into new products. Joints, spliffs, blunts, and cigarettes can all be crafted from raw materials, and cannabis can be infused into food using a heat source to produce edibles.\n<br />\n<br />The three psychedelics can be synthesised from forageable plants and fungi found deeper in the layers, requiring heat and in DMT's case, filtration.\n<br />\n<br />Thank you to comradefoxx for creating some of the mod's sprites.",
        "Author": "Shiri Kahan",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/523/523-1787811621-1970871928.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/523"
        },
        "DownloadUrl": "nexus://scavprototype/523/1891",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 523,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-27T06:13:37.000Z",
        "ReleaseDate": "2026-08-27T06:13:37.000Z",
        "SHA256": "a34100b82c633f1109d2d0ef17d620653f24157c4c480f93ee52422d486b62d8",
        "dllSHA256s": {
            "SubstancesExpanded.dll": "742ba04cfcc3b025f2b1e316f72b5f626b3504f7c37cf38ef79bc7f49e7d2379"
        },
        "downloadsSinceLatestVersion": 700,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed an issue where appetite/thirst suppressants would prevent thirst/hunger gains while active\n- Fixed an issue where drugs were mislabeled as part of the \"medical\" category rather than the \"drug\" category\n- Fixed an issue where several syringes were combinable\n- Marked cigarette packs, pill bottles, nicotine gum containers, and nicotine patch containers as combinable\n- Updated hydrochlorothiazide bottle description to state the number of pills it contains\n- Fixed an issue where the effects of drugs would persist after death\n- Fixed an issue where the root beer can did not autofill\n- Added an alternative recipe for hydrochloric acid using nails for their puncturing force\n- Semaglutide now allows hunger to decay if above 100 (Satiated/Full) for balance purposes"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Fixed an issue where the Precision Scale did not have a valid item tag and thus could not be created using the spawn command"
            },
            {
                "Version": "1.1.3",
                "Changelog": "- Fixed an issue where drinking testosterone would instantly trigger abuse"
            }
        ],
        "dllNames": [
            "SubstancesExpanded.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SubstancesExpanded.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 26,
            "UniqueDownloads": 733,
            "TotalDownloads": 1066,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/523/523-1787811621-1970871928.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/523/523-1785930157-1509614591.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/523/523-1785920086-993669567.png"
        ]
    },
    {
        "Id": "nexus-522",
        "Name": "Aak sprite (Arknights . Cat)",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Sorry, I'm from Russia and use translater. A folder containing Aak's custom sprite, used primarily for the \"Sprite_Player_Customizer\" mod. I'll be adding other varieties of it in the future.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Changing the default Expie sprite to an Aak sprite.\n<br />\n<br />To change the sprite during gameplay: press F4 and select the sprite you want, OR press Esc, then click on the new button in the pause menu (shaped like Expie’s head) and select the sprite you want\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />After installing the mods from the Requirements, do the following:\n<br />Extract the folder containing the sprites to the following path: C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;CustomSprites\n<br />\n<br />\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Adds Aak from the game Arknights as a sprite for Expie.\n<br />\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />MULTIPLAYER_Sprite_Player_Customizer_ MULTIPLAYER: https://www.nexusmods.com/scavprototype/mods/139\n<br />\n<br />Add this if you wish.\n<br />Meow Sound Swap: https://www.nexusmods.com/scavprototype/mods/42\n<br />\n<br />\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Was inspired by the \"cat sprites for sprite player customizer mod\" by 4zurii.\n<br />cat sprites for sprite player customizer mod: https://www.nexusmods.com/scavprototype/mods/229?tab=description\n<br />4zurii: https://www.nexusmods.com/profile/4zurii\n<br />\n<br />Thank you 4zurri :3",
        "Author": "Kripiripi",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/522/522-1785786404-959628851.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/522"
        },
        "DownloadUrl": "nexus://scavprototype/522/1570",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 522,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-03T20:04:27.000Z",
        "ReleaseDate": "2026-08-03T19:52:21.000Z",
        "SHA256": "730dd4770c1230f85872a8228b9b5ca08af529aa8b2ff0fc9cb0ba4bde18b768",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 68,
        "Dependencies": [
            "nexus-115",
            "nexus-139"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 54,
            "TotalDownloads": 63,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/522/522-1785786404-959628851.png"
        ]
    },
    {
        "Id": "nexus-521",
        "Name": "Unchipped Skills Panel",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "zsoltzso.unchippedskillspanel": "1.1.0"
        },
        "Summary": "Simply makes it so unchipped(or solar struck) doesn't take away the skills panel.",
        "Description": "[size=4]Installation[/size]\n<br />[list]\n<br />[*]Download the file. (UnchippedSkillsPanel.zip)[/*]\n<br />[*]Extract into the BepInEx plugins folder. [/*]\n<br />[/list]The console will show if the mod is installed.\n<br />\n<br />[size=4]Compatibility[/size]\n<br />[size=4][img width=221]https://staticdelivery.nexusmods.com/mods/8391/images/521/521-1785780653-718357408.png[/img][/size]\n<br />\n<br />[size=4]Announcement and rant (feel free to ignore this part)[/size]\n<br />[size=3]I have run out of mod ideas, so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.[/size]\n<br />[size=1](well i say that while releasing 2 more mods after writing but shut up)[/size]\n<br />[size=3]If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)[/size]\n<br />\n<br />[size=3]Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.[/size]\n<br />[size=3]Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases. [/size]",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/521/521-1786639214-582319180.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/521"
        },
        "DownloadUrl": "nexus://scavprototype/521/1598",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 521,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-05T09:28:19.000Z",
        "ReleaseDate": "2026-08-05T09:28:18.000Z",
        "SHA256": "649ebd8bf249ae2395ce6561b8a146f19bc72b7fe25f4ce74a6a3f347f213bb5",
        "dllSHA256s": {
            "UnchippedSkillsPanel.dll": "394940e3a59fad4f31b4e333539c608c1c9fb0d69310e1faa16ff0b4dc0627cb"
        },
        "downloadsSinceLatestVersion": 116,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release. (and most likely only version ever, i mean what the hell else could i do with this?)"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- it did not, infact, just work\n- Fixed this only working when the unchipped command is used to become unchipped, rather than run settings.\n- (while making i was testing it with that and it worked fine so i assumed it was fine and it wasnt, sorry about that.)"
            }
        ],
        "dllNames": [
            "UnchippedSkillsPanel.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "UnchippedSkillsPanel.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 93,
            "TotalDownloads": 116,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/521/521-1786639214-582319180.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/521/521-1785780846-307463920.png"
        ]
    },
    {
        "Id": "nexus-520",
        "Name": "More Dialog mod",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A simple file edit that adds a bunch more dialog to the game's characters!",
        "Description": "[size=4]This mod adds a bunch of new dialog for the experiments and NPCs! I went through every line of dialog and carefully added onto each one. no mod loader required![/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Download the EN.json file. go into '[u][b]Casualties Unknown Demo&#92;CasualtiesUnknown_Data&#92;Lang[/b][/u]' and replace the existing EN.json file with the new one you just downloaded. now play the game and enjoy![/color]\n<br />\n<br />[size=4][b]New dialog:[/b][/size]\n<br />WAAAAY too much to list.\n<br />\n<br />Please provide your feedback and maybe contributions!",
        "Author": "ConMan3983",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/520/520-1785784230-1460983979.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/520"
        },
        "DownloadUrl": "nexus://scavprototype/520/2338",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 520,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-02T01:27:46.000Z",
        "ReleaseDate": "2026-10-02T01:27:46.000Z",
        "SHA256": "fb9c73f697f0a63cd8c451cb483d818b21f0617f13894554842465619c62899c",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 42,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- main dialog, first release."
            },
            {
                "Version": "2",
                "Changelog": "- Fixed some typos"
            },
            {
                "Version": "3",
                "Changelog": "- Added 14 new notes and 1 PDA entry"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 460,
            "TotalDownloads": 596,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/520/520-1785784230-1460983979.jpg"
        ]
    },
    {
        "Id": "nexus-519",
        "Name": "Roaring Cannon",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "seew.casualtiesunknown.rorygun": "1.0.0"
        },
        "Summary": "Sound Cannon can SWOON",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[line]\n<br />[color=#D4D4D8]Adds a swoon effect to the sonic cannon, and the charging sound is the knight's appearance sound.[/color]\n<br />[color=#D4D4D8]To install, install BepInEx and place the [i]RoryCannon.dll[/i] file in the [i]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/i] folder.[/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[spoiler]Dess Holiday\n<br />Krissele\n<br />Rudy Holiday\n<br />Asriel Dreemurr\n<br />Carol Holiday\n<br />Papyrus\n<br />W.D. Gaster[/spoiler]\n<br />[size=3][color=#D4D4D8]TOBY FOX and his team[/color][/size]\n<br />Alexashasur",
        "Author": "Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/519/519-1785683627-536497880.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/519"
        },
        "DownloadUrl": "nexus://scavprototype/519/1560",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 519,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-02T15:50:34.000Z",
        "ReleaseDate": "2026-08-02T15:41:16.000Z",
        "SHA256": "273f2f4b3377997c93bf32f55c0987f0f9e78d0b16e2801a7d632ed0a6a29beb",
        "dllSHA256s": {
            "RoryCannon.dll": "f4492bd3c2d1e52a9af4fbe57bb42f015384110954a98e3f0d9eb9d10bfe948b"
        },
        "downloadsSinceLatestVersion": 296,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "RoryCannon.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "RoryCannon.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 230,
            "TotalDownloads": 257,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/519/519-1785683627-536497880.png"
        ]
    },
    {
        "Id": "nexus-518",
        "Name": "Wholesome CUButt",
        "Version": "1.0",
        "bepinexVersion": "1.0",
        "Summary": "Wholesome version of CUButt mod.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[line]\n<br />A disgusting fetishistic and sadistic mod called CUButt was recently released. I've fixed it. Now the vibrations are triggered not by Expie's suffering, but by their happiness! (and fentanyl)\n<br />\n<br />The installation method is the same as the [url=https://www.nexusmods.com/scavprototype/mods/507]original mod[/url].\n<br />\n<br />[spoiler][img]https://staticdelivery.nexusmods.com/mods/8391/images/518/518-1785629712-2060124236.png[/img][/spoiler]\n<br />",
        "Author": "of course not Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/518/518-1785625210-1936685766.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/518"
        },
        "DownloadUrl": "nexus://scavprototype/518/1550",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 518,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-01T23:12:13.000Z",
        "ReleaseDate": "2026-08-01T23:09:40.000Z",
        "SHA256": "d4c32a561d4d232ad5815c69d9e3f663d6231ed2fb2ed26bebd01c9410ea007c",
        "dllSHA256s": {
            "WCUButt_1.0.dll": "a2c473ce4bfd455c98736435409cfd0f64e3328217876227f8cde1efdb8c2a71"
        },
        "downloadsSinceLatestVersion": 92,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "WCUButt_1.0.dll"
        ],
        "dllVersion": "1.0",
        "dllVersions": {
            "WCUButt_1.0.dll": "1.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 81,
            "TotalDownloads": 89,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/518/518-1785625210-1936685766.png"
        ]
    },
    {
        "Id": "nexus-517",
        "Name": "Casualties Under the Influence",
        "Version": "1.3",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.frequency39.casualtiesundertheinfluence": "1.0.0"
        },
        "Summary": "Adds several new alcohol types, specialised containers, and a full intoxication system.",
        "Description": "Casualties: Under the Influence is a content mod that adds multiple types of new liquor made from the ambiguous vanilla \"alcohol\" liquid. Each one has a unique recipe as well as a distinct level of intoxication that it gives you when drank.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]1. Make sure you have installed CUCoreLib (see [i]Requirements[/i])[/color][/size]\n<br />[size=3][color=#D4D4D8]2. Download this mod and place CasualtiesUnderTheInfluence.dll into Bepinex/plugins, alongside CUCoreLib.dll.[/color][/size]\n<br />[size=3][color=#D4D4D8]3. Get hammered! &gt;:3[/color][/size]\n<br />\n<br />[size=4][b]As of now, this mod adds:[/b][/size]\n<br />- Red wine, vodka, champagne, rum, and whiskey, made with 100 ml of alcohol and, respectively, a geofruit, a rye bulb, a popfruit, 50 ml of tree sap, and a rye flour. \n<br />- Pox, a liquor made from 75 ml of alcohol, 25 ml of tree sap, a helluce, and a rye flour.\n<br />- Two grades of shot glass, the makeshift one made from a scrap panel, and the regular one which can only be found as loot or bought from traders. The makeshift shot glass has a capacity of 30 ml, and the regular one, 50.\n<br />- A metal flask which can be stored on a belt or trauma rig and holds 230 ml. Can be crafted.\n<br />- Findable bottles of the first three liquors (red wine, vodka, and champagne) that come pre-filled with their respective fluid.\n<br />- A findable bottle of pox as well.\n<br />- Liquid courage, a synthetic alcohol that causes more mild intoxication like wine, but also provides a relatively safe stimulant boost, provided you don't overdo it. It can only be found, not crafted.\n<br />- An in-depth system for the concentration of alcohol in your blood. Each liquor gives a different amount, which firstly is dampened or increased based on your current weight and fullness. A moodle with 5 levels of severity will show you how smashed you are; each level corresponds to 20 units of BAC, compared to the maximum of 100. Certain effects constantly scale with the amount of alcohol in your system, starting off rare and increasing in frequency as you get more drunk:\n<br /> - Blood viscosity, consciousness, respiratory rate, and pain decrease\n<br /> - Sickness and mood increase\n<br /> - You may periodically vomit, trip and fall, or say a random line\n<br />At 80 BAC or more, brain health will slowly decrease, and ventricular fibrillation will slowly increase. BAC slowly decreases on its own over time.\n<br />- In an emergency, you can find a new medication called xylnase, which will instantly reduce BAC by 25, which at even the highest possible BAC, will save you from alcohol poisoning. The medication can also make you instantly vomit, as well as causing some fatigue and increase in temperature. All three of these side effects scale with how drunk you are (vomiting scales by increasing the chance; at 100 BAC you have an 85% chance to vomit when taking xylnase).\n<br />- A drinking session that exceeds 50 BAC will result in a subsequent hangover shortly after becoming fully sober. This reduces mood and increases pain and sickness.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]- [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] by Jimmyking[/color]\n<br />[/size]That's it :3\n<br />\n<br />[size=4][b]Credits![/b][/size]\n<br />- Comradefoxx, developer\n<br />- [url=https://www.nexusmods.com/profile/nullrot]Nullrot[/url], idea-haver and sprite editor",
        "Author": "comradefoxx",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/517/517-1785609912-1221047148.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/517"
        },
        "DownloadUrl": "nexus://scavprototype/517/1948",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 517,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-30T23:11:54.000Z",
        "ReleaseDate": "2026-08-30T23:11:54.000Z",
        "SHA256": "486df5882486370dcd80e1e3171b2f8f5bd6017891fcd40e8f410f11061780fa",
        "dllSHA256s": {
            "CasualtiesUnderTheInfluence.dll": "0b3e5e4355617371a99b86c7af778b3e57c82dfc2fc011a868e313a6a1d8a6d4"
        },
        "downloadsSinceLatestVersion": 656,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Fixed bug where different severity intoxication moodles would briefly overlap.\n- Intoxication now applies a wavy effect to the screen similar to that of heatstroke, and also slurs the player's speech above 50%.\n- Added hangovers, which kick in one minute after full sobriety following an intoxicaion of 50% or more. Causes sickness, unhappiness, poor consciousness, and pain. Lasts for 2 minutes.\n- All three liquor bottles now scale their weight as they fill.\n- Halved the sell values of all liquors.\n- Vanilla \"alcohol\" liquid now gives ABV (0.15 base amount per ml, compared to 0.21 of vodka for example).\n- Renamed ethanex to xylnase.\n- Added a description to whiskey.\n- Added liquid courage, a new liquor which can only be found in mini barrels. It provides alcohol as well as stimulant when drank.\n- Added pox, a new liquor made from alcohol, tree sap, flour, and helluce.\n- Slightly retextured the regular-tier shot glass and drunk and wasted moodles.\n- Decreased the weight of the makeshift shot glass and increased the weight of the metal flask.\n- Fixed a bug where drinking after using the heal command would absolutely destroy your mood.\n- Pain is now constantly numbed while drunk instead of only at the beginning.\n- Fixed a bug where the alcohols' antiseptic qualities did not work."
            },
            {
                "Version": "1.2",
                "Changelog": "- Fixed bug where an MP host drinking liquor would intoxicate all clients.\n- Fixed bug where the intoxication moodles could appear on the death screen.\n- Fixed bug where combining this mod with Shiri's Substances Expanded would cause the ECGVisualiser to freak the hell out. (go check that mod out btw it's peak :3)"
            },
            {
                "Version": "1.3",
                "Changelog": "- Fixed bug where alcohols with antiseptic quality could not be applied to limbs.\n- Slightly edited the description of pox.\n- Fixed issue where the heal command would sometimes bug.\n- Last stand now decreases BAC by 75 and sets all other fields, e.g. hangover, to 0.\n- Balanced container weights.\n- Reduced the impact of all alcohol intake by 35%."
            }
        ],
        "dllNames": [
            "CasualtiesUnderTheInfluence.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnderTheInfluence.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 32,
            "UniqueDownloads": 959,
            "TotalDownloads": 1319,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/517/517-1785609912-1221047148.png"
        ]
    },
    {
        "Id": "nexus-516",
        "Name": "Multi-Mod Chinese Localization",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "A.Multi_Mod.Chinese.Localization": "1.1.0"
        },
        "Summary": "一个多模组汉化 MOD，我汉化了 34 个模组.jpg（支持繁中。什...热心网友。进来康康汉化了什么模组",
        "Description": "[size=4]本汉化为个人制作，非官方翻译。[/size]\n<br />[size=4]　　本人早已不寻找模组汉化，你有什么模组想叫我汉化请直接向我提出，最好带链接；Ｎ网不常检查，无法及时回复。[/size]\n<br />\n<br />[size=5][b]一个多模组汉化[/b][/size]\n<br />[size=5][b]Multi-Mod Chinese Localization[/b][/size]\n<br />\n<br />[size=3][b]直接把下载好的压缩包内的 .dll 文件放入游戏的“Casualties Unknown Demo&#92;BepInEx&#92;plugins”文件夹即可。[/b][/size]\n<br />\n<br />[size=3][b]繁体中文使用 Python opencc-python-reimplemented s2tw 转换，未做校对[/b][/size]\n<br />\n<br />[size=3][b]！有什么想汉化的模组或 文本错误欢迎联系我[/b][/size]\n<br />\n<br />[line]\n<br />\n<br />[size=3][b]注意　　“阻止 QoL Unknown 模组自带的字体”设置：发现 QoL 的 fallback 可以减轻游戏计算 unifont 字体的性能消耗，但是字体会变成 1.0 倍大小，游戏默认 1.3 倍，默认 1.3 倍对于中文阅读非常友好，如果其他模组字非常多，或你想看游戏剧情，推荐保持默认，这是游戏原汁原味的卡顿、原始的字体显示。如果你想流畅些，可以前往【BepInEx&#92;config&#92;A.Multi_Mod.Chinese.Localization.cfg】关闭此设置。如果你装了 [url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url] 的话。[/b][/size]\n<br />\n<br />[line]\n<br />\n<br />[size=3]更多更新日志看 [url=https://github.com/031fox-ui/a.chs.mod#%E5%A4%9A%E6%A8%A1%E7%BB%84%E6%B1%89%E5%8C%96-amulti-modchineselocalization]GitHub 仓库[/url][/size]\n<br />\n<br />[size=5][b]1.1.0 版本：[/b][/size]\n<br />[size=4]新增 3 个模组汉化：Casualties Consumed、Casualties XL、Pi's Food Overhaul[/size]\n<br />[size=4]大更新：每个模组的汉化都有独立开关，可独立控制关闭哪个模组的翻译。[/size]\n<br />\n<br />[size=4]更新翻译 Prosthetics v1.0.4、Medical Brutalism v4.4.9、Casualty Vitals v1.5.3、Custom Structures v1.2.4、New Firearms v1.6.4、New Descents v1.0.3.2、Say Again v0.1.1、Casualties Together v4.1.2[/size]\n<br />\n<br />[size=4]统一术语（废弃燃料、棕菌盖、地菱树等）[/size]\n<br />\n<br />[size=4]新增 KrokMP 改写后的窗口标题梗后缀翻译（默认打开）[/size]\n<br />\n<br />[line]\n<br />\n<br />[size=4]配置文件：BepInEx&#92;config&#92;A.Multi_Mod.Chinese.Localization.cfg[/size]\n<br />\n<br />[size=5][b]通用设置[/b][/size]\n<br />\n<br />[table][tr][td][size=4]设置[/size][/td]\n<br />[td][size=4]默认值[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4]使用什么语言[/size][/td]\n<br />[td][size=4]auto[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4]阻止 QoL Unknown 模组自带的字体 Fallback[/size][/td]\n<br />[td][size=4]打开[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4]阻止 QoL Unknown 向暂停菜单句子池注入[/size][/td]\n<br />[td][size=4]关闭[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4]翻译 KrokMP 改写后的窗口标题梗后缀[/size][/td]\n<br />[td][size=4]打开[/size][/td]\n<br />[/tr]\n<br />[/table]\n<br />\n<br />[size=5][b]各模组汉化开关[/b][/size]\n<br />\n<br />[size=4]可独立控制关闭哪个模组的翻译 ，默认全部开启。[/size]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]支持 34 个被汉化模组[/b][/size][size=4][b]（按模组名称 A–Z 排序）[/b][/size][size=3][b]。[/b]模组版本：为汉化时使用的版本；翻译版本：为本汉化模组一侧的更新版本，包括只修复了 bug 无更新翻译等。[/size]\n<br />\n<br />[table][tr][td][size=4]模组[/size][/td]\n<br />[td][size=4]模组版本[/size][/td]\n<br />[td][size=4]翻译版本[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/452]Alexx_'s Medical Brutalism[/url][/size][/td]\n<br />[td][size=4]4.4.9[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/31]Alexx_'s Mod Manager[/url][/size][/td]\n<br />[td][size=4]0.1.12[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/81]Auto's Arsenal[/url][/size][/td]\n<br />[td][size=4]2.1.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/344]Better Crafting Logic[/url][/size][/td]\n<br />[td][size=4]1.0.4[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://example.com/]Casualties Consumed[/url][/size][/td]\n<br />[td][size=4]1.3.0.0[/size][/td]\n<br />[td][size=4]1.1.0　新增[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url][/size][/td]\n<br />[td][size=4]4.1.2[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://example.com/]Casualties XL[/url][/size][/td]\n<br />[td][size=4]experimental-1[/size][/td]\n<br />[td][size=4]1.1.0　新增[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/388]Casualty Vitals[/url][/size][/td]\n<br />[td][size=4]1.5.3[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/69]CatPatch[/url][/size][/td]\n<br />[td][size=4]1.0.4[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url][/size][/td]\n<br />[td][size=4]1.0.6[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url][/size][/td]\n<br />[td][size=4]1.2.4[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/432]extraDialogues[/url][/size][/td]\n<br />[td][size=4]1.0.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/448]Extra Medicaments[/url][/size][/td]\n<br />[td][size=4]0.3[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url][/size][/td]\n<br />[td][size=4]1.9.0[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/59]Killer's Clothing and Armor[/url][/size][/td]\n<br />[td][size=4]—[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/68]Killer's Guns[/url][/size][/td]\n<br />[td][size=4]—[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/333]Mod Settings[/url][/size][/td]\n<br />[td][size=4]1.0.2.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/74]Multiplayer Sprite Replacer[/url][/size][/td]\n<br />[td][size=4]1.2.0[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/440]NeurotraumaModik[/url][/size][/td]\n<br />[td][size=4]2.3.2.0[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/43]New Clothing[/url][/size][/td]\n<br />[td][size=4]1.6.3[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/662]New Descents[/url][/size][/td]\n<br />[td][size=4]1.0.3.2[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/122]New Firearms[/url][/size][/td]\n<br />[td][size=4]1.6.4[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/57]New Gun Loader (super beta)[/url][/size][/td]\n<br />[td][size=4]2.0.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/330]Over The Top Realism[/url][/size][/td]\n<br />[td][size=4]1.0.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/342]Performance Unknown[/url][/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/560]Pi's Food Overhaul[/url][/size][/td]\n<br />[td][size=4]1.2[/size][/td]\n<br />[td][size=4]1.1.0　新增[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url][/size][/td]\n<br />[td][size=4]1.0.4[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url][/size][/td]\n<br />[td][size=4]1.0.4.8[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/38]Re-Growth Serums[/url][/size][/td]\n<br />[td][size=4]1.7.2[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/32]RshLib[/url][/size][/td]\n<br />[td][size=4]3.1.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/532]Say Again - hearing protection[/url][/size][/td]\n<br />[td][size=4]0.1.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/338]ScavSetLib[/url][/size][/td]\n<br />[td][size=4]1.0.1[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/320]Simple QoL[/url][/size][/td]\n<br />[td][size=4]13[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[tr][td][size=4][url=https://www.nexusmods.com/scavprototype/mods/33]Thigh Highs[/url][/size][/td]\n<br />[td][size=4]—[/size][/td]\n<br />[td][size=4]1.1.0[/size][/td]\n<br />[/tr]\n<br />[/table]\n<br />[size=4][b]　　Casualties Together[/b] 建议配合使用：[url=https://www.nexusmods.com/scavprototype/mods/183]KrokMP Chinese Supplement - Simplified Chinese Translation[/url][/size]\n<br />\n<br />[size=4][b]　　Gunsaw Genetics[/b] 只汉化硬编码部分。[/size]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]感谢以上模组制作者给大家带来优秀的模组[/b][/size]\n<br />\n<br />[size=5][b]第一次N网发布模组，信息写错欢迎纠正[/b][/size]\n<br />",
        "Author": "monashadow",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/516/516-1790561569-905015580.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/516"
        },
        "DownloadUrl": "nexus://scavprototype/516/2282",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 516,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T01:54:14.000Z",
        "ReleaseDate": "2026-09-28T01:53:24.000Z",
        "SHA256": "cd105fec59a8997935af904df74d7824fe92911201902dab4db2cecb1ea272bf",
        "dllSHA256s": {
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        },
        "downloadsSinceLatestVersion": 145,
        "Dependencies": [],
        "Changelogs": [
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                "Version": "0.1.0",
                "Changelog": "- 首次上传N网"
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        "dllNames": [
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        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
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        "Statistics": {
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            "UniqueDownloads": 365,
            "TotalDownloads": 649,
            "TotalViews": null
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        "Images": [
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            "https://staticdelivery.nexusmods.com/mods/8391/images/516/516-1789538434-1109776895.jpg",
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            "https://staticdelivery.nexusmods.com/mods/8391/images/516/516-1785576181-2024596895.png"
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    {
        "Id": "nexus-515",
        "Name": "CUCoreLib.KrokMP.SaveHotfix",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "net.cucorelib.krokmp.savesystembypass.hotfix": "1.0.1"
        },
        "Summary": "A compatibility hotfix that prevents CUCoreLib from corrupting or mixing KrokMP multiplayer inventories. 一个修复mod，可避免 CUCoreLib 导致 KrokMP 多人存档背包数据损坏或错配",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]A compatibility hotfix that prevents CUCoreLib from corrupting or mixing KrokMP multiplayer inventories while preserving the loading of CUCoreLib-based custom items. [/color]\n<br />[color=#D4D4D8]一个修复mod，可避免 CUCoreLib 导致 KrokMP 多人存档背包数据损坏或错配，同时保留基于 CUCoreLib 的自定义物品载入能力。[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put the DLL file into [/color][color=#D4D4D8][b]Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/b][/color]\n<br />\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Tested with: \n<br />- Casualties Unknown Demo 7.0.1\n<br />- BepInEx 5.4.23.5\n<br />- KrokMP 4.0.1\n<br />- CUCoreLib 1.0.3-alpha[/color]\n<br />\n<br />[b][size=4]Links[/size][/b]\n<br />[url=https://github.com/1870332922/CUCoreLib.KrokMP.SaveHotfix]Github[/url]\n<br />[url=https://github.com/1870332922/CUCoreLib.KrokMP.SaveHotfix/releases]Github Releases[/url]\n<br />\n<br />[size=4][b]Bug Report[/b][/size]\n<br />[url=https://github.com/1870332922/CUCoreLib.KrokMP.SaveHotfix/issues]Github Issues[/url]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]All files were generated by ChatGPT.\n<br />\n<br />Special thanks to the following players for helping test this project: [/color]\n<br />[color=#D4D4D8]下雪吃火锅\n<br />叶er[/color]",
        "Author": "FallingStar",
        "Links": {
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            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/515"
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        "DownloadUrl": "nexus://scavprototype/515/1596",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 515,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-05T09:20:39.000Z",
        "ReleaseDate": "2026-08-05T09:20:39.000Z",
        "SHA256": "ce9ee7ca503e4ac7d133f5292eb5e34acad7aab505e6d6de68c25b444dadd26f",
        "dllSHA256s": {
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        "Dependencies": [],
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        "dllNames": [
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            "TotalViews": null
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    {
        "Id": "nexus-514",
        "Name": "Variant Organisms",
        "Version": "2.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.cixin.variantorganisms": "2.0.0"
        },
        "Summary": "VariantOrganisms adds 10 carefully designed variant creatures to Casualties Unknown, seamlessly integrated into vanilla world generation. Each creature features unique ecological niches, stats, and behaviors.为《Casualties Unknown》新增 10 种精心设计的变种生物，无缝融入原版世界生成，每种生物拥有独立的生态位。",
        "Description": "[heading]Description[/heading]\n<br />[b]English:[/b]\n<br />VariantOrganisms adds 10 brand-new variant creatures to [i]Casualties Unknown[/i], each with unique stats, behaviors, and ecological niches. All creatures are seamlessly integrated into the game's vanilla world generation, appearing in specific layers at appropriate densities. The mod is built on top of [b]CreatureKit[/b], a powerful enemy registration and spawning API that makes creature creation as simple as filling out a form — no complex prefab assembly required. All creature names and descriptions automatically switch between English and Chinese based on the game's current language setting, with full support for community Chinese translations (WC.json).\n<br />[b]中文:[/b]\n<br />VariantOrganisms 为《Casualties Unknown》新增了 10 种全新的变种生物，每种生物都拥有独特的属性、行为与生态位。所有生物均无缝融入原版世界生成，在特定的层级以合适的密度出现。本 Mod 基于 [b]CreatureKit[/b] 构建，这是一个强大的敌人注册与生成 API，让制作生物变得像填表一样简单——无需手动组装复杂的预制体。所有生物的名称与描述都会根据游戏当前语言设置自动切换中英文，并完整支持社区中文翻译包（WC.json）。\n<br />[line]\n<br />[heading]Installation instructions[/heading]\n<br />[b]English:[/b]\n<br />[list=1]\n<br />[*]Install BepInEx (5.x) for [i]Casualties Unknown[/i].[/*]\n<br />[*]Download and install [b]CreatureKit[/b] (required dependency).[/*]\n<br />[*]Download VariantOrganisms and place the \n<br />[code]VariantOrganisms.dll[/code] file into \n<br />[code]BepInEx/plugins/[/code].[/*]\n<br />[*]Launch the game and start a new run or continue an existing one. The variant creatures will spawn automatically in the appropriate layers.[/*]\n<br />[/list][b]中文:[/b]\n<br />[list=1]\n<br />[*]为《Casualties Unknown》安装 BepInEx (5.x)。[/*]\n<br />[*]下载并安装 [b]CreatureKit[/b]（必需前置）。[/*]\n<br />[*]下载 VariantOrganisms，将 \n<br />[code]VariantOrganisms.dll[/code] 放入 \n<br />[code]BepInEx/plugins/[/code] 文件夹。[/*]\n<br />[*]启动游戏，开始新游戏或继续已有的存档。变种生物会在对应的层级自动生成。[/*]\n<br />[/list][line]\n<br />[heading]Main features[/heading]\n<br />[b]English:[/b]\n<br />[list]\n<br />[*][b]10 new variant creatures[/b] with custom stats, AI, and visual effects.[/*]\n<br />[*][b]Seamless world generation integration[/b] — each creature appears in specific layers at balanced densities, using the same spawning mechanism as vanilla enemies.[/*]\n<br />[*][b]Full bilingual support[/b] — names and descriptions automatically adapt to the game language (English / Chinese, including WC.json).[/*]\n<br />[*][b]Built with CreatureKit[/b] — serving as a showcase of how easy it is to create custom enemies using the API.[/*]\n<br />[/list]Creature list\n<br />[b]1. Scavenger (清道夫)[/b]\n<br />A near-harmless creature that feeds on detritus and leftovers.\n<br />一种近乎无害的生物，以腐殖质和残渣为食。\n<br />[b]2. Peeker (窥视者)[/b]\n<br />A wary creature that maintains a fixed distance and never gets too close.\n<br />一种天性警觉的生物，保持固定距离，永远不会靠得太近。\n<br />[b]3. Herbivore Tick (食草蜱)[/b]\n<br />A rare variant of the overgrown tick, docile in nature, with plump and nutritious flesh.\n<br />一种巨型蜱虫的罕见变种，性情温驯，其肉质肥美且富含营养。\n<br />[b]4. Bloodcrawler (嗜血爬行者)[/b]\n<br />A special variant of the shadecrawler, having forsaken venom for heightened aggression and bloodsucking.\n<br />暗影爬行者的一个特殊变种，因舍弃了毒液而进化出更强的攻击性和吸血能力。\n<br />[b]5. Tyrant Biter (暴君噬咬兽)[/b]\n<br />A special variant of the wallbiter, the strongest of its kind — larger, fiercer, and more aggressive.\n<br />巨噬沙行兽的一种特殊变种，族群的最强者，体型更大、更凶猛、更具侵略性。\n<br />[b]6. Rad Tick (辐射蜱虫)[/b]\n<br />A variant of cave ticks that has been exposed to high radiation. Its body glows faintly and is attracted to the heat of living things.\n<br />一种长期暴露在高浓度辐射环境中的洞穴蜱虫变种，它的身体发出微弱的荧光，会被活物的热量吸引。\n<br />[b]7. Broodmother (巨蜱母虫)[/b]\n<br />An extremely rare overgrown tick variant, bloated and slow, its abdomen heavy with gestating larvae. On death, it releases a swarm of cave ticks.\n<br />一种极其罕见的巨型蜱虫变种，体型臃肿膨大，行动迟缓，腹部因孕育大量幼虫而显得异常沉重。死亡时会爆出一群洞穴蜱虫。\n<br />[b]8. Thornback Hatchling (棘背兽幼体)[/b]\n<br />A juvenile thornback, with a thinner carapace and smaller build, making it more agile and active than its adult counterpart.\n<br />棘背兽的幼年个体，它的甲壳更薄、体格更小，但正因如此，它比成年个体更加敏捷和活跃。\n<br />[b]9. Froststrider (冰原行者)[/b]\n<br />A special variant of the snowstrider, adapted to extreme cold. Its thicker and heavier fur makes it move slowly.\n<br />雪行者中适应极端寒冷环境的特殊变种，它的皮毛比普通雪行者更厚实、更沉重，使其移动缓慢。\n<br />[b]10. Sideslash Crystal (横斩晶体)[/b]\n<br />A horizontal variant of the crystal enemy, sweeping energy from left to right with a wider attack angle.\n<br />显现体的横向变种，凝聚能量从左向右横扫，攻击范围更宽、覆盖角度更大。\n<br />[line]\n<br />[heading]Requirements[/heading]\n<br />[b]English:[/b]\n<br />[list]\n<br />[*][b]Casualties Unknown[/b] (any recent version)[/*]\n<br />[*][b]BepInEx[/b] (5.x)[/*]\n<br />[*][b]CreatureKit[/b] (available on its own Nexus Mods page)[/*]\n<br />[/list][b]中文:[/b]\n<br />[list]\n<br />[*]《Casualties Unknown》（较新版本即可）[/*]\n<br />[*]BepInEx (5.x)[/*]\n<br />[*]CreatureKit（可在其单独的 Nexus Mods 页面获取）[/*]\n<br />[/list][line]\n<br />[heading]Shout outs[/heading]\n<br />[b]English:[/b]\n<br />This mod is developed by [b]CIXIN[/b], who is also the creator of the [b]CreatureKit[/b] API. CreatureKit was designed to lower the barrier for enemy creation in [i]Casualties Unknown[/i] — turning a complex, multi-component assembly process into a simple configuration object. VariantOrganisms serves as both a standalone creature pack and a demonstration of what modders can achieve using the API. If you're interested in making your own custom enemies, check out the CreatureKit documentation and give it a try!\n<br />The BepInEx team for the powerful plugin framework.\n<br />Special thanks to the [i]Casualties Unknown[/i] modding community for continuous inspiration and support.\n<br />[b]中文:[/b]\n<br />本 Mod 由 [b]CIXIN[/b] 开发，同时也是 [b]CreatureKit[/b] API 的创作者。CreatureKit 旨在降低《Casualties Unknown》中敌人制作的门槛——将原本复杂繁琐的组件组装过程简化为了一个配置对象。VariantOrganisms 既是一个独立的生物包，也是使用该 API 能达成何种效果的一次展示。如果你有兴趣制作自己的自定义生物，欢迎查阅 CreatureKit 的文档并亲自尝试！\n<br />感谢BepInEx 团队，感谢他们提供的强大插件框架。\n<br />特别感谢《Casualties Unknown》Mod 社区的持续启发与支持。",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/514/514-1786264142-210496273.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/514"
        },
        "DownloadUrl": "nexus://scavprototype/514/1651",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 514,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-09T08:21:54.000Z",
        "ReleaseDate": "2026-08-09T08:21:53.000Z",
        "SHA256": "1529e9b43a584f55df732a29ab4782a7d9af85512240f9e15e7b6ccd6804a78e",
        "dllSHA256s": {
            "VariantOrganisms.dll": "57fda7e95b1541745887d66eaa71c9adc7c79e32ca461f2e79124993761c89b3"
        },
        "downloadsSinceLatestVersion": 335,
        "Dependencies": [
            "nexus-341",
            "nexus-502"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed the Sideslash Crystal's targeting logic (only attacks when players are nearby), attack cooldown now scales with the number of crystals present. Also improved light, color and warning line effects to match the horizontal slash direction.修复了横斩晶体的索敌逻辑（仅在玩家接近时发动攻击），攻击冷却会随同场数量动态调整，同时优化了光效、颜色与预警线，使其与横向攻击方向完全一致。"
            }
        ],
        "dllNames": [
            "VariantOrganisms.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "VariantOrganisms.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 18,
            "UniqueDownloads": 345,
            "TotalDownloads": 490,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/514/514-1786264142-210496273.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/514/514-1785847500-1045680266.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/514/514-1785638989-1547641188.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/514/514-1785554935-955273398.png"
        ]
    },
    {
        "Id": "nexus-510",
        "Name": "Blast Shower",
        "Version": "1",
        "bepinexVersion": "0.0.0",
        "bepinexPlugins": {
            "meowlus.blastshower": "0.0.0"
        },
        "Summary": "Adds one item and one trap based around blasting you with steam",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Item: Portable blast shower. Activate to start a five second timer. At the end of the timer, the item blasts hot steam at you, cleaning off dirt and increasing wetness and temperature. Standing too close to the blast increases the other effects, but causes skin damage and pain as well as weakly launching the player. The searing heat also burns away a moderate amount of infection. Failing to refill the tank causes a large explosion.\n<br />\n<br />Trap: Blast vent. Spawns on the walls similar to oil pipes. Getting too close triggers a 1.2 second timer that once again causes a blast of steam. The steam from the blast vent causes far more pain and skin damage than the blast shower, and launches the player much farther. The blast vent only triggers once before deactivating.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]CUCoreLib[/color][/size]\n<br />\n<br />",
        "Author": "Meowlus",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/510/510-1785541365-1257372189.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/510"
        },
        "DownloadUrl": "nexus://scavprototype/510/1536",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 510,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-31T23:44:32.000Z",
        "ReleaseDate": "2026-07-31T23:44:17.000Z",
        "SHA256": "07f4874968e8d96c0729ade01e1e6121e3f6d28add915f5a56520c4863b1d5f9",
        "dllSHA256s": {
            "Blast Shower.dll": "a65c7905f7fcfdc5c8094aacca0294a3017c44f85f43e1e63c63475950583bb4"
        },
        "downloadsSinceLatestVersion": 69,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Blast Shower.dll"
        ],
        "dllVersion": "0.0.0",
        "dllVersions": {
            "Blast Shower.dll": "0.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 48,
            "TotalDownloads": 60,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/510/510-1785541365-1257372189.png"
        ]
    },
    {
        "Id": "nexus-508",
        "Name": "Player List Patch",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "zsoltzso.playerlistpatch": "1.0.0"
        },
        "Summary": "A manual and incredibly crude fix for a multiplayer bug. (Version 4.0.1). Bug being caused by latejoining players, who are not shown by arrow when off screen.",
        "Description": "Adds a new console command that theoretically fixes a problem with multiplayer.\n<br />This mod was originally meant only for myself but after hearing someone else have this bug as well I decided to release it.\n<br />\n<br />The original bug this is meant to fix is that when playing as a client, players who join after you mid game aren't properly added by the multiplayer mod, leading to several bugs. (ones I have seen myself: holding shift or opening the menu does not create the arrow that shows where and how far said player is if they are off screen, inability to spectate said player, if sleeping is enabled and all but the affected players are asleep the game goes mad and tries to increase timescale when it shouldn't making sleeping very buggy though still sort of functional)\n<br />Might also fix an issue with multiplayer sprite replacer if this bug occurs but this is just speculation. (Skins of players joining after you always having your skin, rather than their own.)\n<br />\n<br />Added commands are:\n<br />[list]\n<br />[*]PLPreset: Tries to fix the bug by clearing the player lists kept by multiplayer and readding all players into them.[/*]\n<br />[*]PLPstatus: Reads the relevant player lists and outputs to console, will also suggest running PLPreset if it sees a different number of players than there should be.[/*]\n<br />[/list]I only recommend using PLPreset if PLPstatus says to do so or if either of the following apply: \n<br />[list=1]\n<br />[*]You are willing to risk completely breaking possibly everything.[/*]\n<br />[*]You know what you're doing.[/*]\n<br />[/list]Otherwise don't\n<br />The mod has been effective and bug free in my own usage, however I do not promise anything.\n<br />I also can't promise that any reported bugs will be fixed.\n<br />[line]\n<br />[color=#ff0000][size=4]I say again: This mod was not meant for public release. And it could easily break multiplayer.\n<br />I TAKE NO RESPONSIBILTY FOR ANYTHING THIS MIGHT BREAK![/size][/color]\n<br />[line]\n<br />[size=4]Installation  [/size]\n<br />[list]\n<br />[*]Download and install [url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib[/url] [/*]\n<br />[*]Download the file. (PlayerListPatch.zip)[/*]\n<br />[*]Extract into the BepInEx plugins folder. [/*]\n<br />[/list]\n<br />The console will show if the mod is installed. ",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/508/508-1785479392-159823978.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/508"
        },
        "DownloadUrl": "nexus://scavprototype/508/1529",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 508,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-31T06:37:35.000Z",
        "ReleaseDate": "2026-07-31T06:30:45.000Z",
        "SHA256": "8da177ff9d57e515c9e3c129230ea6e0e6f953ffc3caaccf3030e77b1d55cb30",
        "dllSHA256s": {
            "PlayerListPatch.dll": "176a602a2f52a69d1bba7252ea06cfcd7b7d121b75d82b1910b60d0fcd8d4bdf"
        },
        "downloadsSinceLatestVersion": 159,
        "Dependencies": [
            "nexus-67",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release."
            }
        ],
        "dllNames": [
            "PlayerListPatch.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "PlayerListPatch.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 128,
            "TotalDownloads": 148,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/508/508-1785479392-159823978.png"
        ]
    },
    {
        "Id": "nexus-507",
        "Name": "CUButt (Buttplug support)",
        "Version": "1.1.2",
        "bepinexVersion": "1.1.2",
        "bepinexPlugins": {
            "seew.casualtiesunknown.cubutt": "1.1.2"
        },
        "Summary": "Added buttplug support via Intiface Central",
        "Description": "[b][size=4]Description[/size][/b]\n<br />CUButt connects [i]Casualties Unknown[/i] to Intiface Central and turns character injuries and conditions into vibration patterns.\n<br />\n<br />[line]\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*]Install BepInEx[/*]\n<br />[*]Copy CUButt.dll into BepInEx/plugins.[/*]\n<br />[*]Install [url=https://intiface.com/]Intiface Central[/url] and enable the server.[/*]\n<br />[*]Connect a device.[/*]\n<br />[*]Launch Casualties: Unknown and enjoy.[/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />The settings allow you to change the mod's mode to \"wholesome\". In this mode, the vibration depends on how happy Expie is.\n<br />[size=4][i]Vibration triggers[/i]:[/size]\n<br />[list]\n<br />[*]Pain level[/*]\n<br />[*]Pain spike[/*]\n<br />[*]Pulsing for bleeding[/*]\n<br />[*]Fast heartbeat-like patterns for fibrillation and dying[/*]\n<br />[*]Chaotic vibration for radiation and electrical injuries[/*]\n<br />[*]Short feedback after a fall[/*]\n<br />[*]Vibration during earthquakes[/*]\n<br />[*]Vibration stops upon death[/*]\n<br />[*]Strong vibration from the sound cannon hit[/*]\n<br />[/list]\n<br />[b][size=4]Configuration[/size][/b]\n<br />The configuration file is located at [i]Casualties Unknown Demo&#92;BepInEx&#92;config&#92;seew.casualtiesunknown.cubutt.cfg[/i]\n<br />[list]\n<br />[*][b]WholesomeMode[/b] - happy Expie mode switch[/*]\n<br />[*][b]GlobalMultiplier[/b] - all vibrations are multiplied by this number[/*]\n<br />[*][b]PainMultiplier[/b] - pain vibrations are multiplied by this number[/*]\n<br />[/list]\n<br />[b][size=4]Requirements[/size][/b]\n<br />BepInEx 5\n<br />[url=https://intiface.com/]Intiface Central[/url]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]For modders[/b][/size]\n<br />Check [url=https://github.com/SixtyEightExtremeWeathers/CUButt/wiki]CUButt API Guide[/url]\n<br />\n<br />[b][size=4]Credits[/size][/b]\n<br />Intiface developers\n<br />Idea by AlexashaSur\n<br />Testers: @thatonelad7227\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/507/507-1785463931-2122117343.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/507"
        },
        "DownloadUrl": "nexus://scavprototype/507/1902",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 507,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-27T20:50:29.000Z",
        "ReleaseDate": "2026-08-27T20:50:29.000Z",
        "SHA256": "6623efae539bd8216c2c8a34d52572e591bf944ce557d07442abdd96e289aa11",
        "dllSHA256s": {
            "CUButt_1.1.2.dll": "906b519a3fb2c3826623725b5efcf0cf09ce731dd73b0dc94efb28a911a872cd"
        },
        "downloadsSinceLatestVersion": 206,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- The code structure has been completely redesigned to allow for easy addition of new triggers.\n- Added configuration file\n- Added soundcannon trigger"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed a bug that caused the mod to not work almost always\n- Added a trigger that repeats the character's ECG\n- Temporarily removed the bleeding trigger"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- Fixed bleeding trigger\n- Added ECG pattern"
            }
        ],
        "dllNames": [
            "CUButt_1.1.2.dll"
        ],
        "dllVersion": "1.1.2",
        "dllVersions": {
            "CUButt_1.1.2.dll": "1.1.2"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 231,
            "TotalDownloads": 376,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/507/507-1785463931-2122117343.png"
        ]
    },
    {
        "Id": "nexus-506",
        "Name": "Gunsaw Sprites for Gunsaw Genetics",
        "Version": "4",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "This is not my work, (except a recolor of the base game sprite for albino) simply a compilation for ease of sprite replacement for gunsaw genetics. Replace the Custom Sprites folder with this.",
        "Description": "[b][size=4]Requirements[/size][/b]\n<br />[size=3][color=#D4D4D8]Be sure to have Gunsaw Genetics installed with the sprite mod modifier they require. [/color][/size]\n<br />\n<br />[color=#D4D4D8]If you have trouble with the head sprites turning to default expie, It may help to delete the default sprite folder and use the provided 'CustomSprites' folder instead. Because it's the fastest way to be sure there is only a 'Body' folder in each numbered skin folder, and wholly remove any default 'Head' folders, except for folder s1, s13, and s16. If there is still trouble lmk and i'll separate the head sprites nice and proper. :)[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]beebigirl for most of the skins, groxxy7530 for shelly, and grenflem reuploaded Orsoninks's original sprites that I recolored for albino. (https://skin.cat-bot.de/)[/color]\n<br />[color=#D4D4D8]XI0N for the mod itself- [/color][color=#d4d4d8]Gunsaw genetics mod: (https://www.nexusmods.com/scavprototype/mods/324)[/color]",
        "Author": "CIBORG64",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/506/506-1785452981-107861842.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/506"
        },
        "DownloadUrl": "nexus://scavprototype/506/1865",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 506,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T02:28:44.000Z",
        "ReleaseDate": "2026-08-25T02:28:44.000Z",
        "SHA256": "18ef17d40b505be1dc1046f20c1469723912ffaa642075e4beea905d01cdd63b",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 2672,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Virus scanner didn't like it, hope this works :)"
            },
            {
                "Version": "3",
                "Changelog": "- Added different shelly skin!"
            },
            {
                "Version": "4",
                "Changelog": "- It has been brought to my attention that there were some sprite thieves involved with the albino skin, so I went ahead and downloaded the original from grenflem on the skin index (who ofc got it from the base game made by Orsoniks), and recolored it in ms paint! lemme know what yall think :P\n- Screenshot update incoming soon."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 50,
            "UniqueDownloads": 1664,
            "TotalDownloads": 2844,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/506/506-1785452981-107861842.png"
        ]
    },
    {
        "Id": "nexus-505",
        "Name": "Cave Diver",
        "Version": "1.03",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.4",
            "com.O2xymoron.CaveDiver": "1.0.1"
        },
        "Summary": "A gameplay mod that adds new aquatic items and mechanics. It's time to take the plunge.",
        "Description": "[b][size=5]Description[/size][/b]\n<br />Cave Diver adds new aquatic items and gameplay mechanics to Casualties: Unknown (AKA Scav Prototype). As of version 1.03 the mod is still WIP and has a few minor bugs. It has NOT been tested with multiplayer, so I have no idea if it works.\n<br />\n<br />*** NOTE ***\n<br />As of version 1.03 the Advanced Scuba Gear SHOULDN'T spawn naturally OR appear in the crafting menu. IT HAS NO FUNCTIONALITY because this mod's items are meant to replace it. If you playing version 1.03 and find an Advanced Scuba Gear spawn, PLEASE let me know immediately.\n<br />\n<br />[b][size=5]Installation instructions[/size][/b]\n<br />Unpack the contents of the mod into Game/BepInEx/plugins\n<br />\n<br />Your plugins folder should look like this:\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785338932-505471934.png[/img]\n<br />\n<br />[size=5][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Cave Diver adds new items that split the functionality of the vanilla game's Advanced Scuba Gear, adding new items with multiple tiers. It also add a special \"Force Flooded Modifier\" setting, which will force every layer to generate with a flooded modifier. The strength of the flooded modifier can be adjusted (up to 10x), and can even be set to increase with each subsequent layer. This setting can be disabled if you just want the new items and mechanics. [b]THESE NEW SETTINGS ARE IN GAME SETTINGS NOT RUN SETTINGS!!![/b][/color]\n<br />\n<br />[b][size=4]ITEMS:[/size][/b]\n<br />[b]\n<br />[img width=97]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785339271-1241301393.png[/img] [/b]\n<br />[b][size=4]Swim Goggles[/size][/b]\n<br />The Swim goggles are a new wearable item that allows for clear vision underwater. Be careful though! They will start to leak when below 50% integrity, and you'll have to take them off to drain the water from them. They can also be knocked off your face if you take a strong blow too the head.\n<br />\n<br />\n<br />[img width=97]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785339473-559925466.png[/img] \n<br />[b][size=4]Diving Mask[/size][/b]\n<br />The Diving Mask functions similarly to the Swim Goggles, allowing for clear vision while underwater. They have a higher durability than the Swim Goggles, and have a special feature. Because the Diving Mask covers your nose, water can be cleared from them with a strong exhale through the nose. This can be done while submerged, allowing you to restore clear vision ever while underwater. Just like the Swim Goggles, the Diving Mask will start to leak below 50% integrity, and can also be knocked off your face.\n<br />\n<br />\n<br />[img width=95]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785339818-621864159.png[/img]\n<br />[b][size=4]Wetsuit[/size][/b]\n<br />The Wetsuit is a bodysuit designed specifically to increase heat retention while in the water. It does this by trapping a layer of water between itself and the wearer, which is then heated by the wearer's body heat, keeping them warm. This means that then Wetsuit provides little insulation while dry, but provides significant insulation when wet. The Wetsuit is essential to preventing hypothermia while diving.\n<br />\n<br />\n<br />[img width=89]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785340019-414031892.png[/img]\n<br />[b][size=4]Life Vest[/size][/b]\n<br />The Life Vest is a type 2 Personal Flotation Device. When worn it drastically increased the wearer's buoyancy, causing them to float to the water's surface. The Life Vest will even keep the wearer's head above the water while they are unconscious. It can save your life if you unexpectedly tumble into the water, or is you are too exhausted to swim.\n<br />\n<br />\n<br />\n<br />[img width=82]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785340215-1327148363.png[/img]\n<br />[b][size=4]Weighted Harness[/size][/b]\n<br />The Weighted Harness functions opposite of the Life Vest, drastically decreasing buoyancy when worn, making swimming virtually impossible. While dangerous it does have it's uses, as it will make the wearer sink in dense liquids like Lumalgae. The Weighted Harness is essential for navigating layers with high amounts of Lumalgae.\n<br />\n<br />\n<br />\n<br />[img width=80]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785340495-1813605471.png[/img]\n<br />[b][size=4]Buoyance Control Device[/size][/b]\n<br />The Buoyancy Control Device (AKA BCD) does what the name suggests. When worn it manages the user's buoyancy for them automatically, keeping it as close to neutral as possible. It also allows the wearer to freely float or sink at will, allowing for fully freeform underwater movement with no stamina cost. Take note that due to input mapping, you cannot drink any fluids you are standing in while wearing it.\n<br />\n<br />\n<br />\n<br />[img width=48]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785340768-795254350.png[/img]\n<br />[b][size=4]Air Tank[/size][/b]\n<br />The lifeline of every diver. The Air Tank holds pressurized air that can be breathed through the attached mouthpiece, called a Regulator. The Air Tank holds enough air for 30 minutes when submerged, and only decays when the user is breathing from it directly. Make sure that you have the Regulator in your mouth before you dive, or you won't be able to breathe! You can't use the Regulator if you're disfigured, and can't hold anything in your mouth while the Regulator is there. Additionally, a strong blow to the head will knock the Regulator out of your mouth so be careful! When crafted, the Air Tank will be empty, but can be refilled using the pumps sometimes found  in Lifepods, though this will break the pump since they were designed to pump liquid, not air.\n<br />\n<br />\n<br />\n<br />[b]\n<br />[img width=89]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785341196-1993171521.png[/img][/b]\n<br />[b][size=4]Rebreather[/size][/b]\n<br />The Rebreather is another respiration device. It works by taking the air you exhale and re-oxygenizes it, allowing it to be breathed again. It runs on a large battery and supplies air for a whopping 80 minutes on a single charge. It also has a Regulator, just like the Air Tank, and all of it's specific interactions also apply here. It can be knocked out of your mouth by a strong blow to the head, and has to be in your mouth in order for you to breathe.\n<br />\n<br />\n<br />\n<br />[img width=83]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785341609-107077360.png[/img]\n<br />[b][size=4]Makeshift Fins[/size][/b]\n<br />The Makeshift fins provide faster lateral movement while in the water. They have decent durability and are reletively easy to craft.\n<br />\n<br />\n<br />\n<br />[img width=102]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785341705-185630707.png[/img]\n<br />[b][size=4]Fins[/size][/b]\n<br />The Fins are much more effective than the Makeshift Fins, and have higher durability. They also prevent you from getting washed away by water currents.\n<br />\n<br />\n<br />[b][size=5]ASPIRATION:[/size][/b]\n<br />[img width=110]https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785341865-1040089944.png[/img]\n<br />Aspiration is a new status that makes drowning more dangerous and distinct from suffocation. Aspiration is when fluid is accidentally inhaled into the lungs, usually triggered by a gasp reflex. \n<br />\n<br />When Spo2 reaches below 45%, and the player has been holding their breath for at least 5 seconds, their gasp reflex will trigger, causing them to inhale. They'll swallow the liquid in an attempt to prevent it from entering the lungs but to no avail. Aspiration is very painful and causes rapid damage to the thorax while the lungs are filled with liquid. Luckily the player will automatically cough up the liquid once they are exposed back to air, but only if they are conscious and their thorax isn't too damaged.\n<br />\n<br />\n<br />[b][size=5]Requirements[/size][/b]\n<br />BepinEx 5.4 and CUCoreLIb https://www.nexusmods.com/scavprototype/mods/341?tab=files\n<br />\n<br />[size=5][b]Shout outs[/b][/size]\n<br />MASSIVE thanks to JimmyKing, who lead me be the hand through the entire development process. This mod would not have been possible if not for their constant help and work on CUCoreLib.\n<br />\n<br />Also thanks to Corells for playtesting and feedback.",
        "Author": "O2xymoron",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785343136-239597951.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/505"
        },
        "DownloadUrl": "nexus://scavprototype/505/1573",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 505,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-03T20:13:49.000Z",
        "ReleaseDate": "2026-08-03T20:13:49.000Z",
        "SHA256": "48b9b5340bf6838cbc4a212ed98156f4c04f7c53d022d75b0fccc3e185977739",
        "dllSHA256s": {
            "CUCoreLib.dll": "ebc96311ec65f9053e557cd1837c0ee8823a85e05f4d2900d3132fa1f451e052",
            "CaveDiver.dll": "09d63521a2731c4088531a7b5988c4ea21f43cfce21b982566f17bf1ef5356d8"
        },
        "downloadsSinceLatestVersion": 354,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.02",
                "Changelog": "- Advanced Scuba Gear should no longer spawn naturally since it is redundant and does nothing.\n- Advanced Scuba Gear recipe INT requirement changed to 40. This effectively removes it as a crafting option.\n- Advanced Scuba Gear should no longer spawn naturally since it is redundant and does nothing.\n- Advanced Scuba Gear recipe INT requirement changed to 40. This effectively removes it as a crafting option."
            },
            {
                "Version": "1.03",
                "Changelog": "- More fixes to Advanced Scuba Gear, to prevent the item from spawning naturally and appearing in the crafting menu/being craftable. It seems like there is no way to completely remove the item from the game without breaking things, so I've tried everything I can to hide it. You can still find the ASG recipe from blueprints, but the item should be impossible to craft.\n- Once again, if you find the Advanced Scuba Gear naturally with this patch, PLEASE let me know ASAP.\n- Special Thanks to Comradefoxx for help! Go check out their new mod! https://www.nexusmods.com/scavprototype/mods/517"
            }
        ],
        "dllNames": [
            "CaveDiver.dll",
            "CUCoreLib.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.4",
            "CaveDiver.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 20,
            "UniqueDownloads": 553,
            "TotalDownloads": 817,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/505/505-1785343136-239597951.png"
        ]
    },
    {
        "Id": "nexus-504",
        "Name": "Configurable Flashlights",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "zsoltzso.configurableflashlights": "1.2.0"
        },
        "Summary": "If an expie can make a flashlight, surely they can also change how it works. Allows configuring of which flashlight modes are skipped, if any.(now multiplayer compatible, kinda)",
        "Description": "Adds settings which allow you to choose any combination of the 3 flashlight modes being skipped over.\n<br />For example, you can skip the strobe mode and if you toggle the flashlight when it is in dim mode, it will turn off instead of strobing.\n<br />\n<br />Also: you can disable flashlight usage in hand, to allow for attacking with a flashlight in your working hand. (flashlight can still be toggled from inventory radial)\n<br />\n<br />[size=4] Installation  [/size]\n<br />[list]\n<br />[*]Download and install [url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib[/url] \n<br />[color=#ff7700]Note: If you have CuCoreLib 1.0.3, the settings menu will be buggy although still functional. however I would recommend updating to 1.0.4.[/color][/*]\n<br />[*]Download the file. (ConfigurableFlashlights.zip)[/*]\n<br />[*]Extract into the BepInEx plugins folder. [/*]\n<br />[/list]\n<br />The console will show if the mod is installed.\n<br />\n<br />[size=4]Compatibility[/size]\n<br />Should be compatible with anything. If not, complain and I might fix it.\n<br />Partial multiplayer compatibility, the host will have expected behaviour, however clients will have one of two depending on host choice:\n<br />[list]\n<br />[*]Flashlights for everyone else functioning as they do in vanilla.[/*]\n<br />[*]Flashlights using the same settings that the host has selected.[/*]\n<br />[/list]\n<br />[color=#efefef][size=4]Announcement and rant (feel free to ignore this part)[/size]\n<br />I have run out of mod ideas, so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.\n<br />If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)\n<br />\n<br />Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.\n<br />Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases.[/color]",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/504/504-1785320178-1209183656.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/504"
        },
        "DownloadUrl": "nexus://scavprototype/504/1873",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 504,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-25T10:10:20.000Z",
        "ReleaseDate": "2026-08-25T10:10:20.000Z",
        "SHA256": "42990cc59434f0886ad32d74b2156021d6edd62d28a63e0558533b966781845a",
        "dllSHA256s": {
            "ConfigurableFlashlights.dll": "d6390c016ef3caf45db9a2b0baf6ecf24a9c9c640c8bdad5ddcbc7c51b5094db"
        },
        "downloadsSinceLatestVersion": 80,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release."
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed multiplayer mod detection, uninstalling multiplayer mod while it is active will no longer break the multiplayer incompatibility check."
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Partial multiplayer support.\n- Now functional for the host.\n- Added new setting that allows the host to choose if clients should have vanilla flashlight behavior or if it should function the same as for the host. (only added if multiplayer is active)"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Added new setting: Usable from hand. Allows toggling whether a flashlight in your working hand should be used on click or to attack with claws instead, so you can attack with it in your hand, rather than having to move it elsewhere first. (Thanks to Kostr184 for the idea)"
            },
            {
                "Version": "1.2",
                "Changelog": "-"
            }
        ],
        "dllNames": [
            "ConfigurableFlashlights.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "ConfigurableFlashlights.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 108,
            "TotalDownloads": 161,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/504/504-1785320178-1209183656.png"
        ]
    },
    {
        "Id": "nexus-503",
        "Name": "gouxi's more attachments",
        "Version": "1.0.5",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.4",
            "com.gouxi.gouxismoreattachment": "1.0.0"
        },
        "Summary": "Gouxi-Tech Attachment Bonanza — Slap 19 pieces of interdimensional junk onto your gun and watch recoil piss off back to its own universe. Bipods, stocks, sights, silencers — your boomstick will look like a Christmas tree on meth. Gouxi-Tech: \"If it works, it's not stupid.\"BTW use V to open the attachment screen",
        "Description": "[b]Gouxi-Tech Attachments: The Complete Bogan's Catalogue[/b]\n<br />[i]\"Turn your peashooter into a multidimensional war crime, one attachment at a time.\"[/i]\n<br />G'day, you beautiful chaos demons! Gouxi-Tech™ has raided the scrap heaps of alternate realities to bring you [b]19 bloody ripper attachments[/b] for your favourite pew-pew sticks. Each one is lovingly duct-taped together with quantum glue and blessed by a fox shaman. Slap 'em on and feel the power (and the judgement from your mates).\n<br />use v to open the attacment screen\n<br />Here's the full list of our current lineup, complete with internal product codes (so you can yell at our support team properly):\n<br />[list]\n<br />[*][b]Bipod[/b] (code: \n<br />[code]bipod[/code]) — Plant yourself and laugh as recoil gives up entirely.[/*]\n<br />[*][b]Core Stock[/b] (code: \n<br />[code]corestock[/code]) — Steady as a rock, kicks like a feather.[/*]\n<br />[*][b]Red Dot Sight[/b] (code: \n<br />[code]dotsight[/code]) — Quick as lightning, perfect for gettin' up close and personal.[/*]\n<br />[*][b]Flash Hider[/b] (code: \n<br />[code]flashhider[/code]) — Hides yer muzzle blast and takes the edge off the shove.[/*]\n<br />[*][b]Heavy Stock[/b] (code: \n<br />[code]heavystock[/code]) — Gains weight, loses recoil. Your gun will start hitting the gym.[/*]\n<br />[*][b]Holo Sight[/b] (code: \n<br />[code]holosight[/code]) — Pinpoint accuracy, even if you've had one too many.[/*]\n<br />[*][b]Horizontal Grip[/b] (code: \n<br />[code]horizontalgrip[/code]) — Stops that sideways wobble, keeps your shots straight.[/*]\n<br />[*][b]Tactical Laser[/b] (code: \n<br />[code]laser[/code]) — Aim faster than a fly dodging a flyswatter.[/*]\n<br />[*][b]Light Stock[/b] (code: \n<br />[code]lightstock[/code]) — Featherweight, makes you sprint like you stole something.[/*]\n<br />[*][b]Muzzle Brake[/b] (code: \n<br />[code]muzzlebreak[/code]) — Recoil? Never heard of her, mate.[/*]\n<br />[*][b]Tactical Stop[/b] (code: \n<br />[code]nod[/code]) — Steadies your grip, so you don't shake like a chihuahua.[/*]\n<br />[*][b]Shotgun Muzzle[/b] (code: \n<br />[code]shotgunmuzzle[/code]) — Tighter spread, so your pellets actually hit the target, not the ceiling.[/*]\n<br />[*][b]Silencer[/b] (code: \n<br />[code]silencer[/code]) — Quiet as a mouse, but hits a tad softer. Fair trade.[/*]\n<br />[*][b]Sniper Sight[/b] (code: \n<br />[code]snipersight[/code]) — See their pores from a klik away.[/*]\n<br />[*][b]Speed Sight[/b] (code: \n<br />[code]speedsight[/code]) — Instant ADS, perfect for CQC and panic moments.[/*]\n<br />[*][b]Tac Box[/b] (code: \n<br />[code]tacbox[/code]) — Two wishes in one box. Don't ask what they are.[/*]\n<br />[*][b]Tac Light[/b] (code: \n<br />[code]taclight[/code]) — Lights 'em up and blinds the bastards. Rude but effective.[/*]\n<br />[*][b]Tac Stock[/b] (code: \n<br />[code]tacstock[/code]) — Max handling, feels like cheating.[/*]\n<br />[*][b]Vertical Grip[/b] (code: \n<br />[code]verticalgrip[/code]) — Vertical recoil? Eat your heart out.[/*]\n<br />[/list][b]Warnings[/b]: No refunds, no manuals, and definitely no liability if your gun starts speaking in chinese. If an attachment doesn't fit, just hit it harder — that's what we do at Gouxi-Tech.\n<br />[b]Gouxi-Tech[/b]: \"We're not responsible, but we'll take credit if it works.\"\n<br />\n<br />[b]Gouxi-Tech 附件全系目录[/b]\n<br />[i]“把你的枪改得连它妈都认不出来，顺便让后坐力滚回它的维度。”[/i]\n<br />欢迎来到狗曦科技的跨维度军火超市！这次我们给您带来了 [b]19 款丧心病狂的枪械挂件[/b]，全部由本司首席科学家（兼保安、兼清洁工）从平行宇宙的垃圾场里淘来，经过量子胶带和狗曦（小狐狸）图腾的强化，保证装上之后你的枪能打出银河系的气势。\n<br />以下是本批次全部在售配件（附内部研发代号，方便你召唤客服时念对名字）：\n<br />[list]\n<br />[*][b]两脚架[/b]（代号：\n<br />[code]bipod[/code]）—— 趴下就稳，后坐力直接跪下叫爸爸。[/*]\n<br />[*][b]核心枪托[/b]（代号：\n<br />[code]corestock[/code]）—— 稳如老狗，踢你屁股都纹丝不动。[/*]\n<br />[*][b]红点瞄具[/b]（代号：\n<br />[code]dotsight[/code]）—— 近战糊脸，抬手就射，比你的反应还快。[/*]\n<br />[*][b]消焰器[/b]（代号：\n<br />[code]flashhider[/code]）—— 隐藏火光，低调做人，后坐力稍微收敛。[/*]\n<br />[*][b]重型枪托[/b]（代号：\n<br />[code]heavystock[/code]）—— 重量换稳定，压枪像压泡面，健身党必备。[/*]\n<br />[*][b]全息瞄具[/b]（代号：\n<br />[code]holosight[/code]）—— 指哪打哪，精度堪比尺子量过。[/*]\n<br />[*][b]水平握把[/b]（代号：\n<br />[code]horizontalgrip[/code]）—— 专治左右乱晃，让你的弹道走直线。[/*]\n<br />[*][b]战术镭射[/b]（代号：\n<br />[code]laser[/code]）—— 瞄准加速，比博尔特还快。[/*]\n<br />[*][b]轻型枪托[/b]（代号：\n<br />[code]lightstock[/code]）—— 身轻如燕，跑起来像偷了鸡的狐狸。[/*]\n<br />[*][b]枪口制退器[/b]（代号：\n<br />[code]muzzlebreak[/code]）—— 后坐力？直接给你削成空气。[/*]\n<br />[*][b]战术阻手[/b]（代号：\n<br />[code]nod[/code]）—— 辅助握持，手不抖了，腰不酸了。[/*]\n<br />[*][b]霰弹枪枪口[/b]（代号：\n<br />[code]shotgunmuzzle[/code]）—— 收紧弹丸散步，喷子秒变狙击（夸张）。[/*]\n<br />[*][b]消音器[/b]（代号：\n<br />[code]silencer[/code]）—— 安静如坟，但伤害稍微打折，有得有失。[/*]\n<br />[*][b]狙击瞄具[/b]（代号：\n<br />[code]snipersight[/code]）—— 千里眼附体，眉毛都给你看清。[/*]\n<br />[*][b]快速瞄具[/b]（代号：\n<br />[code]speedsight[/code]）—— 极速开镜，近战糊脸专用。[/*]\n<br />[*][b]战术盒[/b]（代号：\n<br />[code]tacbox[/code]）—— 两个愿望一次满足，虽然我们也不知道是哪两个。[/*]\n<br />[*][b]战术灯[/b]（代号：\n<br />[code]taclight[/code]）—— 照亮黑暗，顺便晃瞎敌人的狗眼。[/*]\n<br />[*][b]战术枪托[/b]（代号：\n<br />[code]tacstock[/code]）—— 操控拉满，稳中带皮。[/*]\n<br />[*][b]垂直握把[/b]（代号：\n<br />[code]verticalgrip[/code]）—— 垂直后坐力？吃我这一握！[/*]\n<br />[/list][b]使用须知[/b]：所有配件均无质保，装不上去就用力，用力不行就换一面。若出现时空裂缝、枪管变形成麻花、或你开始说澳式英语，本司概不负责。\n<br />[b]狗曦科技[/b]：我们解决不了问题，但我们可以让你的问题变得更花哨。\n<br />",
        "Author": "G0ux1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/503/503-1785322480-1926739464.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/503"
        },
        "DownloadUrl": "nexus://scavprototype/503/1532",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 503,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-31T13:49:59.000Z",
        "ReleaseDate": "2026-07-31T13:49:59.000Z",
        "SHA256": "b3803d432e6b67b9c2b20a209b9d2a9946a89fcfd95ebdbaca52981b0e4047ef",
        "dllSHA256s": {
            "CUCoreLib.dll": "b448af7b6c9c8d7767df0bbb13e465551ef6b0f2a35dda209b5f78035ab4e659",
            "gouxismoreattachments.dll": "fb1d18db6f992714390e85de91921c4558ee6c445f083b29f51ab8621ef2d92d"
        },
        "downloadsSinceLatestVersion": 455,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- fixed display issues"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- fixed light\n- fixed you can fire when the attachment screen was open\n- rebalanced attachment effect\n- removed him"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- Fixed scopes not zooming in\n- Your red dots, holos, and sniper scopes are no longer just fancy stickers! you can actually zoom in, instead of feeling like you're squinting at ants. Warning: zooming may reveal your enemies' ugly mugs – that's a feature, not a bug, mate.\n- Added ammo counter\n- No more guessing how many rounds you've got left! A handy little number now pops up in the corner, telling you \"reload, you bloody noob.\" Powered by Gouxi-Tech quantum voodoo – accuracy rated at 87.3%, because we like to keep you on your toes.\n- Fixed attachments not adding weapon weight\n- That heavy stock finally feels heavy! Your gun now actually gains weight, slowing you down and draining stamina – we \"fixed\" a bug to make it more realistic and more painful. You're welcome.\n- Shotguns now have a muzzle slot\n- Shotty lovers, rejoice! You can now slap on silencers, brakes, and flash hiders. Sure, a silenced shotgun still sounds like a thunderclap, but at least it looks tacticool. Go ahead and turn your boomstick into a \"tactical breaching tool\" – we won't judge, but the wall will."
            },
            {
                "Version": "1.0.5",
                "Changelog": "- Added portable recipes for all attachments\n- No workbenches needed – just craft right from your inventory anytime, anywhere. All recipes use circuit boards and scrap metal (call it scraps if you like). The recipes were randomly generated by my silly head, but they totally make sense (probably). Your homemade parts might be a bit off, but they'll fit – just aim slightly left and call it \"custom tuning\".\n- Noticed some minor bugs\n- Found a few small issues during testing, nothing game-breaking. So we're ignoring them for now – call them \"surprise features\". We're busy working on new mods:\n- Gouxi's More Body Armor – turn yourself into a walking scrap fortress, bulletproof and mate-proof.\n- Gouxi's More Explosive – more boom, more chaos, just blow everything up.\n- Gouxi's More Firearm – more firearms / explosive weapons, bring the heat to your enemies.\n- We'll probably look at those bugs after we finish those three. Or not. But we'll say we will."
            }
        ],
        "dllNames": [
            "CUCoreLib.dll",
            "gouxismoreattachments.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.4",
            "gouxismoreattachments.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 370,
            "TotalDownloads": 524,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/503/503-1785322480-1926739464.png"
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    {
        "Id": "nexus-502",
        "Name": "CreatureKit",
        "Version": "2.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.cixin.creaturekit": "2.0.0"
        },
        "Summary": "CreatureKit（有中文教程） lets you create custom enemies for Casualties Unknown as easily as filling out a form—no external dependencies needed. It fully supports the vanilla spawn command, includes three built-in AI types, and allows you to attach your own AI scripts for unlimited flexibility.",
        "Description": "[size=6]CreatureKit v2.0.0[/size]\n<br />\n<br />[size=5]Description[/size]\n<br />CreatureKit is a standalone enemy creation framework for *Casualties Unknown*, built on BepInEx and CUCoreLib. It turns the complex process of assembling a custom creature into a simple configuration object. Just define your enemy's stats and appearance, call one registration method, and CreatureKit handles the rest.  \n<br />CreatureKit 是一个为《Casualties Unknown》设计的独立敌人创建框架，基于 BepInEx 和 CUCoreLib 构建。它将组装自定义生物的复杂过程简化为一个配置对象。只需定义你的敌人属性和外观，调用一个注册方法，其余全部由 CreatureKit 处理。\n<br />\n<br />The mod ships with three built‑in AI types—**SpiderHandler**, **SpiderHandlerTBE**, and **CrystalEnemy**—covering the most common vanilla behaviours. If you need completely custom logic, the `ConfigurePrefab` callback lets you attach your own MonoBehaviour scripts without touching the API source.  \n<br />本 Mod 内置三种 AI 类型——**SpiderHandler**、**SpiderHandlerTBE** 和 **CrystalEnemy**——覆盖了最常见的原版行为。如果你需要完全自定义逻辑，`ConfigurePrefab` 回调允许你挂载自己的 MonoBehaviour 脚本，而无需修改 API 源码。\n<br />\n<br />All registered creatures are automatically compatible with the vanilla `spawn` command (with Tab autocomplete), so players can test and use them immediately.  \n<br />所有注册的生物都自动兼容原版的 `spawn` 命令（并支持 Tab 补全），玩家可以立即测试和使用它们。\n<br />\n<br />Full documentation and tutorials are included in the download archive.\n<br />下载压缩包中包含完整文档、教程。\n<br />\n<br />[size=5]Installation instructions[/size]\n<br />1. Install BepInEx 5.x for *Casualties Unknown* (if not already present).  \n<br />  安装适用于《Casualties Unknown》的 BepInEx 5.x（如果尚未安装）。\n<br />\n<br />2. Install **CUCoreLib** (hard dependency) and place it in `BepInEx/plugins/CUCoreLib/`.  \n<br />  安装 **CUCoreLib**（硬依赖）并放入 `BepInEx/plugins/CUCoreLib/` 文件夹。\n<br />\n<br />3. Download and extract this archive.  \n<br />  下载并解压本压缩包。\n<br />\n<br />4. Copy `CreatureKit.dll` into your `BepInEx/plugins/CreatureKit/` folder.  \n<br />  将 `CreatureKit.dll` 复制到你的 `BepInEx/plugins/CreatureKit/` 文件夹。\n<br />\n<br />5. Reference `CreatureKit.dll` in your own mod project and declare hard dependencies on `net.cucorelib` and `com.cixin.creaturekit`.  \n<br />  在你的 Mod 项目中引用 `CreatureKit.dll`，并声明对 `net.cucorelib` 和 `com.cixin.creaturekit` 的硬依赖。\n<br />\n<br />6. Check the included TXT documentation for a step‑by‑step guide and example code.  \n<br />  查看附带的 TXT 文档以获取分步指南和示例代码。\n<br />\n<br />[size=5]Main features[/size]\n<br />- Three built‑in AI types – SpiderHandler (standard shadecrawler), SpiderHandlerTBE (Thornback Elder), and CrystalEnemy (laser‑dash enemy).  \n<br />  三种内置 AI 类型 – SpiderHandler（标准暗影爬行者）、SpiderHandlerTBE（棘背兽）和 CrystalEnemy（水晶冲刺敌人）。\n<br />\n<br />- Full customisation – Health, damage, perception, speed, leg appearance, collider shape, loot tables, sounds, and more.  \n<br />  全面自定义 – 生命值、伤害、感知、速度、腿部外观、碰撞体形状、掉落表、音效等。\n<br />\n<br />- Custom AI support – Attach your own scripts via the `ConfigurePrefab` callback; disable or extend the built‑in AI as needed.  \n<br />  自定义 AI 支持 – 通过 `ConfigurePrefab` 回调挂载你自己的脚本；根据需要禁用或扩展内置 AI。\n<br />\n<br />- Vanilla spawn integration – Your creatures work with the game's own `spawn` command and appear in its Tab‑completion list.  \n<br />  原版生成命令集成 – 你的生物可与游戏自带的 `spawn` 命令配合使用，并出现在 Tab 补全列表中。\n<br />\n<br />- Multiplayer ready – Automatic sync across all clients when CUCoreLib and KrokMP are installed.  \n<br />  多人游戏就绪 – 当安装 CUCoreLib 和 KrokMP 时，自动在所有客户端间同步。\n<br />\n<br />- Performance optimised – Spider enemies can automatically freeze physics and IK when far away or during time acceleration.  \n<br />  性能优化 – 蜘蛛敌人在远离玩家或游戏加速时可自动冻结物理和 IK。\n<br />\n<br />- Attack animation scaling – Easily adjust the size of claw attack effects with `ClawAnimScale`.  \n<br />  攻击动画缩放 – 使用 `ClawAnimScale` 轻松调整爪击动画的大小。\n<br />\n<br />- Asset loading via CUCoreLib – Use CCL's `AssetLoader` for embedded sprites; `TextureHelper` is provided for custom leg materials.  \n<br />  通过 CUCoreLib 加载资源 – 使用 CCL 的 `AssetLoader` 加载嵌入式精灵；提供 `TextureHelper` 用于自定义腿部材质。\n<br />\n<br />Requirements\n<br />- Casualties Unknown (Playtest / Demo)  \n<br />- BepInEx 5.x  \n<br />- CUCoreLib v1.0.3 or newer  \n<br />- (Optional) KrokoshaCasualtiesMP for multiplayer\n<br />\n<br />Shout outs  \n<br />- The BepInEx team for the powerful plugin framework.  \n<br />  感谢 BepInEx 团队提供强大的插件框架。\n<br />\n<br />- The CUCoreLib project for inspiration on clean API design and solid multiplayer backbone.  \n<br />  感谢 CUCoreLib 项目提供清晰的 API 设计灵感和坚实的多人游戏基础。\n<br />\n<br />- The modding community for constant feedback and testing.  \n<br />  感谢 Mod 社区不断的反馈和测试。\n<br />",
        "Author": "CIXINLIN",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/502/502-1786263360-1761872995.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/502"
        },
        "DownloadUrl": "nexus://scavprototype/502/1648",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 502,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-09T08:11:11.000Z",
        "ReleaseDate": "2026-08-09T08:10:58.000Z",
        "SHA256": "11710e3e376d630d272c82768a5068b69f2fd68332a4d1d644b9dd70ddafdf3f",
        "dllSHA256s": {
            "CreatureKit.dll": "563ad5dfd0334e152633338bbb56c031fb7914e4df3b87b5a84ac6f066a128d9"
        },
        "downloadsSinceLatestVersion": 443,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- CreatureKit v1.0.1\n- Fixed white border on sprites – Sprites now use FullRect mesh and proper texture settings, eliminating unwanted edges.\n- Added ResourceLoader.LoadMaterialFromEmbedded – Easily load leg materials from embedded textures.\n- Fixed Spider‑type enemy IK crash – Spider enemies now ignore body optimization by default, preventing null references in leg IK at long distances.\n- Added EnemyRegistry.ready property – Check this before spawning to ensure CreatureKit is fully initialized."
            },
            {
                "Version": "1.0.3",
                "Changelog": "- CreatureKit v1.0.3\n- Due to my capability issues, the multiplayer update in version 1.0.2 did not have the desired effect.\n- 1-Reworked multiplayer sync – CreatureKit now uses CUCoreLib's MultiplayerApi as the sole bridge for multiplayer support. If CUCoreLib and KrokMP are installed, custom enemies are automatically synchronized across all clients. No hard dependency on CCL; if it's absent, sync is gracefully disabled after a timeout.\n- 2-Added freezeOnHighTimeScale option – Spider-type enemies can now automatically freeze their rigidbodies and leg IK when the game is sped up and far from the player, preventing performance drops. Enabled by default; mod authors can disable it for boss units."
            }
        ],
        "dllNames": [
            "CreatureKit.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "CreatureKit.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 17,
            "UniqueDownloads": 437,
            "TotalDownloads": 609,
            "TotalViews": null
        },
        "Images": [
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            "https://staticdelivery.nexusmods.com/mods/8391/images/502/502-1785847098-1905014270.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/502/502-1785740941-464190135.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/502/502-1785547488-526628638.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/502/502-1785304318-129630841.png"
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    {
        "Id": "nexus-501",
        "Name": "EMI",
        "Version": "v1.0.5",
        "bepinexVersion": "1.0.5",
        "bepinexPlugins": {
            "exmeow.casualtiesunknown.emi": "1.0.5"
        },
        "Summary": "A featureful and accessible crafting assistant and recipe viewer for Casualties: Unknown.（支持中文）",
        "Description": "[size=5][b]EMI for Casualties: Unknown[/b][/size]\n<br />[quote]A featureful and accessible crafting assistant and recipe viewer for Casualties: Unknown.[/quote]This mod adds a crafting-tree assistant similar to the Minecraft [url=https://modrinth.com/mod/emi]EMI[/url] mod to the base game.\n<br />[b][url=https://github.com/Exmeow/EMI_for_CU]GitHub repo[/url][/b] here.\n<br />\n<br />[img]https://pic.imgdd.cc/i/033xe7YZjA3vvjhnxPUrEe.png[/img]\n<br />[size=4][b]\n<br />What Does This Mod Bring to Crafting?[/b][/size]\n<br />EMI turns complex crafting processes into clear, actionable routes.\n<br />[list]\n<br />[*][b]Complete Crafting Tree planning[/b]: Break down recipes step by step, from the final product to the base materials you actually need to collect.[/*]\n<br />[*][b]Smart Remaining Materials list[/b]: Automatically accounts for items in your inventory, containers, and the surrounding area while skipping intermediate products you already have.[/*]\n<br />[*][b]Accurate handling of batch outputs and leftovers[/b]: Different branches can share surplus items produced by the same batch, preventing duplicate calculations.[/*]\n<br />[*][b]Proper tool durability handling[/b]: Needing to cut five times does not mean you need to craft five knives.[/*]\n<br />[*][b]Automatic step highlighting[/b]: Recipes you can currently perform are highlighted and moved to the top, guiding you through the entire crafting route.[/*]\n<br />[*][b]Intelligence risk warnings[/b]: Checks the highest INT requirement among the remaining steps and warns you when your INT may be insufficient.[/*]\n<br />[*][b]Flexible route selection[/b]: Choose between different recipes for the same product, or assign specific items and liquids to abstract quality requirements.[/*]\n<br />[*][b]Persistent defaults[/b]: Favorite commonly used recipes and quality choices to apply them automatically in future plans.[/*]\n<br />[*][b]Complete resource catalog[/b]: Browse and search all items, liquids, and crafting qualities in the game.[/*]\n<br />[*][b]Quick recipe lookup[/b]: Left-click to view how a resource is produced, or right-click and middle-click to see where it is used, with the original in-game tooltips.[/*]\n<br />[*][b]Collapsible Crafting Tree[/b]: Hide downstream steps you do not currently need to see. Nodes using the same recipe are collapsed together without affecting planning calculations.[/*]\n<br />[*][b]Analysis and display only[/b]: EMI does not modify the base game's crafting rules, material consumption, or recipe execution logic.[/*]\n<br />[/list]From “I want to make this item” to “What should I collect, and what should I craft first?”, EMI organizes everything in between.\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />Make sure you have installed BepInEx first.\n<br />Place the EMI folder in BepInEx/plugins/. It should contain:\n<br />[list]\n<br />[*]EMI.dll[/*]\n<br />[*]EMI.pdb[/*]\n<br />[/list][size=4][b]For instructions, see: [url=https://github.com/Exmeow/EMI_for_CU/blob/main/guide-en.md]User Guide[/url][/b][/size]\n<br />\n<br />[size=5][b]中文[/b][/size]\n<br />[quote]一款功能丰富、易于使用的《未知伤亡》合成辅助与配方查看工具。[/quote]该模组为原版游戏添加了与 Minecraft [url=https://modrinth.com/mod/emi]EMI[/url] 模组相似的合成树辅助工具。\n<br />[size=3][b][url=https://github.com/Exmeow/EMI_for_CU]GitHub 仓库[/url][/b][/size][size=4][b]\n<br />这个模组能为合成带来什么？[/b][/size]\n<br />EMI 能把复杂的制作过程变成一条清晰、可执行的路线。\n<br />[list]\n<br />[*][b]中文与英文界面支持[/b]：同时兼容游戏的社区中文语言包。[/*]\n<br />[*][b]完整的合成树规划[/b]：从最终产物逐层拆解配方，直至得到实际需要收集的基础材料。[/*]\n<br />[*][b]智能的剩余材料清单[/b]：自动计算背包、容器及附近已有物品，并跳过已经完成的中间产物。[/*]\n<br />[*][b]精确处理批量产出与副产物余量[/b]：不同分支可以共享同一批配方产生的剩余物品，避免重复计算。[/*]\n<br />[*][b]正确处理工具耐久[/b]：需要切割五次，并不意味着你需要制作五把刀。[/*]\n<br />[*][b]自动标记当前步骤[/b]：当前能够执行的配方会高亮并置顶，让你按顺序完成整条制作路线。[/*]\n<br />[*][b]智力风险提示[/b]：汇总剩余步骤的最高智力要求，并自动提示智力不足的风险。[/*]\n<br />[*][b]灵活的路线选择[/b]：为同一产物选择不同配方，或为抽象性质需求指定具体物品和液体。[/*]\n<br />[*][b]可持久化的默认方案[/b]：收藏常用配方与性质选择，之后规划时会自动应用。[/*]\n<br />[*][b]完整的资源图鉴[/b]：浏览和搜索游戏中的所有物品、液体及合成性质。[/*]\n<br />[*][b]快速查询配方关系[/b]：左键查看产出方式，右键或中键查看物品用途，并沿用原版悬浮提示。[/*]\n<br />[*][b]可折叠的合成树[/b]：隐藏暂时不需要关注的下游步骤，同配方节点会同步折叠，而规划结果保持不变。[/*]\n<br />[*][b]只负责分析和展示[/b]：EMI 不会修改游戏原有的合成规则、材料消耗或配方执行逻辑。[/*]\n<br />[/list]从“我想制作这个物品”，到“我现在应该收集什么、先做哪一步”，EMI 会把中间的一切整理清楚。\n<br />\n<br />[size=4][b]安装方法[/b][/size]\n<br />请确保 BepInEx 已经安装。\n<br />把 EMI 文件夹放到 BepInEx/plugins/ 下，内含：\n<br />[list]\n<br />[*]EMI.dll[/*]\n<br />[*]EMI.pdb[/*]\n<br />[/list][size=4][b]使用教程请查看：[url=https://github.com/Exmeow/EMI_for_CU/blob/main/guide.md]使用教程[/url][/b][/size]",
        "Author": "Exmeow",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/501/501-1785294484-1030696714.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/501"
        },
        "DownloadUrl": "nexus://scavprototype/501/1509",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 501,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-30T03:29:59.000Z",
        "ReleaseDate": "2026-07-30T03:29:59.000Z",
        "SHA256": "ba1480683b7e19ae592332ef0b35b560d0b553626b2d98e58a473631a3dc2a02",
        "dllSHA256s": {
            "EMI.dll": "ff29a0d66322265135a984896715ce7e13d5f310f5f6e27aa7b665081b7bece6"
        },
        "downloadsSinceLatestVersion": 561,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "v1.0.4",
                "Changelog": "- 中文\n- 新增合成树节点收起与展开功能，同配方节点会同步折叠，且不影响规划计算。\n- EMI 面板标题采用致敬原版 EMI 的三色设计。\n- 新增英文 README 与使用教程。\n- English\n- Added collapse and expand controls to Crafting Tree nodes. Nodes using the same recipe are synchronized, without affecting planning calculations.\n- Updated the EMI panel title with a three-color design inspired by the original EMI mod.\n- Added an English README and user guide."
            },
            {
                "Version": "v1.0.5",
                "Changelog": "- 中文\n- 优化合成后的刷新时机：剩余材料与当前步骤高亮会在下一帧更新，既能及时响应连续合成，也不会影响原版配方按钮的点击。\n- 为抽象性质需求指定具体物品或液体后，不再自动打开生产配方列表；材料与配方现在可以分别选择。\n- 优化内部代码结构和虚拟库存分配，降低模块耦合与临时对象分配，提高稳定性和可维护性。\n- English\n- Improved post-crafting refresh timing: remaining materials and current-step highlights now update on the next frame, keeping up with rapid crafting without interfering with recipe button clicks.\n- Choosing a specific item or liquid for an abstract quality requirement no longer opens the producer recipe list automatically; materials and recipes can now be selected separately.\n- Refactored internal architecture and virtual inventory allocation to reduce coupling and temporary allocations, improving stability and maintainability.\n- 中文\n- 优化合成后的刷新时机：剩余材料与当前步骤高亮会在下一帧更新，既能及时响应连续合成，也不会影响原版配方按钮的点击。\n- 为抽象性质需求指定具体物品或液体后，不再自动打开生产配方列表；材料与配方现在可以分别选择。\n- 优化内部代码结构和虚拟库存分配，降低模块耦合与临时对象分配，提高稳定性和可维护性。\n- English\n- Improved post-crafting refresh timing: remaining materials and current-step highlights now update on the next frame, keeping up with rapid crafting without interfering with recipe button clicks.\n- Choosing a specific item or liquid for an abstract quality requirement no longer opens the producer recipe list automatically; materials and recipes can now be selected separately.\n- Refactored internal architecture and virtual inventory allocation to reduce coupling and temporary allocations, improving stability and maintainability."
            }
        ],
        "dllNames": [
            "EMI.dll"
        ],
        "dllVersion": "1.0.5",
        "dllVersions": {
            "EMI.dll": "1.0.5"
        },
        "Statistics": {
            "Endorsements": 19,
            "UniqueDownloads": 473,
            "TotalDownloads": 570,
            "TotalViews": null
        },
        "Images": [
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    },
    {
        "Id": "nexus-500",
        "Name": "All Modifiers",
        "Version": "1",
        "bepinexVersion": "0.0.0",
        "bepinexPlugins": {
            "meowlus.allmodifiers": "0.0.0"
        },
        "Summary": "Causes all layer modifiers to apply every layer.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Causes all layer modifiers to apply every layer.[/color]\n<br />[color=#D4D4D8]Layers will either be hot and scorching or cold and freezing.[/color]\n<br />[color=#D4D4D8]Layers will either be flooded or dry.[/color]\n<br />\n<br />\n<br />\n<br />[color=#D4D4D8]That's it[/color]",
        "Author": "Meowlus",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/500/500-1785259401-401632814.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/500"
        },
        "DownloadUrl": "nexus://scavprototype/500/1489",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 500,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T17:24:27.000Z",
        "ReleaseDate": "2026-07-28T17:24:22.000Z",
        "SHA256": "4aa3eeed2e7da431edddc2de878e042e1bb3ac5b4fa8944901572241626174d6",
        "dllSHA256s": {
            "All modifiers.dll": "35f553e2cd0f1f1c079eaddb9b723d1a6cc4e56e0e79fe4660f1ed0874b32d4d"
        },
        "downloadsSinceLatestVersion": 40,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "All modifiers.dll"
        ],
        "dllVersion": "0.0.0",
        "dllVersions": {
            "All modifiers.dll": "0.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 30,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
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    {
        "Id": "nexus-499",
        "Name": "The Gigasalad",
        "Version": "1.2.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "gigasalad": "1.1.0"
        },
        "Summary": "Greatly buffs the Elder Thornback, but causes only one to appear per jungle. More health, speed, detection range, etc.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Gives the Elder Thornback, or \"salad\", a large buff, but only one will be in every jungle instead of three.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]If you don't have BepInEx installed go look up a tutorial.\n<br />If you have BepInEx installed:[/color]\n<br />[color=#d4d4d8]1. Download mod\n<br />2. Put mod in plugins folder[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />The buffed salad has:\n<br />10k health\n<br />Increased speed\n<br />No pauses between movements\n<br />Venom\n<br />Horrified radius: 45 -&gt; 60\n<br />SOID radius: 100 -&gt; 180\n<br />Detection radius: 80 -&gt; 250\n<br />Increased dig speed\n<br />Decreased idle time after biting\n<br />\n<br />Should one fail to catch the gigasalad when it runs in phase 2, it heals 1.5k health and goes to phase 3. \n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]None[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Dragonfish for being awesome and cool\n<br />Also, as of today, for being the first person (that I know of) to kill the gigasalad in a real run[/color][/size]",
        "Author": "Meowlus",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/499/499-1785258015-311990845.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/499"
        },
        "DownloadUrl": "nexus://scavprototype/499/1728",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 499,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-14T13:58:45.000Z",
        "ReleaseDate": "2026-08-14T13:58:45.000Z",
        "SHA256": "141ca4ef126c76081eb5239240c7edb80895184dab4267f6ee08f15679a1fe3c",
        "dllSHA256s": {
            "Gigasalad.dll": "00cc47f004d0585cd306372921639ce7097e6689265f01830274a45e91c5aa16"
        },
        "downloadsSinceLatestVersion": 157,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed bug that caused the extra two salads to drop loot after being removed\n- Fixed bug in multiplayer that caused all players to receive venom after a player being bitten"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Fixed a bug that caused the gigasalad to drop like 10x as much loot as intended"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- The Gigasalad now scales with player count in multiplayer.\n- Health: (10k + 2k * player count - 1) * 1.2^(player count - 1)\n- Retreat time after bite: 15 / player count\n- Getting bitten by the gigasalad in multiplayer also :\n- - Gives 1 shrapnel per player after 1\n- - Removes 15 muscle health per player  after 1 (on top of the default)\n- - Reduces blood viscosity by 10 per player after 1\n- - Reduces consciousness by 10 per player after 1\n- - Adds 40 venom (down from 50), plus 10 more per player after 1\n- - Removes some immunity per player with a long and annoying to explain formula\n- - Adds one infection to the limb\n- - If the player count is 3, dislocates the limb\n- - If the player count is 4, breaks the limb\n- - If the player count is 5, dislocates and minorly breaks the limb"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Tweaked scaling in multiplayer to be more reasonable at higher player counts. The gigasalad's speed now slightly scales as well."
            }
        ],
        "dllNames": [
            "Gigasalad.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Gigasalad.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 192,
            "TotalDownloads": 268,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/499/499-1785258015-311990845.png"
        ]
    },
    {
        "Id": "nexus-498",
        "Name": "Ender Pearl",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.enderpearl": "1.0.0"
        },
        "Summary": "Add the Ender Pearl in this game. Have fun ;)",
        "Description": "？",
        "Author": "Damoon255",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/498/498-1785226059-943978906.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/498"
        },
        "DownloadUrl": "nexus://scavprototype/498/1485",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 498,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T08:17:52.000Z",
        "ReleaseDate": "2026-07-28T08:17:16.000Z",
        "SHA256": "cfe76addc19eb0362bf1ae3db2ce67c98a6aa05fbf4d5a75ced8c0a92277515a",
        "dllSHA256s": {
            "Ender_Pearl.dll": "8bad46ffb1b7db1899d7d9da78bbf418049770cd5059c0d41dc94beda9990e99"
        },
        "downloadsSinceLatestVersion": 80,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Ender_Pearl.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Ender_Pearl.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 64,
            "TotalDownloads": 74,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/498/498-1785226059-943978906.png"
        ]
    },
    {
        "Id": "nexus-497",
        "Name": "Simon Says",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "artifyber.simonsays": "1.0.0"
        },
        "Summary": "Looks like the researchers decided to implant your chip with a Simon Says modifier! Better listen to what it says or else punishments may be swift to come... Made for multiplayer!",
        "Description": "[b][color=#d4d4d8][size=5]Simon Says[/size][/color][/b]\n<br />[color=#D4D4D8]\n<br />A host-run game of Simon Says for Casualties Unknown multiplayer. While you host a world, every so often it calls out a command in chat (e.g. [i]\"Simon says JUMP!\"[/i], [i]\"Simon says look up!\"[/i]) and every living player has a few seconds to obey. Miss the command, or fall for a \"Simon didn't say\" fake-out, and you get a random punishment: flung across the map, knocked out, electrocuted, amputated, and worse. Every action, punishment, message, and weight is editable in the config.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[/color]\n<br />[list]\n<br />\n<br />[*][color=#D4D4D8][b]KrokMP[/b] required. SimonSays only runs while you host a multiplayer world and stays idle without it.[/color][/*]\n<br />[*][color=#D4D4D8][b]Cheats enabled[/b] on the host.[/color][/*]\n<br />[*][color=#D4D4D8]Only the [b]host[/b] needs SimonSays. Other players just need KrokMP; effects replicate to them.[/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />[size=4][b]Install[/b][/size]\n<br />[/color]\n<br />[list=1]\n<br />\n<br />[*][color=#D4D4D8]Install BepInEx and KrokMP first.[/color][/*]\n<br />[*][color=#D4D4D8]Extract this archive into your game folder so you get [font=Courier New]BepInEx/plugins/SimonSays/SimonSays.dll[/font] and [font=Courier New]BepInEx/config/simonsays.cfg[/font].[/color][/*]\n<br />[*][color=#D4D4D8]Launch the game and host a world.[/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />[size=4][b]Usage[/b][/size]\n<br />Open the dev console and type [font=Courier New]simon[/font]:\n<br />[/color]\n<br />[list]\n<br />\n<br />[*][color=#D4D4D8][font=Courier New]simon on[/font] / [font=Courier New]off[/font] / [font=Courier New]toggle[/font] - enable/disable[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon interval &lt;seconds&gt;[/font] - time between rounds[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon decoy &lt;0..1&gt;[/font] - chance of a \"Simon didn't say\" fake-out round[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon round[/font] - fire one now[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon reload[/font] - reload the config after editing[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon update[/font] - check for a new version[/color][/*]\n<br />[*][color=#D4D4D8][font=Courier New]simon status[/font] - current settings[/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />[size=4][b]Config[/b][/size]\n<br />Edit [font=Courier New]BepInEx/config/simonsays.cfg[/font], then [font=Courier New]simon reload[/font]. Set the announce prefix, response window, and decoy chance; give every action its own weight and announce lines; and give every punishment a weight and custom display names. The success/fail messages are fully editable too, with [font=Courier New]{player}[/font] and [font=Courier New]{punishment}[/font] placeholders.\n<br />\n<br />[size=4][b]Updates[/b][/size]\n<br />SimonSays checks for new versions on startup and offers a one-click update when one is available.[/color]",
        "Author": "Artifyber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/497/497-1785222925-1290203321.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/497"
        },
        "DownloadUrl": "nexus://scavprototype/497/1484",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 497,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T07:25:40.000Z",
        "ReleaseDate": "2026-07-28T07:23:32.000Z",
        "SHA256": "15bee88b032ab8ddc7d4b6a3a27d765bfb9caeba836a0c089b9f4cf2bd26fd0e",
        "dllSHA256s": {
            "SimonSays.dll": "8887cbcc10709996ca3e2476b879c170573fd0221538cf06ac5e653010874e4f"
        },
        "downloadsSinceLatestVersion": 47,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Core gameplay (Simon Says)\n- Fakeouts (commands without simon says)\n- A diverse pool of 22 unique actions\n- A very evil selection of 12 possible punishments\n- Fairness logic (only counts for players alive, rounds pause when someone is unconscious, players that just joined won't get punished immediately)\n- Fully customizable config file (change weights, modify actions and punishments, customize prefixes and messages)\n- Many commands in the console in-game for simple usage\n- Comes with a built-in update detection when the mod has a new version!"
            }
        ],
        "dllNames": [
            "SimonSays.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SimonSays.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 39,
            "TotalDownloads": 46,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/497/497-1785222925-1290203321.png"
        ]
    },
    {
        "Id": "nexus-496",
        "Name": "Auto Minigame Tools",
        "Version": "1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "zsoltzso.autominigametools": "1.1.0"
        },
        "Summary": "Tired of digging around your material pouch for tweezers and lockpicks? Well good news, This fixes that! Minigames (configurable: lockpicking, dislocation, shrapnel) will always use their respective tools if it is present anywhere in your inventory, including containers.",
        "Description": "Lockpicking, dislocation, and shrapnel minigames will search your inventory and containers for the applicable tool (lockpick, wrench, tweezers) before starting the minigame, and if found will automaticaly place it in your hand when the minigame starts.\n<br />\n<br />This mod is also configurable, allowing you to choose which tools should be checked for, or none if you wish to disable the mod.\n<br />\n<br />[size=4]Installation  [/size]\n<br />[list=1]\n<br />[*]Download and install [url=https://www.nexusmods.com/scavprototype/mods/341]CuCoreLib[/url] \n<br /> [color=#ff7700]Note: If you have CuCoreLib 1.0.3, the settings menu will be buggy although still functional. however I would recommend updating to 1.0.4.[/color] [/*]\n<br />[*]Download the file. (AutoMinigameTools.zip) [/*]\n<br />[*]Extract into the BepInEx plugins folder. [/*]\n<br />[/list]\n<br />The console will show if the mod is installed.\n<br />\n<br />[size=4]Compatability[/size]\n<br />Should be compatible with anything. If not, complain and I might fix it.\n<br />It is multiplayer compatible (client and/or host side).\n<br />\n<br />[size=4]Announcement and rant (feel free to ignore this part)[/size]\n<br />I have run out of mod ideas, so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.\n<br />If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)\n<br />\n<br />Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.\n<br />Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases.",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/496/496-1785079325-1127387622.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/496"
        },
        "DownloadUrl": "nexus://scavprototype/496/1480",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 496,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-27T16:41:58.000Z",
        "ReleaseDate": "2026-07-27T16:41:58.000Z",
        "SHA256": "9e306b59e7637acbd51956dc2dec8c1a9ee885464fe6ad7c9c7a43b9b53e521c",
        "dllSHA256s": {
            "AutoMinigameTools.dll": "07c13530b5be1da9f30a62aa96e9393bb303dd0c3e98794aff177605e71cec22"
        },
        "downloadsSinceLatestVersion": 710,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release."
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Lockpick only version."
            },
            {
                "Version": "1.1",
                "Changelog": "- Configuration update.\n- Added settings for toggling each tool to check for, or to disable the mod entirely.\n- Fixed tweezers and wrench not playing their on use audio."
            }
        ],
        "dllNames": [
            "AutoMinigameTools.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "AutoMinigameTools.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 26,
            "UniqueDownloads": 568,
            "TotalDownloads": 702,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/496/496-1785079325-1127387622.png"
        ]
    },
    {
        "Id": "nexus-495",
        "Name": "Mod Manager",
        "Version": "0.1.1",
        "bepinexVersion": "0.1.1",
        "bepinexPlugins": {
            "com.foxie.modmenu": "0.1.1"
        },
        "Summary": "A lightweight, in-game Mod Manager. Adds a new \"Mods\" tab to the settings menu, allowing you to easily toggle BepInEx plugins on and off without digging into local files. Simple, safe, and clean",
        "Description": "[b][size=4]Description[/size][/b]\n<br />Mod Manager, allows you to turn mods on and off. In the BepInEx folder in plugins. The mod manager marks disabled mods as dll.disabled, so there shouldn't be any big problems. I can say it's just a convenient thing to turn off and check the many different versions of your downloaded/made mods\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]You just need to drop one of the dll files into the BepInEx&#92;plugins folder[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[b]In-game UI:[/b] Adds a seamless \"Mods\" tab directly into the game's Settings menu.\n<br />[b]Bilingual:[/b] Available in both [b]English[/b] and [b]Russian[/b] variation\n<br />[b]Visual Indicators:[/b] Color-coded text lets you quickly see which mods are active, disabled, or pending changes\n<br />[size=3][i][u]A little explanation[/u]..[/i][/size]\n<br />[color=#666666]coolmodname  [/color][color=#ffffff]&lt;--- These mods are disabled[/color]\n<br />[color=#e06666]coolmodname[/color][color=#85200c]  [/color][color=#ffffff]&lt;--- These you changed them but did not apply the changes\n<br />coolmodname  &lt;--- These mods are enabled [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x (installed and configured for the game) [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Thanks to my friends who believed in me :&gt;[/color]\n<br />\n<br />[color=#D4D4D8][b][size=4]Author's Note[/size][/b]\n<br />This is my first modding project. It currently does exactly what it needs to do — provides a simple UI to toggle your mods. Since I am actively learning and planning to create new, more complex mods, please don't expect frequent updates or massive new features for this specific manager. I will mostly focus on keeping it working if major game updates break it. Enjoy!\n<br />Maybe I'll do a big remix in the future. But just maybe..[/color]",
        "Author": "Foxiecub",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/495/495-1785079305-1396700908.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/495"
        },
        "DownloadUrl": "nexus://scavprototype/495/1470",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 495,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-26T16:17:25.000Z",
        "ReleaseDate": "2026-07-26T16:02:03.000Z",
        "SHA256": "5dbe629c04048c70302001ec8d08a79646fc5b89a174aa82c3b1cd041432e9a3",
        "dllSHA256s": {
            "CasualtiesModMenuENG.dll": "9e8d829495e303db3be9b1f336516c2a7ad2398171b73fae11a98c57abebe0a9"
        },
        "downloadsSinceLatestVersion": 1366,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesModMenuENG.dll"
        ],
        "dllVersion": "0.1.1",
        "dllVersions": {
            "CasualtiesModMenuENG.dll": "0.1.1"
        },
        "Statistics": {
            "Endorsements": 39,
            "UniqueDownloads": 1305,
            "TotalDownloads": 1495,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/495/495-1785079305-1396700908.png"
        ]
    },
    {
        "Id": "nexus-494",
        "Name": "Custom Start Item MP",
        "Version": "1",
        "bepinexVersion": "1.9.1",
        "bepinexPlugins": {
            "com.Elysian.MultiplayerStartItems": "1.9.1"
        },
        "Summary": "gives up to six configurable starting items to every player in \"Casualties Together\"",
        "Description": "[size=4][b][color=#ff7700]Description[/color][/b][/size]\n<br />[color=#D4D4D8]Multiplayer Start Items lets the host configure up to six starting items for every player. It supports all six inventory slots, multiplayer synchronization, late joiners, and saved-player tracking to prevent duplicate items.[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Settings[/b]  [/size][/color][b](can be found in the [Multiplayer Mode menu] -&gt; [Players] tab.)[/b]\n<br />[b][color=#ffffff]Default[/color] [/b]: Start the game with the items configured by the host in the settings tab.\n<br />[b][color=#ffffff]Set Item[/color] [/b]: Start the game with the items set for each player by the host. (Late joining players will not receive any items.)\n<br />\n<br />pls... i haven't been able to test it in a full multiplayer environment. If any issues come up, please let me know! :)\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[list=1]\n<br />[*][color=#d4d4d8]Install [/color][b][color=#ff7700][url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url][/color][/b][color=#d4d4d8] and [/color][b][color=#ff7700][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url][/color][/b][/*]\n<br />[*][color=#D4D4D8]Download Mod.[/color][/*]\n<br />[*][color=#D4D4D8]Place \"MultiplayerStartItems[/color][color=#d4d4d8].dll\" [/color][color=#d4d4d8]inside:[/color]\n<br />[code]Casualties Unknown Demo/BepInEx/plugins/MultiplayerStartItems.dll[/code][/*]\n<br />[*][color=#D4D4D8]Launch the game.[/color][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Configure up to six starting items.[/color][/*]\n<br />[*][color=#D4D4D8]Search items by English ID or localized name.[/color][/*]\n<br />[*][color=#D4D4D8]Host settings apply to every player.[/color][/*]\n<br />[*][color=#D4D4D8]Prevents duplicate items after floor changes or loading saves.[/color][/*]\n<br />[*][color=#D4D4D8]Automatically sets Starting Supplies to Custom Item.[/color][/*]\n<br />[*][color=#D4D4D8]Temporarily disables itself on Desolate difficulty.[/color][/*]\n<br />[*][color=#D4D4D8]Optional compatibility with QoL Unknown save slots.[/color][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[list]\n<br />[*][b][url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url][/b] for mods[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together[/b][/url][/*]\n<br />[/list]",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/494/494-1785057609-170889149.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/494"
        },
        "DownloadUrl": "nexus://scavprototype/494/2317",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 494,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T07:47:15.000Z",
        "ReleaseDate": "2026-10-01T07:46:47.000Z",
        "SHA256": "e841c9963f5615fb60b35e14aa6c6bcedeb189d3dd215f9983f8c467efc23b84",
        "dllSHA256s": {
            "MultiplayerStartItems.dll": "04622ef2fa4dd280ac7c5b81c9a0e2c6830e4223fe6abd9ddaafc31143a06846"
        },
        "downloadsSinceLatestVersion": 21,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Improved settings tab compatibility with other mods, fixing layout issues, flickering, and duplicate click sounds."
            },
            {
                "Version": "4",
                "Changelog": "- Improved settings tab compatibility with other mods, fixing layout issues, flickering, and duplicate click sounds."
            }
        ],
        "dllNames": [
            "MultiplayerStartItems.dll"
        ],
        "dllVersion": "1.9.1",
        "dllVersions": {
            "MultiplayerStartItems.dll": "1.9.1"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 158,
            "TotalDownloads": 202,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/494/494-1785057609-170889149.png"
        ]
    },
    {
        "Id": "nexus-493",
        "Name": "Colorful Insides",
        "Version": "1.5.1",
        "bepinexVersion": "1.5.1",
        "bepinexPlugins": {
            "yourname.colorfulinsides": "1.5.1"
        },
        "Summary": "Changes the color of blood and anything relevant (mini-games, moodles, world hazards). Compatible with Krokosha's MP, zv7i's MSR and most other mods.",
        "Description": "[quote][size=4]\"Bro is skittles.\"\n<br />\n<br />[i]- GILGAMESH[/i][/size][/quote]\n<br />[size=4][font=Arial Black][color=#ff0000]COVER[/color] [color=#00ff00]ART[/color] [color=#1e84cc]BY [u]HEARTLOVER[/u] / [u]NAMELESS[/u],[/color] [color=#ff7700]ABSOLUTE CHAD[/color] [/font][/size][font=Arial Black][color=#9900ff][size=5]&lt;3[/size][/color][/font]\n<br />\n<br />[b][size=4]Description[/size][/b]\n<br />All this mod does is replace the textures of your blood to another color of your choice in the RGB spectrum. It also replaces the visible blood on world hazards like spikestabbers, sawblades, and barbed wire fence and blood-related moodles (like bleeding, hemothorax, etc). The color should be visible to others in multiplayer if others also have the mod and [i][b][color=#ff7700][u]SPECIFICALLY[/u][/color][/b][/i] on skins with zv7i's Multiplayer Sprite Replacer. The mod should be universally compatible with other mods that add blood related textures, more on it in the README.txt that comes with the mod.\n<br />\n<br />Built and tested on the v7.0.1 (Demo) version of Casualties: Unknown.\n<br />\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />1.) Have BepInEx (if not already installed, here is the [url=https://github.com/BepInEx/BepInEx/releases]link[/url])\n<br />2.) Drag \"ColorfulInsides.dll\" into \"Bepinex&#92;Plugins&#92;\"\n<br />3.) Enjoy.\n<br />\n<br />[b][size=5]Main features[/size][/b]\n<br />1.) Changes the blood color that gets onto the walls and ground.\n<br />2.) Changes the moodle colors that have relation with blood, modded or not.\n<br />3.) Adjusts the textures of blood-stained hazards.\n<br />4.) Changes the colors of mini-games (like shrapnel, amputations, and self-harm), modded or not.\n<br />5.) Visible for other players in multiplayer and works with Multiplayer Sprite Replacer.\n<br />6.) Changes the blood color of other creatures, modded or not.\n<br />\n<br />[b][size=4]Commands for tech wannabes[/size][/b]\n<br />Sets the color of blood to the RGB values indicated:\n<br />[code]bloodcolor set [ R ] [ G ] [ B ][/code]Sets the color of blood to its default yellow:\n<br />[code]bloodcolor reset[/code]Saves the color to an assigned slot:\n<br />[code]bloodcolor save [ Slot name ] [ Slot number (1-10) ][/code]Loads the color from an assigned slot:\n<br />[code]bloodcolor load [ Slot name ][/code]Refreshes all recolors that the mod affects:\n<br />[code]bloodcolor refresh[/code]Gives out some useful info about the mod:\n<br />[code]bloodcolor diag[/code]\n<br />[b][color=#980000][size=5]Important:[/size][/color][/b]\n<br />\n<br />Due to how the mod works, some unwanted textures might change colors if their hue resembles too much of the original yellow blood and its gradient. The settings can be adjusted in the config files that are generated after the first launch, world enter and meeting with a creature.\n<br />\n<br />[color=#ff7700][b]Also, if the blood you want to recolor is not the default yellow, it obviously will not be caught by the mod. Don't expect it to be affected.[/b][/color]\n<br />\n<br />Pretty recommended to read the README.txt. It is long but informative.\n<br />\n<br />[size=5]Note[/size]\n<br />[size=3]- [i][u]No compatibility was or will be made with any other skin mods beside zv7i's Multiplayer Sprite Replacer[/u][/i]. So do not be surprised if other skin mods do not work, and if they do, well, good.[/size]\n<br />\n<br />[size=3]- Skin damage shown on the Expie might look distorted and leaning towards red. The explanation to it is given in \"NOTE\" in the \"Troubleshooting\" section inside the README.txt.[/size]\n<br />\n<br />[size=5]Hand-tested Compatibilites [/size][size=2](does not follow the updates, just the first-time test)[/size][size=5]:[/size]\n<br />Legend:\n<br />[color=#ff7700]Soft dependency:[/color][color=#ffffff] Might break if the mod ever updates / changes used values.[/color]\n<br />\n<br />[list]\n<br />[*][size=4][color=#ff7700]Casualties Together[/color][/size][/*]\n<br />[*][color=#ffffff][size=4]Multiplayer Sprite Replacer[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Shrapnel Variants[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Casualties Unknown Resprite[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]QoL Unknown[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Mood Reimagined[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Alexx_'s Medical Brutalism [/size][size=2](additional tweaking in BloodTextures.txt is needed.)[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Transparent Syringes[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Cu-BloodBank [/size][size=2](follows the \"Unknown Owner Uses Your Color\" parameter.)[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]Variant Organisms[/size][/color][/*]\n<br />[*][color=#ffffff][size=4]More Amputations[/size][/color][/*]\n<br />[/list]\n<br />[size=5]Incompatible mods:[/size]\n<br />\n<br />[size=4]- Red Blood[/size]   [size=2](Works together but you will see inconsistencies and bugs. Pick either one or the other.)[/size]\n<br />[size=4]- StraightForward Health Panel [/size][size=2](The orange color (like during hemothorax) is a white texture dynamically changing color to orange, meaning the color is not a sprite that can be affected. The mod simply cannot pick it up.)[/size]\n<br />\n<br />[size=4]Shoutouts:[/size]\n<br />[size=3][u]Everyone[/u] who pointed out bugs and suggested me things (even if they were not added).[/size]\n<br />\n<br />[size=4]Having suggestions, want to praise the mod or talk how it's an awful bunch of code stitched together? Come to the [url=https://discord.gg/aCBrFPYYjs]Modding discord server[/url] and search the mod inside the \"public-creations\" thread.[/size]\n<br />\n<br />\n<br />[center][size=4][i]All external mods mentioned on this page belong exclusively to their respective creators. [/i][/size][/center]\n<br />",
        "Author": "Endman303",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/493/493-1788110178-288120517.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/493"
        },
        "DownloadUrl": "nexus://scavprototype/493/2381",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 493,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T20:26:46.000Z",
        "ReleaseDate": "2026-10-04T20:26:45.000Z",
        "SHA256": "c689f99c435636b9d4d1048308a37f7ee97b3c5892621a8bd08c99b173d7b6e1",
        "dllSHA256s": {
            "ColorfulInsides.dll": "3fbbe26f4c8871ddad0e3e9a8ce218e13b11c4f1ba6079bbab6ce49d4f61140c"
        },
        "downloadsSinceLatestVersion": 82,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0",
                "Changelog": "- Published."
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed a bug where the mod was partially dependent on Krokosha's MP and broke facial expressions without it."
            },
            {
                "Version": "1.2",
                "Changelog": "- Added a toggle so other players' glow is forced to be white (only visible to you).\n- Added a field to enter a precise color in the settings; works with RGB and HEX values (no HEX commands).\n- Updated the README.txt for the new toggle and fixed some spell mishaps."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Fixed item textures not recoloring if they are on the ground.\n- Fixed some spell mishaps."
            },
            {
                "Version": "1.2.2",
                "Changelog": "- Fixed a bug when the eye sprite was not hotswapping with skins if it was a happy eye."
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Added creature recoloring; change the blood color of other entities (Shade crawlers, Ticks, etc.) ColorfulInsides.EntityColors.txt is the dynamic library.\n- Added relatable blood items recoloring; e.g: flesh and blood items dropped from a body, including amputations, take that character's color.\n- Added a new syntax ($) in BloodTextures.txt; recolors a texture only when its owner is known, otherwise leaves it vanilla. Useful for dropped flesh and similar.\n- Reworked skin damage recolor; old Minimum Red Channel Floor replaced by a new system.\n- Categorized logs and added a new log toggle.\n- Fixed other players' amputated hand showing your color in group mini-games in MP.\n- Updated the README.txt for the new features and reworks."
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Added custom trader lines; each trader reacts relatively to your and their color when you first meet them while bleeding: 1. your color is different, 2. their color is different, 3. both of your colors are different, 4. both of your colors are different but approximatively same.\n- Reworked blood color tracking inside containers; different colors now mix with proportions. The percentage of which player's color is shown in the description. The mix adjusts its color if a player changes blood color and their blood was in the mix.\n- Config file migration from yourname.colorfulinsides.cfg -> Colorful.Insides.cfg. All settings are moved without need to reconfigure.\n- Mini-Patch; blood description adapts to the color of blood and does not always says \"yellow blood\" anymore.\n- Fixed other players in MP being detected as entities whose blood you could change in EntityColors.txt. Feel free to delete any player lines; they serve no purpose anymore.\n- Updated the README.txt for the new feature.\n- Some light optimisation work."
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Fixed blood that got into water not getting recolored."
            },
            {
                "Version": "1.4.2",
                "Changelog": "- UI redesign; now fits more to the game's actual style.\n- Some more optimisation work.\n- Button tab rework; QoL does not affect the tab's placement anymore. It now always stays outside the frame."
            },
            {
                "Version": "1.4.3",
                "Changelog": "- Fixed custom mini-games not getting recolored.\n- Expanded BloodTextures.txt with additional parameters for mods (thx Nullrot)."
            },
            {
                "Version": "1.4.4",
                "Changelog": "- Reworked some blood recoloring; now it should have more shading/depth to it and less plain."
            },
            {
                "Version": "1.5.0",
                "Changelog": "- Added a file editor; you can now make changes from inside the game. Changes apply on the spot after you save it.\n- Added two new commands in the console; 1. \"Refresh\" updates all recolors, 2. \"Diag\" gives some stats about the mod.\n- Mini-patch; added a caret in the tab menu. Now you can be sure where you are typing.\n- Updated the README.txt for the new feature."
            },
            {
                "Version": "1.5.1",
                "Changelog": "- Fixed the console throwing errors when recoloring compressed images."
            }
        ],
        "dllNames": [
            "ColorfulInsides.dll"
        ],
        "dllVersion": "1.5.1",
        "dllVersions": {
            "ColorfulInsides.dll": "1.5.1"
        },
        "Statistics": {
            "Endorsements": 18,
            "UniqueDownloads": 489,
            "TotalDownloads": 889,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/493/493-1788110178-288120517.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/493/493-1785363593-438550469.png"
        ]
    },
    {
        "Id": "nexus-492",
        "Name": "ServerModLoader",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "ServerModLoaderByStaili": "1.2.0"
        },
        "Summary": "KrokMP add-on: on Join, clients pull missing mod folders from the host (DLL + Content). Always allows join. Full download, then Steam relaunch and auto-rejoin. Defender scan, outdated-mod warning, cache cleanup. Required on both host and client.",
        "Description": "[center][size=5][b]ServerModLoader by Staili[/b][/size]\n<br />[b]Version:[/b] 1.2.0 · [b]Plugin:[/b] ServerModLoaderByStaili.dll\n<br />[b]Requires:[/b] [url=https://www.nexusmods.com/scavprototype/mods/67]KrokMP[/url]\n<br />[b]GitHub:[/b] [url=https://github.com/naduvaha/ServerModLoader/releases]Releases[/url]\n<br />[/center]\n<br />\n<br />[size=4][b]Русский[/b][/size]\n<br />\n<br />[b]Описание[/b]\n<br />Дополнение к мультиплеер-моду [b]KrokoshaCasualtiesMP (KrokMP)[/b] для [b]Casualties Unknown[/b].\n<br />При Join клиент может получить недостающие моды [b]с хоста[/b] (DLL + Content и прочие файлы).\n<br />[b]Nexus / GitHub CDN нет[/b] — только передача с хоста.\n<br />На сервер [b]всегда пускает[/b], даже если модов не хватает или хост без этого плагина.\n<br />\n<br />[b]Синхронизация при Join[/b]\n<br />[list]\n<br />[*]Если у хоста есть ServerModLoader и моды, которых нет у клиента — хост шлёт [b]папки модов[/b] во время коннекта.[/*]\n<br />[*]Передаётся вся папка: DLL, Content/, resources, аудио, xml, png и т.д.[/*]\n<br />[*]Сохранение: [font=Courier New]BepInEx&#92;plugins&#92;SERVERCACHE&#92;&lt;хост&gt;_&lt;сервер&gt;&#92;[/font][/*]\n<br />[*]После [b]полной[/b] передачи (папки проверены на диске) — рестарт через Steam (+2 сек), затем автозаход в тот же лобби.[/*]\n<br />[*]Если мод уже есть, но версия старше хоста — предупреждение по центру (RU/EN): возможны баги.[/*]\n<br />[*]Если у хоста нет ServerModLoader или передача не удалась — клиент всё равно заходит (без зависания).[/*]\n<br />[/list]\n<br />[b]Очистка кеша[/b]\n<br />[list]\n<br />[*]В браузере серверов KrokMP: [b]Очистить кеш модов / Clear mod cache[/b][/*]\n<br />[*]Можно удалить кеш одного сервера или все сразу[/*]\n<br />[*]UI на русском / английском (язык игры)[/*]\n<br />[/list]\n<br />[b]Защита[/b]\n<br />[list]\n<br />[*]После скачивания: Windows Defender (MpCmdRun) → онлайн hash-lookup (MalwareBazaar + ThreatFox)[/*]\n<br />[*]Для онлайн нужен бесплатный Auth-Key: [url=https://auth.abuse.ch/]auth.abuse.ch[/url] → [font=Courier New]Security.AbuseChAuthKey[/font][/*]\n<br />[*]При угрозе: [b]Довериться моду[/b] или [b]Исключить[/b][/*]\n<br />[*]Таймаут / недоступный скан — шаг пропускается, синк идёт дальше[/*]\n<br />[/list]\n<br />[b]Зависимости[/b]\n<br />[list]\n<br />[*][b]Обязательно:[/b] BepInEx 5.4.x[/*]\n<br />[*][b]Обязательно:[/b] [url=https://www.nexusmods.com/scavprototype/mods/67]KrokMP[/url][/*]\n<br />[/list][i]Для автораздачи плагин нужен и хосту, и клиенту. Без SML на хосте Join работает, но моды сами не приедут.[/i]\n<br />\n<br />[b]Установка[/b]\n<br />[list=1]\n<br />[*]Установите BepInEx и KrokMP[/*]\n<br />[*]Скопируйте [font=Courier New]ServerModLoaderByStaili.dll[/font] в [font=Courier New]Casualties Unknown&#92;BepInEx&#92;plugins&#92;[/font][/*]\n<br />[*]В логе: [font=Courier New]ServerModLoader by Staili loaded.[/font][/*]\n<br />[/list]\n<br />[b]Конфиг[/b]\n<br />[list]\n<br />[*][font=Courier New]Sync.AutoSyncOnJoin[/font] (true) — тянуть моды с хоста при Join[/*]\n<br />[*][font=Courier New]Sync.AutoRelaunch[/font] (true) — рестарт после успешной передачи[/*]\n<br />[*][font=Courier New]Sync.AutoRejoinAfterRelaunch[/font] (true) — автозаход после рестарта[/*]\n<br />[*][font=Courier New]Security.ScanWithWindowsDefender[/font] (true) — скан Defender[/*]\n<br />[*][font=Courier New]Security.ScanOnlineHashLookup[/font] (true) — онлайн SHA256[/*]\n<br />[*][font=Courier New]Security.AbuseChAuthKey[/font] — ключ с auth.abuse.ch[/*]\n<br />[*][font=Courier New]Security.BlockIfScanUnavailable[/font] (false) — блокировать при ошибке скана[/*]\n<br />[*][font=Courier New]Security.ScanTimeoutSeconds[/font] (120) / [font=Courier New]OnlineScanTimeoutSeconds[/font] (10)[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=4][b]English[/b][/size]\n<br />\n<br />[b]About[/b]\n<br />An add-on for [b]KrokoshaCasualtiesMP (KrokMP)[/b] for [b]Casualties Unknown[/b].\n<br />On Join, the client can pull missing mods [b]from the host[/b] (DLL + Content and other files).\n<br />[b]No Nexus / GitHub CDN[/b] — host transfer only.\n<br />[b]Always allows join[/b], even if mods are missing or the host lacks this plugin.\n<br />\n<br />[b]Sync on Join[/b]\n<br />[list]\n<br />[*]If the host has ServerModLoader and mods the client lacks — the host streams [b]full mod folders[/b] during connect.[/*]\n<br />[*]Full folder: DLL, Content/, resources, audio, xml, png, etc.[/*]\n<br />[*]Saved under: [font=Courier New]BepInEx&#92;plugins&#92;SERVERCACHE&#92;&lt;host&gt;_&lt;server&gt;&#92;[/font][/*]\n<br />[*]After a [b]full[/b] transfer (folders verified on disk) — Steam relaunch (+2s), then auto-rejoin.[/*]\n<br />[*]If a mod is already installed but older than the host — centered warning (RU/EN): bugs may occur.[/*]\n<br />[*]If the host has no ServerModLoader or transfer fails — the client still joins (no hang).[/*]\n<br />[/list]\n<br />[b]Clear cache[/b]\n<br />[list]\n<br />[*]KrokMP server browser: [b]Clear mod cache / Очистить кеш модов[/b][/*]\n<br />[*]Delete one server cache or all[/*]\n<br />[*]UI follows game language (RU/EN)[/*]\n<br />[/list]\n<br />[b]Protection[/b]\n<br />[list]\n<br />[*]After host-pull: Windows Defender (MpCmdRun) → online hash lookup (MalwareBazaar + ThreatFox)[/*]\n<br />[*]Online needs a free Auth-Key from [url=https://auth.abuse.ch/]auth.abuse.ch[/url] → [font=Courier New]Security.AbuseChAuthKey[/font][/*]\n<br />[*]On threat: [b]Trust mod[/b] or [b]Exclude[/b][/*]\n<br />[*]Timeout / unavailable scan — step skipped, sync continues[/*]\n<br />[/list]\n<br />[b]Dependencies[/b]\n<br />[list]\n<br />[*][b]Required:[/b] BepInEx 5.4.x[/*]\n<br />[*][b]Required:[/b] [url=https://www.nexusmods.com/scavprototype/mods/67]KrokMP[/url][/*]\n<br />[/list][i]For auto-share, both host and client need this plugin. Without SML on the host, Join still works — mods just won’t be sent.[/i]\n<br />\n<br />[b]Install[/b]\n<br />[list=1]\n<br />[*]Install BepInEx + KrokMP[/*]\n<br />[*]Drop [font=Courier New]ServerModLoaderByStaili.dll[/font] into [font=Courier New]Casualties Unknown&#92;BepInEx&#92;plugins&#92;[/font][/*]\n<br />[*]Log should show: [font=Courier New]ServerModLoader by Staili loaded.[/font][/*]\n<br />[/list]\n<br />[b]Config[/b]\n<br />[list]\n<br />[*][font=Courier New]Sync.AutoSyncOnJoin[/font] (true) — pull mods from host on Join[/*]\n<br />[*][font=Courier New]Sync.AutoRelaunch[/font] (true) — Steam relaunch after successful transfer[/*]\n<br />[*][font=Courier New]Sync.AutoRejoinAfterRelaunch[/font] (true) — auto-rejoin after relaunch[/*]\n<br />[*][font=Courier New]Security.ScanWithWindowsDefender[/font] (true) — Defender scan[/*]\n<br />[*][font=Courier New]Security.ScanOnlineHashLookup[/font] (true) — online SHA256[/*]\n<br />[*][font=Courier New]Security.AbuseChAuthKey[/font] — key from auth.abuse.ch[/*]\n<br />[*][font=Courier New]Security.BlockIfScanUnavailable[/font] (false) — reject on scan error[/*]\n<br />[*][font=Courier New]Security.ScanTimeoutSeconds[/font] (120) / [font=Courier New]OnlineScanTimeoutSeconds[/font] (10)[/*]\n<br />[/list]\n<br />[b]Release contents[/b]\n<br />[list]\n<br />[*][font=Courier New]ServerModLoaderByStaili.dll[/font] — into BepInEx&#92;plugins&#92;[/*]\n<br />[*][font=Courier New]README.md[/font] — this readme[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[center][left][b][size=4]☕ Support / Донат[/size][/b][/left]\n<br />[left]Спасибо за поддержку! / Thanks for the support![/left]\n<br />[left][/left]\n<br />[left][b][b]DonationAlerts:[/b][/b][/left]\n<br />[left][url=https://www.donationalerts.com/r/steyferstaili]https://www.donationalerts.com/r/steyferstaili[/url][url=https://www.donationalerts.com/r/steyferstaili][/url][/left]\n<br />[left][/left]\n<br />[left][b][b]TON / USDT:[/b][/b][/left]\n<br />[left][font=Courier New]UQCI4s0ImjWashSanglRuIJuCIsjlJfSPedVR1YSUa45q4yS[/font][/left]\n<br />[left][/left]\n<br />[left][b][b]Contact:[/b] Telegram @Stailick[/b][/left]\n<br />[left][/left]\n<br />[/center]\n<br />",
        "Author": "Staili",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/492/492-1785037892-846015476.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/492"
        },
        "DownloadUrl": "nexus://scavprototype/492/1486",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 492,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T12:05:27.000Z",
        "ReleaseDate": "2026-07-28T12:05:27.000Z",
        "SHA256": "91d9e5e043ba45a801b4f3eba097be8dae2c8f36ba5000f5d2e4aa9b0413d4f8",
        "dllSHA256s": {
            "ServerModLoaderByStaili.dll": "2d69382878f6e86d3c31803d9eb63daf894634a35c623c50204a3a87f00de05f"
        },
        "downloadsSinceLatestVersion": 375,
        "Dependencies": [
            "nexus-67"
        ],
        "Changelogs": [],
        "dllNames": [
            "ServerModLoaderByStaili.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "ServerModLoaderByStaili.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 318,
            "TotalDownloads": 376,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/492/492-1785037892-846015476.png"
        ]
    },
    {
        "Id": "nexus-489",
        "Name": "Temporary Bottle Countdowns",
        "Version": "1.2.1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "zsoltzso.tempbottlecountdown": "1.2.1"
        },
        "Summary": "defines when \"soon\" takes place. temporary bottles tell you when they will spontaneously cease to exist.",
        "Description": "Look just read the name or the other description, I don't think it is necessary to explain what this does.\n<br />\n<br />[size=4]Installation[/size]\n<br />[list=1]\n<br />[*][size=3]Download the file. (TemporaryBottleCountdown.zip)[/size][/*]\n<br />[*][size=3]Extract into the BepInEx plugins folder.[/size] \n<br />[code](probably at: C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins)[/code][/*]\n<br />[/list]The console will show if the mod is installed.\n<br />\n<br />[size=4]Known issues[/size]\n<br />[list]\n<br />[*]Countdown doesn't appear in the top left if a temporary bottle is held in hand, but will still be shown when hovered over.[/*]\n<br />[*]Temporary bottles created by a liquid centrifuge are actually permanent(issue with vanilla game), therefore, the countdown will show infinity instead. (not really an issue with the mod but I will include it here anyways.[/*]\n<br />[/list]If the mod is unsure whether the countdown is accurate a ? will be placed into the countdown timer.\n<br />(example being: for clients when playing multiplayer, the host will always have accurate countdowns)\n<br />\n<br />[size=4]Compatibility[/size]\n<br />Uhh\n<br />I don't know, but it should be compatible with anything? If not, complain and I might fix it.\n<br />It is multiplayer compatible (client and/or host side) the host's countdowns will always be accurate, but the countdowns seen by clients are only roughly accurate.\n<br />\n<br />[size=4]Announcement and rant (feel free to ignore this part)[/size]\n<br />I have run out of mod ideas, so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.\n<br />If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)\n<br />\n<br />Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.\n<br />Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases.",
        "Author": "zsoltzsozso828",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/489/489-1784996274-1231618204.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/489"
        },
        "DownloadUrl": "nexus://scavprototype/489/1516",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 489,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-30T14:30:33.000Z",
        "ReleaseDate": "2026-07-30T14:30:33.000Z",
        "SHA256": "3eef0995d9c290ec2416a31743593bc592137baaf145bfd155ba3456072a1cdb",
        "dllSHA256s": {
            "TemporaryBottleCountdown.dll": "7fb2ee7d4e2828153e6db4621b93c02b580797e68f34866cacedddf0760fd910"
        },
        "downloadsSinceLatestVersion": 255,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Release."
            },
            {
                "Version": "1.1",
                "Changelog": "- Internal logic for determining countdown accuracy rewritten to fix compatability issue with better crafting logic."
            },
            {
                "Version": "1.2",
                "Changelog": "- Complete reimplementation:\n- Fixes 1.0 compatibility issues with Better Crafting Logic without messing with countdown accuracy.\n- Multiplayer compatibility improved: the host will always have accurate countdowns for all temp bottles (client side behaviour unchanged, those are still to be taken with a grain of salt).\n- Fixed liquid centrifuge having countdown when it shouldn't, now infinity will be displayed instead (∞)."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Remove unnecessary CUCoreLib dependency.\n- (my excuse for only removing it now is that i was intending to use it to figure out multiplayer sync but it doesnt work and i have decided i cannot be bothered to try anymore so keeping it is pointless)"
            }
        ],
        "dllNames": [
            "TemporaryBottleCountdown.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "TemporaryBottleCountdown.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 248,
            "TotalDownloads": 318,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/489/489-1784996274-1231618204.png"
        ]
    },
    {
        "Id": "nexus-488",
        "Name": "Estrogen",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.sylviebb.estrogenmod": "1.1.0"
        },
        "Summary": ":3",
        "Description": "[b]Description[/b]\n<br />Consuming estrogen gives you the ability to dash, pretty simple.\n<br />\n<br />[b]Installation instructions[/b]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.3[/*]\n<br />[*]Place  EstrogenMod.dll  into your BepInEx/plugins/.[/*]\n<br />[/list][b]Main features[/b]\n<br />[list]\n<br />[*][b]Estrogen: [/b]Unlocks dash (Can't be crafted yet, but can be found crates / spawned in).[/*]\n<br />[*][b]Dash: [/b]Duh.[/*]\n<br />[/list][b]Requirements[/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "sylviebb",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/488/488-1784950849-1712848768.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/488"
        },
        "DownloadUrl": "nexus://scavprototype/488/1576",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 488,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-03T22:20:30.000Z",
        "ReleaseDate": "2026-08-03T22:20:30.000Z",
        "SHA256": "3bfabb0113fa39873de73e0014fe151881bb9e37c7571f728655c1fbccea722e",
        "dllSHA256s": {
            "EstrogenMod.dll": "e9fbe80ebdff09116d7f9566a1548a2ec720650887aac91e9b93eff53581eebc"
        },
        "downloadsSinceLatestVersion": 190,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Added an actual recipe (unoriginal af) + fixes"
            }
        ],
        "dllNames": [
            "EstrogenMod.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "EstrogenMod.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 203,
            "TotalDownloads": 244,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/488/488-1784950849-1712848768.png"
        ]
    },
    {
        "Id": "nexus-486",
        "Name": "Monster Energy",
        "Version": "2.2",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.3",
            "ICEneco.ICEnecoCustomItemAPI": "2.0.0"
        },
        "Summary": "A mod that adds Monster Energy to the game. Uses ICEnecoCustomItemAPI.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Adds 8 new items and 1 new liquid.\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />Unzip the file and copy the files to ~/bepinex/plugins\n<br />\n<br />Already has CuCoreLib and ICEnecoCustomItemAPI.\n<br />To ICEneco: Ping me in the modding server if you want me to remove your mod from the package.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Adds\n<br />\n<br />Black Monster\n<br />White Monster\n<br />Blue Monster\n<br />Green Monster\n<br />Orange Monster\n<br />Pink Monster\n<br />Red Monster\n<br />Mango Loco.\n<br />Monster Energy (liquid)\n<br />\n<br />and crafting recipes for all of them.\n<br />\n<br />\n<br />Currently not very balanced.\n<br />Monster energy will give you\n<br />\n<br />Sickness\n<br />Energized\n<br />0 Hunger\n<br />Fill up thirst\n<br />Very yummy\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Requires \n<br />\n<br />CuCoreLib (already included in the package)\n<br />ICEnecoCustomItemAPI (already included in the package)\n<br />\n<br />[size=4][b]Future Update List[/b][/size]\n<br />Add individual liquids for each type of drink.\n<br />Add more drinks?? (depends if i give effort into making the sprites)\n<br />Actualy give names to the cans instead of being \"Can of (color) monster\"",
        "Author": "Milky50262",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/486/486-1785097745-1793991338.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/486"
        },
        "DownloadUrl": "nexus://scavprototype/486/1473",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 486,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-26T17:56:49.000Z",
        "ReleaseDate": "2026-07-26T17:56:49.000Z",
        "SHA256": "c97c8a6c88d9d3c9a632ddc32fb76f33c7aa9b214cd87ff4c37554837ff78aee",
        "dllSHA256s": {
            "CUCoreLib.dll": "d44531cc0c8e11db13c622557da359375bfa7cd7660920726a887dc2c4538690",
            "ICEnecoCustomItemAPI.dll": "ef9732f12c8fce1b5c50748bda4d5687cc177c44d50d3b4035dcd6314b659eb7"
        },
        "downloadsSinceLatestVersion": 238,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed a bug where the item scale was the size of a small battery in the inventory.\n- ==Crafting==\n- Changed the recipes, now you only need 275ml of monster energy (made with 40ml of opium and 235ml of clean water), a crystal shard and 2 scrap panels.\n- Fixed the crafting recipe for Monster Energy (the liquid), now it says it gives 137ml of liquid but it actually gives 275ml, i dont know why its double, but now you know why it says 137ml for 235ml of water.\n- ==Nerfs and Buffs==\n- Nerfed the amount of sickness you gain.\n- Buffed the amount of mood you gain.\n- Buffed the amount of thirst you gain.\n- You now gain 8 minutes of energized effect for each time you drink from the can.\n- Ect.\n- Drinking a whole can at once gives you brain damage from too much water.\n- Drinking 2 whole cans very fast will lead to cardiac arrest."
            },
            {
                "Version": "2.2",
                "Changelog": "- ==Items==\n- Added Mango Loco flavor.\n- ==Items==\n- Added Mango Loco.\n- ==Changes==\n- Changed the Name ID of the liquid as it was causing users to be unable to spawn it in via the addliquid command. Sadly now its called MonsterEnergy with no spaces and ive tried making it has a fullname var but it doesnt apply for liquids i think."
            }
        ],
        "dllNames": [
            "CUCoreLib.dll",
            "ICEnecoCustomItemAPI.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.3",
            "ICEnecoCustomItemAPI.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 201,
            "TotalDownloads": 244,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/486/486-1785097745-1793991338.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/486/486-1785052219-419974904.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/486/486-1784926215-2032442397.png"
        ]
    },
    {
        "Id": "nexus-482",
        "Name": "ConsolePlus",
        "Version": "1",
        "bepinexVersion": "0.5.0",
        "bepinexPlugins": {
            "com.consoleplus": "0.5.0"
        },
        "Summary": "A mod that expands console commands, allows to set limb hp, xp and more above the vanila limit. +chaos activates a random command in console. WORKS IN MP",
        "Description": "\n<br />\n<br />basic mod, place the dll file into the bepinEx plugins\n<br />Mod commisioned by: [b][color=#ff0000][font=Arial Black]reaper.9200[/font][/color] [/b]\n<br />\n<br />\n<br />[heading]Console+ commands[/heading]\n<br />[b]Skills / XP[/b]\n<br />[list]\n<br />[*][code]+setxp &lt;str|res|int&gt; &lt;value&gt;[/code] — set skill XP directly[/*]\n<br />[*][code]+subxp &lt;str|res|int&gt; &lt;value&gt;[/code] — subtract skill XP (floors at 0)[/*]\n<br />[*][code]+setlevel &lt;str|res|int&gt; &lt;level&gt;[/code] — set skill level (max 250)[/*]\n<br />[*][code]+addlevel &lt;str|res|int&gt; &lt;delta&gt;[/code] — add to skill level (negative to subtract)[/*]\n<br />[*][code]+sublevel &lt;str|res|int&gt; &lt;amount&gt;[/code] — subtract skill levels[/*]\n<br />[/list][b]Body stats[/b] (cap-bypass — value holds against regen)\n<br />[list]\n<br />[*][code]+setbrain &lt;value&gt;[/code] — set brain health[/*]\n<br />[*][code]+setoxygen &lt;value&gt;[/code] — set blood oxygen[/*]\n<br />[*][code]+setradiation &lt;value&gt;[/code] — set radiation sickness[/*]\n<br />[*][code]+clearstats[/code] — drop every pinned stat/limb override; regen resumes[/*]\n<br />[/list][b]Limbs[/b]\n<br />[list]\n<br />[*][code]+setmuscle &lt;value&gt;[/code] — set muscle on every limb[/*]\n<br />[*][code]+setmuscle &lt;limb&gt; &lt;value&gt;[/code] — set muscle on one limb (aliases OK)[/*]\n<br />[*][code]+setskin &lt;value&gt;[/code] — set skin on every limb[/*]\n<br />[*][code]+setskin &lt;limb&gt; &lt;value&gt;[/code] — set skin on one limb[/*]\n<br />[*][code]+noheal[/code][code]+noheal &lt;limb&gt;[/code] — toggle: block regen on all limbs / one limb[/*]\n<br />[*][code]+noheal_status[/code] — list currently no-heal limbs[/*]\n<br />[*][code]+decay[/code] / \n<br />[code]+decay &lt;limb&gt;[/code] — toggle: drain muscle+skin at 0.1/s[/*]\n<br />[*][code]+decay_status[/code] — list currently decaying limbs[/*]\n<br />[*][code]+amputate[/code] — dismember every non-vital limb[/*]\n<br />[*][code]+amputate &lt;limb&gt;[/code] — dismember one named limb[/*]\n<br />[*][code]+regrow[/code] — regrow every missing limb[/*]\n<br />[/list][b]Run shaping (main menu)[/b]\n<br />[list]\n<br />[*][code]+startlayer[/code] — show configured starting layer[/*]\n<br />[*][code]+startlayer &lt;1-5&gt;[/code] — pick the starting layer for next run (works only for the host obv)[/*]\n<br />[*][code]+startitem &lt;id&gt;[/code] — toggle an extra starting item[/*]\n<br />[*][code]+startitem_list[/code] — list configured extras[/*]\n<br />[*][code]+startitem_clear[/code] — clear the extras list[/*]\n<br />[/list][b]World / cursor[/b]\n<br />[list]\n<br />[*][code]+addliquid &lt;liquid&gt; &lt;mL&gt;[/code] — pour liquid into the WaterContainer under your cursor (closed bags ignored)[/*]\n<br />[*][code]+chaos &lt;minutes&gt;[/code] — enable CHAOS mode at that cooldown; bare \n<br />[code]+chaos[/code] toggles off[/*]\n<br />[/list][b]extra[/b]\n<br />[list]\n<br />[*][code]+credits[/code][/*]\n<br />[/list][b]MP note:[/b] most commands accept a player selector \n<br />[code]@a  @m   @r  @c  @o [/code][code]+setbrain 200 dummy123[/code][code]+regrow @a[/code][code]+startitem*[/code]",
        "Author": "YOU1ARE0IC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/482/482-1784791063-1718920778.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/482"
        },
        "DownloadUrl": "nexus://scavprototype/482/1563",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 482,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-02T19:32:20.000Z",
        "ReleaseDate": "2026-08-02T19:32:20.000Z",
        "SHA256": "4871c5babe3d80a13654ce90dabd0f4c6002faf874c52c82778846c0b5fd350a",
        "dllSHA256s": {
            "ConsolePlus.dll": "8c1b2f35c70f1e3bd7528cf63d0306f37bad9b7a0966b0f459cfd25b7577759e"
        },
        "downloadsSinceLatestVersion": 380,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- fixed\n- breaking loaded save having an incorrect layer\n- and default caps being broken on hp and other stats."
            }
        ],
        "dllNames": [
            "ConsolePlus.dll"
        ],
        "dllVersion": "0.5.0",
        "dllVersions": {
            "ConsolePlus.dll": "0.5.0"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 440,
            "TotalDownloads": 549,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/482/482-1784791063-1718920778.png"
        ]
    },
    {
        "Id": "nexus-481",
        "Name": "Aggresive Dunes",
        "Version": "1.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.sylviebb.chompmod": "1.0.0"
        },
        "Summary": "This mod adds a new interaction to Dune. When the you stand too close to him, there is a small chance he will nibble on you :3",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]This mod adds a new interaction to Dune. When the you stand too close to him, there is a small chance he will nibble on you :3[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx[/url] 5.x[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.3[/*]\n<br />[*]Place ChompMod.dll into your BepInEx/plugins/.[/*]\n<br />[/list][size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8][b]Standard Bites:[/b] Dune may randomly bite you, causing muscle damage, bleeding, and pain, he will grant you a small amount of reputation and trade value.[/color][/*]\n<br />[*][color=#D4D4D8][b]Dismemberment:[/b] There is a rare chance that Dune's bite will instantly dismember one of your limbs. If this happens, he will grant you maximum reputation, and allow you to take free items.[/color][/*]\n<br />[/list][b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/color][/*]\n<br />[/list]",
        "Author": "sylviebb",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/481/481-1784709266-1900033778.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/481"
        },
        "DownloadUrl": "nexus://scavprototype/481/1415",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 481,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-23T02:47:57.000Z",
        "ReleaseDate": "2026-07-23T02:47:57.000Z",
        "SHA256": "36ff62a59301eb0e1e94dc1cec383fdf65b081b1193734746cf17e671177242c",
        "dllSHA256s": {
            "ChompMod.dll": "a627be95fbcc3c244e283223bad987616338d3db47cf7e667d11fa191f8e3dab"
        },
        "downloadsSinceLatestVersion": 89,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Added a full settings menu, you can now safely toggle the mod, adjust bite/dismember probabilities, and fine-tune cooldown timers directly in the game."
            }
        ],
        "dllNames": [
            "ChompMod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ChompMod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 76,
            "TotalDownloads": 100,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/481/481-1784709266-1900033778.png"
        ]
    },
    {
        "Id": "nexus-479",
        "Name": "CUMoreNpcMod",
        "Version": "0.9.0.0",
        "bepinexVersion": "0.9.0.0",
        "bepinexPlugins": {
            "com.cu.morenpcmod": "0.9.0.0"
        },
        "Summary": "A BepInEx mod for Casualties: Unknown Demo that adds more NPCs to the game. NPCs are built on the game's native character system (cloned Experiment body), featuring full limb physics, animation, blood circulation, and combat.",
        "Description": "\n<br />Version: 0.7.4.0\n<br />Author: hmm1313133\n<br />Mod GUID: com.cu.morenpcmod\n<br />\n<br />===========================================================\n<br />&gt;&gt;&gt; EARLY PREVIEW - READ ME FIRST &lt;&lt;&lt;\n<br />===========================================================\n<br />\n<br />  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;\n<br />\n<br />[b][size=4]  [color=#ff0000]This is an EARLY PREVIEW release (v0.9.0.0).[/color]\n<br />\n<br />  - It is a work-in-progress build, NOT a finished product.\n<br />  - You WILL encounter bugs, glitches, and rough edges.\n<br />  - NPCs may get stuck, teleport weirdly, behave erratically,\n<br />    or have visual issues.\n<br />  - Performance may be inconsistent in complex terrain.\n<br />  - Save game compatibility between versions is NOT guaranteed.\n<br />\n<br />  If you are looking for a polished experience, please wait for\n<br />  the stable release. Bug reports, feature ideas, and media/feedback are all welcome![/size][/b]\n<br />\n<br />  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;  /!&#92;\n<br />\n<br />===========================================================\n<br />DESCRIPTION\n<br />===========================================================\n<br />\n<br />A BepInEx mod for Casualties: Unknown Demo that adds more NPCs to the game.\n<br />NPCs are built on the game's native character system (cloned Experiment body),\n<br />featuring full limb physics, animation, blood circulation, and combat.\n<br />\n<br />NPCs bleed, feel pain, go into shock, lose consciousness, get dismembered,\n<br />and die - exactly like the player character. There is no fake HP bar; every\n<br />wound you inflict goes through the game's real damage and circulation systems.\n<br />\n<br />------------------------------------------------------------\n<br />NPC TYPES\n<br />------------------------------------------------------------\n<br />\n<br />| NPC      | Key      | Faction  | Speed | Sense | Default | Role                        |\n<br />|-----------|-----------|----------|-------|-------|---------|------------------------------|\n<br />| Raider    | raider    | Hostile  | 4.5  | 35    | Yes    | Armed enemy, hunts you down  |\n<br />| Companion | companion | Friendly | 3.5  | 30    | Yes    | Follows and protects you    |\n<br />\n<br />------------------------------------------------------------\n<br />RAIDER (Hostile)\n<br />------------------------------------------------------------\n<br />\n<br />Armed enemies that spawn in the world and hunt you down.\n<br />\n<br />- **Gun combat**: Fires 3-5 round bursts with realistic spread based on\n<br />  distance, target movement, and recoil. Not a hitscan turret - you can dodge,\n<br />  break line of sight, and flank.\n<br />- **Reload**: Reloads when the magazine runs dry (2.5s). Once spare magazines\n<br />  are exhausted, permanently switches to melee. You can hear them reload -\n<br />  that's your window to push.\n<br />- **Surrender**: When badly wounded, may drop their weapon and give up. Walk\n<br />  close and press E to search them for loot.\n<br />- **Tactical retreat**: Flees when critically injured, with retreat chance\n<br />  depending on how deep underground you are. Will also flee if out of ammo\n<br />  and outmatched.\n<br />- **Alert broadcast**: When one Raider spots you, nearby Raiders are alerted\n<br />  to your position. Engage quietly or prepare to fight multiple enemies.\n<br />- **Animal retaliation**: Will shoot hostile animals that enter their range.\n<br />- **Depth-scaled gear**: Weapons, helmets, and body armor improve with\n<br />  underground depth - surface Raiders carry makeshift pistols and helmets;\n<br />  deep Raiders wield rifles, riot helmets, and trauma rigs. They also carry\n<br />  bandages and medical supplies for self-treatment.\n<br />\n<br />------------------------------------------------------------\n<br />COMPANION (Friendly)\n<br />------------------------------------------------------------\n<br />\n<br />A friendly NPC that follows you and watches your back.\n<br />\n<br />- **Command menu**: Hover over the Companion and press E to open the command\n<br />  menu: Follow / Hold Position / Rally / First-Aid / Give Item / Feed / Hug /\n<br />  Comfort / Release / Rename.\n<br />- **Battlefield first-aid**: Automatically detects when you're bleeding, in\n<br />  severe pain, or unconscious, and runs over to apply first-aid using real\n<br />  bandage mechanics - stops bleeding, relieves pain, heals bones, reduces\n<br />  dislocations. Now also handles splints and disinfectant. Consumes item\n<br />  condition just like the player would.\n<br />- **Self-treatment**: When out of combat, Companions (and Raiders) treat their\n<br />  own wounds - bandaging bleeding, splinting fractures, disinfecting\n<br />  infections, and saline infusion for blood loss. Uses items from their\n<br />  inventory. Interrupted immediately if attacked.\n<br />- **Self-defense**: Engages threats in melee range, or at range (18 tiles)\n<br />  if equipped with a gun. Falls back behind you when badly hurt.\n<br />  Companions hold fire if the player or another friendly NPC is in the line\n<br />  of fire.\n<br />- **Catch-up**: If you get too far ahead, the Companion sprints to catch up\n<br />  (1.6x speed). If you're way out of range and off-screen, it safely\n<br />  teleports nearby so you're never permanently separated.\n<br />- **Emotion system**: A dual-axis mood model (Mood: -100 to +100, Trauma: 0\n<br />  to 100) drives behavioral changes. The Companion has a companion aura (Mood\n<br />  slowly rises near you), feels lonely when far away, and reacts to events:\n<br />  witnessing you get hit, critically wounded, self-harming, or killed;\n<br />  completing first-aid; being fed/given items; being hugged; first kill.\n<br />  Mood tiers: Content / Calm / Anxious (shorter follow distance) / Breaking.\n<br />- **Crisis progression**: If Mood stays critically low (Breaking) for 60s,\n<br />  the Companion enters Crisis (crouching breakdown). If left unattended for\n<br />  300s, descends into Despair. Hugging or comforting interrupts the\n<br />  deterioration.\n<br />- **Self-harm intervention**: When you trigger a self-harm attempt, a living\n<br />  Companion within 25 tiles rushes to stop you (cancels the attempt, 180s\n<br />  cooldown). If no Companion is in range, the self-harm proceeds and the\n<br />  Companion suffers a severe Mood/Trauma hit from sensing it.\n<br />- **Mindwipe (Release)**: In Despair, you can choose \"Release\" from the\n<br />  command menu to let the Companion take mindwipe - a 1:1 recreation of the\n<br />  native WipeRoutine (last words -&gt; convulsion -&gt; sleep -&gt; awakens as a\n<br />  hollow shell). Mood/Trauma are permanently locked to 0; all emotional\n<br />  behaviors are disabled; dialogue switches to \"...\". Players within 20\n<br />  tiles witness it and gain trauma. censorMood mode de-intensifies the\n<br />  scene (no ragdoll, gentle last words).\n<br />- **Custom naming**: Name your Companion via the \"Rename\" option in the\n<br />  command menu. Names persist across layer transitions (stored by CompanionId\n<br />  in a local JSON file, max 16 characters).\n<br />- **Affection**: Successful first-aid, feeding, and hugs build affection.\n<br />  High affection (50+) unlocks deeper last words and late-night heart-to-\n<br />  heart dialogue.\n<br />\n<br />------------------------------------------------------------\n<br />COMBAT &amp; DAMAGE\n<br />------------------------------------------------------------\n<br />\n<br />NPCs use the exact same damage system as the player:\n<br />\n<br />- Shoot them in the head for instant unconsciousness and brain damage.\n<br />- Shoot them in the body for internal bleeding and blood loss.\n<br />- Dismember their limbs - they can lose arms and legs.\n<br />- They bleed out, go into shock, lose blood pressure, and die from\n<br />  blood oxygen starvation.\n<br />- Armor reduces incoming damage; wearables take durability damage.\n<br />- Melee weapons and fists work too - blunt force causes pain, trauma,\n<br />  and bleeding.\n<br />\n<br />Wound them badly enough and they'll try to flee or surrender. They're not\n<br />mindless target dummies - they react to being hurt.\n<br />\n<br />------------------------------------------------------------\n<br />NPC HEALTH VIEW\n<br />------------------------------------------------------------\n<br />\n<br />Hover over an NPC and press R (the wound-view key) to open their health\n<br />panel - the same WoundView the player uses. You can drag medicine onto\n<br />their limbs just like treating yourself: bandages, splints, disinfectant,\n<br />tourniquets, bullet extraction, bone reset, and more.\n<br />\n<br />- Works on any living NPC within range (configurable, default 6m).\n<br />- Optional \"Unconscious NPCs only\" mode for a more deliberate feel.\n<br />- When hovering a viewable NPC, the tooltip shows the keybind hint.\n<br />- Sleep/workout buttons are hidden while viewing an NPC to prevent\n<br />  accidental self-actions.\n<br />- Auto-closes if the NPC dies, is destroyed, or moves out of range.\n<br />- In multiplayer (KrokMP), defers to KrokMP's own NPC health view for\n<br />  networked bodies.\n<br />\n<br />You can also open an NPC's inventory: hover over a living NPC and press\n<br />Tab (the toggle-inventory key) to open their radial menu. This reuses the\n<br />game's native inventory system - slots, containers, batteries, equip/\n<br />unequip, drop, and merge all work exactly as they do on the player. The\n<br />NPC's body is temporarily swapped in for inventory operations only;\n<br />player movement, combat, and camera are unaffected. Single-player only.\n<br />\n<br />Wound view fixes when inspecting NPCs:\n<br />- ECG/heart monitor now displays the viewed NPC's heart rate, not the\n<br />  player's.\n<br />- Amputation adrenaline is applied to the NPC being amputated, not the\n<br />  player.\n<br />- Heartbeat and monitor sounds only play for the viewed body, not all\n<br />  bodies in the scene.\n<br />- Limb hover highlights use the viewed body's limb state (e.g. a\n<br />  dismembered NPC limb is correctly unselectable).\n<br />- The player's diagnosed infection data no longer leaks into the NPC\n<br />  view.\n<br />\n<br />------------------------------------------------------------\n<br />SKIN PACKS\n<br />------------------------------------------------------------\n<br />\n<br />NPCs support custom appearance via community skin packs.\n<br />\n<br />1. Download a skin pack (PNG files named after the game's experiment-series\n<br />  sprites, e.g. experimentHead.png, experimentUpTorso.png, etc.)\n<br />2. Place it in: BepInEx/plugins/CUMoreNpcMod/skinpacks/&lt;SkinName&gt;/\n<br />  (also supports .zip files and ChangeSkinMP's resources/ folder)\n<br />3. Launch the game. Skins are randomly assigned to NPCs at spawn.\n<br />\n<br />Sprite alignment is automatic - pivot and pixels-per-unit are copied from\n<br />the original game sprites at runtime.\n<br />\n<br />------------------------------------------------------------\n<br />NPC SAVE / LOAD\n<br />------------------------------------------------------------\n<br />\n<br />Living NPCs are now saved when the game saves, and restored when you\n<br />continue. The game's native SaveSystem only persists the player - this mod\n<br />adds a companion save file (save.npcs.sv) that captures all living NPCs.\n<br />\n<br />What is saved per NPC:\n<br />- Body and limb state: blood volume, pain, shock, blood pressure, blood\n<br />  oxygen, internal bleeding, brain health, fractures, dislocations,\n<br />  dismemberment - the full physiology snapshot.\n<br />- Equipment: held items, worn items, container contents, weapon ammo\n<br />  (magazine rounds, chamber, reserve magazines, out-of-ammo flag), item\n<br />  condition.\n<br />- Identity: skin, voice type, skills (STR/RES/INT).\n<br />- Companion data: affection, mood, trauma, mindwipe state, first-kill flag,\n<br />  custom name, hold/follow state.\n<br />\n<br />On load:\n<br />- The world is re-generated (the game has no saved world seed), so saved\n<br />  coordinates are advisory. Companions land near their owner; other NPCs\n<br />  try their original position first, then fall back to a hidden spawn\n<br />  point nearby.\n<br />- Restored Raiders are counted toward ecology population; the ecology\n<br />  system only tops up the difference.\n<br />- Multiplayer (KrokMP): save/load is skipped entirely - the server\n<br />  authority handles NPC state.\n<br />\n<br />------------------------------------------------------------\n<br />IN-GAME MENU (F3)\n<br />------------------------------------------------------------\n<br />\n<br />Press F3 in-game to open the settings panel. Everything applies instantly,\n<br />no restart needed.\n<br />\n<br />- **Global**: Toggle mod on/off, set feature mode, max concurrent NPCs\n<br />  (0-50), spawn check interval.\n<br />- **Spawn Counts**: World spawn and event spawn min/max.\n<br />- **NPC Types**: Toggle each NPC type, adjust spawn weight, min/max counts,\n<br />  spawn position (near player or at crosshair).\n<br />- **NPC Management**: Clear all NPCs, clear corpses only, or remove\n<br />  individual NPCs from a live list showing combat readiness and distance.\n<br />- **Other**: NPC-Player collision toggle, player damage to Companions\n<br />  toggle, NPC health view, unconscious-only, inventory view, max distance.\n<br />- **Ecology Status**: Real-time display of ecology phase, Raider target vs\n<br />  actual count, pending spawns, current layer, grace/maintenance timers.\n<br />\n<br />------------------------------------------------------------\n<br />CONSOLE COMMANDS\n<br />------------------------------------------------------------\n<br />\n<br />Open the game console with ` (backtick):\n<br />\n<br />| Command                              | Description                                        |\n<br />|--------------------------------------|----------------------------------------------------|\n<br />| npcspawn                            | List all NPC types                                |\n<br />| npcspawn [type] [count] [position]  | Spawn NPCs (position: cursor/player/random/x,y)    |\n<br />| npcremove [type|all] [count]        | Remove NPCs (nearest first)                        |\n<br />| npclist                              | List all active NPCs                              |\n<br />| companionarmed [weapon] [mags] [pos] | Spawn a companion with a gun and reserve mags      |\n<br />| npcrename [name]                    | Rename your nearest companion                      |\n<br />| npcemotion &lt;sub&gt; [args]              | Companion emotion debug: mood/trauma/affection    |\n<br />|                                      |  set, or trigger: comfort/hug/crisis/despair/    |\n<br />|                                      |  intervene/mindwipe                              |\n<br />\n<br />------------------------------------------------------------\n<br />CONFIGURATION\n<br />------------------------------------------------------------\n<br />\n<br />Config file: BepInEx/config/com.cu.morenpcmod.cfg\n<br />\n<br />Key settings: EnableMod, FeatureMode (World/Event/Both/Off), MaxConcurrentNpcs,\n<br />WorldSpawn min/max, EventSpawn min/max, SpawnCheckInterval, NpcHealthView,\n<br />NpcHealthViewUnconsciousOnly, NpcInventoryView, NpcHealthViewMaxDistance,\n<br />NpcPlayerCollision, PlayerCompanionDamage,\n<br />CompatibilityMode (AutoSafe/ForceEnable/Disable for KrokMP), VerboseNpcLogs.\n<br />\n<br />Per-NPC-type entries for Enabled, SpawnWeight, MinCount, MaxCount.\n<br />\n<br />**JSON tuning** (BepInEx/config/CUMoreNpcMod.npcs.json): Override any NPC's\n<br />speed multiplier, reward scale, bleed resistance, pain resistance, brain\n<br />damage resistance, blood volume, and detection range at runtime.\n<br />\n<br />------------------------------------------------------------\n<br />HOTKEYS\n<br />------------------------------------------------------------\n<br />\n<br />| Key  | Action                          |\n<br />|------|---------------------------------|\n<br />| F3  | Open/close settings menu        |\n<br />| F10  | Toggle verbose logging          |\n<br />| E    | Interact with NPC              |\n<br />| R    | View NPC health menu (hover)    |\n<br />| Tab  | Open NPC inventory (hover)      |\n<br />| `    | Open console (game default)    |\n<br />\n<br />------------------------------------------------------------\n<br />MULTIPLAYER (KrokMP)\n<br />------------------------------------------------------------\n<br />\n<br />When KrokMP is detected, NPCs automatically sync to all clients. The server\n<br />(host or dedicated) is the sole authority for NPC spawning, health, and ecology\n<br />- clients only display server state. NPC damage, first-aid, and death are all\n<br />resolved server-side and broadcast to everyone.\n<br />\n<br />Each player can have their own Companion - ownership is resolved via the\n<br />multiplayer player list, not just the local camera. Companions persist across\n<br />layer transitions: their state (affection, hold/follow, skin, skills, emotion\n<br />data, custom name) is snapshotted when the world regenerates and restored in\n<br />the new layer.\n<br />\n<br />Console commands and menu changes only affect the local client.\n<br />\n<br />===========================================================\n<br />REQUIREMENTS\n<br />===========================================================\n<br />\n<br />- BepInEx 5.x\n<br />- Casualties: Unknown Demo\n<br />- .NET Framework 4.8\n<br />- Optional: KrokMP (for multiplayer NPC sync)\n<br />\n<br />===========================================================\n<br />INSTALLATION\n<br />===========================================================\n<br />\n<br />1. Install BepInEx 5.x if not already installed.\n<br />2. Download CUMoreNpcMod_v0.7.2.0.zip\n<br />3. Extract into BepInEx/plugins/CUMoreNpcMod/\n<br />  BepInEx/\n<br />  └── plugins/\n<br />      └── CUMoreNpcMod/\n<br />          ├── CUMoreNpcMod.dll\n<br />          ├── Lang/\n<br />          │  ├── EN.json\n<br />          │  └── zh_CN.json\n<br />          └── skinpacks/\n<br />              └── (place skin packs here)\n<br />4. Launch the game.\n<br />\n<br />Supports in-game auto-update: check the top-left of the main menu for\n<br />update notifications.\n<br />\n<br />===========================================================\n<br />BUG REPORTS\n<br />===========================================================\n<br />\n<br />Please include your BepInEx/LogOutput.log file when reporting bugs.\n<br />Enable Debug &gt; VerboseNpcLogs or press F10 in-game for detailed diagnostics.\n<br />\n<br />===========================================================\n<br />CHANGELOG\n<br />===========================================================\n<br />\n<br />v0.7.4.0 (2026-08-10)\n<br />---------------------\n<br />NPC trap awareness, animal combat, Companion equipment overhaul,\n<br />teleport reliability, and pathfinding/movement improvements.\n<br />\n<br />- Trap awareness: NPCs detect and pathfind around traps (spikes, mines,\n<br />  bear traps, barbed wire, gun mines, turrets, sound cannons, sawblades,\n<br />  coils). Companions warn you with directional voice cues.\n<br />- Animal combat: NPCs proactively engage hostile animals (Wall Biters,\n<br />  Sand Stalkers, Elder Thornbacks). Unarmed NPCs flee Elder Thornbacks.\n<br />  Animal attacks are remembered for 10s for retaliation.\n<br />- Companion equipment: Companions now spawn with depth-scaled weapons,\n<br />  helmets, body armor, and backpacks. Non-weapon items go into backpacks\n<br />  first. Auto-pickup fills containers too.\n<br />- Teleport reliability: Distance threshold raised (45-&gt;60) with 6s\n<br />  off-screen confirmation. Approach side locked to prevent cross-side\n<br />  appearance. Cooldown tuned for better recovery.\n<br />- Pathfinding &amp; movement: NPCs handle low passages, jumping, wall\n<br />  climbing, and rope exits more reliably with fewer stuck states. Path\n<br />  recalculation is less aggressive during committed movement actions,\n<br />  reducing jitter.\n<br />\n<br />v0.7.3.0 (2026-08-05)\n<br />---------------------\n<br />Early-game balance pass and bug fixes.\n<br />\n<br />- Early-game difficulty: Raiders in the first two layers are now melee-only\n<br />  (no guns). Base Raider stats nerfed (speed 4.5-&gt;4.0, sense 35-&gt;30, damage\n<br />  18-&gt;14). Skill depth bonus slowed (every 3 layers instead of 2).\n<br />- Ecology rebalance: Raider population targets and hard caps roughly halved\n<br />  across all difficulty presets; maintenance intervals increased.\n<br />- Hostile NPC loot: Raiders now keep their inventory on death - search\n<br />  their body for gear instead of it scattering on the ground.\n<br />- Gunshot fix: native ray no longer continues through to terrain after\n<br />  hitting an NPC in single-player.\n<br />- Heartbeat sound fix: NPC bodies no longer play the critical_loop heartbeat\n<br />  across the entire map.\n<br />- Removed F7/F8/F9 debug hotkeys (use console commands instead).\n<br />\n<br />v0.7.2.0 (2026-08-02)\n<br />---------------------\n<br />Companion gun combat, NPC self-treatment, and quality-of-life toggles.\n<br />\n<br />- Companion gun combat: armed Companions now engage at range (18 tiles) in\n<br />  bursts, switch to melee up close, and hold fire when the player or a\n<br />  friendly NPC is in the line of fire. Follow distance widened to match.\n<br />- NPC self-treatment: Raiders and Companions now treat their own wounds\n<br />  out of combat (bandage, splint, disinfect, saline infusion) using items\n<br />  from their own inventory. Raiders now carry medical supplies.\n<br />- Raider equipment overhaul: weapons, helmets, and armor scale with depth\n<br />  - makeshift gear on the surface, rifles and riot gear deep underground.\n<br />- F3 menu toggles: NPC-Player collision on/off; Player damage to\n<br />  Companions on/off.\n<br />- Debug hotkeys F7/F8/F9 removed - use the console commands instead.\n<br />- New console commands: companionarmed (armed Companion spawn), npcrename.\n<br />- Fixes and tweaks: smarter first-aid detection, per-type Harmony patching,\n<br />  wound view on dedicated servers, traders excluded from NPC senses,\n<br />  animal melee cooldown/damage scaling, sound and icon glitches.\n<br />\n<br />v0.7.1.0 (2026-07-30)\n<br />---------------------\n<br />Pathfinding performance optimizations and bug fixes.\n<br />\n<br />- Pathfinding: chase/teleport now warmup with direct movement before first\n<br />  build to avoid frame spikes; merged two Physics2D queries into one;\n<br />  early-exit landing search; long-distance budget gating.\n<br />- Kill credit: experience only awarded to the player who actually damaged\n<br />  the NPC (within 15s), not nearby bystanders.\n<br />- Skill isolation: cloned NPC bodies now get their own Skills object instead\n<br />  of sharing the player's, preventing NPC actions from writing XP to the\n<br />  player.\n<br />- Attack side-effects: NPC gunfire/melee no longer triggers native\n<br />  Skills.AddExp or TraderScript.AnimalHit.\n<br />- VerboseNpcLogs default changed to false (F10 to toggle).\n<br />\n<br />v0.7.0.0 (2026-07-29)\n<br />---------------------\n<br />NPC Save/Load, NPC Inventory View, and Wound View fixes.\n<br />\n<br />NEW: NPC Save / Load\n<br />- Living NPCs are now saved when the game saves and restored when you\n<br />  continue. The game's native SaveSystem only persists the player; this\n<br />  mod adds a companion save file (save.npcs.sv) to bridge the gap.\n<br />- On load, Companions land near their owner; other NPCs try their original\n<br />  position first, then fall back to a hidden spawn point (the world is\n<br />  re-generated on load, so coordinates are advisory).\n<br />- Multiplayer-safe: skipped entirely in KrokMP sessions.\n<br />\n<br />NEW: NPC Inventory View\n<br />- Hover over a living NPC and press Tab to open their inventory (the\n<br />  game's radial menu). Full reuse of native inventory: slots, containers,\n<br />  batteries, equip/unequip, drop, merge - everything works as on the\n<br />  player.\n<br />- The NPC body is temporarily swapped in for inventory operations only;\n<br />  player movement, combat, and camera are unaffected.\n<br />- Single-player only. Respects the same max distance as the health view.\n<br />- Auto-closes if the NPC is destroyed or the player moves too far.\n<br />- F3 settings menu gains a new toggle: \"Hover NPC Inventory\".\n<br />\n<br />FIXED: Wound View when inspecting NPCs\n<br />- ECG / heart monitor now displays the viewed NPC's heart rate instead\n<br />  of the player's.\n<br />- Amputation adrenaline is now applied to the NPC being amputated, not\n<br />  the player.\n<br />- Heartbeat and monitor sounds only play for the viewed body, not all\n<br />  bodies in the scene.\n<br />- Limb hover highlights now use the viewed body's limb state (a\n<br />  dismembered NPC limb is correctly unselectable).\n<br />- The player's diagnosed infection data no longer leaks into the NPC\n<br />  wound view.\n<br />\n<br />v0.6.1.0 (2026-07-26)\n<br />---------------------\n<br />NPC Health View - inspect and treat NPC wounds like a medic.\n<br />\n<br />- Hover over an NPC and press R to open their health panel (WoundView).\n<br />  Drag medicine onto their limbs: bandages, splints, disinfectant,\n<br />  tourniquets, bullet extraction, bone reset - everything that works on\n<br />  the player works on NPCs.\n<br />- Configurable max distance (default 6m), with an optional \"unconscious\n<br />  NPCs only\" mode for a more deliberate feel.\n<br />- Tooltip shows the keybind hint when hovering a viewable NPC.\n<br />- Sleep/workout buttons hidden while viewing an NPC to prevent\n<br />  accidental self-actions.\n<br />- Auto-closes if the NPC dies, is destroyed, or moves out of range.\n<br />- F3 settings menu gains three new rows under \"Other\": health view toggle,\n<br />  unconscious-only toggle, and max distance stepper.\n<br />- Multiplayer: defers to KrokMP's own NPC health view for networked bodies.\n<br />\n<br />v0.6.0.0 (2026-07-26)\n<br />---------------------\n<br />Companion Emotion System\n<br />\n<br />- Your Companion now has feelings. Mood and Trauma shift based on what\n<br />  happens around them - witnessing you get hurt, being fed, getting hugged,\n<br />  killing for the first time. Stay close and they're content; abandon them\n<br />  and they spiral.\n<br />- When your Companion's mood crashes far enough, they break down. Hold them\n<br />  or comfort them to pull them back. Ignore them long enough and they'll\n<br />  reach despair.\n<br />- When you try to hurt yourself, your Companion will rush over and stop you\n<br />  - grabbing you, holding you, refusing to let go. If they're too far away\n<br />  to reach you in time, the guilt will haunt them.\n<br />- In despair, you can let your Companion go. They'll take mindwipe - saying\n<br />  goodbye, convulsing, then sleeping. When they wake up, they're gone inside.\n<br />  Just an empty shell that still follows you. No more words, no more\n<br />  feelings. Just \"...\"\n<br />- You can now hug your Companion. You can comfort them. You can give them\n<br />  a name.\n<br />- Companions can now apply splints and disinfectant, not just bandages.\n<br />- 30+ new dialogue lines: comfort, hugs, breakdowns, last words, late-night\n<br />  heart-to-hearts, grief, first kill, and more (EN + zh_CN).\n<br />- New debug command: npcemotion (set mood/trauma/affection, or trigger\n<br />  comfort/hug/crisis/despair/intervene/mindwipe).\n<br />\n<br />v0.5.0.0 (2026-07-25)\n<br />---------------------\n<br />NPC Ecology system - server-authoritative match lifecycle, population\n<br />maintenance, and long-range recycling. Replaces the old fixed-interval\n<br />spawn check.\n<br />\n<br />NEW: NPC Ecology System\n<br />- Phase-based lifecycle: Seeding -&gt; Landing Grace -&gt; Exploring -&gt; Layer\n<br />  Transition -&gt; Layer Grace, with a Suspended state when no players are\n<br />  online.\n<br />- 4 difficulty presets: Symbiosis / Wild / Hunting Ground / Abyss, plus\n<br />  a fully customizable mode.\n<br />- Dynamic Raider population: target count scales with underground depth\n<br />  (1x -&gt; 2.1x) and player count (+30% per extra player, capped at 2x).\n<br />  Raiders are automatically replenished on a timed maintenance cycle.\n<br />- Long-range recycling: Raiders that drift far from all players AND remain\n<br />  unobserved for a configured duration are silently removed, freeing\n<br />  population budget.\n<br />- Corpse management: oldest corpses auto-cleaned (max 6 retained).\n<br />- Spawn budget: global hard cap on live NPCs prevents overload.\n<br />\n<br />NEW: Companion Cross-Layer Persistence\n<br />- When the world regenerates (descending to a new layer), living Companions\n<br />  are snapshotted (affection, hold/follow state, skin, skills) and destroyed.\n<br />- After the new layer is ready, Companions are restored one-per-frame near\n<br />  their owner without blocking Raider ecology.\n<br />- Companion ownership is resolved via the multiplayer player list, so each\n<br />  player can have their own Companion in multiplayer.\n<br />\n<br />NEW: Multiplayer Multi-Player Support\n<br />- CaptureAlivePlayerBodies: gathers all living players (local + network).\n<br />- TryGetPlayerPersistentId / TryGetReadyPlayerBody: resolve player bodies\n<br />  by persistent ID for Companion ownership and spawn anchoring.\n<br />- Server-authority check hardened: rejects NPC spawn/destruction when the\n<br />  authority binding is missing, preventing client-side ghost NPCs.\n<br />\n<br />IMPROVED\n<br />- World-ready detection now waits for world generation to complete and\n<br />  stabilize (2 stable frames), preventing false-ready during generation.\n<br />- NpcSpawnManager refactored: placement logic moved to SpawnPlacementService;\n<br />  ActiveCount now uses LiveCount (excludes corpses).\n<br />- ObservationService centralizes line-of-sight / off-screen / thick-wall\n<br />  checks; NpcCatchUp now reuses it.\n<br />- Settings menu (F3) gains a live ecology status panel: phase, Raider\n<br />  target vs actual, pending spawns, layer, grace/maintenance countdowns.\n<br />- KrokMP client patch: fixed ApplyNameAndColor parameter type (string -&gt;\n<br />  Color) and simplified display-name restoration.\n<br />\n<br />v0.4.2.0 (2026-07-24)\n<br />---------------------\n<br />NPC pathfinding and teleport reliability improvements.\n<br />\n<br />- Teleport validation: NPCs now verify an executable path exists from the\n<br />  landing point back to the player before teleporting. No more teleporting\n<br />  to unreachable spots and getting stuck.\n<br />- Teleport no longer drops NPCs below the player's level, preventing\n<br />  appearances from directly underneath or through floors.\n<br />- Crouch-before-jump fix: NPCs crouching in low passages now stand up before\n<br />  attempting to jump over obstacles, instead of being stuck in a crouch state\n<br />  unable to jump.\n<br />- Raised ground detection: NPCs recognize 1-2 block steps ahead and stand up\n<br />  to jump over them, rather than mistaking them for low ceilings and staying\n<br />  crouched indefinitely.\n<br />- Failed edge disabling: when a pathfinding action (jump, wall climb, etc.)\n<br />  fails repeatedly, that specific path segment is temporarily disabled for 8\n<br />  seconds and an alternate route is found, preventing NPCs from looping on\n<br />  the same broken path.\n<br />- NPC temperature normalized: NPCs maintain a fixed 37 C body temperature,\n<br />  preventing random slow-downs from the game's temperature movement penalty.\n<br />\n<br />v0.4.1.0 (2026-07-23)\n<br />---------------------\n<br />NPC health &amp; damage overhaul.\n<br />\n<br />- NPCs now use the game's real physiology: blood circulation, pain, shock,\n<br />  blood pressure, blood oxygen, internal bleeding, brain health, limb damage,\n<br />  and ragdoll. No more fake HP bar.\n<br />- Wound NPCs the same way you wound the player: headshots cause\n<br />  unconsciousness and brain damage, body shots cause internal bleeding,\n<br />  limb shots can dismember. Armor and wearables take real durability damage.\n<br />- AI combat decisions (flee, surrender, self-defense) now based on overall\n<br />  combat fitness - blood loss, pain, shock, limb function - not just a\n<br />  single HP number.\n<br />- Badly wounded NPCs flee or surrender based on their actual physical state.\n<br />- Companion first-aid uses real bandage mechanics on the server in multiplayer.\n<br />- KrokMP: server is the sole health authority; clients display server state.\n<br />- Temperature and radiation now affect NPCs (previously disabled).\n<br />- New tuning fields: bleed resistance, pain resistance, brain damage\n<br />  resistance, blood volume scale, speed multiplier, reward scale.\n<br />- Menu and console show combat fitness instead of raw HP.\n<br />\n<br />v0.4.0.0 (2026-07-21)\n<br />---------------------\n<br />Initial early preview release.",
        "Author": "Hmm1313133",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/479/479-1784655502-1107003566.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/479"
        },
        "DownloadUrl": "nexus://scavprototype/479/2292",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 479,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T16:12:09.000Z",
        "ReleaseDate": "2026-09-28T16:12:09.000Z",
        "SHA256": "450039079c85d43bcabd369ba58a8e3cc31183e537aa5fedf314007617fbec9e",
        "dllSHA256s": {
            "CUMoreNpcMod.dll": "c310ccfb04f627798319010605c97a56f35fa6d14a4c6c4f5b59d696cb174314"
        },
        "downloadsSinceLatestVersion": 168,
        "Dependencies": [
            "nexus-67",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.7.4.0",
                "Changelog": "- v0.7.4.0 (2026-08-10)\n---------------------\n- NPC trap awareness, animal combat, Companion equipment overhaul,\n- teleport reliability, and pathfinding/movement improvements.\n- Trap awareness: NPCs detect and pathfind around traps (spikes, mines,\n- bear traps, barbed wire, gun mines, turrets, sound cannons, sawblades,\n- coils). Companions warn you with directional voice cues.\n- Animal combat: NPCs proactively engage hostile animals (Wall Biters,\n- Sand Stalkers, Elder Thornbacks). Unarmed NPCs flee Elder Thornbacks.\n- Animal attacks are remembered for 10s for retaliation.\n- Companion equipment: Companions now spawn with depth-scaled weapons,\n- helmets, body armor, and backpacks. Non-weapon items go into backpacks\n- first. Auto-pickup fills containers too.\n- Teleport reliability: Distance threshold raised (45->60) with 6s\n- off-screen confirmation. Approach side locked to prevent cross-side\n- appearance. Cooldown tuned for better recovery.\n- Pathfinding & movement: NPCs handle low passages, jumping, wall\n- climbing, and rope exits more reliably with fewer stuck states. Path\n- recalculation is less aggressive during committed movement actions,\n- reducing jitter."
            }
        ],
        "dllNames": [
            "CUMoreNpcMod.dll"
        ],
        "dllVersion": "0.9.0.0",
        "dllVersions": {
            "CUMoreNpcMod.dll": "0.9.0.0"
        },
        "Statistics": {
            "Endorsements": 39,
            "UniqueDownloads": 993,
            "TotalDownloads": 1526,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/479/479-1784655502-1107003566.png"
        ]
    },
    {
        "Id": "nexus-477",
        "Name": "Milky hate everyone",
        "Version": "1",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.Elysian.milkyhateyou": "1.2.0"
        },
        "Summary": "Milky will occasionally slap nearby players for no reason, dealing minor damage and sending them flying.",
        "Description": "[color=#ff7700][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]Milky has decided that peacefully standing near her is a punishable offense.[/color]\n<br />[color=#D4D4D8]\n<br />Whenever a player stays close to Milky, she may randomly slap them. The attack deals a small amount of damage, knocks the player down, and sends them flying. Successfully hitting a player also makes Milky slightly happier, increasing her reputation by 1.[/color]\n<br />[color=#D4D4D8]\n<br />This is not a normal hostile attack. Milky will not enter combat or begin chasing the player. She simply hits them once, insults them, and returns to normal as if nothing happened.[/color]\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install BepInEx for Casualties Unknown.[/color][/*]\n<br />[*][color=#D4D4D8]Download and extract the archive.[/color][/*]\n<br />[*][color=#D4D4D8]Place \"MilkyHateYou.dll\" [/color][color=#D4D4D8]inside:[/color][/*]\n<br />[/list][code]Casualties Unknown Demo/BepInEx/plugins/MilkyHateYou.dll[/code][color=#D4D4D8][b]Launch the game.[/b][/color]\n<br />\n<br />[color=#D4D4D8]The configuration file will be generated after launching the game once.[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[size=3][color=#D4D4D8]Milky hate you... [b]BUT we love him!![/b][/color][/size]\n<br />\n<br />[color=#D4D4D8]Only affects Milky\n<br />Randomly attacks nearby players\n<br />Deals configurable minor damage[/color]\n<br />[color=#D4D4D8]Increases Milky’s reputation after a successful hit\n<br />Supports both single-player and multiplayer\n<br />All important values can be changed through the BepInEx configuration file[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Multiplayer Support[/b][/size][/color]\n<br />Clients do not need the mod to receive damage, knockback, ragdoll, sound, dialogue, and attack effects.\n<br />Installing the mod on clients is recommended if they also want to see Milky’s hand-swinging animation.\n<br />\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[url=https://github.com/BepInEx/BepInEx/releases/][b]BepInEx[/b][/url][b] [/b]for mods",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/477/477-1784646164-1389644877.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/477"
        },
        "DownloadUrl": "nexus://scavprototype/477/1676",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 477,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-10T19:13:29.000Z",
        "ReleaseDate": "2026-08-10T19:13:29.000Z",
        "SHA256": "e0bb49a7b5ab7544e44395450292803be48ec958619d6b7d6029eaa711dccfaf",
        "dllSHA256s": {
            "MilkyHateYou.dll": "b465a09a67048c6e845a9ad71667630d68daa9ad595616bce7f700a91d89ecbf"
        },
        "downloadsSinceLatestVersion": 64,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "MilkyHateYou.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "MilkyHateYou.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 102,
            "TotalDownloads": 144,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/477/477-1784646164-1389644877.png"
        ]
    },
    {
        "Id": "nexus-476",
        "Name": "Anti Grav bag",
        "Version": "1",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "com.carlo.casualtiesunknown.antigravbag": "0.1.0"
        },
        "Summary": "A gravitic storage bag with absurd capacity.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Just an idea for a new custom container. Shout out to the Big Gs' that made this mod exist= \"Iza Carlos and JimmyKing\".\n<br />There is an annoying thing called \"lack of space\" for players that want to loot anything and everything. So why not have a container that could hold all of that?.[/color]\n<br />\n<br />[b][color=#d4d4d8][size=4]How to install and play?=[/size][/color][/b]\n<br />[color=#D4D4D8]\n<br />1-Download the file and extract them somewhere.\n<br />2-there is an assets file and antigravbag.dll inside the extracted files. put these two in the plugin folder of the BepInEx. and enjoy.[/color]\n<br />\n<br />[b][color=#d4d4d8][size=4]What's the real feature?=[/size][/color][/b]\n<br />[color=#D4D4D8]\n<br />Anti-Grav bag: A container with infinite capacity, but with drawbacks. (Should be balanced ofc).\n<br />1-Holds infinite items, even the heavy ones; but the encumbrance reduction is 100%.(basically all items inside the container weight double.\n<br />2-like the Grav bag, can use battery. This one can use large batteries. Using batteries sets the encumbrance reduction to 0%. (All items now weight normally). Obviously the container would violently explode without a charged battery.\n<br />3-It's craftable.[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx and CUCoreLib.[/color][/size]\n<br />\n<br />[color=#D4D4D8][size=4][b]How to configure?=[/b][/size]\n<br />\n<br />There are some configurations that can be made.(there are also notes on top of each config setting).\n<br />1-After installing the mod and running it once, config file is created in the &#92;BepInEx&#92;Config&#92; folder.\n<br />2-The name of the config file should be \"com.carlo.casualtiesunknown.antigravbag.cfg\".\n<br />3-You can open the file with notepad++ or even notepad if you want.\n<br />\n<br />[size=4][b]Want a different color/style for the Anti-Grav Bag?=[/b][/size]\n<br />\n<br />1-There is \"antigravbag.png\" in the assets folder that the mod uses. I made it myself but the original one that the creators made are in the \"antigravbagoriginal\" folder. you can replace the file if you want.\n<br />2-If you just want a completely different one or another one that you created yourself, just replace the \"antigravbag.png\" with the one you have (names MUST match).[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Special thanks again to Iza Carlos for the coding the mod and JimmyKing for helping them and creating the Original anti grav bag asset and CUCoreLib that mad everything work. This mod belongs to them, I only published it with their permission, and will remove it if they desire.[/color]",
        "Author": "Iza Carlos",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/476/476-1784638002-401210808.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/476"
        },
        "DownloadUrl": "nexus://scavprototype/476/1391",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 476,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-21T12:49:35.000Z",
        "ReleaseDate": "2026-07-21T12:48:19.000Z",
        "SHA256": "36cbd48c4e3292daeaa81421fd7d5c3a9d332abf5069b41cebf1a8dc43b1162d",
        "dllSHA256s": {
            "AntiGravBag.dll": "36f504779b54f1eb9cd2de2f3480bd67027668fecc0c210cf57a646b6c0dddb4"
        },
        "downloadsSinceLatestVersion": 254,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "AntiGravBag.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "AntiGravBag.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 207,
            "TotalDownloads": 234,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/476/476-1784638002-401210808.png"
        ]
    },
    {
        "Id": "nexus-466",
        "Name": "Ceiling turrets",
        "Version": "2",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "pain.ceilingturrets.khy": "1.0.1"
        },
        "Summary": "This mod adds an aditional trap - the ceiling turret from People playground!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />If the turrets in the game ever felt boring for you or.. you want to just experience more suffering (just like i did while trying to get this mod working), then this is the right mod i suppose... Adds automatic ceiling turrets that shoot after you constantly and any other living being (except traders somehow).\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Bepinex plugins folder. not that hard[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Adds an aditional trap... the Ceiling turret from People Playground which spawns nearby ends of layer 4 and mostly in layer 5\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/341]CUcoreLib[/url] is mandatory else this thang just gonna sit spitting errors and will not work. (also i kinda recommend also using the QoL too, has mod enabling/disabling options)\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Again huge huge thanks to [url=https://www.nexusmods.com/profile/Jimmyking9999999]JimmyKing[/url] once again for... being so kind to help me out on trying to get this mod running [color=#ff0000]❤[/color]\n<br />\n<br />[b][color=#ff0000]BE AWARE:[/color][/b][color=#ff0000] this is a rather unfair mod so expect getting turned to swiss cheese by these.[/color]\n<br />\n<br />[color=#ffff00][b]NOTICE:[/b] very unfinished!![/color]\n<br />\n<br />[list]\n<br />ToDoList:\n<br />[*][color=#fff2cc][s]Fix smooth aiming;[/s] [/color][color=#cc0000](IMPOSSIBLE - Knowledge limitation)[/color][/*]\n<br />[*][color=#fff2cc][s]Fix the damn targetting;[/s]  [/color][color=#cc0000](IMPOSSIBLE - Knowledge limitation / partially fixed)[/color] [/*]\n<br />[*][color=#fff2cc]Rework blinking lights to be only one;[/color][/*]\n<br />[*][color=#fff2cc]Main menu settings (nerf or buff the turrets at ur will to an extent[/color][color=#fff2cc]);[/color][/*]\n<br />[*][color=#fff2cc]Check for mp compatibility (i guess it should work already);[/color][/*]\n<br />[*][color=#fff2cc][s]Add WorldGeneration.totalTrapRarity so its based off of the run trap sliders.[/s] [/color][color=#cc0000](IMPOSSIBLE - Knowledge limitation) [/color][/*]\n<br />[*][color=#fff2cc]Add FX[/color][/*]\n<br />[/list]Oh well and Uh.... Have fun lmao!\n<br />\n<br />I FUCKING LOVE TURRETS IN GAMES!!!!!!!!!!!!!!!",
        "Author": "KhyDidntWantedAnAccount",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/466/466-1784591087-914229174.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/466"
        },
        "DownloadUrl": "nexus://scavprototype/466/1393",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 466,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-21T13:59:04.000Z",
        "ReleaseDate": "2026-07-21T13:59:04.000Z",
        "SHA256": "8b42368661dacf981084757ff1992b3009e3df71842239cc0c9c1bb7892d9c21",
        "dllSHA256s": {
            "CeilingTurret.dll": "bd586ff876934b33e79334c14bf101827f895327753d11aace2a1c13cbbb11b6"
        },
        "downloadsSinceLatestVersion": 205,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Changed GUID"
            }
        ],
        "dllNames": [
            "CeilingTurret.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CeilingTurret.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 159,
            "TotalDownloads": 208,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/466/466-1784591087-914229174.png"
        ]
    },
    {
        "Id": "nexus-465",
        "Name": "Echo Location",
        "Version": "1.0.2",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "sleepyis.echolocation": "1.0.2"
        },
        "Summary": "Ever decided you can see too well? well now you can become blind and rely on sound",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]This mod gives your expie the power to see sound... at the cost of their eyes (can be disabled in settings)[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Copy EchoLocation.dll into the BepInEx plugins folder\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Now you can see sound[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />BepInEx\n<br />[color=#D4D4D8][size=3]CUCoreLib[/size][/color]",
        "Author": "DevIsSleepy",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/465/465-1784548290-79562838.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/465"
        },
        "DownloadUrl": "nexus://scavprototype/465/1372",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 465,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-20T14:03:24.000Z",
        "ReleaseDate": "2026-07-20T14:03:24.000Z",
        "SHA256": "57b75ff40ee31ee411b0f34441176a57f55531163bbe28d39f7fc001d9222194",
        "dllSHA256s": {
            "EchoLocation.dll": "9ffab421465895ced0e775f4a33c175ad035b3165875365320b0239930cb11f3"
        },
        "downloadsSinceLatestVersion": 336,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "EchoLocation.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "EchoLocation.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 269,
            "TotalDownloads": 327,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/465/465-1784548290-79562838.png"
        ]
    },
    {
        "Id": "nexus-464",
        "Name": "Casualties Unknown's Kitchen",
        "Version": "1.3-EarlyRelease",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.MrMaker.CUsKitchen": "1.2.0"
        },
        "Summary": "A mod that adds food items and liquids, crafting recipes and custom items that allow you to cook food.",
        "Description": "A food based mod that adds a large amount of new fruit and vegetables that spawn naturally in layers, three unique cooking tools that allow you to cook on the fly along with some new recipes to craft filling and yummy food.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />This mod uses Jimmyking's CUCoreLib for items and the plants that spawn in the layers and is required for this mod to work, you will need the latest .DLL version of CUCoreLib or the version this mod is currently built on (Nightly Build before V1.0.3: [url=https://github.com/jimmyking9999999/CUCoreLib/releases/tag/nightly]Release Nightly Build · jimmyking9999999/CUCoreLib[/url])\n<br />Take CUCoreLib .DLL file and this mod's .DLL and place it inside of the BepInEx Plugins folder, afterwards run the game and to test if the mod is running successfully try spawning in something from this mod like a apple tree (through the console \"spawn appletree\").\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />This mod aims to make each layer feel less barren by including a lot of new forgery in the form of fruit and vegetables and gives you the tools (food cooking items) to cook with them, additionally there are some new recipes that both allow you to craft items you couldn't craft before and craft some of the custom items in this mod.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />CUCoreLib .DLL file is required for this mod, the latest Steam demo release of Casualties Unknown (which is V7 at the time of writing this).\n<br />\n<br />[size=4][b]Shout outs/ People who have contributed to this mod[/b][/size]\n<br />Big thanks to Shooms for custom item ideas (such as the jams in this mod) and Mr.Pi for creating the sprites for the apple tree, apple, apple pie and oven. \n<br />Massive thanks to Jimmyking which without the CUCoreLib I wouldn't have made this mod along with the various cooking items, fruit and veg and some recipe items. He also helped with the code of this mod.",
        "Author": "MrMaker875",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/464/464-1784565574-1397270143.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/464"
        },
        "DownloadUrl": "nexus://scavprototype/464/1368",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 464,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-20T09:44:47.000Z",
        "ReleaseDate": "2026-07-20T09:40:17.000Z",
        "SHA256": "7d1e73840f0b559e4b94879daab83d74ba888bd740340434b9ba4c86290aa755",
        "dllSHA256s": {
            "CU'sKitchenV1.3Early.dll": "afce9b964c84d4865aa62e8d48a62580781449cfd8dde79e7670a5f454b6d009"
        },
        "downloadsSinceLatestVersion": 1583,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "CU'sKitchenV1.3Early.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "CU'sKitchenV1.3Early.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 1234,
            "TotalDownloads": 1408,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/464/464-1784565574-1397270143.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/464/464-1784540188-272177035.png"
        ]
    },
    {
        "Id": "nexus-463",
        "Name": "Iza's War Food",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.carlo.casualtiesunknown.izaswarfood": "1.0.1"
        },
        "Summary": "Adds a variety of drink mixes, and MRE rations. Preferably consume with water.",
        "Description": "[size=5]Iza's War Food[/size]\n<br />\n<br />Iza's War Food is a BepInEx 5 content plugin for Casualties Unknown that adds extra drink mix packets, mixed drinks, and military-style K-, C-, and D-rations.\n<br />\n<br />The mod is meant as small variety-of-life content: more food crate finds, more trader variety and flavour choices to keep your expie happy.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Requirements[/size]\n<br />\n<br />Casualties Unknown Demo\n<br />BepInEx 5 for Unity Mono\n<br />[url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url]\n<br />Windows x64 game install\n<br />\n<br />[line]\n<br />\n<br />[size=4]Installation[/size]\n<br />\n<br />[list=1]\n<br />[*]Install BepInEx 5 into the Casualties Unknown game folder.[/*]\n<br />[*]Install CUCoreLib if you do not already have it.[/*]\n<br />[*]Launch the game once so BepInEx creates its folders.[/*]\n<br />[*]Place IzasWarFood.dll into a folder inside:[/*]\n<br />[/list][code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;[/code]\n<br />For example:\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;IzasWarFood&#92;IzasWarFood.dll[/code]Launch the game once to generate the config file:\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;config&#92;com.carlo.casualtiesunknown.izaswarfood.cfg[/code]\n<br />[line]\n<br />\n<br />[size=4]What It Adds[/size]\n<br />\n<br />[size=4]Drink mix packets:[/size]\n<br />Instant coffee\n<br />Fruit punch\n<br />Grape\n<br />Lemon-lime\n<br />Orange\n<br />Lemonade\n<br />Orange-pineapple\n<br />Berry\n<br />Cocoa\n<br />Chocolate milk\n<br />Irish cream cappuccino\n<br />French vanilla cappuccino\n<br />Mocha cappuccino\n<br />\n<br />[size=4]Rations:[/size]\n<br />K-ration cheese tortellini with marbled pound cake\n<br />K-ration beef ravioli with crackers and cheese spread\n<br />K-ration chili with beans and jalapeno cheese spread\n<br />K-ration mozzarella and spinach ravioli with corn chowder\n<br />C-ration hard biscuits\n<br />C-ration cookies\n<br />C-ration preserved beef\n<br />C-ration spaghetti (Meat and Tomato variants)\n<br />C-ration veggie hash\n<br />C-ration hashbrowns\n<br />D-ration compressed chocolate\n<br />\n<br />[line]\n<br />\n<br />[size=4]Gameplay Notes[/size]\n<br />\n<br />Drink mix packets can be mixed with liquids that have water quality. One full packet can flavor up to 1000 ml worth of water quality, and partial mixing uses only part of the packet condition (at a rate of 10% = 100Ml).\n<br />\n<br />The mixer prioritizes a valid liquid container in the player's main hand, so a full 1 L of water in your inventory is not automatically all turned into powder drink unless that is the container you are actively using.\n<br />\n<br />Some packets can also be eaten dry. This is usually not a good idea, but it can give a small effect at the cost of thirst and other side effects.\n<br />\n<br />Lemonade mix and chocolate milk mix can be made by boiling down the existing lemonade or chocolate milk liquids. Partial amounts work in 100 ml chunks.\n<br />\n<br />Rations have multiple uses instead of being consumed all at once.\n<br />\n<br />Rations are not craftable. They are found as loot, trader food, and scattered around during worldgen.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Configuration[/size]\n<br />\n<br />The generated config is intentionally small:\n<br />\n<br />[code]General.Enabled\n<br />General.RegisterRecipes\n<br />General.RegisterRations[/code]\n<br />If you delete the config file, BepInEx will regenerate it on next launch with the current defaults.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Console Testing[/size]\n<br />\n<br />A spawn category is included for quick testing:\n<br />[code]spawncategory izaswarfood[/code]This spawns the current drink mix packets and ration items in zero gravity.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Compatibility[/size]\n<br />\n<br />This mod is additive. It registers new items, liquids, recipes, locale entries, and a small spawncategory helper.\n<br />It may conflict with other mods that heavily replace item registration, recipe crafting, liquid behavior, or console spawn categories.\n<br />Mods that only add unrelated items, UI, audio, or quality-of-life behavior are more likely to be fine.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Save and Uninstall Notes[/size]\n<br />\n<br />The plugin does not intentionally write custom persistent save data.\n<br />Because this mod adds custom item and liquid IDs, removing it during a run may leave missing references if your current save contains its items or liquids.\n<br />For safest uninstalling, finish or abandon the current run first, then remove:\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;IzasWarFood&#92;[/code]Optional:\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;config&#92;com.carlo.casualtiesunknown.izaswarfood.cfg[/code]\n<br />[line]\n<br />\n<br />[size=4]Troubleshooting[/size]\n<br />\n<br />If the items do not appear:\n<br />[list]\n<br />[*]Confirm BepInEx 5 loads.[/*]\n<br />[*]Confirm CUCoreLib is installed and loading.[/*]\n<br />[*]Confirm IzasWarFood.dll is inside BepInEx&#92;plugins.[/*]\n<br />[*]Launch once and check that the config file was generated.[/*]\n<br />[*]Check that General.Enabled is true.[/*]\n<br />[*]Use spawncategory izaswarfood to confirm the plugin is active.[/*]\n<br />[/list]\n<br />If recipes do not appear:\n<br />[list]\n<br />[*]Check that General.RegisterRecipes is true.[/*]\n<br />[*]Check the Food crafting category.[/*]\n<br />[/list]\n<br />If rations do not appear:\n<br />[list]\n<br />[*]Check that General.RegisterRations is true.[/*]\n<br />[*]Use spawncategory izaswarfood to confirm they registered.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=4]Credits[/size]\n<br />[list]\n<br />[*]Built with BepInEx 5.[/*]\n<br />[*]jimmyking9999999 for CUCoreLib.[/*]\n<br />[*]TheTeaChugger for the idea[/*]\n<br />[/list][line]\n<br />\n<br />[size=4]Version[/size]\n<br />\n<br />Current workspace version: 1.0.0\n<br />\n<br />This build is experimental and may change as the underlying game and mod hooks are better understood.\n<br />",
        "Author": "yzaCarlos",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/463/463-1784488675-43170052.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/463"
        },
        "DownloadUrl": "nexus://scavprototype/463/1365",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 463,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-20T04:02:02.000Z",
        "ReleaseDate": "2026-07-20T04:02:02.000Z",
        "SHA256": "e3d6153e5ff9951ea1a65c17fa4a3d8212a8ea53e5a6d27ee92619f72eec6970",
        "dllSHA256s": {
            "IzasWarFood.dll": "0eaf3865b341f4e0af68e61e807f0253e8e9fff03e260fc09d7a195715c7e02b"
        },
        "downloadsSinceLatestVersion": 275,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- nexus upload (!!!!)"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- fixed trader and crate loot values (for reference they apperared about 60% of the time before holy)"
            }
        ],
        "dllNames": [
            "IzasWarFood.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "IzasWarFood.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 221,
            "TotalDownloads": 272,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/463/463-1784488675-43170052.png"
        ]
    },
    {
        "Id": "nexus-462",
        "Name": "Wearable Crystals",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.3",
        "bepinexPlugins": {
            "Sholopie.WearableCrystals": "1.0.3"
        },
        "Summary": "Allows you to wear on all the crystals instead of carrying them in the main inventory... AND EVEN COMBINE THEM ALL INTO ONE BELT WITH THEIR EFFECTS!",
        "Description": "[b]\n<br />[size=6]if you play with RSHlib, Download [url=https://www.nexusmods.com/scavprototype/mods/403?tab=posts&amp;BH=0]RSHCCL[/url][/size]\n<br />\n<br />[size=4]Description[/size][/b]\n<br />Added:\n<br />\n<br />[color=#00ff00][size=4]Soothing crystal Lantern[/size][/color]\n<br />[code]Mood +0.6&#92;sec[/code]\n<br />[size=5]Belt With [color=#00ff00]C[/color][color=#a64d79]r[/color][color=#ffffff]y[/color][color=#ea9999]s[/color][color=#6d9eeb]t[/color][color=#f1c232]a[/color]ls[/size]\n<br />[code]All effects of others Crystals[/code]\n<br />[color=#a64d79][size=4]Digestion crystal Lantern[/size][/color]\n<br />[code]Sickness -0.6&#92;sec\n<br />Opiate addiction -0.5&#92;sec[/code]\n<br />[color=#ffffff][size=4]Oxygen crystal Lantern[/size][/color]\n<br />[code]Stamina +0.5&#92;sec[/code]\n<br />[color=#ea9999][size=4]Relief crystal Lantern[/size][/color]\n<br />[code]Pain -25&#92;sec[/code]\n<br />[size=4][color=#3c78d8]Turbulent [/color][color=#6fa8dc]crystal[/color] [color=#1155cc]Lantern[/color][/size]\n<br />[code]Allows you to fly[/code]\n<br />[color=#f1c232][size=4]Blood crystal Lantern[/size][/color]\n<br />[code]Blood +0.3/sec\n<br />Internal Bleeding -0.3/sec\n<br />+ Slowly stops the bleeding\n<br />+ Normalizes blood pressure so you don't die of a stroke[/code]\n<br />Also you can Craft Them\n<br />And they have free slots.\n<br />[b][i][size=4]Multiplayer Compatibility:[color=#00ff00]Yes[/color][/size]\n<br />[/i][/b]\n<br />[center][b][size=5][font=Arial]Safe use of the [color=#3c78d8]Turbulent [/color][color=#6fa8dc]crystal[/color] [color=#1155cc]Lantern[/color] And [color=#00ff00]C[/color][color=#741b47]r[/color][color=#ffffff]y[/color][color=#ea9999]s[/color][color=#6d9eeb]t[/color][color=#ffd966]a[/color]l belt[/font][/size][/b][/center]\n<br />[center][/center]\n<br />[list]\n<br />[*]High Jump: Hold down the Space Bar to launch yourself into the air.[/*]\n<br />[/list]\n<br />[list]\n<br />[*]Safe Landing: Keep holding the Space Bar while in the air to slowly fall and prevent fall damage.[/*]\n<br />[/list]\n<br />[list]\n<br />[*]Note: In the [url=https://www.youtube.com/watch?v=qBpmZVy9BSM]Video[/url], I crashed because I let go of the Space Bar too early. Make sure you maintain enough distance from the ground before releasing it![/*]\n<br />[/list]\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[list]\n<br />[*]Place Wearable Crystals.dll into your BepInEx plugins folder.[/*]\n<br />[/list][list]\n<br />SteamLibrary&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/list]\n<br />[size=4][b]Requirements[/b][/size]\n<br />CUCoreLib 1.0.3 and newer\n<br />\n<br />[b][size=5]Credits[/size][/b]\n<br />[b][i]Many thanks to Orsoniks for that Masterpiece game, and many thanks the creators and developers of CUCoreLib and much thanks for Jimmyking's help.[/i][/b] ",
        "Author": "Sholopie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/462/462-1784470774-171589064.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/462"
        },
        "DownloadUrl": "nexus://scavprototype/462/2429",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 462,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-08T23:42:26.000Z",
        "ReleaseDate": "2026-10-08T23:42:26.000Z",
        "SHA256": "2b7a1c93d64c0c96a0a90a20661735b3d528360776c9c0c245501ec678529a44",
        "dllSHA256s": {
            "Wearable Crystals.dll": "b8a8f079852d0f039a7005b9bdb503ec5fca9486ddc08124fff720a66e87f355"
        },
        "downloadsSinceLatestVersion": 3,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- fixed an issue where items with \"cutting\" or \"hammering\" quality were destroyed after crafting"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- New features have been added to the Digestion Crystal Lantern and Blood Crystal Lantern, and the sprite sizes have been reduced."
            },
            {
                "Version": "1.0.4",
                "Changelog": "- Fixed an issue where, while equipped with the Blood Lantern and Crystal Belt, you wouldn't die upon cardiac arrest but would simply lie unconscious."
            }
        ],
        "dllNames": [
            "Wearable Crystals.dll"
        ],
        "dllVersion": "1.0.3",
        "dllVersions": {
            "Wearable Crystals.dll": "1.0.3"
        },
        "Statistics": {
            "Endorsements": 26,
            "UniqueDownloads": 741,
            "TotalDownloads": 975,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/462/462-1784470774-171589064.png"
        ]
    },
    {
        "Id": "nexus-461",
        "Name": "BurnCare",
        "Version": "2",
        "bepinexVersion": "0.16.98",
        "bepinexPlugins": {
            "com.krokmod.burncare": "0.16.98"
        },
        "Summary": "Add a full burn injury system for Casualties Unknown: including limb burns, eschar/blister care, and wound view minigames. Add medical items such as dressings, cooling spray, debridement tools and skin grafts. Implement environmental heat hazards in world generation, including flame traps, oil slicks and heat fog mines. All features support online",
        "Description": "Description\n<br /> Burn Care adds a full burn-care layer to Casualties Unknown: limb burns and inhalation injury, wound-view treatment, dedicated medical items, world heat traps, harvestable plants, and protective gear.\n<br />It runs in singleplayer with no KrokMP. If KrokMP is installed, burn state, treatment minigames, and trap VFX sync. If CUCoreLib is installed, items, recipes, and plants register as soft content (the mod still works without it). Chinese/English UI follows the game language from locale files next to the DLL. Do not install a separate BurnCareZhPatch.\n<br />Installation instructions\n<br />[list=1]\n<br />[*]Install BepInEx 5.x matching the game[/*]\n<br />[*]Put BurnCare.dll  folder into \n<br />BepInEx/plugins/BurnCare/[/*]\n<br />[*]Do not install \n<br />BurnCareZhPatch.dll; [/*]\n<br />[*]delete it if an older pack left one[/*]\n<br />[*]Optional: KrokMP — multiplayer sync only[/*]\n<br />[*]Optional: CUCoreLib — soft-register items / recipes / plants[/*]\n<br />[*]Launch the game. For singleplayer, start a new game from the main menu. Confirm BurnCare appears in the log[/*]\n<br />[/list]Main features\n<br />[list]\n<br />[*]Burn mechanics: limb burn depth, eschar/blisters, inhalation injury, and status prompts[/*]\n<br />[*]Wound care: debridement scraping, blister lancing, and other wound-view actions[/*]\n<br />[*]Medical items: sterile burn dressing, cooling spray, silver burn ointment, debridement kit, synthetic skin graft, blister lance kit, antibiotic ointment, nano cooling gel, regen serum, airway cooling spray, pulmonary lavage kit, graft surgery kit, heat suit, treatment manual[/*]\n<br />[*]Protection: bundled gas mask and filter (mouth slot; filter installs like a battery and cannot be recharged). With a filter, hot-mist respiratory damage is reduced; tear gas and toxic fog are blocked.[/*]\n<br />[*]World content: flame jet trap, slow-burn oil stain, hot mist mine, tear-gas capsule, heat sentry MG, modified auto turret, steam geyser; harvestable aloe and fringe flower[/*]\n<br />[*]Compatibility: CUCoreLib soft integration; optional KrokMP sync[/*]\n<br />[/list]Requirements\n<br /> Casualties Unknown (Demo / matching build), BepInEx 5.x. Optional KrokMP, optional CUCoreLib.\n<br />Shout outs\n<br /> Thanks to the Casualties Unknown team and community; to KrokMP for the multiplayer base; to CUCoreLib; and to testers and feedback, especially WC567765.",
        "Author": "LYSJca",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/461/461-1784459422-1914229167.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/461"
        },
        "DownloadUrl": "nexus://scavprototype/461/1894",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 461,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-27T14:18:21.000Z",
        "ReleaseDate": "2026-08-27T14:17:34.000Z",
        "SHA256": "dc592921cecf53aadba5f7de6b2aca8dfc98f14957d5f4eb3dcbde5e6703aa34",
        "dllSHA256s": {
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    {
        "Id": "nexus-460",
        "Name": "Makeshift Prosthetics",
        "Version": "0.9.5-beta",
        "bepinexVersion": "0.9.5",
        "bepinexPlugins": {
            "nyaruqwq.makeshiftprosthetics": "0.9.5"
        },
        "Summary": "Adds functional improvised prosthetics, mechanical durability, repairs, environmental wear, progressive Twisted and Mangled injuries, traumatic amputations, head prosthetics,harder starter scenarios and extensive balance settings to Casualties Unknown.",
        "Description": "\n<br />[center][size=6][b]Fuck you alexx. I know that you love casualties consumed fetish mod. &lt;3[/b][/size]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1790071236-856349872.png[/img]\n<br />\n<br />[size=6][b]MAKESHIFT PROSTHETICS![/b][/size]\n<br />\n<br />[size=4]Losing a limb is no longer the end of your run.[/size]\n<br />[i]But there will be a price to pay in order to survive.[/i]\n<br />\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]ABOUT THE MOD[/b][/size]\n<br />\n<br />Makeshift Prosthetics turns limb loss into a complete survival system for Casualties Unknown.\n<br />\n<br />Instead of simply accepting a missing limb, you can build or find an improvised replacement and return your character to action. That replacement will not behave like an organic body part.\n<br />\n<br />A crude hook cannot perform precise work. A cable-driven arm contains mechanisms vulnerable to damage and moisture. A peg leg may keep you moving, but it will never provide the comfort or mobility of a healthy leg. Every prosthetic restores something while introducing a new limitation.\n<br />\n<br />The mod also expands organic trauma. Limbs can become permanently Twisted, deteriorate into Mangled states, develop recurring infections, and eventually be lost through traumatic amputation.\n<br />\n<br />[b]This is a gameplay and injury overhaul, not a cosmetic limb pack or an “upgrade me into a supersoldier, daddy~” mod.[/b]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784989759-1055977088.png[/img]\n<br />[line]\n<br />\n<br />[size=5][b]MOD PHILOSOPHY[/b][/size]\n<br />\n<br />Makeshift Prosthetics is not intended to turn limb loss into a direct upgrade.\n<br />\n<br />Its replacements are designed to compensate for injury rather than outperform a healthy organic body. Even advanced prosthetics restore only part of the lost function and introduce their own restrictions, maintenance requirements, and environmental weaknesses.\n<br />\n<br />[b]The goal is to let a badly injured character keep surviving, not to make voluntary amputation the strongest path.[/b]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]WHAT THE MOD ADDS[/b][/size]\n<br />[left][list]\n<br />[*]Functional arm and leg prosthetics with different capabilities and limitations[/*]\n<br />[*]Separate Casing and Mechanics condition for artificial limbs[/*]\n<br />[*]Field repairs using construction-specific materials[/*]\n<br />[*]Powered prosthetics with replaceable batteries and water-short mechanics[/*]\n<br />[*]Water, liquid, dirt and use-related mechanical wear[/*]\n<br />[*]Grip, crafting, tool and medical-minigame restrictions[/*]\n<br />[*]A functional Wooden Jaw, Eye Bandage and Veteran Eye Patch[/*]\n<br />[*]Permanent Twisted and Mangled organic injuries[/*]\n<br />[*]Traumatic amputations caused by severe injuries[/*]\n<br />[*]Hatred of Flesh and low-morale self-amputation incidents[/*]\n<br />[*]Alternative starting scenarios[/*]\n<br />[*]Optional integration with the Prosthetics mod[/*]\n<br />[*]Multiplayer support through KrokMP[/*]\n<br />[*]Extensive balance, visual and accessibility settings[/*]\n<br />[/list][/left]\n<br />[left]The in-game Field Manual lists replacements, equipment, injuries and their limitations. Open it from the Makeshift panel in the main menu.[/left]\n<br />\n<br />[line]\n<br />\n<br />[color=#C99562][size=5][b]CRUDE AND WOODEN PROSTHETICS[/b][/size][/color]\n<br />\n<br />Early prosthetics are cheap enough to save a desperate survivor, but their functionality is limited.\n<br />\n<br />[size=4][b]Crude Hook[/b][/size]\n<br />\n<br />A simple replacement for a missing hand.\n<br />\n<br />[left][list]\n<br />[*]Restores basic hand functionality[/*]\n<br />[*]Can hold selected items suitable for a hook[/*]\n<br />[*]Can substitute for a cutting tool in compatible crafting[/*]\n<br />[*]Cannot use firearms, lockpicking equipment or precision tools[/*]\n<br />[*]Restricts applicable medical actions[/*]\n<br />[*]Can catch against walls during a normal wall slide[/*]\n<br />[/list][/left]\n<br />Wall sliding gradually damages the hook. If you keep doing it with a nearly destroyed one, it can eventually break completely.\n<br />\n<br />[size=4][b]Makeshift Gripper[/b][/size]\n<br />\n<br />A mechanical hand and forearm with a crude gripping mechanism.\n<br />\n<br />[left][list]\n<br />[*]Can hold far more items than the Crude Hook[/*]\n<br />[*]Can perform a wider selection of medical actions[/*]\n<br />[*]Still cannot reproduce precise finger movement[/*]\n<br />[*]Cannot properly use firearms, lockpicking equipment and selected precision tools[/*]\n<br />[*]Can substitute for a simple Hammering tool in compatible crafting[/*]\n<br />[*]Requires battery power for full functionality[/*]\n<br />[/list][/left]\n<br />[size=4][b]Wooden Foot, Crude Peg Leg and Makeshift Full Leg[/b][/size]\n<br />\n<br />[left]Primitive replacements for different levels of leg loss.\n<br />\n<br />The Wooden Foot replaces only the foot. The Crude Peg Leg replaces the lower leg and foot. The Makeshift Full Leg replaces the entire missing leg.\n<br />\n<br />All of them restore mobility far beyond what an amputated character would otherwise have, but remain less effective and less stable than a healthy organic leg.\n<br />\n<br />The Makeshift Full Leg is powered and requires battery charge for full functionality.[/left]\n<br />\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784989782-1511256080.png[/img]\n<br />\n<br />[line]\n<br />\n<br />\n<br />[color=#8FA8C9][size=5][b]CABLE-DRIVEN PROSTHETICS[/b][/size][/color]\n<br />\n<br />Cable Arm and Cable Leg are more advanced replacements built around powered mechanical systems.\n<br />\n<br />They restore substantially more functionality than primitive prosthetics, but require batteries and contain vulnerable internal mechanisms.\n<br />\n<br />[left][list]\n<br />[*]Restore most ordinary limb functionality[/*]\n<br />[*]Require advanced materials and higher Intelligence to craft[/*]\n<br />[*]Use replaceable batteries[/*]\n<br />[*]Lose much of their effectiveness when discharged[/*]\n<br />[*]Are especially vulnerable to moisture and direct liquid exposure[/*]\n<br />[*]Can short circuit when badly damaged and wet[/*]\n<br />[/list][/left]\n<br />[left]The [b]Veteran Cable Hook-Hand[/b] is a specialized Cable Arm rebuilt around a Thornback Elder Fang.\n<br />\n<br />The fang can only be obtained by killing that greedy bitchass in melee combat.\n<br />\n<br />Veteran Hook sacrifices normal grip functionality for mobility, cutting utility and stronger attacks. It greatly assists wall sliding and repeated wall jumps.\n<br />\n<br />Wall use can still damage the Veteran Hook normally, but does not cause permanent maximum-condition loss.[/left]\n<br />\n<br />Press H by default to open the battery panel for a compatible installed or held prosthetic in single-player. In multiplayer, change batteries through the prosthetic item’s battery slot.\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990259-1621931850.png[/img]\n<br />[line]\n<br />\n<br />[color=#C99562][size=5][b]POWDER CANNON[/b][/size][/color]\n<br />A forearm replacement for anyone who thinks losing a hand was not loud enough.\n<br />\n<br />Load powder and ammunition, then light the fuse with a lighter. You can light it from inventory, including when the other hand is missing.\n<br />\n<br />Ordinary solid ammunition needs a wad. Crafted shrapnel already contains cloth and needs no extra wad. A powder-and-wad blank charge can propel the wearer without a projectile.\n<br />\n<br />Extra powder brings more force, but also more wear and a risk of detachment or an explosion.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]MECHANICAL BODY PARTS[/b][/size]\n<br />\n<br />Artificial limbs are treated as machinery rather than organic flesh.\n<br />\n<br />They do not bleed, biologically heal, develop normal organic infections, suffer hypoxemia, fractures or dislocations, and ordinary medicine cannot magically regenerate them.\n<br />\n<br />Every prosthetic segment uses two searate condition layers:\n<br />\n<br />[left][list]\n<br />[*][b]Casing — Skin Health[/b]: external shell, frame and structural protection[/*]\n<br />[*][b]Mechanics — Muscle Health[/b]: joints, cables, wiring and internal functionality[/*]\n<br />[/list][/left]\n<br />A prosthetic can have an intact shell while its internals are barely functional. Likewise, a working mechanism can remain inside a casing that is about to fall apart.\n<br />\n<br />Both layers must be maintained separately.\n<br />\n<br />If a prosthetic is completely destroyed, it may leave behind 1–2 pieces of material from its construction.\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990514-480776208.png[/img]\n<br />[line]\n<br />\n<br />[size=5][b]INSTALLING A PROSTHESIS[/b][/size]\n<br />Arm fitting uses a minigame: align the replacement with the stump and seat it carefully. A rough attempt can injure the stump and damage the prosthesis. The hand doing the work must be usable and cannot belong to the arm being fitted.\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1791219783-2098442606.png[/img][line]\n<br />\n<br />[size=5][b]FIELD REPAIRS AND ENVIRONMENTAL WEAR[/b][/size]\n<br />\n<br />Installed prosthetics can be repaired directly through the health panel without removing them.\n<br />\n<br />Different constructions accept different materials, including:\n<br />\n<br />[left][list]\n<br />[*]Wood panels and cubes[/*]\n<br />[*]Metal panels and cubes[/*]\n<br />[*]Scrap metal[/*]\n<br />[*]Rope[/*]\n<br />[*]Circuit boards[/*]\n<br />[*]Wire bundles[/*]\n<br />[/list][/left]\n<br />Casing and Mechanics are repaired separately.\n<br />\n<br />Improvised machinery is also affected by the environment:\n<br />\n<br />[left][list]\n<br />[*]General wetness gradually damages internal mechanics[/*]\n<br />[*]Direct liquid contact causes significantly stronger wear[/*]\n<br />[*]Dirt and heavy contamination damage moving parts[/*]\n<br />[*]Circuit-heavy prosthetics are especially vulnerable to moisture[/*]\n<br />[/list][/left]\n<br />A badly damaged powered prosthetic may short circuit in water, causing pain, shock and battery drain.\n<br />\n<br />Injury damage also causes permanent degradation: 10% of the damage lowers the affected part’s maximum condition. Dirt and water do not count as permanent damage. Permanent degradation cannot be restored by field repair; replacement is required.\n<br />\n<br />[size=5][b]CRITICAL FAILURES[/b][/size]\n<br />Low Mechanics condition can lead to a critical fault. Ordinary damage remains repairable, but repairing condition alone will not clear that fault.\n<br />\n<br />Jammed gears require a wrench and the mechanical repair minigame. Loose wiring requires a wire bundle or circuit board and the wiring repair minigame. Use the repair action in the health panel; suitable wiring materials can also start wiring repair when applied to the affected part.\n<br />\n<br />A critically damaged prosthesis cannot be removed. Trying to remove it does not open repair or clear the fault. Repair the fault first.\n<br />\n<br />[img width=251]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1791219813-2134179592.png[/img][img width=361]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1791219816-1543458752.png[/img]\n<br />[img width=322]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1791219811-1538696968.png[/img][img width=293]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990314-1088998042.png[/img]\n<br />[line]\n<br />\n<br />[color=#C45B5B][size=5][b]PERMANENT ORGANIC TRAUMA[/b][/size][/color]\n<br />\n<br />Makeshift Prosthetics adds lasting outcomes between an ordinary injury and complete limb loss.\n<br />\n<br />[size=4][b]Twisted[/b][/size]\n<br />\n<br />[left]A Twisted limb is permanently damaged but still usable.\n<br />\n<br />Fractures and dislocations may begin its development. After the original injury is treated, the limb gradually develops reduced Health caps and slower medical performance.\n<br />\n<br />Additional serious trauma can begin deterioration toward Mangled.\n<br />\n<br />Twisted penalties also affect connected lower segments:[/left]\n<br />\n<br />[left][list]\n<br />[*]Upper Arm &gt; Forearm &gt; Hand[/*]\n<br />[*]Thigh &gt; Crus &gt; Foot[/*]\n<br />[/list][/left]\n<br />[size=4][b]Mangled[/b][/size]\n<br />\n<br />[left]A Mangled limb has suffered catastrophic and effectively permanent destruction.\n<br />\n<br />It retains almost no mechanical function, has heavily reduced Health caps, performs medical actions poorly, and develops recurring infection.\n<br />\n<br />Possible causes include explosions, massive single-hit damage, complete muscular destruction, and finished deterioration of a Twisted limb.\n<br />\n<br />Mangled destruction spreads gradually through lower connected segments rather than applying instantly.[/left]\n<br />\n<br />[size=4][b]Traumatic Amputation[/b][/size]\n<br />\n<br />[left]A sufficiently severe new injury may physically remove a limb without first creating Mangled.\n<br />\n<br />Normal limbs have a relatively low risk. Twisted, deteriorating, and Mangled limbs become progressively more vulnerable to fractures, explosions, heavy collisions, and critical damage.\n<br />\n<br />All major chances, thresholds, and progression times can be adjusted in the mod settings.[/left]\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784989971-799861114.png[/img]\n<br />\n<br />[line]\n<br />\n<br />[color=#B78BC7][size=5][b]HEAD PROSTHETICS AND ACCESSORIES[/b][/size][/color]\n<br />\n<br />[size=4][b]Crude Wooden Jaw[/b][/size]\n<br />\n<br />The Wooden Jaw restores the mouth after complete jaw loss.\n<br />\n<br />It allows limited speech, eating and mouth-based item handling, but does not fully reproduce an organic jaw.\n<br />\n<br />Speech remains impaired, eating is less effective and the prosthesis has its own visual and status handling. It keeps mouth-held items in place while the character is unconscious, as long as they are still alive.\n<br />\n<br />[size=4][b]Eye Bandage[/b][/size]\n<br />\n<br />Simple field dressing for a damaged or missing eye.\n<br />\n<br />Makes you a pirate.\n<br />\n<br />Kekw.\n<br />\n<br />It provides basic protection and covers the damaged socket, but has none of the Veteran Eye Patch's special danger-sense abilities. Wearing it covers vision in one eye if that eye still works. It has a 40% chance to save the covered eye from a destructive injury, leaving the bandage at 1% condition.\n<br />\n<br />[size=4][b]Veteran Eye Patch[/b][/size]\n<br />\n<br />A reinforced eye covering that can only be equipped after losing an eye.\n<br />\n<br />The patch provides minor head protection and has a [b]75% chance[/b] to absorb an otherwise destructive injury to the remaining eye at the cost of its own condition.\n<br />\n<br />It also provides an instinctive danger-sense ability capable of detecting traps, mines, turrets, Sound Cannons, hostile creatures and several environmental threats.\n<br />\n<br />Visible and blind areas use different warning effects, while active threats receive stronger indicators.\n<br />\n<br />Default detection range:\n<br />\n<br />[b]One eye missing — 20 tiles[/b]\n<br />[b]Both eyes missing — 40 tiles[/b]\n<br />\n<br />A Reduced Flashing option is available.\n<br />[left]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990075-164037306.png[/img][img width=302]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990088-481996230.png[/img][/center]\n<br />[/left]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]HATRED OF FLESH[/b][/size]\n<br />\n<br />Hatred of Flesh is an optional psychological condition built around rejection of the character’s organic body.\n<br />\n<br />Remaining organic limbs restrict maximum mood.\n<br />\n<br />As more flesh is lost and replaced, the penalty gradually weakens while control over prosthetics improves. Extensive artificial replacement can also provide resistance to damage received by Makeshift prosthetics.\n<br />\n<br />The condition includes:\n<br />\n<br />[left][list]\n<br />[*]A unique moodle with dynamic information[/*]\n<br />[*]Mood penalties based on remaining organic body parts[/*]\n<br />[*]Increasing prosthetic efficiency as more flesh is lost[/*]\n<br />[*]Prosthetic damage resistance at high replacement levels[/*]\n<br />[*]Unique character dialogue and critical episodes[/*]\n<br />[*]A chance of self-amputation during severe incidents[/*]\n<br />[/list][/left]\n<br />Hatred of Flesh can be disabled completely in the run settings.\n<br />\n<br />With Prosthetics installed, advanced replacements can develop Hatred of Flesh into Stage II, which replaces Stage I. Mindwipe removes Hatred of Flesh.\n<br />\n<br />[i][img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990171-875354083.png[/img][/i]\n<br />[line]\n<br />\n<br />[size=5][b]STARTING SCENARIOS[/b][/size]\n<br />\n<br />The mod includes optional starts built around catastrophic injury.\n<br />[left]\n<br />[list]\n<br />[*][b]Broken Capsule Survivor[/b] — begin severely wounded after a disastrous arrival and rebuild yourself with whatever can be found[/*]\n<br />[*][b]Pirate[/b] — begin with several missing body parts and crude replacements[/*]\n<br />[*][b]Hatred of Flesh[/b] — begin with the psychological condition already active[/*]\n<br />[/list][/left]\n<br />These scenarios are intended to demonstrate the mod's systems and provide difficult alternative starts, not easy bonus loadouts.\n<br />\n<br />Broken Capsule Survivor always loses an arm in the crash. Other injuries can include a missing leg, a damaged surviving leg, or a lost eye or jaw. The start also gives a pouch and a bowl of soup.\n<br />\n<br />In multiplayer, each player accepts or declines the starting scenario for their own character.\n<br />\n<br />[i][img]https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784990202-173430493.png[/img][/i]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]OTHER DETAILS[/b][/size]\n<br />\n<br />[size=4][b]DRAUGHT OF HORRIBLE AGONY[/b][/size]\n<br />\n<br />A deliberately horrible crafted liquid that can be applied directly to an arm or leg to remove it.\n<br />\n<br />The process is slow, extremely painful and damages nearby connected tissue before the limb is finally severed.\n<br />\n<br />Applying it to the head does not decapitate the character. Instead it destroys the eyes, relevant dressings and head equipment, the jaw, and leaves the head severely damaged.\n<br />\n<br />Drinking it is totally safe and may give you superpowers like Neurobooster.\n<br />\n<br />The liquid can also rarely spawn in a small vial containing 10 ml. Applying it consumes the liquid.\n<br />\n<br />[size=4][b]TRADER REACTIONS[/b][/size]\n<br />\n<br />Traders notice extensive prosthetic replacement and may comment on the character's condition through unique conversations and player responses.\n<br />\n<br />Dune has his own prosthetic interaction.\n<br />\n<br />If he attempts to bite an artificial limb, the prosthetic casing is damaged instead of organic flesh, his teeth hurt, and reputation suffers accordingly.\n<br />\n<br />M-metal... not tasty...\n<br />\n<br />[size=4][b]SMALLER INTEGRATIONS[/b][/size]\n<br />\n<br />[left][list]\n<br />[*]Prosthetics use dedicated installation, removal, repair and break feedback. Use a wrench to remove installed limb prosthetics; removal is blocked while a critical fault remains[/*]\n<br />[*]Destroyed prosthetics can leave behind useful construction scraps[/*]\n<br />[*]Debug tools and console commands are included for repair, integrity checks and trauma testing[/*]\n<br />[*]Most optional mechanics can be disabled or heavily rebalanced without removing the core prosthetic system[/*]\n<br />[*]Very low mood can develop into a complete mini-event involving warnings, dialogue, self-amputation and permanent consequences[/*]\n<br />[*]Unique character phrases and reactions exist for most major mechanics of the mod[/*]\n<br />[/list][/left]\n<br />[line]\n<br />\n<br />[size=5][b]CONFIGURATION[/b][/size]\n<br />\n<br />Most major systems can be adjusted through the Makeshift Prosthetics settings panel.\n<br />\n<br />Configurable values include:\n<br />[left]\n<br />[list]\n<br />[*]Twisted, Mangled and traumatic-amputation chances[/*]\n<br />[*]Critical trauma thresholds and development timers[/*]\n<br />[*]Organic Health caps and minigame penalties[/*]\n<br />[*]Prosthetic Casing and Mechanics damage[/*]\n<br />[*]Permanent prosthetic wear[/*]\n<br />[*]Environmental damage and moisture sensitivity[/*]\n<br />[*]Repair effectiveness[/*]\n<br />[*]Battery drain and water-short behavior[/*]\n<br />[*]Grip and medical-action restrictions[/*]\n<br />[*]Eye Patch danger-sense behavior[/*]\n<br />[*]Hatred of Flesh and self-amputation[/*]\n<br />[*]Starting scenarios[/*]\n<br />[/list][/left]\n<br />Most gameplay systems can be weakened, disabled or heavily rebalanced.\n<br />\n<br />Diagnostic options and compatibility overrides are kept separately under the DEBUG section.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]INSTALLATION[/b][/size]\n<br />\n<br />Extract the archive into:\n<br />\n<br />[code]\n<br />Casualties Unknown/BepInEx/plugins/[/code]Keep these files and folders together:\n<br />\n<br />[code]BepInEx/plugins/MakeshiftProsthetics/MakeshiftProsthetics.dll\n<br />BepInEx/plugins/MakeshiftProsthetics/Assets/\n<br />BepInEx/plugins/MakeshiftProsthetics/MainMenu/[/code]When updating, replace the old MakeshiftProsthetics folder and keep only one copy of its DLL.\n<br />\n<br />[line]\n<br />[b][size=5]REQUIREMENTS[/size][/b]\n<br />\n<br />[left][list]\n<br />[*]BepInEx 5.4[/*]\n<br />[*]CUCoreLib[/*]\n<br />[/list][/left]\n<br />[line]\n<br />[size=5][b][url=https://www.nexusmods.com/scavprototype/mods/40]PROSTHETICS[/url] MOD INTEGRATION[/b][/size]\n<br />\n<br />When installed, [b]ProstheticsBridge[/b] connects both mods into the same anatomy and progression system.\n<br />[left]\n<br />[list]\n<br />[*]Makeshift and Prosthetics limbs cannot occupy the same body chain at once[/*]\n<br />[*]Wooden Jaw and Copper Jaw are mutually exclusive[/*]\n<br />[*]Prosthetic Eyes are recognized by the Eye Patch system[/*]\n<br />[*]External prosthetics interact with Hatred of Flesh, dialogue and trader reactions[/*]\n<br />[*]Cable Arm can support one Prosthetics shoulder augment slot[/*]\n<br />[/list][/left]\n<br />[b]Balanced Compatibility[/b] is enabled by default.\n<br />\n<br />Advanced equipment now follows a separate progression through Prosthetics Caches and selected Milky stock, rather than ordinary world loot.\n<br />\n<br />Caches contain replacement limbs and head prosthetics. Milky can offer additional advanced equipment as you progress; reopening the shop does not reroll its selection.\n<br />\n<br />Titanium limbs and Copper Jaw are not craftable in Balanced mode. Powerful augments and neuromods do not enter ordinary loot pools.\n<br />\n<br />A [b]Soft Compatibility[/b] switch is available under DEBUG for players who want the normal Prosthetics ruleset without Makeshift's progression restrictions.\n<br />\n<br />Titanium arms and legs can very rarely develop loose wiring after damage to their mechanics. Repair it with the same wiring minigame using a wire bundle or circuit board. Removal stays blocked until the fault is repaired.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]SUPPORTED MODS[/b][/size]\n<br />\n<br />Makeshift Prosthetics includes dedicated compatibility handling for several community mods.\n<br />\n<br />None of them are required for the core mod. If they are installed, Makeshift detects them automatically and tries very hard not to let two completely different medical systems fight over the same leg.\n<br />\n<br />[left][list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/40][b]Prosthetics[/b][/url]\n<br />\n<br />Largest integration. Look above if you forgot how comp works.\n<br />[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/7][b]QoL Unknown[/b][/url]\n<br />\n<br />General quality-of-life improvements that fit naturally beside Makeshift. Makeshift includes compatibility for QoL save slots, prosthetic-safe healing and overlapping Sound Cannon indicators. Recommended even if you do not care about any of the larger medical overhauls.[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/452][b]Alexx_'s Medical Brutalism[/b][/url]\n<br />\n<br />Adds a harsher collection of organic injuries, diseases and medical effects. Makeshift protects artificial limbs from Brutalism effects that are intended for flesh, including incompatible wounds and organic regeneration. Good choice if your opinion on surviving catastrophic injury is that the game should punish you even harder.[/*]\n<br />[/list][/left]\n<br />[line]\n<br />\n<br />[size=5][b]MULTIPLAYER[/b][/size]\n<br />\n<br />Multiplayer is supported through KrokMP 4.1.2.\n<br />\n<br />KrokMP is optional and is [b]not required for single-player[/b].\n<br />\n<br />Makeshift synchronizes installed prosthetics, head accessories, body changes, starting scenarios, batteries, cannon loading and firing, critical faults, repairs, persistent trauma states and relevant ProstheticsBridge interactions.\n<br />\n<br />For multiplayer, all players should use the same versions of Makeshift Prosthetics and other gameplay-changing mods.\n<br />\n<br />As always with modded multiplayer: if you create some cursed mod combination nobody has tested before, God is your only technical support.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]RELEASE NOTES[/b][/size]\n<br />\n<br />[b]Makeshift Prosthetics is in active development.[/b]\n<br />\n<br />Features, recipes, balance values, visuals, save data, and internal systems may change between releases.\n<br />\n<br />Experimental options remain separate from the normal gameplay settings.\n<br />\n<br />Feedback and detailed bug reports are welcome.\n<br />\n<br />For bug reports, include BepInEx/LogOutput.log, mod versions, whether you were hosting or joining, and what happened immediately before the problem.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]CREDITS[/b][/size]\n<br />[list]\n<br />[*][left][b]Casualties: Unknown developer — Orsoniks[/b]\n<br />Hate him or love him, he made the game.[/left]\n<br />[/*]\n<br />[*][left][b]CUCoreLib — Jimmyking9999999[/b][/left]\n<br />[/*]\n<br />[*][left][b]Prosthetics developer[/b]\n<br />For the original Prosthetics mod and the systems ProstheticsBridge integrates with. We gave each other some really cool ideas.[/left]\n<br />[/*]\n<br />[*][left][b]Beta testers[/b]\n<br />Testing, broken saves, balance feedback, multiplayer suffering and discovering new creative ways to destroy my code. Especially Ninjamaxb &lt;3 &lt;3 &lt;3[/left]\n<br />[/*]\n<br />[/list][line]\n<br />\n<br />[size=5][b]PLAYERS MUST SUFFER FOR THEIR MISTAKES[/b][/size]\n<br />\n<br />A replacement can return a character to action, but every improvised solution brings new weaknesses: limited grip, reduced precision, mechanical wear, difficult maintenance, and permanent consequences from the injury that made it necessary.[/center]\n<br />",
        "Author": "NyaruQwQ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784914103-349835418.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/460"
        },
        "DownloadUrl": "nexus://scavprototype/460/2395",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 460,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T21:09:46.000Z",
        "ReleaseDate": "2026-10-05T21:09:31.000Z",
        "SHA256": "cde8f26559f5d9a3814db6295b6dab197f9a742a1a7340ff245e7d4fe1501d2b",
        "dllSHA256s": {
            "MakeshiftProsthetics.dll": "a66253b0a2bcafd1e78a71158163cd9d100304e26f39bd5897d31b11e216cd4c"
        },
        "downloadsSinceLatestVersion": 96,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "MakeshiftProsthetics.dll"
        ],
        "dllVersion": "0.9.5",
        "dllVersions": {
            "MakeshiftProsthetics.dll": "0.9.5"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 979,
            "TotalDownloads": 1274,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/460/460-1784914103-349835418.png"
        ]
    },
    {
        "Id": "nexus-458",
        "Name": "Hell Valley (Hardcore CU mod)",
        "Version": "1.9.30",
        "bepinexVersion": "1.9.30",
        "bepinexPlugins": {
            "com.mod.hellvalley": "1.9.30"
        },
        "Summary": "This mod makes C:U super hard, It shoves stuff in your face, makes you slip and fall and die. You explode, This mod is somewhat impossible.",
        "Description": "C:U on steroids.\n<br />\n<br />[quote]Satan would've literally played this in his freetime[/quote]- a Friend of mine\n<br />\n<br />[quote]it's pretty easy[/quote]- Vega\n<br />\n<br />[quote]leh gubbeh is in this mod $30/10[/quote]- Office\n<br />\n<br />[quote]Baldi is in here 0/10 reversed[/quote]- Jerm\n<br />\n<br />\n<br />For the poor souls who dare attempt to reach layer 2, Wish you all good luck on it. \n<br />(if you beat layer 3 I will add anything you want into the mod.)",
        "Author": "CROWtheCROWed",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/458/458-1784329836-1949988328.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/458"
        },
        "DownloadUrl": "nexus://scavprototype/458/1400",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 458,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-22T01:04:52.000Z",
        "ReleaseDate": "2026-07-22T01:04:52.000Z",
        "SHA256": "9a8960fdb6a01702e6413c4795d07f9051aa9c95fb668e219f483989bcaa6204",
        "dllSHA256s": {
            "HellValley.dll": "a8c459b999900d7a08b9ac0f68a96a7d26045830988e6593e3426b95cbc4aec0"
        },
        "downloadsSinceLatestVersion": 209,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.4.0",
                "Changelog": "- Mod made"
            }
        ],
        "dllNames": [
            "HellValley.dll"
        ],
        "dllVersion": "1.9.30",
        "dllVersions": {
            "HellValley.dll": "1.9.30"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 263,
            "TotalDownloads": 337,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/458/458-1784329836-1949988328.png"
        ]
    },
    {
        "Id": "nexus-456",
        "Name": "Random Events",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "artifyber.randomevents": "1.0.0"
        },
        "Summary": "Feel like your game is missing a bit of action? Spice up your multiplayer lobbies with random item drops, enemy spawns, and more!",
        "Description": "[b][color=#d4d4d8][size=4]Random Events[/size][/color][/b]\n<br />[color=#D4D4D8]A randomizer mod for Casualties Unknown multiplayer. While you host a world, every so often it rolls a weighted-random event and announces it in chat: giving items to everyone, spawning traps and enemies, triggering earthquakes/radline, and running host moderation actions on a random player. Everything is driven by an editable config, so you decide what can happen and how often.\n<br />\n<br />[size=4][b]Requirements[/b][/size][/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8][color=#D4D4D8][b]KrokMP[/b] - required. RandomEvents only runs while you host a multiplayer world and stays idle without it.[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8][b]CatPatch[/b] - optional. Enables the moderation category (revive/kill/knockout/fling/etc.). When it's not installed, that category is skipped automatically.[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8][b]Cheats enabled[/b] on the host.[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]Only the [b]host[/b] needs RandomEvents. Other players just need KrokMP; effects replicate to them.[/color][/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />[size=4][b]Install[/b][/size]\n<br />1. Install BepInEx and KrokMP first.\n<br />2. Extract this archive into your game folder so you get: [/color][color=#d4d4d8]BepInEx/plugins/RandomEvents/RandomEvents.dl[/color][color=#D4D4D8] and [/color][color=#d4d4d8]BepInEx/config/randomevents.cfg[/color][color=#D4D4D8].\n<br />3. Launch the game and host a world.\n<br />\n<br />[b][size=4]Usage[/size][/b][/color]\n<br />[color=#D4D4D8][color=#D4D4D8]Open the dev console and type [/color][/color][color=#d4d4d8]re[/color][color=#D4D4D8][color=#D4D4D8]:[/color][/color]\n<br />[list]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re on[/color][color=#D4D4D8] / [/color][color=#d4d4d8]re off[/color][color=#D4D4D8] / [/color][color=#d4d4d8]re toggle[/color][color=#D4D4D8] - enable/disable[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re interval &lt;seconds&gt;[/color][color=#D4D4D8] - time between events[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re roll[/color][color=#D4D4D8] - fire one now[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re reload[/color][color=#D4D4D8] - reload the config after editing[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re update[/color][color=#D4D4D8] - check for a new version (if configured)[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#d4d4d8]re status[/color][color=#D4D4D8] - current settings and detected mods[/color][/color][/*]\n<br />[/list][color=#D4D4D8]\n<br />[b][size=4]Config[/size][/b]\n<br />Edit [/color][color=#d4d4d8]BepInEx/config/randomevents.cfg[/color][color=#D4D4D8], then [/color][color=#d4d4d8]re reload[/color][color=#D4D4D8]. Each entry has a weight, a command, and optional announce lines (one is picked at random). Categories and entries can be gated to installed mods with [/color][color=#d4d4d8]requires=[/color][color=#D4D4D8] (e.g. [/color][color=#d4d4d8]requires=catpatch[/color][color=#D4D4D8]). See the comments at the top of the file.\n<br />\n<br />[b][size=4]Updates[/size][/b]\n<br />RandomEvents automatically checks for new updates and will notify you if a newer version is available. You will be able to download the update directly and use it on game restart.[/color]",
        "Author": "Artifyber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/456/456-1784275424-262547735.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/456"
        },
        "DownloadUrl": "nexus://scavprototype/456/1317",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 456,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-17T08:24:57.000Z",
        "ReleaseDate": "2026-07-17T08:10:48.000Z",
        "SHA256": "9808e218e6842c0d662198d08eb96afaa66a417903d3ff48f312ee636b8fed15",
        "dllSHA256s": {
            "RandomEvents.dll": "fa8184a6bdcc2118d09b1f983a8db3137f1bf311503d475cb47d132bafced6ab"
        },
        "downloadsSinceLatestVersion": 190,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Commands to toggle the mod off and on anytime\n- Includes 5 preset categories for the pool (one category is exclusive to CatPatch)\n- Fully customizable config file\n- Interval of each roll can be changed with \"re interval <seconds>\"\n- Can manually roll an event using \"re roll\"\n- Has a built-in autoupdater for new versions"
            }
        ],
        "dllNames": [
            "RandomEvents.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "RandomEvents.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 163,
            "TotalDownloads": 184,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/456/456-1784275424-262547735.png"
        ]
    },
    {
        "Id": "nexus-455",
        "Name": "Deltarune Cool Items or something",
        "Version": "2.7.2",
        "bepinexVersion": "2.7.1",
        "bepinexPlugins": {
            "com.JohnSmith.Deltarune_Cool_Items": "2.7.1"
        },
        "Summary": "Some items and armors and weapons and more? from the hit game Deltarune (Deltarune spoilers for all chapters)",
        "Description": "[b][color=#ff0000][size=5][i](Deltarune spoilers for all chapters GO AND PLAY THE GAME)[/i][/size][/color][/b]\n<br />\n<br />[size=5][b][i][color=#ff0000](And the mod Substances Expanded is incompatible for some reason having both installed will break your textures for this mod)[/color][/i][/b][/size]\n<br />\n<br />[i][color=#ff0000][size=4][b](oh and updates are going to slow down for reasons)[/b][/size][/color][/i]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />I am finally adding a actual description\n<br />\n<br />[b]this mod adds a bunch of items from the game Deltarune. I have tried to add them in balance full ways\n<br />try to add uniqueness. To all items with (dialogue uses etc) and the description of the style of both games (but my grammar is ass) and there are some secrets and since it's my first mod and I did add a little note in the mod file for fun [/b]\n<br />[b](i guess)[/b]\n<br />\n<br />\n<br />umm I don't know what else to put here\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />(I'm going to guess you know how to install mods by now)\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]CUCoreLib[/color]\n<br />[color=#D4D4D8]https://www.nexusmods.com/scavprototype/mods/341[/color]\n<br />\n<br />Not a Requirement but it is a cool mod and adds more Deltarune into your game\n<br />https://www.nexusmods.com/scavprototype/mods/519?tab=description\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]CUCoreLib and the many tutorials and Dynamic Equips (https://gamebanana.com/mods/709284) for the Shadow Mantle (and\n<br />Sky Mantle) sprites (if the developer wants me to remove the sprites just contact me)[/color]\n<br />\n<br />[b]Items[/b]\n<br />[color=#ff0000]Pipis[/color]\n<br />[color=#ff0000]RouxlsRoux[/color]\n<br />[color=#ff0000]Manual[/color]\n<br />[color=#ff0000]Light Candy[/color]\n<br />[color=#00ff00]TVDinner[/color]\n<br />[color=#00ff00]ReviveMint[/color]\n<br />[color=#00ff00]ReviveDust (From crafting)[/color]\n<br />[color=#00ff00]Dark Cand[/color]\n<br />[color=#00ff00]TreeCake [/color][color=#ffffff](a slice and a full TreeCake)[/color]\n<br />[color=#00ff00]Pies [/color][color=#ffffff](a slice and a full pie)[/color]\n<br />[color=#00ff00]Dark Candy big[/color][color=#ffffff] (from Dark Candy Tree)[/color]\n<br />[color=#00ff00]Darker Candy[/color]\n<br />[color=#00ff00]Kettle [/color][color=#ffffff](this contains Rhapsotea )[/color]\n<br />[color=#00ff00]Fancy Bottle [/color][color=#ffffff](this contains Scarlixir)[/color]\n<br />[color=#00ff00]Flat Soda [/color][color=#ffffff](this contains Soda)[/color]\n<br />[color=#ffffff]Soulluss Heart Shaped Object??[/color]\n<br />[color=#ff0000]Heart Shaped Object[/color]????  (From crafting)\n<br />[color=#1e84cc]Blue [/color][color=#ff0000]Heart Shaped Object[/color]???? (From crafting)\n<br />[color=#ff7700]orange [/color][color=#ff0000]Heart Shaped Object[/color]???? (From crafting)\n<br />[color=#ff00ff]Blackshard[/color]\n<br />[color=#ff00ff]Devils Knife[/color]\n<br />[color=#ff00ff]Kris's Sword[/color]\n<br />[color=#ff00ff]Spooky Sword[/color]\n<br />[color=#ff00ff]Susie Axe[/color]\n<br />[color=#ff00ff]Justice Axe[/color]\n<br />[color=#b6b6b6]Dark Candy Juice [/color][color=#ffffff](From Dark Candy big)[/color]\n<br />[color=#b6b6b6]Rhapsotea [/color][color=#ffffff](From the Kettle) [/color]\n<br />[color=#ffffff]Scarlixir (Is now a liquid and you can git it from the Fancy Bottle )[/color]\n<br />[color=#ffffff]Shadow Crystal[/color]\n<br />[color=#ffffff]SAVE points (spawns on layers 1 and 2)[/color]\n<br />[color=#ffffff]SAVE [/color]\n<br />[color=#ffffff]EGG[/color]\n<br />[color=#ffffff]Band-Aid[/color]\n<br />[color=#ffffff]Phone[/color]\n<br />[color=#ffffff]Sheet Music[/color]\n<br />[color=#ffffff]DarkCandy Tree (spawns on all layers except on 1 and 3)[/color]\n<br />[color=#ffffff]A Golden Flower[/color]\n<br />[color=#ffffff][b]and a very familiar human[/b] (and not in the way you're thinking : ( )[/color]\n<br />[color=#00ff00]Honey Toast (From crafting or just by finding) [/color]\n<br />[color=#ff00ff][b]a mysterious weapon???[/b] [/color][color=#ffffff](From crafting) [/color]\n<br />[color=#e69138]Orange Gloves [/color][color=#ffffff](Note there's no visual sprite for this armor)[/color]\n<br />[color=#e69138]Mannequin [/color]\n<br />[color=#e69138]Dealmaker[/color]\n<br />[color=#e69138]Dainty Scarf[/color]\n<br />[color=#e69138]Shadow Mantle [/color][color=#ffffff](Note there's no visual sprite for this armor)[/color]\n<br />[color=#e69138]Sky Mantle [/color][color=#ffffff](Note there's no visual sprite for this armor and It is repairable)[/color]\n<br />[color=#e69138]Waferguard[/color]\n<br />and obviously\n<br />[color=#00ff00]Kaw Kaw[/color]\n<br />[color=#ffffff]with[/color]\n<br />[color=#00ff00]Kaw Kaw with Hat[/color]\n<br />\n<br />\n<br />you figure out what they do by using them or using in the health panel (one item you can use in health panel right now is ( SAVE ) and or equipping them (yes this is intentional to make this mod more fun to play for the first time and of when I update it so you don't know what happens when you use the items)\n<br />[heading][font=Arial][color=#ff00ff]pink is for weapon[/color][/font]\n<br />[font=Arial][color=#00ff00]green is food or [u]something[/u] [/color]\n<br />[color=#ff0000]red is... umm[/color]\n<br />[color=#e69138]orange is armor[/color]\n<br />[color=#999999]gray is liquid[/color]\n<br />[color=#ffffff]white is uncategorized[/color][/font]\n<br />\n<br />\n<br />\n<br />[color=#d4d4d8]Nyon! and  Ueueleuleuleue  [/color]\n<br />\n<br />[color=#d4d4d8]-Kaw Kaw  with No Hat[/color][/heading]\n<br />\n<br />[img width=274]https://staticdelivery.nexusmods.com/mods/8391/images/455/455-1784261966-1453989066.gif[/img]\n<br />\n<br />",
        "Author": "JohnSmith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/455/455-1786149612-1028669657.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/455"
        },
        "DownloadUrl": "nexus://scavprototype/455/1932",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 455,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-02T20:36:45.000Z",
        "ReleaseDate": "2026-08-30T01:17:38.000Z",
        "SHA256": "756b1a7930b9a6acb9f5192d0715d5bf0f700f2f2d1dd8a7cd3927b52c345e4e",
        "dllSHA256s": {
            "Deltarune_Cool_Items.dll": "fb44ebddc3da137c9b35c73a9fbe1dd4264379ec445bdf3ddddfeb3d90f5d77e"
        },
        "downloadsSinceLatestVersion": 47,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.5",
                "Changelog": "- Rebalanced some existing items\n- Added a certain boss's weapon from chapter 3 of Deltarune\n- and probably more I'm forgetting\n- (it's 2:00 a.m. I'm tired)"
            },
            {
                "Version": "1.6",
                "Changelog": "- 3 New armors have been added\n- Very slight rebalancing and grammar fixes\n- and Uhhh..   I don't remember but there's something else probably"
            },
            {
                "Version": "1.7",
                "Changelog": "- 2 new Weapons\n- 1 technically 2 new Items\n- More grammar fixes and slightly rebalancing\n- I think there are no bugs so I might try to do a visual update or something like that???\n- But have fun"
            },
            {
                "Version": "1.8",
                "Changelog": "- 1 New item\n- updated a old item the SOUL\n- fix Kaw Kaw Sprite and changes noise and\n- Nyon!\n-Kawkaw\n- ok cool : )"
            },
            {
                "Version": "2.0",
                "Changelog": "- New structure dark candy tree (yay took me bit to add it)\n- New items, Big dark candy  Light Candy Flat Soda SOUL Blue (yes I know it is not from Deltarune. I might add undertale items too?) SOUL Orange\n- New armor, Dainty Scarf Waferguard\n- And one new weapon, Justice Axe\n- (and maybe a secret command but Shhhhhh)\n- if you're reading this thank you\n- even if you just view this page and haven't downloaded the mod thank you\n- I'm still going to update the mod don't worry I'm still probably take a little longer break (or not)\n- but have fun still\n- if you are still reading this for some reason let me know if you have any ideas or find bugs\n- thank you and have a good day : )"
            },
            {
                "Version": "2.2",
                "Changelog": "- 2 new items\n- A bunch of new sounds\n- A visual sprite for the mannequin"
            },
            {
                "Version": "2.4",
                "Changelog": "- 5 New Items\n- key or special item \"checks\" by using certain items\n- and maybe more  it's a small update okay"
            },
            {
                "Version": "2.5",
                "Changelog": "- ADD THE EGG"
            },
            {
                "Version": "2.6",
                "Changelog": "- Added new weapon spooky sword\n- rebalanced weapon stamina (hopefully)\n- heavily changed manual (definitely don't read it on your runs)"
            },
            {
                "Version": "2.7.1",
                "Changelog": "- 6 New items\n- Change 90% of how items spawn (or how to get them)\n- Fix crafting hopefully\n- Added \"SAVE points\" (they don't work as saves points but it's how you get the SAVE item)\n- 1 New liquid\n- Change the phone description\n- added new animated texture for SAVE item\n- and minor tweaks to lighting and Bug fixes\n- Aanndd 1 new secrets\n- ok bye"
            },
            {
                "Version": "2.7.2",
                "Changelog": "- Tweaks and drop rates and fix some typos (again)\n- Separated Scarlixir to make it into a liquid and add the bottle as an actual container\n- added tree cake and pieces as a variant\n- added the first bandage item it call a Band-Aid\n- and added a special human\n- and of course probably more miscellaneous stuff I forgot soo idk have fun!"
            }
        ],
        "dllNames": [
            "Deltarune_Cool_Items.dll"
        ],
        "dllVersion": "2.7.1",
        "dllVersions": {
            "Deltarune_Cool_Items.dll": "2.7.1"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 144,
            "TotalDownloads": 262,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/455/455-1786149612-1028669657.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/455/455-1785129081-1701854076.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/455/455-1784316647-1060412010.png"
        ]
    },
    {
        "Id": "nexus-454",
        "Name": "Skin Deep",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "xion.skindeep": "1.0.0"
        },
        "Summary": "A small mod for changing WoundView sprites. Logic is directly from Gunsaw Genetics and follows the same formatting.",
        "Description": "\n<br />[quote]Honestly having an independent thing for woundview editing would be nice instead of relying on gunsaw genetics solely - Jackalgas100[/quote]\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]A small mod for changing WoundView sprites. Logic is directly from Gunsaw Genetics and follows the same formatting.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[b][color=#D4D4D8]BepInEx must be installed first.[/color][/b]\n<br />[b]Game version: Casualties Unknown demo v7.0.1[/b]\n<br />\n<br />[size=4][b]1.[/b][/size]\n<br />[b][color=#ff0000]Extract the zip into /plugins[/color]\n<br />[/b]\n<br />[size=4][b]2.[/b][/size]\n<br />Make sure the order is:\n<br />&#92;Casualties Unknown Demo&#92;BepInEx[color=#efefef]&#92;plugins&#92;SkinDeep v1.0.0&#92;[/color]SkinDeep.dll\n<br />\n<br />[size=4][b]3.[/b][/size]\n<br />Modify sprites as necessary!\n<br />\n<br />\n<br />[line]\n<br />[size=5][b]Usage:[/b][/size]\n<br />\n<br />Place replacement sprites here!                 &#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;SkinDeep&#92;Sprites\n<br />\n<br />Not here!                                                     &#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;SkinDeep&#92;PresetSprites\n<br />\n<br />\n<br />[size=4]All sprites must use the format:[/size]\n<br />\n<br />[b]Experiment_Limb_#_Outline.png[/b]\n<br />[b]Experiment_Limb_#_Middle.png\n<br />[/b]\n<br />\n<br />\n<br />[center]There are 15 segments in total. 0 to 14.[/center]\n<br />[center]Sprites do NOT need to be flipped. Only the number needs to be changed for the opposite side.[/center]\n<br />[center]Base game sprites and a preset are provided for reference when creating your own Woundview sprites.[/center]\n<br />[center]Keep in mind that everything is centered.[/center]\n<br />\n<br />[center][img]https://i.imgur.com/kdMQgmE.png[/img][/center]\n<br />",
        "Author": "Xion",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/454/454-1784171754-195789212.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/454"
        },
        "DownloadUrl": "nexus://scavprototype/454/1300",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 454,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-16T03:16:47.000Z",
        "ReleaseDate": "2026-07-16T03:15:15.000Z",
        "SHA256": "0168699ee46cc169b1162ef138e79b8fd89b86981db858dbe68c6f0a814d1e52",
        "dllSHA256s": {
            "SkinDeep.dll": "059f5f0155d35145d98a3804728e4e0bb7b58c55c660286435abc124b879a946"
        },
        "downloadsSinceLatestVersion": 815,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "SkinDeep.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SkinDeep.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 536,
            "TotalDownloads": 657,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/454/454-1784171754-195789212.png"
        ]
    },
    {
        "Id": "nexus-453",
        "Name": "Head Sprite Picker",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.monapink.headspritepicker": "1.0.0"
        },
        "Summary": "Making a new skin? Want to check out each sprite variant in the sandbox to make sure it looks good ingame? Head Sprite Picker lets you apply different head and eye sprite variants to the ingame character. Intended for use in singleplayer only. Tested with the ChangeSkin mod.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Check out each of the head and eye sprite variants for your skin ingame without the pain effects. Intended for use in conjunction with the skin changer mods while making a new skin and not for use in normal gameplay.\n<br />[list]\n<br />[*]Added \"setheadsprite\" command, which will let you set the head sprite variant[/*]\n<br />[*]Added \"seteyesprite\" command, which will let you set the eye sprite variant[/*]\n<br />[*]Added \"shouldskipheadupdate\" command, which will let you pause the update method of the head. See \"Quirks\" for more detail[/*]\n<br />[/list][img width=251]https://staticdelivery.nexusmods.com/mods/8391/images/453/453-1784148765-1816204774.png[/img] [img width=212]https://staticdelivery.nexusmods.com/mods/8391/images/453/453-1784148766-1811256334.png[/img]\n<br />\n<br />Usage:\n<br />[list]\n<br />[*]Use the \"setheadsprite\" command to set a head sprite variant. You can pick between the default, both mouth variants, and all disfigured variations.[/*]\n<br />[*]Use the \"seteyesprite\" command to set an eye sprite variant. Most have \"front\" and \"back\" versions, so you can test both of them. Picking \"Gone\" or \"GoneHealed\" will apply blindness to your character.[/*]\n<br />[/list]\n<br />Quirks:\n<br />[list]\n<br />[*]The \"DisfiguredX\" and \"DisfiguredXHealed\" variants require the Head's update function to be running, while all of the eye variants require the Head's update function to not be running. Therefore, if you set a specific eye sprite, then set a disfigured head sprite, the eye will be cleared. You can set the eye variants after setting a disfigured variant and it will work just fine.[/*]\n<br />[*]This is designed to be used in singleplayer only, mostly sandbox. It is intended to be used while creating your skin for a skinchanger mod so that you can check each of the different sprite variants and combinations of head and eye variants. [/*]\n<br />[/list]\n<br />I have tested that it works with the \"ChangeSkin\" (singleplayer version) mod by 05126619z: [url=https://github.com/05126619z/ChangeSkin]https://github.com/05126619z/ChangeSkin[/url]\n<br />I have yet to test that it works with other skin changer mods. Do let me know the result if you try any others.\n<br />\n<br />Future work ideas:\n<br />[list]\n<br />[*]Add option to enable or disable playing gore sounds when choosing a Disfigured sprite variant[/*]\n<br />[*]Add option to enable or disable blindness when choosing eye variants \"Gone\" or \"GoneHealed\"[/*]\n<br />[/list]\n<br />Absolutely no AI/LLM of any kind was used in the creation of this mod. Opossum skin made by me, available here: https://skin.cat-bot.de/d/543\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Put the mod dll into the `BepInEx/Plugins` folder. Make sure you have CUCoreLib installed as well.\n<br />\n<br />Note: If it doesn't seem to work, open the \"BepInEx/config/BepInEx.cfg\" file and set:\n<br />`HideManagerGameObject = true`\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Requires BepInEx.\n<br />Requires CUCoreLib, which must be placed in `BepInEx/Plugins` folder alongside the mod dll!\n<br />",
        "Author": "monapink",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/453/453-1784150442-1586085824.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/453"
        },
        "DownloadUrl": "nexus://scavprototype/453/1295",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 453,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-15T21:22:12.000Z",
        "ReleaseDate": "2026-07-15T21:06:35.000Z",
        "SHA256": "15dd59b7b1f3514ff6c7e4acf4fe1117a70c48204349ff95c1cfb755a8a41d98",
        "dllSHA256s": {
            "HeadSpritePicker.dll": "97d4dd6d3cc30b6dd75cc82c6eccb769c56dd1ee86fec5073423155c44e72d69"
        },
        "downloadsSinceLatestVersion": 69,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Added \"setheadsprite\" console command\n- Added \"seteyesprite\" console command\n- Added \"shouldskipheadupdate\" console command"
            }
        ],
        "dllNames": [
            "HeadSpritePicker.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "HeadSpritePicker.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 53,
            "TotalDownloads": 63,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/453/453-1784150442-1586085824.png"
        ]
    },
    {
        "Id": "nexus-451",
        "Name": "Casualties Unknown Turkish translation",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Casualties Unknown oyununun Tükçe çevirisidir.",
        "Description": "[size=4][b]Açıklama[/b][/size]\n<br />[color=#D4D4D8]Casualties Unknown tüm konuşma, craft açıklamaları ve pda yazılarının tamamen çevrilmiş halidir. Çeviri %100 doğru olmaya bilir yanlış çevrilmiş bir yer görürseniz lütfen söyleyin.[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />Casualties Unknown'un steam veya itch.io versiyonu.[url=https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=&amp;ved=2ahUKEwi95ZGqi9WVAxUCXfEDHXBnF5cQFnoECB4QAQ&amp;url=https%3A%2F%2Forsonik.itch.io%2Fscav-prototype&amp;usg=AOvVaw17sGqJYVfk5OxOZKcqld1-&amp;opi=89978449][/url]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]1. Çeviriyi indirin.[/color]\n<br />[color=#d4d4d8]2. Steam:[/color]\n<br />[color=#d4d4d8]    Steamden oyuna sağ tıklayıp [b]Y[/b][b]erel dosyalara göz at[/b] deyin ardından [b][i]CasualtiesUnknown_Data[/i][/b] klasörünü açın ordan [i][b]Lang[/b][/i] klasörünün içine çeviriyi taşıyın.\n<br />    itch.io versiyonu:[/color]\n<br />[color=#d4d4d8]    Oyunun simgesine sağ tıklayıp [b]Dosya konumunu aç[/b] deyin ardından [i][b]CasualtiesUnknown_Data[/b][/i] klasörünü açın ordan [i][b]Lang[/b][/i] klasörünün [/color][color=#d4d4d8]içine [/color][color=#d4d4d8]çeviriyi taşıyın.[/color][color=#d4d4d8] [/color]\n<br />[color=#d4d4d8]3. Oyunun içinden [b]Settings[/b]'e gidin ardından [b]Language[/b]'den [b]Türkçe[/b]'ye tıklayın.[/color]",
        "Author": "SinKyopich",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/451/451-1784133307-357360777.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/451"
        },
        "DownloadUrl": "nexus://scavprototype/451/1289",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 451,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-15T16:50:26.000Z",
        "ReleaseDate": "2026-07-15T16:42:30.000Z",
        "SHA256": "d343c96ced9a1f3174eed74a891df82f5e3cfa476d23d26895485c5bfe14ed8c",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 54,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 30,
            "TotalDownloads": 42,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/451/451-1784133307-357360777.png"
        ]
    },
    {
        "Id": "nexus-450",
        "Name": "Casualties Supercharged",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.carlo.casualtiesunknown.superchargedtraps": "1.0.0"
        },
        "Summary": "Adds a chance of spawning more powerful version of (most) traps ingame that deal more damage in general. Semi-unbalanced.",
        "Description": "\n<br />[size=5]Casualties: Supercharged[/size]\n<br />\n<br />[quote][color=#f4cccc]This mod contains extremely loud sounds, mainly \"sonarmegaouch.ogg\". If you are sensitive to loud sounds i recommend you turn on UseLightHitSound in config.[/color][/quote][line]\n<br />\n<br />Casualties: Supercharged is a BepInEx 5 plugin for Casualties Unknown that adds configurable supercharged versions of vanilla traps.\n<br />\n<br />Supercharged traps are still based on the original game traps, but they can roll into stronger variants during world generation, use optional custom sprites and sounds, and apply harsher or stronger effects. Making certain trap encounters feel like rare, nasty outliers.\n<br />\n<br />It is worth noting that supercharged traps may feel unfair, if so feel free to adjust the associated config.\n<br />[line]\n<br />\n<br />[size=4]Requirements[/size]\n<br />\n<br />Casualties Unknown Demo\n<br />BepInEx 5 for Unity Mono\n<br />Windows x64 game install\n<br />[line]\n<br />\n<br />[size=4]Installation[/size]\n<br />\n<br />Install BepInEx 5 into the Casualties Unknown game folder.\n<br />\n<br />Launch the game once so BepInEx creates its folders.\n<br />\n<br />Place CasualtiesSupercharged.dll into a folder inside:\n<br />\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;[/code]\n<br />If the release includes an Assets folder, keep it next to the DLL, for example:\n<br />\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;CasualtiesSupercharged&#92;CasualtiesSupercharged.dll\n<br />&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;CasualtiesSupercharged&#92;Assets&#92;SuperchargedTraps&#92;[/code]\n<br />Launch the game once to generate the config file:\n<br />\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;config&#92;com.carlo.casualtiesunknown.superchargedtraps.cfg[/code]\n<br />Edit the config if you want different spawn chances, damage values, cooldowns, charge times, or screen effect strength.\n<br />\n<br />[line]\n<br />\n<br />[size=4]What It Does[/size]\n<br />\n<br />Adds supercharged variants for:\n<br />\n<br />[list]\n<br />[*]Landmine[/*]\n<br />[*]Gunmine[/*]\n<br />[*]Turret[/*]\n<br />[*]Sound cannon[/*]\n<br />[*]Launch pad[/*]\n<br />[*]Spike stabber[/*]\n<br />[*]Bear trap[/*]\n<br />[*]Coil[/*]\n<br />[/list]\n<br />World generation can replace supported vanilla traps with their supercharged version based on configurable percent chances.\n<br />\n<br />The vanilla spawn command also supports super-prefixed test names such as superlandmine, superturret, supersoundcannon, supercoil, and similar.\n<br />\n<br />A dedicated spawnsuper console command is included for testing guaranteed supercharged traps.\n<br />\n<br />A spawncategory supertraps console category is included for quickly placing a lineup of the current supercharged traps. The sound cannon in that lineup is spawned deactivated so it does not immediately ruin your day while testing.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Trap Overview (Default config)[/size]\n<br />\n<br />Supercharged landmines have a stronger blast, more severe limb trauma, shrapnel, stronger hearing damage, and a configurable chance for fractures or amputation. Defaults are meant to be dangerous but not automatic character deletion.\n<br />\n<br />Supercharged gunmines and turrets fire heavier rounds with a larger hit radius, custom optional gun sounds, stronger muzzle effects, terrain damage on misses, and extra trauma on hit. Headshots have a configurable survivability floor so they are not always instant death (as I've come to realize that they are somehow faster than the kill command).\n<br />\n<br />Supercharged sound cannons charge more slowly and punish successful hits harder than vanilla. Successful hits use sonarmegaouch.ogg by default, or full-volume sonarouch.ogg when light hit sound mode is enabled. Blocked hits use sonarouch.ogg at low volume and apply only light symptoms.\n<br />\n<br />Supercharged launch pads apply stronger launch force, can throw diagonally, have a longer cooldown, and cap player velocity so they are not simply ceiling-execution machines by default (But you might still get severe brain damage or fracture your skull).\n<br />\n<br />Supercharged spike stabbers can rearm after firing. They keep the vanilla warning-light behavior, retract before becoming dangerous again, and apply meaner wound/bone effects when they hit.\n<br />\n<br />Supercharged bear traps hold the caught limb longer, ramp damage over time, punish struggling, add shrapnel, and damage connected limbs.\n<br />\n<br />Supercharged coils damage instead of helping. They can induce fibrillation progress, apply timed ragdoll, open wounds, and optionally cause brain damage. Defaults are balanced away from instant guaranteed VFib.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Configuration[/size]\n<br />\n<br />The generated config controls the important values.\n<br />\n<br />Useful entries include:\n<br />\n<br />General.Enabled\n<br />General.SpawnCommandSuperchargePercent\n<br />\n<br />Spawn Chances.LandMinePercent\n<br />Spawn Chances.GunMinePercent\n<br />Spawn Chances.TurretPercent\n<br />Spawn Chances.SoundCannonPercent\n<br />Spawn Chances.LaunchPadPercent\n<br />Spawn Chances.SpikeStabberPercent\n<br />Spawn Chances.BearTrapPercent\n<br />Spawn Chances.CoilPercent\n<br />\n<br />Gun Traps.DamageMultiplier\n<br />Gun Traps.ProjectileRadiusWorldUnits\n<br />Gun Traps.MissTileDamage\n<br />Gun Traps.ProximityFxRange\n<br />Gun Traps.HeadshotMinimumBrainHealth\n<br />\n<br />Sound Cannon.UseLightHitSound\n<br />Sound Cannon.BrainDamageMultiplier\n<br />Sound Cannon.BodyDamageMultiplier\n<br />Sound Cannon.WaterMultiplier\n<br />Sound Cannon.BlockedHearingLoss\n<br />Sound Cannon.BlockedSickness\n<br />\n<br />Launch Pad.ForceMultiplier\n<br />Launch Pad.MaxBodyVelocity\n<br />Launch Pad.DiagonalLaunchPercent\n<br />Launch Pad.CooldownSeconds\n<br />\n<br />Spike Stabber.DamageMultiplier\n<br />Spike Stabber.RechargeSeconds\n<br />Spike Stabber.RetractSeconds\n<br />Spike Stabber.BlinkSeconds\n<br />\n<br />Bear Trap.HoldSeconds\n<br />Bear Trap.DamageMultiplier\n<br />Bear Trap.TargetBleedAmount\n<br />Bear Trap.StruggleMultiplier\n<br />Bear Trap.StruggleBoneBreakPercent\n<br />\n<br />Coil.FibrillationProgress\n<br />Coil.RagdollSeconds\n<br />Coil.OpenWoundPercent\n<br />Coil.BrainDamagePercent\n<br />Coil.DamageMultiplier\n<br />\n<br />If you delete the config file, BepInEx will regenerate it on next launch with the current defaults.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Custom Assets[/size]\n<br />\n<br />The mod can run without custom assets. Missing custom sprites or sounds fall back to vanilla visuals and sounds where possible.\n<br />\n<br />Optional assets belong in:\n<br />\n<br />[code]BepInEx&#92;plugins&#92;CasualtiesSupercharged&#92;Assets&#92;SuperchargedTraps&#92;[/code]\n<br />Supported optional assets include custom PNG sprites, custom OGG sounds, and locale_en.json for tooltip text.\n<br />\n<br />Common optional sound files:\n<br />\n<br />SuperGunmine.ogg\n<br />SuperGunturret.ogg\n<br />SuperSonarmegaouch.ogg\n<br />SuperSonarouch.ogg\n<br />SuperSonarcharge.ogg\n<br />\n<br />For compatibility, sonarmegaouch.ogg and sonarouch.ogg are also accepted as aliases for the two super sonar hit sounds.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Console Testing[/size]\n<br />\n<br />Use:\n<br />\n<br />spawnsuper landmine\n<br />spawnsuper gunmine\n<br />spawnsuper turret\n<br />spawnsuper soundcannon\n<br />spawnsuper jumppad\n<br />spawnsuper spikestabber\n<br />spawnsuper beartrap\n<br />spawnsuper coil\n<br />\n<br />You can also use the vanilla spawn command with super-prefixed names:\n<br />\n<br />spawn superlandmine\n<br />spawn supergunmine\n<br />spawn superturret\n<br />spawn supersoundcannon\n<br />spawn superjumppad\n<br />spawn superspikestabber\n<br />spawn superbeartrap\n<br />spawn supercoil\n<br />\n<br />The normal vanilla spawn command should still spawn normal traps unless General.SpawnCommandSuperchargePercent is above 0 and the roll succeeds.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Mod API[/size]\n<br />\n<br />Other BepInEx mods can reference CasualtiesSupercharged.dll and use SuperchargedTrapsApi.\n<br />\n<br />The API can:\n<br />\n<br />Check whether a trap is supercharged.\n<br />Try to read the supercharged trap kind.\n<br />Force a vanilla trap GameObject to become supercharged.\n<br />Subscribe to a recharged event for traps that become dangerous again after a custom cooldown or rearm cycle.\n<br />\n<br />Supercharged traps remain vanilla trap GameObjects with vanilla components. The API checks the plugin marker component rather than asking other mods to reflect into internal behavior scripts.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Compatibility[/size]\n<br />\n<br />This mod is additive. It does not overwrite game assets.\n<br />\n<br />It may conflict with other mods that heavily replace trap behavior, trap world generation, console spawn commands, or the same Body fields during trap hits.\n<br />\n<br />Mods that only add unrelated items, UI, audio, or quality-of-life behavior are more likely to be fine.\n<br />Multiplayer compatibility will only work if the HOST has the mod as they control worldgen (iirc)\n<br />\n<br />The plugin attempts to remain removable by using runtime-only components and vanilla-compatible object state.\n<br />\n<br />If BepInEx HideGameObjectManager is set to false, the plugin creates its own hidden DontDestroyOnLoad manager and attempts to keep it alive even if the visible BepInEx host object is destroyed during scene cleanup.\n<br />\n<br />[line]\n<br />\n<br />[size=4]Save and Uninstall Notes[/size]\n<br />\n<br />The plugin does not intentionally write custom persistent save data.\n<br />\n<br />With the vanilla save system, removing the plugin should leave only normal vanilla player injury state behind, such as bleeding, fractures, shrapnel, brain damage, hearing loss, or other medical effects that already exist in the base game.\n<br />\n<br />Third-party mid-run save mods that serialize entire Unity objects may behave differently. The plugin marks runtime-only components as non-save where possible, but broad object serializers can never be guaranteed safe. (an example would be QoL: Unknown which uses JSON to serialize the world, if the mod is removed between saves all supercharged traps will dissapear.)\n<br />\n<br />For safest uninstalling, finish or abandon the current run first, then remove:\n<br />\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;CasualtiesSupercharged&#92;[/code]\n<br />Optional:\n<br />\n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;config&#92;com.carlo.casualtiesunknown.superchargedtraps.cfg[/code]\n<br />[line]\n<br />\n<br />[size=4]Troubleshooting[/size]\n<br />\n<br />If supercharged traps do not appear:\n<br />\n<br />[list]\n<br />[*]Confirm BepInEx 5 loads.[/*]\n<br />[*]Confirm CasualtiesSupercharged.dll is inside BepInEx&#92;plugins.[/*]\n<br />[*]Launch once and check that the config file was generated.[/*]\n<br />[*]Check that the relevant Spawn Chances config entry is above 0.[/*]\n<br />[*]Use spawnsuper to confirm the plugin is active.[/*]\n<br />[/list]\n<br />If all above fails, try to use \"HideGameObjectManager\" (BepInEx.cfg) set to true.\n<br />\n<br />If custom sprites or sounds do not appear:\n<br />[list]\n<br />[*]Confirm the Assets folder is next to the DLL.[/*]\n<br />[*]Confirm the files are inside Assets&#92;SuperchargedTraps.[/*]\n<br />[*]Confirm the names match the expected filenames.[/*]\n<br />[*]Missing assets are not fatal; the mod should fall back to vanilla visuals or sounds.[/*]\n<br />[/list]\n<br />If a trap feels too lethal:\n<br />[list]\n<br />[*]Lower the relevant damage multiplier, spawn chance, bleed target, fibrillation progress, water multiplier, or screen effect setting in the config.[/*]\n<br />[/list]If the log file gets noisy:\n<br />\n<br />[list]\n<br />[*]Check BepInEx&#92;LogOutput.log for repeated warnings or errors from Casualties: Supercharged. Routine status logging is intended to stay quiet.[/*]\n<br />[/list][line]\n<br />\n<br />[size=4]Credits[/size]\n<br />\n<br />[list]\n<br />[*]Built with BepInEx 5.[/*]\n<br />[*]Orsoniks for \"sonarmegaouch.ogg\".[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=4]Version[/size]\n<br />\n<br />Current workspace version: 1.0.0\n<br />\n<br />This build is experimental and may change as the underlying game and mod hooks are better understood.\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "yzaCarlos",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/450/450-1784054018-935400366.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/450"
        },
        "DownloadUrl": "nexus://scavprototype/450/1281",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 450,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-14T18:40:02.000Z",
        "ReleaseDate": "2026-07-14T18:37:38.000Z",
        "SHA256": "e9af7840a225795540f820f1d96970f4f73627382a91fdcee1f3fd0b5f5debd8",
        "dllSHA256s": {
            "CasualtiesSupercharged.dll": "86626d6cafcdcc8e90a8192b4c86246ea5adde8bad4bc25d8fe4eeee92859761"
        },
        "downloadsSinceLatestVersion": 245,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- hot damn new mod alert!!!\n- Release version"
            }
        ],
        "dllNames": [
            "CasualtiesSupercharged.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesSupercharged.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 181,
            "TotalDownloads": 227,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/450/450-1784054018-935400366.png"
        ]
    },
    {
        "Id": "nexus-449",
        "Name": "Super Arsenal",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "CUSuperArsenal": "1.0.1"
        },
        "Summary": "This mod add 8 powerful weapons into the game such as charge rifle, smart pistol and neutron bomb!",
        "Description": "[center][b][size=5][font=Comic Sans MS]Super Arsenal[/font][/size][/b][/center]\n<br />[center][b][size=5][font=Comic Sans MS][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784048812-953204871.png[/img][/font][/size][/b][/center]\n<br />[size=4][b]Description[/b][/size]\n<br />This mod add 8 powerful weapons into the game such as charge rifle, burst energy rifle and neutron bomb!\n<br />You can get all of them by craft, trader, world spawn.\n<br />You can also generate all weapons by the command \"cuspawn [item id]\".\n<br />\n<br />The mod is compatible with [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url]. But all of players should install this mod.\n<br />It has also been tested for PvP and works well.\n<br />\n<br />[i]Feel free to leave a comment if you have any suggestions or new ideas![/i]\n<br />\n<br />[size=4][b]Features[/b][/size]\n<br />\n<br />[b]Smart Pistol:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050658-1671038196.gif[/img]\n<br />A fully automatic pistol that fires tracking bullets which automatically lock onto enemies within detection range and pursue them through walls. Uses 9mm pistol magazines.[/spoiler]\n<br />[b]Charge Rifle:  [/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784048866-950803403.gif[/img]\n<br />A battery-powered fully automatic charge rifle. Holding the trigger charges it for 2 seconds before firing a wall-piercing laser that deals extremely high damage. It automatically regenerates charge and extends the view while held.[/spoiler]\n<br />[b]Neutron Bomb:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050657-2065805287.gif[/img]\n<br />A superweapon that detonates after a 10-second countdown. During the final 5 seconds, it begins pulling in nearby objects before dealing an enormous amount of damage over a large area.[/spoiler]\n<br />[b]Flame Thrower:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050647-975473286.gif[/img]\n<br />A fully automatic flamethrower with a 5L oil tank. It projects flames that continuously damage and heat targets.[/spoiler]\n<br />[b]Energy Rifle:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050636-86409802.gif[/img]\n<br />A battery-powered fully automatic burst rifle. Holding the trigger continuously fires three-round bursts, and the weapon automatically regenerates charge.[/spoiler]\n<br />[b]Gas Chainsaw:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050647-267524914.gif[/img]\n<br />A powerful gas chainsaw with a 5L oil tank.[/spoiler]\n<br />[b]Electric Chainsaw:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784050647-267524914.gif[/img]\n<br />A powerful electric chainsaw that can use any battery.[/spoiler]\n<br />[b]AWM:[/b]\n<br />[spoiler][img width=400]https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784073137-1115575593.gif[/img]\n<br />A bolt-action sniper rifle that uses standard rifle magazines. It fires precise, high-velocity physical bullets that deal high damage and extends the view while held.[/spoiler]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download [url=https://github.com/BepInEx/BepInEx/releases][b]BepInEx5[/b][/url][/*]\n<br />[*]Right click the game in steam library and go to the game folder, then unzip the downloaded zip file.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]Start the game and enjoy the game![/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list][size=4][b]Afterword &amp; Acknowledgements[/b][/size]\n<br />I made all of the textures, gifs and the poster of this game. The sound of charge comes from [url=https://freesound.org/people/BrickDeveloper171/sounds/610562/][b]Freesound[/b][/url].\n<br />The art style of the poster was inspired by Arcana, a Starbound mod.\n<br />I’m still learning pixel art, and I know there is a lot of room for improvement.\n<br />If you like this mod, endorse please :)",
        "Author": "DoDo2333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784048812-953204871.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/449"
        },
        "DownloadUrl": "nexus://scavprototype/449/1754",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 449,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-16T09:08:10.000Z",
        "ReleaseDate": "2026-08-16T09:08:10.000Z",
        "SHA256": "0b2ee8ee92464340e3d428fb8ecdd50b2e2988aa1436a95b5da10c76b339fc6f",
        "dllSHA256s": {
            "CUSuperArsenal.dll": "ffaa61c8bee4d8567a9292a29fbbe9fe5a0874ef6dab44ac7641d95fea881a63"
        },
        "downloadsSinceLatestVersion": 238,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- feat: rebalance some weapons, reduce some damages\n- fix: weapons clip through the character incorrectly\n- fix: battery issue because of the API change of cucorelib\n- fix: correct the description of neutronbomb"
            }
        ],
        "dllNames": [
            "CUSuperArsenal.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CUSuperArsenal.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 27,
            "UniqueDownloads": 474,
            "TotalDownloads": 633,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/449/449-1784048812-953204871.png"
        ]
    },
    {
        "Id": "nexus-448",
        "Name": "Extra Medicaments",
        "Version": "0.3",
        "bepinexVersion": "0.3",
        "bepinexPlugins": {
            "meds": "0.3"
        },
        "Summary": "Extra Medicaments -- 20 New Medical Items",
        "Description": "# 💊 Extra Medicaments — 20 New Medical Items\n<br />\n<br />Adds 20 new, balanced medical items to Casualties: Unknown. Each one has a unique effect — some help with blood pressure, others with infections, pain, or even hearing loss.\n<br />\n<br />---\n<br />\n<br />## 🆕 New Items (20 total)\n<br />\n<br />| Item | Effect |\n<br />|------|--------|\n<br />\n<br />| [b]Lidocaine[/b] | Instantly numbs pain and helps with fibrillation |\n<br />\n<br />| [b]Picamilon[/b] | Boosts immunity and triggers the Braingrow effect with a small happiness bonus |\n<br />\n<br />| [b]Cardiomagnyl[/b] | Reduces blood thickness and protects against clot formation |\n<br />\n<br />| [b]Bisoprolol[/b] | Lowers blood pressure and slightly helps with arrhythmia |\n<br />\n<br />| [b]Afobazol[/b] | Reduces trauma, but costs a small amount of happiness |\n<br />\n<br />| [b]Suprastin[/b] | Helps against toxicosis and boosts your immune system |\n<br />\n<br />| [b]Ear Drops[/b] | Restores hearing and reduces \"ringing in the ears\" |\n<br />\n<br />| [b]Hydrogen Peroxide[/b] | Disinfects wounds and removes infection, but stings and may damage skin slightly |\n<br />\n<br />| [b]Surgery Kit[/b] | A sterile surgical kit. Can only be used on the upper torso. help with hemothorax but may be painful |\n<br />\n<br />|[b] Armodafinil[/b] | Gives you a strong energy lift and completely eliminates sleepiness |\n<br />\n<br />|[b] Magnesium sulfate [/b]| Given intravenously reduces blood pressure, treats heart rhythm issues, relieves toxicosis and mental distress, though it causes fatigue |\n<br />\n<br />|[b] Heparin Sodium [/b]| Makes blood less sticky and brings down your blood pressure. Use it with caution |\n<br />\n<br />| [b]Potassium Chloride [/b]| It calms your heart rhythm and takes away the sick feeling |\n<br />\n<br />| [b]Trach Tube[/b] | This throat tube supplies oxygen to your blood and helps you breathe. Can only be used on the Head. |\n<br />\n<br />| [b]Hemostatic Sponge[/b] | A first-aid sponge that covers wounds, eases pain, and provides mild disinfection to stop bleeding fast. |\n<br />\n<br />| [b]Stelfrin | [/b]Boosts your blood pressure when it drops too low. Use it with caution. Injected into a vein.[b] |[/b]\n<br />\n<br />| [b]Acetaminophen[/b] | Powerful painkilling action and brings down high temperatures. |\n<br />\n<br />| [b]Validol | [/b]Opens up blood flow, improves happiness, calms the mind, and eases heart flutters and emotional aches. |\n<br />\n<br />| [b]Unknown Pill | [/b]A mysterious pill with unknown effects. Taking it may have unpredictable consequences. Can be used twice. |\n<br />\n<br />| [b]Citramon |[/b] Reduce pain and temperature, decrease blood viscosity, and provide an energizing effect. |\n<br />\n<br />---\n<br />\n<br />## ⚙️ Requirements\n<br />\n<br />- BepInEx 5.x\n<br />- CUCoreLib\n<br />\n<br />---\n<br />\n<br />## 📥 Installation\n<br />\n<br />1. Download the mod\n<br />2. Extract it to your game's root folder\n<br />→\n<br />[code][Game Root]/BepInEx/plugins/Extra Medicaments[/code]3. Launch the game\n<br />\n<br />---\n<br />\n<br />## 🧪 Compatibility\n<br />\n<br />- Works in [b]singleplayer[/b] and [b]KrokMP[/b]\n<br />- No known conflicts with other CUCoreLib-based mods\n<br />\n<br />---\n<br />\n<br />## ❤️ Support &amp; Feedback\n<br />\n<br />If you enjoy the mod, please [b]endorse[/b] it and leave a comment!\n<br />\n<br />Found a bug or have a suggestion? Let me know\n<br />\n<br />---\n<br />\n<br />*This is my first mod, but I'm committed to improving it. Thanks for checking it out!*\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "Hlebimba",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/448/448-1784118156-867558037.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/448"
        },
        "DownloadUrl": "nexus://scavprototype/448/1429",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 448,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-24T13:51:54.000Z",
        "ReleaseDate": "2026-07-24T13:51:18.000Z",
        "SHA256": "b8bee1be9ef1f68323c0517956d3b6839bcf1ba57fa7972da56451d399cd01a0",
        "dllSHA256s": {
            "Extra Medicaments.dll": "a4b726c6748d05c58840d933d6c1b74c0c9ef7ad8ea03b7465617c5ca3632c8c"
        },
        "downloadsSinceLatestVersion": 447,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1.1",
                "Changelog": "- Fixed that items doesn't spawn\n- Balanced the price of items"
            },
            {
                "Version": "0.2",
                "Changelog": "- ## v0.2 - New Items Update\n- Added (5):\n- Surgery Kit\n- Heparin Sodium\n- Magnesium sulfate\n- Armodafinil\n- Potassium Chloride"
            },
            {
                "Version": "0.21",
                "Changelog": "- ## v0.21 - New Item, Balanced Update\n- Added (1):\n- Trach Tube\n- Balanced Changes\n- Balanced intellect for items\n- Balanced Prices for items"
            },
            {
                "Version": "0.22",
                "Changelog": "- ## v0.22 - New Item, Changes\n- Added (1):\n- Hemostatic Sponge\n- Changes\n- Now items can be in medkit\n- Now items can spawn in crates and capsules\n- Added RU localization\n- Bug fixes"
            },
            {
                "Version": "0.3",
                "Changelog": "- ## v0.3 - New Items\n- Added (5):\n- Stelfrin\n- Acetaminophen\n- Validol\n- Unknown Pill\n- Citramon"
            }
        ],
        "dllNames": [
            "Extra Medicaments.dll"
        ],
        "dllVersion": "0.3",
        "dllVersions": {
            "Extra Medicaments.dll": "0.3"
        },
        "Statistics": {
            "Endorsements": 17,
            "UniqueDownloads": 447,
            "TotalDownloads": 676,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/448/448-1784118156-867558037.png"
        ]
    },
    {
        "Id": "nexus-447",
        "Name": "i18n Auto Updater",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "org.cncumc.i18nautoupdater": "1.0.0"
        },
        "Summary": "Automatically downloads and updates localization files from GitHub repositories.",
        "Description": "[url=https://github.com/CNCUMC/i18n-Auto-Updater]GitHub[/url] | [url=https://www.nexusmods.com/scavprototype/mods/447]NexusMods[/url]\n<br />\n<br />[i]Automatically downloads and updates localization files from GitHub repositories.[/i]\n<br />[line]\n<br />[size=4]Overview[/size]\n<br />\n<br />[b]i18n Auto Updater[/b] is a BepInEx plugin for [b]Casualties Unknown[/b] that automatically checks for and downloads\n<br />localization files from GitHub repositories. It supports single file downloads or wildcard mode to fetch all files from\n<br />a repository.\n<br />\n<br />[line]\n<br />[size=4]Features[/size]\n<br />\n<br />[list]\n<br />[*][b]Automatic Updates[/b] — Checks for updates on game startup and at configurable intervals[/*]\n<br />[*][b]Single File Mode[/b] — Download a specific localization file[/*]\n<br />[*][b]Wildcard Mode[/b] — Download all files from a repository using '[font=Monaco,Consolas,'Lucida Console','Courier New',serif]*'[/font][/*]\n<br />[*][b]SHA-based Caching[/b] — Only downloads files when content has changed (compares GitHub SHA hashes)[/*]\n<br />[*][b]Smart Exclusions[/b] — Automatically skips [font=Monaco,Consolas,'Lucida Console','Courier New',serif].github[/font], [font=Monaco,Consolas,'Lucida Console','Courier New',serif].gitattributes[/font], [font=Monaco,Consolas,'Lucida Console','Courier New',serif].gitignore[/font], [font=Monaco,Consolas,'Lucida Console','Courier New',serif]README.md[/font],\n<br />[font=Monaco,Consolas,'Lucida Console','Courier New',serif]TranslationNotes.md[/font][/*]\n<br />[*][b]Persistent Cache[/b] — Stores file SHA hashes in a JSON cache file to avoid redundant downloads[/*]\n<br />[*][b]Cancellation Support[/b] — Gracefully stops background tasks when the plugin is destroyed[/*]\n<br />[/list][line]\n<br />[size=4]Installation[/size]\n<br />\n<br />[list=1]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx 5.x[/url] for Casualties Unknown.[/*]\n<br />[*]Download the latest version.[/*]\n<br />[*]Place [font=Monaco,Consolas,'Lucida Console','Courier New',serif]i18nAutoUpdater.dll[/font] in your [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/plugins/i18n Auto Updater/[/font] folder.[/*]\n<br />[/list][line]\n<br />[size=4]Configuration[/size]\n<br />\n<br />Configuration is stored in [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/config/org.cncumc.i18nautoupdater.cfg[/font].\n<br />\n<br />[list]\n<br />[*]Repo Path: 'Orsoniks/scavgame-locale' GitHub repository path, format: 'owner/repo'[/*]\n<br />[*]File Path: 'zh-CN.json' Path to localization file (relative to repo root), use `*` to download all files[/*]\n<br />[*]Branch: 'main' Branch name to download from[/*]\n<br />[*]Auto Check On Startup: 'true' Automatically check for updates on game startup[/*]\n<br />[*]Check Interval (Hours): '6' Interval between automatic update checks (in hours)[/*]\n<br />[/list][line]\n<br />[size=4]How It Works[/size]\n<br />\n<br />[size=3]Single File Mode[/size]\n<br />\n<br />When [font=Monaco,Consolas,'Lucida Console','Courier New',serif]File Path[/font] is set to a specific file (e.g., [font=Monaco,Consolas,'Lucida Console','Courier New',serif]zh-CN.json[/font]):\n<br />\n<br />[list=1]\n<br />[*]The plugin queries the GitHub API to get the file's SHA hash[/*]\n<br />[*]Compares it with the cached SHA from previous downloads[/*]\n<br />[*]If the SHA matches → skips download (logs: [font=Monaco,Consolas,'Lucida Console','Courier New',serif]Cache analysis: SHA matches cache[/font])[/*]\n<br />[*]If the SHA differs → downloads the file and updates the cache[/*]\n<br />[/list][size=3]Wildcard Mode[/size]\n<br />\n<br />When [font=Monaco,Consolas,'Lucida Console','Courier New',serif]File Path[/font] is set to [font=Monaco,Consolas,'Lucida Console','Courier New',serif]*[/font]:\n<br />\n<br />[list=1]\n<br />[*]Fetches the repository's file list from GitHub API[/*]\n<br />[*]Filters out excluded files and folders[/*]\n<br />[*]For each remaining file:\n<br />[list]\n<br />[*]Checks if the SHA matches the cache[/*]\n<br />[*]Downloads only if changed or new[/*]\n<br />[/list][/*]\n<br />[*]Logs a summary: [font=Monaco,Consolas,'Lucida Console','Courier New',serif]Batch update complete: X updated, Y skipped, Z failed[/font][/*]\n<br />[/list][size=3]Cache File[/size]\n<br />\n<br />The cache is stored in [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/cache/org.cncumc.i18nautoupdater.json[/font] as a JSON file:\n<br />\n<br />[code]{\n<br />\"Orsoniks/scavgame-locale/main/zh-CN.json\": {\n<br />\"sha\": \"a1b2c3d4e5f6...\",\n<br />\"lastUpdate\": \"2026-07-14T10:00:00Z\",\n<br />\"filePath\": \"zh-CN.json\"\n<br />}\n<br />}[/code][line]\n<br />[size=4]Excluded Files[/size]\n<br />\n<br />The following files and folders are automatically excluded in wildcard mode:\n<br />\n<br />Folder: '.github'         \n<br />File: '.gitattributes, '.gitignore', 'README.md', 'translationNotes.md'\n<br />\n<br />[line]\n<br />[size=4]Log Messages[/size]\n<br />\n<br />[list]\n<br />[*]'i18n Auto Updater loaded!': Plugin initialized[/*]\n<br />[*]'Wildcard mode: Fetching file list from repository...': Starting wildcard download[/*]\n<br />[*]'Found X files, excluded Y, starting update check...': File list retrieved[/*]\n<br />[*]'[Update] path (SHA: old... -&gt; new...)': File updated[/*]\n<br />[*]'[New] path': New file downloaded[/*]\n<br />[*]'[Error] path: message': Download failed[/*]\n<br />[*]'Batch update complete: X updated, Y skipped, Z failed': Wildcard summary[/*]\n<br />[*]'Cache analysis: SHA matches cache (hash...), skipping download.': No changes detected[/*]\n<br />[*]'Cache analysis: SHA has changed': File changed, downloading[/*]\n<br />[*]'Cache analysis: No cache record, downloading for the first time': First download[/*]\n<br />[*]'Localization file updated: path, please restart the game!': Update complete[/*]\n<br />[*]'Files updated, please restart the game to apply changes!': Multiple files updated[/*]\n<br />[/list][line]\n<br />[size=4]FAQ[/size]\n<br />\n<br />[b]Q: Where are downloaded files saved?[/b]\n<br />A: Files are saved to [font=Monaco,Consolas,'Lucida Console','Courier New',serif]CasualtiesUnknown_Data/Lang[/font] with their original filename.\n<br />\n<br />[b]Q: How do I clear the cache?[/b]\n<br />A: Delete [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/cache/org.cncumc.i18nautoupdater.json[/font]. The plugin will re-download all files on the next check.\n<br />\n<br />[b]Q: Can I use this with private repositories?[/b]\n<br />A: No, this plugin only supports public repositories via the GitHub API.\n<br />\n<br />[b]Q: What happens if GitHub API is rate-limited?[/b]\n<br />A: The plugin will log an error and retry at the next scheduled check interval.\n<br />\n<br />[line]\n<br />[size=4]License[/size]\n<br />\n<br />LGPL v3\n<br />",
        "Author": "CNCUMC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/447/447-1784132516-1476663441.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/447"
        },
        "DownloadUrl": "nexus://scavprototype/447/1285",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 447,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-15T06:05:52.000Z",
        "ReleaseDate": "2026-07-15T06:05:52.000Z",
        "SHA256": "00732527911893316dcbdd2e05d9403deea2a5863868a4123563022b282d09fc",
        "dllSHA256s": {
            "i18nAutoUpdater.dll": "06e5a3981592a35401887a836ba25294168978221c7ffa2a580a5bcbfa497f70"
        },
        "downloadsSinceLatestVersion": 227,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "i18nAutoUpdater.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "i18nAutoUpdater.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 191,
            "TotalDownloads": 227,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/447/447-1784132516-1476663441.png"
        ]
    },
    {
        "Id": "nexus-444",
        "Name": "Red Blood",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.aplasticbag.RedBlood": "1.0.0"
        },
        "Summary": "Replaces all yellow blood &amp; gore in the game with red!",
        "Description": "[size=5][b]Description[/b][/size]\n<br />A (relatively) simple mod to change the blood and gore of all Sawians and creatures to red!\n<br />\n<br />[size=5][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Extract the zip[/*]\n<br />[*]Move RedBlood.dll to \"BepInEx/plugins/\"[/*]\n<br />[*]See the Compatibility section below.[/*]\n<br />[/list]\n<br />[size=5][b]Main features[/b][/size]\n<br />[list]\n<br />[*]All Sawians and aliens now bleed red![/*]\n<br />[*]Human blood is replaced with yellow blood[/*]\n<br />[*]Descriptions, minigames, moodles, disfigurement, traps, corpses, the health panel &amp; more are all updated to match.[/*]\n<br />[*]Compatible with various other mods (see below)[/*]\n<br />[/list]\n<br />[size=5][b]Compatibility[/b][/size]\n<br />[size=4]ChangeSkin[/size]\n<br />[i]If[/i] (and only if) you use [url=https://github.com/05126619z/ChangeSkin]ChangeSkin[/url] or [url=https://www.nexusmods.com/scavprototype/mods/118]ChangeSkin Multiplayer[/url], copy the RedBlood skin from the optional folder in my extracted mod to \"BepInEx/plugins/ChangeSkin/resources/\" and/or \"BepInEx/plugins/ChangeSkinMP/resources/\". Then just load the skin according to the mod's instructions.\n<br />I will investigate a way to automate this without breaking ChangeSkin compatibility.\n<br />For other skins, you will need to edit the textures yourself as I can't provide edits for every custom skin.\n<br />\n<br />[size=4][url=https://www.nexusmods.com/scavprototype/mods/75]Shrapnel Variants[/url][/size]\n<br />This one should just work.\n<br />\n<br />[size=4][url=https://www.nexusmods.com/scavprototype/mods/386]Ixolun's Experiment NPCs[/url][/size]\n<br />You should be able to copy the sprites from inside \"optional/ExpieNPCMod/\" to inside \"BepInEx/plugins/ExpieNPCMod/infectedsprites/\", overwriting any existing sprites in the folder.\n<br />I'm not bothered to change the rest of the sprites lol.\n<br />\n<br />Might add compatibility for more mods down the line.\n<br />\n<br />[size=5][b]Notes[/b][/size]\n<br />[size=3][color=#D4D4D8]This is my first game mod ever and I made it primarily to learn BepInEx &amp; have fun, so politely excuse the god-awful code lol[/color][/size]",
        "Author": "a plastic bag",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/444/444-1786437170-734797175.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/444"
        },
        "DownloadUrl": "nexus://scavprototype/444/1685",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 444,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-12T03:51:40.000Z",
        "ReleaseDate": "2026-08-11T08:51:53.000Z",
        "SHA256": "f89344aa32a36d1252a3c46dcf56850489119c049188d23545cd5189d7440372",
        "dllSHA256s": {
            "RedBlood.dll": "3ee240efb8e3c07a09988f6c6f9589e83c76223db15d32b8395eab6a872b4910"
        },
        "downloadsSinceLatestVersion": 321,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "RedBlood.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "RedBlood.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 247,
            "TotalDownloads": 281,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/444/444-1786437170-734797175.png"
        ]
    },
    {
        "Id": "nexus-441",
        "Name": "Rogue Firearms",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "adds in 7 new, powerful firearms, which all (with the exception of one) have overly detailed textures",
        "Description": "[size=4][b]Description[/b][/size]\n<br />\n<br />[size=3][color=#D4D4D8]this mod adds in 7 new firearms, each with their own sounds and stats[/color][/size]\n<br />[color=#d4d4d8]these new guns are powerful, but balanced (kinda), and look really friggin' cool[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />\n<br />[color=#d4d4d8]extract RogueFirearms.zip into C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/color]\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />\n<br />[color=#D4D4D8]REQUIRES NewGunLoader!! [/color]\n<br />\n<br />",
        "Author": "bmrx13",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/441/441-1783880779-1716513858.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/441"
        },
        "DownloadUrl": "nexus://scavprototype/441/1264",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 441,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-12T18:49:12.000Z",
        "ReleaseDate": "2026-07-12T18:48:01.000Z",
        "SHA256": "3b321f6803e40e31775f7986853351e715e663fea37f1747e20f8d65279e2a4a",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 127,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 99,
            "TotalDownloads": 119,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/441/441-1783880779-1716513858.png"
        ]
    },
    {
        "Id": "nexus-440",
        "Name": "NeurotraumaModik",
        "Version": "2.3.2",
        "bepinexVersion": "2.3.2",
        "bepinexPlugins": {
            "NeurotraumaModikByStaili": "2.3.2"
        },
        "Summary": "Adds Neurotrauma-style complications to Casualties Unknown — frostbite, necrosis, pneumothorax, organ transplants, surgery tools, moodle icons &amp; host-authoritative MP.",
        "Description": "\n<br />[center][b][size=5]NeurotraumaModik[/size][/b][/center]\n<br />[center][i][i]Barotrauma Neurotrauma-style medical realism for Casualties Unknown[/i][/i][/center]\n<br />\n<br />[center][b]Version[/b] 2.3.2 · [b]Author[/b] Staili · [url=https://www.nexusmods.com/scavprototype/mods/440]Nexus[/url][/center]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />A BepInEx plugin — adaptation of [b]Neurotrauma[/b] (Barotrauma) for [b]Casualties Unknown[/b], built on [url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url].\n<br />[b]Multiplayer sync is optional[/b]: with [url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together (KrokMP)[/b][/url] afflictions sync in lobby; [b]without KrokMP the mod runs fully in single-player[/b].\n<br />\n<br />One DLL (icons embedded) + a small [b]Content&#92;Sound[/b] folder — no game file edits. Drop into [b]BepInEx&#92;plugins&#92;[/b].\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][b]Afflictions[/b] — complications with icons and localized cure hints, tied to vanilla vitals (infection, cold, chest trauma, radiation, mood, alcohol, etc.). Includes fever ([b]fever[/b]), seizures ([b]seizure[/b] — aim penalty; rare control glitches above 30%), staged liver icons ([b]pechen_warning[/b] → [b]pechen_warning2[/b] → [b]pechen_dead[/b]), kidney/lung tiers, UNI-HEALTH chip faults, parasites, cuts/sutures, and more.[/*]\n<br />[*][b]Wound-view UI[/b] — per-limb icons on the body schematic; docked panel shows severity, category, treatments, and your blood type.[/*]\n<br />[*][b]Vanilla moodle bar[/b] — active mod afflictions in the bottom status strip (toggle: [b]ShowModMoodles[/b]).[/*]\n<br />[*][b]Surgery[/b] — not one-click: scalpel incision ([b]porez1[/b]) → retractor widen ([b]porez3[/b]) → internals; scissors extract foreign bodies; close with vanilla [b]medicalsuture[/b]. Tools: [b]nt_scalpel[/b], [b]nt_bonesaw[/b], [b]nt_retractor[/b], [b]nt_scissors[/b]. Transplants use one vanilla [b]internalorgans[/b] (≥40%) per organ (heart / lungs / kidneys / liver). Anesthesia via O2 condenser + serum.[/*]\n<br />[*][b]Parasites[/b] — after ~6 minutes of untreated [b]porez4/5_foreign[/b], random 1–5 parasites burrow ([b]parazite[/b] moodle at 100%). Extract with hands or vanilla tweezers (minigame). In MP (with KrokMP) peers can pull together. [b]nt_antiparasite[/b] is a [b]3-dose[/b] prophylaxis vial (~6 min) — does [b]not[/b] remove already burrowed parasites. Toggle: [b]EnableParasites[/b].[/*]\n<br />[*][b]Blood type (ABO+Rh)[/b] — random at spawn; shown on the panel and yellow blood-bag tooltips; persists across layers / [b]save.sv[/b]. Wrong typed transfusion → ~3 min high BP (~160) and HR 120. Craft: [b]bloodbag[/b] + 20 mL [b]alienblood[/b].[/*]\n<br />[*][b]Per-limb[/b] wounds / frostbite / chronic pain / parasites — tracked per extremity; synced in MP when KrokMP is present.[/*]\n<br />[*][b]Phantom effects[/b] — client-side spiders, vignette, whispers; psychosis &gt;30 auditory flashbacks ([b]HallucinationVisuals[/b]).[/*]\n<br />[*][b]Multiplayer (optional)[/b] — with KrokMP: host-authoritative state, host symptom mask, heal allies in UNI-HEALTH, shared parasite minigame. Players without this mod may still join the lobby.[/*]\n<br />[*][b]Save persistence[/b] — mod status, blood type, parasite counts, and foreign-wound age in a [b]neurotrauma[/b] block inside [b]save.sv[/b].[/*]\n<br />[*][b]Crafting &amp; loot[/b] — Medicine recipes; loot toggle [b]AddToLootPool[/b].[/*]\n<br />[*][b]Prosthetics compat[/b] — optional [url=https://www.nexusmods.com/scavprototype/mods/40]Herobrine's Prosthetics[/url]: prosthetic limbs skip per-limb necrosis/tetanus/frostbite/chronic pain.[/*]\n<br />[*][b]Debug console[/b] — [b]nt_list[/b], [b]nt_add[/b], [b]nt_set[/b], [b]nt_clear[/b], [b]nt_diag[/b], [b]nt_limbs[/b], [b]nt_bloodtype[/b] (+ autofill; names with spaces OK). MP needs [b]sv_cheats[/b].[/*]\n<br />[/list]\n<br />[size=4][b]Items[/b][/size]\n<br />[list]\n<br />[*][b]nt_scalpel[/b] — surgery: incision, necrosis debridement[/*]\n<br />[*][b]nt_bonesaw[/b] — amputation &amp; organ transplant[/*]\n<br />[*][b]nt_retractor[/b] — widen wound, pleural drain, internals[/*]\n<br />[*][b]nt_scissors[/b] — foreign-body extract; eject condenser serum[/*]\n<br />[*][b]nt_antiparasite[/b] — 3 doses; prophylaxis (~6 min); mild liver/sepsis help — does not extract burrowed parasites[/*]\n<br />[*][b]nt_serum_sleep[/b] — anesthetic charge for the condenser[/*]\n<br />[*][b]nt_o2_condenser[/b] — empty = O₂ / clear hyperventilation; with serum = anesthesia[/*]\n<br />[*][b]nt_important_chip[/b] — replace a failing UNI-HEALTH board (craft: circuit board ≥90% + string×2)[/*]\n<br />[*][b]nt_bloodtype_op[/b] … [b]nt_bloodtype_abm[/b] — typed yellow blood packs[/*]\n<br />[/list]\n<br />[size=4][b]Installation[/b][/size]\n<br />[list=1]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]BepInEx 5.4.23.5 (win_x64)[/url] — extract next to [b]CasualtiesUnknown.exe[/b][/*]\n<br />[*]Install [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] (required) — also [url=https://cucorelib.web.app/]cucorelib.web.app[/url][/*]\n<br />[*][i]Optional for multiplayer:[/i] [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together (KrokMP)[/url][/*]\n<br />[*]Copy [b]NeurotraumaModikByStaili.dll[/b] and [b]NeurotraumaModik&#92;Content&#92;Sound&#92;[/b] into [b]BepInEx&#92;plugins&#92;[/b]\n<br />  (icons are inside the DLL — no Images folder needed; [b]no[/b] [b]Sound&#92;Voice[/b])[/*]\n<br />[*]Launch — [b]BepInEx&#92;LogOutput.log[/b] should show:\n<br /> \n<br />[code]NeurotraumaModik by Staili loaded … KrokMP: True/False[/code][/*]\n<br />[/list]This mod: [url=https://www.nexusmods.com/scavprototype/mods/440]NeurotraumaModik[/url] · Game: [url=https://store.steampowered.com/app/4576510]Casualties Unknown[/url]\n<br />For MP sync, everyone with Neurotrauma should use the [b]same plugin + CUCoreLib[/b] (and KrokMP) version.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[b]Required:[/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] — item/content registration[/*]\n<br />[*]Casualties Unknown + [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5.4.x[/url] (Windows x64)[/*]\n<br />[/list]\n<br />[b]Optional:[/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together (KrokMP)[/url] — multiplayer affliction sync · [url=https://cucorelib.web.app/]docs[/url][/*]\n<br />[*][url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] — [b]Neurotrauma[/b] settings tab &amp; [b]F9[/b][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/435]MultyModik[/url] — hug/mood tick integration[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/40]Herobrine's Prosthetics[/url] — prosthetic limb exemptions[/*]\n<br />[/list]\n<br />[size=4][b]Settings[/b][/size]\n<br />[b]Neurotrauma[/b] tab (with QoL.Unknown) or hotkey [b]F9[/b].\n<br />Config: [b]BepInEx&#92;config&#92;NeurotraumaModikByStaili.cfg[/b]\n<br />Key toggles: [b]ShowModMoodles[/b], [b]HallucinationVisuals[/b], [b]EnableParasites[/b], symptom toggles, [b]HostAuthoritative[/b], [b]AddToLootPool[/b].\n<br />In MP (with KrokMP), clients follow the host symptom mask (F9 symptom checkboxes are view-only for clients).\n<br />On the [b]Mods[/b] tab (with QoL.Unknown): [b]GIT[/b] + [b]Nexus[/b] buttons.\n<br />\n<br />[size=4][b]Console tips[/b][/size]\n<br />[list]\n<br />[*][b]nt_*[/b] in MP require [b]sv_cheats[/b] in lobby rules — host included[/*]\n<br />[*]Limb tokens: [b]#larm[/b], [b]#lleg[/b], [b]#lhand[/b], [b]#sel[/b], etc.[/*]\n<br />[*]Names with spaces: [b]nt_add seizure 40 Player Name[/b][/*]\n<br />[*]Parasites: [b]nt_set parazite 100 #larm[/b] = random 1–5; [b]nt_set parazite 3 #larm[/b] = exactly 3[/*]\n<br />[*]Necrosis icons never appear on the head[/*]\n<br />[/list]\n<br />[size=4][b]Notes[/b][/size]\n<br />[list]\n<br />[*]May conflict with mods patching [b]WoundView[/b], [b]MoodleManager[/b], or the item system[/*]\n<br />[*][b]RshLib[/b]: its [b]Utils.Create[/b] patch can break CUCore items ([b]nt_*[/b])[/*]\n<br />[*]After a major game update the plugin may need a rebuild for your CUCoreLib / KrokMP version[/*]\n<br />[/list]\n<br />[size=4][b]Support the author[/b][/size]\n<br />DonationAlerts (RUB, USD, EUR…): [url=https://www.donationalerts.com/r/steyferstaili]donationalerts.com/r/steyferstaili[/url]\n<br />TON / USDT: [b]UQCI4s0ImjWashSanglRuIJuCIsjlJfSPedVR1YSUa45q4yS[/b]\n<br />Telegram: [b]@Stailick[/b]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Thanks to the original Neurotrauma (Barotrauma) authors, the KrokMP / CUCoreLib teams, BepInEx maintainers, and the Casualties Unknown community.\n<br />Bug reports — Posts tab or Telegram [b]@Stailick[/b].\n<br />Design feedback (UI, icons, balance, new afflictions) — feel free to message me.",
        "Author": "Stailick",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/440/440-1783874091-1140507938.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/440"
        },
        "DownloadUrl": "nexus://scavprototype/440/1437",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 440,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-24T18:40:01.000Z",
        "ReleaseDate": "2026-07-24T18:40:01.000Z",
        "SHA256": "438f47852e3e4426ed0a2f146073dff8c276827878e90d6e9be1c60fb09bff38",
        "dllSHA256s": {
            "NeurotraumaModikByStaili.dll": "a3dbaff57923a3017b2b48c6fcce7e2e63b5d271fc75928cbe4c56872df52be0"
        },
        "downloadsSinceLatestVersion": 523,
        "Dependencies": [
            "nexus-40",
            "nexus-67",
            "nexus-341",
            "nexus-435"
        ],
        "Changelogs": [
            {
                "Version": "2.1.1",
                "Changelog": "- FIX BAGS."
            },
            {
                "Version": "2.2.0",
                "Changelog": "- 2.2.0\n- KrokMP soft-dependency: full SP without MP; sync only when Krok present\n- Icons embedded in DLL; ship Sound only\n- Liver stage 2 (pechen_warning2); fever (lihoradka); seizure aim + rare control loss\n- nt_antiparasite: 3 doses; nt_important_chip; Neurotrauma settings tab + F9\n- MP player-name resolve fix (names with spaces)"
            }
        ],
        "dllNames": [
            "NeurotraumaModikByStaili.dll"
        ],
        "dllVersion": "2.3.2",
        "dllVersions": {
            "NeurotraumaModikByStaili.dll": "2.3.2"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 529,
            "TotalDownloads": 736,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/440/440-1783874091-1140507938.png"
        ]
    },
    {
        "Id": "nexus-439",
        "Name": "MoreRecipeAndCustomitems",
        "Version": "2.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.a4kk.moreRepairRecipesAndCustomItems": "1.0.0"
        },
        "Summary": "add a few repairable repices and some items based on original",
        "Description": "[color=#cccccc][size=3]Feel free to leave a comment if you have any questions[/size][/color]\n<br />\n<br />[color=#cccccc][size=5]Repair recipes：[/size][/color]\n<br />[list]\n<br />[*][size=3][color=#d8d8d8]Belt, Lockpicking kit, Bone-welding tool.[/color][/size][/*]\n<br />[*][size=3][color=#d8d8d8]New repair recipes：Alginate dressing，Makeshift digging tool，Tweezers，Tourniquet[/color][/size][/*]\n<br />[*][size=3][color=#d8d8d8]Opened stone fruit could use any tool with hammering to open in Tools craft pages.(INT 10)[/color][/size][/*]\n<br />[*][size=3][color=#d8d8d8]15ml biochem also any quality with hammering in Tools craft pages.(INT 10)[/color][/size][/*]\n<br />[*][size=3][color=#cccccc][font=Arial]Alginate dressing,maybe do some adjust in future.(INT 11)[/font][/color][/size][/*]\n<br />[/list][color=#cccccc][size=5]New items [b]SPAWN[/b] in world：[/size][/color]\n<br />\n<br />[color=#ead1dc][size=4][b]Alcohol Chunk[/b][/size][/color]\n<br />[color=#cccccc][size=3]Flammable material in crafting recipes[/size][/color]\n<br />[color=#cccccc][size=3]Qualities[/size][/color][color=#efefef][size=2]：[/size][/color][font=Verdana][size=2][color=#ffd966]Flammable(12) Disinfectant(40)[/color][/size][/font]\n<br />\n<br />[color=#ead1dc][size=4][b]Joy Day[/b][/size][/color]\n<br />[color=#b6b6b6][size=2]Yep it's an ice-cream[/size][/color]\n<br />[size=3][color=#cccccc]Condition reduct[/color] [color=#ead1dc]33%[/color] every bite[/size]\n<br />[size=3][b]Increase：[/b][color=#cccccc]Hunger[/color] [color=#ead1dc](2)[/color] ；[color=#cccccc]Thirst[/color] [color=#ead1dc](3)[/color] ；[color=#cccccc]Weight[/color] (0.4) ；[color=#cccccc]Happiness[/color] [color=#d5a6bd](1.5)[/color] ；[color=#cccccc]Sickness[/color] [color=#d5a6bd](3.5)[/color][/size]\n<br />[size=3][b]Decrease：[/b][color=#cccccc]Temperature[/color] [color=#ead1dc](2.5)[/color][/size]\n<br />\n<br />[color=#ead1dc][size=4][b]Meat Floss[/b][/size][/color]\n<br />[size=3][color=#cccccc][font=Arial]Fluffy floss [/font][/color][/size]\n<br />[size=3][b]Increase: [/b][color=#cccccc]Hunger[/color] [color=#ead1dc](4)[/color]；[color=#cccccc]Weight [/color][color=#ead1dc](0.3)[/color]；[color=#cccccc]Happiness [/color][color=#ead1dc](1.2)[/color]；[color=#cccccc]Sickness[/color][color=#ead1dc](0.5)[/color][/size]\n<br />\n<br />[b][color=#ead1dc][size=4]Swiss Army Knife[/size][/color][/b]\n<br />[color=#cccccc]Damage - 35[/color]\n<br />[color=#cccccc]Structural damage - 60[/color]\n<br />[color=#cccccc]Could use it to [/color][color=#f9cb9c]lockpick[/color][color=#cccccc] and [/color][color=#f9cb9c]remove shrapnel[/color]\n<br />[color=#cccccc]Qualities : [/color][color=#ffd966][size=3]C[font=Verdana]utting(80); Hammering(20); Firestarter(40)[/font][/size][/color]\n<br />[line]\n<br />\n<br />[font=Arial][b][color=#f4f4f4][size=5]Support [/size][/color][/b][/font]\n<br />\n<br />[size=3][color=#cccccc][font=Arial]zh-CN:[/font][/color][color=#00ff00][font=Arial]Good[/font][/color][/size]\n<br />[size=3][color=#cccccc][font=Arial]EN:[/font][/color][color=#00ff00][font=Arial]Good[/font][/color][/size]\n<br />[size=3][color=#cccccc][font=Arial]RU:[/font][/color][color=#b6d7a8][font=Arial]Good (maybe cuz used translator)[/font][/color][/size]\n<br />[color=#cccccc][size=3][font=Arial]Other: If you can offering translation i'll add into mod[/font][/size][/color]\n<br />\n<br />[size=3][font=Arial][color=#cccccc]KrokMP(多人联机)：[/color][color=#93c47d]Should work（应该可以） [/color][/font][/size]\n<br />\n<br />[b][size=4][color=#ff7700]Aware[/color]:[/size][/b]\n<br />If you are using other language files (e.g., from Wikipedia), simply [b]RENAME[/b] the \n<br />[code]zh-CN.json or EN.json [/code] file located in \n<br />[code]BepInEx&#92;plugins&#92;EnhancedTools&#92;Langs[/code] to match the [b]NAME[/b] of the[b] .json file[/b] you are using.\n<br />\n<br />[b][size=5]Requires[/size][/b]\n<br />[list=1]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5.4.23.5[/url][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/140][s]ICEneco's Custom Item API[/s][/url][color=#d8d8d8]( No need. [b]Thanks for everything you've done [/b])[/color][/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] ( included )[/*]\n<br />[/list][color=#cccccc]then drag the folder [/color][b][color=#efefef]MoreRecipeAndCustomitems[/color][/b][color=#cccccc] into [/color]\n<br />[quote]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/quote][b][size=5]Shout outs  特别感谢[/size][/b]\n<br />[url=https://www.nexusmods.com/profile/ICEneco]ICEneco[/url]  非常感谢这位大佬开发的前置并且详细解答了我的诸多问题\n<br />[url=https://www.nexusmods.com/profile/Jimmyking9999999]JimmyKing[/url] 大佬开发的CUCoreLib\n<br />脑叶切除术 大佬画的重力袋v2的图\n<br />[url=https://www.nexusmods.com/profile/CCHuskyAiser]CCHuskyAiser [/url] 部分配方灵感来源",
        "Author": "jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/439/439-1784036786-1391931065.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/439"
        },
        "DownloadUrl": "nexus://scavprototype/439/2175",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 439,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-18T21:38:47.000Z",
        "ReleaseDate": "2026-09-18T21:37:37.000Z",
        "SHA256": "fa6379dc9a30e176b86cd5b487b91a9080cfcb1f630176b696ed5f1dd3b52e38",
        "dllSHA256s": {
            "MoreRecipesAndCustomItems.dll": "d863ed9b7c85284cbcbdd672bf413f6066a7f3b7557208a3b9faf59ecf224632"
        },
        "downloadsSinceLatestVersion": 30,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- MoreRecipeAndCustomitems\n- fixed alcohol chunk recipe.\n- added some repair recipes like belt,lockpicking kit and bone welding tool.\n- added 2 new recipes:\n- 15ml biochem and open stone fruit.Both can craft after getting to 10 INT at Tools craft page."
            },
            {
                "Version": "1.0.3",
                "Changelog": "- add Tweezers repair recipe,\n- Lockpickingkit and Belt repair recipe set to INT 9,\n- Bone welding tool repair recipe set L.R.D serum from 10ml to 15ml"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- supported with Cucorelib v1.0.3,\n- fixed language problem"
            },
            {
                "Version": "1.0.5",
                "Changelog": "- fixed some small bugs"
            },
            {
                "Version": "1.0.6",
                "Changelog": "- Added Alginate dressing recipe,\n- Fixed a few formatting issues,im such a fool.\n- I crafted most recipes seems good to me,plz leave any question you met"
            },
            {
                "Version": "1.0.7",
                "Changelog": "- Fine‑tuned item zoom scaling for more accurate inventory display.\n- Bath towel won't destory at 0 condition now."
            },
            {
                "Version": "1.0.8",
                "Changelog": "- New repair recipes：Alginate dressing，Makeshift digging tool，Tweezers，Tourniquet\n- Tweaked several recipes：They now require more materials"
            },
            {
                "Version": "1.0.9",
                "Changelog": "- Be aware that this version still using CucoreLib v1.0.3 instead of newest version of CCL v1.0.4\n- Sprite bottle and liquid sprite has been removed from drop pool.\n- Fixed an issue where all items were appearing twice their intended size."
            },
            {
                "Version": "2.0.0",
                "Changelog": "- Rewirte with CCL from ICEnecoAPI\n- Added Russian localization, there might be some grammar errors since I used a translator\n- The item ‘bath towel’ has been moved to the 'EnhancedTools' mod\n- Slightly increased the crafting difficulty of recipes\n- Custom items now spawn naturally so cancled crafting recipes\n- Adjusted custom item stats to better balance the base game.\n- Add a new file\n- Special Version:\n- This version removes recipes that may overlap with other mods.\n- Removed recipes: Biochem (15ml), Stonefruit Open"
            },
            {
                "Version": "2.0.1",
                "Changelog": "- fixed joyday condition problem"
            }
        ],
        "dllNames": [
            "MoreRecipesAndCustomItems.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MoreRecipesAndCustomItems.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 180,
            "TotalDownloads": 440,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/439/439-1784036786-1391931065.jpg"
        ]
    },
    {
        "Id": "nexus-438",
        "Name": "Upgradable Storage Packs",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "Sholopie.UpgradableStoragePacks": "1.0.1"
        },
        "Summary": "that mod add upgrade version of storage bags",
        "Description": "[b][size=6]if you play with RSHlib, Download [url=https://www.nexusmods.com/scavprototype/mods/403?tab=posts&amp;BH=0]RSHCCL[/url][/size][/b]\n<br />[size=4][b]\n<br />What I Added[/b][/size]\n<br />\n<br />[list]\n<br />[*][color=#d4d4d8][color=#d4d4d8]Improved Backpack[/color][/color]\n<br />[code]Capacity - 20u\n<br />Max weight per item  - 12u\n<br />Encumbrance reduction - 55%\n<br />10% Insulation[/code][/*]\n<br />[*][color=#d4d4d8] [/color][color=#d4d4d8]Improved Backpack+[/color]\n<br />[code]Capacity - 24u\n<br />Max weight per item  - 12u\n<br />Encumbrance reduction - 55%\n<br />Insulation - 14%[/code][/*]\n<br />[*]Upgraded Material Pouch\n<br />[code]Capacity - 15u\n<br />Max weight per item - 1u\n<br />Encumbrance reduction - 90%[/code][/*]\n<br />[*][color=#d4d4d8]Reinforced Leg Pouch[/color]\n<br />[code]Capacity - 8.8u\n<br />Max weight per item - 5u\n<br />Encumbrance reduction - 75%[/code][/*]\n<br />[*]Expanded belt\n<br />[code]Capacity - 13u\n<br />Max weight per item - 6u\n<br />Encumbrance reduction - 75%[/code][/*]\n<br />[/list][list]\n<br />[*]Reinforced Trauma Rig\n<br />[code]Capacity - 9.8u\n<br />Max weight per item - 6u\n<br />Encumbrance reduction - 75%\n<br />+Protect Thorax (vanilla Trauma Rig didn't do that.)[/code][/*]\n<br />[/list]also you can to craft them.\n<br />[b][i][size=4]Multiplayer Compatibility:[color=#00ff00]Yes[/color][/size][/i][/b]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list]\n<br />[*]Place Upgradable Storage Packs.dll into your BepInEx plugins folder.[/*]\n<br />[/list][list]\n<br />SteamLibrary&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/list][size=4][b]Credits[/b][/size]\n<br />[b][i][size=4]Many thanks to Orsoniks for this masterpiece of a game. Huge thanks to the creators and developers of CUCoreLib, and I'm very grateful for Jimmyking's help. Also, big thanks to gouxi![/size][/i][/b]\n<br />",
        "Author": "Sholopie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/438/438-1783825254-1409330837.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/438"
        },
        "DownloadUrl": "nexus://scavprototype/438/2189",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 438,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-20T01:54:45.000Z",
        "ReleaseDate": "2026-09-20T01:54:45.000Z",
        "SHA256": "e0ab896cffc58cf016a1c0961fc3b4f785ad77d23303fec1bf23c46471c5f34c",
        "dllSHA256s": {
            "Upgradable Storage Packs.dll": "ba392814158712fafe30abb833b89eb8a74d7ed2a368c80ac5fe384724a5c755"
        },
        "downloadsSinceLatestVersion": 176,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- fixed the shit that wouldn't let BepinEx load the mod\n- it just works, you need CUCoreLib 1.0.3"
            },
            {
                "Version": "1.0.5",
                "Changelog": "- added improved backpack+\n- to craft an improved backpack+ you will have to throw objects out of it (which can roll away if the place where you found a small backpack has cliffs nearby) since you can't take a small backpack with you to the inventory, just put it on. But you can take my backpack to your regular inventory without throwing out the junk to find a place without risk of roll away to throw out the items from improved backpack."
            },
            {
                "Version": "1.0.6",
                "Changelog": "- Removed tag \"can get wet\" from all containers"
            },
            {
                "Version": "1.0.8",
                "Changelog": "- fixed that medical items could not be placed in Reinforced Trauma Rig"
            },
            {
                "Version": "1.0.9",
                "Changelog": "- Reinforced Trauma Rig wears out much less"
            }
        ],
        "dllNames": [
            "Upgradable Storage Packs.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "Upgradable Storage Packs.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 549,
            "TotalDownloads": 939,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/438/438-1783825254-1409330837.png"
        ]
    },
    {
        "Id": "nexus-437",
        "Name": "RandomAddiction",
        "Version": "2",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "KitKatKln.RandomAddiction": "1.0.1"
        },
        "Summary": "Makes your character have a 20% chance of spawning with an addiction.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />This mod makes your experiment have a 20% chance of spawning with an addiction. Currently the only addiction supported is [b]Opiates[/b] but uh I'm working on another mod that will add new addictions. And they will both be compatible.\n<br />\n<br />When you spawn with an addiction, you're given one of any: Morphine, [s]Opium, Fent, Heroin[/s] (Only morphine for now), so that you won't go in withdrawal instantly.\n<br />\n<br />Tested for Version 7.1, [b][color=#00ff00]supports multiplayer[/color][/b] with no problems if [color=#00ff00][b]both parties (Clients &amp; Server) have the mod[/b].[/color]\n<br />\n<br />(I had no idea of images to put so if you got any I'll be open to take any.)\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[b]BepInEx must be installed first.[/b]\n<br />[b]Casualties Together[/b]\n<br />\n<br />[size=4][b]Non Implemented Features:[/b][/size]\n<br />[list]\n<br />[*]New addictions[/*]\n<br />[*]Configuration for the mod (Drugs to spawn with, addiction level, addiction probability...)[/*]\n<br />[/list][i](I'm still learning stuff and I can't quite make that yet but I hope i will soon enough, sorry.)[/i]",
        "Author": "KitKatKln",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/437/437-1783795004-722122926.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/437"
        },
        "DownloadUrl": "nexus://scavprototype/437/1247",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 437,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-07-11T20:56:31.000Z",
        "ReleaseDate": "2026-07-11T20:56:31.000Z",
        "SHA256": "d3c49d06cc62dc472ee1908ca624e3906e49d6ae2083741e2cf402cc99c6a86a",
        "dllSHA256s": {
            "RandomAddiction.dll": "60329a792a6aa07d0cd0008f8cca006af745a568acd2c4f931ea317b0d004fe8"
        },
        "downloadsSinceLatestVersion": 75,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed Installation.txt talking about the wrong mod.\n- Fixed harmony naming issue."
            }
        ],
        "dllNames": [
            "RandomAddiction.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "RandomAddiction.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 56,
            "TotalDownloads": 72,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/437/437-1783795004-722122926.jpg"
        ]
    },
    {
        "Id": "nexus-436",
        "Name": "Custom Map",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "org.cncumc.custommap": "1.0.1"
        },
        "Summary": "A custom map loader!",
        "Description": "[size=5][url=https://github.com/CNCUMC/Custom-Map]GitHub[/url][color=#d4d4d8] | [/color][url=https://www.nexusmods.com/scavprototype/mods/436]NexusMods[/url][color=#d4d4d8] | [/color][url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url][/size]\n<br />[color=#D4D4D8][i]A custom map loader for [url=https://store.steampowered.com/app/4576490/]Casualties Unknown[/url], built on top of [url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url], [url=https://github.com/CNCUMC/Bark]Bark[/url] and [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url].[/i][/color]\n<br />\n<br />[color=#D4D4D8][i][b][i]Этой мод поддерживает русский язык (спасибо @Crescia1949 и [url=https://mimo.mi.com/]Mimo[/url] AI!)[/i][/b][/i][/color]\n<br />[color=#D4D4D8]\n<br />[b][i]This mod supports Russian (thanks to @Crescia1949 and [url=https://mimo.mi.com/]Mimo[/url] AI!)[/i][/b][/color]\n<br />\n<br />[color=#D4D4D8][b][i][i]@Crescia1949 не является носителем русского языка, и перевод с помощью ИИ может быть неточным. Пожалуйста, сообщайте о любых проблемах на [url=https://www.nexusmods.com/scavprototype/mods/436]NexusMods[/url] или в [url=https://github.com/CNCUMC/Custom-Map/issues]GitHub Issues[/url].[/i][/i][/b][/color]\n<br />[color=#D4D4D8]\n<br />[i]@Crescia1949 is not a native Russian speaker, and AI translation may not be perfectly accurate. Please report any issues on [url=https://www.nexusmods.com/scavprototype/mods/436]NexusMods post[/url] or [url=https://github.com/CNCUMC/Custom-Map/issues]GitHub Issues[/url].[/i][/color]\n<br />\n<br />[heading][color=#D4D4D8][i]Overview[/i][/color][/heading]\n<br />[color=#D4D4D8][i][b]Custom Map[/b] allows you to load custom-designed maps in Casualties Unknown.\n<br />[/i][/color]\n<br />[list]\n<br />[*][color=#D4D4D8][i][b]Layer-based maps[/b] — Multi-layer support with independent settings, structures, and commands per layer[/i][/color][/*]\n<br />[*][color=#D4D4D8][i][b]Feature system[/b] — Per-map configuration for mines, turrets, jump pads, spike stabbers, geysers, bear traps, and more[/i][/color][/*]\n<br />[*][color=#D4D4D8][i][b]Custom loading screen[/b] — Shows real-time progress during map generation[/i][/color][/*]\n<br />[*][color=#D4D4D8][i][b]Command interface[/b] — Full \n<br />[/i][/color]\n<br />[code]cm[/code][color=#D4D4D8][i] command set for managing maps in-game[/i][/color][/*]\n<br />[*][color=#D4D4D8][i][b]Multi-language support[/b] — English, 简体中文, 繁體中文, Русский[/i][/color][/*]\n<br />[*][color=#D4D4D8][i][b]Built on Custom Structures[/b] — Extends [url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url] with multi-layer support, feature system, and in-game commands[/i][/color][/*]\n<br />[/list]\n<br />[heading][color=#D4D4D8][i]Installation[/i][/color][/heading]\n<br />[list=1]\n<br />[*][color=#D4D4D8][i]Install [url=https://github.com/BepInEx/BepInEx]BepInEx 5.x[/url] for Casualties Unknown.[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] — place \n<br />[/i][/color]\n<br />[code]CUCoreLib.dll[/code][color=#D4D4D8][i] in \n<br />[/i][/color]\n<br />[code]BepInEx/plugins/[/code][color=#D4D4D8][i].[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Install [url=https://github.com/CNCUMC/Bark]Bark[/url] — place \n<br />[/i][/color]\n<br />[code]Bark.dll[/code][color=#D4D4D8][i] in \n<br />[/i][/color]\n<br />[code]BepInEx/plugins/Bark/[/code][color=#D4D4D8][i].[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Install [url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url] — place in \n<br />[/i][/color]\n<br />[code]BepInEx/plugins/[/code][color=#D4D4D8][i].[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Install Custom Map, place in \n<br />[/i][/color]\n<br />[code]BepInEx/plugins/Custom Map[/code][color=#D4D4D8][i].[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Place map folders in \n<br />[/i][/color]\n<br />[code]Maps/[/code][color=#D4D4D8][i] (next to the game executable).[/i][/color][/*]\n<br />[/list]\n<br />[heading][color=#D4D4D8][i]Quick Start[/i][/color][/heading]\n<br />[color=#D4D4D8][i]Loading the Built-in Template\n<br />Custom Map includes a built-in template map. Enable [b]Start Game Use Map[/b] in mod settings, select the template, then start a new game.\n<br />Using Custom Maps\n<br />[/i][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8][i]Create a map folder under \n<br />[/i][/color]\n<br />[code]Maps/your-map-name/[/code][color=#D4D4D8][i] (see [url=http://localhost:63342/markdownPreview/126697987/markdown-preview-index-b6c36iisgbq3gvm7mgjl5dop90.html#map-structure]Map Structure[/url]).[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Launch the game. Maps will appear in \n<br />[/i][/color]\n<br />[code]Mod Settings → Custom Map → First Use Map[/code][color=#D4D4D8][i] dropdown.[/i][/color][/*]\n<br />[*][color=#D4D4D8][i]Type \n<br />[/i][/color]\n<br />[code]cm select your-map-name[/code][color=#D4D4D8][i] in console, or select from the dropdown before starting.[/i][/color][/*]\n<br />[/list]\n<br />\n<br />[color=#D4D4D8][size=6][i]For complete documentation, please view [url=https://github.com/CNCUMC/Custom-Map/blob/master/README.md]README.md on GitHub[/url].[/i][/size][/color]\n<br />[heading][color=#D4D4D8]License[/color][/heading]\n<br />[color=#D4D4D8]LGPL-3.0[/color]",
        "Author": "BlackMoss333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/436/436-1784739092-804073088.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/436"
        },
        "DownloadUrl": "nexus://scavprototype/436/1611",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 436,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-06T06:01:31.000Z",
        "ReleaseDate": "2026-08-06T06:01:31.000Z",
        "SHA256": "38686f54fcf8669b2aba15bd5ecbd23d554c9c9384f7693eaaf468d628d93237",
        "dllSHA256s": {
            "CustomMap.dll": "448ace7d95208a49b205c574ace5624495e46437516906606ae0fb76c646d52f"
        },
        "downloadsSinceLatestVersion": 132,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- ## v1.0.1\n- this mod really doesn't have any features that can be updated:（\n- ### Fixed\n- Compatible with `Back` v2.1.0\n- Standardize localization"
            }
        ],
        "dllNames": [
            "CustomMap.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CustomMap.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 141,
            "TotalDownloads": 176,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/436/436-1784739092-804073088.png"
        ]
    },
    {
        "Id": "nexus-435",
        "Name": "MultyModik",
        "Version": "1.4.0",
        "bepinexVersion": "1.4.0",
        "bepinexPlugins": {
            "MultyModikByStaili": "1.4.0"
        },
        "Summary": "KrokMP add-on: team respawn, mob scaling, spider boss, hugs, per-layer extra weapons, sleep-buddy mood. Run-rules menu.",
        "Description": "[center][b]MultyModik[/b]\n<br />[size=2][i]Multiplayer gameplay expansion for Casualties Unknown[/i][/size][/center]\n<br />[line]\n<br />\n<br />[b]Description[/b]\n<br />[size=2]A BepInEx plugin by [b]Staili[/b] — add-on for [b]KrokoshaCasualtiesMP (KrokMP)[/b] in [b]Casualties Unknown[/b]. One DLL, no game file edits, drop into [i]BepInEx&#92;plugins&#92;[/i].\n<br />\n<br />Extends the KrokMP run-rules menu with team respawns, mob scaling, a spider mini-boss, hugs, extra weapons per layer, sleep mood bonus, and more. Host configures everything in the lobby rules — settings sync to all clients.[/size]\n<br />[line]\n<br />\n<br />[b]Main features[/b]\n<br />[list]\n<br />[*][size=2][b]Team respawns[/b] — shared team pool (configurable). Spectator self-respawn near a living ally (cooldown). Code-based ally revive: dead player gets a code, any living player can type it to bring them back. Honors [i]keep inventory[/i] / [i]keep stats[/i] rules.[/size][/*]\n<br />[*][size=2][b]Mob scaling[/b] — hostile spawn multiplier 100% (vanilla) up to 1000%. Floor scales with respawn limit (4+ → 200%, 40+ → 600%, 50 → 1000%). Separate [i]mission time[/i] slider (1–300%) with spawn penalties.[/size][/*]\n<br />[*][size=2][b]Water physics[/b] — [i]no water knockdown[/i] option. Trade-off: +100% to minimum hostile spawn while enabled.[/size][/*]\n<br />[*][size=2][b]Big Spider boss[/b] — checkbox in rules menu. Spawns on layer 2 at ~60% depth. 1000 HP, aggressive AI, chews through blocks, horrified effect, +40 team mood on kill. Console: [i]bigspider spawn[/i], [i]bigspider spawn force[/i], [i]bigspider spawn cursor[/i], [i]bigspider pos[/i].[/size][/*]\n<br />[*][size=2][b]Hugs[/b] — button below CPR in the wound view. Hugger loses nothing; huggee +1 mood every 4 s. Visual [i]+1[/i] floats and chat barks. Uses KrokMP piggyback attach when allowed.[/size][/*]\n<br />[*][size=2][b]Extra weapons[/b] — per-layer tabs [i]1..6[/i] + 5 sliders (sound cannon, sand turret, electric coil, gun mine, mine). 0% = vanilla untouched, 100% = natural density, up to 1000%. Placed after worldgen, synced via rules preset.[/size][/*]\n<br />[*][size=2][b]Sleep mood[/b] — 2+ players sleeping within ~6 blocks slowly gain mood. Fully server-side, automatic.[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Installation[/b]\n<br />[list=1]\n<br />[*][size=2]Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5.4.x[/url] — [i]winhttp.dll[/i] next to [i]CasualtiesUnknown.exe[/i][/size][/*]\n<br />[*][size=2]Install [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together (KrokMP)[/url][/size][/*]\n<br />[*][size=2]Install CUCoreLib and [url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] → [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2]Copy [i]MultyModikByStaili.dll[/i] to [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2]Create or join a multiplayer session — new options appear in the **run-rules menu**[/size][/*]\n<br />[*][size=2]All players in the lobby must run the same plugin + KrokMP version[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Requirements[/b]\n<br />[list]\n<br />[*][size=2][b]Required mods (Nexus):[/b][/size]\n<br />[list]\n<br />[*][size=2][url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together (KrokMP)[/b][/url] — multiplayer, run-rules menu, sync[/size][/*]\n<br />[*][size=2]CUCoreLib— [i]CUCoreLib.dll[/i] in [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2][url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] — [i]QoL Unknown.dll[/i] in [i]BepInEx&#92;plugins&#92;[/i] (GitHub; Mods tab + **GIT** button)[/size][/*]\n<br />[/list][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] Casualties Unknown + BepInEx 5.4.x (Windows x64)[/size][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] Active multiplayer session (host + clients)[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Notes[/b]\n<br />[list]\n<br />[*][size=2]Settings are in the KrokMP **run-rules menu** before starting a run[/size][/*]\n<br />[*][size=2]May conflict with other mods patching [i]SpiderHandler[/i], mob spawn, or the wound-view UI[/size][/*]\n<br />[*][size=2]Used by ModikStreamer for the [i]big_spider_boss[/i] donation event (optional)[/size][/*]\n<br />[*][size=2]Optional: [url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] [/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Support the author[/b]\n<br />[list]\n<br />[*][size=2][b]DonationAlerts[/b] (RUB, USD, EUR…): [url=https://www.donationalerts.com/r/steyferstaili]donationalerts.com/r/steyferstaili[/url][/size][/*]\n<br />[*][size=2][b]TON / USDT:[/b] UQCI4s0ImjWashSanglRuIJuCIsjlJfSPedVR1YSUa45q4yS[/size][/*]\n<br />[*][size=2][b]Telegram:[/b] [url=https://t.me/Stailick]@Stailick[/url][/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Shout outs[/b]\n<br />[size=2]Thanks to the KrokMP team, BepInEx maintainers, and the Casualties Unknown community.\n<br />\n<br />Bug reports — Posts tab or Telegram @Stailick.[/size]",
        "Author": "Stailick",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/435/435-1783734007-665333237.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/435"
        },
        "DownloadUrl": "nexus://scavprototype/435/1447",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 435,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-25T13:35:36.000Z",
        "ReleaseDate": "2026-07-25T13:35:36.000Z",
        "SHA256": "79dd547dc58fb14cf253b4eab955ad0cbb909f4a166ffed7413a0ffb4f3f4fa2",
        "dllSHA256s": {
            "MultyModikByStaili.dll": "811dd281ef4006ef1da046e47d743671344917da5604c5996830b00bf5675203"
        },
        "downloadsSinceLatestVersion": 251,
        "Dependencies": [
            "nexus-7",
            "nexus-67",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.4.0",
                "Changelog": "- Hugs — no longer fail due to being over-encumbered.\n- Manual charging — a rule option: charge up without consuming stamina or stopping due to exhaustion.\n- Inventory retention on rejoin — a host option: save → lobby → load restores the inventory (bypassing the CrocMP wipe).\n- Presets — recent fix: MultiMod settings are no longer lost when saving or resetting a preset.\n- Spider — when HP drops below 60%, it runs away once for 4 minutes before resuming the chase.\n- Hugs — no longer cancelled due to being over-encumbered.\n- Manual charging — a rule option: charge up without consuming stamina or stopping due to exhaustion.\n- Inventory retention on rejoin — a host option: save → lobby → load restores the inventory (bypassing the CrocMP wipe).\n- Presets — recent fix: MultiMod settings are no longer lost when saving or resetting a preset.\n- Spider — runs away once for 4 minutes when HP drops below 60%, then resumes the chase.\n- Time acceleration."
            }
        ],
        "dllNames": [
            "MultyModikByStaili.dll"
        ],
        "dllVersion": "1.4.0",
        "dllVersions": {
            "MultyModikByStaili.dll": "1.4.0"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 310,
            "TotalDownloads": 391,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/435/435-1783734007-665333237.png"
        ]
    },
    {
        "Id": "nexus-433",
        "Name": "ModikDialog",
        "Version": "0.1.0",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "ModikDialogByStaili": "0.1.0"
        },
        "Summary": "LLM trader dialogues: Qwen2.5-3B + llama-server (CPU). RMB — Talk/Trade/Leave. You supply model and llama.cpp (~2 GB).",
        "Description": "[center][b]ModikDialog[/b]\n<br />[size=2][i]LLM trader dialogues for Casualties Unknown[/i][/size][/center]\n<br />[line]\n<br />\n<br />[b]Description[/b]\n<br />[size=2]A BepInEx plugin by [b]Staili[/b] for [b]Casualties Unknown[/b] single-player trader dialogue. Right-click any trader — get a custom menu instead of instant barter.\n<br />\n<br />Talk to traders with a local AI model: replies use your reputation, their stock, what you're holding, and your current state. No cloud API, no API key — everything runs on your PC via [i]llama-server[/i] (llama.cpp) + [i]Qwen2.5-3B-Instruct[/i] GGUF (~2 GB, manual download).[/size]\n<br />[line]\n<br />\n<br />[b]Main features[/b]\n<br />[list]\n<br />[*][size=2][b]Trader menu[/b] — right-click a trader: [i]Talk / Trade / Leave[/i] (RU: [i]Общаться / Торговать / Уйти[/i]). [b]Trade[/b] opens the vanilla barter window.[/size][/*]\n<br />[*][size=2][b]LLM dialogue[/b] — [b]Talk[/b] starts a conversation: greeting, speech bubbles, clickable question buttons. Each answer is generated locally.[/size][/*]\n<br />[*][size=2][b]Game context[/b] — the model sees trader reputation, inventory, item in hand, and player state for relevant replies.[/size][/*]\n<br />[*][size=2][b]Languages[/b] — RU / EN auto-detected from game locale (no manual language setting).[/size][/*]\n<br />[*][size=2][b]Performance[/b] — profiles [i]Fast[/i] / [i]Balanced[/i] / [i]Quality[/i] in [i]settings.conf[/i]. CPU-only, no GPU required (AVX2, 4+ cores recommended).[/size][/*]\n<br />[/list][line]\n<br />\n<br />[b]Installation[/b]\n<br />[list=1]\n<br />[*][size=2]Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5.4.x[/url] — [i]winhttp.dll[/i] next to [i]CasualtiesUnknown.exe[/i][/size][/*]\n<br />[*][size=2]Install CUCoreLib and [url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] → [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2]Create [i]BepInEx&#92;plugins&#92;ModikDialog&#92;[/i] and copy [i]ModikDialog.dll[/i] there[/size][/*]\n<br />[*][size=2]Download [url=https://github.com/ggml-org/llama.cpp/releases]llama.cpp[/url] ([i]llama-*-bin-win-cpu-x64.zip[/i]) — extract into [i]BepInEx&#92;plugins&#92;ModikDialog&#92;models&#92;llama&#92;[/i] ([i]llama-server.exe[/i] + DLLs)[/size][/*]\n<br />[*][size=2]Download [url=https://huggingface.co/Qwen/Qwen2.5-3B-Instruct-GGUF]Qwen2.5-3B-Instruct Q4_K_M[/url] (~2 GB) → [i]BepInEx&#92;plugins&#92;ModikDialog&#92;models&#92;qwen2.5-3b-instruct-q4_k_m.gguf[/i][/size][/*]\n<br />[*][size=2]Right-click a trader in-game — the custom menu appears on the left[/size][/*]\n<br />[*][size=2]Settings: [i]BepInEx&#92;plugins&#92;ModikDialog&#92;models&#92;settings.conf[/i] (fallback: [i]BepInEx&#92;config&#92;ModikDialogByStaili.cfg[/i])[/size][/*]\n<br />[/list](mirror download - https://github.com/naduvaha/ModikDialog/releases)\n<br />[line]\n<br />\n<br />[b]Requirements[/b]\n<br />[list]\n<br />[*][size=2][b]Required mods (Nexus):[/b][/size]\n<br />[list]\n<br />[*][size=2]CUCoreLib — [i]CUCoreLib.dll[/i] in [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2][b][url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] [/b]— [i]QoL Unknown.dll[/i] in [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[/list][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] Casualties Unknown Demo + BepInEx 5.4.x (Windows x64)[/size][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] [url=https://github.com/ggml-org/llama.cpp/releases]llama-server[/url] + [url=https://huggingface.co/Qwen/Qwen2.5-3B-Instruct-GGUF]Qwen2.5-3B-Instruct GGUF[/url] (~2 GB) — manual download, mod does not fetch files[/size][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] CPU 4+ cores (AVX2), ~2.5 GB free disk[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Notes[/b]\n<br />[list]\n<br />[*][size=2]First reply may take a few seconds while [i]llama-server[/i] loads the model[/size][/*]\n<br />[*][size=2]If slow: set [i]Profile = Fast[/i] in [i]settings.conf[/i], or use [url=https://huggingface.co/Qwen/Qwen2.5-1.5B-Instruct-GGUF]Qwen2.5-1.5B[/url] (lighter model)[/size][/*]\n<br />[*][size=2]Check [i]BepInEx&#92;LogOutput.log[/i] if [i]llama-server.exe[/i] or the GGUF file is not found[/size][/*]\n<br />[*][size=2]Optional: [/size][b][url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url][/b][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Support the author[/b]\n<br />[list]\n<br />[*][size=2][b]DonationAlerts[/b] (RUB, USD, EUR…): [url=https://www.donationalerts.com/r/steyferstaili]donationalerts.com/r/steyferstaili[/url][/size][/*]\n<br />[*][size=2][b]TON / USDT:[/b] UQCI4s0ImjWashSanglRuIJuCIsjlJfSPedVR1YSUa45q4yS[/size][/*]\n<br />[*][size=2][b]Telegram:[/b] [url=https://t.me/Stailick]@Stailick[/url][/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Shout outs[/b]\n<br />[size=2]Thanks to the Qwen team, llama.cpp contributors, BepInEx maintainers, and the Casualties Unknown community.\n<br />\n<br />Bug reports — Posts tab or Telegram @Stailick.[/size]",
        "Author": "Stailick",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/433/433-1783732773-801917686.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/433"
        },
        "DownloadUrl": "nexus://scavprototype/433/1287",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 433,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-15T12:31:59.000Z",
        "ReleaseDate": "2026-07-15T12:31:59.000Z",
        "SHA256": "ee0cedb81dfed1cc1a747b600972e777f97f01c6fe39516b3a30c26d5a543230",
        "dllSHA256s": {
            "ModikDialog.dll": "e0f78fe0192168c7bc0c7261bb761b27e8cb3735236e08a051fdb5a500d0a98e"
        },
        "downloadsSinceLatestVersion": 82,
        "Dependencies": [
            "nexus-7",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.1.0",
                "Changelog": "- Download LLAMA and the models separately according to the GIT/NEXUS instructions!!!\n- (The antivirus prevented me from uploading)"
            }
        ],
        "dllNames": [
            "ModikDialog.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "ModikDialog.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 59,
            "TotalDownloads": 72,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/433/433-1783732773-801917686.png"
        ]
    },
    {
        "Id": "nexus-432",
        "Name": "extraDialogues",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "furr.extraDialogue": "1.0.0"
        },
        "Summary": "Mood based dialogue lines for reaching a new layer, the radiation line activating, leveling up, etc... Easily customizable trough the dialogue.json file.",
        "Description": "[quote][color=#ffffff]Call me error handler the way I handle errors     -Furr63[/color][/quote]\n<br />[color=#ffffff]Github repo:[/color]\n<br />[color=#ffffff][url=https://github.com/Furr63/extraDialogues/]https://github.com/Furr63/extraDialogues/[/url][/color]\n<br />\n<br />[color=#ffff00][size=4][b]In[/b][/size][/color][color=#ffff00][size=4][b]s[/b][/size][/color][color=#ffff00][size=4][b]t[/b][/size][/color][color=#ffff00][size=4][b]al[/b][/size][/color][color=#ffff00][size=4][b]l[/b][/size][/color][color=#ffff00][size=4][b]at[/b][/size][/color][color=#ffff00][size=4][b]i[/b][/size][/color][color=#ffff00][size=4][b]on[/b][/size][/color][color=#ffff00][size=4][b] ins[/b][/size][/color][color=#ffff00][size=4][b]tru[/b][/size][/color][color=#ffff00][size=4][b]c[/b][/size][/color][color=#ffff00][size=4][b]t[/b][/size][/color][color=#ffff00][size=4][b]io[/b][/size][/color][color=#ffff00][size=4][b]ns[/b][/size][/color][color=#ffff00][size=4][b] (please read)[/b][/size][/color]\n<br />[list=1]\n<br />[*][color=#ffffff]Download [url=https://github.com/BepInEx/BepInEx/releases]BepInEx[/url] from the official github repository[/color][/*]\n<br />[*][color=#ffffff]Extract it to the game's root folder [i]( [/i][/color][color=#ffe599][i]C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo[/i][/color][color=#ffffff][i] )[/i][/color][/*]\n<br />[*][color=#ffffff]Extract extraDialogues into BepInEx&#92;Plugins&#92;[/color][/*]\n<br />[*][color=#ffffff]The file structure should look like \"[/color][color=#ffe599]...&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;extraDialogue[/color][color=#ffffff]\"[/color][/*]\n<br />[/list]Documentation on the [color=#ffe599]dialogue.json[/color] file [url=https://github.com/Furr63/extraDialogues/wiki/dialogue.json]https://github.com/Furr63/extraDialogues/wiki/dialogue.json[/url] \n<br />[color=#ffffff][size=4][b]Main features[/b][/size][/color]\n<br />[color=#ffffff][size=3]Mood based dialogue lines for reaching a new layer, the radiation line activating, leveling up, etc...[/size][/color]\n<br />[color=#ffffff]Easily editable trough the [/color][color=#ffe599]dialogue.json[/color][color=#ffffff] file[/color]\n<br />\n<br />[color=#ffffff][size=4][b]Requirements[/b][/size][/color]\n<br />[color=#ffffff]PC that turns on and opens the game[/color]\n<br />\n<br />[color=#ffffff][size=4][b]Shout outs[/b][/size][/color]\n<br />[color=#ffffff][size=3]Thanks [b][url=https://www.youtube.com/@Doctor_Calico]Doctor Calico[/url][/b] and [/size][/color][color=#ffe599][size=3][b]Enkore [/b][/size][/color][color=#ffffff][size=3]for help in writing default dialogue lines on the default [/size][/color][color=#ffe599][size=3]dialogue.json[/size][/color]\n<br />[color=#ffffff]Thanks [/color][color=#ffe599][b]Floydba [/b][/color][color=#ffffff]for major code he[/color][color=#ffffff]lp[/color]",
        "Author": "Furr63",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/432/432-1783734773-139727180.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/432"
        },
        "DownloadUrl": "nexus://scavprototype/432/1293",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 432,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-15T18:46:09.000Z",
        "ReleaseDate": "2026-07-15T18:46:09.000Z",
        "SHA256": "aa31f3ebcadc3982de9d1652a52ca074f9b264f07dbf5ae74c7639b17af8cb19",
        "dllSHA256s": {
            "extraDialogue.dll": "d775fa44ede3a1175e93c8e2e3f6032e857547c38b749ef13e38212492374cb3"
        },
        "downloadsSinceLatestVersion": 1563,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- * removed a single comma from dialogue.json\n- * that's the entire update"
            }
        ],
        "dllNames": [
            "extraDialogue.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "extraDialogue.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 41,
            "UniqueDownloads": 1184,
            "TotalDownloads": 1441,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/432/432-1783734773-139727180.png"
        ]
    },
    {
        "Id": "nexus-431",
        "Name": "ModikTranslate",
        "Version": "1.2.2",
        "bepinexVersion": "1.2.2",
        "bepinexPlugins": {
            "ModikTranslateByStaili": "1.2.2"
        },
        "Summary": "KrokMP chat auto-translate. Your Russian → picked lang (right), others → yours (left). Free translators, no API key.",
        "Description": "[center][b]ModikTranslate[/b]\n<br />[size=2][i]Two-way multiplayer chat translation for Casualties Unknown[/i][/size][/center]\n<br />[line]\n<br />\n<br />[b]Description[/b]\n<br />[size=2]A BepInEx plugin by [b]Staili[/b] for [b]Casualties Unknown[/b] multiplayer chat. One DLL — no game file edits, drop into [i]BepInEx&#92;plugins&#92;[/i].\n<br />\n<br />Type in your language — others read theirs. Incoming messages are translated for you with the original kept in [i][brackets][/i]. Free translation APIs, no API key.[/size]\n<br />[line]\n<br />\n<br />[b]Main features[/b]\n<br />[list]\n<br />[*][size=2][b]Outgoing[/b] — your messages are sent in the language you pick (default EN). Change via the [b]right[/b] dropdown above chat (EN, ES, DE, ZH, and 20+ more).[/size][/*]\n<br />[*][size=2][b]Incoming[/b] — foreign messages are translated into your language (default RU). Original text stays in [i][brackets][/i]. Change via the [b]left[/b] dropdown above chat.[/size][/*]\n<br />[*][size=2][b]Toggle[/b] — [i]Авто-перевод: ВКЛ / ВЫКЛ[/i] button above chat. Chat commands [i]/…[/i] are never translated.[/size][/*]\n<br />[*][size=2][b]Providers[/b] — MyMemory + Google fallback. Daily rate limits apply; switches provider automatically when one is exhausted.[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Installation[/b]\n<br />[list=1]\n<br />[*][size=2]Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5.4.x[/url] — [i]winhttp.dll[/i] next to [i]CasualtiesUnknown.exe[/i][/size][/*]\n<br />[*][size=2]Install [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together (KrokMP)[/url][/size][/*]\n<br />[*][size=2]Install CUCoreLib and [url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] → [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2]Copy [i]ModikTranslate.dll[/i] to [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2]Join a multiplayer session — three controls appear above the chat panel[/size][/*]\n<br />[*][size=2]Config is created in [i]BepInEx&#92;config&#92;ModikTranslateByStaili.cfg[/i] on first launch[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Requirements[/b]\n<br />[list]\n<br />[*][size=2][b]Required mods (Nexus):[/b][/size]\n<br />\n<br />[list]\n<br />[*][size=2][url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together (KrokMP)[/b][/url] — multiplayer chat; active session required[/size][/*]\n<br />[*][size=2]CUCoreLib — [i]CUCoreLib.dll[/i] in [i]BepInEx&#92;plugins&#92;[/i][/size][/*]\n<br />[*][size=2][i][url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] [/i][/size][/*]\n<br />[/list][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] Casualties Unknown + BepInEx 5.4.x (Windows x64)[/size][/*]\n<br />[*][size=2][b]Required (non-mod):[/b] Internet — free translators (MyMemory / Google fallback), daily limits, no API key[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Notes[/b]\n<br />[list]\n<br />[*][size=2]Emoji and messages without letters pass through unchanged[/size][/*]\n<br />[*][size=2]All players in the lobby should run the same plugin version[/size][/*]\n<br />[*][size=2]Optional: [url=https://github.com/jimmyking9999999/QoL-Unknown/releases]QoL.Unknown[/url] — Mods tab, **GIT** button, correct version in the list (GitHub only, not on Nexus)[/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Support the author[/b]\n<br />[list]\n<br />[*][size=2][b]DonationAlerts[/b] (RUB, USD, EUR…): [url=https://www.donationalerts.com/r/steyferstaili]donationalerts.com/r/steyferstaili[/url][/size][/*]\n<br />[*][size=2][b]TON / USDT:[/b] UQCI4s0ImjWashSanglRuIJuCIsjlJfSPedVR1YSUa45q4yS[/size][/*]\n<br />[*][size=2][b]Telegram:[/b] [url=https://t.me/Stailick]@Stailick[/url][/size][/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[b]Shout outs[/b]\n<br />[size=2]Thanks to the KrokMP team, BepInEx maintainers, and the Casualties Unknown community.\n<br />\n<br />Bug reports — Posts tab or Telegram @Stailick.[/size]",
        "Author": "Stailick",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/431/431-1783731958-649845822.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/431"
        },
        "DownloadUrl": "nexus://scavprototype/431/1491",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 431,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T23:02:38.000Z",
        "ReleaseDate": "2026-07-28T23:02:38.000Z",
        "SHA256": "464f2a46fd7e044729a1d94857e249eac9c1b14ff30c02dceb0989767ba43e8b",
        "dllSHA256s": {
            "ModikTranslate.dll": "3a298e112479fac12ac60940f629fdb45b98ccb484ad6ccad263551f8170b34f"
        },
        "downloadsSinceLatestVersion": 84,
        "Dependencies": [
            "nexus-7",
            "nexus-67",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.2.1",
                "Changelog": "- fix bugs config\n- fix write data dialog"
            },
            {
                "Version": "1.2.2",
                "Changelog": "- fix VPN connect"
            }
        ],
        "dllNames": [
            "ModikTranslate.dll"
        ],
        "dllVersion": "1.2.2",
        "dllVersions": {
            "ModikTranslate.dll": "1.2.2"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 86,
            "TotalDownloads": 126,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/431/431-1783731958-649845822.png"
        ]
    },
    {
        "Id": "nexus-429",
        "Name": "CasualtiesUnknown-Tarkov-Style Weapon Mod",
        "Version": "2.0.0.0",
        "bepinexVersion": "2.0.0.0",
        "bepinexPlugins": {
            "com.yourname.cu.tarkovweaponmod": "2.0.0.0"
        },
        "Summary": "A BepInEx mod for Casualties: Unknown Demo that brings Escape from Tarkov-inspired weapons into the game - 13 custom firearms, 2 melee weapons, 9 ammo types, and 9 magazines with a fully integrated caliber isolation system, weighted world spawns, and melee weapon drops.",
        "Description": "\n<br />Casualties: Unknown - Tarkov-Style Weapon Mod\n<br />Version: 1.0.3.0\n<br />A BepInEx mod for Casualties: Unknown Demo that brings Escape from Tarkov-inspired weapons into the game - 13 custom firearms, 2 melee weapons, 9 ammo types, and 9 magazines with a fully integrated caliber isolation system, weighted world spawns, melee weapon drops, and KrokMP multiplayer compatibility.\n<br />&gt; **Requires:** CUTarkovMedicalMod and CUCoreLib must be installed first. This mod has a hard dependency on both.\n<br />---\n<br />REQUIREMENTS\n<br />- Game: Casualties: Unknown Demo (Steam)\n<br />- Mod Loader: BepInEx 5.x\n<br />- Required Mods: CUCoreLib + CUTarkovMedicalMod (install in this order)\n<br />Installing BepInEx:\n<br />1. Download BepInEx 5.x stable (x64) from https://github.com/BepInEx/BepInEx/releases\n<br />2. Extract into your game root folder (Steam/steamapps/common/Casualties Unknown Demo/)\n<br />3. Launch the game once to generate the BepInEx/ folder, then close it\n<br />---\n<br />INSTALLATION\n<br />1. Install CUCoreLib first\n<br />2. Install CUTarkovMedicalMod\n<br />3. Download CUTarkovWeaponMod_v1.0.3.0.zip\n<br />4. Extract the contents into your game root folder\n<br />  - After extraction:\n<br />    [Game Root]/BepInEx/plugins/CUTarkovWeaponMod/\n<br />      - CUTarkovWeaponMod.dll\n<br />      - Framework/Assets/  (weapon icons + gun sound effects)\n<br />      - Lang/              (EN.json, zh_CN.json)\n<br />5. Launch the game\n<br />Verify: check BepInEx/LogOutput.log for \"Casualties: Unknown - Tarkov-Style Weapon Mod loaded.\"\n<br />---\n<br />WHAT'S NEW IN v1.0.3\n<br />- CUCoreLib hard dependency: migrated from soft dependency to hard dependency, removed Legacy mode and factory pattern\n<br />- KrokMP multiplayer compatibility:\n<br />  - World generation (supply crates/corpses/airdrops) only runs on host, clients receive items via KrokMP sync\n<br />  - Ammo/magazine unloading changed to world drop (FreshItemDrop) in multiplayer to prevent items going to host inventory\n<br />  - Synced weapons/mags/ammo display correct custom sprites (template pre-creation calls ConfigureCustomItem)\n<br />  - Inventory thumbnails show correct magazine/no-magazine state\n<br />- Console autocomplete fix: Command.argAutofill type corrected to Dictionary&lt;int, List&lt;string&gt;&gt;\n<br />- Melee weapon qualities:\n<br />  - Red Rebel ice axe: cutting 12 / hammering 18 / backflip / cangetwet / tool\n<br />  - M-2 tactical sword: cutting 30 / hammering 12 / backflip / cangetwet / tool\n<br />  - Hover description fix: no longer overwrites native detail page\n<br />- Magazine adjustments: all magazine values set to 2; UMP45 magazine icon resolution fixed (48x120 -&gt; 13x32)\n<br />---\n<br />FEATURES\n<br />- 13 custom firearms: bolt-action snipers, semi-auto carbines, full-auto rifles, pump/semi-auto shotguns, pistols, SMG, PDW, LMG\n<br />- 2 melee weapons: Red Rebel ice axe (climbing + cutting + hammering) and M-2 tactical sword (cutting + hammering), with backflip tag for vertical back display\n<br />- 9 custom ammo types with dedicated calibers\n<br />- 9 custom magazines with correct capacity and crafting recipes\n<br />- Caliber isolation system: three-layer Harmony patches prevent cross-caliber loading\n<br />- Weighted world spawns: 35% pistol / 20% SKS+shotgun / 17% SMG / 13% rifle / 10% sniper / 5% LMG\n<br />- Melee weapon drops: 13% chance in supply crates (40% ice axe / 60% M-2 sword)\n<br />- Container drops: supply crates (6.6% gun + 10% mag), corpses (3% gun + 3% mag), airdrops (3% gun)\n<br />- Gun sound effects: unique fire/bolt/close/mag-in/mag-out sounds per weapon\n<br />- Preloaded melee swing sounds for instant playback without I/O lag\n<br />- Crafting system: magazines and ammo craftable via recipes\n<br />- Vanilla weapon replacement: original weapons/ammo/magazines blocked\n<br />- AXMC scope zoom: extended field of view when equipped\n<br />- UMP45 built-in suppressor: noise 0.2, muzzle flash disabled\n<br />- Console spawn support for all custom items\n<br />- Auto-update checker with download, progress bar, and one-click update\n<br />- Bilingual: English and Simplified Chinese\n<br />- KrokMP multiplayer compatible: host-only world generation, world drop for unloaded items, proper sprite sync\n<br />---\n<br />13 FIREARMS\n<br />1. AXMC (axmc) - Bolt-action sniper | .338 LM | 10-round mag | 310 bio dmg | Scope zoom\n<br />2. DVL-10 (dvl10) - Bolt-action sniper | 7.62x51 | 10-round mag | 205 bio dmg\n<br />3. SKS (sks) - Semi-auto carbine | 7.62x39 | 10-round internal | 150 bio dmg\n<br />4. AKM (akm) - Full-auto rifle | 7.62x39 | 30-round mag | 120 bio dmg\n<br />5. Desert Eagle (deagle) - Semi-auto pistol | .50 AE | 7-round mag | 110 bio dmg\n<br />6. M4A1 (m4a1) - Full-auto rifle | 5.56x45 | 30-round mag | 90 bio dmg\n<br />7. RPD (rpd) - Full-auto LMG | 7.62x39 | 100-round belt | 87 bio dmg\n<br />8. Glock 17 (glock17) - Semi-auto pistol | 9x19 | 17-round mag | 50 bio dmg\n<br />9. P90 (p90) - Full-auto PDW | 5.7x28 | 50-round mag | 45 bio dmg\n<br />10. UMP45 (ump45) - Full-auto SMG | .45 ACP | 25-round mag | 44 bio dmg | Built-in suppressor\n<br />11. MP-153 (mp153) - Semi-auto shotgun | 12 gauge | 8-round internal | 41 bio dmg | 8 pellets\n<br />12. MP-133 (mp133) - Pump shotgun | 12 gauge | 4-round internal | 40 bio dmg | 8 pellets\n<br />13. HK USP (usp) - Semi-auto pistol | .45 ACP | 12-round mag | 40 bio dmg\n<br />---\n<br />2 MELEE WEAPONS\n<br />1. Red Rebel Ice Axe (redrebel) - 37 bio dmg / 35 block dmg | Range 4 | Knockback 270 | INT 5 | Cutting 12 | Hammering 18 | Special: wall-climb when held in main hand, backflip\n<br />2. M-2 Tactical Sword (m2sword) - 87 bio dmg / 31 block dmg | Range 7 | Knockback 320 | INT 5 | Cutting 30 | Hammering 12 | backflip\n<br />---\n<br />9 AMMO TYPES\n<br />1. .338 LM UCW (338ucw) - For AXMC\n<br />2. 7.62x51 BPZ (76251bpz) - For DVL-10\n<br />3. 7.62x39 SP (76239sp) - For SKS / AKM / RPD\n<br />4. 12/70 8.5mm (12g85) - For MP-133 / MP-153\n<br />5. .50 AE Copper (50copper) - For Desert Eagle\n<br />6. .45 ACP FMJ (45fmj) - For UMP45 / USP\n<br />7. 9x19 PSO (919pso) - For Glock 17\n<br />8. 5.56x45 FMJ (55645fmj) - For M4A1\n<br />9. 5.7x28 SB193 (5728sb193) - For P90\n<br />---\n<br />9 MAGAZINES\n<br />1. AXMC Magazine (axmc_mag) - 10 rounds | Value 2\n<br />2. DVL-10 Magazine (dvl10_mag) - 10 rounds | Value 2\n<br />3. AKM Magazine (akm_mag) - 30 rounds | Value 2\n<br />4. Desert Eagle Magazine (deagle_mag) - 7 rounds | Value 2\n<br />5. Glock 17 Magazine (glock17_mag) - 17 rounds | Value 2\n<br />6. M4A1 Magazine (m4a1_mag) - 30 rounds | Value 2\n<br />7. P90 Magazine (p90_mag) - 50 rounds | Value 2\n<br />8. UMP45 Magazine (ump45_mag) - 25 rounds | Value 2\n<br />9. USP Magazine (usp_mag) - 12 rounds | Value 2\n<br />---\n<br />CALIBER ISOLATION SYSTEM\n<br />Three-layer Harmony patches ensure each firearm only accepts its designated ammo caliber:\n<br />- GunScript.LoadMag - magazine-to-gun caliber check\n<br />- AmmoScript.LoadRound - ammo-to-magazine caliber check\n<br />- AmmoScript.UnloadRound - prevents incorrect ammo unloading\n<br />Shared calibers:\n<br />- 7.62x39: SKS / AKM / RPD\n<br />- 12 gauge: MP-133 / MP-153\n<br />- .45 ACP: UMP45 / USP\n<br />---\n<br />CONSOLE SPAWN\n<br />All items spawnable via: spawn [itemkey]\n<br />Examples: spawn axmc, spawn akm, spawn 338ucw, spawn akm_mag, spawn redrebel, spawn m2sword, spawn usp\n<br />Toggle vanilla weapons: spawn vanilla_on / spawn vanilla_off\n<br />---\n<br />AUTO-UPDATE\n<br />The mod includes a built-in update checker:\n<br />- Automatically checks for new versions on startup\n<br />- Two update options: Auto Update (download + install + restart) or Release Page\n<br />- Download progress bar with speed indicator\n<br />- Cancel download at any time\n<br />- Auto-timeout on stalled downloads\n<br />- One-click restart after update\n<br />---\n<br />COMPATIBILITY\n<br />- Requires CUCoreLib + CUTarkovMedicalMod (hard dependency)\n<br />- KrokMP: compatible (host-only world generation, world drop for unloaded items, sprite sync)\n<br />- Other BepInEx mods: should be compatible (unique GUID, independent Harmony patches)\n<br />---\n<br />UNINSTALL\n<br />Delete BepInEx/plugins/CUTarkovWeaponMod/ folder.\n<br />---\n<br />SOURCE CODE\n<br />Open source on GitHub: https://github.com/hmm1313133/CUTarkovWeaponMod\n<br />---\n<br />BUG REPORTS &amp; FEEDBACK\n<br />Report bugs and suggestions on GitHub Issues: https://github.com/hmm1313133/CUTarkovWeaponMod/issues\n<br />Please include:\n<br />1. Mod version (1.0.3.0)\n<br />2. Game version\n<br />3. BepInEx version\n<br />4. Other installed mods\n<br />5. Steps to reproduce\n<br />6. Log file (BepInEx/LogOutput.log)\n<br />7. Screenshots if applicable\n<br />Please check existing issues before posting to avoid duplicates.\n<br />---\n<br />CREDITS\n<br />- Escape from Tarkov by Battlestate Games - original weapon designs and mechanics inspiration\n<br />- Casualties: Unknown - the base game\n<br />- BepInEx - modding framework\n<br />- Harmony - runtime patching library\n<br />- CUCoreLib - custom item infrastructure\n<br />---\n<br />This mod is not affiliated with or endorsed by Battlestate Games or the developers of Casualties: Unknown. All trademarks belong to their respective owners.",
        "Author": "JZLuwu",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/429/429-1783709178-712001459.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/429"
        },
        "DownloadUrl": "nexus://scavprototype/429/1989",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 429,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-03T14:44:07.000Z",
        "ReleaseDate": "2026-09-03T14:44:07.000Z",
        "SHA256": "c8a5d86e4ba23a3a691490d9415f59a490a8e52d5acf5ed699593c755555ffe0",
        "dllSHA256s": {
            "CUTarkovWeaponMod.dll": "92e0a4842e9066ec300650abf4028297aa18b8632dc919e7cf14d39710a53270"
        },
        "downloadsSinceLatestVersion": 134,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "V1.0.1",
                "Changelog": "-Made some balance change:change Intelligence requirements, weight, and crafting recipes for several firearms and magazines.\n-Added new console commands to turn vanilla gun spawns on or off,type\" spawn vanilla_on / spawn vanilla_off \"in the console to toggle this(You’ll need to reload your world for changes this effect）\n- 进行了一些平衡性调整，调整了一些枪械和弹匣的智力要求，重量和配方\n- 更新了开启/关闭原版枪械物品生成的控制台代码，控制台输入：spawn vanilla_on/spawn vanilla_off 即可控制（需要重新进入世界）\n- 可能还会有一些隐藏的问题和冲突，欢迎反馈"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- 目前Cucorelib变更为硬依赖，必须进行安装\n-进行了krokmp多人游戏兼容和qol多人存档枪械同步\n-修复了部分枪械、近战武器贴图异常和数值错误\n- （目前进行了两人多人联机与存档测试，没有发现问题。若发现更多问题，可以向我反馈）\n- Cucorelib is now a hard dependency and must be installed.\n-Implemented krokmp multiplayer compatibility and QoL multiplayer save firearm synchronization\n-Fixed abnormal textures and value errors for some firearms and melee weapons\n- （Multiplayer play and save file testing have been tested with two players, and no issues were found. If you encounter further bugs, you can report them to me any time.）uwu"
            },
            {
                "Version": "1.1.0.0",
                "Changelog": "- Brand New Update — Escape from Tarkov Equipment\n- |Night Vision System (3 variants)\n-GPNVG-18 Panoramic Night Vision Goggle (gpnvg18)\n- Panoramic field of view. Compatible only with FAST MT / Galvion Calman helmets.\n-PVS-14 Monocular Night Vision (pvs14)\n- Compatible with FAST MT / Galvion Calman / 6B47 helmets.\n-PVS-31A Binocular Night Vision (pvs31a)\n- Compatible only with FAST MT / Galvion Calman.\n- Obtainable only via crafting or console commands (will be added via special loot spawns later).\n-Require a compatible helmet to be equipped first. Press N to toggle after equipping.\n- |VSS \"Vintorez\" Special Sniper Rifle (vss)\n-Fully automatic suppressed sniper rifle chambered in 9x39 with integral suppressor (audibility: 0.32)\n-30-round magazine. Animal damage: 105, structure damage: 88, recoil: 2.8\n-Exclusive ammunition: 9x39mm SP-5\n-The rifle, magazines and ammunition do not spawn naturally in the world.\n- Obtainable only via crafting or console commands (will be added via special loot spawns later).\n- |Weapon Repair Kit (weaponrepairkit)\n-4 uses remaining. Right-click while holding a firearm to fully restore its durability.\n-Weight: 8.5u (weight decreases linearly as uses are consumed). Value: 52.\n- |World Spawn Rates\n-Weapon Repair Kit\n- Loot Container: 7% | Airdrop Capsule: 12% | Corpses: 3% | Crash Pod: 1%\n-Night Vision Devices\n- Loot Container: 10% | Airdrop Capsule: 10% | Airdrop Pod: 8%\n- |Changes\n-Firearm durability consumption adjusted: durability drain increased by 0.2 for all 14 firearms."
            },
            {
                "Version": "2.0.0.0",
                "Changelog": "- ## Note: This version has not undergone comprehensive testing for multiplayer and weapon attachments, so there may be numerous issues in multiplayer mode.\n- ## New Features\n- ### Weapon Attachment System\n- Every weapon can now be fully customized, from scopes, muzzles, and grips to buttstocks, dust covers, and extended magazines; the stats of customized weapons can be viewed in the weapon’s details.\n- In the customization interface, you can save weapon presets and apply them with a single click, provided you have sufficient attachments.\n- The default special effects for weapons such as the axmc and ump have been changed to “factory default” due to the attachment system and must be modified later.\n- ### Aiming System\n- To aim, hold down the right mouse button; it takes a certain amount of time to reach maximum accuracy. The time required to reach maximum accuracy depends on the weapon’s aiming speed, while the spread when firing without aiming depends on hip-fire accuracy.\n- ### Hotkeys and Ammo Check\n- You can now configure hotkeys in the settings menu for bolt action, ejecting the magazine, emptying the magazine, and switching between sight and tactical light modes. A new “Ammo Check” button has also been added; pressing it displays the weapon’s current ammo count (you cannot fire or operate the bolt while this is active).\n- ### Weapon Attachment Bunker/Supply Zone Expansion\n- Three types of card-access bunkers: Weapon Area, Blue Area, and Red Area, containing weapon crates, medical supplies, advanced gear, ammo crates, and weapon attachments\n- ### Dedicated `vanillablock` Console Commands (Replacing the original `spawn vanilla_on/off`)\n- `vanillablock list`: Displays the global toggle and the current blocking status for each vanilla item\n- `vanillablock on` / `vanillablock off`: Globally enable/disable vanilla item blocking\n- `vanillablock [item name] true/false`: Individually force blocking or allowing of a specified item\n- Supports Tab auto-completion (subcommand + item ID + true/false)\n- In multiplayer, ensure both players have the same settings; otherwise, synchronization issues may occur.\n- You can now choose whether to enable vanilla item blocking yourself."
            }
        ],
        "dllNames": [
            "CUTarkovWeaponMod.dll"
        ],
        "dllVersion": "2.0.0.0",
        "dllVersions": {
            "CUTarkovWeaponMod.dll": "2.0.0.0"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 336,
            "TotalDownloads": 526,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/429/429-1783709178-712001459.png"
        ]
    },
    {
        "Id": "nexus-428",
        "Name": "Casualties Consumed",
        "Version": "1.3.0.0",
        "bepinexVersion": "1.3.0.0",
        "bepinexPlugins": {
            "insufferablemeower.mods.casualtiesconsumed": "1.3.0.0"
        },
        "Summary": "[CW &#92;&#92; Semi-Fetishistic] A Grounded Vore Mod for Casualties: Unknown",
        "Description": "[color=#e06666][size=4][b]DISCLAIMER[/b][/size][/color]\n<br />[color=#e06666][size=3]This Mod was made as a Commission, and I was unable to find a contact for Orsoniks, but I am aware they are at least 18.\n<br />[b]If there is a problem, please just inform me and the mod will be removed. [/b]\n<br />\n<br />I moved forward with it under the assumptions that \n<br />[b]1) This is something I expect desperate creatures to do[/b], it isn't out of place and (in the default configuration) nobody ends up happy.\n<br />[b]2) The default configuration of the mod is suited as an additional mechanic over inappropriate content[/b], and \n<br />[b]3) Casualties XL operates under a similar design.[/b][/size][/color]\n<br />\n<br />[color=#e06666][size=3]Sorry to anyone who will think of this as otherwise. [/size][/color]\n<br />[color=#e06666][size=3]Also, please [b]Do NOT Interact[/b] if this isn't for you or if you are a minor.[/size][/color]\n<br />[color=#e06666][size=3][b]You Have Been Warned, Please Be Civil.[/b][/size][/color]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />This Mod adds in a couple of systems revolving around being able to eat living creatures, specifically as a method of last resort for those who may be starving. [b]Works with Multiplayer as well as a few other Mods![/b]\n<br />\n<br />[[url=https://docs.google.com/document/d/1xt0kDIFGH3biCaG6MPU3tneUJ28mXYmNQjmIXA41DlE/edit?usp=sharing][/url][url=https://docs.google.com/document/d/1xt0kDIFGH3biCaG6MPU3tneUJ28mXYmNQjmIXA41DlE/edit?usp=sharing]Click Here to Learn About Custom Character Sprites[/url]]\n<br />\n<br />[b]Changes:[/b]\n<br />[list]\n<br />[*]All Expies are now 18 Years or Older (by Default, Cannot be Changed)[/*]\n<br />[/list][left][b]New Features:[/b][/left]\n<br />[left][list]\n<br />[*]Spider-Type Creatures can be Eaten. (Drag into inventory like an Item to Use)[/*]\n<br />[*]Traders can be Swallowed Whole (Button in Trading UI, can backfire) [/*]\n<br />[*]Swallowing more creatures makes Expies slower and more exhausted[/*]\n<br />[*]Creatures can struggle whilst being digested to push the Expie around and degrade their Abdomen health.[/*]\n<br />[*]Getting Too Greedy can have devastating effects for any Expie who's stomach health fully depletes...[/*]\n<br />[*]Eaten creatures can be regurgitated, stunning them for a slight second.[/*]\n<br />[*]Full Endo View with Digestion Stages tied to the Health/Wound View Panel[/*]\n<br />[*]Multiple New Moodles[/*]\n<br />[*]Custom Expie Skin Support[/*]\n<br />[*]Multiple New Trader Interactions[/*]\n<br />[*]New Dialogue[/*]\n<br />[*]Translation Support [/*]\n<br />[*]New Stomach Sounds + Visuals[/*]\n<br />[*]Animated Sprites for each Size[/*]\n<br />[*]Pre-Run Settings Menu (Bottom-Left on Menu)[/*]\n<br />[*]Extremely Customizable[/*]\n<br />[*]Supports [b]Casualties: Together[/b] (Includes Character Skins for All Connected Players, [b][color=#ff0000]DO NOT USE A [/color][/b][b][color=#ff0000]SKIN MOD[/color][/b])[/*]\n<br />[*]Supports [b]NPC Mods[/b] like AxivornsExpieNPCMod (Drag their Head to Consume)[/*]\n<br />[*]Supports [b]Normal + QoL:Unknown Save Files[/b][/*]\n<br />[*]Supports [b]CasualtiesXL[/b] Fully (Custom Sprites for each Weight Stage Coming Soon thanks to NemoTheAxolotl)[/*]\n<br />[/list][spoiler][b]Vorny Mode:[/b]\n<br />[list]\n<br />[*]Expies no longer experience pain when swallowing creatures. Stomach health still depletes.[/*]\n<br />[*]Swallowing creatures over time will make Expies happier.[/*]\n<br />[*]Going for long periods without swallowing creatures causes depression depending on withdrawal tolerance.[/*]\n<br />[*]Additional growl sounds to when the Expie is hungry.[/*]\n<br />[*]Special Dialogue.[/*]\n<br />[*]Some Traders can find Vore appealing, and will not struggle.[/*]\n<br />[*]Gluttonous Expies can theoretically reach Max Fullness without risking rupture.[/*]\n<br />[/list][/spoiler]\n<br />[/left]\n<br />[b]Roadmap:[/b]\n<br />[list]\n<br />[*]More Creatures Support [color=#666666](I haven't seen every creature, so I'll need to add varying levels of support for most of them)[/color][/*]\n<br />[*]Trader/Thornback Voring [color=#666666](Players can offer to be swallowed whole by traders for discounts. Some traders may betray you and try to keep you down. Potential Minigame associated with it? Also you REALLY dont wanna get eaten by Elder Thornbacks)[/color][/*]\n<br />[*]Multiplayer Voring [color=#666666](Eating Other Players)[/color][/*]\n<br />[/list]This Mod is heavily inspired by [url=https://www.nexusmods.com/scavprototype/mods/178]Casualties XL[/url]. It originally started as Custom Character preset for that.\n<br />\n<br />This Mod's Multiplayer Sprite Networking is based on [url=https://www.nexusmods.com/scavprototype/mods/118]ChangeSkin-Multiplayer[/url], but has been written independently to better fit this mod as well as include support for XL and Vore Sprites by using Fragmented Packets.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8][b]BepInEx[/b][/color][b] [/b]([url=https://github.com/BepInEx/BepInEx/releases]Download[/url])[/*]\n<br />[*][b]Be 18+ Years of Age[/b]. This mod is considered under fetishistic content. I cannot control what the End User does.[/*]\n<br />[/list]\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[size=3]Simply Extract the [b]CasualtiesConsumed.zip[/b] into your [b]BepInEx&#92;plugins[/b] folder and Run![/size]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "InsufferableMeower",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/428/428-1783711337-991613117.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/428"
        },
        "DownloadUrl": "nexus://scavprototype/428/1574",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 428,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-03T20:47:23.000Z",
        "ReleaseDate": "2026-08-03T20:47:22.000Z",
        "SHA256": "12cf2ffbae11cfa3011ded5a64de1ff83689d267c2587e0f1a1e8e39744dcaba",
        "dllSHA256s": {
            "CasualtiesConsumed.dll": "2b189c3285703f51d31b26942f3656c066cc10603f53bb06e47dbe0a9dd404ea"
        },
        "downloadsSinceLatestVersion": 3351,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0.0",
                "Changelog": "- Fixed a Bug where Transitioning Layers or Loading Saves made Expies extremely overweight\n- Added Save File Support (This also includes QoL:Unknown's Quick Save Slots Feature)\n- Added Regurgitation (Press H to spit out creatures)\n- Moved the Freaky Mode to the bottom of the Settings Page with a Red Disclaimer\n- If Freaky Mode is disabled, any related setting is hidden.\n- Modified how Creature Health Works to be more Accurate.\n- Made Out-Of-Date Language Translations get backed up and replaced with new Templates.\n- Added Settings to control Stomach Damage and Depression Rate.\n- EXPERIMENTAL: Added Update Notifier (Settings Menu will notify you of Updates, needs testing)"
            },
            {
                "Version": "1.1.1.0",
                "Changelog": "- Added Experimental Support for CasualtiesXL. Report any bugs here.\n- Most NPC Mods' Characters can be Swallowed (if they use the Body system)\n- Added a \"Disable Moodles\" Setting\n- Fixed Sprite Overwrites on Expies created by other Mods. (Excluding CasualtiesXL's Custom Sprites)\n- Fixed Mods that check for Item Tags throwing excessive errors.\n- I'm so sorry Modding Discord that you have to see every time I update this mod thanks to the Bot."
            },
            {
                "Version": "1.2.0.0",
                "Changelog": "- CasualtiesXL Unstable Full Support (Sprites WIP)\n- Digesting Creatures gives Prolonged Body Weight.\n- Added configuration for the rate at which Sounds play\n- Couple of Bug Fixes for Health and Commands\n- Strength now has influence on whether you will succeed or fail in swallowing Traders\n- The Button used to Swallow Traders will be colored relative to your chances of success.\n- Stomach Bursting will now release all of the creatures you've not digested.\n- Wound View Stomach (Endo, Fully Customizable)\n- Do not eat the Thornback Elder."
            },
            {
                "Version": "1.3.0.0",
                "Changelog": "- Added EXPERIMENTAL Multiplayer Support For All Existing Features\n- Re-structured how certain elements of the Mod are Run to allow for Multiplayer Support\n- Added Skin Networking between Players' Game Instances (Based off ChangeSkinMP)\n- Fixed a bug with Mods using CUCoreLib randomly deciding not to load properly"
            }
        ],
        "dllNames": [
            "CasualtiesConsumed.dll"
        ],
        "dllVersion": "1.3.0.0",
        "dllVersions": {
            "CasualtiesConsumed.dll": "1.3.0.0"
        },
        "Statistics": {
            "Endorsements": 140,
            "UniqueDownloads": 3036,
            "TotalDownloads": 5040,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/428/428-1783711337-991613117.png"
        ]
    },
    {
        "Id": "nexus-427",
        "Name": "Zoom Plus",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "CUZoomPlus": "1.0.1"
        },
        "Summary": "Allows you to change the zoom range of the camera. See further or closer!",
        "Description": "[center][b][size=5][font=Comic Sans MS]Zoom Plus[/font][/size][/b][/center]\n<br />[left][center][img]https://img.shields.io/github/license/dodo23333/CUZoomPlus[/img] [img]https://img.shields.io/github/v/release/dodo23333/CUZoomPlus[/img] [img]https://img.shields.io/github/downloads/dodo23333/CUZoomPlus/total?logo=github&amp;color=blue[/img][/center]\n<br />[/left]\n<br />[b][size=4]Description[/size][/b]\n<br />This mod allows you to change the zoom range of the camera. (from 0.25x to 8x)\n<br />If your screen is small, you can make the view larger.\n<br />Conversely, if you want to see further on high resolution screen or watch further, try this mod!\n<br />\n<br />You can configure the key to zoom (default keys are - and =) under Controls since v1.0.1.\n<br />I also add an beautiful smooth animation when you zoom!\n<br />\n<br />The mod is compatible with [url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together[/b][/url].\n<br />\n<br />[i]Feel free to leave a comment if you have any suggestions![/i]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download [b][url=https://github.com/BepInEx/BepInEx/releases]BepInEx5[/url][/b][/*]\n<br />[*]Right click the game in steam library and go to the game folder, then unzip the downloaded zip file.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]Start the game then you can configure the mod(under Video) in game![/*]\n<br />[*]Enjoy the game![/*]\n<br />[/list][b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "DoDo2333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/427/427-1783699665-706389161.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/427"
        },
        "DownloadUrl": "nexus://scavprototype/427/1231",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 427,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-11T11:38:34.000Z",
        "ReleaseDate": "2026-07-11T11:38:34.000Z",
        "SHA256": "62d49b5e23ff2c9877923ff49fea4e058f3d7a7815cfc2fc2243a364c98c9996",
        "dllSHA256s": {
            "CUZoomPlus.dll": "aa4f4ce533818b24c854b3e6796e2a71795e4db2c81b8ea339828c3cc47045b0"
        },
        "downloadsSinceLatestVersion": 742,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- feat: add hotkeys support and smooth animation"
            }
        ],
        "dllNames": [
            "CUZoomPlus.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CUZoomPlus.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 23,
            "UniqueDownloads": 587,
            "TotalDownloads": 708,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/427/427-1783699665-706389161.png"
        ]
    },
    {
        "Id": "nexus-424",
        "Name": "CUModFixer",
        "Version": "1.1.2",
        "bepinexVersion": "1.1.2",
        "bepinexPlugins": {
            "org.cncumc.cumodfixer": "1.1.2"
        },
        "Summary": "Unofficially fix bugs in the mod.",
        "Description": "[url=https://github.com/CNCUMC/CUModFixer]GitHub[/url] | [url=https://www.nexusmods.com/scavprototype/mods/424]NexusMods[/url]\n<br />\n<br />[i]A BepInEx plugin for [url=https://store.steampowered.com/app/3624440/Casualties_Unknown_Demo/]Casualties Unknown[/url] that fixes compatibility issues with third-party mods.[/i]\n<br />\n<br />[line]\n<br />[size=4]Overview[/size]\n<br />\n<br />[b]CUMod Fixer[/b] is a compatibility patch plugin that resolves conflicts\n<br />between [url=https://store.steampowered.com/app/3624440/Casualties_Unknown_Demo/]Casualties Unknown[/url], [url=https://www.nexusmods.com/scavprototype/mods/67]KrokoshaCasualtiesMP[/url] (\n<br />multiplayer mod), and third-party mods like [url=https://www.nexusmods.com/scavprototype/mods/122]New Firearms[/url].\n<br />\n<br />[size=4]Fix[/size]\n<br />\n<br />[list]\n<br />[*]Prevents `[font=Monaco,Consolas,'Lucida Console','Courier New',serif]RshGun.MpScareCheck()`[/font] from throwing exceptions when `[font=Monaco,Consolas,'Lucida Console','Courier New',serif]KrokoshaScavMultiGameObjectNetworkTracker`[/font] is missing on the item.[/*]\n<br />[/list][line]\n<br />[size=4]Requirements[/size]\n<br />\n<br />[list]\n<br />[*][url=https://github.com/BepInEx/BepInEx]BepInEx 5.x[/url][/*]\n<br />[/list][size=4]Installation[/size]\n<br />\n<br />[list=1]\n<br />[*]Install BepInEx 5.x for Casualties Unknown.[/*]\n<br />[*]Download the latest `[font=Monaco,Consolas,'Lucida Console','Courier New',serif]CUModFixer.dll`[/font].[/*]\n<br />[*]Place [font=Monaco,Consolas,'Lucida Console','Courier New',serif]`CUModFixer.dll`[/font] into [font=Monaco,Consolas,'Lucida Console','Courier New',serif]`BepInEx/plugins/CUModFixer`[/font].[/*]\n<br />[/list][line]\n<br />[size=4]License[/size]\n<br />\n<br />LGPL v3\n<br />",
        "Author": "CNCUMC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/424/424-1783668913-1707322678.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/424"
        },
        "DownloadUrl": "nexus://scavprototype/424/1319",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 424,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-17T09:08:56.000Z",
        "ReleaseDate": "2026-07-17T09:08:56.000Z",
        "SHA256": "723902cd5552f34f5cdcd4999831be782cfe94779cbe86e38aba6fa8931a3338",
        "dllSHA256s": {
            "CUModFixer.dll": "ac44a02c0aa03689ffaa67fa48ee9ebf46c990e6d1c371bc3bdec7ebf0384f54"
        },
        "downloadsSinceLatestVersion": 317,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- ### Added\n- **NewFirearms IsOnBack fix** — patches `RshGun.IsOnBack()` with a Harmony finalizer to suppress `NullReferenceException` when `NetPlayer.GetNetPlayerFromBody(body)` returns `null` during world generation\n- Only logs the warning once; subsequent exceptions are silently suppressed\n- **NewFirearms HandleLegacyGunUi fix** — patches `PlayerCameraPatch1.HandleLegacyGunUi()` with a Harmony finalizer to suppress `NullReferenceException` when `__instance.body` is `null` during world generation\n- **NewFirearms stun collider log spam** — suppresses repeated `Debug.LogWarning(\"[NewFirearms] Can not add stun collider...\")` from `SpiderHandlerPatch.Postfix`; only the first occurrence is logged\n- **NewClothing RshClothing fix** — patches `RshClothing.Update()` with a Harmony finalizer to suppress `NullReferenceException` when `this.it` is `null`\n- **Krokosha GunScriptTrackerComponent fix** — patches `KrokoshaGunScriptTrackerComponent.Update()` with a Harmony finalizer to suppress `NullReferenceException` when `PlayerCamera.main.body` is `null`\n- ### Changed\n- **Project structure** — fixer classes extracted from `Plugin.cs` into `Fixers/NewFirearmsFix.cs`, `Fixers/NewClothingFix.cs`, and `Fixers/KrokoshaCasualtiesMPFix.cs`"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- ### Added\n- Added `BuildingEntityFix`: Fixes `BuildingEntity.Update()` throwing `ArgumentException` when\n- `Resources.Load(\"DustBig\")` returns `null`.\n- ### Changed\n- Refactored all Fixers to use **Prefix interception** pattern, preventing exceptions at the source instead of catching\n- them after the fact.\n- Extracted `FixerHelper` utility class to centralize type resolution, patch installation, and exception suppression.\n- Switched to `Chainloader.PluginInfos` GUID matching for identifying installed mods.\n- ### Fixed\n- `RshClothing.Update()` NullReferenceException (`this.it` is null)\n- `KrokoshaGunScriptTrackerComponent.Update()` NullReferenceException (`PlayerCamera.main.body` is null)\n- `RshGun.MpScareCheck()` NullReferenceException\n- `RshGun.IsOnBack()` NullReferenceException\n- `PlayerCameraPatch1.HandleLegacyGunUi()` NullReferenceException"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- ### Changed\n- Renamed `BuildingEntityFix` to `GameFix`, dedicated to vanilla game fixes.\n- Renamed `Finalizer` method to `BuildingEntityUpdateFinalizer` for better readability.\n- Removed explicit `Install()` call for `GameFix`; now handled automatically by `[HarmonyPatch]` attribute via `PatchAll()`.\n- ### Fixed\n- Added `_warned` flag to `BuildingEntityUpdateFinalizer` to prevent log spam (only outputs once).\n- Fixed `GameFix` missing `[HarmonyFinalizer]` attribute, causing the Finalizer to not be recognized."
            },
            {
                "Version": "1.1.2",
                "Changelog": "- ### Fixed\n- Added `InitFinalizer` to catch `IndexOutOfRangeException` in `RshClothing.Init()` (caused by `secondryLimbsTexture` array length mismatch), with `_initWarned` flag to prevent log spam."
            }
        ],
        "dllNames": [
            "CUModFixer.dll"
        ],
        "dllVersion": "1.1.2",
        "dllVersions": {
            "CUModFixer.dll": "1.1.2"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 302,
            "TotalDownloads": 431,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/424/424-1783668913-1707322678.png"
        ]
    },
    {
        "Id": "nexus-423",
        "Name": "Bald experiment skin (Sprite replacer)",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "he is here goes by many names",
        "Description": "\n<br />[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]baldify your expie[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]It's a skin, so you put it in your skins folder[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]bald expie[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]Any skin mod[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]murus if you see this i hope you are happy[/color][/size]",
        "Author": "he_is-here-fr",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/423/423-1783662871-354202407.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/423"
        },
        "DownloadUrl": "nexus://scavprototype/423/1205",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 423,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-10T06:07:18.000Z",
        "ReleaseDate": "2026-07-10T06:04:00.000Z",
        "SHA256": "9df109cfab7f99b7dbf51fef804b0d52424ab225aa60f50cabe0e6a551ac5170",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 44,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 34,
            "TotalDownloads": 42,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/423/423-1783662871-354202407.jpg"
        ]
    },
    {
        "Id": "nexus-422",
        "Name": "Casualties Chained Together",
        "Version": "1",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "com.paperclip.chainedtogether": "0.1.0"
        },
        "Summary": "Chain yourself directly to your friends for some extra challenge.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Inspired by the Minecraft mod [url=https://modrinth.com/mod/player-chains]Player Chains[/url] and other [url=https://www.youtube.com/watch?v=_UQqnQMUFkU]videos[/url].\n<br />To create a chain, open the console (type \"~\"), and use:\n<br />[code]chaintogether [player] [player] [length][/code]length is not required and defaults to 12.\n<br />\n<br />Note: It is suggested to disable LayerFinishKeepXOffset so players spawn in the same place when entering a new layer.\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Detailed installation instructions and description on [url=https://github.com/itsBuggingMe/Casualties-Chained-Together]github[/url].[/color]\n<br />All players playing need to have the mod installed.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Requires [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url].[/color][/size]",
        "Author": "paperclip360",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/422/422-1783777382-1184045774.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/422"
        },
        "DownloadUrl": "nexus://scavprototype/422/1236",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 422,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-11T14:59:40.000Z",
        "ReleaseDate": "2026-07-11T14:59:40.000Z",
        "SHA256": "7d3b21752528895cfddc96603bd2211878715d1cc7c5498c00a9c57ac6b3521a",
        "dllSHA256s": {
            "CasUnknown.ChainedTogether.dll": "837a6ad6b6b95bbefcfbf1ce9d3d69e3dbde02680e9458eeab40f29b80da4006"
        },
        "downloadsSinceLatestVersion": 234,
        "Dependencies": [
            "nexus-67"
        ],
        "Changelogs": [],
        "dllNames": [
            "CasUnknown.ChainedTogether.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "CasUnknown.ChainedTogether.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 4,
            "UniqueDownloads": 183,
            "TotalDownloads": 226,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/422/422-1783777382-1184045774.png"
        ]
    },
    {
        "Id": "nexus-421",
        "Name": "Mood Reimagined",
        "Version": "2.1.2",
        "bepinexVersion": "1.0.5",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.5",
            "com.milky50262.moodreimagined": "1.0.0"
        },
        "Summary": "Mood Reimagined is a Moodle mod that changes the moodles of Casualties Unknown to be more diverse.",
        "Description": "[center][b][size=6]Mood Reimagined[/size][/b][/center]\n<br />[center][size=4][b][img]https://cdn.discordapp.com/emojis/1528098690881949938.webp[/img][/b][/size][/center]\n<br />[center][line]\n<br />[left][b][size=5]Overview[/size][/b]\n<br />[size=3]Mood Reimagined is a Casualties Unknown Moodle resprite mod.[/size][/left]\n<br />[left][size=3]\n<br />It changes the looks of the moodles to have different sprites for each stage of severity adding a more diverse feel to the game while keeping its natural game look.[/size]\n<br />[line]\n<br />\n<br />[size=5][b]Features[/b][/size][/left]\n<br />[left][/left]\n<br />[left][size=3]Adds different moodles sprites for mostly every moodle and stage of its severity.[/size][/left]\n<br />[left][size=3]A couple moodles have not been changed and are listed below.[/size][/left]\n<br />[left][list]\n<br />[*]Sleep[/*]\n<br />[*]Last stand[/*]\n<br />[*]maybe some others that i might have forgotten?[/*]\n<br />[/list][line]\n<br />[size=5][b]Installation.[/b][/size][/left]\n<br />[left]Download the Zip file and open it.[/left]\n<br />[left][size=3]Drag and drop Moodreimagined.dll into your plugins folder in Bepinex.[/size][/left]\n<br />[left]Its simple as that.[/left]\n<br />[left][/left]\n<br />[left][size=3]Requires CuCoreLib which is also included.[/size][/left]\n<br />[left][line]\n<br />[/left]\n<br />[left][size=5][b]Q&amp;A[/b][/size]\n<br />\n<br />[size=3]Q: Some moodles are showing the wrong icon.[/size]\n<br />[size=3]A: Thats a bug that has yet to be fixed, this mainly happens in Unchipped but can rarely happen in normal gameplay.[/size]\n<br />\n<br />[size=3]Q: Can i use the code to make my own mod like this one?\n<br />A: Yes absolutely, just make sure to credit this mod, be aware that any current bugs that are in this mod will apply to yours unless you fix them (if you manage to fix them PLEASE inform me).[/size]\n<br />\n<br />[size=3]Q: I dont like some of the moodles, how do i disable them?\n<br />A: There isnt a feature to do so but you can download the source code, remove the moodles you dont like and recompile it.[/size]\n<br />\n<br />[line]\n<br />[size=5][b]Compatibility[/b][/size]\n<br />\n<br />[size=4]This mod is compatible with the following.[/size]\n<br />[list]\n<br />[*][size=3]Most mods that dont cahnge moodles.[/size][/*]\n<br />[*][size=3]Multiplayer (This mod is client sided, i think.)[/size][/*]\n<br />[*][size=3]Somewhat compatible with Resprite.[/size][/*]\n<br />[*][size=3]Should be compatible with Translation mods.[/size][/*]\n<br />[/list][size=4]This mod isnt compatible with the following.[/size]\n<br />[list]\n<br />[*][size=3]Resintro's moodles.[/size][/*]\n<br />[*][size=3]Other moodle mods.[/size][/*]\n<br />[*][size=3]No more moodles (pretty self explanitory, why does it even exist)[/size][/*]\n<br />[/list][line]\n<br />[center][size=5][b]Credits[/b][/size]\n<br />[b]Thank you to these people for making this possible.\n<br />[/b]\n<br />Resintro's moodles, this is the mod that inspired me to make this.\n<br />\n<br />x1theproto_71311, amazing person who made all the moodles seen in this mod.\n<br />\n<br />Jimmy_king, best person to have ever walked the Grey Planet, they are the one who made the code for the mod.[/center]\n<br />[center][/center]\n<br />[center]masterchief312 for fixing the bugs with the mod.\n<br />\n<br />YOU GUYS, thank you for trying out the mod, its amazing to see people enjoy our work.[/center]\n<br />[/left]\n<br />[/center]\n<br />",
        "Author": "Milky50262",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/421/421-1783625508-24908610.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/421"
        },
        "DownloadUrl": "nexus://scavprototype/421/2202",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 421,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-21T16:08:23.000Z",
        "ReleaseDate": "2026-09-21T16:08:22.000Z",
        "SHA256": "51a8bf0702389dd274dd68907fb165da0293df2517381ef6bc869e349e06e6d6",
        "dllSHA256s": {
            "CUCoreLib.dll": "47275a8cd64cd998537a5f3405f3373aed7b429d2179fcff84844367918e1e41",
            "MoodReimagined.dll": "d08e3f6298f9c6173158b33601e2f332921b762339ed0180cbf5c9bd8dd085f7"
        },
        "downloadsSinceLatestVersion": 218,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2.1.hotfix",
                "Changelog": "- Fixed moodles getting mixed up in unchipped.\n- Fixed Bradycardia and Tachycardia and others.\n- =====\n- Planed for v2.2\n- adding a secret moodle.\n- Moodles still sometimes showing the wrong icon in Unchipped (rarely in normal), oopsies. :P"
            },
            {
                "Version": "2.1.2",
                "Changelog": "- ACTUALLY fixed the bugs, thanks to masterchief312 for fixing them.\n- Source code outdated so dont bother with it.\n- =====\n- Plans for V2.2\n- Adding the secret moodle."
            }
        ],
        "dllNames": [
            "CUCoreLib.dll",
            "MoodReimagined.dll"
        ],
        "dllVersion": "1.0.5",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.5",
            "MoodReimagined.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 732,
            "TotalDownloads": 1014,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/421/421-1783625508-24908610.png"
        ]
    },
    {
        "Id": "nexus-419",
        "Name": "Advanced Boss Health Bar",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "CUAdvancedBossBar": "1.0.0"
        },
        "Summary": "Advanced boss health bar with scale!!! You can also make your own ones! Just like Terraria ;)",
        "Description": "[center][b][size=5][font=Comic Sans MS]Advanced Boss Health Bar[/font][/size][/b][/center]\n<br />[center][img width=600]https://raw.githubusercontent.com/dodo23333/CUAdvancedBossBar/main/docs/images/DefaultHealthBar.png[/img][/center]\n<br />[left][center][img]https://img.shields.io/github/license/dodo23333/CUAdvancedBossBar[/img] [img]https://img.shields.io/github/v/release/dodo23333/CUAdvancedBossBar[/img] [img]https://img.shields.io/github/downloads/dodo23333/CUAdvancedBossBar/total?logo=github&amp;color=blue[/img][/center]\n<br />[/left]\n<br />[b][size=4]Description[/size][/b]\n<br />This mod add a advanced boss health bar which have percentage, boss name, and health / max health for creatures. (As the game currently don't have any boss tags, so it's decided by the max health of creatures.) You can also make your own boss bar textures!\n<br />\n<br />The mod is compatible with [url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together[/b][/url], the multiplayer mode.\n<br />\n<br />[i]Feel free to leave a comment if you have any suggestions![/i]\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />[list=1]\n<br />[*]Download [b][url=https://github.com/BepInEx/BepInEx/releases]BepInEx5[/url][/b][/*]\n<br />[*]Right click the game in steam library and go to the game folder, then unzip the downloaded zip file.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]Start the game then you can configure the mod(under Gameplay) in game![/*]\n<br />[*]Enjoy the game![/*]\n<br />[/list][size=4][b]Customize your own boss bar textures[/b][/size]\n<br />The mod folder contains a folder called \"HealthBars\", you can see the default texture for this mod. (I spent 3 hours on this...)\n<br />Then just copy and rename them like MyBossBar_Fill.png and MyBossBar_Frame.png. The mod will automatically scan them when game get restarted. (And they should be paired!)\n<br />\n<br />[i]And if you want, it is welcome to share your own work!\n<br />Just leave the download link of them in comments of nexus page [/i][i]or create a Pull Request on [/i][url=https://github.com/dodo23333/CUAdvancedBossBar][b][i]Github[/i][/b][/url][i]!.[/i]\n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]\n<br />\n<br />[b][size=4]Chinese Translation:[/size][/b]\n<br />[center][b][size=5][font=sans-serif]进阶Boss血条[/font][/size][/b][/center]\n<br />[center][img width=600]https://raw.githubusercontent.com/dodo23333/CUAdvancedBossBar/main/docs/images/DefaultHealthBar.png[/img][/center]\n<br />[left][center][img]https://img.shields.io/github/license/dodo23333/CUAdvancedBossBar[/img] [img]https://img.shields.io/github/v/release/dodo23333/CUAdvancedBossBar[/img] [img]https://img.shields.io/github/downloads/dodo23333/CUAdvancedBossBar/total?logo=github&amp;color=blue[/img][/center]\n<br />[/left]\n<br />[b][size=4]描述[/size][/b]\n<br />这个模组添加了一个进阶Boss血条，可显示生命值百分比，Boss 名称，以及生物的当前生命值 / 最大生命值\n<br />（由于游戏目前没有任何 Boss 标签，因此 Boss 会根据生物的最大生命值来判定）你也可以制作自己的 Boss 血条纹理！\n<br />\n<br />该模组完全兼容[url=www.nexusmods.com/scavprototype/mods/67][b]联机模组[/b][/url]\n<br />\n<br />[i]如果有任何问题或者你认为需要新增的功能请在评论区留下你的评论！[/i]\n<br />\n<br />[b][size=4]安装[/size][/b]\n<br />[list=1]\n<br />[*]下载 [b][url=https://github.com/BepInEx/BepInEx/releases]BepInEx5[/url][/b][/*]\n<br />[*]右键Steam里的游戏(未知伤亡 试玩版)-&gt;管理-&gt;浏览本地文件[/*]\n<br />[*]把下载下来的mod放进 Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]开始游戏并且可以在设置选单的[b]游戏[/b]下调整配置[/*]\n<br />[*]享受游戏！[/*]\n<br />[/list][b][size=4]如何自定义你自己的Boss血条纹理[/size][/b]\n<br />模组文件夹中包含一个名为 “HealthBars” 的文件夹，你可以在里面看到本模组的默认纹理。（我花了3个小时才搞完…）\n<br />然后只需要复制它们，并重命名为类似 MyBossBar_Fill.png 和 MyBossBar_Frame.png 的形式，\n<br />游戏重启后，模组会自动扫描这些文件（它们必须配成一对）\n<br />\n<br />[i]如果你愿意，也欢迎分享你自己的作品[/i]\n<br />[i]只需要在Nexus页面评论区留下下载链接或者在[/i][url=https://github.com/dodo23333/CUAdvancedBossBar][b][i]Github[/i][/b][/url][i]上提PR即可[/i]\n<br />\n<br />[b][size=4]注意事项[/size][/b]\n<br />本模组自带中文翻译，但是需要把你的翻译文件命名为 zh-CN.json，否则无法自动识别到翻译\n<br />\n<br />[b][size=4]前置：[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]",
        "Author": "DoDo2333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/419/419-1783661501-1097719696.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/419"
        },
        "DownloadUrl": "nexus://scavprototype/419/1195",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 419,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-09T13:00:47.000Z",
        "ReleaseDate": "2026-07-09T12:58:26.000Z",
        "SHA256": "fc059774b22267faf92180a8377cc5a483092732289af641d342905ace60d932",
        "dllSHA256s": {
            "CUAdvancedBossBar.dll": "5189a2d7b9ddbe29ed8c7e9ee04448c8ec30e2cb8e99cf508f55ee153218d8e2"
        },
        "downloadsSinceLatestVersion": 530,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "CUAdvancedBossBar.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CUAdvancedBossBar.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 414,
            "TotalDownloads": 486,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/419/419-1783661501-1097719696.png"
        ]
    },
    {
        "Id": "nexus-418",
        "Name": "Multi Battery Pack Item",
        "Version": "0.0.0.2",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.2",
            "kef.casualtiesunknown.multibatterypack": "1.0.0"
        },
        "Summary": "CUCoreLib mod. very spaghetti coded. very jank. 50% chance it works on your game.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]First CUCoreLib mod so \"just one item, easy!\" (it was not easy)[/color][/size]\n<br />[size=3][color=#D4D4D8]Hand drawn rope texture (thats why it sucks) and I use the base liquidcentrifuge and smallmagazine sprites for the other parts.[/color][/size]\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]add to plugins folder. Also it might just not work because ????? &lt;---- really, yes.[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Multi Battery Pack: 1.1u, Takes up to three batteries, or up to 2 large ones (because balance) and you (use) it to deploy the plug[/color]\n<br />[color=#D4D4D8]The plugged item draws power from all up-to-3 batteries simultaneously, and the batteries also equalize in charge over time. The plug acts as the battery that you insert, and it can be inserted as the battery into any item, since it's categorized as small. you can also charge from the plug in a hand-crank generator or battery recharger station. \n<br />Cable Physics: The pack and the plug are physically linked. Like an actual rope. If you are powering a flashlight and you drop it, it will be held by the rope. Objects 1u or less are usually safe to drop, heavier ones might break the cable. (and you will need to repair the pack). [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Need Bepinex and CUCoreLib and another 3 mods are probably a hidden dependency because of course they would be. KrokMP at a minimum because it does that sometimes.[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Say thanks to anyone who inspired or helped you: uhhh thanks jimmyking for the cool library that i use for 9 LOC then abandon lol[/color][/size]",
        "Author": "atalantisalt03",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/418/418-1783559237-370760640.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/418"
        },
        "DownloadUrl": "nexus://scavprototype/418/1191",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 418,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-09T01:07:37.000Z",
        "ReleaseDate": "2026-07-09T01:06:10.000Z",
        "SHA256": "2e59429ca0f284809561853aab49fd910ea08d61ca17ae23d972324df04e3ef7",
        "dllSHA256s": {
            "CUCoreLib.dll": "8f07dbc4909fd3ab673a5890a755af3bf5c20d7ffe43a6fc4c92e4efd8e1d7c1",
            "MultiBatteryPack.dll": "e4fa568602ae5e918f457d6240c01ae18cc98126acfa640ada0ac948db43e6cd"
        },
        "downloadsSinceLatestVersion": 89,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "CUCoreLib.dll",
            "MultiBatteryPack.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.2",
            "MultiBatteryPack.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 67,
            "TotalDownloads": 83,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/418/418-1783559237-370760640.png"
        ]
    },
    {
        "Id": "nexus-417",
        "Name": "Manual Gun Suicide",
        "Version": "1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "KitKatKln.ManualGunSuicide": "1.1.0"
        },
        "Summary": "A simple mod for Casualties: Unknown that allows you to suicide with a gun by pressing a key.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#d4d4d8]This mod allows you to commit suicide if you have a gun in your inventory. You can always commit even if your mood is at max. The keybind is editable in the game's settings. Default is [/color][b][color=#ffffff][K][/color][/b][color=#d4d4d8].[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8][i]If you ever feel like life is too much or want to traumatize your friends...[/i][/color][/size]\n<br />\n<br />[size=3][color=#d4d4d8]Tested for Version 7.1, [/color][b][color=#00ff00]supports multiplayer[/color][/b][color=#d4d4d8] with no problems if [/color][b][color=#00ff00]both players have the mod[/color][/b][color=#d4d4d8].[/color][/size]\n<br />\n<br />[size=3][color=#d4d4d8][b]Shoutout to ThePoisson for helping me find the bug with catpatch (fixed) :3[/b][/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[b]BepInEx must be installed first.[/b]\n<br />[b]Casualties Together[/b]",
        "Author": "KitKatKln",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/417/417-1783540302-1287932209.gif",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/417"
        },
        "DownloadUrl": "nexus://scavprototype/417/1194",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 417,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-09-20T00:30:16.000Z",
        "ReleaseDate": "2026-07-09T12:12:05.000Z",
        "SHA256": "6228ae730de38d53870b90c5dcb7b77f41886b768b6c9730882c0d910409c52c",
        "dllSHA256s": {
            "ManualGunSuicide.dll": "ed661c435778b8f25633e96e1e5b8a4429667924b74e6aa04dbbdda14ba74823"
        },
        "downloadsSinceLatestVersion": 687,
        "Dependencies": [
            "nexus-67",
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Fixed compatibility with CatPatch"
            },
            {
                "Version": "2",
                "Changelog": "- Fixed Multiplayer Support."
            }
        ],
        "dllNames": [
            "ManualGunSuicide.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "ManualGunSuicide.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 533,
            "TotalDownloads": 663,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/417/417-1783540302-1287932209.gif"
        ]
    },
    {
        "Id": "nexus-415",
        "Name": "CasualtiesUnknown TarkovMedicalMod",
        "Version": "0.3.0",
        "bepinexVersion": "0.3.7",
        "bepinexPlugins": {
            "com.yourname.cu.tarkovmedicalmod": "0.3.7"
        },
        "Summary": "A BepInEx mod for Casualties: Unknown Demo that brings the complete Escape from Tarkov medical system into the game — 16 combat stimulant injectors, 12 medical items, and a fully integrated medical framework. Each stimulant has its own unique buff/side-effect mechanics, registered into the game's native item table via reflection. Medical kits hoo",
        "Description": "Version: 0.2.9\n<br />Author: hmm1313133\n<br />Mod GUID: com.yourname.cu.tarkovmedicalmod\n<br />GitHub: https://github.com/hmm1313133/CUTarkovMedicalMod\n<br />===========================================================\n<br />DESCRIPTION\n<br />===========================================================\n<br />A BepInEx mod for Casualties: Unknown Demo that brings 16 Tarkov-style combat stimulants, 12 medical items, and a complete medical system into the game.\n<br />\n<br />Features:\n<br />- 16 custom stimulant injectors with unique effects and side effects (no temporary skill level boosts)\n<br />- 12 medical items (first aid kits, surgery kits, ointments, pills)\n<br />- Starting item grants + world loot spawning\n<br />- Intelligence-based Recognition system (hide names/effects when INT too low)\n<br />- Buff indicator via native MoodleManager\n<br />- Tunnel vision URP Vignette post-processing\n<br />- Multi-language support (EN/zh_CN)\n<br />- CUCoreLib hard dependency (non-destructive save coordination)\n<br />- Medical effect serialization system (Eff.Ser/Res) — saves/restores all active stimulant effects across floors\n<br />- KrokMP multiplayer full support:\n<br />  - Per-player effect controllers run independently on each client\n<br />  - Health sync interception prevents host from overriding client stimulant effects\n<br />  - Client inventory save/restore on reconnect (items + medical effects)\n<br />  - Buff indicator correctly shows only local player's effects\n<br />- Console spawn support for all custom items\n<br />- Hover description (SHIFT to expand effect details)\n<br />\n<br />Stimulant Overview (v0.2.9 balance changes):\n<br />- SJ1: Changed from STR+5/RES+3 → stamina cap +10%, stamina recovery +50% (+ mild opiate)\n<br />- SJ12: Removed temporary RES+2 toughness boost\n<br />- PNB: Removed temporary RES+3 resilience boost (keeps nail repair + muscle healing + permanent STR-1 penalty)\n<br />- Obdolbos2 permanent skill boosts remain unchanged\n<br />- All temporary skill level increases removed — only permanent changes remain (Propital/SJ9 penalties, Obdolbos/Obdolbos2 permanent boosts)\n<br />\n<br />===========================================================\n<br />REQUIREMENTS\n<br />===========================================================\n<br />- BepInEx 5.x\n<br />- Casualties: Unknown Demo\n<br />- CUCoreLib (required — hard dependency for save coordination and item registration)\n<br />- Optional: QoL Unknown (save compatibility handled automatically via CUCoreLib)\n<br />- Optional: KrokMP (multiplayer safe mode auto-detected)\n<br />\n<br />===========================================================\n<br />INSTALLATION\n<br />===========================================================\n<br />1. Download CUTarkovMedicalMod_v0.2.9.zip\n<br />2. Extract the contents directly into BepInEx/plugins/CUTarkovMedicalMod/\n<br />  (DLL, Framework/, and Lang/ should be at the top level)\n<br />3. Ensure CUCoreLib.dll is in BepInEx/plugins/\n<br />4. Launch the game\n<br />\n<br />===========================================================\n<br />CHANGELOG\n<br />===========================================================\n<br />v0.2.9 - 2026-07-16\n<br />- Balance: Removed all temporary skill level increases from stimulants\n<br />  - SJ1: STR+5/RES+3 replaced with stamina cap +10% + stamina recovery +50% (+ mild opiate)\n<br />  - SJ12: RES+2 temporary toughness boost removed\n<br />  - PNB: RES+3 temporary resilience boost removed\n<br />  - Permanent skill changes remain: Propital RES/STR -2, SJ9 RES -2, Obdolbos2 STR/RES/INT +6\n<br />- Refactor: CUCoreLib changed from soft dependency to hard dependency\n<br />  - Removed LegacyMode, IIntegrationMode interface; Integration layer simplified to CUCoreLibMode only\n<br />  - BepInDependency changed from SoftDependency to HardDependency\n<br />- Feature: Medical effect serialization system (Eff.Ser/Res)\n<br />  - Serializes/restores all active stimulant effect controllers across floor transitions\n<br />  - Handles side-effect timers and phase state (SJ9/Obdolbos2/Blueblood)\n<br />  - Registered as IBodySaveProvider via CUCoreLib SaveRegistry\n<br />- Feature: KrokMP multiplayer full support\n<br />  - KrokMpHelper: ShouldApplyUseEffect guard on all 18 injector useAction delegates\n<br />  - KrokMpHealthSyncPatch: Intercepts health sync packets to prevent host overriding client stimulant effects\n<br />  - KrokMpStateBridge: Reconnect effect restoration + inventory recovery for disconnected clients\n<br />  - KrokMpLiquidSyncPatch: Prevents container item sync from resetting custom liquid items\n<br />  - QolMpSaveCompat: Patches QoL save system for custom item creation + effect injection into snapshots\n<br />  - MultiPlayerStateSaveProvider: Saves/restores non-host player state (health, skills, position, inventory, effects)\n<br />  - StimBuffIndicator: Local-body filter prevents showing remote player buff indicators\n<br />- Fix: ETG/Zagustin debuff tick now uses direct field modification instead of body.Eat()/Drink()\n<br />  (avoids KrokMP network sync interception on those native methods)\n<br />- Fix: Eff.Ser() serialization check now includes debuff/side-effect remaining timers\n<br />- Fix: KrokMpHealthSyncPatch uses __0 indexed parameters instead of named params (matches KrokMP Apply method signatures)\n<br />- Removed: NexusMods_Description_Simple.txt and NexusMods_Weapon_Description_Simple.txt (consolidated into cu.txt)\n<br />\n<br />v0.2.7 - 2026-07-14\n<br />- Fix: Injectors stored inside containers (medkit) reverted to base \"syringe\" when\n<br />  transitioning to the next floor\n<br />  - Root cause: QoLSaveFix Phase 2 only searched by custom ID, but container items\n<br />    still had base prefab ID (\"syringe\") after Prefix replacement. Phase 1 only\n<br />    converted items directly in body slots, not container children.\n<br />  - Fix: Phase 2 now falls back to searching by base prefab ID when custom ID search\n<br />    fails, then converts the found item back to custom. Uses HashSet to avoid\n<br />    duplicate matches when multiple injectors share the same base prefab.\n<br />- Fix: Custom injectors disappeared when held in main hand with CUCoreLib installed\n<br />  - Root cause: CUCoreLib ApplyCustomItemComponents recalculates condition as\n<br />    liquidAmount/capacity. With capacity=1 and no liquid contents, condition=0,\n<br />    causing the item to vanish even with destroyAtZeroCondition=false.\n<br />  - Fix: Set capacity=0 (skips condition recalculation) + defaultContents=[{water,0}]\n<br />    (triggers \"waterbottle\" template in ChooseTemplateId, avoiding \"bandage\" which\n<br />    caused IndexOutOfRangeException). condition stays at 1.0 as set by ConfigureSpawnedItem.\n<br />- Refactor: Centralized item definitions in MedicalItemDefinitions (shared by both modes)\n<br />\n<br />v0.2.6 - 2026-07-13\n<br />- Fix: \"Error occured during loading item 'propital(Clone) (Item)'\" when both QoL Unknown\n<br />  and CUCoreLib are installed simultaneously\n<br />- Refactor: Integration layer cleanly separates CUCoreLib vs legacy behavior\n<br />\n<br />v0.2.5 - 2026-07-13\n<br />- Fix: StimBuffIndicator IndexOutOfRangeException when backgroundIcons array is too short\n<br />- Integration: CUCoreLib compatibility layer + QoL Unknown save fix\n<br />- Feature: 12 medical items (Grizzly/AFAK/IFAK/Salewa/CMS/MultiTool/AI-2/GoldenStar/Vaseline/Libatine/Ibuprofen)\n<br />- Feature: StimBuffIndicator with native MoodleManager integration\n<br />- Feature: Tunnel vision URP Vignette overlay\n<br />\n<br />v0.2.1\n<br />- Feature: Starting item grant system\n<br />- Feature: World loot spawning\n<br />- Feature: Intelligence-based Recognition system\n<br />- Feature: Multi-language I18n system\n<br />\n<br />v0.2.0\n<br />- Feature: 16 combat stimulant injectors\n<br />- Feature: Custom useAction delegate system\n<br />- Feature: Effect controllers with buff/debuff phases\n<br />\n<br />v0.1.0\n<br />- Initial release\n<br />\n<br />===========================================================\n<br />BUG REPORTS\n<br />===========================================================\n<br />Please report bugs at: https://github.com/hmm1313133/CUTarkovMedicalMod/issues\n<br />Include your BepInEx/LogOutput.log file.\n<br />Current version: v0.2.9",
        "Author": "Hmm1313133",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/415/415-1783521773-555975618.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/415"
        },
        "DownloadUrl": "nexus://scavprototype/415/1503",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 415,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-29T18:04:12.000Z",
        "ReleaseDate": "2026-07-29T18:04:12.000Z",
        "SHA256": "5edc9bee809b6235fbd68a00589c974d30f0bdd8b62498d9525a1bc56e1d242b",
        "dllSHA256s": {
            "CUTarkovMedicalMod.dll": "1f5dc1eb0f65206850b8e837edf0ebd1e58280e542669a5c4738e5d61fa0fd04"
        },
        "downloadsSinceLatestVersion": 460,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.2.7",
                "Changelog": "- Fix: Injectors stored inside containers (medkit) reverted to base \"syringe\" when\n- transitioning to the next floor\n- Root cause: QoLSaveFix Phase 2 only searched by custom ID, but container items\n- still had base prefab ID (\"syringe\") after Prefix replacement. Phase 1 only\n- converted items directly in body slots, not container children.\n- Fix: Phase 2 now falls back to searching by base prefab ID when custom ID search\n- fails, then converts the found item back to custom. Uses HashSet to avoid\n- duplicate matches when multiple injectors share the same base prefab."
            },
            {
                "Version": "0.2.9",
                "Changelog": "- 目前Cucorelib变更为硬依赖，必须进行安装\n-进行了krokmp多人游戏兼容和qol多人存档药品同步 by jzluwu\n-对部分针剂，药品的数值进行调整\n- （目前进行了两人多人联机与存档测试【因为我只有两个电脑..】，目前仍有两个未知原因的问题：\n- 当使用qol进行回档操作时，客户端玩家的状态栏不会显示当时的针剂效果，但是针剂效果是正确生效了的；并且回档时，客户端玩家的健康状态，技能等级有概率不会保留。目前仍在努力排查问题）若发现更多问题，欢迎反馈\n- Cucorelib is now a hard dependency and must be installed.\n-Added KroKMP multiplayer compatibility and QoL multiplayer save medicine synchronization by jzluwu\n-Adjusted values for some injectables and medicines\n- （Two-player multiplayer and save testing has been completed . There are currently two unresolved issues with unknown causes:\n- When use Qol mod rolling back saves, status bar effects from injectables will not display for client players, though the effects still work properly. Additionally, client players' health status and skill levels may fail to be retained after a save rollback. I am still actively investigating these problems.）\n- I‘m not good at coding,maybe these issues need to be fixed by hmm .xd"
            },
            {
                "Version": "0.3.0",
                "Changelog": "- 新特性 /\n-SJ12 体温系统重做: 渐进降温 0.05°C/s（下限 -4°C），增益后渐进升温 0.15°C/s（上限 +4°C）\n-Obdolbos 体温渐进化: 降温/升温改为 0.05°C/s 渐进模式，不再快速锁定\n-起始物品默认关闭: StartingLoadout 默认 MinItems=0, MaxItems=0；MaxItems=0 时完全跳过所有起始物品（含 22 根保证针剂）\n- Bug 修复 /\n-Obdolbos 和 Obdolbos2 读档后效果丢失\n-Obdolbos2 副作用无限循环\n-SJ9 副作用不停止\n- New Features/\n-SJ12 Temperature System Rework\n- Gradual cooling: 0.05°C/s (floor: -4°C)\n- Gradual heating (with buff): 0.15°C/s (ceiling: +4°C)\n-Obdolbos Temperature Gradual Adjustment\n- Heating / cooling changed to 0.05°C/s gradual\n- Removed instant hard lock\n-Starting Loadout Disabled by Default\n- StartingLoadout defaults: MinItems=0, MaxItems=0\n- MaxItems=0 skips all starting items entirely (including guaranteed 22 syringes)\n- Bug Fixes/\n-Fixed Obdolbos / Obdolbos2 effects lost on load\n-Fixed Obdolbos2 side effect infinite loop\n-Fixed SJ9 side effect never stopping"
            }
        ],
        "dllNames": [
            "CUTarkovMedicalMod.dll"
        ],
        "dllVersion": "0.3.7",
        "dllVersions": {
            "CUTarkovMedicalMod.dll": "0.3.7"
        },
        "Statistics": {
            "Endorsements": 18,
            "UniqueDownloads": 538,
            "TotalDownloads": 911,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/415/415-1783521773-555975618.png"
        ]
    },
    {
        "Id": "nexus-413",
        "Name": "Immersive Traps",
        "Version": "1.2.7",
        "bepinexVersion": "1.2.5",
        "bepinexPlugins": {
            "com.Morkerost.immersivetraps": "1.2.5"
        },
        "Summary": "A minor tweak to traps that significantly increases the danger. Now, if you step on a bear trap, walk through a spike trap, or get caught in an explosion, you won’t just take damage or suffer a broken limb - it could result in the complete loss of your character’s limbs.",
        "Description": "[b][size=4]Backstory:[/size][/b]\n<br />One day I decided to play around with a prosthetic mod, and unfortunately, I discovered there weren't many ways to lose a limb in the game. Time to fix that.\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Now, if you step into a bear trap or spike trap, you have a chance of [b]instantly losing a limb[/b]. Of course, this chance depends on your armor. The base chance is 50%. [b]Enjoy! [/b][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put in BepinEx/Plugins[/color]\n<br />\n<br />[b][size=4]Mod works in multiplayer. Both players must have the mod installed. [/size][/b]",
        "Author": "Morkerost",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/413/413-1783704056-1667091104.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/413"
        },
        "DownloadUrl": "nexus://scavprototype/413/1207",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 413,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-05T08:11:44.000Z",
        "ReleaseDate": "2026-07-10T06:56:21.000Z",
        "SHA256": "16ccb4aed007e65f7777ad8ad54e87dbe1afa6e303b2ffb7b06c9f059c454c5a",
        "dllSHA256s": {
            "ImmersiveTraps.dll": "de795274d079b0bc18313f7675bf283f669550804caa20e4486961a3de12f35b"
        },
        "downloadsSinceLatestVersion": 396,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.7",
                "Changelog": "- Fixed mine explosion logic"
            },
            {
                "Version": "1.2.7mac",
                "Changelog": "- Removed bear trap logs for compatibility with the More Amputation mod."
            }
        ],
        "dllNames": [
            "ImmersiveTraps.dll"
        ],
        "dllVersion": "1.2.5",
        "dllVersions": {
            "ImmersiveTraps.dll": "1.2.5"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 315,
            "TotalDownloads": 431,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/413/413-1783704056-1667091104.jpg"
        ]
    },
    {
        "Id": "nexus-412",
        "Name": "Stop Complaining About Tier 1 Encumbrance",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "leftie.PSCAT1EYDNEOY": "1.0.0"
        },
        "Summary": "Formerly PSCAT1YDNAOY (Please Stop Complaining About Tier 1 Encumbrance You Do Need Everything On You), but people hate fun apparently",
        "Description": "[size=5][b]Requires BepInEx.[/b][/size]\n<br />\n<br />Makes encumbrance complaints only start happening at Tier 2 Encumbrance (30% encumbered).\n<br />\n<br />That's it.\n<br />\n<br />That's the whole mod.\n<br />\n<br />GitHub Repository: [url=https://github.com/IAmLeftie/PSCAT1EYDNEOY]https://github.com/IAmLeftie/PSCAT1EYDNEOY[/url]",
        "Author": "IAmLeftie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/412/412-1783440925-608596001.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/412"
        },
        "DownloadUrl": "nexus://scavprototype/412/1168",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 412,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T16:17:50.000Z",
        "ReleaseDate": "2026-07-07T16:16:18.000Z",
        "SHA256": "df769478b6ca931ccf048e374a1a6a06af613cf8c2ede5b4b9f052b9bba04e46",
        "dllSHA256s": {
            "PSCAT1EYDNEOY.dll": "ce7885b7c35a884784569cc50396315f10a0211ebf4702f5f2a40943b66e2a66"
        },
        "downloadsSinceLatestVersion": 266,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "PSCAT1EYDNEOY.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "PSCAT1EYDNEOY.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 209,
            "TotalDownloads": 252,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/412/412-1783440925-608596001.png"
        ]
    },
    {
        "Id": "nexus-411",
        "Name": "Simple Health Bar",
        "Version": "1.0.2",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "CUSimpleHealthBar": "1.0.1"
        },
        "Summary": "Add a simple status bar that displays your health, hunger, thirst and enemies' health. Supports multiplayer. 为你和其他生物新增一个简单的状态条，支持多人",
        "Description": "[center][b][color=#ffffff][size=5][font=serif]== Simple Health Bar ==[/font][/size][/color][/b][/center]\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]This mod add a simple status bar(includes health, hunger and thirst) for you and enemies(health only). [/color][color=#d4d4d8]Your health can be configured to use either [/color][b][color=#d4d4d8]Brain health[/color][/b][color=#d4d4d8] or [/color][b][color=#d4d4d8]Blood volume[/color][/b][color=#d4d4d8](it's up to you). [/color]So you can know you and your friends' approximate status without opening the health panel\n<br />\n<br />The mod is compatible with [url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together[/b][/url], the multiplayer mode. The default pallette is [url=https://catppuccin.com/palette/][b]Catppuccin Mocha[/b][/url]\n<br />\n<br />[i]Feel free to leave a comment if you have any suggestions![/i]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download [b][url=https://github.com/BepInEx/BepInEx/releases]BepInEx5[/url][/b][/*]\n<br />[*]Right click the game in steam library and go to the game folder, then unzip the downloaded zip file.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]Start the game then you can configure the mod(under Gameplay) in game!(Thanks to JimmyKing for making such a great lib)[/*]\n<br />[*]Enjoy the game![/*]\n<br />[/list]\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]\n<br />\n<br />[size=4][b]Chinese Translation:[/b][/size]\n<br />[center][b][size=5][font=serif]== 简易血条 ==[/font][/size][/b][/center]\n<br />[b][size=4]描述：[/size][/b]\n<br />为玩家和敌人添加一个简单的状态栏。玩家状态栏会显示生命值、饥饿值和口渴值，而敌人的状态栏只会显示生命值。玩家生命值可以配置为显示脑部健康值或血容量，这样无需打开健康面板，就能快速估算你和朋友的状态\n<br />\n<br />该模组完全兼容[url=www.nexusmods.com/scavprototype/mods/67][b]联机模组[/b][/url] 默认调色板为[url=https://catppuccin.com/palette/][b]Catppuccin Mocha[/b][/url]\n<br />\n<br />[i]如果有任何问题或者你认为需要新增的功能请在评论区留下你的评论！[/i]\n<br />\n<br />[b][size=4]安装：[/size][/b]\n<br />[list=1]\n<br />[*]下载 [b][url=https://github.com/BepInEx/BepInEx/releases]BepInEx5[/url][/b][/*]\n<br />[*]右键Steam里的游戏(未知伤亡 试玩版)-&gt;管理-&gt;浏览本地文件[/*]\n<br />[*]把下载下来的mod放进 Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]开始游戏并且可以在设置选单的[b]游戏[/b]下调整配置[/*]\n<br />[*]享受游戏！[/*]\n<br />[/list]\n<br />[b][size=4]注意事项：[/size][/b]\n<br />[size=3]本模组自带中文翻译，但是需要把你的翻译文件命名为 zh-CN.json，否则无法自动识别到翻译[/size]\n<br />\n<br />[b][size=4]前置：[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341][b]CUCoreLib[/b][/url][/*]\n<br />[/list]\n<br />",
        "Author": "DoDo2333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/411/411-1783425246-1114276963.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/411"
        },
        "DownloadUrl": "nexus://scavprototype/411/1159",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 411,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T12:07:32.000Z",
        "ReleaseDate": "2026-07-07T12:07:32.000Z",
        "SHA256": "3e364074f4c0c5e01a590d7aa74c516cc4c1d27d52bf109d0b4b8e3163b412a9",
        "dllSHA256s": {
            "CUSimpleHealthBar.dll": "bb65da484abe8dcef7d4e983a0f5d0c18883e76d8fec9320c80e54c63b7dfea4"
        },
        "downloadsSinceLatestVersion": 481,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- update chinese translation"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- update translations"
            }
        ],
        "dllNames": [
            "CUSimpleHealthBar.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CUSimpleHealthBar.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 399,
            "TotalDownloads": 462,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/411/411-1783425246-1114276963.png"
        ]
    },
    {
        "Id": "nexus-410",
        "Name": "TranslationMP",
        "Version": "1.1.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "In a multilingual lobby and cant tell what anything means? Well this mod lets you translate chat automatically.",
        "Description": "[size=6]Translation Multiplayer[/size]\n<br />In a multilingual lobby and cant tell what anything means? Well this mod lets you translate chat automatically.\n<br />¿Estás en una sala multilingüe y no entiendes lo que dicen? Pues este mod te permite traducir el chat automáticamente.\n<br />Находитесь в многоязычном лобби и не понимаете, что пишут? Этот мод позволяет автоматически переводить чат.\n<br />Vous êtes dans un salon multilingue et vous ne comprenez rien ? Eh bien, ce mod vous permet de traduire automatiquement le chat.\n<br />\n<br />This is a mod for Casualties: Unknown\n<br />To get an RSS feed for my mod (and other projects I own) use [url=https://rss.sleepyis.dev]this rss feed[/url]!\n<br />\n<br />also shoutout to @Colt Razorvolt in the Community modding discord server for the OG idea\n<br />\n<br />[size=5]Dependencies[/size]\n<br />* CUCoreLib: https://github.com/jimmyking9999999/CUCoreLib\n<br />* KrokMultiplayer: https://github.com/creaturefeaturelarry/casualties-together\n<br />\n<br />[size=5]Installation[/size]\n<br />just unzip TranslationMP.zip into the bepinex mod folder\n<br />also for first time install you have to unzip model.zip into the TranslationMP folder\n<br />make sure that the model files are only in one subfolder, so no TranslationMP/model/model/config.json or anything",
        "Author": "DevIsSleepy",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/410/410-1783466948-1987583072.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/410"
        },
        "DownloadUrl": "nexus://scavprototype/410/1189",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 410,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-08T23:17:00.000Z",
        "ReleaseDate": "2026-07-08T23:17:00.000Z",
        "SHA256": "139a92d34ad8f50db5cff8aa774155f41310f1dd2449050ed6597b233e78921c",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 59,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 59,
            "TotalDownloads": 111,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/410/410-1783466948-1987583072.png"
        ]
    },
    {
        "Id": "nexus-409",
        "Name": "Too Many Settings",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "melncat.toomanysettings": "1.0.0"
        },
        "Summary": "Adds more run settings to the game, because you can never have too many settings.",
        "Description": "[size=6][b]TooManySettings[/b][/size]\n<br />\n<br />[quote][url=https://github.com/MelnCat/cu-toomanysettings]GitHub Repository[/url][/quote]\n<br />Adds more run settings to the game that may or may not be balanced.\n<br />\n<br />Warning: Turning someone of the settings too high may result in lag, \n<br />although you should probably expect for turning something to 100x.\n<br />\n<br />[size=6][b]Settings[/b][/size]\n<br />\n<br />[size=4][b]Minibarrel Multiplier[/b][/size]\n<br />\n<br />The amount of minibarrels to spawn. Defaults to 1x. \n<br />\n<br />Turn this higher if you want more minibarrels everywhere, or lower if you hate fun and gambling.\n<br />\n<br />[size=4][b]Enemy Multiplier[/b][/size]\n<br />\n<br />The amount of enemies to spawn. Defaults to 1x.\n<br />\n<br />This can be useful if the base trap multiplier is increased, as you can use this setting to decrease enemies specifically while keeping nonliving traps still high.\n<br />\n<br />[size=4][b]Geyser Multiplier[/b][/size]\n<br />\n<br />The amount of geysers to spawn. Defaults to 1x.\n<br />\n<br />Turn this up if you want to suffer.\n<br />\n<br />[size=4][b]Plant Multiplier[/b][/size]\n<br />\n<br />The amount of plants (like glowplants) to spawn. Defaults to 1x.\n<br />\n<br />[size=4][b]Fluid Multiplier[/b][/size]\n<br />\n<br />The relative size of naturally spawning fluid pools to spawn (like lakes and stuff). Defaults to 1x.\n<br />\n<br />[size=4][b]Climbable Multiplier[/b][/size]\n<br />\n<br />The amount of climbable rope/vine to spawn. Defaults to 1x.\n<br />\n<br />[size=4][b]Spawn Extra Random Loot[/b][/size]\n<br />\n<br />Whether to spawn random items around the world. Defaults to false.\n<br />\n<br />This is NOT the random items spawned on corpses. This is a separate custom spawning mechanism.\n<br />\n<br />[size=4][b]Extra Random Loot Multiplier[/b][/size]\n<br />\n<br />The amount of random items to spawn for the Spawn Extra Random Loot setting. Defaults to 1x.\n<br />\n<br />Does nothing if Spawn Extra Random Loot is off.",
        "Author": "melncat",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/409/409-1783389381-1513677534.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/409"
        },
        "DownloadUrl": "nexus://scavprototype/409/1149",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 409,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T02:20:53.000Z",
        "ReleaseDate": "2026-07-07T02:10:50.000Z",
        "SHA256": "1793d4a43efc88fd80eecd9ba719da87fe73b3944475eb343692dcdd17d9d41d",
        "dllSHA256s": {
            "TooManySettings.dll": "bcb57d6a2a5820faf250e808f0909cf74c019c18f30e992c502a9ce5a703f3f4"
        },
        "downloadsSinceLatestVersion": 693,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "TooManySettings.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "TooManySettings.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 537,
            "TotalDownloads": 627,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/409/409-1783389381-1513677534.png"
        ]
    },
    {
        "Id": "nexus-407",
        "Name": "More Amputation",
        "Version": "0.4.2",
        "bepinexVersion": "0.4.2",
        "bepinexPlugins": {
            "leftie.moreamputation": "0.4.2"
        },
        "Summary": "More ways to lose your limbs. Pair with Prosthetics!",
        "Description": "[size=5][b]Requires BepInEx and [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url]! [url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url] mod is also highly recommended![/b][/size]\n<br />\n<br />This mod modifies various traps in the base game to give them a threat of amputation, so the Salad isn't the only time you need to worry about losing your arm.\n<br />\n<br />- All explosions now have the [b]chance of disfigurement divided by 4[/b] to amputate any of your arm or leg limbs, up to a limit of 1 amputated limb per explosion.\n<br />- Spike traps now have a chance to [b]amputate broken hands and feet[/b].\n<br />- Bear traps have been [b]fully reworked[/b] -- they no longer let you go automatically, and [b]must be disarmed in a new minigame to free your limb from it[/b]. Be careful though -- [b]severe mistakes can break the limb's bones or, if already broken, amputate it altogether![/b]\n<br />- Alternatively, you can break the bear trap with your claws or a tool instead to free your limb, at the likely risk of [b]shrapnel damage, bleeding and pain.[/b]\n<br />\n<br />[left]The mod is currently in balance testing due to the bear trap minigame -- if you believe that the minigame is too easy or too difficult, leave a comment![/left]\n<br />[left][/left]\n<br />[left]Currently supports English and Russian (Thanks to Nichs1k!), but the localization files are packaged with the mod files, so anyone can contribute![/left]\n<br />[left][/left]\n<br />[left]GitHub Repository: [url=https://github.com/IAmLeftie/CUMoreAmputation]https://github.com/IAmLeftie/CUMoreAmputation[/url][/left]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "IAmLeftie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/407/407-1783352890-1390968055.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/407"
        },
        "DownloadUrl": "nexus://scavprototype/407/1431",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 407,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-24T14:23:49.000Z",
        "ReleaseDate": "2026-07-24T14:23:49.000Z",
        "SHA256": "54dfb2c1783376962308527a27f90dc13bbf4a1ddc921801c5a1795cb9c6134a",
        "dllSHA256s": {
            "CUMoreAmputation.dll": "edfd809af5be12c72878a465a3385999e0d5cf2c1b02737aed83452cda61e28d"
        },
        "downloadsSinceLatestVersion": 1597,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.3.1b",
                "Changelog": "- Slightly changed how the mod is packaged because Nexus sucks and is bad"
            },
            {
                "Version": "0.3.2",
                "Changelog": "- Fixed an oversight where if the limb caught by a bear trap was amputated before the trap was disarmed, the player would be stuck in a permanent ragdoll state."
            },
            {
                "Version": "0.3.3",
                "Changelog": "- Fixed a bug where if the trapped limb was amputated during the bear trap minigame, the minigame would stay open.\n- Fixed a bug where if the trapped limb was amputated before the bear trap was disarmed, the trapped limb status would persist on the limb instead of properly clearing."
            },
            {
                "Version": "0.4.0",
                "Changelog": "- Made it so Tactical Gloves also give the glove bonus in the bear trap minigame.\n- Fixed amputated hands not rendering properly in the bear trap minigame.\n- Made it so trying to play the bear trap minigame with an amputated hand limb, it dramatically reduces the speed at which you can move the jaws, making it effectively impossible."
            },
            {
                "Version": "0.4.0b",
                "Changelog": "- Added Russian localization courtesy of Nichs1k!"
            },
            {
                "Version": "0.4.1",
                "Changelog": "- Updated to CUCoreLib 1.0.3-alpha.\n- Put localization files back in their own folder for organizational purposes."
            },
            {
                "Version": "0.4.2",
                "Changelog": "- Made breaking bear traps instead of doing the minigame more dangerous:\n- Chance of punishment increased from 75% to 90%\n- Now damages skin and muscle health on break\n- Pain increased from 50 to 80\n- Adrenaline increased from 50 to 70"
            }
        ],
        "dllNames": [
            "CUMoreAmputation.dll"
        ],
        "dllVersion": "0.4.2",
        "dllVersions": {
            "CUMoreAmputation.dll": "0.4.2"
        },
        "Statistics": {
            "Endorsements": 62,
            "UniqueDownloads": 1539,
            "TotalDownloads": 2182,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/407/407-1783352890-1390968055.png"
        ]
    },
    {
        "Id": "nexus-406",
        "Name": "Cannibalism Multiplayer",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "sleepyis.cannibalismmp": "1.0.1"
        },
        "Summary": "Ever so hungry you could eat an... Expie? Well now you can! Whenever you are below 10% fullness a new button appears in the heal menu. Do be warned though, comes with some... consequences",
        "Description": "[size=5]Cannibalism Multiplayer[/size]\n<br />Ever so hungry you could eat an... Expie? Well now you can! Whenever you are below 10% fullness a new button appears in the heal menu. Do be warned though, comes with some... consequences\n<br />\n<br />To get an RSS feed for my mod (and other projects I own) use [url=https://rss.sleepyis.dev]this rss feed![/url]\n<br />also shoutout to  @Malcom Todd in the KrokMP discord server for the OG idea\n<br />Git repo here [url=https://codeberg.org/DevIsSleepy/CU_CannibalismMP]https://codeberg.org/DevIsSleepy/CU_CannibalismMP[/url]\n<br />[size=4]\n<br />Dependencies[/size]\n<br />[list]\n<br />[*]CUCoreLib: [url=https://github.com/jimmyking9999999/CUCoreLib]https://github.com/jimmyking9999999/CUCoreLib[/url][/*]\n<br />[*]KrokMultiplayer (To eat ur friends): [url=https://github.com/creaturefeaturelarry/casualties-together]https://github.com/creaturefeaturelarry/casualties-together[/url][/*]\n<br />[/list]",
        "Author": "DevIsSleepy",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/406/406-1783240432-2020844491.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/406"
        },
        "DownloadUrl": "nexus://scavprototype/406/1126",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 406,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-05T08:41:18.000Z",
        "ReleaseDate": "2026-07-05T08:35:10.000Z",
        "SHA256": "e8bf2422f2df20a160df755bd6814f6b92f111b90ef6d44f5a084b1275f2d978",
        "dllSHA256s": {
            "CannibalismMP.dll": "e0c302b28dc3d89b805434d35584e4584bd383456f154a97548c1528c2683789"
        },
        "downloadsSinceLatestVersion": 443,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "CannibalismMP.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "CannibalismMP.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 340,
            "TotalDownloads": 402,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/406/406-1783240432-2020844491.png"
        ]
    },
    {
        "Id": "nexus-405",
        "Name": "UCU Mod Manager",
        "Version": "0.2.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Universal Casualties Unknown ModManager is a tool for conveniently managing mods. The manager allows you to install and uninstall mods, create separate profiles, configure the loading order, compile and install modpacks, and check for and manually install updates.",
        "Description": "[b][size=4]Description[/size] [/b]\n<br />The main goal of the project is to simplify working with mods so you do not have to manually rebuild the game every time you want to update mods, switch builds, or prepare a new modpack.\n<br />\n<br />[b][size=4]Virtualization[/size][/b] is currently being actively tested. With this feature, the base game with BepInEx installed remains unchanged: mods are loaded through a profile overlay, and you can freely switch, edit, and create different configurations.\n<br />\n<br /> [color=#f1c232][b]UCU Mod Manager is currently in alpha. Please report bugs, launch errors,\n<br />Mod installation issues, virtualization problems, or any odd behavior in the manager.\n<br />[/b][/color]\n<br />[b][color=#f1c232][size=4]For now, virtualization should be treated as an alpha feature. It is [i]recommended by default[/i], but feedback and bug reports are very important.[/size][/color][/b]\n<br />\n<br />[b][size=4]Important[/size][/b]\n<br />Use a clean game installation whenever possible. BepInEx must be installed into the game folder first, preferably through UCU Mod Manager itself.\n<br />The manager treats a clean game with BepInEx installed as the expected base state. Mods, profiles, modpacks, and manager data are stored inside the manager folder.\n<br />\n<br />[b][size=4]Features[/size][/b]\n<br />[list]\n<br />[*]Install mods from Nexus Mods catalog, archives or folders.[/*]\n<br />[*]Manage separate profiles with their own enabled mods and load order.[/*]\n<br />[*]Launch the game through an experimental virtual profile.[/*]\n<br />[*]Official Nexus Mods authentication using OAuth 2.0 with PKCE.[/*]\n<br />[*]Check for updates and install them automatically or via manual archive downloads.[/*]\n<br />[*]Create and import ` .UCU ` modpack recipes.[/*]\n<br />[*]Create and import `.UCUP` portable modpacks with included mod files.[/*]\n<br />[*]Show mod dependencies, warnings, conflicts, and Nexus information.[/*]\n<br />[/list]\n<br />[b][size=4]Installation[/size][/b]\n<br />1. Download the latest release archive.\n<br />2. Extract it into an empty folder.\n<br />3. Run `UCU Mod Manager.exe`.\n<br />\n<br />[b][url=https://github.com/ArchBlake/UCUModManager]GitHub[/url][/b]\n<br />[b][url=https://www.virustotal.com/gui/file/8c04592e8abbac23cf7cb15f7db1653ef24e181d3fd8cdb58c2f75d36d5e8efd]VirusTotal[/url][/b]\n<br />Metadata from: [url=https://github.com/jimmyking9999999][b]Jimmyking[/b][/url] \n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />[list]\n<br />[*].NET 8 Desktop Runtime.[/*]\n<br />[*]Steam version of Casualties Unknown Demo.[/*]\n<br />[/list]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "Arch Blake",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/405/405-1783950954-11303789.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/405"
        },
        "DownloadUrl": "nexus://scavprototype/405/1477",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 405,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-27T09:43:17.000Z",
        "ReleaseDate": "2026-07-27T09:43:17.000Z",
        "SHA256": "8c04592e8abbac23cf7cb15f7db1653ef24e181d3fd8cdb58c2f75d36d5e8efd",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 354,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1.4",
                "Changelog": "- Temporarily removing ALL API things"
            },
            {
                "Version": "0.2.0",
                "Changelog": "- ## Major New Feature: Nexus OAuth 2.0 with PKCE\n- Added official Nexus Mods authentication using OAuth 2.0 with PKCE.\n- Removed the requirement to enter or store personal Nexus API keys.\n- Added secure browser-based Nexus sign-in.\n- OAuth tokens are encrypted using Windows DPAPI.\n- Added Nexus membership detection.\n- ## Nexus Premium Features\n- Premium users can download and install mods directly from the Nexus Mods catalog.\n- Premium users can automatically download and install available mod updates.\n- Added direct mod reinstallation from Nexus.\n- `.UCU` modpacks can automatically download and install missing Nexus mods for Premium users.\n- Non-Premium users can still open Nexus mod pages, download archives manually, and install them through UCU Mod Manager.\n- ## Nexus Mods Browser\n- Added a visual tile-based Nexus Mods catalog.\n- Added an optional compact table view.\n- Added search, status filters, and sorting options.\n- Added mod images and image galleries.\n- ## New Features\n- Added SHA-256 checksums for every distributed file.\n- Added archive safety validation for mods and portable modpacks.\n- Added automatic free disk space checks before extraction.\n- Added automatic update checks for Mod Manager.\n- Added validation for `.UCU` and `.UCUP` modpack structure and load order.\n- Added Premium automatic installation and manual-download fallback information to modpack imports.\n- ## Bug Fixes\n- Fixed the application not responding to clicks during the first few seconds after startup.\n- Fixed repeated virtual overlay calculations during interface refresh.\n- Fixed newly installed mods being skipped when Auto Link was already running.\n- Fixed incorrect `.UCU` and `.UCUP` installed-mod detection.\n- Modpack entries now require a matching Nexus file ID or compatible version.\n- Fixed malformed or unsupported modpacks being accepted during import.\n- Fixed outdated Nexus thumbnails continuing to load after changing pages or view modes.\n- Fixed incomplete archive files remaining after failed extraction.\n- Fixed portable builds accepting missing or invalid version numbers.\n- Fixed some installed mods remaining in the `Check needed` state after startup.\n- Improved Nexus update verification to reduce phantom update notifications.\n- ## Security and Reliability\n- Added protection against oversized archives and ZIP Bombs.\n- Added limits for file count, individual file size, total extracted size, and compression ratio.\n- Added validation for embedded archive names inside `.UCUP` files.\n- Added detection of truncated or incorrectly declared archive entries.\n- OAuth callback state and returned token claims are validated.\n- ## Performance Improvements\n- Nexus Auto Link processing now runs outside the interface thread.\n- Startup update now run in the background.\n- Virtual overlay previews are reused during the same refresh cycle.\n- Duplicate startup interface refreshes were removed."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 243,
            "TotalDownloads": 282,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/405/405-1783950954-11303789.png"
        ]
    },
    {
        "Id": "nexus-404",
        "Name": "Sound Replacer",
        "Version": "1.2",
        "bepinexVersion": "0.1.1",
        "bepinexPlugins": {
            "kef.casualtiesunknown.pluginruntime": "0.1.1",
            "kef.casualtiesunknown.soundreplacer": "0.1.0",
            "kef.casualtiesunknown.soundreplacer.dependencywarning": "0.1.0"
        },
        "Summary": "Re-volume or replace any sound in the game. OpenSource",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Open the menu and press on the top left button with the sound cannon and heart. Wait a while. Then you can customize all the sounds[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]unzip to plugins folder.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Custom Volume / replacement of sounds in the game[/color][/size]\n<br />[color=#D4D4D8]V1.2 ft.  @[url=https://next.nexusmods.com/profile/pokemon8369]pokemon8369[/url] added folder playing[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Need Bepinex, HideManagerGameObject = true sometimes idk why[/color]\n<br />[size=3][color=#D4D4D8]KefPluginRuntime included[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]discord thread on cas:u modding discord: https://discord.com/channels/1360913627288178788/1460304665618026709/threads/1522948833611350036[/color]\n<br />[color=#d4d4d8]github repo: https://github.com/atalantisalt03/CU-SoundReplacer[/color]\n<br />",
        "Author": "atalantisalt03",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/404/404-1783208584-318446813.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/404"
        },
        "DownloadUrl": "nexus://scavprototype/404/1132",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 404,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-05T19:17:04.000Z",
        "ReleaseDate": "2026-07-05T19:17:04.000Z",
        "SHA256": "eeafa83f86163279ff9463d1d378e57f92e9ecb02f9d8a3b0cde16b18194b32f",
        "dllSHA256s": {
            "KefPluginRuntime.dll": "06091482b33aa192a19a6d6c414338175a727af3d8020daa18f794521c0a9c8a",
            "SoundReplacer.dll": "62e679c70bbccff7b8ca2e30c2ede9a4328d9425d7dd10b7c49d50c8ba2f5557"
        },
        "downloadsSinceLatestVersion": 296,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "KefPluginRuntime.dll",
            "SoundReplacer.dll"
        ],
        "dllVersion": "0.1.1",
        "dllVersions": {
            "KefPluginRuntime.dll": "0.1.1",
            "SoundReplacer.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 237,
            "TotalDownloads": 299,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/404/404-1783208584-318446813.png"
        ]
    },
    {
        "Id": "nexus-403",
        "Name": "RshCCL",
        "Version": "3.2.2",
        "bepinexVersion": "3.2.2",
        "bepinexPlugins": {
            "com.rushellxyz.rshlib": "3.2.2"
        },
        "Summary": "A compatibility bridge that forwards legacy RshLib API calls to CUCoreLib (CCL).",
        "Description": "[img]https://staticdelivery.nexusmods.com/mods/8391/images/403/403-1783194836-1653366416.png[/img]\n<br />[url=https://github.com/CNCUMC/RshCCL/blob/main/README_ZH.md]中文指南[/url]\n<br />\n<br />[quote][b]⚠️ RshCCL is a compatibility bridge only.[/b]\n<br />\n<br />Developers should always prefer using [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] directly.\n<br />\n<br />Players should ask mod authors to migrate to CUCoreLib as their API dependency.[/quote]\n<br />[url=https://github.com/CNCUMC/RshCCL]GitHub[/url] | [url=https://www.nexusmods.com/scavprototype/mods/403]NexusMods[/url] | [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url]\n<br />\n<br />[i]A compatibility bridge that forwards legacy RshLib API calls to [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] (CCL).[/i]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Overview[/b][/size]\n<br />\n<br />[b]RshCCL[/b] is a drop-in replacement for RshLib [i](in most cases)[/i]. It keeps the [i]Plugin.RegisterItem(string, RshItem)[/i] API surface so older mods work unchanged, while internally routing all registrations through CUCoreLib.\n<br />\n<br />[b]Key features:[/b]\n<br />\n<br />[b]RegisterItem[/b] – Converts [i]RshItem[/i] → [i]CustomItemInfo[/i], then calls [i]ItemRegistry.Register[/i]\n<br />\n<br />[b]onSpawn callback[/b] – Injected via CCL [i]SpawnComponents[/i] + [i]RshSpawnCallback[/i] MonoBehaviour\n<br />\n<br />[b]krokMpEnabled / togetherMpEnabled[/b] – Provided as backwards‑compatible fields\n<br />\n<br />[b]Conflict avoidance[/b] – Removes self from [i]Chainloader.PluginInfos[/i] so mods like NewClothing use their native CCL path\n<br />\n<br />[b]Console autofill[/b] – Patches [i]spawn[/i] command to include every CCL‑registered item\n<br />\n<br />[b]Recipe‑list crash guard[/b] – Harmony finalizer catches NRE in [i]RefreshRecipeList[/i]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />\n<br />Install [url=https://github.com/BepInEx/BepInEx]BepInEx 5.x[/url] for Casualties Unknown.\n<br />\n<br />Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] ≥ 1.0.1 — place [i]CUCoreLib.dll[/i] in [i]BepInEx/plugins/[/i].\n<br />\n<br />Download the latest [i]RshCCL.dll[/i] from [url=https://github.com/CNCUMC/RshCCL/releases]Releases[/url].\n<br />\n<br />Place [i]RshCCL.dll[/i] in [i]BepInEx/plugins/[/i].\n<br />\n<br />[b]Remove[/b] the old [i]RshLib.dll[/i] if it exists.\n<br />\n<br />[quote][b]⚠️ Important:[/b] RshCCL uses the same BepInEx GUID as old RshLib ([i]com.rushellxyz.rshlib[/i]).\n<br />\n<br />Only [b]one[/b] [i]RshLib.dll[/i] should be present in your plugins folder.[/quote]\n<br />[line]\n<br />\n<br />[size=4][b]Notes[/b][/size]\n<br />\n<br />RshLib itself never provided path or resource‑loading APIs. Older mods that hard‑code paths like [i]\"BepInEx/plugins/MyMod/image.png\"[/i] must update their own resource‑loading code.\n<br />\n<br />Consider migrating to CCL's [url=https://github.com/jimmyking9999999/CUCoreLib]AssetLoader[/url] which resolves paths relative to the calling DLL.\n<br />[quote]⚠️ Some compatibility issues are not caused by RshCCL and also occur with original RshLib.\n<br />For those, install [url=https://www.nexusmods.com/scavprototype/mods/424]CUModFixer[/url] as well.[/quote]\n<br />[line]\n<br />\n<br />[size=4][b]Project Structure[/b][/size]\n<br />[code]\n<br />RshCCL/\n<br />├── Plugin.cs # Entry point: compatibility API + conflict avoidance\n<br />├── RshItem.cs # Legacy RshItem type (backwards compat)\n<br />├── RshItemAdapter.cs # RshItem → CustomItemInfo converter + onSpawn callback\n<br />├── Patches.cs # ConsoleScript, GlobalDark, RefreshRecipeList guard\n<br />├── RshLib.csproj # Project file (depends on CUCoreLib)\n<br />├── CHANGELOG.md # English changelog\n<br />├── CHANGELOG_ZH.md # Chinese changelog\n<br />├── README.md\n<br />└── README_ZH.md[/code]",
        "Author": "CNCUMC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/403/403-1783194836-1653366416.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/403"
        },
        "DownloadUrl": "nexus://scavprototype/403/1229",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 403,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-11T09:51:21.000Z",
        "ReleaseDate": "2026-07-11T09:51:21.000Z",
        "SHA256": "5127081e9b90ebf253a2b307dde89b6a44cc77c99b4822f0291a65216afade9e",
        "dllSHA256s": {
            "RshLib.dll": "0ae9e29ea7e174d91c1c9183e034ed53da44c385b7b24736fb44a7f98e5b0688"
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        "downloadsSinceLatestVersion": 1155,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3.1.1",
                "Changelog": "- ### Added\n- **SaveGame guard**: Harmony finalizer catches `ArgumentException` from CCL SaveCoordinator duplicate component keys (e.g. NewFirearms.RshGun)\n- **Bark localization** (soft dependency): auto-detects missing translations, registers EN/zh-CN/zh-TW fallbacks via `Lang/EnLangGenerator`, `ZhCnLangGenerator`, `ZhTwLangGenerator`\n- **Reflection-based Bark integration**: No hard reference to Bark.dll — gracefully degrades when Bark is absent\n- **Log localization system**: `LogInfo`/`LogWarning`/`LogError` with locale keys, falling back to English `Regex.Replace`\n- ### Changed\n- **Dependency**: CUCoreLib ≥ 1.0.1 → 1.0.2\n- **Dependency**: Bark `org.cucnmc.bark` added as soft dependency\n- **Mod name**: `\"Rsh CCL\"` → `\"RshCCL\"` (no space)\n- **Conflict avoidance**: Changed from \"permanently remove self\" to \"temporarily hide → Chainloader.Start Postfix restore\", so mods that depend on RshLib can still find it after loading\n- **StartGame.ps1**: `$ModNamespace = \"RshLib\"` for DLL name, `$ModName = \"RshCCL\"` for folder/display"
            },
            {
                "Version": "3.2.1",
                "Changelog": "- ### Removed\n- **Bark dependency**: RshCCL no longer requires or references Bark. All localization is handled directly through CCL's `LocaleRegistry`.\n- **Lang/ directory**: EnLangGenerator, ZhCnLangGenerator, ZhTwLangGenerator — no longer needed.\n- **InitializeLocalization()**: Method removed.\n- **LocaleLog()**: Method removed.\n- **barkLoaded**: Field removed.\n- **using System.Reflection**: Import removed (no longer needed for Bark reflection).\n- ### Changed\n- **Simplified logging**: `LogInfo`/`LogWarning`/`LogError` now use simple `Regex.Replace` formatting instead of locale keys.\n- **Project structure**: Patches moved to `Patchers/` subdirectory for better organization."
            },
            {
                "Version": "3.2.2",
                "Changelog": "- ### Added\n- **Body.UseItem guard** — Prefix routes wearable items to `WearWearable` path; finalizer swallows NRE for non-wearable\n- items (fixes NewClothing crash when equipping items)\n- **IngredientNamePatch** — Preserved from original RshLib — displays custom crafting qualities (cutting, hammering,\n- etc.) in recipe ingredient lists\n- ### Changed\n- **krokMpEnabled** — Now defaults to `false` and marked `[Obsolete]`, matching original RshLib v3.2.0 behavior. This\n- prevents NewFirearms from incorrectly enabling MP features and crashing."
            }
        ],
        "dllNames": [
            "RshLib.dll"
        ],
        "dllVersion": "3.2.2",
        "dllVersions": {
            "RshLib.dll": "3.2.2"
        },
        "Statistics": {
            "Endorsements": 36,
            "UniqueDownloads": 845,
            "TotalDownloads": 1304,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/403/403-1783194836-1653366416.png"
        ]
    },
    {
        "Id": "nexus-402",
        "Name": "Just Unknown Characters",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "JustUnknownCharacters": "1.0.1"
        },
        "Summary": "Pinyin search(拼音搜索) for the Casualties Unknown crafting menu, inspired by Just Enough Characters.",
        "Description": "[quote][b]⚠️ Note: This mod is designed for Chinese-speaking players. It adds Pinyin-based search so you can find Chinese-named recipes by typing their romanization (e.g., xianweisheng → 纤维绳). If you don't read Chinese and aren't playing a Chinese-locale version of the game, this mod probably isn't useful for you.[/b][/quote][line]\n<br />[quote]源代码：[url=https://github.com/XeronOwO/Just-Unknown-Characters]https://github.com/XeronOwO/Just-Unknown-Characters[/url]\n<br />如果遇到任何问题，建议优先在 Github 反馈[/quote]Casualties Unknown（未知伤亡）的拼音搜索模组 — 在合成界面搜索框中支持使用拼音筛选中文配方。\n<br />[list]\n<br />[*][b]全拼[/b]: xianweisheng → 纤维绳[/*]\n<br />[*][b]首字母[/b]: xws → 纤维绳[/*]\n<br />[*][b]单字拼音[/b]: sheng → 纤维绳（匹配“绳”）[/*]\n<br />[*][b]混合输入[/b]: 纤wei、xian维[/*]\n<br />[/list][url=https://github.com/XeronOwO/Just-Unknown-Characters/blob/master/docs/pinyin-search-demo.png][img]https://github.com/XeronOwO/Just-Unknown-Characters/raw/master/docs/pinyin-search-demo.png[/img][/url]\n<br />\n<br />[heading]前置依赖[/heading]\n<br />[list]\n<br />[*][url=https://bepinex.org/]BepInEx[/url] 5.x（需预先安装在游戏目录）[/*]\n<br />[/list]\n<br />[heading]安装[/heading]\n<br />[list=1]\n<br />[*]从 [url=https://github.com/XeronOwO/Just-Unknown-Characters/releases]Releases[/url] 下载 JustUnknownCharacters.dll[/*]\n<br />[*]放入 Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/*]\n<br />[/list]\n<br />[heading]构建[/heading]\n<br />[url=https://github.com/XeronOwO/Just-Unknown-Characters#%E6%9E%84%E5%BB%BA][/url]\n<br />构建前需在 lib/ 目录放置游戏 DLL（详见 lib/README.txt）：\n<br />[list]\n<br />[*]Assembly-CSharp.dll、UnityEngine.dll、UnityEngine.CoreModule.dll（来自 CasualtiesUnknown_Data&#92;Managed&#92;）[/*]\n<br />[*]0Harmony.dll（来自 BepInEx&#92;core&#92;）[/*]\n<br />[*]netstandard.dll（来自 CasualtiesUnknown_Data&#92;Managed&#92;，Unity Mono 兼容层）[/*]\n<br />[/list]dotnet restore\n<br />dotnet build -c Release\n<br />\n<br />输出：\n<br />src/bin/Release/net452/JustUnknownCharacters.dll\n<br />\n<br />[heading]致谢[/heading]\n<br />[url=https://github.com/XeronOwO/Just-Unknown-Characters#%E8%87%B4%E8%B0%A2][/url]\n<br />本模组的拼音搜索算法和字典数据基于 [url=https://github.com/Towdium/JustEnoughCharacters]Just Enough Characters[/url] 及其核心库 [url=https://github.com/Towdium/PinIn]PinIn[/url]，由 [url=https://github.com/Towdium]Towdium[/url] 开发。\n<br />Resources/pinyin_data.txt 直接取自 PinIn 项目，匹配逻辑为 PinIn 的 NFA 音素回溯算法的 C# 移植。感谢 Towdium 的开源贡献。\n<br />\n<br />[heading]许可[/heading]\n<br />[url=https://github.com/XeronOwO/Just-Unknown-Characters#%E8%AE%B8%E5%8F%AF][/url]\n<br />[url=https://github.com/XeronOwO/Just-Unknown-Characters/blob/master/LICENSE]MIT[/url]",
        "Author": "XeronOwO",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/402/402-1783164905-1176580663.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/402"
        },
        "DownloadUrl": "nexus://scavprototype/402/1123",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 402,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-05T04:35:07.000Z",
        "ReleaseDate": "2026-07-05T04:35:07.000Z",
        "SHA256": "a44625ad48db6c366f3ccc2bd02b1bd653dc3c038f31c8649ad87d065b75b658",
        "dllSHA256s": {
            "JustUnknownCharacters.dll": "24b07fe1c5d6bc6610c09d5c877d0d4d6a037e85c081343c7889b771fc825566"
        },
        "downloadsSinceLatestVersion": 77,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "JustUnknownCharacters.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "JustUnknownCharacters.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 62,
            "TotalDownloads": 86,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/402/402-1783164905-1176580663.png"
        ]
    },
    {
        "Id": "nexus-401",
        "Name": "Knot Recipe Mod",
        "Version": "1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "knotrecipemod": "1.1.0"
        },
        "Summary": "BepInEx mod that: - Adds a knot crafting recipe. The knot is made from climbing ropes. - And much more...!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Knots are the lifeline of rock climbing. They are essential for safely securing a climber to the rope, attaching to climbing anchors, and managing emergencies. [/color]\n<br />\n<br />[color=#D4D4D8][b]Real Description[/b] [/color]\n<br />[color=#D4D4D8][b]1.1 update: [/b]Yeah so enough ppl know what this is now. This is a sex mod. Craft a ropeknot item, find a survivor and you get the special dialogue option. Features 2 poses.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]You must have BepInEx installed first. Unpack the mod into your BepInEx/plugins folder. Once installed, your folder structure should look like this:[/color]\n<br />[color=#d4d4d8]CU/BepInEx/plugins/knotrecipemod/knotrecipemod.dll\n<br />CU/BepInEx/plugins/knotrecipemod/knot.png[/color]\n<br />",
        "Author": "Me",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/401/401-1783147790-375425716.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/401"
        },
        "DownloadUrl": "nexus://scavprototype/401/1634",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 401,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-07T17:59:54.000Z",
        "ReleaseDate": "2026-08-07T17:59:54.000Z",
        "SHA256": "3d4a074ef9d95d06fbe19bce901bbd5479df70230db8156a7e904143962e87d0",
        "dllSHA256s": {
            "knotrecipemod.dll": "540ca2574401953c3fdab3e0cd4f4f4c933eba7e33e276b3ff0b72d5e2774779"
        },
        "downloadsSinceLatestVersion": 2152,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Remove anticheat. Lessen up the obfuscation. Add extra pose, kind of raw, I'm lazy to polish it."
            }
        ],
        "dllNames": [
            "knotrecipemod.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "knotrecipemod.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 23,
            "UniqueDownloads": 1637,
            "TotalDownloads": 1899,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/401/401-1783147790-375425716.png"
        ]
    },
    {
        "Id": "nexus-400",
        "Name": "Massive Casualties",
        "Version": "0.0.3",
        "bepinexVersion": "0.0.3",
        "bepinexPlugins": {
            "pintthedragon.massivecasualties": "0.0.3"
        },
        "Summary": "MMO-like multiplayer: connects every session together and allows travel between them. Meet new friends or get help from others as you brave the depths!",
        "Description": "[center][size=2][img width=700]https://staticdelivery.nexusmods.com/mods/8391/images/400/400-1783307655-1303799286.png[/img][/size][/center]\n<br />[center][size=2]Note: this mod is [b]extremely WIP[/b], and bugs are expected. If you encounter any issues, please let me know![/size][/center]\n<br />\n<br />[color=#3d85c6][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]As you search the target planet, you'll find \"Improvised Lifts\" scattered throughout your world, allowing you to freely travel between sessions while keeping your character and world intact. Each lift is permanent bridge between two worlds, letting you explore not only your own cave, but the ones others are trapped in as well. Who will you meet along your journey?[/color]\n<br />\n<br />[color=#3d85c6][size=4][b]Installation instructions[/b][/size][/color]\n<br />[color=#D4D4D8]First, install [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url][/color][color=#ffffff] [/color]and [url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url], then download this mod and unzip it inside your BepInEx/plugins directory. To play, start a multiplayer server through the multiplayer menu (make sure it says \"Massive Casualties: Enabled\"), or join a server with the mod installed. MassiveCasualties is fully compatible with the multiplayer mod, and can be enabled/disabled as needed.\n<br />\n<br />Since this mod is very early in development, there probably won't be many sessions online. Stick with it, and that might soon change!\n<br />\n<br />[color=#3d85c6][size=4][b]Main features[/b][/size][/color]\n<br />[list]\n<br />[*]Multiplayer travel: let your character move between sessions while keeping all your items (and injuries) intact.[/*]\n<br />[*]Return to your own world as you left it: worlds are saved automatically when moving between sessions, and are automatically loaded when you go back to them.[/*]\n<br />[*]Automatic host switching: when the host of a lobby disconnects, someone else takes their place instead of the entire server going down and everyone losing progress.[/*]\n<br />[/list]Note: these features are only available in Massive Casualties-enabled lobbies, and are automatically disabled otherwise for compatibility.\n<br />\n<br />[b][color=#3d85c6][size=4]Support[/size][/color]\n<br />[/b]The quickest way to contact me is through the [url=https://discord.gg/ehCptz9pwU]Casualties: Unknown Modding Discord[/url]. A lot of other mod authors hang out there, so it's a good place to get support for their mods as well.\n<br />\n<br />If the lift isn't working, there's a few main reasons why:\n<br />[list=1]\n<br />[*]There aren't any other Massive Casualties-enabled lobbies online.[/*]\n<br />[*]The lobby the lift is linked to no longer exists.[/*]\n<br />[*]The world you're trying to go to is \"owned\" by someone else on the server, and they need to go through the lift first.[/*]\n<br />[/list]The easiest fix is to have other people try the lift, and to find a different lift to try.",
        "Author": "PintTheDragon",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/400/400-1783307655-1303799286.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/400"
        },
        "DownloadUrl": "nexus://scavprototype/400/1177",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 400,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-08T01:39:19.000Z",
        "ReleaseDate": "2026-07-08T01:39:19.000Z",
        "SHA256": "b1296b4f0f1c3bf00001227a0739ce1329d8861d89267636f72a65d6c22b4503",
        "dllSHA256s": {
            "MassiveCasualties.dll": "d1f77c845af7fa53cc3a284c1f26f753ed1f88006bba5d0df3494f39d1bd8933"
        },
        "downloadsSinceLatestVersion": 353,
        "Dependencies": [
            "nexus-67",
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "0.0.1",
                "Changelog": "- This has all the initial networking-side features, and is fairly stable. You can go in and out through teleporters, they stay locked to the lobbies they were assigned to, and your character and world are preserved (to go back to your world, just go back through the teleporter). It also has host switching, so if the host of your session leaves, someone else will become the host instead of the whole server going down.\n- Note: if there are no lobbies available, the teleporters won't work. If a lobby was shut down (for example, if everyone left a world), the teleporter will still work but only by the person who hosted that lobby. For everyone else, the teleporter does nothing until the old host enters it, after which the lobby is now accessible. I'll be adding some feedback messages for this stuff in the future.\n- I'm sure there are a good amount of bugs, so please let me know if you encounter any! Currently, this should be totally compatible with KrokMP, so you can host a world and people without the mod can enter it. You can also enter normal KrokMP lobbies, but the mod will just do nothing then."
            },
            {
                "Version": "0.0.2",
                "Changelog": "- * Fix save/load not working properly (certain items not loading and sometimes the whole load failed and broke the game).\n- * Fix players who joined before world generation not loading in.\n- * Fix layer changes destroying items."
            },
            {
                "Version": "0.0.3",
                "Changelog": "- Fix a bug where all the entities in the world disappear.\n- Fix some bugs causing items to duplicate.\n- Add outdated version handling (update prompt in the menu, and allows players on slightly different versions to play together)."
            }
        ],
        "dllNames": [
            "MassiveCasualties.dll"
        ],
        "dllVersion": "0.0.3",
        "dllVersions": {
            "MassiveCasualties.dll": "0.0.3"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 343,
            "TotalDownloads": 422,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/400/400-1783307655-1303799286.png"
        ]
    },
    {
        "Id": "nexus-395",
        "Name": "ShatteredPrism",
        "Version": "1.0.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A Shader Loader mod for Casualties Unknown.",
        "Description": "[center][size=6][b]ShatteredPrism[/b][/size]\n<br />[size=3][i]A screen-space shader loader for Casualties Unknown[/i][/size][/center]\n<br />[center][/center]\n<br />[center][i]wiki:  [url=https://wiki.ethertaco.org/shatteredprism/]ShatteredPrism - Ethertaco Docs[/url][/i][/center]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]概述 / Overview[/b][/size]\n<br />\n<br />[b]ShatteredPrism[/b] is a screen-space shader loader. It allows modders and pack authors to layer custom full-screen shader effects onto the game without writing a single line of C# code. By simply dropping in a JSON manifest and a pre-compiled AssetBundle.\n<br />\n<br />[b]ShatteredPrism[/b] 是一个屏幕后处理（screen-space）着色器加载器。它允许模组制作者和效果包作者在不编写任何 C# 代码的情况下，将自定义全屏 Shader 叠加到游戏画面上。只需放入一个 JSON 清单文件和一个预编译的 AssetBundle。\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]需求 / Requirements[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]BepInEx 5.4.x[/b][/*]\n<br />[*][b]ScavLib API (SLA)[/b] — This mod is built upon the ScavLib Shader API. / 本模组构建在 ScavLib API 的 Shader API 之上。[/*]\n<br />[/list][line]\n<br />\n<br />[size=5][b]安装 / Installation[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Ensure BepInEx and [url=https://www.nexusmods.com/scavprototype/mods/83?tab=files]SLA[/url] are installed. / 确保已安装 BepInEx 与 SLA。[/*]\n<br />[*]Place [b]ShatteredPrism.dll[/b] into [font=Courier New]BepInEx/plugins/ShatteredPrism/[/font]. / 将 [b]ShatteredPrism.dll[/b] 放入插件目录。[/*]\n<br />[*]Create an [font=Courier New]effects/[/font] folder in the same directory. / 在同目录下建立 [font=Courier New]effects/[/font] 文件夹。[/*]\n<br />[*]Drop your [b].json manifests[/b] and [b]AssetBundles[/b] into the effects folder. / 将你的 [b].json 清单[/b]与 [b]AssetBundle[/b] 放入该文件夹。[/*]\n<br />[*]Launch the game and enter any level to see the results. / 启动游戏，进入任意关卡即可看到效果。[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]制作效果包 / Authoring an Effect[/b][/size]\n<br />\n<br />Each effect consists of two files: a [b]JSON manifest[/b] describing parameters and an [b]AssetBundle[/b] containing your URP shader.\n<br />每个效果由两个文件组成：一个描述参数的 [b]JSON 清单[/b]，以及一个包含 URP Shader 的 [b]AssetBundle[/b]。\n<br />\n<br />[size=4][b]1. Manifest Example / 清单示例 (effects/my_effect.json)[/b][/size]\n<br />\n<br />[code]\n<br />{\n<br />  \"id\": \"author:vignette\",\n<br />  \"shader\": \"MyMod/Vignette\",\n<br />  \"bundle\": \"my_effects\",\n<br />  \"order\": 100,\n<br />  \"enabled\": true,\n<br />  \"floats\": [\n<br />    { \"name\": \"_Intensity\", \"value\": 0.9 }\n<br />  ],\n<br />  \"colors\": [\n<br />    { \"name\": \"_Tint\", \"hex\": \"#0A0014FF\" }\n<br />  ],\n<br />  \"pulses\": [\n<br />    { \"name\": \"_Intensity\", \"amplitude\": 0.1, \"speed\": 2.0, \"offset\": 0.9 }\n<br />  ]\n<br />}[/code]\n<br />[list]\n<br />[*][b]id[/b]: Unique identifier for the pass. / 效果的唯一标识。[/*]\n<br />[*][b]shader[/b]: The name declared in the shader file's [font=Courier New]Shader \"...\"[/font] header. / Shader 文件顶部声明的名字（[b]非文件名[/b]）。[/*]\n<br />[*][b]bundle[/b]: AssetBundle filename relative to the manifest. / AssetBundle 文件名（相对路径）。[/*]\n<br />[*][b]order[/b]: Rendering priority; lower values render first. / 渲染顺序；数值越小越先渲染。[/*]\n<br />[*][b]floats / colors / pulses[/b]: Uniforms passed to the shader. [i]Pulses[/i] are animated via sine waves. / 传给 Shader 的变量；[i]Pulses[/i] 会随时间进行正弦波动。[/*]\n<br />[/list]\n<br />[size=4][b]2. Shader Requirements / Shader 技术要求[/b][/size]\n<br />\n<br />[list]\n<br />[*]Must be a [b]URP[/b] shader compatible with [b]Unity 2022.3 / URP 14[/b]. / 必须是兼容 [b]Unity 2022.3 / URP 14[/b] 的 [b]URP[/b] 着色器。[/*]\n<br />[*]The source image is bound to [font=Courier New]_BlitTexture[/font]. Use [font=Courier New]SAMPLE_TEXTURE2D_X[/font] for sampling. / 源图像绑定在 [font=Courier New]_BlitTexture[/font]，请使用 [font=Courier New]SAMPLE_TEXTURE2D_X[/font] 采样。[/*]\n<br />[*]To prevent pink \"fallback\" shaders, add your shader to [i]Always Included Shaders[/i] before building the bundle. / 为防止变体剔除导致画面变粉，打包前请将 Shader 加入 [i]Always Included Shaders[/i]。[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]工作原理 / How It Works[/b][/size]\n<br />\n<br />ShatteredPrism itself does not contain any shaders. It acts as a bridge between your assets and the ScavLib Shader API. It handles manifest parsing, asset loading, and pass registration, while ScavLib manages the heavy lifting: URP injection, uniform updates, and frame blitting.\n<br />\n<br />ShatteredPrism 本身[b]不包含任何 Shader 和 API 实现[/b]。它充当了你的资源与 ScavLib Shader API 之间的桥梁，负责解析清单、加载资源与注册通道；而 ScavLib 则负责核心渲染工作：URP 注入、变量更新以及每帧的图像 Blit。\n<br />\n<br />[line]\n<br />",
        "Author": "QinShenYu and Kanisuko",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/395/395-1783092518-1838252192.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/395"
        },
        "DownloadUrl": "nexus://scavprototype/395/1100",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 395,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-03T15:37:15.000Z",
        "ReleaseDate": "2026-07-03T15:31:29.000Z",
        "SHA256": "684827b58fb5f782d97994cf8913a2dd49d6759e73e3e2dd1abfe532514a15e9",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 17,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 35,
            "TotalDownloads": 52,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/395/395-1783092518-1838252192.png"
        ]
    },
    {
        "Id": "nexus-394",
        "Name": "Casualties Unknown Resprite",
        "Version": "1.1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "moltenbasalt.curesprite": "1.1.0"
        },
        "Summary": "Resprites some of Casualties: Unknown's assets with a slightly cleaner and smoother art style.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Resprites some of Casualties: Unknown's assets with a slightly cleaner and smoother art style, because why not.  [/color]\n<br />[color=#D4D4D8]Source code: [url=https://github.com/molten-basalt/CUResprite]https://github.com/molten-basalt/CUResprite[/url][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Get [b]Full[/b] to change the moodles, world, and some of the items, or [b]Lite[/b] to change only the moodles and interface stuff.  [/color]\n<br />[color=#D4D4D8]Place both [b]assets[/b] and [/color][b][color=#D4D4D8]CUResprite.dll[/color][/b][color=#D4D4D8] into the plugins directory.[/color]",
        "Author": "MoltenBasalt",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/394/394-1783082828-1585117414.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/394"
        },
        "DownloadUrl": "nexus://scavprototype/394/1161",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 394,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T12:32:15.000Z",
        "ReleaseDate": "2026-07-07T12:32:15.000Z",
        "SHA256": "db93a9a6107037f16a92dbbb1248a7626a61595e9828ac96d9798fa930dee163",
        "dllSHA256s": {
            "CUResprite.dll": "18c2fffe710ce43cb197fd3745ecde8a14bfbd9c8a797825e6125989fe4d05f1"
        },
        "downloadsSinceLatestVersion": 1101,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.1.1",
                "Changelog": "- Fixed unchipped error\n- Panel colors can now be edited in a .txt file\n- Removed limit on amount of panel themes\n- Custom doll limbs should work better now"
            }
        ],
        "dllNames": [
            "CUResprite.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "CUResprite.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 78,
            "UniqueDownloads": 2194,
            "TotalDownloads": 3306,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/394/394-1783082828-1585117414.png"
        ]
    },
    {
        "Id": "nexus-390",
        "Name": "CasualtiesTogether - AutoLoadRunSettings",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "DibsRazell.AutoLoadRunSettings": "1.0.0"
        },
        "Summary": "Automatically loads run settings from a .txt file to easily re-apply configured run settings.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]This is a small extension mod for  [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties: Together[/url], adding simple control over your run settings that are then sent to other clients when the server starts. Works for both dedicated servers and regular servers.[/color]\n<br />\n<br />[color=#d4d4d8]GitHub [url=https://github.com/DarkDibblez/casualtiestogether-autoloadrunsettings]here[/url].[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#d4d4d8]Install [b]BepInEx[/b][/color][/*]\n<br />[*][color=#d4d4d8]Install [b]Casualties: Together (aka KrokMP)[/b][/color][/*]\n<br />[*][color=#d4d4d8]Install [b]AutoLoadRunSettings[/b][/color][/*]\n<br />[*][color=#d4d4d8]Update runsettings.txt with your own run settings (copy from in-game after tweaking your settings to your liking)[/color][/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Whenever the host starts the run, the mod will attempt to load runsettings.txt and apply it to the game. The file is reloaded at the start of every run so feel free to replace the settings between runs if you wish.[/color]\n<br />\n<br />[color=#d4d4d8][size=4][b]Compatibility[/b][/size][/color]\n<br />[color=#d4d4d8][size=3]I have not made any efforts (yet) to improve compatibility with other mods. If it doesn't play nice with the base Cas:T mod, this will most likely not do so, either. Most functionality I leverage is present in the Cas:T mod so compatibility will be largely dependent on them.[/size][/color]\n<br />\n<br />[color=#d4d4d8][size=4][b]Known incompatibilities[/b]: [/size][/color]\n<br />[color=#d4d4d8][size=4][b]QoL:[/b][/size][/color]\n<br />[color=#d4d4d8][size=3]Loading QoL saves will always overrule the settings from my mod. I believe this to be intentional as a mid-layer QoL save saves a LOT of information that can and will affect layer generation.[/size][/color]\n<br />[color=#d4d4d8][size=3]Not sure how QoL behaves when starting a new run.[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties: Together[/url][/*]\n<br />[/list][size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Thanks to [url=https://github.com/OzzySpaghettiTeam]OzzySpaghettiTeam[/url] for the ScavTemplate repo and [url=https://github.com/Krokosha666]Krokosha666[/url] &amp; [url=https://github.com/creaturefeaturelarry]CreatureFeatureLarry[/url] for their work on the Cas:T mod.[/color]",
        "Author": "Dibs Razell",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/390/390-1783017994-194332866.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/390"
        },
        "DownloadUrl": "nexus://scavprototype/390/1085",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 390,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-02T18:55:25.000Z",
        "ReleaseDate": "2026-07-02T18:47:20.000Z",
        "SHA256": "7b78fe73d7077d125404fa69af33b4d18cbee525c4e3d4285a7ed1ce8e17534e",
        "dllSHA256s": {
            "CasualtiesTogetherAutoLoadRunSettings.dll": "6e68e3844c62eaf45a54df53c42f450cf6cc9f3e8c16608f76789aca000fe051"
        },
        "downloadsSinceLatestVersion": 119,
        "Dependencies": [
            "nexus-67"
        ],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesTogetherAutoLoadRunSettings.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesTogetherAutoLoadRunSettings.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 97,
            "TotalDownloads": 114,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/390/390-1783017994-194332866.png"
        ]
    },
    {
        "Id": "nexus-388",
        "Name": "Casualty Vitals",
        "Version": "1.5.4",
        "bepinexVersion": "1.5.2",
        "bepinexPlugins": {
            "CasualtyVitals": "1.5.2"
        },
        "Summary": "Adds a more complex ECG monitor to the game over the vanilla one, alongside other changes",
        "Description": "[center]\n<br />[size=6][b][color=#00e676]CASUALTY VITALS[/color][/b][/size]\n<br />[size=4][i]Patient Monitor &amp; Medical Overhaul for Casualties Unknown[/i][/size]\n<br />[size=3][b][color=#ffa726]Version 1.5.4[/color][/b][/size]\n<br />[/center]\n<br />\n<br />[quote][b]Disclaimer:[/b] Casualty Vitals is an experimental gameplay and immersion mod, not a realistic medical simulator. Medical concepts, waveforms, and item effects are simplified and stylized for the game, and liberties were taken for gameplay balance. It is not real medical advice or a diagnostic tool.[/quote]\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Translations / 翻译 / Переводы / Traducciones[/color][/b][/size]\n<br />\n<br />[b]English:[/b] Casualty Vitals includes English, Simplified Chinese, Russian, and Spanish text. `Auto` follows the game's language when supported. See [font=Courier New]BepInEx&#92;plugins&#92;Assets&#92;CasualtyVitals&#92;[/font] and set [font=Courier New][Localization] Language[/font] in [font=Courier New]CasualtyVitals.cfg[/font].\n<br />\n<br />[b]简体中文：[/b] Casualty Vitals 提供英语、简体中文、俄语和西班牙语文本。`Auto` 会自动匹配游戏语言。可以在 [font=Courier New]CasualtyVitals.cfg[/font] 中设置 [font=Courier New][Localization] Language[/font]。\n<br />\n<br />[b]Русский:[/b] Casualty Vitals включает английский, китайский, русский и испанский тексты. `Auto` использует язык игры. Настройки языка доступны в [font=Courier New]CasualtyVitals.cfg[/font].\n<br />\n<br />[b]Español:[/b] Casualty Vitals incluye textos en inglés, chino, ruso y español. `Auto` usa el idioma del juego. Configurable en [font=Courier New]CasualtyVitals.cfg[/font].\n<br />\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Requirements &amp; Installation[/color][/b][/size]\n<br />\n<br />[b]Requirements:[/b]\n<br />[list]\n<br />[*]Casualties Unknown (Demo or Full Game)[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] (Required for custom items and multiplayer helpers)[/*]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5[/url] (Unity Mono x64)[/*]\n<br />[/list]\n<br />[b]Installation:[/b]\n<br />[list=1]\n<br />[*]Install [b]BepInEx 5[/b] into your game folder.[/*]\n<br />[*]Place [font=Courier New]CUCoreLib.dll[/font] and [font=Courier New]CasualtyVitals.dll[/font] into [font=Courier New]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;[/font].[/*]\n<br />[*]Copy the included [font=Courier New]Assets&#92;CasualtyVitals&#92;[/font] folder into [font=Courier New]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;Assets&#92;CasualtyVitals&#92;[/font].[/*]\n<br />[*]Launch the game![/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]What It Does[/color][/b][/size]\n<br />[b]Casualty Vitals[/b] replaces the base game's ECG display with a multi-channel patient monitor, new medical items, and an optional complication layer.\n<br />\n<br />[list]\n<br />[*]Replaces the vanilla health panel ECG with a custom multi-channel monitor overlay.[/*]\n<br />[*]Adds selectable waveform channels: [color=#00e676]HRT[/color] (ECG), [color=#00e5ff]SPO2[/color] (Plethysmograph), [color=#ffee58]RESP[/color] (Capnography), [color=#ef5350]ABP[/color] (Arterial Blood Pressure), and [color=#ba68c8]ETCO2[/color] (End-Tidal CO2).[/*]\n<br />[*]Channels can be previewed by hovering and pinned by clicking.[/*]\n<br />[*]Adds monitor alarm tinting and affected-channel button pulsing instead of blocking text.[/*]\n<br />[*]Supports a photosensitive alarm mode with slower, softer pulsing.[/*]\n<br />[*]Hides the custom monitor in unchipped mode so vanilla behavior shows through.[/*]\n<br />[*]Adds manual pulse checks on limbs for unchipped or low-information runs.[/*]\n<br />[*]Manual defibrillator features full multi-channel viewing, torso-placement signal scaling (torso gives a full signal; limbs give faint noise), and optional condition wear per shock.[/*]\n<br />[*]Adds dynamic hemodynamic bleeding: wound loss rates dynamically scale with blood pressure, circulating blood volume (up to 7.5L hypervolemia), and limb vascular calibers, with live flow readouts in WoundView.[/*]\n<br />[*]Adds over 20 heart rhythms and irregular patterns (SVT, AFib, A-Flutter, VTach, TdP, Heart Blocks, WPW, and VFib).[/*]\n<br />[*]Unorganized VFib (&gt;= 88%) blanks readouts to [color=#ef5350][b]---[/b][/color] and [color=#ef5350][b]---/---[/b][/color], while recovery (&lt; 78% fib) engages a 1.4-second pulse recalculation sequence.[/*]\n<br />[*]Adds 10 custom medical items through CUCoreLib.[/*]\n<br />[*]Optional complications include electrolyte imbalances (from drug overdoses or banana binges), respiratory collapse, shock, and Elder Thornback dread effects.[/*]\n<br />[*]Includes a guide / wiki ([url=https://github.com/IzaCarlos/CasualtyVitals/blob/main/GUIDE.md]GUIDE.md[/url]) explaining all items, waveforms, and treatment tips if you get lost (also included in the mod download).[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Simulation Modes: Choose Your Depth[/color][/b][/size]\n<br />Configurable in the main menu settings or in [font=Courier New]CasualtyVitals.cfg[/font]:\n<br />\n<br />[list]\n<br />[*][b][color=#00e676]ECG (Tier 0 - Visuals Only)[/color][/b]:\n<br />Visual monitor upgrade only. Keeps vanilla mechanics with zero extra complications or item requirements.\n<br />[/*]\n<br />[*][b][color=#ffee58]Simple (Tier 1 - Light Burdens)[/color][/b]:\n<br />Lightweight condition burdens with hyperkalemia (banana binges) and hypercalcemia.\n<br />[/*]\n<br />[*][b][color=#ffa726]Custom (Tier 2 - Feature Flags)[/color][/b]:\n<br />Toggle individual features (electrolytes, gas exchange, lead projections) on or off.\n<br />[/*]\n<br />[*][b][color=#ef5350]Advanced (Tier 3 - Full Complications)[/color][/b]:\n<br />Deeper simulation with blood gases, electrolyte shifts, heart attacks, and arrhythmia progression.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]New Medical Items[/color][/b][/size]\n<br />Casualty Vitals adds 10 items through CUCoreLib:\n<br />\n<br />[spoiler]\n<br />[list]\n<br />[*][b]Albuterol Inhaler (cv_albuterol)[/b]: 10-puff inhaler for bronchospasm and potassium clearance (-0.10 mmol/L per puff). Overdose causes rapid breathing and tachycardia.[/*]\n<br />[*][b]Adrenaline Auto-Injector (cv_epinephrine)[/b]: 120ml pressor solution (Adrenaline + Noradrenaline + Carrier). Ramps over 3–5s for +36 bpm rate and +28/18 mmHg pressure support.[/*]\n<br />[*][b]Atropine Auto-Injector (cv_atropine)[/b]: Dual auto-injector (Atropine + Pralidoxime) for bradycardia, AV blocks, and creature venom (venomCurrent -45).[/*]\n<br />[*][b]Calcium Gluconate Solution (cv_calcium_gluconate)[/b]: Membrane stabilizer for high potassium (K+ &gt; 6.5) and TdP. Prevents sudden arrest without changing blood potassium.[/*]\n<br />[*][b]Calcitonin Solution (cv_calcitonin_solution)[/b]: Lowers high calcium (Ca2+ &gt; 12.0 mg/dL) from medication overdose.[/*]\n<br />[*][b]Sodium Bicarbonate Solution (cv_sodium_bicarbonate)[/b]: Alkalinizing agent for severe acidosis and DKA.[/*]\n<br />[*][b]Dextrose Chewables (cv_dextrose)[/b]: Glucose chewables for hypoglycemia and for safe insulin use.[/*]\n<br />[*][b]Insulin Vial (cv_insulin)[/b]: Fast insulin for high blood sugar and lowering potassium (-0.35 mmol/L per dose).[/*]\n<br />[*][b]Potassium Iodide Solution (cv_potassium_iodide)[/b]: Thyroid protection for acute radiation exposure.[/*]\n<br />[*][b]External Pacemaker (cv_external_pacemaker)[/b]: Paces the heart (60–80 bpm) during severe 2nd/3rd-degree heart blocks.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Configuration[/color][/b][/size]\n<br />After first launch, settings are saved to [font=Courier New]BepInEx&#92;config&#92;CasualtyVitals.cfg[/font]:\n<br />\n<br />[code]\n<br />[Simulation]\n<br />Mode = Simple\n<br />ActiveEcgLead = Clean\n<br />\n<br />[Complications]\n<br />EnableGameplayEffects = false\n<br />EnableThornbackDread = true\n<br />\n<br />[Accessibility]\n<br />PhotosensitiveAlarmMode = false\n<br />\n<br />[Monitor]\n<br />ProcessingDelayMs = 120\n<br />\n<br />[Localization]\n<br />Language = Auto[/code]\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Developer API (v2.0)[/color][/b][/size]\n<br />Casualty Vitals includes an API for other mods to read live vitals, listen to events, inject modifiers, or require a simulation mode:\n<br />\n<br />[code]\n<br />// Require Advanced mode for a custom pharmacology mod\n<br />CasualtyVitalsApi.RequireSimulationMode(\"my_mod_id\", SimulationMode.Advanced, \"Requires blood gas &amp; electrolyte simulation\");\n<br />\n<br />// Read live patient state\n<br />if (CasualtyVitalsApi.TryGetVitals(body, out VitalsSnapshot snap))\n<br />{\n<br />    Debug.Log($\"Rhythm: {snap.Rhythm}, HR: {snap.HR}, K+: {snap.Potassium} mmol/L\");\n<br />}[/code]\n<br />Full API documentation and code examples are available at [url=https://github.com/IzaCarlos/CasualtyVitals/blob/main/API.md]API.md[/url] (available on github).\n<br />\n<br />[line]\n<br />\n<br />[size=5][b][color=#00e676]Credits &amp; Acknowledgments[/color][/b][/size]\n<br />[list]\n<br />[*]Built with [b]BepInEx 5[/b] and [b]Harmony[/b].[/*]\n<br />[*]Uses [b]CUCoreLib[/b] for custom items and multiplayer helpers.[/*]\n<br />[*][color=#6e48e8]Nullrot[/color] &amp; [color=#00ff00]ExonDotExe[/color] for their amazing sprite work.[/*]\n<br />[/list]",
        "Author": "yzaCarlos",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/388/388-1786140578-837655343.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/388"
        },
        "DownloadUrl": "nexus://scavprototype/388/2398",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 388,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T02:15:43.000Z",
        "ReleaseDate": "2026-10-06T02:15:43.000Z",
        "SHA256": "9cc176fa279138031e85253e52d2f64a47879935ccfb08a1b26553bb09913e32",
        "dllSHA256s": {
            "CasualtyVitals.dll": "d1f34534486472dbcc0af7527f55163f52d9eaefa657347bf55ab9d5512509b8"
        },
        "downloadsSinceLatestVersion": 90,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- so apparently vanilla commands were being overriden by my mod, oopsies\n- logging should be a lot more verbose mainly for bug reports"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- balancing rework on Health complications\n- do still note that a lot of things may be nonsensical"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- reworked heart ecg to show fibrillation at earlier stages (plus later ones)\n- reworked abp, spo2, resp, etco2 and heart ecg display to be smoother\n- CUCorelib dependency!!!!\n- mdefib rework to be less compressed (aswell as the shock the monitors get)\n- among other effects\n- rebalanced some complications"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- fixed item descriptions (oopsies)\n- reworked mfib/aed shock on monitor"
            },
            {
                "Version": "1.1.2",
                "Changelog": "- EXPERIMENTAL!!!\n- Adds better MP support\n- If any issues arise please know that this specific version may break a lot and have weird, unintended side effects. Any feedback is greatly appreciated.\n- 1.2.0 will mark a stable release."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- added radition damage to the waveform making it more jumpy\n- MP integration via CUCorelib (may be janky)\n- Better monitor pause behaviour\n- Cleaner ECG formation (VTach > asyst., etc)\n- Softened gameplay effects"
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Added 4 style variations to the monitor via the generated .cfg (Native, Clinical, LegacyClinical, LegacyClinicalAlt) going from Vanilla-like to Monitor-like.\n- Made vtach/sinus differetiation easier.\n- More Vfib chaos. (yay!)\n- Improved SpO2/Pleth and ABP headroom plus a more noticeable diachrotic notch.\n- Refined morphology of Hyperkalemia/calcemia and it's effects with complications off.\n- Monitor facing septic shock/toxicosis reaction and API.\n- Optional replacement to the unconcious/sleeping ECG.\n- Moved console command registry to CUCorelib.\n- Expanded public API. (for modders.)\n- Russian/Simple Chinese/Spanish translations. (Chinese might be rough.)\n- Now comes with loose assets for easy editing."
            },
            {
                "Version": "1.3.1",
                "Changelog": "- Added a sliding button animation. (and underline)\n- Pinned channel survives thru closing the menu.\n- Improved transition (somewhat) between channels.\n- Hover/click preview mode. (Monitor settings, 'Click' mode disables hovering for channel preview.)"
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Main menu settings button! (Art by ExonDotExE) (Do note some stuff is not super faithful, i tried.)\n- New ingame sprites (By Nullrot)\n- Minor fixes to api documentation (avoiding poison, etc.)\n- Compatibility fix with QoL and Custom Structures"
            },
            {
                "Version": "1.5.0",
                "Changelog": "- 1.5.0 Release!\n- Physiology & Waveforms:\n- Replaced static ECG with a causal rhythm and conduction state machine with over 20 distinct rhythms and defects.\n- Added support for AFib (fine/coarse f-waves), A-Flutter (sawtooth waves), Monomorphic/Polymorphic(ish) VTach, Torsades de Pointes, and Wolff-Parkinson-White.\n- Added 1st-Degree, 2nd-Degree (Mobitz I / Wenckebach & Mobitz II), 3rd-Degree Complete AV Blocks, and Bundle Branch Blocks (RBBB/LBBB).\n- Added dynamic capnography (RESP/ETCO2) with shark-fin obstructive waveforms during bronchospasm.\n- Added dynamic arterial blood pressure (ABP) waveform with systemic vascular resistance and dicrotic notch modulation.\n- Rebuilt VFib waveform with high-energy chaotic motion, readouts now blank to --- and ---/--- at >= 88% fibrillation.\n- Added 4 selectable simulation modes: ECG (Tier 0 Visuals), Simple (Tier 1), Custom (Tier 2), and Advanced (Tier 3 Causal).\n- Items & Equipment:\n- Added Albuterol Inhaler (bronchodilator & cellular potassium shifting).\n- Added Adrenaline Auto-Injector (+36 bpm rate and +28/18 mmHg pressure support).\n- Added Atropine/2-PAM Dual Auto-Injector (bradycardia, AV blocks, and creature venom clearing, similar to Mark I kits).\n- Added Sodium Bicarbonate Solution (systemic alkalinization for severe acidosis and DKA).\n- Added Dextrose Chewables (hypoglycemia and safe insulin co-administration).\n- Added Insulin Vial (hyperglycemia and rapid potassium lowering).\n- Added Potassium Iodide Solution (thyroid radiation protection).\n- Added External Transcutaneous Pacemaker (delivers pacing spikes to maintain rate during high-grade heart blocks).\n- Manual defibrillator ECG amplitude and shock delivery now scale dynamically with anatomical paddle placement (Torso vs Limbs).\n- Added INT based medicine discovery (ergo, higher int for some objects)\n- Fixes & QoL:\n- Fixed a bug present since 1.0.0 where Thornback dread erroneously triggered the Focused moodle.\n- Fixed respiratory rate collapsing (during testing) and locking to 6.1–6.2 BPM during high fibrillation by decoupling cardiac beats from respiration cycles.\n- Fixed remote multiplayer heartbeat audio desync (hopefully).\n- Added full (menu included) multi-language localization for English, Simplified Chinese, Russian, and Spanish (Language = Auto).\n- Bundled a complete reference guide and wiki (GUIDE.md) covering all medications, waveforms, and treatment tips."
            },
            {
                "Version": "1.5.1",
                "Changelog": "- Hemodynamics (Idea by JohnKeep)\n- Higher blood pressures, blood volumes or certain limbs will cause a higher bleed amount\n- But lower pressures, lower blood volumes and certain limbs will have reduced bleed amounts.\n- Guide.md has been updated with a list and the bleed factor (see 6.3)\n- Fixes\n- Insulin vial not being able to take liquids out of it (aswell as other items)\n- Rebalancing of other items/fixes that i'm too lazy to go back and see what"
            },
            {
                "Version": "1.5.2",
                "Changelog": "- Fixes\n- Manual Pulse ECG no longer gets smushed or the text begins freaking out as a result of the offsets being configured (from the main menu) (MaybeKanako)\n- Bradycardia when the expie was healthy (GTrista)\n- QoL\n- Main menu settings panel numeric inputs are now input boxes, while +/- are now stepped more appropiately (hold shift for steps of 1) for easier inputs\n- Various misc fixes (GTrista)"
            },
            {
                "Version": "1.5.3",
                "Changelog": "- Features\n- ECG Autozoom & lead selection (using F keys)\n- API support for custom channels\n- Tweaked some conditions to be more faithful to their real life counterparts\n- Fixes:\n- Unable to use sanitizing items on woundview (Nullrot)\n- Extreme performance hits (Cyan & Dune)\n- Manual pulse check defaulting back when switching back into sandbox (Cyan)"
            },
            {
                "Version": "1.5.4",
                "Changelog": "- Fixed some self-latching behaviour cuasing Acute RBBB to latch in 'easy' mode\n- Fixed jumps to direct vfib before woundview's alarm\n- Added hyperkalemic cardiotoxicity (instant arrest if insulted high enough and fixed bananas not advancing the stages\n- Fixed calcium toxicity clamping to 20 BPM and never depleting conciousness"
            }
        ],
        "dllNames": [
            "CasualtyVitals.dll"
        ],
        "dllVersion": "1.5.2",
        "dllVersions": {
            "CasualtyVitals.dll": "1.5.2"
        },
        "Statistics": {
            "Endorsements": 43,
            "UniqueDownloads": 969,
            "TotalDownloads": 1919,
            "TotalViews": null
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/388/388-1786140578-837655343.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/388/388-1782971746-2037319602.png"
        ]
    },
    {
        "Id": "nexus-387",
        "Name": "Pet Mod",
        "Version": "1",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "cosmeticpetmod.casualtiesunknown.mod": "1.2.0"
        },
        "Summary": "Have goofy pets with audio!!! MP SUPPORTED!!!",
        "Description": "[size=6][b]Cosmetic Pet Mod for Casualties Unknown[/b][/size]\n<br />\n<br />Welcome to the [b]Cosmetic Pet Mod[/b], a companion experience for [i]Casualties Unknown[/i] with smooth physics-based following, advanced multiplayer synchronization, and full audio support!\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🚀 KEY FEATURES &amp; MECHANICS[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />[size=4][b]1. 🦘 Physics-Based Follow Behavior[/b][/size]\n<br />[*][b]Horizontal Lag:[/b] Trails behind you at a configurable follow distance with smooth exponential interpolation — no rigid snapping.[/*]\n<br />[*][b]Auto-Flipping:[/b] Detects your facing direction (or movement delta) with a 150ms hysteresis lock to prevent rapid flutter, always looking the correct way.[/*]\n<br />[*][b]Teleport Protection:[/b] Two-tier guard — soft reset above 8 units, hard snap above 18 units — stops the pet from warping across the screen during fast movement.\n<br />\n<br />[size=4][b]2. 🌍 Auto-Leveling Ground System[/b][/size][/*]\n<br />[*][b]Multi-Raycast Sampling:[/b] Three rays span the pet's left, center, and right edges to bridge 1-tile gaps and step smoothly over terrain.[/*]\n<br />[*][b]One-Way Platform Filtering:[/b] Ignores pass-through platforms unless the player is standing on or very close to them.[/*]\n<br />[*][b]Spring-Damper Suspension:[/b] [color=#f1c40f]Mathf.SmoothDamp[/color] ground interpolation with a small threshold gate ([color=#f1c40f]0.35u[/color]) to suppress flat-ground micro-jitter while still gliding over stairs.[/*]\n<br />[*][b]Item Ignore:[/b] The pet sees through all dropped/physical world items — no snapping onto boxes or bags.\n<br />\n<br />[size=4][b]3. 🪟 Smart Ceiling Squishing[/b][/size][/*]\n<br />[*][b]Lookahead Pre-Pass:[/b] Ceiling scanning starts [i]before[/i] the pet enters an overhang, triggered from a stable origin point above the player.[/*]\n<br />[*][b]Accurate Clearance:[/b] Measured from the pet's actual bottom edge, not the player origin.[/*]\n<br />[*][b]Asymmetric Interpolation:[/b] Compresses 2.5× faster than it expands for a satisfying jelly squish feel.[/*]\n<br />[*][b]Minimum Squish Cap:[/b] Pet can compress down to [b]0.15×[/b] its height to squeeze through very tight gaps.[/*]\n<br />[*][b]Ceiling-Aware Wall Rays:[/b] Horizontal wall collision checks are clamped below detected ceilings so the pet can slide sideways without corner-snagging.\n<br />\n<br />[size=4][b]4. 💃 Walking Wiggle &amp; Squash-and-Stretch[/b][/size][/*]\n<br />[*][b]Tilt Wiggle:[/b] [color=#f1c40f]Mathf.Sin[/color]-driven left/right rotation when walking.[/*]\n<br />[*][b]Squash &amp; Stretch:[/b] Vertical compression and horizontal expansion synchronized to stride rhythm.\n<br />\n<br />[size=4][b]5. 🛸 Simple Mode (Noclip)[/b][/size]\n<br />Toggle [b]Simple Mode[/b] to bypass all collision checks entirely. The pet smoothly hovers and bobs alongside you, gliding freely through any geometry. Walk wiggles remain active. Useful if you experience physics issues in unusual map geometry.\n<br />\n<br />[size=4][b]6. 🔊 Audio Pack Support (Up to 500%)[/b][/size]\n<br />Drop WAV, OGG, or MP3 files into an audio pack folder and the pet will randomly play them on a configurable interval:[/*]\n<br />[*][b]500% Volume Cap:[/b] Volume goes up to [b]5.0×[/b] using [color=#f1c40f]PlayOneShot[/color] to bypass Unity's standard [color=#f1c40f]1.0[/color] clamp.[/*]\n<br />[*][b]Configurable Intervals:[/b] Set minimum and maximum seconds between sounds independently.\n<br />\n<br />[size=4][b]7. 🛡️ 100% Invincibility[/b][/size]\n<br />A pure cosmetic companion — no colliders, no health, completely immune to game physics, enemies, and player collision.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🌐 MULTIPLAYER SYNCHRONIZATION[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />An industry-grade P2P and Steam Lobby sync architecture so everyone in your session sees (and hears!) your pet perfectly.\n<br />\n<br />[size=4][b]👥 Personalized Follow Dynamics[/b][/size]\n<br />All movement parameters ([i]Follow Speed, Follow Distance, Wiggle Speed[/i], etc.) are client-authoritative and broadcast via Steam lobby member metadata. Each player's pet moves with their chosen settings, independently per-player.\n<br />\n<br />[size=4][b]🖼️ P-2-P Custom PNG Transfer[/b][/size]\n<br />When you load a custom local skin that other players don't have, the mod automatically transfers it:\n<br />1. Remote clients detect a new SHA1 hash via lobby metadata.\n<br />2. They issue a reliable P2P request on Channel [b]1337[/b].\n<br />3. You send the raw image bytes directly.\n<br />4. They cache it by hash in [color=#1abc9c]Pets/Cache/[/color] for instant loading next session.\n<br />\n<br />[size=4][b]🎵 Multiplayer Audio Sync[/b][/size]\n<br />When your pet plays a sound, a tiny 6-byte P2P packet (type [b]2[/b], unreliable delivery) is broadcast to all lobby members. Each receiver plays the clip on their local copy of your pet's [i]AudioSource[/i], positioned in 3D space at the pet's location. If a player doesn't have your audio pack installed, they simply hear nothing — no crash, no error.\n<br />\n<br />[size=4][b]🤫 Anti-Jitter Motion Filtering[/b][/size][/*]\n<br />[*]Position deadzone [i]0.02u/frame[/i] to suppress floating-point noise when standing still.[/*]\n<br />[*]Facing-direction flip locked behind [i]0.05u[/i] movement delta and 150ms sustain timer.[/*]\n<br />[*]Low-pass velocity smoothing so walk animations start and stop organically.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🛠️ SETTINGS &amp; CUSTOMIZATION[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />The mod integrates into [b]CU_ModSettings[/b] (native game settings menu) when installed, and always provides a standalone [b]ImGui window[/b].\n<br />\n<br />[size=4][b]Keybindings[/b][/size][/*]\n<br />[*][b]O :[/b] Toggle the in-game settings window[/*]\n<br />[*][b]P :[/b] Toggle pet visibility\n<br />\n<br />[size=4][b]Available Settings[/b][/size][/*]\n<br />[*][b]Enable Cosmetic Pet[/b] — Toggle the pet on/off[/*]\n<br />[*][b]Simple Mode[/b] — Bypass all collision/geometry checks (noclip)[/*]\n<br />[*][b]Pet Scale[/b] — Visual size multiplier[/*]\n<br />[*][b]Follow Speed[/b] — How fast the pet catches up to you[/*]\n<br />[*][b]Follow Distance[/b] — Ideal horizontal gap behind you[/*]\n<br />[*][b]Wiggle Speed[/b] — Walking wiggle animation frequency[/*]\n<br />[*][b]Wiggle Intensity[/b] — Max rotation angle while walking[/*]\n<br />[*][b]Hover Bobbing Amplitude[/b] — Vertical bob range while airborne[/*]\n<br />[*][b]Hover Bobbing Speed[/b] — Vertical bob frequency while airborne[/*]\n<br />[*][b]Ground Height Offset[/b] — How high above the ground the pet rests[/*]\n<br />[*][b]Max Ground Snapping Distance[/b] — Max depth below you the pet tracks ground[/*]\n<br />[*][b]Squish Smoothing Speed[/b] — How fast ceiling squish transitions[/*]\n<br />[*][b]Pet Audio Pack[/b] — Which audio pack folder to load sounds from[/*]\n<br />[*][b]Audio Volume[/b] — Playback volume (0–500%)[/*]\n<br />[*][b]Min Audio Interval[/b] — Minimum seconds between random sounds[/*]\n<br />[*][b]Max Audio Interval[/b] — Maximum seconds between random sounds[/*]\n<br />[*][b]Toggle Key[/b] — Keybind for hiding/showing pet\n<br />[b]Toggle Menu Key[/b] — Keybind for opening the settings window\n<br />\n<br />[size=4][b]📥 Importing Custom Sprites[/b][/size]\n<br />[b]Method A — Drop files:[/b]\n<br />Place [color=#1abc9c].png[/color] files into [color=#1abc9c]BepInEx/plugins/CosmeticPetMod/Pets/[/color] and they appear in the settings list immediately.\n<br />\n<br />[b]Method B — In-game importer:[/b]\n<br />Paste a full file path or direct image URL into the settings window and click [b]Import Image File / URL[/b]. The mod downloads, caches, and applies it mid-session.\n<br />\n<br />[size=4][b]🎵 Installing Audio Packs[/b][/size]\n<br />Create a folder inside [color=#1abc9c]BepInEx/plugins/CosmeticPetMod/AudioPacks/&lt;pack_name&gt;/[/color] and place [color=#1abc9c].wav[/color], [color=#1abc9c].ogg[/color], or [color=#1abc9c].mp3[/color] files inside. Select the pack in settings — the pet will play sounds randomly on its configured interval.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]📦 DEPENDENCIES[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />[b]ScavLib (Required):[/b] ImGui menu registration &amp; Mod Registry [url=https://github.com/kanisuko/ScavLib][color=#3498db][u](Link)[/u][/color][/url]\n<br />[b]CU_ModSettings (Optional / Soft):[/b] Native in-game settings page integration [url=https://github.com/danimineiro/CU_ModSettings][color=#3498db][u](Link)[/u][/color][/url]\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5]🦀 [/size][size=5][b]CREDITS [/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[b][size=4]FIRST-T-D-I (FIRST-TO-DO-IT) Team:[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/profile/Kalambarintoso]NaeNae[/url] - Programming[/*]\n<br />[*][url=https://www.nexusmods.com/profile/Lukovich13]Lukovich [color=#f4f4f4]- Thumbnail Art/Play Testing/Gubby Pet/Ideas[/color][/url][/*]\n<br />[*][url=https://www.nexusmods.com/profile/AT0RALL]AT0RALL[/url] - Audio Design/Audio Packs[/*]\n<br />[/list][size=4][b]Special Thanks:[/b][/size]\n<br />\n<br />[url=https://discord.gg/xsBh2ZJRbW]Casualties Unknown RP Discord Server[/url] - Supportive and also a place to hang out with us!!\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[/*]\n<br />",
        "Author": "First-T-D-I",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/387/387-1782960556-1880036737.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/387"
        },
        "DownloadUrl": "nexus://scavprototype/387/1090",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 387,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-02T22:27:40.000Z",
        "ReleaseDate": "2026-07-02T22:26:41.000Z",
        "SHA256": "8ae1ff50b78a9eba2ddd9d7b1eef22877c278267f83643d9fb8e5e70fe174cd9",
        "dllSHA256s": {
            "CosmeticPetMod.dll": "236d08d9bbd087a6a76b00d6a3c9f831aa12ffa3278dac248eca5af424aae404"
        },
        "downloadsSinceLatestVersion": 194,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CosmeticPetMod.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "CosmeticPetMod.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 148,
            "TotalDownloads": 190,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/387/387-1782960556-1880036737.png"
        ]
    },
    {
        "Id": "nexus-386",
        "Name": "Ixolun's Experiment NPCs",
        "Version": "1",
        "bepinexVersion": "1.28.1",
        "bepinexPlugins": {
            "cu.expiemod": "1.28.1"
        },
        "Summary": "Adds living experiment NPCs to Casualties Unknown with the same wound, bleed, health, and medical systems as your character.",
        "Description": "[b][size=4][font=Arial Black]Description[/font][/size][/b]\n<br />Experiment NPCs that eat, drink, exercise, wander, bleed, heal, patch themselves up, and fight with melee or guns.\n<br />You can spawn them, provoke them or make them hostile, fight back, open their health panel, give them fent, treat their wounds, and turn them into allies who follow and protect you. Full wound, bleed, and medical systems — same as your character.\n<br />\n<br />!----!----!----!\n<br />[b][size=4]GOT ISSUES OR SUGGESTIONS POST IT HERE:  [url=https://discord.gg/Kjs6xf9b7K]https://discord.gg/cAfmamsPRF [/url][/size][/b]\n<br />!----!----!----!\n<br />[line]\n<br />[heading]Installation instructions[/heading]\n<br />[list=1]\n<br />[*]Install [url=https://docs.bepinex.dev/]BepInEx[/url] for Casualties Unknown (if you don’t already have it).[/*]\n<br />[*]Download and extract the mod zip.[/*]\n<br />[*]Copy the contents into:\n<br />Casualties Unknown/BepInEx/plugins/ [/*]\n<br />[*]Your folder should look like:\n<br />ExpieNPCMod/\n<br />├── IxolunsExpieNPCMod.dll\n<br />├── infectedsprites/\n<br />└── sounds/[/*]\n<br />[*]Remove any old \n<br />[code]ExpieNPCMod.dll[/code] from that folder if you’re updating.[/*]\n<br />[*]Launch the game and load into the Sandbox[/*]\n<br />[/list][line]\n<br />[heading][b]Requirements[/b]\n<br />[list]\n<br />[*]Casualties Unknown (1.0.7)[/*]\n<br />[*]BepInEx 5.x[/*]\n<br />[/list]\n<br />[b]Quick reference[/b]\n<br />[list]\n<br />[*][b]Sandbox settings:[/b] F2[/*]\n<br />[*][b]Make/remove ally (while hovering NPC):[/b] H[/*]\n<br />[*][b]Spawn NPC:[/b]\n<br />[code]spawnexpie random[/code][/*]\n<br />[*][b]Spawn armed:[/b]\n<br />[code]spawnexpie random gun[/code][/*]\n<br />[*][b]Spawn medical:[/b]\n<br />[code]spawnexpie random medical[/code][/*]\n<br />[/list][/heading]\n<br />",
        "Author": "deleted292377995",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/386/386-1782955611-1470098728.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/386"
        },
        "DownloadUrl": "nexus://scavprototype/386/1116",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 386,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-04T20:27:08.000Z",
        "ReleaseDate": "2026-07-04T20:27:08.000Z",
        "SHA256": "4aa88b1110dc513bffac004570f46fad67b2c194526905f47d8970c687dbe478",
        "dllSHA256s": {
            "AxivornsExpieNPCMod.dll": "ee7694e259fc5f59c748b0bc9e97218bf43773cd44494e54c72b1191e05b914a"
        },
        "downloadsSinceLatestVersion": 2275,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "AxivornsExpieNPCMod.dll"
        ],
        "dllVersion": "1.28.1",
        "dllVersions": {
            "AxivornsExpieNPCMod.dll": "1.28.1"
        },
        "Statistics": {
            "Endorsements": 57,
            "UniqueDownloads": 1998,
            "TotalDownloads": 2437,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/386/386-1782955611-1470098728.png"
        ]
    },
    {
        "Id": "nexus-384",
        "Name": "Kaizo Unknown",
        "Version": "1.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Short \"mod\" i decided to make by modifying the assemblycsharp of the game, expect for most things to either lower your brain health by a lot or outright kill you. good luck, this \"mod\" is insanely bad and unfair",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]A very poorly made C:U mod meant to torture you and kill you for every action[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]backup your original Assembly-CSharp.dll in casualtiesunknowndemo &gt; CasualtiesUnknown_Data &gt; Managed &gt; Assembly-CSharp.dll by renaming it to Assembly-CSharp.dll.old and copy and paste the new one there[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=3]Most hazards are instantly deadly, some things outright kill you if you even dare to touch it, slight modifications to existing mechanics.[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][size=3]Casualties Unknown 7.0.1[/size][/color]",
        "Author": "Astroneticpulse",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/384/384-1782942352-409015313.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/384"
        },
        "DownloadUrl": "nexus://scavprototype/384/1069",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 384,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-01T21:56:56.000Z",
        "ReleaseDate": "2026-07-01T21:56:41.000Z",
        "SHA256": "17f6dafe95a48fc35dc7b2bc8ba7e4e1baff66c9995d78b51f7fa033a3047362",
        "dllSHA256s": {
            "Assembly-CSharp.dll": "32f8066ad81556926c30ead6c3ef0fa8f763cafcb8192b71a06f1af559b11adf"
        },
        "downloadsSinceLatestVersion": 46,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Assembly-CSharp.dll"
        ],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 28,
            "TotalDownloads": 44,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/384/384-1782942352-409015313.png"
        ]
    },
    {
        "Id": "nexus-383",
        "Name": "No more oil pipes",
        "Version": "7.0.1",
        "bepinexVersion": "7.0.1",
        "bepinexPlugins": {
            "com.CavernOfDespair.NoOilMod": "7.0.1"
        },
        "Summary": "Remove oil pipes from layers",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Improves performance, especially in multiplayer. Eliminates the layer flooding issue.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Put in BepinEx/Plugins[/color][/size]",
        "Author": "CavernOfDespair",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/383/383-1782936924-1213314027.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/383"
        },
        "DownloadUrl": "nexus://scavprototype/383/2177",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 383,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-19T01:46:11.000Z",
        "ReleaseDate": "2026-09-19T01:46:11.000Z",
        "SHA256": "9f76ad62e6ce5c6731fc1cf0722e8d3d85750a80978b657a27f3e4d68969a5f8",
        "dllSHA256s": {
            "NoOilMod v2.dll": "0c3f9bd5048bdc347ac5ec70bf55de535d58f0dd4cdc7cf8006f4360efb0e434"
        },
        "downloadsSinceLatestVersion": 90,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "NoOilMod v2.dll"
        ],
        "dllVersion": "7.0.1",
        "dllVersions": {
            "NoOilMod v2.dll": "7.0.1"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 326,
            "TotalDownloads": 401,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/383/383-1782936924-1213314027.png"
        ]
    },
    {
        "Id": "nexus-382",
        "Name": "Choose Quit Type",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "leftie.choosequittype": "1.0.0"
        },
        "Summary": "Choose whether to explode the brain chip or quit peacefully",
        "Description": "[size=4][b]Inspired by [url=https://www.nexusmods.com/scavprototype/mods/144]No Self-Destruct on Quit[/url]. Requires BepInEx![/b][/size]\n<br />\n<br />On the pause menu, you can now hold Left Shift to alternate between the vanilla brain chip explosion quit out and the sandbox-style instant quit to menu.\n<br />\n<br />Now you don't have to be forced to make the choice of how to abandon your runs -- you can mercy kill your suffering Expie OR leave their fate undetermined! How thoughtful of you!\n<br />\n<br />GitHub Repository: [url=https://github.com/IAmLeftie/CasUChooseQuitType]https://github.com/IAmLeftie/CasUChooseQuitType[/url]",
        "Author": "IAmLeftie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/382/382-1782927980-1598388311.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/382"
        },
        "DownloadUrl": "nexus://scavprototype/382/1060",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 382,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-01T17:48:00.000Z",
        "ReleaseDate": "2026-07-01T17:46:44.000Z",
        "SHA256": "9ecf2e9d43df4abba4b9e317acd59a54a9dc684f3fb4bd4ff26f8cee5c7d1d08",
        "dllSHA256s": {
            "ChooseQuitType.dll": "944c5d73785f52565982cd44bb956fbb0253402a2bc0c80ce117284f2bf749f7"
        },
        "downloadsSinceLatestVersion": 1115,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "ChooseQuitType.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ChooseQuitType.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 19,
            "UniqueDownloads": 870,
            "TotalDownloads": 1011,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/382/382-1782927980-1598388311.png"
        ]
    },
    {
        "Id": "nexus-381",
        "Name": "Manual Breathing",
        "Version": "1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "com.antigravity.manualbreathing": "1.0.0.0"
        },
        "Summary": "Uhh, breathe manually, like a chud",
        "Description": "[size=6][b]Manual Breathing Mod — Technical Overview &amp; Design[/b][/size]\n<br />\n<br />This mod introduces a high-fidelity, immersive, and tactile [b]Manual Respiration System[/b] to [i]Casualties Unknown[/i], completely transforming the gameplay loop by requiring the player to actively manage their inhalation and exhalation cycle to maintain cellular oxygenation.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🧬 RESPIRATION MECHANICS &amp; LUNG SIMULATION[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />Rather than treating breathing as a binary state, the mod implements an organic, physical model of the human respiratory tract:\n<br />\n<br />[size=4][b]1. The Respiratory State Model[/b][/size]\n<br />Each conscious local player's body tracks two continuous properties:\n<br />[*][b]Lung Volume ([color=#f1c40f]lungAir[/color]) [0.0 - 1.0]:[/b] The physical volume of gas currently occupying the lungs.[/*]\n<br />[*][b]Oxygen Freshness ([color=#f1c40f]lungFreshness[/color]) [0.0 - 1.0]:[/b] The concentration of fresh, absorbable oxygen vs. accumulated, stale carbon dioxide.\n<br />\n<br />[size=4][b]2. Anatomical Dead Space Simulation (Capped Freshness)[/b][/size]\n<br />To prevent a single inhale from magically \"fully charging\" the respiratory system to 100% capacity from an empty state, the mod models [b]Anatomical Dead Space[/b] (the residual volume of stale air trapped in non-exchanging airways). \n<br />\n<br />During inhalation, incoming ambient air is mixed with a maximum fresh efficiency of [b]0.85[/b] instead of a perfect 1.0:\n<br />\n<br />[code]lungFreshness_new = ((lungFreshness * lungAir_prev) + (0.85 * addedAir)) / lungAir_new[/code]\n<br />This means your lungs always maintain a realistic residual mixing of gases, preventing instantaneous maximum charges and forcing a consistent ventilatory rhythm.\n<br />\n<br />[size=4][b]3. Deep Inhale Alveolar Boost (Low-Volume Efficiency)[/b][/size]\n<br />Gas exchange is most efficient at low lung volumes where the partial pressure gradient of oxygen is steepest. The mod rewards realistic deep breathing cycles by introducing the [b]Deep Inhale Alveolar Boost[/b]:[/*]\n<br />[*][b]Inhaling at low lung volumes[/b] ([color=#f1c40f]lungAir[/color] close to 0) directly adds a substantial amount of oxygen to your blood ([color=#f1c40f]bloodOxygen[/color]).[/*]\n<br />[*][b]Inhaling at high lung volumes[/b] (shallow breathing/panting at the top, e.g., from 0.8 to 1.0) provides [b]virtually zero[/b] direct blood oxygen gain.\n<br />\n<br />[code]ΔbloodOxygen = addedAir * (1.0 - lungAir_prev)^2 * 32.0[/code]\n<br />This makes shallow, rapid inhalations highly ineffective, forcing the player to fully empty their lungs ([color=#f1c40f]lungAir[/color] to 0.0) before taking deep breaths to maximize oxygen absorption!\n<br />\n<br />[size=4][b]4. Metabolic Oxygen Depletion[/b][/size]\n<br />Oxygen is constantly consumed from the lungs. The rate of depletion scales dynamically with the character's physical state:[/*]\n<br />[*][b]Baseline Consumption:[/b] It takes approximately 22 seconds of breath-holding to fully deplete oxygen under quiet conditions.[/*]\n<br />[*][b]Cardiovascular Scale:[/b] High heart rate ([color=#e74c3c]body.respiratoryRate[/color]) increases oxygen consumption.[/*]\n<br />[*][b]Exertion Scale:[/b] Low stamina ([color=#e74c3c]body.stamina[/color]) indicates high fatigue, compounding oxygen consumption up to [b]2.2x faster[/b].\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🫁 VENTILATION RATE RISKS (NEW PHYSIOLOGY)[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />The mod features a sophisticated, real-time [b]Ventilation Rate and Rhythm Tracker[/b] that monitors the duration and frequency of your breathing phases. Deviations from a steady, natural cycle introduce severe physiological and visual penalties.\n<br />\n<br />[size=4][b]1. Hyperventilation (Breathing Too Fast)[/b][/size]\n<br />Triggered by rapid, shallow tapping (breathing phase duration less than [b]0.85s[/b]), which simulates hypocapnia (extreme depletion of blood carbon dioxide leading to respiratory alkalosis):[/*]\n<br />[*][b]Lightheadedness &amp; Drowsiness:[/b] Your consciousness ([color=#e74c3c]body.consciousness[/color]) is continuously drained. If it falls below 30%, you pass out.[/*]\n<br />[*][b]Dizziness Camera Sway:[/b] The camera sways gently in a circular sinusoidal motion, mimicking a spinning head.[/*]\n<br />[*][b]Muscle Twitches &amp; Jitter:[/b] Under extreme hyperventilation (level &gt; 50%), the player experiences high-frequency tremors (muscles spasming due to alkalosis), making the camera shake rapidly.[/*]\n<br />[*][b]Staggering Slowdown:[/b] Lightheadedness saps coordination, slowing down character movement speed up to [b]36%[/b].[/*]\n<br />[*][b]Peripheral Glare Vignette:[/b] A vibrant, flickering white-blue glare border vibrates at 20Hz around the screen edges, blinding peripheral vision.\n<br />\n<br />[size=4][b]2. Hypoventilation (Breathing Too Slow / Holding Breath)[/b][/size]\n<br />Triggered by prolonged inactivity, holding breath, or holding a single key down without cycling (duration greater than [b]5.5s[/b]), which simulates hypercapnia (severe CO2 retention and respiratory acidosis):[/*]\n<br />[*][b]CO2 Retention Fatigue:[/b] Blood oxygen ([color=#f1c40f]bloodOxygen[/color]) is actively destroyed by hypercapnia.[/*]\n<br />[*][b]Anoxic Exhaustion:[/b] Stamina ([color=#e74c3c]stamina[/color]) rapidly drains due to toxic lactic acid build-up in muscles.[/*]\n<br />[*][b]Severe Tachycardia:[/b] Heart rate surges up to 195 bpm to compensate for oxygen deprivation.[/*]\n<br />[*][b]Cardiac Throb Camera Shake:[/b] The screen physically throbs and shakes in [b]perfect synchronization[/b] with your actual heart rate ([color=#e74c3c]body.heartRate[/color]), simulating high-pressure pulsing blood.[/*]\n<br />[*][b]Sluggish Exhaustion:[/b] Movement speed is slowed by up to 30%.[/*]\n<br />[*][b]Claustrophobic Tunnel Vision:[/b] A dark, heavy charcoal vignette starts closing in from the screen boundaries, squeezing your field of view down to a narrow slit.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🌊 UNDERWATER ASPHYXIATION HAZARDS[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />If the player submerges in water without a Scuba Gear accessory:[/*]\n<br />[*]Inhaling draws in water instead of air, instantly dropping [color=#f1c40f]lungFreshness[/color] to [b]0.0[/b].[/*]\n<br />[*]Water inhalation induces [b]alveolar trauma[/b], dealing steady, direct damage to [color=#e74c3c]body.brainHealth[/color].[/*]\n<br />[*]Choking and coughing sounds are triggered at random, short intervals to communicate panic.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🎛️ PROCEDURAL RESPIRATION AUDIO SYNTHESIZER[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />The mod synthesizes breathing audio [b]procedurally in real-time[/b] on startup. This completely eliminates loading lag and guarantees high portability.\n<br />\n<br />[size=4][b]The DSP Filter Pipeline[/b][/size][/*]\n<br />[*][b]Noise Source:[/b] Generates uniform white noise samples.[/*]\n<br />[*][b]RC Lowpass Filter:[/b] Airway geometry shifts during breathing. The synthesizer uses an RC lowpass filter with a dynamic coefficient (alpha):\n<br />    * [b]Inhaling:[/b] Air passages dilate, allowing higher-frequency transmission. Alpha ramps up dynamically to widen the filter.\n<br />    * [b]Exhaling:[/b] Air passages relax and constrict. Alpha ramps down to produce a warm, deep, muffled wind sound.[/*]\n<br />[*][b]Volume Envelope:[/b] Smooth sinusoidal contours with click-softening boundaries on the edges to simulate realistic lung expansion and contraction.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]🖥️ DYNAMIC GLASSMORPHIC HUD &amp; VIGNETTES[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />The HUD is designed to feel cohesive, luxurious, and completely integrated into the game's atmosphere:\n<br />\n<br />[size=4][b]1. Organic Fading (Dynamic Visibility)[/b][/size]\n<br />The HUD remains completely hidden while the player is healthy and resting to maximize screen space. It smoothly fades into view (alpha transitions via [i]Time.deltaTime * 3.5f[/i]) only when:\n<br />1. The player is actively pressing Inhale/Exhale keys.\n<br />2. Blood oxygen falls below 88%, lung freshness drops below 35%, or ventilation rates become unstable.\n<br />3. The character is submerged underwater.\n<br />\n<br />[size=4][b]2. Progressive Blackouts[/b][/size]\n<br />As consciousness drops below 55% due to hyperventilation or hypoxia, the screen gradually fades out to complete black, perfectly simulating passing out right before the character collapses into a limp ragdoll.\n<br />\n<br />[size=4][b]3. Beautiful Interface Aesthetics[/b][/size][/*]\n<br />[*][b]Glassmorphic backing panel:[/b] A semi-transparent dark charcoal panel with crisp slate borders.[/*]\n<br />[*][b]Dual Micro-Progress Bars:[/b]\n<br />    * [b]Lungs Bar:[/b] Changes color organically from [b][color=#9b59b6]deep magenta-purple[/color][/b] (stale/carbon dioxide) to [b][color=#1abc9c]vibrant electric-teal[/color][/b] (fresh oxygen).\n<br />    * [b]Blood Oxygen Bar:[/b] Transitions from emerald green to amber orange, culminating in an [b][color=#e74c3c]urgent flashing crimson[/color][/b] during extreme hypoxia.[/*]\n<br />[*][b]Hypoxia Vignette:[/b] When blood oxygen drops below 50%, the entire screen starts thumping with a glowing, pulse-modulated full-screen crimson warning vignette.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]⚙️ CONFIGURATION &amp; MODSETTINGSLIB INTEGRATION[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />The mod features [b]seamless native integration[/b] with [b]ModSettingsLib[/b] (the official, standard menu configuration library for [i]Casualties Unknown[/i]). \n<br />\n<br />[size=4][b]1. Robust Soft Dependency Architecture[/b][/size]\n<br />The mod is built using a resilient soft-dependency pattern:[/*]\n<br />[*][b]If ModSettingsLib is installed:[/b] The mod automatically registers a beautifully designed, native configuration tab under the game's \"Mod Settings\" menu. The player can adjust and rebind all breathing settings in-game with real-time feedback.[/*]\n<br />[*][b]If ModSettingsLib is missing:[/b] The mod gracefully falls back to using the standard BepInEx .cfg configuration file without throwing any assembly load errors or crashing.\n<br />\n<br />[size=4][b]2. Localization &amp; Description Registration[/b][/size]\n<br />The mod plugs into the game's native localization system ([i]Locale.currentLang.other[/i]) to inject highly descriptive titles, keybind labels, and interactive hover tips:[/*]\n<br />[*][b]Tab Title:[/b] Manual Breathing[/*]\n<br />[*][b]Enable Mod:[/b] Manual Breathing Mod — [i]Enable or disable all manual breathing mechanics and HUD features.[/i][/*]\n<br />[*][b]Inhale Key:[/b] Inhale Key — [i]The key you hold down to draw fresh air into your lungs.[/i][/*]\n<br />[*][b]Exhale Key:[/b] Exhale Key — [i]The key you hold down to push stale carbon dioxide out of your lungs.[/i][/*]\n<br />[*][b]Autonomic Respiration:[/b] Autonomic Respiration (Sleep) — [i]If true, your character will breathe automatically (slowly/shallowly) while unconscious. If false, you will suffocate.[/i]\n<br />\n<br />[size=4][b]3. Real-Time Dynamic Synchronization[/b][/size]\n<br />No restarts required! Any changes made in the in-game \"Mod Settings\" tab are:\n<br />1. Instantly updated in the game's runtime memory.\n<br />2. Dynamically picked up by the BreathingController in real-time.\n<br />3. Automatically saved to disk back into the BepInEx config file.\n<br />[/*]\n<br />",
        "Author": "Kalambarintoso",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/381/381-1782879209-361609613.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/381"
        },
        "DownloadUrl": "nexus://scavprototype/381/1057",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 381,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-01T04:14:31.000Z",
        "ReleaseDate": "2026-07-01T04:14:07.000Z",
        "SHA256": "a2767f4fd90bbbacd96cac96b9f115887fa93f8a2ff5ef8fe35ed8a8015a4242",
        "dllSHA256s": {
            "ManualBreathingMod.dll": "459ada8c3387a51659748b42c8bda845ea87f0d4fa6c84904837c3a151beecca"
        },
        "downloadsSinceLatestVersion": 153,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ManualBreathingMod.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "ManualBreathingMod.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 121,
            "TotalDownloads": 141,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/381/381-1782879209-361609613.png"
        ]
    },
    {
        "Id": "nexus-380",
        "Name": "Manual Blinking",
        "Version": "1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "com.antigravity.manualblinking": "1.0.0.0"
        },
        "Summary": "Blink manually or sum, don't die",
        "Description": "[size=6][b]Manual Blinking &amp; Focus Mod 👁️[/b][/size]\n<br />\n<br />An immersive, high-stakes physiological simulation mod for [b]Casualties Unknown[/b]. This mod replaces passive visual clarity with a manual ocular regulation loop. Players must periodically blink to moisten their eyes, manage ocular dryness under harsh environmental conditions, and survive high-tension involuntary squinting or forced blinking during critical gameplay moments.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]CORE MECHANICS[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />[size=4][b]1. The Dryness Loop (drynessLevel)[/b][/size]\n<br />[*]Your eyes dry out naturally over time.[/*]\n<br />[*][b]Base Dryness Rate:[/b] Takes roughly [i]0.8 seconds[/i] (with default [color=#f1c40f]BaseDrySpeed = 1.25f[/color]) to go from fully hydrated to dangerously dry. This ensures players must blink regularly and keep watch of ocular state.[/*]\n<br />[*][b]Environmental &amp; Physical Scaling:[/b]\n<br />    * [b]Wind / Movement Velocity:[/b] Movement speed (retrieved via [color=#e74c3c]body.rb.velocity[/color]) pushes air into your eyes, increasing dry-out speed by up to [b]2.2x[/b] at terminal velocities.\n<br />    * [b]Submersion (inWater):[/b] Opening eyes underwater or getting splashed increases irritation and salt/chlorine drying by [b]3.0x[/b].\n<br />    * [b]Severe Injury / Pain:[/b] Ocular fatigue increases under intense pain or high heart rate.\n<br />\n<br />[size=4][b]2. Manual Blinking &amp; Eye Closure[/b][/size][/*]\n<br />[*][b]Manual Blink Key:[/b] Pressing a single key (default: [b]CapsLock[/b]) triggers a quick blink cycle, resetting [color=#f1c40f]drynessLevel[/color] back to [color=#f1c40f]0.0f[/color].[/*]\n<br />[*][b]Ocular Focus (Holding closed):[/b] Keeping the blink key held down closes your eyelids permanently.\n<br />    * [b]Smooth Cinematic Fading:[/b] Instead of instantly snapping dark, the eyelids fade to dark [b]really fast[/b] (~0.06 seconds) when closed, and fade back to normal [b]slightly slower[/b] (~0.25 seconds) when released, providing a smooth visual transition.\n<br />    * [b]Benefits:[/b] Rapidly relieves dryness, aids in recovering from temporary blindness (e.g., flashes/glare), and dampens intense camera shakes.\n<br />    * [b]Consequence:[/b] Complete blackout—you are blind to your surroundings while your eyes are closed.\n<br />\n<br />[size=4][b]3. The Threat: Dry Eye Penalties[/b][/size]\n<br />As [i]drynessLevel[/i] passes certain thresholds, your ocular control degrades progressively:[/*]\n<br />[*][b]Stage 1: Cinematic Squint (&gt; 40% Dryness):[/b] Two dark cinematic eyelid bands close in from the top and bottom of the screen, physically narrowing your vertical field of view to simulate squinting through dry irritation.[/*]\n<br />[*][b]Stage 2: Stinging Red Vignette &amp; Violent Spasms (&gt; 50% Dryness):[/b]\n<br />    * A custom, procedurally generated red vignette crawls onto the edges of your screen and pulsates, simulating throbbing eyeball irritation.\n<br />    * Visual camera twitches and muscle spasms increase in frequency and violence as dryness reaches 100%.[/*]\n<br />[*][b]Stage 3: Stamina Drain, Slowdown &amp; Pain Groans (&gt; 70% Dryness):[/b]\n<br />    * [i]No Automatic Blinking:[/i] You will [b]never[/b] automatically blink when it is too late. You must manage eye closure manually.\n<br />    * [i]Stamina Exhaustion (&gt; 70% Dryness):[/i] Eye strain drains body stamina ([i]body.stamina[/i]) steadily over time.\n<br />    * [i]Slowdown (&gt; 85% Dryness):[/i] Movement velocity slows down as severe eye irritation disrupts spatial coordination.\n<br />    * [i]Agony Vocalizations (100% Dryness):[/i] Stinging eye pain triggers periodic choking or gasping vocalizations from your player character.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]TECHNICAL ARCHITECTURE[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />[size=4][b]Plugin.cs[/b][/size][/*]\n<br />[*]Initializes the BepInEx plugin and hooks into [i]Body.HandleCirculation[/i] to dynamically inject the [i]BlinkingController[/i] component onto the player character.[/*]\n<br />[*]Handles native configuration bindings ([i]ConfigEntry[/i]) for blink keybinds, dry-out speed multipliers, and visual scales.[/*]\n<br />[*]Registers with [b]ModSettingsLib[/b] (soft dependency) to add an [b]\"Ocular Care / Manual Blinking\"[/b] settings tab directly inside the game's native options screen, allowing toggleable configurations and custom keys.\n<br />\n<br />[size=4][b]BlinkingController.cs[/b][/size][/*]\n<br />[*]Maintains the state variables ([i]drynessLevel, blinkProgress, isBlinking[/i], etc.).[/*]\n<br />[*]Monitors physical speed via [i]body.rb.velocity.magnitude[/i] and environmental factors.[/*]\n<br />[*]Features a custom [i]OnGUI()[/i] HUD layer that draws:\n<br />    * [b]The Cinematic Eyelid Squint:[/b] Dual horizontal black boxes expanding towards the center as dryness rises.\n<br />    * [b]The Complete Blackout:[/b] Fullscreen fade-to-black when eyes are closed or blinking.\n<br />    * [b]Ocular Tension Indicators:[/b] Optional small icon/warning prompts under extreme strain.\n<br />\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]PROPOSED INTEGRATION FLOW[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />\n<br />[code]\n<br />Player Body --&gt; Injects Component --&gt; BlinkingController\n<br />                                          |\n<br />    +--------------------------------------+------------------------------------+\n<br />    |                                      |                                    |\n<br />Checks Physics                        Checks Environment                  Reads Controls\n<br />(body.rb.velocity.magnitude)          (body.inWater)                      (Plugin.ConfigBlinkKey)\n<br />    |                                      |                                    |\n<br />    +--------------------------------------+------------------------------------+\n<br />                                          |\n<br />                                  Calculates State\n<br />                                    (drynessLevel)\n<br />                                          |\n<br />          +--------------------------------+--------------------------------+\n<br />          |                                |                                |\n<br />    Dryness &gt; 40%                    Dryness &gt; 65%                    Dryness = 100%\n<br />          |                                |                                |\n<br />Draw Cinematic Squint OnGUI      Induce Camera Jitter &amp; Blur      Trigger Forced 0.9s Blackout\n<br />\n<br />* Note: Holding or pressing the ConfigBlinkKey triggers the Blink Cycle &amp; resets dryness.[/code]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[size=5][b]CONFIGURATION PARAMETERS[/b][/size]\n<br />━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n<br />[/*]\n<br />[*][b]BlinkingEnabled[/b] (Default: [color=#f1c40f]true[/color])\n<br />Enable/disable all manual blinking mechanics.\n<br />[/*]\n<br />[*][b]BlinkKey[/b] (Default: [color=#f1c40f]KeyCode.CapsLock[/color])\n<br />The key held down to close eyes / tapped to blink.\n<br />[/*]\n<br />[*][b]BaseDrySpeed[/b] (Default: [color=#f1c40f]1.25f[/color])\n<br />Base rate of eye drying per second (~0.8 seconds total).\n<br />[/*]\n<br />[*][b]WindDryFactor[/b] (Default: [color=#f1c40f]true[/color])\n<br />Scales dry-out rate based on movement speed.\n<br />[/*]\n<br />[*][b]EnableCinematicSquint[/b] (Default: [color=#f1c40f]true[/color])\n<br />Draws realistic top/bottom eyelid closing when dry.\n<br />\n<br />[/*]\n<br />",
        "Author": "Kalambarintoso",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/380/380-1782878648-1662495861.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/380"
        },
        "DownloadUrl": "nexus://scavprototype/380/1056",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 380,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-01T04:05:57.000Z",
        "ReleaseDate": "2026-07-01T04:05:49.000Z",
        "SHA256": "4d55441f49639c8b165e93a04293746c0ab69763781a3260a2b33b2962b94a9d",
        "dllSHA256s": {
            "ManualBlinkingMod.dll": "69bac97c835543249797c84410889a185fce48e6d44bf4c1939ef24a15438ad3"
        },
        "downloadsSinceLatestVersion": 98,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ManualBlinkingMod.dll"
        ],
        "dllVersion": "1.0.0.0",
        "dllVersions": {
            "ManualBlinkingMod.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 77,
            "TotalDownloads": 91,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/380/380-1782878648-1662495861.png"
        ]
    },
    {
        "Id": "nexus-378",
        "Name": "Russian Mods Translation",
        "Version": "2.1.6.0",
        "bepinexVersion": "2.1.6.0",
        "bepinexPlugins": {
            "zzz_com.Floydba.ruscavmods": "2.1.6.0"
        },
        "Summary": "Комплексный мод для перевода других модов Casualties: Unknown на русский язык",
        "Description": "[size=5]Описание[/size]\n<br />Мод, переводящий другие моды. Необычно, да?\n<br />Основная миссия мода - обеспечить качественный перевод на русский язык для большинства модов. Я хочу предоставить один удобный и полный перевод модов. Я старался переводить самое важное - не трогал логи в консолях и то, что и так мега-очевидно или не является игровым UI. Ну и я не переводил то, что еще не успел/не понял как и т.п..\n<br />Я указал, что это мод - перевод на Gunsaw Genetics, потому-что это самый \"показательный\" пример.\n<br />Переводы теперь ведутся совместно с Nichs1k.\n<br />[line]\n<br />[size=4]Установка[/size]\n<br />Я объясню максимально подробно, хотя зачем. Вы же по-любому уже поставили пару модов раз уж ставите русификатор на них.\n<br />[list=1]\n<br />[*]Установите BepInEx и распакуйте архив в папку с игрой[/*]\n<br />[*]Запустите игру один раз для появления дополнительных файлов[/*]\n<br />[*]Закиньте файлы из архива мода в BepInEx/plugins[/*]\n<br />[*]Вы великолепны.[/*]\n<br />[/list]Если вы будете пользоваться какими либо менеджерами модов, то этот мод должен стоять [color=#ff0000][size=4]ПОСЛЕДНИМ[/size][/color], иначе перевод может не сработать.\n<br />При обновлении мода лучше предварительно удалите старую версию мода (папку и dll файл RuScavMods).\n<br />[line]\n<br />[size=4][url=https://docs.google.com/spreadsheets/d/1r0JOIe5iGlOjtU5IuDQ9V2tKb3mG4w0zvfwMY4cjiI4/edit?usp=sharing]Список переведённых модификаций находится здесь. Вы можете предлагать свои модификации на перевод в комментариях (POSTS) или в тгк.[/url][/size]\n<br />Сейчас переведено 50+ модификаций.\n<br />[line]\n<br />[size=4]Известные проблемы[/size]\n<br />Рецепты модов, переведённые через мост RshCCL не переведены.\n<br />[line]\n<br />[size=4]Контакты[/size]\n<br />К сожалению я не робот и всегда могу где-то ошибиться. Пропустил текст, что-то не перевел, сделал опечатку и т.п.. Не стесняйтесь заходить писать об ошибках или же свои предложения по улучшению сюда:\n<br />[url=https://discord.gg/AJDjmyeEFe][size=4]Дискорд сервер[/size][/url]\n<br />[url=https://t.me/RuScavMods][size=4]Телеграм канал[/size][/url]\n<br />\n<br />[url=https://dalink.to/webmich]Если хотите поддержать меня, лол.[/url]",
        "Author": "Floydba",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/378/378-1782875102-321669885.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/378"
        },
        "DownloadUrl": "nexus://scavprototype/378/2423",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 378,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-07T09:35:31.000Z",
        "ReleaseDate": "2026-10-07T09:35:31.000Z",
        "SHA256": "7f920c63defd59be199058d9997edc544baf043a4aff72b7b8a6f86796f19fd8",
        "dllSHA256s": {
            "RuScavMods.dll": "de7fe6b29c3cdd60f767083d010260667ad2ef73aafe39e2c88d17b36cb05a34"
        },
        "downloadsSinceLatestVersion": 41,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Залил :)"
            },
            {
                "Version": "1.0.0.1",
                "Changelog": "- + New Firearms\n- = Закончил перевод Killer's Clothing\n- = Пару фиксов перевода"
            },
            {
                "Version": "2.0.0.1",
                "Changelog": "- Пофиксил проблему Alert и Prosthetics"
            },
            {
                "Version": "2.1.0.0",
                "Changelog": "- Перевод теперь поддерживает мост RshCCL\n- Пофиксил проблему рецептов, но ещё не полностью\n- Добавил перевод пары мелких модов"
            },
            {
                "Version": "2.1.2.0",
                "Changelog": "- Добавил/обновил переводы модификаций\n- Добавил новые цитаты и разделил их на смешные/серьезные (см. .cfg файл)"
            },
            {
                "Version": "2.1.3.0",
                "Changelog": "- Допилил перевод Gunsaw Genetics\n- Добавил переводы еще модификаций\n- Добавил склонение для limb"
            },
            {
                "Version": "2.1.3.1",
                "Changelog": "- Забыл добавить перевод Makeshift Prosthetics (bruh)"
            },
            {
                "Version": "2.1.3.2",
                "Changelog": "- bruh x2.\n- Пофиксил проблму с исключением и сделал перевод MakeshiftProsthetics РАБОЧИМ, НА ЭТОТ РАЗ ТОЧНО, ДА."
            },
            {
                "Version": "2.1.4.0",
                "Changelog": "- Пофиксил ошибки переводов несколько модов\n- Сделал возможность перевода мини-игр и меню медосмотра"
            },
            {
                "Version": "2.1.4.1",
                "Changelog": "- Обновил переводы модификаций"
            },
            {
                "Version": "2.1.4.2",
                "Changelog": "- Обновил переводы к модификациям"
            },
            {
                "Version": "2.1.4.3",
                "Changelog": "- Обновил переводы!!!"
            },
            {
                "Version": "2.1.4.4",
                "Changelog": "- Обновил перевод на Re-Growth и Medical Brutalism"
            },
            {
                "Version": "2.1.4.5",
                "Changelog": "- Обновил перевод Medical Brutalism"
            },
            {
                "Version": "2.1.5.0",
                "Changelog": "- Обновил переводы\n- Теперь RMT совместим с русской локализацией CU-expand от CheBuRek8176."
            },
            {
                "Version": "2.1.5.1",
                "Changelog": "- Добавил перевод для Casualties: Psychology"
            },
            {
                "Version": "2.1.6.0",
                "Changelog": "- Обновил перевод Gunsaw Genetics\n- Добавил перевод Fur Real\n- Добавил перевод Tailor - tail as an extra limb"
            }
        ],
        "dllNames": [
            "RuScavMods.dll"
        ],
        "dllVersion": "2.1.6.0",
        "dllVersions": {
            "RuScavMods.dll": "2.1.6.0"
        },
        "Statistics": {
            "Endorsements": 30,
            "UniqueDownloads": 876,
            "TotalDownloads": 1489,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/378/378-1782875102-321669885.png"
        ]
    },
    {
        "Id": "nexus-377",
        "Name": "Seb from roblox as skin",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Sebastian from pressure",
        "Description": "[size=4][b]Infront of you is a folder containing two other folders which are for changeskin and customsprites.[/b][/size]\n<br />[size=4][b]wuurks with all da sprite replacers, (changeskin and sprite replacer)[/b][/size]\n<br />[size=4][b]this is an old ahh skin yuhh[/b][/size]",
        "Author": "INsanityBoxFun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/377/377-1782871480-2133003082.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/377"
        },
        "DownloadUrl": "nexus://scavprototype/377/1053",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 377,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-01T02:25:53.000Z",
        "ReleaseDate": "2026-07-01T01:28:16.000Z",
        "SHA256": "33e2447d2e9b3ab273b437485aefafe231b922ae7043e0bd86777a86b0252a00",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 40,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 24,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/377/377-1782871480-2133003082.png"
        ]
    },
    {
        "Id": "nexus-376",
        "Name": "ExpSneeze",
        "Version": "1.5.1",
        "bepinexVersion": "1.5.1",
        "bepinexPlugins": {
            "lefty.expsneeze": "1.5.1"
        },
        "Summary": "Congratulations, your Experiment has allergies now. Adds periodic sneezing as a mechanic to Casualties: Unknown! Fully configurable!",
        "Description": "Adds a sneezing mechanic to Casualties: Unknown.\n<br />\n<br />Sneezes build up slowly over the course of 7.5 minutes on their own, but are accelerated by digging (getting dust in your nose!). When you're ready to sneeze, you'll start sneezing a random number of times, briefly losing consciousness, receiving mild knockback, and losing 1% of your stamina for each sneeze. There is also a 1 in 10 chance for you to drop whatever you're holding in your mouth each sneeze. You will never sneeze if you're wearing a dust mask!\n<br />\n<br />All values are configurable in the game settings, tweak to your heart's content!\n<br />\n<br />[size=5][b]Requires BepInEx and CUCoreLib![/b][/size]\n<br />\n<br />Banner art by me :3\n<br />\n<br />GitHub Repository: [url=https://github.com/IAmLeftie/ExpSneeze]https://github.com/IAmLeftie/ExpSneeze[/url]",
        "Author": "IAmLeftie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/376/376-1782852095-361435448.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/376"
        },
        "DownloadUrl": "nexus://scavprototype/376/1428",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 376,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-24T13:46:09.000Z",
        "ReleaseDate": "2026-07-24T13:46:09.000Z",
        "SHA256": "d39edb1259863fa4def70e6fc0eb0c5de0e2bc1d5e18496cad6f953b22b8371f",
        "dllSHA256s": {
            "ExpSneeze.dll": "6c4bf9ef1de3c32d84c9029154e48f3e17984afc529b35477b3d31932586ae0f"
        },
        "downloadsSinceLatestVersion": 495,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Added moodles and dialogue before the sneeze as better warnings that a sneeze is about to happen.\n- Currently only translated to English but the localization file is available for translation if you would like to assist!"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Forgot to disable a debug code that spams the hell out of the logs. oops!"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Added setting config options for sneeze frequency, force, and mouth item drop chance\n- Increased default time between sneezes to 7.5 minutes (from 5 minutes).\n- Reduced default sneeze force to 5 (from 10)\n- It now takes twice as long for breaking blocks to cause you to sneeze.\n- Traders now react to you sneezing.\n- Added more dialogue.\n- Updated to CUCoreLib v1.0.2"
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Oops, I did it again (left the spam debug code in)"
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Added some funny settings.\n- Updated localization files."
            },
            {
                "Version": "1.3.1",
                "Changelog": "- Fixed an oversight that prevented half of the post-sneeze dialog from appearing in game."
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Updated to CUCoreLib 1.0.3-alpha.\n- Put localization files back in their own folder for organizational purposes.\n- Made it so you can no longer sneeze while unconscious (different from sleeping) or concussed.\n- Advanced scuba diving gear now prevents sneezing while worn.\n- New item: Makeshift mask - crafted from canvas, string, and a cutting tool. While worn, reduces passive sneeze progress by 66% and digging-based progress by 50%.\n- Can now craft a dust mask using the makeshift mask and other materials.\n- Updated localization files."
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Dramatically reduced drop frequency of the makeshift mask."
            },
            {
                "Version": "1.5.0",
                "Changelog": "- Added a joke setting to make it where you can violently explode when sneezing, on a configurable chance. Default is 0%. Credits to MarlyZ89 and Connor for the idea.\n- Updated location files."
            },
            {
                "Version": "1.5.1",
                "Changelog": "- I swear to god one day ill remember to turn off debug logging before i publish a new version\n- Also a feature I forgot to mention: Breaking loose tiles (gravel, soil, sand, trash piles, and fungi) will now make you sneeze faster than other, harder tiles would. Credit to MarlyZ89 for that idea too!"
            }
        ],
        "dllNames": [
            "ExpSneeze.dll"
        ],
        "dllVersion": "1.5.1",
        "dllVersions": {
            "ExpSneeze.dll": "1.5.1"
        },
        "Statistics": {
            "Endorsements": 31,
            "UniqueDownloads": 599,
            "TotalDownloads": 873,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/376/376-1782852095-361435448.png"
        ]
    },
    {
        "Id": "nexus-375",
        "Name": "Universal Russian Patch - UniRuPatch",
        "Version": "0.5.13",
        "bepinexVersion": "0.4.9",
        "bepinexPlugins": {
            "com.Pirozechnik.UniRuPatch": "0.4.9"
        },
        "Summary": "Руссификатор игры Casualties: Unknown и модов к ней.",
        "Description": "[size=4][b]Описание[/b][/size]\n<br />UniRuPatch - универсальный руссификатор для работы в паре с Ru-r_Extended++ (Идёт вместе с модом в архиве).\n<br />\n<br />Особенности:\n<br />  - Тэги для упрощения поиска предметов в крафтовом меню (Встроенно в Ru-r_Extended++)\n<br />  - Цветовая индикация в тексте предметов для упрощения поиска информации в тексте  (Встроенно в Ru-r_Extended++)\n<br />  - Полный (почти) перевод модов (список поддерживаемых модов внизу страницы)\n<br />  - Фикс проблемы отображения рецептов - когда не отображаются все необходимые для крафта ингредиенты.\n<br />  - Самофикс пробелов которые появляются из-за тэгов в меню крафта. \n<br />\n<br />[size=4][b]Инструкция по установке[/b][/size]\n<br />[color=#D4D4D8]1. Иметь установленный [url=https://www.nexusmods.com/site/mods/115?tab=files]BepInEx[/url], он и даёт модам работать.\n<br />\n<br />2. Скачать мод UniRuPatch\n<br />\n<br />3. Распаковать содержимое архива в корень игры\n<br />\n<br />4. Выбрать в настройках языка \"Русский Extended++\"\n<br />\n<br />5. Вы ещё более прекрасны чем раньше![/color]\n<br />\n<br />[color=#D4D4D8]Ссылки:[/color]\n<br />\n<br />[color=#D4D4D8]  -  [url=https://github.com/Pirozechnik/scavgame-locale-RU-r]GitHub[/url]\n<br />\n<br />  - [url=https://t.me/C_U_RU_r]Telegram-канал с информацией об обновлениях[/url] \n<br /> \n<br />  - [url=https://t.me/+9swmn_fU8QYwYzZi]Telegram-чат[/url] , то же самое но можно:\n<br /> \n<br />      -Почитать как я сру мыслями по поводу всяких вещей которые можно сделать для руссификации\n<br /> \n<br />      -Пингануть меня чтобы я что либо исправил/добавил/рассказал что сейчас в работе\n<br /> \n<br />      -Написать что мой перевод невероятной паршивости[/color]\n<br />[color=#D4D4D8]\n<br />\n<br />Список поддерживаемых модов:[/color]\n<br />\n<br />[url=https://www.nexusmods.com/scavprototype/mods/321][/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/67]KrokoshaMP mod[/url] ( [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url] )[/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/69]CatPatch[/url] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/324]Gunsaw Genetics[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/368]exp Intelligence Enhancement Program[/url] [/color]\n<br />\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/24]Alexx_'s buildmod[/url] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/81]Auto's Arsenal[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/386]Axivorn's Experiment NPCs[/url] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/321]AdditionalTraps[/url] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/220]Bomber Strike[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/428]Casualties Consumed[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/352][/url][url=https://www.nexusmods.com/scavprototype/mods/409][/url][url=https://www.nexusmods.com/scavprototype/mods/443]Catpatch Lines Overhaul[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/142][/url][url=https://www.nexusmods.com/scavprototype/mods/429]CasualtiesUnknown-Tarkov-Style Weapon Mod[/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/415]CasualtiesUnknown TarkovMedicalMod[/url] [/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/52]Cigarrets[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/135]Cu-Hotbar[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/134]Dog things[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/325]Enhanced Tools[/url] \n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/312]Escape From Casualties[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/142]Electric Titanium Tools[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/376]ExpSneeze[/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/70]Galaxy Gray Technology Company[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/188]Hard mode[/url]\n<br />Upgradable Storage Packs (Мод на данный момент снесён с нексуса но перевод уже сделан)\n<br />[url=https://www.nexusmods.com/scavprototype/mods/363]gouxi's funnyshit[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/401]Knot Recipe Mod[/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/132]Maid dress[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/227]Maxwell Cat Companion. Multiplayer Compatable (Casualties Things)[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/225]MoreWatchInfo[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/439]MoreCustomStuff[/url] \n<br />[url=https://www.nexusmods.com/scavprototype/mods/139]MULTIPLAYER_Sprite_Player_Customizer_ MULTIPLAYER[/url] \n<br />[url=https://www.nexusmods.com/scavprototype/mods/439]MoreCustomStuff[/url] \n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/43]NewClothing[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/122]NewFirearms[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/57]New Gun[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/351]Orang Armor[/url][/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/353]Pipebombs[/url][/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/441]Rogue Firearms[/url] \n<br />[url=https://www.nexusmods.com/scavprototype/mods/38]Re-Growth Serums[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/345]Sanguinite Weaponry[/url] \n<br />[url=https://www.nexusmods.com/scavprototype/mods/226]Starter Game Modifiers (SGM)[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/352]Tacticool Guns[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/352][/url][url=https://www.nexusmods.com/scavprototype/mods/409]Too Many Settings[/url]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/136]Weight Metal[/url][/color]\n<br />\n<br />[url=https://www.nexusmods.com/scavprototype/mods/321][/url][url=https://www.nexusmods.com/scavprototype/mods/352][/url][url=https://www.nexusmods.com/scavprototype/mods/428][/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/429][/url]\n<br />\n<br />",
        "Author": "Pirozechnik",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/375/375-1782850108-1530567531.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/375"
        },
        "DownloadUrl": "nexus://scavprototype/375/1273",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 375,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-13T20:00:43.000Z",
        "ReleaseDate": "2026-07-13T20:00:43.000Z",
        "SHA256": "4d0bdf0c38ec9ddeea52c7c3ca80373c8458c968635f40e7c8c3ae84b7a96faa",
        "dllSHA256s": {
            "UniRuPatch.dll": "319cb12583ab14af90f3d5fe34c6a77473907a9391ae7519d7bee680c2e47a54"
        },
        "downloadsSinceLatestVersion": 426,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.4.9",
                "Changelog": "- Добавлен перевод 17-ти модов:\n- Auto's Arsenal\n- BomberStrike\n- Casualties Unknwn Hard mode\n- CatPatch\n- Cigs\n- CuHotbar\n- DogThings\n- EscapeFromCasualtiesInjectors\n- Galaxy Gray Technology Company\n- Gunsaw Genetics\n- Maiddress\n- MaxwellMod\n- MoreWatchInfo\n- NewClothing\n- NewFirearms\n- NewGun\n- PlayerCustomizer\n- ReGrowthSerums\n- StarterGameModifiers\n- Weight_Metal"
            },
            {
                "Version": "0.4.10",
                "Changelog": "- Добалвен перевод на 11 модов:\n- AdditionalTraps\n- Electric Titanium Tools\n- CasualtiesUnknown TarkovMedicalMod\n- gouxi's funnyshit\n- exp Intelligence Enhancement Program\n- Axivorn's Experiment NPCs\n- ExpSneeze\n- Knot Recipe Mod\n- Alexx_'s buildmod\n- Orang Armor\n- Pipebombs"
            },
            {
                "Version": "0.5.11",
                "Changelog": "- Ведётся работа над фиксом градиентного текста у способностей GunSaw Genetics.\n- Исправлен файл локализации для мода.\n- Обновление GunSaw Genetics до версии 1.4.0\n- Добавлен перевод на 2 мода:\n- Tacticool Guns\n- TooManySettings\n- Хотфикс.\n- Добавлены упущенные строки перевода с китайского для пары модов.\n- Фикс градиента текста в Gunsaw Genetics. (надеюсь больше не вернусь к этому)\n- Хотфикс 2.\n- У мода с тарковской медициной странный способ обрезки текста который ломал перевод. Исправлено."
            },
            {
                "Version": "0.5.13",
                "Changelog": "- Исправлены реплики трейдеров при использовании встроенного в архив файла локализации.\n- Исправлен присутствующий но не работающий перевод некоторых модов.\n- Добавлена поддержка 8 модов:\n- Casualties Consumed\n- Catpatch Lines Overhaul\n- CasualtiesUnknown-Tarkov-Style Weapon Mod\n- Enhanced Tools\n- MoreCustomStuff\n- Rogue Firearms\n- Sanguinite Weaponry\n- Upgradable Storage Packs (Мод на данный момент снесён с нексуса но перевод уже сделан)\n- Хотфикс 1\n- Таки добавил патч на сбитую речь.\n- Теперь текст не будет становится английским если у вас во рту предмет."
            }
        ],
        "dllNames": [
            "UniRuPatch.dll"
        ],
        "dllVersion": "0.4.9",
        "dllVersions": {
            "UniRuPatch.dll": "0.4.9"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 391,
            "TotalDownloads": 537,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/375/375-1782850108-1530567531.png"
        ]
    },
    {
        "Id": "nexus-374",
        "Name": "Tasque Manager Sprite replacer idk",
        "Version": "1",
        "bepinexVersion": null,
        "Description": "[size=4][b]Description[/b][/size]\n<br />a sprite for sprite replacer mod idk\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />just put the tasquemanager folder in your CustomSprites and rename it to st1-9\n<br />\n<br />\n<br />",
        "Author": "ilikepizza4326",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/374/374-1782770042-1379788822.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/374"
        },
        "DownloadUrl": "nexus://scavprototype/374/1040",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 374,
        "SourceName": "Nexus",
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 4,
            "TotalDownloads": 4,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/374/374-1782770042-1379788822.png"
        ]
    },
    {
        "Id": "nexus-373",
        "Name": "Dont Press Wrong Number",
        "Version": "1",
        "bepinexVersion": "1.1.5",
        "bepinexPlugins": {
            "com.Elysian.WhatDidiPressWrong": "1.1.5"
        },
        "Summary": "Adds a Backspace (&lt;) button and color feedback to Lifepod keypads.",
        "Description": "[b][color=#ff7700][size=4]Description[/size][/color][/b]\n<br />This mod improves the Lifepod keypad minigame by adding a Backspace (&lt;) button, allowing you to delete the last entered digit instead of clearing the entire code.\n<br />It also adds real-time color feedback:\n<br />[b]• [color=#1e84cc]Blue[/color][/b] = Correct digit\n<br />[b]• [color=#cc0000]Red[/color] [/b]= Incorrect digit\n<br />\n<br />If you have any issues while playing or find any bugs, please leave a post!\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />1. Download Mod\n<br />2. Put the Mod file in here : \"Casualties Unknown Demo&#92;BepInEx&#92;plugins\"\n<br />3. Play!\n<br />\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[center][color=#ffffff][img]https://staticdelivery.nexusmods.com/mods/8391/images/373/373-1782979667-898511343.gif[/img][/color][/center]\n<br />[color=#ffffff]Adds a Backspace (&lt;) button to the Lifepod keypad[/color]\n<br />[color=#ffffff]Works in Singleplay[/color]\n<br />[color=#ffffff]Works in Multiplay ( client-side )[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[b]• [url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url][/b] For mod\n<br />\n<br />[b][color=#ff7700][size=4]Known bugs[/size][/color][/b]\n<br />Players without this mod installed will hear multiple beeping sounds when a modded player presses the &lt; button.\n<br />\n<br />\n<br />\n<br />Mod idea &amp; Request by.Henes",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/373/373-1782760977-2052849447.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/373"
        },
        "DownloadUrl": "nexus://scavprototype/373/1921",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 373,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T06:23:38.000Z",
        "ReleaseDate": "2026-08-29T06:23:38.000Z",
        "SHA256": "13747dbd638015fb2163ee1d710935cc5ead521d449812ed2b041c99d823dd90",
        "dllSHA256s": {
            "WhatDidiPressWrong.dll": "920ceb92aab53f7272b6e3055ee44fc6fda1b6fe1f2ccfb8bfa27e6d1563200f"
        },
        "downloadsSinceLatestVersion": 256,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Stability Improvements\n- in the next patch, the ability to press buttons using the numeric keypad will be added."
            }
        ],
        "dllNames": [
            "WhatDidiPressWrong.dll"
        ],
        "dllVersion": "1.1.5",
        "dllVersions": {
            "WhatDidiPressWrong.dll": "1.1.5"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 535,
            "TotalDownloads": 732,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/373/373-1782760977-2052849447.png"
        ]
    },
    {
        "Id": "nexus-372",
        "Name": "INS For changeskin and customsprites",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "INS is a scientist typa guy who has a bowtie on, a lil belt on, those emo ahh bracelet things, a beard, and terribly colored pants. enjoy",
        "Description": "inside this folder are two other folders, one for changeskin and one for customsprites. oh yeah the actual mod- uhh it adds ins.",
        "Author": "INsanityBoxFun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/372/372-1782692952-713677240.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/372"
        },
        "DownloadUrl": "nexus://scavprototype/372/1028",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 372,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-29T00:30:38.000Z",
        "ReleaseDate": "2026-06-29T00:30:22.000Z",
        "SHA256": "14117ac17ec1ee11d0064f52ba6c9a268bd5dbd0033523fe1746f023045812d6",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 62,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 42,
            "TotalDownloads": 58,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/372/372-1782692952-713677240.png"
        ]
    },
    {
        "Id": "nexus-371",
        "Name": "The Wanna Be Armory Mod",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Heavily Inspired by the Xenonauts Beeple Labs Armory Mod.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]This is an addon mod for the New Firearms mod and an inspiration from the BPL.[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]Extract the files from the mod folder and put the contents of each file into the matching file name from New Firearms.[/size][/color]\n<br />[color=#D4D4D8][size=3](Rounds file from this mod -&gt; Rounds file from New Firearms)[/size][/color]\n<br />\n<br />[size=4][b]Main features (updated)[/b][/size]\n<br />[color=#D4D4D8][size=3]Adds 4 weapons to mess around with.[/size][/color]\n<br />[color=#D4D4D8][size=3]1. The 500 Nitro Express Rifle[/size][/color]\n<br />[color=#D4D4D8][size=3]2. M1 458 Winmag [/size][/color]\n<br />[color=#D4D4D8][size=3]3. Thompson 1928[/size][/color]\n<br />[color=#D4D4D8][size=3]4. M79 Shotbuss (because why not)[/size][/color]\n<br />ammunition boxes for 500,458, and 45(renamed to 45 ACP)\n<br />fixed crafting recipes typos, changes to ammunition recipes for 458, 500, and 45 ACP, and added recipe for thompson.\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]New Firearms[/color][/size]\n<br />RshLib\n<br />BepInEx\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]All credits goes to RushellXYZ for New Firearms.[/color]\n<br />[color=#D4D4D8]BPL for the essay on modding and whale guns video.[/color]\n<br />[color=#D4D4D8]AllfatherHatt creator of the Xenonaughts Beeple Armory Mod.[/color]",
        "Author": "Adaratic",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/371/371-1782690867-1246273600.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/371"
        },
        "DownloadUrl": "nexus://scavprototype/371/1037",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 371,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-29T15:55:54.000Z",
        "ReleaseDate": "2026-06-29T15:55:54.000Z",
        "SHA256": "e17b6a98de2c449863cfd4fe6016e859784ebb1b6ecbf162468c68c18ee11c47",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 231,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 192,
            "TotalDownloads": 238,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/371/371-1782690867-1246273600.jpg"
        ]
    },
    {
        "Id": "nexus-370",
        "Name": "Crafting Tweaks",
        "Version": "beta-unstable",
        "bepinexVersion": "0.2.22",
        "bepinexPlugins": {
            "kef.casualtiesunknown.craftingtweaks.dependencywarning": "0.2.22",
            "kef.casualtiesunknown.craftingtweaks": "0.2.22",
            "kef.casualtiesunknown.pluginruntime": "0.1.1"
        },
        "Summary": "Many QOL tweaks to the crafting screen. Reworked &amp; optimized crafting algorithm. MP Compatible, Open Source.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Defeats* (3x reduction) the lag spike when crafting or opening the craft screen. Also includes quality of life features.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Zip includes the dependency KefPluginRuntime.dll[/color]\n<br />[color=#d4d4d8]QOL Unknown compatible[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Optimizes crafting: lag spikes during opening crafting menu and crafting lowered from 136ms (vanilla) and 161ms (QOL) reduced to 52ms (yaaaay!)[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]-----&gt; Inspired by QOL Unknown (and overrides with config)[/color][/size]\n<br />[size=3][color=#D4D4D8]: Auto-Auto-Crafting: Automatically crafts the components of the components of what you want to craft, customizable depth (canvas -&gt; Sterilized Dressing automatically)[/color][/size]\n<br />[size=3][color=#D4D4D8]: Item Conditions (same as QOL)[/color][/size]\n<br />[size=3][color=#D4D4D8]___[/color][/size]\n<br />[size=3][color=#D4D4D8]:Item Counts: Shows how many of the item you already have[/color][/size]\n<br />[size=3][color=#D4D4D8]:Item Usage/Total: Shows how many of the item will be used/total you have[/color][/size]\n<br />[size=3][color=#D4D4D8]:Bio-Chem Fluid Tracking: Shows in the crafting UI how much you have[/color][/size]\n<br />[size=3][color=#D4D4D8]:Item Quick-Craft: Favorite items and craft them without visiting the page[/color][/size]\n<br />:Favorited Item Override: Use favorited items in crafts.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Needs Bepinex. KefPluginRuntime included in the install.[/color][/size]\n<br />\n<br />MP Compatible!\n<br />[size=4][b]Shout outs[/b][/size]\n<br />QOL Unknown: https://www.nexusmods.com/scavprototype/mods/7\n<br />Github Repo: https://github.com/atalantisalt03/CU-CraftingTweaks\n<br />\n<br />[size=4][b]Testing[/b][/size]\n<br />Try it out! set your framerate to 120fps (vsync off); Use your favorite profiler (or a keen eye), spawn this command: \n<br />[quote]\"craftingtest2 test_crafting_mats addxp_int_999999;spawn_foliage_cursor_1_20;spawn_woodscraps_cursor_1_12;spawn_glowplantfruit_cursor_1_12;spawn_scrapmetal_cursor_1_8;spawn_titaniummultitool_cursor_1_1;spawn_roselight_cursor_1_1\"\n<br /> [/quote]\n<br />and craft a flimsy knife! look at the lag (or lack thereof!)\n<br />Dig up two plasticchunks, and you will have to many items you can craft!",
        "Author": "atalantisalt03",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/370/370-1782695782-902283936.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/370"
        },
        "DownloadUrl": "nexus://scavprototype/370/1029",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 370,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T01:55:32.000Z",
        "ReleaseDate": "2026-06-29T00:33:35.000Z",
        "SHA256": "273fc1a29e6877de7d58a1a2af622187751a80d8696e20ac85c88a57beb72e51",
        "dllSHA256s": {
            "CraftingTweaks.dll": "66a557052db508e9a06caa72c7e4b047a5451affd2a1f40c4a7a13ffd1cc1df2",
            "KefPluginRuntime.dll": "02f3791e7db6e464c595f685fdbc63641bb2dd7a1e9f4903b851ef540b3b9e6a"
        },
        "downloadsSinceLatestVersion": 1034,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "beta-unstable",
                "Changelog": "- in progress (mp item stashing unfinished)"
            }
        ],
        "dllNames": [
            "CraftingTweaks.dll",
            "KefPluginRuntime.dll"
        ],
        "dllVersion": "0.2.22",
        "dllVersions": {
            "CraftingTweaks.dll": "0.2.22",
            "KefPluginRuntime.dll": "0.1.1"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 707,
            "TotalDownloads": 1002,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/370/370-1782695782-902283936.png"
        ]
    },
    {
        "Id": "nexus-369",
        "Name": "All Wearable Can Be Held",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "Yoshiko_G.AllWearableCanBeHeld": "1.0.0"
        },
        "Summary": "Allows all wearable equipment to be held and stored in your inventory. 让所有可穿戴装备都能手持和放入道具栏。",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Tired of juggling two packs or bags just to move items around? Wondering why a foliage bag with two ropes can't be carried in hand?\n<br />Now all wearable equipment — armor, backpacks, and everything else — can be held in hand and stored in your inventory.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]1. Make sure BepInEx is installed\n<br />2. Place \"AllWearableCanBeHeld.dll\" into \"BepInEx/plugins/\" folder\n<br />3. Launch the game[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]All wearable items (armor, backpacks, etc.) can now be equipped, held in hand, or stored in the inventory — just like an Autopump.\n<br />Does not affect any other stats or attributes of the items.\n<br />Multiplayer compatibility has not been tested yet — hopefully it works![/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx (5.4.x)[/color]\n<br />\n<br />[b][size=4]介绍[/size][/b]\n<br />厌恶了来回装备两个背包来倒腾道具吗？疑惑为什么加了两根背带的纤维袋就不能抓在手里了吗？\n<br />现在所有的装备（无论是护甲还是背包）都可以手持和放入道具栏了。\n<br />\n<br />[b][size=4]安装方法[/size][/b]\n<br />1. 确保已安装 BepInEx\n<br />2. 将 AllWearableCanBeHeld.dll 放入 BepInEx/plugins/ 文件夹\n<br />3. 启动游戏即可\n<br />\n<br />[b][size=4]功能[/size][/b]\n<br />所有能装备的道具（无论是护甲还是背包）都可以像自动泵那样，既能装备，也能手持和放入道具栏了。\n<br />不影响装备的其他数值。\n<br />尚未测试多人联机的兼容性——希望是兼容的。\n<br />\n<br />[b]前置依赖[/b]\n<br />BepInEx (5.4.x)",
        "Author": "winddramon",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/369/369-1782659049-2022302119.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/369"
        },
        "DownloadUrl": "nexus://scavprototype/369/1015",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 369,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T15:05:22.000Z",
        "ReleaseDate": "2026-06-28T15:04:56.000Z",
        "SHA256": "e1bdb85dcd80a58df5d9ff0a6a343bcdddc3440ff45643d6f372af2fef8973c3",
        "dllSHA256s": {
            "AllWearableCanBeHeld.dll": "2807520bc5eca3efe8792122703162d0c8bac45368a1d65668d2c6339713e3c7"
        },
        "downloadsSinceLatestVersion": 1316,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "AllWearableCanBeHeld.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "AllWearableCanBeHeld.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 47,
            "UniqueDownloads": 945,
            "TotalDownloads": 1195,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/369/369-1782659049-2022302119.jpg"
        ]
    },
    {
        "Id": "nexus-368",
        "Name": "exp Intelligence Enhancement Program",
        "Version": "7",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {},
        "Summary": "This is from the artist: These ideas were driving me crazy, but luckily I came across programer. I’m grateful that they helped turn these ideas into actual results.",
        "Description": "This is from the artist: These ideas were killing me. I'm glad I found programer—I'm so grateful that it can turn ideas into actual results. We taught exp how to crack open stone fruits using objects, though it's not very tool-friendly. Remember to use the \"F\" key to favorite items and avoid tool durability running out. Added some more durable containers, a few practical items, and a makeshift electromagnetic rifle. Tweaked some mechanics to make the game more \"realistic\" than the original—this should benefit our lovely exp. Press F3 to adjust mechanics and items added or changed during gameplay.\n<br />这是来自作者的话：这些想法快把我逼疯了。我很高兴找到了程序员——我非常感激它能将想法变成实际成果。我们教会了exp如何利用物品撬开带核水果，不过这对工具不太友好。记住使用“F”键收藏物品，以避免工具耐久度耗尽。新增了一些更耐用的容器、几件实用物品，以及一把临时电磁步枪。调整了一些机制，让游戏比原版更“真实”——这应该对我们可爱的exp有益。按F3可调整游戏过程中添加或修改的机制和物品。\n<br />中文-English \n<br />AiserOmniMod — Overview\n<br />AiserOmniMod — 概述\n<br />\n<br />[b]Now we are compatible with both CCL and Rshlib!! You need to download the texture folder separately, please note![/b]\n<br />\n<br />**AiserOmniMod** is a content expansion mod for *Casualties: Unknown (Scav Prototype)*. It adds ~19 new craftable items, overhauls recipes, and includes a variety of gameplay tweaks.\n<br />**AiserOmniMod** 是《Casualties: Unknown (Scav Prototype)》的一个内容扩展模组。它新增了约19种可制作物品，全面调整了配方，并包含多种游戏玩法调整。\n<br />\n<br />---\n<br />🧰 New Items (19 total)\n<br />🧰 新增物品（共19种）\n<br />| Item | Category | Description |\n<br />| 物品 | 类别 | 描述 |\n<br />|------|----------|-------------|\n<br />| **Electric Lantern** | Utility | Battery-powered (large battery), 3 brightness levels, 50% wider illumination than vanilla |\n<br />| **电动提灯** | 实用工具 | 电池供电（大容量电池），3档亮度，照明范围比原版宽50% |\n<br />| **Cluster Dynamite** | Explosive | Delayed fuse, detonates 3 times in rapid succession |\n<br />| **集束炸药** | 爆炸物 | 延时引信，快速连续引爆3次 |\n<br />| **Sticky Dynamite** | Explosive | Adheres to blocks, oil pipes, and enemies |\n<br />| **黏性炸药** | 爆炸物 | 可粘附在方块、油管和敌人身上 |\n<br />| **Mountable Toolbox** | Backpack (Container) | 10u capacity, 85% encumbrance reduction, wearable on back |\n<br />| **可安装工具箱** | 背包（容器） | 10容量，减少85%负重，可背在背上 |\n<br />| **Reinforced Backpack** | Backpack (Container) | 10u capacity, 60% encumbrance reduction |\n<br />| **加固背包** | 背包（容器） | 10容量，减少60%负重 |\n<br />| **Ammo Pouch** | Belt Pouch | Stores bullet casings, same slot as bandolier |\n<br />| **弹药袋** | 腰带袋 | 存放弹壳，与弹药带共用同一槽位 |\n<br />| **Repair Kit (Cloth)** | Utility | Fixes fabric gear (bags, satchels, pouches, backpacks...) |\n<br />| **维修套件（布料）** | 工具 | 修复布料装备（包、挎包、袋子、背包等） |\n<br />| **Repair Kit (Iron)** | Utility | Fixes iron tools (knives, wrenches, pickaxes, helmets...) |\n<br />| **修理套件（铁）** | 实用工具 | 修复铁制工具（刀具、扳手、镐、头盔等） |\n<br />| **Repair Kit (Titanium)** | Utility | Fixes titanium gear (toolbox, riot helmet, tactical gear...) |\n<br />| **修理套件（钛）** | 实用工具 | 修复钛制装备（工具箱、防暴头盔、战术装备等） |\n<br />| **Repair Kit (Copper)** | Utility | Fixes copper tools — essentially a bundle of wires |\n<br />| **修理套件（铜）** | 实用工具 | 修复铜制工具——本质上是捆绑电线 |\n<br />| **Headlamp Helmet** | Headwear | Bike helmet + headlamp, medium battery, 3 brightness modes, 1.0 armor |\n<br />| **头灯头盔** | 头部装备 | 自行车头盔 + 头灯，中等电池容量，3种亮度模式，1.0护甲 |\n<br />| **Headlamp Riot Helmet** | Headwear | Riot helmet + headlamp, medium battery, 3 modes, 2.0 armor |\n<br />| **头灯防暴头盔** | 头饰 | 防暴头盔+头灯，中等电量，3种模式，2.0护甲 |\n<br />| **Flint Lighter** | Tool | Refillable oil lighter (up to 50ml), provides firestarter quality |\n<br />| **燧石打火机** | 工具 | 可重复装油打火机（最多50毫升），提供引火质量 |\n<br />| **Monocular Telescope** | Tool | LMB toggle: activates far-view camera mode |\n<br />| **单筒望远镜** | 工具 | 左键切换：激活远视摄像头模式 |\n<br />| **Rope Gun** | Tool | Load a climbing rope, fires a projectile that deploys a rope at impact. Features a trajectory-prediction laser sight |\n<br />| **绳枪** | 工具 | 装载攀爬绳，发射弹丸，在撞击点部署绳索。配备弹道预测激光瞄准器 |\n<br />| **Crossbow** | Weapon | Single-shot, pump-action, fires recoverable bolts. Dual-state sprites (loaded/empty) |\n<br />| **十字弩** | 武器 | 单发、泵动式，发射可回收的弩箭。具有双状态外观（装填/空仓） |\n<br />| **Crossbow Bolt** | Ammo | Homemade bolt, recoverable from walls and creatures |\n<br />| **十字弩箭** | 弹药 | 自制弩箭，可从墙壁和生物身上回收 |\n<br />| **Railgun** | Weapon | 3-second charge for max power, 1400 animal / 311 structure damage, 20-round mag. 4-state sprites depend on battery &amp; chamber status |\n<br />| **轨道炮** | 武器 | 3秒充能以达到最大威力，对动物造成1400点伤害 / 对建筑造成311点伤害，20发弹匣。4种状态的精灵图取决于电池与弹膛状态 |\n<br />| **Metal Pellet** | Ammo | Shotgun-type ammo for the railgun |\n<br />| **金属弹丸** | 弹药 | 用于电磁炮的霰弹型弹药 |\n<br />\n<br />### 🔧 Recipe Additions\n<br />### 🔧 配方新增\n<br />Every item above has a craftable recipe. New utility recipes include:\n<br />以上每个物品都有可制作的配方。新增实用配方包括：\n<br />- **Biochem Fluid** (20ml) — Glowing plant fruit + hammering → Tools category\n<br />- **生化流体**（20毫升）——发光植物果实 + 锤击 → 工具分类\n<br />- **Procoagulant** (alternative) — Clotting mushroom + blood + helluce + biochem\n<br />- **促凝血剂**（替代方案）——凝血蘑菇 + 血液 + 地狱菇 + 生化物质\n<br />- **Stonefruit** recipe — Hammering to open\n<br />- **石果**配方 — 用锤子敲开\n<br />- **Bone Welding Tool** recharge — Uses LRDSerum\n<br />- **骨焊工具** 充电 — 使用LRDSerum\n<br />\n<br />### 🎯 Gameplay Tweaks\n<br />### 🎯 游戏玩法调整\n<br />- **Scanner color improvements** — Oil pipes (green), radioactive barrels (purple), copper (orange), titanium (cyan),\n<br />- **扫描仪颜色改进** — 石油管道（绿色）、放射性桶（紫色）、铜矿（橙色）、钛矿（青色），\n<br />- **Animal-sensing turrets** — Turrets detect and fire at spiders &amp; crystal enemies\n<br />- **动物感应炮塔** ——炮塔可探测并射击蜘蛛及水晶敌人\n<br />- **Animal trap triggers** — Barbed fence, bear trap, mines, sawblades, jump pads all affect creatures\n<br />- **动物陷阱触发** — 带刺铁丝网、捕熊夹、地雷、锯片、弹跳板都会影响生物\n<br />- **Animal radiation damage** — Radioactive objects damage nearby creatures\n<br />- **动物辐射伤害** — 放射性物体会伤害附近的生物\n<br />- **Elder Thornback DPS stagger** — 1000 damage in 5 seconds → stun + leg damage\n<br />- **长老刺背龙DPS眩晕** — 5秒内造成1000伤害 → 眩晕 + 腿部伤害\n<br />- **Dynamite bonus** — 2x damage to oil pipes\n<br />- **炸药加成** —— 对油管造成2倍伤害\n<br />- **Offhand recoil reduction** — 70% less recoil when offhand is empty\n<br />- **副手后坐力降低** —— 副手为空时后坐力减少70%\n<br />- **Brain booster double XP** — 2x INT exp when brain-grow sickness is active\n<br />- **大脑增强双倍经验** — 当脑生长疾病活跃时，智力经验值翻倍\n<br />\n<br />### 🎨 Visuals\n<br />### 🎨 视觉\n<br />Custom sprite support — drop a PNG into the `sprites/` folder next to the DLL to replace any item's appearance. Multi-state sprites for crossbow (loaded/empty) and railgun (battery × chamber combinations).\n<br />自定义精灵支持 — 将PNG放入DLL旁边的`sprites/`文件夹，即可替换任何物品的外观。支持多状态精灵，用于弩（已装填/未装填）和磁轨炮（电池×弹仓组合）。\n<br />\n<br />### 🌐 Multiplayer Compatibility\n<br />### 🌐 多人游戏兼容性\n<br />- Net message IDs: **40200** (rope request), **40201** (rope spawn) — safe range (≥40100)\n<br />- 网络消息ID：**40200**（绳索请求），**40201**（绳索生成）— 安全范围（≥40100）\n<br />- Force-ignore network tracking for client-side climbing ropes\n<br />- 强制忽略客户端攀爬绳索的网络追踪\n<br />- Custom recipe production on listen-server hosts (MP guard bypass)\n<br />- 在监听服务器主机上自定义配方生产（多人模式防护绕过）\n<br />\n<br />---\n<br />## ⚙️ Config Options (BepInEx config file)\n<br />## ⚙️ 配置选项（BepInEx 配置文件）\n<br />| Key | Default | Description |\n<br />| 键 | 默认值 | 描述 |\n<br />|-----|---------|-------------|\n<br />| `HeadlampArmor` | true | Headlamp headwear armor |\n<br />| `HeadlampArmor` | 真 | 头灯头部护甲 |\n<br />| `NewItems` | true | Register new items |\n<br />| `NewItems` | true | 注册新物品 |\n<br />| `NewRecipes` | true | New craft recipes |\n<br />| `NewRecipes` | true | 新增合成配方 |\n<br />| `StonefruitRecipe` | true | Stonefruit opening recipe |\n<br />| `StonefruitRecipe` | true | 核果开启配方 |\n<br />| `CoagulantRecipe` | true | Alternative procoagulant recipe |\n<br />| `CoagulantRecipe` | true | 替代性促凝剂配方 |\n<br />| `RepairKitRecipe` | true | Repair kit + bone welder recharge recipe |\n<br />| `RepairKitRecipe` | true | 修理套件 + 骨焊接器充能配方 |\n<br />| `ScannerColors` | true | Scanner color improvements |\n<br />| `ScannerColors` | true | 扫描器颜色改进 |\n<br />| `AnimalTurrets` | true | Turrets detect creatures |\n<br />| `AnimalTurrets` | true | 炮塔检测生物 |\n<br />| `AnimalTraps` | true | Traps affect creatures |\n<br />| `AnimalTraps` | true | 陷阱影响生物 |\n<br />| `AnimalRadiation` | true | Radiation damages creatues |\n<br />| `AnimalRadiation` | true | 辐射会伤害生物 |\n<br />| `ElderStagger` | true | Elder DPS stagger mechanic |\n<br />| `ElderStagger` | true | 长老DPS硬直机制 |\n<br />| `ElderStaggerThreshold` | 1000 | Damage threshold in 5s window |\n<br />| `ElderStaggerThreshold` | 1000 | 5秒窗口内的伤害阈值 |\n<br />| `DynamiteBonus` | true | 2x dynamite damage to oil pipes |\n<br />| `DynamiteBonus` | true | 炸药对油管造成2倍伤害 |\n<br />---\n<br />## 📦 Installation\n<br />## 📦 安装指南\n<br />1. Install **BepInEx** (if not already)\n<br />1. 安装 **BepInEx**（如果尚未安装）\n<br />2. Copy `AiserOmniMod.zip` into `BepInEx/plugins/`and unzip it\n<br />2. 将 `AiserOmniMod.zip` 复制到 `BepInEx/plugins/` 并解压\n<br />---\n<br />\n<br /># AiserOmniMod — 模组概述\n<br />\n<br />\n<br />---\n<br />\n<br />## 新增物品（共计 19 件）\n<br />\n<br />| 物品 | 类别 | 描述 |\n<br />|------|------|------|\n<br />| **电提灯** | 工具 | 使用**大号电池**供电，三档亮度，照明范围比原版提高 50% |\n<br />| **集束雷管** | 爆炸物 | 延时引信后连续三次爆炸 |\n<br />| **粘性雷管** | 爆炸物 | 可粘附在方块、油管和敌人身上 |\n<br />| **Adhesive Detonator** | Explosive | Can be attached to blocks, pipes, and enemies |\n<br />| **挂载工具箱** | 背包（容器） | 10u 容量，85% 负重减免，可穿戴在背部 |\n<br />| **Mounting Toolbox** | Backpack (Container) | 10u capacity, 85% weight reduction, wearable on the back |\n<br />| **加固双肩包** | 背包（容器） | 10u 容量，60% 负重减免 |\n<br />| **Reinforced Backpack** | Backpack (Container) | 10u capacity, 60% weight reduction |\n<br />| **子弹袋** | 腰包 | 收纳弹壳，与子弹带同一槽位 |\n<br />| **维修包（布基）** | 工具 | 修复织物装备：纤维袋、书包、帆布袋、双肩包、头套等 |\n<br />| **Repair Kit (Cloth-based)** | Tool | Repair fabric equipment: fiber bags, school bags, canvas bags, backpacks, hoods, etc. |\n<br />| **维修包（铁基）** | 工具 | 修复含铁装备：临时刀、扳手、十字镐、自行车头盔等 |\n<br />| **维修包（钛基）** | 工具 | 修复钛合金装备：工具箱、防爆头盔、战术背心等 |\n<br />| **维修包（铜基）** | 工具 | 其实就是电线，修复含铜装备 |\n<br />| **带头灯的头盔** | 头饰 | 自行车头盔 + 头灯，使用**中号电池**，三档亮度，1.0 护甲 |\n<br />| **防暴头盔带头灯** | 头饰 | 防暴头盔 + 头灯，使用**中号电池**，三档亮度，2.0 护甲 |\n<br />| **燃油打火机** | 工具 | 可反复充油（最多 50ml），每 25ml 提供 1 引火物品质 |\n<br />| **望远镜** | 工具 | 轻触左键切换开启/关闭模式，开启后自动进入远望视角 |\n<br />| **绳索枪** | 工具 | **装填攀爬绳**后发射钩子，在落点生成攀爬绳。内置**弹道预测镭射瞄准**，每次消耗绳索 50% 耐久 |\n<br />| **弩** | 武器 | 单发、泵动、手动上膛，发射可回收弩箭。双态贴图（上膛/空膛） |\n<br />| **弩箭** | 弹药 | 简易弩箭，命中墙壁和生物时都会生成可回收物品 |\n<br />| **电磁步枪** | 武器 | 蓄力 3 秒达到最大威力（1400 生物 / 311 结构伤害），弹匣容量 **20 发**，消耗大电池。四态贴图（电池有无 × 开膛闭膛） |\n<br />| **金属弹丸** | 弹药 | 霰弹类弹药，用于电磁步枪 |\n<br />\n<br />---\n<br />\n<br />## 新配方\n<br />\n<br />所有新增物品均可通过合成台制作。新增配方包括：\n<br />\n<br />- **生化流体（20ml）** ← 发光植物果实 + 锤击 → **工具**类别\n<br />- **凝血剂替代配方** ← 凝血蘑菇 + 血液 + 地狱菜 + 生化流体\n<br />- **石果锤开配方** ← 石果 + 锤击\n<br />- **骨焊工具充能** ← 消耗 LRDSerum\n<br />\n<br />---\n<br />\n<br />## 游戏性改进\n<br />\n<br />- **扫描仪颜色增强** — 油管（绿）、放射桶（紫）、铜矿（橙）、钛矿（青）、硫磺（黄）\n<br />- **生物触发炮台** — 炮台会检测并射击蜘蛛、水晶生物等敌人\n<br />- **生物陷阱** — 铁丝网、捕兽夹、地雷、电锯、弹跳板均会影响生物\n<br />- **生物辐射伤害** — 放射性物品会持续伤害周围生物\n<br />- **长老眩晕** — 5 秒内累积 1000 伤害 → 眩晕并附加腿部破坏\n<br />- **雷管加成** — 对油管造成 2 倍爆炸伤害\n<br />- **副手减后座** — 副手空置时后坐力降低 70%\n<br />- **脑力药剂经验翻倍** — 脑长症状态时 INT 经验获取 ×2\n<br />\n<br />---\n<br />\n<br />## 自定义贴图支持\n<br />\n<br />将 PNG 文件放入 `sprites/` 文件夹（与 DLL 同目录），文件名匹配物品 ID 即可替换贴图。\n<br />\n<br />支持多态贴图的物品：\n<br />- **弩**：`omni_crossbow_loaded.png`（上膛） / `omni_crossbow_empty.png`（空膛）\n<br />- **电磁步枪**：`nobat_open/closed`（无电池开/闭膛） / `hasbat_open/closed`（有电池开/闭膛）\n<br />\n<br />---\n<br />\n<br />## 多人联机兼容\n<br />\n<br />- 网络消息 ID：**40200**（绳索请求）、**40201**（绳索生成）— 安全范围 ≥40100\n<br />- 攀爬绳强制忽略网络追踪 — 纯客户端可见\n<br />- 绳索攀爬强制忽略网络追踪 — 仅客户端可见\n<br />- 主控端合成补刀 — MP 拦截被跳过后自动生成自定义配方产物\n<br />- 主控端合成补刀 — 当MP拦截被跳过时自动生成自定义配方产物\n<br />\n<br />---\n<br />\n<br />## 配置选项（BepInEx 配置文件）\n<br />\n<br />| 键 | 默认 | 说明 |\n<br />|-----|------|------|\n<br />| `HeadlampArmor` | true | 头灯护甲 |\n<br />| `NewItems` | true | 注册新物品 |\n<br />| `NewRecipes` | true | 新合成配方 |\n<br />| `StonefruitRecipe` | true | 石果配方 |\n<br />| `CoagulantRecipe` | true | 凝血剂替代配方 |\n<br />| `RepairKitRecipe` | true | 维修包 + 骨焊充能配方 |\n<br />| `ScannerColors` | true | 扫描仪颜色增强 |\n<br />| `AnimalTurrets` | true | 炮台检测生物 |\n<br />| `AnimalTraps` | true | 陷阱影响生物 |\n<br />| `AnimalRadiation` | true | 辐射影响生物 |\n<br />| `ElderStagger` | true | 长老眩晕机制 |\n<br />| `ElderStaggerThreshold` | 1000 | 5 秒窗口内的累积伤害阈值 |\n<br />| `DynamiteBonus` | true | 雷管对油管 2 倍伤害 |\n<br />\n<br />---\n<br />\n<br />## 安装方法\n<br />\n<br />1. 安装 **BepInEx**\n<br />2. 将 `AiserOmniMod.zip 放入 `BepInEx/plugins/` 目录\n<br />2. 将 `AiserOmniMod.zip` 放入 `BepInEx/plugins/` 目录\n<br />\n<br />---\n<br />\n<br />## 注意事项\n<br />\n<br />- 所有物品的合成配方均受游戏识别系统（Recognition）限制\n<br />- 物品的贴图（PNG）路径为 `BepInEx/plugins/114514/sprites/`，默认无贴图时使用彩色方块作为后备\n<br />",
        "Author": "CCHuskyAiser",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/368/368-1782659982-1514105306.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/368"
        },
        "DownloadUrl": "nexus://scavprototype/368/1594",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 368,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-05T08:12:28.000Z",
        "ReleaseDate": "2026-08-05T08:12:28.000Z",
        "SHA256": "e088c7ec1b0fb47f1541b2ab5cbc8dce8f4f51a6984ae8ca4eb0128e2005e133",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 226,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- 不再拦截其他模组的贴图请求\n- 生成的弩箭不会再继承模板 bandage 的 id"
            },
            {
                "Version": "4",
                "Changelog": "- a strange bug has fix(not MP bug)"
            },
            {
                "Version": "7",
                "Changelog": "- Fixed the issue where textures turned into 滚木.\n- Removed the texture folder, manual download required.\n- Fixed something.\n- Removed the texture folder, manual download required.\n- Fixed something."
            }
        ],
        "dllNames": [
            "AiserOmniMod_CCL_public.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "AiserOmniMod_CCL_public.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 32,
            "UniqueDownloads": 590,
            "TotalDownloads": 1277,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/368/368-1782659982-1514105306.png"
        ]
    },
    {
        "Id": "nexus-367",
        "Name": "Yellower Expie",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A really simple sprite edit that makes the expie's tongue/mouth/paws yellow",
        "Description": "[size=4]because the default pink was annoying me[/size]\n<br />\n<br />[b][size=4]Instructions[/size][/b]\n<br />[size=4]download [url=https://www.nexusmods.com/scavprototype/mods/139]player sprite customiser[/url][/size]\n<br />[size=4]drag the included files to the \"CustomSprites\" folder[/size]\n<br />[size=4]yup[/size]\n<br />\n<br />\n<br />",
        "Author": "MetroJelly",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/367/367-1782614855-1268981465.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/367"
        },
        "DownloadUrl": "nexus://scavprototype/367/1008",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 367,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T02:53:28.000Z",
        "ReleaseDate": "2026-06-28T02:49:29.000Z",
        "SHA256": "f956ec6e95432c5cbaff5f0ce9be0f64921c22616f0be8b583839c04d499f535",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 68,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 45,
            "TotalDownloads": 67,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/367/367-1782614855-1268981465.png"
        ]
    },
    {
        "Id": "nexus-366",
        "Name": "Lefty Expies",
        "Version": "2.1.1",
        "bepinexVersion": "2.1.1",
        "bepinexPlugins": {
            "leftie.leftyexpie": "2.1.1"
        },
        "Summary": "Make your Expies left handed and ambidextrous! Fully configurable!",
        "Description": "Make your Expies lefties! This mod makes it so that there's a chance that your Experiment will be left handed or ambidextrous when you start a new run. Left handed Expies prefer to use and default to their left hand instead of their right, and ambidextrous Expies can use both equally, but at a 10% damage penalty across the board as a trade off. Everything is configurable in the game settings!\n<br />\n<br />I haven't tested this mod with multiplayer, use at your own risk.\n<br />\n<br />A known issue is that if you load a save file, all future runs until you close the game will always have the same handedness. Not sure why, but a quick restart fixes it!\n<br />\n<br />Currently has support for the following languages:\n<br />- English (Courtesy of myself)\n<br />- Spanish (Machine translated)\n<br />- Italian (Machine translated)\n<br />- Russian (Machine translated)\n<br />- Ukrainian (Machine translated)\n<br />- Vietnamese (Courtesy of InklessBrush)\n<br />- Simplified Chinese (Machine translated)\n<br />- Romanian (Machine translated)\n<br />- Korean (Machine Translated)\n<br />\n<br />Please let me know if you find any errors or would like to contribute!\n<br />\n<br />[size=5][b]Requires BepInEx and CUCoreLib![/b][/size]\n<br />\n<br />[b]If the mod does not work:[/b]\n<br />1.  Open the BepInEx config at\n<br />[code]C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;config&#92;BepInEx.cfg[/code]2. Change HideManagerGameObject to true:[img]https://files.catbox.moe/y9wzou.png[/img]\n<br />\n<br />Future ideas:\n<br />- Explicit multiplayer mod support\n<br />\n<br />GitHub Repository: [url=https://github.com/IAmLeftie/LeftyExpie/tree/v2]https://github.com/IAmLeftie/LeftyExpie/tree/v2[/url]",
        "Author": "IAmLeftie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/366/366-1782582137-1051220565.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/366"
        },
        "DownloadUrl": "nexus://scavprototype/366/1327",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 366,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-17T16:16:07.000Z",
        "ReleaseDate": "2026-07-17T16:16:07.000Z",
        "SHA256": "d8c6d071966b6019f927a0fbb7adecd008bbb42dca26f4a476c506286ed1e01e",
        "dllSHA256s": {
            "LeftyExpie.dll": "66781c5e0846cb86aa6a2eaaf53e057e8f54a79e59e23460bb0c29458c486c1e"
        },
        "downloadsSinceLatestVersion": 197,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed an oversight where tools never lost durability (oops!)"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Changed loading logic so that it always swaps to the left hand regardless of context. This might cause some wonkiness, but it was causing the right hand to be default set on layer transitions and when loading from a save, so in essence this might just be reversing an existing issue where the active hand doesn't persist in save data to point at the left hand instead of the right."
            },
            {
                "Version": "1.0.3",
                "Changelog": "- Added localizations for the following languages:\n- Spanish\n- Italian\n- Russian\n- Ukrainian\n- Vietnamese (Courtesy of InklessBrush)\n- Simplified Chinese\n- These are machine translated unless otherwise stated. If you'd like to contribute, reach out!"
            },
            {
                "Version": "2.0.0",
                "Changelog": "- Complete rewrite of the mod!\n- Handedness is now an attribute that is determined randomly at the start of runs and can be configured in game settings. By default, you have a 10% chance to be left-handed, and a 1% chance of being ambidextrous, giving you full dexterity in both hands, but you deal 10% less damage in both as a tradeoff. Left-handed chance and ambidextrousness are both configurable in the settings.\n- You can now have handedness appear as a low-importance moodle (toggleable in the settings)\n- Added Korean and Romanian localization files.\n- Updated all localization files."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- Made it so left-handed chance can be a minimum of 0%... if you wanted that, for some reason.\n- Reworked the loading and saving pipeline to finally make handedness carry over consistently in layer transitions and vanilla autosaves. This has a new tradeoff that if the very first thing you do upon loading the game is load a save, CUCoreLib fails to parse the handedness, but if you load into sandbox or any other thing before loading your save, it will work fine. Hoping to figure this one out too but it's better than it was!"
            },
            {
                "Version": "2.0.2",
                "Changelog": "- Updated to CUCoreLib v1.0.2"
            },
            {
                "Version": "2.1.0",
                "Changelog": "- Turned the Ambidextrous game setting into a slider, so you can make ambies as frequent as you want!\n- Updated localization files."
            },
            {
                "Version": "2.1.1",
                "Changelog": "- Updated to CUCoreLib 1.0.3-alpha.\n- Put localization files back in their own folder for organizational purposes."
            }
        ],
        "dllNames": [
            "LeftyExpie.dll"
        ],
        "dllVersion": "2.1.1",
        "dllVersions": {
            "LeftyExpie.dll": "2.1.1"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 207,
            "TotalDownloads": 343,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/366/366-1782582137-1051220565.png"
        ]
    },
    {
        "Id": "nexus-365",
        "Name": "Quantum",
        "Version": "1.1.1",
        "bepinexVersion": "1.1.1",
        "bepinexPlugins": {
            "org.cncumc.quantum": "1.1.1"
        },
        "Summary": "Not Quark! probably…",
        "Description": "[url=https://github.com/CNCUMC/Quantum][size=5]Quantum[/size][/url]\n<br />\n<br />[i]A quality-of-life mod for [b]Casualties Unknown[/b] that adds crafting search, container sorting, gun modifiers, and gameplay tweaks — all configurable from the in-game [b]Quantum[/b] options tab.[/i]\n<br />\n<br />\n<br />[b]This mod supports Russian (thanks @Crescia1949!)[/b]\n<br />[i]He is not a native speaker of Russian. If you have any suggestions, please report them promptly in the [/i]`NexusMods post` [i]or `[/i]GitHub issues`[i].[/i]\n<br />[b]Этот мод поддерживает русский язык (спасибо @Crescia1949!)[/b]\n<br />[i]Он не является носителем русского языка. Если у вас есть какие-либо предложения, пожалуйста, незамедлительно сообщите о них в разделе [/i]`NexusMods post` [i]или `[/i]GitHub issues`[i].[/i]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Features[/b][/size]\n<br />\n<br />[list]\n<br />[*]Ctrl + Shift Hover: Expanded item info panel (recipes, usable flags, ignore depression)[/*]\n<br />[*]Pinyin Recipe Search: Search crafting recipes by pinyin initials (bd → 绷带) or full pinyin[/*]\n<br />[*]Container Sort: Sort inventory by name / value / weight (ascending / descending) with sort buttons[/*]\n<br />[*]Total Value Display: Shows total item value next to weight in the inventory bar[/*]\n<br />[*]Ammunition HUD: Real-time current / max ammo display above the gun menu (auto-hides in menus / pause)[/*]\n<br />[*]Gun Modifiers: Auto rack, indestructible gun, infinite ammo, never jam, no casing, recoilless[/*]\n<br />[*]Durability Alert: Alerts every 5% durability drop for favourited items[/*]\n<br />[*]Bilingual Item Names: Appends a translation from any installed language to item names[/*]\n<br />[*]Console Enhancements: Tab auto-complete with scrollable candidates, Up/Down navigation, Ctrl+Z undo, history limit[/*]\n<br />[*]Console Parameter Switching: Hold Up/Down to cycle through autocomplete candidates (configurable speed, Shift 2x, Ctrl+Shift 5x)[/*]\n<br />[*]Fuzzy Dot Match: Type xX to match xxx.XXX in parameter autocomplete[/*]\n<br />[*]No Observer: Disables observers entirely[/*]\n<br />[*]Don't Shit: No defecation while unconscious[/*]\n<br />[*]Tab / Esc Close All: One key closes all open UI panels (crafting, wound view, trade)[/*]\n<br />[*]Settings Menu: ESC to close, Tab / Shift+Tab to switch tabs (including CUCoreLib custom tabs)[/*]\n<br />[*]Hide Demo Tips: Hides the demo-version tips panel[/*]\n<br />[*]Debug Screen (F3): Slide-out panels with game info, profiler, world data, and system info. Configurable speed.[/*]\n<br />[*]FPS Graph (F3+F): Real-time frame time chart (120 frames, color-coded, 60/30 FPS reference lines)[/*]\n<br />[*]Auto Sandbox: Skip tutorial course selection and enter sandbox mode directly[/*]\n<br />[/list][line]\n<br />\n<br />[size=4][b]Settings[/b][/size]\n<br />\n<br />All options are in the [b]Quantum[/b] tab of the game's settings menu (powered by CUCoreLib). Changes apply immediately.\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />\n<br />[url=https://github.com/BepInEx/BepInEx]BepInEx 5[/url]\n<br />[url=https://github.com/CNCUMC/CUCoreLib]CUCoreLib[/url] ≥ 1.0.3\n<br />[url=https://www.nexusmods.com/scavprototype/mods/362]Bark[/url]  ≥ 1.1.1\n<br />[line]\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />\n<br />Install BepInEx, CUCoreLib, and Bark to your game directory.\n<br />\n<br />Install `Quantum`.\n<br />\n<br />Launch the game. The [b]Quantum[/b] tab appears in Settings.\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]License[/b][/size]\n<br />LGPL v3",
        "Author": "CNCUMC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/365/365-1783615377-1905207937.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/365"
        },
        "DownloadUrl": "nexus://scavprototype/365/1404",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 365,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-22T13:10:43.000Z",
        "ReleaseDate": "2026-07-22T13:10:43.000Z",
        "SHA256": "4be2dc8222d36253c9a8832cef82512748fb1a3c3accaeb6a8efeb64a585112b",
        "dllSHA256s": {
            "Quantum.dll": "a209997cc8482b0c49fb350a877df1f4338d971da1106c9e5a9508f75e1dd210",
            "TinyPinyin.dll": "d6c9e0507b7503842e46b3e4f9cea974ced29bcce8b470cc76792e19aee8d1f9"
        },
        "downloadsSinceLatestVersion": 148,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- ### Added\n- **Debug Screen** (F3): Slide-out panels showing debug information\n- Left panel: Game version, profiler (FPS/frame time), world info (position, target block, layer)\n- Right panel: System info (CPU, GPU, OS)\n- Configurable slide speed (0~100ms)\n- Smooth animation with `Mathf.SmoothDamp`\n- Uses Unifont font for IMGUI rendering\n- Group-based architecture with `DebugInfoGroup` and `DebugInfo` classes\n- `TurnLeft()` / `TurnRight()` methods for runtime side switching\n- `DebugInfo.InfoSide` overrides group side when set, inherits when null\n- **FPS Graph** (F3+F): Real-time frame time chart\n- Shows recent 120 frames\n- Reference lines: green 16.67ms (60 FPS), yellow 33.33ms (30 FPS)\n- Color-coded: green (<16.67ms), yellow (16.67-33.33ms), red (>33.33ms)\n- Aligned with right panel, full width\n- **Console Parameter Switching**: Hold Up/Down to cycle through autocomplete candidates\n- Configurable speed (0~100ms, default 50ms)\n- `0` = one press, one switch\n- Shift = 2x speed\n- Ctrl+Shift = 5x speed\n- Ctrl = no effect\n- **Settings Menu**: ESC to close, Tab / Shift+Tab to switch tabs\n- **Auto Sandbox**: Skip tutorial course selection and enter sandbox mode directly\n- ### Changed\n- Console scroll speed range: `0.0001f~0.01f` → `0f~0.1f` (0.1ms~100ms)\n- Console scroll speed default: `0.01f` → `0.05f` (10ms → 50ms)"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- ### Added\n- **Camera Zoom**: Hold ZoomKey (default: `\\`) + scroll wheel to zoom in/out\n- Smooth zoom animation with exponential interpolation\n- Zoom ratio UI display (follows HiddenHud visibility)\n- Double-tap ZoomKey to reset zoom to 1x\n- SightLimiter sync for zoom mask consistency\n- Configurable settings: ZoomSensitivity (0.1~2.0), SmoothZoom toggle\n- Persistent zoom multiplier across sessions\n- ### Changed\n- **Project Structure**: Renamed `UI/` folder to `Video/` for better organization"
            }
        ],
        "dllNames": [
            "Quantum.dll",
            "TinyPinyin.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "Quantum.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 158,
            "TotalDownloads": 228,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/365/365-1783615377-1905207937.png"
        ]
    },
    {
        "Id": "nexus-364",
        "Name": "VProfiler",
        "Version": "1.0.2",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "VProfiler": "1.1.0"
        },
        "Summary": "View performance in real-time during gameplay",
        "Description": "\n<br />\n<br />\n<br />VProfiler is a lightweight in-game performance monitoring mod for tracking runtime performance and diagnosing bottlenecks. It displays FPS, minimum FPS, maximum FPS, average FPS, 1% low FPS, GC memory, CPU/GPU frame time, network latency, bandwidth, packet counts, and Unity component-level CPU usage directly on screen.\n<br />The mod includes a real-time FPS graph using fixed-time sampling to keep latency low while avoiding abnormal V-shaped artifacts at the right edge of the chart. It is useful for debugging stutters, investigating performance issues, monitoring multiplayer network status, and comparing performance across different settings.\n<br />\n<br />Main features:\n<br />[list]\n<br />[*]Real-time FPS, Min, Max, Avg, and 1% Low display[/*]\n<br />[*]FPS history graph[/*]\n<br />[*]GC memory and collection count tracking[/*]\n<br />[*]Unity main-thread CPU and GPU frame time display[/*]\n<br />[*]Unity component CPU usage breakdown[/*]\n<br />[*]Network ping, upload/download bandwidth, and packet statistics (Available when KrokMP is installed)[/*]\n<br />[*]Game system performance sampling and sorted display[/*]\n<br />[*]Hotkeys for toggling profiler panels[/*]\n<br />[/list]\n<br />Hotkeys:\n<br />[list]\n<br />[*]F6: Toggle FPS, GC, and network info[/*]\n<br />[*]F7: Toggle CPU, GPU, and Unity component analysis[/*]\n<br />[*]F8: Toggle game system performance analysis[/*]\n<br />[/list]Please install BepInEx to use this mod correctly. Optional: KrokMP\n<br />\n<br />VProfiler 是一个轻量级游戏内性能监控模组，用于实时查看游戏运行状态和性能瓶颈。它可以在画面上显示 FPS、最低帧、最高帧、平均帧、1% Low、GC 内存、CPU/GPU 帧耗时、网络延迟、带宽、收发包数量，以及 Unity 组件级 CPU 占用情况。\n<br />模组内置实时 FPS 图表，使用固定时间采样来减少延迟，并避免图表右侧出现异常 V 形波动。适合调试卡顿、排查性能问题、观察多人联机网络状态，或对比不同设置下的性能表现。\n<br />\n<br />主要功能：\n<br />[list]\n<br />[*]实时 FPS、Min、Max、Avg、1% Low 显示[/*]\n<br />[*]FPS 历史曲线图[/*]\n<br />[*]GC 内存与 GC 次数统计[/*]\n<br />[*]Unity 主线程 CPU / GPU 帧耗时显示[/*]\n<br />[*]Unity 组件 CPU 占用分析[/*]\n<br />[*]网络 Ping、上下行带宽、收发包统计 （KrokMP安装后可用）[/*]\n<br />[*]游戏系统性能采样与排序显示[/*]\n<br />[*]快捷键开关不同监控面板[/*]\n<br />[/list]快捷键：\n<br />[list]\n<br />[*]F6：显示/隐藏 FPS、GC、网络信息[/*]\n<br />[*]F7：显示/隐藏 CPU、GPU、Unity 组件分析[/*]\n<br />[*]F8：显示/隐藏游戏系统性能分析[/*]\n<br />[/list]请安装BepInEx以使用此mod，可选：KrokMP",
        "Author": "VtLoader",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/364/364-1782575950-570693250.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/364"
        },
        "DownloadUrl": "nexus://scavprototype/364/2173",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 364,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-18T16:21:48.000Z",
        "ReleaseDate": "2026-09-18T16:21:48.000Z",
        "SHA256": "aa92d879e71f1d0eb9036a86a20b9974437a28658544da05cd24f4cc00ffc5c9",
        "dllSHA256s": {
            "VProfiler.dll": "2fbd5deba8c6a3dfdfc44e3bd6d06535b61e198980bbc1d55c13d8d0f1faf3f8"
        },
        "downloadsSinceLatestVersion": 24,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- Fixed the issue where network stats weren't available when using Steam connection\n- Some optimizations: The corresponding module won't track anything in the background when it's not enabled\n- 修复了以Steam方式联机时网络统计不可用的问题\n- 优化：对应的模块在没有被启用时不会在后台统计"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Fixed an issue where CPU time consumption for Unity components was calculated incorrectly across time slices\n- Now you can press F9 to save the .svg snapshot"
            }
        ],
        "dllNames": [
            "VProfiler.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "VProfiler.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 101,
            "TotalDownloads": 137,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/364/364-1782575950-570693250.png"
        ]
    },
    {
        "Id": "nexus-363",
        "Name": "gouxi's funnyshit",
        "Version": "8",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.3",
            "com.gouxi.gouxisfunnyshit": "2.0.0",
            "lite.npclib": "0.1.0"
        },
        "Summary": "some shity ideas of gouxi – a pure shitpost mod for Scav Prototype. Adds tons of weird gear, weapons, meds, utilities, liquids, and minigames (amputation, bomb defusal, CPR, roulette, rhythm defib, portal guns, turrets...). Everything spawns naturally. Multiplayer basic – minigames may break. Incompatible with RSHLib, have fun.",
        "Description": "# gouxi's funnyshit\n<br />\n<br />&gt; A collection of weird ideas from G0ux1 – hope you enjoy them. All items are set to spawn naturally in-game. Some features are still WIP and will be updated later.\n<br />\n<br />---\n<br />\n<br />## 📦 Mod Overview\n<br />\n<br />This mod adds a large variety of new items, liquids, and mechanics to *Scav Prototype*, covering equipment, food, medicine, tools, weapons, utilities, and special liquids. Everything is themed around the \"Gouxi-Tech\" universe – full of parody, dark humor, and adult-oriented content.\n<br />\n<br />### 🎒 Equipment\n<br />- **Tail Pouch** – wearable container, increases carry capacity and reduces encumbrance.\n<br />- **Coyote?! (DG Lab)** – device that stabilizes heart rate and can act as an AED (use on chest).\n<br />- **Subspace Bag** – massive backpack with shielding, but risks annihilation when battery depletes.\n<br />\n<br />### 🍖 Food\n<br />- **Raw Fish** – from another dimension, may cause sickness.\n<br />- **Cooked Steak** – perfectly cooked steak with odd texture, restores hunger and happiness.\n<br />\n<br />### 💊 Medical\n<br />- **Golden Apple** – heals internal/external injuries and boosts happiness.\n<br />- **Nerve Block Neutralizer** – removes \"mindwipe\" aftereffects, forces high-quality sleep and resets INT.\n<br />\n<br />### ⚒️ Tools/Weapons (3 tiers)\n<br />- **Stone tools** (pickaxe, sword, axe, hoe, shovel) – basic harvesting and combat.\n<br />- **Iron tools** – higher durability and damage.\n<br />- **Diamond tools** – top-tier stats, with amputation capability (use on infected non-leg limbs to trigger minigame).\n<br />\n<br />- **Flint &amp; Steel** – fire starter.\n<br />- **Fishing Rod** – cast and reel to pull yourself toward target and maybe catch a fish (mending).\n<br />\n<br />### 🧩 Utilities / Misc\n<br />- **Brain Overclock** – boosts speed/jump but damages brain.\n<br />- **Doll series** (Gouxi, Black-White Wolf, Huaimeng, Xieuxiu, Shadow Fox, Huli, etc.) – interactive, each with unique effects (happiness, stamina drain, liquid collection, etc.).\n<br />- **Fireball** – throwable explosive with audio cue.\n<br />- **Experience Bottle** – smash for large XP and unlock a random recipe.\n<br />- **Nuke (two versions)** – one explodes directly, the other requires a defuse minigame (easter egg code `114514` triggers reward).\n<br />- **Chip Remover/Implanter** – toggles \"chipped\" state, affecting brain stats and abilities.\n<br />- **Eat-Explode Box** – randomly gives food or explodes (25% chance).\n<br />- **EXP Pet Ticket** – use on head for happiness and pain relief.\n<br />- **Glowstone Dust, Gold Ingot, Iron Ingot, Diamond, Wooden Stick** – crafting materials.\n<br />- **Russian Roulette** – use on head; 1/6 chance of full heal, otherwise instant death (durability consumption).\n<br />\n<br />### 🧪 Liquid Containers\n<br />- **Iron Bucket** – holds any liquid for drinking.\n<br />- **Empty Bottle** – pre-filled with \"Instant Healing II\".\n<br />- **Mini Barrel Syringe** – huge-capacity injector, triggers an injection minigame; powerful but with severe side effects (heavy bleeding, fractures, brain damage).\n<br />\n<br />### 🌊 Special Liquids (drinkable/injectable)\n<br />- **Serotonin** – inject to regulate mood, overdose causes depression.\n<br />- **Instant Healing II** – oral or topical/injection, restores skin, muscle, reduces infection.\n<br />- **\"Milk\" (cum)** – restores hunger/thirst but increases sickness; injection causes infection.\n<br />- **Orange Soda** – tasty but causes discomfort.\n<br />- **Sleeping Red Tea** – euphoric, then forces sleep after a short delay (with intense pain).\n<br />\n<br />---\n<br />\n<br />## 🔧 Special Mechanics\n<br />\n<br />- **Amputation System**: Use swords/axes on severely infected non-leg limbs to trigger amputation minigame.\n<br />- **Nuke Defuse Minigame**: Enter correct code (randomly generated) to delay explosion; enter easter egg `114514` to get rewards.\n<br />- **Coyote AED Function**: Use on chest to start a CPR minigame.\n<br />- **Serotonin Homeostasis**: Injection amount affects happiness and negative effects; overdose resets.\n<br />- **Russian Roulette**: Dynamic probability (survival chance decreases with use), consumes 1/6 durability per shot.\n<br />\n<br />---\n<br />\n<br />## ⚠️ Important Notes\n<br />\n<br />- **Compatibility**: This mod is built on `CUCoreLib` and **conflicts with RSHLib** (underlying issue between CCL and RSHLib, cannot be fixed).\n<br />- **Multiplayer**: Only basic support – some features (like minigames) may not work properly in multiplayer.\n<br />- **Adult Content**: Contains extreme violence, self-harm, sexual themes, harmful substances – you must be 18+ and enable adult content filtering.\n<br />- **Natural Spawning**: All items have `SpawnFrequency` set and will appear in the game world normally.\n<br />\n<br />---\n<br />\n<br />## 🚧 Future Plans\n<br />\n<br />- Complete remaining unimplemented features.\n<br />- Improve multiplayer compatibility (as much as possible).\n<br />- Add more \"Gouxi-Tech\" themed items and events.\n<br />\n<br />---\n<br />\n<br />## 🙏 Credits\n<br />\n<br />Thanks to all testers and the author of `CUCoreLib`. Have fun, and please don't hate Gouxi because of this mod (laughs).\n<br />\n<br />\n<br />\n<br /># gouxi's funnyshit – 狗曦的乐色堆\n<br />\n<br />&gt; 一些来自 G0ux1 的奇怪点子，希望你们能享受。所有物品均已在游戏中配置自然刷新，部分内容还在完善中，后续会持续更新。\n<br />\n<br />---\n<br />\n<br />## 📦 模组内容概览\n<br />\n<br />本模组为《Scav Prototype》添加了大量全新物品、液体和机制，涵盖装备、食物、医疗、工具、武器、实用道具以及多种特殊液体。所有内容均围绕“Gouxi-Tech”宇宙风格设计，带有恶搞、黑色幽默和一定程度的成人向内容。\n<br />\n<br />### 🎒 装备类\n<br />- **尾包** – 可穿戴容器，增加负重上限，减少负重惩罚。\n<br />- **郊狼?!** – 可穿戴设备，可稳定心率，也能当作 AED 使用（需对胸部部使用）。\n<br />- **亚空间背包** – 超大容量背包，内置护盾，但电池耗尽时有湮灭风险。\n<br />\n<br />### 🍖 食物类\n<br />- **生鱼** – 来自异维度的生鱼，吃了会拉肚子。\n<br />- **熟牛排** – 口感奇怪的完美煎牛排，能恢复大量饱食度和快乐值。\n<br />\n<br />### 💊 医疗类\n<br />- **金苹果** – 大幅恢复内外伤，增加快乐值。\n<br />- **神经阻断中和剂** – 解除“记忆阻断”后遗症，使用后会强制高质量睡眠并重置智力。\n<br />\n<br />### ⚒️ 工具/武器（三阶升级）\n<br />- **石制工具**（镐、剑、斧、锄、铲）– 基础采集与战斗。\n<br />- **铁制工具** – 更高耐久和伤害。\n<br />- **钻石制工具** – 顶级属性，附带截肢功能（对感染肢体使用可触发截肢小游戏）。\n<br />\n<br />- **打火石** – 生火工具。\n<br />- **钓竿** – 抛出后回收可拉拽玩家并概率钓到鱼（经验修补）。\n<br />\n<br />### 🧩 实用/杂项\n<br />- **脑机超频** – 提升移速、跳跃力，但损伤脑部。\n<br />- **系列玩偶（狗曦、黑白狼、槐梦、邪修、影狐、狐狸等）** – 可互动，产生各种效果（如增加快乐、降低体力、收集奇怪液体等）。\n<br />- **火焰弹** – 投掷后爆炸，带音效。\n<br />- **经验瓶** – 砸碎后获得大量经验并解锁随机配方。\n<br />- **核弹（两种）** – 一枚直接引爆，另一枚需完成拆弹小游戏（密码 `114514` 触发彩蛋奖励）。\n<br />- **芯片移除/植入器** – 控制“芯片”状态，影响脑部属性和能力。\n<br />- **吃吃爆** – 随机生成食物或爆炸（25%概率）。\n<br />- **EXP摸摸卷** – 对头部使用可增加快乐、减轻疼痛。\n<br />- **莹石粉、金锭、铁锭、钻石、木棍** – 合成材料。\n<br />- **俄罗斯轮盘赌** – 对头部使用，六分之一概率完全恢复，否则即死（带耐久消耗）。\n<br />\n<br />### 🧪 液体容器\n<br />- **铁桶** – 可装任何液体并饮用。\n<br />- **药水瓶子** – 默认装填“瞬间治疗II”药水。\n<br />- **迷你桶注射器** – 超大容量注射器，对肢体使用会触发注射小游戏，效果强力但伴随严重副作用（大出血、骨折、脑损伤等）。\n<br />\n<br />### 🌊 特殊液体（可饮用/注射）\n<br />- **血清素** – 注射后调节情绪，过量会产生抑郁。\n<br />- **瞬间治疗II** – 口服或外用/注射，快速恢复皮肤、肌肉、减少感染。\n<br />- **牛奶?（疑似）** – 饮用恢复饥渴但增加疾病，注射会感染。\n<br />- **橙汁汽水？** – 好喝但会引起不适。\n<br />- **昏睡红茶** – 饮用后极度快乐，短暂延迟后强制睡眠（带剧烈疼痛）。\n<br />\n<br />---\n<br />\n<br />## 🔧 特殊机制\n<br />\n<br />- **截肢系统**：使用剑/斧类武器对感染严重的肢体（非腿部）可触发截肢小游戏。\n<br />- **核弹拆弹小游戏**：输入正确密码（正常随机生成）可延迟引爆，输入彩蛋密码 `114514` 则直接获得奖励。\n<br />- **郊狼 AED 功能**：对胸部使用可启动心脏复苏小游戏。\n<br />- **血清素动态平衡**：注射量影响快乐值和负面效果，过量会重置。\n<br />- **俄罗斯轮盘赌**：动态概率（随使用次数降低生存率），耐久消耗为 1/6。\n<br />\n<br />---\n<br />\n<br />## ⚠️ 注意事项\n<br />\n<br />- **兼容性**：本模组基于 `CUCoreLib` 开发，**与 RSHLib 存在冲突**（这是 CCL 与 RSHLib 的底层问题，无法修复）。\n<br />- **多人联机**：仅提供最基础的支持，部分功能（如小游戏）可能无法在联机环境下正常工作。\n<br />- **成人内容**：模组包含极端暴力、自残、性暗示、有害物质等元素，请确保您已年满 18 岁并开启成人内容过滤。\n<br />- **自然刷新**：所有物品均已配置 `SpawnFrequency`，会在游戏世界中正常刷新。\n<br />\n<br />---\n<br />\n<br />## 🚧 未来计划\n<br />\n<br />- 补全剩余未实装内容。\n<br />- 优化联机兼容性（尽力而为）。\n<br />- 增加更多“Gouxi-Tech”系列道具和事件。\n<br />\n<br />---\n<br />\n<br />## 🙏 致谢\n<br />\n<br />感谢所有测试者和 `CUCoreLib` 的作者。祝您玩得开心，也希望您不要因为模组内容而讨厌狗曦（笑）。\n<br />\n<br />\n<br />🏗️ 建筑 (Buildings)\n<br />\n<br />\n<br />[table][tr][th]中文名称[/th]\n<br />[th]注册ID[/th]\n<br />[/tr]\n<br />[tr][td]狗曦科技终端（地面版）[/td]\n<br />[td][code]gouxitechterminal_building[/code][/td]\n<br />[/tr]\n<br />[/table][line]\n<br />🎒 物品 (Items)\n<br />\n<br />\n<br />[table][tr][th]中文名称[/th]\n<br />[th]注册ID[/th]\n<br />[/tr]\n<br />[tr][td]生鱼[/td]\n<br />[td][code]fish[/code][/td]\n<br />[/tr]\n<br />[tr][td]熟牛排[/td]\n<br />[td][code]stack[/code][/td]\n<br />[/tr]\n<br />[tr][td]尾包[/td]\n<br />[td][code]tailpouch[/code][/td]\n<br />[/tr]\n<br />[tr][td]郊狼?![/td]\n<br />[td][code]dglab[/code][/td]\n<br />[/tr]\n<br />[tr][td]亚空间背包[/td]\n<br />[td][code]subspacebag[/code][/td]\n<br />[/tr]\n<br />[tr][td]宁神项链[/td]\n<br />[td][code]soothingnecklace[/code][/td]\n<br />[/tr]\n<br />[tr][td]金苹果[/td]\n<br />[td][code]goldenapple[/code][/td]\n<br />[/tr]\n<br />[tr][td]神经阻断中和剂[/td]\n<br />[td][code]memoryrestore[/code][/td]\n<br />[/tr]\n<br />[tr][td]石镐[/td]\n<br />[td][code]stonepickaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]石剑[/td]\n<br />[td][code]stonesword[/code][/td]\n<br />[/tr]\n<br />[tr][td]石斧[/td]\n<br />[td][code]stoneaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]石锄[/td]\n<br />[td][code]stonehoe[/code][/td]\n<br />[/tr]\n<br />[tr][td]石铲[/td]\n<br />[td][code]stoneshovel[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁剑[/td]\n<br />[td][code]ironsword[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁镐[/td]\n<br />[td][code]ironpickaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁斧[/td]\n<br />[td][code]ironaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁锄[/td]\n<br />[td][code]ironhoe[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁铲[/td]\n<br />[td][code]ironshovel[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻剑[/td]\n<br />[td][code]diamondsword[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻镐[/td]\n<br />[td][code]diamondpickaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻斧[/td]\n<br />[td][code]diamondaxe[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻锄[/td]\n<br />[td][code]diamondhoe[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻铲[/td]\n<br />[td][code]diamondshovel[/code][/td]\n<br />[/tr]\n<br />[tr][td]打火石[/td]\n<br />[td][code]flintandsteel[/code][/td]\n<br />[/tr]\n<br />[tr][td]钓竿[/td]\n<br />[td][code]fishrod[/code][/td]\n<br />[/tr]\n<br />[tr][td]狗曦科技终端（手持）[/td]\n<br />[td][code]gouxitech[/code][/td]\n<br />[/tr]\n<br />[tr][td]空投信标[/td]\n<br />[td][code]airdrop[/code][/td]\n<br />[/tr]\n<br />[tr][td]轰炸信标[/td]\n<br />[td][code]attack[/code][/td]\n<br />[/tr]\n<br />[tr][td]补给信标[/td]\n<br />[td][code]supplies[/code][/td]\n<br />[/tr]\n<br />[tr][td]医疗信标[/td]\n<br />[td][code]medical[/code][/td]\n<br />[/tr]\n<br />[tr][td]武装信标[/td]\n<br />[td][code]firearm[/code][/td]\n<br />[/tr]\n<br />[tr][td]掩体信标[/td]\n<br />[td][code]cover[/code][/td]\n<br />[/tr]\n<br />[tr][td]传送枪[/td]\n<br />[td][code]portalgun[/code][/td]\n<br />[/tr]\n<br />[tr][td]激光焊机[/td]\n<br />[td][code]laserwelder[/code][/td]\n<br />[/tr]\n<br />[tr][td]脑机超频[/td]\n<br />[td][code]chipoverclock[/code][/td]\n<br />[/tr]\n<br />[tr][td]狗曦玩偶?[/td]\n<br />[td][code]gouxicup[/code][/td]\n<br />[/tr]\n<br />[tr][td]黑白狼玩偶?[/td]\n<br />[td][code]hblcup[/code][/td]\n<br />[/tr]\n<br />[tr][td]槐梦玩偶?[/td]\n<br />[td][code]hmcup[/code][/td]\n<br />[/tr]\n<br />[tr][td]槐梦玩偶?(二代)[/td]\n<br />[td][code]hm2cup[/code][/td]\n<br />[/tr]\n<br />[tr][td]邪修玩偶?[/td]\n<br />[td][code]xiexiucup[/code][/td]\n<br />[/tr]\n<br />[tr][td]邪修玩偶?（另一个）[/td]\n<br />[td][code]xiexiu2cup[/code][/td]\n<br />[/tr]\n<br />[tr][td]影狐玩偶?[/td]\n<br />[td][code]yinhucup[/code][/td]\n<br />[/tr]\n<br />[tr][td]频道某文狐狸玩偶?[/td]\n<br />[td][code]hulicup[/code][/td]\n<br />[/tr]\n<br />[tr][td]kiwi玩偶?[/td]\n<br />[td][code]kiwicup[/code][/td]\n<br />[/tr]\n<br />[tr][td]火焰弹[/td]\n<br />[td][code]fireball[/code][/td]\n<br />[/tr]\n<br />[tr][td]经验瓶[/td]\n<br />[td][code]expbottle[/code][/td]\n<br />[/tr]\n<br />[tr][td]核弹（第一个）[/td]\n<br />[td][code]nuke[/code][/td]\n<br />[/tr]\n<br />[tr][td]核弹（第二个）[/td]\n<br />[td][code]nuke1[/code][/td]\n<br />[/tr]\n<br />[tr][td]芯片移除装置[/td]\n<br />[td][code]unchip_enabler[/code][/td]\n<br />[/tr]\n<br />[tr][td]芯片植入器[/td]\n<br />[td][code]unchip_disabler[/code][/td]\n<br />[/tr]\n<br />[tr][td]吃吃爆[/td]\n<br />[td][code]ccb[/code][/td]\n<br />[/tr]\n<br />[tr][td]EXP摸摸卷[/td]\n<br />[td][code]peticket[/code][/td]\n<br />[/tr]\n<br />[tr][td]莹石粉[/td]\n<br />[td][code]glowstonedust[/code][/td]\n<br />[/tr]\n<br />[tr][td]金锭[/td]\n<br />[td][code]goldeningot[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁锭[/td]\n<br />[td][code]ironingot[/code][/td]\n<br />[/tr]\n<br />[tr][td]钻石[/td]\n<br />[td][code]diamond[/code][/td]\n<br />[/tr]\n<br />[tr][td]木棍[/td]\n<br />[td][code]woodenstick[/code][/td]\n<br />[/tr]\n<br />[tr][td]俄罗斯轮盘赌[/td]\n<br />[td][code]russian_roulette[/code][/td]\n<br />[/tr]\n<br />[tr][td]智能手机[/td]\n<br />[td][code]smartphone[/code][/td]\n<br />[/tr]\n<br />[tr][td]铁桶[/td]\n<br />[td][code]bucket[/code][/td]\n<br />[/tr]\n<br />[tr][td]药水瓶子[/td]\n<br />[td][code]emptybottle[/code][/td]\n<br />[/tr]\n<br />[tr][td]迷你桶注射器[/td]\n<br />[td][code]overdoser[/code][/td]\n<br />[/tr]\n<br />[/table][line]\n<br />💧 液体 (Liquids)\n<br />\n<br />\n<br />[table][tr][th]中文名称[/th]\n<br />[th]注册ID[/th]\n<br />[/tr]\n<br />[tr][td]血清素[/td]\n<br />[td][code]serotonin[/code][/td]\n<br />[/tr]\n<br />[tr][td]瞬间治疗II[/td]\n<br />[td][code]healingpotion[/code][/td]\n<br />[/tr]\n<br />[tr][td]牛奶?[/td]\n<br />[td][code]cum[/code][/td]\n<br />[/tr]\n<br />[tr][td]橙汁汽水？[/td]\n<br />[td][code]orangesoda[/code][/td]\n<br />[/tr]\n<br />[tr][td]昏睡红茶[/td]\n<br />[td][code]sleepingredtea[/code][/td]\n<br />[/tr]\n<br />[tr][td]液态希望[/td]\n<br />[td][code]liquidhope[/code][/td]\n<br />[/tr]\n<br />[tr][td]液态痛苦[/td]\n<br />[td][code]liquidpain[/code][/td]\n<br />[/tr]\n<br />[tr][td]肾上腺素注射液[/td]\n<br />[td][code]epinephrine_drug[/code][/td]\n<br />[/tr]\n<br />[tr][td]地西泮注射液[/td]\n<br />[td][code]diazepam[/code][/td]\n<br />[/tr]\n<br />[tr][td]苯丙胺溶液[/td]\n<br />[td][code]amphetamine[/code][/td]\n<br />[/tr]\n<br />[tr][td]氯丙嗪注射液[/td]\n<br />[td][code]chlorpromazine[/code][/td]\n<br />[/tr]\n<br />[tr][td]苯妥英钠注射液[/td]\n<br />[td][code]phenytoin[/code][/td]\n<br />[/tr]\n<br />[tr][td]对乙酰氨基酚溶液[/td]\n<br />[td][code]acetaminophen[/code][/td]\n<br />[/tr]\n<br />[tr][td]华法林溶液[/td]\n<br />[td][code]warfarin[/code][/td]\n<br />[/tr]\n<br />[tr][td]液态虚无[/td]\n<br />[td][code]liquidvoid[/code][/td]\n<br />[/tr]\n<br />[tr][td]星光饮料[/td]\n<br />[td][code]starlightdrink[/code][/td]\n<br />[/tr]\n<br />[tr][td]火山熔岩饮料[/td]\n<br />[td][code]lavadrink[/code][/td]\n<br />[/tr]\n<br />[tr][td]深海水[/td]\n<br />[td][code]deepseawater[/code][/td]\n<br />[/tr]\n<br />[tr][td]梦魇药剂[/td]\n<br />[td][code]nightmarepotion[/code][/td]\n<br />[/tr]\n<br />[tr][td]生命之泉[/td]\n<br />[td][code]fountainoflife[/code][/td]\n<br />[/tr]\n<br />[tr][td]魔法药剂·回复[/td]\n<br />[td][code]manapotion[/code][/td]\n<br />[/tr]\n<br />[tr][td]淤泥饮料[/td]\n<br />[td][code]sludgedrink[/code][/td]\n<br />[/tr]\n<br />[tr][td]血酒[/td]\n<br />[td][code]bloodwine[/code][/td]\n<br />[/tr]\n<br />[tr][td]闪烁汽水[/td]\n<br />[td][code]fizzysoda[/code][/td]\n<br />[/tr]\n<br />[tr][td]屎悬浊液[/td]\n<br />[td][code]shitsuspension[/code][/td]\n<br />[/tr]\n<br />[tr][td]杏仁水[/td]\n<br />[td][code]almondwater[/code][/td]\n<br />[/tr]\n<br />[/table]",
        "Author": "G0ux1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/363/363-1782569252-846108014.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/363"
        },
        "DownloadUrl": "nexus://scavprototype/363/1417",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 363,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-07-23T10:10:24.000Z",
        "ReleaseDate": "2026-07-23T10:10:24.000Z",
        "SHA256": "1daac85ed0b81fc37b153de7366c3d3a3da539029ca26ebde3eeed18627e01f0",
        "dllSHA256s": {
            "CUCoreLib.dll": "d44531cc0c8e11db13c622557da359375bfa7cd7660920726a887dc2c4538690",
            "狗曦的狗屎玩意.dll": "1a78a655b71ea77d177b906eb65f2b7ff16ba4eca6ab15e00b4bb9359a77ccad"
        },
        "downloadsSinceLatestVersion": 349,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- ## [v1.0.1] - 2026-06-29\n- ### 新增\n- 一堆新流体，喝了能快乐，打进去能升天（物理）\n- 狗曦终端：gouxi-tech 最新力作，能召唤信号棒\n- 空投信号棒：使用后按t投掷，砸到实体触发生成，是欧是非看命（建议跳投，别砸到自己，那不好受）\n- ### 改了啥\n- 有些东西刷得更多了，有些更少了——我自己都记不清\n- ### 修了啥\n- 修了一些 bug，又创造了一些新的（传统艺能）\n- ### 还是那样\n- 联机随缘，RSHLib 不兼容，死了别找我\n- ## [v1.0.1] - 2026-06-29\n- ### Added\n- A bunch of new fluids – drink for joy, inject for a one-way trip (literally)\n- Gouxi Terminal: the latest gouxi-tech masterpiece, crafts signal flares\n- Airdrop Flare: use it, press T to throw, spawns loot when it hits something – RNGesus take the wheel (pro tip: jump-throw it, don't hit yourself, it won't be fun)\n- ### Changed\n- Some stuff spawns more, some less – honestly I forgot what I did\n- ### Fixed\n- Fixed some bugs, created a few new ones (it's tradition)\n- ### Still Broken\n- MP is a gamble, RSHLib still hates this mod, don't blame me if you die"
            },
            {
                "Version": "4",
                "Changelog": "- ## [v1.0.4] - 2026-07-01\n- ### 新增\n- 传送枪：蓝门橙门，想传哪传哪——别问物理规则，问就是gouxi-tech黑科技\n- 更多终端呼叫选项——选项多了你用不完，但我就是爱加\n- 激光焊机：伤害高到离谱，能耗高到离谱（消耗还没写，先爽了再说）\n- ### 优化\n- 终端呼叫逻辑优化，稳了一点……应该吧\n- ### 改了啥\n- 改了一些看不见摸不着的东西，信我就行\n- ### 修了啥\n- 修了几个bug，大概没搞出新的……吧？\n- ### 还是那样\n- 联机随缘，RSHLib 不兼容，死了别找我\n- ## [v1.0.4] - 2026-07-01\n- ### Added\n- Portal Gun: blue portal, orange portal – go wherever you want. Don't ask about physics, it's gouxi-tech magic\n- More terminal call options – you won't use them all, but I keep adding anyway\n- Laser Welder: insane damage, even more insane power drain (drain not implemented yet – have fun while it lasts)\n- ### Tweaked\n- Terminal call logic optimized – probably a bit more stable... maybe\n- ### Changed\n- Changed some invisible stuff – trust me bro\n- ### Fixed\n- Fixed a few bugs – hopefully no new ones...?\n- ### Still Broken\n- MP is still a gamble, RSHLib still hates this mod, still don't blame me if you die"
            },
            {
                "Version": "5",
                "Changelog": "- ## [v1.0.6] - 2026-07-02\n- ### 新增\n- 轻机枪炮台（M249）：突突突，射速快到你怀疑人生\n- 榴弹炮台（GL1）：轰轰轰，炸得亲妈都不认识\n- 掩体空投现在随机二选一，抽到哪个看你今天脸白不白\n- ### 改了啥\n- 空投不会再精准砸你天灵盖了（大概）\n- ### 修了啥\n- 炮台相关的bug修了一些，没修的还有，传统艺能\n- ### 说点心里话\n- 首先，别觉得\"不就俩炮台嘛也值得发个更新\"——这东西的逻辑写得我头疼了三天，你有本事你来写。\n- 其次，我终于TM搞明白 RshLib 和 CCL 为什么死都不能共存了。之前以为是控制台的问题，是我太天真了。\n- 真相是：RshLib 的套路是\"让开我来开\"（Prefix return false，直接抢方向盘），CCL 的套路是\"让我搭个便车\"（增量注入，挂外挂那种）。一个要当司机，一个要当挂件，能不撞吗？\n- 我列一下它们同时在哪些地方打架：Utils.Create、BuildingEntity.Update、CorpsScript.Start、SaveSystem.TryLoadGame、Recipe.resultSprite、ConsoleScript.RegisterSpawnEntities、Body.FindByIdThorough……整整7个关键方法。还不算那些间接互相踩脚的。\n- 说人话就是：**这俩从底层设计上就是死对头，只能选一个装。** 问我能不能兼容？不能。问我能不能修？我修不了，这不是bug，是两套世界观。我总不能为了你重新写一个CCL吧？\n- 所以RSHLib用户别来找我哭，我都帮你查清楚了你还要我怎样？\n- ### 还是那样\n- 联机随缘，炮台打歪了别找我\n- 我在憋大的，这次是真的（你信我）\n- ## [v1.0.6] - 2026-07-02\n- ### Added\n- LMG Turret (M249): brrrrr, fast enough to make you question your life choices\n- Grenade Launcher Turret (GL1): boom boom, things go bye-bye\n- Cover airdrops now randomly summon one – pray to RNGesus\n- ### Changed\n- Airdrops should no longer land directly on your skull (probably)\n- ### Fixed\n- Fixed some turret bugs. The ones I didn't fix? That's tradition.\n- ### A Word From Your Local Modder\n- First off, don't think \"it's just two turrets, does that really deserve an update?\" – this logic gave me a three-day headache. You try writing it.\n- Second, I FINALLY figured out why RshLib and CCL can never co-exist. I thought it was the console issue last time. Yeah, I was naive.\n- Here's the real deal: RshLib's strategy is \"move over, I'm driving\" (Prefix return false, full takeover). CCL's strategy is \"lemme hitch a ride\" (incremental injection). One wants to be the driver, the other wants to be a bolt-on. Of course they crash.\n- Here's where they're fighting: Utils.Create, BuildingEntity.Update, CorpsScript.Start, SaveSystem.TryLoadGame, Recipe.resultSprite, ConsoleScript.RegisterSpawnEntities, Body.FindByIdThorough – that's 7 critical methods they both patch. And that's not even counting the indirect stepping-on-toes.\n- In plain English: **these two are arch-enemies by design. You can only pick one.** Can they work together? No. Can I fix it? No – this isn't a bug, it's a worldview clash. I can't just rewrite CCL for you, can I?\n- So RSHLib users, don't come crying to me. I already did the detective work for you – what more do you want?\n- ### Still Broken\n- MP is still a gamble, don't blame me if turrets friendly-fire you\n- I'm cooking something big – for real this time (trust me bro)\n- ## [v1.0.7] - 2026-07-03\n- ### 新增\n- 英文语言支持（没错，我终于把那一大坨json翻译完了，虽然可能没人切英文玩）\n- 瑞克的传送枪（gouxi-tech黑科技，能定点传送，你说瑞克在我背后？我不……）\n- 节奏除颤仪（RDF）—— 在CU里也能玩节奏医生了，不用谢，真的不用谢\n- ### 改了啥\n- 语言文件嵌入DLL，你不用管，反正它能用\n- ### 修了啥\n- 修了几个我自己都忘了是啥的bug（传统艺能）\n- ### 碎碎念\n- 节奏除颤仪这东西，我写的时候满脑子都是节奏医生的BGM，别问我为什么\n- 翻译是我自己翻的，如果英文看着别扭，那就对了——gouxi-tech的官方英语就这味儿\n- 憋大的还在憋，这次真的快憋出来了（大概吧）\n- ### 还是那样\n- 联机随缘，RSHLib不兼容，被瑞克传送枪传进墙里了别找我\n- ## [v1.0.7] - 2026-07-03\n- ### Added\n- English language support (yes, I finally translated that giant JSON – though probably nobody will switch to English anyway)\n- Rick's Portal Gun (gouxi-tech black magic – coordinate teleportation. What do you mean Rick is behind me? I don't...)\n- Rhythm Defibrillator (RDF) – now you can play Rhythm Doctor in CU. You're welcome. Really, don't thank me.\n- ### Changed\n- Locale file embedded into the DLL – don't worry about it, it just works\n- ### Fixed\n- Fixed a few bugs I've already forgotten about (standard procedure)\n- ### Rant\n- I wrote the RDF with Rhythm Doctor's BGM playing in my head the whole time – don't ask why\n- I did the translation myself. If the English feels off, that's just gouxi-tech's official vibe – deal with it\n- The \"big thing\" is still cooking. For real this time. Almost there (probably)\n- ### Still Broken\n- MP is still a gamble, RSHLib still hates this mod, don't blame me if Rick's portal gun sends you inside a wall"
            },
            {
                "Version": "6",
                "Changelog": "- ## [v1.0.8] - 2026-07-06\n- ### Added\n- A bunch of mc-ish food (apple, bread, cake, chicken, cooked fish, cooked potato, cookie, carrot, golden carrot, poisonous potato, pork chop, raw potato, pumpkin pie, raw chicken, raw pork chop, raw steak, beetroot, watermelon) – don't ask why I added so much food, I got hungry\n- Night Vision Goggles – old military grade, use if your eyesight sucks (at your own risk)\n- English translation support (EN.json updated with new entries)\n- ### Changed\n- Gouxi Terminal can now call in more support or maybe not? – not that you'll use them all anyway\n- ### Fixed\n- Fixed a few bugs I didn't even know existed (standard procedure)\n- ### Rant\n- Why so much food? Because there wasn't enough in the game, and gouxi-tech's interdimensional farm had a bumper crop (not really)\n- I wrote the night vision goggles with \"you can see things but your dog eyes might go blind\" playing in my head – don't ask\n- I did my best with the food translations – even I can't understand stuff like \"muscle fibers arranged too neatly\" – that's just how it is\n- ### Still Broken\n- MP is still a gamble, RSHLib still hates this mod, don't blame me if you eat a poisonous potato\n- ## [v1.0.8] - 2026-07-06\n- ### 新增\n- 一堆mc风格食物（苹果、面包、蛋糕、鸡肉、熟鱼、熟土豆、曲奇、胡萝卜、金胡萝卜、毒马铃薯、猪排、生土豆、南瓜派、生鸡肉、生猪排、生牛排、甜菜根、西瓜）——别问我为什么加这么多吃的，因为我馋了\n- 夜视仪——老式军用夜视仪，眼睛不好使的可以试试（后果自负）\n- 英文翻译支持（EN.json 已更新，新增条目也翻好了）\n- ### 改了啥\n- 狗曦终端现在能召唤更多支援了吗，其实没有——反正你也用不过来\n- ### 修了啥\n- 修了几个我自己都不知道存在的bug（例行公事）\n- ### 碎碎念\n- 为什么加这么多食物？因为我觉得游戏里能吃的太少了，而且gouxi-tech的维度农场丰收了（并没有）\n- 夜视仪这东西，写的时候我满脑子都是“夜视仪可以看到东西但是你的狗眼可能会瞎”，别问我为什么\n- 食物翻译我尽力了，什么“肉质纤维排列过于整齐”这种鬼话我自己都看不懂，反正英文版也这味儿\n- ### 还是那样\n- 联机随缘，RSHLib不兼容，吃了毒马铃薯别找我"
            },
            {
                "Version": "7",
                "Changelog": "- ## [v1.0.9] - 2026-07-17\n- ### Added\n- Spear series (Wood/Stone/Iron/Diamond) – longer reach = stronger poke, you know the drill\n- BRAND NEW ATTACHMENT SYSTEM! (huge deal)\n- Press V to open the modification panel. 5 attachment slots total:\n- Sight slot (Red Dot / Holographic / Sniper)\n- Laser slot (Tactical Laser)\n- Grip slot (Vertical Grip)\n- Muzzle slot (Suppressor)\n- Stock slot (Stock)\n- Different guns support different slots – mix and match to find your build. Vanilla game doesn't have this – I built it from scratch. It works. (And honestly? It's pretty good.)\n- Necklace series (Blood Crystal / Jump / Glow / Oxygen / Painkiller / Purification) – equip for passive effects, you're welcome\n- ### Changed\n- Refactored the entire project structure – code is cleaner now, adding stuff in the future won't be as painful (probably)\n- ### Rant\n- This attachment system took me days – V panel, slot compatibility, per-gun configs... my brain hurts\n- Spears? Yes, exactly what you're thinking. Poking things has never been more satisfying.\n- Different guns support different slots – figure it out yourself, I'm not spoiling all the fun.\n- Refactoring took a while – you probably won't notice. And that's exactly how it should be. You're welcome.\n- ### Still Broken\n- MP is still a gamble, RSHLib still hates this mod, don't blame me if V does nothing\n- ## [v1.0.9] - 2026-07-17\n- ### 新增\n- 长矛系列（木/石/铁/钻）——一寸长一寸强，懂的都懂\n- 全新配件系统！（重点中的重点）\n- 按 V 键打开改装面板，总共5个配件槽位：\n- 瞄具槽（红点/全息/狙击）\n- 镭射槽（战术镭射）\n- 握把槽（垂直握把）\n- 枪口槽（消音器）\n- 枪托槽（枪托）\n- 不同枪械支持不同槽位，自己摸索搭配——原版游戏没有这玩意儿，我自己搓了一套，凑合能用（其实做得还不错）\n- 项链系列（血晶/跳跃/荧光/氧气/止痛/净化）——戴上就有被动效果，不用谢\n- ### 改了啥\n- 重构了整个项目结构——代码更整洁了，以后加东西不用那么痛苦了（大概）\n- ### 碎碎念\n- 配件系统搞了我好几天，V键面板、槽位适配、每个枪单独配……嘴都写歪了\n- 长矛？对，就是你想的那个，戳人贼爽\n- 不同枪能用的配件槽位不一样，自己试吧，讲太细就没意思了\n- 重构项目结构花了不少时间，但你们应该感受不到——感受不到就对了，说明我干得不错\n- ### 还是那样\n- 联机随缘，RSHLib不兼容，V键按了没反应别找我"
            },
            {
                "Version": "8",
                "Changelog": "- ## [v1.1.0] - 2026-07-23\n- ### New Attachments (Big Expansion!)\n- The attachment system was pretty barebones before – now we've got a whole bunch more:\n- Bipod, Flash Hider, Muzzle Brake, Hand Stop, Shotgun Muzzle\n- Quick Sight, Red Dot Sight, Tactical Light\n- Horizontal Grip, Tactical Box\n- Light / Heavy / Core / Tactical Stock\n- Tactical Laser\n- That's 15 new attachments total. Different weapons support different slots – jump in, press V, and start experimenting. Plenty of combos to keep you busy.\n- ### New Vehicles (Abstract Edition)\n- Super Wheelchair! – A vehicle that can traverse any terrain, including walls, ceilings, and your imagination\n- BMPT! – Mobile fire support platform. Not recommended for indoor use unless you want to experience \"demolition\" firsthand\n- Apache! – An aerial unit. Theoretically flyable inside a cave. Theoretically.\n- ### Other\n- Added Quality localization: Hammering / Cutting / Firestarter / Water\n- EN.json updated to match\n- ### Next Update Teaser\n- Item affix system (work in progress, don't rush me)\n- Equipment quality colors (White/Green/Blue/Purple/Gold – probably)\n- ### Rant\n- Took me days to write these attachments – 15 of them, each with different weapon compatibility. My brain hurts.\n- The vehicles... honestly, I regret this. The system is way too complex, buggy as hell, and I can't fix them all.\n- From now on, I'll probably just make brainless stuff like rainbow toilets. Hope you understand (maybe).\n- Quality colors should've been done ages ago. My bad.\n- ### Still Broken\n- MP is still a gamble, RSHLib still hates this mod, don't blame me if attachments don't fit or vehicles clip into walls\n- ## [v1.1.0] - 2026-07-23\n- ### 新增配件（大扩军！）\n- 之前配件系统就那几样，这次直接往里面塞了一堆新东西：\n- 两脚架、消焰器、枪口制退器、战术阻手、霰弹枪枪口\n- 快速瞄具、红点瞄具、战术灯\n- 水平握把、战术盒\n- 轻型/重型/核心/战术枪托\n- 战术镭射\n- 总共加了15种新配件，不同武器适配不同配件，自己进游戏按 V 试，搭配组合够你玩一阵了。\n- ### 新增载具（抽象版）\n- 超级轮椅！—— 一种可以在任何地形上行驶的载具，包括但不限于墙壁、天花板、你的想象\n- BMPT！—— 移动火力平台，建议不要在室内使用，否则你会知道什么叫“拆迁”\n- 阿帕奇！—— 空中单位，理论上可以在洞里开，理论上\n- ### 其他\n- 补充了品质（Quality）本地化：Hammering / Cutting / Firestarter / Water\n- 英文版 EN.json 同步更新\n- ### 下版本预告\n- 词条系统（正在做，别催）\n- 装备品质颜色（白/绿/蓝/紫/金，大概吧）\n- ### 碎碎念\n- 配件写了我好几天，15种配件每个都要适配不同武器槽位，嘴都写歪了\n- 载具这东西……说实话我后悔了，系统太复杂，bug 一堆，修不完，根本修不完\n- 之后大概只会做彩虹马桶这种不用动脑子的东西了，希望大家理解（？）\n- 品质颜色这玩意儿其实早该做了，拖到现在怪我\n- ### 还是那样\n- 联机随缘，RSHLib不兼容，配件装不上别找我，载具卡墙里也别找我"
            }
        ],
        "dllNames": [
            "CUCoreLib.dll",
            "狗曦的狗屎玩意.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.3",
            "狗曦的狗屎玩意.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 386,
            "TotalDownloads": 562,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/363/363-1782569252-846108014.png"
        ]
    },
    {
        "Id": "nexus-362",
        "Name": "Bark",
        "Version": "1.1.11",
        "bepinexVersion": "1.1.1",
        "Description": "[url=https://github.com/CNCUMC/Bark]GitHub[/url] | [url=https://www.nexusmods.com/scavprototype/mods/362]NexusMods[/url] | [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url]\n<br />\n<br />[i]A mod utility library for [url=https://store.steampowered.com/app/3624440/Casualties_Unknown_Demo/]Casualties Unknown[/url], built on top of [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url].[/i]\n<br />\n<br />[i]Evolved from [url=https://github.com/Explosive-Hydra/Moss-Lib]Moss Lib[/url].[/i]\n<br />\n<br />[line]\n<br />[size=4]Table of Contents[/size]\n<br />\n<br />[list]\n<br />[*][url=#overview]Overview[/url][/*]\n<br />[*][url=#installation]Installation[/url][/*]\n<br />[*][url=#quick-start]Quick Start[/url][/*]\n<br />[*][url=#license]License[/url][/*]\n<br />[/list][line]\n<br />[size=4]Overview[/size]\n<br />\n<br />[b]Bark[/b] is a BepInEx plugin utility library for [b]Casualties Unknown[/b], extending [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] (CCL) with enhanced localization, settings, and game utility tools.\n<br />\n<br />[line]\n<br />[size=4]Installation[/size]\n<br />\n<br />[list=1]\n<br />[*]Install [url=https://github.com/BepInEx/BepInEx]BepInEx 5.x[/url] for Casualties Unknown.[/*]\n<br />[*]Install [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] 1.0.2\n<br />place [font=Monaco,Consolas,'Lucida Console','Courier New',serif]CUCoreLib.dll[/font] into [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/plugins/CUCoreLib/[/font].[/*]\n<br />[*]Download the latest [font=Monaco,Consolas,'Lucida Console','Courier New',serif]Bark.dll[/font] from the [url=https://github.com/CNCUMC/Bark/releases]Releases[/url] page.[/*]\n<br />[*]Place [font=Monaco,Consolas,'Lucida Console','Courier New',serif]Bark.dll[/font] into your [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BepInEx/plugins/[/font] folder.[/*]\n<br />[/list][quote][b]For mod developers:[/b] Reference [font=Monaco,Consolas,'Lucida Console','Courier New',serif]Bark.dll[/font] in your project, and add [font=Monaco,Consolas,'Lucida Console','Courier New',serif][BepInDependency(\"org.cucnmc.bark\")][/font] to your\n<br />plugin class.[/quote][line]\n<br />[size=4]Quick Start[/size]\n<br />\n<br />[size=3]1. Add Dependencies[/size]\n<br />\n<br />[code][BepInPlugin(Guid, Name, Version)]\n<br />[BepInDependency(\"net.cucorelib\")]     // CCL is required\n<br />[BepInDependency(\"org.cucnmc.bark\")]   // Bark extends CCL\n<br />public class MyPlugin : BaseUnityPlugin\n<br />{\n<br />// ...\n<br />}[/code][size=3]2. Localization[/size]\n<br />\n<br />Bark provides [font=Monaco,Consolas,'Lucida Console','Courier New',serif]BetterLocale[/font] on top of CCL [font=Monaco,Consolas,'Lucida Console','Courier New',serif]LocaleRegistry[/font]:\n<br />\n<br />[code]using Bark.BetterCCL;\n<br />\n<br />// Get localized text (CCL Bark defaults key fallback)\n<br />string text = BetterLocale.GetOther(\"bark.feature.enabled\");\n<br />\n<br />// Define fallback translations via language generators:\n<br />// EnLangGenerator.cs\n<br />Other(\"bark.feature.enabled\", \"Enable Feature\");\n<br />\n<br />// ZhCnLangGenerator.cs\n<br />Other(\"bark.feature.enabled\", \"启用功能\");[/code]See [url=Example/Lang/]Example/Lang/[/url] for sample generators.\n<br />\n<br />[size=3]3. Register a Setting[/size]\n<br />\n<br />[code]using Bark.BetterCCL;\n<br />\n<br />BetterOptions.Bool(\"bark\", \"feature_enabled\", Setting.SettingCategory.Game, true);\n<br />\n<br />// With custom category tab\n<br />BetterOptions.Bool(\"bark\", \"advanced_mode\", \"Bark\", false);[/code][size=3]4. Check for Updates[/size]\n<br />\n<br />[code]using Bark.Tool;\n<br />\n<br />// Call in Awake() async, results output to logger + game console\n<br />UpdateUtil.Check(\"YourName/YourRepo\", \"YourMod\", \"1.0.0\", Logger);[/code][line]\n<br />For detailed information, see [url=https://github.com/CNCUMC/Bark/blob/master/README.md]README.md[/url].\n<br />[line]\n<br />[size=4]License[/size]\n<br />\n<br />LGPL v3\n<br />",
        "Author": "CNCUMC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/362/362-1782568561-1293002179.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/362"
        },
        "DownloadUrl": "nexus://scavprototype/362/1307",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 362,
        "SourceName": "Nexus",
        "dllNames": [
            "Bark.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "Bark.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 79,
            "TotalDownloads": 122,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/362/362-1782568561-1293002179.png"
        ],
        "downloadsSinceLatestVersion": 59
    },
    {
        "Id": "nexus-360",
        "Name": "MistalCry's Map",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.mistalcry.mistalcrysmap": "1.0.1"
        },
        "Summary": "It adds a scalable minimap and fullscreen map, with markers for item drops, interactables, traps, traders, enemies, and special targets.可缩放的小地图和大地图，并能显示掉落物、可交互物、陷阱、商人、怪物以及特殊敌人等重要目标。",
        "Description": "[b]中文/English[/b]\n<br />MistalCrysMap 是一个给 Casualties Unknown Demo 使用的轻量地图模组，提供小地图和大地图功能，方便探索、回路、寻找资源和避开危险。\n<br />\n<br />[size=5]主要功能：[/size]\n<br />[list]\n<br />[*]显示小地图和大地图[/*]\n<br />[*]支持探索迷雾模式[/*]\n<br />[*]显示可交互资源、陷阱、商人、怪物、掉落物和 长老[/*]\n<br />[*]大地图顶部可以单独开关不同类别的标记[/*]\n<br />[*]支持鼠标中键放置导航标记，并显示玩家到标记点的指示线[/*]\n<br />[*]玩家位置带呼吸光圈，更容易在大地图上找到自己[/*]\n<br />[*]可选显示游戏对象自带精灵图，默认关闭[/*]\n<br />[*]大地图新增Center按钮，可直接把视角居中到玩家当前位置。（也可以按键盘home键）[/*]\n<br />[/list][size=4]如果不开精灵图，图标会这样显示：[/size]\n<br />[list]\n<br />[*]可交互的物体和容器显示为较亮的灰蓝色方块。[/*]\n<br />[*]交易者以绿色的 `$` 标记显示。[/*]\n<br />[*]敌人以红色小方块显示，其标记位置会随着移动而变化。[/*]\n<br />[*]荆棘背长老作为独立的boss标记显示，并可在大地图上单独切换。[/*]\n<br />[*]掉落物品以持续的黄色点显示。[/*]\n<br />[/list][size=5]默认操作：[/size]\n<br />[size=4]你可以在设置里的游戏玩法（gameplay），更改默认按钮、是否开启探索模式、小地图的形状和大小[/size]\n<br />[list]\n<br />[*]M：显示或隐藏小地图，打开大地图时用于关闭大地图[/*]\n<br />[*]右键点击小地图：打开大地图[/*]\n<br />[*]滚轮：缩放地图[/*]\n<br />[*]大地图右键拖动：平移地图[/*]\n<br />[*]中键点击地图：放置或更新导航标记[/*]\n<br />[*]Clear Mark：删除导航标记[/*]\n<br />[/list][size=5]安装方法：[/size]\n<br />需要 BepInEx。\n<br />把 MistalCrysMap.dll 放入 BepInEx/plugins 文件夹，然后启动游戏即可。\n<br />设置项可以在游戏 Settings -&gt; Game 中找到。\n<br />\n<br />\n<br />[size=4][b]English Description[/b][/size]\n<br />MistalCrysMap is a lightweight map mod for Casualties Unknown Demo. It adds a minimap and a fullscreen map to make exploration, navigation, resource hunting, and danger awareness easier.\n<br />[size=5]Features:[/size]\n<br />[list]\n<br />[*]Adds a minimap and a fullscreen map[/*]\n<br />[*]Optional exploration fog mode[/*]\n<br />[*]Shows interactable resources, traps, traders, enemies, dropped items, and thornbackelder[/*]\n<br />[*]Fullscreen map category toggles[/*]\n<br />[*]Middle mouse waypoint marker with a guidance line from the player to the marker[/*]\n<br />[*]Breathing halo around the player marker for better visibility[/*]\n<br />[*]Optional sprite icons for map markers, disabled by default[/*]\n<br />[*]Performance optimizations for enemy-heavy layers, earthquakes, and block destruction updates[/*]\n<br />[*]The main map has added a \"Center\" button, which enables you to directly center the view at the player's current location. (You can also press the home key on the keyboard) [/*]\n<br />[/list][size=4][b]If the sprite image is not enabled, the icon will be displayed like this:[/b][/size]\n<br />[list]\n<br />[*]- Interactable objects and containers are shown as brighter gray-blue squares.[/*]\n<br />[*]- Traders are shown as green `$` markers.[/*]\n<br />[*]- Crystal enemies and animal enemies are shown as small red squares and their marker position follows movement.[/*]\n<br />[*]- Thornback Elder is shown as its own boss marker and can be toggled separately on the large map.[/*]\n<br />[*]- Dropped items are shown as persistent yellow dots.[/*]\n<br />[/list][size=5]Default Controls:[/size]\n<br />[size=4]You can change the default buttons, whether to enable the exploration mode, the shape and size of the mini-map, etc. in the \"Gameplay\" section of the settings.[/size]\n<br />[list]\n<br />[*]M: Show or hide the minimap, or close the fullscreen map[/*]\n<br />[*]Right click minimap: Open fullscreen map[/*]\n<br />[*]Mouse wheel: Zoom map[/*]\n<br />[*]Right drag on fullscreen map: Pan map[/*]\n<br />[*]Middle click on map: Place or update waypoint marker[/*]\n<br />[*]Clear Mark: Remove waypoint marker[/*]\n<br />[/list][size=5]Installation:[/size]\n<br />Requires BepInEx.\n<br />Put MistalCrysMap.dll into the BepInEx/plugins folder, then start the game.\n<br />Settings can be found under Settings -&gt; GamePlay.",
        "Author": "MistalCry",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/360/360-1782531052-1291317646.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/360"
        },
        "DownloadUrl": "nexus://scavprototype/360/1010",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 360,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T07:06:38.000Z",
        "ReleaseDate": "2026-06-28T07:06:38.000Z",
        "SHA256": "431d73101a25f3655aa1e80f6ff1c5813f91fc834bb2ee40c8cfd952017559d2",
        "dllSHA256s": {
            "MistalCrysMap.dll": "d582c7425ae6cd7b160f0d4a93a0fd9f58cd26e53adcdd364b08bb610477decf"
        },
        "downloadsSinceLatestVersion": 325,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- ## 1.0.1 - 2026-06-28\n- ### CN\n- 大地图新增 `Center` 按钮，可直接把视角居中到玩家当前位置。（也可以按键盘home键）\n- 居中到玩家后，玩家标记外圈会在约 3 秒内明显放大并逐渐淡出，方便快速找回自己。\n- 不再在插件 `Awake` 阶段主动初始化或重写游戏原生 `Settings.settings` 列表。\n- ### EN\n- The main map has added a \"Center\" button, which enables you to directly center the view at the player's current location. (You can also press the home key on the keyboard)\n- Once centered on the player, the player's marker ring will significantly enlarge and gradually fade out within approximately 3 seconds, making it easy to quickly locate yourself.\n- No longer actively initialize or rewrite the game's native `Settings.settings` list during the `Awake` plugin stage."
            }
        ],
        "dllNames": [
            "MistalCrysMap.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "MistalCrysMap.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 298,
            "TotalDownloads": 368,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/360/360-1782531052-1291317646.png"
        ]
    },
    {
        "Id": "nexus-358",
        "Name": "Potato's Craft Everything MOD",
        "Version": "v0.1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "[ ! WIP ! ] • Mod that makes almost every uncraftable item in the game craftable.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[left][color=#D4D4D8]I've done some no loot runs, which basically means I couldn't get uncraftable items in the game. The whole point of the run was crafting what you needed, and I was sad to see that there wasn't many craftables, so, using [url=https://www.nexusmods.com/scavprototype/mods/125]CraftingFramework[/url], I was able to add more crafting recipes` to the usually uncraftable items![/color]\n<br />\n<br />Although I've tried my best, I'm not the best at balancing. If you think something is overpriced or underpriced in the game, tell me what you'd like me to change! (I want to keep this as balanced as possible.)\n<br />\n<br />Note: If a \"NO LOOT\" run sounds interesting to you, I'd recommend you install this mod so you can craft everything and alongside that, install the [url=https://www.nexusmods.com/scavprototype/mods/409]Too Many Settings[/url] mod so you can disable mini-barrel spawns.\n<br />\n<br />EVERYONE must have the mod for it to work in multiplayer.\n<br />\n<br />If you want a specific item craftable, even a mod item, just comment. I'm down to do most stuff unless the thing you want me to make craftable is troubling in some way.\n<br />Also, if you think something is WAY to easy/hard to craft, please comment! I want this mod to be fun for everyone! Even if you think maybe your comment might be wrong, I love to consider these things and it gives me more things to do rather than rot away in my bed :3\n<br />\n<br />Also, commenting on this project will get me working on it, otherwise my brain goes \"Haha, no one like mod.\" Then I get all lazy cuz of it. You know, everyday things!\n<br />\n<br />[ ! MOD IS IN A WORK IN PROGRESS ! ]\n<br />\n<br />(As of v0.5) Currently only adds crafting for:\n<br />Arm Warmers, Automated External Defibrillator, Auto-Zoom Goggles,  Balaclava, Bandolier, Belly Armor, Blindfold, Braingrow, Carapace, Cardboard Box, Circuit Board, Dust Mask, Electronic Watch, Fanny Pack, Filter Straw, Grappling Hook, Grav-Bag, Heroin, Holiday Hat, Jetpack, Knee Pads, Latex Gloves, Leg Pouch, Liquid Centrifuge, Manual Defibrillator, Medkit, Mindwipe, Mp3 Player, Pistol, Plastic Bag, Pouch, Pump Action Shotgun, Purse, Rifle, Ripped Bag, Safety Glasses, Sleeping Bag, Small Backpack, Sneakers, Space Drain, Toolbox, Torn Shirt, Trash Bag, Plasma Cutter, Claw Pack, Climbing Claws, Sledgehammer, Big Flesh Chunk, Wooden Trowel, Trowel, Wooden Digging Tool, Metal Digging Tool, and Wooden Pickaxe.\n<br />\n<br />MAY INCLUDE MODDED ITEMS IN THE FUTURE [ Note: You will still be able to run the mod, even if you don't have those modded items. ][/left]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]1. Install and setup [url=https://www.nexusmods.com/scavprototype/mods/125]CraftingFramework[/url].\n<br />2. Locate the crafting framework file and click on it.\n<br />3. Drag and drop the contents of this mod into the recipes folder. (If updating the mod, click replace.)\n<br />4. Boot up the game and start a run!\n<br />[/color]\n<br />(Can't download from nexus? Download from [url=https://github.com/skyfire1234567/CraftEverything/releases/tag/idk]github[/url]!)\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Makes almost all uncraftable items craftable.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]Install CraftingFramework[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]XVoltyxX for making the CraftingFramework mod!\n<br />Not sure who made the meme in my thumbnail, but I looked around and it might be potrew11 on reddit, so I'm shouting them out, lmao. (If I'm wrong, correct me please :D)[/color]",
        "Author": "Sp00kzie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/358/358-1784751637-2107319666.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/358"
        },
        "DownloadUrl": "nexus://scavprototype/358/1490",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 358,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-28T21:22:22.000Z",
        "ReleaseDate": "2026-07-28T21:22:22.000Z",
        "SHA256": "c6519d8fbaf9b34a2679a3175c79aeece0a38f93b34e0ebe3141e03f5561486a",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 454,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "v0.2",
                "Changelog": "- Added Auto-Zoom Goggles, Balaclava, Bandolier, Blindfold, Braingrow, Circuit Board, Dust Mask, Heroin, Kneepads, Medkit, Mindwipe, Pouch, Pump Action Shotgun, Rifle, Purse, Pouch, Pistol, Plastic Bag, Space Drain (And maybe some more I don't remember, lol.)"
            },
            {
                "Version": "v0.3",
                "Changelog": "- Bugfix where liquids were not given a specific value."
            },
            {
                "Version": "v0.4",
                "Changelog": "- Added Plasma Cutter, Claw Pack, Climbing Claws, Sledgehammer, and Big Flesh Chunk."
            },
            {
                "Version": "v0.5",
                "Changelog": "- Change Log:\n- Recipe changes: Blindfold\n- Added Variant Crafts: Pickaxe, Makeshift Digging Tool\n- Added Crafts: Wooden Trowel, Trowel, Wooden Digging Tool, Metal Digging Tool, Wooden Pickaxe\n- Quick Overview:\n- Progressive tools crafting system. Rewards you when using progressive crafting.\n- Progressing through tools from crafting the worst to the best costs a bit more materials than it would to craft the Pickaxe or Makeshift Digging Tool alone, but on the bright side you can upgrade a tool, even when as low as 1% and the fact that crafting the Pickaxe and Makeshift Digging Tool takes ONE LESS INTELLIGENCE than in base game.\n- Blindfold recipe changed from two ripped dressing to dressing instead.\n- Probably unbalanced, please let me know if you think it needs anything changed!"
            },
            {
                "Version": "v0.5.2",
                "Changelog": "- Bugfix"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 509,
            "TotalDownloads": 788,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/358/358-1784751637-2107319666.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/358/358-1782503086-483111257.png"
        ]
    },
    {
        "Id": "nexus-353",
        "Name": "Pipebombs",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "khy.pipebombs": "1.0.0",
            "com.cu.pipesmod.remotedetonator": "1.0.0"
        },
        "Summary": "A once thought nonexistent mod now real thanks to jimmy and his CUcoreLib mod (which is required for this to work..) there will be small updates in the future i think... this mod adds pipebombs - basically dynamites that dont decay over time and also allows for controlled explosions by upgrading them to IEDs! (and having alongside detonator remotes",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]Adds advanced explosives - Pipebombs are like metal dynamites that dont decay and can be further upgraded into IEDs which can be enabled via a remote detonator[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]slap that thing in the Bepinex/plugins folder[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]you must have the [url=https://github.com/jimmyking9999999/CUCoreLib]CUCoreLib[/url] for this mod for work i thnk[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]Huge thanks to JimmyKing,,, such a damn chad \n<br />\n<br />if u have any errors or whatever about any other mods... Not my issue LOL\n<br />\n<br />Mod code was made in 15 minutes (excluding the aditional hours on trying to add the beeping sounds)[/color]",
        "Author": "KhyDidntWantedAnAccount",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/353/353-1782425629-522987243.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/353"
        },
        "DownloadUrl": "nexus://scavprototype/353/972",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 353,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-25T22:21:11.000Z",
        "ReleaseDate": "2026-06-25T22:18:42.000Z",
        "SHA256": "e2d3bc72a126f5c067f50776e7a81cf1febec942e4ffbb4e05fb009ee2968777",
        "dllSHA256s": {
            "Pipebombs.dll": "bf033f3a7f1bf8006c45512144bf08c2a0adc2972560b3109565cf03d7e577e5"
        },
        "downloadsSinceLatestVersion": 200,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- 1.0.0 - Release!"
            }
        ],
        "dllNames": [
            "Pipebombs.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Pipebombs.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 155,
            "TotalDownloads": 192,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/353/353-1782425629-522987243.png"
        ]
    },
    {
        "Id": "nexus-352",
        "Name": "Kizu's Tacticool",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A handful of modern guns.",
        "Description": "[center][size=6][b]Kizu's Tacticool - Normal Edition[/b][/size][/center]\n<br />[color=#D4D4D8]\n<br />[size=3]An addon for [url=https://www.nexusmods.com/scavprototype/mods/122?tab=description][b]This[/b][/url] mod. It adds a few modern guns inspired by real guns I thought was cool. The first version was kind of all over the place playability wise, so I decided to try to keep things less miserable to manage. A few of the guns use already existing mags, like the vanilla pistol mags, while another uses internal magazines, letting you get away with carrying loose rounds. The guns that are using their \"Proprietary\" magazines just serves as a base for new guns I might be adding in the future, meaning rifle A uses a PMAG, while rifle B also uses the PMAG.[/size]\n<br />\n<br />\n<br />[size=5][b]The Guns[/b][/size][/color]\n<br />\n<br />[spoiler][b]- Ren Industries Mk15 \n<br />[/b]An AR-15 rifle sold to the civilian market. Shoots 5.56 in semi-auto only. Uses KalPul MMAGs\n<br />\n<br />[b]- Ren Industries Mk15C\n<br />[/b]Sold by survivors. The shorter version of the Mk15. The trader also found a few attachments and a suppressor to go with it. Your ears will thank you.\n<br />\n<br />[b]- Ren Industries Scout[/b]\n<br />A simple bolt action 5.56 rifle. Uses its 5 round internal magazines instead of detachable magazines. \n<br />\n<br />[b]- Kazorov Avtomat\n<br />[/b][i]The Assault Rifle.[/i] Shoots 7.62x39mm and takes a lot to break. Uses Kazorov Magazines.\n<br />\n<br />[b]- Kazorov Simonov\n<br />[/b]A really old semi auto service rifle. Shoots 7.62x39mm from its 10 round internal magazine.\n<br />\n<br />[b]- Sakura Tanto[/b]\n<br />A compact competition pistol using the vanilla pistol mags. Has close to no recoil thanks to its muzzle brake. Plus, it looks cool.[/spoiler]\n<br />\n<br />[spoiler][size=4][b][i]In the case when you want to spawn them in using the console\n<br />[/i][/b][/size]\n<br />[code]kazorovavtomat=Kazorov Avtomat\n<br />kazorovsimonov=Kazorov Simonov\n<br />ren15=Ren Industries Mk15\n<br />ren15c=Ren Industries Mk15C\n<br />renscout=Ren Industries Scout\n<br />sakuratanto=Sakura Tanto\n<br />pmag=KalPul MMAG\n<br />akm=Kazorov Magazine\n<br />762rus=7.62x39mm\n<br />762pouch=A pouch containing 7.62x39mm[/code][/spoiler]\n<br />\n<br />\n<br />\n<br />[center][size=6][b]Kizu's Tacticool - Fun Slop Edition\n<br />\n<br />[img]https://i.imgur.com/YgzJKfw.jpeg[/img][/b][/size][/center]\n<br />[left][/left]\n<br />Yes, it's unbalanced as hell, but it's fun. This version of the mod just contains whatever guns I like with zero balancing whatsoever. Every gun shares the same magazine (except one), every gun shoots .999 Whatever (No, literally.) And everything in this version of the mod can be crafted with a single piece of [b]Foliage[/b].\n<br />[b]\n<br />[size=4]Play with Pixelated Rendering off to appreciate the sprite.[/size][/b] \n<br />\n<br />[b][size=5]The Guns[/size]\n<br />[/b]\n<br />[spoiler][b]- M4A1 URGI[/b]\n<br />Come on, you'd always want to have this in any game with a gun nowadays.\n<br />\n<br />[b]- MCX Spear LT 5.56[/b]\n<br />SIG's third generation of the MCX, borrows some features from the Army's XM7. This one is the 16.5 inch variant.\n<br />\n<br />[b]- M110K5[/b]\n<br />The shorter version of the M110. Kind of a battle rifle with an identity crisis.\n<br />\n<br />[b]- Westernized AK74M\n<br />[/b]Most of the things on it comes from the west. The only thing that's Russian is its magazine and lower receiver. Though, now it looks kind of cooler, depending on who you ask.\n<br />\n<br />[b]- Denel NTW-20[/b]\n<br />Because of logistical constraints and the nature of this behemoth, you're forced to single load it, instead of feeding it through its magazine. Your ears might implode when shooting this.\n<br />[/spoiler]\n<br />\n<br />[spoiler][b][i][size=4]In the case when you want to spawn them in using the console[/size]\n<br />[/i][/b]\n<br />m4urgi=M4A1 URGI\n<br />ak74mod=Westernized AK74M\n<br />m110k5=M110K5\n<br />mcxslt=MCX Spear LT 5.56\n<br />ntw20=Denel NTW-20\n<br />wtv999=.999 Whatever\n<br />mpmag=mags for most of the guns. Magic PMAG\n<br />mlancer=mags for the M110K5[/spoiler]\n<br />\n<br />[b]P.S\n<br />\n<br />[/b]The sprites of the guns in the fun version are mainly leftovers to when I used to mod another game. Their quality may vary.\n<br />\n<br />\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3][b]1. Install [url=https://www.nexusmods.com/scavprototype/mods/122?tab=description]New Firearms\n<br />[/url][/b][/size][/color][color=#b6b6b6][size=3][b]2. Extract the contents of my file in  /BepinEx/plugins\n<br />[/b][/size][/color]\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/122?tab=description]New Firearms[/url][/color][/size]\n<br />[size=3][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/32?tab=files]RshLib[/url][/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[url=https://www.nexusmods.com/profile/7432547877542Al][b]RushellXYZ[/b], [color=#f4f4f4]For the [/color][/url][color=#f4f4f4]base mod[/color]",
        "Author": "Kizu",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/352/352-1784517407-1083992078.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/352"
        },
        "DownloadUrl": "nexus://scavprototype/352/1362",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 352,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-20T03:19:43.000Z",
        "ReleaseDate": "2026-07-20T03:19:03.000Z",
        "SHA256": "624841785f5e45f8382fcad238e8a4a8d7278ce98addbf8d4ace8ac96494ee98",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 277,
        "Dependencies": [
            "nexus-32",
            "nexus-122"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 17,
            "UniqueDownloads": 351,
            "TotalDownloads": 526,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/352/352-1784517407-1083992078.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/352/352-1782410047-548320615.png"
        ]
    },
    {
        "Id": "nexus-351",
        "Name": "Orang Armor",
        "Version": "1.0.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Adds 7 new bulletproof wearables to the games",
        "Description": "[size=4][b]Description[/b][/size]\n<br />7 New wearables that protects you from bullets (turret shots, or pvp mp ONLY with [url=https://www.nexusmods.com/scavprototype/mods/122]new firearms[/url])\n<br /> - Bulletproof vest\n<br /> - Bulletproof helmet\n<br /> - Shoulder plates\n<br /> - Forearm plates\n<br /> - Gloves\n<br /> - Thigh plates\n<br /> - Limb armor\n<br />They moderatly heavy, and gives normal protection and isolation too beside of bulletproof thing\n<br />Bulletproof vest overlaps with shirt\n<br />Forearm plates overlap with armwarmers\n<br />Limb armor overlaps with kneepads\n<br />[b][color=#00ff00]MP Status: Supported![/color][/b]\n<br />With new `nc_downloadfromhost` command, client can even not have it (but still must have a new clothing)\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />Follow the [url=https://www.nexusmods.com/scavprototype/mods/43]NewClothing[/url] installation instructions if you haven'y install it before\n<br />Then unpack contents into NewCloting/ folder\n<br />Doesn't matter if with or without subfolder as it would them either way\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />gay lil furry twink drew the armor textures",
        "Author": "RushellXYZ - Freckles",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/351/351-1782575541-1925819519.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/351"
        },
        "DownloadUrl": "nexus://scavprototype/351/999",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 351,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-27T16:29:15.000Z",
        "ReleaseDate": "2026-06-27T16:23:50.000Z",
        "SHA256": "7f35f5dda7eade8024d50cdcc2f03aa9c570544859a4565e60ebd1d6bf80ef7f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 429,
        "Dependencies": [
            "nexus-43"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 323,
            "TotalDownloads": 390,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/351/351-1782575541-1925819519.png"
        ]
    },
    {
        "Id": "nexus-350",
        "Name": "Gun Hotkeys",
        "Version": "1.0",
        "bepinexVersion": "1.5.1",
        "bepinexPlugins": {
            "local.gun.hotkeys": "1.5.1"
        },
        "Summary": "Use keyboard shortcuts to operate firearms instead of clicking with the mouse",
        "Description": "[size=4][b]Description\n<br />[/b][/size]使用键盘快捷键来操作枪械而不是鼠标点击（上膛，切换保险，退弹匣）\n<br />[color=#D4D4D8]Use keyboard shortcuts to operate firearms instead of clicking with the mouse\n<br />[/color]PS: 有使用AI辅助制作（对不起我太菜了）\n<br />PS：AI-assisted production (sorry, I'm not very good at it)\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]将 GunHotkeys 文件夹拖进：[b]Casualties Unknown Demo&#92;BepInEx&#92;plugins 目录下\n<br />[/b] [/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]默认shift键拉栓，K退弹匣，L开关保险，可在Config文件里自己配置[/color][/size]\n<br />The default settings are: Shift to reload, K to eject the magazine, and L to toggle the safety switch. You can configure these settings yourself in the Config file\n<br />\n<br />",
        "Author": "SnowRadiance",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/350/350-1782389193-1354873044.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/350"
        },
        "DownloadUrl": "nexus://scavprototype/350/966",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 350,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-25T12:10:22.000Z",
        "ReleaseDate": "2026-06-25T12:10:10.000Z",
        "SHA256": "b3826063e08d50d34f788b02bb1ad56222002874e2460c3fefceb4a259d4e7bd",
        "dllSHA256s": {
            "[快速拉栓]GunHotkeys.dll": "fded9a8e94546e8b953fe36f5c61aebd9a2410afdd63e5a7d20a6f6a6d0932b9"
        },
        "downloadsSinceLatestVersion": 1193,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "[快速拉栓]GunHotkeys.dll"
        ],
        "dllVersion": "1.5.1",
        "dllVersions": {
            "[快速拉栓]GunHotkeys.dll": "1.5.1"
        },
        "Statistics": {
            "Endorsements": 49,
            "UniqueDownloads": 923,
            "TotalDownloads": 1117,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/350/350-1782389193-1354873044.png"
        ]
    },
    {
        "Id": "nexus-347",
        "Name": "Refill Jetpack with Oil",
        "Version": "1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.Elysian.JetpackRefuel": "1.2.1"
        },
        "Summary": "Refuel Jetpacks using oil",
        "Description": "[color=#ff7700][size=4][b]Description[/b][/size][/color]\n<br />Jetpack Refuel adds a new way to maintain your Jetpack.\n<br />Hold CTRL and drag an oil-filled liquid container onto a Jetpack to open a fuel transfer window. Transfer oil into the Jetpack to restore its condition.\n<br />The amount of durability restored depends on how much oil is transferred.\n<br />\n<br />Current balance:\n<br />100 mL of oil = 10% Jetpack condition restored\n<br />\n<br />[b][color=#ff7700][size=4]Installation instructions[/size][/color][/b]\n<br />1. Install [url=https://github.com/BepInEx/BepInEx/releases/][b]BepInEx[/b][/url] and Mod\n<br />2. Extract \"Refill_Jetpack_with_Oil.dll\" into:\n<br />[code]Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;Refill_Jetpack_with_Oil.dll[/code]3. Launch the game.\n<br />\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Refuel Jetpacks using Oil.[/color][/*]\n<br />[*][color=#D4D4D8]You can change the hold key bindings in Settings -&gt; Controls.[/color][/*]\n<br />[*][color=#D4D4D8]Added support for multiple languages (EN / KR / JP / CN / TW / RU).[/color][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]To refuel a Jetpack:[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8][color=#D4D4D8]Fill a liquid container with oil.[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]Hold CTRL.[/color][/color][/*]\n<br />[*][color=#D4D4D8][color=#D4D4D8]Drag the oil container onto the Jetpack.[/color][/color][/*]\n<br />[/list][b][color=#ff7700][size=4][Multiplay][/size][/color]\n<br />if you want to use this mod on the client side in multiplayer, the host must have the mod installed.\n<br />but if only the host installs the mod, clients can still play without any issues, but the mod features won't function for them.[/b]\n<br />\n<br />If you run into any issues with larger groups or find any bugs, please leave a post and let me know! xd\n<br />\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[size=4][b][color=#ffffff]• [/color][/b][/size][b][color=#d4d4d8][url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url][/color][/b][color=#d4d4d8] For mods![/color]\n<br />\n<br />\n<br />\n<br />[color=#d4d4d8]Mod idea &amp; Request by.Ohyaji[/color]",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/347/347-1782303666-519440307.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/347"
        },
        "DownloadUrl": "nexus://scavprototype/347/1920",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 347,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T06:02:09.000Z",
        "ReleaseDate": "2026-08-29T06:02:09.000Z",
        "SHA256": "24ea93f269b160b8f4eccc9a248efb65a1e33ee479ee1ff36a05474c47dc2891",
        "dllSHA256s": {
            "Refill_Jetpack_with_Oil.dll": "7a64777661e1f47ac670bf636cfeb8fc9e808e2539d521f9a1c52646ba2152f1"
        },
        "downloadsSinceLatestVersion": 240,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- • Fixed the fuel overfill issue.\n- • Improved fuel consumption logic.\n- • Improved the fuel transfer UI.\n- • Added multiplay support."
            }
        ],
        "dllNames": [
            "Refill_Jetpack_with_Oil.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "Refill_Jetpack_with_Oil.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 562,
            "TotalDownloads": 872,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/347/347-1782303666-519440307.png"
        ]
    },
    {
        "Id": "nexus-345",
        "Name": "Sanguinite Weaponry",
        "Version": "1.0.6",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Adds as of now: 9 new weapons/tools, 5 utility items, 6 misc items.",
        "Description": "[b][size=6]Overview:[/size]\n<br />[/b]\n<br />[size=4]Sanguinite Weaponry aims to add balanced blood-themed weapons/tools that are higher in tier above titanium. they are more durable, more specialized and very slowly restore their durability over time.[/size]\n<br />[size=4]The main component of sanguinite is red blood and titanium.[/size][b][size=4] [/size][/b][size=4]Due to the natural scarcity of red blood a custom crafting component, the \"blood precursor device\" was added to aid in its obtainment, allowing you to craft red blood through a balanced crafting recipie.\n<br />+ different random weapons/tools and items I felt like making and adding :3[/size]\n<br />\n<br />[size=5][b]Important!\n<br />[/b][/size][size=4]- This mod is [color=#ff0000][b]incompatible [/b][/color]with [b][color=#ffffff]RshLib[/color][/b].[b] [/b]If you need RshLib for other mods you are playing with, try replacing it with [url=https://www.nexusmods.com/scavprototype/mods/403][color=#ff7700][u]RshCCL[/u][/color][/url][/size]\n<br />[size=4]- Due to the fact that titanium only spawns in layer 5 as of 7.0.0 a mod called \"[url=https://www.nexusmods.com/scavprototype/mods/214][color=#3c78d8]Titanium Restored[/color][/url]\" is recommended to use alongside this mod.[/size]\n<br />[size=4]-  dressings are disabled due to a bug with itemAPI[/size]\n<br />\n<br />[size=6][b]Mod Contents:[/b][/size]\n<br />\n<br />[size=4][b]New weapons / tools:[/b][/size]\n<br />[color=#ffffff][size=4]-[/size][/color][color=#ff0000][size=4] sanguinite [/size][/color][color=#ffffff][size=4]saber[/size][/color]\n<br />[color=#ffffff][size=4]-[/size][/color][color=#cc0000][size=4] sanguinite [/size][/color][color=#ffffff][size=4]claws[/size][/color]\n<br />[color=#ffffff][size=4]-[/size][/color][color=#ff0000][size=4] sanguinite [/size][/color][color=#ffffff][size=4]scythe[/size][/color]\n<br />[size=4][color=#ffffff]-[/color][color=#cc0000] sanguinite [/color][color=#ffffff]warhammer[/color]\n<br />[color=#ffffff]- the[/color][color=#ff0000] artery[/color]\n<br />[color=#ffffff]-[/color][color=#a4c2f4] titanium [/color][color=#ffffff]pocket knife[/color][/size]\n<br />[color=#ffffff][size=4]-[/size][/color][color=#6aa84f][size=4] cutting-edge technology[/size][/color]\n<br />[size=4]- [color=#93c47d]murder board\n<br />[/color]- [color=#6aa84f]groundbreaking innovation[/color][/size]\n<br />[b][size=4]New utilities:[/size]\n<br />[/b][color=#ffffff][size=4]-[/size][/color][size=4][color=#ff0000] brimflame [/color][/size][color=#ffffff][size=4]lighter[/size][/color]\n<br />[size=4]- [color=#ff0000]brimflame[/color] crystal\n<br />- [color=#ff0000]sanguinite[/color] bag\n<br />- [color=#ff0000][s]sanguinite[/s] [/color][s]dressing[/s] (disabled for now due to a bug)[/size]\n<br />[size=4]- [color=#ff0000][s]enhanced[/s] [s]sanguinite[/s] [/color][s]dressing[/s]  (disabled for now due to a bug) [/size]\n<br />[b][size=4]Misc items:[/size][/b]\n<br />[color=#ffffff][size=4]-[/size][/color][color=#ff0000][size=4] sanguinite [/size][/color][color=#ffffff][size=4]blob\n<br />[/size][/color][size=4]- [color=#cc0000]sanguinite[/color] droplet[/size]\n<br />[size=4]- [color=#ff0000]sanguinite[/color] splinter[/size]\n<br />[size=4][color=#ffffff]-[/color] [color=#cc0000]blood[/color] [color=#dd7e6b]precursor[/color] [color=#ffd966]device\n<br />[/color]- [color=#ff0000]brimflame[/color] shard\n<br />[color=#ffffff]- ribcage[/color][/size]\n<br />\n<br />[size=6][b]Weapon attributes list:[/b][/size]\n<br />\n<br />[size=4]- [color=#ff00ff]short[/color]: the weapon has less range than usual.[/size]\n<br />[size=4]- [color=#00ff00]long[/color]: the weapon has more range than usual.\n<br />- [color=#00ffff]nimble[/color]: the weapon is faster than usual.\n<br />- [color=#ff7700]heavy[/color]: the weapon is slower than usual. [/size]\n<br />[size=4]- [color=#9900ff]piercing[/color]: the weapon can hit multiple targets at once.\n<br />- [color=#999999]metal crusher[/color]: the weapon deals x10 damage to metal tiles.[/size]\n<br />\n<br />[b][size=6]Credits:[/size]\n<br />[size=4]- [url=https://www.nexusmods.com/profile/wictorias][color=#e06666]me[/color][/url] :3[/size][/b]\n<br />[b][size=4]- [url=https://forums.nexusmods.com/profile/194640039-comradefoxx/]comradefoxx[/url] [/size][size=3]for writing some of the code, troubleshooting and awesome ideas :3[/size][/b]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Show\n<br />Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created[/spoiler]\n<br />If you already have BepInEx isnstalled then extract the contents of the zip. file into these specific folders:\n<br />extract \"SanguiniteWeaponry\" into the BepInEx/plugins folder\n<br />extract \"CraftingFramework\" into the BepInEx/plugins folder\n<br />(if you already have CraftingFramework just move the recipe file into the already existing folder)\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "wictorias",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/345/345-1782126793-1058793770.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/345"
        },
        "DownloadUrl": "nexus://scavprototype/345/1268",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 345,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-13T13:20:36.000Z",
        "ReleaseDate": "2026-07-13T13:20:36.000Z",
        "SHA256": "a321bee6e6e8406c252014c42bbc09ef0cb68e1583c6f32164afced25e7c7e93",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 494,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Slight rebalances to the weapon's stats.\n- Reworked the \"blood precursor\" into the \"blood precursor device\".\n- Removed the brimstone lighter for now due to my lack of ability to code xD I just cant get it to cauterize wounds.\n- Thanks to \"TheMagicDragon7\" for providing insightful feedback <3."
            },
            {
                "Version": "1.0.2",
                "Changelog": "- new content:\n- titanium pocket knife\n- cutting-edge technology\n- the artery"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- rebalances to weapon's stats. (again)\n- sanguinite stuff now has colored names.\n- custom attribute display on mod's weapons\n- the brimflame lighter is back and working! (thank you comradefox <3 )"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- slight buffs to some weapons.\n- new content:\n- murderboard\n- sanguinite dressing\n- enhanced sanguinite dressing\n- ribcage\n- sanguinite bag\n- brimflame crystal"
            },
            {
                "Version": "1.0.4.1",
                "Changelog": "- fixed the enhanced sanguinite dressing recipe using the wrong antiseptic ID"
            },
            {
                "Version": "1.0.4.2",
                "Changelog": "- fixed for the newest version of the item API"
            },
            {
                "Version": "1.0.5",
                "Changelog": "- added new tool: groundbreaking innovation\n- disabled sanguinite dressings for now due to a bug"
            },
            {
                "Version": "1.0.5.1",
                "Changelog": "- fixed item scale bug"
            },
            {
                "Version": "1.0.6",
                "Changelog": "- new content:\n- sanguinite droplet\n- sanguinite splinter\n- brimflame shard\n- changes:\n- overhauled most sanguinite item's recipies, making them cheaper.\n- brimflame crystal no longer requires sanguinite to craft and is way cheaper.\n- brimflame lighter's cauterization is now 45% more painfull.\n- misc bug fixes.\n- changed some item's descriptions.\n- updated the mod's page banner."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 23,
            "UniqueDownloads": 471,
            "TotalDownloads": 812,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/345/345-1782126793-1058793770.png"
        ]
    },
    {
        "Id": "nexus-344",
        "Name": "Better Crafting Logic",
        "Version": "1.0.5",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "com.balaur.BetterLogic": "1.0.4"
        },
        "Summary": "Improves the choice of materials, and where outputs are stored.",
        "Description": "[img]https://github.com/BalaurBohemianBroken/cu-better-inventory-logic/blob/master/PageImages/cu-summary.png?raw=true[/img]\n<br />[color=#ff0000][size=2][u]Why[/u][/size][/color][size=2] are you ripping up your shirt when you have a canvas??[/size]\n<br />[size=2]Provides a more intelligent system for choosing crafting materials, and for storing crafted items.[/size]\n<br />\n<br />\n<br />[img]https://github.com/BalaurBohemianBroken/cu-better-inventory-logic/blob/master/PageImages/cu-features.png?raw=true[/img]\n<br />[size=2]• Choose suitable crafting materials based on quality, condition, value.[/size]\n<br />[size=2]• Use clothing and containers as materials only as a last resort.[/size]\n<br />[size=2]• Store crafted materials more intelligently! Put materials in the [color=#ff0000][u]hecking[/u][/color] materials pouch![/size]\n<br />[size=2]• A helpful pop up that informs you of where an item was stored.[/size]\n<br />[size=2]• Settings, under the [b]Gameplay[/b] tab. Every feature and filter can be individually disabled![/size]\n<br />\n<br />\n<br />[img]https://github.com/BalaurBohemianBroken/cu-better-inventory-logic/blob/master/PageImages/cu-installation.png?raw=true[/img]\n<br />[size=2]Same dealio as most mods. BepInEx, place .dll in plugins.[/size]\n<br />[size=2]BepInEx install steps:[/size]\n<br />[spoiler][color=#D4D4D8][size=2]1. Download [/size][/color][color=#8e7cc3][size=2][font=Courier New][b]BepInEx_win_x64[/b][/font][/size][/color][color=#D4D4D8][size=2] (even if you're on [/size][/color][color=#ff00ff][size=2]Linux[/size][/color][color=#D4D4D8][size=2]) from their [url=https://github.com/BepInEx/BepInEx/releases]releases[/url]. I used version [/size][/color][color=#8e7cc3][size=2][b]5.4.23.4[/b][/size][/color][color=#D4D4D8][size=2].\n<br />\n<br />2. Unzip the file contents into the root folder of the game. In the same directory as the [/size][/color][color=#8e7cc3][size=2][b].exe[/b][/size][/color][color=#D4D4D8][size=2] file, there should be a [/size][/color][color=#8e7cc3][size=2][b]winhttp.dll[/b][/size][/color][color=#D4D4D8][size=2] file if you've done it right.\n<br />\n<br />2.5. [/size][/color][size=2][b][color=#ff00ff]Linux users[/color][/b][color=#D4D4D8][b]:[/b] Add the following command to your launch options, on steam found in Properties &gt; General &gt; Launch Options: [/color][b][color=#6d9eeb][font=Courier New]WINEDLLOVERRIDES=\"winhttp=n,b\" %command%[/font][/color][/b][color=#D4D4D8]\n<br />\n<br />3. Launch the game. This will initialize BepInEx. If it worked, in Casualties Unknown Demo &gt; BepInEx, there should exist a [/color][color=#8e7cc3][b]plugins[/b][/color][color=#D4D4D8] folder.[/color][/size][/spoiler]\n<br />[color=#D4D4D8][size=2]From there, place the provided [/size][/color][color=#8e7cc3][size=2][b].dll[/b][/size][/color][color=#D4D4D8][size=2] file into [b]BepInEx/plugins[/b][/size][/color]\n<br />\n<br />\n<br />[img]https://github.com/BalaurBohemianBroken/cu-better-inventory-logic/blob/master/PageImages/cu-feature-ideas.png?raw=true[/img]\n<br />[size=2]• Automatically craft prerequisites for recipes.[/size]\n<br />[size=2]• Multiplayer support......[/size]\n<br />[size=2]• Click on chosen material in crafting menu to exclude that material, and find a new one.[/size]\n<br />[size=2]• Craft using mixed liquids first.[/size]\n<br />[size=2]• Top off bottles that are partially filled, and move on to filling a new bottle with the remainder of a recipe.[/size]\n<br />[size=2]• Allow recipes to use containers (like bags) which have items in them, with a warning.[/size]\n<br />[size=2]• Show more information about input and output items in crafting menu[/size]\n<br />[size=2]• Rearranging the sorting stack, to choose what is the most important factor to you.[/size]\n<br />\n<br />\n<br />[img]https://github.com/BalaurBohemianBroken/cu-better-inventory-logic/blob/master/PageImages/cu-compatibility.png?raw=true[/img]\n<br />[size=2]Works with existing saves.[/size]\n<br />\n<br />[size=2]Not currently compatible with multiplayer mods. I've not grabbed someone into playing it with me, so I haven't had the motivation yet![/size]\n<br />\n<br />[size=2]Compatible with [url=https://www.nexusmods.com/scavprototype/mods/7]QoL Unknown[/url] as of now. I will try to maintain compatibility if more features are added.[/size]\n<br />\n<br />[b][color=#8e7cc3][size=4]Bug reporting[/size][/color][/b]\n<br />[size=2]There may be bugs I haven't noticed! I've hit a rogue wave of depression and haven't been able to do thorough testing. If you find a bug, let me know and I'll try to fix it quickly. Guide for that:[/size]\n<br />[spoiler][size=2]The more information is provided, the quicker developers are able to address the issue!\n<br />Any information is always better than no information. Even if you can't get much, making any post may help.[/size]\n<br />[size=2]Bug reports should go into the [b]Bugs[/b] section of the mod page.\n<br />\n<br />[b]Description[/b] - Details of what was expected to happen, and what happened instead. Any information that might suggest what the cause is. It can't be fixed if we don't know what the issue is!\n<br />\n<br />[b]Replicability[/b] - If you can give steps to reliably reproduce the issue, that's the most helpful thing! It makes it quick to verify the issue and test fixes.\n<br />\n<br />[b]Existing bug reports[/b] - Try to check if there's already been a report of this bug. You could add more information to that report, or find an explanation of what's going on.\n<br />\n<br />[b]Game version[/b] - This can be seen on the main menu in the bottom right. Code can change a lot between versions!\n<br />\n<br />[b]Log file[/b] - This is located in {game_folder}/BepInEx/LogOutput.log. It provides a list of your mods and their versions, which are very helpful for tracking down the issue!\n<br />\n<br />[b]Updating[/b] - Try to make sure your mods and game are up to date, especially the mod that has the bug. It might have been changed, or fixed.\n<br />\n<br />Modding is not simple work, and most of us do this for free out of passion in our spare time. Be considerate. It might take time to fix things.[/size][/spoiler]\n<br />[color=#8e7cc3][size=4][b]Patches[/b][/size][/color]\n<br />[spoiler][size=2][font=Courier New][color=#8e7cc3]Prefix[/color] [color=#1e84cc]Recipe.GetItemsForRecipe[/color] [/font][/size][color=#8e7cc3][size=2][font=Arial](Skips)[/font][/size][/color]\n<br />[size=2][font=Courier New][color=#8e7cc3]Prefix[/color] [color=#1e84cc]Recipe.GetItemsForRecipeThorough[/color] [/font][/size][color=#8e7cc3][size=2][font=Arial](Skips)[/font][/size][/color][size=2][font=Courier New]\n<br />[color=#8e7cc3]Prefix[/color] [color=#1e84cc]RecipeResult.SpawnResult[/color] [/font][/size][size=2][font=Arial][color=#8e7cc3](Skips) [/color]- This skip isn't strictly necessary. If there's a compatibility issue, let me know and I'll write a transpiler.[/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix[/color] [color=#1e84cc]Locale.LoadLanguage[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix[/color] [color=#1e84cc]Settings.DefaultSettings[/color][/font][/size][/spoiler]\n<br />\n<br />[color=#8e7cc3][size=3][b]footnotes[/b][/size][/color]\n<br />[size=2][b][url=https://discord.gg/2SrT3eCPKs]discord[/url] [/b]where you can speak at me[/size]\n<br />[size=2][url=https://github.com/BalaurBohemianBroken/cu-better-inventory-logic][b]source code[/b][/url][/size]\n<br />[size=2]artwork by pidgezz[/size]",
        "Author": "BalaurBohemianBroken",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/344/344-1782071908-549744765.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/344"
        },
        "DownloadUrl": "nexus://scavprototype/344/943",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 344,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-23T00:48:02.000Z",
        "ReleaseDate": "2026-06-23T00:48:02.000Z",
        "SHA256": "99d94ff9a7acf1d9723dee4a24a9ef0cf744914107612230d4112104ba4795a6",
        "dllSHA256s": {
            "CraftingLogic.dll": "24b276de3e7a38ce23940996a6e06f3b78fa6f987dcd29efdbe8b9056768f8ea"
        },
        "downloadsSinceLatestVersion": 741,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.2",
                "Changelog": "- Fix crafting ignoring item condition! I got tricked by seemingly identical functions in the game's codebase."
            },
            {
                "Version": "1.0.3",
                "Changelog": "- Add two new options: Prefer on floor, and prefer on body.\n- Fix a grammatical error."
            },
            {
                "Version": "1.0.4",
                "Changelog": "- Change liquid mixing behaviour to only mix into containers that already have some of this liquid."
            },
            {
                "Version": "1.0.5",
                "Changelog": "- Add popup notification when crafting finishes that informs where outputs were placed."
            }
        ],
        "dllNames": [
            "CraftingLogic.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "CraftingLogic.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 568,
            "TotalDownloads": 821,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/344/344-1782071908-549744765.png"
        ]
    },
    {
        "Id": "nexus-343",
        "Name": "Facet API",
        "Version": "0.3.0",
        "bepinexVersion": "0.3.0",
        "bepinexPlugins": {
            "halufun.cas_unknown.facet": "0.3.0"
        },
        "Summary": "Radial Menu API!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]Radial menu API, this mod does nothing on its own.[/size][/color]\n<br />\n<br />[color=#D4D4D8][size=4][b]Source code[/b][/size][/color]\n<br />https://gitgud.io/halufun/cu_facet\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Extract FacetAPI.zip and drag into the main game folder[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]CUCoreLib in versions under 0.3[/color][/size]",
        "Author": "halufun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/343/343-1782094326-847648231.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/343"
        },
        "DownloadUrl": "nexus://scavprototype/343/1170",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 343,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T20:17:09.000Z",
        "ReleaseDate": "2026-07-07T20:17:09.000Z",
        "SHA256": "87bf131ef3b0453a5bd46691404d711f97f7020ab54e0d1caebe6854279a3292",
        "dllSHA256s": {
            "facetapi.dll": "a8b3cb4fd314358f654aace5d3914e11380bc3a283c6f01437fa11488fff7e83"
        },
        "downloadsSinceLatestVersion": 45,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.2.0",
                "Changelog": "- Added getters and setters for slot size multipliers\n- Added optional callbacks for mouse hover events on the menu buttons, and well as a way to suppress and replace animations\n- Removed the facet command in the game console\n- Dropped CUCoreLib from the dependency list"
            }
        ],
        "dllNames": [
            "facetapi.dll"
        ],
        "dllVersion": "0.3.0",
        "dllVersions": {
            "facetapi.dll": "0.3.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 54,
            "TotalDownloads": 98,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/343/343-1782094326-847648231.png"
        ]
    },
    {
        "Id": "nexus-342",
        "Name": "Performance Unknown",
        "Version": "1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.kanisuko.unknownperformance": "1.1.0"
        },
        "Summary": "Performance-Unknown is a dedicated optimization mod. Built to fix performance drops and frame stutters, it optimizes entity rendering, streamlines physics calculations in dense layers, and cleans up memory leaks.",
        "Description": "[size=6][b]Performance Unknown[/b][/size]\n<br />\n<br />An advanced, hardware-aligned performance and memory allocation optimization BepInEx mod for [b]Casualties Unknown[/b]. It tackles major Unity-specific bottlenecks (heavy line-of-sight raycasting, dynamic 2D physics solvers, memory allocation stutters, and splatter particle spam) and exposes high-level, human-readable quality adjustments directly inside the official native Video Settings menu using the [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] API.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]🚀 Key Features &amp; Optimizations[/b][/size]\n<br />\n<br />[list]\n<br />[*] [b]📷 LOS Refresh Amortization:[/b] Skips Line-of-Sight raycast loops in [font=Courier New]LateUpdate[/font] across multiple frames based on dynamic settings, yielding a [b]50% - 75% reduction in CPU overhead[/b] with zero visual compromise.[/*]\n<br />[*][b]🩸 Splatter Particle Ceiling:[/b] Implements an active FIFO-pruning system on visual blood splatters, dust, debris, and explosions to prevent combat framerate drops and massive rendering bottlenecks.[/*]\n<br />[*][b]⚙️ Physics 2D Solver Tuning:[/b] Dynamically adjusts Box2D position and velocity solver iterations, [b]drastically speeding up crowded scenes[/b] with multiple active NPCs, ragdolls, or items.[/*]\n<br />[*][b]🧹 Stutter-Free Garbage Collection (GC):[/b] Allocates incremental GC timeslices to split heap sweeps across frames, and executes preemptive safe garbage sweeping when entering paused states or loading scenes to eliminate micro-stutters.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]📊 Native Video Settings Integration[/b][/size]\n<br />\n<br />Through the power of [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font], all configurations are integrated directly into the game's official native Video Settings menu, enabling fluid in-game changes without restart:\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[table][tr][td][b]Setting Name[/b][/td]\n<br />[td][b]Category[/b][/td]\n<br />[td][b]Choices / Defaults[/b][/td]\n<br />[td][b]Optimization Vector[/b][/td]\n<br />[/tr]\n<br />[tr][td][b]LOS Refresh Interval[/b][/td]\n<br />[td]Video[/td]\n<br />[td][font=Courier New]Every Frame[/font] / [font=Courier New]Every 2 Frames[/font] (Fast) / [font=Courier New]Every 3 Frames[/font] (Ultra) / [font=Courier New]Every 4 Frames[/font][/td]\n<br />[td]Amortizes line-of-sight raycasts to skip intensive trigonometry calculations.[/td]\n<br />[/tr]\n<br />[tr][td][b]Splatter Particle Cap[/b][/td]\n<br />[td]Video[/td]\n<br />[td][font=Courier New]25[/font] / [font=Courier New]50[/font] / [font=Courier New]100[/font] (Balanced) / [font=Courier New]200[/font] / [font=Courier New]Unlimited[/font][/td]\n<br />[td]Active FIFO-limiting of splatters and visual particles.[/td]\n<br />[/tr]\n<br />[tr][td][b]Physics 2D Solver Quality[/b][/td]\n<br />[td]Video[/td]\n<br />[td][font=Courier New]Low[/font] / [font=Courier New]Medium[/font] (Optimized) / [font=Courier New]High[/font] (Default)[/td]\n<br />[td]Tunes velocity and position solver iterations.[/td]\n<br />[/tr]\n<br />[tr][td][b]GC Memory Sweeper[/b][/td]\n<br />[td]Video[/td]\n<br />[td][font=Courier New]Enabled[/font] (Default) / [font=Courier New]Disabled[/font][/td]\n<br />[td]Tunes incremental GC timeslices and sweeps on safe events.[/td]\n<br />[/tr]\n<br />[/table]\n<br />[line]\n<br />\n<br />[size=5][b]🛠️ Requirements &amp; Installation[/b][/size]\n<br />\n<br />[list=1]\n<br />[*] Ensure you have [b][url=https://github.com/BepInEx/BepInEx]BepInEx[/url][/b] (5.x or later) installed for the game.[/*]\n<br />[*]Ensure you have [b][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/b] (1.0.0 or later) installed in your [font=Courier New]BepInEx/plugins[/font] folder.[/*]\n<br />[*]Download the latest [font=Courier New]UnknownPerformance.dll[/font] from the releases.[/*]\n<br />[*]Place [font=Courier New]UnknownPerformance.dll[/font] into your [font=Courier New]BepInEx/plugins/[/font] folder.[/*]\n<br />[/list]\n<br />",
        "Author": "NaeNaeTart",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/342/342-1781953680-834650068.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/342"
        },
        "DownloadUrl": "nexus://scavprototype/342/932",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 342,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-22T01:01:41.000Z",
        "ReleaseDate": "2026-06-22T01:01:41.000Z",
        "SHA256": "cd585b29960ced096a8fc43c05b62675606fed05fbf64026d132e7808ddf91f2",
        "dllSHA256s": {
            "UnknownPerformance.dll": "bac238d7f9189a92cadac34690b233c22928fed16df01b053ea02c5d0e34ad94"
        },
        "downloadsSinceLatestVersion": 3602,
        "Dependencies": [
            "nexus-338"
        ],
        "Changelogs": [],
        "dllNames": [
            "UnknownPerformance.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "UnknownPerformance.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 103,
            "UniqueDownloads": 2662,
            "TotalDownloads": 3521,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/342/342-1781953680-834650068.png"
        ]
    },
    {
        "Id": "nexus-341",
        "Name": "CUCoreLib",
        "Version": "1.0.6-alpha",
        "bepinexVersion": "1.0.6",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.6"
        },
        "Summary": "A definitive and in-depth open-source modding library, with documentation and examples. Adds APIs for items, entitles, liquids, automatic multiplayer support, hot reload, settings, recipes, custom player statuses, console commands, tools, moodles, tiles, audio/gif/image embedding, automatic locale support, and much more.",
        "Description": "[center][size=6][color=#f39c12][b]CUCoreLib[/b][/color][/size]\n<br />[size=4][color=#dfe6e9]A definitive open-source modding library for Casualties: Unknown.[/color][/size]\n<br />[img]https://github.com/user-attachments/assets/24e022ba-0af1-4ce9-a66c-6b28b5e941f1[/img]\n<br />\n<br />[url=https://github.com/jimmyking9999999/CUCoreLib/releases][img]https://img.shields.io/github/v/release/jimmyking9999999/CUCoreLib?color=orange&amp;logo=github[/img][/url] [url=https://github.com/jimmyking9999999/CUCoreLib/releases][img]https://img.shields.io/github/downloads/jimmyking9999999/CUCoreLib/total?color=blue&amp;logo=github[/img][/url] [url=https://www.nexusmods.com/scavprototype/mods/341][img]https://img.shields.io/endpoint?url=https%3A%2F%2Fraw.githubusercontent.com%2Fjimmyking9999999%2FMetadata-generator%2Fmain%2Fbadges%2Fcucorelib.json[/img] [/url][img]https://img.shields.io/badge/Game_version-v7.1.0-green[/img] [url=https://cucorelib.jimmyking.dev/docs/welcome/][img]https://img.shields.io/badge/Documentation-blue[/img][/url][/center]\n<br />[line]\n<br />[color=#f5cba7][i]\"awwww dang it @jimmy_king im not trusting you with my code again ;;!!!\"[/i][/color]\n<br />[color=#b2bec3]- Moffee, C:U game creator[/color]\n<br />\n<br />[left][color=#55efc4][b]This clearly means you should trust my library with your mod :)[/b][/color][/left]\n<br />[line]\n<br />[b][color=#f39c12][size=5]What Is CUCoreLib?[/size][/color][/b]\n<br />\n<br />CUCoreLib is an [b]exhaustive shared modding library and documentation project[/b] for Casualties: Unknown, built for both [b]beginners[/b] and [b]veteran mod authors[/b].\n<br />\n<br />Instead of every mod reinventing the same systems over and over, CUCoreLib provides a common foundation, with documentation.\n<br />\n<br />[color=#74b9ff][b]We have:[/b][/color]\n<br />[list]\n<br />[*]A human-written shared framework for building mods faster[/*]\n<br />[*]A safer compatibility layer for future modding work and multi-mod compatibility (it works with QoL and Multiplayer off the bat!)[/*]\n<br />[*]A very well documented API surface with examples and videos ([url=https://cucorelib.jimmyking.dev]cucorelib.jimmyking.dev[/url])[/*]\n<br />[*]A open-source project intended to grow with community feedback and contributions[/*]\n<br />[*]Hot loading, so you don't have to close your game every time you want to update your mod (!!)[/*]\n<br />[/list]\n<br />[color=#f39c12][size=5][b]What Does It Provide?[/b][/size][/color]\n<br />\n<br />[color=#ffeaa7][b]Core library features[/b][/color]\n<br />[list]\n<br />[*]Helper functions and shared utility systems[/*]\n<br />[*]Publicized access to useful private game data[/*]\n<br />[*]Mod-compatible patch hooks[/*]\n<br />[*]Documentation through an external webapp with examples, references, and videos[/*]\n<br />[*]Makes modding much faster and streamlined, with hot reloading[/*]\n<br />[/list][color=#ffeaa7][b]In-game modular API support[/b][/color]\n<br />[list]\n<br />[*]Custom items, liquids, containers, weapons, crafting materials, drops, and more[/*]\n<br />[*]Equipment[/*]\n<br />[*]Moodles and custom status effects[/*]\n<br />[*]Crafting and recipes[/*]\n<br />[*]Console commands[/*]\n<br />[*]Automatic locale and translation support[/*]\n<br />[*]Settings menu support[/*]\n<br />[*]Saving and persistent mod data[/*]\n<br />[*]Custom world entities, tiles, traps, liquids, and interactables[/*]\n<br />[*]Multiplayer API and helpers[/*]\n<br />[*]Custom minigame and animation support via assetbundle loading[/*]\n<br />[*]XML documentation and normal documentation[/*]\n<br />[*]General utility systems for mod authors[/*]\n<br />[/list]\n<br />[color=#f39c12][size=5][b]Why Use It?[/b][/size][/color]\n<br />\n<br />A lot of mods need the same basic foundation:\n<br />[list]\n<br />[*]Loading custom assets[/*]\n<br />[*]Registering items, liquids, recipes, and world content[/*]\n<br />[*]Saving mod data safely[/*]\n<br />[*]Patching game systems without exploding on updates[/*]\n<br />[*]Staying compatible with other mods[/*]\n<br />[*]Handling multiplayer-related integration[/*]\n<br />[/list]\n<br />Without a shared library, every mod author ends up building their own version of the same systems. That makes mods harder to maintain, harder to update, more likely to conflict, and more annoying to extend later.\n<br />\n<br />[center][color=#55efc4]CUCoreLib aims to become a common framework the modding scene can build on together.[/color][/center]\n<br />\n<br />[center][color=#ff7675][b]! This library is fully open source and open to pull requests! ![/b][/color][/center]\n<br />\n<br />[line]\n<br />[b][color=#f39c12][size=5]Documentation[/size][/color][/b]\n<br />\n<br />[center][img]https://github.com/user-attachments/assets/c836ede6-7aa3-4676-8051-37560beaa419[/img][/center]\n<br />\n<br />The documentation site is designed to help both new and experienced modders get productive quickly.\n<br />\n<br />[list]\n<br />[*]Click to [url=https://cucorelib.jimmyking.dev/docs/welcome/]open the live documentation website[/url][/*]\n<br />[*]Browse setup steps, examples, and API references[/*]\n<br />[*]Find examples on the right pane[/*]\n<br />[/list][center][img]https://staticdelivery.nexusmods.com/mods/8391/images/341/341-1781948099-1490581757.png[/img][/center]\n<br />[color=#444444][size=1][i](and maybe help contribute to the documentation yourself ;))[/i][/size][/color]\n<br />[color=#74b9ff][b]Useful links[/b][/color]\n<br />[list]\n<br />[*][url=https://cucorelib.jimmyking.dev/docs/setup/]Setup / Quick Start[/url][/*]\n<br />[*][url=https://github.com/jimmyking9999999/CUCoreLib]GitHub repository[/url][/*]\n<br />[*][url=https://github.com/jimmyking9999999/CUCoreLib/releases]Releases / Downloads[/url][/*]\n<br />[*][url=https://www.youtube.com/watch?v=agmxPgXdQtI]Youtube Beginner's Guide[/url][/*]\n<br />[/list][line]\n<br />[b][color=#f39c12][size=5]Installation / Quick Setup[/size][/color][/b]\n<br />\n<br />[list=1]\n<br />[*]Download the latest release from [url=https://github.com/jimmyking9999999/CUCoreLib/releases]GitHub Releases[/url]. (Or nightly, if you're feeling adventurous)[/*]\n<br />[*]Place [b]CUCoreLib.dll[/b] into your BepInEx plugins folder.[/*]\n<br />[/list][code] C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins[/code][list=1]\n<br />[*]Add the DLL as a reference in your Visual Studio project.[/*]\n<br />[*]Also add the game's own [b]Assembly-CSharp.dll[/b] as a reference.[/*]\n<br />[*]Start building your own mod.[/*]\n<br />[/list][code]&lt;Reference Include=\"CUCoreLib\"&gt;\n<br />  &lt;HintPath&gt;..&#92;PATH&#92;TO&#92;YOUR&#92;CUCoreLib.dll&lt;/HintPath&gt;\n<br />&lt;/Reference&gt;[/code]\n<br />[color=#74b9ff][b]Want the full guide?[/b][/color]\n<br />See the documentation setup page here:\n<br />[url=https://cucorelib.jimmyking.dev/docs/setup/]https://cucorelib.jimmyking.dev/docs/setup/[/url]\n<br />[line]\n<br />[b][color=#f39c12][size=5]Contributing [/size][/color][/b]\n<br />[center][img]https://media.discordapp.net/attachments/1506616266713202828/1517853324471439460/contributing.png?ex=6a649d90&amp;is=6a634c10&amp;hm=c26c7ff3bfb60ae8bfd7adb928a2c61bcfbb70127a045c3657e0922d30cdb0bc&amp;=&amp;format=webp&amp;quality=lossless[/img][/center]\n<br />\n<br />Contributions are very welcome, provided you do not fully use AI. \n<br />[list]\n<br />[*]Bug fixes are welcome[/*]\n<br />[*]API improvements are also welcome![/*]\n<br />[*]Compatibility improvements are very welcome[/*]\n<br />[*]Documentation improvements are very very welcome[/*]\n<br />[/list]For contribution guidelines and source access: [url=https://github.com/jimmyking9999999/CUCoreLib]https://github.com/jimmyking9999999/CUCoreLib[/url]\n<br />[line]\n<br />[color=#f39c12][size=5][b]Discord / Support [/b][/size][/color]\n<br />\n<br />[center][img]https://media.discordapp.net/attachments/1519387321231737022/1519388045739167844/discord.png?ex=6a644422&amp;is=6a62f2a2&amp;hm=1a4b42f28e843d7292bcaffc93e31a16abe0979ca05cdbe6a6866ac5c0873c82&amp;=&amp;format=webp&amp;quality=lossless[/img][/center]\n<br />\n<br />Have a question? Suggestion? Bug report but you're too shy to make an issue on GitHub? Ask us in the [url=https://discord.gg/ehCptz9pwU]Discord[/url] channel!\n<br />\n<br />[center][color=#ff7700][size=4]Happy modding![/size][/color][/center]\n<br />[line]\n<br />[color=#134f5c]To create a plugin, we must first create the universe...[/color]",
        "Author": "Jimmyking",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/341/341-1781955629-789599736.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/341"
        },
        "DownloadUrl": "nexus://scavprototype/341/2306",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 341,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-30T05:58:10.000Z",
        "ReleaseDate": "2026-09-30T05:58:10.000Z",
        "SHA256": "d38ef8637e94db660d96dabfe7da33b7f7f800b3aa37a5651cb1f312e42df610",
        "dllSHA256s": {
            "CUCoreLib.dll": "4394c51af86dd825b4455637fceaa35abe7a3da340c49153c2dd42c5fcb72302"
        },
        "downloadsSinceLatestVersion": 1264,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0-alpha",
                "Changelog": "- V1.0.0 alpha release! Woop!"
            },
            {
                "Version": "1.0.1-alpha",
                "Changelog": "- Hot reload! See https://cucorelib.web.app/docs/debug-testing for more details\n- You can now develop your mod without needing to close the game at all! (for basic functionality)\n- Automatic sandbox/debug world config\n- Fixed tiles not working\n- Fixed lifepod in mp\n- Fixed createLocale\n- Improved webapp, added sitemap\n- Added more smart defaults and regular defaults\n- Battery fixes\n- V4.0.0.0 mp compatibility\n- Version checker\n- DestroyAtZeroCondition fixes\n- Liquid sprite mask"
            },
            {
                "Version": "1.0.2-alpha",
                "Changelog": "- New Stuff!\n- Added a multi-block structure system via StructureRegistry, for custom structures. Will need to integrate still via the custom-structure-webapp side, though...\n- Added expanded minigame helper support, subject to change\n- Added keybind and keycode-related support\n- Added XML documentation comments across the codebase! (this is the large change of the version)\n- Added preloading for embedded images for optimization\n- BuildingEntites how has a SpawnLayers field\n- Added InventoryIconScale field to items\n- Embedded locale files now work instead of needing to be bundled alongside the mod\n- Changes (fixes that might break your mod slightly)\n- Expanded settings and locale UX support (locale category work, EN fallback behavior, and menu improvements)\n- Updated moodle image defaults to use a 33.33f pixels-per-unit baseline.\n- Set BuildingEntitys to default to being Standard placement style instead of None.\n- Having a light property now doesn't give your item a battery for some reason\n- Fixes (that are mostly safe)\n- Sprite PPU behavior for is no longer fixed.\n- Fixed several settings-page interaction issues, thanks @Black-Moss!\n- Added console and utility support, thanks @Black-Moss!\n- Reduced duplicate-warning noise.\n- Added a dedicated multi-block structures docs page\n- Refreshed setup, settings, assets, utils, minigame, moodle, and status documentation.\n- Documentation, documentation, documentation.\n- Battery fixes once more\n- Fix console errors with RegisterSpawnEntities\n- Added a few enums for clarity"
            },
            {
                "Version": "1.0.3-alpha",
                "Changelog": "- New Stuff!\n- Hotloading is a lot more mod-author friendly, so that you don't have to wrangle your code around it (as much)\n- Check out the new docs for information! ^^\n- Nightly/on-commit releases for CUCoreLib!\n- Added itemsVisible and tagRestriction (tags only, no crafting quality)\n- Added more verbose warnings\n- Runtime debugger for variables was introduced, under the console command debugwatch\n- Added early AssetBundle support for minigame screens, with a guide to follow soon\n- Added bundled body animation curve/profile loading support, ^\n- Added DropPool support for custom items, so they can target corpses, crates, traders, and capsules directly. Access this via the new itemregistry field DropPool = DropPool.FoodCrate | DropPool.MedicalCrate.\n- The specific fields are Corpse, MedicalCrate, FoodCrate, ContainerCrate, Trader1, Trader2, Trader3, (or, for all three trader species) AllTraders, DropCapsule, CapsuleContainer\n- Added itemregistry field WorldSpawnPerChunk for randomly spawning raw items into the world per chunk\n- Added SetWornSprite / setWornSprite helpers for refreshing live worn sprites\n- Added a few more CUCoreUtils functions akin to ^\n- Animation support\n- Changes\n- !! Recipes with no args now default to 90% condition instead of 0% condition !! (Sorry, it was the lesser or two evils. You need to use (0f) to have it back to 0% condition requirement)\n- Locale recursive directory search was accidentally removed and now re-added\n- Slimmed down batteryProperties, as I was overcomplicating it. Your mods will work still, but you may face some slight changes\n- Custom structures now no longer spawn in the tutorial, and spawn up to only once in the debug world\n- Massively overhauled customData item properties. Tl;dr it's now a per-Item runtime conditionalweaktable.\n- This means that it's now per-item state and can use the new apis: SetCustomData, RemoveCustomData, HasCustomData, GetAllCustomData. It works well with custom scripts, as well\n- This means it's no longer shared between all of the same item type (???), and as always, saves between layers and runs ^^\n- Fixes\n- Battery 0% condition issue...\n- Fix keycode optimization (Thanks, @Jacbo1)!\n- Crafting qualities now work and are added to the locale\n- spawncategory now can spawn all modded items\n- Fixed lighting module pointLightOuterAngle/pointLightInnerAngle\n- Fixed equippables teleporting when trying to equip on top on another, as well as console error logs whilst equipping for the first time\n- Minor optimization changes\n- Fixed QoL image integration again\n- Item colliders now ignore image transparent pixels\n- Fixed spawncategory duplicate autofill weirdness\n- spawncategory now supports an optional modGUID filter\n- Fixed late applications of icon sprites not working for wearables (e.g. auto equipping via traders and whatnot)\n- More docs work, once again :)\n- Added more warning code (i.e. for missing moodle sprites)\n- Fix wearable sprite defaults\n- Settings menu changes (Thanks, @Black_Moss)!"
            },
            {
                "Version": "1.0.4-alpha",
                "Changelog": "- == New Stuff! ==\n- The good part about making a library mod is that whenever I want a new feature for one of my other mods, I can share it with the rest of the world :)\n- Well, you can, too. It's open source!\n- Potentially related, added `TryGetOwnerModGuid` queries to the item, liquid, building, tile, and recipe registries\n- Not related, added `GunProperties`. Super basic fields for now, might think about custom stuff later down the line\n- Custom liquids can set `unobtainable = true` to exclude themselves from random minibarrel contents.\n- Added `AssetLoader.LoadFrameAnimationFromEmbeddedResources(...)` for ordered embedded sprite-frame animations, with hot-reload cache invalidation.\n- Added `CustomItemInfo.LiquidMaskAnimationId` so container fill masks can use registered sprite animations while `LiquidMask` remains supported for static masks.\n- Added the built-in `bug-report [description] [bool screenshot] [severity]` command. Send quick reports to your favourite (?) modders!\n- Added `CUCoreUtils.EditVanillaItem(...)`\n- Added `CUCoreUtils.OnHeal` and `CUCoreUtils.OnLastStand` callbacks, yay!\n- Added `ItemRegistry.ToCustomItemInfo(...)` and `CUCoreUtils.ToCustomItemInfo(...)` for converting vanilla item definitions\n- You can now have your entire mod's items in one image with `CUCoreUtils.SplitSpriteSheet(...)`, if you want that for some reason\n- You'd be better off using ^ for animations, of which now works with LiquidMasks and can be imported from embedded assets!\n- Cool missing item textures now for missing sprites, thanks @comradefoxx!\n- Spritesheet support (very basic)\n- == Changes ==\n- QoL settings menu compatibility\n- Fixed ScaleWithCondition scaling towards 0.1f. Technically this is basegame, but a bit confusing to most\n- Tiles now can use alphanumeric IDs `TileRegistry.Register(\"auric\", ... )` (o7 calamity)\n- == Fixes ==\n- KrokMP v4 support\n- Fixed multiplayer statuses and `CCLBody` contributions leaking from a client body onto the host player.\n- It feels kinda weird making QoL changelogs in here, but the reason that one hasn't gotten any updates is since it's tied to mpv5, (which is in its early playtest phase) and I really don't want to navigate my tangled version control to handpick the features and remove v5 support. Guuuh.\n- `LightProperties` supports local `Rotation` (light rotation), `Offset` (light offset), and `FalloffIntensity` (harshness/softness)\n- Added optional sync between `ModOptionsRegistry` settings and manually bound BepInEx config entries when they share the same namespaced ID or key suffix\n- Added `CCLBody` for formula-owned vanilla `Body` fields such as blood pressure and encumberance values, so mods can inject simple per-mod contributions without writing their own Harmony patches.\n- ^ do send suggestions for more body fields that might want to be added!\n- `StatusMoodleDefinition` can now carry a direct sprite icon instead of requiring a pre-existing vanilla icon ID.\n- Tiles? Liquids? Why not both? Added early liquid tile support\n- Liquid registration now has an onuse field and inject field that can be used in place of the item\n- Removed the watermark, except it wasn't there in the first place and didn't even work, erm...\n- QoL Unknown-multiplayer-CUCorelib compatibility patch, may or may not work\n- Custom tile drops are no longer tied to KrokMP compatibility (yeah.)\n- Settings menu description fixes\n- Fixed a startup `InvalidProgramException`, affecting only a few people (?)\n- Mod options now fall back to their registered label/description/dropdown text when no locale overrides exist (whoops!)\n- Item.stats works properly for a couple more immutable stats\n- ^ once more, do send suggestions for more body fields that might want to be added!\n- Autofills now exist for `floodfill` and `settile`\n- Documentation, bleh...\n- Moved a bunch of stuff around, really sorry for your forks if you touched the hot reload code\n- Fixed custom items spawning without box colliders for the first instance. Thanks, @Sylviebbq!\n- Sorry, germs are now present in the ground water again (fixed liquid tile wrappings). Thanks again, @Sylviebbq!"
            },
            {
                "Version": "1.0.5",
                "Changelog": "- Hotfix client liquid IDs not working in MP"
            },
            {
                "Version": "1.0.6-alpha",
                "Changelog": "- New Stuff!\n- Added CUCoreUtils.GetLastDialogue(...) for checking the last dialogue ID or selected text.\n- Added DamagePlayerOnImpact for AddRigidbody2D buildingEntites\n- setbodyfield and setlimbfield can now change fields on attached CUCoreLib statuses with StatusType.Field. (I.e. ToxicStatuses.Toxicity)\n- Added CUCoreUtils.CheckModVersion(\"com.example.mymod\"); for automated-ish version checking, see https://cucorelib.web.app/docs/utils/ for more info\n- SpawnFrequency now has a float overload! Pass fractions such as 1.5f, 0.01f, or 12.42f through the new overload for a chance to spawn more (or less) entires of your item into the lootpool (Thanks, @Jetfire).\n- Changes\n- Moodle queues now default to .5s refresh (this matches vanilla, so it should fix mismatched animations)\n- Explicit MP support for buildingEntites, tiles. Note this might break for people using v1.0.4/1.0.5 <-> v1.0.6 in terms of crossplay\n- Fixes\n- Fixed mod keybind descriptions missing, I'm honestly not sure why it took this long to fix >.>\n- Fixed custom battery charge resetting (Thanks, MCPO-Spartan-117!)\n- \"\"Fixed\"\" large amounts of data being truncated when sending over multiplayer requests\n- Fixed AddRigidbody2D (t'was a layer issue)\n- Fixed tile IDs (https://github.com/jimmyking9999999/CUCoreLib/commit/e16b07b793216e54c33f86f016d98dac4aea97e0)\n- Honestly, I should probably make this automated. I'll look into that ^^\n- Multiplayer 4.1.2 support for some mods developed on 4.0.1 and 4.1.2. For mods using cucorelib's net send/recieve, it'll now work. For mods using reflection or harmony patchers on the affected renames, not much can be done sadly :(\n- CUCoreLib still works for Multiplayer v4.0.1, don't worry\n- Dropped the KrokMP v3 compat backfill, surely there's no one using v3 nowadays\n- Multiplayer liquid sync now uses the host's liquid ordering, if possible\n- Fixed modded setting tabs (UI) and refreshing for custom tabs (UX)\n- Added `MultiplayerApi.BroadcastEverywhere(channel, payload, reliable)`,`MultiplayerApi.BroadcastToPeer(channel, clientId, payload, reliable)`\n- Multiplayer `Heal` commands now trigger the OnHeal CUCoreUtils delegate\n- Custom building and custom liquid save data now carries the layer it was captured on (for saving + loading, in case the layer changes)\n- Sprites that `AssetLoader (or FileLoader)` build from a texture or file now use a Full Rect mesh, so it no longer spams `Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect` in the logs. This change should be completely harmless\n- `setbodyfield` and `setlimbfield` now autofill custom statuses"
            }
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    {
        "Id": "nexus-340",
        "Name": "NightCrawler skin",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Changed your skin",
        "Description": "[size=4][b]Changed youself into NightCrawler in KP[/b][/size]",
        "Author": "Minimal_team",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/340/340-1781943419-712108323.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/340"
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        "DownloadUrl": "nexus://scavprototype/340/893",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 340,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-20T08:18:41.000Z",
        "ReleaseDate": "2026-06-20T08:18:04.000Z",
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        "Changelogs": [],
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    {
        "Id": "nexus-339",
        "Name": "Potato's Copper Industries Mod",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "This road it's loading. 这个道路正在加载.",
        "Description": "[b][size=4]Description[/size][/b]\n<br />[color=#d4d4d8]风格非常独特!不是CU风格(画风不一致)[/color]\n<br />[color=#d4d4d8]乐趣无穷![/color]\n<br />[color=#d4d4d8]Mod会越做越好! 请看更新.[/color]\n<br />[color=#d4d4d8]然后四月会更有趣!(四月一号)[/color]\n<br />万圣节会推出一个黄色玩意(Verity或者我的世界的恐怖模组的生物)\n<br />铜制物品!\n<br />PS:Casualties: Unknown=CU=铜\n<br />下个更新:食与石\n<br />警告:过于早期的版本!\n<br />[color=#d4d4d8]ENG[/color]\n<br />[color=#d4d4d8]Not Scav Prototype Style[/color]\n<br />Delight infinity!\n<br />Mod Will Make Better! Please See The Update.\n<br />And April Will Be Fun!(4/1)\n<br />Halloween Will Go On Yellow Things(Verity Or Minecraft Horror Mods Mob)\n<br />Copper Item!\n<br />PS:Casualties: Unknown=CU=Copper\n<br />Next Update:Food And Stone\n<br />Warning:Early Version!\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />假翡翠背包(只是个类似未知伤亡的背包,后续版本改名和材质重做)\n<br />铜背包(假翡翠背包升级版,但是已经不是锈铜了,因为我制作了不锈铜)\n<br />铜稿(打破只有金属工具和钛工具的问题.)\n<br />铜砍刀(打破只有金属工具和钛工具的问题.)\n<br />矿工头盔(来自[url=https://www.nexusmods.com/scavprototype/mods/142?tab=posts]一个Mod[/url]的评论的灵感,不是很亮,因为没有功能)\n<br />战斗头盔原型(来自饥荒头盔的灵感,木甲特有的防御)\n<br />减重石(灵感:[url=https://www.nexusmods.com/scavprototype/mods/136]Weight metal[/url] 不要扔出去!后续版本可能会削弱,但是不会削弱太多,会改成无限耐久但是缺点特多的近战工具.)\n<br />机器宝宝(以撒的结合彩蛋,低伤害)\n<br />黑刀(三角符文彩蛋武器)\n<br />减重砍刀(强度可能是长老杀手,类似饥荒的玻璃刀或者暗夜剑)\n<br />刺背包(可以攻击的工具类物品)\n<br />还有更多其他各种有趣的东西!(有些是彩蛋方式) \n<br />计划物品\n<br />电脑(虽然没实装但是少数会让你卡顿的彩蛋 Oh My Pcccccccccccccccc)\n<br />减重稿(要是更新这个东西之后减重石存在感就降低了,工具反而是代替者,因为-15的重量扔一下就飞起来了,可能需要以后的物品,减重玻璃钢)\n<br />钛背包(铜背包的后续升级版,但是背包还没那么快实装.)\n<br />Gun M249(双关笑话彩蛋武器)\n<br />ENG\n<br />Fake jadeite pack(0.2.5 Will Rename And Texture Remake)\n<br />Copper Pack(A Copper Pack)\n<br />Copper Knife(Break The Only Metal Tools And Titanium Tools Problems)\n<br />Copper Pickaxe(Break The Only Metal Tools And Titanium Tools Problems)\n<br />Mining Helmet(Not Too Light. Because no feature the light.)\n<br />Combat Helmet Prototype(Just a Pig Skin And Rope. Because Can Crafting The Football Helmet.)\n<br />Weight Stone(Don't throw out!)\n<br />Robo-Baby(The Binding of Isaac: Rebirth Bonus Low Dmg!)\n<br />Black Knife(Deltarune Bonus)\n<br />Weight Machete\n<br />And More Other Fun Thing!\n<br />Project\n<br />Titanium Pack(No Copper Pack. And Not Done Yet.)\n<br />Pc(Not Yet But Will Make You Game Stuck Just A Bonus. Oh My Pcccccccccccccccc)\n<br />Gun M249(Pun Bonus)\n<br />Weight Pickaxe\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/140]ICEneco's Custom Item API[/url][/color][/size]\n<br />[size=3][url=https://www.nexusmods.com/site/mods/115?tab=files]BepInEx[/url][/size]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/32?tab=files]RshLib[/url]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />感谢给减重石的帮助:[url=https://www.nexusmods.com/profile/Elysian0166]Elysian0166[/url]\n<br />Thanks For Weight Stone Help:[url=https://www.nexusmods.com/profile/Elysian0166]Elysian0166[/url]\n<br />",
        "Author": "Abutil0nP0tat0",
        "Links": {
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            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/339"
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        "DownloadUrl": "nexus://scavprototype/339/1615",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 339,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-06T08:47:30.000Z",
        "ReleaseDate": "2026-08-06T08:47:30.000Z",
        "SHA256": "6c1a69a337c5e62691d806541c71b9d3a9902344b2030dd4225a7c8714f6d652",
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            {
                "Version": "0.03",
                "Changelog": "- Add Weight Stone. Mining Helmet. And Texture Update."
            }
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            "https://staticdelivery.nexusmods.com/mods/8391/images/339/339-1782383165-2084993420.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/339/339-1782213111-1696319904.png"
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    {
        "Id": "nexus-338",
        "Name": "ScavSetLib",
        "Version": "1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.kanisuko.scavsetlib": "1.0.1"
        },
        "Summary": "ScavSetLib is an optimized, standalone BepInEx API for Casualties Unknown. It lets developers easily register custom settings (Dropdowns, Sliders, Toggles) directly inside native menus with zero UI overhead. Enjoy automatic saving, loading, and dynamic localization interception that prevents broke",
        "Description": "[size=6][b][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url] ([url=https://github.com/NaeNaeTart/ScavSetLib]ScavSettingsLib[/url]) — Official API Reference[/b][/size]\n<br />\n<br />[font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] is an independent, highly optimized class library/API designed for BepInEx mod developers of [b]Casualties Unknown[/b]. It allows mods to register custom settings (Dropdowns, Floats, Integers, or Booleans) directly inside the game's official menus (Video, Audio, Game, etc.) with native styling, native sliders, native toggle switches, and fully automatic loading, saving, and localization lookup overrides.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]1. Core Technical Architecture[/b][/size]\n<br />\n<br />The library bypasses the need for every developer to write redundant Harmony patches on the game's settings template lists and [font=Courier New]Locale[/font] translations. Instead, it runs a single centralized patch system that dynamically polls custom setting definitions and resolves their visual naming at runtime.\n<br />\n<br />[b]System Workflow:[/b]\n<br />[code]\n<br />Mod Developers\n<br />  │\n<br />  └── (Call Register API) ──&gt; SettingsManager\n<br />                                │\n<br />                                └──&gt; Populates Definitions &amp; Localizations\n<br />                                      │\n<br />                                      └──&gt; Registry Maps\n<br />                                              │\n<br />      ┌──────────────────────────────────────┼──────────────────────────────────────┐\n<br />      ▼                                      ▼                                      ▼\n<br />Settings.DefaultSettings Postfix      Settings.EnsureLoaded Postfix          Locale.GetString Prefix\n<br /> (Hook Default Templates)              (Hook Live Settings)                  (Hook Localization)\n<br />      │                                      │                                      │\n<br />      ▼                                      ▼                                      ▼\n<br />Instantiates Custom Settings          Instantiates / Syncs Settings          Overrides 'gameset' strings\n<br />      │                                      │                                      │\n<br />      └──────────────────────────────────────┼──────────────────────────────────────┘\n<br />                                              ▼\n<br />                                    Game's Native UI Renderer[/code]\n<br />[line]\n<br />\n<br />[size=5][b]2. API Structuring[/b][/size]\n<br />\n<br />[size=4][b]2.1 Supported Setting Types[/b][/size]\n<br />[list]\n<br />[*] [b]Dropdowns ([font=Courier New]SettingDropdown[/font]):[/b] Selection menus with clean option labels.[/*]\n<br />[*][b]Float Sliders ([font=Courier New]SettingFloat[/font]):[/b] Float values with customizable range (min/max) and string formatting (e.g. percentages, decimals).[/*]\n<br />[*][b]Integer Sliders ([font=Courier New]SettingInt[/font]):[/b] Integer step-based ranges (min/max).[/*]\n<br />[*][b]Toggle Switches ([font=Courier New]SettingBool[/font]):[/b] Standard true/false checkboxes.[/*]\n<br />[/list]\n<br />[size=4][b]2.2 Base Setting Definition[/b][/size]\n<br />All setting types inherit from a base definition class that populates core fields such as internal name, category (Video, Audio, Game, Input, Language), and synchronizes values when modified elsewhere.\n<br />\n<br />[code]\n<br />public abstract class SettingDefinition\n<br />{\n<br />    public string Name { get; set; } = string.Empty;\n<br />    public Setting.SettingCategory Category { get; set; }\n<br />    public string CleanName { get; set; } = string.Empty;\n<br />\n<br />    public abstract Setting CreateSettingInstance();\n<br />    public abstract void SyncValueFromSource(Setting setting);\n<br />}[/code]\n<br />[line]\n<br />\n<br />[size=5][b]3. How to Use [url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url] in Your Mod[/b][/size]\n<br />\n<br />[b]Step 1: Declare the BepInEx Dependency[/b]\n<br />Ensure BepInEx is aware that your mod depends on [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] so it loads in the correct order:\n<br />[code]\n<br />[BepInPlugin(\"com.yourname.yourmod\", \"YourMod\", \"1.0.0\")]\n<br />[BepInDependency(\"com.kanisuko.scavsetlib\")]\n<br />public class YourPlugin : BaseUnityPlugin\n<br />{\n<br />    // ...\n<br />}[/code]\n<br />[b]Step 2: Register Settings inside [font=Courier New]Awake()[/font][/b]\n<br />To inject custom settings, call the static [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url].SettingsManager[/font] registration methods during initialization.\n<br />\n<br />[code]\n<br />using ScavSetLib;\n<br />\n<br />private void Awake()\n<br />{\n<br />    // 1. Register a Dropdown setting inside the native VIDEO category\n<br />    SettingsManager.RegisterDropdown(\n<br />        name: \"MyCustomMode\",\n<br />        category: Setting.SettingCategory.Video,\n<br />        choices: new string[] { \"Off\", \"Low\", \"Ultra\" },\n<br />        defaultValue: 0,\n<br />        onApply: (selectedVal) =&gt; {\n<br />            // Callback when modified in-game\n<br />            MyConfig.CustomMode.Value = selectedVal;\n<br />        },\n<br />        valueGetter: () =&gt; MyConfig.CustomMode.Value, // For active synchronization\n<br />        cleanName: \"Ultra Visual Mode\",              // Clean display label\n<br />        cleanChoiceNames: new string[] { \"Disabled\", \"Standard Quality\", \"Extreme Ultra\" } // Clean options\n<br />    );\n<br />\n<br />    // 2. Register a Slider setting inside the native GAME category\n<br />    SettingsManager.RegisterFloat(\n<br />        name: \"MyCustomSpeed\",\n<br />        category: Setting.SettingCategory.Game,\n<br />        min: 0.5f,\n<br />        max: 2.0f,\n<br />        defaultValue: 1.0f,\n<br />        onApply: (speedVal) =&gt; {\n<br />            MyConfig.GameSpeed.Value = speedVal;\n<br />        },\n<br />        valueGetter: () =&gt; MyConfig.GameSpeed.Value,\n<br />        cleanName: \"Simulation Velocity\",\n<br />        formatValue: (val) =&gt; $\"{val:F1}x\" // Formats float slider label natively\n<br />    );\n<br />}[/code]\n<br />[line]\n<br />\n<br />[size=5][b]4. Under the Hood Mechanics[/b][/size]\n<br />\n<br />[size=4][b]4.1 Native UI Rendering Hooking[/b][/size]\n<br />When [font=Courier New]SettingsMenu.SelectTab(SettingCategory)[/font] is invoked, it instantiates option prefabs by looping through [font=Courier New]Settings.settings[/font]. Because [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] injects your settings directly into [font=Courier New]Settings.settings[/font] (and matches values loaded from save files), the game [b]automatically creates and renders native GameObjects[/b] (sliders, toggles, dropdown boxes) using its built-in styling, saving you hours of manual UI development!\n<br />\n<br />[size=4][b]4.2 Bulletproof Localization Interception[/b][/size]\n<br />The game automatically prepends [font=Courier New]\"gameset\"[/font] to unregistered options when fetching localizations, which would normally result in broken text (e.g., [font=Courier New]\"gamesetUltra Visual Mode\"[/font]). \n<br />\n<br />To prevent this, [font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] intercepts [font=Courier New]Locale.GetString(string str, int type)[/font] with a [font=Courier New]HarmonyPrefix[/font] and does a high-performance O(1) dictionary lookup to immediately swap prefix strings:\n<br />\n<br />[code]\n<br />[HarmonyPatch(typeof(Locale), \"GetString\")]\n<br />[HarmonyPrefix]\n<br />public static bool GetString_Prefix(string str, int type, ref string __result)\n<br />{\n<br />    if (str != null &amp;&amp; SettingsManager.TryGetLocalization(str, out string localized))\n<br />    {\n<br />        __result = localized;\n<br />        return false; // Skip original game dictionary lookup\n<br />    }\n<br />    return true; // Default fallback for native game strings\n<br />}[/code]\n<br />This guarantees:\n<br />[list=1]\n<br />[*] [b]Dynamic Custom Labeling:[/b] Perfectly matches clean strings provided by developers.[/*]\n<br />[*][b]No Wrapping Anomalies:[/b] Choice items in dropdown lists display properly formatted text, eliminating ugly text wrapping.[/*]\n<br />[*][b]Zero Overhead:[/b] The dictionary check runs instantly and has negligible performance impact on original game translation files.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[quote][b]NOTE[/b]\n<br />[font=Courier New][url=https://github.com/NaeNaeTart/ScavSetLib]ScavSetLib[/url][/font] operates as a pure, standalone, dependency-free API, requiring only basic Unity/BepInEx libraries.[/quote]",
        "Author": "NaeNaeTart",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/338/338-1781889308-891665935.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/338"
        },
        "DownloadUrl": "nexus://scavprototype/338/930",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 338,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-22T00:36:17.000Z",
        "ReleaseDate": "2026-06-22T00:36:17.000Z",
        "SHA256": "9396384da25d3b5b5d5989b018ec3c4b9ceeb082b8a54324753d738519b48d21",
        "dllSHA256s": {
            "ScavSetLib.dll": "c5822431086b62fc321f1f462b925d33b6b5424df4869c07b76a6bc0da61149f"
        },
        "downloadsSinceLatestVersion": 2721,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ScavSetLib.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "ScavSetLib.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 74,
            "UniqueDownloads": 2018,
            "TotalDownloads": 2693,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/338/338-1781889308-891665935.png"
        ]
    },
    {
        "Id": "nexus-337",
        "Name": "Silly Expie",
        "Version": "4",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "net.cjendantix.SpinHat": "1.0.0"
        },
        "Summary": "Adds a couple items that make you feel silly &gt;:3",
        "Description": "[b]Description[/b]\n<br />Adds a dynamic copter hat that spins when you fall, and a lollipop to go along with it!\n<br />\n<br />[b]Installation instructions[/b]\n<br />You need BepInEx first, like every other mod!\n<br />Extract the zip file, and put the folder into \"BepInEx/plugins/\" under the game's directory.\n<br />\n<br />Requires [url=https://www.nexusmods.com/scavprototype/mods/32]RshLib[/url] to work! Install it as well, it has its own installation instructions (quite similar)\n<br />\n<br />[b]Shout outs[/b]\n<br />Originally a commission for @rflxvr on Discord!",
        "Author": "CJendantix",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/337/337-1782361181-2031642577.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/337"
        },
        "DownloadUrl": "nexus://scavprototype/337/1021",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 337,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T16:50:40.000Z",
        "ReleaseDate": "2026-06-28T16:50:40.000Z",
        "SHA256": "729d02a5ec583174afa492d8fe330ca84610e3ccd9097e626e82474ba82a2a9f",
        "dllSHA256s": {
            "net.cjendantix.SpinHat.dll": "32a81517588460fdec4ce46c7d35b67e4d0c8e7850c20c2ab9412a6f5ed8665b"
        },
        "downloadsSinceLatestVersion": 465,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed conflict with RshLib... By making it use RshLib!\n- Made the hat spin up noticeably faster, as it didn't spin up fast enough during falls before"
            },
            {
                "Version": "3",
                "Changelog": "- Adds a little protection when the hat is worn"
            },
            {
                "Version": "5",
                "Changelog": "- Fixed typographical errors"
            },
            {
                "Version": "6",
                "Changelog": "- Fix bug which instakills in multiplayer"
            }
        ],
        "dllNames": [
            "net.cjendantix.SpinHat.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "net.cjendantix.SpinHat.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 511,
            "TotalDownloads": 660,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/337/337-1782361181-2031642577.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/337/337-1781877310-2071646800.png"
        ]
    },
    {
        "Id": "nexus-336",
        "Name": "More Trader Types",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "Description": "[size=6][b]More Traders Mod[/b][/size]\n<br />\n<br />A BepInEx mod for [b]Casualties Unknown[/b] that adds custom, fully-featured trading NPCs to the game. Complete with in-game developer console integration, autocompletion support, and built-in anti-exploit protection.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]👥 Meet the Traders[/b][/size]\n<br />\n<br />This mod introduces three unique non-playable characters (NPCs) with custom trading inventories, names, and interaction behaviors:\n<br />\n<br />[size=4][b]🩺 Dr. Hernandez (Medic)[/b][/size]\n<br />[list]\n<br />[*][b]Role:[/b] Specialized medical supplier and practitioner.[/*]\n<br />[*][b]Service:[/b] Automatically restores your health to full when you initiate a trade with him.[/*]\n<br />[*][b]Inventory:[/b] Sells vital medical supplies, first-aid kits, and medicine to help you survive.[/*]\n<br />[/list]\n<br />[size=4][b]🍳 Mama Cecile (Chef)[/b][/size]\n<br />[list]\n<br />[*][b]Role:[/b] Culinary expert and restaurant owner.[/*]\n<br />[*][b]Service:[/b] Automatically satisfies your hunger and increases player satisfaction upon opening her trade menu.[/*]\n<br />[*][b]Inventory:[/b] Sells ingredients, canned goods, and home-cooked meals.[/*]\n<br />[/list]\n<br />[size=4][b]🎲 Lucky (Gambler)[/b][/size]\n<br />[list]\n<br />[*][b]Role:[/b] High-roller dealer.[/*]\n<br />[*][b]Service:[/b] Tests your luck with mystery boxes and lottery-style items.[/*]\n<br />[*][b]Inventory:[/b] Sells custom mystery boxes, game tickets, and unique high-risk high-reward items.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]💻 Console Commands &amp; Autocomplete[/b][/size]\n<br />\n<br />Spawn these traders instantly anywhere using the in-game developer console.\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[table][tr][td][b]Command[/b][/td]\n<br />[td][b]Action[/b][/td]\n<br />[/tr]\n<br />[tr][td][i]spawnmedic[/i][/td]\n<br />[td]Spawns [b]Dr. Hernandez[/b] (Medic) at your current crosshair position.[/td]\n<br />[/tr]\n<br />[tr][td][i]spawnchef[/i][/td]\n<br />[td]Spawns [b]Mama Cecile[/b] (Chef) at your current crosshair position.[/td]\n<br />[/tr]\n<br />[tr][td][i]spawngambler[/i][/td]\n<br />[td]Spawns [b]Lucky[/b] (Gambler) at your current crosshair position.[/td]\n<br />[/tr]\n<br />[/table]\n<br />[size=4][b]⚡ Autocomplete Support[/b][/size]\n<br />Type [i]spawn[/i] in the developer console and press [i]Tab[/i] to quickly browse and auto-complete these commands!\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]🛠️ Advanced Features[/b][/size]\n<br />\n<br />[size=4][b]🛡️ Anti-Exploit State Tracker[/b][/size]\n<br />To prevent players from repeatedly opening and closing trading menus to infinitely heal or feed themselves, the mod includes a robust state tracking system:\n<br />[list]\n<br />[*][b]Interaction Cooldown:[/b] A trader's special status action (healing for Dr. Hernandez, feeding for Mama Cecile) will only trigger [b]once[/b] per spawn or per long interaction cycle.[/*]\n<br />[*][b]Fair Play:[/b] Closing and reopening the menu immediately on the same NPC will not re-trigger the benefit, keeping the game balanced.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]📥 Installation[/b][/size]\n<br />\n<br />[list=1]\n<br />[*][b]Prerequisite:[/b] Ensure you have [b]BepInEx[/b] installed for [i]Casualties Unknown[/i].[/*]\n<br />[*][b]Download:[/b] Grab the latest [i]MoreTraders.dll[/i] from the Releases tab.[/*]\n<br />[*][b]Deploy:[/b] Place the downloaded [i]MoreTraders.dll[/i] file into your game's plugins directory:\n<br />[i][Casualties Unknown Game Directory]/BepInEx/plugins/[/i][/*]\n<br />[*][b]Play:[/b] Start the game and enjoy![/*]\n<br />[/list]",
        "Author": "NaeNaeTart",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/336/336-1781840950-917625338.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/336"
        },
        "DownloadUrl": "nexus://scavprototype/336/871",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 336,
        "SourceName": "Nexus",
        "dllNames": [
            "MoreTraders.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MoreTraders.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 167,
            "TotalDownloads": 201,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/336/336-1781840950-917625338.png"
        ]
    },
    {
        "Id": "nexus-335",
        "Name": "The observer is here now",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "scare da SHIT outta someone wit dis skin mod, usable in really anything, changeskin and spritereplacer work wit dis",
        "Description": "[size=4][b]full credit of da sprites goes to orsoniks[/b][/size]",
        "Author": "INsanityBoxFun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/335/335-1781836162-1391051987.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/335"
        },
        "DownloadUrl": "nexus://scavprototype/335/868",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 335,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-19T02:32:10.000Z",
        "ReleaseDate": "2026-06-19T02:30:35.000Z",
        "SHA256": "c0cf4ce548fdbde3f5f6ed5824d0d771c957aaeb14d713cb485ace20ba4e800a",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 123,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 87,
            "TotalDownloads": 121,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/335/335-1781836162-1391051987.png"
        ]
    },
    {
        "Id": "nexus-334",
        "Name": "Flimsiest knife",
        "Version": "2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.twig.flimsiestknife": "1.0.0"
        },
        "Summary": "Basically just a Flimsy knife that you can craft with a stick instead of a woodcube. Also craftable into the makeshift digging tool.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />\n<br />Basically just a Flimsy knife that you can craft with a stick instead of a woodcube. But as a downside this makes the flimsy knife even flimsier. It has 50% condition when crafted. Which is still more than enough to craft the ingredients for the crude cleaver.\n<br />\n<br />Its not its own item anymore, instead just an alternate crafting recipe for the flimsy knife. couldnt figure out how to make it craftable into the makeshift digging tool otherwise. if you want it as the unique item \"Flimsiest knife\" then you can still download the older version, but the downside is you will still have to craft the normal flimsy knife inorder to craft the makeshift digging tool. \n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />\n<br />Extract zip file into BepInEx&#92;plugins folder.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />\n<br />Requires Rshlib\n<br />\n<br />",
        "Author": "twig44",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/334/334-1781824301-65756250.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/334"
        },
        "DownloadUrl": "nexus://scavprototype/334/921",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 334,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-21T17:24:28.000Z",
        "ReleaseDate": "2026-06-21T17:24:28.000Z",
        "SHA256": "38f21ff81a316129bbf801f42aa3ee01cf8905d3360f60ce2e872da8cd4b2ef2",
        "dllSHA256s": {
            "Flimsiestknife.dll": "23ea0854cbbba42beada4b4ffb02b0ed574c20aa899904e10c724cdf9981e9cd"
        },
        "downloadsSinceLatestVersion": 196,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Made it so that it can be crafted into the makeshift digging tool, but the recipe is now called \"Repair Flimsy knife (50%)\". a bit weird but idk another way to do this."
            }
        ],
        "dllNames": [
            "Flimsiestknife.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Flimsiestknife.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 156,
            "TotalDownloads": 213,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/334/334-1781824301-65756250.png"
        ]
    },
    {
        "Id": "nexus-333",
        "Name": "Mod Settings",
        "Version": "1.0.2.1",
        "bepinexVersion": "1.0.2.1",
        "bepinexPlugins": {
            "me.danimineiro.modsettings": "1.0.2.1"
        },
        "Summary": "\"Mod Settings\" is a small mod to help create and unify settings menus for other mods in Casualties Unknown.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />This mod allows other mods to add settings pages to the games setting menu.\n<br />Source code and examples for modders are available on [url=https://github.com/Danimineiro/CU_ModSettings]Github[/url].\n<br />[line]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />1. Ensure you have [b]BepInEx 5[/b] installed for Casualties Unknown.\n<br />2. Download the latest release.\n<br />3. Extract the folder within the the zip file into the game directory under [b]BepInEx/plugins/[/b].\n<br />4. Launch the game. Within the games settings menu, you should be able to find a new tab called \"Mod Settings\".\n<br />[line]\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx[/color][/*]\n<br />[/list][line]\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[url=https://www.nexusmods.com/profile/BalaurBohemianBroken]BalaurBohemianBroken[/url] made me make this and I think that's cool.\n<br />",
        "Author": "Danimineiro",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/333/333-1781826773-1119722687.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/333"
        },
        "DownloadUrl": "nexus://scavprototype/333/1006",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 333,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-27T20:06:24.000Z",
        "ReleaseDate": "2026-06-27T20:06:24.000Z",
        "SHA256": "b9267875c2baa781968459eadae93e14e5fd81d1981878ab83fda6cea2cd361f",
        "dllSHA256s": {
            "CU_ModSettings.dll": "4da647e7971802d6bca1dc5135e682ec9c80e006a4e9d620d5740c9ba30c6722"
        },
        "downloadsSinceLatestVersion": 859,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Initial Version."
            },
            {
                "Version": "1.0.2.1",
                "Changelog": "- Added version checking for the Mod Settings mod.\n- Added version checking for the Mod Settings mod."
            }
        ],
        "dllNames": [
            "CU_ModSettings.dll"
        ],
        "dllVersion": "1.0.2.1",
        "dllVersions": {
            "CU_ModSettings.dll": "1.0.2.1"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 877,
            "TotalDownloads": 1059,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/333/333-1781826773-1119722687.png"
        ]
    },
    {
        "Id": "nexus-332",
        "Name": "LateJoinFix",
        "Version": "1",
        "bepinexVersion": "3.0.8",
        "bepinexPlugins": {
            "com.krokmod.latejoinfix": "3.0.8"
        },
        "Summary": "Optional add-on for Casualties Together : fixes late-join session inventory — first-time joiners receive the host session save once; returning players are not re-granted.",
        "Description": "### Late Join Fix\n<br />\n<br />A small **optional** BepInEx plugin for **Casualties Unknown** multiplayer.\n<br />\n<br />It is **not** a replacement for [Casualties Together](https://www.nexusmods.com/scavprototype/mods/67) — you must install Krokosha’s MP mod first. Late Join Fix only addresses **late-join session inventory**: players who join mid-run can receive the host’s session save **once**, without duplicate grants after disconnect/reconnect.\n<br />\n<br />---\n<br />\n<br />### Requirements\n<br />\n<br />| Required | Notes |\n<br />|----------|--------|\n<br />| **Casualties Unknown** | Current Steam demo / game build |\n<br />| **BepInEx 5.x** | Included with Casualties Together setup |\n<br />| **[Casualties Together](https://www.nexusmods.com/scavprototype/mods/67)** | **v3.1.2** — by **Krokosha** |\n<br />| **All players** | Host and every client need this file |\n<br />\n<br />**Hard dependency:** `KrokoshaCasualtiesMP` (Casualties Together).\n<br />\n<br />---\n<br />\n<br />### What it does\n<br />\n<br />- Host archives per-player saves during the session (on save/load).\n<br />- **First-time** late joiners receive their session inventory snapshot when they spawn.\n<br />- Players who already received a grant, or left and rejoined the same session, do **not** get a second grant.\n<br />- Clears disconnect reconnect saves for players who already consumed their grant.\n<br />\n<br />This is a **standalone, focused** release of the original community late-join save fix. It does **not** include layer unlocks, terrain changes, connection/Steam relay patches, or other gameplay overhauls.\n<br />\n<br />---\n<br />\n<br />### Installation\n<br />\n<br />1. Install **[Casualties Together](https://www.nexusmods.com/scavprototype/mods/67)** (3.1.2) and confirm multiplayer works.\n<br />2. Extract so you have:\n<br />BepInEx/plugins/LateJoinFix/LateJoinFix.dll\n<br />3. Install on **host and all clients**.\n<br />4. Do **not** use alongside other late-join / session-save patches (only one such mod at a time).\n<br />\n<br />---\n<br />\n<br />### Compatibility\n<br />\n<br />- Built for **Casualties Together 3.1.2** only.\n<br />- **Not** affiliated with, endorsed by, or maintained by **Krokosha** or the Casualties Unknown developers.\n<br />- Not a fork of Casualties Together — install it **in addition to** the MP mod.\n<br />\n<br />---\n<br />\n<br />### Credits\n<br />\n<br />- **[Casualties Together](https://www.nexusmods.com/scavprototype/mods/67)** — **Krokosha** (required multiplayer framework)\n<br />- Late-join session save logic — community fix for Casualties Together 3.1.2; this release is a standalone rebuild as **Late Join Fix**\n<br />- Nexus upload / maintenance — LYSJca\n<br />\n<br />---\n<br />\n<br />### 中文说明\n<br />\n<br />本模组是 **Casualties Unknown** 联机的**可选补丁**，依赖 Krokosha 的 **[Casualties Together](https://www.nexusmods.com/scavprototype/mods/67)**（**3.1.2**），不能替代联机本体。\n<br />\n<br />**作用：** 修复中途加入时会话背包发放——首次加入可领取主机会话存档，已领取或中途离开再回来的玩家不会重复发放。\n<br />\n<br />**安装：** `BepInEx/plugins/LateJoinFix/LateJoinFix.dll`，主客机均需安装。\n<br />\n<br />**注意：** 与 Casualties Together 无隶属关系；勿与其他中途加入存档类模组叠用。",
        "Author": "LYSJca",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/332/332-1781807041-50793540.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/332"
        },
        "DownloadUrl": "nexus://scavprototype/332/944",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 332,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-23T06:08:53.000Z",
        "ReleaseDate": "2026-06-23T06:08:53.000Z",
        "SHA256": "3f01829cc432ac909fbe70ad7999f3800a2cdcf5982e7d739a852ad4ada85661",
        "dllSHA256s": {
            "LateJoinFix.dll": "be66cdbccd477f32d87be21d4cb73438fd646883277c39729deeeee454ad5bcc"
        },
        "downloadsSinceLatestVersion": 407,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- 适配 KrokMP 4.0.0（硬依赖 KrokoshaCasualtiesMP）\n- 中途加入：房主在局内存档后，新加入玩家会获得 _latejoin_template 会话快照（物资/状态）\n- 官方 断线重连（SavePlayerState 等）互不冲突\n- 仅房主需要 安装；客机无需装。\n--------------------------------------------\n- Compatibility: Adapted for KrokMP 4.0.0 (Strictly requires/Hard dependency: KrokoshaCasualtiesMP).\n- Late Join: After the host saves the game mid-session, newly joining players will receive the _latejoin_template session snapshot (supplies/status).\n- Reconnection: Fully compatible with the official reconnect system (no conflicts).\n- Installation: Host-side only. Only the host needs to install this mod; clients (players joining) do not need to install it."
            }
        ],
        "dllNames": [
            "LateJoinFix.dll"
        ],
        "dllVersion": "3.0.8",
        "dllVersions": {
            "LateJoinFix.dll": "3.0.8"
        },
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    {
        "Id": "nexus-331",
        "Name": "Interactive Expie",
        "Version": "2",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "expiepettingmod.casualtiesunknown.mod": "1.0.1"
        },
        "Summary": "Interact with your experiment subject like a physical pet. This BepInEx expansion for Casualties: Unknown adds dynamic 2D mouse dragging, hand-stroke verification, and real-time neurological effects. Manage comfort saturation to avoid permanent indifference, or face severe pain shock and agonizing screams from petting open wounds.",
        "Description": "[size=6][b]🐾 Expie Petting and Interaction Mod[/b][/size]\n<br />\n<br />An interactive, high-fidelity physical and psychological BepInEx mod for [b]Casualties: Unknown[/b] that lets you interact with your experiment subject (\"expie\") like a beloved, physical pet.\n<br />\n<br />This mod introduces custom physics dragging/tugging forces, petting gestures, comforting neurological benefits, a satiety-fatigue simulation, and highly reactive sensory feedback depending on the subject's physical state.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]✨ Features[/b][/size]\n<br />\n<br />[size=4][b]1. 🧲 Physical Mouse Grabbing &amp; Tugging[/b][/size]\n<br />[list]\n<br />[*][b]Grab and Drag:[/b] Hold the configured modifier key (default: [i]Left Alt[/i]) and [b]Left-Click[/b] on any physical limb in the world to grab and drag it.[/*]\n<br />[*][b]Spring Physics:[/b] The grabbed limb is realistically pulled towards your mouse cursor using a fully physical 2D spring-damper calculation.[/*]\n<br />[*][b]Tug-to-Flop:[/b] Grabbing and dragging a limb while the subject is standing up temporarily makes [i]only that limb[/i] dynamic and floppy, allowing you to stretch or position it while the rest of the body maintains its standing animation.[/*]\n<br />[*][b]Strain Discomfort:[/b] Dragging limbs too far beyond their range or pulling on dislocated/broken parts causes immediate localized pain spikes, tension stretch sound effects, and distressed vocalizations.[/*]\n<br />[*][b]Anti-Flying Physics Ceiling:[/b] While the subject is ragdolled, dragging targets are dynamically clamped via a downward raycast checking the [i]\"Ground\"[/i] layer. You can drag and slide them horizontally across any platforms, ramps, or sloped surfaces, but lifting them high into the air is blocked, neutralizing the flying physics exploit.[/*]\n<br />[/list][size=4][b]2. 🫳 Cozy Petting &amp; Stroking[/b][/size]\n<br />[list]\n<br />[*][b]Stroking Gesture Verification:[/b] Petting requires active hand-stroking movement above a customizable velocity threshold ([i]MinPettingSpeed[/i]). Simply hovering or holding your cursor stationary over a limb will not trigger petting.[/*]\n<br />[*][b]Soothing Neurological Benefits:[/b] Petting healthy limbs slowly heals active limb pain, increases overall character [i]happiness[/i], and reduces emotional [i]trauma/stress[/i].[/*]\n<br />[*][b]Micro-movements &amp; Nuzzling:[/b] When petted on the head, the expie will physically lift and tilt their head into your cursor to simulate nuzzling.[/*]\n<br />[*][b]Happy Cooing:[/b] Healthy subjects express deep contentment through soft sighs, purrs, or high-pitched cozy whimpers.[/*]\n<br />[/list][size=4][b]3. 🥱 Petting Saturation &amp; Satiety[/b][/size]\n<br />[list]\n<br />[*][b]Per-Body Satiety Tracking:[/b] Satiety levels are tracked independently for each specific Expie body instance, allowing you to interact with multiple subjects naturally.[/*]\n<br />[*][b]Comfort Fatigue:[/b] Over-petting causes the expie to gradually grow tired of physical contact. Satiety accumulates over continuous stroking.[/*]\n<br />[*][b]Diminishing Comfort Efficiency:[/b]\n<br />[list]\n<br />[*] [b]0% to 50% Satiety:[/b] Full comfort and maximum mood boost efficiency.[/*]\n<br />[*][b]50% to 100% Satiety:[/b] Satiety sets in, smoothly scaling comfort and healing efficiency down to [i]0%[/i].[/*]\n<br />[*][b]100% Satiety (Over-stimulation):[/b] The expie is completely indifferent. No mood upgrades, pain relief, or happy vocalizations are triggered.[/*]\n<br />[/list][/*]\n<br />[*][b]Persistent Moodles &amp; Decay:[/b]\n<br />[list]\n<br />[*] [b]Satiating Petting Moodle:[/b] Once satiety reaches [i]50%[/i], the light-green [color=#66ff66][i]Satiating Petting[/i][/color] moodle remains continuously visible on the HUD, even when you stop petting, until it slowly decays back below the [i]50%[/i] threshold.[/*]\n<br />[*][b]Permanent Indifference Moodle:[/b] Once satiety reaches [i]100%[/i] (indifference is triggered), it is permanently locked at [i]100%[/i] for that specific Expie body and never decays. The orange [color=#ff9933][i]Petting Satiety[/i][/color] moodle remains visible permanently on the HUD for that subject body.[/*]\n<br />[/list][/*]\n<br />[/list][size=4][b]🩹 Sensory Pain &amp; Wounded Reactions[/b][/size]\n<br />[list]\n<br />[*][b]Hypersensitivity:[/b] Petting a body part with skin damage (active wounds or burns) triggers intense localized pain spikes, adrenaline shock surges, and a severe drop in happiness.[/*]\n<br />[*][b]Agonizing Vocalizations:[/b] Petting wounded parts triggers intense vocal screams and high-volume distress lines.[/*]\n<br />[*][b]Unconscious Spasms:[/b] Touching/petting active wounds on an [b]unconscious[/b] subject causes physical reflexes (sudden spasms/convulsive twitches) accompanied by low, painful groans.[/*]\n<br />[/list][line]\n<br />\n<br />[size=5][b]🎮 Controls &amp; Interaction[/b][/size]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[table][tr][td][b]Interaction[/b][/td]\n<br />[td][b]Action[/b][/td]\n<br />[td][b]Default Controls[/b][/td]\n<br />[td][b]Reactions / Effects[/b][/td]\n<br />[/tr]\n<br />[tr][td][b]Limb Tugging[/b][/td]\n<br />[td]Pull &amp; drag body parts[/td]\n<br />[td]Hold [i]Left Alt[/i] + Click &amp; Drag[/td]\n<br />[td]Physical stretching, joint strain, floppy standing limb dynamics, auto-clamped ground ceiling.[/td]\n<br />[/tr]\n<br />[tr][td][b]Cozy Petting[/b][/td]\n<br />[td]Stroke healthy parts[/td]\n<br />[td]Hold [i]Left Alt[/i] + Gentle strokes[/td]\n<br />[td]Heals limb pain, increases happiness, reduces trauma, triggers cozy sighing and happy whimpers.[/td]\n<br />[/tr]\n<br />[tr][td][b]Painful Petting[/b][/td]\n<br />[td]Stroke wounded parts[/td]\n<br />[td]Hold [i]Left Alt[/i] + Stroke wounds[/td]\n<br />[td]Intense pain spikes, adrenaline shock, immediate drop in happiness, screams.[/td]\n<br />[/tr]\n<br />[tr][td][b]Nuzzling[/b][/td]\n<br />[td]Stroke the head[/td]\n<br />[td]Hold [i]Left Alt[/i] + Stroke head[/td]\n<br />[td]Head physically lifts into your cursor, cozy purrs/coos.[/td]\n<br />[/tr]\n<br />[tr][td][b]Unconscious reflex[/b][/td]\n<br />[td]Touch wounds when asleep[/td]\n<br />[td]Hold [i]Left Alt[/i] + Touch wound[/td]\n<br />[td]Subject physically twitches/groans in pain.[/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[size=5][b]⚙️ Configuration[/b][/size]\n<br />\n<br />A standard BepInEx config file is generated automatically at [i]BepInEx/config/expiepettingmod.casualtiesunknown.mod.cfg[/i] after launching the game once. You can customize the following settings:\n<br />[table][tr][td][b]Setting[/b][/td]\n<br />[td][b]Type[/b][/td]\n<br />[td][b]Default Value[/b][/td]\n<br />[td][b]Description[/b][/td]\n<br />[/tr]\n<br />[tr][td][b]ModifierKey[/b][/td]\n<br />[td]KeyCode[/td]\n<br />[td][i]LeftAlt[/i][/td]\n<br />[td]The key that must be held down to drag or pet. Set to [i]None[/i] to use Left-Click directly without a modifier.[/td]\n<br />[/tr]\n<br />[tr][td][b]PullStrength[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]120.0[/i][/td]\n<br />[td]How hard the mouse physically pulls/tugs body parts.[/td]\n<br />[/tr]\n<br />[tr][td][b]AutoReleaseDistance[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]1.25[/i][/td]\n<br />[td]The distance a limb can be pulled before your grip automatically slips and releases.[/td]\n<br />[/tr]\n<br />[tr][td][b]HappinessGainRate[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]0.3[/i][/td]\n<br />[td]How fast petting a healthy limb increases subject happiness per second.[/td]\n<br />[/tr]\n<br />[tr][td][b]PainIncreaseRate[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]25.0[/i][/td]\n<br />[td]How fast petting a damaged limb spikes pain per second.[/td]\n<br />[/tr]\n<br />[tr][td][b]StressDecreaseRate[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]0.5[/i][/td]\n<br />[td]How fast petting decreases trauma/stress per second.[/td]\n<br />[/tr]\n<br />[tr][td][b]EnableHappyWhimpers[/b][/td]\n<br />[td]bool[/td]\n<br />[td][i]true[/i][/td]\n<br />[td]Should the subject make soft coos, sighs, and happy noises when petted?[/td]\n<br />[/tr]\n<br />[tr][td][b]MinPettingSpeed[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]120.0[/i][/td]\n<br />[td]The minimum mouse speed (in screen pixels per second) required to register petting gestures. Prevents petting while stationary.[/td]\n<br />[/tr]\n<br />[tr][td][b]PettingSaturationRate[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]5.0[/i][/td]\n<br />[td]How fast petting saturation/satiety increases per second of continuous healthy petting (from 0 to 100).[/td]\n<br />[/tr]\n<br />[tr][td][b]PettingDecayRate[/b][/td]\n<br />[td]float[/td]\n<br />[td][i]2.0[/i][/td]\n<br />[td]How fast petting saturation decays per second when not being petted.[/td]\n<br />[/tr]\n<br />[/table][line]\n<br />\n<br />[size=5][b]🛠️ Installation[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Ensure you have [b]BepInEx 5[/b] installed for [i]Casualties: Unknown[/i].[/*]\n<br />[*]Drop [i]ExpiePettingMod.dll[/i] into your [i]Casualties Unknown Demo/BepInEx/plugins/[/i] directory.[/*]\n<br />[*]Launch the game and enjoy interacting with your expie![/*]\n<br />[/list][line]\n<br />\n<br />[size=5][b]⚖️ License &amp; Disclaimer[/b][/size]\n<br />\n<br />Distributed under the [b]MIT License[/b]. See [i]LICENSE[/i] for details.\n<br />\n<br />[i]Disclaimer: This is an unofficial, non-commercial fan-made mod for Casualties: Unknown. It is not affiliated with or endorsed by Orsoniks.[/i]",
        "Author": "NaeNaeTart",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/331/331-1781804704-899005156.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/331"
        },
        "DownloadUrl": "nexus://scavprototype/331/884",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 331,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-19T16:45:40.000Z",
        "ReleaseDate": "2026-06-19T16:45:40.000Z",
        "SHA256": "5ccb7d2b52fd683c2f7fdf6fd786d321004b2e2091c52baae4aad7c744a9e8ba",
        "dllSHA256s": {
            "ExpiePettingMod.dll": "189909b97d3d8668d9e26b50bd69dd23887be0648997ecd7ea93b95ac383d835"
        },
        "downloadsSinceLatestVersion": 3120,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ExpiePettingMod.dll"
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        "dllVersion": "1.0.1",
        "dllVersions": {
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        "Statistics": {
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            "TotalViews": null
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        "Images": [
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    {
        "Id": "nexus-330",
        "Name": "Over The Top Realism",
        "Version": "1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "overthetoprealism.casualtiesunknown.mod": "1.0.1"
        },
        "Summary": "Experience simulation like never before. This mod completely overhauls core mechanics, visuals, and physics to deliver an ultra-immersive, uncompromisingly realistic experience. Designed for hardcore players seeking ultimate depth, every detail has been meticulously tuned to push the game to its absolute absolute limits",
        "Description": "[size=6][b]Over-the-Top Realism Mod[/b][/size]\n<br />\n<br />An unofficial, high-fidelity realism expansion for [b]Casualties Unknown (Demo)[/b].\n<br />\n<br />[line]\n<br />\n<br />[quote]\n<br />[size=4][b]⚠️ Unofficial Fan-Made Disclaimer[/b][/size]\n<br />This is an [b]unofficial, non-commercial, fan-made modification[/b] created purely for educational, experimental, and personal entertainment purposes.\n<br />[list]\n<br />[*] [b]No Affiliation:[/b] This project is not affiliated with, endorsed by, or in any way associated with the game's developer, [b]Orsoniks[/b], or any of the game's official publishers.[/*]\n<br />[*][b]Respecting Intellectual Property:[/b] This mod does not distribute or bundle any original game binaries, graphics, textures, audio, or other copyrighted game assets. It functions strictly as an independent code patch injected at runtime via BepInEx.[/*]\n<br />[*][b]Developer First:[/b] We deeply respect Orsoniks' work, creativity, and ownership. If you enjoy the demo, please support the official release of [i]Casualties Unknown[/i]![/*]\n<br />[/list][/quote]\n<br />[line]\n<br />\n<br />[size=5][b]🩸 Overview[/b][/size]\n<br />This mod transforms the medical and survival systems of [i]Casualties Unknown[/i] into a brutal, physical, and highly realistic simulation. It expands the base game's simple stats (like cold, thirst, and pain) into tangible, real-time physical consequences. Every system is fully customizable or can be toggled off entirely in the configuration.\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]⚙️ Core Realism Features[/b][/size]\n<br />\n<br />[size=4][b]🫀 1. Cardiovascular Stroke Risk[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] High heart rate (&gt;150 BPM) from sprinting, stress, or adrenaline builds up cardiovascular stroke risk in real-time. [/*]\n<br />[*][b]The Threat:[/b] At critically high stroke risk (&gt;60%), the player has a chance of experiencing sudden ventricular fibrillation (cardiac arrest).[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Cardiovascular Stroke Risk[/i][/color] (uses the [i]\"stroke\"[/i] sprite) warns you when your heart is under dangerous strain.[/*]\n<br />[/list]\n<br />[size=4][b]🦴 2. Traumatic Leg Fracture Strain[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Walking or jumping with a broken leg bone causes intense localized pain spikes, shock, and further degrades limb muscle health.[/*]\n<br />[*][b]The Threat:[/b] Continuous movement on an unsupported fracture causes internal hemorrhaging within that limb.[/*]\n<br />[/list]\n<br />[size=4][b]💀 3. Compound Fractures[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Walking on an [i]unsplinted[/i] fractured leg has a dynamic, real-time chance of causing a [b]Compound Fracture[/b]—simulating the bone tearing through muscle and skin.[/*]\n<br />[*][b]The Threat:[/b] Spawns sever immediate bleeding, sets pain to maximum, drops muscle health, and causes a gut-wrenching audio snap.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Compound Leg Fracture[/i][/color] (uses the [i]\"amputation\"[/i] sprite) signals a severe, bleeding bone emergency.[/*]\n<br />[/list]\n<br />[size=4][b]🪵 4. Splint Fragility from Impact[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Splints are no longer permanent, invincible braces.[/*]\n<br />[*][b]The Threat:[/b] Taking a heavy fall or impact on a splinted leg has a high chance to snap the splint, breaking the brace and returning the bone to an unsupported or compound state.[/*]\n<br />[/list]\n<br />[size=4][b]🧠 5. Acute Pain Shock &amp; Fainting[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] While vanilla slowly exhausts you over 20 seconds of pain, this mod adds [i]acute neurogenic shock[/i].[/*]\n<br />[*][b]The Threat:[/b] Taking massive, sudden trauma that spikes pain above 75% can cause the player to immediately faint, lose consciousness, and collapse into a ragdoll on the spot.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Extreme Pain Shock[/i][/color] (uses the [i]\"horrified\"[/i] sprite) signals when pain levels are high enough to cause sudden blackout.[/*]\n<br />[/list]\n<br />[size=4][b]💤 6. Sleep Deprivation Micro-Naps[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] In the base game, low energy slurs your movement but never forces you to sleep.[/*]\n<br />[*][b]The Threat:[/b] Attempting to walk, jump, or run when completely exhausted (Energy &lt; 30%) carries an escalating chance of experiencing sudden, uncontrollable [b]micro-nap blackouts[/b], forcing you to collapse into sleep.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Extreme Fatigue[/i][/color] (uses the [i]\"badsleep\"[/i] sprite) warns when involuntary collapse is imminent.[/*]\n<br />[/list]\n<br />[size=4][b]🦠 7. Sepsis &amp; Wound Necrosis[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Festering infected wounds are now progressively destructive.[/*]\n<br />[*][b]The Threat:[/b] Localized infections dynamically consume and rot away both muscle health and skin health in that limb. Systemic sepsis builds progressively over time, triggering a high core-body fever.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Systemic Septic Shock[/i][/color] (uses the [i]\"dirty\"[/i] sprite) tracks systemic bloodstream toxicity.[/*]\n<br />[/list]\n<br />[size=4][b]💫 8. Concussions &amp; Head Trauma Vertigo[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Heavy head impacts or severe head pain accumulate a custom concussion level.[/*]\n<br />[*][b]The Threat:[/b] Concussions cause physical head/camera jitter, momentary reversed movement controls (vertigo), and severe jump-induced vertigo blackouts.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Concussive Vertigo[/i][/color] (uses the [i]\"braindamage\"[/i] sprite) tracks head trauma.[/*]\n<br />[/list]\n<br />[size=4][b]⚡ 9. Electrolyte Cramps &amp; Item Drops[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Severe dehydration (Thirst &lt; 25%) triggers skeletal and muscular cramps.[/*]\n<br />[*][b]The Threat:[/b] Leg cramps trigger pain spikes and instantly trip/ragdoll you. Hand cramps trigger pain in the arms and force-drop whatever weapon or item you are holding in your active slot.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Dehydration Cramps[/i][/color] (uses the [i]\"underweight\"[/i] sprite) warns you before spasms strike.[/*]\n<br />[/list]\n<br />[size=4][b]❄️ 10. Hypothermia &amp; Frostbite Necrosis[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Core cold (&lt; 35°C) doubles stamina drainage and introduces physical shivering forces to all limbs.[/*]\n<br />[*][b]The Threat:[/b] Extreme cold (&lt; 32°C) introduces severe arm/aim sway. Freezing cold (&lt; 30°C) triggers frostbite cell necrosis, decaying non-vital extremity muscle and skin health.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Severe Hypothermia[/i][/color] (uses the [i]\"wet\"[/i] sprite) tracks shivering and frostbite decay.[/*]\n<br />[/list]\n<br />[size=4][b]🫁 11. Suffocation Panic[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] Low blood oxygen (&lt; 65%) triggers adrenaline surges, heart rate spikes, and visible hyperventilating bodily vibration.[/*]\n<br />[*][b]The Threat:[/b] Oxygen below 40% drains consciousness rapidly, leading to asphyxiation blackouts.[/*]\n<br />[*][b]Moodle:[/b] [color=#ff6666][i]Suffocation Panic[/i][/color] (uses the [i]\"oxygen\"[/i] sprite) signals oxygen distress.[/*]\n<br />[/list]\n<br />[size=4][b]🩸 12. Hemodynamics &amp; Rest-Dependent Clotting[/b][/size]\n<br />[list]\n<br />[*][b]The Mechanic:[/b] High blood pressure (&gt;120) physically pumps blood out of wounds faster.[/*]\n<br />[*][b]The Threat:[/b] Active movement, running, jumping, or flopping on the ground negates 75% to 100% of the body's natural wound clotting. Staying still or resting is now mandatory for wounds to close naturally.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]💊 13. Drug Realism &amp; Mixed Interactions[/b][/size]\n<br />\n<br />This system prevents players from using drugs as consequence-free, magical health cures.\n<br />\n<br />[list]\n<br />[*][b]Opioid Respiratory Depression:[/b] High painkiller levels ([i]opiateAmount &gt; 60 mg[/i]) depress the central nervous system, actively throttling your respiratory rate. Severe overdoses ([i]opiateAmount &gt; 150 mg[/i]) cause sudden blackouts and direct blood oxygen loss (asphyxiation) unless treated with Naloxone (which vanilla models via [i]antagonistAmount[/i]).\n<br />[i]Moodle:[/i] [color=#ff6666]Painkiller Toxicity[/color] (uses the [i]\"brainhealth\"[/i] sprite) tracks dosage safety.[/*]\n<br />[*][b]Lethal Drug Interaction:[/b] Mixing painkillers ([i]opiateAmount &gt; 20 mg[/i]) and sleeping pills ([i]amount &gt; 30[/i]) triggers [b]synergistic CNS depression[/b], multiplying respiratory failure by [b]3x[/b] and causing a rapid, life-threatening blackout and suffocation.\n<br />[i]Moodle:[/i] [color=#ff6666]Lethal Drug Interaction[/color] (uses the [i]\"stroke\"[/i] sprite) warns of mixed-pill arrest.[/*]\n<br />[*][b]Opioid Withdrawal Tremors:[/b] Going through withdrawal ([i]actualOpiateReception &lt; -10%[/i]) triggers severe shivering (cold sweats) and heavy arm aim shake (torque jolts), alongside temperature instability.\n<br />[i]Moodle:[/i] [color=#ff6666]Opiate Withdrawal Chills[/color] (uses the [i]\"cough\"[/i] sprite) tracks detoxification.[/*]\n<br />[*][b]Stimulant Hyper-Toxicity &amp; Crash:[/b] Abusing caffeine or adrenaline surges while under physical strain causes violent cardiac arrhythmia and stroke risk spikes. Once stimulants wear off, you suffer a severe energy crash.\n<br />[i]Moodle:[/i] [color=#ff6666]Stimulant Over-Toxicity[/color] (uses the [i]\"stroke\"[/i] sprite) / [color=#ff6666]Stimulant Crash[/color] (uses the [i]\"badsleep\"[/i] sprite).[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=5][b]🔌 Installation &amp; Customization[/b][/size]\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />[list=1]\n<br />[*]Ensure you have [b]BepInEx[/b] installed for [i]Casualties Unknown Demo[/i].[/*]\n<br />[*]Copy [i]OverTheTopRealism.dll[/i] into the [i]BepInEx/plugins/[/i] directory.[/*]\n<br />[*]Start the game once to generate the configuration file.[/*]\n<br />[/list]\n<br />[size=4][b]Customization[/b][/size]\n<br />Every feature can be customized or fully disabled in the generated config file:\n<br />📄 [i]BepInEx/config/OverTheTopRealism.cfg[/i]\n<br />\n<br />[line]\n<br />\n<br />[size=5][b]📄 License[/b][/size]\n<br />Licensed under the MIT License.",
        "Author": "NaeNaeTart",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/330/330-1782061596-1490131609.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/330"
        },
        "DownloadUrl": "nexus://scavprototype/330/920",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 330,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-21T17:18:10.000Z",
        "ReleaseDate": "2026-06-21T17:18:10.000Z",
        "SHA256": "85b57151d194ce1be7dd16aba6241732d0a0d7b0c7a9027a41519886e2fbd568",
        "dllSHA256s": {
            "OverTheTopRealism.dll": "b3fd09079c5afba3c26b0163685c56abb78ca943da6c4556b21d74b7898684cc"
        },
        "downloadsSinceLatestVersion": 641,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "OverTheTopRealism.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "OverTheTopRealism.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 575,
            "TotalDownloads": 721,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/330/330-1782061596-1490131609.png"
        ]
    },
    {
        "Id": "nexus-329",
        "Name": "Thunder",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.kanisuko.thunder": "1.2.0"
        },
        "Summary": "In-game performance profiler for Casualties Unknown. Live FPS, frame time, 1% low, GC, memory and world stats, plus per-mod Update cost attribution for every BepInEx plugin.",
        "Description": "wiki:  [url=https://wiki.ethertaco.org/thunder/]Thunder- Ethertaco Docs[/url] \n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[size=3]⚡ Thunder is an in-game performance profiler for Casualties Unknown, built on BepInEx + Harmony. It samples frame time, GC activity, world state, engine-component CPU cost, multiplayer network metrics, and the per-Update cost of every loaded BepInEx plugin. Read it live through the graphical [b]HUD[/b] overlay (press [b]F1[/b]), the in-game console command [b]thunder[/b], or run [b]thunder upload[/b] to capture a window and POST a JSON snapshot to a Thunder web viewer for sharing with mod authors and bug reporters.[/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />\n<br />1. Install [url=https://github.com/BepInEx/BepInEx/releases]BepInEx 5.x[/url] for the game (drop it next to [b]CasualtiesUnknown.exe[/b] and run the game once so it generates the [b]BepInEx[/b] folder).\n<br />2. Download the latest Thunder release.\n<br />3. Extract [b]Thunder.dll[/b] into:\n<br />[b]&lt;GameDir&gt;&#92;BepInEx&#92;plugins&#92;Thunder.dll[/b]\n<br />4. Launch the game. You should see \"[b][Thunder] ready. Try thunder or thunder help.\"[/b] in the game console.\n<br />5. Press [b]F1[/b] for the HUD, or open the console and type [b]thunder help[/b] to verify it's registered.\n<br />\n<br />Optional config (auto-generated on first launch at [b]BepInEx&#92;config&#92;com.kanisuko.thunder.cfg[/b]):\n<br />[list]\n<br />[*][size=3][b]Upload.Endpoint[/b] — where snapshots are POSTed (default points at the public Thunder viewer).[/size][/*]\n<br />[*][size=3][b]Upload.Token[/b] — optional [b]X-Thunder-Token[/b] header for private endpoints.[/size][/*]\n<br />[*][size=3][b]Upload.AutoCopyUrl[/b] / [b]Upload.AutoOpenBrowser[/b] — UX after upload.[/size][/*]\n<br />[*][size=3][b]Profiler.ProfileOtherMods[/b] — patch every other plugin's Update/LateUpdate/FixedUpdate to attribute frame cost per mod GUID. Tiny per-call overhead; turn off if you suspect interference.[/size][/*]\n<br />[*][size=3][b]Profiler.EnableComponentCpu[/b] / [b]ComponentCpuPlayerLoopFallback[/b] — engine-stage CPU timing via Unity Recorder, with a PlayerLoop fallback.[/size][/*]\n<br />[*][size=3][b]Profiler.DownsampleSections[/b] — time game/system sections once every 0.5s to reduce profiler self-overhead (counts stay per-frame).[/size][/*]\n<br />[*][size=3][b]HUD.*[/b] — overlay scale, corner anchor, tooltips, GL chart, smoothing, refresh interval, and per-panel toggles.[/size][/*]\n<br />[*][size=3][b]Keybinds.ToggleHud[/b] / [b]ToggleSettings[/b] — rebindable F1 / F2 hotkeys.[/size][/*]\n<br />[*][size=3][b]Net.EnableNetBridge[/b] — reflection-based multiplayer metrics; auto-disables silently in single-player.[/size][/*]\n<br />[/list][size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][size=3][b]Graphical HUD overlay[/b] — on-screen panels with a live GL frame-time chart (30/60fps reference lines), 4-corner anchoring, scaling, hover tooltips, and an in-game settings panel (F2). Plain-text HUD fallback included.[/size][/*]\n<br />[*][size=3][b]Live frame stats[/b] — avg / best / worst FPS, frame time, and 1% low computed over a configurable last-N-seconds window, backed by a rolling 300-frame history.[/size][/*]\n<br />[*][size=3][b]Engine-component CPU timing[/b] — per-stage cost for Scripts / Physics2D / Rendering / Animation / UI / Audio / GC via Unity Recorder, with a PlayerLoop-injection fallback when Recorder reads zero.[/size][/*]\n<br />[*][size=3][b]GPU &amp; memory view[/b] — GPU/main-thread frame time, process CPU%, managed heap, per-frame g0/g1/g2 deltas, cumulative GC counts, Mono heap, Unity allocator, system RAM/VRAM.[/size][/*]\n<br />[*][size=3][b]Multiplayer network metrics[/b] — ping, connection quality, up/down bandwidth, packets, and peer ping when the multiplayer mod is present (soft dependency; single-player safe).[/size][/*]\n<br />[*][size=3][b]System timings (55+ Sections)[/b] — deep-dive profiling across 55+ subsystems: 35+ PlayerCamera Handle* methods, 9 WorldGeneration sub-methods, Moodles (Update vs events), Fluid simulation, Body updates, and visible Chunk entity ticks.[/size][/*]\n<br />[*][size=3][b]Per-mod profiler[/b] — automatically times Update / LateUpdate / FixedUpdate of every loaded BepInEx plugin and lists the top offenders by avg ms, with friendly plugin names.[/size][/*]\n<br />[*][size=3][b]World snapshot[/b] — live entity count, accurate visible chunks, real-time spider count (decrements on kill), current biome layer, and player position.[/size][/*]\n<br />[*][size=3][b]One-shot upload[/b] — [b]thunder upload [seconds][/b] clears history, captures a clean window (≤ 600 s), builds a self-contained JSON snapshot (meta + frame history + sections + mods), POSTs it, and optionally copies the result URL and opens it in your browser.[/size][/*]\n<br />[*][size=3][b]Console UX[/b] — color-coded output (green/yellow/red thresholds), ASCII bars, autofill for sub-commands, and a [b]thunder debug[/b] self-check for diagnosing the sampler itself.[/size][/*]\n<br />[/list][size=4][b]Console commands[/b][/size]\n<br />[list]\n<br />[*][size=3][b]thunder help[/b] — list all sub-commands.[/size][/*]\n<br />[*][size=3][b]thunder fps[/b] — FPS, frame time, 1% low (last-N-seconds window).[/size][/*]\n<br />[*][size=3][b]thunder frame[/b] — detailed frame stats (avg/min/max + timeScale).[/size][/*]\n<br />[*][size=3][b]thunder health[/b] — quick overview (FPS + GC + world counts).[/size][/*]\n<br />[*][size=3][b]thunder profiler[/b] — per-system and per-mod avg/max ms + calls/frame.[/size][/*]\n<br />[*][size=3][b]thunder gc[/b] — managed heap and GC deltas.[/size][/*]\n<br />[*][size=3][b]thunder mem[/b] — Unity heap, Mono heap, allocator info.[/size][/*]\n<br />[*][size=3][b]thunder net [reprobe][/b] — multiplayer ping/bandwidth/packets; 'reprobe' re-resolves the bridge.[/size][/*]\n<br />[*][size=3][b]thunder world[/b] — entities, chunks, spiders, layer, player pos.[/size][/*]\n<br />[*][size=3][b]thunder reset[/b] — clear sample history.[/size][/*]\n<br />[*][size=3][b]thunder upload [sec][/b] — capture for [sec] seconds, then upload a snapshot.[/size][/*]\n<br />[*][size=3][b]thunder debug[/b] — sampler self-check.[/size][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][size=3][b]Casualties Unknown[/b] (tested against the current Demo build).[/size][/*]\n<br />[*][size=3][b]BepInEx 5.x[/b] (ships with HarmonyX / 0Harmony, which Thunder uses for all patches).[/size][/*]\n<br />[*][size=3]No other mods required. Thunder is a pure observer — it never modifies game behavior, only times it. Multiplayer metrics are optional and activate only if a supported MP mod is installed.[/size][/*]\n<br />[/list][size=4][b]Changelog (v1.2.0)[/b][/size]\n<br />[list]\n<br />[*][size=3][b]Graphical HUD[/b]: New on-screen overlay with a live GL frame-time chart, 4-corner anchoring, scaling, hover tooltips, and an F2 settings panel with rebindable hotkeys (F1 toggles HUD).[/size][/*]\n<br />[*][size=3][b]Engine-Component CPU Timing[/b]: Per-stage profiling (Scripts/Physics2D/Rendering/Animation/UI/Audio/GC) via Unity Recorder, with a PlayerLoop-injection fallback for unmatched pipelines.[/size][/*]\n<br />[*][size=3][b]Multiplayer Network Metrics[/b]: New [b]thunder net[/b] command and HUD panel — ping, bandwidth, packets, and peer ping via a soft reflection bridge (single-player safe).[/size][/*]\n<br />[*][size=3][b]GPU / CPU Metrics[/b]: Added GPU and main-thread frame time plus process CPU% capture.[/size][/*]\n<br />[*][size=3][b]Time-Window Stats[/b]: FPS/1% low now computed over a configurable last-N-seconds window; frame history extended from 120 to 300 frames.[/size][/*]\n<br />[*][size=3][b]Sampling Downsample[/b]: Optional mode times sections once every 0.5s to cut profiler self-overhead (counts stay per-frame).[/size][/*]\n<br />[*][size=3][b]Display Smoothing[/b]: Exponential smoothing for steadier on-screen numbers; raw upload data is never smoothed.[/size][/*]\n<br />[*][size=3][b]Fixes[/b]: Reworked chunk-visibility timing (now reads the TilemapRenderer field directly), single-commit VisibleChunks count, more accurate 1% low, low-priority console registration (no longer risks wiping vanilla commands), and unified version metadata.[/size][/*]\n<br />[/list]",
        "Author": "QinShenYu and Kanisuko",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/329/329-1781804013-1288802471.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/329"
        },
        "DownloadUrl": "nexus://scavprototype/329/1014",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 329,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T12:54:38.000Z",
        "ReleaseDate": "2026-06-28T12:54:38.000Z",
        "SHA256": "bf08d08f32bdd7962b09492fd7afda4a6118f3db0fd40c4a32d045b19787f5a5",
        "dllSHA256s": {
            "Thunder.dll": "c5a3495d5f9c16fbed3149003156d7c768ff635983a1efc31beeec286bdb2283"
        },
        "downloadsSinceLatestVersion": 149,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Console command thunder registered in the in-game console, with autofill for sub-commands and a thunder help index.\n- Live frame stats (thunder fps / thunder frame) - Avg / best / worst FPS, frame time, 1% low, rolling 120-frame history with ASCII bar rendering, and timeScale reporting.\n- GC & memory view (thunder gc / thunder mem) - Managed heap size, per-frame Gen0 / Gen1 / Gen2 deltas, cumulative GC counts, Mono heap, Unity allocator info, and system RAM / VRAM.\n- System timings via Harmony hooks - Fluid simulation, Chunk entity tick, Moodles, PlayerCamera.Update / LateUpdate, World.Update, and Body.Update.\n- Per-mod profiler (thunder profiler) - Auto-patches Update / LateUpdate / FixedUpdate of every loaded BepInEx plugin and attributes frame cost per plugin GUID, with a top-offender list sorted by avg ms (friendly plugin names), toggleable via Profiler.ProfileOtherMods config.\n- World snapshot (thunder world) - Live entity count, visible chunks, spider count, current biome layer, and player position.\n- Health overview (thunder health) - Combined FPS + GC + world counts.\n- One-shot upload (thunder upload [seconds]) - Clears history, captures a clean window (≤ 600 s), builds a self-contained JSON snapshot (meta + frame history + sections + mods), and POSTs to the configured endpoint (optionally copying URL / opening in browser).\n- Sampler self-check (thunder debug) for diagnosing the profiler itself.\n- History reset (thunder reset) to clear sample buffers on demand.\n- Color-coded console output with green / yellow / red thresholds.\n- Auto-generated config at BepInEx/config/com.kanisuko.thunder.cfg containing Upload.Endpoint, Upload.Token, Upload.AutoCopyUrl, Upload.AutoOpenBrowser, and Profiler.ProfileOtherMods."
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Expanded profiler granularity from 10 to 55+ detailed sections.\n- Split PlayerCamera profiling into 35+ specific Handle* sub-methods.\n- Split WorldGeneration profiling into 9 sub-methods (separating frame updates from events).\n- Split MoodleManager into 3 sub-methods (separating main updates from events).\n- Fixed Chunk.EntityTick to evaluate visible chunks only, resolving the constant 256 calls bug.\n- Fixed spider count to properly decrement when a spider is killed.\n- Increased server upload payload limit (MAX_BODY_BYTES) to 4MB to handle the larger data footprint."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Added: Graphical HUD overlay with live GL frame-time chart, 4-corner anchoring, scaling, and hover tooltips\n- Added: Settings panel (F2) with rebindable hotkeys; F1 toggles the HUD\n- Added: Per-stage engine CPU timing (Scripts/Physics2D/Rendering/Animation/UI/Audio/GC) via Unity Recorder, with PlayerLoop fallback\n- Added: Multiplayer network metrics (ping, bandwidth, packets, peer ping) and 'thunder net [reprobe]' command\n- Added: GPU / main-thread frame time and process CPU% capture\n- Added: Time-window FPS stats (avg/min/max/1% low) over a configurable last-N-seconds window\n- Added: Optional section downsampling to reduce profiler self-overhead\n- Added: Display-layer exponential smoothing for steadier on-screen numbers (raw upload data stays untouched)\n- Changed: Frame history buffer extended from 120 to 300 frames (~5s) with parallel timestamps\n- Changed: Chunk visibility now reads the TilemapRenderer field directly instead of GetComponent\n- Changed: Console command registration switched to low-priority postfix to avoid wiping vanilla commands\n- Changed: Mod profiler is now sampling-frame aware (zero overhead on non-sampled frames)\n- Fixed: VisibleChunks double-write; count now committed once per frame via accumulator\n- Fixed: 1% low calculation, previously degraded to a single worst frame\n- Fixed: Version metadata mismatch across csproj / AssemblyInfo / plugin (now unified at 1.2.0)"
            }
        ],
        "dllNames": [
            "Thunder.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "Thunder.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 157,
            "TotalDownloads": 239,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/329/329-1781804013-1288802471.png"
        ]
    },
    {
        "Id": "nexus-328",
        "Name": "The X'i Race (WIP)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "GSRCUPlugin.CustomRaces.Xi": "1.0.0"
        },
        "Summary": "A race mod built on top of my other framework mod..",
        "Description": "The mod description is machine-translated, so there may be some unclear or awkward phrasing... I'm really sorry about that!! &gt;&lt;\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />Extract and put all files into  your BepInEx/plugins folder\n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />BepInEx\n<br />GSR's General Framework\n<br />\n<br />\n<br />[b](This race supports customsprite and color customization! If you want to know how to configure it, please visit the mod page for [url=https://www.nexusmods.com/scavprototype/mods/327]GSR's General Framework[/url].)[/b]\n<br />\n<br />[color=#D4D4D8][b]Base Traits:[/b][/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]Stamina regeneration rate: ×1.2[/color][/*]\n<br />[*][color=#D4D4D8]Hungry cap: 200[/color][/*]\n<br />[*][color=#D4D4D8]Thirst cap: 300[/color][/*]\n<br />[*][color=#D4D4D8]Immune to radiation[/color][/*]\n<br />[*][color=#D4D4D8]Immune to vomiting caused by food or drink[/color][/*]\n<br />[*][color=#D4D4D8]Will not get sick from eating spoiled/contaminated food[/color][/*]\n<br />[*][color=#D4D4D8]No movement speed penalty or blood pressure increase from overeating or overdrinking[/color][/*]\n<br />[/list][b]While near a radiation source:[/b]\n<br />[list]\n<br />[*]Damage multiplier: ×1.15[/*]\n<br />[*]Stamina regen: additional ×1.15 (stacking with base)[/*]\n<br />[*]Hunger rate: ×0.95[/*]\n<br />[/list][b]Hunger/Thirst drain:[/b]\n<br />1.25× than Expie. If body temperature &gt; 37.2°C, this multiplier increases to 1.35×.\n<br />\n<br />[b]Temperature:[/b]\n<br />Normal and high‑threshold temperatures are 0.5°C lower than Expie's.\n<br />\n<br />[b]Miscellaneous:[/b]\n<br />[list]\n<br />[*]Cannot use bandage‑type items to treat wounds[/*]\n<br />[*]Cannot speak[/*]\n<br />[*]Mood: –2 extra decrease when seeing a corpse, –5 extra when killing a merchant[/*]\n<br />[*]Weight always decreases at twice the rate of Expie; satiety does not affect this rate.[/*]\n<br />[/list][b]Active Crouch Mechanics:[/b]\n<br />[list]\n<br />[*]While manually crouching, consumes 1.5 satiety per second.[/*]\n<br />[*]After crouching for 8–10 seconds consecutively, consumes 12–15 satiety total and spawns 1–2 [b]X'ian Seed Bulbs[/b].\n<br />[list]\n<br />[*]19% chance (9% if Hunger &lt; 50) to spawn a rarer variant, and 1% chance for a even rarer variants.[/*]\n<br />[/list][/*]\n<br />[/list][b]X'ian Seed/Mutant/Alpha Bulb items:[/b]\n<br />[list]\n<br />[*]Each second, durability of these items is consumed to restore muscle/skin health and reduce bleeding.[/*]\n<br />[*]The game prioritises the rarest item with the lowest durability first.[/*]\n<br />[*]Each tier (Mutant → Alpha) has twice the healing effect of the previous tier.[/*]\n<br />[*]when dropped on the ground, turns into a X'ian Bulb after 1–2 minutes.[/*]\n<br />[*]This is a key crafting material for most of the race's unique items.[/*]\n<br />[*]If a non‑X'i race holds any X'ian Bulb series item, they will suffer radiation damage.[/*]\n<br />[/list][b]Crafting &amp; Content:[/b]\n<br />Includes several unique recipes, items, and weapons.\n<br />\n<br />still in early development, so expect some weird bugs.\n<br />[b]Balance note:[/b] I usually play with heavily overpowered/cheat‑friendly mods, so the numbers here might feel a bit under‑tuned for some players. Apologies for I'm not great at balancing...&gt;&lt;\n<br />[b]Special thanks / Origin:[/b]\n<br />Inspired by the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=729480149]Frackin' Universe mod[/url] for [i]Starbound[/i].\n<br />\n<br />Most of the textures and race designs are sourced from the Frackin' Universe mod. The original mod's GitHub page states that it is licensed under CC BY 4.0. So I guess that means I'm allowed to do this.. ^^ If still any copyright issues arise, I will take this mod down.",
        "Author": "GeeserGSR",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/328/328-1781798364-2121270404.gif",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/328"
        },
        "DownloadUrl": "nexus://scavprototype/328/2369",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 328,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T05:59:05.000Z",
        "ReleaseDate": "2026-10-04T05:59:05.000Z",
        "SHA256": "2f2a4b6f3aa3e77cd2338a889ae7145cdb2e6ebc91f501b1f50896882e225688",
        "dllSHA256s": {
            "Xi.dll": "f82bf0b7f799edd312fe128e8b5d3d74f1579a2d6efa2c8869fe85ddbce52225"
        },
        "downloadsSinceLatestVersion": 4,
        "Dependencies": [
            "nexus-327"
        ],
        "Changelogs": [],
        "dllNames": [
            "Xi.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Xi.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 29,
            "TotalDownloads": 62,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/328/328-1781798364-2121270404.gif"
        ]
    },
    {
        "Id": "nexus-327",
        "Name": "GSR's General Framework (WIP)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "GSRRaceFramework.KrokMPRaceSync": "1.0.0",
            "GSRCUPlugin.CustomRaceFramework.main": "1.0.0",
            "GSRCUPlugin.CustomRaces.TestRace": "1.0.0"
        },
        "Summary": "A framework that adds several new features..",
        "Description": "[b][size=4]Installation instructions[/size][/b]\n<br />[color=#D4D4D8]Place the .dll file into your BepInEx/plugins folder [/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]This framework provides modders with the ability to create:[/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8]Custom tiles[/color][/*]\n<br />[*][color=#D4D4D8]Multiple variants of the same tile[/color][/*]\n<br />[*][color=#D4D4D8]Custom structures[/color][/*]\n<br />[*][color=#D4D4D8]Custom items[/color][/*]\n<br />[*][color=#D4D4D8]Liquid mixing recipes (automatic mixing in containers)[/color][/*]\n<br />[*][color=#D4D4D8]Liquid transformation recipes[/color][/*]\n<br />[*][color=#D4D4D8]Item idle / dual-state animations[/color][/*]\n<br />[*][color=#D4D4D8]Charge-up item usage[/color][/*]\n<br />[*][color=#D4D4D8]Custom hooks[/color][/*]\n<br />[*][color=#D4D4D8]Custom objects[/color][/*]\n<br />[*][color=#D4D4D8]Custom one-way platforms[/color][/*]\n<br />[*][color=#D4D4D8]Custom blood colors[/color][/*]\n<br />[*][color=#D4D4D8]Custom base stat adjustments[/color][/*]\n<br />[*][color=#D4D4D8]Custom appearances (with independent sprites for both arms and legs)[/color][/*]\n<br />[*][color=#D4D4D8]Color palettes for the same sprite set[/color][/*]\n<br />[*][color=#D4D4D8]Custom races[/color][/*]\n<br />[*][color=#D4D4D8]Custom recipes (with the option to restrict certain recipes to specific races)[/color][/*]\n<br />[/list]After installing this framework, you'll see one or more buttons in the upper-left corner of the main menu. If you have a race mod built on this framework, you can press F1 to configure custom color palettes for each race (if available). In-game, press number keys 5–0 to switch sprites for: front hair / head / upper body / lower body / tail / back hair respectively.\n<br />\n<br />The framework is still a work in progress, so I'm not planning to release the source code or a tutorial just yet... If you'd like to try making an add-on mod with this framework, be prepared to spend some time getting used to its structure.\n<br />\n<br />Compatible with Rshlib, but currently [b]not compatible with QoL Unknown's save function.[/b]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]BepInEX[/color]",
        "Author": "GeeserGSR",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/327/327-1781798842-636203277.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/327"
        },
        "DownloadUrl": "nexus://scavprototype/327/2385",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 327,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-05T03:58:32.000Z",
        "ReleaseDate": "2026-10-05T03:58:32.000Z",
        "SHA256": "49ad905b66b18070773415ca48670de0db2b8b249e5acb39daa3dfd952052e19",
        "dllSHA256s": {
            "GSR's General Framework.dll": "38654d81f44ab78bbee2ca2f0fadb5e1d04ce123582fd40818c80cb825184b8a"
        },
        "downloadsSinceLatestVersion": 7,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Now, it compatible with multiplayer mod!!\n- Now, it compatible with multiplayer mod!!"
            }
        ],
        "dllNames": [
            "GSR's General Framework.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "GSR's General Framework.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 90,
            "TotalDownloads": 144,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/327/327-1781798842-636203277.png"
        ]
    },
    {
        "Id": "nexus-325",
        "Name": "Enhanced Tools v2.2",
        "Version": "2.2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.a4kk.enhancedtools": "1.0.0"
        },
        "Summary": "Adds a selection of new items to upgrade vanilla utilities, wearables, tools, and containers and so on. No vanilla items are changed — these are simply new upgrade options.",
        "Description": "[size=4]Dependency with CucoreLib v1.0.4/v1.0.5[/size]\n<br />\n<br />([color=#a4c2f4] [s][size=2]Hey! Just a quick heads-up — if you're traveling between layers and notice your installed batteries have vanished, that's a CCL issue. That's actually why I rewrote everything to test if it is my problem, I mean EVERYTHING from ICEnecoAPI to CCL. So I guess for now, the only workaround is to remove your batteries before transitioning.[/size][/s][/color][color=#8e7cc3][size=2] [/size] [b]Added a patched version of CCL to resolve this issue[/b] [/color])\n<br />\n<br />[size=5]Description[b]：[/b][/size]\n<br />[color=#d8d8d8][size=4]New tier of tools based on the originals, each with its own unique crafting recipe.[/size][/color]\n<br />[color=#d8d8d8][size=4]Strictly follows vanilla crafting level and recipe standards.[/size][/color]\n<br />[color=#ffffff]The [/color][color=#d5a6bd]darker[/color][color=#ffffff] the color, the more the data has been modified from the original. Use it as a quick visual reference.[/color]\n<br />\n<br />[line]\n<br />[size=5]Wearables：[/size]\n<br />[size=3]These may have some small changes in the future for balance, i[/size][size=3]f you have better advice plz leave in comments![/size]\n<br />\n<br />[b][color=#a4c2f4][size=4]Helmet [/size][/color][/b]\n<br />[spoiler][list]\n<br />[*][b]Motorcycle Helmet - (stats between riot helmet &amp; bike helmet)[/b][/*]\n<br />[/list][/spoiler]\n<br />[b][color=#9fc5e8][size=4]2 Limb Wraps[/size][/color][/b]\n<br />[spoiler][list]\n<br />Vanilla - 7% Isolation &amp; 25%protection[*][b][color=#b6d7a8]Double Wraps[/color] - ( [color=#ead1dc]10%[/color]Isolation, [color=#ead1dc]30%[/color]protection, upgraded by vanilla limb wraps)[/b][/*]\n<br />[*][b][color=#6fa8dc]Hardened Wraps[/color] - ( no Isolation, [color=#ead1dc]35%[/color]protection upgraded by Double Wraps )[/b][/*]\n<br />[/list][/spoiler]\n<br />[b][size=4][color=#9fc5e8]3 Packs [/color][/size][color=#efefef][size=3](craft at INT 9,11,14)[/size][/color][/b]\n<br />[spoiler][list]\n<br />[*][b][color=#a2c4c9]Medical Fanny Pack[/color] - ( [color=#ead1dc]3.5u[/color] / [color=#b6b6b6]0.6u, [/color][color=#d8d8d8]upgrade by medkit and fanny pack [/color])[/b][/*]\n<br />[*][b][color=#6d9eeb]Reinforced Medical Pack[/color] - ( [color=#d5a6bd]7u[/color] / [color=#ead1dc]0.9u[/color], [color=#cccccc]50%[/color][color=#d8d8d8]protection[/color],  upgrade by [color=#a2c4c9]Medical Fanny Pack[/color] )[/b][/*]\n<br />[*][b][color=#3c78d8]Surgical Rig[/color] -  ( [color=#d5a6bd]12u[/color] / [color=#cccccc]1.25u[/color], [color=#ead1dc]40%[/color][color=#d8d8d8]protec[/color][color=#d8d8d8]tion with Torso and [/color][color=#c27ba0]Chest[/color][color=#d8d8d8], upgrade by [/color][color=#6d9eeb]Reinforced Medical Pack[/color][color=#d8d8d8] [/color])[/b][/*]\n<br />[/list][b]these 3 packs can only hold medical‑related items, just like the belt can only store tools[/b][/spoiler]\n<br />[b][color=#9fc5e8][size=4]2 Shoes [/size][/color][/b][b][color=#efefef][size=3]([/size][size=3]cr[/size][/color][/b][size=3][b][color=#efefef]aft at INT 10,12)[/color][/b][/size]\n<br />[spoiler][list]\n<br />[*][b][color=#d9ead3]Cloth Slip-ones - [/color][color=#d8d8d8]( Early upgrade by Wood Sandals, withstands [/color][color=#ead1dc]6–9[/color][color=#d8d8d8] glass shard hits )[/color][/b][/*]\n<br />[*][b][color=#f6b26b]Trail Runners - [/color][color=#d8d8d8]( stats sit [/color][color=#b4a7d6]between[/color][color=#d8d8d8] Sneakers and Tactical Boots, [/color][color=#ead1dc]150%[/color][color=#d8d8d8]proteciton, upgrade by Sneakers )[/color][/b][/*]\n<br />[/list][/spoiler]\n<br />[b][color=#9fc5e8][size=4]3 Belts[/size][/color][/b] [color=#efefef][size=3][b](craft at INT 11,12,13)[/b][/size][/color]\n<br />[spoiler][list]\n<br />[*][b][color=#fce5cd]Expanded Belt[/color][color=#cccccc] - ( [/color][color=#ead1dc]6u [/color][color=#efefef]/ [/color][color=#cccccc]4[/color][color=#cccccc]u, [/color][color=#ead1dc]5%[/color] [color=#d8d8d8]protection, upgrade by belt[/color][color=#cccccc] [/color][color=#cccccc]) [/color][/b][/*]\n<br />[*][b][color=#93c47d]Light Armor Belt[/color][color=#cccccc] - ( [/color][color=#cccccc]4u[/color][color=#999999] [/color][color=#efefef]/ [/color][color=#cccccc]4[/color][color=#cccccc]u, [/color][color=#d5a6bd]15%[/color][color=#cccccc] protection, upgrade by [/color][color=#fce5cd]Expanded Belt[/color][color=#cccccc])[/color][/b][/*]\n<br />[*][b][color=#3d85c6]Lab Belt[/color][color=#cccccc] - ( [/color][color=#d5a6bd]8u [/color][color=#efefef]/ [/color][color=#b6b6b6]2.5u[/color][color=#cccccc], [/color][color=#d5a6bd]25%[/color][color=#cccccc] protection, upgrade by [/color][color=#b6d7a8]Light Armor Belt[/color] [color=#cccccc])[/color][/b][/*]\n<br />[/list][/spoiler]\n<br />[b][color=#9fc5e8][size=4][size=4]4 Leg pouches[/size] [/size][/color][color=#efefef][size=3](craft at INT 11,12,13,13)[/size][/color][/b]\n<br />[spoiler][list]\n<br />[*][b][b][color=#d8d8d8]IV Leg Pouch - ( An easily craftable liquid pouch for early-game use. [/color][color=#ead1dc]0.5L[/color][color=#d8d8d8], upgrade by ivbag and canteen )[/color][/b][/b][/*]\n<br />[*][b][b][color=#f9cb9c]Camo Leg Pouch[/color][color=#d8d8d8] - ( [/color][color=#ead1dc]5.5u [/color][color=#efefef]/ [/color][color=#999999]3.5u[/color][color=#d8d8d8], [/color][color=#cccccc]15%[/color][color=#d8d8d8] protection, upgrade by leg pouch[/color][color=#d8d8d8] [/color][color=#d8d8d8])[/color][/b][/b][/*]\n<br />[*][b][b][color=#3c78d8]Spec Ops Leg Pouch[/color][color=#d8d8d8] - ( [/color][color=#d5a6bd]7.6u [/color][color=#efefef]/[/color][color=#d8d8d8] 4[/color][color=#d8d8d8]u, 35% protection, upgrade by [/color][color=#f9cb9c]camo pouch[/color] [color=#d8d8d8])[/color][/b][/b][/*]\n<br />[*][b][b][color=#6fa8dc]Ops Hydration Leg Pouch[/color][color=#d8d8d8] - ( [/color][color=#d8d8d8]20%protection protecion but contain liquid [/color][color=#d5a6bd]1.8L[/color][color=#d8d8d8], [/color][color=#d8d8d8]upgrade by [/color][color=#3c78d8]Spec Ops Leg Pouch[/color] [color=#d8d8d8])[/color][/b][/b][/*]\n<br />[/list][/spoiler]\n<br />[b][size=4][color=#9fc5e8][size=4]3 Backpacks[/size] [/color][/size][color=#efefef][size=3]([b]craft at[/b] INT 11,13,15) [/size][/color][/b]\n<br />[spoiler][list]\n<br />[*][b][color=#efefef]Woven Backpack[/color] - ( [color=#cccccc]stats [/color][color=#d9d2e9]between[/color][color=#cccccc] duffle bag and big backpack, upgrade by foliage bag, nothing much to say[/color] )[/b][/*]\n<br />[*][b][color=#b6d7a8]Explorer Backpack[/color] - ( [color=#ead1dc]12.5u [/color][color=#efefef]/ [/color][color=#ead1dc]4.8u[/color][color=#d8d8d8],[/color] [color=#cccccc]15%[/color] [color=#cccccc]protection, upgrade by sling bag[/color] )[/b][/*]\n<br />[*][b][color=#e06666]Operation Backpack[/color] - ( [color=#a64d79]25u [/color]/ [color=#d5a6bd]5u[/color][color=#cccccc], 30% protection upgrade by big backpack, has a flashlight that can be toggled[/color]. )[/b][/*]\n<br />[/list][/spoiler]\n<br />[b][size=4][color=#9fc5e8][size=4]4 Material pouches[/size] [/color][/size][color=#efefef][size=3](INT 10,11,12,13)[/size][/color][/b]\n<br />[spoiler][b][color=#d8d8d8]They are[/color][/b]\n<br />[list]\n<br />[*][b][color=#efefef]Improved material pouch -[/color][color=#00ffff] [/color][color=#efefef]( [/color][color=#ead1dc]7.5u / 0.35u[/color][color=#cccccc], easy to craft [/color][color=#efefef])[/color][/b][/*]\n<br />[*][b][color=#f9cb9c]Advanced material pouch[/color] [color=#efefef]-[/color][color=#00ffff] [/color][color=#efefef]( [/color][color=#d5a6bd]10u [/color][color=#efefef]/ [/color][color=#d5a6bd]0.45u[/color][color=#cccccc],[/color][color=#d5a6bd] [/color][color=#cccccc]10% protection, upgrade by Improve pouch [/color][color=#efefef])[/color][/b][/*]\n<br />[*][b][color=#93c47d]Military supply pouch[/color] [color=#efefef]-[/color][color=#00ffff] [/color][color=#efefef]( [/color][color=#d5a6bd]13.5u [/color][color=#efefef]/ [/color][color=#c27ba0]0.65u[/color][color=#d8d8d8], 2[/color][color=#cccccc]0% protection, upgrade by Advanced material pouch [/color][color=#efefef])[/color][/b][/*]\n<br />[*][b][color=#3c78d8]Lab material pouch[/color] [color=#efefef]-[/color][color=#00ffff] [/color][color=#efefef]( [/color][color=#a64d79]18u [/color][color=#efefef]/ [/color][color=#c27ba0]1u[/color][color=#cccccc], [/color][color=#cccccc]25% protection, upgrade by military pouch [/color][color=#efefef])[/color][/b][/*]\n<br />[/list][/spoiler]\n<br />[size=5]Utilities and Tools：[/size]\n<br />\n<br />[b][size=4][color=#ead1dc]Schematic([/color][color=#ff7700]Main[/color][color=#ead1dc])[/color][/size][/b]\n<br />[list]\n<br />[*]A material used for advanced crafting.( Apply to [color=#e06666]Operation Backpack[/color] and [color=#3d85c6]Lab pouch[/color] and some [b][size=4]top[/size][/b] items [color=#efefef]craft recipes [/color])[/*]\n<br />[*]Only Spawn at Exp and Milky trade pool.[/*]\n<br />[*][font=Verdana]Qualities: [/font][color=#ffe599][font=Verdana]Engineering(2)[/font][/color][/*]\n<br />[/list][b][size=4][color=#ead1dc]Refitted Wrench([/color][color=#ff7700]Main[/color][color=#ead1dc])[/color][/size][/b]\n<br />[list]\n<br />[*]Has a unique quality called '[b]Modification[/b]' — some higher‑performance items require it in their recipes.[/*]\n<br />[*][color=#1e84cc]Could repair most wearables ( For upgraded )[/color][/*]\n<br />[*][color=#cccccc][size=3]Upgrade by wrench[/size][/color][/*]\n<br />[*][font=Verdana][color=#cccccc]Qualities[/color]: [color=#ffe599]Modification(160), Hammering(200)[/color][/font][/*]\n<br />[*][color=#cccccc][font=Arial]Craft INT: 13[/font][/color][/*]\n<br />[/list][b][font=Arial][color=#ead1dc][size=4]Liquid Centrifuge V2[/size][/color][/font][/b]\n<br />[list]\n<br />[*][color=#cccccc]Efficiently separates liquids with zero loss[/color][/*]\n<br />[*][color=#cccccc]Base weight: 0.4u, increasing with liquid content, up to 2.0u when full[/color][/*]\n<br />[*][color=#cccccc]Total capacity: [/color][color=#d5a6bd]1.6L[/color][/*]\n<br />[*][color=#cccccc]Recharge time: [/color][color=#d5a6bd]3 minutes[/color][/*]\n<br />[*][color=#cccccc]Craft INT: 14[/color][/*]\n<br />[/list][b][font=Arial][color=#ead1dc][size=4]Bath Towel[/size][/color][/font][/b]\n<br />[list]\n<br />[*][font=Arial][b][color=#cccccc]when used in slot:[/color][/b]\n<br />[size=3][color=#cccccc]-Wetness reduct : 50[/color]\n<br />[color=#cccccc]-Dirtyness reduct : [/color][color=#ead1dc]25[/color][/size]\n<br />[/font]-Condition per use : [color=#ead1dc]5%[/color][/*]\n<br />[*][color=#9fc5e8]Could be repaired[/color][/*]\n<br />[*][color=#cccccc]Upgrade by a rag[/color][/*]\n<br />[*]Craft INT：8[/*]\n<br />[/list][color=#ead1dc][size=4][font=Arial][b]A.R.U.[/b][/font][/size][/color]\n<br />[list]\n<br />[*][color=#cccccc]A smart device that combines the advantages of an AED and an AutoPump[/color][/*]\n<br />[*][color=#cccccc]Notifies player via electronic display when defibrillation starts and ends[/color][/*]\n<br />[*][color=#cccccc]If the first shock fails, an additional [/color][color=#ead1dc]3.5%-[/color][color=#d5a6bd]5.0%[/color][color=#cccccc]（20% in vanilla） success rate is applied to restore heart rhythm[/color][/*]\n<br />[*][color=#cccccc]When powered by a [/color][color=#00ff00]Large Battery[/color][color=#cccccc]:[/color]\n<br />[color=#cccccc]- When heart rate in 0, provides up to [/color][b][color=#d5a6bd]9[/color][/b][color=#cccccc] defibrillation attempts (vanilla AED has roughly [/color][color=#b6b6b6]10–12[/color][color=#cccccc] attempts — can't quite remember)[/color]\n<br />[color=#cccccc]- When blood pressure drops below 84, provides a +44 blood pressure ([/color][color=#999999]Unchanged[/color][color=#cccccc])[/color]\n<br />[color=#cccccc]- Battery drain rate while maintaining blood pressure: [/color][color=#ead1dc]0.01/s[/color][color=#cccccc] ( 0.002/s in vanilla autopump)[/color]\n<br />well i guess that's all[/*]\n<br />[*][color=#cccccc]Upgrade by aed and autopump (main)[/color][/*]\n<br />[*][color=#cccccc]Craft INT: 16[/color][/*]\n<br />[/list][font=Arial][color=#ead1dc][size=4][b]Gradual Tourniquet[/b][/size][/color][/font]\n<br />[list]\n<br />[*][font=Arial][color=#cccccc]Durability per use: [/color][color=#c27ba0]5%[/color][color=#cccccc] (12.5% in vanilla)[/color][/font][/*]\n<br />[*][font=Arial][color=#cccccc]Limb max pain: [/color][color=#ead1dc]35 [/color][color=#cccccc](40 in vanilla)[/color][/font][/*]\n<br />[*][font=Arial][color=#cccccc]Limb damage: up to [/color][color=#d5a6bd]12[/color][color=#cccccc] min (9min in vanilla)[/color][/font][/*]\n<br />[*][font=Arial][color=#cccccc]Upgrade by tourniquet[/color][/font][/*]\n<br />[*][font=Arial][color=#cccccc]Craft INT: 11[/color][/font][/*]\n<br />[/list][font=Arial][b][color=#ead1dc][size=4]Rehab Ice Pack[/size][/color][/b][/font]\n<br />[list]\n<br />[*][color=#cccccc][font=Arial]Chill time : [/font][/color][color=#ead1dc][font=Arial]240[/font][/color][color=#cccccc][font=Arial] seconds[/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Could use [/font][/color][color=#ead1dc][font=Arial]4[/font][/color][color=#cccccc][font=Arial] times[/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]regeneration rate :  About [/font][/color][color=#999999][font=Arial]33%[/font][/color][color=#cccccc][font=Arial] of the original rate. [/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Upgrade by Ice Pack[/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Craft INT: 15[/font][/color][/*]\n<br />[/list][font=Arial][b][color=#ead1dc][size=4]Rapid Chest Drain[/size][/color][/b][/font]\n<br />[list]\n<br />[*][color=#cccccc][font=Arial]Hemothorax reduce: [/font][/color][font=Arial][color=#999999]20[/color][/font][color=#cccccc][font=Arial] (vanilla is 35) but could use [/font][/color][font=Arial][color=#ead1dc]2[/color][color=#cccccc] times[/color][/font][/*]\n<br />[*][color=#cccccc][font=Arial]Regeneration rate :  About [/font][/color][color=#999999][font=Arial]33%[/font][/color][color=#cccccc][font=Arial] of the original rate.[/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Slightly increase bleed amout and pain when bleeding (about [/font][/color][color=#ead1dc][font=Arial]3.5[/font][/color][color=#cccccc][font=Arial] bleed amount and [/font][/color][color=#f4cccc][font=Arial]2[/font][/color][color=#cccccc][font=Arial] pain amount)[/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Upgrade by Chest Drain [/font][/color][/*]\n<br />[*][color=#cccccc][font=Arial]Craft INT: 13 (on Medicine category instead of Utilities)[/font][/color][/*]\n<br />[/list][color=#ead1dc][size=4][b][font=Arial]D[/font][font=Arial]ive Rope[/font][/b][/size][/color]\n<br />[list]\n<br />[*][color=#cccccc]Could use [/color][color=#d5a6bd]5[/color][color=#cccccc] times[/color][/*]\n<br />[*][color=#cccccc]Small [/color][color=#ffffff]glows[/color][color=#cccccc] at both ends of the rope[/color][/*]\n<br />[*][color=#cccccc]Length: [/color][color=#d5a6bd]35 [/color][color=#d8d8d8](25 in vanilla)[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 8[/color][/*]\n<br />[/list][b][color=#ead1dc][size=4]Standard Canteen[/size][/color][/b]\n<br />[list]\n<br />[*][color=#d8d8d8]Increase capacity to[/color] [color=#d5a6bd]1.2L[/color][/*]\n<br />[*][color=#cccccc]Won't be filled when passing water[/color][/*]\n<br />[*][color=#cccccc]Upgrade by canteen[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 10[/color][/*]\n<br />[/list][b][size=4][color=#ead1dc]Mattock[/color] [/size][color=#d8d8d8]and[/color] [color=#ead1dc][size=4]Bush Machete[/size][/color][/b]\n<br />[list]\n<br />[*][color=#cccccc]They can upgrade by vanilla Pickaxe and Machete[/color][/*]\n<br />[*][color=#cccccc]Bush Machete attack range[/color] [color=#ead1dc]slightly longer[/color][/*]\n<br />[*][color=#cccccc]Both the Mattock and the Bush Machete have stats that[/color] [color=#d5a6bd]set between[/color] [color=#cccccc]the titanium weapons and the standard weapons.\n<br />This includes damage, structure damage, durability, qualities and more[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 13[/color][/*]\n<br />[/list][b][color=#ead1dc][size=4]Heating Cage[/size][/color][/b]\n<br />[list]\n<br />[*][color=#cccccc]Provide heat like campfire[/color][/*]\n<br />[*][color=#cccccc]Upgrade via lantern[/color][/*]\n<br />[*][color=#a4c2f4]Use in inventory toogle light,decay will stop[/color][/*]\n<br />[*][color=#cccccc]Use charcoal to repair in craft menu[/color][/*]\n<br />[*][color=#cccccc]Qualities[/color]: [color=#ffe599][font=Verdana]Heating Source(200) [/font][/color][/*]\n<br />[/list][b][color=#ead1dc][size=4]Auto Charger[/size][/color][/b]\n<br />[list]\n<br />[*][color=#d8d8d8]Max battery[/color][color=#00ff00]: Large[/color][/*]\n<br />[*][color=#cccccc]Auto Charge[/color][color=#efefef]: [/color][color=#00ff00]YES[/color][/*]\n<br />[*][color=#cccccc]Weight[/color][color=#efefef]: [/color][color=#ead1dc]0.5u[/color][/*]\n<br />[*][color=#cccccc]Upgrade by Hand crank[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 10[/color][/*]\n<br />[/list][b][color=#ead1dc][size=4]Grav bag V2[/size][/color][/b]\n<br />[list]\n<br />[*][color=#cccccc]Capacity[/color] – [color=#d5a6bd]12u[/color]\n<br />[color=#cccccc]Per item – 4.5u[/color][/*]\n<br />[*][color=#d8d8d8]Max battery[/color]:[color=#00ff00] Large[/color]\n<br />[color=#d8d8d8]Battery life – decreased 20 mins, total 80 mins\n<br />Reduces weight — 99.5% [/color][/*]\n<br />[*][color=#9fc5e8]Consumes battery only when carrying items [/color][color=#3d85c6]and moving[/color][/*]\n<br />[*][color=#cccccc]Explodes when battery reaches 0[/color]: [color=#ff0000]YES[/color][/*]\n<br />[*][color=#cccccc]Upgrade by Grav bag[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 12[/color][/*]\n<br />[/list][b][size=4][color=#ead1dc]Enhanced Machete[/color][/size][/b]\n<br />[list]\n<br />[*]Damage – [color=#c27ba0]120\n<br />[/color]Structure damage – [color=#ead1dc]60[/color][/*]\n<br />[*][color=#ead1dc]Reduced[/color] [color=#efefef]stamina cost; swing cooldown; attack cooldown [/color][/*]\n<br />[*][color=#ead1dc]Increased[/color] weapon [color=#cccccc]durability[/color]\n<br />[color=#ead1dc] Increased[/color][color=#cccccc] hit stagger [/color][/*]\n<br />[*]Piercing attack: [color=#d9d2e9]Yes[/color][/*]\n<br />[*][color=#d8d8d8]Max battery[/color] : [color=#00ff00]Large[/color][/*]\n<br />[*][color=#9fc5e8]With charged battery: Minor area light[/color] [/*]\n<br />[*][color=#e06666]Without battery or 0 bat: Stats readuce to 1/3[/color] [/*]\n<br />[*][color=#cccccc]Upgrade by Titanium machete[/color][/*]\n<br />[*]Crafting INT: 17[/*]\n<br />[/list][b][color=#ead1dc][size=4]Enhanced Pickaxe[/size][/color][/b]\n<br />[list]\n<br />[*]Damage – [color=#ead1dc]80\n<br />[/color]Structure damage – [color=#c27ba0]200[/color][/*]\n<br />[*][color=#ead1dc]Reduced[/color] [color=#efefef]stamina cost; swing cooldown; attack cooldown[/color][/*]\n<br />[*]Increased weapon [color=#ead1dc]durability\n<br />[/color]Slightly increased [color=#ead1dc]hit stagger[/color][/*]\n<br />[*][color=#d8d8d8]Max battery[/color] : [color=#00ff00]Large[/color][/*]\n<br />[*][color=#a4c2f4]With charged battery: Minor area light[/color][/*]\n<br />[*][color=#e06666]Without battery or 0 bat: Stats readuce to 1/3[/color][/*]\n<br />[*][color=#cccccc]Upgrade by Titanium pickaxe[/color][/*]\n<br />[*][color=#cccccc]Crafting INT: 17[/color][/*]\n<br />[/list][line]\n<br />[color=#d8d8d8][font=Arial][b][size=5]Support：[/size][/b][/font][/color]\n<br />[font=Arial][size=4]zh-CN[/size]: [color=#00ff00][size=4]彳亍[/size][/color][/font]\n<br />[font=Arial][size=4]EN[/size]: [color=#00ff00][size=4]Good[/size][/color][/font]\n<br />[font=Arial][size=4][color=#efefef]ru-RU[/color][color=#d8d8d8]: [/color][s][color=#6aa84f]Хорошо aa[/color][/s][b][color=#6aa84f] [/color][/b][url=https://www.nexusmods.com/scavprototype/mods/378][/url][url=https://www.nexusmods.com/scavprototype/mods/378]Russian Mods Translation[/url][/size][/font]\n<br />[color=#cccccc][font=Arial]Other: If you can offering translation i'll add into mod[/font][/color]\n<br />\n<br />[color=#cccccc][size=3]KrokMP (多人联机)[/size]：[/color][color=#93c47d]Should work（应该可以）[/color]\n<br />[color=#cccccc][size=3]Discussion (讨论区)[/size][/color][color=#cccccc][size=3]: [/size][/color][url=https://discord.com/channels/1360913627288178788/1544280420886126603][/url][b][url=https://discord.com/channels/1360913627288178788/1544280420886126603][size=4]Discord[/size][/url][/b]\n<br />\n<br />[color=#f6b26b][size=4][b]Aware:[/b][/size][/color]\n<br />If you are using other language files (e.g., from Wikipedia), simply [b]RENAME[/b] the \n<br />[code]zh-CN.json or EN.json [/code] file located in \n<br />[code]BepInEx&#92;plugins&#92;EnhancedTools[/code] to match the [b]NAME[/b] of the[b] .json file[/b] you are using.\n<br />\n<br />\n<br />[size=5][b]Requires：[/b][/size]\n<br />[list=1]\n<br />[*][url=https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5]BepInEx 5.4.23.5[/url][/*]\n<br />[*][s][url=https://www.nexusmods.com/scavprototype/mods/140]ICEneco's Custom Item API[/url] [/s]( No need. [b]Thanks for everything you've done[/b] ) [/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/341]CUCoreLib[/url] ( Included )[/*]\n<br />[*]Download my mod and extract the .zip/.rar file,then drag the [b]EnhancedTools[/b] folder into the following location:[/*]\n<br />[/list][quote][color=#d8d8d8]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/color][/quote][size=3]The API folder should be placed there as well. [/size]\n<br />\n<br />\n<br />[size=5][b]Shout Outs：[/b][/size]\n<br />[url=https://www.nexusmods.com/profile/ICEneco]ICEneco[/url]  -  Many thanks to this awesome modder for developing the prerequisite mod and patiently answering all my questions\n<br />[url=https://www.nexusmods.com/profile/Jimmyking9999999]JimmyKing[/url] - CUCoreLib \n<br />脑叶切除术, 凝慕依 - Arts &amp; ideas for GravBag V2，Heating Cage\n<br />VALORANT - [b]Thanks to all the hackers, boosters, and trolls in CN Immortal rank, I've ditched the grind and moved on to more chill stuff[/b]\n<br />\n<br />[size=1]A bit of rambling[/size]\n<br />[spoiler]不敢相信我为了几个像素点画了30多个小时，妈的，再也不可能画了\n<br />又画了几天。。。画得真的sh*t\n<br />.......又画了几天，感觉又上瘾又折磨。。。。\n<br />脑袋好晕(((φ(◎ロ◎;)φ)))\n<br />啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊我不敢信我用CCL把我的整个模组重写了一遍，不过能自己改更多东西了但是好累.....T-T\n<br />哎呀发布完该去下三炸会儿鱼了累死我了[/spoiler]\n<br />[size=4]Feel free to leave a comment if you have any question and advice hwh[/size]\n<br />",
        "Author": "jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/325/325-1785403122-380215927.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/325"
        },
        "DownloadUrl": "nexus://scavprototype/325/2099",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 325,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-12T18:33:50.000Z",
        "ReleaseDate": "2026-09-12T18:33:50.000Z",
        "SHA256": "9dcc454dcb81d828d34556a89b4efd630ae6268f683dd7dc979edc2d3d18bf93",
        "dllSHA256s": {
            "EnhancedTools.dll": "e8f9dbf960d31500346a7800b8cd0f35557c176c27f37fe689a47b0dfa3bd9cb"
        },
        "downloadsSinceLatestVersion": 364,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- 做了一些平衡性调整，使得它不那么op\n- made some balances makes it not too op"
            },
            {
                "Version": "1.2",
                "Changelog": "- change API from rshlib to Cucorelib\n- Add a new weapon and a container"
            },
            {
                "Version": "1.3",
                "Changelog": "- added Auto Charger\n- GravBag will now explode when bat runs out and craft INT is 12"
            },
            {
                "Version": "1.3.1",
                "Changelog": "- fixed gravbag will immediately explode when crafted"
            },
            {
                "Version": "1.3.2",
                "Changelog": "- fixed some small bugs"
            },
            {
                "Version": "1.3.3",
                "Changelog": "- Now added 4 different material pouch！\n- Fixed battery issue."
            },
            {
                "Version": "1.3.4",
                "Changelog": "- Fine‑tuned item zoom scaling for more accurate inventory display.\n- Slightly adjusted machete attack speed."
            },
            {
                "Version": "1.3.5",
                "Changelog": "- Added 2 tools! The Mattock and Bush Machete\n- Adjust enhanced weapons description\n- Adjust enhanced machete's attack speed when bat is on"
            },
            {
                "Version": "1.3.6",
                "Changelog": "- Add a new canteen,you can craft in INT 10,\n- Fixed Bush Whacker recipe problem,\n- Made some minor recipe adjustments for pouches."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- Added 3 new backpacks.\n- Added 1 item (Schematic) used as material to craft Operation Backpack and Lab Material Pouch.Can only buy it from Milky and Exp.\n- Little tweaked material pouches and canteen artwork.\n- Lab Material Pouch is no longer sold by trader, now you can craft it.\n- Adjusted stats for various containers and weapons (trust me, I'm trying my best with the balance).\n- Crafting recipes may have minor changes (Only a few specific items).\n- If you have any suggestions, feel free to leave a comment!"
            },
            {
                "Version": "2.0.2",
                "Changelog": "- Changed default description to English that should fix language problem.\n- May have some grammar issue cause i translate it on website,feel free to point out any issue! ^^"
            },
            {
                "Version": "2.1.0",
                "Changelog": "- 2 new qualities, 4 leg pouches and 3 belts and 1 new wrench.\n- new Wrench quality：Modification\n- old Schematic now has quality：Engineering\n- Some better performance items need it in their recipes\n- ***Stats changes***\n- The military canteen now weighs 1.35u when full and 0.1u when empty,capacity set to 1.2L and has no intrinsic value.\n- The wovenpack recipe has been updated. It will no longer use materials like 'resin' that feel more like raw ingredients — which may lead to further recipe changes down the line.\n- Explopack stats have been reduced, and its recipe has been updated.\n- Operpack stats have been reduced, and its recipe has been updated.\n- All material pouch stats have been reduced. The military pouch now has a single‑item weight of 0.65u, and the lab pouch weighs 1u per item. (The original idea was that the best pouch would hold a single 100% durability metal scrap.)\n- The lab pouch's battery weight reduction has been lowered to 100%, and its capacity has been reduced to 18u.\n- Battery‑powered weapons now perform at one‑third of their original titanium‑weapon stats when either durability or charge hits 0%.\n- Most recipes will become more complex.\n-Generally speaking, all items will now cost more to craft.XD\n-In v2.1.0 the qualities like hammering,cutting and firestarter of two enhanced weapons have been removed for balance since battery item exsist infinite qualities,this situation also fit in vanilla item 'Heavy drill'.\n- Always welcome any feedback！"
            },
            {
                "Version": "2.1.1",
                "Changelog": "- fixed Auto Charger can only fit small battery"
            },
            {
                "Version": "2.1.2",
                "Changelog": "- Fixed belt like wearables fit correct tools and utilities with 'belttool' and 'tool' tags，\n- Light sources like lantern and flashlight now correctly emit light in belt as expected."
            },
            {
                "Version": "2.1.3",
                "Changelog": "- Adapted ICEnecoV2.7.\n- Added 2 new shoes, their stats sit between Wood Sandals and Sneakers, and between Sneakers and Tactical Boots.\n- Made some visual adjustments with Bush Whacker and Refitted Wrench to better align with the game's vanilla aesthetic.\n- Most battery‑powered items will no longer come with a battery pre‑installed after crafting. You'll need to insert one yourself, except Gravbag V2.\n- Tweaked the scaling for the Enhanced Machete and GravbagV2.\n- Change Operation Pack craft INT from 14 to 15.\n- TODO: Port utility items from MoreCustomItems into this mod."
            },
            {
                "Version": "2.1.4",
                "Changelog": "- Fixed watch and plushie can't contained in belt"
            },
            {
                "Version": "2.1.5",
                "Changelog": "- Added Refitted Wrench repair recipe at INT10，\n- Fixed when crafting Explorer Backpack would destroy the whole tool with cutting quality."
            },
            {
                "Version": "2.1.6",
                "Changelog": "- Be aware that this version still using CucoreLib v1.0.3 instead of newest version of CCL v1.0.4\n- Fixed Ops leg pouch size problem.\n- Nothing new. Sorry guys I've been busy moving lately."
            },
            {
                "Version": "2.1.7",
                "Changelog": "- Added 3 new waist packs! Designed specifically for carrying medical supplies, each with different capacities and protections.\n- Adjusted max weight of the Light Armor Belt from 3.5u to 3.8u."
            },
            {
                "Version": "2.2.0",
                "Changelog": "- v2.2:\n- I rewrote the whole thing from ICEnecoAPI to CCL, I never thought letters and numbers could be this confusing.honestly.\n- 3 new items they are Rehab ice pack, Rapid chest drain and Dive rope, I've listed their general stats at the bottom of the mod page.\n- ADJUSTMENT：\n- Material pouches and backpacks: capacity reduced across the board (roughly between 0.5u and 2.5u). Some wearable items have had their protection and insulation slightly lowered (around 2% to 5%).\n- Removed amputation functionality from the Mattock, Enhanced Pickaxe, and Refitted Wrench.\n- Items crafted using the Schematic (Quality: Engineering) no longer have any monetary value.\n- Enhanced Pickaxe and Enhanced Machete: base damage and structural damage have been reduced (by about 10–20). They now perform significantly worse when unpowered — damage drops to one‑third, and stamina cost / attack speed are also affected.\n- Removed the light from the Operation Pack. GravBag V2 lifetime reduced from 180 to 150 minutes.\n- Heating Cage now has native campfire‑like behavior — including sound effects, heating, and a faint flickering light.\n- The Auto Charger now notifies the player when fully charged using an electronic watch display.\n-------------------------------------------------------------------\n- 我把整个模组从 ICEnecoAPI 重写到了 CCL，从来没想过字母和数字能这么让人困惑。\n- v2.2\n- 新增物品：快速胸腔引流器、康复冰敷包、探降绳。大致属性在模组页面下列出。\n- 调整：\n- 材料袋与背包的容量全面下调（大约在 0.5u 至 2.5u 之间）。部分可穿戴装备的防护性与保温性略微降低（约 2% 至 5%）。\n- 移除了 宽头镐、增强镐 与 改装扳手 的截肢功能。\n- 通过 设计图（性质：工程化）制造的物品不再具有任何价值。\n- 增强镐 与 增强钛刀 的基础伤害与建筑伤害下调（约 10 至 20），且在无电量时性能大幅下降——伤害降至三分之一，体力消耗与攻速等均受影响。\n- 移除了 战术背包 的灯光。重力袋V2 的寿命从 180 分钟下调至 150 分钟。\n- 加热笼 现在具备原生营火效果，包含音效、加热功能与微微闪烁的火光。\n- 现在 自动充电器 充满电会以电子表的形式告知玩家。"
            },
            {
                "Version": "2.2.1",
                "Changelog": "- added Chinese localization with Grav Bagv2 and Explorer pack"
            },
            {
                "Version": "2.2.2",
                "Changelog": "- New items added: Gradual Tourniquet, Auto Resuscitation Unit —  stats are listed below the mod page.\n-Recipe adjustment: Refitted Wrench now requires tweezers with a minimum durability of 5% (down from 90%), while the flimsy knife requirement is set to 50% durability.\n-Belt container fix: Added a string to accommodate tag restrictions on all belts, preventing them from being unable to hold firearms.\n-Liquid container fix: Fixed a bug where the Ops Hydration Pouch would automatically absorb all liquids when passing through fluids.\n-Localization fix: Fixed a bug where the Explorer Pack would display in Chinese when the game was set to English.\n- Tweaks: Adjusted the crafting and repair recipes for the Refitted Wrench.\n----------------------------------------------------------------------------------------\n- 新物品：舒緩止血带，自动复苏单元——大概数据已在modpage下列出\n-Refitted Wrench合成配方中需要材料镊子最小耐久度90%的条件变为5%，但flimsy knife的耐久度需求为50%;\n-添加了一个字符串以适配所有belt的tag限制，以防止他们无法容纳枪械;\n-修复了Ops hydration pouch经过流体时候会自动吸收所有液体的bug;\n-修复了当英文界面下Explorer pack显示为中文的bug;\n-微调refitted wrench的合成配方和修理配方;"
            },
            {
                "Version": "2.2.3",
                "Changelog": "- Added Russian localization, there might be some grammar errors since I used a translator\n- Added a 'bath towel' and its repair recipe, dont know why can't upload this image in mod page\n- that's all^^"
            },
            {
                "Version": "2.2.4",
                "Changelog": "- Main Update:\n-Added a patched version of CCL inside the rar file, which resolves the issue where batteries would disappear when transitioning between layers or loading a save.\n- Item Updates:\n-Reduced the protection stats on most containers.\n-Increased the durability loss on hit for most containers.\n-Slightly increased the decay rate on certain battery‑powered containers (e.g., GravBag V2: reduced from 180 minutes to 80 minutes — vanilla is 100 minutes).\n-GravBag V2 now explodes more violently when its battery is fully drained.\n- Future changes may still be made.\n- Sorry guys, still no new items this time. I've been dealing with some personal issues and am working on getting things sorted out.\n- ==========================================\n- 主要更新：\n-添加了一个修复版的CCL在压缩包内，可以解决跨层或加载存档时导致电池消失的问题\n- 物品更新：\n-大部分容器的防护性降低\n-提升了大部分容器的受损耐久消耗\n-部分电池容器衰减速度略微提升（例如重力袋v2，从180分钟降至80分钟，原版为100分钟）\n-重力袋v2在电池耗尽的时候爆炸会更加猛烈\n- 可能会在未来做出变更\n- 抱歉了各位，这次还是没有新物品，我目前在忙着做别的事"
            },
            {
                "Version": "2.2.5",
                "Changelog": "- Fixed an issue where the battery weight reduction effect would disappear."
            },
            {
                "Version": "2.2.6",
                "Changelog": "- Major Updates:\n-Added a new function to the Refitted Wrench: drag wearable containers onto the wrench icon to repair them. The repair cost and restored durability are displayed.\n- Other Updates:\n-Added Liquid Centrifuge V2\n-Added a new piece of headgear between the Riot Helmet and Bike Helmet: Motorcycle Helmet\n-Added two variants of hand wraps: Double Wraps and Hardened Wraps\n-Some battery‑powered wearable containers have had their protection removed or reduced\n-Most wearable containers have had their protection further reduced\n- ==============================================================\n- 主要更新：\n-新增了改装扳手（refitted wrench）的一种功能，将穿戴式容器拖动到扳手图标上即可修复穿戴式容器，也会显示消耗的耐久与恢复的耐久\n- 其他更新：\n-新增了液体离心机V2\n-新增了介于防暴头盔和自行车头盔的一种护具：摩托车头盔\n-新增了裹手的两种变体：双层缠布 和 虫胶缠布\n-部分带电池的穿戴式容器已取消或下降其防护性"
            }
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        "dllNames": [
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        "dllVersion": "1.0.0",
        "dllVersions": {
            "EnhancedTools.dll": "1.0.0"
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        "Statistics": {
            "Endorsements": 32,
            "UniqueDownloads": 731,
            "TotalDownloads": 1962,
            "TotalViews": null
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        "Images": [
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    {
        "Id": "nexus-324",
        "Name": "Gunsaw Genetics",
        "Version": "2.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "spritereplacer": "1.1.0",
            "GunsawGenetics": "2.0.0",
            "gunsawgeneticsmpbridge": "1.0.0"
        },
        "Summary": "Gunsaw Genetics is a mod that adds all 14 (+Albino) species into the game for you to use. As soon as you load in, you will be able to choose your species. #killallnonvoyagers",
        "Description": "\n<br />[center][size=6][b][color=#ff0000]NOTE: SPRITES ARE NOT INCLUDED IN THIS MOD. DOWNLOAD THEM FROM HERE:[/color][color=#d4d4d8] [/color][/b] [url=https://skin.cat-bot.de/][b][color=#ff00ff]https://skin.cat-bot.de/[/color][/b][/url][/size][/center]\n<br />\n<br />\n<br />\n<br />\n<br />[center][img]https://i.imgur.com/4fOFweo.png[/img][/center]\n<br />[center]Is this mod balanced? [i]No, not at all.\n<br />[/i]Everything is very unfinished and subject to change. If a species hasn't gotten a dedicated update, it's probably buggy as hell.[/center]\n<br />\n<br />[line]\n<br />\n<br />[b][size=5]Installation instructions:[/size]\n<br />[/b]\n<br />[color=#d4d4d8]Requirements:[/color]\n<br />[b][color=#d4d4d8]BepInEx must be installed first.[/color][/b]\n<br />[b][color=#d4d4d8]CUCoreLib must be installed as of v1.5.0[/color][/b]\n<br />[size=2][i][b][color=#d4d4d8]Currently uses: [/color][color=#6d9eeb]Version 1.0.4-alpha (Will say 1.0.5 in the console)[/color][/b][/i][/size]\n<br />[b][color=#d4d4d8]Game version: Casualties Unknown demo v7.0.1[/color][/b]\n<br />[b][color=#ff0000]RshLib is incompatible with Gunsaw Genetics. [/color]\n<br />[/b][color=#ff0000][b] AiserOmniMod seems to also break things in GG.[/b][/color]\n<br />\n<br />[center]Litmus Test:[/center]\n<br />\n<br />[center][color=#d4d4d8][b][b][youtube]8Q6lBFfsJ1U[/youtube][/b][/b][/color][/center]\n<br />[color=#d4d4d8][b]\n<br />\n<br />[size=5]Steps:[/size][/b][/color]\n<br />[color=#d4d4d8][b][size=4]1.[/size][/b] Download the Gunsaw Genetics.zip file.[/color]\n<br />\n<br />[color=#d4d4d8][b][size=4]2.[/size][/b] Extract the contents of the .zip file.[/color]\n<br />\n<br />[color=#d4d4d8][b][size=4]3.[/size][/b] Drag and drop the contents of the Gunsaw Genetics folder directly into your BepInEx plugins folder. [/color]\n<br />[b][color=#d4d4d8]Overwrite if you are using the original Player sprite replacer.[/color][/b]\n<br />\n<br />[b][i][color=#d4d4d8]Do not put the Gunsaw Genetics folder [/color][color=#ff0000]itself[/color][color=#d4d4d8] into your plugins folder.[/color]\n<br />[/i][/b][b]\n<br />If you already have CustomSprites installed from a previous version of Gunsaw Genetics (Meaning, separated into Head / Body already) you [color=#ff0000]do not[/color] have to replace it. Doing so will revert your sprites to the placeholder ones.[/b]\n<br />\n<br />\n<br />[i][color=#d4d4d8]This is the correct format:[/color]\n<br />[/i][color=#d4d4d8]BepInEx/plugins/GunsawGenetics.dll[/color]\n<br />[color=#d4d4d8]BepInEx/plugins/body_sprite_replacer.dll[/color]\n<br />[color=#d4d4d8]etc.[/color]\n<br />\n<br />\n<br />[size=4][color=#d4d4d8](Optional but [/color][b][color=#d4d4d8]HIGHLY[/color][/b][color=#d4d4d8] Recommended)[/color][/size]\n<br />[color=#d4d4d8]To add custom skins, navigate to &#92;BepInEx&#92;plugins&#92;CustomSprites and add in the sprites of your choosing. Folders are ordered the same as the species. 1 = Expie, 15 = Albino. [b]Make sure to properly separate Head and Body sprites.[/b][/color]\n<br />\n<br />[color=#d4d4d8]It [/color][i][color=#d4d4d8]might[/color][/i][color=#d4d4d8] work with everything in Body, but separating is the most reliable.[/color]\n<br />[color=#d4d4d8][u]Placeholder sprites are added with the proper names and placements.[/u][/color]\n<br />\n<br />[color=#d4d4d8][b][size=4]4.[/size][/b] Launch the game.[/color]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Main features:[/b][/size]\n<br />\n<br />[color=#d4d4d8]Each species is given different stats, resistances, passives, actives, and sometimes even items.[/color]\n<br />\n<br />[size=3][color=#d4d4d8]As of v1.1.0, progression has been added to unlocking each species. This is[/color] [b][color=#ff00ff]entirely optional[/color][color=#d4d4d8].[/color][/b][color=#d4d4d8] There is a checkbox on the same menu that can be used to unlock every species. It can be toggled at any time and does [/color][i][color=#d4d4d8]not[/color][/i][color=#d4d4d8] wipe progress.[/color][/size]\n<br />\n<br />[i][color=#d4d4d8]These are definitely not final. This is my first mod outside of Minecraft, so I'm still learning. [/color][/i]\n<br />[i][color=#d4d4d8]Expect new mechanics, abilities, etc. to be added with time.[/color][/i]\n<br />\n<br />\n<br />[center][size=4]Gunsaw Genetics now has a...[/size][/center]\n<br />[center][/center]\n<br />[center][url=https://gunsawgenetics.miraheze.org/wiki/Main_Page][/url][url=https://gunsawgenetics.miraheze.org/wiki/Main_Page][color=#9900ff][size=6][b]Wiki!!!![/b][/size][/color][/url][/center]\n<br />[center][color=#1e84cc]^[/color]\n<br />[color=#1e84cc]Click this![/color][/center]\n<br />[center][/center]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Credits:\n<br />[/b][/size]\n<br />\n<br />[b]Art assets:[/b]\n<br />\n<br />[b][size=4]ThePristineAnt!!!!!!![/size][/b]\n<br />This guy is my goat. I couldn't do even a fraction of this myself.\n<br />\n<br />Specifically, as of v1.6.5:\n<br />[spoiler]All custom moodle art.\n<br />Baron WoundView sprites.\n<br />Milky WoundView sprites.\n<br />Dune WoundView sprites.\n<br />Velvet WoundView sprites.\n<br />Orange Portrait art.\n<br />Albino Portrait art.\n<br />Voyager Portrait art.[/spoiler]\n<br />[b][size=4]Toky!!![/size][/b]\n<br />Specifically, as of v1.6.5:\n<br />[spoiler]Velvet Portrait art.[/spoiler]\n<br />\n<br />\n<br />[b][size=3]Writing:[/size]\n<br />[/b]\n<br />Velvet dialogue:  ThePristineAnt!\n<br />Milky dialogue:    ThePristineAnt!\n<br />Dune dialogue:   Dirasial!\n<br />Orange dialogue: frigidFriend / DaryllDemo! (Aliases. Same guy!)\n<br />\n<br />[b]Notes / E-PDAs:\n<br />[/b]\n<br />ThePristineAnt:\n<br />\n<br />[spoiler][list]\n<br />[*]OrangeNote1[/*]\n<br />[*]OrangeNote2[/*]\n<br />[*]LeapyNote1[/*]\n<br />[*]LeapyNote2[/*]\n<br />[*]BaronNote1[/*]\n<br />[*]BaronNote2[/*]\n<br />[*]VelvetNote1[/*]\n<br />[*]AlbinoNote2[/*]\n<br />[*]Orange E-PDA[/*]\n<br />[*]Baron E-PDA[/*]\n<br />[*]Leapy E-PDA[/*]\n<br />[*]Voyager E-PDA[/*]\n<br />[/list][/spoiler]\n<br />\n<br />[b]Localization:[/b]\n<br />\n<br />Chinese translation: lpoklpok!!!\n<br />\n<br />\n<br />[b]Sprite Replacement Logic:[/b]\n<br />\n<br />Modified from Player Sprite Replacer by [url=https://www.nexusmods.com/scavprototype/users/43097342]d0gederp[/url]. I wouldn't have been able to do the visual side of this mod without this. Please check out their work:\n<br />\n<br />https://www.nexusmods.com/scavprototype/mods/15?tab=description\n<br />\n<br />Original Game Assets: Orsoniks\n<br />\n<br />[line]\n<br />[center][img width=383]https://i.imgur.com/oZysglG.png[/img][/center]\n<br />[center][/center]\n<br />[center]\n<br />If you need to contact me directly, you can join my discord.[/center]\n<br />[center](This is for another mod of mine, but I don't really care lol)[/center]\n<br />[center][/center]\n<br />[center][url=https://discord.gg/gFydkw8MyK]https://discord.gg/gFydkw8MyK[/url][/center]\n<br />\n<br />",
        "Author": "Xion",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/324/324-1784646089-193524787.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/324"
        },
        "DownloadUrl": "nexus://scavprototype/324/2377",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 324,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-04T16:20:27.000Z",
        "ReleaseDate": "2026-10-04T16:20:26.000Z",
        "SHA256": "332e2b84a31c4c274ce644fd2a3e9ed04688d790a91613ebd929441d270004d9",
        "dllSHA256s": {
            "body_sprite_replacer.dll": "071b388ad4b73dc33f6483d616953efea6730b003f99fa406b8d29729571be9a",
            "GunsawGenetics.dll": "3053c925a321b0c9aaa449c41a1bb06be46879ce5160555a14f16963e4eeaecf",
            "GunsawGeneticsMPBridge.dll": "a44294623d99d8dc220757dbf9a4d76c5fb6c41741f933eec31fa3d4d5011f8d"
        },
        "downloadsSinceLatestVersion": 1898,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Gunsaw Genetics v1.1 changelog:\n- All species (Except Expie) are locked by default\n- Obtainment methods added for each species.\n- Unlock all checkbox added to menu\n- Random button added to menu\n- Loading a save now properly loads sprites\n- Minor bug fixes"
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Gunsaw Genetics v1.2.0 changelog:\n- Art is now mostly being handled by...\n- ThePristineAnt!!!!!!!\n- This guy is my goat. I couldn't do even a fraction of this myself.\n- (Specifically:\n- All custom moodle art.\n- Baron WoundView sprites.\n- Orange Portrait art.\n- Albino Portrait art.)\n- Custom Moodle System Created;\n- - Icke moodles added\n- - Baron moodle added\n- - Albino moodles added\n- Custom Woundview System Created:\n- - Voyager Woundview sprites added\n- - Baron Woundview sprites added\n- - Icke Woundview sprite (Head) added\n- - Albino Woundview sprite (Head) added\n- Custom Music System Created:\n- - Albino ability music added (3 tracks)\n- Orange portrait art added\n- Albino portrait art added\n- Chik obtainment added\n- Chik menu page updated\n- Baron passive ability (Prideful) added\n- Albino changes:\n- - Starting stats (INT, etc.) are all set to 4 now\n- - Description + Trait text updated\n- - Active Ability (Desync) added\n- - Albino is now more susceptible to temperature changes\n- - Enemies spot Albino easier (~2.5x)\n- - Removed Immunity buff\n- - Albino starts without an eye\n- - Albino starts with a single, random, fracture on their legs"
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Gunsaw Genetics v1.3.0 changelog:\n- Localization added:\n- en.json added\n- ru.json added\n- - Current Russian translation is just a machine translation of the menu and some of Albino's text. There is a translator working on this, it just takes a while to do stuff like this. This is a placeholder and will not be expanded upon until the proper translation is made.\n- Config setting for language added\n- Milky changes:\n- Head Woundview sprite added\n- Active ability Hyper-Focus added\n- Ability moodles added for active and cooldown states.\n- Blueprints now provide two random recipes when used.\n- Hand control strength scaling (In mini-games) improved.\n- Better tool scaling\n- Worse claw scaling\n- Milky's eyes adapt to the darkness. This has an adverse effect when going back into a bright area without taking your time. (This needs a lot of testing still, so I apologize if the current version is annoying to use)\n- Self-harm is replaced with vomiting.\n- Suicide is replaced with a custom event.\n- Starting items removed\n- Custom dialogue patch added:\n- Milky lines added (ThePristineAnt wrote these, so thank him!!!)\n- Custom moodle text patch added (This isn't for new moodles. Those were handled in v1.2.0.):\n-  Some moodle lines changed for Milky.\n- Custom Notes and PDA entry system added:\n- Albino1 note added\n- Albino2 note added\n- Dune Woundview sprites added\n- Woundview now properly displays species name\n- Woundview now has different color palettes per-species.\n- Config setting for Woundview coloring added\n- Config setting for ability keybind added\n- Button added to Woundview panel to toggle coloring in-game\n- Clicking during menu startup now skips it\n- Albino starting hoodie removed\n- Albino properly unlocks now\n- Voyager sprite bug fixes"
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Gunsaw Genetics v1.4.0 Changelog:\n- Localization:\n- zh.json added (C2H4F2 made this translation! Thank them!!!)\n- Custom Dialogue:\n- Velvet lines added (by ThePristineAnt!!!!)\n- Dune lines added (by Dirasial!!)\n- Velvet Overhaul:\n- Web Active Ability added\n- - Pressing shoots a small web\n- - - Costs 1\n- - -  Acts as a grab point, not a rope.\n- - Holding shoots a long web\n- - - Costs 5\n- - - Climbable. Can span over gaps.\n- - - Unique interaction when directly hitting Salad (Big cooldown)\n- - Web supply scales with INT\n- - Restored slowly overtime or by sleeping\n- - Max of 5 webs\n- - Webs decay overtime\n- - Slows enemies that come into contact\n- - - Small web has 1 durability, Long has 5.\n- - - Slowness %, duration, and durability damage change per-enemy\n- Trader Hug action replaced with cannibalization at 200 Rep.\n- Self-harm and Suicide replaced with self-cannibalization.\n- Woundview art by ThePristineAnt!!!\n- Extra limbs added to Woundview\n- Toggle added to view / interact with extra limbs\n- Immune to trauma\n- Increased positive mood gain.\n- Sleeping resets mood to 0 if positive\n- Mood buff upon killing a trader\n- No mood loss upon threatening a trader\n- No mood loss upon harming a trader\n- No mood loss upon seeing corpses\n- No mood loss upon destroying corpses\n- Eating Yellow flesh no longer gives sickness\n- Eating Yellow flesh no longer has a mood drop\n- Eating Internal Organs only gives half sickness\n- Eating Internal Organs no longer has a mood drop\n- Milky Changes:\n- Woundview head redrawn by ThePristineAnt!\n- Toughness increased\n- Hyper-Focus cooldown scales with timescale now\n- Eye adaptation scales with timescale now\n- Eye adaptation radius increased\n- Eye adaptation brightness decreased (No more glowing Milky...)\n- Eye glare effect now scales based on:\n- - Brightness of light source\n- - Level of adaptation\n- Dune Changes:\n- Small mood buff upon seeing corpses (No mood drop)\n- No mood loss upon destroying corpses\n- No mood loss upon killing a trader\n- No mood loss upon threatening a trader\n- No mood loss upon harming a trader\n- Eating Yellow flesh no longer gives sickness\n- Eating Yellow flesh no longer has a mood drop\n- Eating Internal Organs only gives half sickness\n- Eating Internal Organs no longer has a mood drop\n- Albino Changes:\n- Portrait art redrawn by ThePristineAnt! (Menu + Note)\n- Orange Changes:\n- Portrait art redrawn by ThePristineAnt! (Menu)\n- Voyager Changes:\n- Cloaking no longer stacks.\n- Cloaking no longer affects visibility outside of cloaking\n- Species info panel added:\n- Arrow is located below the STR, RES, INT panel.\n- Displays more detailed info about current species\n- Text effects for keywords\n- Keywords include tooltips for extra information\n- Albino info added\n- Milky info added\n- Velvet info added\n- Baron Prideful entry added\n- Unfinished entries added to species that haven't been overhauled\n- Death screen:\n- Each Sawian is given their proper ID (e.g. SAW-03)\n- Albino is censored\n- Icke and Chik use corrupted IDs\n- General:\n- Removed Debug PDA (Whoops)"
            },
            {
                "Version": "1.5.0",
                "Changelog": "- **Gunsaw Genetics v1.5.0 Changelog:**\n- **Mercenary added:**\n- Unlocked by changing the config setting for now. Will be given a proper obtainment later.\n- Once unlocked, Ctrl + Left click Experiment\n- Three chip-based abilities:\n- - Levitation\n- - - Grabs any loose object or creature at range\n- - - Force is mass-dependent both ways.Heavy objects barely move but throw Mercenary back harder. Light objects fling easily.\n- - - Living targets resist much more than objects\n- - - Drains charge while active.\n- - Reformation\n- - - On death, time slows and a short window opens to cheat it\n- - - Reforms the body. Clears breaks, bleeding, and infection, regrows lost limbs, and restores vitals.\n- - - Letting the window expire is permanent death\n- - - Increases Hollow on use.\n- - - Consumes charge on use.\n- - Mindswap\n- - - An alternative to Reforming. Forces a nearby Sawian trader out of their body and takes it instead.\n- - - Old body is left behind, INT, chips, scarf, and hyper-regeneration always carry over regardless of body.\n- - - Stats reset to the new body's baseline (with a small bonus).\n- - - Increases Hollow on use.\n- - - Consumes charge on use.\n- Shared charge system powers Levitation, Reformation, and Mindswap, regenerating passively over time\n- Hollow: a permanent, worsening condition that builds up from using Reformation and (especially) Mindswap\n- - Gradually desaturates vision\n- - Narrows how far mood can swing in either direction\n- - Reduces trauma buildup\n- - Increases speech stammering / cutting off mid-sentence\n- - Increases trader reputation penalty\n- While wearing another Sawian's body via Mindswap, Mercenary gains access to that species' signature ability (currently just Milky's Hyper-Focus)\n- **Voyager Changes:**\n- Portrait art by ThePristineAnt!!!!\n- Cloak is now a wearable item\n- - Active Equipment\n- - Toggles cloaking state on / off\n- - While cloaked, crouching puts you in a special movement state\n- - - Allows cloaking during movement\n- - - Disables the effects of certain traps\n- - - Drains more power from the battery\n- - Susceptible to radiation\n- - Susceptible to water / wetness\n- - Battery powered\n- Toughness slightly lowered (0.84 -> 0.8)\n- Dialogue added for:\n- - Low radiation\n- - Mid radiation\n- - High radiation\n- - High radiation force decloaking\n- - Wetness force decloaking\n- - Trying to use cloak without it equipped\n- - Trying to use cloak while battery is drained\n- - Trying to use cloak while having high radiation\n- - Trying to use cloak while very wet\n- - Wet dialogue lines in general\n- - Self-harm and suicide lines\n- Passive aspects added:\n- - Idolatry\n- - - Unique interactions based on items used, worn, and held\n- - - Items include:\n- - - - Pistol, rifle, shotgun, trauma rig, riot helmet, wood sandals, tactical boots, machete, titanium machete, makeshift rifle, makeshift digging tool, ripped dressing, old rag, crude cleaver, makeshift wrench, makeshift headlamp, makeshift helmet, and sling bag\n- - Arrogance\n- - - Two mood states. +30 and -30.\n- - - +30 represents pride, giving reduced mood loss for corpses, allowing stealth attacks, improving preferred item damage, etc.\n- - - -30 represents desperation, preventing stealing, allowing hugging and resting with traders, and giving extra mood loss upon viewing corpses.\n- Voyager has increased mood loss resistance as mood lowers, but that reverses upon going below -85, making Voyager far more susceptible to mood loss.\n- Voyager does increased damage (with claws) to enemies. Environment damage is unaffected.\n- Stealth Attacks\n- - Available while cloaked and crouched near an unaware trader\n- - Unarmed attacks deal heavy damage and force combat\n- - Armed (non-firearm) attacks kill outright, at the cost of item durability and a small chance to break the weapon\n- Stealing\n- - Additional option to steal from traders\n- - Chance to succeed scales with item value and Voyager's INT\n- - Failure turns the trader hostile\n- Reworked self-harm\n- - Simple for now. Future mini-game\n- Reworked suicide\n- - Fully automated minigame sequence, escalating across multiple limbs with a chance for additional slashes\n- - Visuals should hopefully be better once I start to properly add custom mini-games.\n- **Orange Changes:**\n- Portrait art by ThePristineAnt!!!!\n- Dialogue lines added by frigidFriend / DaryllDemo!!!\n- Hand speed scales worse with strength. Clumsy.\n- Claws hit harder, tools hit softer.\n- Mood swings harder in every direction (150% more impactful, both positive and negative.)\n- Trader reputation on first meeting reflects your current mood. Milky traders will ignore this and try to take advantage of you regardless.\n- Hugging traders has a stronger effect on reputation\n- Letting Dunes bite you gives a bigger reputation boost\n- Bone fractures and dislocations heal twice as fast\n- Recently injured limbs take reduced damage for a short time afterward\n- **Baron Changes:**\n- Toughness reduced (6.0 -> 4.0)\n- **E-PDA:**\n- Velvet note added (Written by ThePristineAnt!!)\n- **Info Panel:**\n- Voyager updated\n- Orange updated\n- Mercenary added\n- **General:**\n- Added a dedicated settings tab for the mod's own options (ability keybinds, WoundView recolor toggle, text effects toggle, tendril mode, language, etc)\n- - This will hopefully be positioned better later\n- WoundView panel borders are now properly recolored. I'll be adjusting these a bit, later on.\n- **Added CUCoreLib as a dependency**"
            },
            {
                "Version": "1.6.0",
                "Changelog": "- **Gunsaw Genetics v1.6.0 changelog:**\n- *This is the first version of MP support for Gunsaw Genetics.  Most issues still exist, and this is still going to be highly buggy. This is essentially a test of what I CAN fix, rather than complete MP support. If the changes listed here don't work, please let me know. That is far more important to know about than MP issues that aren't listed here.*\n- **SP CHANGES:**\n- **Custom Species:**\n- New tab on the mod's menu\n- Allows for the creation of custom species.\n- Abilites are not included, but base stats (Vanilla and mod) are avaliable\n- Help section for further customization\n- - Specifically: Character sprites, WoundView sprites, and portrait art\n- **MP CHANGES:**\n- **General:**\n- Species picking works independently for host and non-host\n- Stats (STR/RES/INT) now apply correctly for non-hosts, including decreases (the exp-boundary bug)\n- Starting items (e.g. Voyager's cloak) now spawn correctly for non-hosts.\n- Custom sprite slots now render correctly for everyone\n- Late-join snapshot. A player joining mid-session immediately sees everyone's correct species/sprites, not just after the next change.\n- WoundView species name label no longer stuck on \"Experiment\".\n- Species identity is now queryable. I'll be doing special stuff for MP only, so this is necessary.\n- **Visual effects:**\n- Voyager's Cloak\n- Crystal's grapple tongue\n- Velvet's webs (both line and point types) spawn, are climbable by everyone, and durability/breaking stays consistent across all clients, with proper per-player caps.\n- **Dialogue:**\n- All Talker lines (custom and vanilla-replacements) now display for non-hosts, and are properly seen by everyone regardless of who's speaking."
            },
            {
                "Version": "1.6.5",
                "Changelog": "- **Gunsaw Genetics v1.6.5 Changelog:**\n- **Mercenary Changes:**\n- Charge now properly depletes (No more constant regen!)\n- - Doesn't regen while in-use\n- - Regen is stopped upon hitting zero for a brief moment (Visual)\n- - These were already in, they just couldn't be triggered with the constant regen\n- Shrapnel is now cleared on reform / swap\n- Overdose is now cleared on reform / swap\n- Radiation is now cleared on reform / swap\n- Hollow text effects should scale better (Hardly showed at lower Hollow levels)\n- Hollow now properly clears post-death\n- Lowered the volume of reform / swap\n- **Velvet Changes:**\n- Web passive regen changed to 15s (Accidently left it very low, but this is still a buff from the original version)\n- **Dune Changes:**\n- No longer locked to 3 INT. My bad.\n- **WoundView:**\n- Custom missing eye(s) sprites added:\n- - Velvet, Baron, Dune, and Milky\n- Custom disfigured sprites added:\n- - Velvet, Baron, Dune, and Milky\n- Baron WoundView alignment fixes\n- **Portraits:**\n- Velvet Portrait added (by Toky!!!!)\n- **Dialogue:**\n- Voyager lines added (Trader + Self)\n- **Notes / E-PDA:**\n- VoyagerNote1\n- Albino E-PDA\n- All of these below are written by ThePristineAnt!!!!!! Thank him!!!\n- OrangeNote1\n- OrangeNote2\n- LeapyNote1\n- LeapyNote2\n- BaronNote1\n- BaronNote2\n- Orange E-PDA\n- Baron E-PDA\n- Leapy E-PDA\n- Voyager E-PDA\n- **MP CHANGES:**\n- **Conversations:**\n- Random dialogue can now start between different players\n- - Host config. You can turn this off entirely.\n- - Random chance + Cooldown (Might need tweaking)\n- - Interrupted by certain events (Might need tweaking as well)\n- Conversations depend on the species of each player, and how many times they have talked\n- Current Convos:\n- - Voyager + Milky: 3\n- - Voyager + Experiment: 2\n- - Voyager + Baron: 1\n- - Voyager + Voyager: 4\n- - Milky + Albino: 2\n- - Milky + Experiment: 1\n- - Velvet + Experiment: 2\n- - Velvet + Baron: 1\n- - Albino + Baron: 1\n- - Baron + Experiment: 1\n- **CatPatch Compat:**\n- Voyager now refuses hugs from non-Voyagers\n- Voyager now refuses kisses from non-Voyagers\n- Dialogue added for each\n- **Fixes (Hopefully...):**\n- Saving has been improved. Items are still weird, but the rest should be a lot more stable\n- - Stuff is still probably going to be wiped or loaded at the wrong time. It's a bunch of tangled bs that I can't bring myself to care about. Enjoy.\n- Natural healing shouldn't be stuck anymore. Whoops...\n- Sleeping no longer drains quickly for non-hosts\n- Velvet can now cannibalize in MP\n- Voyager can now properly steal from traders\n- Voyager can now properly stealth attack traders\n- Traders becoming hostile from stealing are now synced across the server\n- Traders becoming hostile from stealth attacks are now synced across the server (Music / inventory might still be weird on non-host)\n- Traders now properly drop inventory for all of the above\n- Dialogue is now properly applied per-player. (Host doesn't determine the lines for the entire lobby anymore)\n- **Known MP issues (Outside of the others reported):**\n- Elder Thornback + Velvet interaction does not work. More annoying than I thought to fix.\n- Mood changes / effects in most cases. Just tedious.\n- Sounds should be fine, but music / drones are still weird (From the mod, I mean)"
            },
            {
                "Version": "1.6.6",
                "Changelog": "- **Gunsaw Genetics v1.6.6 Changelog:**\n- *A lot of the MP is being removed for now. It's just causing more issues than it fixes. MP support will be on hold until the MP mod itself updates to v5, sorry.\n- I've kept what does work, though. Mostly visual stuff.\n- If you notice that a bug report you made was deleted (On Nexus), that was intentional. They aren't applicable anymore with these changes.*\n----------------------------------------------------------------------------------------------\n- **Update Notifier added:**\n- Popup that triggers when a new version of GG is uploaded to Nexus\n- Confirm and link button\n- Checkbox to disable\n- - Config (File, not in-game) entry to toggle as well\n- Changelog attached\n- Since this is added in this update, you won't see it until the next update.\n- **Changelogs added (In-game):**\n- New button on the main screen of the mod\n- - ! in the top right\n- Displays all of the changelogs for the mod, latest first\n- **Custom Death Screens:**\n- Custom Death screens are now able to be added.\n- - Currently, this doesn't have anything beyond a single test, which is disabled.\n- - Folder path is CustomBodySprites/CustomDeathScreens if you'd like to customize this yourself, just be sure to remove the !\n- - This will be filled out in time\n- **General:**\n- Fixed a bug that allowed Voyager to repeatedly steal the same item (If trade menu wasn't reopened)\n----------------------------------------------------------------------------------------------\n- **MP CHANGES:**\n- **Conversations:**\n- Made conversations rarer between players\n- **General:**\n- Fixed a multiplayer bug where species selection could corrupt sync data for other players\n- Removed several broken multiplayer systems (stat resync, vitals sync, save/load, etc.) that were causing more harm than good\n- - This means that vanilla + MP systems are back in control of things, not my own stuff.\n- Various internal cleanup and stability fixes"
            },
            {
                "Version": "1.7.0",
                "Changelog": "- **Gunsaw Genetics v1.7.0 changelog:**\n- **Dune Overhaul:**\n- *Keep in mind that certain passive traits have already been added. Check previous changelogs.*\n- **Feeding:**\n- Hug is entirely replaced with a bite.\n- - The button icon will likely be replaced later. I just made something quickly so it wasn't blank.\n- With non-Dune traders, you need 150 rep to bite, and can only do so once per trader.\n- - Restores 20 hunger\n- - Drops reputation by 50\n- Dune traders have no reputation or once-only restriction, but won't allow it below 700 health.\n- - Restores 20 hunger\n- - No reputation cost\n- **Self-Cannibalization:**\n- If hunger reaches 0 or below, a short countdown begins. Failing to eat in time results in Dune eating a piece of themself.\n- - Restores a good chunk of hunger afterwards, so it isn't a death spiral\n- Moodle added\n- **Temperature:**\n- Dune enjoys the heat. Between 40°C and 41°C, mood slowly improves (no bonus below or above this range).\n- Being hot no longer increases thirst drain for Dune specifically.\n- Movement slowdown from heat (above 38.5°C) is reduced by 70%.\n- The heat screen effect is reduced by 70%.\n- Dune's body doesn't take real heat damage (brain health / blood volume loss) until roughly 2°C hotter than other species would.\n- - This means Dune's dying and critically dying states (used for on-screen warnings and such) are also adjusted to match. You won't see critical heat warnings unless something else is actually wrong.\n- No longer can trigger Last Stand\n- Mood cannot go below -30 or above 60 (Hard setting to 0 is removed)\n- Sickness cap increased to 75 (Was 40)\n- Weight gain from eating food is reduced by 40%.\n- Sickness from overeating (eating past being full) is reduced by 80%.\n- Healing rate increased from 0.5 to 0.75\n- Health increased from 0.9 to 0.95\n- **Diets added:**\n- Dune is now properly a carnivore. Eating non-meat now has penalties.\n- - fleshchunk, burger, pizzaslice, bucketofchicken, steak, animalflesh, blobflesh, dogfood, pemmican, paprikash\n- Penalties for eating outside of your species diet include:\n- - 35% less hunger restored from eaten food\n- - -3 Mood\n- - +8 Sickness\n- Mindwipe does clear diets, but certain properties will still linger\n- - Such as Dune's weight gain reduction or overfeed sickness reduction\n- Other species will definitely be added to this system. Milky is a semi-herbivore, for example.\n- **XP Multipliers added:**\n- *100% is baseline. Higher is better.*\n- Dune:\n- - STR: 115%\n- - RES: 110%\n- - INT: 20%\n- Milky:\n- - STR: 85%\n- - RES: 90%\n- - INT: 125%\n- Orange:\n- - STR and RES are default\n- - INT: 35%\n- Setting added to toggle this off (All stats revert to 1x / 100%). Default on.\n- Menu text updated to show multipliers when changed.\n- All species will eventually have these set. This is the first iteration and requires testing before full implementation.\n- **Localization:**\n- Old zh.json removed\n- New zh.json added (This was made by lpoklpok!!!)\n- **Info Panel:**\n- Dune updated\n- **Gunsaw Genetics v1.7.0 changelog:**\n- **Dune Overhaul:**\n- *Keep in mind that certain passive traits have already been added. Check previous changelogs.*\n- **Feeding:**\n- Hug is entirely replaced with a bite.\n- - The button icon will likely be replaced later. I just made something quickly so it wasn't blank.\n- With non-Dune traders, you need 150 rep to bite, and can only do so once per trader.\n- - Restores 20 hunger\n- - Drops reputation by 50\n- Dune traders have no reputation or once-only restriction, but won't allow it below 700 health.\n- - Restores 20 hunger\n- - No reputation cost\n- **Self-Cannibalization:**\n- If hunger reaches 0 or below, a short countdown begins. Failing to eat in time results in Dune eating a piece of themself.\n- - Restores a good chunk of hunger afterwards, so it isn't a death spiral\n- Moodle added\n- **Temperature:**\n- Dune enjoys the heat. Between 40°C and 41°C, mood slowly improves (no bonus below or above this range).\n- Being hot no longer increases thirst drain for Dune specifically.\n- Movement slowdown from heat (above 38.5°C) is reduced by 70%.\n- The heat screen effect is reduced by 70%.\n- Dune's body doesn't take real heat damage (brain health / blood volume loss) until roughly 2°C hotter than other species would.\n- - This means Dune's dying and critically dying states (used for on-screen warnings and such) are also adjusted to match. You won't see critical heat warnings unless something else is actually wrong.\n- No longer can trigger Last Stand\n- Mood cannot go below -30 or above 60 (Hard setting to 0 is removed)\n- Sickness cap increased to 75 (Was 40)\n- Weight gain from eating food is reduced by 40%.\n- Sickness from overeating (eating past being full) is reduced by 80%.\n- Healing rate increased from 0.5 to 0.75\n- Health increased from 0.9 to 0.95\n- **Diets added:**\n- Dune is now properly a carnivore. Eating non-meat now has penalties.\n- - fleshchunk, burger, pizzaslice, bucketofchicken, steak, animalflesh, blobflesh, dogfood, pemmican, paprikash\n- Penalties for eating outside of your species diet include:\n- - 35% less hunger restored from eaten food\n- - -3 Mood\n- - +8 Sickness\n- Mindwipe does clear diets, but certain properties will still linger\n- - Such as Dune's weight gain reduction or overfeed sickness reduction\n- Other species will definitely be added to this system. Milky is a semi-herbivore, for example.\n- **XP Multipliers added:**\n- *100% is baseline. Higher is better.*\n- Dune:\n- - STR: 115%\n- - RES: 110%\n- - INT: 20%\n- Milky:\n- - STR: 85%\n- - RES: 90%\n- - INT: 125%\n- Orange:\n- - STR and RES are default\n- - INT: 35%\n- Setting added to toggle this off (All stats revert to 1x / 100%). Default on.\n- Menu text updated to show multipliers when changed.\n- All species will eventually have these set. This is the first iteration and requires testing before full implementation.\n- **Localization:**\n- Old zh.json removed\n- New zh.json added (This was made lpoklpok!!!)\n- **Info Panel:**\n- Dune updated"
            },
            {
                "Version": "1.7.5",
                "Changelog": "- **Gunsaw Genetics v1.7.5 changelog:**\n- *Roza is not done. Dialogue and portrait art are still being worked on, alongside a few more things for the species itself.*\n- **Roza Overhaul:**\n- **Torpor:**\n- Active ability. Hold to actively lower own body temperature.\n- - Lower limit of 29°C. You cannot cool yourself below this temp.\n- Works even at higher temperatures, but has reduced effectiveness the higher those temperatures around\n- - For reference, ~40°C is only ~56% as effective and ~42°C is only ~38% as effective at lowering temperature.\n- Thirst and energy get drained by using this.\n- - Thirst is 0.5/sec. Increases by 0.05/sec for each second held.\n- - Energy is 0.15/sec\n- Scaling cooldown:\n- - 5 seconds held = ~5 second cooldown (Bumped to minimum 6 seconds if it comes out lesser.)\n- - 10 seconds = ~13 seconds\n- - 20 seconds = ~35 seconds\n- **Frozen:**\n- While Torpor is being used, items can sometimes freeze.\n- To freeze:\n- - Torpor needs to be active\n- - Body temp must be <30°C\n- - Food items need to be wet\n- - Liquid containers need to contain liquid\n- While frozen, items:\n- - Cannot be consumed\n- - Thaw overtime\n- - Decay is paused\n- Frozen items can also be used on the body as a pseudo-icepack.\n- - FAR less effective than a real icepack (Around 7% of the normal effect)\n- - Reduces frozen time and condition when used like this.\n- Frozen tooltip line added\n- Decay tooltip altered for frozen items.\n- Talker line added for attempting to consume frozen items.\n- **Temperature:**\n- Movement slowdown from cold (below 34°C) is reduced by 70%.\n- The frost screen effect is reduced by 70%.\n- Cold no longer drains hunger between 30°C and 32°C.\n- Roza's body doesn't take real cold damage until roughly 2°C colder than other species would.\n- - Just like Dune, the WoundView warnings are shifted to match.\n- Heartrate no longer drops as harshly in the cold. Cancels ~35% of the normal heart rate decrease while cold.\n- - No effect during fibrillation. Roza can still die from being too cold, it's just harder.\n- **Diet:**\n- *This is a bit weird since we don't have a ton of info on what a Snow Strider actually is. Since Roza is directly from Experiment, I just left it be, for now.*\n- Eating other Sawians (Yellow Flesh, Internal Organs) causes an additional -7.5 mood loss\n- - Unique talker line for Roza when resorting to cannibalism\n- **Mood:**\n- Mood takes twice as long to naturally return to neutral. (Positive and negative)\n- Threatening a trader costs 2x the normal mood and trauma hit.\n- Killing a trader applies an additional -10 mood and +5 trauma\n- Seeing a corpse costs 1.75x the normal mood loss (Might be too oppressive)\n- Breaking a corpse costs 2x the normal mood loss\n- Hugging a trader now requires 25 less reputation\n- Successful hugs give 2x the normal mood and reputation gain\n- - Failed hugs are unaffected.\n- **Dune Changes:**\n- Changed heartrate during higher temps to give Dune a more stable bpm. Forgot to add this last update.\n- - Same deal as Roza's heart changes above.\n- **Universal Diet Changes:**\n- Carnivores can now consume soup.\n- **Species Config added:**\n- Config button added to the mod's main menu.\n- Allows configuration of all built-in species in the mod.\n- Altered species *do* get marked as modified\n- - This will be used in the future to block certain things\n- - Unlock settings are never going to be removed, though. (And will continue to be added upon with any new additions that are gated)\n- **Woundview:**\n- Roza woundview sprites added (by ThePristineAnt!!!!)\n- Milky woundview sprite fixes\n- **XP Multipliers:**\n- Roza:\n- - STR: 70%\n- - RES: 80%\n- - INT: 110%\n- Leapy:\n- - STR: 60%\n- - RES: 125%\n- - INT: 115%\n- Chompy:\n- - STR: 120%\n- - RES: 115%\n- - INT: 95%\n- Voyager:\n- - STR: 100% (Unchanged)\n- - RES: 70%\n- - INT: 115%\n- Icke:\n- - STR: 90%\n- - RES: 130%\n- - INT: 75%\n- Baron:\n- - STR: 120%\n- - RES: 140%\n- - INT: 70%\n- Chik:\n- - STR: 60%\n- - RES: 70%\n- - INT: 90%\n- Crystal:\n- - STR: 110%\n- - RES: 115%\n- - INT: 100% (Unchanged)\n- Velvet:\n- - STR: 100% (Unchanged)\n- - RES: 90%\n- - INT: 110%\n- Shelly:\n- - STR: 100% (Unchanged)\n- - RES: 135%\n- - INT: 100% (Unchanged)\n- Albino:\n- - STR: 50%\n- - RES: 55%\n- - INT: 65%\n- Dune buff:\n- - INT: 20% -> 35%\n- **Stat Changes:**\n- Roza:\n- - STR: 8\n- - RES: 10\n- - INT: 9\n- Leapy:\n- - STR: 9\n- - RES: 6\n- - INT: 6 (Unchanged)\n- Icke:\n- - STR: 8\n- - RES: 11\n- - INT: 5 (Unchanged)\n- **General:**\n- Trait text reformatted / rewritten\n- - This was annoying asf to do, so it's a little weird looking. I'm not touching it for a while."
            },
            {
                "Version": "1.8.0",
                "Changelog": "- **Gunsaw Genetics v1.8.0 Changelog:**\n- *Like Roza, Leapy's dialogue is still being worked on. Leapy is also missing a few things, mostly because I'm waiting for CUCoreLib's animation support. That being said, I've been working on a lot of other things, so custom shaders/screen effects, custom mini-games, etc. may be coming in the future.*\n- **Leapy Overhaul:**\n- **Regrowth:**\n- Active ability. Hold to use.\n- While active:\n- - Regenerates skin and muscle health across the entire body at around ~4.5/sec\n- - Reduces active bleeding\n- - Mends bone fractures (dislocations unaffected)\n- - Regrows missing limbs in stages.\n- - Regrows disfigurement and missing eyes in stages.\n- - Cannot be activated below 20 hunger\n- Regrowth progress (on limbs, eyes, and disfigurement) will regress if not held, but won't go below the last stage reached. This *does* get cleared if the parent segment gets dismembered, though.\n- Costs, scaling with how much is currently being healed (fractures + heavily damaged limbs below 50/50 health + actively regrowing limbs):\n- - Drains hunger at 4.5/sec, and thirst at 1/3 that rate\n- - Reduces immunity by 1/sec\n- - Raises body temperature by 0.1/sec\n- - Increases pain by 1.2/sec per thing currently healing\n- - Increases heart rate by 3/sec per thing currently healing\n- - Drains energy by 0.5/sec per thing currently healing\n- - Considerably more susceptible to fibrillation while active, on top of the heart rate increase itself.\n- **Leapy's natural (non-Regrowth) healing has been reworked:**\n- - Still uses the game's normal healing formula, but its hunger-based scaling has been replaced with Leapy's own.\n- - Scales with average hunger/thirst: full strength at 100/100, normal strength at 20/20, and progressively worse below that.\n- **Mood:**\n- Injured legs now give a constant, but slow, mood drop.\n- - -0.1/sec per-leg segment below 50 / 50 health.\n- Losing a leg segment gives -12 mood, on top of everything else.\n- Using Regrowth to restore a leg segment gives +6 mood.\n- **Wallslide changed:**\n- - Comes to a (almost) complete stop\n- - Drains slightly more stamina\n- ** Walk / Run speed changed:**\n- - Starts slower, than ramps up in speed\n- - - This makes it easier for Leapy to make smaller movements while still retaining their high mobility stats.\n- **General:**\n- Hunger rate increased to 1.4x\n- Dash ability removed\n- MoveSpeed changed from 1.36 to 1.3\n- JumpSpeed changed from 1.3 to 1.2\n----------------------------------------------------------------------------------------------\n- **Universal Diets:**\n- *Processed food is still kinda in a weird spot. A future update might put them into a separate list for diets. For now, the system will use a more simplified format.*\n- Herbivore diet added\n- Semi-Herbivore diet added\n- - Semi-Herbivores use the same list as herbivores, but have a lesser penalty for eating outside of their diet.\n- Semi-Carnivore diet added\n- - Semi-Carnivores use the same list as carnivores, but have a lesser penalty for eating outside of their diet.\n- Carnivores and Semi-Carnivores can now eat Animal Flesh without the sickness penalty. Missed this before.\n- Sickness penalty for eating outside of diets reduced.\n- Leapy is now a Semi-Herbivore\n- - Additionally, Leapy can eat foliage, dried foliage, and foliage meals with less downsides.\n- Milky is now a Semi-Herbivore\n- Chik is now a Semi-Herbivore\n- Baron is now a Herbivore\n- Icke is now a Herbivore\n- Crystal is now a Semi-Carnivore\n- Chompy is now a Carnivore\n- Voyager is now a Carnivore\n- Velvet is now a Carnivore\n- Setting toggle added to disable diets entirely. Species-specific food bonuses (like Leapy's foliage tolerance) still apply either way.\n- **Commands added:**\n- *GG will be the prefix for all current and future commands.*\n- Added switchspecies command\n- - Example: GG switchspecies Leapy <true/false>\n- - True / false determines if you are healed when running the command. If not defined, you will be healed automatically.\n- Added merchollow command\n- - Example: GG merchollow <0 - 10>\n- - Need to be Mercenary to use this command. Sets hollow level to provided number.\n- **Tail Sprites added (ThePristineAnt drew all of these!!!!):**\n- Velvet tail sprite added\n- Leapy tail sprite added\n- Roza tail sprite added\n- Baron tail sprite added\n- Experiment tail sprite added\n- Setting added to toggle these. Default on.\n- **Woundview Sprites:**\n- Leapy Regrowth sprites (75 of them!) added (by ThePristineAnt!!!!)\n- Voyager resprite! (by ThePristineAnt!!!)\n- **Info Panel:**\n- Leapy updated\n- **General:**\n- **CUCoreLib updated to 1.0.4** (1.0.5? Just download the most recent one lol)\n- Fixed a bug that affected pixelated rendering during certain cutscenes.\n- Fixed a bug that allowed Mercenary's Hollow stutter to apply to all talker lines."
            },
            {
                "Version": "1.9.0",
                "Changelog": "- **Gunsaw Genetics v1.9.0 changelog:**\n- **Baron Overhaul:**\n- **Prideful Changes:**\n- Prideful duration scaling changed:\n- - Duration now scales with the strength of the enemy killed (25-120s), instead of being fixed\n- - Kills below 50 max health no longer grant Prideful at all (Cave ticks, etc.)\n- - Killing the Elder Thornback grants a flat 13-minute duration, regardless of the normal scaling\n- Trader Prideful reputation scaling changed:\n- - Reputation bonus while Prideful now scales with the strength of the kill that triggered it (+12 to +55), instead of a flat bonus\n- - Killing the Elder Thornback grants a flat +95 reputation bonus, regardless of the normal scaling\n- Baron's Last Stand no longer triggers the same way as other species:\n- - Last Stand is now tied to Prideful. While Prideful, Baron has a 95% chance to trigger Last Stand\n- - Still limited to once per run (unless Infinite Last Stand is enabled)\n- - Triggering Last Stand this way clears Prideful\n- Mood buff removed entirely\n- Prideful now tracks the strength of the enemy killed\n- Traders now react to a Prideful Baron\n- New trader interaction added for returning to a known trader while Prideful.\n- **Self-Harm Overhaul:**\n- Baron's self-harm event is now a unique minigame instead of the standard vanilla one\n- - Grab one of Baron's horns and tug to break it free. Letting go and re-grabbing is safe, but resistance builds the longer you hold on\n- - Once broken, the horn cannot regrow\n- - Breaking a horn causes heavy head bleeding, pain, and skin damage, and updates Baron's head sprite to reflect the damage\n- - A second horn can be broken the same way. After that, self-harm reverts to vanilla's version\n- One horn broken:\n- - Prideful's duration and trader reputation bonus are both halved\n- - Baseline trader reputation bonus reduced (+10 -> +5)\n- - Threaten's success odds bonus is halved\n- Both horns broken:\n- - Prideful is disabled entirely, meaning Last Stand can no longer be triggered through it\n- - Baseline trader reputation bonus removed, replaced with a flat -10\n- - Threaten's success odds bonus is removed, reverting to vanilla odds\n- - Reputation and mood gained from hugging traders is permanently halved\n- - Marred moodle is added (unimportant, hover to see)\n- **Healing Changes:**\n- Wound-care item effectiveness reduced by 50% per use (bandages, dressings, sutures, bruise kits, bone welding tool, splints, etc.)\n- - This does not affect how quickly items wear out, just how much they actually heal\n- Drug potency and duration reduced by 50%\n- - Blood bags, IV bags, and other blood-replenishing items unaffected. Volume is still 1:1 on the body, even with Baron's naturally higher blood volume.\n- **Blood Changes:**\n- Blood volume increased by 50% (5.00L -> 7.50L)\n- Blood loss thresholds (dying/critically dying) increased by 25%\n- Losing a large amount of blood is more forgiving than it is for other species, but not by a full 1:1 margin. Baron can still bleed out, it just takes more.\n- **General:**\n- Threaten now has significantly better odds while playing as Baron, at the cost of a much harsher mood and trauma penalty on use\n- Trauma gained from ongoing pain reduced by 35% (Does not apply to trauma from other sources, such as eye loss, disfigurement, or trader-related incidents)\n- Energy regeneration while sleeping reduced by 35%\n- Baron now destroys a wider area of terrain when landing hard enough, scaling with impact force\n- Hunger and thirst caps increased by 50\n- Baron reputation buff baseline changed to +10 (Was +15)\n- Toughness changed from 4.0x to 2.25x\n-----------------------------------------------------------------------------------------------\n- **Voyager Changes:**\n- Cloaking now has sounds for cloaking, uncloaking, and forced decloaking.\n- - All of these are made by Dirasial!\n- **Leapy Changes:**\n- Cannot be older than 20 anymore.\n- **Custom Last Stands:**\n- *By ThePristineAnt!:*\n- Baron Last Stand audio added\n- Baron Last Stand screen(s) added\n- Milky Last Stand screen(s) added\n- Orange Last Stand screen(s) added\n- Roza Last Stand screen(s) added\n- Voyager Last Stand screen(s) added\n- Velvet Last Stand screen(s) added\n- *By Dirasial!:*\n- Albino Last Stand screen(s) added\n- Albino Last Stand audio added\n- Roza Last Stand audio added\n- **Custom Hand (Minigame) Sprites:**\n- *New system to alter the hand / arm visuals during minigames.*\n- (Partial) Voyager hand sprites added\n- **Custom Dialogue:**\n- Roza dialogue added (By BountyXSnipe!!!!)\n- Baron dialogue added (By ThePristineAnt!!!!!)\n- **Custom Corpses:**\n- *Sawian corpses now have more variants, specifically those including other species not in the vanilla pool*\n- *By Strag!:*\n- Leapy Corpse 1 added\n- Leapy Corpse 2 added\n- Leapy Corpse 3 added\n- Chompy Corpse 1 added\n- Chompy Corpse 2 added\n- **Custom Moodles:**\n- Albino Desync aftermath moodles redrawn by ThePristineAnt!!!!\n- **Universal Weight:**\n- *Species now have different weight that (should) match them. This is purely cosmetic and has zero gameplay effect unless otherwise stated.*\n- Orange weight is now +15kg higher\n- Milky weight is now -10kg lower\n- Leapy weight is now -5kg lower\n- Chompy weight is now +10kg higher\n- Roza weight is now +5kg higher\n- Voyager weight is now -5kg lower\n- Baron weight is now +30kg higher\n- Chik weight is now -15kg lower\n- Crystal weight is now +10kg higher\n- Velvet weight is now +5kg higher\n- Shelly weight is now +10kg higher\n- Dune weight is now +5kg higher\n- Albino weight is now -5kg lower\n- **Universal Hunger / Thirst Caps:**\n- *Species now have different hunger and thirst caps that (should) match them. Unlike weight, this has a real gameplay effect. Species with higher caps can eat/drink further past \"full\" before facing the usual downsides, while species with lower caps hit those downsides sooner.*\n- Orange caps are now 30 higher\n- Milky caps are now 10 lower\n- Leapy caps are now 5 lower\n- Chompy caps are now 15 higher\n- Voyager caps are now 5 lower\n- Baron caps are now 50 higher\n- Chik caps are now 15 lower\n- Velvet caps are now 5 higher\n- Dune caps are now 20 higher\n- Albino caps are now 20 lower\n- **E-PDA:**\n- Albino E-PDA 2 added\n- Albino E-PDA 3 added (This one is a *very* long read, so keep that in mind)\n- *Written by ThePristineAnt!!:*\n- Chompy E-PDA 1 added\n- Icke E-PDA 1 added\n- **Notes:**\n- Albino Note 1 removed\n- - Albino E-PDA 1 is a superior version of this subject and this older note is now redundant.\n- *Written by ThePristineAnt!!:*\n- Chompy Note 1 added\n- Chompy Note 2 added\n- Icke Note 1 added\n- Icke Note 2 added\n- **Woundview:**\n- Additional Baron Woundview head sprites added\n- Milky Woundview Sprites added (By ThePristineAnt!!)\n- - Yes, Milky already had sprites. This is just the complete version of that.\n- **Quality of Life:**\n- Added a search bar to the settings menu, filtering the current tab's options as you type\n- Added two new keybinds to step up/down through sprite slots (defaults: [ and ])\n- Added an \"Enable Diet Tooltips\" setting (off by default) that shows a colored tag in the extended item description indicating whether a food is preferred for your current species\n- Added an additional argument to switchspecies command to toggle stat changes.\n- - Full command is now: GG switchspecies <species> <true/false> <true/false>\n- - The second true/false determines if stats are changed to the provided species.\n- Added a new debug command, GG debugbaronhorns, to directly set how many of Baron's horns are broken.\n- Added a new debug command, GG reloadsprites, to force custom sprites (Woundview, minigame hands, and in-world) to reload from disk without restarting\n- Added new debug commands, GG forcehollow and GG unforcehollow, to force or clear a post-Mindwipe state for testing\n- Added GG help, listing every available GG subcommand and its usage\n- **Bug Fixes:**\n- Fixed GG switchspecies failing with a \"Species picker not yet initialized\" error on loaded saves\n- Fixed a vanilla bug where notes and E-PDAs wouldn't scroll correctly at some screen resolutions (By Dirasial!)\n- - GG's loreslop exposed this. #BEASTMODE"
            },
            {
                "Version": "2.0.0",
                "Changelog": "- **Gunsaw Genetics v2.0.0 Changelog:**\n- **Orange Overhaul:**\n- *Orange now has four arms! These are completely new limbs that actually exist on the ragdoll. They copy the same sprites used for the upper arms, fixing any issues with custom sprites.*\n- **Dysregulation and Meltdown:**\n- *Sustained three/four arm strain can build toward an emotional overload event. A slow, mostly invisible buildup escalates into two visible stages if left unmanaged.*\n- Trigger only possible with 3 or 4 arms attached. Impossible at 2 or fewer.\n- Checked every 10 seconds. Chance increases from:\n- - Current mood and mood ~6 minutes ago, once either drops below -30 happiness (up to +5% combined at the worst extreme, -90)\n- - Stamina below 20 (+1%)\n- - Dirtiness above 70 (+1%)\n- - Temperature outside roughly 34-39°C (+1%)\n- Standing on a Good sleep quality tile reduces this by -1%, an Okay tile by -0.5%.\n- Once building, progression rises using the same factors above, 30% faster with all four arms attached versus three.\n- Early stages (invisible, progression 0-20+):\n- - Talker line alteration chance slowly increases.\n- - Minigame hand control penalty slowly increases.\n- - Mood drains very slowly, scaling with progression.\n- Later stages (still invisible, progression 40-70):\n- - Heart rate and blood pressure begin a slow rise.\n- - Stamina drains faster.\n- - Low stamina dialogue lines are suppressed.\n- - - *Doesn't fit, and takes the place of better lines*\n- - Early stage effects continue increasing.\n- Dysregulation (progression 70+, first visible stage):\n- - Dysregulation moodle appears (by KindaYellowishStuff!).\n- - All of the above effects are now more pronounced.\n- Meltdown (progression 90+, final stage):\n- - Dysregulation moodle disappears.\n- - Meltdown moodle appears (by KindaYellowishStuff!).\n- - Progression locks to 100 for the duration.\n- - A timed event triggers, lasting roughly 30-45 seconds.\n- - Movement is locked.\n- - Actions are refused roughly 60% of the time.\n- - Heart rate, blood pressure, adrenaline, and respiratory rate rise toward elevated levels, with some natural fluctuation.\n- - The screen desaturates, the camera eases into a slight zoom, and the screen shakes lightly for the duration.\n- - After a Meltdown ends, progression drains back to 0 over about 50 seconds. Once it reaches 0, there is a 5 minute cooldown before it can trigger again at all.\n- Can be countered by:\n- - Opiates and antidepressants, scaling with dose.\n- - Plushies give an instant, flat reduction per use. Costs a small amount of durability, but only when it actually reduces progression.\n- - A trusted (90+ reputation), non-Dune trader standing nearby. Gives a smaller reduction roughly every 20 seconds, with dialogue.\n- - Successfully hugging a trusted, non-Dune trader. Gives a larger, one-time reduction (once per trader).\n- - Losing any arm immediately and fully cancels progression.\n- - Reducing progress to 0 cancels it, and puts the trigger on a 60 second cooldown (Still needs to trigger by chance again, once off cooldown).\n- Impossible to trigger after becoming Hollow.\n- **Four Arms:**\n- The new arms move with a distinct diagonal gait, swinging opposite the original arms instead of in lockstep.\n- Radial menu updated to include two more hand slots (Tertiary hand, Quaternary hand)\n- Woundview updated to show and allow treatment of all four arms.\n- - New limb names are tagged with (L) to distinguish them from the original arms\n- Losing a whole arm causes bleeding on the abdomen, matching how losing an original arm affects the torso\n- The lower arms can be amputated at any time, without needing to be severely infected first\n- - Cutting tool tooltips update to reflect this while playing Orange\n- Chance to fail at reading blueprints:\n- - 35% with both extra arms attached, 17.5% with one\n- - Failing still consumes the blueprint, but grants no recipe or XP\n- Crafting fail chance increased:\n- - 60% with both extra arms attached, 55% with one (vanilla is 50%)\n- Talker lines can be altered (repetition, trailing off, word dropping):\n- - Up to 3 alterations can stack on a single line\n- - Chance per alteration: 25% / 15% / 10% (1st / 2nd / 3rd), halved with one extra arm attached, doesn't occur with none attached\n- When a lower arm is lost:\n- +1 INT, regardless of current level\n- +5% INT XP rate (so a two-armed Orange has a 45% INT XP rate, up from the baseline 35%)\n- Successfully hugging a trader (first time only, per trader) grants an additional +3 reputation and +1.5 mood per arm currently attached (does not apply to Dune).\n- Arm warmers and limb wraps can each be worn a second time to cover the new arms independently. Limb wraps' feet protection does not stack with this.\n- **Trader Reputation:**\n- All trader reputation still receives a bonus from current mood\n- - Bonus = Mood x 0.45\n- Milky:\n- - -15 Baseline Reputation\n- - -5 Per extra arm (beyond the original two)\n- Dune:\n- - +15 Baseline Reputation\n- - +3 Per extra arm\n- Experiment:\n- - +15 Baseline Reputation\n- **General:**\n- Orange's mood swings harder than baseline, scaling with arms currently attached:\n- - 1.15x at two or fewer\n- - 1.3x at three\n- - 1.5x at four.\n- Bone healing buff removed\n- New keybind, Hand Step Back. Default: E.\n- - Cycles backward one hand slot, so you don't need to cycle through all four to go back\n- New setting, Show Hand Labels. Off by default.\n- - Displays a label showing which hand slot is currently active/next, to help with getting used to four slots\n--------------------------------------------------------------------------------------\n- **Albino Changes:**\n- *Albino was a very early update, so it was about time that I went back and cleaned them up.*\n- Heart rate, blood pressure, stamina, and consciousness now ramp in and fall off instead of snapping instantly. Still fast, just no longer instant.\n- Fixed several bugs from early GG versions:\n- - Body temperature no longer spikes on a new run.\n- - Custom Desync music now correctly respects your saved on/off preference on loaded runs (previously always defaulted to off)\n- - All Desync state now properly resets on a new character, instead of partially carrying over\n- Stage 3 no longer force sets vitals to zero. It now pushes heart rate high enough to trigger real cardiac arrest and fibrillation.\n- Added the Nociceptive Suppression Chip (NSC), a permanent, non-removable, non-sellable implant every Albino now carries. Purely cosmetic/lore for now.\n- New UI element: an NSC status indicator appears on the Woundview..\n- - Escalates with Desync stage: subtle at Stage 1, more unstable at Stage 2 (flicker, minor shake), and outright corrupted at Stage 3.\n- - At Stage 2 and above, will occasionally flash a different, hallucinated phrase in place of its normal text.\n- - The main Woundview header and mood icon can now also be affected by the same hallucination, showing a corrupted phrase or a rapidly shifting expression instead of the real thing.\n- **Starting Wounds:**\n- Albino now rolls a random set of old injuries and conditions in three tiers:\n- - Minor: always rolls.\n- - Moderate: 55% chance.\n- - Serious: 12% chance. At most one Serious condition.\n- A tier can give a second pick (40%), and a third (15% *after* a second). Serious never gives more than one.\n- Minor conditions:\n- - Low mood\n- - Underweight\n- - A splinted arm or leg fracture\n- - Damaged claws\n- Moderate conditions:\n- - Trauma\n- - Broken (splinted) ribs\n- - Rapid Neuron Regeneration Sickness\n- Serious conditions:\n- - Opioid craving\n- - Losing an eye\n- - A broken (splinted) neck\n- - Hollow\n- Losing both eyes is never possible.\n- Only one fracture can be rolled per Albino.\n- Rolling Hollow removes low mood and trauma from the other tiers, since Hollow would erase them anyway.\n-----------------------------------------------------------------------------------\n- **Albino Trader Added:**\n- Replaces roughly 5% of all traders. Only Experiment traders can become him, and he never replaces chests.\n- Has his own sprites, name, and lore tooltip.\n- 700 health.\n- **Trading:**\n- Carries far more stock than other traders, skewed toward medical and drug items.\n- His sell limit is 120 instead of 60. Value still starts at 0 and converts at the normal rate.\n- Pays a large bonus for Combat Pens (Epinephrine). The bonus doesn't count against his sell limit.\n- New category, Restricted, below Prefer to Keep:\n- - Contains the Auto Pump, Manual Defibrillator, Amiodarone, and Combat Pen.\n- - Locked until you reach 160 reputation. Clicking a locked item gets a refusal and costs you nothing.\n- - Same price increase as Prefer to Keep, and buying from it gives no reputation.\n- - Any extra copy of those items he rolls elsewhere is moved into this category.\n- - Other Albinos (Players) always have access, regardless of reputation.\n- **Combat:**\n- Swings and repositions faster than other traders, and roams a much wider area while hostile.\n- Desync:\n- - Can trigger once he is at 600 health or below, with a 20% chance each second.\n- - Lasts 15 seconds. Swings faster, stays much closer to you, and takes 60% less damage.\n- - Activation line plays when it begins.\n- Recovery:\n- - Lasts 5 seconds. He can't move or attack, and all Desync buffs are removed.\n- - Can trigger Desync again after a 20 second cooldown.\n- **Trader Reputation:**\n- Albino species: +50\n- Positive (+8): Roza, Orange, Chompy, Baron\n- Slightly negative (-3): Milky, Leapy\n- Negative: Icke (-8), Voyager (-10), Velvet (-10), Dune (-10)\n- All other species: no change\n- **Dialogue:**\n- Full trader dialogue written for Voyager and Albino players, covering greetings, trading, hugs, combat, and condition responses.\n- All other species currently use Experiment's trader lines.\n- Albino (player) now has their own greeting, murder regret, and swing response lines.\n-----------------------------------------------------------------------------------\n- **Mercenary Changes:**\n- Levitation Chip added\n- Reformation Chip added\n- Mindswap Chip added\n- All three of these are unable to be removed, just like Albino's NSC chip.\n- **Leapy Changes:**\n- Natural regeneration nerfed. It was almost as fast as Regrowth due to an oversight during Leapy's update.\n- Regrowth now heals skin and muscle notably faster than natural regeneration.\n- **Roza Changes:**\n- Cooling now drains thirst more slowly, with a lower starting cost and a gentler increase the longer it's held.\n- **Voyager Changes:**\n- Cloak now has its own slot and doesn't take the belt slot anymore. Whoops.\n- **Custom Hand Sprites:**\n- *By Echosian!*\n- Orange Hand Sprites added\n- Baron Hand Sprites added\n- *By Dirasial!*\n- Albino Hand Sprites added\n- **Custom Woundview:**\n- Dune Woundview Sprites redrawn (By ThePristineAnt!!!)\n- Orange Woundview Sprites added (By Dirasial!!)\n- **Portraits:**\n- Roza Portrait art added (By Echosian!!!!)\n- Leapy Portrait art added (By Echosian!!!)\n- **Notes:**\n- *By ThePristineAnt!!!*\n- Crystal Note 1 added\n- Crystal Note 2 added\n- Shelly Note 1 added\n- Shelly Note 2 added\n- **E-PDAs:**\n- *By ThePristineAnt!!!*\n- Crystal E-PDA 1 added\n- Shelly E-PDA 1 added\n- Dune E-PDA 1 added\n- **Carrying Capacity and Barrels:**\n- Some species now have extra carrying capacity. Starting capacity is Experiment's baseline plus:\n- - Roza, Velvet, Dune, Crystal: +1.0u\n- - Shelly, Chompy: +1.5u\n- - Orange: +1.5u, plus +0.5u per extra arm attached (+2.5u with all four)\n- - Baron: +4.5u\n- No species has reduced capacity.\n- Baron now counts each minibarrel he carries as 6u instead of 12u toward his carrying capacity. The item's tooltip still shows 12u.\n- Orange gets the same reduction, with an extra requirement:\n- - The barrel must be held in a hand slot, and it takes both hands of a pair: Main + Secondary, or Tertiary + Quaternary (clumsy).\n- - The other hand in the pair drops whatever it holds and can't hold anything until the barrel is put down. The other pair is unaffected.\n- - Both locked hands are colored blue so it's clear what's happening.\n- - If either hand in the pair is broken, dislocated or missing, the barrel counts as its full 12u.\n- **Custom Species Overhaul:**\n- *Custom species can now use most of the systems built-in species do.*\n- New editor options, on a second column:\n- - XP rate per stat (STR / RES / INT), as a percentage (100 = normal).\n- - Diet: None, Carnivore, Herbivore, Semi-Herbivore or Semi-Carnivore, with the same penalties as built-in species.\n- - Hunger and thirst cap offset (-30 to +60).\n- - Weight bonus in kg (cosmetic only).\n- - Carry capacity bonus (-10u to +10u).\n- - Blood volume (60 to 200, 100 = normal). Works like Baron's, including the scaled bleed display and death thresholds.\n- - Baseline reputation with each trader (Experiment, Milky, Dune, Albino).\n- The editor was rearranged into two columns to fit everything.\n- Custom species made in earlier versions still load, but need to be re-saved to use the new options.\n- The ggswitchspecies command now lists and accepts custom species.\n- **Quality of Life:**\n- *This is definitely missing a bit. I'm not the best at keeping my changelogs 100% accurate.*\n- Added a reading progress bar to long notes and E-PDAs. An option to disable this in settings was added as well.\n- Added a new debug command, ggdebugomniorange, to fire all four hands at once (Orange only, for fun/testing)\n- Commands remade to properly show autofilling. *ALL* commands are now formatted as \"gg+command\" instead of \"GG\" + \"<subcommand>\".\n- **General:**\n- Dune's placeholder bite button icon replaced (By Dirasial!!!)\n- Velvet's placeholder cannibalize icon replaced (By Dirasial!!!)\n- **Bug Fixes:**\n- Starting hunger and thirst now scale with the species' own caps, so species with raised caps no longer start underfed, and lowered caps no longer start overfed.\n- The heal command now restores hunger and thirst to the species' full point, and Baron's blood volume to its own maximum (Only did 100/100 + 5.00l before)\n- Fixed species hunger and thirst caps only partly applying:\n- - Passive weight gain and loss now follow your species' own caps, with the same range and rates as vanilla.\n- - Being overfed or overhydrated no longer blocks jumping or cripples movement before your species' own limit. (This is why Baron/Orange's movement felt a lot worse than the stat numbers would imply. They both are far more mobile now!)\n- Fixed a crash in the hunger and thirst Woundview bars. When another mod changed those bars, the inventory and crafting menus could disappear until a restart.\n- Fixed a Woundview weight display error when no species had been selected yet.\n- Fixed species unlocks sometimes being reset by the in-game settings menu. The BepInEx config and the in-game settings now stay in sync, and whichever you change last wins.\n- Fixed traders dropping a huge pile of bandages when killed with a Voyager stealth attack while the Voyager was bleeding.\n- Fixed Dune's overfeed sickness reduction using vanilla's hunger cap instead of their own.\n- Fixed species with a raised or lowered hunger/thirst cap getting a permanent immunity bonus or penalty from the cap offset. This was very minor, so don't expect a huge change in gameplay.\n- Fixed the Woundview fracture/dislocation icon and the health/armor mode toggle staying green instead of matching the species' color."
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/324/324-1784646089-193524787.png",
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    {
        "Id": "nexus-323",
        "Name": "it's owover",
        "Version": "1.0.6",
        "bepinexVersion": "1.0.5",
        "bepinexPlugins": {
            "com.balaur.OwO": "1.0.5"
        },
        "Summary": "Provides modifiers to owo-ify game text.",
        "Description": "[color=#8e7cc3][size=5][b]what's this??[/b][/size][/color]\n<br />[color=#D4D4D8][size=2]owoo?[/size][/color]\n<br />[color=#D4D4D8][size=2]Use up to [/size][size=3][u][b][color=#d4505a]s[/color][color=#fa6a0a]e[/color][color=#f9a31b]v[/color][color=#1aaa3e]e[/color][color=#289cc4]n[/color][color=#994a90]![/color][/b][/u][/size][size=2] types of modifiers to change the dialogue in the game, ranging from cutesy to entirely incomprehensible![/size][/color]\n<br />[color=#D4D4D8][size=2]Provides choice on where modifiers are applied: Dialogue, EPDAs, tooltips, and [/size][/color][color=#00ffff][size=2]everywhere[/size][/color][color=#D4D4D8][size=2]![/size][/color]\n<br />\n<br />[color=#8e7cc3][size=4][b]Modifiers[/b][/size][/color]\n<br />[color=#D4D4D8][size=2][b]Lisp[/b]: give evewyone a wisp so they can't pwonounce w or w[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Stutter[/b]: a-a-applied to the start of some w-words...[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Nya[/b]: myakes myore dialogue nyow nyaified.[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Tilde[/b]: make sentences a bit more playful with tildes~[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Excitement[/b]: exclaim your emotions!!! suffer confusion????? woah..............[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Faces[/b]: a little emotion c:[/size][/color]\n<br />[color=#D4D4D8][size=2][b]Chaos[/b]: the mowost chaowotic mowodifier uwunder the suwun. uwunreadable.[/size][/color]\n<br />\n<br />[color=#D4D4D8][size=2]The chance for any modifier to be triggered can be changed in the settings menu, under Gameplay.[/size][/color]\n<br />\n<br />[color=#8e7cc3][size=4][b]Installation instructions[/b][/size][/color]\n<br />[size=2]Same dealio as most mods. BepInEx, place .dll in plugins.[/size]\n<br />[size=2]BepInEx install steps:[/size]\n<br />[spoiler][color=#D4D4D8][size=2]1. Download [/size][/color][color=#8e7cc3][size=2][font=Courier New][b]BepInEx_win_x64[/b][/font][/size][/color][color=#D4D4D8][size=2] (even if you're on [/size][/color][color=#ff00ff][size=2]Linux[/size][/color][color=#D4D4D8][size=2]) from their [url=https://github.com/BepInEx/BepInEx/releases]releases[/url]. I used version [/size][/color][color=#8e7cc3][size=2][b]5.4.23.4[/b][/size][/color][color=#D4D4D8][size=2].\n<br />\n<br />2. Unzip the file contents into the root folder of the game. In the same directory as the [/size][/color][color=#8e7cc3][size=2][b].exe[/b][/size][/color][color=#D4D4D8][size=2] file, there should be a [/size][/color][color=#8e7cc3][size=2][b]winhttp.dll[/b][/size][/color][color=#D4D4D8][size=2] file if you've done it right.\n<br />\n<br />2.5. [/size][/color][size=2][b][color=#ff00ff]Linux users[/color][/b][color=#D4D4D8][b]:[/b] Add the following command to your launch options, on steam found in Properties &gt; General &gt; Launch Options: [/color][b][color=#6d9eeb][font=Courier New]WINEDLLOVERRIDES=\"winhttp=n,b\" %command%[/font][/color][/b][color=#D4D4D8]\n<br />\n<br />3. Launch the game. This will initialize BepInEx. If it worked, in Casualties Unknown Demo &gt; BepInEx, there should exist a [/color][color=#8e7cc3][b]plugins[/b][/color][color=#D4D4D8] folder.[/color][/size][/spoiler]\n<br />[color=#D4D4D8][size=2]From there, place the provided [/size][/color][color=#8e7cc3][size=2][b].dll[/b][/size][/color][color=#D4D4D8][size=2] file into [b]BepInEx/plugins[/b][/size][/color]\n<br />\n<br />[color=#8e7cc3][size=4][b]Compatibility[/b][/size][/color]\n<br />[size=2]Untested with multiplayer. Will probably work, but players will see different results. Lemme know if this is something you really want :)[/size]\n<br />[size=2]Should work with any mods that change dialogue strings.[/size]\n<br />[size=2]This mod performs the following patches:[/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix[/color] [color=#1e84cc]Locale.GetString[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetPdaNote(int)[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetNote[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetItem[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetBuilding[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetMoodle[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetOther[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetTutorial[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix [/color][color=#1e84cc]Locale.GetPauseQuote[/color][/font][/size]\n<br />[size=2][font=Courier New][color=#8e7cc3]Postfix[/color] [color=#1e84cc]Settings[/color][/font][/size][color=#1e84cc][size=2][font=Courier New].DefaultSettings[/font][/size][/color]\n<br />[size=2][font=Courier New][color=#8e7cc3]Prefix[/color] [/font][/size][color=#1e84cc][size=2][font=Courier New]Talk.Talker(List&lt;string&gt;, Limb, bool, bool)[/font][/size][/color][color=#6d9eeb][size=2][font=Courier New] [color=#8e7cc3](No skip)[/color][/font][/size][/color]\n<br />\n<br />[color=#8e7cc3][b][size=4]Bug reporting[/size][/b][/color]\n<br />[size=2]There may be bugs I haven't noticed! If you find a bug, let me know and I'll try to fix it quickly. Guide for that:[/size]\n<br />[spoiler][size=2]The more information is provided, the quicker developers are able to address the issue!\n<br />Any information is always better than no information. Even if you can't get much, making any post may help.[/size]\n<br />[size=2]Bug reports should go into the [b]Bugs[/b] section of the mod page.\n<br />\n<br />[b]Description[/b] - Details of what was expected to happen, and what happened instead. Any information that might suggest what the cause is. It can't be fixed if we don't know what the issue is!\n<br />\n<br />[b]Replicability[/b] - If you can give steps to reliably reproduce the issue, that's the most helpful thing! It makes it quick to verify the issue and test fixes.\n<br />\n<br />[b]Existing bug reports[/b] - Try to check if there's already been a report of this bug. You could add more information to that report, or find an explanation of what's going on.\n<br />\n<br />[b]Game version[/b] - This can be seen on the main menu in the bottom right. Code can change a lot between versions!\n<br />\n<br />[b]Log file[/b] - This is located in {game_folder}/BepInEx/LogOutput.log. It provides a list of your mods and their versions, which are very helpful for tracking down the issue!\n<br />\n<br />[b]Updating[/b] - Try to make sure your mods and game are up to date, especially the mod that has the bug. It might have been changed, or fixed.\n<br />\n<br />Modding is not simple work, and most of us do this for free out of passion in our spare time. Be considerate. It might take time to fix things.[/size][/spoiler]\n<br />\n<br />[color=#6d9eeb][size=3][font=Courier New][color=#8e7cc3][b]footnotes[/b][/color][/font][/size][/color]\n<br />i have a [color=#8e7cc3][url=https://discord.gg/2SrT3eCPKs]discord server[/url][/color] if you wanna say hi or talk about a mod\n<br />[color=#8e7cc3][size=3][url=https://github.com/BalaurBohemianBroken/casualties-unknown-owo-mod]source code[/url][/size][/color]",
        "Author": "BalaurBohemianBroken",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/323/323-1781736577-1858301084.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/323"
        },
        "DownloadUrl": "nexus://scavprototype/323/1041",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 323,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-30T03:51:02.000Z",
        "ReleaseDate": "2026-06-30T03:51:02.000Z",
        "SHA256": "f75c4e43be44983291287f9d6305c4f1916de6946911a6e9574ce5b658a7a10e",
        "dllSHA256s": {
            "OwOText.dll": "3c30c3d205390e7fd315f17f6253021a73bfa89489dfbbb3af06635b6c4d30ea"
        },
        "downloadsSinceLatestVersion": 264,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1.3",
                "Changelog": "- Add options in Settings > Gameplay to control the chances of modifiers triggering."
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Adds many options for where modifiers are applied"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- Add 'stutter repeat chance' and 'first stutter chance'.\n- Fix duplicate characters when lisp/stutter combine."
            },
            {
                "Version": "1.0.4",
                "Changelog": "- Add 'Trail off' effect, which adds ellipses between words."
            },
            {
                "Version": "1.0.5",
                "Changelog": "- (Hopefully) fix a bug with repeating effects.\n- Fixed some patches not working.\n- A lot of code refactoring."
            },
            {
                "Version": "1.0.6",
                "Changelog": "- Fix index out of range exception with emotes.\n- Prevent modifying rich text tags."
            }
        ],
        "dllNames": [
            "OwOText.dll"
        ],
        "dllVersion": "1.0.5",
        "dllVersions": {
            "OwOText.dll": "1.0.5"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 338,
            "TotalDownloads": 440,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/323/323-1781736577-1858301084.png"
        ]
    },
    {
        "Id": "nexus-322",
        "Name": "Sound Cannon Vine Boom",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "VineBoom": "1.0.0"
        },
        "Summary": "Replaces the sound cannon firing audio with a richly modified vine boom sound",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Replaces the unpleasant default sound cannon firing noise with a funny vine boom. It's just as modified and reactive as the original, just now with comedic effect.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]You need BepInEx first, like every other mod![/size][/color]\n<br />[color=#D4D4D8][size=3]Extract the zip file, and put the folder into \"BepInEx/plugins/\" under the game's directory.[/size][/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Originally a commission for @rflxvr on Discord![/color]",
        "Author": "CJendantix",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/322/322-1781726188-939338563.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/322"
        },
        "DownloadUrl": "nexus://scavprototype/322/879",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 322,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-19T13:29:47.000Z",
        "ReleaseDate": "2026-06-19T13:29:47.000Z",
        "SHA256": "b043b07f7731fc6872bcbae44e775776a98d09189dadaf339234443173266ba8",
        "dllSHA256s": {
            "VineBoom.dll": "ad933693cd2fd211bd7209eca8e172f33a00e578042f5dd0d838381f7027bd36"
        },
        "downloadsSinceLatestVersion": 242,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "VineBoom.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "VineBoom.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 217,
            "TotalDownloads": 259,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/322/322-1781726188-939338563.png"
        ]
    },
    {
        "Id": "nexus-321",
        "Name": "AdditionalTraps",
        "Version": "1.0.2",
        "bepinexVersion": "1.1.3",
        "bepinexPlugins": {
            "AdditionalTraps": "1.0.2",
            "com.vertigo.traplib": "1.1.3"
        },
        "Summary": "Add some interesting traps to make your game harder",
        "Description": "[size=4][b]Additional Traps v1.0.0[/b][/size]\n<br />[size=4][b]Features: [/b][/size]\n<br />[list]\n<br />[*][size=3]Add five more traps (Medical Pile,  Nuclear Bomb, Poison Mine, Frost Mine and Piston Trap) to make the game even tougher.[/size][/*]\n<br />[*][size=3]Multiplayer based on KrokMP is supported. Both the server and the client need to be installed. (Optional features)[/size][/*]\n<br />[/list][s]I have been working hard to draw textures, but my talent in this area is really rare, so please don't criticize my painting skills.[/s]\n<br />\n<br />[size=3][b]If you encounter any bugs while playing, please let me know in a timely manner.[/b][/size]\n<br />\n<br />[size=3][b]Contact me [url=https://github.com/MLSLi]here[/url].[/b][/size]\n<br />[line]\n<br />[b][size=4]更多陷阱 v1.0.0[/size][/b]\n<br />[b][size=4]功能：[/size][/b]\n<br />[list]\n<br />[*][size=3]增加五种陷阱（废弃医疗堆，核弹，毒气地雷，寒霜地雷，活塞）来使你的游戏更加困难[/size][/*]\n<br />[*][size=3]支持基于KrokMP的多人游戏，服务端和客户端均需要安装 （可选功能）[/size][/*]\n<br />[/list][s][s]我已经很努力地去画贴图了，但是我对这方面的天赋真的少之又少，所以请不要嫌弃我的画技[/s] [/s]\n<br />\n<br />如果你在游戏中遇到任何bug，请及时通知我\n<br />\n<br />在[url=https://github.com/MLSLi]这里[/url]联系我",
        "Author": "VtLoader",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/321/321-1784200547-1645500571.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/321"
        },
        "DownloadUrl": "nexus://scavprototype/321/1302",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 321,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-16T11:09:10.000Z",
        "ReleaseDate": "2026-07-16T11:09:10.000Z",
        "SHA256": "e56252202271c19b342a49af5c7cc16ad94caedbece52e50e28ba86c0d07ed15",
        "dllSHA256s": {
            "AdditionalTraps.dll": "9930360188297944605550e6a805e2e3757278b23e1fa4c51d1290d5e9cbc488",
            "TrapLib.dll": "bafaf4cee0d3df5695fe2816f426119cd524311546130f755c84bebcb94cf50f"
        },
        "downloadsSinceLatestVersion": 357,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Initial version."
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed some desync problems.\n- Made it compatible in KrokMP V4.0.1\n- 修复了多人部分场景下不同步的问题\n- 兼容KrokMP V4.0.1"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Changed the sprites of traps, thanks to @TheQiuyeXinghe\n- Fixed some desync problems when triggered some traps\n- Fixed some traps cannot be triggered when KrokMP is off\n- Disabled traps' generation in tutorial map when KrokMP is off\n- Reduced the trap spawn rate\n- Optimizations about TrapLib\n- 更新了陷阱贴图，非常感谢@TheQiuyeXinghe\n- 修复了部分陷阱的不同步问题\n- 修复了KrokMP被禁用时部分陷阱无法被触发的问题\n- 去除了KrokMP被禁用时教程房间的陷阱刷新\n- 降低了陷阱刷新的概率\n- TrapLib的一些优化"
            }
        ],
        "dllNames": [
            "AdditionalTraps.dll",
            "TrapLib.dll"
        ],
        "dllVersion": "1.1.3",
        "dllVersions": {
            "AdditionalTraps.dll": "1.0.2",
            "TrapLib.dll": "1.1.3"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 423,
            "TotalDownloads": 554,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/321/321-1784200547-1645500571.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/321/321-1781702038-14501740.png"
        ]
    },
    {
        "Id": "nexus-320",
        "Name": "Simple QoL",
        "Version": "6",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.Elysian.SmallQoL": "2.0.0"
        },
        "Summary": "lightweight and customizable QoL pack with a variety of features.",
        "Description": "[size=4][b][color=#ff7700]Description[/color][/b][/size]\n<br />[color=#D4D4D8]Simple QoL is a small collection of quality-of-life features. [/color]\n<br />\n<br />The mod improves several inconvenient parts of the game without significantly changing its original balance or gameplay. Every feature can be configured individually through the in-game [QoL] settings tab.\n<br />\n<br />Simple QoL works independently and does not require any multiplayer mod. It is designed to function in single-player and remain compatible when playing as either the host or a client with \"Casualties Together\" installed.\n<br />\n<br />this page was originally for \"[b]Liquid Transfer no tooltip[/b]\", but it's been updated to the current mod name, and its original features have been merged into this QoL mod! :)\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[color=#D4D4D8]1. Download Mod\n<br />2. Put the Mod file in here:[/color]\n<br />[code]\"Casualties Unknown Demo&#92;BepInEx&#92;plugins\"[/code]3. Play!\n<br />\n<br />can find more detailed options under Settings -&gt; [QoL] tab.\n<br />\n<br />\n<br />[size=4][b][color=#ff7700]Main features[/color][/b][/size]\n<br />\n<br />[color=#00ffff][size=4]Improved climbing assistance[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873168-746779143.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873168-303859462.gif[/img][/center]\n<br />[center][size=4][b]Left [/b][/size]: Normal Game | [size=4][b]Right [/b][/size]: Feature Enabled[/center]\n<br />\n<br />No more falling off ropes, vines, or ladders by mistake or due to bugs!\n<br />\n<br />Makes nearby ropes, ladders, and other climbable objects easier to grab while holding W\n<br />Prioritizes the closest climbable object when several are nearby.\n<br />Configurable range from 1.5m to 3.0m in 0.1m increments.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873413-590049511.gif[/img]\n<br />[color=#00ffff][size=4]Quick Drop[/size][/color]\n<br />Drops the item currently under the mouse cursor with a configurable key.\n<br />Supports regular inventory slots, equipped items, and items inside bags or containers.\n<br />Optional favorite protection prevents favorited items from being dropped accidentally.\n<br />\n<br />[color=#00ffff][size=4]Quick All Pickup[/size][/color]\n<br />Picks up nearby items with a single configurable key.\n<br />Configurable pickup range from 1m to 5m.\n<br />Optional efficiency sorting prioritizes compatible containers and lower encumbrance multipliers.\n<br />\n<br />[color=#00ffff][size=4]Automatic scrap metal merging[/size][/color]\n<br />Automatically combines scrap metal stacks toward a usable condition of at least 90%.\n<br />Prefers results between 90% and 97% while avoiding wasteful combinations above the limit.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Blueprint screen suppression[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873657-1772613930.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873659-955104493.gif[/img][/center]\n<br />[center][b][size=4]Left [/size][/b]: Normal Game | [b][size=4]Right [/size][/b]: Feature Enabled\n<br />[/center]\n<br />Blueprints are still used normally and recipes are unlocked.\n<br />Prevents the crafting menu from automatically popping up afterward.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Force mouse-facing direction[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874246-400256441.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874247-2048267236.gif[/img][/center]\n<br />[center][b][size=4]Left [/size][/b]: Normal Game | [b][size=4]Right[/size] [/b]: Feature Enabled [/center]\n<br />\n<br />no longer have to suffer from a locked field of view while using a headlamp.\n<br />Prevents nearby corpses, traps, turrets, enemies, and similar targets from overriding the character’s facing direction.\n<br />character's head will now track your mouse cursor.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Chest light[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874250-408136630.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874251-1551786919.gif[/img][/center]\n<br />[center][b][size=4]Left[/size] [/b]: Normal Game | [b][size=4]Right[/size] [/b]: Feature Enabled [/center]\n<br />\n<br />Optionally adds a small, fixed-radius light source around your character.\n<br />Can be enabled or disabled through the settings menu.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Turret warning lines[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874255-504083136.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785874349-1785304840.gif[/img][/center]\n<br />\n<br />No more fearing sneak attacks from off-screen turrets!\n<br />Displays a red warning line showing a turret’s detection direction.\n<br />\n<br />If the red warning line feels too long, it may be adjusted later.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Liquid transfer improvements[/size][/color]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1781698776-539014168.gif[/img]\n<br />\n<br />[color=#D4D4D8]Hides item tooltips while the liquid transfer window is open.\n<br />Hold Shift while adjusting liquid amounts to snap values to a configurable interval.\n<br />Provides configurable transfer snapping from 5mL to 25mL in 5mL increments.[/color]\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Ignore Attack Recoil[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1787555685-450758451.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1787555689-1969218327.gif[/img][/center]\n<br />[center][b]Left [/b]: Normal Game | [b]Right [/b]: Feature Enabled\n<br />[/center]\n<br />Prevents the player from being pushed backward when attacking walls, tiles, or glass shards.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Workout Timer[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1788468296-1549196431.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1788468298-689823006.gif[/img][/center]\n<br />\n<br />Displays the stats being trained and the estimated time remaining until the next stat increase during exercise. Updates every second, with an option to show or hide other players’ workout timers in multiplayer.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Container Capacity Hints[/size][/color]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1788468307-1340168091.gif[/img]\n<br />\n<br />When the item held by the cursor would exceed a bag or container’s weight limit, the excess weight is displayed in red to the right of the current weight / weight limit readout. Highlights the single most efficient item to remove to make enough room for the held item.\n<br />\n<br />\n<br />====================================================================================\n<br />\n<br />\n<br />[color=#00ffff][size=4]Rapid Hand-Crank Charging[/size][/color]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1790841243-1892682861.gif[/img][img]https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1790841244-7848896.gif[/img][/center]\n<br />[center][b]Left [/b]: Normal Game | [b]Right [/b]: Feature Enabled [/center]\n<br />\n<br />Quickly charges self-powered generator items when using the hand crank. Charging automatically stops when the item is fully charged or the player’s stamina reaches 50%, preventing excessive stamina consumption.\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[color=#D4D4D8]• [url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url] For mod[/color]",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873052-517004234.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/320"
        },
        "DownloadUrl": "nexus://scavprototype/320/2316",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 320,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T07:43:02.000Z",
        "ReleaseDate": "2026-10-01T07:43:02.000Z",
        "SHA256": "8f2144e45686458df3a09f66c8620423e65d662831f2761325542ff39ce8edfc",
        "dllSHA256s": {
            "SimpleQoL.dll": "138cdd2d840407ea4ee0c8c2ff667f5e69f40d116d6f27f5a30d284fb0184818"
        },
        "downloadsSinceLatestVersion": 99,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "8",
                "Changelog": "- Fixed a rare issue where enabling 'Blueprint screen suppression' while playing as a client in another host's room prevented the crafting menu from opening.\n- The Liquid Transfer amount can now be set between 1–25ml, and the slider step size has been updated from 5 to 1.\n- Fixed an issue where config settings were not saving properly and would occasionally reset."
            },
            {
                "Version": "9",
                "Changelog": "- Fixed a bug with the settings category having compatibility issues with the prosthetics mod."
            },
            {
                "Version": "11",
                "Changelog": "- [update]\n- [Quick All Pickup] & [Quick Drop] : Fixed intermittent item rollback issues when picking up or dropping items as a multiplayer client.\n- added [Workout Timer]\n- added [Container Capacity Hints]"
            },
            {
                "Version": "14",
                "Changelog": "- Added Rapid Hand-Crank Charging, which quickly charges self-powered generator items while preserving 50% stamina.\n- Fixed Ignore Attack Recoil not consistently preventing recoil in certain situations.\n- Fixed Turret Warning Lines sometimes failing to appear on existing, newly spawned, or later-floor turrets.\n- Fixed several Settings tab compatibility issues, including overlapping or misplaced mod tabs, layout flickering after switching tabs, hidden tabs, and duplicate click sounds."
            }
        ],
        "dllNames": [
            "SimpleQoL.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "SimpleQoL.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 466,
            "TotalDownloads": 826,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1785873052-517004234.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1781698776-539014168.gif",
            "https://staticdelivery.nexusmods.com/mods/8391/images/320/320-1781698433-1466802015.png"
        ]
    },
    {
        "Id": "nexus-319",
        "Name": "Urine enjoyment mod.",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.balaur.pissenjoyment": "1.0.0"
        },
        "Summary": "Changes \"lemonade\" to provide a mood buff.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=2]Changes the \"urine\" fluid to provide a mood buff when consumed. If you're freaky like that.[/size][/color]\n<br />[color=#D4D4D8][size=2]All other effects of urine, such as sickness, are unchanged.[/size][/color]\n<br />\n<br />[color=#D4D4D8][size=4][b]Compatibility[/b][/size][/color]\n<br />[color=#D4D4D8][size=2]Works for Linux and Windows. Mac untested, probably same steps as Linux.[/size][/color]\n<br />[color=#D4D4D8][size=2]Works on the Steam release of Casualties: Unknown version 7.0. Probably most others too, it's dead simple.[/size][/color]\n<br />[color=#D4D4D8][size=2]Unless a mod really overhauls how data is stored, shouldn't conflict with anything.[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=2][color=#D4D4D8]Requires that BepInEx is installed in your game. Steps for that:[/color][/size]\n<br />[spoiler][color=#D4D4D8]1. Download [b]BepInEx_win_x64[/b] (even if you're on Linux) from their [url=https://github.com/BepInEx/BepInEx/releases]releases[/url]. I used version [b]5.4.23.4[/b].\n<br />\n<br />2. Unzip the file contents into the root folder of the game. In the same directory as the [b].exe[/b] file, there should be a [b]winhttp.dll[/b] file if you've done it right.\n<br />\n<br />2.5. [b]Linux users:[/b] Add the following command to your launch options, on steam found in Properties &gt; General &gt; Launch Options: [b]WINEDLLOVERRIDES=\"winhttp=n,b\" %command%[/b]\n<br />\n<br />3. Launch the game. This will initialize BepInEx. If it worked, in Casualties Unknown Demo &gt; BepInEx, there should exist a [b]plugins[/b] folder.[/color][/spoiler]\n<br />[color=#D4D4D8][size=2]From there, place the provided [b].dll[/b] file into [b]BepInEx/plugins[/b][/size][/color]\n<br />\n<br />[color=#D4D4D8][size=4][b]Endorsement[/b][/size][/color]\n<br />[size=2]I don't care if you do it for this mod. But do endorse the mods you like. It helps with rankings, and more importantly it helps make modders feel better about their stuff.[/size]",
        "Author": "BalaurBohemianBroken",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/319/319-1781651073-1401202522.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/319"
        },
        "DownloadUrl": "nexus://scavprototype/319/826",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 319,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T23:20:31.000Z",
        "ReleaseDate": "2026-06-16T23:16:07.000Z",
        "SHA256": "13822e7f190fc055bf95b2d102ab86943d916a5832bbc59743ccaefbddf621ab",
        "dllSHA256s": {
            "PissEnjoyment.dll": "5435c699a40855fa80173f5c282ade2977582f77d3e04f9b2fedeb8ea8803d30"
        },
        "downloadsSinceLatestVersion": 186,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "PissEnjoyment.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "PissEnjoyment.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 132,
            "TotalDownloads": 178,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/319/319-1781651073-1401202522.png"
        ]
    },
    {
        "Id": "nexus-318",
        "Name": "WearableHider",
        "Version": "1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.casualtiesunknown.wearablehider": "1.1.0"
        },
        "Summary": "自定义隐藏角色身上已穿装备的外观，不影响装备属性；附带智力开锁提示和密码预填辅助，你的智力等级更有用了！ Hide the appearance of worn equipment without changing stats; includes INT-based lockpicking hints and keypad prefill, making INT more useful.",
        "Description": "[color=#64d8b8][size=4][b]Wearable Hider[/b][/size][/color]\n<br />\n<br />Wearable Hider 是一个简单的便利性 Mod。\n<br />\n<br />如果你不喜欢某个装备的外观或者不希望自己的oc被部分装备遮挡，可以试试这个mod，它可以自定义隐藏角色身上已穿装备的外观，（兼容自定义穿戴物）但不会改变装备本身。护甲、重量、保温、耐久、容器、物品栏图标、提示信息和穿戴状态都不会受到影响。打开物品栏，将鼠标悬停到已穿戴装备上，按 [color=#ffd166][b]G[/b][/color] 就可以隐藏或显示该类装备外观，并且会记住你的喜好，不需要每次都设置。\n<br />\n<br />这个 Mod 也让 [color=#ffd166][b]智力等级[/b][/color] 更有用。随着智力等级提升，开锁提示会逐渐变得更精准，18密码小游戏也会自动预填一部分密码。它不会自动开锁，不会自动填完整密码，也不会修改原版开锁成功判定。\n<br />\n<br />只需要把 [color=#ffd166][b]WearableHider.dll[/b][/color] 放进 [color=#ffd166][b]BepInEx/plugins[/b][/color] 后启动游戏即可。\n<br />\n<br />更新1.0.1，修复了 低智力等级绿条范围提示不会随机偏移的问题\n<br />现已提供单独服装隐藏系统和带有生存辅助Qol两个版本\n<br />多人模式可使用，因为是本地小插件\n<br />[color=#64d8b8][b]后续更新自定义配置\n<br />\n<br />\n<br />Wearable Hider is a simple quality-of-life mod.\n<br />\n<br />If you do not like the look of certain equipment, or if some worn items cover your OC, you can try this mod. It lets you customize and hide the appearance of equipped wearables on your character. It also supports custom wearable items. The equipment itself is not changed. Armor, weight, warmth, durability, containers, inventory icons, tooltips, and equip state are all unaffected. Open your inventory, hover over an equipped wearable item, and press [color=#ffd166]G[/color] to hide or show that item type. The mod will remember your preference, so you do not need to set it every time.\n<br />\n<br />This mod also makes [color=#ffd166]INT[/color] more useful. As your INT level increases, lockpicking hints become gradually more accurate, and keypad minigames can automatically prefill part of the code. It does not automatically open locks, complete the full password, or change the original lockpicking success rules.\n<br />\n<br />Simply put [color=#ffd166]WearableHider.dll[/color] into [color=#ffd166]BepInEx/plugins[/color] and start the game.\n<br />[/b][/color]\n<br />[color=#64d8b8][b]Update 1.0.1: Fixed an issue where the green bar range indicator for low intelligence levels would not shift randomly.\n<br />Separate versions are now available: one with the outfit-hiding system only, and one with both the outfit-hiding system and survival-assist QoL features.\n<br />Multiplayer mode is supported, as this is a local mini-plugin.\n<br />Custom configuration may be added in future updates.[/b][/color]",
        "Author": "zzxcxp11",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/318/318-1781635105-1247982202.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/318"
        },
        "DownloadUrl": "nexus://scavprototype/318/1166",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 318,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T14:29:22.000Z",
        "ReleaseDate": "2026-07-07T14:29:22.000Z",
        "SHA256": "b914a04cd1245f7d781a4ae7f3a0cd7db672ff5e12fb9c8350d871642dc8fcd0",
        "dllSHA256s": {
            "WearableHider.dll": "e6dcb871e1981aefde82a5c45bf745c7626f2b320bc1924e4aee80d2d2967fd7"
        },
        "downloadsSinceLatestVersion": 116,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "WearableHider.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "WearableHider.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 242,
            "TotalDownloads": 454,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/318/318-1781635105-1247982202.png"
        ]
    },
    {
        "Id": "nexus-317",
        "Name": "Bstrd skin for casual unk (can be used with any skin replacer)",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "bstrd from Corru.observer if you are confused, check out https://corru.observer/",
        "Description": "if you are confused of who tf this is then check out https://corru.observer/\n<br />[size=4][b]//FOR CHANGESKIN[/b][/size]\n<br />[size=4][b]just plug the Bstrdforchangeskin.zip into the resources folder and yo good to go (might have to extract it)[/b][/size]\n<br />[size=4][b]//FOR MULTIPLAYER SPRITEREPLACER[/b][/size]\n<br />[size=4][b]plug Bstrdspritereplacer.zip into the customSprites folder and good to go, confused? check out this helpful instructions: https://www.youtube.com/watch?v=AAQoi-a-hSg&amp;t=11s (also might have to extract it)[/b][/size]\n<br />[size=4][b](this mod either requires changeskin (which doesnt work on multiplayer(https://github.com/05126619z/ChangeSkin)) or the multiplayer version (https://www.nexusmods.com/scavprototype/mods/74) ) you get to choose*[/b][/size]",
        "Author": "INsanityBoxFun",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/317/317-1781644049-1102511116.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/317"
        },
        "DownloadUrl": "nexus://scavprototype/317/824",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 317,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T21:10:17.000Z",
        "ReleaseDate": "2026-06-16T19:07:31.000Z",
        "SHA256": "b7013ba0a8683a3e7e79bbd52262d170d0ef8105ff58cc166d764f6752b0d9d7",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 97,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 88,
            "TotalDownloads": 129,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/317/317-1781644049-1102511116.png"
        ]
    },
    {
        "Id": "nexus-315",
        "Name": "Roll a coin",
        "Version": "1.5.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.acm.mod": "1.1.0"
        },
        "Summary": "You can roll a coin for a buff or debuff its luck based and effects also can stack if you have good effect then if you roll heads then it will be better but it also works to the bad one",
        "Description": "[size=4][b]Good so its 50/50[/b][/size]\n<br />\n<br />[code]&gt; **Anomalous Coin** — Flip a cursed golden coin for a blessing or a curse. Six levels of escalation per side. Find it in the ruins, flip it at your own risk.[/code][size=4][b]\n<br />Each side of the coin has 6 levels of intensity:\n<br />[/b][/size]\n<br />[list]\n<br />🟢 HEADS → Lvl 1 → Lvl 2 → Lvl 3 → ... → Lvl 6 (BLESSED)🔴 TAILS → Lvl 1 → Lvl 2 → Lvl 3 → ... → Lvl 6 (CURSED)[/list][size=4][b]Every flip lands you on the next level of whichever side you got. The further you push, the more dangerous — or rewarding — it becomes.[/b][/size]\n<br />\n<br />[size=4][b]but you also can wait a little bit and continue but if you GaМВ...[/b][/size]\n<br />[size=4][b]then RIP[/b][/size]",
        "Author": "Yraganchic",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/315/315-1781604116-2000774647.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/315"
        },
        "DownloadUrl": "nexus://scavprototype/315/815",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 315,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T11:03:57.000Z",
        "ReleaseDate": "2026-06-16T11:03:57.000Z",
        "SHA256": "321da61af3df5e28d3b70b60f7ecca7a3af813f57ba1e6440c23f3762e56f408",
        "dllSHA256s": {
            "AnomalousCoinMod.dll": "bf07035c6d018ab519c19e66e51a84ea7dee3500fc6ed26c095a6ba9b77dd3bd"
        },
        "downloadsSinceLatestVersion": 122,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "AnomalousCoinMod.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "AnomalousCoinMod.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 95,
            "TotalDownloads": 132,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/315/315-1781604116-2000774647.png"
        ]
    },
    {
        "Id": "nexus-314",
        "Name": "SmartCraft",
        "Version": "1.2",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "stf7799.SmarterCraft": "1.0.4"
        },
        "Summary": "Use favourited items, or items on the ground, with Ctrl+F to toggle.使用收藏或者存储外的物品进行制作，可以按Ctrl+F切换",
        "Description": "[b]SmarterCraft – Crafting Material Filter[/b]\n<br />In the vanilla game, the crafting system automatically picks the first matching item from your inventory, often using fresh, high‑condition materials or valuable liquids without asking you. This can be frustrating when you want to save your best supplies for later or use a specific item for a recipe.\n<br />[b]SmarterCraft[/b] solves this by introducing five intelligent filtering modes that you can switch between instantly, plus a container chain‑favourite system for even finer control.\n<br />[b]Five Crafting Modes:[/b]\n<br />[list]\n<br />[*][b]Normal Mode (default)[/b] – Skips favourited items and everything inside favourited containers, protecting them from being used. Perfect for safeguarding your precious resources while crafting with the rest.[/*]\n<br />[*][b]Favourited First Mode[/b] – Prioritises using favourited items (and contents of favourited containers). If none are available, it falls back to normal items. Great when you want to consume your marked supplies first.[/*]\n<br />[*][b]Favourited Only Mode[/b] – Strictly uses only favourited items (and contents of favourited containers). Nothing else will be touched – gives you absolute precision.[/*]\n<br />[*][b]Ground First Mode[/b] – Prefers items lying on the ground; only when none are available does it use items from your inventory or backpack. Ideal for scavenging without depleting your carried reserves.[/*]\n<br />[*][b]Ground Only Mode[/b] – Uses only items that are currently on the ground (not in your inventory, backpack, or any container). Perfect for risky expeditions where you want to keep your backpack untouched.[/*]\n<br />[/list][b]Container Chain‑Favourite System:[/b]\n<br />When you favourite a container (like a backpack or box), all items inside it automatically inherit the favourite status – protecting or prioritising the entire set in one click.\n<br />You can toggle this feature on/off at any time with [b]Ctrl+G[/b] – the choice is yours.\n<br />[b]Controls:[/b]\n<br />[list]\n<br />[*][b]Ctrl + F[/b] – Cycle through the five modes.[/*]\n<br />[*][b]Ctrl + G[/b] – Toggle container chain‑favourite on/off.\n<br />Clear on‑screen alerts show you the current mode and chain status. The crafting panel updates in real time, so you can immediately see which materials are available under the current rules.[/*]\n<br />[/list][b]Special Exemption:[/b] Heat sources (campfires, etc.) are always exempt from all filters.\n<br />[b]Key Benefits:[/b]\n<br />[list]\n<br />[*]No UI clutter – the plugin adds no extra buttons or menus.[/*]\n<br />[*]Works with existing saves – drop in and play.[/*]\n<br />[*]Lightweight and performance‑friendly – only a few hooks, no asset loading.[/*]\n<br />[*]Fully compatible with the latest version of [i]Casualties Unknown[/i].[/*]\n<br />[/list][b]Installation:[/b]\n<br />Place \n<br />[code]SmarterCraft.dll[/code] into your \n<br />[code]BepInEx/plugins[/code] folder. The plugin will load automatically on game start.\n<br />[line]\n<br />[b]SmarterCraft – 合成材料过滤器[/b]\n<br />在原版游戏中，合成系统会自动从背包里挑选第一个匹配的物品，往往会浪费新鲜、高耐久度的好材料或珍贵液体，而且无法干预。当您想保留优质物资以备后用，或者想为某个配方指定特定物品时，这会非常恼人。\n<br />[b]SmarterCraft[/b] 通过引入五种智能过滤模式，以及独特的容器连锁收藏系统，让您完全掌控合成材料的选择。\n<br />[b]五种合成模式：[/b]\n<br />[list]\n<br />[*][b]正常模式（默认）[/b] – 跳过已收藏的物品以及被收藏容器内的所有物品，保护它们不被消耗。非常适合保护珍贵资源，同时用其他物品正常合成。[/*]\n<br />[*][b]收藏优先模式[/b] – 优先使用已收藏的物品（以及被收藏容器内的物品）。如果没有可用收藏品，则回退到普通物品。当您想先消耗标记过的物资时非常实用。[/*]\n<br />[*][b]仅收藏模式[/b] – 严格只使用已收藏的物品（以及被收藏容器内的物品）。其他任何物品都不会被触碰 – 提供绝对精准的控制。[/*]\n<br />[*][b]地面优先模式[/b] – 优先使用地面上的物品；仅当没有地面物品时才使用背包或身上的物品。非常适合拾荒而不消耗随身物资。[/*]\n<br />[*][b]仅地面模式[/b] – 只使用当前扔在地上的物品（不在背包、容器或身上）。完美适用您希望保持背包物资完好无损。[/*]\n<br />[/list][b]容器连锁收藏系统：[/b]\n<br />当您收藏一个容器（如背包或箱子）时，其内部所有物品会自动继承收藏状态 – 一键保护或优先整个容器组。\n<br />您可以随时通过 [b]Ctrl+G[/b] 开启或关闭此功能 – 一切由您决定。\n<br />[b]操作方式：[/b]\n<br />[list]\n<br />[*][b]Ctrl + F[/b] – 循环切换五种模式。[/*]\n<br />[*][b]Ctrl + G[/b] – 切换容器连锁收藏的开关。\n<br />屏幕中央会弹出清晰的提示，显示当前模式和连锁状态。合成面板会实时更新，您能立即看到在当前规则下哪些材料可用。[/*]\n<br />[/list][b]特殊豁免：[/b] 热源（篝火等）始终无视所有过滤规则，不会遇到任何阻碍。\n<br />[b]主要优点：[/b]\n<br />[list]\n<br />[*]不增加任何 UI 按钮或菜单，不干扰原有界面。[/*]\n<br />[*]兼容现有存档，即装即用。[/*]\n<br />[*]轻量化，性能友好 – 只修改少量代码，不加载额外资源。[/*]\n<br />[*]完全兼容最新版本的《Casualties Unknown》。[/*]\n<br />[/list][b]安装方法：[/b]\n<br />将 \n<br />[code]SmarterCraft.dll[/code] 放入 \n<br />[code]BepInEx/plugins[/code] 文件夹，游戏启动时会自动加载。\n<br />",
        "Author": "stf7799",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/314/314-1781591054-1470171206.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/314"
        },
        "DownloadUrl": "nexus://scavprototype/314/814",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 314,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T10:54:05.000Z",
        "ReleaseDate": "2026-06-16T10:54:05.000Z",
        "SHA256": "1905e325e670d4bf47e6bf1f8385d491a58751934fe7bd620069cf5eeeee4353",
        "dllSHA256s": {
            "SmarterCraft_EN.dll": "7d3ac6e633f5e5b195a9a33271631fd20fc275f600f977014e19afd1c382b4d5"
        },
        "downloadsSinceLatestVersion": 80,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "SmarterCraft_EN.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "SmarterCraft_EN.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 65,
            "TotalDownloads": 118,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/314/314-1781591054-1470171206.png"
        ]
    },
    {
        "Id": "nexus-312",
        "Name": "Escape From Casualties",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.user.escapefromcasualties": "1.0.0"
        },
        "Summary": "A BepInEx plugin that adds 22 single-use injectors and combat stims from Escape From Tarkov to Casualties: Unknown Demo. Heal, buff, and suffer the side effects, just like a real PMC.",
        "Description": "[center][url=https://github.com/Shinkudaisuki/Escape-From-Casualties-Plugin][img]https://img.shields.io/badge/github-repo-blue?logo=github[/img][/url][/center]\n<br />[b]Description[/b]\n<br />\n<br />Escape From Casualties is a BepInEx plugin for [b]Casualties: Unknown Demo[/b] that brings the iconic stims and injectors from [b]Escape From Tarkov[/b] into the game.\n<br />It adds [b]22 single-use injectors[/b], faithfully recreated from EFT, each with its own positive effects and side effects. Patch yourself up, buff your stats before a fight, or take a risky homemade cocktail and hope for the best.\n<br />\n<br />All items use the game's native medical item system, so they can be used directly from the inventory or through the medical interface, and every injector is fully localized.\n<br />\n<br />[i]Note: Subjects are not human. The effects of these injectors may be significantly stronger or weaker than in the source game.[/i]\n<br />\n<br />[b]Installation instructions[/b]\n<br />\n<br />1. Install BepInEx for [b]Casualties: Unknown Demo[/b].\n<br />2. Install [b]RshLib[/b] and [b]MossLib[/b] into the game's BepInEx plugins folder.\n<br />3. Download [b]EscapeFromCasualties.zip[/b].\n<br />4. Extract all contents into the game's plugins folder:\n<br />[b]BepInEx/plugins/[/b]\n<br />5. Launch the game. Language files are generated automatically on first run.\n<br />\n<br />[b]Main features[/b]\n<br />\n<br />• Adds 22 new single-use injectors faithfully recreated from Escape From Tarkov.\n<br />• Each injector has tailored effects: pain relief, stat buffs, healing, bleeding control, antidotes, temperature changes, and more.\n<br />• Realistic side effects (dehydration, exhaustion, sickness, delayed crashes) that mirror the source material.\n<br />• Usable directly from the inventory or through the medical interface.\n<br />• Full localization support (English, Simplified Chinese, and more).\n<br />• Custom syringe use sound.\n<br />• Concussion removal and tunnel vision effects are remapped to consciousness increase/decrease.\n<br />• Stats (excluding health restoration and skill changes) are based on the original values from Escape From Tarkov.\n<br />\n<br />[b]Included injectors[/b]\n<br />\n<br />• Morphine - painkiller (5min), removes concussion; reduces hunger &amp; thirst.\n<br />• L1 (Norepinephrine) - painkiller (2min), STR+2/RES+1 (2min); increases hunger &amp; thirst.\n<br />• Tramadol - painkiller + STR+1/RES+2 + stamina regen (3min), removes concussion; hunger &amp; thirst crash.\n<br />• Adrenaline - painkiller + STR+1/RES+1 (1min), light heal; delayed hunger &amp; thirst crash.\n<br />• Propital - painkiller (4min), RES+2 (5min), slow heal, reduces sickness; delayed tunnel vision.\n<br />• eTG-change - removes concussion, rapid heal, immunity, metabolism boost; severe hunger crash &amp; sickness after.\n<br />• xTG-12 - antidote + poison immunity (delayed onset); causes sickness.\n<br />• Perfotoran (Blue Blood) - antidote, blood regen, stops bleeding, anti-radiation; severe hunger crash &amp; sickness after.\n<br />• AHF1-M - stops bleeding (1min); causes thirst.\n<br />• Zagustin - stops bleeding (3min); severe dehydration &amp; sickness after.\n<br />• PNB (Product 16) - STR+2, heal, removes concussion (40s); severe sickness after.\n<br />• P22 (Product 22) - RES+3 (1min); stamina drain after.\n<br />• Meldonin - STR+1/RES+2 + stamina regen (15min); slow hunger &amp; thirst drain.\n<br />• SJ1 - STR+2/RES+2 (3min); hunger &amp; thirst drain after.\n<br />• SJ6 - RES+3 + stamina regen (4min); tunnel vision after.\n<br />• 3-(b-TG) - STR+1/INT+3 + stamina regen (4min); hunger drain after.\n<br />• 2A2-(b-TG) - STR+2/RES+2/INT+1 (15min); continuous thirst drain.\n<br />• Obdolbos - random buffs and debuffs; may cause instant ragdoll.\n<br />• Obdolbos 2 - STR+4/RES+4/INT+2 (30min); continuous health and stamina drain.\n<br />• M.U.L.E. - STR+4/RES+4 (15min); slow health drain.\n<br />• SJ9 - lowers body temperature (5min); blood drain and pain after.\n<br />• SJ12 - INT+3 (10min), lowers temperature; dangerous temperature spike after.\n<br />\n<br />[b]Requirements[/b]\n<br />\n<br />• Casualties: Unknown Demo\n<br />• BepInEx\n<br />• RshLib (hard dependency)\n<br />• MossLib (hard dependency)\n<br />\n<br />[b]Credits[/b]\n<br />\n<br />Item names, descriptions, and effects are inspired by [b]Escape From Tarkov[/b] by Battlestate Games.\n<br />Built on top of RshLib and MossLib.\n<br />\n<br />[b]Disclaimer[/b]\n<br />\n<br />This is a fan-made mod and is not affiliated with or endorsed by Battlestate Games or the developers of Casualties: Unknown.",
        "Author": "shinkudaisuki",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/312/312-1781541194-1908894929.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/312"
        },
        "DownloadUrl": "nexus://scavprototype/312/785",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 312,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-15T16:41:53.000Z",
        "ReleaseDate": "2026-06-15T16:41:22.000Z",
        "SHA256": "45fdc4cb71585f34ce85ca91f486e4ae02cb1c69436f82a5fa6f8bd19b95c3be",
        "dllSHA256s": {
            "EscapeFromCasualtiesInjectors.dll": "2ee22b0051537e7a19ea19667a56f2cfdbb05b0610a0d8586c82f1713e35609e"
        },
        "downloadsSinceLatestVersion": 322,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "EscapeFromCasualtiesInjectors.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "EscapeFromCasualtiesInjectors.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 256,
            "TotalDownloads": 314,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/312/312-1781541194-1908894929.png"
        ]
    },
    {
        "Id": "nexus-311",
        "Name": "Temporal Panic Button(Time stop)",
        "Version": "1.0.4",
        "bepinexVersion": "1.0.3",
        "bepinexPlugins": {
            "com.mistalcry.temporalpanicbutton": "1.0.3"
        },
        "Summary": "砸 瓦鲁多！现在观察者可以帮你暂停时间了。 A JoJo-inspired Time Stop mod. THE WORLD!!! Now the observer who can help you pause time.",
        "Description": "中文/ENGLISH\n<br />如果你更新了KrokMP mod。也请下载本MOD适配的版本。\n<br />If you have updated the KrokMP mod. Also, please download the version that is compatible with this MOD.\n<br />ver1.0.4：\n<br />修复了KrokMP和其依赖项的兼容性检查问题。 此版本兼容KrokMP4.0.x\n<br />Fixed the compatibility check issues with KrokMP and its dependencies. This version is compatible with KrokMP 4.0.x.\n<br />ver1.0.3：\n<br />新增了调整屏幕上方状态栏大小的功能。 此版本兼容KrokMP4.0.x\n<br />A new function has been added to adjust the size of the status bar at the top of the screen. compatible with KrokMP4.0.x\n<br />ver1.0.2：\n<br />此版本兼容KrokMP4.0.x\n<br />compatible with KrokMP4.0.x\n<br />ver1.0.1：\n<br />修复了多人时停不同步的问题，新增了多人模式下智力升级模式遵循主机设置。此版本兼容KrokMP3.1.2\n<br />fixed the issue of inconsistent synchronization when playing with multiple players. A new feature has been added where the intelligence upgrade mode in multiplayer mode follows the settings of the console. compatible with KrokMP3.1.2\n<br />\n<br />[b][url=https://github.com/MistalCry/Cas-Unk-TemporalPanicButton][size=5]Project repository link:github[/size][/url][/b]\n<br />[b]如果游戏出现了问题或者bug，请优先认为是本MOD导致的问题，因为我的代码能力相当垃圾。[/b]\n<br />[b]If there are any issues or bugs in the game, please first assume that they are caused by this MOD. Because my programming skills are quite poor.\n<br />[size=5]中文[/size][/b]\n<br />Temporal Panic Button 是一个娱乐向模组。仅供娱乐，烦请不要较真。多人联机仅较少测试，如有BUG、建议欢迎提出。\n<br />它会在玩家触发地雷、炮台类陷阱，或按下手动按键时发动时停。时停期间，发动者可以行动、治疗、投掷和射击；世界、陷阱、怪物、炸药倒计时和未获得时停权限的玩家会被暂停。\n<br />\n<br />[b][size=4]功能概览[/size][/b]\n<br />- 支持地雷、炮台 / 枪雷、手动按键触发时停。\n<br />- 默认启用智力成长模式：智力越高，时停越久，冷却越短。\n<br />- 支持 KrokMP 多人联机同步：多人可以重叠发动时停，只有当前拥有时停权限的玩家能动。\n<br />- 时停时有蓝色画面、冲击波、开始 / 结束特效、音效、攻击姿态和 Observer 当作替身。\n<br />- 时停期间暂停玩家流血、失去意识、身体数值变化。\n<br />- 时停期间可以治疗自己，并可选择无视疼痛和意识降低带来的医疗速度惩罚。\n<br />- 时停期间投掷物会停在空中，时停结束后继续按投掷方向和力度飞出。\n<br />- 时停期间枪械可以射击并产生延迟弹道表现，伤害在时停结束后结算。\n<br />- 时停期间会阻止部分陷阱继续触发或追踪，包括弹跳垫、捕熊夹、线圈、尖刺陷阱、声波炮。\n<br />- 支持剪短炸药功能：暂停 Dynamite 倒计时，并可剪短引线让下一次使用后几乎立刻爆炸。\n<br />\n<br />[b][size=4]安装[/size][/b]\n<br />1. 安装 BepInEx。\n<br />2. 将 TemporalPanicButton.dll 放入：BepInEx/plugins/\n<br />3. 启动游戏，在 Settings -&gt; GamePlay 中调整本模组设置。加了中文的话，大概是游戏玩法那一栏。\n<br />4.加入时停音效\n<br />[b]默认没有开始、结束时停的音效！如需自定义音效，在 DLL 同目录下创建或使用自动生成的资源文件夹：[/b]\n<br />BepInEx/plugins/TemporalPanicButtonAssets/\n<br />可放入以下文件：\n<br />开始时停音效：timestop_start.wav或.ogg\n<br />结束时停音效： timestop_end.wav 或.ogg\n<br />同名 `.wav` 和 `.ogg` 同时存在时，模组会优先加载可用文件。\n<br />\n<br />[b][size=4]设置项[/size][/b]\n<br />设置位置：Settings -&gt; GamePlay ----设置-&gt;游戏玩法\n<br />[list]\n<br />[*]Temporal Panic Button（默认：开启）总开关。关闭后不再触发时停。[/*]\n<br />[*]Intelligence Growth Mode（默认：开启）开启后时停时间和冷却由智力决定。[/*]\n<br />[*]Time Stop Duration（默认：5 秒）手动模式下的时停时长。[/*]\n<br />[*]Time Stop Cooldown（默认：15 秒）手动模式下的冷却时间。[/*]\n<br />[*]Trigger On Mines（默认：开启）踩到地雷时触发时停。[/*]\n<br />[*]Trigger On Turrets（默认：开启）触发炮台 / 枪雷时触发时停。[/*]\n<br />[*]Manual Time Stop（默认：开启）允许按键手动触发时停。[/*]\n<br />[*]Manual Time Stop Key（默认：V）手动触发时停的按键。[/*]\n<br />[*]Steady Medical Hands（默认：开启）忽略疼痛和意识降低带来的医疗速度惩罚。[/*]\n<br />[*]Time Stop Effect Intensity（默认：1）时停视觉特效强度，范围 0–2。[/*]\n<br />[*]Time Stop Sound Volume（默认：0.9）时停音效音量，范围 0–1。[/*]\n<br />[/list][b][size=4]智力升级模式[/size][/b]\n<br />默认开启。开启后，玩家不能直接通过设置菜单决定时停时长和冷却，而是通过智力等级成长。\n<br />多人联机时，Intelligence Growth Mode （智力升级模式）现在遵循主机设置。主机开启时，客机会按开启处理；主机关闭时，客机会按关闭处理，不再使用客机自己的本地开关。\n<br />稍微增加点可玩性？\n<br />[list]\n<br />[*]智力低于 7---尚未习得时停，不能主动发动。[/*]\n<br />[*]智力 7---解锁时停，时长约 4 秒，冷却约 240 秒。[/*]\n<br />[*]智力 20---达到满级时停，时长约 20 秒，冷却约 120 秒。[/*]\n<br />[/list]7 到 20 级之间会缓慢成长，成长曲线不是完全线性，后期提升会更明显一些。\n<br />\n<br />如果关闭 Intelligence Growth Mode，则使用 Time Stop Duration和 Time Stop Cooldown中设置的固定数值。\n<br />\n<br />[b][size=4]玩法说明[/size][/b]\n<br />[size=4]触发时停[/size]\n<br />[list]\n<br />[*]踩到地雷。[/*]\n<br />[*]触发炮台 / 枪雷。[/*]\n<br />[*]按下手动时停键，默认是 `V`。[/*]\n<br />[/list]手动时停会在暂停菜单、交易菜单、容器菜单等非正常游玩界面会阻止手动触发。\n<br />\n<br />[b][size=4]时停期间[/size][/b]\n<br />\n<br />[list]\n<br />[*]- 发动者可以移动和播放正常移动动画。[/*]\n<br />[*]- 世界中的大部分物体、陷阱、怪物和倒计时会暂停。[/*]\n<br />[*]- 玩家身体状态会冻结，流血、失水、失去意识等数值不会继续恶化。[/*]\n<br />[*]- 可以打开医疗界面治疗自己。[/*]\n<br />[*]- 如果开启 `Steady Medical Hands`，医疗小游戏速度会按正常状态计算。[/*]\n<br />[*]- 投掷物脱手后会浮空，时停结束后继续飞出。[/*]\n<br />[*]- 枪械射击会产生时停弹道表现，实际命中和伤害在时停结束后结算。[/*]\n<br />[*]- 屏幕顶部会显示自己的时停 / 冷却状态；如果别人正在时停而自己没有权限，会显示其他人的剩余时停时间。[/*]\n<br />[/list][b][size=4]时停结束[/size][/b]\n<br />[list]\n<br />[*][b]- 播放结束特效和音效。[/b][/*]\n<br />[*][b]- 延迟的炮台、枪械、投掷物和其他排队行为会继续结算。[/b][/*]\n<br />[*][b]- 没有其他玩家仍在发动时停时，世界恢复正常。[/b][/*]\n<br />[/list][b][size=4]多人联机[/size][/b]\n<br />\n<br />本模组可以在单人环境中独立运行，也可以在安装 KrokMP 时尝试同步多人时停。\n<br />多人逻辑大致如下：\n<br />[list]\n<br />[*]- A 发动时停时，A 可以动，B 会被暂停。[/*]\n<br />[*]- 如果 B 在 A 的时停期间也发动时停，则 A 和 B 都可以动。[/*]\n<br />[*]- 如果 A 的时停先结束，而 B 的时停仍在持续，则 A 会被暂停，B 继续行动。[/*]\n<br />[*]- 当所有玩家的时停都结束后，世界恢复正常。[/*]\n<br />[/list]炮台 / 枪雷触发会尽量只归属给实际触发的玩家，避免同一个陷阱在多人视角里重复触发时停。\n<br />多人同步依赖 KrokMP 的运行状态，因此仍属于实验功能。如果没有安装或没有加载 KrokMP，本模组会按单人逻辑工作。\n<br />\n<br />[b][size=4]炸药临时功能[/size][/b]\n<br />\n<br />本模组包含一个临时的 Dynamite 引线功能，后续可能会删除或改成独立功能。\n<br />[list]\n<br />[*]- 点燃后的 Dynamite 倒计时会在时停期间暂停。[/*]\n<br />[*]- 手持 Dynamite 时，屏幕右侧会出现 `CUT FUSE` 按钮。[/*]\n<br />[*]- 点击后，该 Dynamite 下一次使用时倒计时会变成约 `0.1` 秒。[/*]\n<br />[*]- 该功能只针对 Dynamite，尽量不影响其他物品。[/*]\n<br />[/list]相当于在时停里掐个瞬爆，时停结束立刻爆炸。\n<br />\n<br />如果与其他模组发生冲突，优先检查这些模组是否也修改了相同的陷阱、玩家身体状态、医疗小游戏、相机时间缩放或 KrokMP 同步逻辑。\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[b][size=5]ENGLISH[/size][/b]\n<br />\n<br />[b]Temporal Panic Button[/b] is an entertainment-focused mod. Please don't take it too seriously.\n<br />Multiplayer functionality has only been tested to a limited extent. If you encounter bugs or have suggestions, feel free to leave feedback.\n<br />When a player triggers a mine, turret-type trap, or presses the manual activation key, a Time Stop will be activated. During Time Stop, the activator can move, heal, throw items, and shoot, while the world, traps, creatures, explosive timers, and players without Time Stop permission are frozen.\n<br />[heading]Features[/heading]\n<br />[list]\n<br />[*]Time Stop can be triggered by mines, turrets / gun traps, or a manual hotkey.[/*]\n<br />[*]Intelligence Growth Mode enabled by default: higher Intelligence grants longer Time Stop duration and shorter cooldown.[/*]\n<br />[*]KrokMP multiplayer synchronization support. Multiple players can overlap their Time Stops, and only players currently granted Time Stop permission can move.[/*]\n<br />[*]Blue screen effect, shockwave, start/end visual effects, sound effects, attack poses, and an Observer acting as your stand.[/*]\n<br />[*]Prevents bleeding, unconsciousness progression, and body stat changes while Time Stop is active.[/*]\n<br />[*]Allows self-treatment during Time Stop and can optionally ignore pain and consciousness penalties affecting medical speed.[/*]\n<br />[*]Thrown objects freeze in mid-air and continue traveling after Time Stop ends.[/*]\n<br />[*]Firearms can be fired during Time Stop with delayed projectile effects; actual damage is applied when Time Stop ends.[/*]\n<br />[*]Prevents certain traps from continuing to trigger or track targets during Time Stop, including jump pads, bear traps, coils, spike traps, and sonic cannons.[/*]\n<br />[*]Includes a temporary Dynamite fuse-cutting feature. Dynamite timers pause during Time Stop, and fuses can be shortened to create near-instant explosions on the next use.[/*]\n<br />[/list][heading]Installation[/heading]\n<br />[list=1]\n<br />[*]Install BepInEx.[/*]\n<br />[*]Place TemporalPanicButton.dll into: BepInEx/plugins/[/*]\n<br />[*]Launch the game and configure the mod under: Settings -&gt; Gameplay[/*]\n<br />[/list][heading]Optional Time Stop Sounds[/heading]\n<br />By default, the mod does not include Time Stop start/end sounds.\n<br />To use custom sounds, create (or use the automatically generated) folder:  BepInEx/plugins/TemporalPanicButtonAssets/\n<br />Place the following files inside:\n<br />Time Stop Start Sound:\n<br />timestop_start.wav\n<br />or\n<br />timestop_start.ogg\n<br />Time Stop End Sound:\n<br />timestop_end.wav\n<br />or\n<br />timestop_end.ogg\n<br />If both .wav and .ogg versions exist, the mod will load whichever valid file it finds first.\n<br />[heading]Settings[/heading]\n<br />Location:\n<br />[code]Settings -&gt; Gameplay[/code][list]\n<br />[*][b]Temporal Panic Button[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Master switch. Disabling it completely turns off all Time Stop functionality.\n<br />[list]\n<br />[*][b]Intelligence Growth Mode[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Time Stop duration and cooldown scale with Intelligence.\n<br />[list]\n<br />[*][b]Time Stop Duration[/b][i](Default: 5 seconds)[/i][/*]\n<br />[/list]Fixed Time Stop duration when Intelligence Growth Mode is disabled.\n<br />[list]\n<br />[*][b]Time Stop Cooldown[/b][i](Default: 15 seconds)[/i][/*]\n<br />[/list]Fixed Time Stop cooldown when Intelligence Growth Mode is disabled.\n<br />[list]\n<br />[*][b]Trigger On Mines[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Activates Time Stop when stepping on a mine.\n<br />[list]\n<br />[*][b]Trigger On Turrets[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Activates Time Stop when triggering a turret or gun trap.\n<br />[list]\n<br />[*][b]Manual Time Stop[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Allows manual activation of Time Stop.\n<br />[list]\n<br />[*][b]Manual Time Stop Key[/b][i](Default: V)[/i][/*]\n<br />[/list]Hotkey used for manual activation.\n<br />[list]\n<br />[*][b]Steady Medical Hands[/b][i](Default: Enabled)[/i][/*]\n<br />[/list]Ignores medical speed penalties caused by pain or reduced consciousness.\n<br />[list]\n<br />[*][b]Time Stop Effect Intensity[/b][i](Default: 1, Range: 0–2)[/i][/*]\n<br />[/list]Controls the strength of visual Time Stop effects.\n<br />[list]\n<br />[*][b]Time Stop Sound Volume[/b][i](Default: 0.9, Range: 0–1)[/i][/*]\n<br />[/list]Controls the volume of Time Stop sound effects.\n<br />\n<br />[heading]Intelligence Growth Mode[/heading]\n<br />Enabled by default.\n<br />When enabled, players cannot directly configure Time Stop duration and cooldown through the settings menu. Instead, these values scale with Intelligence.\n<br />Adds a little progression and replayability.\n<br />[list]\n<br />[*]Intelligence below 7: Time Stop has not yet been learned and cannot be activated manually.[/*]\n<br />[*]Intelligence 7: Unlocks Time Stop. Duration approximately 4 seconds, cooldown approximately 240 seconds.[/*]\n<br />[*]Intelligence 20: Maximum Time Stop level. Duration approximately 20 seconds, cooldown approximately 120 seconds.[/*]\n<br />[*]Progression from Intelligence 7 to 20 is gradual. The scaling curve is not completely linear, and later levels provide more noticeable improvements.[/*]\n<br />[/list]If Intelligence Growth Mode is disabled, the mod uses the fixed values configured in: Time Stop Duration and  Time Stop Cooldown\n<br />[heading]Gameplay[/heading]\n<br />[b]Triggering Time Stop[/b]\n<br />Time Stop can be activated by:\n<br />[list]\n<br />[*]Stepping on a mine.[/*]\n<br />[*]Triggering a turret or gun trap.[/*]\n<br />[*]Pressing the manual activation key (default:V).[/*]\n<br />[/list]Manual activation is blocked while menus such as pause menus, trading screens, and container inventories are open.\n<br />\n<br />[b]During Time Stop[/b]\n<br />[list]\n<br />[*]The activator can move and play normal movement animations.[/*]\n<br />[*]Most world objects, traps, creatures, and countdown timers are frozen.[/*]\n<br />[*]Body status progression is paused, including bleeding, dehydration, and unconsciousness.[/*]\n<br />[*]The medical interface can be opened for self-treatment.[/*]\n<br />[*]If  Steady Medical Hands is enabled, medical mini-game speed is calculated as if the player were in normal condition.[/*]\n<br />[*]Thrown items remain suspended in mid-air until Time Stop ends.[/*]\n<br />[*]Firearms create delayed projectile effects; actual hits and damage are resolved when Time Stop finishes.[/*]\n<br />[*]A status display appears at the top of the screen showing your remaining Time Stop duration and cooldown. If another player is currently stopping time and you are not allowed to move, their remaining Time Stop duration is displayed instead.[/*]\n<br />[/list][heading]When Time Stop Ends[/heading]\n<br />[list]\n<br />[*]End visual and sound effects are played.[/*]\n<br />[*]Delayed turret shots, gunfire, thrown items, and other queued actions are resolved.[/*]\n<br />[*]If no other player is currently stopping time, the world returns to normal.[/*]\n<br />[/list][heading]Multiplayer[/heading]\n<br />The mod works in single-player on its own and can optionally synchronize Time Stop effects when KrokMP is installed.\n<br />In multiplayer, Intelligence Growth Mode now follows the host setting. If the host enables it, clients follow it. If the host disables it, clients follow that as well, instead of using their own local setting.\n<br />Multiplayer behavior works roughly as follows:\n<br />[list]\n<br />[*]If Player A activates Time Stop, A can move while Player B is frozen.[/*]\n<br />[*]If Player B activates Time Stop during A's Time Stop, both A and B can move.[/*]\n<br />[*]If A's Time Stop ends first while B's is still active, A becomes frozen and B continues moving.[/*]\n<br />[*]Once all active Time Stops have ended, the world resumes normal behavior.[/*]\n<br />[/list]Turret and gun-trap triggers attempt to identify the actual triggering player to avoid duplicate Time Stop activations from different client perspectives.\n<br />Multiplayer synchronization depends on KrokMP and should still be considered experimental.\n<br />If KrokMP is not installed or not running, the mod behaves as a single-player mod.\n<br />[heading]Temporary Dynamite Feature[/heading]\n<br />This mod currently includes a temporary Dynamite fuse feature.\n<br />It may be removed later or moved into a separate mod.\n<br />[list]\n<br />[*]Lit Dynamite timers pause during Time Stop.[/*]\n<br />[*]While holding Dynamite, a CUT FUSE\n<br />button appears on the right side of the screen.[/*]\n<br />[*]Clicking it causes the next activation of that Dynamite to use a fuse length of approximately 0.1econds.[/*]\n<br />[*]The feature only affects Dynamite and is designed to avoid interfering with other items.[/*]\n<br />[/list]Basically, you can prepare an almost-instant explosion during Time Stop and watch it detonate the moment time starts moving again.\n<br />[heading]Compatibility[/heading]\n<br />If conflicts occur with other mods, first check whether those mods also modify:\n<br />[list]\n<br />[*]Trap behavior[/*]\n<br />[*]Player body status systems[/*]\n<br />[*]Medical mini-games[/*]\n<br />[*]Camera time scaling[/*]\n<br />[*]KrokMP synchronization logic[/*]\n<br />[/list]These areas are the most likely sources of incompatibility. ",
        "Author": "MistalCry",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/311/311-1781486996-379673312.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/311"
        },
        "DownloadUrl": "nexus://scavprototype/311/950",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 311,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-24T00:18:32.000Z",
        "ReleaseDate": "2026-06-24T00:18:32.000Z",
        "SHA256": "fe30e0cc54e6166e332a03f9f2467cc72383a7a8c5684a5625f1974e2543c337",
        "dllSHA256s": {
            "TemporalPanicButtonV1.0.4.dll": "ef926b44a794c44b551502dff6c74d64b8ebfa81a43b488772fe9d6fc43b2433"
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        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.3",
                "Changelog": "- 新增了可以调节屏幕上方状态栏大小的功能，此版本支持KrokMP4.0.x\n- A new function has been added to adjust the size of the status bar at the top of the screen. compatible with KrokMP4.0.x"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- This was an interaction between Prosthetics/RshLib optional KrokMP compatibility code and our old KrokMP detection method. Temporal Panic Button used a global Harmony type lookup, which could crash when another mod had unloaded optional KrokMP/LiteNetLib references. v1.0.4 changes the detection to a safe lookup, so missing KrokMP should no longer break singleplayer functionality."
            }
        ],
        "dllNames": [
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        "dllVersion": "1.0.3",
        "dllVersions": {
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        "Statistics": {
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            "UniqueDownloads": 282,
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            "TotalViews": null
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        "Images": [
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    },
    {
        "Id": "nexus-310",
        "Name": "Cu-Stats",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.mod.casualties.stats": "1.0.0"
        },
        "Summary": "Track every block broken, item picked, step walked. Global totals + per-save splits. Toggle durability or use-count in one click. Survival/medical/combat/food/misc tabs. Standalone or as a CuSaveManager sidebar tab.|| 全面记录方块破坏、物品拾取、移动距离。跨存档总计 + 当前世界明细。耐久件数 / 使用次数一键切",
        "Description": "[b]CuStats[/b]\n<br />\n<br />CuStats turns the things do in Casualties: Unknown into numbers. It watches block breaks, item pickups, weapon uses, food and medical consumption, layer descents, mob kills and trader encounters, then renders them in a tabbed panel grouped by category, with totals split between \"all saves\" and \"this world\".\n<br />\n<br />CuStats 把在 Casualties: Unknown 里做的每件事都翻译成数字：方块破坏、物品拾取、食物 / 医疗用量、下层次数、相遇求生者；面板按类别分页展示，并把\"所有存档总计\"与\"当前世界\"两条数据线分开。\n<br />\n<br />[b]Tabs[/b]\n<br />\n<br />- **General** — distance walked, layers descended, deepest layer, total blocks broken, items picked / used, mobs killed, survivors met.\n<br />- **Blocks broken** — every block id you ever cracked, with sprite icons.\n<br />- **Items picked up** — what you pulled from the world, sorted by count.\n<br />- **Food / Medical / Combat / Misc** — what you actually consumed, with a one-click toggle between \"durability equivalent\" (e.g. `1.02 items`) and \"use count\" (e.g. `3 times`).\n<br />- **Settings** — verbose log toggle, font scale slider, update check toggle, panel hotkey, UI language (auto / Chinese / English).\n<br />- **About** — version, links, credits, dependencies.\n<br />\n<br />- **综合** — 移动距离、下降层数、最深层数、方块破坏总数、物品拾取与使用、相遇求生者。\n<br />- **破坏方块** — 每个被你挖掉过的 block id，附带 sprite 图标。\n<br />- **获得物品** — 从世界里捡到的所有物品，按数量倒序。\n<br />- **食物 / 医疗 / 战斗 / 杂物** — 真正消耗掉的东西，顶栏一键切换\"耐久件数\"（如 `1.02 件`）与\"使用次数\"（如 `3 次`）两种维度。\n<br />- **设置** — 详细日志开关、字号缩放、检查更新、面板快捷键、界面语言（自动 / 中文 / 英文）。\n<br />- **关于** — 版本、链接、致谢、依赖。\n<br />\n<br />[b]Two ways to open it[/b]\n<br />\n<br />If CuSaveManager is installed, CuStats registers itself as a \"Statistics\" sidebar tab inside its panel; nothing extra appears on the main menu. If CuSaveManager is missing or its registration point is gone, CuStats injects its own button into the main menu and opens the panel as a standalone window. The default in-game hotkey is `U`; `ESC` closes the panel.\n<br />\n<br />如果安装了 CuSaveManager，CuStats 会把自己注册成\"统计\"侧栏分页，主菜单上不再额外加按钮；如果 CuSaveManager 不在或者注册接口取不到，CuStats 会在主菜单注入一个独立按钮，打开自己的浮动窗口。游戏内默认 `U` 键开关面板，`ESC` 关闭。\n<br />\n<br />Some data points come from observation, not authoritative game events. Food classification listens for `Body.Eat` inside a `Body.UseItem` window and reclassifies the active item into the food partition; mob kill credit is given when a `BuildingEntity` with `animal=true` dies within 1.5 seconds of a player melee strike (inside the strike's reach + 1m) or within 1.5 seconds of a gunshot (within 100m). These approximations are good enough for casual stats — open a GitHub issue if a count looks wrong.\n<br />\n<br />部分数据来自运行时观察，不来自游戏权威事件：食物分类靠在一次 `Body.UseItem` 期间监听 `Body.Eat` 调用，命中即把当前物品归入食物分区；生物判定靠 `BuildingEntity` 的 `animal=true` 死亡那一刻——若 1.5 秒内有过玩家近战（在攻击距离 +1 米内）或开火（100 米内）。这些近似在日常统计里足够用；数字看起来不对的话欢迎在 GitHub 开 issue。\n<br />[b]\n<br />Compatibility[/b]\n<br />\n<br />Soft-depends on CuSaveManager for the sidebar embed (works without it). Doesn't touch save files. \n<br />\n<br />软依赖 CuSaveManager 用于侧栏嵌入（缺失也能独立运行）。不修改 save 文件。\n<br />\n<br />[b]Links[/b]\n<br />\n<br />- GitHub:[[url=https://github.com/huanxin996/Cu-Stats]huanxin996/Cu-Stats[/url]]",
        "Author": "huanxin996",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/310/310-1781453999-571659305.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/310"
        },
        "DownloadUrl": "nexus://scavprototype/310/760",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 310,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T16:22:25.000Z",
        "ReleaseDate": "2026-06-14T16:21:46.000Z",
        "SHA256": "333262181dc543dea160da299a61cb0b079e3289b6aaf61613d7b4a1d9731663",
        "dllSHA256s": {
            "CuStats.dll": "f51a45dd8f6ce70a6761874ddf21268ac1a1f64b231df8ffcc27bcb9ff33e65b"
        },
        "downloadsSinceLatestVersion": 234,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CuStats.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CuStats.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 177,
            "TotalDownloads": 226,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/310/310-1781453999-571659305.png"
        ]
    },
    {
        "Id": "nexus-231",
        "Name": "(Deprecated)QoL Unknown Chinese Patch",
        "Version": "0.10.14",
        "bepinexVersion": "0.10.14",
        "bepinexPlugins": {
            "aaa.casualtiesunknown.qolchinesepatch.bootstrap": "0.10.14",
            "casualtiesunknown.qolchinesepatch": "0.10.14"
        },
        "Summary": "Simplified Chinese localization patch for QoL Unknown 1.0.4.5, compatible with Casualties Unknown Demo v7.0.1. Translates QoL menus, settings, module list, dropdowns, and UI text.",
        "Description": "【停止维护公告】\n<br />本补丁已停止维护，不再建议新用户安装。\n<br />目前已经有其他更完整的 QoL 汉化方案可用，并且经过测试可以独立运行，字体显示也没有明显问题。因此本补丁将作为历史存档保留，不再继续更新。（[url=https://github.com/031fox-ui/a.chs.mod%EF%BC%89]https://github.com/031fox-ui/a.chs.mod[/url]）\n<br />当前状态：\n<br />[list]\n<br />[*]不再发布新版本；[/*]\n<br />[*]不再适配 QoL Unknown 后续版本；[/*]\n<br />[*]不再处理新的兼容性问题；[/*]\n<br />[*]文件仅作为历史存档保留。[/*]\n<br />[/list]感谢所有使用和测试过本补丁的玩家。\n<br />\n<br />【Maintenance Discontinued】\n<br />This patch is no longer maintained and is no longer recommended for new users.\n<br />A more complete QoL localization solution is now available and has been tested to run independently without this patch. The font display also appears to work correctly. Therefore, this patch will be kept only as a historical archive and will not receive further updates.\n<br />Recommended alternative:\n<br />[url=https://github.com/031fox-ui/a.chs.mod]https://github.com/031fox-ui/a.chs.mod[/url]\n<br />Current status:\n<br />[list]\n<br />[*]No new versions will be released.[/*]\n<br />[*]No future QoL Unknown versions will be supported.[/*]\n<br />[*]No new compatibility issues will be handled.[/*]\n<br />[*]Existing files will remain available only as a historical archive.[/*]\n<br />[/list]Thank you to everyone who used, tested, and gave feedback on this patch.\n<br />\n<br />\n<br />QoL Unknown Chinese Patch\n<br />A Simplified Chinese localization patch for [b]QoL Unknown[/b], a quality-of-life mod for [b]Casualties: Unknown / Scav Prototype[/b].\n<br />This patch localizes QoL Unknown's menus, settings, module list, tooltips, dropdown entries, and several UI strings into Simplified Chinese.\n<br />This patch does [b]not[/b] include QoL Unknown itself.\n<br />Please install the original QoL Unknown mod first.\n<br />[heading]Supported versions[/heading]\n<br />[list]\n<br />[*]Game: Casualties Unknown Demo v7.0.1[/*]\n<br />[*]Original mod: QoL Unknown 1.0.4.5[/*]\n<br />[*]Mod loader: BepInEx 5.4.23.5[/*]\n<br />[*]Patch version: v0.10.14[/*]\n<br />[/list][heading]Installation[/heading]\n<br />[list=1]\n<br />[*]Install BepInEx 5.4.23.5.[/*]\n<br />[*]Install the original QoL Unknown mod.[/*]\n<br />[*]Download this patch.[/*]\n<br />[*]Extract the\n<br />[code]QoLChinesePatch[/code]folder into:[/*]\n<br />[/list][code]Casualties Unknown Demo/BepInEx/plugins/[/code]The final structure should look like this:\n<br />[code]Casualties Unknown Demo/\n<br />└── BepInEx/\n<br />    └── plugins/\n<br />        ├── QoL Unknown.dll\n<br />        └── QoLChinesePatch/\n<br />            ├── QoLChinesePatch.dll\n<br />            ├── QoLChinesePatch.Bootstrap.dll\n<br />            ├── translations.zh-CN.json\n<br />            └── phrases.zh-CN.json[/code][heading]Known compatibility issue[/heading]\n<br />This version is currently not compatible with [b]KrokMP Chinese Name Fix 1.0.18.20[/b].\n<br />Reason: both mods patch global Unity text rendering methods such as\n<br />[code]UnityEngine.GUI[/code],\n<br />[code]GUILayout[/code],\n<br />[code]GUIStyle[/code],\n<br />[code]TMP_Text[/code], and\n<br />[code]UI.Text[/code]. If both are installed at the same time, some QoL Unknown IMGUI texts may fail to localize correctly.\n<br />Temporary workaround:\n<br />[list]\n<br />[*]Use this patch without KrokMP Chinese Name Fix; or[/*]\n<br />[*]Wait for a future compatibility update from either side.[/*]\n<br />[/list][heading]Notes[/heading]\n<br />This patch only contains localization files and patch code. It does not redistribute:\n<br />[list]\n<br />[*]QoL Unknown original DLL[/*]\n<br />[*]Casualties Unknown game files[/*]\n<br />[*]KrokMP files[/*]\n<br />[*]KrokMP Chinese Name Fix[/*]\n<br />[*]wiki translation JSON files[/*]\n<br />[*]fonts or Unity built-in resources[/*]\n<br />[/list][heading]Credits[/heading]\n<br />Original QoL Unknown mod by Jimmyking / Jimmyking9999999.\n<br />This is an unofficial Simplified Chinese localization patch.",
        "Author": "SKEREEEEEEEE",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/231/231-1781443812-468251665.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/231"
        },
        "DownloadUrl": "nexus://scavprototype/231/759",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 231,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T13:32:03.000Z",
        "ReleaseDate": "2026-06-14T13:31:15.000Z",
        "SHA256": "b49f162e5063641ede02179d9ee017f1421240520cab7710b7ac4ce9da8831ae",
        "dllSHA256s": {
            "QoLChinesePatch.Bootstrap.dll": "3a5006c5b89413f47921a369178f1ef4a473dbf28a36697a97960527e2c80665",
            "QoLChinesePatch.dll": "5475913b33a1cddc9d42582f922dc92c592745bcda03ff253f753f9137e99f6e"
        },
        "downloadsSinceLatestVersion": 608,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "QoLChinesePatch.Bootstrap.dll",
            "QoLChinesePatch.dll"
        ],
        "dllVersion": "0.10.14",
        "dllVersions": {
            "QoLChinesePatch.Bootstrap.dll": "0.10.14",
            "QoLChinesePatch.dll": "0.10.14"
        },
        "Statistics": {
            "Endorsements": 15,
            "UniqueDownloads": 459,
            "TotalDownloads": 585,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/231/231-1781443812-468251665.png"
        ]
    },
    {
        "Id": "nexus-230",
        "Name": "Gravity Changer",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.gravitychanger": "1.0.0"
        },
        "Summary": "Simple af mod that adds command to change gravity",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Adds command `gravity`[/color]\n<br />[color=#D4D4D8]Changes gravity[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br /> https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5\n<br /> And download BepInEx_win_x64_5.4.23.5\n<br /> Open steam, choose browse local file\n<br /> Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br /> Open game once and close\n<br /> Now folder BepInEx/plugins should be created[/spoiler]\n<br />\n<br />\n<br /> Additional instruction for Linux users:\n<br />  - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments\n<br />Download `GravityChanger` and extract into BepInEx/plugins",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/230/230-1781443221-1640260702.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/230"
        },
        "DownloadUrl": "nexus://scavprototype/230/758",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 230,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T13:23:33.000Z",
        "ReleaseDate": "2026-06-14T13:22:58.000Z",
        "SHA256": "27f65c0d0992f778a59ab79d2b0638fcdf140252b28e527b91586b70182a4fe0",
        "dllSHA256s": {
            "GravityChanger.dll": "fa20c7a917067bea1cf391ae683bef9038ecbf907afa084688b3f05e24f5b7d5"
        },
        "downloadsSinceLatestVersion": 112,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "GravityChanger.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "GravityChanger.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 81,
            "TotalDownloads": 117,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/230/230-1781443221-1640260702.png"
        ]
    },
    {
        "Id": "nexus-229",
        "Name": "cat sprites for sprite player customizer mod",
        "Version": "1.0.4",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "9 funny cat sprites",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]a folder with custom cat sprites used mainly for Sprite_Player_Customizer mod[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]download the folder[/color][/size]\n<br />extract it\n<br />go inside and locate the 9 (or 11 if u include the preset and default sprite) sprite folders\n<br />place the folders inside your custom sprites folder\n<br />run the game and they should be there\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]sprites so far:[/color]\n<br />[color=#d4d4d8]Black[/color]\n<br />[color=#d4d4d8]White[/color]\n<br />[color=#d4d4d8]Orange Tabby [/color]\n<br />[color=#d4d4d8]Grey Tabby[/color]\n<br />[color=#d4d4d8]Tuxedo [/color]\n<br />[color=#d4d4d8]Siamese[/color]\n<br />[color=#d4d4d8]Ragdoll[/color]\n<br />[color=#d4d4d8]Oriental Shorthair\n<br />[/color]Calico\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Sprite_Player_Customizer required: https://www.nexusmods.com/scavprototype/mods/139[/color]\n<br />[color=#D4D4D8]Meow Sound Swap optional: https://www.nexusmods.com/scavprototype/mods/42[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]me &lt;3333[/color][/size]",
        "Author": "4zurii",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/229/229-1781437531-1671543590.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/229"
        },
        "DownloadUrl": "nexus://scavprototype/229/1023",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 229,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T18:00:03.000Z",
        "ReleaseDate": "2026-06-28T18:00:03.000Z",
        "SHA256": "cbf453747d9a96761fb58fdc25402b9cf9489c96c80a83b1014c6774a581538b",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 710,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Added Siamese cat"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- Added Ragdoll cat\n- Added Oriental Shorthair cat"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- Added calico cat\n- Added grey tabby cat"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 37,
            "UniqueDownloads": 950,
            "TotalDownloads": 1154,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/229/229-1781437531-1671543590.png"
        ]
    },
    {
        "Id": "nexus-228",
        "Name": "V for Whining with MP",
        "Version": "1",
        "bepinexVersion": "1.3.2",
        "bepinexPlugins": {
            "com.Elysian.Vforwhiningmp": "1.3.2"
        },
        "Summary": "Now you and your friends can hear each other's whining in multiplayer!",
        "Description": "[b][color=#ff7700][size=4]Description[/size][/color][/b]\n<br />[color=#D4D4D8]This is a small add-on for \"[b][url=https://www.nexusmods.com/scavprototype/mods/197]V for Whining[/url]\"[/b] that adds compatibility with \"[b][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url]\"[/b].\n<br />Normally, the original mod only works locally, meaning other players cannot hear your whining. This add-on synchronizes the effect across the network, allowing other players to hear nearby players whining in multiplayer.\n<br />This mod is an add-on and does not replace or modify the original \"[url=https://www.nexusmods.com/scavprototype/mods/197][b]V for Whining[/b][/url]\" experience.[/color]\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install \"[b]BepInEx[/b]\" for \"Casualties Unknown Demo\"[/color][/*]\n<br />[*][color=#D4D4D8]Install \"[b]Casualties Together[/b]\"[/color][/*]\n<br />[*][color=#D4D4D8]Install \"[b]V for Whining\"[/b][/color][/*]\n<br />[*][color=#D4D4D8]Install this mod[/color][/*]\n<br />[*][color=#D4D4D8]Put the mod things in here! :[/color]\n<br />[code]\"Casualties Unknown Demo&#92;BepInEx&#92;plugins\"[/code][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[color=#D4D4D8]multiplayer support for \n<br />[b]V[/b] for Whining.[/color]\n<br />[b]N[/b] for Growling.\n<br />\n<br />[b][color=#ff7700][size=4]Requirements[/size][/color][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/197][b]V for Whining[/b][/url] ( Whining~ )[/*]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/67][b]Casualties Together[/b][/url] ( Online Multiplayer Co-op Mod )[/*]\n<br />[*][b][url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url][/b] For mods! [/*]\n<br />[/list]\n<br />[b][color=#ff7700][size=4]Known Issues[/size][/color][/b]\n<br />[size=3]I don't have many friends who play this game, so I haven't been able to test this mod with a large number of players. ;w;\n<br />So far, it has only been tested in a simple Host + 1 Friend setup.\n<br />If you run into any issues with larger groups or find any bugs, please leave a post and let me know! xd[/size]\n<br />\n<br />[color=#ff7700][size=4][b]Shout outs[/b][/size][/color]\n<br />[color=#D4D4D8]Huge Thanks! to [b][url=https://www.nexusmods.com/profile/winddramon]winddramon[/url][/b][b] [/b]:b for creating \"[url=https://www.nexusmods.com/scavprototype/mods/197][b]V for Whining[/b][/url]\" and for kindly allowing this add-on to be shared with the community.\n<br />Also, thanks to the \"KrokMP\" developers for making multiplayer modding possible.[/color]",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/228/228-1781423065-502457171.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/228"
        },
        "DownloadUrl": "nexus://scavprototype/228/1561",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 228,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-02T18:23:05.000Z",
        "ReleaseDate": "2026-08-02T18:23:05.000Z",
        "SHA256": "678e3f4c4501058bcfde262db6d152d7787fa13d03b87e77d8d68ae7f1f2b9d1",
        "dllSHA256s": {
            "VforWhiningMPAddon.dll": "443dadc0d76759dfd0aa809d5c29587dfdc26f8864e78e0743cc2c37a14764e4"
        },
        "downloadsSinceLatestVersion": 627,
        "Dependencies": [
            "nexus-67",
            "nexus-115",
            "nexus-197"
        ],
        "Changelogs": [],
        "dllNames": [
            "VforWhiningMPAddon.dll"
        ],
        "dllVersion": "1.3.2",
        "dllVersions": {
            "VforWhiningMPAddon.dll": "1.3.2"
        },
        "Statistics": {
            "Endorsements": 53,
            "UniqueDownloads": 1464,
            "TotalDownloads": 1906,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/228/228-1781423065-502457171.png"
        ]
    },
    {
        "Id": "nexus-227",
        "Name": "Maxwell Cat Companion. Multiplayer Compatable (Casualties Things)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.casualties.casualtiesthings": "1.0.0"
        },
        "Summary": "Adds maxwell to the game, your fluffy companion! multiplayer compatible.",
        "Description": "[b][size=4]Description[/size][/b]\n<br />[color=#d4d4d8]Adds maxwell to your run, your fluffy companion! multiplayer compatable.\n<br />This is the first iteration of the many fun gags I'll be adding.\n<br />Eventually, I'll be combining all of it and turning into Casualties Things. for fun![/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Install BepInEx: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url]\n<br />dependencies: https://www.nexusmods.com/scavprototype/mods/32\n<br />Drag mod to the root folder\n<br />Enjoy.[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Adds a chance to spawn maxwell in any layer at random. \n<br />(LMB) on main hand play music and bounces \n<br />Drag to pet-meow/use as much as you can.[/color]\n<br />\n<br />spoilers for some info if you need:\n<br />[spoiler][color=#d4d4d8]a 66% chance cat can spawn on any layer (if cat is in your inventory, spawn rate lowered down to 1%)\n<br />50/50 chance your cat may smell funny.\n<br />cat can unconditionally grow if you pet too much.\n<br />a very small chance your smelly cat can explode when you're mood is too high.\n<br />a Significant chance your smelly cat can explode when you're very depressed.[/color][/spoiler]\n<br />if you want to spawn one your self manually:\n<br />[spoiler]spawn maxwellcat\n<br />spawn maxwellcatq[/spoiler]\n<br />\n<br />\n<br />some of the sound comes from other mods in lethal company.",
        "Author": "Lenruii",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/227/227-1781415375-1632721617.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/227"
        },
        "DownloadUrl": "nexus://scavprototype/227/962",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 227,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-25T02:13:54.000Z",
        "ReleaseDate": "2026-06-25T02:13:54.000Z",
        "SHA256": "fe158a95cb1f3d0ff2aa2cf4c2d54714076e4fd7ac8c1964ba9808a14a8c4066",
        "dllSHA256s": {
            "CasualtiesThings.dll": "5bf5092b594e963223ea3cc5e69e1918cba7d5c6d550d0ca597ef59a3087713d",
            "NVorbis.dll": "924863d1a818e0c5714ae6df68f4aa5b2ff9c2fafc86214c2cde20fa819c3252"
        },
        "downloadsSinceLatestVersion": 182,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- rewrote for RSHLib As main dependencies. will require that mod for it to work."
            }
        ],
        "dllNames": [
            "CasualtiesThings.dll",
            "NVorbis.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesThings.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 236,
            "TotalDownloads": 348,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/227/227-1781415375-1632721617.png"
        ]
    },
    {
        "Id": "nexus-226",
        "Name": "Starter Game Modifiers (SGM)",
        "Version": "5.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.sgm.mod": "1.0.0"
        },
        "Summary": "What are you deadly afraid of?",
        "Description": "[b][size=4]THE DEVELOPMENT OF THIS MOD WILL BE SUSPENDED SO THAT I CAN DEVELOP OTHER MODS.[/size][/b]\n<br />\n<br />[b]MULTIPLAYER COMPATIBLE[/b]\n<br />\n<br />[b]Starter Game Modifiers[/b] transforms every expedition into a personal challenge. Before you descend into the depths, a cursed grimoire appears — offering blessings, curses, and dark omens. Pick wisely. Mix recklessly. Suffer beautifully.\n<br />Boost your health, double your damage, slow time itself — or chain yourself to a doomsday clock that resets only when you reach a new layer. The choice is yours.\n<br />[b]Features:[/b]\n<br />[list]\n<br />[*] 11+ unique modifiers across Blessings, Curses and Omens[/*]\n<br />[*] Doomsday Timer mode — finish each layer before time runs out, or perish[/*]\n<br />[*] Hand-crafted 19th-century occult menu — chains, stone, iron and silver[/*]\n<br />[*] Configurable difficulty — tweak everything in the BepInEx config[/*]\n<br />[/list]\n<br />uh i tired\n<br />i had done this mode [color=#ff0000]FOR 4 STRAIGHT DAYS!!![/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[color=#ff0000]if uoure still reading this[/color]\n<br />\n<br />[code]# Starter Game Modifiers (SGM)\n<br />\n<br />&gt; *\"What are you deadly afraid of?\"*\n<br />\n<br />Every expedition into the deep begins the same way — silent, uncertain, alone.\n<br />**Until now.**\n<br />\n<br />Starter Game Modifiers brings a ritual to every descent. Before you take\n<br />your first step, an ornate grimoire bound in stone and iron appears —\n<br />offering you a choice. Blessings to bolster your flesh. Curses to test\n<br />your resolve. Omens that twist the world in strange and beautiful ways.\n<br />\n<br />---\n<br />\n<br />## ⚙️ What is SGM?\n<br />\n<br />SGM is a modifier-selection mod for **Casualties Unknown**. Before each\n<br />new game, a stylized menu lets you handpick modifiers that change how\n<br />the run plays out — from doubled health and infinite stamina, to slow\n<br />motion, frail bones, and a ticking doomsday clock that demands you\n<br />descend before time runs out.\n<br />\n<br />It's challenge runs, fun runs, and nightmare runs\n<br />\n<br />SO DOWNLOAD IT NOW![/code]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[color=#ff0000]please [/color][color=#ffffff]i made it so long[/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[color=#ffffff]for 4 days[/color]",
        "Author": "Yraganchic",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/226/226-1781374490-191220810.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/226"
        },
        "DownloadUrl": "nexus://scavprototype/226/838",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 226,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-17T14:10:39.000Z",
        "ReleaseDate": "2026-06-17T14:10:39.000Z",
        "SHA256": "45c5fbd1a5f122936f5e9cfa051e457d2fd411c6e95668ce78bcb93d50871069",
        "dllSHA256s": {
            "StarterGameModifiers.dll": "11287ca99752977b8fede148ad8e553fb9db329f0cf7c85626330a06bcc40c15"
        },
        "downloadsSinceLatestVersion": 139,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "StarterGameModifiers.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "StarterGameModifiers.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 372,
            "TotalDownloads": 558,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/226/226-1781374490-191220810.png"
        ]
    },
    {
        "Id": "nexus-225",
        "Name": "MoreWatchInfo",
        "Version": "1.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "GrayStar.MoreWatchInfo_EN": "1.0.0"
        },
        "Summary": "Watch shows more info. 手表显示更多信息",
        "Description": "[heading]MoreWatchInfo Plugin Description[/heading]\n<br />[b]MoreWatchInfo[/b] is a quality‑of‑life enhancement mod for the original watch item in [i]Casualties Unknown[/i]. Of course, [b]BepInEx[/b] is required as a prerequisite.\n<br />By default, actively using the watch only reports its runtime and temperature. This plugin adds [b]many vital signs that are not shown on the standard health panel[/b], allowing you to fully monitor your experiment’s condition – especially after using procoagulants or when you need to track hidden risks like blood viscosity.\n<br />New Information Added\n<br />When you actively use the watch, in addition to the runtime and temperature, the following data will be reported ([b]most entries appear only when their value is abnormal[/b] to avoid clutter):\n<br />[list]\n<br />[*][b]Blood Viscosity[/b] (always shown) – Positive means thick blood (thrombosis risk), negative means thin blood (bleeding risk). Pay close attention after using clotting agents.[/*]\n<br />[*][b]Internal Bleeding[/b] – Internal blood loss from damaged organs or vessels; reported when &gt;0%.[/*]\n<br />[*][b]Hemothorax[/b] – Blood accumulation in the chest cavity, affecting respiration and oxygen capacity; reported when &gt;0.[/*]\n<br />[*][b]Fibrillation Progress[/b] – Percentage of cardiac fibrillation; higher values mean greater risk of cardiac arrest; reported when &gt;0%.[/*]\n<br />[*][b]Septic Shock[/b] – Systemic infection reaching a critical stage; reported when &gt;0%.[/*]\n<br />[*][b]Stroke Risk[/b] – Chance of cerebral hemorrhage caused by high blood pressure or blood issues; reported when &gt;0%.[/*]\n<br />[*][b]Pulmonary Embolism[/b] – Blood clot blocking a pulmonary artery, which can lead to respiratory arrest; reported when present.[/*]\n<br />[*][b]Venom Level[/b] – Blood toxin (e.g., from shade crawler bites); reported when &gt;0.[/*]\n<br />[*][b]Limb Infection[/b] – Lists all infected limbs with their infection percentage (only shown when infection &gt;0 for that limb).[/*]\n<br />[/list]All extra information is seamlessly integrated into the original speech‑bubble format (multi‑line text). Infection details appear on a separate line and are omitted entirely if no infection is present.\n<br />Feedback &amp; Suggestions\n<br />The current set of reported parameters already covers most survival monitoring needs. However, if you would like to see additional hidden stats, or if you have ideas for a better reporting format, please let me know.\n<br />\n<br />In memory of the one who took too much procoagulant and couldn't keep the blood flowing while sleeping.\n<br />\n<br />[b]MoreWatchInfo[/b] 是一个针对《Casualties Unknown》原版手表物品的功能增强插件。当然了，需要 [b]BepInEx[/b] 作为前置。\n<br />在原版游戏中，主动使用手表只会播报运行时间和温度。而本插件为手表添加了[b]更多健康面板不会直接显示的关键生理指标[/b]，让您能够更全面地掌握实验体的身体状况，尤其适合在打完凝血剂后监控血液粘度等隐藏风险。\n<br />主要新增信息\n<br />当您主动使用手表时，除了原有的运行时间和温度，还会额外报告以下数据（[b]大多数指标仅在其数值异常时才会出现，避免不必要的干扰[/b]）：\n<br />[list]\n<br />[*][b]血液粘度[/b]（始终显示） – 正值表示血液粘稠（血栓风险），负值表示血液稀薄（出血风险）。打完凝血剂后务必关注此数值。[/*]\n<br />[*][b]内出血[/b] – 体内器官或血管破裂导致的内部失血，超过 0% 即报告。[/*]\n<br />[*][b]血胸[/b] – 胸腔内积血，影响呼吸与血氧上限，超过 0% 即报告。[/*]\n<br />[*][b]室颤进度[/b] – 心脏纤颤的百分比，数值越高越接近心脏停搏，超过 0% 即报告。[/*]\n<br />[*][b]败血性休克[/b] – 全身感染导致的危急状态，超过 0% 即报告。[/*]\n<br />[*][b]中风风险[/b] – 高血压或血液问题引发脑出血的概率，超过 0% 即报告。[/*]\n<br />[*][b]肺栓塞[/b] – 血栓堵塞肺部动脉，严重时可致呼吸停止，出现即报告。[/*]\n<br />[*][b]中毒量[/b] – 血毒（如被暗影爬行者咬伤后积累的毒素），超过 0% 即报告。[/*]\n<br />[*][b]肢体感染[/b] – 列出所有感染肢体的名称和感染进度百分比（仅当感染值 &gt; 0 时列出）。[/*]\n<br />[/list]所有额外信息均整合在原有的播报格式中，保持与原版一致的显示风格（多行文字气泡）。感染信息单独占一行，无感染时自动省略。\n<br />反馈与建议\n<br />本插件目前包含的指标已经能满足大多数生存监控需求，但如果您有其他隐藏参数希望加入，或者有更好的播报格式想法，欢迎随时告知。\n<br />\n<br />以此纪念那个打了太多凝血剂在睡觉时血流不动的家伙。",
        "Author": "stf7799",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/225/225-1781367309-52196103.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/225"
        },
        "DownloadUrl": "nexus://scavprototype/225/745",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 225,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T03:38:11.000Z",
        "ReleaseDate": "2026-06-14T03:38:11.000Z",
        "SHA256": "2d7911381f2cfaaf79563ba7ae6be72214fc71bb94a3c45a3d6a0b4cf810e8b7",
        "dllSHA256s": {
            "MoreWatchInfo_EN.dll": "4127d966f46b4745dd832cf4bcda264079a7ec85d4bac534b1ed669442916731"
        },
        "downloadsSinceLatestVersion": 98,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- use fullname"
            }
        ],
        "dllNames": [
            "MoreWatchInfo_EN.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MoreWatchInfo_EN.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 152,
            "TotalDownloads": 229,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/225/225-1781367309-52196103.png"
        ]
    },
    {
        "Id": "nexus-222",
        "Name": "Colorless Gomon Shark",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "All colour is GONE",
        "Description": "[size=4][b]Same as my old Mod but Colorless[/b][/size]",
        "Author": "Minimal_team",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/222/222-1781243648-125887009.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/222"
        },
        "DownloadUrl": "nexus://scavprototype/222/717",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 222,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-12T05:56:54.000Z",
        "ReleaseDate": "2026-06-12T05:56:01.000Z",
        "SHA256": "e714725b09f14939cf27cc20e566ef30064eab83e148704f76075f74c54c95dc",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 364,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 290,
            "TotalDownloads": 355,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/222/222-1781243648-125887009.png"
        ]
    },
    {
        "Id": "nexus-221",
        "Name": "Ultimate Sound Swap",
        "Version": "0.1.0",
        "bepinexVersion": "0.1.0",
        "bepinexPlugins": {
            "sebastian.ultimatesoundswap": "0.1.0"
        },
        "Summary": "Replace virtually any sound in Casualties: Unknown with whatever the heck you want!",
        "Description": "[b]Ultimate Sound Swap[/b]\n<br />A lightweight framework for replacing nearly any sound in Casualties Unknown.\n<br />Simply place WAV files inside the Sounds folder and the mod will automatically replace matching in-game sounds. Sound names are matched directly against the game's internal audio clip names.\n<br />\n<br />[b]Setup[/b]\n<br />[list=1]\n<br />[*]Install BepInEx 5.4.23.5 (or newer 5.x release) into your Casualties Unknown installation.[/*]\n<br />[*]This mod was developed and tested on Casualties Unknown v7.0.1. Ensure your version matches or expect weird behavior.[/*]\n<br />[*]Place the Ultimate Sound Swap DLL into:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── plugins/\n<br />        └── UltimateSoundSwap.dll[/code][/*]\n<br />[*]Launch the game once. The mod will automatically create a Sounds folder inside the plugins directory if one does not already exist:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── plugins/\n<br />        └── Sounds/[/code][/*]\n<br />[*]Enable HideManagerGameObject in BepInEx's config file. You'll find it in:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── config/\n<br />        └── BepInEx.cfg/[/code]You should be able to open it in a text editor like notepad. Confirm that:\n<br />[code][Chainloader]\n<br />HideManagerGameObject = true[/code][/*]\n<br />[/list][b]Single Replacement Example[/b]\n<br />[code]Sounds/\n<br />├── pain1.wav\n<br />└── death1.wav[/code]Whenever the game plays \"pain1\" or \"death1\", your custom sound will be used instead.\n<br />\n<br />[b]Randomized Replacements[/b]\n<br />Place multiple WAV files inside a folder named after the sound you want to replace:\n<br />[code]Sounds/\n<br />└── death1/\n<br />    ├── boom.wav\n<br />    ├── owie.wav\n<br />    └── deez.wav[/code]Each time \"death1\" is played, a random file from the folder will be selected.\n<br />\n<br />[b]Finding Sound Names[/b]\n<br />Hold Left Ctrl while sounds are playing to print their internal names and properties to the console. This makes it easy to identify which sounds you want to replace. Additionally, you can use the \"playsound\" command in the console and browse through the string ids there.\n<br />\n<br />[b]Requirements[/b]\n<br />Replacement sounds can be MP3, WAV, OGG, etc. Let me know if an audio type you like doesn't work.",
        "Author": "SomeIdi0t",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/221/221-1781242157-1312002311.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/221"
        },
        "DownloadUrl": "nexus://scavprototype/221/731",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 221,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-13T09:06:36.000Z",
        "ReleaseDate": "2026-06-13T09:06:36.000Z",
        "SHA256": "04891378b05600a455486a45ff9c90dbf9d81d85dcae7dcc6252827f5cc3e15d",
        "dllSHA256s": {
            "UltimateSoundSwap.dll": "865721f181eecb3cec5a291085ed69f5a5e7e1b6e069faeb264f490cc21b62a2"
        },
        "downloadsSinceLatestVersion": 796,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.0.2",
                "Changelog": "- Mod"
            },
            {
                "Version": "0.1.0",
                "Changelog": "- Replaced WaveUtility with Unity's Networking Namespace's GetMultimediaRequest\n- No longer hooks into Sound.Play() but directly into AudioSource.Play() and AudioSource.PlayOneShot()\n- Plugin is no longer destroyed on load"
            }
        ],
        "dllNames": [
            "UltimateSoundSwap.dll"
        ],
        "dllVersion": "0.1.0",
        "dllVersions": {
            "UltimateSoundSwap.dll": "0.1.0"
        },
        "Statistics": {
            "Endorsements": 33,
            "UniqueDownloads": 611,
            "TotalDownloads": 741,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/221/221-1781242157-1312002311.jpg"
        ]
    },
    {
        "Id": "nexus-220",
        "Name": "Bomber Strike (AIR STRIKE MOD)",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.bomberstrike.mod": "1.2.0"
        },
        "Summary": "Sometimes in your world air strike will appear it will drop a bunch of bombs air raid will be over when all bombs is dropped before air strike a siren will play so take cover",
        "Description": "Sometimes in your world air strike will appear it will drop a bunch of bombs air raid will be over when all bombs is dropped before air strike a siren will play so take cover\n<br />\n<br />you can change mod by changing config in BepInEx config\n<br />\n<br />there you also can change configs of my other mods",
        "Author": "Yraganchic",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/220/220-1781240409-1874312467.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/220"
        },
        "DownloadUrl": "nexus://scavprototype/220/727",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 220,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-12T13:08:39.000Z",
        "ReleaseDate": "2026-06-12T13:08:39.000Z",
        "SHA256": "541e7b70eec16237777f687ffdc94c481b97585d6dfe0524febf525e688ea3dc",
        "dllSHA256s": {
            "BomberStrike.dll": "0a53a2b11db6f16fb84dbf30e4e0a860a7ca4cd890d9fbf1a279db2aa4d10ac7"
        },
        "downloadsSinceLatestVersion": 119,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "BomberStrike.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "BomberStrike.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 96,
            "TotalDownloads": 135,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/220/220-1781240409-1874312467.png"
        ]
    },
    {
        "Id": "nexus-219",
        "Name": "CU.RemoteConsole",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "cu.remoteconsole": "1.1.0"
        },
        "Summary": "Local authenticated browser/API command console for Casualties: Unknown.",
        "Description": "[b]CU.RemoteConsole[/b]\n<br />\n<br />CU.RemoteConsole is a BepInEx 5 plugin for Casualties: Unknown that provides a local authenticated browser/API command console.\n<br />\n<br />[b]Features[/b]\n<br />\n<br />- Local browser console at http://127.0.0.1:8848/\n<br />- Bearer-token authentication\n<br />- Command output rendering\n<br />- Command history and receipt lookup\n<br />- Command catalog grouped by risk\n<br />- In-game config overlay opened with F8\n<br />- English / Simplified Chinese UI\n<br />- Conservative defaults: localhost only, auth enabled, dangerous commands denied\n<br />\n<br />[b]Requirements[/b]\n<br />\n<br />- Casualties: Unknown or Casualties: Unknown Demo\n<br />- BepInEx 5.4.x\n<br />\n<br />BepInEx is not included and must be installed separately.\n<br />\n<br />[b]Installation[/b]\n<br />\n<br />1. Install BepInEx 5.4.x into the game folder.\n<br />2. Download CU.RemoteConsole-v1.0.0.zip.\n<br />3. Copy the BepInEx folder from this package into the game install directory.\n<br />4. Start the game once.\n<br />5. Open http://127.0.0.1:8848/\n<br />6. Copy the generated bearer token from:\n<br />\n<br />BepInEx/config/cu.remoteconsole.cfg\n<br />\n<br />[b]Safety[/b]\n<br />\n<br />CU.RemoteConsole can execute game console commands. Keep it bound to 127.0.0.1, keep authentication enabled, do not share the generated bearer token, and do not expose the service directly to the public internet.\n<br />\n<br />If remote access is needed, use a private network or tunnel such as Tailscale, WireGuard, SSH tunnel, or ZeroTier.\n<br />\n<br />[b]Proton / Steam Deck[/b]\n<br />\n<br />Normal Windows installs do not need launch options.\n<br />\n<br />If BepInEx does not load when running the Windows build through Proton, try this Steam launch option:\n<br />\n<br />WINEDLLOVERRIDES=winhttp=n,b %command%\n<br />\n<br />[b]Source Code[/b]\n<br />\n<br />https://github.com/foxderin/CU.RemoteConsole\n<br />\n<br />License: MIT",
        "Author": "GlassFoxowo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/219/219-1781222216-2114048119.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/219"
        },
        "DownloadUrl": "nexus://scavprototype/219/712",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 219,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-12T00:05:06.000Z",
        "ReleaseDate": "2026-06-12T00:00:40.000Z",
        "SHA256": "00705cd79b76c5364d7f68d7ccdb29e017268d1fd29fd0e38ef9a0b46cb395b3",
        "dllSHA256s": {
            "CU.RemoteConsole.dll": "7a2ce7a2d123ac5e7e5fde7a36c330b30c3c9ea33e86e641dfe56c6495e859c0"
        },
        "downloadsSinceLatestVersion": 77,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Version 1.1.0\n- Added:\n- Added a browser-side connection endpoint field for connecting the web console to a custom local, LAN, or private tunnel API address.\n- Added restricted CORS preflight support for accepted localhost browser origins.\n- Changed:\n- Restyled the web console with a darker, denser command-panel layout."
            }
        ],
        "dllNames": [
            "CU.RemoteConsole.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "CU.RemoteConsole.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 46,
            "TotalDownloads": 76,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/219/219-1781222216-2114048119.png"
        ]
    },
    {
        "Id": "nexus-218",
        "Name": "Simple password",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "Simple.password": "1.1.0"
        },
        "Summary": "1111 directly opens the lockbox",
        "Description": "1111 directly opens the lockbox",
        "Author": "linxier1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/218/218-1781197587-1609608551.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/218"
        },
        "DownloadUrl": "nexus://scavprototype/218/739",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 218,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-13T18:57:29.000Z",
        "ReleaseDate": "2026-06-13T18:57:29.000Z",
        "SHA256": "5eec7f6df87ed6bc7bd1582c5d6e5c84aa3f9304ad980c573af705f207d728f5",
        "dllSHA256s": {
            "Simple.password.dll": "10fc51020129d858ce5bb7df30c8781ce6e6a421b1fea245fd0f236bb9f48e00"
        },
        "downloadsSinceLatestVersion": 242,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.0",
                "Changelog": "- Optimize code"
            }
        ],
        "dllNames": [
            "Simple.password.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Simple.password.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 200,
            "TotalDownloads": 265,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/218/218-1781197587-1609608551.png"
        ]
    },
    {
        "Id": "nexus-217",
        "Name": "Inventory Sort Mod",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "linxier.containersort.mod": "1.0.0"
        },
        "Summary": "Add sorting functionality for better use of Galaxy Bag",
        "Description": "[center][size=5][b]✨ Inventory Sort Mod[/b][/size]\n<br />A lightweight UI mod that adds S and M buttons to container menus, enabling one-click sorting, automatic stack merging, and 7 sort modes. Favorited items are protected and will not be moved.\n<br />\n<br />[size=4][b]✨ Core Features[/b][/size]\n<br />[list]\n<br />[*][b]1️⃣ Container Sorting[/b] – Click the S button to sort items in the container using the current sort mode.[/*]\n<br />[*][b]2️⃣ Item Merging[/b] – Shift + Click the S button to automatically merge all stackable items in the container (fills based on durability) [b](excluding liquids and bullets)[/b] .[/*]\n<br />[*][b]3️⃣ Mode Cycling[/b] – Click the M button to cycle through 7 sort modes (Shift + M to reverse cycle).[/*]\n<br />[/list]\n<br />[size=4][b]📋 Sort Modes (7 Total)[/b][/size]\n<br />[list]\n<br />[*][b]Name A → Z[/b] – Sort by item name ascending[/*]\n<br />[*][b]Name Z → A[/b] – Sort by item name descending[/*]\n<br />[*][b]Weight Heavy → Light[/b] – Sort by weight descending[/*]\n<br />[*][b]Weight Light → Heavy[/b] – Sort by weight ascending[/*]\n<br />[*][b]Value High → Low[/b] – Sort by value descending[/*]\n<br />[*][b]Value Low → High[/b] – Sort by value ascending[/*]\n<br />[*][b]Category Group[/b] – Sort by item category[/*]\n<br />[/list]\n<br />[size=4][b]🛡️ Protection Mechanism[/b][/size]\n<br />[list]\n<br />[*]Favorited items always remain at the top of the list and will not be moved.[/*]\n<br />[*]Merging operations only target non-favorited items.[/*]\n<br />[/list]\n<br />[size=4][b]🎮 Controls[/b][/size]\n<br />[list]\n<br />[*][b]Click [S][/b] – Sort container using current mode[/*]\n<br />[*][b]Shift + Click [S][/b] – Merge all mergeable items in container [b](excluding liquids and bullets)[/b] [/*]\n<br />[*][b]Click [M][/b] – Cycle to next sort mode[/*]\n<br />[*][b]Shift + Click [M][/b] – Cycle to previous sort mode[/*]\n<br />[/list]\n<br />[size=4][b]⚠️ Known Limitations[/b][/size]\n<br />[list]\n<br />[*]No multiplayer compatibility – May cause sync issues on multiplayer servers. Use with caution.[/*]\n<br />[/list]\n<br />\n<br />\n<br />\n<br />[/center]\n<br />[center][size=5][b]✨ 容器整理 [/b][/size][/center]\n<br />\n<br />[center]一个轻量级 UI 模组，为容器菜单添加 [b]S[/b] 和 [b]M[/b] 按钮，实现一键整理、自动合并堆叠物品，并支持 7 种排序模式切换。收藏物品会受到保护，不会被移动。[/center]\n<br />\n<br />\n<br />[size=4][b]✨ 核心功能[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]1️⃣ 容器整理[/b] – 点击 [b]S 按钮[/b]，按当前排序模式整理容器内物品。[/*]\n<br />[*][b]2️⃣ 物品合并[/b] – [b]Shift + 点击 S 按钮[/b]，自动合并容器内所有可堆叠物品（按耐久度填充） [b]（不包括液体与子弹）[/b] 。[/*]\n<br />[*][b]3️⃣ 模式切换[/b] – 点击 [b]M 按钮[/b] 循环切换 7 种排序模式（Shift + M 反向切换）。[/*]\n<br />[/list]\n<br />\n<br />[size=4][b]📋 排序模式（共7种）[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]名称 A → Z[/b] – 按物品名称升序[/*]\n<br />[*][b]名称 Z → A[/b] – 按物品名称降序[/*]\n<br />[*][b]重量 重 → 轻[/b] – 按重量降序[/*]\n<br />[*][b]重量 轻 → 重[/b] – 按重量升序[/*]\n<br />[*][b]价值 贵 → 便宜[/b] – 按价值降序[/*]\n<br />[*][b]价值 便宜 → 贵[/b] – 按价值升序[/*]\n<br />[*][b]类别分组[/b] – 按物品类别排序[/*]\n<br />[/list]\n<br />[size=4][b]🛡️ 保护机制[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]收藏物品 (Favourited)[/b] 始终保持在列表最前，不会被移动。[/*]\n<br />[*]合并操作 [b]仅针对非收藏物品[/b]。[/*]\n<br />[/list]\n<br />[size=4][b]🎮 操作说明[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]点击 [S][/b] – 按当前模式整理容器[/*]\n<br />[*][b]Shift + 点击 [S][/b] – 合并容器内所有可合并物品 [b]（不包括液体与子弹）[/b] [/*]\n<br />[*][b]点击 [M][/b] – 切换到下一个排序模式[/*]\n<br />[*][b]Shift + 点击 [M][/b] – 切换到上一个排序模式[/*]\n<br />[/list]\n<br />[size=4][b]⚠️ 已知限制[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]无多人模式兼容[/b] – 多人联机时可能出现同步问题，请谨慎在多人服务器上使用。[/*]\n<br />[/list]",
        "Author": "linxier1",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/217/217-1781195405-2127154004.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/217"
        },
        "DownloadUrl": "nexus://scavprototype/217/707",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 217,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T16:35:33.000Z",
        "ReleaseDate": "2026-06-11T16:23:15.000Z",
        "SHA256": "55390591664b92b8007a7065b7dd3536781ecc6d10cdc7a31783f7d26398e20c",
        "dllSHA256s": {
            "InventorySortMod.dll": "24b6cc3e0117fe40f0cdb42f55d4404bc6910fe2cbcf17571e1f2cc43b3b5985"
        },
        "downloadsSinceLatestVersion": 558,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "InventorySortMod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "InventorySortMod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 425,
            "TotalDownloads": 532,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/217/217-1781195405-2127154004.png"
        ]
    },
    {
        "Id": "nexus-216",
        "Name": "Mod Notifier (Now supports KrokMP 4.0.1)",
        "Version": "0.4",
        "bepinexVersion": "0.4",
        "bepinexPlugins": {
            "tesseffex.modnotifier": "0.4"
        },
        "Summary": "Automatically sends a mod list to players upon joining. (For KrokMP)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]Notify players of your mod list upon joining. Only the host requires this.[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Place 'ModNotifier.dll' in BepInEx/plugins. [/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Automatically notifies players of your installed mods upon joining.[/color][/size]\n<br />[size=3][color=#D4D4D8]You may specify a MotD using the mod's configuration file. More details in readme.txt.[/color][/size]",
        "Author": "Tesseffex",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/216/216-1781191747-1749288867.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/216"
        },
        "DownloadUrl": "nexus://scavprototype/216/1482",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 216,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-27T17:38:50.000Z",
        "ReleaseDate": "2026-07-27T17:38:50.000Z",
        "SHA256": "e9b502b0ce416d49f6040d5346fa2f1e07e1c4b60449769f5473d9206e70af7a",
        "dllSHA256s": {
            "ModNotifier.dll": "f2cfa42d5e2ce0a6cdaf92719f83c445b239617753c8f4984728ca82fc3c1b5b"
        },
        "downloadsSinceLatestVersion": 125,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.1",
                "Changelog": "- Release"
            },
            {
                "Version": "0.2",
                "Changelog": "- Fixed always stating that the wait time is '2000 ms' in console log regardless of configuration."
            },
            {
                "Version": "0.3",
                "Changelog": "- Fixed a bug regarding the detection of whether a MotD was specified."
            },
            {
                "Version": "0.4",
                "Changelog": "- Now works with KrokMP 4.0"
            }
        ],
        "dllNames": [
            "ModNotifier.dll"
        ],
        "dllVersion": "0.4",
        "dllVersions": {
            "ModNotifier.dll": "0.4"
        },
        "Statistics": {
            "Endorsements": 17,
            "UniqueDownloads": 344,
            "TotalDownloads": 478,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/216/216-1781191747-1749288867.png"
        ]
    },
    {
        "Id": "nexus-215",
        "Name": "Auto sort",
        "Version": "2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.el739.autosort": "1.0.0"
        },
        "Summary": "Press E in an open container to group similar items together.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Adds a hotkey for container sorting.\n<br />\n<br />When a container is open, press E to sort its contents. Hotkey can be configured via BepInEx&#92;configcom.el739.autosort.cfg\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />1. Install BepInEx for the game\n<br />2. Place AutoSort.dll into BepInEx/plugins/\n<br />",
        "Author": "el739",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/215/215-1781192247-181239385.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/215"
        },
        "DownloadUrl": "nexus://scavprototype/215/702",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 215,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T15:44:19.000Z",
        "ReleaseDate": "2026-06-11T15:44:19.000Z",
        "SHA256": "4d7ec4f074ca740c87101c49e7485a08ba0f86bb4a3a71bfe4f5ea801036cd31",
        "dllSHA256s": {
            "AutoSort.dll": "d53f5cd40fc6a463af7c3564c8bcec601ce91d763639177c2ac0fbe827a47158"
        },
        "downloadsSinceLatestVersion": 1923,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "AutoSort.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "AutoSort.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 53,
            "UniqueDownloads": 1413,
            "TotalDownloads": 1749,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/215/215-1781192247-181239385.png"
        ]
    },
    {
        "Id": "nexus-214",
        "Name": "Titanium Restored",
        "Version": "0.3",
        "bepinexVersion": "0.3",
        "bepinexPlugins": {
            "tesseffex.titaniumrestored": "0.3"
        },
        "Summary": "A standalone mod for restoring titanium to the first four layers, replicating pre-v7.0 titanium generation. KrokMP-compatible.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Restores titanium to the first four layers. KropMP compatible: only the host requires this mod.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Place 'TitaniumRestored.dll' in BepInEx/plugins.[/color][/size]\n<br />\n<br />[color=#D4D4D8][size=4][b]Configuration[/b][/size][/color]\n<br />[color=#D4D4D8][size=3]You can specify the starting layer at which titanium spawns by editing the configuration file. Consult readme.txt for more information.[/size][/color]",
        "Author": "Tesseffex",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/214/214-1781123241-1496234025.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/214"
        },
        "DownloadUrl": "nexus://scavprototype/214/711",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 214,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T19:53:42.000Z",
        "ReleaseDate": "2026-06-11T19:53:42.000Z",
        "SHA256": "6905d1ed4760d8402e8ff4a10f62ec05ab9ec25ab07298977189ed890c010ed8",
        "dllSHA256s": {
            "TitaniumRestored.dll": "2f3ffa71e2c612ad04f6622297098c8720b3bd7a3ef188c507420737806c36b7"
        },
        "downloadsSinceLatestVersion": 813,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.2",
                "Changelog": "- Compiled mod with Release instead of Debug.\n- Changed identifier from net.tesseffex.titaniumrestored to tesseffex.titaniumrestored."
            },
            {
                "Version": "0.3",
                "Changelog": "- You are now able to specify the starting layer at which titanium will spawn by editing the configuration file."
            }
        ],
        "dllNames": [
            "TitaniumRestored.dll"
        ],
        "dllVersion": "0.3",
        "dllVersions": {
            "TitaniumRestored.dll": "0.3"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 630,
            "TotalDownloads": 804,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/214/214-1781123241-1496234025.png"
        ]
    },
    {
        "Id": "nexus-212",
        "Name": "Inventory Visibility Fix",
        "Version": "0.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.mistalcry.inventoryvisibilityfix": "1.0.1"
        },
        "Summary": "Keeps the inventory radial menu visible when the player reaches the bottom edge of a generated map layer.用于解决角色到达地图底部时，打开背包后装备栏被屏幕底部遮挡的问题。",
        "Description": "[b][size=5]English introduction/ 中文说明[/size][/b]\n<br />[heading]中文[/heading]\n<br />一个基于 BepInEx / Harmony 的 UI 修复 Mod，用于解决角色到达地图底部时，打开背包后装备栏被屏幕底部遮挡的问题。\n<br />修复内容\n<br />原版背包 UI 的装备菜单会跟随角色在屏幕上的位置。角色越接近地图底部，整个背包菜单越靠下，导致可穿戴装备栏可能被屏幕底部裁切。本 Mod 会在角色接近当前地图层底部时，平滑地把整个装备菜单向上偏移；离开底部区域后自动恢复原位。它不会单独移动装备槽，不修改 Camera，也不会重写背包生成逻辑。\n<br />[b]功能[/b]\n<br />[list]\n<br />[*]接近地图底部时，平滑上移整个背包菜单。[/*]\n<br />[*]离开底部区域后自动恢复原位置。[/*]\n<br />[*]在Settings -&gt; GamePlay（设置-&gt;游戏玩法）中添加可调设置。[/*]\n<br />[*]可选：将底部存档/继续按钮分别向左、向右移动，避免与上移后的背包 UI 重叠。[/*]\n<br />[*]仅使用 Harmony Patch，不覆盖游戏文件。[/*]\n<br />[/list][b]设置项[/b]\n<br />[list]\n<br />[*]Inventory Edge Fix：默认值 开启，范围 开启/关闭。是否启用背包底部遮挡修复。[/*]\n<br />[*]Inventory Edge Fix Threshold：默认值 2%，范围 1%-5%。距离地图底部多少范围内开始上移背包。[/*]\n<br />[*]Inventory Edge Fix Offset：默认值 150 px，范围 50-500 px。背包最大向上偏移量。[/*]\n<br />[*]Move Save/Continue Buttons：默认值 关闭，范围 开启/关闭。将底部存档/继续按钮左右分开，避免和背包 UI 重叠。[/*]\n<br />[/list][b]安装[/b]\n<br />[list=1]\n<br />[*]为游戏安装 BepInEx。[/*]\n<br />[*]从 Release 页面下载InventoryVisibilityFix.dll。[/*]\n<br />[*]将 DLL 放入BepInEx/plugins/。[/*]\n<br />[*]启动游戏，在Settings -&gt; GamePlay（设置-&gt;游戏玩法）中调整设置。[/*]\n<br />[/list][b]兼容性说明[/b]\n<br />[b]本 Mod 也兼容 [/b][url=https://www.nexusmods.com/scavprototype/mods/194][b]Wearable Array[/b][/url][b] 模组。使用多行装备栏时，只需要开启 Move Save/Continue Buttons，并将 Inventory Edge Fix Offset 调整到合适范围即可。[/b]\n<br />\n<br />[b][size=5]English[/size][/b]\n<br />A BepInEx/Harmony UI fix mod that keeps the inventory radial menu visible when the player reaches the bottom edge of a generated map layer.\n<br />[b]What It Fixes[/b]\n<br />In the vanilla game, the inventory RadialMenu follows the player's screen position. Near the bottom of the map, the whole inventory menu is placed too low, and the wearable equipment row can be clipped by the bottom of the screen.\n<br />This mod applies a smooth, configurable upward offset to the whole RadialMenu only when the player is close to the bottom of the current map layer. It does not move individual equipment slots, change camera behavior, or rewrite inventory generation.\n<br />[b]Features[/b]\n<br />[list]\n<br />[*]Smoothly moves the full inventory radial menu upward near the bottom edge of the map.[/*]\n<br />[*]Restores the original menu position outside the bottom-edge area.[/*]\n<br />[*]Adds in-game settings under Settings -&gt; GamePlay .[/*]\n<br />[*]Optional save/continue button separation to prevent overlap with larger inventory offsets.[/*]\n<br />[*]Uses Harmony patches only; no game files are overwritten.[/*]\n<br />[/list][b]Settings[/b]\n<br />[list]\n<br />[*]Inventory Edge Fix: default On, range On/Off. Enables the radial menu visibility fix.[/*]\n<br />[*]Inventory Edge Fix Threshold: default 2%, range 1%-5%. Bottom portion of the map where the upward offset begins.[/*]\n<br />[*]Inventory Edge Fix Offset: default 150 px, range 50-500 px. Maximum upward UI offset.[/*]\n<br />[*]Move Save/Continue Buttons: default Off, range On/Off. Moves the bottom-depth save and continue buttons left/right so they do not overlap the raised inventory UI.[/*]\n<br />[/list][b]Installation[/b]\n<br />[list=1]\n<br />[*]Install BepInEx for the game.[/*]\n<br />[*]Download InventoryVisibilityFix.dll from the release page.[/*]\n<br />[*]Place the DLL in  BepInEx/plugins/.[/*]\n<br />[*]Launch the game and adjust the settings under Settings -&gt; GamePlay.[/*]\n<br />[/list][b][size=3]Compatibility Notes\n<br />This mod is also compatible with [url=https://www.nexusmods.com/scavprototype/mods/194]Wearable Array[/url]. When using multiple equipment rows, enable  Move Save/Continue Buttons and adjust  Inventory Edge Fix Offset to a suitable range.[/size][/b]",
        "Author": "MistalCry",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/212/212-1781112885-272250664.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/212"
        },
        "DownloadUrl": "nexus://scavprototype/212/683",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 212,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-10T19:58:12.000Z",
        "ReleaseDate": "2026-06-10T19:58:12.000Z",
        "SHA256": "956dd3f5443f294035f51cbafecd2512f0af0e0b2bb6cd264eb38e53a4b9423d",
        "dllSHA256s": {
            "InventoryVisibilityFix.dll": "25a20ae70aa0c995bbdbdfbf2965e5da44fc6eba0b4661c3e9f108e0d4dd6adc"
        },
        "downloadsSinceLatestVersion": 664,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.0.2",
                "Changelog": "- 修复 KrokMP 中 / 聊天键、鼠标中键标点等自定义按键可能无法保存或无法正常显示在设置中的问题。\n- Fixed an issue where KrokMP custom keybinds, such as / for chat and middle mouse button for pointing/marking, could fail to save or fail to appear correctly in the settings menu."
            }
        ],
        "dllNames": [
            "InventoryVisibilityFix.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "InventoryVisibilityFix.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 20,
            "UniqueDownloads": 499,
            "TotalDownloads": 637,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/212/212-1781112885-272250664.png"
        ]
    },
    {
        "Id": "nexus-211",
        "Name": "Unlocked Sliders Plus",
        "Version": "2.1",
        "bepinexVersion": "0.6.2",
        "bepinexPlugins": {
            "kef.casualtiesunknown.pluginruntime": "0.1.1",
            "kef.casualtiesunknown.unlockedsliders.dependencywarning": "0.6.2",
            "kef.casualtiesunknown.unlockedsliders": "0.6.2"
        },
        "Summary": "v7.0.1 Click on the text to set the setting. The slider will then move to that new setting too, so you can drag it around later. MP Compatible. Open Source. (previous version did not work sometimes. you guys were right. should be fixed now.) https://www.nexusmods.com/scavprototype/mods/409 compatible too",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Go crazy with the generation settings[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]dll: place into /Bepinex/plugins[/color][/size]\n<br />[size=3][color=#D4D4D8]compile: in the readme, if CU is in your C:// drive then you are already set[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Adjustable Sliders. Adjustable limits to those sliders, as high or low as you want. Press the text and enter any number, however big you want! Reset with the reset button or manually with the config file.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]need bepinex[/color][/size]\n<br />KrokMP mod compatible from what i tested. Seems like they fixed it with the recode.\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Open Source - Repo: https://github.com/atalantisalt03/CU-SlidersUnlocker[/color]\n<br />[color=#D4D4D8]OG for v6: https://www.nexusmods.com/scavprototype/mods/29[/color]\n<br />[color=#D4D4D8]#deprecated: MP Compatibility repo: https://github.com/atalantisalt03/CU-SlidersUnlocker-mp[/color]",
        "Author": "atalantisalt03",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/211/211-1781100376-1436307017.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/211"
        },
        "DownloadUrl": "nexus://scavprototype/211/2203",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 211,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-21T16:46:02.000Z",
        "ReleaseDate": "2026-09-21T16:46:02.000Z",
        "SHA256": "fa724409fe1b6b7c0935d446796695988ebc781f3fc35d874f645493faa8b787",
        "dllSHA256s": {
            "KefPluginRuntime.dll": "e03bc4fd2f6aab35e010e36939a525fb5f1e0683c616d5898240bdc300b12266",
            "UnlockedSliders.dll": "f2fefccd2795cee75169d7cd0231a744c1facba84c49a68c64ed34910d9661f1"
        },
        "downloadsSinceLatestVersion": 48,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2.1",
                "Changelog": "- adds save/load"
            }
        ],
        "dllNames": [
            "KefPluginRuntime.dll",
            "UnlockedSliders.dll"
        ],
        "dllVersion": "0.6.2",
        "dllVersions": {
            "KefPluginRuntime.dll": "0.1.1",
            "UnlockedSliders.dll": "0.6.2"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 354,
            "TotalDownloads": 538,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/211/211-1781100376-1436307017.png"
        ]
    },
    {
        "Id": "nexus-210",
        "Name": "No Decay",
        "Version": "3",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "com.el739.nodecay": "1.3.0"
        },
        "Summary": "Prevents normal items from losing condition over time. Configurable via BepInEx.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Prevents items from losing condition simply because time passes.[/color]\n<br />By default, this mod:\n<br /> - Stops normal item time decay / spoilage\n<br /> - Does not change normal item usage, damage, or other non-time-based condition loss\n<br /> - Does not alter the game's original behavior when an item's condition actually reaches zero\n<br /> - Battery-type items are not disabled by default. If an item uses the game's battery-style time drain, it will continue to work normally unless you change the config. Config file: BepInEx/config/com.el739.nodecay.cfg\n<br />\n<br />[size=4][b]Installation[/b][/size]\n<br />1. Install BepInEx for the game                                                                                                                           \n<br />2. Place NoDecay.dll into BepInEx/plugins/",
        "Author": "el739",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/210/210-1781095853-2050324122.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/210"
        },
        "DownloadUrl": "nexus://scavprototype/210/699",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 210,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T14:46:12.000Z",
        "ReleaseDate": "2026-06-11T14:46:12.000Z",
        "SHA256": "a58f9695656cd7712aaa84d9b7554e163d1c0b190f3aca4343a2cdf79a88264c",
        "dllSHA256s": {
            "NoDecay.dll": "c792354e78d7346e6619bd1d51d9b60f2d4011ab1401cad43c24dd518499191d"
        },
        "downloadsSinceLatestVersion": 441,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "NoDecay.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "NoDecay.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 338,
            "TotalDownloads": 448,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/210/210-1781095853-2050324122.png"
        ]
    },
    {
        "Id": "nexus-209",
        "Name": "AnomalyStorms",
        "Version": "2.4.0",
        "bepinexVersion": "2.4.0",
        "bepinexPlugins": {
            "com.anomalystorms.mod": "2.4.0"
        },
        "Summary": "Sometimes abnormal storms will appear in your world, during which some abnormal zones will appear that should be avoided.",
        "Description": "Unlike my previous projects, this mod requires BepInEx to be installed\n<br />\n<br />To install this mod, you need to transfer the dll file to the plugins folder.\n<br />\n<br />There are some anomalies in this mod such as:\n<br />\n<br />gravity anomalies\n<br />teleportation anomalies\n<br />time anomalies\n<br />\n<br />\n<br />but teleportation anomalies is BUGGY so it may teleport you IN to the blocks so i made this anomaly VERY small",
        "Author": "Yraganchic",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/209/209-1781189911-2139589989.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/209"
        },
        "DownloadUrl": "nexus://scavprototype/209/709",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 209,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T17:24:39.000Z",
        "ReleaseDate": "2026-06-11T17:24:39.000Z",
        "SHA256": "a3319703078e33d8e44e0f918e1cd01abe8ee143372bea1fab0addc80ed212ff",
        "dllSHA256s": {
            "AnomalyStorms.dll": "f537abbc1550222ef925af7bf6f8cc0ce400026c6d8888dd20014356b52af149"
        },
        "downloadsSinceLatestVersion": 129,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "AnomalyStorms.dll"
        ],
        "dllVersion": "2.4.0",
        "dllVersions": {
            "AnomalyStorms.dll": "2.4.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 105,
            "TotalDownloads": 167,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/209/209-1781189911-2139589989.png"
        ]
    },
    {
        "Id": "nexus-208",
        "Name": "Memes Unknown (soundmod)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "Replaces a lot of sounds in-game with obnoxious noises. Truly an experience.",
        "Description": "[size=4][b]Are you tired of the grim underground?[/b][/size]\n<br />[color=#D4D4D8]Now you can cheer yourself up with a non-serious soundmod to liven up your experience :)[/color]\n<br />\n<br />[b]Main features[/b]\n<br />Replaces a lot of in-game sounds with things I found on the internet. This includes: \n<br />- Music: Soundtrack/Drones (Optional)\n<br />- Pain Whimpers\n<br />- Traps\n<br />- Falling sounds\n<br />- Leveling up\n<br />- Eating/Drinking\n<br />- Injecting things\n<br />- Explosions\n<br />- and More!!\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]1. Install the BepinEx Mod to your game folder\n<br />2. Create a folder named \"plugins\" in the BepinEx Folder and paste both the \"Sounds\" folder and DLL file into it.\n<br />3. Enjoy whats blessing your ears[/color]\n<br />\n<br />[i]Original Mod based on: https://github.com/Ol1vver/bepinex-soundmod.[/i]\n<br />[color=#D4D4D8]\n<br />[b][size=4]Sounds Changes List (spoilers):[/size][/b][/color]\n<br />[spoiler][color=#D4D4D8]Proxy: [url=https://www.youtube.com/watch?v=5A3At8aibPI]To the Bone but Sans keeps asking \"how was the fall\" [/url]\n<br />Downwards:  Goodbye to a World Fusion Collab (SilvaGunner)\n<br />DroningGrays: welcome to the city!!1 (Silvagunner) \n<br />UnfriendlyWelcome: Bear in the Big Blue House\n<br />BeginAnew: The Refreshments - Yahoos and Triangles \n<br />Smoothsailing: Coconut Mall - Mario Kart Wii \n<br />Oddplace: Revenge - Minecraft [/color]\n<br />[color=#efefef]TheUnknown:[/color][color=#ffffff] [/color][color=#D4D4D8] Meow (Ivusm)[/color]\n<br />[color=#efefef]DisturbingDiscovery:[/color][color=#ffffff] [/color][color=#D4D4D8] Vengaboys - We Like to Party\n<br />Absolute: Lisa: The Painful - Summer Love  \n<br />Whatswiththesand: Lisa: The Painful - Desert Stroll \n<br />Thereslandminesinthedesert: Lethal Lava Land (Super Mario 64)\n<br />ItsIonizing: [url=https://www.youtube.com/watch?v=VkYzSZpGvF4]Radioactive but he's breathing in \n<br />[/url]Fuel Assembly: Leaning Dream - Pizza Tower OST\n<br />BiologicalExclusionZone: Focus (Chipzel) \n<br />Thefloraismoving: CombinationQuest \n<br />LushDescent: Smash Mouth - All Star  \n<br />DiggingFromAfar: DK Mountain/Dino Dino Jungle (Mario Kart DS OST)\n<br />Amurderofyourown:  Golden Sins (LiterallyNoOne) \n<br />Spidersinthedark: Calzonification - Pizza Tower OST\n<br />HostileEncounter: LobotomyCorporation OST - First Warning\n<br />There'sHundreds: Loud Nigra Rainbow Ride Magic BEES Remastered\n<br />RUNFORYOURLIFE: LobotomyCorporation OST  - Second Warning\n<br />CHASEITDOWN: LobotomyCorporation OST - Third Warning\n<br />Gazeintothepit: Don't Preheat Your Oven Because If You Do The Song Won't Play Beta Mix (SilvaGunner) \n<br />ItsChillyInHere: Snowy - Undertale OST\n<br />ThermalShock: It Has To Be This Way Remastered (SilvaGunner)\n<br />RainfallUnderground: Creative Exercise - Mario Paint (SilvaGunner)\n<br />Refractions: Trance - 009 Sound System Dreamscape \n<br />ThisFeelsWeird: Boozeshroom.exe\n<br />SixthousandFeetUnder:  Boss (Plok OST)\n<br />FamiliarFace(trader): Bread Bank ([/color][color=#ffffff]Sethical[/color][color=#D4D4D8]) \n<br />DEEP: Yakuza 0 - Friday Night\n<br />Other: Numa Numa\n<br />\n<br />Isthistheend: Project Zomboid OST - 'Determination'\n<br />Drawyourlastbreath (dying drone): Trololo (Actual title is a really long russian name) \n<br />ThornbackElderDefeat: GTA San Andreas - Mission Passed Sound\n<br />Level up: Minecraft experience sound\n<br />PainDrone: Family Guy Season 2 Episode 20\n<br />Vomiting/Pain Sounds: [url=https://youtu.be/RS2SFrot2qM]Kirby Voice Acting[/url]\n<br />Pouring Liquid: [url=(https://youtu.be/sYqMeT5aPRU)]https://youtu.be/sYqMeT5aPRU\n<br />[/url]Eating Sound: [url=https://www.youtube.com/post/UgkxOg7Gu-eyrgGpRDS7lpv59V6LXNQdzRA2]KroboProductions\n<br />[/url][/color][color=#d8d8d8]Soundcannon: FAHHHH\n<br />Drowning: Ocean Man[/color]\n<br />[color=#d8d8d8]Mindwipe: [url=https://youtu.be/xhnlUbKpltQ]https://youtu.be/xhnlUbKpltQ [/url][/color][/spoiler]\n<br />[color=#d8d8d8][url=https://youtu.be/xhnlUbKpltQ][/url][/color]\n<br />",
        "Author": "zangeiti",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/208/208-1781076104-1386556201.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/208"
        },
        "DownloadUrl": "nexus://scavprototype/208/713",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 208,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-06-12T04:10:09.000Z",
        "ReleaseDate": "2026-06-12T04:09:33.000Z",
        "SHA256": "1f90ae222afc5e6a3c643702a28ddbf385ba11c2070438e823aa4ac4a0255a9a",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 350,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- +added taco bell boooong sound for headhit/concussion"
            },
            {
                "Version": "4",
                "Changelog": "- + replaced headhit/concussion sound with taco bell boooooong"
            }
        ],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 300,
            "TotalDownloads": 428,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/208/208-1781076104-1386556201.png"
        ]
    },
    {
        "Id": "nexus-206",
        "Name": "Gamma Light Backport (port 6.1 to 7.x)",
        "Version": "1.1.0-v7.0.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.casualties.gammarestoremod": "1.1.0"
        },
        "Summary": "Brings back how old lighting gamma works back in 6.1 as close as I can.",
        "Description": "[color=#ff7700][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]Brings back how old lighting gamma works back in 6.1 as close as I can.[/color]\n<br />If you have [u]issues with the way how brightness is handled in 7.0.1[/u],\n<br />[u]The \"ambient light\" in run settings ruin immersion[/u] and[u] prefer the old gamma lighting in 6.1[/u], this is for you.\n<br />\n<br />[b][color=#ff7700][size=4]Installation:[/size][/color][/b]\n<br />Download Bepinex (if you haven't already):\n<br />[url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url]\n<br />\n<br />install mod into plugin.\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[color=#d4d4d8]Reimplements Gamma Lighting back in v6.1 as an accessibility option.\n<br />adds the following:\n<br />\n<br />2 option in the video settings, a gamma brightness slider, and a toggle.\n<br />1 option in controls to bind key and easily toggle on and off the mod. (default is f5 to toggle mod)[/color]\n<br />\n<br />\n<br />[color=#ff7700][size=4][b]Shout outs[/b][/size][/color]\n<br />[color=#d4d4d8]Thanks to moffie for telling me to go screw myself and forcing me to make a mod for everyone.[/color]\n<br />\n<br />[s][color=#0000ff]NOTE[/color]: I will eventually turn this into Custom Game Settings and sync multiplayer who also have this mod Option to Align with \"unfair advantage\" from changing the brightness midway of the game.[/s] not planned anytime soon.\n<br />",
        "Author": "Lenruii",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/206/206-1781022550-1666538465.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/206"
        },
        "DownloadUrl": "nexus://scavprototype/206/652",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 206,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-09T16:35:30.000Z",
        "ReleaseDate": "2026-06-09T16:34:21.000Z",
        "SHA256": "5bda4573ea4153254ef7f36d6e85366834271c4699f44cde7e0cf4ce44bd091f",
        "dllSHA256s": {
            "GammaRestoreMod.dll": "2521f0a37c2e90d4c2dd0ac246cafc3b82bf59446dbd235405c46d9638af9e72"
        },
        "downloadsSinceLatestVersion": 433,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "GammaRestoreMod.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "GammaRestoreMod.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 284,
            "TotalDownloads": 398,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/206/206-1781022550-1666538465.png"
        ]
    },
    {
        "Id": "nexus-205",
        "Name": "Magazine Merge",
        "Version": "1",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "com.Elysian.magazinemerge": "1.0.4"
        },
        "Summary": "Easily combine multiple magazines into one with this simple QoL mod.",
        "Description": "[b][color=#ff7700][size=4]Description[/size][/color][/b]\n<br />[color=#d4d4d8]a simple quality-of-life mod that lets you combine compatible magazines into a single magazine, helping reduce inventory clutter and save time while managing ammunition.[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install \"BepInEx\" for \"Casualties Unknown Demo\"[/color][/*]\n<br />[*][color=#D4D4D8]Download \"Magazine Merge.zip\" Mod[/color][/*]\n<br />[*][color=#D4D4D8]Put the file here: \"[/color][color=#d4d4d8]Casualties Unknown Demo&#92;BepInEx&#92;plugins\"[/color][/*]\n<br />[*][color=#D4D4D8]Play![/color][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]Main features[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]Combine compatible magazines with a simple drag-and-drop action.[/color][/*]\n<br />[*][color=#D4D4D8]Transfer ammunition between magazines, ammo boxes, and bandoliers. [/color][/*]\n<br />[*][color=#D4D4D8]Quickly load shotguns from bandoliers or 12-gauge ammo boxes. [/color][/*]\n<br />[*][color=#D4D4D8]Preserves all rounds while transferring ammunition.[/color][/*]\n<br />[*][color=#D4D4D8]Supports [b]New Firearms[/b] weapons and magazines. [/color][/*]\n<br />[*][color=#D4D4D8]Supports [b]single-player[/b], client-side use, and [b][url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url][/b][/color][/*]\n<br />[/list]\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[color=#D4D4D8][b][url=https://github.com/BepInEx/BepInEx/releases/]BepInEx[/url] For mods![/b][/color]\n<br />",
        "Author": "Elysian0166",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/205/205-1781018650-847576239.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/205"
        },
        "DownloadUrl": "nexus://scavprototype/205/2058",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 205,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-09T11:39:58.000Z",
        "ReleaseDate": "2026-09-09T11:39:58.000Z",
        "SHA256": "d565d1d698bf949d56aefa0076ed8ed7741bbf7317b594b9f725ec3572094dc1",
        "dllSHA256s": {
            "Magazine Merge.dll": "a8a7d67101cfe37b7dc36ec92ddcdb447ddca76e43ab460cd8dd0ccd2d8e0632"
        },
        "downloadsSinceLatestVersion": 161,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Magazine Merge.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "Magazine Merge.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 18,
            "UniqueDownloads": 546,
            "TotalDownloads": 1000,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/205/205-1781018650-847576239.png"
        ]
    },
    {
        "Id": "nexus-203",
        "Name": "Modeus (NOT FIXED)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Modeus - Mod Manager[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Move the *.dll to [/color]\n<br />[i]Casualties Unknown Demo&#92;BepInEx&#92;plugins[/i]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]On/Off mods\n<br />Shows hidden dlls[/color]\n<br />RU/EU support",
        "Author": "Sasiscka",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/203/203-1781009727-285956501.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/203"
        },
        "DownloadUrl": "nexus://scavprototype/203/648",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 203,
        "SourceName": "Nexus",
        "dllNames": [
            "Modeus.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Modeus.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 211,
            "TotalDownloads": 244,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/203/203-1781009727-285956501.png"
        ]
    },
    {
        "Id": "nexus-202",
        "Name": "ReisotronMoodles",
        "Version": "v1.0.4.0",
        "bepinexVersion": "1.0.4.0",
        "bepinexPlugins": {
            "com.jyk9275.casualtiesunknown.reisotronmoodles": "1.0.4.0"
        },
        "Summary": "Moodle icons made by reisotron.",
        "Description": "[size=4][b]Description:[/b][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Moodle icons made by reisotron.\n<br />Original discord thread: [url=https://discord.com/channels/955738554129063947/1503422808267423896]https://discord.com/channels/955738554129063947/1503422808267423896[/url].\n<br />Note: I have permission to use textures from the author in this mod.[/color][/size]\n<br />[line]\n<br />[size=4][b]How to install:[/b][/size]\n<br />\n<br />[list=1]\n<br />[*][size=3][color=#D4D4D8]Download BepInEx if it is not installed([size=3][color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases/latest]https://github.com/BepInEx/BepInEx/releases/latest[/url][/color][/size]).[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Unzip BepInEx to the game folder(Steam -&gt; Library -&gt; Right click on the game -&gt; Manage -&gt; Browse local files).[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Download the mod.[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Unzip the mod into the game folder.[/color][/size][/*]\n<br />[/list][line]\n<br />[size=4][b]Commands:[/b][/size]\n<br />\n<br />[size=3][color=#D4D4D8]reisotronmoodles_toggle to toggle the mod.[/color][/size]\n<br />[size=3][color=#D4D4D8]reisotronmoodles_status to check the mod status.[/color][/size]\n<br />[line]\n<br />[size=4][b]Credits:[/b][/size]\n<br />[size=3][color=#D4D4D8]\n<br />Textures by Pebble (discord: reisotron).\n<br />Code by Жук (discord: jyk9275).[/color][/size]\n<br />",
        "Author": "jyk9275",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/202/202-1788596189-347604336.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/202"
        },
        "DownloadUrl": "nexus://scavprototype/202/2008",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 202,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-05T06:12:51.000Z",
        "ReleaseDate": "2026-09-05T06:12:51.000Z",
        "SHA256": "3d49fd2cb48b88928bfc9b726bfbc0c6e859bb27f84eb4e9790b4bd028cb945d",
        "dllSHA256s": {
            "ReisotronMoodles.dll": "a5913bed3c1ac2db8b0aa4297fee550ce29f18664bbfdfaedf1c5481c8712201"
        },
        "downloadsSinceLatestVersion": 64,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ReisotronMoodles.dll"
        ],
        "dllVersion": "1.0.4.0",
        "dllVersions": {
            "ReisotronMoodles.dll": "1.0.4.0"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 205,
            "TotalDownloads": 311,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/202/202-1788596189-347604336.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/202/202-1781672516-1478092227.png"
        ]
    },
    {
        "Id": "nexus-201",
        "Name": "Mushoo's Scuffed English Translation",
        "Version": "0.MushooPleaseAddANumber",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Only technically qualifies as a mod purely because it is, in fact, a modification of the english language file.",
        "Description": "[size=4][b]WELCOME TO THE MOST IMPORTANT MOD OF THE YEAR 2XXX![/b][/size]\n<br />[size=3][color=#D4D4D8]Finally, the [i]technically[/i] modified language file, \"Scuffed English\", is available for download to any who thinks I'm silly and funny enough to have my humor completely take over your game.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Adds some dialogue to your expie, most of which are references to other things, as well as changes a good number of descriptions in the game to things I find hopefully funny for people to see.[/color]\n<br />[/size]\n<br />Additionally, this \"mod\" requires no actual modding experience- you don't even need bepinex to use it! I'm just that good of a coder. It is a single file that you don't even need to modify your game in any way to use!\n<br />\n<br />[b]Installation instructions[/b]\n<br />First: Locate your Casualties Unknown folder.\n<br />Now, stay with me here, because it's about to get serious.\n<br />\n<br />Second: You're going to find \"CasualtiesUnknown_Data\" in your game files. This is scary, but don't worry, I'll be here with you the whole way.\n<br />\n<br />Third: Find the \"Lang\" folder. The only thing you need to do now is, carefully, [i][b]very carefully[/b][/i], place the file in your \"Lang\" folder. It won't work if you put it in a different folder, or in a folder inside the Lang folder, it [i]has[/i] to be in the \"Lang\" folder and nowhere else.\n<br />\n<br />Fourth: Open the game, and go to your settings. Navigate to the \"Language\" tab, and it should appear as an option for you to select!\n<br />\n<br />Congratulations! You have successfully modified your game with my patented new virus-free language file (now with 12% less virus than before!)\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]A computer of some variety that is capable of playing Casualties Unknown.[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]Thanks to Orsonik for the fun game[/color]",
        "Author": "Mistamushoo",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/201/201-1780968454-848871792.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/201"
        },
        "DownloadUrl": "nexus://scavprototype/201/670",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 201,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-06-10T07:23:22.000Z",
        "ReleaseDate": "2026-06-10T07:23:22.000Z",
        "SHA256": "7c23a992e518fa9995bd74f726f78e821024e0212b6d1ce7066c6d381fb5235d",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 280,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 228,
            "TotalDownloads": 298,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/201/201-1780968454-848871792.png"
        ]
    },
    {
        "Id": "nexus-198",
        "Name": "Straightforward Health Panel",
        "Version": "5",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "local.casualtiesunknown.SFHealthPanel": "1.0.0"
        },
        "Summary": "A more straightforward health panel",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Reworks the health panel to be more straightforward\n<br />Stats are now categorized by organ, and don't always show their number values, instead changing the organ they belong to\n<br />Body-wide stats also have their own fancy little bars\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />This mod requires BepInEx\n<br />Once it's installed, place SFHealthPanel.dll and the SFHealthPanelTextures folder in the plugins folder\n<br />This mod is probably not compatible with any other mod that messes with the health panel\n<br />\n<br />This mod was made in five days starting from quite literally zero modding knowledge as a result of a random burst of \"i can do whatever the fuck i want\"\n<br />I am aware that this removes some of the charm that the obtuse vanilla health panel has, as you have to figure out what to pay attention to while figuring out what's causing you to rapidly perish, but i personally don't like it and i doubt i'm the only one",
        "Author": "RosaAstraea",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/198/198-1780962693-1967035822.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/198"
        },
        "DownloadUrl": "nexus://scavprototype/198/680",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 198,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-10T17:56:48.000Z",
        "ReleaseDate": "2026-06-10T17:56:48.000Z",
        "SHA256": "8b5fca25108ef8f58675b710b4324fd9f0074c320806b4cc93f910406c00f039",
        "dllSHA256s": {
            "SFHealthPanel.dll": "e45033ab353268fdfffa65425001951fad54889cf13c64bc63f4a994069e6b8d"
        },
        "downloadsSinceLatestVersion": 534,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Added value and visual for opium reception\n- Added value and visual for blood viscosity\n- Added value for internal bleeding\n- All values can now be shown by holding the extended tooltip key (shift by default)\n- Should now work properly with non-16:9 resolutions\n- Should now work properly with QoL Unknown's UI scale"
            },
            {
                "Version": "3",
                "Changelog": "- Added chill field to the limb view"
            },
            {
                "Version": "4",
                "Changelog": "- Should now properly work with unchipped mode, oops"
            },
            {
                "Version": "5",
                "Changelog": "- Added a lot of missing hover tooltips, not sure how i forgot those"
            }
        ],
        "dllNames": [
            "SFHealthPanel.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SFHealthPanel.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 23,
            "UniqueDownloads": 433,
            "TotalDownloads": 597,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/198/198-1780962693-1967035822.png"
        ]
    },
    {
        "Id": "nexus-197",
        "Name": "V for Whining",
        "Version": "1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "Yoshiko_G.VforWhining": "1.1.0"
        },
        "Summary": "Press V to make your expie whimper. 按V开始嘤嘤",
        "Description": "Press V to make your expie whimper. Now you can hear its sad little sounds without having to hurt it. You can change the key binding in game settings.\n<br />\n<br />按V让你的实验体狗狗发出嘤嘤，不需要伤害它也能听到它的呜咽声了。键位可自定义。\n<br />\n<br />Installation\n<br />1. Make sure BepInEx is installed\n<br />2. Place VforWhining.dll into BepInEx/plugins/ folder\n<br />\n<br />Multiplayer Add-on\n<br />hear whining in co-op! Get it here: [url=https://www.nexusmods.com/scavprototype/mods/228]https://www.nexusmods.com/scavprototype/mods/228[/url] By [url=https://www.nexusmods.com/profile/Elysian0166]Elysian0166[/url] \n<br />\n<br />安装方法\n<br />1. 确保已安装 BepInEx\n<br />2. 将 VforWhining.dll 放入 BepInEx/plugins/ 文件夹\n<br />\n<br />多人联机兼容补丁\n<br />由 [url=https://www.nexusmods.com/profile/Elysian0166]Elysian0166[/url] 制作，现在联机也可以聚众嘤嘤了！链接： [url=https://www.nexusmods.com/scavprototype/mods/228]https://www.nexusmods.com/scavprototype/mods/228[/url] ",
        "Author": "winddramon",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/197/197-1780926539-1822683445.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/197"
        },
        "DownloadUrl": "nexus://scavprototype/197/723",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 197,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-12T10:15:40.000Z",
        "ReleaseDate": "2026-06-12T10:15:40.000Z",
        "SHA256": "39ef134dc410869681d166b3643e8dc1bf1e74b3e22467559433b58785e40f80",
        "dllSHA256s": {
            "VforWhining.dll": "ad115c465857112756a20204f07883da3087eb4c68f2a977e18cf571b5e7183e"
        },
        "downloadsSinceLatestVersion": 2788,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- v1.0.0\n- Initial release"
            },
            {
                "Version": "1.1",
                "Changelog": "- Added a proper label in the settings menu"
            }
        ],
        "dllNames": [
            "VforWhining.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "VforWhining.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 94,
            "UniqueDownloads": 2406,
            "TotalDownloads": 2942,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/197/197-1780926539-1822683445.jpg"
        ]
    },
    {
        "Id": "nexus-196",
        "Name": "Lore Reorganization",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Reorganizes game scenario to be about emotional exploration.",
        "Description": "Main goal with this is to take the game's vent nature in a different direction. Instead of being \"forced\" to experience negative emotions, you voluntarily explore them for the benefit they provide.\n<br />\n<br />Various aspects changed, most notably intro screen and pause screen splashes.\n<br />\n<br />Pause splashes have the tonal range they do intentionally. Edit if disliked.\n<br />\n<br />[u][b]The text is all very easy to edit, make changes to this or the original. I encourage you to reuse or copy ideas from this, without credit, assuming you find them good. Make them your own.[/b][/u]\n<br />\n<br />This mod was last tested for Demo 7.0.1, and should be forward compatible. At minimum, you can copy and paste desired text directly.\n<br />\n<br />[b]To install:[/b]\n<br />\n<br />Add to [steam install]/CasualtiesUnknown_Data/Lang\n<br />\n<br />Will show up in settings (blue vat on left) --&gt; Language\n<br />\n<br />Click it and reset game, should be changed.\n<br />\n<br />[b]To edit:[/b]\n<br />\n<br />The .json files can be opened in any text editor. Notepad++ is what I used for the better search function.\n<br />\n<br />Intro text is at the 'startlorenote' syntax, a bit above the middle, and pause screen text at 'pauseQuotes', directly at the bottom.\n<br />\n<br />Recommended to keep a backup of the original EN.json, reference the syntax from it.",
        "Author": "MetalFilingCabinet",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/196/196-1780907568-577168254.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/196"
        },
        "DownloadUrl": "nexus://scavprototype/196/860",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 196,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-18T21:02:12.000Z",
        "ReleaseDate": "2026-06-18T21:02:12.000Z",
        "SHA256": "0390b28faf5a15dd760e425cbb59b85f12a4391eb0e31d7d8ba23bc57abb1b55",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 74,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 69,
            "TotalDownloads": 128,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/196/196-1780907568-577168254.png"
        ]
    },
    {
        "Id": "nexus-195",
        "Name": "The Character Roster (in development)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "Summary": "Working on this currently but believe that i will make",
        "Description": "Patreon: [url=https://patreon.com/TheWanderer652?utm_medium=unknown&amp;utm_source=join_link&amp;utm_campaign=creatorshare_creator&amp;utm_content=copyLink]Cool Stuff[/url] (not recommended because this is a gonna be a whole mod overhaul)\n<br />\n<br />Credits: S\n<br />",
        "Author": "EvilAnthonyAppleton and Ramg",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/195/195-1780903825-1733648992.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/195"
        },
        "DownloadUrl": "nexus://scavprototype/195/624",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 195,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-08T07:34:30.000Z",
        "ReleaseDate": "2026-06-08T07:32:23.000Z",
        "SHA256": "1a4d4deb531a82057a210d895ae7dc2fbeec6539daf4a6a818d426573519c692",
        "dllSHA256s": {
            "Beta_RaceChanger.dll": "ab29357e61a405e095c923c15d5f36a2fabd01d7aa4aa7d09f5801f617ed38e5"
        },
        "downloadsSinceLatestVersion": 969,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "Beta_RaceChanger.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Beta_RaceChanger.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 789,
            "TotalDownloads": 954,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/195/195-1780903825-1733648992.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/195/195-1780935925-1709438152.png"
        ]
    },
    {
        "Id": "nexus-194",
        "Name": "Wearable Array",
        "Version": "1.2.1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.rushellxyz.wearablearray": "1.2.1"
        },
        "Summary": "No more wearables going off-screen!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Prevents wearable from going out of screen[/color]\n<br />[color=#D4D4D8]They would instead stack verticaly[/color]\n<br />[color=#D4D4D8]You can configure offset and rows in settings[/color]\n<br />\n<br />[b][size=4]\n<br />Installation instructions[/size][/b]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br />  - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />\n<br />\n<br />Download `WearableArray` and extract into BepInEx/plugins\n<br />",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/194/194-1780896592-646519212.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/194"
        },
        "DownloadUrl": "nexus://scavprototype/194/2125",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 194,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-15T15:19:54.000Z",
        "ReleaseDate": "2026-09-15T15:19:54.000Z",
        "SHA256": "fb9aba00db3b04882f7e481269eb6b714aba8ef7fd4db75cc4c2940de97a752d",
        "dllSHA256s": {
            "WearableArray.dll": "633700d6f35b8ec8c3c4e2a2061c4531a98ef43037436c98e9b8518c26e7a12e"
        },
        "downloadsSinceLatestVersion": 515,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.1",
                "Changelog": "- Fixed exception throw on locale\n- Changed description of row"
            }
        ],
        "dllNames": [
            "WearableArray.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "WearableArray.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 68,
            "UniqueDownloads": 1726,
            "TotalDownloads": 2643,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/194/194-1780896592-646519212.png"
        ]
    },
    {
        "Id": "nexus-193",
        "Name": "Gomon Shark Skin",
        "Version": "1.0.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Replace Character",
        "Description": "[size=4][b]Description[/b][/size]\n<br />You gonna need Sprite Replace Mod to use this Step one: Copy Body and Head Step two: Go to file \"Newsprites\" (Belong to Sprite Replace mod) and choose from st1 to st0 (pick which one you want to replace) Step three: Replace the file inside and Enjoy!, you know how to use the mod right?\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />to use this \n<br />Step one: Copy Body and Head Step two: Go to file \"Newsprites\" (Belong to Sprite Replace mod) and choose from st1 to st0 (pick which one you want to replace) Step three: Replace the file inside and Enjoy!, you know how to use the mod right?\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Describe the core features of your mod[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]you need Sprite Replace mod, and that all[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]I made this when i am Lazzzzy[/color]",
        "Author": "Minimal_team",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/193/193-1780896368-154290010.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/193"
        },
        "DownloadUrl": "nexus://scavprototype/193/621",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 193,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-08T08:04:30.000Z",
        "ReleaseDate": "2026-06-08T05:28:05.000Z",
        "SHA256": "69d63b067314cf1e394babed1f3c8b611ff274f333e88d5b98b69b91fe4a11fa",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 1682,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 40,
            "UniqueDownloads": 1316,
            "TotalDownloads": 1598,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/193/193-1780896368-154290010.jpg"
        ]
    },
    {
        "Id": "nexus-192",
        "Name": "Console Chinese",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "blackmoss.consolechinese": "1.2.0"
        },
        "Summary": "针对中文用户的控制台汉化模组",
        "Description": "很多人苦恼于不会打指令，非常幸运的是我4个月前做了个汉化模组，非常倒霉的是我没发布:((((\n<br />\n<br />更新了下 加了更多的功能\n<br />   \n<br />GitHub",
        "Author": "BlackMoss333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/192/192-1780870909-1739319218.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/192"
        },
        "DownloadUrl": "nexus://scavprototype/192/980",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 192,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-26T16:31:33.000Z",
        "ReleaseDate": "2026-06-26T16:31:33.000Z",
        "SHA256": "5cbc4b5cc26fa7af01ef963aa40e9fce6725619691cffec763f85f8e17d66175",
        "dllSHA256s": {
            "ConsoleChinese.dll": "358baa4052534ccfecfae5cc383d87f1de165b7003b2863fa824ed4c45b72c12"
        },
        "downloadsSinceLatestVersion": 436,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.0",
                "Changelog": "- fix bug"
            }
        ],
        "dllNames": [
            "ConsoleChinese.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "ConsoleChinese.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 26,
            "UniqueDownloads": 539,
            "TotalDownloads": 752,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/192/192-1780870909-1739319218.png"
        ]
    },
    {
        "Id": "nexus-191",
        "Name": "No Durability Storage",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the main purpose of your mod[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Lay out any steps users must follow to install your mod[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the core features of your mod[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Provide info on additional required steps, resources, or mods[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Say thanks to anyone who inspired or helped you.[/color][/size]",
        "Author": "lookos13",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/191/191-1780839725-1700901288.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/191"
        },
        "DownloadUrl": "nexus://scavprototype/191/618",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 191,
        "SourceName": "Nexus",
        "dllNames": [
            "No_Durability_Storage.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "No_Durability_Storage.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 468,
            "TotalDownloads": 579,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/191/191-1780839725-1700901288.png"
        ],
        "downloadsSinceLatestVersion": 606
    },
    {
        "Id": "nexus-190",
        "Name": "tigerLin Custom Trans",
        "Version": "0.1.5",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "这是《Casualties Unknown》的一款个人定制版简体中文本地化。 本版本是一份活下来的队友写的笔记。不一定每个词都对应原文，但会告诉你「这一步可能死」。 “不忠实”的翻译不等于劣质的翻译。这里的「不忠实」是故意的，是设计选择",
        "Description": "\n<br />这是tigerLin为未知伤亡（Casualties:Unknown）做的一个汉化文件\n<br />关联：未知伤亡 汉化补丁 中文补丁 翻译 个人汉化 汉化\n<br />如果你在我B站视频的评论区下发条评论留个言（写什么都可以），那么我会非常开心\n<br />! ! 这不是在社区中心置顶的那个翻译版本 ! !    如需查找社区置顶翻译，请移步 https://github.com/Orsoniks/scavgame-locale\n<br />---\n<br />tigerLin定制版简中汉化 — Casualties Unknown / 未知伤亡\n<br />\n<br />一个不那么忠于原文的中文翻译。更风格化，更生活化，更多「新手友好设计」。\n<br />进度 42.6% · 施工中 · 原生单机 / 多人兼容\n<br />现已对V7.0.1游戏版本提供支持\n<br />翻译最新版本现为V0.1.5\n<br />---\n<br />这是什么\n<br />\n<br />这是《Casualties Unknown》的一款个人定制版简体中文本地化。\n<br />英文原文是冷静的说明书。准确，详尽，但不负责教你活下去。你得自己试过才知道它真的会杀了你。\n<br />游戏已有的那份社区精准翻译严谨、忠实、克制，\n<br />本版本不试图取代它，而是走另一条路：\n<br />本版本是一份活下来的队友写的笔记。不一定每个词都对应原文，但会告诉你「这一步可能死」。\n<br />“不忠实”的翻译不等于劣质的翻译。这里的「不忠实」是故意的，是设计选择。\n<br />---\n<br />和社区精准版的区别\n<br />\n<br />追求：社区精准版 - 准确还原原文；tigerLin定制版 - 优化游玩体验\n<br />语言风格：社区精准版 - 严谨、中性；tigerLin定制版 - 口语化、有梗\n<br />适合谁：社区精准版 - 想读原文想表达的意思；tigerLin定制版 - 想快速理解机制、沉浸氛围\n<br />额外内容：社区精准版 - 无；tigerLin定制版 - 新手提示、机制讲解、幽默吐槽\n<br />\n<br />打个比方。\n<br />\n<br />创可贴\n<br />社区精准版：一包小型医用敷料，用于处理轻微伤口。可减少出血。\n<br />本版本：一包小型医用敷料，用于处理轻微伤口。可减少出血。\n<br />如果你有非常着急的大出血，可以快速使用大量创可贴来止血\n<br />\n<br />跳板\n<br />社区精准版：装有压力感应板。\n<br />本版本：上面有一个压力板。\n<br />装B？让你飞起来！（神鹰黑手哥音）\n<br />\n<br />重力袋\n<br />社区精准版：通过负重力减轻内容物重量的实验性容器。电量耗尽时有爆炸倾向。\n<br />本版本：通过负重力减轻内容物重量的实验性容器。电量耗尽时有爆炸倾向。\n<br />怕它爆炸的话把电池拆下来即可，拆掉电池后仍然是一个不错的容器。\n<br />\n<br />海洛因注射器\n<br />社区精准版：一个150mL的注射器，需要注射使用。注射器缺少剂量标签。\n<br />本版本：一支150mL的海洛因注射器。缺少刻度标记和剂量说明。\n<br />鉴于这是强效阿片类药物，轻推慢打总是没错的。注意：这是阿片类药物，过量使用有成瘾和窒息风险。\n<br />\n<br />煎饼\n<br />社区精准版：一层层摊开的甜面糊在高温的表面上烹制，淋满糖浆。糖浆可能会沾到你的毛发上。很美味！\n<br />本版本：在热表面上煎制成而的层层叠叠的甜面糊，淋满了糖浆。沾到毛上相当难洗，不过好吃就完了。\n<br />胰岛：这把高端局\n<br />\n<br />5个物品，2种气质。选你需要的那个\n<br />社区版把原文给你。我的版本顺便救你一命——或者至少逗你笑一下。\n<br />\n<br />本版本特别强调「新手友好」：\n<br />- 危险机制用红色警告醒目标注\n<br />- 实用技巧用黄色提示高亮\n<br />---\n<br />本版本做了什么\n<br />\n<br />硬核医疗，软性讲解\n<br />游戏拥有极其复杂的医疗系统（骨折、出血、感染、截肢、阿片类药物过量……）。\n<br />本翻译尽量把每种药品的实际用途、风险和注意事项讲得通俗易懂，而不是照搬原文\n<br />简而言之\n<br />不需要自己试错才知道什么会要命\n<br />重建了信息层级\n<br />- 红色：致命警告，认真看\n<br />- 黄色：实用提示，建议看\n<br />- 橙色：轻松吐槽，随便看\n<br />- 灰色：彩蛋\n<br />给了游戏一个叙事声音。\n<br />原版像监控摄像头：客观，有距离。本版本像一个跟你一起被扔进洞穴的倒霉蛋在物品上贴的便条————懂的不一定多，但吃过亏是真的。\n<br />中文互联网语境\n<br />部分描述使用了中文网络文化中的表达。如果你看到看不懂的梗可以去去B站补课。\n<br />---\n<br />安装方法\n<br />\n<br />在 https://wwarz.lanzouu.com/i4M8D3p9j11e 按照教程安装社区汉化版后，\n<br />将我的汉化Json文件拖到  游戏根目录&#92;CasualtiesUnknown_Data&#92;Lang 内即可\n<br />---\n<br />当前进度\n<br />\n<br />初次校对和润色进度：42.6%\n<br />\n<br />已完成部分\n<br />- 全部医疗用品（绷带、药物、注射器、复苏装置等）\n<br />- 全部食物与饮品（从全家桶到巧克力牛奶）\n<br />- 全部工具与武器（基础工具、枪械、弹药）\n<br />- 全部容器与背包\n<br />- 全部杂物\n<br />- 全部水晶碎片\n<br />- 多人模式兼容性测试\n<br />- moodle 系统（身体状态描述）\n<br />- 医疗面板\n<br />- 医疗小游戏相关文本\n<br />- 交易界面操作相关解释文本\n<br />- 层级名称与描述\n<br />- 教程文本\n<br />施工中\n<br />- 角色语音台词（吃东西、受伤、情绪波动等）  (这个是大头，可能需要很久才能完全更完)\n<br />尚未开始\n<br />- 笔记与PDA文本\n<br />\n<br />制作中，后57.4%目前仍为AI初译版本，实际游玩中不影响理解，但我对这57.4%的质量不做保证\n<br />当然，现在这个如果你不太在意剧情的话，就是相当实用的一个版本了，现在就可下载使用，如果你介意，可以先收藏仓库，等进度到 100% 再下载。\n<br />---\n<br />常见问题\n<br />\n<br />Q: 为什么叫「不那么忠于原文」？这不是翻译错误吗？\n<br />不是错误，是设计。本版本的核心理念是在理解原文含义的基础上，用中文玩家更亲切、更好记的方式表达。如果你追求每个词都严格对应原文，社区精准版更适合你。\n<br />\n<br />Q: 里面的梗会不会过时？\n<br />会。网络梗有保质期，这是本版本的一部分。把它当作2026年的时代胶囊，而不是永恒文本。\n<br />后期如果有机会的话会尽量更新\n<br />\n<br />Q: 多人模式能用吗？\n<br />能，经由我和我朋友亲自测试。如果你在多人模式中使用而出现Bug了，欢迎反馈。\n<br />\n<br />Q: 发现有翻译问题或想提建议？\n<br />去B站找 @_tigerLin_ 反馈，提 Issue 嘛...我好像不常上GitHub，因此随缘回复\n<br />另外，迫于学业压力，仅周末可以回复\n<br />\n<br />Q: 什么时候出V1.0.0？\n<br />我也不知道，不过可以确定的是是在游戏正式版发售之后\n<br />---\n<br />致谢\n<br />\n<br />- 社区精准翻译团队：铺垫了参考基础，也定义了「标准答案」，让本版本可以放心地“跑偏”\n<br />- DeepSeek V4 Pro：完成了初译，省去了大量体力劳动（感谢梁文锋带来的低价API，让用不起GPT的我也能畅快使用，可以说没有DeepSeek就没有这版翻译）\n<br />- 所有愿意尝试这个「不正经」版本的人\n<br />- 游戏开发者 Orsoniks：创造了一个值得认真对待的世界\n<br />---\n<br />许可证\n<br />\n<br />待定\n<br />---\n<br />更适合中国宝宝体质的翻译",
        "Author": "tigerLin0127",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/190/190-1780831539-585189514.png",
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        },
        "DownloadUrl": "nexus://scavprototype/190/1479",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 190,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-27T15:23:21.000Z",
        "ReleaseDate": "2026-07-27T15:23:21.000Z",
        "SHA256": "14f39c5ae4ed747c02e697da74f123cd260c158f4ff831f9cc1ca7c2c264e9bf",
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                "Version": "0.1.0",
                "Changelog": "- moodles(人物状态部分)的汉化"
            },
            {
                "Version": "0.1.5",
                "Changelog": "- 相较于V0.1.0，\n- 校对并修改了医疗面板，\n- 商人描述文本与未进行新手教程时的警告文本，\n- 以及修改了两处翻译文本\n- 相较于V0.1.1 Patch 1而言:\n-  校对，修改并润色了容器内液体的描述，并添加了相应的提示性文本，\n-  校对，修改并润色了小游戏的相关文本\n-  对“尿”和“核废水”做出了相应的修改，使其可以轻松辨识，\n-  修改并润色了层级名称与描述，并给所有层级描述都加上了提示性文本，\n-  进一步补全了医疗面板的相关内容，包括大脑完整度，韧性，力量和智力的描述性文本\n-  修改并润色了和商人相关互动内容的文本</color>\n- 相较于V0.1.2而言:\n- 校对、修改并润色了全部基础教程文本，优化了操作指引的清晰度并追加了多项实用提示\n- 校对、修改并润色了全部急救课程文本，统一了医疗术语并修正了与实际游戏机制不符的描述\n- 校对、修改并润色了全部制作课程文本\n- 基础教程和急救课程文本现均已加入信息层级颜色系统，危险机制和实用技巧一目了然\n- 现在游玩游戏的内置教程应该不会出现理解问题了"
            }
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    {
        "Id": "nexus-189",
        "Name": "FullSave",
        "Version": "2",
        "bepinexVersion": "0.1",
        "bepinexPlugins": {
            "com.tatabaikani.fullsave": "0.1"
        },
        "Summary": "只是一个可以保存地形的存档Mod | Just a save mod that can preserve the terrain.",
        "Description": "[size=3][color=#444444][b][s]我真的不想写介绍了 [/s][/b][/color][b][color=#444444][s]我要去修无地震mod了[/s][/color][/b][/size]\n<br />[color=#444444][size=3][b](阿现在修好了)[/b][/size][/color]\n<br />\n<br />[size=3][b]前置要求:[/b][/size]\n<br />[size=3][b][url=https://www.nexusmods.com/site/mods/115?tab=files]BepInEx[/url] (所有Mod的前置)[/b][/size]\n<br />[size=3][b][url=https://www.nexusmods.com/scavprototype/mods/83]ScavLib[/url] (GUI相关, 0.6.1以上就行)[/b][/size]\n<br />\n<br />[size=3][b]只测试过单人[/b][/size]\n<br />[size=3][b]理论上联机不可用（也懒得适配了）[/b][/size]\n<br />[size=3][b]按F5打开菜单[/b][/size]\n<br />[size=3][b]只能在游戏内保存和读取存档[/b][/size]\n<br />\n<br />[size=3][b]已知问题: 维生仓背景消失（为了这个破东西整半天了），玩家传送早于世界加载（建议是多按两下load）[/b][/size]\n<br />[b][size=3]存档文件保存在游戏目录下的BepInEx&#92;saves&#92;里面[/size][/b]\n<br />\n<br />[b][size=3]---[/size][/b]\n<br />\n<br />[b]Requirements:\n<br />BepInEx (prerequisite for all mods)\n<br />ScavLib (GUI related, version 0.6.1 or higher required)\n<br />Only tested in single-player mode.\n<br />Theoretically, multiplayer is unusable (too lazy to adapt it).\n<br />Press F5 to open the menu.\n<br />Save files can only be saved and loaded in-game.\n<br />Known issues: Life pod background disappears, player teleportation loads before the world (suggested to press load twice).\n<br />Save files are saved in the game directory under BepInEx&#92;saves&#92;.[/b]",
        "Author": "Tatabaikani",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/189/189-1780819713-1528445657.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/189"
        },
        "DownloadUrl": "nexus://scavprototype/189/828",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 189,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-17T05:07:49.000Z",
        "ReleaseDate": "2026-06-17T05:07:49.000Z",
        "SHA256": "396ac6ac27e856e25f7c048fe1285cebac4a6f77ae22b776c4d87389a6fe8e5e",
        "dllSHA256s": {
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        "dllNames": [
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        ],
        "dllVersion": "0.1",
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    {
        "Id": "nexus-188",
        "Name": "HARD MODE",
        "Version": "1.1.1",
        "bepinexVersion": "1.0.0.0",
        "bepinexPlugins": {
            "genesis.HardMode": "1.0.0.0"
        },
        "Summary": "A mod that makes the game more punishing/difficult. Inspired by UNDERTALE's Hard Mode",
        "Description": "[quote][size=4][font=Arial]Damn, it's almost like we're in some kind of... [/font][i][color=#ff0000][font=Arial Black]HARD MODE[/font][/color][/i][/size][/quote]A mod that is heavily inspired by UNDERTALE's Hard Mode difficulty\n<br />[left]This mod is not guaranteed to give a fair and enjoyable experience.[/left]\n<br />[left]Also multiplayer-compatible (I think, not tested)[/left]\n<br />[left][size=5][b]IMPORTANT[/b][/size][/left]\n<br />[left]All art assets are placeholders and there is plenty of content that is unchanged/unfinished[/left]\n<br />[left]Hard Mode is a preset that replaces Paradise (I think It's obvious why)[/left]\n<br />[left][/left]\n<br />[left]All Changes can be turned off in custom run settings[/left]\n<br />[left][size=3][font=Arial]Changes:[/font][/size]\n<br />[spoiler][size=3][font=Arial]\n<br />Jumppad velocity is buffed\n<br />Beartrap does more bleeding and damage\n<br />Spiders are more hostile and move way faster\n<br />Cave ticks have evolved into more dangerous versions.\n<br />Sound Cannon activates charges almost instantly\n<br />Landmines are instant and larger\n<br />Traders start with low reputation towards you\n<br />Stepping on Glass Shards does more bleeding\n<br />Spike traps do more bleeding\n<br />Barbed wire does more bleeding\n<br />Cactus sends you flying and does more damage\n<br />Barbed fences deal more damage, bleeding and damages clothing more\n<br />Oil pipes now leak oil at a consistent rate\n<br />\n<br />MODIFIER CHANGES:\n<br />Cold is now freezing\n<br />Freezing is now even worse\n<br />Warm is now Hot\n<br />Hot is now even worse\n<br />\n<br />Infested is really infested\n<br />There is now creatures in the fog.\n<br />Ionized has more barrels and less anti-rad\n<br />\n<br />Other changes: Shower go bye bye\n<br />\n<br />Optional: Starting out Hungry, Thirsty, Depressed, Underweight and with low stats[/font][/size][/spoiler]\n<br />[/left]\n<br />[left][size=4]also try out Desolate + Unchipped + Hardmode! :)[/size]\n<br />[size=1](pls record them if you do, i'd love to see your runs! You can submit your videos to the mod page in the media tab!)[/size][/left]\n<br />[left]\n<br />HOW TO INSTALL[/left]\n<br />[left]Drop the .ddl and folder into the plugins folder located at[/left]\n<br />[left]game root/BepinEx/plugins[/left]\n<br />[left][/left]\n<br />[left][/left]\n<br />[left][size=6][font=sans-serif]This mod is apart of the [color=#0000ff][b][i]Genesis Collection[/i][/b][/color][/font][/size][/left]\n<br />",
        "Author": "TheBeginningGenesis",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/188/188-1781324957-474273888.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/188"
        },
        "DownloadUrl": "nexus://scavprototype/188/812",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 188,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T10:31:20.000Z",
        "ReleaseDate": "2026-06-16T10:31:20.000Z",
        "SHA256": "79b3ddb92e3d7d349bb69cda81d6d7f6bedc0dd249b8f15aa8af3140d111b815",
        "dllSHA256s": {
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        "Dependencies": [],
        "Changelogs": [
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                "Version": "2",
                "Changelog": "- Added new changes to modifiers (read changes to see new things)\n- Changed Spiders a bit\n- Traders no longer aggro but now have low rep\n- Buffed Cactus again\n- Changed Oil Pipe\n- Added barbwire changes"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- AAAAAAHHHHHHHHHHH AHHHHHHHHH AHHHHHHHHHHHH AHHHHHHHHHH AHHHHHHHHHH\n- Fixed a bug where the mod wouldn't load it's settings properly unless KrokMP was installed"
            },
            {
                "Version": "1.2",
                "Changelog": "- old"
            },
            {
                "Version": "1.1",
                "Changelog": "- old"
            }
        ],
        "dllNames": [
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        "dllVersion": "1.0.0.0",
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        "Statistics": {
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        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/188/188-1781324957-474273888.png"
        ]
    },
    {
        "Id": "nexus-186",
        "Name": "Dynamite Timer",
        "Version": "0.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.mistalcry.dynamitetimer": "1.0.0"
        },
        "Summary": "本模组为点燃后的炸药显示爆炸倒计时。 This mod displays the countdown for ignited Dynamites.",
        "Description": "[b][size=4]描述[/size][/b]\n<br />[color=#D4D4D8]一个用于 [b]Casualties Unknown[/b] 的 BepInEx/Harmony Mod，为点燃后的炸药显示爆炸倒计时。 [/color]\n<br />\n<br />[b]安装说明[/b]\n<br />[list=1]\n<br />[*]从 https://github.com/BepInEx/BepInEx/releases 下载并安装 BepInEx5。[/*]\n<br />[*]将模组放入“Casualties Unknown Demo/BepInEx/plugins”文件夹中，\"DynamiteTimerCN.dll\" 为中文名称，而 \"DynamiteTimerEN.dll\" 为英文名称。请选择您更熟悉的那个。只能安装其中一个！！！[/*]\n<br />[*]此模组仅在steam发布的v7.0.1版本上进行过测试[/*]\n<br />[/list]\n<br />[size=3][color=#D4D4D8][b]功能[/b][/color][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]在炸药上方显示剩余爆炸时间。[/color][/*]\n<br />[*][color=#D4D4D8]支持多个炸药同时倒计时。[/color][/*]\n<br />[*][color=#D4D4D8]显示炸药所在位置，例如：[/color]\n<br />右手 4.1s；左手 3.2s；口腔 2.5s；上背部 1.8s；中背部 1.2s；下背部 0.7s[/*]\n<br />[*][color=#D4D4D8]根据剩余时间改变显示颜色：[/color]\n<br />&gt; 3s 绿色；&lt;= 3s 黄色[/*]\n<br />[/list]手部显示为实际的左手和右手，而非“主手/副手”。这是因为当游戏切换主手时，主手的概念会发生变化，但对玩家而言，物品仍会保留在对应的手的位置上，因此左右手的显示更不容易引起混淆。\n<br />\n<br />我使用AI辅助我编写了这个模组。这个模组主要还是我自己用。\n<br />\n<br />[b]Description[/b]\n<br />[b]A BepInEx/Harmony Mod for Casualties Unknown, which displays the explosion countdown for ignited Dynamites.[/b]\n<br />\n<br />[b]Installation instructions[/b]\n<br />[list=1]\n<br />[*]Download [b]BepInEx5 [/b]from https://github.com/BepInEx/BepInEx/releases and install it.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins, \"DynamiteTimerCN.dll\" is in Chinese, while \"DynamiteTimerEN.dll\" is in English. Please choose the one you are more familiar with. Only one can be installed!!![/*]\n<br />[*]This mod has only been tested on the v7.0.1 version released by Steam.[/*]\n<br />[/list]\n<br />\n<br />[b]Main features[/b]\n<br />[list]\n<br />[*]The remaining explosion time is displayed above the explosive.[/*]\n<br />[*]Multiple explosives can be counted down simultaneously.[/*]\n<br />[*]The location of the explosive is shown, for example:\n<br />Right hand: 4.1s; Left hand: 3.2s; Mouth: 2.5s; Upper back: 1.8s; Middle back: 1.2s; Lower back: 0.7s[/*]\n<br />[*]The display color changes according to the remaining time:\n<br />&gt; 3s: Green; &lt;= 3s: Yellow[/*]\n<br />[/list][heading]The hands are displayed as the physical left and right hands, rather than \"primary hand/secondary hand\". This is because when the game switches the primary hand, the concept of the primary hand changes, but in the player's perspective, the items remain in the corresponding left or right hand positions, making it less likely for the display of the left and right hands to cause confusion.[/heading]\n<br />\n<br />[b][size=4]I used AI to assist me in writing this mod. This mod is mainly for my own use.[/size][/b]",
        "Author": "MistalCry",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/186/186-1780711480-567000893.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/186"
        },
        "DownloadUrl": "nexus://scavprototype/186/578",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 186,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-06T02:14:46.000Z",
        "ReleaseDate": "2026-06-06T02:06:11.000Z",
        "SHA256": "5e3659973325eeab6b35a64de2fe4126cb9aa51634892e48c23a173ac3f2eb1a",
        "dllSHA256s": {
            "DynamiteTimerCN.dll": "44b13d091880e1810ebb23b5d9274b952f470513437154da06cb4e55316cf0e7",
            "DynamiteTimerEN.dll": "f46491beb3dc0b2eb93ace641a1ea7ec807addfbd296bc0c38ae8ef5b24b0017"
        },
        "downloadsSinceLatestVersion": 642,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "DynamiteTimerCN.dll",
            "DynamiteTimerEN.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "DynamiteTimerCN.dll": "1.0.0",
            "DynamiteTimerEN.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 477,
            "TotalDownloads": 614,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/186/186-1780711480-567000893.png"
        ]
    },
    {
        "Id": "nexus-183",
        "Name": "KrokMP Chinese Supplement - Simplified Chinese Translation",
        "Version": "0.1.36",
        "bepinexVersion": "0.1.36",
        "bepinexPlugins": {
            "casualtiesunknown.krokmpchinesesupplement": "0.1.36"
        },
        "Summary": "Simplified Chinese supplement translation patch for KrokMP / CO-OP MOD . Requires the original KrokMP / CO-OP MOD and BepInEx. github:https://github.com/TemperedBaku/KrokMPChineseSupplement",
        "Description": "这个补丁为汉化Korkmp（Casualtis Together）而生，目前正在持续维护中，如果你看到发布日期比被汉化的模组发布日期要晚，那么就是为最新版本制作的补丁。\n<br />\n<br />安装方式：\n<br />放入plungins\n<br />\n<br />更新方式：\n<br />覆盖原文件",
        "Author": "SKEREEEEEEEE",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/183/183-1780664930-1820743226.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/183"
        },
        "DownloadUrl": "nexus://scavprototype/183/2325",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 183,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-01T14:44:48.000Z",
        "ReleaseDate": "2026-10-01T14:44:48.000Z",
        "SHA256": "98596ee428560e62438c0a493e5aadb2f890c84460251e772ca900f5dfa4a5d9",
        "dllSHA256s": {
            "KrokMPChineseSupplement.dll": "3131852bbfc8ab78e94e4732888244cbdfceb2c23ca5b7748556f1ef55290a50"
        },
        "downloadsSinceLatestVersion": 70,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "KrokMPChineseSupplement.dll"
        ],
        "dllVersion": "0.1.36",
        "dllVersions": {
            "KrokMPChineseSupplement.dll": "0.1.36"
        },
        "Statistics": {
            "Endorsements": 41,
            "UniqueDownloads": 1197,
            "TotalDownloads": 1840,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/183/183-1780664930-1820743226.png"
        ]
    },
    {
        "Id": "nexus-182",
        "Name": "TKF food",
        "Version": "1.1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "本mod添加了来自逃离塔科夫的吃喝",
        "Description": "[size=4][b]Description（介绍）[/b][/size]\n<br />[color=#D4D4D8]本mod添加了来自[i][u]逃离塔科夫[/u][/i]的食物[/color]\n<br />[color=#D4D4D8]This mod adds food from [i][u]Escape from Tarkov[/u][/i][/color]\n<br />目前添加了：\n<br />饮品：应急用水，瓶装水 ，带过滤嘴水瓶 ，Vita果汁，西柚汁，菠萝汁，格瓦斯，纯净水\n<br />吃食：糖，MRE，Iskra口粮\n<br />\n<br />[size=4][b]Installation instructions（安装）[/b][/size]\n<br />[color=#D4D4D8]使用方法 [/color]\n<br />[color=#D4D4D8]1.下载RshLibf放入BepInEx/Plugin 中[/color]\n<br />[color=#D4D4D8]2.下载ICEnecoCustomItemAPI放入BepInEx/Plugin 中 [/color]\n<br />[color=#D4D4D8]3.将文件解压到BeplnEx/Plugin目录中[/color]\n<br />[color=#D4D4D8]1.Download and add RshLib.dll to BepInEx/Plugin [/color]\n<br />[color=#D4D4D8]2.Download and add ICEnecoCustomItemAPI to BepInEx/Plugin [/color]\n<br />[color=#D4D4D8]3.Extract the files to BepInEx/Plugin[/color]\n<br />\n<br />[size=4][b]Requirements（注意事项）[/b][/size]\n<br />物品会随机刷新在箱子或其他地方\n<br />Items will randomly spawn in chests or other places\n<br />该mod仅支持[u]中文[/u]，如过你想要协助翻译，请联系我\n<br />This mod only supports [u]Chinese[/u]. If you'd like to help with the translation, please contact me\n<br />\n<br />[size=4][b]Shout outs（额外感谢）[/b][/size]\n<br />[color=#D4D4D8]感谢 [url=https://www.nexusmods.com/scavprototype/users/178434075]ICEneco[/url] 提供的API支持\n<br />Thanks to [url=https://www.nexusmods.com/scavprototype/users/178434075]ICEneco[/url] for providing the API support[/color]",
        "Author": "FarsAerWen",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/182/182-1780662905-1880268879.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/182"
        },
        "DownloadUrl": "nexus://scavprototype/182/582",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 182,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-06T11:15:01.000Z",
        "ReleaseDate": "2026-06-06T11:15:01.000Z",
        "SHA256": "63a03baa343c1c6d326286745192b5e58d4b7714c3eba7515aeaac965d0d5862",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 142,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- v1"
            },
            {
                "Version": "2",
                "Changelog": "- 新添加了7种吃喝：\n- 冰绿茶，纯净水，MRE,ISKRA,糖，瓶装水，过滤嘴瓶"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 110,
            "TotalDownloads": 165,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/182/182-1780662905-1880268879.png"
        ]
    },
    {
        "Id": "nexus-181",
        "Name": "Offhand QoL",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "OffHandQoL_config": "1.0.0"
        },
        "Summary": "Use your off-hand item without dragging through your inventory.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]By pressing \"E\": It acts like if you'd opened your inventory and dragged the item from off hand to the middle to use it.[/color]\n<br />[color=#D4D4D8](Includes medicine, food, flashlights).[/color]\n<br />\n<br />[color=#D4D4D8]Works on version Beta 7.0.1 - we'll see how it goes with updates :x.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]1. Install BepInEx [/color]\n<br />[color=#D4D4D8]2. Just unzip the [b]BepInEx folder[/b] right into your game directory :&gt;\n<br />You can find it by going into Steam Library -&gt; Casualities Unknown: Demo -&gt; Right click, Properties -&gt; Installed Files -&gt; \"Browse\"[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Pressing \"E\" acts like if you'd opened your inventory and dragged the item from off hand to the middle to use it.[/color]\n<br />[color=#D4D4D8][b][i]Fair warning - includes medicine, food, flashlights, so be mindful what you're carrying in the off-hand ;).[/i][/b][/color]\n<br />\n<br />[color=#D4D4D8][i](You can find out how to change the key binding in \"How to use mod.txt\").[/i][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]You need to install BepInEx first[/color][/size]\n<br />[color=#D4D4D8]([url=https://github.com/BepInEx/BepInEx/releases]https://github.com/BepInEx/BepInEx/releases[/url])[/color]",
        "Author": "Anoero",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/181/181-1780660786-92642104.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/181"
        },
        "DownloadUrl": "nexus://scavprototype/181/572",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 181,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-05T19:51:28.000Z",
        "ReleaseDate": "2026-06-05T19:51:28.000Z",
        "SHA256": "c1ed9b636a655b9049c378396783269c1d8afcd90b6d51924780a052964e57c0",
        "dllSHA256s": {
            "OffHandQoL.dll": "e9e5824d76a06fd5b15f3676e3ca2bb14ffa7ab4548bc37a3ea2964e6984d3e2"
        },
        "downloadsSinceLatestVersion": 215,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Should now work with Multiplayer mod :>\n- Updated to 1.1 - now works with multiplayer mod :>"
            }
        ],
        "dllNames": [
            "OffHandQoL.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "OffHandQoL.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 145,
            "TotalDownloads": 228,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/181/181-1780660786-92642104.png"
        ]
    },
    {
        "Id": "nexus-179",
        "Name": "ContainerTweaks",
        "Version": "1.4.0",
        "bepinexVersion": "1.4.0",
        "bepinexPlugins": {
            "com.user.containertweaks": "1.4.0"
        },
        "Summary": "A BepInEx plugin that expands container grid columns and adds mouse wheel scrolling for container views. Also provide quick transfer and auto-highlight.",
        "Description": "[center][url=https://github.com/Shinkudaisuki/ContainerTweaksPlugin][img]https://img.shields.io/badge/github-repo-blue?logo=github&amp;link=https%3A%2F%2Fgithub.com%2FShinkudaisuki%2FContainerTweaksPlugin[/img][/url]  [img]https://img.shields.io/badge/Multiplayer-Verified-green?logo=%25F0%259F%258C%2590[/img][/center]\n<br />[b]Description[/b]\n<br />\n<br />ContainerTweaks is a BepInEx plugin for [b]Casualties: Unknown Demo[/b] that improves the container UI.\n<br />It expands the container layout and adds scrolling support, making containers with many items easier to browse and use. It also adds a configurable quick-transfer hotkey for moving matching items between containers, quick liquid transfer between compatible water containers, and auto-highlights compatible items when dragging.\n<br />\n<br />[b]Installation instructions[/b]\n<br />\n<br />1. Install BepInEx for [b]Casualties: Unknown Demo[/b]. \n<br />2. Download or build [b]ContainerTweaks.dll[/b]. \n<br />3. Copy [b]ContainerTweaks.dll[/b] into the game’s BepInEx plugins folder:\n<br />[b]BepInEx/plugins/ContainerTweaks.dll[/b]\n<br />4. Launch the game.\n<br />\n<br />[b]Main features[/b]\n<br />\n<br />[list]\n<br />[*]Expands the container grid from 3 columns to 6 columns by default.[/*]\n<br />[*]Adds mouse wheel scrolling for containers with more items than the visible area.[/*]\n<br />[*]Keeps the expanded container area from closing unexpectedly while interacting with it.[/*]\n<br />[*]Adds a configurable quick-transfer hotkey (default: LeftControl) for moving matching items between containers.[/*]\n<br />[*]Supports quick liquid transfer between compatible water containers.[/*]\n<br />[*]Supports quick magazine-to-magazine transfers for the same ammo type.[/*]\n<br />[*]Supports quick loading rounds (in a magazine, including a 12gauge box) into a direct-feed gun (typically a shotgun).[/*]\n<br />[*]Supports quick loading rounds into a magazine, including a 12gauge box.[/*]\n<br />[*]Provides BepInEx configuration entries for grid layout, scrolling, drag threshold values, and enabling / disabling specific features.[/*]\n<br />[*]Auto-highlights compatible items in the container when dragging an item (water containers, ammo, and guns).[/*]\n<br />[*]Supports multiplayer mod [url=https://www.nexusmods.com/scavprototype/mods/67]Casualties Together[/url].[/*]\n<br />[/list]\n<br />[b]Quick Transfer[/b]\n<br />\n<br />Hold the configured quick-transfer key while dragging an item onto another container-like item. \n<br />\n<br />[list]\n<br />[*]For normal items, matching items with the same full name are moved from the source container to the target container.[/*]\n<br />[*]For water containers, [b]themselves[/b] with same liquid types in the source container are transferred to the target [b]item[/b] container.[/*]\n<br />[*]For water containers, [b]liquids[/b] are transferred when the target [b]water[/b] container is empty or has the same liquid types.[/*]\n<br />[*]For ammo, all rounds of the same type in the source container are loaded into the target magazine (including a 12gauge box) or the target direct-feed gun (typically a shotgun).[/*]\n<br />[*]For magazines (including 12gauge boxes), rounds are transferred between matching magazines of the same ammo type.[/*]\n<br />[*]The target container must be able to hold the dragged item.[/*]\n<br />[/list]\n<br />[b]Auto Highlight[/b]\n<br />\n<br />When dragging an item, compatible items in the container are automatically highlighted:\n<br />[list]\n<br />[*][b]Green[/b]: compatible and has space (e.g. a magazine that can receive the dragged round, a gun that can be loaded).[/*]\n<br />[*][b]Cyan[/b]: compatible but full (e.g. a magazine of the same ammo type but already full).[/*]\n<br />[*][b]Yellow[/b]: partially compatible water container — contains a subset of the liquid types in the dragged item.[/*]\n<br />[/list]\n<br />[b]Known issues[/b]\n<br />\n<br />[list]\n<br />[*]The background and volume bar of the container view won't scale with the number of columns. Because I can't figure out how they are drawn.[/*]\n<br />[*]The simi-transparent strip indicates closing inventory view won't scale for the same reason above. But since the drop feature of the base game still works, I'd like to call this a feature ;) .[/*]\n<br />[/list]\n<br />[b]Credits[/b]\n<br />\n<br />The container scrolling implementation references code from [url=https://github.com/jimmyking9999999/QoL-Unknown]QoL-Unknown[/url].\n<br />Because QoL-Unknown does not support the latest current version (v7.0.1) of the game by the time this plugin was created, the container scrolling feature was ported into this plugin.\n<br />Thanks to the original author of QoL-Unknown. If the original author prefers, the related referenced or ported code can be removed from this project.",
        "Author": "shinkudaisuki",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/179/179-1780650207-1195298539.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/179"
        },
        "DownloadUrl": "nexus://scavprototype/179/736",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 179,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-13T17:11:04.000Z",
        "ReleaseDate": "2026-06-13T17:11:04.000Z",
        "SHA256": "03b362f6039b90d9ca49e40379cf21c14ff4c580d4a25c1acad1ea36d9fc0df4",
        "dllSHA256s": {
            "ContainerTweaks.dll": "87211a32516c35eb2bfa62efac79c793157635ed050ad368247f678b46760ec6"
        },
        "downloadsSinceLatestVersion": 1210,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.0",
                "Changelog": "- Added quick magazine-to-magazine transfers for matching ammo types.\n- Added quick shotgun round and shotgun box loading support.\n- Added bulk quick-loading for matching rounds when loading ammo into a magazine."
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Added support for multiplayer mod Casualties Together\n- Added feature toggles in the configuration file.\n- Restructure whole project."
            },
            {
                "Version": "1.4.0",
                "Changelog": "- Added auto-highlight for compatible items when dragging (water containers, ammo, and guns).\n- Added configuration entries for highlight feature toggles and custom highlight colors."
            }
        ],
        "dllNames": [
            "ContainerTweaks.dll"
        ],
        "dllVersion": "1.4.0",
        "dllVersions": {
            "ContainerTweaks.dll": "1.4.0"
        },
        "Statistics": {
            "Endorsements": 51,
            "UniqueDownloads": 1075,
            "TotalDownloads": 1723,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/179/179-1780650207-1195298539.png"
        ]
    },
    {
        "Id": "nexus-178",
        "Name": "Casualties XL",
        "Version": "02.11.2026",
        "bepinexVersion": "1.0",
        "bepinexPlugins": {
            "thesofteeveeboy.mods.CasualtiesExtra": "1.0"
        },
        "Summary": "A weight gain mod for Casualties: Unknown (Formerly Scav Prototype)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]This mod adds more weight stages and fat-based mechanics to Casualties: Unknown, making the gameplay more interesting if you choose to be a glutton.[/color][/size]\n<br />\n<br />[size=3][color=#d4d4d8]This mod adds:[/color][/size]\n<br />\n<br />[list]\n<br />[*][color=#d4d4d8][size=3][size=3][color=#D4D4D8]Over 30 new food items[/color][/size][/size][/color][/*]\n<br />[*][color=#d4d4d8][size=3][size=3][color=#D4D4D8]New moodles[/color][/size][/size][/color][/*]\n<br />[*][color=#d4d4d8][size=3]Gameplay tweaks that make you tanky when fatter[/size][/color][/*]\n<br />[*][color=#d4d4d8][size=3]Immobility![/size][/color][/*]\n<br />[*][color=#d4d4d8][size=3]Fun dialog[/size][/color][/*]\n<br />[*][color=#d4d4d8][size=3]Custom character support[/size][/color]\n<br />[/*]\n<br />[/list][size=3]This mod also:[/size]\n<br />[list]\n<br />[*][size=3]Prevents expies from being under 18[/size][/*]\n<br />[*][size=3]Tweaks for depressed expies[/size][/*]\n<br />[*][size=3]Tweaks to grabber plants :3c[/size][/*]\n<br />[/list]\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]The guide for installing the mod is located [url=https://docs.google.com/document/d/1WfNgoZMKugEVnmn1oJS0XjZ3phxJBmmeZAgfPXyjYfQ/edit?ouid=109629239041415119353&amp;usp=docs_home&amp;ths=true]here[/url].[/color]\n<br />If you wish to stay completely up-to-date with the mod's development and get the latest\n<br />unstable versions, join [url=https://discord.gg/XQAqq92Zxw]Our Discord (18+)[/url].\n<br />",
        "Author": "TheSoftEeveeBoy",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/178/178-1780648400-583645774.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/178"
        },
        "DownloadUrl": "nexus://scavprototype/178/1627",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 178,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-08-07T06:09:52.000Z",
        "ReleaseDate": "2026-08-07T06:09:52.000Z",
        "SHA256": "ba4b314b3b53862e9ec6290e8c33d0c4c0e44710de5164bc09fe065ec32dc597",
        "dllSHA256s": {
            "CasualtiesExtra.dll": "35f32d1c42ffb287e84a5c2046a5e9646f46ac731a3c2e7bd6593d28d190d8e9"
        },
        "downloadsSinceLatestVersion": 2214,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "06.20.2026",
                "Changelog": "- Makes the mod compatible with rshlib-based mods (SuBIC)\n- New weight stage????? (SuBIC)\n- Fixed the phantom grabber vines, **BUT** the evil burger bug may now be back (harmless, weird, floating green bits of grabber plant) (Willow)\n- Reorganized a lot of files internally, shouldn't affect the game (Webber)\n- Allows the mod to work properly when in its own subfolder under the plugins dir (Webber)\n- Fixed Liposerum bug (Mark)\n- Added stomp sfx volume slider (Mark)\n- Redid footstep sound effect system (Willow)\n- Fixed some dialogues not being covered by the \"weight-stage based dialogue\" preference (Willow)\n- Some rebalances to custom items to make them a little less completely OP (Willow)\n- Fixed custom items vanishing on layer transition or loading a save (Mark)\n- Adds `setxlfield` command to allow for messing with the mod-specific values (Mark)\n- Adds a name to all the custom items in the english locale (Mark)\n- Some lovely new moodle sprites!! (Rohan)"
            },
            {
                "Version": "1.4.0",
                "Changelog": "- FINALLY a stable release for v7.0 and up! This is a culmination of all the previous experimentals with NO BUGS™!\n- This mod NOW SUPPORTS MULTIPLAYER with the Casualties Together mod!\n- Do note that everyone's config settings are largely determined by the host's settings and custom sprites are clientside only atm. more may come later\n- Remade XL items in CuCoreLib for better stability. THIS MEANS IT'S NOW A DEPENDANCY and must be installed to use the mod. Install instructions have been updated.\n- Download it here: https://www.nexusmods.com/scavprototype/mods/341\n- The newer XL food items have NOT been converted yet we'll look at converting the rest later. BUT Until then, you can find ALL of those food items in the CU's Kitchen mod if you want them! (optional) https://www.nexusmods.com/scavprototype/mods/464\n- Overhauled the config menu with LOTS of new settings and category tabs! There's too many to list here, but you can find the descriptions of each setting in the ReadMe.md file that comes with the mod\n- Other changes:\n-Overhauled the codebase for better compatibility with other mods in general\n-New item! Diet Pills: \"Pills which reduce your appetite and increase your metabolism for a time.\"\n-Updated moodle sprites and weight sprites for default expie\n-New artwork in the loading screens and additional fat arm sprites in minigames\n-Two additional immobility stages\n-Heavier footsteps at higher weight stages\n- and with the mod stable, I return to my slumber until the world needs me again\n- (Log from the Discord, by WillowWisp)"
            }
        ],
        "dllNames": [
            "CasualtiesExtra.dll"
        ],
        "dllVersion": "1.0",
        "dllVersions": {
            "CasualtiesExtra.dll": "1.0"
        },
        "Statistics": {
            "Endorsements": 81,
            "UniqueDownloads": 2699,
            "TotalDownloads": 5032,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/178/178-1780648400-583645774.png"
        ]
    },
    {
        "Id": "nexus-177",
        "Name": "Multiplayer Inventory Load Fix",
        "Version": "1.2.1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "local.casualtiesunknown.gracepickupbypass": "1.2.1"
        },
        "Summary": "Fixes equipped and inventory items failing to restore when loading multiplayer saves with the Casualties Together mod, preventing “item too far” errors and seemingly missing items.",
        "Description": "[color=#ffff00][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]Fixes equipped and inventory items failing to restore when loading multiplayer saves with the Casualties Together mod, preventing “item too far” errors and seemingly missing items.[/color]\n<br />[color=#D4D4D8]修复了使用多人联机模组时，读取存档时客机的部分装备和背包物品无法恢复，且始终显示“物品距离过远”的问题。[/color]\n<br />[color=#D4D4D8]\n<br />Bypasses pickup-distance checks while inventory data is loading. Provides an additional configurable 20-second grace period after loading.[/color]\n<br />[color=#D4D4D8]在加载存档库存数据时，强制绕过物品距离检查。[/color][color=#d4d4d8]加载完成后，还将提供可配置的20秒额外宽限期。[/color]\n<br />\n<br />[color=#d4d4d8]Displays the active fix status in the upper-left corner. Restores normal distance restrictions after the grace period.\n<br />模组生效时，将会在左上角显示启用状态。[/color][color=#d4d4d8]宽限期结束后，游戏将恢复正常距离限制。[/color]\n<br />\n<br />[color=#D4D4D8]Fixes affected equipped, wearable, and inventory items.[/color]\n<br />[color=#D4D4D8]通过这个“粗糙”方法，从而修复受影响的装备物品无法恢复的问题。[/color]\n<br />\n<br />[color=#ff0000][b]Warning: [/b]This mod does not fix the issue where an item equipped on the upper back can be replaced or covered by the emergency light during save loading. Since this issue can be avoided by moving the upper-back item to another slot before saving, it is currently outside the scope of this fix.\n<br />[b]请注意：[/b]本模组没有修复读取存档时，上背部装备可能被应急照明灯替换或覆盖的问题。由于在保存前将上背部的物品移动到其他栏位即可避免此问题，因此目前不在本模组的修复范围内。 [/color]\n<br />\n<br />[color=#D4D4D8][i]Compatible with Casualties Unknown 7.0.1 and Casualties Together 4.0.0. [/i][/color]\n<br />\n<br />[color=#D4D4D8]Although made to fix the issue with Casualties Together, this mod does not rely on it. If you haven't installed Casualties Together, this mod can still run normally.[/color]\n<br />[color=#D4D4D8]尽管是为修复Casualties Together的问题而制作，但本模组并不依赖于它。如果你没有安装Casualties Together，本模组仍能正常运行。[/color]\n<br />\n<br />[color=#ffff00][size=4][b]Installation instructions [/b][/size][/color]\n<br />[list]\n<br />[*]Install BepInEx.[/*]\n<br />[*]Download and extract the mod.[/*]\n<br />[*]Place GracePickupBypass.dll in BepInEx/plugins.[/*]\n<br />[*]Start the game.[/*]\n<br />[/list][b][color=#ffff00][size=4]Configuration[/size][/color][/b]\n<br />The configuration file is generated automatically after launching the game once with the mod installed:\n<br />安装模组并启动一次游戏后，配置文件会自动生成在：\n<br />BepInEx/config/local.casualtiesunknown.gracepickupbypass.cfg\n<br />\n<br />Open this file with any text editor to change the settings. Restart the game after saving your changes.\n<br />你可以使用任意文本编辑器打开并修改此文件。保存修改后，需要重新启动游戏。\n<br />\n<br />Enabled: Enables or disables the fix.\n<br />启用或禁用修复。\n<br /> \n<br />PostLoadGraceSeconds: Controls the additional grace period after loading. Default: 20.\n<br />设置读档完成后的额外宽限时间，默认为 20 秒。\n<br /> \n<br />OnlyWhenMultiplayerLoaded: Only enables the fix when Casualties Together is installed and loaded.\n<br />仅在检测到 Casualties Together 时启用修复。\n<br />\n<br />BypassWheneverEnabled: Debug option that permanently bypasses the relevant distance checks. Keeping this set to false is recommended.\n<br />调试选项，永久绕过相关距离检查。建议保持为 false。\n<br />\n<br />ShowOverlay: Shows or hides the status display in the upper-left corner.\n<br />显示或隐藏左上角的状态提示。\n<br />\n<br />[color=#ffff00][size=4][b]Requirements[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]BepInEx[/color][/*]\n<br />[/list][list]\n<br />[*]Casualties Together (Optional, but this mod was created to fix its item issues) [/*]\n<br />[/list][color=#ffff00][size=4][b]Shout outs[/b][/size][/color]\n<br />[color=#D4D4D8]Special thanks to everyone behind Casualties Together. The mod has brought a lot of joyful moments to me and my friends.[/color]\n<br />[color=#D4D4D8]This fix was developed by studying its multiplayer inventory synchronization behavior. [/color]",
        "Author": "QKkxl",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/177/177-1780641085-1724719855.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/177"
        },
        "DownloadUrl": "nexus://scavprototype/177/910",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 177,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-21T04:32:37.000Z",
        "ReleaseDate": "2026-06-21T04:32:37.000Z",
        "SHA256": "cc3d0e9de156cc7f9845b2544e8b784dc2644d67fb1e4f066782be948c6ce735",
        "dllSHA256s": {
            "GracePickupBypass.dll": "317d4e415047bf8801ce579e02e9cedec5d9d6a2d726740287cc2c2733a7b700"
        },
        "downloadsSinceLatestVersion": 764,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.1.2",
                "Changelog": "- v1.2.1\n- > Updated compatibility for Casualties Together 4.0.0."
            }
        ],
        "dllNames": [
            "GracePickupBypass.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "GracePickupBypass.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 908,
            "TotalDownloads": 1279,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/177/177-1780641085-1724719855.png"
        ]
    },
    {
        "Id": "nexus-175",
        "Name": "Quick Pickup",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "CUQuickPickup": "1.0.2"
        },
        "Summary": "Use any hotkey to pickup the item quickly and smartly!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Use any hotkey (default [b]Middle Mouse Button[/b]) to quick pickup the item on the ground or in your inventory! [/color]\n<br />[color=#D4D4D8]It also provides a container filter list to prioritize when picking up items (default [b]Material pouch [/b]and[b] Belt[/b]) . Else it will be put in [b]Best Containers (High Encumbrance reduction)[/b], then your first empty slot.[/color]\n<br />\n<br />[color=#D4D4D8]This mod is already tested under co-op mod and works well. And you will not pointing when you want to pickup item but fail because of things like distance.[/color]\n<br />\n<br />[color=#D4D4D8]Btw, I made this mod just because QoL Mod don't works at this moment and it don't have a filter list. This mod is also inspired by QoL Mod. And if you want, you can still use this mod and disable the function in QoL mod, because this mod have a bit more functions?[/color]\n<br />\n<br />If you have any suggestions, please tell me.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Download [b]BepInEx5 [/b]from https://github.com/BepInEx/BepInEx/releases[/*]\n<br />[*]Right click the game in steam library and go to the game folder, then unzip the downloaded zip file.[/*]\n<br />[*]Put the mod in Casualties Unknown Demo/BepInEx/plugins[/*]\n<br />[*]Start the game then you can configure the mod in Casualties Unknown Demo/BepInEx/config/CUQuickPickup.cfg[/*]\n<br />[*]Enjoy the game![/*]\n<br />[/list]",
        "Author": "DoDo2333",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/175/175-1780656965-274018606.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/175"
        },
        "DownloadUrl": "nexus://scavprototype/175/594",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 175,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-06T22:23:41.000Z",
        "ReleaseDate": "2026-06-06T22:23:41.000Z",
        "SHA256": "e4d149c765216da0ccf369d880c91e24177f9cd77db9af9db5e78550697e98fe",
        "dllSHA256s": {
            "CUQuickPickup.dll": "0dbb13f9bee2c04507420f55bd6a7a03eddc8b2e8b9f51a006f6dd074b67d44b"
        },
        "downloadsSinceLatestVersion": 601,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- fix: now it will detect item labels (big icons when you hold left control) first."
            },
            {
                "Version": "1.0.2",
                "Changelog": "- fix: fix the problem this mod not works without KropMP mod"
            }
        ],
        "dllNames": [
            "CUQuickPickup.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "CUQuickPickup.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 555,
            "TotalDownloads": 793,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/175/175-1780656965-274018606.png"
        ]
    },
    {
        "Id": "nexus-161",
        "Name": "More (custom)dialogs (630 New DIalogs) 3 languages",
        "Version": "1.4.4.61",
        "bepinexVersion": "2.0.0.0",
        "bepinexPlugins": {
            "com.riwi.moredialogues": "2.0.0.0"
        },
        "Summary": "Just thought about adding more dialogs. Might not be the greatest thing, but it is 100% human made. All dialogs were made by me. (Expect a few)",
        "Description": "[size=5][b]Tnx yall for all the support for the mod, i see that people like it and i will continue trying to make 100% human made dialogs when i have time.[/b][/size]\n<br />\n<br />[b][size=4]For people who pla[/size][/b][b][size=4]y multiplayer and wonder if it will work:[/size][/b]\n<br />The mod will work if the host has it, cause the lang file is not client sided.\n<br /> \n<br />[b][size=5]This mod simply adds for dialogues, and luckily for you I also take suggestions/ideas.[/size][/b]\n<br />[b][size=5]You can be part of this by commenting what lines you would like to be added on top of the current ones. Something [color=#ff0000]serious[/color][color=#ffffff] something a bit [/color][color=#3d85c6]silly[/color][color=#ffffff], it aint off the table.[/color][/size][/b]\n<br />\n<br />[b][size=5]Number of lines added so far: 630[/size][/b]\n<br />\n<br />\n<br />[size=5][b]Number of lines gathered: 630[/b][/size]\n<br />[b][size=5]Next upd will have 640 lines[/size][/b]\n<br />[size=4]This shows how far the next upd is[/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]This mod was made for fun, and was mostly about adding more dialogs.[/color]\n<br />[color=#d4d4d8]Additionally, there might be small changes to descriptions or other things text related in the game.[/color]\n<br />[color=#d4d4d8]Gonna have to learn how to mess with the code in a way to be able to add different dialogs for different scenarios, like last stand for example.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#f1c232]It is in the \"Read me\" folder[/color]\n<br />\n<br />[size=4][b]Note for people[/b][/size]\n<br />I'm making this mostly for fun/am bored, so don't expect too much from me.  My grammer isn't the best and wont mind if people help me out fixing it. \n<br />\n<br />[b]Also check the credits if you wonder what version the other languages are at, but you can also update them to be to date or make new ones for me to put in.[/b]\n<br />\n<br />[b][size=4]Dialog (Additions):[/size][/b]\n<br />https://docs.google.com/document/d/1k1oj_F4U-sj9_NkP_04ROjOe_D3zENU-j-0Wsbqf3Pk/edit?usp=sharing\n<br />[b][size=4](Srry yall, website started lagging too much, so if yall wanna see then you gotta use the link)[/size][/b]\n<br />[b][size=4]If there are parts you think can be improved or want to add something, just tell me and i will see what i can do.[/size][/b]\n<br />\n<br />[size=4]If anyone wants to tell me smth or suggest ideas for dialogs and text or smth like that without putting it in the comments (posts). Then my [color=#0000ff][b]Discord[/b][/color] is seebby90, you can dm me n stuff, i don't mind.[/size]\n<br />\n<br />\n<br />\n<br />",
        "Author": "seebby900",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/161/161-1780589331-1135661131.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/161"
        },
        "DownloadUrl": "nexus://scavprototype/161/2351",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 161,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-02T16:58:58.000Z",
        "ReleaseDate": "2026-10-02T16:58:58.000Z",
        "SHA256": "6ecfa4496ace26885bdc8919e963037d1ead3f8918109dbcb52dbe411e7bdbaa",
        "dllSHA256s": {
            "MoreDialogues.dll": "8d2a69b32286155b45aabfa358ff8f5e89431847f00e7a967f88b4294e965ab7"
        },
        "downloadsSinceLatestVersion": 65,
        "Dependencies": [
            "nexus-432"
        ],
        "Changelogs": [],
        "dllNames": [
            "MoreDialogues.dll"
        ],
        "dllVersion": "2.0.0.0",
        "dllVersions": {
            "MoreDialogues.dll": "2.0.0.0"
        },
        "Statistics": {
            "Endorsements": 51,
            "UniqueDownloads": 891,
            "TotalDownloads": 1522,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/161/161-1780589331-1135661131.png"
        ]
    },
    {
        "Id": "nexus-144",
        "Name": "No Self-Destruct on Quit",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "GSR.noselfdestructonquit": "1.0.0"
        },
        "Summary": "我才不死呢，哈哈！",
        "Description": "[b][size=4]Installation instructions[/size][/b]\n<br />[color=#D4D4D8]Place the .dll file into your BepInEx/plugins folder[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />as the name implies: exit normally without having to watch Expie self-destruct, straight back to the main menu \n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx[/color][/size]",
        "Author": "GeeserGSR",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/144/144-1780565762-615146688.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/144"
        },
        "DownloadUrl": "nexus://scavprototype/144/505",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 144,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-04T09:38:56.000Z",
        "ReleaseDate": "2026-06-04T09:37:00.000Z",
        "SHA256": "a03c350a1968da36a8411aee4291a8863793703c47022d99d9c917cdbf6757e4",
        "dllSHA256s": {
            "No Self-Destruct on Quit.dll": "7cd4fc48749afee28e1988dddfb2af8262019e8974a4dc6b3657b80f4f6441fe"
        },
        "downloadsSinceLatestVersion": 2447,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "No Self-Destruct on Quit.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "No Self-Destruct on Quit.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 90,
            "UniqueDownloads": 1947,
            "TotalDownloads": 2341,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/144/144-1780565762-615146688.png"
        ]
    },
    {
        "Id": "nexus-142",
        "Name": "Electric Titanium Tools",
        "Version": "1",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.a1207.electrictitaniumtools": "2.0.0"
        },
        "Summary": "Adds three new tools: the Electric Titanium Machete, an electric sledgehammer with area damage, and an advanced version of the sledgehammer.-------------新增三款工具：电动钛砍刀和带有范围伤害的电动大锤、进阶版大锤。",
        "Description": "# Electric Titanium Tools 2.0.0\n<br />\n<br />## 中文说明\n<br />\n<br />这版真的进修了很久，重构了大部分源码，也顺手把之前积下来的不少问题一起修掉了。包括打击生物后的冷却手感、带电发光、电池逻辑、工具表现和一些边边角角的问题。\n<br />\n<br />三件工具：\n<br />- Electric Titanium Machete\n<br />- CQC-20\n<br />- CQC-2027\n<br />Electric Titanium Machete 是原版钛砍刀的电动升级版。原版钛砍刀不会被修改。带电时，它会更轻快、更省体力，并且带有淡蓝色弱光；没电或没装电池时，也仍然可以作为基础工具正常使用。\n<br />电动钛镐这一版暂时删除了。目前的定位很尴尬：配方偏后期，玩法差异没有真正拉开。先拿掉，等以后想清楚它到底应该好玩在哪里，再让它回归。\n<br />\n<br />这一版真正的新东西是大锤。\n<br />\n<br />CQC-20 是基于原版大锤做出的电动改造，灵感来自《绝地潜兵》那种重武器砸下去的爽感。它有全新的前范围伤害，对结构和对生物均有效，也可以更舒服地猛砸敌人。唯一要注意的是电量消耗，在造成范围生物伤害时显著增加耗电量，需要注意电量的分配，相信你我，你一定会喜欢的。\n<br />\n<br />CQC-2027 是 CQC-20 的钛升级版本。它是给重锤爱好者准备的一把后期毕业武器。如果你喜欢大锤路线，这把就是这版最值得做出来试试的东西。\n<br />\n<br />## 合成与获取\n<br />\n<br />本版配方重新整理过，整体更顺一些。\n<br />\n<br />电动钛砍刀的智力需求现在会跟随原版钛装备需求。CQC-20 作为普通大锤升级，制作门槛更靠前；CQC-2027 则是后期钛升级版本，需要先做出 CQC-20。\n<br />添加了一条原版大锤的合成路线。\n<br />本模组物品以合成为主。电动钛工具和 CQC-2027 不会作为普通商店或物资池奖励出现。\n<br />\n<br />## 多人说明\n<br />\n<br />多人兼容是实验性软兼容。本人不玩多人模式，如果遇到问题请及时反馈。\n<br />\n<br />所有多人玩家都需要安装同版本 Electric Titanium Tools。使用自带版或标准版均可，但 RshLib 版本需要保持一致。\n<br />\n<br />## 前置需求\n<br />\n<br />- BepInEx 5\n<br />- RshLib 3.1.1\n<br />\n<br />如果你下载的是 WithRshLib 版本，压缩包内已经包含对应 RshLib。\n<br />\n<br />## 安装方法\n<br />\n<br />将压缩包解压到游戏根目录。\n<br />\n<br />最终路径应类似：\n<br />\n<br />```text\n<br />BepInEx/plugins/ElectricTitaniumTools/ElectricTitaniumTools.dll\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/electrictitaniummachete.png\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/exsledgehammer.png\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/itaniumexsledgehammer.png\n<br />\n<br />\n<br /># Electric Titanium Tools 2.0.0\n<br />\n<br />## English Description\n<br />\n<br />This version took a long time to get right. A large part of the source code has been rebuilt, and many long-standing issues were fixed along the way, including creature hit cooldown feel, powered lighting, battery logic, tool behavior, and a number of smaller rough edges.\n<br />\n<br />Three tools are included:\n<br />\n<br />- Electric Titanium Machete\n<br />- CQC-20\n<br />- CQC-2027\n<br />\n<br />Electric Titanium Machete is an electric upgrade of the vanilla titanium machete. The vanilla titanium machete is not modified. When powered, it feels faster, uses less stamina, and gives off a faint blue light. When out of power or without a battery, it can still be used normally as a base tool.\n<br />\n<br />The Electric Titanium Pickaxe has been temporarily removed in this version. Its current position felt awkward: the recipe was fairly late-game, but the gameplay difference was not strong enough. For now, it has been removed until I have a clearer idea of what would actually make it fun to use.\n<br />\n<br />The real new focus of this version is the hammer.\n<br />\n<br />CQC-20 is an electric conversion based on the vanilla sledgehammer, inspired by the heavy weapon impact of Helldivers. It has a new forward area damage effect that works against both structures and creatures, and it makes smashing enemies feel much better. The only thing to watch is power consumption: when it deals area damage to creatures, battery drain increases noticeably, so you will need to manage your power carefully. Trust me on this one, you are probably going to like it.\n<br />\n<br />CQC-2027 is the titanium upgraded version of CQC-20. It is a late-game graduation weapon made for heavy hammer enjoyers. If you like the sledgehammer playstyle, this is the one most worth crafting in this version.\n<br />\n<br />## Crafting And Progression\n<br />\n<br />Recipes have been reorganized in this version and should feel smoother overall.\n<br />\n<br />The intelligence requirement for Electric Titanium Machete now follows the vanilla titanium equipment requirement. CQC-20 works as the standard hammer upgrade and is available earlier in progression, while CQC-2027 is the late-game titanium upgrade and requires CQC-20 first.\n<br />\n<br />A new crafting route for the vanilla sledgehammer has also been added.\n<br />\n<br />Modded tools are mainly obtained through crafting. Electric titanium tools and CQC-2027 are not added as normal trader stock or regular loot pool rewards.\n<br />\n<br />## Multiplayer Note\n<br />\n<br />Multiplayer compatibility is experimental soft compatibility. I personally do not play multiplayer mode, so please report any issues if you run into them.\n<br />\n<br />All multiplayer players need to install the same version of Electric Titanium Tools. Either the bundled version or the standard version can be used, but the RshLib version must match.\n<br />\n<br />## Requirements\n<br />\n<br />- BepInEx 5\n<br />- RshLib 3.1.1\n<br />\n<br />If you download the WithRshLib version, the matching RshLib file is already included.\n<br />\n<br />## Installation\n<br />\n<br />Extract the archive into the game root folder.\n<br />\n<br />The final path should look like this:\n<br />\n<br />```text\n<br />BepInEx/plugins/ElectricTitaniumTools/ElectricTitaniumTools.dll\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/electrictitaniummachete.png\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/exsledgehammer.png\n<br />BepInEx/plugins/ElectricTitaniumTools/Assets/itaniumexsledgehammer.png\n<br />```",
        "Author": "zzxcxp11",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/142/142-1780600683-1432498920.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/142"
        },
        "DownloadUrl": "nexus://scavprototype/142/1167",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 142,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T15:43:40.000Z",
        "ReleaseDate": "2026-07-07T15:43:40.000Z",
        "SHA256": "390448fa53ec7f7f20463a8cf165602625fe962f21e165203cbefe198bd72134",
        "dllSHA256s": {
            "ElectricTitaniumTools.dll": "8368c92be85f1a47d75937f8753616abc85afbd175adf00a3588dee2e18075b7"
        },
        "downloadsSinceLatestVersion": 153,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- 自带前置的版本-version with bundled dependencies\n- 新增多人游戏兼容-Added multiplayer compatibility"
            },
            {
                "Version": "2",
                "Changelog": "-更新，适配新版，需要更新RshLib3.0，简化了配方，更容易合成，更新了钛砍刀的贴图，现在智力等级需求和原版钛装备一致，玩得开心！\n-Updated for the latest version. Requires RshLib 3.0.\n- Recipes have been simplified and are now easier to craft. The electric titanium machete texture has also been updated. Intelligence level requirements now match the vanilla titanium equipment requirements.\n- Have fun!"
            }
        ],
        "dllNames": [
            "ElectricTitaniumTools.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "ElectricTitaniumTools.dll": "2.0.0"
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        "Statistics": {
            "Endorsements": 21,
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            "TotalDownloads": 635,
            "TotalViews": null
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/142/142-1780600683-1432498920.png"
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    {
        "Id": "nexus-141",
        "Name": "Modifier Overhaul",
        "Version": "1.1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "seew.casualtiesunknown.modifiersrework": "1.1.0"
        },
        "Summary": "Reworked layer modifier system. You can play with up to five modifiers on each layer if you're crazy enough",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]With this mod, your run can become a real gambling, because up to five modifiers can appear on each layer.[/color]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install BepInEx.[/color][/*]\n<br />[*][color=#D4D4D8]Download the[/color][color=#D4D4D8] ModifiersRework.dll file and place it into BepInEx/plugins folder.[/color][/*]\n<br />[*]Launch Casualties: Unknown[/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />[*][color=#D4D4D8]Configurable modifier chance, average, max per layer and duplicates in run settings menu.[/color][/*]\n<br />[*][color=#D4D4D8]Some modifiers has been improved.[/color][/*]\n<br />[*][color=#D4D4D8]The Solar-Struck modifier has been split in two. (line of sight / no chip)[/color][/*]\n<br />[*][color=#D4D4D8]Added a modifier that reduces the layer time limit.[/color][/*]\n<br />[*][color=#D4D4D8]Multiplayer support (but if you have Linux, there may be problems, idk why).[/color][/*]\n<br />[*][color=#D4D4D8]Console commands that allow you to specify modifiers for next layers.[/color][/*]\n<br />[*][color=#D4D4D8]You can disable any modifiers in mod config.[/color][/*]\n<br />[*][color=#D4D4D8]New modifiers in development.[/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[/*]\n<br />",
        "Author": "Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/141/141-1780447180-975560502.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/141"
        },
        "DownloadUrl": "nexus://scavprototype/141/1186",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 141,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-08T20:34:13.000Z",
        "ReleaseDate": "2026-07-08T20:34:13.000Z",
        "SHA256": "26d9ef6fdd0e2df1a52ff7126711634e5cf17b67f1a36d606f43ccd9936814e3",
        "dllSHA256s": {
            "ModifiersRework.dll": "b797505d3325fc0c4bdec2283f186e3a1ca8d6b5f9c75743713cdb8848b642fd"
        },
        "downloadsSinceLatestVersion": 267,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- added togglemodifier command"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- The number of modifiers is now determined by the binomial distribution.\n- Not all modifiers can appear together anymore.\n- The Rainy modifier now appears only if both Flooded and Foggy are active.\n- Deleted Hot and Cold modifiers (they're just a weak version of Scorching and Freezing)\n- Infested modifier now spawns not only shadecrawlers on the layer\n- Solar-Struck modifier has been split in two. (line of sight / no chip)\n- Added Hasty modifier.\n- Minor balance changes to modifiers\n- Added run settings.\n- Updated mod config.\n- Added localization for most languages.\n- Added multiplayer support.\n- Added commands clearmodifiers, getmodifiers, addmodifier, removemodifier.\n- Added the ability to view current modifiers by hovering over the timer in the medical interface."
            }
        ],
        "dllNames": [
            "ModifiersRework.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "ModifiersRework.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 290,
            "TotalDownloads": 402,
            "TotalViews": null
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        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/141/141-1780447180-975560502.png"
        ]
    },
    {
        "Id": "nexus-140",
        "Name": "ICEneco's Custom Item API",
        "Version": "2",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "ICEneco.ICEnecoCustomItemAPI": "2.0.0"
        },
        "Summary": "*****we changed requirement form RshLib to CUCoreLib!If you want to use items from both dependencies simultaneously, you can try using RshCCL as a replacement for RshLib.********** 基于CUCoreLib的泛用型Json物品添加接口，不包含物品，但是你可以下载样例 A The universal Json item addition interface based on CUCoreLib, does n",
        "Description": "[size=4][b]Description[/b][/size]\n<br />\n<br />[size=4][b]*****************前置mod从RshLib换成了CUCoreLib！他们并不兼容！如果你想要使用两个mod的物品可以试试RshCCL![/b][/size]\n<br />[size=4][b]*****************[/b][/size]\n<br />[size=4][b]之后该项目将并入“Bark”Mod中，目前Bark同样拥有使用本mod的绝大部分功能，并且还有更多，可以通过json自定义物品、液体、合成表、枪械等功能，并且同样拥有热重载，我之后将会主要维护bark中json to item部分内容。（同时由于生活原因，可能不会那么勤快，你们也能看出来这次更新真的拖了很久，也没什么实质性更新，希望在正式版游戏推出之后我有机会重新回到mod开发主力）[/b][/size]\n<br />[size=4][b][url=https://www.nexusmods.com/scavprototype/mods/362]Bark at Casualties: Unknown (Former Scav Prototype) Nexus - Mods and community[/url]\n<br />[/b][/size]\n<br />可以使用json文件编写您自己的额外物品mod（本mod仅为API不包含物品，但是你可以下载样例），现在支持工具（包括手动与电动）、防具、容器、水容器、电池物品（可以添加电量归零时爆炸），食物，自定义液体，发光物品。自定义动作和脚本也还在计划中\n<br />制作方法请看下方 [b]How to build your items[/b]板块\n<br />\n<br />[b]=================================================================[/b]\n<br />[b][size=4]********** we changed requirement form RshLib to CUCoreLib!They are not compatible!If you want to use items from both dependencies simultaneously, you can try using RshCCL as a replacement for RshLib. \n<br />********** This project will later be incorporated into the 'Bark' Mod. Right now, Bark already includes most of this mod's functionality, plus a lot more — you can customize items, liquids, crafting tables, firearms, and more via JSON, and it also features hot reloading. Going forward, I'll primarily be maintaining the JSON-to-item section in Bark. (Also, due to personal life stuff, I probably won't be as active as I used to be — you've probably noticed this update took forever and doesn't really have much new content. I'm hoping that after the official game update, I'll get a chance to come back as a main developer for the mod.) [/size][/b]\n<br />[b][size=4][url=https://www.nexusmods.com/scavprototype/mods/362]Bark at Casualties: Unknown (Former Scav Prototype) Nexus - Mods and community[/url][/size]\n<br />[/b]\n<br />You can use JSON files to create your own additional item mods. (This mod is only an API and does not include any items, but you can download sample mods.) Currently supported are tools (including manual and electric), armor, containers, water containers, battery‑powered items (which can be set to explode when charge reaches zero), food, custom liquids, and glowing items. Custom actions and scripts are also planned. For crafting instructions, please refer to the \"How to build your items\" section below.\n<br />\n<br />[line]\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />0.如果你有之前版本的我的mod，请删除它否则可能导致问题\n<br />1.在站内下载 CUCoreLib.并放在 BepInEx/Plugin\n<br />2.下载本mod文件解压后也放在   BepInEx/Plugin\n<br />*************************************************************\n<br />0. [b]If you have previously installed my mod, please delete the old version files before updating.[/b]\n<br />1. Add CUCoreLib.dll to BepInEx/Plugin\n<br />2.Extract the compressed file and place ICEnecoCustomItemAPI.dll in BepInEx/Plugin\n<br />[line]\n<br />[b][size=4]Main features[/size][/b]\n<br />可以让你不需要写C#不需要写.dll只通过json文件就能够添加自己的物品\n<br />*************************************************************\n<br />It enables you to add your own items without writing C#, without creating .dll files, simply by using a JSON file.\n<br />[line]\n<br />[b][size=4]Requirements[/size][/b]\n<br />BepInEx\n<br />CUCoreLib.dll\n<br />[line]\n<br />[b][size=5]How to build your items[/size][/b]\n<br />This is a simple tutorial. For detailed instructions, please refer to the technical documentation in the compressed file.\n<br />[b]Step 1: Install Environment &amp; API[/b]\n<br />[list=1]\n<br />[*]Ensure the game has [b]BepInEx[/b] and  [b]CUCoreLib [/b]installed (required dependencies).[/*]\n<br />[*]Place \n<br />[b]ICEnecoCustomItemAPI  folder [/b]into the BepInEx/plugins/ folder.[/*]\n<br />[/list][b]Step 2: Create Mod Folder Structure[/b]\n<br />[list=1]\n<br />[*]Inside \n<br />BepInEx/plugins/, create a separate subfolder for your mod ( MyCustomMod).[/*]\n<br />[*]Extract the mod identification file named \"ICEnecoCustomItemFlag.json\" from the compressed package and place it in this subfolder. Fill in the properties. Currently, the internal properties are only used for recording purposes.[/*]\n<br />[*]Inside the mod folder, create an \n<br />Items/ directory to hold subfolders for each custom item.[/*]\n<br />[/list][b][size=4]Recommended structure example:[/size][/b]\n<br />[code]BepInEx/plugins/\n<br />├── CUCoreLib.dll\n<br />├── ICEnecoCustomItemAPI/\n<br />├── ICEnecoCustomItemAPI.dll\n<br />└── MyCustomMod/\n<br />    ├── ICEnecoCustomItemFlag.json\n<br />├── Langs/\n<br />    └── Items/\n<br />        ├── my_sword/\n<br />        ├── healing_potion/\n<br />        └── ...[/code]\n<br />[b]Step 3: Write Mod Identification File[/b]\n<br />Fill ICEnecoCustomItemFlag.json with the following content:\n<br />{\n<br />  \"modName\": \"Your Item Mod Name\",  // Required\n<br />  \"creator\": \"Author Name\",          // Optional\n<br />  \"version\": \"1.0.0\"                // Optional\n<br />\"globleSpriteScale\":2, // Optional\n<br />\"globleInventoryIconScale\":1 // Optional\n<br />}\n<br />（ Currently, the internal properties are only used for recording purposes. ）\n<br />[b]Step 4: Prepare Item Image Resources[/b]\n<br />[list=1]\n<br />[*]For each item, prepare a [b]main icon[/b] “ image.png ” (square, any pixel size). If not available, it will use the image of the originPrefab item.[/*]\n<br />[*][b]For liquid containers only:[/b] optionally prepare “ fillimage.png ” (overlay image when filled).[/*]\n<br />[*]Place the images inside the corresponding item's folder.[/*]\n<br />[/list][b]Step 5: Create Normal Item Configuration ([/b]item.json[b])[/b]\n<br />[list=1]\n<br />[*]Create a new \n<br />item.json file inside the item's folder.[/*]\n<br />[*]Check [b]Customized item Available Properties Reference.xlsx[/b] or [b]可用属性说明.docx[/b], determine the available fields and their purposes,[/*]\n<br />[*]Fill in the basic fields (id, originPrefab, fullName, description, weight, value, etc.).[/*]\n<br />[*]Add optional features as needed:\n<br />[list]\n<br />[*][b]Container:[/b] set \"isContainer\": true and provide ContainerData.(Search for \"CustomItemContainerData\" in the .docx file.)[/*]\n<br />[*][b]Battery-powered:[/b] set \"isBatteryItem\": true and provide BatteryData. (Search for \" CustomItemBatteryData \" in the .docx file.) [/*]\n<br />[*][b]Use actions:[/b] add attack / eat / splint etc. in useAction.（The \"splint\" actually refers to the action of drying one's body. The sound it makes is \"splint\". I will fix this issue in the next version.） (Search for \"CustomItemUseData\" in the .docx file.)\n<br />The format should be:\"usable\": true,\"useAction\": {\"actionName (for now only have [eat][splint][attack][drawblood])\": CustomItemUseData}[/*]\n<br />[*][b]Medical actions:[/b] add bandage / use in useLimbAction. (Search for \"CustomItemuseLimbData\" in the .docx file.)\n<br />The format should be:\"usableOnLimb\": true,\"useLimbAction \": {\"actionName (for now only have [eat][splint][attack][drawblood])\": CustomItemUseData}[/*]\n<br />[/list][/*]\n<br />[*]Save the file.[/*]\n<br />[/list][b]Step 6: Create Liquid Container Configuration ([/b]liquiditem.json[b])[/b]\n<br />[list=1]\n<br />[*]Create a new \n<br />liquiditem.json file inside the item's folder (instead of item.json).[/*]\n<br />[*]Inherit all fields from normal items, then add the following: (Search for \" CustomLiquidItem \" in the . [b]xlsx[/b] file.)\n<br />[list]\n<br />\"capacity\" (maximum milliliters)\"autoFill\" (whether to auto-fill)\"drinkAmount\" (amount consumed per drink)\"defaultLiquid\" (initial liquid fill, e.g., {\"blood\": 250})Recommended use actions: \"drink\" or \"drawblood\". (Search for \" CustomItemUseData \" in the .docx file.)Medical actions: add injection / use in useLimbAction. (Search for \"CustomItemuseLimbData\" in the .docx file.)[/list][/*]\n<br />[*]Save the file.\n<br />\n<br />PS：Choose either liquiditem.json or item.json.  If both exist, liquiditem.json will be read first.[/*]\n<br />[/list][b]Step 7: Create Recipe ([/b]recipe.json[b], optional)[/b]\n<br />[list=1]\n<br />[*]Create a new recipe.json file inside the item's folder.[/*]\n<br />[*]Fill in:\n<br />[list]\n<br />INT (required intelligence)category (Materials/Tools/Medicine/Utilities/Food)amount (crafting output quantity)items array (each material specifies specific / quality / isLiquid, etc.)【For specific usage, please refer to the examples.】[/list][/*]\n<br />[*]Save the file.[/*]\n<br />[/list][b]Step 8: Creat  Liquid(liquid.json)[/b]\n<br /> 1.Create a new [b]liquid.json[/b]\n<br /> 2.Search for : Available Properties Reference.xlsx ,CustomLiquid tab。\n<br /> 3. Save the file.\n<br />[b]Step 9: Locale[/b]\n<br />In your mod folder, create a new Langs folder. Copy the EN.json and zh-CN.json files from the ICEnecoCustomItemAPI folder into your mod’s Langs folder. Alternatively, you may place other localization files there, but their names must match the language file name used by your game. The JSON file format is as follows:\n<br />[code]{\n<br />  \"item\": { },\n<br />  \"building\": {},\n<br />  \"moodle\": {},\n<br />  \"other\": {},\n<br />  \"log\": {},\n<br />  \"command\": {},\n<br />  \"option\": {},\n<br />  \"liquid\": {},\n<br />  \"title\": {}\n<br />}[/code]Then populate your items in the following format:\n<br />[code]\"item\": {\n<br />  \"{YourItemID}\": \"{Your Item Name}\",\n<br />  \"{YourItemID}dsc\": \"{Your Item Description}\"\n<br />}[/code]\n<br />[b]Step 10: Verification &amp; Debugging[/b]\n<br />1.Launch the game and check the BepInEx console log：\n<br />In the file Casualties Unknown Demo&#92;BepInEx&#92;config&#92;BepInEx.cfg, change:\n<br />[code]## Enables showing a console for log output.\n<br /># Setting type: Boolean\n<br /># Default value: false\n<br />Enabled = false[/code]to \n<br />[code]Enabled = true[/code]\n<br />2.Confirm that items are loaded successfully (no errors).\n<br />3.If images do not appear, check the path and file names; if liquid filling does not work, check fillimage.png and defaultLiquid\n<br />4.If battery properties (explosion/weight reduction) do not take effect, ensure the relevant switches in \n<br />BatteryData are set to true\n<br />\n<br />\n<br />[b][size=4]Following the steps above will complete the basic development of a custom item mod. Refer to the original documentation’s tables and examples for detailed field meanings. [/size][/b]\n<br />\n<br />*************************************************************\n<br />此处为简易教程，详细教程请参考压缩包中的技术文档\n<br />[b]步骤1：安装环境与 API[/b]\n<br />1. 确保游戏已安装 BepInEx 和 CUCoreLib（必需前置）。\n<br />2. 将 ICEnecoCustomItemAPI文件夹解压后 放入 BepInEx/plugins/ 。\n<br /> \n<br />[b]步骤2：创建模组文件夹结构[/b]\n<br />1. 在 BepInEx/plugins/ 下为你的模组创建一个独立子文件夹（例如 MyCustomMod）。\n<br />2. 从压缩包中解压出模组标识文件 ICEnecoCustomItemFlag.json，并放入该子文件夹中，填写其中的属性。目前，内部属性仅用于记录用途。\n<br />3. 在模组文件夹内创建 Items/ 目录，用于存放所有自定义物品的子文件夹。\n<br />结构示例：\n<br />[code]\n<br />BepInEx/plugins/\n<br />├── CUCoreLib.dll\n<br />├── ICEnecoCustomItemAPI/\n<br />├── ICEnecoCustomItemAPI.dll\n<br />└── MyCustomMod/\n<br />    ├── ICEnecoCustomItemFlag.json\n<br />├── Langs/\n<br />    └── Items/\n<br />        ├── my_sword/\n<br />        ├── healing_potion/\n<br />        └── ...[/code]\n<br /> \n<br />[b]步骤 3：编写模组标识文件[/b]\n<br />在 ICEnecoCustomItemFlag.json 中填写以下内容：\n<br />{\n<br />\"modName\": \"你的物品Mod名称\", // 必填\n<br />\"creator\": \"作者名\", // 可选\n<br />\"version\": \"1.0.0\" // 可选\n<br />\"globleSpriteScale\":2,//可选\n<br />\"globleInventoryIconScale\":1//可选\n<br />}\n<br />（目前，内部属性仅用于记录用途。）\n<br /> \n<br />[b]步骤 4：准备物品图片资源[/b]\n<br />1. 为每个物品准备 主图标 image.png（正方形，任意像素）。如果图片不存在，将使用 originPrefab 对应物品的图标。\n<br />2. 仅液体容器 可选准备 fillimage.png（填充时的叠加图）。\n<br />3. 将图片放入对应物品的文件夹内。\n<br /> \n<br />[b]步骤 5：创建普通物品配置（item.json）[/b]\n<br />1. 在物品文件夹中新建 item.json。\n<br />2. 参考《Customized item attributes.docx》或《自定义物品属性.docx》，确定可用的字段及其用途。\n<br />3. 填写基础字段（id, originPrefab, fullName, description, weight, value 等）。\n<br />4. 根据需要添加可选功能：\n<br />- 容器：设置 \"isContainer\": true 并提供 ContainerData。（在 .docx 文件中搜索 \"CustomItemContainerData\"）\n<br />- 电池供电：设置 \"isBatteryItem\": true 并提供 BatteryData。（搜索 \"CustomItemBatteryData\"）\n<br />- 使用动作：在 useAction 中添加 attack / eat / splint 等。（“splint” 实际指的是擦干身体的动作，发出的声音是“splint”。下个版本会修复此问题。）（搜索 \"CustomItemUseData\"）\n<br />格式应为：\n<br />[code]\"usable\": true,\n<br />\"useAction\": {\"动作名（目前仅有 [eat][splint][attack][drawblood]）\": CustomItemUseData}[/code]\n<br /> \n<br />医疗动作：在 useLimbAction 中添加 bandage / use。（搜索 \"CustomItemuseLimbData\"）\n<br />格式应为：\n<br />[code]\"usableOnLimb\": true,\n<br />\"useLimbAction\": {\"动作名（目前仅有 [bandage ][use]）\": CustomItemuseLimbData}[/code]\n<br />5. 保存文件。\n<br /> \n<br />[b]步骤 6：创建液体容器配置（liquiditem.json）[/b]\n<br />1. 在物品文件夹中新建 liquiditem.json（代替 item.json）。\n<br />2. 继承普通物品的所有字段，额外添加以下内容（搜索 \"CustomLiquidItem\"）：\n<br />[code]- \"capacity\"（最大毫升数）\n<br />- \"autoFill\"（是否自动装填）\n<br />- \"drinkAmount\"（每次饮用量）\n<br />- \"defaultLiquid\"（初始填充的液体，例如 {\"blood\": 250}）\n<br />- 推荐使用动作：\"drink\" 或 \"drawblood\"。（搜索 \"CustomItemUseData\"）\n<br />- 医疗动作：在 useLimbAction 中添加 injection / use。（搜索 \"CustomItemuseLimbData\"）\n<br />格式应为：\n<br />\"usableOnLimb\": true,\n<br />\"useLimbAction\": {\"动作名（目前仅有 [injection ][use]）\": CustomItemuseLimbData}[/code]\n<br />3. 保存文件。\n<br /> \n<br />PS：请选择使用 liquiditem.json 或 item.json 之一。如果两者同时存在，将优先读取 liquiditem.json。\n<br /> \n<br />[b]步骤 7：创建合成表（recipe.json，可选）[/b]\n<br />1. 在物品文件夹中新建 recipe.json。\n<br />2. 填写：\n<br />- INT（所需智力）\n<br />- category（Materials/Tools/Medicine/Utilities/Food）\n<br />- amount（产出数量）\n<br />- items 数组（每个材料需指定 specific / quality / isLiquid 等）【具体用法请参考示例。】\n<br />\n<br />3. 保存文件。\n<br /> \n<br />[b]步骤 8：创建自定义液体（liquid.json）[/b]\n<br />1.可在物品文件夹内选择性添加liquid.json。\n<br />2. 定义自定义流体，所有属性相关单位都为每100ml。可用字段查询请参考可用属性说明excel表中的CustomLiquid页面\n<br />\n<br />[b]步骤 9 : 本地化[/b]\n<br />在你的mod文件夹中新建Langs文件夹，将ICEnecoCustomItemAPI文件夹中的EN.json与zh-CN.json复制到你的mod文件夹中的Langs文件夹，或者在其中其他名字的本地化文件，需要与你使用的语言文件名字相同。Json文件格式如下：\n<br />[code]{\n<br />  \"item\": { },\n<br />  \"building\": {},\n<br />  \"moodle\": {},\n<br />  \"other\": {},\n<br />  \"log\": {},\n<br />  \"command\": {},\n<br />  \"option\": {},\n<br />  \"liquid\": {},\n<br />  \"title\": {}\n<br />}[/code]然后将你的物品填入其中，格式为：\n<br />[code]\"item\": {\n<br />  \"{YourItemID}\": \"{Your Item Name}\",\n<br />  \"{YourItemID}dsc\": \"{Your Item Description}\"\n<br />}[/code]\n<br />[b]步骤 10：验证与调试 [/b]\n<br />1. 启动游戏并查看 BepInEx 控制台日志： 在文件 Casualties Unknown Demo&#92;BepInEx&#92;config&#92;BepInEx.cfg 中，将：\n<br />[code]## Enables showing a console for log output.\n<br /># Setting type: Boolean\n<br /># Default value: false\n<br />Enabled = false[/code]改为：\n<br />[code]Enabled = true[/code]2. 确认物品是否成功加载（无报错）。\n<br />3. 若图片不显示，检查路径及文件名；若液体填充无效，检查 fillimage.png 和 defaultLiquid。\n<br />4. 若电池特性（爆炸/减重）不生效，确认 BatteryData 中的相关开关已设为 true。\n<br /> \n<br />按照以上步骤即可完成一个自定义物品模组的基本开发。详细字段含义请参考原文档中的表格和示例。\n<br />任何bug与问题都可以在此贴下回复",
        "Author": "ICEneco",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/140/140-1780433511-1070542342.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/140"
        },
        "DownloadUrl": "nexus://scavprototype/140/1928",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 140,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T14:15:55.000Z",
        "ReleaseDate": "2026-08-29T14:15:55.000Z",
        "SHA256": "00975d69f1dcca2abfa4fdb86bbb7abb347eb87b01a1b108808a0bd305b51f06",
        "dllSHA256s": {
            "ICEnecoCustomItemAPI.dll": "89d104890e05b7e7cb29d42de2e351b04b42180e79ac8a853cae210d716cb1b2"
        },
        "downloadsSinceLatestVersion": 559,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- 1、Fixed the bug where custom items were not loaded during the second startup.\n- 2、Fixed the bug where galaxycanteen couldn't collect water from the ground."
            },
            {
                "Version": "1.1",
                "Changelog": "- Adaptive game version7.0.1 and RshLib3.0"
            },
            {
                "Version": "1.2",
                "Changelog": "- 1、更新了合成表添加，现在可以使用json添加合成表了，具体属性参见mod内文件\n- 2、修复了原prefab为存在液体的容器时液体生成错的bug\n- 3、给银河包、银河皮带、银河水壶添加了合成表，可以在合成表的tool类中检查\n- 1. The synthesis table addition has been updated. Now, JSON can be used to add synthesis tables. Specific attributes can be found in the mod's internal files.\n- 2. A bug has been fixed where liquid generation was incorrect when the original prefab was a container with liquid.\n- 3. Synthesis tables have been added for the Galaxy package, Galaxy belt, and Galaxy jug. They can be checked in the tool class of the synthesis table."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- 1.Fixed the bug where the originalPrefab contained extra components.\n- 2.Fixed the bug where qualities would cause items to become invalid."
            },
            {
                "Version": "1.3",
                "Changelog": "- 1.Updated the logic for using medical panels, syringes, and bandages. You can now add corresponding items (bandage logic is somewhat complex; it is recommended to experiment and adjust attributes accordingly).\n- 2.Fixed the issue where liquids in different Galaxy water containers were synchronized in a void-like manner.\n- PS: The isElectric attribute is currently ineffective. The sound effect logic is much more complex than I anticipated, and I haven’t figured it out yet."
            },
            {
                "Version": "1.4",
                "Changelog": "- 1. New API: Added doAmputate,removeShrapnel,dislocation, the combination of the first three, applyToLimb, centrifugal，and more use modification items.\n- 2. Renamed the splint action to dampnessAndDirtiness. Remember to set \"sound\":\"splint\" when using it.\n- 3. Removed some redundant attributes.\n- 4. Created a PDF version of the technical documentation. It should be used in conjunction with the custom item attribute and custom synthesis table attribute files ().\n- ========================\n- 1.新增了API新增了截肢、拔碎片、正骨、前面三个三合一、在肢体上使用、离心机动作以及更多的use修改项具体请检查可用属性和技术文档\n- 2.将splint动作改名为dampnessAndDirtiness，使用时记得设置\"sound\":\"splint\"\n- 3.去除了一些多余的属性\n- 4.做了技术文档的pdf，需要配合自定义物品属性和自定义合成表属性文件word文件使用（）"
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Fix the bug where Trinity actions cannot be used"
            },
            {
                "Version": "1.4.2",
                "Changelog": "- 1. Change the bandage color to use hexadecimal code settings.\n- 2. Fixed the usage effect of the bandage action.\n- 3. Revised the descriptions of certain properties for the Attack, Eat, and Bandage actions in the technical documentation as follows:\n- \"attack\": {\n- \"attackAnim\": \"SwingAnim\",   // SwingAnim/LaserAnim/null\n- }\n- \"eat\": {\n- \"sound\": \"eatCrunch\",        // Use sound effects \"eatCrunch\" / \"eatFlesh\"\n- }\n- \"bandage\": {\n- \"bandageColor\": \"#9f5f9f\",   // Hexadecimal color code\n- \"bandageConditionConsumption\": 12, // Number of bandaging applications per 100% durability\n- }\n- 4. I am currently compiling a table explaining the usage of each available property, which will be released soon.\n- 1.将绷带颜色改为16进制代码设置\n- 2.修复了bandage动作的使用效果\n- 3.修改了技术文档中的以下说明：\n- Attack、eat、bandage动作的部分属性说明\n- 修改如下：\n- \"attack\": {\n- \"attackAnim\": \"SwingAnim\",   // SwingAnim/LaserAnim/null\n- }\n- \"eat\": {\n- \"sound\": \"eatCrunch\",          \t// 使用音效“eatCrunch”“eatFlesh”\n- }\n- \"bandage\": {\n- \"bandageColor\": \"#9f5f9f\",           // 16进制颜色代码\n- \"bandageConditionConsumption\": 12, //100%耐久能够包扎多少圈\n- }\n- 4.我正在编写每个可用属性的解释与用法表格，将会尽快推出"
            },
            {
                "Version": "2.0.0",
                "Changelog": "- 0.Changed the front-end module to CUCoreLib\n- 0.Changed the front-end module to CUCoreLib\n- 0.Changed the front-end module to CUCoreLib(Important matter, repeat three times)\n- 1. Added customizable light source items and customizable liquids\n- 2. Increased the durability attribute multiplier for tool classes. If a tool can reach 0 durability without being consumed, the option to continue using it and the corresponding attribute multiplier when continuing to use it can be selected.\n- 3. Added more attributes for the \"attack\" action, including whether the tool can continue to be used when its durability reaches 0, as well as the attribute multipliers.\n- 4. Added settings for the angle and rotation of the light source, and restored the container itemsVisible property and tagRestriction.\n- 5. Fixed a bug where excess liquid disappeared when the centrifuge produced a single type of liquid exceeding 1000.\n- 6. The slotRotation function can only achieve body grid rotation when combined with the tag:backflip. The belttool enables items to rotate within the belt, and there is another tool whose specific effect is unclear - cangetwet will cause the item to get wet.\n- 7. Now the texture color of the bandage that is wrapped around the body is the same as the color of the bandage.\n- =============================================================\n- 0、更换了前置mod为CUCoreLib\n- 0、更换了前置mod为CUCoreLib\n- 0、更换了前置mod为CUCoreLib(重要的事情说三遍）\n- 1、增加了自定义光源物品,自定义液体\n- 2、增加了工具类0耐久属性倍率，如果工具可以达到0耐久但是不消耗的话可以选择能否继续使用以及继续使用时的属性倍率\n- 3、新增了attack动作的更多属性，包括耐久为0时工具能否继续使用以及属性倍率\n- 4、新增了光源的角度和旋转设置，恢复了container itemsVisible属性和tagRestriction\n- 5、修复了离心机生成的单种液体超过1000时多余液体消失的bug\n- 6、slotRotation需要配合tag:backflip才可以实现身体格子旋转,belttool可以让物品在皮带内旋转，还有个tool还不清楚有没有特别效果cangetwet会让物品会被打湿\n- 7、现在绷带动作缠绕在身上的贴图颜色和绷带颜色一致了"
            },
            {
                "Version": "2.1",
                "Changelog": "- 1. A new property \"FollowMouse\" has been added to control whether the illuminated object follows the mouse position.\n- 2. The attribute \"LightOnZeroCondition\" has been added to enable or disable the illumination of objects with a durability of 0.\n- 3. A new attribute \"afterLoad\" has been added to ICEnecoCustomItemFlag, allowing you to control the loading order of your items after other mods. This will cause the information of the later-loaded items to overwrite the same-named items from the previous mod.\n- 4. A new attribute \"minimumUsageCondition\" has been added. When the action is \"use\" (including normal actions and limb actions), the item cannot be used if its durability is less than minimumUsageCondition.\n- 5. The attributes \"isBatteryItem\" and \"isContainer\" have been removed. They will be automatically determined based on the presence of BatteryData and ContainerData. 6. Fixed the issues of battery weight reduction and 0-volt explosion.\n- ===================================\n- 1、新增了FollowMouse属性控制发光物体是否跟踪鼠标位置\n- 2、增加了LightOnZeroCondition属性可以控制耐久为0的物体是否还会发光\n- 3、给ICEnecoCustomItemFlag新增了afterLoad属性，可以控制你的物品加载顺序在其他mod后加载，这会导致后加载的物品信息覆盖前一个mod的同名物品\n- 4、添加了新的属性minimumUsageCondition，当动作为\"use\"时（包括普通动作与肢体动作），耐久小于minimumUsageCondition则无法使用use动作\n- 5、取消了isBatteryItem、isContainer属性，会自动根据是否存在BatteryData和ContainerData匹配\n- 6、修复了电池减重、0电爆炸动作"
            },
            {
                "Version": "2.2",
                "Changelog": "- 1. Fixed the \"isRepair\" attribute in the synthesis table, which is used to determine whether it is a repair recipe. Fixed the \"dontDrainResultLiquid\" attribute, which is used to select whether the synthesis action retains the liquid in the liquid container of the raw materials.\n- 2. The id attribute has been added to the CustomRecipeData class of the synthesis table. Now, you can set the item synthesis table separately in a new folder. You need to fill in the product id without other items in the JSON. Now, you can also use this method to add multiple synthesis tables to your items.\n- 3. Added the \"replaseOrigionRecipe\" method to the CustomRecipeData class, allowing the option to decide whether to replace the original item recipe table based on the ID.\n- 4. The descriptions of \"isRepair\", \"dontDrainResultLiquid\", \"id\", \"replaseOrigionRecipe\" and \"tags\" in the technical documents have been revised to make them more accurate.\n- =============================\n- 1、修复了合成表isRepair属性，用于选择是否是一个修复配方。修复了dontDrainResultLiquid属性，用于选择合成动作是否保留原料中液体容器中的液体\n- 2、给合成表CustomRecipeData类添加了id属性，现在可以在一个新的文件夹中单独设置物品合成表了，需要填写产物id不存在其他物品json。也可以用这个方法给你的物品添加多个合成表\n- 3、给CustomRecipeData类添加了replaseOrigionRecipe，可以选择是否替换id的原物品合成表。\n- 4、修改了技术文档中的isRepair、dontDrainResultLiquid、id、replaseOrigionRecipe、tags的描述，让其更加正确"
            },
            {
                "Version": "2.3",
                "Changelog": "- The immunityIncreases/curImmunityMult attributes in the bodyNature class were removed because they are automatically calculated within the game.\n- 2. In the usingEffect, the \"talk\" attribute can now be a custom statement.\n- 3. A new action \"SpecialToLimb\" and three exclusive attributes were added to the \"liquidItem\": \"useLiquidTypeRestrictions\", \"minimumUsageLiquidAmount\", and \"isInjectionSpecialToLimb\". These can be set so that the item can only be used and take effect when there is a specific liquid with a quantity exceeding \"minimumUsageLiquidAmount\" inside (similar to LRD). Each use consumes \"minimumUsageLiquidAmount\" units of liquid. If \"isInjectionSpecialToLimb\" is enabled, an injection pinhole texture will be added to the limb after each use.\n- 4. Added the missing parts in the document: the minimumUsageCondition attribute in CustomItemUseData and CustomItemuseLimbData, and the attributes in CustomItemuseLimbData: useLiquidTypeRestrictions, minimumUsageLiquidAmount, and isInjectionSpecialToLimb\n- ================================\n- 1、去掉了bodyNature类中的immunityIncreases/curImmunityMult属性，因为是游戏内自动计算属性。\n- 2、现在usingEffect中的talk属性可以是自定义的话语\n- 3、给liquidItem添加了一个新的动作SpecialToLimb和三个专属属性：useLiquidTypeRestrictions、minimumUsageLiquidAmount、isInjectionSpecialToLimb，可以设置仅在内部存在超过minimumUsageLiquidAmount量的特定液体时才可以使用并生效（就像LRD），每次使用消耗minimumUsageLiquidAmount量的液体，如果启用了isInjectionSpecialToLimb则会在使用后在肢体上添加注射针孔贴图。\n- 4、添加了文档中缺失的部分：CustomItemUseData与CustomItemuseLimbData中的minimumUsageCondition属性，CustomItemuseLimbData中的：useLiquidTypeRestrictions、minimumUsageLiquidAmount、isInjectionSpecialToLimb属性"
            },
            {
                "Version": "2.4",
                "Changelog": "- 1.Fixed the errors in the \"attack\" and \"toggle\" actions.\n- 2. Two new properties have been added to the ICEnecoCUstomItemFlag class: globalSpriteScale and globalInventoryIconScale. These can be used to adjust the global scaling. When no scaling is set for a single item, the global scaling will be applied.\n- ======================================\n- 1、修复了attack与toggle动作的错误\n- 2、在ICEnecoCUstomItemFlag类中新增了两个属性：globleSpriteScale，globleInventoryIconScale可以用于调整全局缩放，在单个物品未设置缩放时将会应用全局缩放"
            },
            {
                "Version": "2.5",
                "Changelog": "- 1. Adapted to CCL1.0.3 version\n- 2. Changed \"talk\" to type string[], now written as: \"talker=[\"eatGood\",\"eatBad\",\"custom talk\"]\" (with an additional square bracket) and it will randomly select from the list\n- 3. Added DropPool attribute, of type string[], which can be set to All, AllTraders, CapsuleContainer, Corpse, DropCapsule, FoodCrate, MedicalCrate, None, Trader1, Trader2, Trader3. When this attribute is not used, the item drops follow the built-in drop pool related to the category attribute. Written as: DropPool=[\"DropCapsule\",\"Trader3\"]\n- 4. Added WorldSpawnPerChunk attribute, of type float, which can control the probability of natural generation of items in the chunk (for example, you may pick up bandages anywhere), written as: WorldSpawnPerChunk=0.02\n- 5. Fixed the issue where SpawnWithBattery attribute set to false would generate an empty battery\n- 6. Fixed the issue where qualities did not work\n- 7. Fixed the issue where spawnFrequency did not work\n- PS: I attempted to enable hot reloading but failed. ()\n- ===================================\n- 1、适配了CCL1.0.3版本\n- 2、talk改为string[]类型，现在写做：talker=[\"eatGood\",\"eatBad\",\"custom talk\"]（比以前多加了一个方括号）将会在列表中随机选择\n- 3、新增了DropPool属性，类型为string[],可选择All,AllTraders,CapsuleContainer,Corpse , DropCapsule,FoodCrate, MedicalCrate,None,Trader1,Trader2,Trader3，不使用该属性时物品掉落遵循category属性相关的内置掉落池。写做：DropPool=[\"DropCapsule\",\"Trader3\"]\n- 4、增加了WorldSpawnPerChunk属性，类型为float,可以控制在除了容器掉落以外在区块中自然生成的概率（例如你可能在任何的地方捡到绷带），写做：WorldSpawnPerChunk=0.02\n- 5、修复了SpawnWithBattery属性设为false时会生成一个空电池的问题\n- 6、修复了qualities不生效的问题\n- 7、修复了spawnFrequency不生效的问题\n- ps:我尝试添加热重载但是失败了（）"
            },
            {
                "Version": "2.6",
                "Changelog": "- 1. Independent equipment textures have been added. In the \"item\" folder, add the \"wornSprite.png\" image to set different independent equipment textures for the item images. Use WornSpriteOffsetX and WornSpriteOffsetY to adjust the offset of the post-applied texture. If it does not exist, the item image will be used after the equipment. Also, use WornSpriteOffsetX and WornSpriteOffsetY to adjust the texture offset.\n- 2. The \"MultiWorn\" field has been added, with the type being Dictionary<string, WornSpriteOffset>. This allows for the addition of extra body parts to be overlaid on the image and to set the image offsets separately. The available body parts are: Head, UpTorso, DownTorso, UpArmF, DownArmF, UpArmB, DownArmB, HandF, HandB, ThighF, ThighB, CrusF, CrusB, FootF, FootB. Place the corresponding .png texture files with the names of the body parts in the \"item\" folder to apply. Usage method: \"MultiWorn\":{\n- \"DownTorso\": {\"WornSpriteOffsetX\": 3.0, \"WornSpriteOffsetY\": 1.5},\n- \"UpTorso\": {\"WornSpriteOffsetX\": 1.0, \"WornSpriteOffsetY\": 6} }\n- 3. Added a field named \"WearableSortingOrder\" with the data type of int?, an optional setting for displaying the order of equipped textures. Items with larger numbers will be displayed on the upper layer. Usage method: \"WearableSortingOrder\": 1\n- 4. The \"jumpHeightMultChange\" field has been removed.\n- 5. The minimumUsageCondition restrictions were added to the bandage, use, doAmputate, removeShrapnel, dislocation, and trinity attributes in item.UseLimbAction. If you want the item to remain usable even when durability is 0, you can set the minimumUsageCondition to -1.\n- 6. Fixed the issue where the effect of the \"use\" action still occurred when the durability reached 0.\n- 7. In CustomItemUseData and CustomItemuseLimbData, the CZRate has been added, which can be used to control the effective rate of the two use actions when the durability is less than the minimumUsageCondition. If CZRate is 0, the item cannot be used when the durability is less than the minimumUsageCondition.\n- 8. The description files for available actions have been optimized. Now the attributes and usage are more clearly defined (approximately)\n- =====================================\n- 1、添加了独立装备贴图，在item文件夹中添加“wornSprite.png”图片设置于物品图片不同的独立装备贴图，并使用WornSpriteOffsetX、WornSpriteOffsetY调整装备后贴图偏移如果不存在则装备后会使用物品图片，同样使用WornSpriteOffsetX、WornSpriteOffsetY调整贴图偏移\n- 2、添加了MultiWorn字段，类型为Dictionary<string, WornSpriteOffset>，可以添加额外的肢体覆盖于图片并单独设置图片偏移，可用部位有：Head、UpTorso、DownTorso、UpArmF、DownArmF、UpArmB、DownArmB、HandF、HandB、ThighF、ThighB、CrusF、CrusB、FootF、FootB，在item文件夹中放置对应肢体名称的.png贴图即可应用，使用方法:\n- \"MultiWorn\":{\n- \"DownTorso\":{\"WornSpriteOffsetX\": 3.0,\"WornSpriteOffsetY\": 1.5},\n- \"UpTorso\":{\"WornSpriteOffsetX\": 1.0,\"WornSpriteOffsetY\": 6}\n- }\n- 3、添加了WearableSortingOrder字段类型为int？，可选的设置已装备贴图显示顺序，数字大的物品会显示在上层，使用方法：\"WearableSortingOrder\":1\n- 4、取消了jumpHeightMultChange字段\n- 5、给item.UseLimbAction中的bandage、use、doAmputate、removeShrapnel、dislocation、trinity属性加上了minimumUsageCondition限制，如果想要耐久为0依然可用，可以将minimumUsageCondition设为-1，\n- 6、修复了use动作中耐久到0依然生效的问题\n- 7、在CustomItemUseData与CustomItemuseLimbData中增加了CZRate，可以用于控制两个use动作在耐久小于minimumUsageCondition时的生效倍率，CZRate=0则耐久小于minimumUsageCondition时无法使用\n- 8、优化了可用动作说明文件，现在可用属性和用法更加清晰了（大概）"
            },
            {
                "Version": "2.7",
                "Changelog": "- 1. Hot reload support! Now you can modify items while playing the game and observe the item effects in real time!\n- 2. Fixed the issue of the \"FollowMouse\" page on the \"CustomLightItemData\" section in the English documentation, as well as the missing \"LightOnZeroCondition\" field.\n- 3. Fixed the missing fields on the \"CustomLiquidItem\" page in the Chinese documentation, such as \"MultiWorn\", \"WearableSortingOrder\", \"DropPool\", and \"WorldSpawnPerChunk\".\n- 4. The default PPU for image reading has been changed from 16 to 8. Be sure to adjust the scaling. Additionally, the \"MultiWorn\" field has been added with the \"WornSpriteDimensions\" field to set the size of the read image PPU, which is used to control the size of the multi-part texture rendering.\n- 5. Fixed the issue of doubled item production in additional blueprints.\n- 6. Fixed the issue of the \"fullname\" field being missing in the custom liquid, causing it to display the ID.\n- ex. Added support for gouxi's more attachments, allowing for customizing gun accessories.\n- exx. The gun part will be updated after the CCL update to 1.0.4.\n- ====================\n- 1、支持了热重载！现在你可以开着游戏修改物品并且实时观测到物品效果！\n- 2、修复了英文文档中CustomLightItemData页FollowMouse,与LightOnZeroCondition字段缺失的问题\n- 3、修复了中文文档中CustomLiquidItem页MultiWorn、WearableSortingOrder、DropPool、WorldSpawnPerChunk等字段缺失的问题\n- 4、将图片读取默认ppu从16改成了8，需要注意调整缩放，同时给MultiWorn字段中添加了WornSpriteDimensions字段用于设置读取的图片ppu大小，用于控制多部位贴图渲染的大小\n- 5、修复了额外蓝图中的物品产量翻倍的问题\n- 6、修复了自定义液体fullname字段缺失，显示id的问题\n- ex、添加了gouxi's more attachments支持，可以自定义枪械配件了\n- exx、枪械部分将在CCL更新1.0.4之后更新"
            },
            {
                "Version": "2.7.1",
                "Changelog": "- 1. Fixed the issue where the `doAmputate` and `trinity` actions did not deplete stamina when performed.\n- 2. Fixed the problem where the output of the `centrifuge` action was higher than it should be.\n- 3. Fixed the issue with the direction of the light source.\n- ===========================================\n- 1、修复了`doAmputate`和`trinity`中截肢动作使用时不消耗耐久的问题\n- 2、修复了`centrifuge`动作产量比实际多的问题\n- 3、修复了光源方向的问题"
            }
        ],
        "dllNames": [
            "ICEnecoCustomItemAPI.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "ICEnecoCustomItemAPI.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 70,
            "UniqueDownloads": 1745,
            "TotalDownloads": 3673,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/140/140-1780433511-1070542342.png"
        ]
    },
    {
        "Id": "nexus-139",
        "Name": "MULTIPLAYER_Sprite_Player_Customizer_ MULTIPLAYER",
        "Version": "1.9.0",
        "bepinexVersion": "1.9.0",
        "bepinexPlugins": {
            "com.newpr.playercustomizer": "1.9.0"
        },
        "Summary": "In-game pixel sprite editor for player customization: paint body/head parts in real time with live model preview, color wheel + opacity/tone controls, brush/eraser/fill/line/shape tools, undo/redo, and quick part selection.",
        "Description": "\n<br />[size=6][b][color=#8e7cc3][font=Comic Sans MS]MULTIPLAYER[/font][/color] [color=#999999]S[/color][color=#b6b6b6]U[/color][color=#cccccc]P[/color][/b][/size][color=#d8d8d8][size=6][b]P[/b][/size][/color][color=#ffffff][size=6][b]O[/b][/size][/color][b][size=6][color=#f4f4f4]R[/color][color=#ffffff]T[/color]\n<br />[/size][/b][img width=413,height=320]https://i.postimg.cc/sgRH3qv6/Video-Project-9.gif[/img]\n<br />[size=6][b][color=#00ff00]New Esc-menu button [/color][/b][/size]\n<br />[img width=213,height=120]https://i.postimg.cc/TPVbfqn7/image.png[/img]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Sprite Player Customizer is an expanded standalone fork of Player Sprite Replacer by Karlo Poljančić (dogederp).\n<br />It keeps the original real-time sprite switching concept and adds a full in-game pixel editor with live character preview.\n<br />You can now create, edit, and manage custom sprite sets directly in-game without restarting or manually replacing files every time.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Make sure BepInEx is installed.[/color][/*]\n<br />[*][color=#D4D4D8]Extract mod files into:[/color]\n<br />\n<br />[code]...&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/code][/*]\n<br />[*][color=#D4D4D8]Launch the game.[/color][/*]\n<br />[*][color=#D4D4D8]Open the mod menu with F4 or during the game press ESC and then the button in the top-left corner \"sprite\"[/color].[/*]\n<br />[/list][heading]HOW IT WORKS[/heading]\n<br />Inside the CustomSprites folder, each character set is stored in its own directory (for example st1, st2, st3, etc.).\n<br />Each set contains sprite files in the Head and Body subfolders.\n<br />When you open the mod menu in-game (F4), the mod scans these folders and shows all available sprite parts.\n<br />Clicking a PNG opens it in the built-in pixel editor.\n<br />In the editor:\n<br />[list]\n<br />[*]You can paint directly on sprite textures (pixel-by-pixel).[/*]\n<br />[*]Changes are previewed on the player model in real time.[/*]\n<br />[*]You can use tools like Brush, Eraser, Picker, Fill, Line, and Rect tools.[/*]\n<br />[*]Color can be adjusted with color wheel, Hex input, opacity, dark/light tone, and brush size.[/*]\n<br />[*]Undo/Redo and Save are available before committing file changes.[/*]\n<br />[*]You can also open the current PNG in an external editor (for example Paint).[/*]\n<br />[/list]Character model workflow:\n<br />[list]\n<br />[*]The model preview panel shows major body parts.[/*]\n<br />[*]Click a part to load its related variants list.[/*]\n<br />[*]Select a variant from the list to open and edit that exact PNG.[/*]\n<br />[/list]The mod keeps everything in-game, so you can create and test sprite edits quickly without restarting.\n<br />\n<br />[heading]Media\n<br />[img]https://i.postimg.cc/bYL205G6/sasisku-(1).gif[/img]\n<br />[img]https://i.postimg.cc/6QQrnNcd/image-(7).png[/img]\n<br />\n<br />Controls[/heading]\n<br />Global\n<br />[list]\n<br />[*]F4 — open/close mod UI.[/*]\n<br />[*]ESC [size=2]— closes current UI layer (fullscreen color picker -&gt; dialogs -&gt; editor).[/size][/*]\n<br />[*]NumPad/custom hotkeys — switch sprite set.[/*]\n<br />[/list]Main Window\n<br />[list]\n<br />[*]LMB + drag title bar — move window (attached preview/variants panels move together).[/*]\n<br />[*]Mouse wheel [size=2]over lists — scroll file/variant lists.[/size][/*]\n<br />[*]In model preview: click body part to load its variant group.[/*]\n<br />[/list]PNG Editor\n<br />[list]\n<br />[*]MMB + drag — pan canvas.[/*]\n<br />[*]Mouse wheel over canvas — zoom at cursor.[/*]\n<br />[*]LMB + drag split bar — resize tools/canvas panels.[/*]\n<br />[*]LMB + drag title bar — move editor window.[/*]\n<br />[/list]Color &amp; Painting\n<br />[list]\n<br />[*]LMB / LMB + drag on color wheel — continuous color picking.[/*]\n<br />[*]Fullscreen color wheel supports the same LMB drag picking.[/*]\n<br />[*]Sliders + numeric fields set exact:\n<br />[list]\n<br />[*]opacity ( 0–100),[/*]\n<br />[*]tone ( 0–200, dark-&gt;light),[/*]\n<br />[*]brush size ( 1–16).[/*]\n<br />[/list][/*]\n<br />[/list]Workflow\n<br />[b]Editing variants opens on the variants panel (on the right).[/b]\n<br />The [b]\"Show All\"[/b] function toggles the full list of head and body variants.\n<br />[b]Main Features[/b]\n<br />[list]\n<br />[*]Fully standalone mod – does not require the original mod to be installed.[/*]\n<br />[*]Real-time switching between sprite sets.[/*]\n<br />[*]Full in-game pixel editor for head and body PNG files.[/*]\n<br />[*]Real-time preview: changes are immediately shown on the player model.[/*]\n<br />[*]Tools: Brush, Eraser, Color Picker, Fill, Line, Rectangle Outline, Rectangle Fill.[/*]\n<br />[*]Color wheel + hex input.[/*]\n<br />[*]Sliders for opacity, tint (dark/light), and brush size.[/*]\n<br />[*]Undo / Redo / Save.[/*]\n<br />[*]Saved color presets.[/*]\n<br />[*]External edit button (\"Open in Paint\").[/*]\n<br />[*]Character model preview panel with a list of interactive parts and variants.[/*]\n<br />[*]Empty sprite detection in the file list (\n<br />[code][empty][/code] marker).[/*]\n<br />[*]UI input protection (prevents clicks from reaching the pause menu).[/*]\n<br />[/list][b]Requirements[/b]\n<br />[list]\n<br />[*]BepInEx 5.4.23.5[/*]\n<br />[*]Casualties Unknown demo (Scav prototype) installed via Steam.[/*]\n<br />[/list][b]Acknowledgements[/b]\n<br />[list]\n<br />[*]Thanks to Carlo Poljančič (dogederp) for creating the original Player Sprite Replacer mod and releasing it under the MIT license, which allowed me to create this modified version.[/*]\n<br />[*]Original game assets provided by Orsoniks.[/*]\n<br />[/list]\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "rusiber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/139/139-1780396981-504852775.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/139"
        },
        "DownloadUrl": "nexus://scavprototype/139/787",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 139,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-15T21:26:07.000Z",
        "ReleaseDate": "2026-06-15T21:26:07.000Z",
        "SHA256": "9b70d868f2b1ddcd43ddcc265bb288dfc36592ed01ac0d6a4c4a55a07acd895e",
        "dllSHA256s": {
            "PlayerCustomizer.dll": "302790505a795d9e58b477b5c0b2b1f58d24d68bcdc8a42515a8452dc4012189"
        },
        "downloadsSinceLatestVersion": 2237,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed compatibility with Patch 7.0.1"
            },
            {
                "Version": "3",
                "Changelog": "- In the previous version, the button most likely didn't appear for you — I simply forgot to put the .png file in the archive. Fixed."
            },
            {
                "Version": "1.9.0",
                "Changelog": "- MULTIPLAYER SUPPORT"
            }
        ],
        "dllNames": [
            "PlayerCustomizer.dll"
        ],
        "dllVersion": "1.9.0",
        "dllVersions": {
            "PlayerCustomizer.dll": "1.9.0"
        },
        "Statistics": {
            "Endorsements": 67,
            "UniqueDownloads": 2086,
            "TotalDownloads": 2937,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/139/139-1780396981-504852775.png"
        ]
    },
    {
        "Id": "nexus-136",
        "Name": "Weight metal",
        "Version": "1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.Elysian.MakeExpieHappyAgain": "1.1.0"
        },
        "Summary": "this little buddy will help reduce your weight.",
        "Description": "[color=#ff7700][size=4][b]Description[/b][/size][/color]\n<br />[color=#D4D4D8]this is my First Mod! yayyy :D [/color]\n<br />[color=#D4D4D8]there are so many things i need, but the weight limit kept me from hoarding everything... i was waiting for someone to make a mod like this or for a well-balanced backpack mod to drop... but i just didn't have that kind of patience XD [/color]\n<br />\n<br />[b][color=#ff7700][size=4]Mod Features[/size][/color][/b]\n<br />this item have -weight.\n<br />T1 : -2.5\n<br />T2 : -5.5\n<br />T3 : -9.0\n<br />T4 : -12.5\n<br />\n<br />[color=#ff7700][size=4][b]Installation instructions[/b][/size][/color]\n<br />[color=#D4D4D8]1. Install \"BepInEx\" for \"Casualties Unknown Demo\"\n<br />2. Download Mod\n<br />3. Put the file here: \n<br />Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;[/color]\n<br />[color=#d4d4d8]4. Have Fun! :b[/color]\n<br />\n<br />[color=#ff7700][size=4][b]Requirements[/b][/size][/color]\n<br />[color=#d4d4d8][url=https://github.com/BepInEx/BepInEx/releases/][b]BepInEx[/b][/url][b] [/b]For Mods[/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/32][b]RshLib[/b][/url] mod\n<br />\n<br />[b][color=#ff7700][size=4]Known bugs [/size][/color][/b]\n<br />this item cannot be spawned with some item Spawner mods([b][url=https://www.nexusmods.com/scavprototype/mods/72]Spawner[/url], [url=https://www.nexusmods.com/scavprototype/mods/1]Menu[/url][/b]). ( ¯&#92;_(ツ)_/¯ )\n<br />\n<br />[b]- currently trying to fix an issue where items drop on the ground when using sorting mods like \"[url=https://www.nexusmods.com/scavprototype/mods/215]auto sort[/url]\" or \"[url=https://www.nexusmods.com/scavprototype/mods/217]inventory sort[/url]\".  (Planned...) [/b]\n<br />\n<br />\n<br />",
        "Author": "Elysian",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/136/136-1780253545-1114046049.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/136"
        },
        "DownloadUrl": "nexus://scavprototype/136/1094",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 136,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-03T08:08:52.000Z",
        "ReleaseDate": "2026-07-03T08:08:52.000Z",
        "SHA256": "f549567c05b73a15178e4aea4bc774a829f274117683e04607859bd68ad5c041",
        "dllSHA256s": {
            "Weight_Metal.dll": "6f567d4376a2a51725a475a6c32fd1fd9ca442c4013ad4d7a97d66e7ce7415b7"
        },
        "downloadsSinceLatestVersion": 116,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [
            {
                "Version": "9",
                "Changelog": "- Fixed an issue that caused players to be launched when throwing Gravity Metal.\n- Adjusted the value of Gravity Metal items.\n- Fixed inconsistent INT requirements for crafting T4 Gravity Metal.\n- Rebalanced Gravity Metal weight values."
            },
            {
                "Version": "10",
                "Changelog": "- Mod item icons have been updated.\n- Fixed an issue where the mod item could remove batteries from certain items.\n- Fixed a rare issue where mod items were being crafted with reduced durability."
            }
        ],
        "dllNames": [
            "Weight_Metal.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Weight_Metal.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 217,
            "TotalDownloads": 467,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/136/136-1780253545-1114046049.png"
        ]
    },
    {
        "Id": "nexus-135",
        "Name": "Cu-Hotbar",
        "Version": "9",
        "bepinexVersion": "1.0.7",
        "bepinexPlugins": {
            "com.casualtiesUnknown.hotbar": "1.0.7"
        },
        "Summary": "可自定义快捷栏。拖物品到槽位绑定，数字键/滚轮切主手，右键使用；位置/缩放/透明度可调，按角色缓存；检测到 SaveManager 自动合并设置分页。 customizable hotbar. Drag to bind, number/scroll to switch, right-click to use; adjustable, per-character cache; merges into SaveManager when present.",
        "Description": "[b]CuHotbar[/b]\n<br />\n<br />[u]A customizable Minecraft-style hotbar for Casualties: Unknown. Bind items from your inventory to slots and switch them to your main hand instantly.[/u]\n<br />\n<br />为《未知伤亡》添加一条可自定义的快捷物品栏：把背包物品绑定到槽位，随时快速切到主手。\n<br />\n<br />[b]Installation instructions[/b]\n<br />\n<br />1. Install BepInEx.\n<br />2. Place the `CuHotbar` folder into `BepInEx/plugins/`.\n<br />3. Launch the game; open settings from the main-menu button, the in-game pause button, or the SaveManager tab.\n<br />\n<br />1. 安装 BepInEx。\n<br />2. 把 `CuHotbar` 文件夹放入 `BepInEx/plugins/`。\n<br />3. 启动游戏，通过主菜单按钮、游戏内暂停按钮或 SaveManager 分页打开设置。\n<br />\n<br />[b]Main features[/b]\n<br />\n<br />- Drag items from the inventory onto slots to bind them.\n<br />- Switch to the main hand with number keys or the scroll wheel; right-click to use the held item.\n<br />- Adjustable position, scale, and background opacity.\n<br />- Bindings cached per character, persisting across sessions.\n<br />- Auto-refill and original-spot return when items are used or dropped.\n<br />\n<br />- 从背包拖动物品到槽位绑定。\n<br />- 数字键 / 滚轮切到主手，右键使用手中物品。\n<br />- 位置、缩放、背景透明度均可调。\n<br />- 绑定按角色缓存，重进游戏不丢失。\n<br />- 物品用尽 / 丢出后自动补充并归还原位。\n<br />\n<br />[b] Requirements[/b]\n<br />\n<br />- BepInEx (required).\n<br />- SaveManager (optional): when present, settings merge into its panel as a tab.\n<br />\n<br />- BepInEx（必需）。\n<br />- SaveManager（可选）：在场时设置合并为其面板的一个分页。\n<br />\n<br />Repository: [[url=https://github.com/huanxin996/Cu-Hotbar]huanxin996/Cu-Hotbar[/url]]\n<br />SaveManager:[[url=https://github.com/huanxin996/Cu-SaveManager]huanxin996/Cu-SaveManager[/url]]",
        "Author": "huanxin996",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/135/135-1780249787-1827646159.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/135"
        },
        "DownloadUrl": "nexus://scavprototype/135/763",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 135,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T16:44:10.000Z",
        "ReleaseDate": "2026-06-14T16:44:10.000Z",
        "SHA256": "829c839e8362aa4ce5193c45aeb0f9ee66b82f3814b7ed730c7d6ec21ae60e87",
        "dllSHA256s": {
            "CuHotbar.dll": "b9e1ca2914fdc1fb3da52aa06311dd7d879b85b7ce82fcf64da5ccc360675bae"
        },
        "downloadsSinceLatestVersion": 424,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CuHotbar.dll"
        ],
        "dllVersion": "1.0.7",
        "dllVersions": {
            "CuHotbar.dll": "1.0.7"
        },
        "Statistics": {
            "Endorsements": 24,
            "UniqueDownloads": 534,
            "TotalDownloads": 884,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/135/135-1780249787-1827646159.png"
        ]
    },
    {
        "Id": "nexus-134",
        "Name": "Dog things",
        "Version": "1.2.2",
        "bepinexVersion": "1.2.2",
        "bepinexPlugins": {
            "Yoshiko_G.DogThings": "1.2.2"
        },
        "Summary": "Adds a series of dog-themed items to Casualties: Unknown, allowing your expie to enjoy the happy (?) life of an Earth dog.",
        "Description": "Description\n<br />Adds a series of dog-themed items to Casualties: Unknown, allowing your Expie to enjoy the happy (?) life of an Earth dog.\n<br />Now supports game version DEMO v7.0.\n<br />\n<br />Installation instructions\n<br />1. Make sure BepInEx and RshLib are installed\n<br />2. Place the \"DogThings\" folder (includes DogThings.dll and the img/ folder) into BepInEx/plugins/\n<br />\n<br />Main features\n<br />Added items below:\n<br />- Dog Collar : Slowly increases happiness when worn (max 30)  \n<br />- Dog Bowl : Grants extra happiness when drinking from it (max 50) \n<br />- Pet Ball : Grants happiness on pickup\n<br />- Elizabethan Collar : Prevents self-harm once while worn\n<br />- Dog Chew : Edible multiple times, restores small amounts of hunger and happiness\n<br />- Dog Carrier : A backpack big enough to carry 50u\n<br />- Poop Bag : A bag that can only hold poop. But a lot of it.\n<br />\n<br />Requirements\n<br />- BepInEx (5.x)\n<br />- RshLib (3.0.0)\n<br />\n<br />Shout outs\n<br />Thanks to rushellxyz (the author of RshLib) for the custom item framework.\n<br />\n<br />Source code and more details can be found at [url=https://github.com/winddramon/Dogthings]https://github.com/winddramon/Dogthings[/url]\n<br />\n<br />\n<br />\n<br />介绍\n<br />为游戏《Casualties: Unknown》添加一系列狗狗主题的道具，让你的Expie享受地球小狗的快乐（？）生活。\n<br />当前支持DEMO 7.0版本。\n<br />\n<br />安装说明\n<br />1. 确保已安装 BepInEx 和 RshLib 插件\n<br />2. 将 DogThings文件夹（包括 DogThings.dll 及 img 文件夹）放入 BepInEx/plugins/ 目录。\n<br />\n<br />主要内容\n<br />新增以下道具：\n<br />- 狗项圈： 佩戴时缓慢增加心情（上限 30）\n<br />- 狗食盆：从中喝取液体时额外增加点心情（上限 50）\n<br />- 宠物球：拾取时增加心情\n<br />- 伊丽莎白圈：佩戴后防止一次自伤\n<br />- 狗咬胶：可食用多次，增加微量饱食和心情\n<br />- 狗狗背包：一个大背包，能装入重达50u的东西\n<br />- 捡屎袋：一个只能用来装屎的袋子，但是能装很多\n<br />\n<br />前置需求\n<br />- BepInEx (5.x)\n<br />- RshLib (3.0.0)\n<br />\n<br />鸣谢\n<br />感谢RshLib作者rushellxyz提供的自定义物品框架\n<br />\n<br />源代码和其他细节可以访问： [url=https://github.com/winddramon/Dogthings]https://github.com/winddramon/Dogthings[/url] ",
        "Author": "winddramon",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/134/134-1780587907-248370715.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/134"
        },
        "DownloadUrl": "nexus://scavprototype/134/597",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 134,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-07T01:54:36.000Z",
        "ReleaseDate": "2026-06-07T01:54:36.000Z",
        "SHA256": "fbf4f91a5586e7356530bf0d957a8a1be2b4af0ab56c3f1b92790f1d68fc6e51",
        "dllSHA256s": {
            "DogThings.dll": "0641a46590e79d464283e1c2eb9de6b6b512caa97a81dd7269c05f319286ed39"
        },
        "downloadsSinceLatestVersion": 574,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2.1",
                "Changelog": "- #### v1.2.1\n- rotspeed fixed\n- #### v1.2.0\n- Added poop bag\n- Now surported DEMO V7.0\n- #### v1.1.0\n- Added dog carrier\n- zh-CN support\n- #### v1.0.0\n- Initial release\n- Added 5 dog-themed items"
            }
        ],
        "dllNames": [
            "DogThings.dll"
        ],
        "dllVersion": "1.2.2",
        "dllVersions": {
            "DogThings.dll": "1.2.2"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 509,
            "TotalDownloads": 699,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/134/134-1780587907-248370715.jpg"
        ]
    },
    {
        "Id": "nexus-133",
        "Name": "Sillies don't see textures",
        "Version": "1.1",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.casualtiesunknown.unknownitemtextures": "1.1.0"
        },
        "Summary": "Hides the textures of items that you cannot recognize due to low intelligence.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Have you played the game for so long that you can identify every item by its texture alone? This mod lets you once again experience the silliness of being an Expie.\n<br />This mod replaces item textures with custom “unknown” textures whenever you don't recognize the item.[/color]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Install BepInEx.[/*]\n<br />[*]Place the \"UnknownItemTextures\" folder in BepInEx/plugins.[/*]\n<br />[*]Launch Casualties: Unknown.[/*]\n<br />[/list]\n<br />[size=4][b]Main features[/b][/size]\n<br />You can also replace textures within a folder \"UnknownItemTextures/Textures\". Each category of item should have a texture in this folder.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]The mod requires BepInEx 5[/color]",
        "Author": "Tauookie",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/133/133-1780188046-795041065.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/133"
        },
        "DownloadUrl": "nexus://scavprototype/133/448",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 133,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-31T10:13:55.000Z",
        "ReleaseDate": "2026-05-31T10:12:35.000Z",
        "SHA256": "8792c0b0b547634295357a0019a7e5c4df6666bca020408bb0c61d86d5c1da29",
        "dllSHA256s": {
            "UnknownItemTextures.dll": "4f43e86e62664f46c245c3eb4f62fd6c892686c956d612f5d8d8fdffcf5d90f1"
        },
        "downloadsSinceLatestVersion": 334,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Added better textrures for unknown items"
            }
        ],
        "dllNames": [
            "UnknownItemTextures.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "UnknownItemTextures.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 248,
            "TotalDownloads": 324,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/133/133-1780188046-795041065.jpg"
        ]
    },
    {
        "Id": "nexus-132",
        "Name": "maid dress",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "maid dress mod, extract this into the NewClothing folder to use",
        "Description": "[size=4][b]Description[/b][/size]\n<br />adds a maid dress that can be worn by the player, idk if it spawns in-game\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]place the installed folder into the newclothing folder[/size][/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=3]maid dress[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][size=3]new clothing mod[/size][/color]",
        "Author": "Mossssssssssssssssssssssss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/132/132-1780162141-784408628.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/132"
        },
        "DownloadUrl": "nexus://scavprototype/132/443",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 132,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-30T17:30:44.000Z",
        "ReleaseDate": "2026-05-30T17:29:33.000Z",
        "SHA256": "56fe0d5b3c855d63ea036567a5a6fe6bb8b79589a515205ffa46617fdac662b3",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 491,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 399,
            "TotalDownloads": 475,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/132/132-1780162141-784408628.png"
        ]
    },
    {
        "Id": "nexus-131",
        "Name": "Custom Fungame Pack",
        "Version": "1.1.0",
        "bepinexVersion": "1.0.2",
        "bepinexPlugins": {
            "org.explosivehydra.customfungamepack": "1.0.2"
        },
        "Summary": "A custom map/gamemode (\"Fungame\") management system for Casualties Unknown.",
        "Description": "[url=https://github.com/Black-Moss/Custom-Fungame-Pack]GitHub[/url] / [url=https://www.nexusmods.com/games/scavprototype/mods/131]NexusMods[/url]\n<br />[i]A custom map/gamemode (\"Fungame\") management system for [b]Casualties Unknown[/b].[/i]\n<br />\n<br />[i][b]Custom Fungame Pack[/b] is a BepInEx plugin that introduces a custom map/gamemode system called \"Fungame\" to Casualties Unknown. It allows players to load, manage, and create custom maps with unique features, waypoints, items, and game logic.[/i]\n<br />\n<br />[i]For detailed description, please see [url=https://github.com/Explosive-Hydra/Custom-Fungame-Pack/blob/master/README.md]https://github.com/Explosive-Hydra/Custom-Fungame-Pack/blob/master/README.md[/url][/i]",
        "Author": "Explosiv Hydra",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/131/131-1780162853-1933798954.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/131"
        },
        "DownloadUrl": "nexus://scavprototype/131/616",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 131,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-07T22:17:42.000Z",
        "ReleaseDate": "2026-06-07T22:17:42.000Z",
        "SHA256": "122768a40a5a124dc5db1f10724aaf8c3ecc32e304d69499c701bcd61a4b6a19",
        "dllSHA256s": {
            "CustomFungamePack.dll": "abdeda5e05d3dc47c8d774065028a86d189ee0a75480a1bb27adb93ecbb05568"
        },
        "downloadsSinceLatestVersion": 127,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.1",
                "Changelog": "- Changed the GUID, restructured the save structure, and improved some logic"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Real-time progress display: Converted synchronous block placement to coroutine-based async placement, allowing the\n- loading screen to display real-time progress percentage during map generation.\n- Configurable update interval: Added progress_update_interval config option (default: 30) to\n- control the number of blocks placed between progress text updates (lower = more frequent updates).\n- Bug fixes:\n- Fixed blocks appearing transparent after entering the world — added WorldGeneration.UpdateWorld() to refresh chunk visuals.\n- Fixed fg reload and fg exit commands not responding during Fungame loading — added generatingWorld = false\n- in cleanup phase (WorldGenerationPatch.cs).\n- Fixed progress display showing 100% before any blocks were placed — added safety checks in RefreshLoadingText() for division-by-zero and proper initialization order."
            }
        ],
        "dllNames": [
            "CustomFungamePack.dll"
        ],
        "dllVersion": "1.0.2",
        "dllVersions": {
            "CustomFungamePack.dll": "1.0.2"
        },
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 117,
            "TotalDownloads": 168,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/131/131-1780162853-1933798954.png"
        ]
    },
    {
        "Id": "nexus-130",
        "Name": "Casualties Unknown Dev Menu 7.0.1",
        "Version": "1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.yourname.casualtymod": "1.2.1"
        },
        "Summary": "In-game dev/cheat menu for Casualties Unknown. Press F1 to spawn any item into your inventory, toggle God Mode, noclip, fullbright, teleport, edit skills/vitals, toggle pixelation, or run custom console commands. Fully rewritten and translated to English in V2, no extra BepInEx install needed.",
        "Description": "[center][b]DESCRIPTION[/b][/center]\n<br />Adds an in-game developer and cheat menu to Casualties Unknown (Demo v7.0.1). Open the menu with [b]F1[/b] and get full control over your playthrough — spawn any item directly into your inventory, toggle God Mode, fly around with noclip, teleport, manage skills and vitals, or run any console command manually.\n<br />[center][b]MAIN FEATURES[/b][/center]\n<br />[list]\n<br />[*]Spawn any item directly into your inventory[/*]\n<br />[*]God Mode (locks all vitals to full)[/*]\n<br />[*]Noclip (free-fly movement)[/*]\n<br />[*]Fullbright toggle[/*]\n<br />[*]Teleport to cursor[/*]\n<br />[*]Layer skip (jump straight to layer 2, 3, or 5)[/*]\n<br />[*]Add skill experience (STR/RES/INT)[/*]\n<br />[*]Reset all skills[/*]\n<br />[*]Instant vitals restore (hunger/thirst/energy) + happiness adjuster[/*]\n<br />[*]Pixelation toggle[/*]\n<br />[*]Custom console command input[/*]\n<br />[*]9 item categories: General, Cheats, Stats, Medical, Food, Weapons, Tools, Clothing, Misc[/*]\n<br />[*]Search bar for quick item lookup[/*]\n<br />[*]Clean purple gradient UI[/*]\n<br />[*]Press F1 to open and close[/*]\n<br />[/list][center][b]REQUIREMENTS[/b][/center]\n<br />Uses the BepInEx already bundled with the game — [b]no separate BepInEx download or installation needed.[/b]\n<br />[center][b]INSTALLATION[/b][/center]\n<br />[list=1]\n<br />[*]Download and unzip the archive[/*]\n<br />[*]Drop the \n<br />[code].dll[/code]file into \n<br />[code]&lt;Game Folder&gt;&#92;BepInEx&#92;plugins&#92;[/code][/*]\n<br />[*]Launch the game[/*]\n<br />[*]Press [b]F1[/b] in-game to open the menu[/*]\n<br />[/list][center][b]SHOUT OUTS[/b][/center]\n<br />Thanks to the Casualties Unknown dev team for a great game. Built with BepInEx and Harmony.\n<br />\n<br />\n<br />[center][b]DOWNLOAD &amp; INSTALL INSTRUCTIONS[/b]\n<br />[left][list=1]\n<br />[*]Download the \n<br />[code].zip[/code]file from this page[/*]\n<br />[*]Extract it — you should see a single \n<br />[code].dll[/code]file (e.g. \n<br />[code]DevMenuV2.dll[/code])[/*]\n<br />[*]Navigate to your game's install folder:\n<br />[list]\n<br />[*][b]Steam[/b]: right-click [i]Casualties Unknown[/i] in your library → [b]Manage[/b] → [b]Browse local files[/b][/*]\n<br />[/list][/*]\n<br />[*]Open the \n<br />[code]BepInEx[/code]folder inside the game directory, then open the \n<br />[code]plugins[/code]folder\n<br />[list]\n<br />[*]Full path example: \n<br />[code]...&#92;Casualties Unknown&#92;BepInEx&#92;plugins&#92;[/code][/*]\n<br />[/list][/*]\n<br />[*]Copy the extracted \n<br />[code].dll[/code]file into that \n<br />[code]plugins[/code]folder[/*]\n<br />[*]Launch the game as normal[/*]\n<br />[*]Press [b]F1[/b] in-game to open the Dev Menu[/*]\n<br />[/list][b]Notes:[/b]\n<br />[list]\n<br />[*]No need to install or update BepInEx yourself — the game already ships with it[/*]\n<br />[*]If the menu doesn't appear, make sure the \n<br />[code].dll[/code]is directly inside \n<br />[code]BepInEx&#92;plugins&#92;[/code](not in a subfolder, unless your BepInEx setup requires one)[/*]\n<br />[*]To uninstall, simply delete the \n<br />[code].dll[/code]from the \n<br />[code]plugins[/code]folder[/*]\n<br />[/list][/left]\n<br />[/center]\n<br />",
        "Author": "OfficialTwinky",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/130/130-1780136517-211162896.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/130"
        },
        "DownloadUrl": "nexus://scavprototype/130/1240",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 130,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-11T18:24:46.000Z",
        "ReleaseDate": "2026-07-11T18:24:46.000Z",
        "SHA256": "493094e7f6a5ae3e2b050c81e8109080d6bc4606e4c59ba2d48e97849c998a87",
        "dllSHA256s": {
            "DevMenuV2.dll": "48ac4310edd308faf82d1ffd177498d89864cfa6d5cace7abb623452b651f8cf"
        },
        "downloadsSinceLatestVersion": 1820,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- DevMenuV2 (Current)\n- Full rewrite and update for the current game/BepInEx version\n- Entire mod translated to English — UI, categories, item names\n- Removed the Russian localization file; the mod is now English-only\n- Verified and re-mapped every console command and item ID against the current Assembly-CSharp\n- Removed non-functional/dead buttons left over from previous versions\n- Confirmed compatibility with the BepInEx version bundled in the current game build\n- DevMenuV1 (5th revision, legacy)\n- Russian-language UI\n- Item spawning, God Mode, noclip, fullbright, skill/vitals editor\n- Last version before the full English rewrite"
            }
        ],
        "dllNames": [
            "DevMenuV2.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "DevMenuV2.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 2410,
            "TotalDownloads": 3243,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/130/130-1780136517-211162896.jpg"
        ]
    },
    {
        "Id": "nexus-129",
        "Name": "Casualties Unknown Command Wiki for Chinese",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "一个中文的指令和ID列表，整理不全，请见谅",
        "Description": "[size=4][b]个人使用AI辅助整理的指令以及物品ID列表，你可以从如下链接访问[/b][/size]\n<br />[size=4][b]https://github.com/Tatabaikani/Casualties-Unknown-Command-Wiki/wiki\n<br />\n<br />或者直接从files里面下载文件[/b][/size]",
        "Author": "Tatabaikani",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/129/129-1780116288-122615439.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/129"
        },
        "DownloadUrl": "nexus://scavprototype/129/433",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 129,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-30T05:22:08.000Z",
        "ReleaseDate": "2026-05-30T05:22:08.000Z",
        "SHA256": "94e610a8052fdb5938e4cd89936cc5eaa311d14d6ac3500e9595b4df0ecf3574",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 156,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 117,
            "TotalDownloads": 155,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/129/129-1780116288-122615439.png"
        ]
    },
    {
        "Id": "nexus-127",
        "Name": "A shelter that relies on Custom Structure",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "I don't understand why I couldn't update it on the Community Structure Browser. Perhaps it was due to the sudden failure of the auto save that required me to upload and copy it to continue working on the editor. Anyway, I just put it directly on Nexus and I'm very sorry for taking up public resources that it cannot be regarded as a mod.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]A big shelter and it just a simple structure that y[/color]ou can make any modifications to it.\n<br />The reason why I put it here is that I am unable to update or replace the WIP structure on the community structures browser. I am sorry, if this has caused any problem, please feel free to blame me.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8] 1.Download the file and extract.[/color]\n<br />[color=#d4d4d8] 2.If you had installed Custom Structures,just put it in &#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;Structures[/color]\n<br />[color=#d4d4d8]    If not,go ahead here [url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url][/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Just an ordinary custom structure that you can edit on https://cu-structure-editor.web.app/[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]It requires [url=https://www.nexusmods.com/scavprototype/mods/9]Custom Structures[/url] to be generated in the game.[/color]\n<br />Earthquakes can damage shelters, so if possible, please install this: [url=https://www.nexusmods.com/scavprototype/mods/114]NoEarthquake[/url]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Custom Structures created byJimmyking\n<br />That's a pretty good mod, enriching the journey of cave exploration.\n<br />And you can edit,upload,download various structures from community browser.\n<br />NoEarthquake created by Tatabaikani, make it possible to stay in a stable and safe place for a long time, I like it\n<br />",
        "Author": "yunibeili",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/127/127-1780053823-1433053049.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/127"
        },
        "DownloadUrl": "nexus://scavprototype/127/420",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 127,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-29T11:58:41.000Z",
        "ReleaseDate": "2026-05-29T11:41:53.000Z",
        "SHA256": "b10ae5f95744bf2ae1dc45d2efd90474e9bffb4b4d49124f618e6d3398101d5b",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 324,
        "Dependencies": [
            "nexus-9"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 245,
            "TotalDownloads": 309,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/127/127-1780053823-1433053049.png"
        ]
    },
    {
        "Id": "nexus-126",
        "Name": "Thermostate",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "azbith.thermalfix.thermostate": "1.0.0"
        },
        "Summary": "Allows you to change the default temperature in all of the drop pods.",
        "Description": "[center][size=4][b]Description[/b][/size][/center]\n<br />[size=3][color=#D4D4D8]Change the default temperature of drop pods with the config files[/color][/size]\n<br />\n<br />[center][size=4][b]Installation instructions[/b][/size][/center]\n<br />[color=#D4D4D8]Drag and drop the file into the plugins folder of your installation of [url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown[/url].[/color]\n<br />\n<br />[center][size=4][b]Main features[/b][/size][/center]\n<br />[size=3][color=#D4D4D8]Allows you to change the default temperature of the drop pods via a config file, options are: cold, hot, and off, off is the default.[/color][/size]\n<br />\n<br />[center][size=4][b]Requirements[/b][/size][/center]\n<br />[color=#D4D4D8][url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown (6.1)[/url]\n<br />[url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]BepInEx[/url][/color]\n<br />\n<br />[center][size=4][b]Shout outs[/b][/size][/center]\n<br />eightballl (Conceptualized the mod idea)",
        "Author": "Azbith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/126/126-1780040161-1936556560.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/126"
        },
        "DownloadUrl": "nexus://scavprototype/126/416",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 126,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-29T08:03:19.000Z",
        "ReleaseDate": "2026-05-29T08:02:44.000Z",
        "SHA256": "06ca260985bf8220cc5fb44fe60924265d67eefe33b16528de58358d53a2fed1",
        "dllSHA256s": {
            "Thermostate.dll": "208c25201225c1ad21ac8e05c36a65a0426c342960415921baaf464b7b8ed97f"
        },
        "downloadsSinceLatestVersion": 97,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "Thermostate.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Thermostate.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 64,
            "TotalDownloads": 94,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/126/126-1780040161-1936556560.png"
        ]
    },
    {
        "Id": "nexus-125",
        "Name": "Crafting Framework",
        "Version": "1.3.0",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.deltash.craftingframework": "1.2.1"
        },
        "Summary": "Loads .json files as recipes for the game.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]This Mod (previously \"More Craftables\") loads .json files from the \"CraftingFramework&#92;recipes\" folder.[/size][/color]\n<br />[color=#D4D4D8][size=3]A template is provided within the folder as a .txt file with brief possibly wrong understanding of the variables.[/size][/color]\n<br />\n<br />[color=#D4D4D8][size=3]Recipes from \"More Craftables\" are now available as Optional FIles. [/size][/color]\n<br />[color=#D4D4D8][size=3]I am willing to add more at request while keeping in mind balancing like before.[/size][/color]\n<br />\n<br />[color=#ff7700][size=3][b]WARNING [color=#ffffff]: [/color][/b][color=#ffffff]It seem [/color][color=#ffffff]Liquids must have the full amount in 1 container. (400ml of liquid cannot be 200 and 200)[/color][/size][/color]\n<br />[color=#00ff00][size=3][b]MP Compatibility [color=#ffffff]: [/color][/b][color=#ffffff]Host can craft, clients cannot unless they share recipes with host.[/color][/size][/color]\n<br />\n<br />If anyone knows how to handle recipe syncing I'm all ears but otherwise that is outside my ability.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Drag the contents of \"CraftingFramework.zip\" into your \"BepInEx &gt; Plugins\" folder.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=3]Adds reading .json files within the plugins folder and adding them as recipes to craft within the game.[/size][/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Bepinex[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Shout out to the \"Razor blade\" mod by  RushellXYZ having it's source code so I could see how recipes are handled.[/color]\n<br />[color=#D4D4D8]Shout out to my friend Tesseffex for helping me along the way with converting the mod.[/color]",
        "Author": "Deltash",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/125/125-1780128521-2067417973.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/125"
        },
        "DownloadUrl": "nexus://scavprototype/125/742",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 125,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-13T22:00:52.000Z",
        "ReleaseDate": "2026-06-13T22:00:52.000Z",
        "SHA256": "88e293cee16448b606f98d7752660bbb20a6ffa56dda9a6e2444c163e89e04bb",
        "dllSHA256s": {
            "CraftingFramework.dll": "57ac161f765caa0fd58ef49e97f3dd082f7eb5e50e16acd22693629e1ee2f230"
        },
        "downloadsSinceLatestVersion": 1721,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Complete rework / overhaul instead having the plugin load .json files"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- I packaged someone else mod .dll instead of my own, fixed."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- Can now craft liquids and optionally define  the condition of other received items"
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Fixed a major error from the conversion to Json where recipe items were not being consumed."
            },
            {
                "Version": "1.3.0",
                "Changelog": "- Adds compatibility for items added by RshLib as recipe ingredients."
            }
        ],
        "dllNames": [
            "CraftingFramework.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "CraftingFramework.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 60,
            "UniqueDownloads": 1512,
            "TotalDownloads": 2556,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/125/125-1780128521-2067417973.png"
        ]
    },
    {
        "Id": "nexus-124",
        "Name": "Terraria Unknown",
        "Version": "2.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.universal.cu.replacer": "1.0.0"
        },
        "Summary": "changes the sprites, tiles, and audio to Terrarian",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Replaces sprites, tiles, and audio with Terrarian.\n<br />(This mod is still in development, expect bugs.)\n<br />The mod weighs a lot because there are a lot of sounds in the Audio folder\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Place the plugins folder in BepInEx.\n<br />The plugins folder should eventually contain two files: Replacer.dll and ResourcePack.[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Replaces sprites, tiles, and audio [/color]\n<br />[color=#D4D4D8]Easy to customize[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]The mod requires BepInEx, any version[/color]\n<br />\n<br />[color=#d4d4d8][b][size=4]How to set your custom textu[/size][size=4]res[/size][/b][/color]\n<br />[color=#d4d4d8][size=3]Put your files in the correct folder[/size][/color]\n<br />\n<br />[color=#d4d4d8]Sprites, Backgrounds, and Tools - Sprites Folder[/color]\n<br />[color=#d4d4d8][size=3]Tiles and UI - Texture folder[/size][/color]\n<br />[color=#d4d4d8][size=3]Music and SFX - Audio folder[/size][/color]\n<br />[color=#d4d4d8][size=3]The mod supports png, ogg, mp3, and wav files[/size][/color]\n<br />\n<br />[color=#d4d4d8][size=3]Also, duplicate the image in the Textures folder if it's a weapon[/size][/color]",
        "Author": "Kegluss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/124/124-1780165264-312703138.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/124"
        },
        "DownloadUrl": "nexus://scavprototype/124/479",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 124,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-02T18:36:57.000Z",
        "ReleaseDate": "2026-06-02T18:36:57.000Z",
        "SHA256": "88d48be708c00bca482f1694d9baa18f561c2ac6f7848f7f5e399d81aa782a8c",
        "dllSHA256s": {
            "Replacer.dll": "7de3821262d957a60be9a7d8af90ae3a1862dbd16424e815d34675142e601079"
        },
        "downloadsSinceLatestVersion": 214,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Replacer.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Replacer.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 177,
            "TotalDownloads": 255,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/124/124-1780165264-312703138.jpg"
        ]
    },
    {
        "Id": "nexus-123",
        "Name": "LuckyBlocks",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.purpleuser.luckyblocks": "1.0.0"
        },
        "Summary": "Turn every broken block into a surprise! Drops random items, mobs, or traps instead of normal loot.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[b]Lucky Blocks[/b] transforms every block you destroy into a random surprise! Instead of boring regular loot, you'll get random items, hostile mobs, or deadly traps.\n<br />The deeper you dig, the more dangerous it becomes. Will you find rare loot, or will a thornbackelder crawl out of the block you just broke?\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][b]Install BepInEx[/b] (if you haven't already)\n<br />[list]\n<br />[*]Download BepInEx 5.x for your game version[/*]\n<br />[*]Extract it to your game folder (where the .exe is located)[/*]\n<br />[/list][/*]\n<br />[*][b]Install the mod[/b]\n<br />[list]\n<br />[*]Copy LuckyBlocks.dll to BepInEx/plugins/[/*]\n<br />[/list][/*]\n<br />[*][b]Run the game[/b]\n<br />[list]\n<br />[*]That's it! Every destroyed block will now drop random loot.[/*]\n<br />[/list][/*]\n<br />[/list][size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]✅ [b]Every block is lucky[/b] – Any destroyed block triggers a random drop[/*]\n<br />[*]✅ [b]Random items[/b] – Over 300+ items from the entire game (weapons, medical supplies, food, tools, ammo, etc.)[/*]\n<br />[*]✅ [b]Hostile mobs[/b] – Spawns enemies like Shadecrawler, Cave Ticks, Thornback, Wallbiter, and more[/*]\n<br />[*]✅ [b]Deadly traps[/b] – Landmines, bear traps, turrets, barbed wire, and other dangers[/*]\n<br />[*]✅ [b]Depth-based difficulty[/b] – The deeper you go, the higher the risk[/*]\n<br />[*]✅ [b]Random condition[/b] – Items spawn with 50-100% durability[/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][b]BepInEx 5.x[/b][/*]\n<br />[/list]",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/123/123-1779978388-1548305756.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/123"
        },
        "DownloadUrl": "nexus://scavprototype/123/402",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 123,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-28T14:27:38.000Z",
        "ReleaseDate": "2026-05-28T14:27:12.000Z",
        "SHA256": "38b29e6cc0e5c602ee64941820ee97a600424888f3624013d24806c23d8c366f",
        "dllSHA256s": {
            "LuckyBlocks.dll": "a1c4caef1ebfb99cfd88bee6abc8d7be3616693d7796ee0600053480d911d33b"
        },
        "downloadsSinceLatestVersion": 308,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "LuckyBlocks.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "LuckyBlocks.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 8,
            "UniqueDownloads": 237,
            "TotalDownloads": 291,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/123/123-1779978388-1548305756.jpg"
        ]
    },
    {
        "Id": "nexus-122",
        "Name": "New Firearms",
        "Version": "1.6.5",
        "bepinexVersion": "1.6.5",
        "bepinexPlugins": {
            "com.rushellxyz.gunminigame": "0.4.0",
            "com.rushellxyz.newfirearms": "1.6.5"
        },
        "Summary": "New firearms! 14 new firearms (more to come!) with new ammo types new magazine types and fire selector",
        "Description": "Хей, здесь есть [url=https://www.nexusmods.com/scavprototype/mods/378?tab=description]перевод[/url] на русский \n<br />[size=4][b]Key features[/b][/size]\n<br />[size=3]- Fire mode selector, some full-auto guns can be put into semi-auto mode to not waste ammunition[/size]\n<br />[size=3]- Different magazine types, m1911 mag, small magazine, smg magazine, etc.[/size]\n<br />[size=3]- Different ammunition types: 12gauge birdshot, buckshot, slugshot; 9mm round, hollow and venomus[/size]\n<br />[size=1]You can also choose what ammo fill magazine with when spawning by adding $ at a end of id[/size]\n<br />[size=3]- Magazine feed guns, tube feed guns, barrel feed guns (with display of all chambers!)[/size]\n<br />[size=3]- Custom UI sprites for guns, custom sounds too[/size]\n<br />[size=3]- Balancing rework: guns significly buffed to make them more useful[/size]\n<br />[size=3]- Shooting right over/under enemy stuns them[/size]\n<br />[size=3]- SLiders for configurabile damage/jaming/casings[/size]\n<br />[size=3]- Multiplayer compatability![/size]\n<br />[size=3]- Support for custom gun packs by .json editing![/size]\n<br />\n<br />[size=1]TODO: Update media page[/size]\n<br />\n<br />All guns:\n<br />[spoiler]Makeshift pistol:\n<br />   Early-game gun, can be easily crafted, and most lightweight. With a tradeoff of dealing least damage of all, being able to hold no more then 2 rounds at a time, and having bad durability\n<br />M1911:\n<br />   9mm semi-auto handgun, fairly lightweight and durabile. Can only hold 8 rounds in specialized magazine, craftable tho recipes will take a while to learn (18 int)\n<br />Glock 17 (pistol):\n<br />   Very durabile, holds 17 rounds in small magazine and good damage/accuracy. Not craftable\n<br />Glock 18:\n<br />   Upgrade of glock 17 (16 int). Same in everything, except option for full-auto\n<br />\n<br />UZI:\n<br />   Reuses assets from SMG in gunsaw\n<br />   Custom rack/unrack sounds and buttons\n<br />   Craftable (19 int), moderate damage of 9mm\n<br />   Lightweight (1u), uses small magazines or SMG magazines\n<br />   Not very durabile, have high recoil, inaccurate\n<br />   High RPM and only full-auto\n<br />MP5:\n<br />  Reuses assets from Mini-SMG in gunsaw\n<br />  1.25u, highest damage of 9mm\n<br />  Uses small magazines or SMG magazines\n<br />  Most relaible of 9mm, accurate, select-fire\n<br />Vector:\n<br />[size=1]  TODO i prob would repaint it[/size]\n<br />  Reuses assets from Prototype in gunsaw\n<br />  Heavy (1.5u), highest damage of 9mm\n<br />  Uses only SMG magazines\n<br />  Very accurate and have almost no recoil\n<br />  Low RPM and select-fire\n<br />P90:\n<br />  Reuses assets from PDW in gunsaw\n<br />  1.25u, highest damage of 9mm\n<br />  Uses P90 magazines (that are not craftable...)\n<br />  Low recoil, select-fire\n<br />\n<br />Sawed off:\n<br />  Reuses assets from Sawedoff in gunsaw\n<br />  Lightweight (1u), lowest damage of 12gauge\n<br />Pump-action shotgun\n<br />Semi-auto shotgun\n<br />Bolt-action rifle[/spoiler]\n<br />[color=#00ff00][b]MP Status: C[/b][b]ompatible[/b][/color]\n<br />Required on both parties\n<br />Even more, gun jamming is no longer dysnching and removing mag now makes you auto pick up\n<br />\n<br />Other mods that do anything with firearms (including rusiber's new firearms loader and my old new firearms) are [b]Incompatible[/b]\n<br />[b][size=4]\n<br />Installation instructions[/size][/b]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br />  - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />\n<br />Download and extract CUCoreLib into BepInEx/plugins(if you haven't before)\n<br />  You can alternativly use RshLib instead of CUCoreLib, tho, some of other mods doesnt like it, and you should not install them both\n<br />Download `NewFirearms` and extract into BepInEx/plugins\n<br />\n<br />[size=4][b]Known bugs[/b][/size]\n<br />It doesnt work in singleplayer with multiplayer mod active. Either host an empty server or deactivate multiplayer mod\n<br />[size=2]In multiplayer, killing trader from a gun, makes host to apply mood penality? (same in og mod)[/size]\n<br />[size=2]Do not try to load save without this mod with this mod, and vica verse[/size]\n<br />[size=2]Switching your main hand might mess up with aim (but this bug is present in vanila too!)[/size]\n<br />[size=2]Tube feed option behave differently from what you'd expect IRL[/size]\n<br />[size=2]After loading a save gun might have wrong sprite, this is only visual[/size]\n<br />[size=2]Yet again, other firearms-releated mods not supported[/size]\n<br />\n<br />[b][size=4]Future plans[/size][/b]\n<br /> - More standalone guns (and crosbow!)(add more assets to already existing, and add rifles and special)\n<br /> - Tube feed with shift (like if you have tube-feed shotgun full of buckshots, and then instert a birdshot pump slider, a birdshot now will be in chamber)\n<br /> - Revolver feed (idk, the reloading it is bad)\n<br /> - Maybe battery powered (chemcoilgun, railgun, laser)\n<br /> - Maybe minigame (i saw that concept https://youtu.be/eKnXDqIYSiE might implement) (Check out the pre release!!)\n<br /> - Maybe firearm handling course\n<br />\n<br />Documentation for creating new gun pack have moved into NewFirearms/doc.txt\n<br />Please report any bugs you find\n<br />[url=https://github.com/rushellxyz/NewFirearms]GitHub[/url] repo\n<br />[url=https://github.com/rushellxyz/NewFirearms][/url]\n<br />[b][size=4]Shout outs[/size]\n<br />[/b][size=4]NEVERLITD[/size]\n<br />for like, every single minigame sprite +semiauto shotgun +boxes sprites +minigme idea",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/122/122-1779962803-1133798693.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/122"
        },
        "DownloadUrl": "nexus://scavprototype/122/2408",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 122,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-06T14:10:33.000Z",
        "ReleaseDate": "2026-10-06T14:10:33.000Z",
        "SHA256": "09371684f03c2302f51593b9923b9bd7f0fd4fe5e4e1fd69904ffb7e22e1a60c",
        "dllSHA256s": {
            "GunMinigame.dll": "5f228be2884db271c623bd5c904d15c647a6893ee1865a1028e04765f99bbba7",
            "NewFirearms.dll": "81175819c58021c87fd165620f4e0594f29df862b04624b66c771ed9ce9de0d5"
        },
        "downloadsSinceLatestVersion": 97,
        "Dependencies": [
            "nexus-32",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.5.4",
                "Changelog": "- Fixed description of stun hitbox size\n- Fixed broken crafting for clients without mod\n- Fixed recoil desync\n- Tweaked PvP damage: you are less likely to get dislocation/fracture/disfigure on healthy limb\n- You can now request suicide on command\n- Gun menu is no longer broken in unchipped\n- Added description and resources to sawed off\n- Fixed spawn magazine with specific ammo not working\n- Fixed aiminng while ragdolled in multiplayer\n- Single bullet can no longer be droped from crates"
            },
            {
                "Version": "1.6.0",
                "Changelog": "- Update 1.6.0\n- W.I.P. Minigame\n- Updated to MP 5.0.0\n- Fixed Mp tracker exception spam\n- Reduced size of sync packets\n- Fixed suicide desync\n- Fixed idle time when suicide\n- Fixed misallign sawed off textures\n- Fixed remove mag button being interactable when it shouldnt\n- Removed some dead not documented json fields\n- Added sounds to shotgun\n- Shoot visuals from locally missing addons are still drawn on client\n- Fixed sounds misallign\n- Added option to toggle strict sync, will be expanding in future\n- Update sprite of boxof9mm boxof556 and semiauto shotgun\n- Optimization...\n- Experemntal CUCoreLib support"
            },
            {
                "Version": "1.6.4",
                "Changelog": "- Fixed FPS drop"
            },
            {
                "Version": "1.6.5",
                "Changelog": "- Improved multimod compat\n- Balancing tweaks\n- Added M16"
            }
        ],
        "dllNames": [
            "GunMinigame.dll",
            "NewFirearms.dll"
        ],
        "dllVersion": "1.6.5",
        "dllVersions": {
            "GunMinigame.dll": "0.4.0",
            "NewFirearms.dll": "1.6.5"
        },
        "Statistics": {
            "Endorsements": 82,
            "UniqueDownloads": 2373,
            "TotalDownloads": 4433,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/122/122-1779962803-1133798693.png"
        ]
    },
    {
        "Id": "nexus-121",
        "Name": "Landmines Filled Food",
        "Version": "1.0.0.1",
        "bepinexVersion": "1.0.0.1",
        "bepinexPlugins": {
            "org.explosivehydra.foodlandmine": "1.0.0.1"
        },
        "Summary": "Few foods but many landmines? Now it comes!",
        "Description": "[b][size=5]Compatible CU v7.0[/size][/b]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />This mod removed the explosion of landmine when it is destroyed. Instead, there is a foodbox will be poped up!\n<br />Warning: This mod is irresponsible for the explosion triggered by stepping on landmines.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Put the dll file into BepInEx/plugins[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]Only BepInEx[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]Thanks to the friend in QQ group who inspired me of this idea (AAA硝酸甘油味辣条批发商，长老爱吃好吃死了).[/color]\n<br />\n<br />[color=#d4d4d8][size=5][b]兼容CUv7.0[/b][/size][/color]\n<br />\n<br />[color=#d4d4d8][b][size=4]描述[/size][/b]\n<br />此模组移除了地雷被摧毁时的爆炸效果，取而代之的是掉落一个食物箱！\n<br />警告：此模组对踩踏地雷而引发的爆炸概不负责。\n<br />\n<br />[b][size=4]安装教程[/size][/b]\n<br />把压缩包里的dll文件放到BepInEx/plugins目录下即可\n<br />\n<br />[b][size=4]前置需求[/size][/b]\n<br />只需要BepInEx\n<br />\n<br />[b][size=4]致谢[/size][/b]\n<br />感谢提出此想法的QQ群友：AAA硝酸甘油味辣条批发商，长老爱吃好吃死了[/color]",
        "Author": "Explosive Hydra",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/121/121-1779940940-1929605082.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/121"
        },
        "DownloadUrl": "nexus://scavprototype/121/497",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 121,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-04T08:42:20.000Z",
        "ReleaseDate": "2026-06-04T08:42:20.000Z",
        "SHA256": "a3e5398fa8a21c488afa411319c650196fab89ab0878a27d5a3c51e9e4146336",
        "dllSHA256s": {
            "LandminesFilledFood.dll": "be695ae2f92a386ee041a148b0244994a52cef081ac035bbe7264fadde332b86"
        },
        "downloadsSinceLatestVersion": 79,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LandminesFilledFood.dll"
        ],
        "dllVersion": "1.0.0.1",
        "dllVersions": {
            "LandminesFilledFood.dll": "1.0.0.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 63,
            "TotalDownloads": 93,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/121/121-1779940940-1929605082.png"
        ]
    },
    {
        "Id": "nexus-119",
        "Name": "Last Stand Custom Music",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "sebastian.laststandtheme": "1.1.0"
        },
        "Summary": "Adds a customizable theme that will play when last stand activates",
        "Description": "[b]Last Stand Theme[/b]\n<br />Lightweight mod that plays a song when last stand activates.\n<br />Simply place an audio file inside with the .dll in plugins and it'll be up and running!\n<br />\n<br />[b]Setup[/b]\n<br />[list=1]\n<br />[*]Install BepInEx 5.4.23.5 (or newer 5.x release) into your Casualties Unknown installation.[/*]\n<br />[*]This mod was developed and tested on Casualties Unknown v7.0.1. Ensure your version matches or expect weird behavior.[/*]\n<br />[*]Place the Ultimate Sound Swap DLL into:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── plugins/\n<br />        └── LastStandTheme.dll[/code][/*]\n<br />[*]Launch the game once. The mod will automatically create a config file inside the config directory if one does not already exist. You can modify this file to enable/disable muting the drone and looping the song using a text editor like notepad:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── config/\n<br />        └── sebastian.laststandtheme.cfg[/code][/*]\n<br />[*]Enable HideManagerGameObject in BepInEx's config file. You'll find it in:\n<br />[code]Casualties Unknown/\n<br />└── BepInEx/\n<br />    └── config/\n<br />        └── BepInEx.cfg[/code]You should be able to open it in a text editor like notepad. Confirm that:\n<br />[code][Chainloader]\n<br />HideManagerGameObject = true[/code][/*]\n<br />[/list]NOTE: The theme is currently [b]Music [/b]in-game, so if your music is [b]muted [/b]or [b]volume is low[/b] in the settings menu, [b]you will not hear the theme[/b].",
        "Author": "SomeIdi0t",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/119/119-1779937346-1764286905.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/119"
        },
        "DownloadUrl": "nexus://scavprototype/119/740",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 119,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-13T19:05:53.000Z",
        "ReleaseDate": "2026-06-13T19:05:53.000Z",
        "SHA256": "af6306de98e5bf87d314cfaaba400d6daee874bf7e420cc102a6e1e375898dc1",
        "dllSHA256s": {
            "LastStandTheme.dll": "05cb4b84ebc86ab99123d94db2f014722f18bdf2d71e5065489cd49aa8e142ec"
        },
        "downloadsSinceLatestVersion": 786,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LastStandTheme.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "LastStandTheme.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 46,
            "UniqueDownloads": 843,
            "TotalDownloads": 1083,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/119/119-1779937346-1764286905.png"
        ]
    },
    {
        "Id": "nexus-118",
        "Name": "ChangeSkin-Multiplayer",
        "Version": "3.2.0",
        "bepinexVersion": "3.2.0",
        "bepinexPlugins": {
            "05126619z.changeskin": "3.2.0"
        },
        "Summary": "Change your skin/sprite in multiplayer! Meant for Casualties Together.",
        "Description": "[size=6][b]Casualties Unknown - ChangeSkin Multiplayer[/b][/size]\n<br />\n<br />Multiplayer-compatible build of ChangeSkin, adapted for Krokosha Casualties Unknown Multiplayer. Replace your character's sprite skin and sync it to other players who also have the mod.\n<br />\n<br />[size=5][b]Compatibility[/b][/size]\n<br />\n<br />[list]\n<br />[*]Loader: [b]BepInEx 5.4.23.5[/b][/*]\n<br />[*]Required dependency: [b]Krokosha Casualties Unknown Multiplayer[/b] (latest release)[/*]\n<br />[*]Game version: [b]Casualties Unknown demo v6.1[/b][/*]\n<br />[/list]\n<br />The game is still in demo — file layouts and APIs can change between versions, which may break the mod until it's updated.\n<br />\n<br />[size=5][b]Please report any bugs you find via our GitHub issues page or here on NexusMods![/b][/size]\n<br />\n<br />\n<br />[size=5][b]Permissions[/b][/size]\n<br />\n<br />If the game creator [b]Orsoniks[/b] does not want this mod public, please contact me and I will take it down.\n<br />\n<br />\n<br />[size=5][b]Installation[/b][/size]\n<br />\n<br />[size=4][b]1. Prerequisites[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Install BepInEx 5 — official guide: [url=https://docs.bepinex.dev/articles/user_guide/installation/index.html]https://docs.bepinex.dev/articles/user_guide/installation/index.html[/url][/*]\n<br />[*]Install [b]Krokosha Casualties Unknown Multiplayer[/b] (required) following its own instructions.[/*]\n<br />[/list]\n<br />[size=4][b]2. ChangeSkinMP[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Open the mod archive and grab the\n<br />[code]ChangeSkinMP[/code]folder.[/*]\n<br />[*]Drop it into your game's\n<br />[code]BepInEx/plugins[/code]folder — the same place where Krokosha Casualties Multiplayer lives. You should end up with\n<br />[code]BepInEx/plugins/ChangeSkinMP/ChangeSkinMP.dll[/code]and a\n<br />[code]resources[/code]folder next to it.[/*]\n<br />[*]Start the game.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Usage[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Start a run and open the in-game console.[/*]\n<br />[*]Load a skin — local or remote:\n<br />[list]\n<br />[*][code]skin load-local robot[/code]— bundled robot skin (or any folder you've added to\n<br />[code]resources[/code]).[/*]\n<br />[*][code]skin load-remote https://skin.cat-bot.de/d/163[/code]— download from the skin portal.[/*]\n<br />[/list][/*]\n<br />[*]Turn on replacement:\n<br />[code]skin enable[/code].[/*]\n<br />[*]Done. Other players will see your skin only if [b]they also have the mod installed[/b] and [b]the host has it installed too[/b] (the host is what syncs skin data between clients).[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Console commands[/b][/size]\n<br />\n<br />[list]\n<br />[*][code]skin load-local &lt;name&gt;[/code]— load a local skin from\n<br />[code]resources/&lt;name&gt;/[/code][/*]\n<br />[*][code]skin load-remote &lt;url&gt;[/code]— load a remote skin from a URL[/*]\n<br />[*][code]skin enable[/code]— turn skin replacement on[/*]\n<br />[*][code]skin disable[/code]— turn it off[/*]\n<br />[*][code]skin ban &lt;player&gt;[/code]— block a specific player's skin from being shown to you[/*]\n<br />[*][code]skin unban &lt;player&gt;[/code]— undo a ban[/*]\n<br />[*][code]skin rule-set &lt;rule&gt; &lt;true|false&gt;[/code]— set a rule[/*]\n<br />[*][code]skin rule-get &lt;rule&gt;[/code]— read the current value of a rule[/*]\n<br />[/list]\n<br />Available rules:\n<br />[list]\n<br />[*][code]SkinUploading[/code]— whether your skin gets sent to other players[/*]\n<br />[*][code]SkinDownloading[/code]— whether you receive and display other players' skins[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Creating your own skins[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Back up your current local skin folder first.[/*]\n<br />[*]Duplicate the bundled\n<br />[code]robot[/code]folder and rename the copy to your skin's name.[/*]\n<br />[*]Replace the PNGs inside with your own art. [b]Keep the file names exactly the same[/b] — sprites are matched by file name, so renaming them will break replacement.[/*]\n<br />[*]Try to match the original image dimensions. I haven't tested what happens when they don't, so YMMV.[/*]\n<br />[/list]\n<br />Load it in-game with\n<br />[code]skin load-local &lt;yourFolderName&gt;[/code].\n<br />\n<br />\n<br />[size=5][b]Finding skins[/b][/size]\n<br />\n<br />Main skin portal: [url=https://skin.cat-bot.de/]https://skin.cat-bot.de/[/url]\n<br />\n<br />Browse community skins there, then load directly with\n<br />[code]skin load-remote &lt;url&gt;[/code].\n<br />\n<br />\n<br />[size=5][b]Notes[/b][/size]\n<br />\n<br />[list]\n<br />[*]You do [b]not[/b] need to edit\n<br />[code]sharedassets1.assets[/code]for this mod.[/*]\n<br />[*]Both the host and any client whose skin needs to sync must have the mod installed.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Bug reports[/b][/size]\n<br />\n<br />Something broken? Report it here on NexusMods or open an issue on GitHub: [url=https://github.com/05126619z/ChangeSkin-Multiplayer]https://github.com/05126619z/ChangeSkin-Multiplayer[/url]\n<br />\n<br />\n<br />[size=5][b]Credits[/b][/size]\n<br />\n<br />[list]\n<br />[*][b]Mod by:[/b] dogederp (Karlo)[/*]\n<br />[*][b]Contributor / original ChangeSkin author:[/b] 05126619z[/*]\n<br />[*][b]Playtester:[/b] Dmonya[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Contributing &amp; support[/b][/size]\n<br />\n<br />[list]\n<br />[*]GitHub (primary — gets updates first): [url=https://github.com/05126619z/ChangeSkin-Multiplayer]https://github.com/05126619z/ChangeSkin-Multiplayer[/url][/*]\n<br />[*]Discord: [url=https://discord.gg/aCBrFPYYjs]https://discord.gg/aCBrFPYYjs[/url][/*]\n<br />[*]Pull requests welcome.[/*]\n<br />[*]Open an issue for questions or bug reports.[/*]\n<br />[*]Got screenshots or videos of your skins? Feel free to add them to this page — I'd love to see them.[/*]\n<br />[*]Buy me a coffee: [url=https://buymeacoffee.com/dogederp]https://buymeacoffee.com/dogederp[/url][/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Looking for an alternative?[/b][/size]\n<br />\n<br />If this mod doesn't fit your needs:\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/15]Player Sprite Replacer[/url] — simpler, single-player, Numpad-based skin swapper.[/*]\n<br />[/list]",
        "Author": "d0gederp",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/118/118-1779906438-1704485820.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/118"
        },
        "DownloadUrl": "nexus://scavprototype/118/949",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 118,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-23T15:30:22.000Z",
        "ReleaseDate": "2026-06-23T15:30:22.000Z",
        "SHA256": "777fd0b2acf09feaa6d4f7a75729b676c3dfbb31c1af85a53c3ce589a992ca44",
        "dllSHA256s": {
            "ChangeSkinMP.dll": "b57fb344a3beb1ad084a898f716b2fe097a479beda84aadbb29054df7e9bd705",
            "CommandLine.dll": "2135b40fa819e58cf1942453e4409bfdea2be631077a354b878de8402be7e026"
        },
        "downloadsSinceLatestVersion": 5968,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3.1.0",
                "Changelog": "- ## ChangeSkin v3.1.0\n- ### Multiplayer Skin Sync (Major Rewrite)\n- Per-player skin controllers: local player uses `LocalSkinController`, remote players use `RemoteSkinController`\n- Skin data (as zip) serialized over the network via custom message IDs (starting at 17000)\n- Player registration handshake on connect; skins applied after `OnWorldgenFinish`\n- ### Admin & Permission System\n- Non-admin players can change their own skin without enabling cheats\n- Host/admin-only commands: `skin enable`, `skin disable`, `skin rule-set`, `skin rule-get`, `skin ban`, `skin unban`\n- `SkinChangingEnabled` toggle — when disabled, non-admins are blocked from skin commands\n- Ban system (`skinbans.json`) — banned players' skins reset and they're blocked from changing\n- ### New Command functionality (kebab-case)\n- Skin commands now autocomplete correctly.\n- `skin load-local <name>` — load skin from local resources folder\n- `skin load-remote <url>` — download and apply skin from URL\n- `skin enable` / `skin disable` — toggle skin changing for all players (admin only)\n- `skin rule-set <rule> <bool>` / `skin rule-get <rule>` — manage upload/download rules (admin only)\n- `skin ban <player>` / `skin unban <player>` — skin-specific bans (admin only)\n- ### Bug Fixes\n- Skins no longer break when switching lobbies or starting a new game after a previous session\n- Default skin reapplied on spawn (no ghost skin state)\n- Admin's own skin and other skins no longer reset when running `skin disable`"
            },
            {
                "Version": "3.2.0",
                "Changelog": "- Release for krok mp 4.0.0"
            }
        ],
        "dllNames": [
            "ChangeSkinMP.dll",
            "CommandLine.dll"
        ],
        "dllVersion": "3.2.0",
        "dllVersions": {
            "ChangeSkinMP.dll": "3.2.0"
        },
        "Statistics": {
            "Endorsements": 141,
            "UniqueDownloads": 5890,
            "TotalDownloads": 8232,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/118/118-1779906438-1704485820.jpg"
        ]
    },
    {
        "Id": "nexus-117",
        "Name": "WorldMap",
        "Version": "3.0",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "com.purpleuser.worldmap": "1.3.0"
        },
        "Summary": "Adds a fully functional minimap and fullscreen world map to Scav Prototype. Helps you navigate underground layers, spot valuable items and containers, and explore with confidence.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />WorldMap – Never get lost again!\n<br />\n<br />Adds a fully functional minimap and fullscreen world map to [b]Scav Prototype. [/b]Helps you navigate underground layers, spot valuable items and containers, and explore with confidence.\n<br />\n<br />[b][size=4]Features:[/size][/b]\n<br />[list]\n<br />[*][b]Fog of war[/b] – the map is hidden until you explore. Walk around to reveal terrain in a 10‑block radius (adjustable).[/*]\n<br />[*][b]Real‑time terrain display[/b] – different colors for different materials (stone, sand, soil, grass, metal, etc.).[/*]\n<br />[*][b]Player marker[/b] – red dot with a white line showing your facing direction.[/*]\n<br />[*][b]Item markers[/b] – yellow dots for loose items on the ground.[/*]\n<br />[*][b]Container markers[/b] – blue squares for any container.[/*]\n<br />[*][b]Other crates[/b] – brown squares for containercrate, foodbox, etc.[/*]\n<br />[*][b]Med crates &amp; drop capsules[/b] – special icons for medical crates and supply pods.[/*]\n<br />[*][b]Trader markers[/b] – green squares for neutral NPC traders.[/*]\n<br />[*][b]Enemy markers[/b] – red squares for spiders, crawlers, ticks, thornbacks, and other hostile creatures.[/*]\n<br />[*][b]Buildings &amp; interactable objects[/b] – grey squares with border / yellow circles.[/*]\n<br />[*][b]Fullscreen map[/b] – right‑click on the minimap to open a large, draggable, zoomable map. Right‑click again to close.[/*]\n<br />[*][b]Smooth zoom[/b] – mouse wheel zooms in/out on both minimap (2–500 blocks radius) and fullscreen map (0.2× – 20×).[/*]\n<br />[*][b]Minimap window[/b] – drag [b]LMB[/b] anywhere on the minimap to move it. Player controls are automatically locked while dragging (no accidental movement or attacks).[/*]\n<br />[*][b]Configurable hotkey[/b] – change the toggle key in BepInEx/config/com.purpleuser.worldmap.cfg (default: M).[/*]\n<br />[*][b]High refresh rate[/b] – both maps update at ~60 FPS for smooth real‑time tracking.[/*]\n<br />[*][b]Works on all layers[/b] – explored fog of war is preserved when descending/ascending and after world regeneration.[/*]\n<br />[/list][size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Install BepInEx 5 (if not already installed):\n<br />[list]\n<br />[*]Download from: [url=https://github.com/BepInEx/BepInEx/releases]https://github.com/BepInEx/BepInEx/releases[/url][/*]\n<br />[*]Extract to your game folder[/*]\n<br />[*]Run the game once, then close it[/*]\n<br />[/list][/*]\n<br />[*]Install the mod:\n<br />[list]\n<br />[*]Download MinimapMod.dll[/*]\n<br />[*]Copy it to: [Game Folder]&#92;BepInEx&#92;plugins&#92;[/*]\n<br />[/list][/*]\n<br />[*]Launch the game – the minimap will appear in the top‑right corner.[/*]\n<br />[/list][b][size=4]Controls[/size][/b]\n<br />[list]\n<br />[*]M (customizable) – toggle minimap on/off[/*]\n<br />[*]Mouse wheel (over the minimap) – zoom in/out[/*]\n<br />[*]LMB drag on the minimap – move minimap window (player controls locked while dragging)[/*]\n<br />[*]Right‑click on minimap – open fullscreen map[/*]\n<br />[*]LMB drag on fullscreen map – pan the map[/*]\n<br />[*]Mouse wheel on fullscreen map – zoom in/out[/*]\n<br />[*]Right‑click on fullscreen map – close fullscreen map[/*]\n<br />[/list][left][b][size=4]Configuration[/size][/b]\n<br />After first launch, edit BepInEx/config/com.USER.worldmap.cfg:[/left]\n<br />[left]ToggleKey = M[/left]\n<br />[left][/left]\n<br />[size=4][b]Requirements:[/b][/size]\n<br />BepInEx 5 (any 5.x version)\n<br />",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/117/117-1779944984-827042402.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/117"
        },
        "DownloadUrl": "nexus://scavprototype/117/442",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 117,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-30T16:06:16.000Z",
        "ReleaseDate": "2026-05-30T16:06:16.000Z",
        "SHA256": "837ac49e172e4e57f146da738dc5f70c7d82e0ae95ba9b922af64915cdc9f58a",
        "dllSHA256s": {
            "WorldMap.dll": "604e534767d814de5924787781eb1beb60119d53fe63ab86c5eef0acd860afab"
        },
        "downloadsSinceLatestVersion": 849,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2.0",
                "Changelog": "- Added fullscreen map – right‑click on the minimap to open a large, draggable, zoomable map. Right‑click again to close.\n- Added trader markers – green squares for neutral NPC traders.\n- Improved zoom range on the minimap – now from 5 to 200 blocks (was 5–40).\n- Improved zoom range on the fullscreen map – from 0.2× to 20×.\n- Zoom now works smoothly with mouse wheel.\n- Fixed minimap zoom not working in some cases.\n- Performance optimizations for large maps.\n- Added fog of war – map is hidden until you explore (10-block reveal radius)\n- Added fullscreen map (right-click to open, drag to pan, wheel to zoom)\n- Added enemy markers (red squares)\n- Added trader markers (green squares)\n- Zoom range on minimap increased to 5-200 blocks\n- Zoom range on fullscreen map: 0.2x to 20x\n- Fixed minimap zoom not working in some cases\n- Terrain colors improved\n- Performance optimizations"
            },
            {
                "Version": "2.1",
                "Changelog": "- bugs fixed\n- bugs fixed"
            },
            {
                "Version": "2.2",
                "Changelog": "- the mini-map drag-and-drop feature has been added\n- the mini-map drag-and-drop feature has been added"
            },
            {
                "Version": "3.0",
                "Changelog": "- Added forced mipmap update (Apply(true)) after each texture regeneration to maintain filtering quality.\n- Locked player controls while dragging minimap window (prevents accidental movement/attacks).\n- Locked player controls while dragging fullscreen map (fixes unintended terrain destruction and falls).\n- Increased minimap update rate to ~60 FPS (removed frame‑skip timer).\n- Increased fullscreen map update rate to ~60 FPS (smoother tracking while player moves).\n- Fixed minimap zoom\n- Added forced mipmap update (Apply(true)) after each texture regeneration to maintain filtering quality.\n- Locked player controls while dragging minimap window (prevents accidental movement/attacks).\n- Locked player controls while dragging fullscreen map (fixes unintended terrain destruction and falls).\n- Increased minimap update rate to ~60 FPS (removed frame‑skip timer).\n- Increased fullscreen map update rate to ~60 FPS (smoother tracking while player moves).\n- Fixed minimap zoom"
            }
        ],
        "dllNames": [
            "WorldMap.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "WorldMap.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 49,
            "UniqueDownloads": 1166,
            "TotalDownloads": 1604,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/117/117-1779944984-827042402.png"
        ]
    },
    {
        "Id": "nexus-115",
        "Name": "Quick Medical Automation",
        "Version": "0.10.5",
        "bepinexVersion": "0.10.5",
        "bepinexPlugins": {
            "codex.casualtiesunknown.quickmedicalautomation": "0.10.5"
        },
        "Summary": "自动评估角色伤情并按优先级处理失血、骨折、脱位、感染、止痛与阿片戒断，支持中英双语和局内独立配置面板。 AI自用mod",
        "Description": "Quick Medical Automation is a BepInEx medical automation mod made for Scav Prototype / Casualties Unknown Demo.\n<br />It automatically evaluates the player's current condition and uses accessible medical supplies in priority order, focusing first on critical life signs, severe blood loss, major bleeding, glass / shrapnel, fractures / dislocations, infection / sepsis, and severe pain or opiate withdrawal.\n<br />The goal of this mod is not to “play the game for you,” but to reduce repetitive medical micromanagement so you can focus more on exploration, survival, and combat decisions.\n<br />[b]Main Features[/b]\n<br />[list]\n<br />[*]Automatically evaluates the player's current vitals and injuries[/*]\n<br />[*]Automatically uses accessible medical supplies for treatment[/*]\n<br />[*]Recursively scans inventory slots and container contents for medical items[/*]\n<br />[*]Prioritizes severe blood loss, open wounds, and critical conditions[/*]\n<br />[*]Automatically removes glass / shrapnel[/*]\n<br />[*]Automatically handles dislocations and fracture splinting[/*]\n<br />[*]Automatically handles infection, sepsis, and local disinfection[/*]\n<br />[*]Automatically manages pain relief and opiate withdrawal when needed[/*]\n<br />[*]Supports both Chinese and English[/*]\n<br />[*]Includes an in-game standalone configuration panel[/*]\n<br />[*]Supports notification mode, scan interval, panel scale, and opacity adjustment[/*]\n<br />[/list][b]How to Use[/b]\n<br />[b]Default Hotkeys[/b]\n<br />[list]\n<br />[*]F8: Toggle auto treatment on / off[/*]\n<br />[*]F9: Run one immediate smart treatment pulse[/*]\n<br />[*]F11: Open / close the config panel[/*]\n<br />[/list][b]Interface[/b]\n<br />[list]\n<br />[*]Open the standalone settings panel in-game[/*]\n<br />[*]Settings can be changed live without restarting the game[/*]\n<br />[/list][b]Configurable Options[/b]\n<br />[list]\n<br />[*]Master automation toggle[/*]\n<br />[*]Language switch (Chinese / English)[/*]\n<br />[*]Treatment mode (Conservative / Balanced / Aggressive)[/*]\n<br />[*]Notification mode[/*]\n<br />[*]Scan interval[/*]\n<br />[*]Panel scale[/*]\n<br />[*]Panel opacity[/*]\n<br />[*]Whether specific medicine, dressing, and splint categories may be used automatically[/*]\n<br />[/list][b]Currently Supported Major Item Types[/b]\n<br />[list]\n<br />[*]Combat Pen[/*]\n<br />[*]Blood bag / Human blood bag[/*]\n<br />[*]Blood coagulant[/*]\n<br />[*]Various bandages, dressings, and suturing items[/*]\n<br />[*]Tweezers[/*]\n<br />[*]Splint / Carcass splint[/*]\n<br />[*]Wrench / Makeshift wrench[/*]\n<br />[*]Antibiotics / Ceftriaxone / Antiserum[/*]\n<br />[*]LRD / Makeshift LRD[/*]\n<br />[*]Disinfectant[/*]\n<br />[*]Pain cream / Wound glue / Painkillers[/*]\n<br />[*]Morphine / Opium / Fentanyl / Naloxone[/*]\n<br />[*]Saline / Ringer solution[/*]\n<br />[*]Clotting mush / Purple herb / Bulbskin[/*]\n<br />[*]Chest drain / Ice pack[/*]\n<br />[*]Antiseptic mush / Glowplant fruit / Xaloris sponge[/*]\n<br />[/list][b]Installation[/b]\n<br />[list=1]\n<br />[*]Make sure BepInEx is installed[/*]\n<br />[*]Place QuickMedicalAutomation.dll into:\n<br />BepInEx/plugins/[/*]\n<br />[*]Launch the game[/*]\n<br />[/list][b]Notes[/b]\n<br />[list]\n<br />[*]Human blood bag is not used automatically by default[/*]\n<br />[*]Combat Pen is reserved for last-stand emergency rescue[/*]\n<br />[*]Pain-relief logic tries to avoid use during low blood pressure, low oxygen, cardiac arrest, or high opiate load[/*]\n<br />[*]Glass / shrapnel removal is prioritized above routine wound dressing[/*]\n<br />[*]For balance reasons, automatic glass / shrapnel removal and automatic bone-setting are not instant, and usually take around 15-30 seconds[/*]\n<br />[/list]",
        "Author": "YIRT54188",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/115/115-1779885442-1788563897.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/115"
        },
        "DownloadUrl": "nexus://scavprototype/115/852",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 115,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-18T14:09:48.000Z",
        "ReleaseDate": "2026-06-18T14:09:48.000Z",
        "SHA256": "9e4b3fe174481e804c7db973c72b7919ab66e01ea9e4bc8f8df377793f8bfc4c",
        "dllSHA256s": {
            "QuickMedicalAutomation.dll": "e52658598d057a71fcdfe1c624ac19493fac66619641afd7b0d5c11f1019d475"
        },
        "downloadsSinceLatestVersion": 231,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.9.1",
                "Changelog": "- Improved English UI wording and section labels\n- Updated standalone panel text refresh so language switching no longer leaves mixed Chinese and English section headers\n- Adjusted multiplayer handling for automatic self-treatment on broken or dislocated limbs\n- Repeated same-limb bandaging with weak dressings\n- Adhesive bandages being wasted on serious wounds\n- Soft-tissue treatment stealing priority from dislocations\n- Excessive automatic log spam\n- Mixed-language panel section titles after switching to English"
            },
            {
                "Version": "0.10.0",
                "Changelog": "- ## 新增\n- 新增 F11 快捷键，用于打开/关闭配置面板\n- 新增手动治疗小游戏辅助相关开关\n- 配置修改后现在会立即保存到配置文件\n- ## 优化\n- 重做并扩展了面板布局，解决选项过多时放不下的问题\n- 右上角打开按钮默认隐藏，改为以 F11 作为主要打开方式\n- 重新梳理“自动使用物品”和“手动治疗辅助”的逻辑与说明\n- 优化多人模式下的治疗目标判定、健康面板读取与处理流程\n- 优化手持物品辅助模式的稳定性与触发逻辑\n- ## 修复\n- 修复关闭某类自动使用后，仍然会自动治疗的问题\n- 修复仅启用手动治疗小游戏辅助时，功能不生效的问题\n- 修复部分情况下自动包扎、自动打药等开关未按配置正确生效的问题\n- 修复若干治疗流程中的目标识别与执行异常\n- ## 说明\n- “自动使用”开关现在只控制是否自动消耗对应物品\n- “小游戏辅助”现在只会在你手动开始治疗后，帮助完成对应小游戏\n- 默认情况下右上角按钮已隐藏，请使用 F11 打开面板\n- English Changelog\n- # Quick Medical Automation 0.10.0-beta Changelog\n- ## Added\n- Added an F11 hotkey to open and close the configuration panel\n- Added dedicated toggles for manual treatment minigame assist\n- Config changes are now saved immediately to the config file\n- ## Improved\n- Reworked and expanded the panel layout so larger option groups fit properly\n- Hid the top-right open button by default, with F11 now acting as the primary way to open the panel\n- Clarified the behavior and wording for automatic item use versus manual treatment assist\n- Improved treatment target selection, health panel detection, and handling flow in multiplayer\n- Improved stability and trigger behavior for held-item assist mode\n- ## Fixed\n- Fixed cases where disabled auto-use categories could still trigger automatic treatment\n- Fixed manual treatment minigame assist not working correctly when used by itself\n- Fixed cases where auto-bandaging, auto-medication, and similar toggles did not follow config correctly\n- Fixed several treatment target detection and execution issues across treatment flows\n- ## Notes\n- Auto-use toggles now only control whether that item type is consumed automatically\n- Minigame assist now only helps after you manually start the treatment\n- The top-right button is hidden by default; use F11 to open the panel"
            },
            {
                "Version": "0.10.3",
                "Changelog": "- ## 0.10.3-beta\n- ### Added\n- Added an in-panel `Changelog` button next to the author homepage button\n- Added aggregated Chinese and English changelog documents for easier version browsing\n- ### Changed\n- Reworked the settings-panel card layout so larger option groups no longer overlap\n- Reworked pain-relief injection logic so opiate target load follows pain-severity bands\n- All analgesic injection items now enforce a hard minimum use amount of `10%` of the remaining syringe content\n- Notification canvas editing now supports direct click-to-place positioning and a persistent `Custom` notification anchor mode\n- ### Fixed\n- Reduced repeated auto-skip spam when the local player body is temporarily unavailable during multiplayer spawn or death transitions\n- Improved notification-layout editing behavior so the preview can be positioned more reliably\n- ## 0.10.2-beta\n- ### Added\n- Added a `Scan Bags / Containers` toggle for recursive item discovery inside backpacks, bags, and containers\n- ### Changed\n- Manual syringe assist now uses dynamic partial dosing for `fentanyl`, `morphine`, `opium`, `painkillers`, and `naloxone`\n- Automatic pain relief now uses lower hard caps to stay well away from a full-syringe overdose path\n- Disinfectant spray now waits for more meaningful infection severity before consuming the item\n- ## 0.10.1-beta\n- ### Fixed\n- Bandage minigame assist no longer stops after the first light wrap when the wound still clearly needs more coverage\n- Manual defib and AED assist no longer auto-fire just because the minigame was opened for inspection\n- Reduced intrusive alert behavior by supporting bottom-center notification placement\n- ### Changed\n- Injectable opiate pain relief now waits longer when oral painkillers can handle the situation\n- Fentanyl selection requires a more stable patient before the assist will choose it"
            }
        ],
        "dllNames": [
            "QuickMedicalAutomation.dll"
        ],
        "dllVersion": "0.10.5",
        "dllVersions": {
            "QuickMedicalAutomation.dll": "0.10.5"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 317,
            "TotalDownloads": 489,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/115/115-1779885442-1788563897.png"
        ]
    },
    {
        "Id": "nexus-114",
        "Name": "NoEarthquake",
        "Version": "2",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.tatabaikani.noearthquake": "1.0.0"
        },
        "Summary": "让你可以种地（划），让你的CU不再地震",
        "Description": "[size=4][b]看到有人在群里说想种菜但是层级会地震，所以进行了一个快速的摸[/b][/size]\n<br />\n<br />[b]Make your \"Casualties Unknown\" be free from earthquakes.[/b]\n<br />\n<br />应该支持多人联机（吧）",
        "Author": "Tatabaikani",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/114/114-1779876895-1343923425.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/114"
        },
        "DownloadUrl": "nexus://scavprototype/114/603",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 114,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-07T09:09:28.000Z",
        "ReleaseDate": "2026-06-07T09:09:28.000Z",
        "SHA256": "774044592af1865e0bdbb798d0a4ba28a7184f783ebfb79f0baa7b9e7cfe8507",
        "dllSHA256s": {
            "NoEarthquake.dll": "64145f730e4b8efc97f1788c6e49f3b606a9f24e067ed10d2ca75ed153f6c089"
        },
        "downloadsSinceLatestVersion": 315,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "NoEarthquake.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "NoEarthquake.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 302,
            "TotalDownloads": 448,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/114/114-1779876895-1343923425.png"
        ]
    },
    {
        "Id": "nexus-113",
        "Name": "MusicHotReload",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "codex.casualtiesunknown.custommusichotreload": "1.0.0"
        },
        "Summary": "音乐放进文件夹时不用重进游戏加载了 直接热加载音频",
        "Description": "[size=4][b]热重载Casualties Unknown Demo&#92;CasualtiesUnknown_Data&#92;custommusic 的音频 无需重启游戏[/b][/size]",
        "Author": "YIRT54188",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/113/113-1779870602-198734904.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/113"
        },
        "DownloadUrl": "nexus://scavprototype/113/367",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 113,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-27T08:30:29.000Z",
        "ReleaseDate": "2026-05-27T08:27:05.000Z",
        "SHA256": "eee6802d94c142ee537e1f1c96f4fc1fa540aa118c2db8df05113bf2fea26fef",
        "dllSHA256s": {
            "CustomMusicHotReload.dll": "4ba31a587a32f6025b7c75e90b47707278362d160c454ca75caab97de9ec9cdc"
        },
        "downloadsSinceLatestVersion": 81,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CustomMusicHotReload.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CustomMusicHotReload.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 47,
            "TotalDownloads": 77,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/113/113-1779870602-198734904.png"
        ]
    },
    {
        "Id": "nexus-112",
        "Name": "Random Layer",
        "Version": "2.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.purpleuser.randomlayer": "1.1.0"
        },
        "Summary": "Start your game on a random layer (1-5) and each time you go deeper, you teleport to another random layer. No more linear progression!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Tired of the same linear progression? This mod randomizes your journey through the layers! Start on a random layer and each time you go deeper, you teleport to another random layer. \n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Install BepInEx (if not already installed)[/*]\n<br />[*]Copy RandomLayer.dll to BepInEx/plugins[/*]\n<br />[*]Launch the game[/*]\n<br />[/list][size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]Random spawn on any layer (0-4)[/*]\n<br />[*]Random transitions when going deeper[/*]\n<br />[*]No layer repeats in a row[/*]\n<br />[*]Fresh experience every playthrough[/*]\n<br />[/list][b][size=4]Configuration[/size][/b]\n<br />\n<br />After launching the game once with the new version, a configuration file will appear at: BepInEx/config/com.purpleuser.randomlayer.cfg\n<br />Open it with any text editor. You can change the following settings:\n<br />\n<br />Setting: StartLayer\n<br />Values: -1 (random), 0, 1, 2, 3, 4\n<br />Layer you start on. -1 = random (original behaviour).\n<br />\n<br />Setting: RandomTransitions\n<br />Values: true / false\n<br />If true, every time you go down you teleport to a random layer. If false, normal linear progression (0→1→2→3→4).\n<br />\n<br />Setting: ExcludeLayers\n<br />Values: comma‑separated numbers, e.g. 4 or 3,4\n<br />Layers you want to skip during random transitions. Useful for avoiding unbalanced or disliked layers.\n<br />Example – always start on layer 1, go random, but never go to layer 4 (overgrown):\n<br />StartLayer = 1\n<br />RandomTransitions = true\n<br />ExcludeLayers = 4\n<br />\n<br />After editing the file, save it and restart the game.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*]BepInEx 5[/*]\n<br />[/list]",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/112/112-1779872103-297540381.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/112"
        },
        "DownloadUrl": "nexus://scavprototype/112/397",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 112,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-28T06:10:35.000Z",
        "ReleaseDate": "2026-05-28T06:10:35.000Z",
        "SHA256": "7c8d260507ebbfc7e7539436f6385176ad3409bcf805dbdec00123b791acd717",
        "dllSHA256s": {
            "RandomLayer.dll": "31ded186348181eb2922fd507c338083e7cc470fdcba41316930cae3e5333027"
        },
        "downloadsSinceLatestVersion": 432,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "2.0",
                "Changelog": "- Added configuration file (BepInEx/config/com.purpleuser.randomlayer.cfg)\n- Added StartLayer option: choose starting layer (-1 random, 0-4 fixed)\n- Added RandomTransitions toggle: enable/disable random layer progression\n- Added ExcludeLayers option: skip certain layers during random transitions (e.g. overgrown)\n- Improved logging to show current settings"
            }
        ],
        "dllNames": [
            "RandomLayer.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "RandomLayer.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 344,
            "TotalDownloads": 441,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/112/112-1779872103-297540381.jpg"
        ]
    },
    {
        "Id": "nexus-111",
        "Name": "Infinite Batteries",
        "Version": "1.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "com.purpleuser.infinitepbatteries": "1.2.0"
        },
        "Summary": "Batteries never drain! Works for flashlights, AEDs, drills, defibrillators, and all battery-powered items. Also works on the emergency light. Fully configurable via config file.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />This mod makes all batteries and battery-powered items last forever. No more searching for batteries or worrying about your flashlight dying.\n<br />\n<br />[b][size=4]Works on:[/size][/b]\n<br />[list]\n<br />[*]Small, Medium, Large batteries[/*]\n<br />[*]Flashlights &amp; emergency light[/*]\n<br />[*]AED &amp; manual defibrillator[/*]\n<br />[*]Drills (laser, heavy, plasma)[/*]\n<br />[*]Terrain scanner, MP3 player, and more[/*]\n<br />[/list][size=3][b]Configurable[/b] [/size]– enable/disable via config file.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Install BepInEx[/*]\n<br />[*]Copy InfiniteBatteries.dll to BepInEx/plugins[/*]\n<br />[*]Launch the game[/*]\n<br />[/list][b]To disable:[/b] edit BepInEx/config/com.purpleuser.infinitepbatteries.cfg and set InfiniteBatteries = [b]false[/b]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]Batteries never drain[/*]\n<br />[*]Emergency light works forever[/*]\n<br />[*]Configurable on/off[/*]\n<br />[*]Works with existing saves[/*]\n<br />[/list][heading][size=4]Configuration[/size][/heading]\n<br />After launching the game once, a config file will appear at: [size=4]BepInEx/config/com.purpleuser.infinitepbatteries.cfg[/size]\n<br />\n<br />Open it with any text editor and change:\n<br />\n<br />InfiniteBatteries = [b]true  [/b]→ batteries never drain (default)\n<br />InfiniteBatteries = [b]false [/b]→ mod disabled, batteries drain normally\n<br />\n<br />[b]Multiplier[/b] (only works when InfiniteBatteries = false): \n<br />\n<br />BatteryDrainMultiplier = 0.5  → 2x slower drain\n<br />BatteryDrainMultiplier = 2 → 2x faster drain\n<br />\n<br />Save the file and restart the game for changes to take effect.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*]BepInEx 5[/*]\n<br />[/list]",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/111/111-1779862654-1212118459.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/111"
        },
        "DownloadUrl": "nexus://scavprototype/111/365",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 111,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-27T06:20:23.000Z",
        "ReleaseDate": "2026-05-27T06:19:34.000Z",
        "SHA256": "f337dc88223643d6aa4914977ac6976aa5d61f9d6039dc37ee486d60e41f49a7",
        "dllSHA256s": {
            "InfiniteBatteries.dll": "eef30dab28e25caf8ab9b6077f9a7e76b33cc2bbb471d6ec93d3b10c2d792a55"
        },
        "downloadsSinceLatestVersion": 852,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "InfiniteBatteries.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "InfiniteBatteries.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 660,
            "TotalDownloads": 820,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/111/111-1779862654-1212118459.png"
        ]
    },
    {
        "Id": "nexus-110",
        "Name": "Crafting Bottle Rework",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.mod.craftingbottlerework": "1.0.0"
        },
        "Summary": "Turns the temporary crafting bottle into a permanent, refillable liquid container.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Turns the temporary crafting bottle into a permanent, refillable liquid container.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />1. Make sure BepInEx is installed\n<br />2. Extract or copy CraftingBottleRework.dll into: {GAME_DIR}&#92;BepInEx&#92;plugins\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Prevents the temporary crafting bottle from disappearing.\n<br />Allows the temporary crafting bottle to be refilled with liquids.\n<br />Keeps the original liquid transfer interface and behavior.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx[/color][/size]\n<br />",
        "Author": "el739",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/110/110-1779882051-533610471.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/110"
        },
        "DownloadUrl": "nexus://scavprototype/110/374",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 110,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-27T11:41:42.000Z",
        "ReleaseDate": "2026-05-27T11:34:35.000Z",
        "SHA256": "2e1f63a671044c300c8ac8ba4739937417fc44250194d58e6435ab8fb9ee341c",
        "dllSHA256s": {
            "CraftingBottleRework.dll": "9c9a98e00f8c029b4102a41475b45da0f0ff82f64ff3906af82b8d1ece6ec01f"
        },
        "downloadsSinceLatestVersion": 159,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CraftingBottleRework.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CraftingBottleRework.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 113,
            "TotalDownloads": 158,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/110/110-1779882051-533610471.png"
        ]
    },
    {
        "Id": "nexus-109",
        "Name": "Cool Shades",
        "Version": "1.0",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Adds some kickass shades, inspired by the MLG shades of old",
        "Description": "[size=4][b]Description:[/b][/size]\n<br />\n<br />[color=#d4d4d8]Adds Pixelated shades, much like the MLG sunglasses[/color]\n<br />[color=#d4d4d8]these shades have impressive stats, basically acting as a second helmet![/color]\n<br />\n<br />[size=4][b]Installation instructions:[/b][/size]\n<br />[color=#D4D4D8]unpack the RAR file into C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo [/color]\n<br />\n<br />[size=4][b]Requirements:[/b][/size]\n<br />[color=#d4d4d8]REQUIRES RshLib![/color]",
        "Author": "bmrx13",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/109/109-1779828003-892070118.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/109"
        },
        "DownloadUrl": "nexus://scavprototype/109/361",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 109,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-26T20:45:40.000Z",
        "ReleaseDate": "2026-05-26T20:45:18.000Z",
        "SHA256": "b5b075ffb43159612960e1e21d4a50f0146fbdf6a2c1db416149dad2db7fb62a",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 92,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 54,
            "TotalDownloads": 88,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/109/109-1779828003-892070118.png"
        ]
    },
    {
        "Id": "nexus-108",
        "Name": "Elder Thornback Replacement",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.purpleuser.replaceenemies": "1.0.0"
        },
        "Summary": "Replaces ALL common enemies (Shade Crawler, Cave Tick, Wall Biter, Overgrown Tick, Thornback Young, Experiment, Milky, Dune, Snow Strider, Turret) with Elder Thornback. Spawns 1-5 per layer based on depth. Hardcore challenge mod.",
        "Description": "[heading]Description[/heading]\n<br />[b]Elder Thornback Replacement[/b] replaces ALL common enemies in the game with the Elder Thornback, a powerful boss with 6000 HP.\n<br />\n<br />[u][i](this mod can have a negative impact on performance, so I recommend not setting the amount of loot and traps to more than 100%)[/i][/u]\n<br />\n<br />[b][size=4]Replaced enemies:[/size][/b]\n<br />[list]\n<br />[*][b]Shade Crawler[/b][/*]\n<br />[*][b]Cave Tick[/b][/*]\n<br />[*][b]Wall Biter[/b][/*]\n<br />[*][b]Overgrown Tick[/b][/*]\n<br />[*][b]Thornback Young[/b][/*]\n<br />[*][b]Experiment[/b][/*]\n<br />[*][b]Milky[/b][/*]\n<br />[*][b]Dune[/b][/*]\n<br />[*][b]Snow Strider[/b][/*]\n<br />[*][b]Turret[/b][/*]\n<br />[/list][heading][b]Requirements[/b][/heading]\n<br />[list]\n<br />[*][b]BepInEx 5 (included in the game folder for most users)[/b][/*]\n<br />[/list]",
        "Author": "PlushkaaBEAVERARSENY",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/108/108-1779813428-462591877.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/108"
        },
        "DownloadUrl": "nexus://scavprototype/108/357",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 108,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-26T16:39:17.000Z",
        "ReleaseDate": "2026-05-26T16:38:36.000Z",
        "SHA256": "87aaa5095af8530c515011c6a6e2f189169356f2cd952e07a31e229971799e42",
        "dllSHA256s": {
            "ReplaceEnemies.dll": "e40155a018e4bf31c8cf102693075467a711bbe32e05edc20cd1af40839ad13c"
        },
        "downloadsSinceLatestVersion": 265,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "ReplaceEnemies.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ReplaceEnemies.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 198,
            "TotalDownloads": 251,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/108/108-1779813428-462591877.png"
        ]
    },
    {
        "Id": "nexus-107",
        "Name": "Bren's Makeshift Guns",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A mod that adds a few guns that are somewhat inspired by the in-game Makeshift Rifle. Despite this, they cannot be crafted.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]Adds a handful of firearms to Casualties Unknown. Compatible with most other firearm mods too.[/color]\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Make sure to download/install BepInEx, RshLib, and New Gun Loader if you haven't already.\n<br />\n<br />Links:\n<br />[url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]Direct download to BepInEx[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/32?tab=description][/url][url=https://www.nexusmods.com/scavprototype/mods/32?tab=description]RshLib[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/57?tab=description][/url][url=https://www.nexusmods.com/scavprototype/mods/57?tab=description]New Gun Loader mod[/url]\n<br />\n<br />Follow the instructions provided by the previously mentioned mods too.\n<br />\n<br />\n<br />Once that is done, either copy-paste or drag the contents in MakeshiftGunsMod&gt;NewGun to BepInEx&gt;plugins&gt;NewGun using \"Browse local files\" on Steam (or by finding Casualties Unknown's game files yourself).\n<br />\n<br />\n<br />If that doesn't work, try again and/or check another gun mod for better instructions.[/color]\n<br />\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Adds five improvised-looking or otherwise old-fashioned weapons to C:U that can be found in the console (and MAYBE in normal gameplay, I haven't checked):[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Makeshift Semi Automatic Rifle - A semi automatic rifle loaded with up to 12 individual 9mm rounds.\n<br />Makeshift Pistol - A semi-automatic pistol loaded with up to 7 individual 9mm rounds.[/color][/size]\n<br />[size=3][color=#D4D4D8]Makeshift Shotgun - A double-barrel shotgun loaded with 12 gauge.[/color][/size]\n<br />[color=#d4d4d8]Makeshift SMG - A simplistic SMG that uses 9mm pistol magazines. Features a decent firerate and a magazine capacity of 20.[/color]\n<br />[color=#d4d4d8]Makeshift Bolt Action - A bolt-action rifle that can be loaded with up to 4 individual 5.56mm rounds.[/color]\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Requires BepInEx, RshLib, and New Gun Loader to function.[/color][/size]\n<br />\n<br />\n<br />[size=4][b]Shout outs\n<br />[/b][/size][url=https://www.nexusmods.com/profile/7432547877542Al]RushellXYZ[/url] for making RshLib\n<br />[color=#D4D4D8]\n<br />[url=https://www.nexusmods.com/profile/rusiber]rusiber[/url] for making the New Gun Loader\n<br />\n<br />\n<br />[size=4][b]Known Issues[/b][/size][/color]\n<br />- [b](MP ONLY)[/b] These guns do not appear for clients who do not have the mod. Despite this, they still get damaged by most of the weapons (see above for exception).\n<br />- They're uncraftable. Use the console if you want to play around with them, or gamble by looking for traders.",
        "Author": "BrenGun aka John Broken Paradise",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/107/107-1779805966-1871725782.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/107"
        },
        "DownloadUrl": "nexus://scavprototype/107/418",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 107,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-29T09:24:11.000Z",
        "ReleaseDate": "2026-05-29T09:24:11.000Z",
        "SHA256": "ef543b5453ade76c7ac18977dd8a80fd964e792fca5ad32330cf4feae869bb4f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 156,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Increased the accuracy of most of the weapons."
            },
            {
                "Version": "2",
                "Changelog": "- Shotgun and Pistol changed to actually deal damage to organisms.\n- New pistol and shotgun sprites.\n- Stronger damage values."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 5,
            "UniqueDownloads": 120,
            "TotalDownloads": 172,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/107/107-1779805966-1871725782.png"
        ]
    },
    {
        "Id": "nexus-106",
        "Name": "No Craft Cost",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.purpleuser.nocostcraft": "1.0.0"
        },
        "Summary": "Tired of grinding for resources just to craft one item? This mod removes all material requirements for crafting",
        "Description": "[size=4][b]Description[/b][/size]\n<br />Tired of grinding for resources just to craft one item? This mod [b]removes all material requirements for crafting[/b].\n<br />\n<br />You can craft any recipe without needing to gather ingredients. No more searching for rare components or carrying around stacks of materials.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*]Install BepInEx (5.0.1 or newer)[/*]\n<br />[*]Download NoCraftCost.dll[/*]\n<br />[*]Place the .dll file into BepInEx/plugins/ folder[/*]\n<br />[*]Launch the game[/*]\n<br />[/list][size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][b]Craft any item[/b] without needing materials[/*]\n<br />[*][b]No resource requirements[/b] for any recipe[/*]\n<br />[*][b]Instant crafting[/b] – just click and craft[/*]\n<br />[*][b]Works with all recipes[/b] in the game[/*]\n<br />[*][b]No item consumption[/b] – keep all your resources[/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*]BepInEx 5.0.1 or newer[/*]\n<br />[/list]",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/106/106-1779789815-1678588800.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/106"
        },
        "DownloadUrl": "nexus://scavprototype/106/353",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 106,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-26T10:05:39.000Z",
        "ReleaseDate": "2026-05-26T10:04:55.000Z",
        "SHA256": "68ea88a652bb82c5ca7a4477ae01b087efe49a6ec4cfca7f9b2355d75ac8be16",
        "dllSHA256s": {
            "NoCostCraft.dll": "c71355045b55f315fa21c2e067de0cf7cbcc1a6416b0b3f6503ff2fb175cd009"
        },
        "downloadsSinceLatestVersion": 678,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "NoCostCraft.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "NoCostCraft.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 490,
            "TotalDownloads": 665,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/106/106-1779789815-1678588800.png"
        ]
    },
    {
        "Id": "nexus-105",
        "Name": "Infinite Durability",
        "Version": "1.2",
        "bepinexVersion": "3.0.0",
        "Description": "═══════════════════════════════════════\n<br />[b][size=5]✦ Infinity Durability ✦[/size][/b]\n<br />═══════════════════════════════════════\n<br />[heading]📖 Description[/heading]\n<br />[b]Tired of your weapons and armor breaking? \n<br />This mod makes all equipment completely indestructible.\n<br />Every weapon, tool, armor, backpack, and container lasts forever at 100% condition. No more repairing, no more searching for replacements.[/b]\n<br />═══════════════════════════════════════\n<br />[heading]⚙️ Installation[/heading]\n<br />[list=1]\n<br />[*]Install BepInEx[/*]\n<br />[*]Download InfiniteDurability.dll[/*]\n<br />[*]Place the file into BepInEx/plugins/[/*]\n<br />[*]Launch the game[/*]\n<br />[/list]═══════════════════════════════════════\n<br />[heading]🔥 What becomes infinite (by default)[/heading]\n<br />◆ Weapons – pistols, rifles, shotguns, melee\n<br />◆ Tools – pickaxes, shovels, machetes, wrenches, axes\n<br />◆ Armor – helmets, vests, protective gear\n<br />◆ Backpacks &amp; storage containers\n<br />◆ Clothing – jackets, pants, hats, gloves, boots\n<br />═══════════════════════════════════════\n<br />[heading]🌿 What works normally (by default)[/heading]\n<br />◆ Food – spoils over time\n<br />◆ Medicine – bandages, pills, drugs get used up\n<br />◆ Batteries – drain normally\n<br />◆ Ammo – bullets and magazines are consumed\n<br />◆ Liquids – water, chemicals, fuel\n<br />═══════════════════════════════════════\n<br />[heading]🛠️ Configuration[/heading]\n<br />After first launch, the config file is created at: [b]BepInEx/config/infinity_durability.cfg[/b]\n<br />Open it with Notepad to customize everything.\n<br />Available settings:\n<br />[b][size=4][General][/size][/b]\n<br />Enabled = true – turn mod on/off\n<br />Debug = false – enable console logging\n<br />[size=4][b][Durability][/b][/size]\n<br />Tools = true – infinite tools\n<br />Weapons = true – infinite weapons\n<br />Armor = true – infinite armor\n<br />Backpacks = true – infinite backpacks\n<br />Containers = true – infinite containers\n<br />Clothing = true – infinite clothing\n<br />[b][size=4][Consumables][/size][/b]\n<br />Food = true – food decays or infinite\n<br />Medicine = true – medicine used or infinite\n<br />Batteries = true – batteries drain or infinite\n<br />Ammo = true – ammo consumed or infinite\n<br />[b][size=4][Exceptions][/size][/b]\n<br />Liquids = true – liquids normal or infinite\n<br />[Advanced]\n<br />Mult = 1 – durability multiplier (0 to 10)\n<br />[b][size=4]How to change settings:[/size][/b]\n<br />[list=1]\n<br />[*]Close the game[/*]\n<br />[*]Open infinity_durability.cfg in Notepad[/*]\n<br />[*]Change true to false or false to true[/*]\n<br />[*]Save the file[/*]\n<br />[*]Launch the game[/*]\n<br />[/list]Changes take effect after restart.\n<br />═══════════════════════════════════════\n<br />[heading]🔧 Troubleshooting[/heading]\n<br />If items still lose durability, enable Debug = true in config and check the BepInEx console. You will see messages showing which items are being blocked.\n<br />═══════════════════════════════════════\n<br />[heading]📋 Requirements[/heading]\n<br />◆ BepInEx 5.x or newer\n<br />◆ Casualties Unknown Demo\n<br />═══════════════════════════════════════\n<br />[heading]✓ Compatibility[/heading]\n<br />Works with existing saves. No known conflicts with other mods.\n<br />═══════════════════════════════════════\n<br />",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/105/105-1781462136-2089875456.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/105"
        },
        "DownloadUrl": "nexus://scavprototype/105/764",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 105,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-14T17:49:30.000Z",
        "ReleaseDate": "2026-06-14T17:49:30.000Z",
        "SHA256": "f0bd66d88a42502f74f1347ca0f0c55cee58d9e2d7aff6dd559a82d7613fd88f",
        "dllSHA256s": {
            "InfiniteDurability.dll": "3de2061c6bb59c2cdba7bc70d09383e12a04f54a43866c39cff267f3d0bde42b"
        },
        "downloadsSinceLatestVersion": 755,
        "Dependencies": [
            "nexus-115"
        ],
        "dllNames": [
            "InfiniteDurability.dll"
        ],
        "dllVersion": "3.0.0",
        "dllVersions": {
            "InfiniteDurability.dll": "3.0.0"
        },
        "Statistics": {
            "Endorsements": 30,
            "UniqueDownloads": 972,
            "TotalDownloads": 1405,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/105/105-1781462136-2089875456.png"
        ]
    },
    {
        "Id": "nexus-104",
        "Name": "ItemSpawnerPlus",
        "Version": "1",
        "Description": "[size=4][b]Description[/b][/size]\n<br />åªæ˜¯ä¸€ä¸ªå°æ’ä»¶ï¼Œä½¿ç”¨BepinEXé©±åŠ¨ã€‚æ•ˆæžœæ˜¯è¿›å…¥æ¸¸æˆ(åœ°å›¾)æŒ‰ä¸‹F2æ‰“å¼€èœå•,ç‚¹å‡»æŒ‰é’®å¼€å¯å¤åˆ¶æ¨¡å¼ï¼Œæ­¤æ—¶å·¦é”®ç‰©å“æˆ–è€…å®¹å™¨(ç‰©å“å®¹å™¨å’Œèµ„æºç‚¹å®¹å™¨)æˆ–è€…npcéƒ½å¯ä»¥ç”Ÿæˆä¸€ä¸ªç›¸åŒçš„åœ¨è„šä¸‹ã€‚\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]ä¸‹è½½[/color]\n<br />[color=#D4D4D8]æŠŠdllæ”¾è¿›Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;ItemSpawnerPlus&#92;[/color]\n<br />[color=#d4d4d8]è¿è¡Œ[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]ç®€å•å®žç”¨ï¼Œä½†ä¼šç ´åå¹³è¡¡ã€‚[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]éœ€è¦BepinEX[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]æ„Ÿè°¢deepseek v4 flashè¾…åŠ©å®žçŽ°æˆ‘çš„æƒ³è±¡[/color]",
        "Author": "jiaolong143",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/104/104-1779781731-1301266249.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/104"
        },
        "DownloadUrl": "nexus://scavprototype/104/350",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 104,
        "SourceName": "Nexus",
        "dllNames": [],
        "downloadsSinceLatestVersion": 1,
        "ContainsAdultContent": false
    },
    {
        "Id": "nexus-97",
        "Name": "DG-Lab EXP BodySync",
        "Version": "v0.2.6",
        "bepinexVersion": "0.2.1",
        "bepinexPlugins": {
            "dglab.socket": "0.2.1"
        },
        "Summary": "Real‑time DG‑Lab haptics for 《Casualties: Unknown》, featuring graded waveforms, strength feedback, dual‑channel body‑part routing, and Socket v2 support.",
        "Description": "[center][size=5][b]DG-Lab EXP BodySync[/b][/size]\n<br />BodySync-style DG-Lab feedback for [i]Casualties Unknown[/i][/center]\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Overview[/b][/size]\n<br />\n<br />[b]DG-Lab EXP BodySync[/b] adds a BodySync-style DG-Lab layer to [i]Casualties Unknown[/i].\n<br />\n<br />Instead of working as a simple damage trigger, it follows the character's body state more closely. Local injuries, body-part changes, pain, bleeding, fractures, dislocations, infection, shock, hypoxia, temperature, consciousness, and related conditions can all become part of the feedback logic.\n<br />\n<br />The result is a more connected DG-Lab experience where feedback can follow both [b]where[/b] something happens and [b]what kind[/b] of condition the character is experiencing.\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]What BodySync Does[/b][/size]\n<br />\n<br />BodySync reads the game's body-state system and sends feedback through [b]DG-Lab Socket v2[/b]. Local effects can be routed by body part, while systemic conditions can be mixed into the background output.\n<br />\n<br />For example, you can bind the head, upper torso, and arms to one DG-Lab channel, while assigning the abdomen and legs to another. Direct injuries can then lean toward the matching channel, while broader physical states may affect both.\n<br />\n<br />This makes the feedback less like a single on/off reaction and more like a layered response to the character's current condition.\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Main Features[/b][/size]\n<br />\n<br />[list]\n<br />[*]BodySync-style DG-Lab support for [i]Casualties Unknown[/i].[/*]\n<br />[*]DG-Lab Socket v2 connection support.[/*]\n<br />[*]Embedded Socket backend with in-game QR code generation.[/*]\n<br />[*]External Socket backend support for custom setups.[/*]\n<br />[*]Configurable A/B channel strength limits.[/*]\n<br />[*]Configurable body-part binding for local injury routing.[/*]\n<br />[*]Feedback based on injuries, pain, bleeding, fractures, dislocations, infection, shock, hypoxia, temperature, consciousness, and related states.[/*]\n<br />[*]In-game DG-Lab menu opened with [b]F10[/b].[/*]\n<br />[*]Status overlay, waveform monitor, and debug display.[/*]\n<br />[*]Offline status and waveform preview for checking the setup before connecting a device.[/*]\n<br />[/list]\n<br />[line]\n<br />\n<br />[size=4][b]Getting Started[/b][/size]\n<br />\n<br />Install the mod with [b]BepInEx 5[/b], then launch the game and press [b]F10[/b] to open the DG-Lab menu.\n<br />\n<br />If you use the embedded backend, keep your phone and the PC running the game on the same local network. Select the correct LAN address in the menu, refresh the QR code, and scan it with the DG-Lab app.\n<br />\n<br />Before testing, set low A/B strength limits and check the connection state, current strength, and waveform output with the status overlay or waveform monitor.\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Safety Note[/b][/size]\n<br />\n<br />This mod maps in-game injuries and body states into simulated DG-Lab waveform and strength changes.\n<br />\n<br />Start with low A/B strength limits. Keep the DG-Lab app or device stop controls within reach. Stop immediately if you feel pain, numbness, dizziness, panic, skin irritation, or anything unusual.\n<br />\n<br />[line]\n<br />\n<br />[center][size=4][b]中文说明[/b][/size][/center]\n<br />\n<br />[b]DG-Lab EXP BodySync[/b] 是一个面向 [i]Casualties Unknown[/i] 的 BodySync 风格 DG-Lab 支持模组。\n<br />\n<br />它并不是简单的“受伤就触发输出”。模组会读取角色的身体状态系统，将局部伤害、身体部位变化、疼痛、出血、骨折、脱臼、感染、休克、缺氧、体温、意识等相关状态纳入反馈逻辑。\n<br />\n<br />BodySync 可以根据身体部位将局部效果路由到不同的 DG-Lab 通道，也可以把全身状态混合进背景反馈中。这样反馈不仅能反映“哪里出了问题”，也能反映角色当前处于怎样的整体身体状态。\n<br />\n<br />[size=4][b]主要功能[/b][/size]\n<br />\n<br />[list]\n<br />[*]为 [i]Casualties Unknown[/i] 添加 BodySync 风格 DG-Lab 支持。[/*]\n<br />[*]支持 DG-Lab Socket v2。[/*]\n<br />[*]内置 Socket 后端，可在游戏内生成二维码。[/*]\n<br />[*]支持外部 Socket 后端和自定义网络环境。[/*]\n<br />[*]可配置 A/B 通道强度上限。[/*]\n<br />[*]可配置身体部位绑定，用于局部伤害路由。[/*]\n<br />[*]根据伤害、疼痛、出血、骨折、脱臼、感染、休克、缺氧、体温、意识等状态生成反馈。[/*]\n<br />[*]按 [b]F10[/b] 打开游戏内 DG-Lab 菜单。[/*]\n<br />[*]提供状态悬浮窗、波形监视器和调试显示。[/*]\n<br />[*]未连接设备时也可以查看状态和波形，方便先检查设置。[/*]\n<br />[/list]\n<br />[size=4][b]快速开始[/b][/size]\n<br />\n<br />使用 [b]BepInEx 5[/b] 安装模组后，启动游戏并按 [b]F10[/b] 打开 DG-Lab 菜单。\n<br />\n<br />如果使用内置后端，请确保手机和运行游戏的电脑在同一局域网。然后在菜单中选择正确的局域网地址，刷新二维码，并使用 DG-Lab App 扫码连接。\n<br />\n<br />测试前请先将 A/B 强度上限调低，并通过状态悬浮窗或波形监视器确认连接状态、当前强度和波形输出。\n<br />\n<br />[size=4][b]安全提示[/b][/size]\n<br />\n<br />本模组会根据游戏中的受伤和身体状态，让 DG-Lab 设备输出模拟对应体感的波形和强度变化。\n<br />\n<br />首次使用请从较低的 A/B 强度上限开始，并确保 DG-Lab App 或设备停止控制随时可触达。如果出现疼痛、麻木、头晕、恐慌、皮肤不适或任何异常感受，请立即停止。\n<br />\n<br />[line]\n<br />\n<br />[size=4][b]Links / 链接[/b][/size]\n<br />\n<br />Source code and documentation / 源码与文档：\n<br />[url=https://github.com/FurLC/DGLab-EXP-BodySync]GitHub Repository[/url]",
        "Author": "FurLC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/97/97-1779882056-926352625.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/97"
        },
        "DownloadUrl": "nexus://scavprototype/97/463",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 97,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-06-01T13:40:33.000Z",
        "ReleaseDate": "2026-06-01T13:40:05.000Z",
        "SHA256": "0a1266ed17f742b445384cb21d2aab0103c3515cb7cd8d28d222e9e91224fb88",
        "dllSHA256s": {
            "DGLab.BepInEx.dll": "78b8844f6bfb79ed5fca198991b6e4db6de47a39b69bc7bbed42de926081641e",
            "DGLab.Core.dll": "538c5d474756e10e722e4d86d8cef9f25a21e98b16f8ad0d983d1f355f40b1cb",
            "DGLab.Game.dll": "daea34c55afea51179e5f7dc146330314fdcf8f7f4183632275d55eb96640510",
            "QRCoder.dll": "561acfe4b1a14c837b189fb9fc5c6d3e82440184bbde61912de723d62d6368b3",
            "websocket-sharp.dll": "fef71072749a62bdbdd870a60837d8364d0c484ddda040a73089a6adc9199e4b"
        },
        "downloadsSinceLatestVersion": 55,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "DGLab.BepInEx.dll",
            "DGLab.Core.dll",
            "DGLab.Game.dll",
            "QRCoder.dll",
            "websocket-sharp.dll"
        ],
        "dllVersion": "0.2.1",
        "dllVersions": {
            "DGLab.BepInEx.dll": "0.2.1"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 138,
            "TotalDownloads": 199,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/97/97-1779882056-926352625.png"
        ]
    },
    {
        "Id": "nexus-95",
        "Name": "QuickRack",
        "Version": "1.2.2",
        "bepinexVersion": "1.2.2",
        "bepinexPlugins": {
            "com.azbith.qr": "1.2.2"
        },
        "Summary": "Allows racking/unracking guns quickly.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Allows you to rack guns by pressing E.[/color][/size]\n<br />\n<br />[center][size=4][b]Installation instructions[/b][/size][/center]\n<br />[color=#D4D4D8]Drag and drop the file into the plugins folder of your installation of [url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown[/url].[/color]\n<br />\n<br />[center][size=4][b]Main features[/b][/size][/center]\n<br />[size=3][color=#D4D4D8]Adds one simple keybind (E) to rack and unrack the currently held gun.[/color][/size]\n<br />\n<br />[center][size=4][b]Requirements[/b][/size][/center]\n<br />[color=#D4D4D8][url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown (7.0.1)[/url]\n<br />[url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]BepInEx[/url][/color]\n<br />\n<br />[center][size=4][b]Shout outs[/b][/size][/center]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/profile/TheNewKajelynn]Kajelynn[/url] (Conceptualized the idea for a quick rack keybind.)[/color]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/profile/7432547877542Al]RushellXYZ[/url] (Telling me about onClick which fixed the issue with desync in Multiplayer.)[/color]\n<br />\n<br />[center][color=#D4D4D8][size=4][b]Bugs[/b][/size][/color][/center]\n<br />[color=#D4D4D8]If you experience any bugs you can send me a bug report at the bugs tab above this thing. [/color]",
        "Author": "Azbith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/95/95-1779750969-1262857550.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/95"
        },
        "DownloadUrl": "nexus://scavprototype/95/2053",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 95,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-09T01:23:57.000Z",
        "ReleaseDate": "2026-09-09T01:23:57.000Z",
        "SHA256": "2a97640456952361283e579294ab9522476dfb9af3b478872b2e1bd6ecd9191c",
        "dllSHA256s": {
            "QuickRack.dll": "fcc8ad7417a24e20a3ec57920a05dd9b7c9dac5bbc90b160be169e77c2053838"
        },
        "downloadsSinceLatestVersion": 97,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.2.0",
                "Changelog": "- Fixed the keybinds not existing, sorry it took so long, I have no Wi-Fi, much love - Azbith H."
            },
            {
                "Version": "1.2.1",
                "Changelog": "- Fixed issue where it required Casualties: Together."
            }
        ],
        "dllNames": [
            "QuickRack.dll"
        ],
        "dllVersion": "1.2.2",
        "dllVersions": {
            "QuickRack.dll": "1.2.2"
        },
        "Statistics": {
            "Endorsements": 26,
            "UniqueDownloads": 575,
            "TotalDownloads": 806,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/95/95-1779750969-1262857550.png"
        ]
    },
    {
        "Id": "nexus-93",
        "Name": "InfinityLastStand",
        "Version": "1.0",
        "bepinexVersion": "10.0.0",
        "bepinexPlugins": {
            "com.myscav.always_last_stand": "10.0.0"
        },
        "Summary": "this mod allows you to respawn indefinitely, regardless of your character's mood",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]this mod allows you to respawn indefinitely, regardless of your character's mood[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Installation instructions:\n<br />1. Download the latest version of BepInEx \n<br />2. Move BepInEx to the game's root folder \n<br />3. Download and move MyscavMod.dll to this path: C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins (if the plugins folder doesn't exist, create it) \n<br />4. Launch the game and enjoy!\n<br />",
        "Author": "Plushkaa",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/93/93-1779698412-1480978348.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/93"
        },
        "DownloadUrl": "nexus://scavprototype/93/340",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 93,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-25T09:00:49.000Z",
        "ReleaseDate": "2026-05-25T08:56:18.000Z",
        "SHA256": "c85047cb9391f64a98bc3b9c6578e594d65c40f373b0623a71399e1db7988edc",
        "dllSHA256s": {
            "MyScavMod.dll": "4ab1b653f6c48c5bd1c4d456acd9659ac485e37830283b0534a1dfb595b63035"
        },
        "downloadsSinceLatestVersion": 460,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "MyScavMod.dll"
        ],
        "dllVersion": "10.0.0",
        "dllVersions": {
            "MyScavMod.dll": "10.0.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 357,
            "TotalDownloads": 446,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/93/93-1779698412-1480978348.png"
        ]
    },
    {
        "Id": "nexus-92",
        "Name": "EdgeSneak",
        "Version": "2",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "com.tatabaikani.edgesneak": "2.0.0"
        },
        "Summary": "It recreates a similar edge-sneaking mechanic to Minecraft. | 还原了类似Minecraft的边缘潜行方式",
        "Description": "Adds Minecraft-style edge sneak to Casualties Unknown. While holding the sneak key, the player will stop at block edges instead of walking off.\n<br />为未知伤亡添加类似mc的边缘潜行功能，按住潜行键玩家会在方块边缘停止移动，而不是直接掉下去\n<br />（哦我的老天爷我终于不会直接摔下去了吗）\n<br />\n<br />Doesn't work on singleplayer idk why \n<br />补充：似乎只有在联机模式下有效？不知道是什么bug\n<br />\n<br />Installation instructions | 安装说明\n<br />1. Install BepInEx 5.4.x | 安装 BepInEx 5.4.x\n<br />2. Install ScavLib 0.3.x | 安装 ScavLib 0.3.x\n<br />3. Drop `EdgeSneak.dll` into `BepInEx/plugins/` | 将 `EdgeSneak.dll` 文件放入 `BepInEx/plugins/` 目录\n<br />4. Launch the game | 逝神启动！\n<br />\n<br />Main features | 主要功能\n<br />- Prevents falling off block edges while sneaking | 潜行时防止掉落方块边缘\n<br />- Stamina and energy drain is slightly reduced while sneaking | 潜行时耐力和能量消耗略微降低\n<br />- All settings adjustable in `BepInEx/config/com.tatabaikani.edgesneak.cfg` | 所有设置均可在 `BepInEx/config/com.tatabaikani.edgesneak.cfg` 文件中调整\n<br />\n<br />Requirements | 需要的前置\n<br />- BepInEx 5.4.x\n<br />- ScavLib 0.3.x",
        "Author": "Tatabaikani",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/92/92-1779640753-821686955.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/92"
        },
        "DownloadUrl": "nexus://scavprototype/92/780",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 92,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-15T11:57:29.000Z",
        "ReleaseDate": "2026-06-15T11:57:29.000Z",
        "SHA256": "ba5ac79edd6f615fcc1e882d654885daff661074c5d24b5395633c1912068b4a",
        "dllSHA256s": {
            "EdgeSneak.dll": "3b0436c7f8851e83ce5c285c219ef364656f38867aaa5cd5cdb6564d535f6fd6"
        },
        "downloadsSinceLatestVersion": 340,
        "Dependencies": [
            "nexus-83",
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "EdgeSneak.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "EdgeSneak.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 20,
            "UniqueDownloads": 408,
            "TotalDownloads": 537,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/92/92-1779640753-821686955.png"
        ]
    },
    {
        "Id": "nexus-90",
        "Name": "Item Spawner Menu.",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "codex.casualtiesunknown.itemspawnercn": "1.0.0"
        },
        "Summary": "由AI写的一个自用mod 生成物品 如果多人模式下并且是客户端 房主也需要安装这个mod 客户端会向主机发送权限请求 单人的化直接生成即可",
        "Description": "Description\n<br />  这是一个为《Casualties Unknown Demo》制作的中文刷物品菜单 Mod，支持单机和联机使用。\n<br />\n<br />  Mod 为游戏加入了一个更直观、更好看的中文物品生成界面，支持中文搜索、英文 ID 搜索、分类筛选、数量设置、物品耐久设置和生\n<br />  成预览，适合测试、娱乐、存档调试和联机房主管理使用。相比原本依赖控制台输入指令的方式，这个菜单更方便，也更适合中文玩\n<br />  家。\n<br />\n<br />  联机方面，本 Mod 同时兼容两种授权方式：\n<br />  如果房主和房员都安装了本 Mod，房员可以直接申请刷物品权限，房主会收到确认弹窗，同意后房员即可获得管理员权限并自动继续执\n<br />  行生成或开启联机刷物品规则。\n<br />  如果房主没有安装本 Mod，客户端也可以自动回退到 KrokMP 原生的 admin 密码授权方式，不需要单独再换另一套插件。\n<br />\n<br />  Installation instructions\n<br />\n<br />  1. 先安装 BepInEx\n<br />  2. 将 ItemSpawnerMenuCN.dll 放入 BepInEx/plugins/\n<br />  3. 启动一次游戏，必要时让配置文件自动生成\n<br />  4. 进入游戏后按 F7 打开菜单\n<br />\n<br />  联机说明：\n<br />\n<br />  1. 如果想使用“房员申请 -&gt; 房主弹窗确认授权”功能，房主和房员都需要安装本 Mod\n<br />  2. 如果房主没有安装本 Mod，也仍然可以通过 KrokMP 的 admin 密码方式授权\n<br />  3. 联机刷物品仍然依赖 KrokMP 的管理员权限和服务器规则设置\n<br />\n<br />  Main features\n<br />\n<br />  - F7 打开中文刷物品菜单\n<br />  - 支持中文物品名搜索、英文 ID 搜索、分类筛选\n<br />  - 支持设置生成数量\n<br />  - 支持设置物品耐久 / 状态\n<br />  - 支持选择生成位置，例如玩家脚下、鼠标位置、随机位置\n<br />  - 提供生成指令预览\n<br />  - 重做了整体 UI，界面更清晰、更美观\n<br />  - 左侧物品列表和右侧说明区都支持独立滚动\n<br />  - 优化了长物品名和长说明的显示，不会再把按钮或布局顶出界面\n<br />  - 支持单机直接生成物品\n<br />  - 支持联机下通过 KrokMP 管理员命令生成物品\n<br />  - 支持房员向房主申请联机刷物品权限\n<br />  - 支持房主确认后自动授予管理员权限\n<br />  - 支持当房主未安装本 Mod 时自动回退到 admin 密码授权方式\n<br />\n<br />  Requirements\n<br />\n<br />  - BepInEx\n<br />  - Casualties Unknown Demo\n<br />  - KrokMP / KrokoshaCasualtiesMP（联机功能需要）\n<br />\n<br />  补充说明：\n<br />\n<br />  - 单机使用本 Mod 不依赖 KrokMP\n<br />  - 联机刷物品功能需要 KrokMP 的联机环境\n<br />  - 房主确认弹窗功能要求房主和房员都安装本 Mod\n<br />  - 如果只有客户端安装本 Mod，则会使用 KrokMP 原生管理员密码授权逻辑\n<br />  - 联机中如果服务器未开启相关规则，仍需由有权限的一方开启联机刷物品权限",
        "Author": "YIRT54188",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/90/90-1779609472-1510506523.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/90"
        },
        "DownloadUrl": "nexus://scavprototype/90/331",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 90,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-24T08:52:13.000Z",
        "ReleaseDate": "2026-05-24T08:52:13.000Z",
        "SHA256": "9da9d46f331b8466a5a30a42e74cfa7c888ef164b71803a8952435fdd04d4b02",
        "dllSHA256s": {
            "ItemSpawnerMenuCN.dll": "b6e2478cdf528e2e6b876746a708c1384db688f9836d6d25b9d297a8c80863d0"
        },
        "downloadsSinceLatestVersion": 725,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "ItemSpawnerMenuCN.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ItemSpawnerMenuCN.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 540,
            "TotalDownloads": 714,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/90/90-1779609472-1510506523.png"
        ]
    },
    {
        "Id": "nexus-89",
        "Name": "DRP4Casualties",
        "Version": "1",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.drp4casualties.rpc": "1.2.1"
        },
        "Summary": "Discord Rich Presence or that thing that shows what game you're playing, for Casualties: Unknown!",
        "Description": "[center][size=4][b]Description[/b][/size][/center]\n<br />[color=#D4D4D8]Adds in [url=https://docs.discord.com/developers/platform/rich-presence]Discord Rich Presence[/url] :p[/color]\n<br />\n<br />[center][size=4][b]Installation instructions[/b][/size][/center]\n<br />[size=3][color=#D4D4D8]Drag and drop the two files into the plugins folder of your installation of [url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown[/url].[/color][/size]\n<br />\n<br />[center][size=4][b]Features[/b][/size][/center]\n<br />[color=#D4D4D8]Shows [url=https://scavprototype.wiki.gg/wiki/Moodles]moodles[/url] in a looping pattern, showing the description of the [url=https://scavprototype.wiki.gg/wiki/Moodles]moodle[/url]. [/color]\n<br />\n<br />[color=#D4D4D8]Shows what layer you're at![/color]\n<br />[color=#D4D4D8]\n<br />Shows how many people you are playing with if playing multiplayer. (Only works when in a run, not in the lobby, this is a bug, but it isn't one to report, it is known.)[/color]\n<br />\n<br />[center][size=4][b]Requirements[/b][/size][/center]\n<br />[size=3][color=#D4D4D8][url=https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/]Casualties: Unknown (6.1)[/url][/color][/size]\n<br />[size=3][color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]BepInEx[/url][/color][/size]\n<br />\n<br />[center][size=4][b]Assets[/b][/size][/center]\n<br />[size=3][color=#D4D4D8]All assets minus a few are from the game Casualties: Unknown, previously known as Scav Prototype, they are owned by the creator(s), Oro Studios.[/color][/size]\n<br />\n<br />[color=#D4D4D8]Have fun![/color]\n<br />\n<br />[center][color=#D4D4D8][size=4][b]Bugs[/b][/size][/color][/center]\n<br />[color=#D4D4D8][size=3]If you experience any bugs you can send me a bug report at the bugs tab above this thing.[/size][/color]",
        "Author": "Azbith",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/89/89-1779576188-152580844.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/89"
        },
        "DownloadUrl": "nexus://scavprototype/89/391",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 89,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-28T04:35:37.000Z",
        "ReleaseDate": "2026-05-28T04:35:37.000Z",
        "SHA256": "2a859b6738ceff2c5505e7b201a1e4f0783a95295eb607405a7be647c2534a4f",
        "dllSHA256s": {
            "DRP4Casualties.dll": "d18bc9ff32f2461dfc5c6ec0999b3784f57266e5d44d6990a9407248d6f4352a"
        },
        "downloadsSinceLatestVersion": 300,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "DRP4Casualties.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "DRP4Casualties.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 297,
            "TotalDownloads": 397,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/89/89-1779576188-152580844.png"
        ]
    },
    {
        "Id": "nexus-86",
        "Name": "JK-girl skin",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Replace characters in the game with a JK girl Extract the compressed file to \"BepInEx&#92;plugins&#92;CustomSprites\" to replace and use",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Try to add humans to this game（[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]First download the prerequisite mod，then extract the compressed file to \"Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;CustomSprites\" to replace and use[/color]",
        "Author": "1285034832",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/86/86-1779468847-324046331.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/86"
        },
        "DownloadUrl": "nexus://scavprototype/86/307",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 86,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-22T16:59:59.000Z",
        "ReleaseDate": "2026-05-22T16:53:26.000Z",
        "SHA256": "043436d7594cc11fb510731e7b63eaac2bb176bb2972ef35e2a00540f727d6d2",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 158,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 114,
            "TotalDownloads": 155,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/86/86-1779468847-324046331.png"
        ]
    },
    {
        "Id": "nexus-85",
        "Name": "Unknown Enough Items",
        "Version": "1.1.10",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "casualtiesunknown.uei": "1.1.0"
        },
        "Summary": "A JEI-style item, liquid, and recipe helper for Casualties Unknown Demo, with search, favorites, recipe usages, crafting jumps, and KrokMP multiplayer compatibility.",
        "Description": "[quote][b]Github:[url=https://github.com/MAakber/Unknown-Enough-Items]Github[/url][/b][/quote]\n<br />[b][color=#ff7700]Description[/color][/b]\n<br />\n<br />Unknown Enough Items, or UEI, is a JEI-style helper mod for Casualties Unknown Demo. It adds an in-game item, liquid, and recipe browser beside the native inventory and backpack UI, without replacing the original crafting system.\n<br />\n<br />UEI reads runtime game data directly, so it can show item sources, recipe results, usage recipes, generic ingredient candidates, and related crafting chains.\n<br />\n<br />[color=#ff7700][b]Installation instructions[/b][/color]\n<br />\n<br />1. Install BepInEx for Casualties Unknown Demo.\n<br />2. Download `UEI.build.dll`.\n<br />3. Put the file here:\n<br />[code]BepInEx/plugins/UEI/UEI.build.dll[/code]4. Launch the game.\n<br />5. Open the native inventory or radial backpack UI to show UEI.\n<br />\n<br />[b][color=#ff7700]Main features[/color][/b]\n<br />\n<br />[list]\n<br />[*]Browse runtime items and liquids.[/*]\n<br />[*]Search items and filter by category.[/*]\n<br />[*]Favorite entries and pin useful recipes.[/*]\n<br />[*]Left-click an entry to view source recipes.[/*]\n<br />[*]Right-click an entry to view usage recipes.[/*]\n<br />[*]Click recipe materials or results to jump through recipe chains.[/*]\n<br />[*]Jump to the original crafting panel and select the matching recipe.[/*]\n<br />[*]Hover an inventory item and press `U` to open its UEI usage panel.[/*]\n<br />[*]Chinese and English UI support.[/*]\n<br />[*]KrokMP multiplayer compatibility.[/*]\n<br />[*]Cheat mode respects multiplayer command/admin permissions and disables itself when unavailable.[/*]\n<br />[/list]\n<br />[b][color=#ff7700]Requirements[/color][/b]\n<br />\n<br />- Casualties Unknown Demo\n<br />- BepInEx\n<br />- TextMeshPro runtime dependencies from the game\n<br />- KrokMP is optional and only required for multiplayer compatibility features\n<br />\n<br />[color=#ff7700][b]Shout outs[/b][/color]\n<br />\n<br />Inspired by JEI-style item and recipe browsers. Thanks to the Casualties Unknown community for testing, feedback, and multiplayer compatibility reports.\n<br />",
        "Author": "Aakber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/85/85-1779443536-1713141104.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/85"
        },
        "DownloadUrl": "nexus://scavprototype/85/312",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 85,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-23T05:07:49.000Z",
        "ReleaseDate": "2026-05-23T05:07:49.000Z",
        "SHA256": "006498ed560261ec494038e145f9a18d93ce178951f1b5e84967489f28ad9d76",
        "dllSHA256s": {
            "UEI.build.dll": "c5642c531f3248234f76a2ca1cb186cde7bd23f63c99437e98ff94114ca33244"
        },
        "downloadsSinceLatestVersion": 1220,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.9",
                "Changelog": "- What's Changed\n- Added KrokMP multiplayer compatibility.\n- Cheat mode now respects multiplayer command/admin permissions and is disabled when unavailable.\n- Added inventory hover + U shortcut to open the UEI usage panel.\n- Improved settings scale control with slider and Apply button.\n- Improved favorite recipe workflow and recipe jump handling."
            },
            {
                "Version": "1.1.10",
                "Changelog": "- Fixed vanilla item hover tooltips being cleared while UEI is installed.  Fixes #1"
            }
        ],
        "dllNames": [
            "UEI.build.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "UEI.build.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 43,
            "UniqueDownloads": 1038,
            "TotalDownloads": 1247,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/85/85-1779443536-1713141104.png"
        ]
    },
    {
        "Id": "nexus-84",
        "Name": "MenuMod",
        "Version": "0.4.0",
        "bepinexVersion": "0.4.0",
        "bepinexPlugins": {
            "com.kanisuko.menumod": "0.4.0"
        },
        "Summary": "Adds a proper in-game pause menu.",
        "Description": "新版已经自带游戏菜单\n<br />将会停止更新\n<br />---\n<br />Since game version 7.0.1 has added a very comprehensive menu function compared to 6.1, and MenuMod is not compatible with ScavLib versions after 0.5.0, MenuMod is currently only a archive file and is not updated or maintained.\n<br />\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />\n<br />[color=#D4D4D8][b]WARNING: Currently in the testing and rapid updating/iterating phase.[/b]\n<br />Please expect potential bugs and frequent updates. We highly recommend backing up your save files before playing. Feel free to report any issues or feedback in the comments![/color]\n<br />\n<br />[b]MenuMod[/b] adds a fully featured, elegant, and functional in-game Pause and Settings Menu to the game. Activated by pressing your pause key (ESC by default), it safely freezes game time and provides a centralized interface to customize your gameplay experience.\n<br />\n<br />[b]Supports Simplified Chinese and English only.[/b]\n<br />\n<br />[size=4][b]Installation Instructions[/b][/size]\n<br />\n<br />[list=1]\n<br />[*][color=#D4D4D8]Download and install [b]BepInEx 5[/b] and [b][url=https://www.nexusmods.com/scavprototype/mods/83?tab=description]ScavLib API[/url] 0.4.x[/b][/color][/*]\n<br />[*][color=#D4D4D8]Download the MenuMod archive and extract it.[/color][/*]\n<br />[*][color=#D4D4D8]Move [b]MenuMod.dll[/b] into your game folder at [b]BepInEx/plugins/[/b].[/color][/*]\n<br />[*][color=#D4D4D8]Run the game, load a world, and press [b]ESC[/b] to open the Pause Menu![/color][/*]\n<br />[/list][size=4][b]Main Features[/b][/size]\n<br />\n<br />[color=#D4D4D8][b]Pause Menu[/b][/color]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8][b]Time Freeze:[/b] Automatically pauses game physics and timers (Time.timeScale = 0) when open. Can be toggled off in General Settings.[/color][/*]\n<br />[*][color=#D4D4D8][b]Run Timer:[/b] Displays your current run time directly in the pause menu.[/color][/*]\n<br />[*][color=#D4D4D8][b]In-Game Save:[/b] Save your progress at any time with a single click.[/color][/*]\n<br />[*][color=#D4D4D8][b]Safe Exit:[/b] \"Save and Return to Main Menu\" and \"Quit to Desktop\" (auto-saves before quitting).[/color][/*]\n<br />[*][color=#D4D4D8][b]Abandon Run:[/b] A dedicated \"Abandon Run and Quit\" button that exits [i]without[/i] saving, protected by an inline confirmation prompt to prevent accidents.[/color][/*]\n<br />[/list][b]Advanced Settings Tabs[/b]\n<br />\n<br />[list=1]\n<br />[*][b]General Settings:[/b]\n<br />[list]\n<br />[*][b]Background Auto-Save:[/b] Toggle periodic background auto-saving while in-game.[/*]\n<br />[*][b]Custom Auto-Save Intervals:[/b] Choose between 1 min, 5 min, 10 min, 30 min, or 1 hour.[/*]\n<br />[*][b]Smart Auto-Save:[/b] Automatically skips saving if the player is dead or unconscious to prevent corrupted saves.[/*]\n<br />[*][b]ESC Auto-Pause Toggle:[/b] Choose whether pressing ESC should freeze the game world.[/*]\n<br />[*][b]Quick Save Hotkey:[/b] Bind a dedicated key (default: F6) for instant in-game saving without opening any menu.[/*]\n<br />[*][b]Run Timer (In-Settings):[/b] Your current run time is also displayed at the top of the General tab while in-game.[/*]\n<br />[*][b]Save Management:[/b] Open your save folder or keybind file directly from the menu. Includes a protected Delete Save button with an inline confirmation prompt.[/*]\n<br />[*][b]Run Parameters:[/b] Adjust loot rarity, trap rarity, per-layer loot decay, per-layer trap increase, radiation line toggle, and unchipped mode — all written directly to the game's PlayerPrefs and applied on the next layer.[/*]\n<br />[/list][/*]\n<br />[*][b]Video Settings:[/b]\n<br />[list]\n<br />[*][b]Resolution Control:[/b] Cycle through all monitor-supported resolutions.[/*]\n<br />[*][b]Fullscreen Modes:[/b] Switch between Exclusive Fullscreen, Windowed, and Borderless Window.[/*]\n<br />[*][b]Pending Apply System:[/b] Resolution, fullscreen mode, quality level, and render scale changes are staged and only applied when you click the corresponding Apply button — no accidental mid-session disruptions.[/*]\n<br />[*][b]Render Scale:[/b] Expose the hidden URP render scale slider (0.50× – 2.00×, step 0.05) for performance tuning or supersampling.[/*]\n<br />[*][b]Quality Preset:[/b] Cycle through Unity quality presets with a single Apply click.[/*]\n<br />[*][b]VSync Toggle:[/b] Enable or disable vertical sync instantly.[/*]\n<br />[*][b]FPS Limiter:[/b] Set a custom frame rate cap when VSync is off. Automatically disabled when VSync is on.[/*]\n<br />[*][b]Gamma Slider:[/b] Adjust brightness in real time, synced with the game camera's post-processing profile. Supports values above 1.0 via direct volume override for darker environments.[/*]\n<br />[*][b]Pixel Filter / Line of Sight / Reduce Visual FX:[/b] Toggle visual filters and effect intensity on the fly.[/*]\n<br />[*][b]Environment Effects:[/b] Independently suppress rain, fogs.[/*]\n<br />[*][b]Camera Zoom:[/b] Adjust the in-game orthographic zoom level in real time (0.05× – 2.00×, default ~0.25×). Resets with a single button.[/*]\n<br />[*][b]Scrollable Layout:[/b] The entire Video tab scrolls, so all options remain accessible regardless of window size.[/*]\n<br />[/list][/*]\n<br />[*][b]Audio Settings:[/b]\n<br />[list]\n<br />[*][b]Independent Volume Sliders:[/b] Fine-tune Music, Master (SFX), and Ambient volumes individually — displayed as clean percentages.[/*]\n<br />[*][b]Mute All:[/b] Instantly silence all game audio with a single toggle, without changing your volume settings.[/*]\n<br />[*][b]Smart Ambient Control:[/b] The Ambient slider is only available in-game where world audio is actually loaded.[/*]\n<br />[*][b]Now Playing:[/b] Displays the name of the currently playing music track while in-game.[/*]\n<br />[/list][/*]\n<br />[*][b]Keybind Rebinding:[/b]\n<br />[list]\n<br />[*][b]In-Game Rebinds:[/b] Interactively rebind all movement and action hotkeys (jump, speed multipliers, inventory, crafting, and more).[/*]\n<br />[*][b]Friendly Key Names:[/b] Displays human-readable labels (e.g. \"LMB\", \"R.Shift\", \"L.Ctrl\", \"Num Enter\").[/*]\n<br />[*][b]Failsafe Lock:[/b] The Pause/Menu key is locked and cannot be accidentally rebound.[/*]\n<br />[/list][/*]\n<br />[*][b]Language Settings:[/b]\n<br />[list]\n<br />[*][b]Separate Mod UI Language:[/b] Switch MenuMod's own interface between English and Simplified Chinese instantly — no scene reload required.[/*]\n<br />[*][b]Game Language Selector:[/b] Browse and apply all installed game language files from a scrollable list.[/*]\n<br />[*][b]Reload Confirmation:[/b] Game language changes prompt a confirmation dialog before reloading the scene.[/*]\n<br />[/list][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8][b]BepInEx 5.x[/b][/color][/*]\n<br />[*][color=#D4D4D8][b][url=https://www.nexusmods.com/scavprototype/mods/83?tab=description]ScavLib API 0.4.x[/url][/b][/color][/*]\n<br />[/list][size=4][b]Shout Outs[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]Developed by [b]Kanisuko[/b] and [b]QinShenYu[/b].[/color][/*]\n<br />[/list]",
        "Author": "QinShenYu",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/84/84-1779440220-1963183003.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/84"
        },
        "DownloadUrl": "nexus://scavprototype/84/375",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 84,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-27T12:20:10.000Z",
        "ReleaseDate": "2026-05-27T12:20:10.000Z",
        "SHA256": "79e48a247f6c44f63c12ac851592e6806c3c9d702ca719de227540984cca57e8",
        "dllSHA256s": {
            "MenuMod.dll": "68285534d75d68a5c4e5cc8d8ea51f7a591b3c661361d6af641d15cf456ab6db"
        },
        "downloadsSinceLatestVersion": 361,
        "Dependencies": [
            "nexus-83",
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "MenuMod.dll"
        ],
        "dllVersion": "0.4.0",
        "dllVersions": {
            "MenuMod.dll": "0.4.0"
        },
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 418,
            "TotalDownloads": 538,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/84/84-1779440220-1963183003.png"
        ]
    },
    {
        "Id": "nexus-83",
        "Name": "ScavLib API",
        "Version": "0.10.0",
        "bepinexVersion": "0.9.0",
        "bepinexPlugins": {
            "com.kanisuko.scavlib": "0.9.0"
        },
        "Summary": "A Lightweight API Library for Game.",
        "Description": "[b][color=#ffff00][size=6]WARN: This mod has entered a phase where it is no longer being maintained (at least no new versions will be released until the official game update); perhaps CCL would be a better choice?[/size][/color][/b]\n<br />\n<br />[s][b][size=6]ScavLib — Casualties Unknown Mod API Library[/size][/b][/s]\n<br />\n<br />[s][b]Authors:[/b] Kanisuko / QinShenYu [/s]\n<br />[s][b]Required by:[/b] Any mod built on ScavLib [/s]\n<br />[s][b]Source (DLL repository): [url=https://github.com/Kanisuko/ScavLib-API-DLL-Repository]github.com/Kanisuko/ScavLib-API-DLL-Repository[/url] [/b][/s]\n<br />[s][b][color=#ffffff]Source Code:  [url=https://github.com/Kanisuko/ScavLib-API]github.com/Kanisuko/ScavLib-API[/url][/color][/b][/s]\n<br />[s][b]Wiki: [url=https://github.com/Kanisuko/ScavLib-API-DLL-Repository/wiki]github.com/Kanisuko/ScavLib-API-DLL-Repository/wiki[/url] or [url=https://wiki.ethertaco.org/scavlib/]wiki.ethertaco.org/scavlib/[/url] [/b][/s]\n<br />[line]\n<br />[s][b][size=5]Description[/size][/b][/s]\n<br />\n<br />[s]ScavLib is a foundational developer-focused API and utility library designed to simplify mod development for [b]Scav Prototype (a.k.a. Casualties Unknown)[/b]. It streamlines common tasks such as building in-game menus, managing configurations, registering console commands, handling custom events, interacting safely with the game state, and working with player vitals, skills, and items.[/s]\n<br />\n<br />[quote][s][b]Note for players:[/b] This is a core dependency library. It does not add any content on its own, but is required by other mods to function.[/s][/quote][line]\n<br />[s][b][size=5]Installation[/size][/b][/s]\n<br />[list=1]\n<br />[*][s]Ensure you have [b]BepInEx 5[/b] installed for Scav Prototype.[/s][/*]\n<br />[*][s]Download [font=Courier New]ScavLib.dll[/font].[/s][/*]\n<br />[*][s]Place [font=Courier New]ScavLib.dll[/font] into your game directory under [font=Courier New]BepInEx/plugins/[/font].[/s][/*]\n<br />[*][s]Launch the game. To verify it loaded correctly, open the developer console and type:\n<br />[/s]\n<br />[code]scavlib status[/code][s]You should see ScavLib's version, authors, and all registered mods printed to the console.[/s][/*]\n<br />[/list][line]\n<br />[s][b][size=5]Regarding multiplayer support[/size][/b][/s]\n<br />[s][b]Multiplayer games are theoretically supported, both the client and server need to have ScavLib installed.[/b][/s]\n<br />[line]\n<br />[s][b][size=5][b]Requirements[/b][/size][/b][/s]\n<br />[list]\n<br />[*][s][b][b]BepInEx 5.x[/b] (64-bit version recommended)[/b][/s][/*]\n<br />[*][s][b]Scav Prototype game client (Steam)[/b][/s][/*]\n<br />[/list][line]\n<br />[s][b][size=5]For Developers[/size]\n<br />\n<br />You can see wiki on [url=https://github.com/Kanisuko/ScavLib-API-DLL-Repository/wiki]Github wiki page[/url] or [url=https://wiki.ethertaco.org/scavlib/]Ethertaco Docs for ScavLib API[/url], and you can also see source code on [url=https://github.com/Ethertaco/ScavLib-API]ScavLib API[/url], thanks.[/b][/s]\n<br />\n<br />[s][b]Of course, if you discover any new issues, we recommend that you submit an issue report to the DLL repository on GitHub.[/b][/s]\n<br />\n<br />[s][b](I sincerely apologize for the bugs that appeared, as I was the only tester and was unable to conduct comprehensive testing.)[/b][/s]\n<br />[line]\n<br />[s][b][size=5][b]Shout-outs[/b][/size]\n<br />\n<br />Developed by [b]Kanisuko[/b] and [b]QinShenYu[/b].[/b][/s]",
        "Author": "QinShenYu and Kanisuko",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/83/83-1779439232-1463014514.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/83"
        },
        "DownloadUrl": "nexus://scavprototype/83/1101",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 83,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-03T16:11:51.000Z",
        "ReleaseDate": "2026-07-03T16:11:51.000Z",
        "SHA256": "401c3c517c49b1cd7ca132e034d84177939e5be3c5f32961ac1df6ef304b9004",
        "dllSHA256s": {
            "ScavLib API.dll": "80487eaf472c4b8fe92cf8112b62ce4ba892ef8728f0fad320e60e5a08b117dd",
            "ScavLib API.Shader.dll": "51585a201db4d1bc0741f8eb934de044e9ee8446589e091ff8e63092bbdb4be8",
            "ScavLib API.Traps.dll": "822aa56e78ac5c42189ca5bb1acf05da3956043e7e69956bb2e6f9b063576465",
            "ScavLib API.UI.dll": "a0186eeb56e7cb7735534fd2f917247d5c549b0e365f342feb4ef6a34bbb0458"
        },
        "downloadsSinceLatestVersion": 595,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "0.2.0",
                "Changelog": "- You can see update log on github page."
            },
            {
                "Version": "0.7.0",
                "Changelog": "- custom item/recipe/liquid/i18n framework with loot pool integration"
            },
            {
                "Version": "0.7.1",
                "Changelog": "- Expand more item template support"
            },
            {
                "Version": "0.7.2",
                "Changelog": "- i18n optimize and multiplayer support"
            },
            {
                "Version": "0.7.4",
                "Changelog": "- fix item template resolution with deferred registration queue"
            },
            {
                "Version": "0.7.5",
                "Changelog": "- Fixed Display Name's not working"
            }
        ],
        "dllNames": [
            "ScavLib API.dll",
            "ScavLib API.Shader.dll",
            "ScavLib API.Traps.dll",
            "ScavLib API.UI.dll"
        ],
        "dllVersion": "0.9.0",
        "dllVersions": {
            "ScavLib API.dll": "0.9.0"
        },
        "Statistics": {
            "Endorsements": 53,
            "UniqueDownloads": 1019,
            "TotalDownloads": 1699,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/83/83-1779439232-1463014514.png"
        ]
    },
    {
        "Id": "nexus-82",
        "Name": "Cu-SaveManager",
        "Version": "25",
        "bepinexVersion": "1.2.1",
        "bepinexPlugins": {
            "com.casualtiesUnknown.saveManager": "1.2.1"
        },
        "Summary": "Roll back a fixed world—same layer, same layout, same spot. Save &amp; exit to menu; your EXP dog survives. Multi slots, timed backups, death rollback. QoL/KrokMP.||固定世界可回档：同层地形、落点都能复现。随时存档并退出回主菜单，EXP 小狗不会自爆。多槽+定时备份。兼容 QoL、KrokMP",
        "Description": "[b][u]SaveManager[/u][/b]\n<br />\n<br />推荐选择生成世界的方法使用本mod的，KrokMP当前保存世界会固定保存到下一层级，而不是保存当前层级\n<br />\n<br />Fixed-world multi-save for *Casualties: Unknown*—rollback brings back the same layer, terrain, and position. **Save &amp; Exit** writes your run and returns to the main menu; your EXP dog does not die on exit. Timed auto-backups, manual slots, death rollback. Soft-compatible with QoL Unknown and KrokMP (host-driven rollback in multiplayer).\n<br />[b]\n<br />Installation[/b]\n<br />\n<br />Install to:\n<br />\n<br />`&lt;GameFolder&gt;/BepInEx/plugins/SaveManager/SaveManager.dll`\n<br />\n<br />If you use a mod manager, create a `SaveManager` folder inside `plugins` and move this mod into it.\n<br />[b]\n<br />How to use[/b]\n<br />\n<br />- Main menu: click **Save Manager** (panel is English / Chinese).\n<br />- **Saves**: snapshot the current run into slots; load or delete later.\n<br />- **Save &amp; Exit**: save and quit to the menu without killing your EXP dog.\n<br />- **Rollback**: rewind to a recent slot; optional auto-rollback on death.\n<br />- **Settings**: timed backups, fixed-world engine (QoL or this mod), seeds, position mode, hotkeys.\n<br />\n<br />CuHotbar merges its settings as an extra tab when SaveManager is installed.\n<br />[b]\n<br />Links[/b]\n<br />\n<br />- GitHub: [[url=https://github.com/huanxin996/Cu-SaveManager]huanxin996/Cu-SaveManager[/url]]\n<br />- Details: see the GitHub README.\n<br />\n<br />---\n<br />\n<br />《未知伤亡》固定世界多存档模组——回档可复现同层地形与落点。**存档并退出**会写盘并回到主菜单，EXP 小狗不会因退出而自爆。支持定时自动备份、手动多槽、死亡回档；软兼容 QoL Unknown 与 KrokMP（多人由主机驱动回档）。\n<br />\n<br />[b]安装[/b]\n<br />\n<br />安装路径：\n<br />\n<br />`&lt;游戏目录&gt;/BepInEx/plugins/SaveManager/SaveManager.dll`\n<br />\n<br />若使用 mod 管理器，建议在 `plugins` 下新建 `SaveManager` 文件夹并放入本模组。\n<br />[b]\n<br />使用[/b]\n<br />\n<br />- 主菜单点击 **存档管理**（面板支持中/英）。\n<br />- **存档**分页：把当前冒险快照到槽位，随时读取或删除。\n<br />- **存档并退出**：保存后回主菜单，EXP 小狗不会死。\n<br />- **回档**分页：回到最近槽位；可开启死亡自动回档与倒计时。\n<br />- **设置**分页：定时备份、固定世界引擎（QoL 或本 mod）、种子、位置模式、快捷键。\n<br />\n<br />安装 SaveManager 后，CuHotbar 可把设置合并为额外分页。\n<br />\n<br />[b]链接[/b]\n<br />\n<br />- GitHub：[[url=https://github.com/huanxin996/Cu-SaveManager]huanxin996/Cu-SaveManager[/url]]\n<br />- 详细说明见 GitHub README。",
        "Author": "huanxin996",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/82/82-1779433273-1150387939.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/82"
        },
        "DownloadUrl": "nexus://scavprototype/82/1587",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 82,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-05T02:57:03.000Z",
        "ReleaseDate": "2026-08-05T02:57:03.000Z",
        "SHA256": "3b8498a7ec7c791f8a7ec29e90b4c2e9abdfc8990a2b46207245eacb12007b83",
        "dllSHA256s": {
            "CuSaveManager.dll": "c97db5074e41f73e957cd2a56d4b33bf3403ebe93b228a3947a00825d7d06099"
        },
        "downloadsSinceLatestVersion": 781,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "3",
                "Changelog": "- fix：UI问题，添加UI保护"
            },
            {
                "Version": "4",
                "Changelog": "- fix存档路径读取"
            }
        ],
        "dllNames": [
            "CuSaveManager.dll"
        ],
        "dllVersion": "1.2.1",
        "dllVersions": {
            "CuSaveManager.dll": "1.2.1"
        },
        "Statistics": {
            "Endorsements": 71,
            "UniqueDownloads": 1902,
            "TotalDownloads": 3561,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/82/82-1779433273-1150387939.png"
        ]
    },
    {
        "Id": "nexus-81",
        "Name": "Auto's Arsenal",
        "Version": "2.1.1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "a small gun pack for New Firearms",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]just adds some guns, nothing more, nothing less.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]install [url=https://www.nexusmods.com/scavprototype/mods/122]New Firearms[/url][/color]\n<br />[color=#d4d4d8]Install this[/color]\n<br />[color=#d4d4d8]insert the contents of \"Auto's-Arsenal.zip\" into their respective folders in the  \"NewFirearms\" folder[/color]\n<br />[color=#d4d4d8]done[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />\n<br />Revolver: a six shooter that does a lot of damage, can fire pretty much as fast as you can click. uses .357 Magnum rounds\n<br />\n<br />MP7: an SMG that fires rather fast, however doesn't deal much damage. uses small mags or SMG mags (From New Firearms).\n<br />\n<br />M1918 Tankgewehr: Very heavy, one shot, huge damage. uses 13.2mm TuF rounds\n<br />\n<br />Karabiner 98k: A good in-between of the Rifle and Anti-Tank Rifle, rather high amount of damage but needs to be racked manually. uses 5.56 rounds\n<br />\n<br />AA-12: Fully automatic shotgun, a LOT of damage, a lot of ammo. uses Shotgun mags\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/122]New Firearms[/url]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/32]RshLib[/url]\n<br />\n<br />[b][size=4]Shout-Outs[/size][/b]\n<br />[url=https://www.nexusmods.com/profile/rusiber][b][size=3]rusiber[/size][/b][/url], for making this possible (Pre 2.0)\n<br />[url=https://www.nexusmods.com/profile/7432547877542Al][b]RushellXYZ[/b][/url], for making this possible (post 2.0)",
        "Author": "AutogenMp4",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/81/81-1779461968-364104366.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/81"
        },
        "DownloadUrl": "nexus://scavprototype/81/2079",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 81,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-10T19:07:09.000Z",
        "ReleaseDate": "2026-09-10T19:07:09.000Z",
        "SHA256": "214626d4f05a2a9c55d945db9aba3c1a8db4056b2889098bce0e165d605a5a8d",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 96,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Replaced PDW (P90) with PDW (MP7) so this mod doesn't use Gunsaw textures :)"
            },
            {
                "Version": "1.2",
                "Changelog": "- Reduced Revolver damage\n- Increased PDW damage\n- Added Bolt-Action Rifle\n- Added Automatic Shotgun\n- Added racked textures to Anti-Tank Rifle"
            },
            {
                "Version": "2.0",
                "Changelog": "- Now uses New Firearms instead of New Gun Loader\n- Renamed most guns to match what they are based on:\n-Anti-Tank Rifle -> M1918 Tankgewehr\n-PDW -> MP7\n-Bolt-Action Rifle -> Karabiner 98k\n-Automatic Shotgun -> AA-12\n- Added 13.2mm rounds for Tankgewehr\n- Added .357 Magnum rounds for Revolver\n- Increased Revolver damage\n- Increased Karabiner 98k damage"
            },
            {
                "Version": "2.1",
                "Changelog": "- fixed some bugs reported by QuantumRealm!\n-MP7 now supports using venomous and hollow point rounds\n-Revolver now actually uses the \"Revolver\" feedType\n-Updated player damage to use the new system\n-Fixed whatever was going on with the AA-12 and it's mags\n- Reduced AA-12 and Tankgewehr weight (As i realized some people don't use New Clothing...)"
            },
            {
                "Version": "2.1.1",
                "Changelog": "- hotfix (again reported by QuantumRealm, thanks!)\n- ACTUALLY made the weapons use proper damage values (might be a bit high but they are based on the ones from base new firearms)\n- removed duplicate gun.json from AA-12\n- removed leftover crafting recipes from some weapons"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 468,
            "TotalDownloads": 696,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/81/81-1779461968-364104366.png"
        ]
    },
    {
        "Id": "nexus-80",
        "Name": "Guns Plus",
        "Version": "2",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A personal collection of some overly detailed, lore-plausible guns based on a selection of real-life firearms.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]This little mod introduces four new firearms that can be found in your struggles as a sort of complement to the vanilla firearms, filling in certain niches that I thought were either missing, or could be expanded upon. I made it mostly for myself, and as such are somewhat balanced in respect to their real-life counterparts.[/size][/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]First: Ensure you have BepInEx all sorted out. It's necessary for any mod here. To deal with this, download it from its repository [url=https://github.com/bepinex/bepinex]here[/url], extract it in your 'Casualties Unknown Demo' folder, and run the game once to let it generate all its associated folders and stuff.[/color]\n<br />\n<br />[color=#D4D4D8]Second: Get RshLib, which is a prerequisite library that enables custom items, and the Gun Loader relies upon it. You may find it [url=https://www.nexusmods.com/scavprototype/mods/32]here[/url], and just plop and extract this in the 'plugins' folder within the 'BepInEx' folder. [/color]\n<br />\n<br />[color=#D4D4D8]Third: Get the New Gun Loader mod. You can find it [url=https://www.nexusmods.com/scavprototype/mods/57?tab=description]here[/url], and just extract it in the same way as RshLib in the 'plugins' folder.[/color]\n<br />\n<br />[color=#D4D4D8]Fourth: Download this mod and overwrite (or just add) its contents into the 'NewGun' folder by the Gun Loader mod.[/color]\n<br />\n<br />[color=#D4D4D8]Fifth: Happy hunting![/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[b][color=#D4D4D8][size=3][u]Guns Featured:[/u][/size][/color][/b]\n<br />\n<br />[list]\n<br />[*][color=#D4D4D8][size=3]Desert Tech MDRx Micron '[i]Interceptor[/i]': An exceptionally compact, yet powerful semi-automatic rifle that makes it a good all-rounder for any solo incursion. While this would be tiny in a regular human's hands, it fits perfectly for an expie to wield with little issue. Be sure to still consider its somewhat bulky nature however, as the polymer body does take up a good chunk of storage regardless.[/size][/color][/*]\n<br />[*][color=#D4D4D8][size=3]KRISS Vector '[i]Prototype[/i]' (Moniker shamelessly ripped from Gunsaw): A 9mm submachine gun with a lightweight stock and a unique design that lets it mitigate the emitted recoil significantly, so much so that you can use it one-handed without too much trouble. Its only limiting feature is that it shares its magazines with the 17-round pistol ones, which could fare a detriment in more 'prolonged' engagements.[/size][/color][/*]\n<br />[*][size=3]SIG MCX Raptor '[i]Rabid[/i]': A fast-firing automatic carbine, intended to just get as much lead out the barrel as fast as possible. While it's somewhat lightweight and packs quite a punch, its recoil is borderline uncontrollable under full blast even with the stock. It's still however, a great option if you happen to have way too much rifle ammunition sitting around that you want to burn through.[/size][/*]\n<br />[*][size=3]KelTec KSG '[i]Oppressor[/i]': A notoriously unusual pump-action shotgun, with the distinct ability to house a whopping fifteen shells in a relatively tight gun, split across two barrels. This lets you fire for much longer, and more accurately thanks to the choked design of the shotgun. It is however, a bit too large for an expie to comfortably wield, and as such is cumbersome to both store and use.[/size][/*]\n<br />[/list]\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][size=3]BepInEx[/size][/color]\n<br />[color=#D4D4D8][size=3]RshLib[/size][/color]\n<br />[color=#D4D4D8]New Gun Loader [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Big thanks to [url=https://www.nexusmods.com/profile/rusiber]rusiber[/url] who could make such gun mods possible and very easy to make.[/color]",
        "Author": "IKEA19",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/80/80-1779382104-1178025538.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/80"
        },
        "DownloadUrl": "nexus://scavprototype/80/825",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 80,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T19:20:20.000Z",
        "ReleaseDate": "2026-06-16T19:20:20.000Z",
        "SHA256": "a7be4a588783e7dd3cc019b304a503c11c6e117352fa68180333297c31e6f8ff",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 716,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- 1.0 - Initial Upload"
            },
            {
                "Version": "2",
                "Changelog": "- Added unique firearm racking and firing sounds\n- Introduced cool muzzle flashes\n- Some balance tweaks"
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 877,
            "TotalDownloads": 1166,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/80/80-1779382104-1178025538.png"
        ]
    },
    {
        "Id": "nexus-79",
        "Name": "Starter Kit",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "noah.casualtiesunknown.starterkit": "1.0.0"
        },
        "Summary": "Makes you spawn in with a configurable amount of items.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Makes you spawn in with a configurable amount of items.[/color]\n<br />Config in BepInEx/config/noah.casualtiesunknown.starterkit\n<br />Works in multiplayer (if your the host)\n<br />Default is 1 alginate and a half eaten cake\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Add to BepInEx/plugins[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*][color=#d4d4d8]Spawn in with items[/color][/*]\n<br />[*][color=#d4d4d8]Configure what items, their amount and their condition[/color][/*]\n<br />[*][color=#d4d4d8]Automatically add those items to a bag in your inventory (Add a bag to the config items and it will add items there instead of dropping them to the ground)[/color][/*]\n<br />[/list]",
        "Author": "zv7i",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/79/79-1779295857-1567053664.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/79"
        },
        "DownloadUrl": "nexus://scavprototype/79/288",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 79,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T16:51:51.000Z",
        "ReleaseDate": "2026-05-20T16:51:24.000Z",
        "SHA256": "2a0fbc692d6bd5f16cbc2ef55fb467be9b77a4caa1a4251109b44e6a3e8e2031",
        "dllSHA256s": {
            "CasualtiesUnknownStarterKit.dll": "97c7c3e1a383e67ab064b68ba39fbed1c06650035bf02edacb79346473521c19"
        },
        "downloadsSinceLatestVersion": 473,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesUnknownStarterKit.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnknownStarterKit.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 368,
            "TotalDownloads": 456,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/79/79-1779295857-1567053664.png"
        ]
    },
    {
        "Id": "nexus-78",
        "Name": "Player Light",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "noah.casualtiesunknown.playerlight": "1.0.0"
        },
        "Summary": "Adds a configurable client sided flashlight to your character for all your seeing needs",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Adds a client sided light to your character, allowing you to see better in the dark\n<br />[/color][/size]Works in multiplayer\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Add to BepInEx/plugins[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Configurable color and brightness via the config file (BepInEx/config/noah.casualtiesunknown.playerlight)[/color]",
        "Author": "zv7i",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/78/78-1779295535-296651773.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/78"
        },
        "DownloadUrl": "nexus://scavprototype/78/287",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 78,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T16:46:19.000Z",
        "ReleaseDate": "2026-05-20T16:46:08.000Z",
        "SHA256": "97ea816eceb6986769cf4ecb3db2d938160d88d9e19ca2a3843c3eee1f54b1f8",
        "dllSHA256s": {
            "CasualtiesUnknownLight.dll": "d757b1115d1ccb48dac3874e8cb88a6bcf7957c751606e1a2c78f0b247bb25cd"
        },
        "downloadsSinceLatestVersion": 512,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesUnknownLight.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnknownLight.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 22,
            "UniqueDownloads": 389,
            "TotalDownloads": 500,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/78/78-1779295535-296651773.png"
        ]
    },
    {
        "Id": "nexus-77",
        "Name": "Additional Descriptions",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "noah.casualtiesunknown.additionaldescriptions": "1.0.0"
        },
        "Summary": "Adds more descriptions to items, explaining their use, hunger gain, thirst loss, etc. Also displays the time until it rots/runs out of battery (configurable)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Adds more descriptions to items, explaining their use.[/color]\n<br />You can toggle descriptions for fluids and items via the config file. You can also add your own descriptions to items via the config.\n<br />(BepInEx/config/noah.casualtiesunknown.additionaldescriptions)\n<br />Works in multiplayer\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Add to BepInEx/plugins[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[list]\n<br />[*]Additional descriptions to fluids, showing their thirst gain and overdose amount[/*]\n<br />[*]Additional descriptions to items, showing their use[/*]\n<br />[*]Shows a timer at the bottom of the tooltip showing how long until it rots or the battery runs out (exact time)[/*]\n<br />[/list]",
        "Author": "zv7i",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/77/77-1779295239-1295049607.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/77"
        },
        "DownloadUrl": "nexus://scavprototype/77/286",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 77,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T16:41:47.000Z",
        "ReleaseDate": "2026-05-20T16:41:28.000Z",
        "SHA256": "dcf965091e5b851bdc31eadaa2c26d7958f534c32167345b0cbbf7a72c8b72d9",
        "dllSHA256s": {
            "CasualtiesUnknownAdditionalDescriptions.dll": "e112dbe3fdd14c446f39c824f884096e2d749758f6f4f7851d97fe424a7d8cc9"
        },
        "downloadsSinceLatestVersion": 2334,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesUnknownAdditionalDescriptions.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnknownAdditionalDescriptions.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 79,
            "UniqueDownloads": 1759,
            "TotalDownloads": 2165,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/77/77-1779295239-1295049607.png"
        ]
    },
    {
        "Id": "nexus-76",
        "Name": "Always Last Stand",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "noah.casualtiesunknown.laststandalways": "1.0.0"
        },
        "Summary": "Gives last stand a fixed configurable chance to occur despite your happiness level (default 100%)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Gives last stand a fixed configurable chance to occur despite your happiness level\n<br />[/color]Works in multiplayer, probably requires you to be the host\n<br />Configurable via BepInEx/config/noah.casualtiesunknown.laststandalways\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Add to bepinex plugins folder[/color][/size]",
        "Author": "zv7i",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/76/76-1779294909-1029054800.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/76"
        },
        "DownloadUrl": "nexus://scavprototype/76/285",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 76,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T16:36:37.000Z",
        "ReleaseDate": "2026-05-20T16:35:53.000Z",
        "SHA256": "9d3d4b358bccfdedd168ca564d8820b1680de5fd24dbc421634e549f4beae438",
        "dllSHA256s": {
            "CasualtiesUnknownAlwaysLastStand.dll": "623daebd6e8db318ca25cfff85aafd29991a97a808caad74a90425022270916f"
        },
        "downloadsSinceLatestVersion": 622,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesUnknownAlwaysLastStand.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CasualtiesUnknownAlwaysLastStand.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 480,
            "TotalDownloads": 584,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/76/76-1779294909-1029054800.png"
        ]
    },
    {
        "Id": "nexus-75",
        "Name": "Shrapnel Variants",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "local.casualtiesunknown.randomshrapnelpieces": "1.0.0"
        },
        "Summary": "New glass/metal shrapnel variants, shrapnel accumulation, tweaks to received shrapnel amounts",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Adds new glass/metal visual shrapnel variants.[/color][/size]\n<br />[size=3][color=#D4D4D8]Accumulates shrapnel (stepping on 10 glass shards will stick MANY shrapnel pieces, instead of fixed 5 no matter what)[/color][/size]\n<br />[size=3][color=#D4D4D8]Tweaked shrapnel amounts from different sources:[/color][/size]\n<br />[list]\n<br />[*]Glass shards: 3-5 glass pieces[/*]\n<br />[*]Turret shots/traps: 4-5 metal pieces[/*]\n<br />[*]Mine explosion: 4-5 pieces (80% metal, 20% wood)[/*]\n<br />[*]Dynamite explosion: 4-5 wood pieces[/*]\n<br />[*]Damaged turret self-destruct: 4-5 pieces (90% metal, 10% wood)[/*]\n<br />[*]Lightbulb breakage: 2-4 glass pieces[/*]\n<br />[*]Syringe mishap: 1 metal piece[/*]\n<br />[*]Explosions (including gravbag): 4-5 pieces (wood/metal/glass randomly)[/*]\n<br />[/list][size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put ShrapnelVariants.dll into BepInEx plugins folder[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx 5, tested in Casualties: Unknown 6.1 Steam demo[/color]",
        "Author": "Angly",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/75/75-1779280428-390255713.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/75"
        },
        "DownloadUrl": "nexus://scavprototype/75/280",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 75,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T12:37:09.000Z",
        "ReleaseDate": "2026-05-20T12:34:50.000Z",
        "SHA256": "15c40f3aa3ad0b5ccd9e2081d1f8c16c4133fefd08c023e643feedb11b663151",
        "dllSHA256s": {
            "ShrapnelVariants.dll": "be7895efb36f5b33e6473ffdf821f768e818c0881064fe30f092fa2e4975e4fb"
        },
        "downloadsSinceLatestVersion": 5785,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Initial version"
            }
        ],
        "dllNames": [
            "ShrapnelVariants.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "ShrapnelVariants.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 178,
            "UniqueDownloads": 4309,
            "TotalDownloads": 5411,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/75/75-1779280428-390255713.png"
        ]
    },
    {
        "Id": "nexus-74",
        "Name": "Multiplayer Sprite Replacer",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
            "noah.casualtiesunknown.multiplayerspritereplacer": "1.2.0"
        },
        "Summary": "Player Sprite Replacer but for Multiplayer",
        "Description": "[color=#fafafa][size=4]Multiplayer Sprite Replacer[/size][/color]\n<br />This is a fork of [b]Player sprite replacer[/b] by d0gederp, specifically modified to be compatible with [b]Krokosha Casualties Unknown Multiplayer[/b].\n<br />[quote][b]Support &amp; Feedback:[/b] For bug reports and test/latest builds, join our [url=https://discord.gg/EkgMFcPskE]Discord server[/url]. [i](I am more active on Discord!)[/i][/quote]Main Features\n<br />[list]\n<br />[*][b]Instant Sprite Switching:[/b] Press [b]Numpad 0 through 9[/b] to instantly switch between different character sprites in-game.[/*]\n<br />[*][b]Custom Folders:[/b] The mod looks for your sprites in folders ranging from\n<br />[code]CustomSprites/st0[/code]up to\n<br />[code]CustomSprites/st9[/code][/*]\n<br />[*][b]Automatic Skin Syncing:[/b] Skins automatically sync to all users running this mod (provided the host also has it installed). No manual uploads are required—the mod streams your skin files directly to other players![/*]\n<br />[*][b]In-Game UI Manager:[/b] Use the newly added [b]MSR tab[/b] in the in-game settings menu to equip slots, reload skins, download remote skins via URL, and edit your keybinds.[/*]\n<br />[*][b]Live Auto-Refresh:[/b] The mod will automatically refresh your skin in-game the moment you alter the current slot's PNG files on your disk.[/*]\n<br />[*][b]Persistent Saving:[/b] Your last selected slot, recent URLs, downloaded skin URLs, and hidden/banned player settings are saved between sessions.[/*]\n<br />[/list]Requirements\n<br />You [b]MUST[/b] have the [url=https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop]Krokosha Casualties Unknown Multiplayer[/url] mod installed in order to use this mod (though you are able to have the multiplayer mod itself disabled).\n<br />Installation Instructions\n<br />[b]If BepInEx is already installed:[/b]\n<br />[list=1]\n<br />[*]Open this repository's folder.[/*]\n<br />[*]Drag/copy its contents into your game's\n<br />[code]BepInEx/plugins[/code]folder.[/*]\n<br />[*]Start the game.[/*]\n<br />[/list][b]If BepInEx is not installed yet:[/b]\n<br />[list=1]\n<br />[*]Install BepInEx by following their [url=https://docs.bepinex.dev/articles/user_guide/installation/index.html]official instructions[/url].[/*]\n<br />[*]Once BepInEx is installed, follow the steps above.[/*]\n<br />[/list]Console Commands\n<br />Version 1.2.0 introduces the msr console command to give you granular control over your sprites and multiplayer experience:\n<br />[list]\n<br />[*]msr equip &lt;slot&gt;[size=2][font=Arial, Inter, \"Inter Fallback\", ui-sans-serif, system-ui, sans-serif] Equips a local slot (e.g.,msr equip st1[/font][/size][size=2][font=Arial, Inter, \"Inter Fallback\", ui-sans-serif, system-ui, sans-serif]).[/font][/size][/*]\n<br />[*]msr download &lt;slot&gt; &lt;url&gt;[b]:[/b] Downloads a remote skin to a specific slot (e.g. msr download st1 https://skin.cat-bot.de/d/423).[/*]\n<br />[*]msr reload[b][size=2][font=Arial, Inter, \"Inter Fallback\", ui-sans-serif, system-ui, sans-serif]:[/font][/size][/b][size=2][font=Arial, Inter, \"Inter Fallback\", ui-sans-serif, system-ui, sans-serif] Reloads the current slot from your local disk.[/font][/size][/*]\n<br />[*]msr ban &lt;username&gt;[b]:[/b] Locally hides a specific player's custom skin.[/*]\n<br />[*]msr unban &lt;username&gt;[b]:[/b] Restores a previously hidden player's custom skin.[/*]\n<br />[*]msr bans[b]:[/b] Displays a list of currently banned player skins.[/*]\n<br />[*]msr verbose &lt;true/false&gt;[b]:[/b] Toggles verbose logging on or off for debugging purposes.[/*]\n<br />[/list]Finding Sprites\n<br />Looking for custom sprites? Check out these links containing custom sprite databases:\n<br />[list]\n<br />[*][url=https://skin.cat-bot.de/]Cat-Bot Skin Database[/url][/*]\n<br />[*][url=https://github.com/Paili-16/Scav-Prototype-The-Characters-Skins]Scav-Prototype Characters Skins GitHub[/url][/*]\n<br />[/list]Known Issues\n<br />[list]\n<br />[*]None! (for now.)[/*]\n<br />[/list]Changelog - Version 1.2.0\n<br />[list]\n<br />[*][b]Updated[/b] compatibility for Krokosha Multiplayer 4.0.0.[/*]\n<br />[*][b]Added[/b]\n<br />[code]st0[/code]skin slot support with a default\n<br />[code]Keypad0[/code]keybind.[/*]\n<br />[*][b]Added[/b] the\n<br />[code]msr[/code]console command structure.[/*]\n<br />[*][b]Added[/b]\n<br />[code]msr equip &lt;slot&gt;[/code]to equip a local slot such as\n<br />[code]st1[/code][/*]\n<br />[*][b]Added[/b]\n<br />[code]msr download &lt;slot&gt; &lt;url&gt;[/code]for remote skins.[/*]\n<br />[*][b]Added[/b]\n<br />[code]msr reload[/code]to reload the current slot from disk.[/*]\n<br />[*][b]Added[/b]\n<br />[code]msr ban &lt;username&gt;[/code]and\n<br />[code]msr unban &lt;username&gt;[/code]to locally hide or restore another player's custom skin.[/*]\n<br />[*][b]Added[/b]\n<br />[code]msr bans[/code][code]msr list[/code]and\n<br />[code]msr verbose &lt;true|false&gt;[/code][/*]\n<br />[*][b]Added[/b] an MSR tab to the in-game settings menu.[/*]\n<br />[*][b]Added[/b] slot equip, reload, and URL download controls in the settings menu.[/*]\n<br />[*][b]Added[/b] a settings-menu URL textbox for remote skin downloads.[/*]\n<br />[*][b]Added[/b] in-game keybind editing for\n<br />[code]st0[/code]through\n<br />[code]st9[/code][/*]\n<br />[*][b]Added[/b] automatic refresh when the current slot's PNG files change on disk.[/*]\n<br />[*][b]Added[/b] persistent saving for the last selected slot, downloaded slot URLs, recent URLs, and banned players.[/*]\n<br />[*][b]Added[/b] a verbose logging setting for debugging.[/*]\n<br />[*][b]Fixed[/b] an issue where non-MSR players would sometimes receive mismatched\n<br />[code]st1[/code]limb sprites.[/*]\n<br />[/list]Credits &amp; Shout outs\n<br />[list]\n<br />[*][b]d0gederp[/b] for creating the original mod! [i](Note: All donation points go to d0gederp. If d0gederp requests that this mod be taken down, I will do so immediately).[/i][/*]\n<br />[/list]",
        "Author": "zv7i",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/74/74-1779219898-1150268199.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/74"
        },
        "DownloadUrl": "nexus://scavprototype/74/905",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 74,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-20T21:22:04.000Z",
        "ReleaseDate": "2026-06-20T21:22:04.000Z",
        "SHA256": "ed2148e07492f2e3dce5de96735fc00d0ebccae5d332df58304d0a3414e344c4",
        "dllSHA256s": {
            "MultiplayerSpriteReplacer.dll": "6dcbd87171f4a802d8f748a97bb5418b3976ac21b77d7f520e2c4aac97daa049"
        },
        "downloadsSinceLatestVersion": 18418,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.1.5",
                "Changelog": "- Major optimizations and bug fixes, should fix most known bugs"
            },
            {
                "Version": "1.1.6",
                "Changelog": "- Network bug fixes, likely wont be compatible with older versions. Host and client must update the mod."
            },
            {
                "Version": "1.2.0",
                "Changelog": "- # Multiplayer Sprite Replacer 1.2.0\n- Updated compatibility for Krokosha Multiplayer 4.0.0.\n- Added `st0` skin slot support with a default `Keypad0` keybind.\n- Added the `msr` console command.\n- Added `msr equip <slot>` to equip a local slot such as `st1`.\n- Added `msr download <slot> <url>` for remote skins, for example `msr download st1 https://skin.cat-bot.de/d/423`.\n- Added `msr reload` to reload the current slot from disk.\n- Added `msr ban <username>` and `msr unban <username>` to locally hide or restore another player's custom skin.\n- Added `msr bans`, `msr list`, and `msr verbose <true|false>`.\n- Added an MSR tab to the in-game settings menu.\n- Added slot equip, reload, and URL download controls in the settings menu.\n- Added a settings-menu URL textbox for remote skin downloads.\n- Added in-game keybind editing for `st0` through `st9`.\n- Added automatic refresh when the current slot's PNG files change on disk.\n- Added persistent saving for the last selected slot, downloaded slot URLs, recent URLs, and banned players.\n- Added a verbose logging setting for debugging.\n- Fixed non-MSR players sometimes receiving mismatched `st1` limb sprites."
            }
        ],
        "dllNames": [
            "MultiplayerSpriteReplacer.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "MultiplayerSpriteReplacer.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 406,
            "UniqueDownloads": 17420,
            "TotalDownloads": 26445,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/74/74-1779219898-1150268199.png"
        ]
    },
    {
        "Id": "nexus-73",
        "Name": "Sell from bags",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "angly.casualtiesunknown.sellfrombags": "1.0.1"
        },
        "Summary": "Sell from bags",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Allows opening bags on trader screen to sell directly from them. Click on bag also closes contents if this particular bag contents was opened.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Put SellFromBags.dll[/color] into BepInEx plugins folder\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx 5, tested in Casualties: Unknown 6.1 Steam demo[/color][/size]",
        "Author": "Angly",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/73/73-1779214039-1207692528.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/73"
        },
        "DownloadUrl": "nexus://scavprototype/73/277",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 73,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-20T10:25:51.000Z",
        "ReleaseDate": "2026-05-20T10:25:51.000Z",
        "SHA256": "1472cef46cb5b40e65a6ac395431f2c976fb903db57ccb1b9b83022c6daff085",
        "dllSHA256s": {
            "SellFromBags.dll": "69293fda8c68ebce9951ae1d276a48f7b8e6a09b73fc8a7e746ab32dda93e146"
        },
        "downloadsSinceLatestVersion": 4012,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Initial version"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- Fixed bug: if a bag was opened, opening another bag closed previous bag contents instead of showing another bag contents"
            }
        ],
        "dllNames": [
            "SellFromBags.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "SellFromBags.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 110,
            "UniqueDownloads": 2986,
            "TotalDownloads": 3727,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/73/73-1779214039-1207692528.png"
        ]
    },
    {
        "Id": "nexus-72",
        "Name": "Item Spawner",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "casualtiesunknown.item-spawner": "1.0.1"
        },
        "Summary": "In-game item spawner for Casualties Unknown Demo V6.1 with search, favorites, category filters, bilingual UI, and passthrough mode.",
        "Description": "[quote][b]Github: [url=https://github.com/MAakber/ItemSpawner/releases/tag/v1]Github[/url][/b][/quote]\n<br />[b][color=#ff7700]Description[/color][/b]\n<br />\n<br />Item Spawner is an in-game item spawning plugin for Casualties Unknown Demo V6.1.\n<br />\n<br />It adds a draggable item spawner panel that lets you search registered game items, filter by category or favorites, and spawn items with configurable quantity, durability, and spawn mode.\n<br />\n<br />This mod is intended for local testing, debugging, sandbox play, and single-player convenience.\n<br />\n<br />[b][color=#ff7700]Compatibility[/color][/b]\n<br />\n<br />Tested only on Casualties Unknown Demo V6.1.\n<br />\n<br />Compatibility with other game versions is unknown.\n<br />\n<br />[b][color=#ff7700]Installation instructions[/color][/b]\n<br />\n<br />1. Install BepInEx for the game.\n<br />2. Download the mod archive.\n<br />3. Extract the archive into the game root folder.\n<br />4. Confirm the DLL is located at:\n<br />[code]BepInEx/plugins/ItemSpawner/ItemSpawner.build.dll[/code]5. Launch the game.\n<br />6. Press `LeftControl + I` to open or close the panel.\n<br />\n<br />[b][color=#ff7700]Main features[/color][/b]\n<br />\n<br />[list]\n<br />[*] Search and spawn registered in-game items.[/*]\n<br />[*] Category filter.[/*]\n<br />[*] Favorites filter.[/*]\n<br />[*] Persistent favorites.[/*]\n<br />[*] 中文 / English UI.[/*]\n<br />[*] Draggable and scalable panel.[/*]\n<br />[*] Passthrough mode, allowing player controls while the panel is open.[/*]\n<br />[*] Native item tooltip when hovering item icons.[/*]\n<br />[*] Spawn to inventory, at player position, or at mouse position.[/*]\n<br />[/list]\n<br />[b][color=#ff7700]Requirements[/color][/b]\n<br />\n<br />[list]\n<br />[*] Casualties Unknown Demo V6.1[/*]\n<br />[*] BepInEx installed for the game[/*]\n<br />[/list]\n<br />[b] Shout outs[/b]\n<br />\n<br />Thanks to the Casualties Unknown Demo community and BepInEx modding ecosystem.\n<br />\n<br />\n<br />\n<br />",
        "Author": "Aakber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/72/72-1779371503-521443026.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/72"
        },
        "DownloadUrl": "nexus://scavprototype/72/266",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 72,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-19T14:23:35.000Z",
        "ReleaseDate": "2026-05-19T14:21:59.000Z",
        "SHA256": "020ff886a3225236b098fefd7cc6da4219233ea8e7f7ac5c4a165a90937aecad",
        "dllSHA256s": {
            "ItemSpawner.build.dll": "40d05db299cbbc2f09aee3371b482514383588148997d06742e919848476c09b"
        },
        "downloadsSinceLatestVersion": 2192,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "ItemSpawner.build.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "ItemSpawner.build.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 54,
            "UniqueDownloads": 1721,
            "TotalDownloads": 2083,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/72/72-1779371503-521443026.png"
        ]
    },
    {
        "Id": "nexus-71",
        "Name": "Gravbag Beep",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "cu.kinatera.gravbagbeeper": "1.0.0"
        },
        "Summary": "i had a heart attack because this thing blew up on me unexpectedly.. and i thought it'd be nice if there was a warning (in the form of beeps..)",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]adds a configurable timer (default 5 seconds) before the gravbag blows up - beeps once every second.. volume, pitch, and duration available in config[/color]\n<br />\n<br />[color=#d4d4d8]tested with v6.1.* and v7.0.1[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Copy BepInEx folder to game directory[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]&gt;BepInEx 5.4.23.4[/color]",
        "Author": "Kinatera",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/71/71-1779163807-1592403264.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/71"
        },
        "DownloadUrl": "nexus://scavprototype/71/263",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 71,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-19T08:11:07.000Z",
        "ReleaseDate": "2026-05-19T08:11:07.000Z",
        "SHA256": "ea1c2dc38f7f6d1bcb940461ce83e96e967aed43edb84cc71dfa3b032178ce81",
        "dllSHA256s": {
            "cu.kinatera.gravbagbeeper.dll": "b0572492e97e399dc9c28c16a9c94f9222b8eefc53482249bb49eedbea82da0d"
        },
        "downloadsSinceLatestVersion": 866,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- initial version!"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- instead of only being able to throw the bag away when it's about to POP. - now you can remove the battery and put in a charged one to save yourself! (..may have forgotten to add that bit)"
            }
        ],
        "dllNames": [
            "cu.kinatera.gravbagbeeper.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "cu.kinatera.gravbagbeeper.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 687,
            "TotalDownloads": 828,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/71/71-1779163807-1592403264.jpg"
        ]
    },
    {
        "Id": "nexus-70",
        "Name": "Galaxy Gray Technology Company",
        "Version": "2.0.0",
        "bepinexVersion": "2.0.0",
        "bepinexPlugins": {
            "ICEneco.ICEnecoCustomItemAPI": "2.0.0"
        },
        "Summary": "【Balance warning】The Super Galaxy Bag is said to be able to hold an entire universe! And it also has anti-gravity properties! In addition to the already familiar Galaxy Bag and Galaxy Belt, our company has launched many new products, including: a water bottle and a blood bag that can hold 10,000ml of liquid (we changed requirement to CUCoreLib!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=4][b]*****************前置mod从RshLib换成了CUCoreLib！他们并不兼容！如果你想要使用两个mod的物品可以试试RshCCL! [/b][/size]\n<br />添加了一些不平衡的物品，清单如下：\n<br />galaxybag：超级银河包，拥有0重量9999容量，单件上限9999以及负承重系数的背包，不可装备，拥有光照，可以开关\n<br />galaxybelt:超级银河皮带，属性跟银河包一样，但是可以装备，装备位于原版同名装备相同\n<br />galaxylegpouch：超级银河腿包，属性跟银河包一样，但是可以装备，装备位于原版同名装备相同\n<br />galaxymaterialpouch：超级银河材料包，属性跟银河包一样，但是可以装备，装备位于原版同名装备相同\n<br />galaxypack：超级银河双肩包，属性跟银河包一样，但是可以装备，装备位于原版同名装备相同\n<br />galaxycanteen：拥有10000ml容量的水壶，可以喝，一次100ml\n<br />galaxyjug:拥有15000ml容量的水壶，可以喝，一次100ml，能够看见里面的液体\n<br />galaxybloodbag：跟水壶一样，可以注射液体了，最大速度是100ml/s\n<br />galaxylaserdrill：30格射程，100伤害，需要使用中型电池的激光挖掘工具\n<br />galaxybandage：能够缠绕一千圈，同时回复皮肤、肌肉、出血、骨折、扭伤的绷带\n<br />galaxymultitool：强悍，恐怖的多功能工具包，可用于捶打，切割，点火，加热……&#92;n还能自动充能和修复，有了它你就可以扔掉其他的所有加工器了\n<br />galaxywaterball:可食用水球，+10水分，+1饱腹\n<br />galaxynutrientbar：营养棒，+10饱腹\n<br />=======================\n<br />[b][size=4][font=Arial]*****we changed requirement form RshLib to CUCoreLib!They are not compatible!If you want to use items from both dependencies simultaneously, you can try using RshCCL as a replacement for RshLib.********** [/font][/size][/b]\n<br />Some unbalanced items have been added. The list is as follows:\n<br />galaxybag: Super Galaxy Backpack, with a weight of 0 and a capacity of 9999, a maximum single-item limit of 9999, and a negative load-bearing coefficient. It cannot be equipped.With light available, it can be turned on and off.\n<br />galaxybelt: Super Galaxy Belt, with the same attributes as the Galaxy Backpack, but it can be equipped. TThe equipment is the same as the original version's counterpart.\n<br />galaxylegpouch: Super Galaxy Leg Backpack, with the same attributes as the Galaxy Backpack, but it can be equipped. The equipment is the same as the original version's counterpart.\n<br />galaxymaterialpouch: Super Galaxy Material Backpack, with the same attributes as the Galaxy Backpack, but it can be equipped. The equipment is the same as the original version's counterpart.\n<br />galaxypack: Super Galaxy Duffle Bag, with the same attributes as the Galaxy Backpack, but it can be equipped. The equipment is the same as the original version's counterpart.\n<br />galaxycanteen: A water bottle with a capacity of 10000ml, which can be consumed. It can be consumed in one 100ml portion.\n<br />galaxyjug: A water bottle with a capacity of 5000ml, which can be consumed. It can be consumed in one 100ml portion and the liquid inside can be seen.\n<br />galaxybloodbag: Like the water bottle, it can now input liquid. The maximum speed is 100ml/s.\n<br />galaxylaserdrill: 30-meter range, 100 damage, a laser excavation tool that requires a medium-sized battery.\n<br />galaxybandage: Can wrap around 1000 times and simultaneously restore skin, muscles, bleeding, fractures, and sprains.\n<br />galaxymultitool: A powerful and terrifying multi-functional toolkit that can be used for hammering, cutting, igniting, heating... etc. It can also automatically recharge and repair. With it, you can discard all other processing tools.\n<br />Galaxy Waterball: Edible water ball, +10 water content, +1 satiety\n<br />Galaxynutrientbar: Nutritional bar, +10 satiety\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />0. [b]If you have previously installed my mod, please delete the old version files before updating.[/b]\n<br />1. Download and add CUCoreLib.dll to BepInEx/Plugin\n<br />2. Download and Extract the files to BepInEx/Plugin\n<br />\n<br />ex.If you want to add an Disabled items, you can move it to the \"items\" folder.\n<br />You can obtain additional information about the items in the Item list.\n<br />[size=4][b]Requirements[/b][/size]\n<br />BepInEx\n<br />CUCoreLib\n<br />ICEnecoCustomItemAPI\n<br />\n<br />[b][color=#fafafa][size=4]Future Goals[/size][/color][/b]\n<br />[list=1]\n<br />[*][b]Refine the underlying system[/b] – eventually make it a standalone item-creation API that connects with [b]RshLib[/b] (probably rename it by then).[/*]\n<br />[*][b]Build a small program for custom items[/b] – so you won't need to write JSON manually.[/*]\n<br />[*][b]Integrate with MossLib for localization[/b] – once that's done, I'll provide proper localizations.[/*]\n<br />[/list]",
        "Author": "ICEneco",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/70/70-1784254650-1849592816.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/70"
        },
        "DownloadUrl": "nexus://scavprototype/70/1929",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 70,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-29T15:01:46.000Z",
        "ReleaseDate": "2026-08-29T15:01:46.000Z",
        "SHA256": "15e0e0b9a864c55a6f5c4081cbba7901b4a39f97d926768ed7dc143a3755af92",
        "dllSHA256s": {
            "ICEnecoCustomItemAPI.dll": "89d104890e05b7e7cb29d42de2e351b04b42180e79ac8a853cae210d716cb1b2"
        },
        "downloadsSinceLatestVersion": 281,
        "Dependencies": [
            "nexus-115",
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1.1",
                "Changelog": "- Fix the bug that prevents the items in the container from being saved."
            },
            {
                "Version": "1.2",
                "Changelog": "- Important: If you have previously installed my mod, please delete the old version files before updating.\n- Refactored the underlying code – now creating items via JSON files is much more convenient.\n- I’ve listed all the available attributes in a .txt file – remember to add images as well.\n- ⚠️ Work in progress – I haven’t figured out battery-related logic, crafting recipes, item tag restrictions for containers, and guns yet.\n- Galaxy Bag data updated:\n- Weight: -9999u\n- Internal capacity: 9999u\n- Max stack size per slot: 9999u\n- Added various tags – in theory, the Galaxy Bag can now be placed inside any kind of container and act as a weight-reduction tool.\n- Super Galaxy Belt (new item)\n- Since the Galaxy Bag looked ugly when placed in the belt slot, I added the Super Galaxy Belt instead.\n- Same stats as the Galaxy Bag, but it can be equipped in the belt slot (like a regular belt) and displays the items stored inside.\n- Future Goals (in no particular order)\n- Refine the underlying system – eventually make it a standalone item-creation API that connects with RshLib (probably rename it by then).\n- Build a small program for custom items – so you won't need to write JSON manually.\n- Integrate with MossLib for localization – once that's done, I'll provide proper localizations."
            },
            {
                "Version": "1.3",
                "Changelog": "- 1.Create the general API\n- 2.Add galaxybloodbag – a blood bag that can hold 10,000ml of liquid (injection and blood drawing not yet implemented, as the logic is not finished)\n- 3.Add galaxycanteen – a water bottle that can hold 10,000ml of liquid\n- 4.Add galaxylaserdrill – a laser mining drill dealing 1,000 damage per second with a range of 30 blocks\n- 5.Add galaxynutrientbar – an energy bar that restores 50 hunger points\n- 6. Add galaxywaterball-a liquid ball that restores 50 water."
            },
            {
                "Version": "1.3.1",
                "Changelog": "- 1、Fixed the bug where custom items were not loaded during the second startup.\n- 2、Fixed the bug where galaxycanteen couldn't collect water from the ground."
            },
            {
                "Version": "1.4",
                "Changelog": "- 1.Adapt to RshLib 3.0\n- 2.Move all items except the Galaxy Package, Galaxy Belt, and Galaxy Jug into the \"extraItems\" compressed folder. You can add them to the \"Items\" folder according to the item list.\n- 3.Separate the pre-existing mod: ICEneco's Custom Item API"
            },
            {
                "Version": "1.4.1",
                "Changelog": "- Fixed the bug where items in the galaxyBelt could not be displayed."
            },
            {
                "Version": "1.5",
                "Changelog": "- Synthesis tables have been added for the Galaxy bag, Galaxy belt, and Galaxy canteen. They can be checked in the tool class of the synthesis table."
            },
            {
                "Version": "1.5.1",
                "Changelog": "- 1.修复了银河皮带无法放入其他类型物品的bug\n- 2.修复了银河包的tag问题，现在可以放入所有容器了\n- 3. 前置Mod:ICEnecoCustomItemAPI 已重新合并。现在，您只需从 Galaxy Technology Company 下载压缩包即可。\n- 1. Fixed the bug where the Galactic Belt could not be placed inside other types of items.\n- 2. Fixed the tag issue with the Galactic Bag. Now it can be placed inside all containers.\n- 3.The ICEnecoCustomItemAPI has been re-merged. Now, you can simply download the compressed package from Galaxy Technology Company."
            },
            {
                "Version": "1.6",
                "Changelog": "- 1.Updated the logic for using medical panels, syringes, and bandages. You can now add corresponding items (bandage logic is somewhat complex; it is recommended to experiment and adjust attributes accordingly).\n- 2.Fixed the issue where liquids in different Galaxy water containers were synchronized in a void-like manner.\n- 3.Changed the color of Galaxy series items to purple (I changed it based on my intuition; it differs slightly from the naturally integrated purple of the Galaxy backpack).\n- 4.Moved disabled items to the \"Disabled items\" folder. Items in this folder will not be loaded into the game. To enable them, move the respective item folders into the \"Items\" folder.\n- 5.The Galaxy Blood Bag can now be used for injection. The injection speed is 100 ml/s (fully inserted). Since the game’s default blood draw logic fills the container instantly, using the blood bag would directly drain all blood from the experimental, so I disabled it. If you really want to try it out, open the Galaxy Gray Technology Company\\Items\\galaxybloodbag\\liquiditem.json file and change \"usable\": false to true.\n- PS: The isElectric attribute is currently ineffective. The sound effect logic is much more complex than I anticipated, and I haven’t figured it out yet."
            },
            {
                "Version": "1.8",
                "Changelog": "- 1.Changed the pictures of some items。Thanks to 秋叶-星河 for providing the picture support.\n- 2.Added the Galaxy Leg Bag, Galaxy Material Bag, Galaxy Pack, Galaxy Bandage and Galaxy Multi Tool(by秋叶-星河)\n- 3.I have set all the newly added items to be non-naturally refreshable. If I'm correct, they shouldn't refresh naturally. If they do refresh, please let me know.\n- 4.Added Recipe to the products of Galaxy Gray Technology Company\n- 5.Change the attribute of the container item to 0 weight but with negative reduction in weight. Theoretically, now throwing the Galaxy series containers in the air won't cause you to crash to the ground like a meteor any more."
            },
            {
                "Version": "1.9",
                "Changelog": "- 1. Replaced more pictures. Thanks to 秋叶-星河 for providing the picture support.\n- 2. Fixed the bug where the water kettle and water tank couldn't drink water.\n- 3. Added three actions (amputation, fragment removal, and bone setting) to the Galaxy Multi-functional Tool (theoretically usable)\n- ***************************************************\n- 1.替换了更多图片感谢秋叶-星河提供的图片支持\n- 2.修复了水壶和水罐没法喝水的bug\n- 3.给银河多功能工具增加了截肢、拔碎片、正骨三个动作（理论上能用）"
            },
            {
                "Version": "1.9.1",
                "Changelog": "- 1.Fix the bug where the \"removeShrapnel\" action in GalaxymultiTool causes the durability to be exhausted."
            },
            {
                "Version": "1.9.2",
                "Changelog": "- 1.Updated the prerequisite mod.\n- 2.Truly fixed the bug where the galaxymultitool durability would drop to zero when removing shrapnel.\n- 3. Fixed an issue where water tanks and kettles could not be used to drink water. (PS: The water tank's ID has been changed, so water tanks in old saves will disappear. Some players have also reported that liquid in water containers stored in material bags has disappeared)\n- 1.更新了前置mod\n- 2.真的修复了银河多功能工具拔碎片耐久归零的bug\n- 3.修复了水罐和水壶没法喝水的问题（ps:水罐改了id所以老存档里的水罐会消失，还有人反馈说放在材料袋里的水容器中的液体消失了注意一下）"
            },
            {
                "Version": "2.0.0",
                "Changelog": "- 0. Changed the pre-defined mod to CUCoreLib and ICEnecoCustomItemAPI\n- 1. Added light source attributes to the galaxy pack that can be manually enabled or disabled\n- 2. Added the galaxy medical kit\n- 3. Adjusted the recovery attributes of the galaxy energy bars and water balls. Now, they restore 10 points at a time, which is less likely to cause over-recovery and can be used 100 times. Also, added the synthesis tables for these two items\n- ===========================================\n- 0、修改了前置mod为CUCoreLib和ICEnecoCustomItemAPI\n- 1、给银河包增加了光源属性可以手动开关，\n- 2、增加了银河医疗箱\n- 3、调整了银河牌能量棒和银河牌水球恢复的属性现在一次10点不会那么容易过量并且能够使用100次，增加了这俩的合成表"
            },
            {
                "Version": "2.1",
                "Changelog": "- 1. Fixed the texture size of the Galaxy Laser Drill Head.\n- 2. Added flashlight light to the Galaxy Laser Drill Bit\n- ===========================\n- 1、修复了银河镭射钻头的贴图尺寸，\n- 2、给银河镭射钻头加上了手电筒光"
            },
            {
                "Version": "2.2",
                "Changelog": "- Fixed the size of the Galaxy backpack.\n- 2. The capacity of the Galaxy water tank has been adjusted to 15,000ml.\n- 3. Added support for Chinese translation of Wikipedia (but no detailed data was provided as I myself couldn't figure it out. If anyone is willing to offer it, I would be very grateful.)\n- =======================\n- 1、修复了银河双肩包的尺寸\n- 2、将银河水罐的容量调整为了15000ml\n- 3、添加了维基汉化支持（但并没有做详细数据，因为我自己都算不明白，如果有人愿意提供我会很感激的）"
            },
            {
                "Version": "2.3",
                "Changelog": "- 1.Updated the front-end module to CUCoreLib 1.0.3 and ICEnecoCUstomItemAPI 2.5\n- 2. Fixed several bugs\n- =============\n- 1、更新了前置mod到CUCoreLib1.0.3与ICEnecoCUstomItemAPI 2.5\n- 2、修复了部分bug"
            },
            {
                "Version": "2.4",
                "Changelog": "- 1.Updated the front-end module\n- 2. Fixed the issue of the size and display position of the Galaxy Backpack equipment."
            },
            {
                "Version": "2.5",
                "Changelog": "- 1. Updated the version of the front-end API\n- 2. Fixed the texture size of the items\n- =========================\n- 1、更新了前置API版本\n- 2、修复了物品的贴图尺寸"
            },
            {
                "Version": "2.6",
                "Changelog": "- 1、Updated the requirements mod to ICEneco's Custom Item API 2.7.1\n- 2、Fixed the issue with the direction of the light source.\n- ======================================================\n- 1、更新了需求mod到ICEneco's Custom Item API2.7.1\n- 2、修复了光源方向的问题"
            }
        ],
        "dllNames": [
            "ICEnecoCustomItemAPI.dll"
        ],
        "dllVersion": "2.0.0",
        "dllVersions": {
            "ICEnecoCustomItemAPI.dll": "2.0.0"
        },
        "Statistics": {
            "Endorsements": 68,
            "UniqueDownloads": 1147,
            "TotalDownloads": 2869,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/70/70-1784254650-1849592816.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/70/70-1779117041-97624418.png"
        ]
    },
    {
        "Id": "nexus-69",
        "Name": "CatPatch",
        "Version": "1.0.4",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "meow.catpatch": "1.0.4"
        },
        "Summary": "Multiplayer mod that lets you hug ur friends for mood boost, use sprays, and have increased host controls.",
        "Description": "[size=6][b]Description[/b][/size]\n<br />[color=#D4D4D8]A fork of CatPatch originally made by GarytheCat that we lost in the great steam scourge. Hugging increases mood and has mood based dialogue.[/color]\n<br />[color=#D4D4D8]Should be fine to play with others who don't have the mod.[/color]\n<br />\n<br />Artist of the thumbnail is Nexeron, heres a link to their thread in the target planet discord server: https://discord.com/channels/955738554129063947/1408288625652666488\n<br />\n<br />[size=5]IF YOU HAVE ANY PROBLEMS YOU CAN FIND ME ON MY DISCORD SERVER:  https://discord.gg/sJBqMSW4nn [/size]\n<br />\n<br />[size=6][b]Installation instructions[/b][/size]\n<br />put bepinex in the game folder immediately after \"browse local files\" on steam\n<br />\n<br />or watch this video\n<br />https://youtu.be/6y2U8E7EFoM\n<br />\n<br />[size=6][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=5]Hugging :3 yay[/size][/color]\n<br />[list]\n<br />[*]default key bind: H[/*]\n<br />[/list][size=5]Sprays[/size]\n<br />[list]\n<br />[*]Default Spray key bind: G (hold for radial menu if you have many pictures in the folder, scroll wheel to browse)[/*]\n<br />[*]Default Inspect spray key bind: I (must inspect gifs for them to animate)[/*]\n<br />[/list]\n<br />[size=5]Host Moderation menu[/size]\n<br />[list]\n<br />[*]Kill, heal, tp to them or them to you, fling or skin ur friends in this menu[/*]\n<br />[*]kick, ban, or admin players[/*]\n<br />[*]server mute other players vc, text or sprays[/*]\n<br />[*]configure other host settings such as meows final challenge or dogpile.[/*]\n<br />[/list]\n<br />[size=5]Save your friend from harming themself[/size]\n<br />[list]\n<br />[*]When a friend is in the self harm minigame they will begin to flash red[/*]\n<br />[*]open their health panel to wrestle with them to convince them to not hurt themself (click and swipe right in the minigame)[/*]\n<br />[*]if successful, no one gets hurt, yay, as an added bonus they will allow you to operate on them for 120 seconds regardless of mood[/*]\n<br />[*]if you fail, you will be pushed away and scratched.[/*]\n<br />[*]tip: if your expie is weak, tired, depressed, etc you will fail regardless of input speed. you must be of good health and mind.[/*]\n<br />[/list]\n<br />[size=5]Dogpile: Sleeping on top of others gives better sleep quality (go cuddle ur friends :3)\n<br />\n<br />Emotes[/size]\n<br />[list]\n<br />[*]default key bind unbound[/*]\n<br />[*]right now only the idle positions[/*]\n<br />[*]may be used to get into places you otherwise not be able to go[/*]\n<br />[/list]\n<br />[size=5]Meow's Challenge (allows for any amount and combo of traps in any layer)[/size]\n<br />[list]\n<br />[*]config literally any traps spawn rate, you can have floating landmines or tentacle plants in the first layer for example[/*]\n<br />[*]there is a global trap multiplier and an individual trap multiplier.[/*]\n<br />[*]starter kit to offset the difficulty. if you want items to spawn in a container, type them directly after the container.[/*]\n<br />[/list]\n<br />[size=5]Added command arguments for dead/alive people and teams[/size]\n<br />[list]\n<br />[*][size=3]for example, to heal all dead players: heal @dead[/size][/*]\n<br />[*][size=3]to tp anyone who is colored white to you, tp @white cursor[/size][/*]\n<br />[*][size=3]general shit like that[/size][/*]\n<br />[/list]\n<br />[size=6][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]Krok's mp mod [/color]\n<br />Bepinex\n<br />\n<br />[size=6][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]My hero GarytheCat and my friends who gave me emotional support along the way (go check out the prosthetics mod)\n<br />\n<br />https://youtu.be/o50U_NDAsLE[/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />",
        "Author": "Meow",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/69/69-1779806023-1700655876.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/69"
        },
        "DownloadUrl": "nexus://scavprototype/69/1367",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 69,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-20T05:24:46.000Z",
        "ReleaseDate": "2026-07-20T05:24:46.000Z",
        "SHA256": "6ea452700d2574ad64caedb596c97671d00ee1675fc2c48771478b087473a356",
        "dllSHA256s": {
            "CatPatch.dll": "ed1920f44e76fa4b142a97cf18dff54796d4235349200b8d710f3fc3af280308"
        },
        "downloadsSinceLatestVersion": 7304,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- \"This is a HUGE update. WE SKIPPING STRAIGHT TO 1.0.0 BABY WOOOOOOOOOOOOOOOOOOOO\",\n- \"Added a HOST MODERATION menu from Gary's catpatch mod. Start a server and access it on the left panel\",\n- \"Moved a TON of shit in there.\",\n- \"You can now DOWNLOAD SPRAYS ON INSPECT (Everyone thank vega for the idea)\",\n- \"Spray cooldown now works as its intended to.\",\n- \"I HAVE A DISCORD FOR SUGGESTIONS, GO CHECK THE CP BUTTON\","
            },
            {
                "Version": "1.0.1",
                "Changelog": "- \"sloppy fix for mp 4.0.0\",\n- \"will polish soon\","
            },
            {
                "Version": "1.0.3",
                "Changelog": "- added some commands arguements for team based servers and arguements for dead and alive players (ex: tp @white curser teleports players colored white)\n- added extended options for base game run settings for armor values (hopefully this doesnt break custom run settings fingers crossed)\n- (you are very welcome random pvp server, thank you thehungryfox and others on the team for the suggestions)\n- fixed cp button covering run settings menu\n- added an announcement for when i join servers lol\n- push players when they are shooting themselves to stop their suicide attempt\n- fixed mp bug where gun suicide was not shown to everyone"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- i fucked up and kept in test keybinds for killing yourself, thank you infectious_woofers for bringing this to my attention :sob:"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- new minigame for stopping self harm on others\n- open their health panel and the minigame will pop up,\n- click and swipe across the screen.\n- make sure your expie is fast enough in minigames otherwise you will fail\n- Removed the freaky dialogue from the hug pool"
            }
        ],
        "dllNames": [
            "CatPatch.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "CatPatch.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 413,
            "UniqueDownloads": 11586,
            "TotalDownloads": 19281,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/69/69-1779806023-1700655876.png"
        ]
    },
    {
        "Id": "nexus-68",
        "Name": "Killer's Guns",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Adds firearms! Woo!",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#d4d4d8]Adds a handful of guns, using sprites I made for a ss14 fork called FarHorizons (SS14 sprites and Casualties Unknown's are, interestingly, very compatible with eachother)[/color]\n<br />\n<br />Mostly a personal mod.\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Install New Gun Loader [/color]\n<br />Install this mod\n<br />Put the contents of Killer_Guns.zip into the NewGun folder\n<br />Enjoy :D\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]This mod adds\n<br />\n<br />Shotguns -\n<br />- Sentinel (24 round semiautomatic, has a 0.5s delay between shots)\n<br />The SS14 version of this is mag-fed but pump action. As funny as this would be, no shotgun magazines so you're spared.. for now.\n<br />\n<br />- Combat Shotgun (12 round semiautomatic)\n<br />Holds more, with more recoil.\n<br />\n<br />- Krammer5001 (8 round semiautomatic, low recoil)\n<br />Better shotgun, not much to say.\n<br />\n<br />LMGs -\n<br /> - M429 (Manually loaded like a shotgun, 100 rifle rounds. Does a bit more damage than a rifle.) \n<br />I would have LOVED to give this thing magazines, but, making items by json isn't a thing. Yet. Best I could do.\n<br />\n<br />Rifles -\n<br />- Lecter Type-T (Low recoil)\n<br />Just a better rifle. Added stock makes the gun actually controllable.\n<br />\n<br />- Lecter Type-F (Low recoil, higher damage than a rifle. 0.5s delay between shots)\n<br />An advanced Lecter, same concept. Shoots slower though.\n<br />\n<br />Pistols -\n<br />- P91 (Machine pistol, extremely fast RoF but almost no accuracy)\n<br />Hold down left trigger and watch the utter obliteration of something two feet in front of you.\n<br />\n<br />- N1984 (.44 Magnum, extremely high damage/recoil, uses pistol magazines and has a 0.5s delay between shots)[/color]\n<br />Solid sidearm if you can find it. Salad doesn't stand a chance against someone who can aim.\n<br />\n<br />Railguns - \n<br />- N2461 (Pistol / 2k damage per shot / High recoil / 1s delay between shots / Loud)\n<br />Just a good sidearm. Will deafen you.\n<br />\n<br />- IFV-2461 (Rifle / 6k damage per shot / Ridiculous recoil / 3s delay between shots / Loud / Heavy)\n<br />The recoil generated by this weapon is high enough to perform gun-jumps, but the game is weird about it. If you aim too far up you will be launched upwards, and if you aim too far down you will be crushed into the ground. Consider this your warning before you accidentally end your run. Do gun-jumps at an angle.\n<br />\n<br />Originally was going to use shotgun rounds to round out advanced weapons, but then I couldn't do magazine states which is part of the appeal of me doing high-tech guns. \n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]New Gun Loader [/color]\n<br />[url=https://www.nexusmods.com/scavprototype/mods/32]RshLib[/url]\n<br />[url=https://github.com/bepinex/bepinex/releases]BepInEx 5.4.23.5[/url]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/users/148474308]rusiber[/url] for making this possible via .json edits.[/color]",
        "Author": "Killer Tamashi",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/68/68-1779084698-2042217806.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/68"
        },
        "DownloadUrl": "nexus://scavprototype/68/251",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 68,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-18T06:12:59.000Z",
        "ReleaseDate": "2026-05-18T06:12:59.000Z",
        "SHA256": "3f612b7278c14f1e8e24b31f4313054c44b0aedc6a8263bd3053a15afec70875",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 685,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 25,
            "UniqueDownloads": 525,
            "TotalDownloads": 706,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/68/68-1779084698-2042217806.png"
        ]
    },
    {
        "Id": "nexus-67",
        "Name": "Casualties Together",
        "Version": "4.0.1",
        "Description": "[size=4][b]This mod converts the game into true friendslop.[/b][/size]\n<br />\n<br />[color=#ff7700][size=5][b]Installation:[/b][/size][/color]\n<br />[color=#D4D4D8]Download Game: [url=https://store.steampowered.com/app/4576510]https://store.steampowered.com/app/4576510[/url]\n<br />Download BepInEx: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url][/color]\n<br />[color=#D4D4D8]Download Co-op Mod: [url=https://www.nexusmods.com/scavprototype/mods/67?tab=files]https://www.nexusmods.com/scavprototype/mods/67?tab=files[/url][/color]\n<br />\n<br />Click to show full guide: \n<br />[spoiler]\n<br />[list=1]\n<br />[*]Download all the prerequisistes ^^^^^[/*]\n<br />[*]Go to the game root directory.\n<br />[list]\n<br />[*]In Steam, Right click on the game. [/*]\n<br />[*]Click [b]Manage &gt; Browse local files [/b][/*]\n<br />[/list][/*]\n<br />[*]Unzip BepInEx.zip into the game root directory. [/*]\n<br />[*]Unzip KrokMP.zip, open mod folder and move the contents into the game root directory. [/*]\n<br />[*]Now it should look like this[img]https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop/raw/main/.github/tut_1.png[/img]\n<br />[/*]\n<br />[*]Go back to steam and click [b]Play[/b].\n<br />[list]\n<br />[*]LINUX USERS: Add this to launch options: [b]WINEDLLOVERRIDES=\"winhttp=n,b\" %command%[/b][/*]\n<br />[/list][/*]\n<br />[*]In main menu, multiplayer related buttons should appear.\n<br />[list]\n<br />[*](To go back to singleplayer you need to press the Deactivate MP Mod button in Settings &gt; General!) [/*]\n<br />[/list][/*]\n<br />[*](optional) Upvote/Share/Support the mod. [/*]\n<br />[/list][/spoiler]\n<br />\n<br />[color=#ff7700][size=5][b]Feature List:[/b][/size][/color]\n<br />Steam Lobbies\n<br />Real voice chat with in-game effects.\n<br />Middle Mouse Button to point at a location.\n<br />Right click to interact and heal other players.\n<br />Stay close to others to share body temperature.\n<br />Spectator mode when dead.\n<br />Sleeping is disabled.\n<br />Hunger and thirst is slowed down.\n<br />Carrying incapacitated players.\n<br />Unchipped option is individual.\n<br />Most of these features can be tweaked in the in-game console.\n<br />Also this mod can run as a dedicated server. (its not real headless)\n<br />\n<br />There's no client prediction.\n<br />There's no network ownership.\n<br />There's no deterministic RNG.\n<br />There's no anticheat.\n<br />This mod only adds a simple co-op experience to the game.\n<br />\n<br />[b][color=#ff7700][size=4]For discussion, feedback, bug reports join our discord:[/size][/color][/b]\n<br />Casualties: Together Mod Discord:      [url=https://discord.gg/MxnmVtveZn]https://discord.gg/MxnmVtveZn[/url]\n<br />Casualties: Unknown Official Discord: [url=https://discord.gg/targetplanet]https://discord.gg/targetplanet[/url]\n<br />\n<br />[size=4]Support the creator in [url=https://buymeacoffee.com/krokosha666]Buy Me a Coffee[/url][/size]",
        "Author": "Krokosha",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/67/67-1779204775-632331574.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/67"
        },
        "DownloadUrl": "nexus://scavprototype/67/937",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 67,
        "SourceName": "Nexus",
        "dllNames": [
            "autoupdater_patcher.dll",
            "KrokoshaCasualtiesMP.dll",
            "LiteNetLib.dll",
            "Multiupdater.dll",
            "opus.dll",
            "OpusSharp.Core.dll",
            "steam_api64.dll",
            "Steamworks.NET.dll"
        ],
        "dllVersion": "2025.163.0.0",
        "dllVersions": {
            "KrokoshaCasualtiesMP.dll": "4.0.1.0",
            "LiteNetLib.dll": "1.3.5.0",
            "Multiupdater.dll": "1.0.0.0",
            "OpusSharp.Core.dll": "1.0.0.0",
            "Steamworks.NET.dll": "2025.163.0.0",
            "steam_api64.dll": "10.24.16.75",
            "autoupdater_patcher.dll": "1.0.0.0"
        },
        "Statistics": {
            "Endorsements": 245,
            "UniqueDownloads": 31639,
            "TotalDownloads": 53728,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/67/67-1779204775-632331574.png"
        ],
        "downloadsSinceLatestVersion": 55565,
        "ContainsAdultContent": false
    },
    {
        "Id": "nexus-66",
        "Name": "Razor blade",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.rushellxyz.razor": "1.1.0"
        },
        "Summary": "Unfortunately, it's not for shaving your fur",
        "Description": "[b][size=4]!! I CAN NOT READ YOUR POSTS[/size][/b]\n<br />[size=4]I didnt took the age verification, as a result i cant access pages of adult mods, including, my own! Editing page takes place in a different place howevar, but i cant read posts nor bug reports![/size]\n<br />\n<br />[b][size=4]Description[/size]\n<br />[/b]An alternative to The minigame\n<br />When feeling down or worse you can cut yourself with razor blade for a little mood gain and selfharm cooldown reset\n<br />Note: if you are playing in multiplayer you must cut yourself\n<br />Blade also usable when miserable\n<br />[b][color=#00ff00]MP Status[/color]:[/b] Supported!\n<br />Detailed descrpition of mechanics:\n<br />[spoiler]On limb use:\n<br />+8 pain\n<br />-4 skin\n<br />+0.02l/m bleed\n<br />-3% blade condition\n<br />Then it rolls random number between 0 and 25 and if its above current blade condition:\n<br />  +5 shrapnel to limb\n<br />  Destroy blade\n<br />  Talk UseBroken\n<br />  Play syringe broken sound\n<br />  [color=#1e84cc]SKIP[/color] logic below\n<br />Play harm string\n<br />If bleed amount above 0.2l/m:\n<br />  [color=#1e84cc]SKIP[/color] logic below\n<br />Add selfHarmWound to limb while below 95 skin\n<br />If playing in multiplayer:\n<br />  If healer not as same as patient:\n<br />    Talk UseNotMe\n<br />    [color=#1e84cc]SKIP[/color] logic below\n<br />  Do mood penalty, same as with selfharm\n<br /> If happiness above -5:\n<br />  If have a masochist chip:\n<br />    Talk UseGloomy\n<br />    [color=#3d85c6]SKIP[/color] logic below\n<br />  -4 Happiness\n<br />  Talk UseHappy\n<br />Elif happiness above -40:\n<br />  +1 Happiness\n<br />  Selfharm cooldown set to 120 if was below\n<br />  Talk UseGloomy\n<br />Elif happiness above -70:\n<br />  +2 Happiness\n<br />  Selfharm cooldown set to 120 if was below\n<br />  Talk UseDepressed\n<br />Else (below -70):\n<br />  +2 Happiness\n<br />  Selfharm cooldown set to 60 if was below\n<br />  Talk UseDepressed[/spoiler]\n<br />\n<br />Dialoges:\n<br />[spoiler]Use when happy (&gt; -5):\n<br />  OWCH!\n<br />  What the fuck did i do..\n<br />  euhh...\n<br />  Why am i doing this..\n<br />  Fuuck..\n<br />Use when gloomy (&lt; - 5 &amp;&amp; &gt; -40):\n<br />  owh..\n<br />  ngh..\n<br />  That's not that bad actualy..\n<br />Use when depressed (&lt; -40 &amp;&amp; &gt; -70):\n<br />  haha.. fuck..\n<br />  Fuck yeahh..\n<br />  This is.. ouuhh..\n<br />  Goooood..\n<br />Use when misereable (&lt; -70):\n<br />  This hurts so good..\n<br />  I want to cut these funny strings on my hand..\n<br />  Hahahahaha..\n<br />  Yes.. YES..!\n<br />  Get this fucker.. this is what you deserve..\n<br />  I needed this more than any hug..\n<br />Blade broken:\n<br />  AAH!\n<br />  I shouldn't use that so much\n<br />  WAAH!?\n<br />MP, Not the one who uses it:\n<br />  That wasn't me\n<br />  I think someone is cutting me.\n<br />  Someone is cutting me!\n<br />  That hurt[/spoiler]\n<br />\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br />  - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />Download and extract into BepInEx/plugins RshLib (if you haven't before)\n<br />You can verify that RshLib loaded by seeing \"This is a modded beta build\" on top\n<br />Download `Razor` and extract into BepInEx/plugins\n<br />\n<br />Please report any bugs you find\n<br />\n<br />[b][size=4]Shout out[/size][/b]\n<br />[url=https://www.nexusmods.com/profile/wictorias]wictorias[/url] for sprite\n<br />u/zedddddddddddddis at Reddit for this idea. Original post: https://www.reddit.com/r/scavprototype/comments/1tdzmrf/another_shitty_concept_but_this_time_its_an_item/\n<br />I can't write anything on reddit, for some reason every single time i create account it immedently got sended into \"considered as a spam\"\n<br />[size=1]And the worst thing. I had no idea why my posts got deleted because it never said that, i founded out it only by code inspect CODE INSPECT, F12![/size]\n<br />So, uhh, if zedddddddddddddis want to contact me, do it in posts section or discord\n<br />[size=2]Zhodholm if you don't want your art in gallery, let me know, i will remove it[/size]",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/66/66-1778936124-997772655.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/66"
        },
        "DownloadUrl": "nexus://scavprototype/66/995",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 66,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-06-27T15:39:26.000Z",
        "ReleaseDate": "2026-06-27T15:39:26.000Z",
        "SHA256": "c0131de9af58c2451c621c7c0b25c244a1e64da0820eaf559ca66d984ea0089f",
        "dllSHA256s": {
            "Razor.dll": "ae80b32a512b1e92c7f8c1267246c90d588a7d8879f212704b195bdf3311b379"
        },
        "downloadsSinceLatestVersion": 383,
        "Dependencies": [
            "nexus-32",
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "Razor.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Razor.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 29,
            "UniqueDownloads": 489,
            "TotalDownloads": 719,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/66/66-1778936124-997772655.png"
        ]
    },
    {
        "Id": "nexus-65",
        "Name": "Custom Start Items",
        "Version": "1.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "CustomStartItem": "1.0.0"
        },
        "Summary": "Customize the initial items (items beyond 5 will fall to the ground. It is not recommended to add too many items) The default are bigpacks and material bags, which can be modified in the config file. 自定义初始物品（超出5件的部分会掉落在地上，不建议添加太多物品）默认为双肩包与材料袋,能在config文件中修",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the main purpose of your mod[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Lay out any steps users must follow to install your mod[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Describe the core features of your mod[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Provide info on additional required steps, resources, or mods[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]Say thanks to anyone who inspired or helped you.[/color][/size]",
        "Author": "ICEneco",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/65/65-1778857359-1815570581.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/65"
        },
        "DownloadUrl": "nexus://scavprototype/65/241",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 65,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-16T09:40:47.000Z",
        "ReleaseDate": "2026-05-16T09:40:47.000Z",
        "SHA256": "ba556833fe97491aad1fe0c12d1e4e64d8af7a98ef202350f982dff1f67608bc",
        "dllSHA256s": {
            "CustomStartItem.dll": "49234fd22bd7a61abed1a1dc2e3cc4b55cac1eeff66e97df15528170822611cf"
        },
        "downloadsSinceLatestVersion": 372,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CustomStartItem.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CustomStartItem.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 9,
            "UniqueDownloads": 296,
            "TotalDownloads": 377,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/65/65-1778857359-1815570581.png"
        ]
    },
    {
        "Id": "nexus-64",
        "Name": "More Powerful Chinese Translation",
        "Version": "1.8.3",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "相比于原来的官方翻译更加强大！显示了几乎所有物品、建筑、液体以及生物的具体信息！你不用再一边玩游戏，一边查看wiki了！",
        "Description": "[center][b][size=5]《维基中文》(更强大的翻译)[/size][/b][/center]\n<br />[center][img width=320,height=320]https://raw.githubusercontent.com/dodo23333/cu-chinese-wiki-translations/main/docs/images/logo.png[/img][/center]\n<br />[center][img]https://img.shields.io/github/license/dodo23333/cu-chinese-wiki-translations[/img] [img]https://img.shields.io/github/v/release/dodo23333/cu-chinese-wiki-translations[/img] [img]https://img.shields.io/badge/dynamic/yaml?label=beta-version&amp;url=https%3A%2F%2Fraw.githubusercontent.com%2Fdodo23333%2Fcu-chinese-wiki-translations%2Fmain%2F%25E7%25BB%25B4%25E5%259F%25BA%25E4%25B8%25AD%25E6%2596%2587%25E4%25B8%25AD%25E9%2597%25B4%25E6%2596%2587%25E4%25BB%25B6.yaml&amp;query=%24.version&amp;color=orange[/img] [img]https://img.shields.io/github/downloads/dodo23333/cu-chinese-wiki-translations/total?logo=github&amp;color=blue[/img] [img]https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/dodo23333/ef17a6816a5bbc1928c4c1a329683a4a/raw/scavprototype-64-downloads.json[/img][/center]\n<br />[b][size=4]说明：[/size][/b]\n<br />[b]《维基中文》(更强大的翻译)[/b]是一个扩展性中文翻译\n<br />将[b]大量的数值，功能描述及游戏心得[/b]添加进了几乎所有物品、建筑、液体、健康面板以及生物的描述之中\n<br />数据来源主要通过官方中文wiki以及解包，因此称为\"维基中文\"，简称\"维中\"\n<br />但实际上它并不是100%准确的[b]，数据过期、遗漏和错误[/b]等问题有时是不可避免的，因此维中组以及社区一直以来对此进行维护\n<br />（当然也欢迎您的贡献）\n<br />\n<br />[b]主要由[url=https://github.com/Orsoniks/scavgame-locale/blob/main/zh-CN.json]官方简体中文[/url]作为底板[/b]，及包含[b]内华达刃脊锁[/b]补丁的多人联机汉化，再由[b]维基制作组[/b]在此基础上扩展的功能性维基翻译补丁\n<br />\n<br />[b]当前版本1.8.3(正式版2026-7-7)，已涵盖游戏内绝大部分内容[/b]\n<br />自1.8.3来有更加标准化工程化的工作流程且修复了大部分历史遗留问题\n<br />\n<br />[b][size=4]贡献或反馈渠道：[/size][/b]\n<br />[b]Github：[/b][url=https://github.com/dodo23333/cu-chinese-wiki-translations][b]未知伤亡维基中文翻译项目[/b][/url]（旧仓库已归档）\n<br />[b]Q群：521023836[/b]（注意只有当你有充足的时间并且想深度参与贡献的时候才进群）\n<br />[b]QQ频道：可用来反馈问题及获取汉化，[url=https://pd.qq.com/s/9ebjhqbw4?b=9]点击链接加入腾讯频道【Orsoniks游戏未知伤亡交流频道】[/url][/b]\n<br />[b]邮箱：[/b]mc109727981@163.com\n<br />\n<br />[b][size=4]安装：[/size][/b]\n<br />[list=1]\n<br />[*]在[url=https://www.nexusmods.com/scavprototype/mods/64?tab=files][b]FILES[/b][/url]里下载最新版本的汉化[/*]\n<br />[*]确保游戏已安装并至少启动过一次（游戏会自动生成语言文件夹）[/*]\n<br />[*]右键Steam里的游戏(未知伤亡 试玩版)-&gt;管理-&gt;浏览本地文件[/*]\n<br />[*]把下载下来的汉化文件放入Casualties Unknown Demo/CasualtiesUnknown_Data/Lang[/*]\n<br />[*]运行游戏并切换汉化[/*]\n<br />[/list][quote]也可参考官方汉化组的[url=https://casualtiesunknown.huijiwiki.com/wiki/%E6%B1%89%E5%8C%96%E5%AE%89%E8%A3%85][b][i]安装流程[/i][/b][/url][/quote]\n<br />[b][size=4]注意事项📛：[/size][/b]\n<br />如果您在装载该翻译文件后出现以下情况：\n<br />\n<br />[list=1]\n<br />[*]查看描述时可能会轻微卡顿[/*]\n<br />[*]当一个容器内液体过多的时候，查看详细信息可能会导致截断或缺失[/*]\n<br />[*]有时查看物品描述时频繁闪动[/*]\n<br />[/list]第1种情况可能跟电脑配置有关，至少我本人在测试的时候是没有卡顿的\n<br />\n<br />第2种纯液体描述文字太多了，但屏幕又有限，暂时没有可解决办法\n<br />\n<br />第3种可以先将物品捡起来放在背包再扔出去就可以正常显示了，当然也可以在背包里查看\n<br />\n<br />[b]如果存在其它严重问题，那么建议不要再使用并卸载[/b](防止后续问题)，这不是您的问题，也不是我的问题，而是游戏适配性并不高，有些人能正常用，有些人有问题",
        "Author": "miaosu1097",
        "Links": {
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            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/64"
        },
        "DownloadUrl": "nexus://scavprototype/64/1154",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 64,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-07T05:42:33.000Z",
        "ReleaseDate": "2026-07-07T05:42:33.000Z",
        "SHA256": "4b0951c30e9b9d77d21e3108ec9911c2634a20f24f38f7b8056c0fec08afebed",
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            {
                "Version": "1.4",
                "Changelog": "- 1.4 版本更新：\n- 1.优化了主界面的语言选项的介绍，不会有一大堆文字显得非常乱了。\n- 2.所有物品标准名称同步简中版，不会出现两个版本物品名称差异了。\n- 3.补充了遗漏的教程文本。\n- 4.修正药品类的buff、物品描述。\n- 5.补全所有物品描述(没有遗漏了，包括未正式添加进游戏里的物品我也做了描述扩展，但有个别wiki上没有找到的我给标注了)\n- 6.补全了所有液体的描述(但是可能存在一丝丝问题..到时候看吧)\n- 7.补充了大量生物的描述(不知道是不是全部 有点少的感觉)"
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            {
                "Version": "1.4.4",
                "Changelog": "- 1.优化了主界面的语言选项的介绍，不会有一大堆文字显得非常乱了。\n- 2.所有物品标准名称同步简中版，不会出现两个版本物品名称差异了。\n- 3.补充了遗漏的教程文本。\n- 4.修正药品类的buff、物品描述。\n- 5.补全所有物品描述(没有遗漏了，包括未正式添加进游戏里的物品我也做了描述扩展，但有个别wiki上没有找到的我给标注了)\n- 6.补全了所有液体的描述(但是可能存在一丝丝问题..到时候看吧)\n- 7.补充了大量生物的描述(不知道是不是全部 有点少的感觉)\n- 8.修复部分物品描述闪屏问题，以及找到了为何查看物品描述时卡顿的原因。"
            },
            {
                "Version": "1.5.6",
                "Changelog": "- 修复容器的液体描述问题\n- 缩减了部分液体的描述，防止bug\n- 删除了所有没有用的描述，防止文件过大产生的bug\n- 精缩了所有数值，大部分为整数\n- 精缩了大部分描述，防止描述过长\n- 修复一些描述离谱错误\n- 修正；重力袋、炸药、4把砍刀、地雷 等大部分物品的旧版描述\n- 重新翻译了所有陷阱，更全面！\n- 重翻了部分buff，将一些遗漏的补上去了。\n- 尿液(掺尿柠檬汁、假柠檬汁、柠檬汁)、核废水(放射水、清洁水、过滤水)两种液体得到修正。\n- 标题和简介颜色更加丰富化，适合装叉(不是)。其实是更好的和其他语言文件分开，毕竟在一片白色之中出来一片绿 非常明显好吧。(再就是正式版测试版用不同的颜色，正式版是绿色，测试版是黄色以后)\n- 补充大部分高价液体的价值(每100mL)"
            },
            {
                "Version": "1.6.5",
                "Changelog": "- 适配新版v7.0 Demo版本的新更新内容，但资料暂时短缺，后面会补齐\n- 完整修复了整个文件格式 不会出现什么莫名其妙的bug力，这是史诗级更新！之前可是整整存在8个黄色错误！现已严格通过Json文件格式\n- 修正果汁、精制果汁数值错误\n- 修正绷带、帆布、撕扯的敷料、液体离心机、迷你桶、自动泵描述调整及描述问题\n- 新增了三项数值的实际增加描述(做三项体育运动时)\n- 冰类液体新增过量描述\n- 修复幸存者日记无法显示的bug"
            },
            {
                "Version": "1.7.5",
                "Changelog": "- 将所有格式重新调整，统一了所有格式。(包括物品、工具、容器、装备、食物、效果等)，不会有同一种类型的东西，却有8种不同的格式了。\n- 修正所有旧数据，维中组花费两个多星期，从食物到工具，从背景物块到buff描述再到液体，均通过解包完成了修正数据阶段，错误率已降至8%以下。\n- 新增了健康数据面板中的各项数值部分信息简单介绍和描述。\n- 在暂停文本界面添加了类似于\"小知识\"的东西。(并不由维中组自提，可是有人反馈希望添加此项)。(\"私货\"不是)\n- 优化液体显示，之前的版本液体显示可谓是重灾区，尤其是那个迷你桶(彩虹桶)，现版本只保留了基本数值信息，并且无颜色跟随液体颜色。\n- buff类的描述也修整了，新增了如何治疗等方法，以及适配统一格式。(可以去看背水一战的描述)\n- 跟上新版本的物品，新版本的物品也有了扩展描述，包括那个岩浆(同时陷阱描述也变得更美观了)"
            },
            {
                "Version": "1.8.3",
                "Changelog": "- 新增液体容器的容重比属性（每多100ml液体增重多少u）\n- 新增更详细的工具属性\n- 修正部分数据错误\n- 修正部分名词翻译（之后以官方简中为准）\n- 修正部分陷阱的数据和格式问题\n- 修正部分物品腐烂时间的描述\n- 调整了每个模块的出现顺序，现在应该保持一致\n- 更新基础教程内容\n- 移除多余或重复的说明文本\n- 移除多余或错误的配方\n- 移除错误的游戏心得\n- 移除状态moodles里的治疗方案（因为存在较多错误，以后会重新加上）\n- 移除电池相关描述（游戏已自带）\n- 规范化了除状态buff外的颜色使用\n- 规范化了除状态buff外描述的顺序和格式\n- 所有文本重新对标简体中文，以后将尽可能避免个人汉化的出现\n- 重构了翻译项目，现在更加标准化与工程化\n- 详见https://github.com/dodo23333/cu-chinese-wiki-translations/releases/tag/v1.8.3"
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    {
        "Id": "nexus-63",
        "Name": "Comprehensive revision",
        "Version": "2",
        "bepinexVersion": "0.0.0.0",
        "bepinexPlugins": {},
        "Summary": "A comprehensive series of modifications to the game's own DLLs (not involving cheating)",
        "Description": "Description\n<br />本 DLL 补丁深度重写了《Casualties Unknown》的技能与生存系统。原版游戏技能超过 31 级或更高的等级会导致经验值溢出并卡死，角色成长上限低，大量属性（如智力）缺乏存在感。此模组彻底修复溢出问题，将所有属性上限安全扩展至 1000 级，并为力量、韧性、智力新增了全面且符合直觉的加成——高力量能强化装备效果，高韧性获得更强恢复和防御，高智力则加速全局经验获取。角色将随着等级提升感受到真正的数值碾压。\n<br />详细改动列表已随附在下载文件中。\n<br />\n<br />Description\n<br />This DLL patch deeply rewrites the skill and survival systems of Casualties Unknown. In the original game, skills exceeding level 31 or higher cause experience overflow and freeze, with a low growth ceiling and many attributes (like Intelligence) lacking presence. This mod completely fixes the overflow issue, safely extending all stat caps to level 1000, and adds comprehensive, intuitive bonuses for Strength, Resilience, and Intelligence – high Strength enhances equipment effectiveness, high Resilience grants stronger recovery and defense, and high Intelligence accelerates global experience gain. As you level up, you will truly feel the numerical domination.\n<br />A detailed change log is included with the download.\n<br />\n<br />Installation instructions\n<br />1. 打开游戏安装目录：\n<br />  Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;CasualtiesUnknown_Data&#92;Managed\n<br />2. 备份原始 Assembly-CSharp.dll 文件（强烈建议）。\n<br />3. 将下载的 Assembly-CSharp.dll 复制到上述目录，覆盖原文件。\n<br />4. 启动游戏即可生效。\n<br />\n<br />Installation instructions\n<br />1. Navigate to the game installation folder:\n<br />  Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;CasualtiesUnknown_Data&#92;Managed\n<br />2. Back up the original Assembly-CSharp.dll (strongly recommended).\n<br />3. Copy the downloaded Assembly-CSharp.dll into the above folder, overwriting the original file.\n<br />4. Launch the game – the changes will take effect.\n<br />\n<br />Main features\n<br />- 突破等级30+经验限制：所有技能上限扩展至 1000 级，经验值不再溢出，告别卡死 bug。\n<br />- 技能效果全面重做：\n<br />  - 力量：增强装备护甲效率。\n<br />  - 韧性：提升凝血、血液再生、伤口愈合、体温稳定、意识恢复等几乎所有身体恢复能力，并提供裸体减伤。\n<br />  - 智力：按等级指数级加速所有经验获取，让智力真正成为成长的核心。\n<br />- 修复官方未处理的溢出 bug：疼痛为负、反冲力自伤等问题已修正。\n<br />- 最小侵入改动：仅修改公式数值，未改变游戏核心架构。\n<br />- 支持原版存档，无需新开游戏。（大概吧？）\n<br />\n<br />Main features\n<br />- Break through the level 30+ experience limit: all skill caps extended to level 1000, experience no longer overflows, goodbye freeze bug.\n<br />- Comprehensive skill effect rework:\n<br />  - Strength: boosts equipment armor efficiency.\n<br />  - Resilience: improves blood clotting, blood regeneration, wound healing, body temperature stability, consciousness recovery, and almost all other bodily recovery abilities, while also providing unarmored damage reduction.\n<br />  - Intelligence: exponentially accelerates all experience gain based on level, making Intelligence a true core growth stat.\n<br />- Fixed official overflow bugs: negative pain values and self-damage from recoil have been corrected.\n<br />- Minimal invasive changes: only formula values were modified; the core game architecture remains untouched.\n<br />- Supports existing save files, no new game required. (Probably?)\n<br />\n<br />Requirements\n<br />- 目前仅针对 Steam Demo 版本 v0.61 制作和测试。其他版本可能不兼容。\n<br />\n<br />Requirements\n<br />- Currently made and tested only for Steam Demo version v0.61. Other versions may be incompatible.\n<br />\n<br />Shout outs\n<br />- 本模组的代码修改全程使用 DeepSeek 专家模式（AI）辅助分析、设计和编写。\n<br />- 详细的改动记录随附于下载文件中。任何玩家若有意将其制作为独立 Mod 发布，欢迎自由使用这些修改，无需另行授权。\n<br />\n<br />Shout outs\n<br />- The code modifications for this mod were entirely assisted by DeepSeek's Expert Mode (AI) in analysis, design, and writing.\n<br />- A detailed change log is attached in the download. If any player wishes to turn these modifications into a standalone mod, feel free to use them without additional permission.",
        "Author": "SoulDRoul",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/63/63-1778756179-120613990.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/63"
        },
        "DownloadUrl": "nexus://scavprototype/63/244",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 63,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-16T19:50:04.000Z",
        "ReleaseDate": "2026-05-16T19:50:04.000Z",
        "SHA256": "ceb64b2bdcc986c1155a2f3bca90bc30839c5ed2c58b8ee8b3bb6b7618f172ce",
        "dllSHA256s": {
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        "downloadsSinceLatestVersion": 558,
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        "dllVersion": "0.0.0.0",
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    {
        "Id": "nexus-60",
        "Name": "Animalese",
        "Version": "1.2.0",
        "bepinexVersion": "1.2.0",
        "bepinexPlugins": {
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        },
        "Summary": "Add animalese voicing for spoken text 现已支持中文",
        "Description": "[b][size=4]Chinese description:[/size]\n<br />[/b]\n<br />[spoiler]现在小动物们在头顶显示文字的时候可以发出声音了，类似动物森友会的音调。 Milky和Dune也有语音！Milky的声调较高，而Dune的声调则要低一些。 多人联机模式：支持！其他玩家的文字声音也能听见，但你听不见你自己的。 除了英语之外需要自行添加语音库。 你也可以通过animalese指令更改声调/音调 支持英文和中文 jcmamama（我）做的中文，我不太会&gt;&lt;[/spoiler]\n<br />\n<br />[b][size=4]\n<br />Description[/size][/b]\n<br />Now your expie's dialoges are voiced by animalese\n<br />Traders are voiced too! With milky having higher pitch, and dune have lower\n<br />[b][color=#00ff00]MP Status: Suported[/color][/b]! It voices yap and text of other players. Host can not have it\n<br />Languagues other then english would require adding new voice bank\n<br />You can also change your pitch with animalese command\n<br />Supports english and chinese\n<br />jcmamama did all chinese, i dont speak it &gt;&lt;\n<br />\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br />  - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />\n<br />Download `Animalese` and extract into BepInEx/plugins\n<br />\n<br />Please report any bugs you find\n<br />\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]jcmamama at Nexus for all chinese stuff[/color]\n<br />[color=#D4D4D8]chocolatte at Discord for giving this idea and playtesting[/color]\n<br />[color=#D4D4D8]usdivad at GitHub for animalese audio bank[/color]",
        "Author": "RushellXYZ - jcmamama",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/60/60-1778681275-472147762.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/60"
        },
        "DownloadUrl": "nexus://scavprototype/60/851",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 60,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-18T08:48:28.000Z",
        "ReleaseDate": "2026-06-18T08:48:28.000Z",
        "SHA256": "681cfd77e97ddcbb70f631e41d6c6cdd12de86e1f1e49a72ff716c868b13ab8d",
        "dllSHA256s": {
            "Animalese.dll": "e1a766d35d2f60bb0b6865bf7d1171d70702351da09cdc273ca5f69c4471fad1"
        },
        "downloadsSinceLatestVersion": 1134,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Animalese.dll"
        ],
        "dllVersion": "1.2.0",
        "dllVersions": {
            "Animalese.dll": "1.2.0"
        },
        "Statistics": {
            "Endorsements": 66,
            "UniqueDownloads": 1431,
            "TotalDownloads": 2014,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/60/60-1778681275-472147762.png"
        ]
    },
    {
        "Id": "nexus-59",
        "Name": "Killer's Clothing and Armor",
        "Version": "5",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "A pretty simple mod that adds a bunch of clothing (88 as of last update) as well as armor. See mod description for more details.",
        "Description": "[b]Description[/b]\n<br />Mostly a personal mod, the point of it is to add a bunch of clothing that fills gaps the basegame has, or doesn't have outright. No crafting recipes sadly, as I am not a C# coder. The most I can do here is json edits, which a lovely little mod has allowed me to do, that will also be the dependency for this mod! All clothing is not color customizable for now (as adding details is impossible due to the entire thing needing to be purple) but I can add that ability if it's asked for.\n<br />\n<br />[b]Installation instructions[/b]\n<br />Install (New Clothing) https://www.nexusmods.com/scavprototype/mods/43\n<br />Install this mod\n<br />Take my mod's files out of the default folder and put all the clothes into [BeepInEx/plugins/NewClothing]\n<br />\n<br />\n<br />[b]Main features[/b]\n<br />Listed in order from least protective to most.\n<br />Not Exhaustive (Spreadsheet at bottom will always be up-to-date with new items)\n<br />\n<br />[b]-Pants-[/b]\n<br />Jeans (Black)\n<br />Cargo Pants (Brown)\n<br />Hiking Pants (Dark Brown)\n<br />Snow Pants (Black)\n<br />Cargo Snow Pants (Black)\n<br />Combat Fatigues - Pants (Black/Blue)\n<br />\n<br />[b]-Shirts-[/b]\n<br />Long Sleeved Shirt (Color Customizable)\n<br />Denim Long Sleeved Shirt (Black)\n<br />Hiking Shirt (Blue)\n<br />Combat Fatigues - Shirt (Black/Blue)\n<br />\n<br />[b]-Gloves-[/b]\n<br />Leather Gloves (Brown)\n<br />Hiking Gloves (Blue)\n<br />Snow Gloves (Black)\n<br />Combat Fatigues - Gloves (Black/Blue)\n<br />\n<br />[b]-Outerwear-[/b]\n<br />Jacket (Black)\n<br />Hiking Jacket (Blue)\n<br />Coat (Black)\n<br />Combat Fatigues - Jacket (Black/Blue)\n<br />\n<br />[b]-Jumpsuits-[/b]\n<br />Jumpsuit (Color Customizable)\n<br />Mechanic's Jumpsuit (Red w/ Stains)\n<br />Hiking Jumpsuit (Orange)\n<br />Reinforced Hiking Jumpsuit (Orange)\n<br />Thermal Jumpsuit (Black)\n<br />\n<br />[b]-Boots-[/b]\n<br />Combat Boots (Black)\n<br />Hiking Boots (Black)\n<br />Snow Boots (Black)\n<br />\n<br />[b]-Socks-[/b]\n<br />Heavy Socks (Color Customizable)\n<br />\n<br />[b]-Metal Armor Set- (60% Protection / Durable)[/b]\n<br />Upper Body Armor (TorsoTop / Arms)\n<br />Lower Body Armor (TorsoBottom / Legs)\n<br />Hand Armor\n<br />Feet Armor\n<br />Head Armo\n<br />\n<br />[b]-Basic Kevlar Armor Set- (99% - Can tank 2 Gunshots from max HP / Not Durable)[/b]\n<br />Kevlar Helmet\n<br />Kevlar Vest\n<br />Kevlar Pants\n<br />Kevlar Shirt\n<br />\n<br />[b]-Kevlar Armor Set- (99% - Can tank 4 Gunshots from max HP / Not Durable)[/b]\n<br />Heavy Kevlar Helmet\n<br />Kevlar Body Armor\n<br />Kevlar Gloves\n<br />Kevlar Boots\n<br />\n<br />[b]- Alloyed Armor - (90% - Mix of Kevlar &amp; Metal Armor / Durable)[/b]\n<br />\n<br />[b]-Juggernaut Armor Set- (99% Protection / Very Durable)[/b]\n<br />Juggernaut Set - Helmet\n<br />Juggernaut Set - Boots\n<br />Juggernaut Set - Gauntlets\n<br />Juggernaut Set - Torso &amp; Limbs\n<br />\n<br />[b]-Commander’s Set- (71% Protection / Battery Powered / Won’t Break)[/b]\n<br />Commander’s Jumpsuit\n<br />Commander’s Shirt\n<br />Commander’s Pants\n<br />Commander’s Coat\n<br />Commander’s Boots\n<br />Commander’s Gloves\n<br />Commander’s Beret\n<br />\n<br />[b]-Combat Exosuit Set- (99% Protection / Battery Powered / Won’t Break)[/b]\n<br />Combat Exosuit\n<br />Combat Exosuit - Backpack\n<br />Combat Exosuit - Bag\n<br />Combat Exosuit - Belt\n<br />Combat Exosuit - Webbing\n<br />Combat Exosuit - Leg Pouch\n<br />Combat Exosuit - Material Pouch\n<br />Combat Exosuit - Pack\n<br />Combat Exosuit - Medical Pack\n<br />Combat Jumpsuit\n<br />Exosuit Feet Upgrade (Prevents glass shards from hurting you)\n<br />Rucksack Liquid Container Upgrade (it’s just a thing you wear, adds 12L of liquid capacity to your back)\n<br />Red Canister\n<br />\n<br />[b]-Backpacks-[/b]\n<br />Lightweight Backpack\n<br />Hydration Backpack &amp; Container\n<br />Hiking Backpack\n<br />Hydration Hiking Backpack &amp; Container\n<br />Improvised Gravity Bag Backpack\n<br />\n<br />[b]-Bags-[/b]\n<br />Leather Satchel\n<br />Bag\n<br />Hiking Bag\n<br />\n<br />[b]-Belts / Upper-[/b]\n<br />Webbing\n<br />Hiking Rigging\n<br />\n<br />[b]-Belts / Lower-[/b]\n<br />Toolbelt\n<br />Hiking Belt\n<br />Medical Pack (B)\n<br />Hiking Pack (F)\n<br />Hiking Medical Pack (B)\n<br />\n<br />[b]-Misc-[/b]\n<br />Hiking Material Pouch\n<br />Climbing Helmet\n<br />Red Sports Drink Bottle\n<br />Red Thermos\n<br />Lightweight Leg Pouch\n<br />Hiking Leg Pouch\n<br />\n<br />[b]Spreadsheet[/b]\n<br />Contains a list of all item stats, so I don't have to write it here and can just update it whenever.\n<br />https://1drv.ms/x/c/ecb1894ecb4744f0/IQCw7RfB_7ZBQ51vuh334rY2AT3uigK3pgCbG6dkiexy8Pw?e=cOy8Y8\n<br />\n<br />[b]Requirements[/b]\n<br />https://www.nexusmods.com/scavprototype/mods/43\n<br />https://www.nexusmods.com/scavprototype/mods/32\n<br />\n<br />[b]Shout outs[/b]\n<br />https://www.nexusmods.com/profile/7432547877542Al for making this possible to do for a simple SS14 YAML monkey like me.\n<br />",
        "Author": "Killer Tamashi",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/59/59-1778919861-607954699.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/59"
        },
        "DownloadUrl": "nexus://scavprototype/59/688",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 59,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-11T05:52:33.000Z",
        "ReleaseDate": "2026-06-11T05:52:33.000Z",
        "SHA256": "8f411312470cc374eed5fb17b2e27c5caf4a2f05e8102d3958c09edec2168259",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 1380,
        "Dependencies": [
            "nexus-32",
            "nexus-43",
            "nexus-125",
            "nexus-140"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Added pockets to pieces of clothing you'd expect to see them on. Some have VERY deep pockets.\n- Added new bags."
            },
            {
                "Version": "3",
                "Changelog": "- Added decay rates to containers (hiking bags & improved equipment last 2.5 hours compared to normal 1.5)\n- Clothes will not be getting decay rates, as they take damage whenever you get hurt which makes sense to me over it randomly falling apart tbh.\n- Added a new armor set \"Combat Exosuit\" As you might imagine, it's pretty strong. It's strong enough that I really wish I could make it cost more but trade limit is 60.."
            }
        ],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 71,
            "UniqueDownloads": 1465,
            "TotalDownloads": 2626,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/59/59-1778919861-607954699.png"
        ]
    },
    {
        "Id": "nexus-57",
        "Name": "New Gun Loader (super beta)",
        "Version": "1.0",
        "bepinexVersion": "2.0.1",
        "bepinexPlugins": {
            "com.yourname.newgun": "2.0.1"
        },
        "Summary": "New Gun Loader (Beta). Adds custom guns via subfolders and JSON. Includes the FN SCAR assault rifle. Adding new guns requires only sprites and a config file.",
        "Description": "[list]\n<br />[*][color=#666666][size=5]ve[/size][/color][color=#999999][size=5]r[/size][/color][color=#b6b6b6][size=5]s[/size][/color][color=#cccccc][size=5]i[/size][/color][color=#efefef][size=5]o[/size][/color][color=#ffffff][size=5]n[/size][/color] [color=#6aa84f][size=5]2.0.0[/size][/color][/*]\n<br />[/list]Major update: the mod has been rewritten for the current game version (7.0.1) and the new RshLib 3.0.0.\n<br />Compatibility\n<br />[list]\n<br />[*]Full rewrite for the new RshLib 3.0.0 API. Previous builds no longer loaded due to changes in how items are registered — this is now fixed.[/*]\n<br />[*]Verified against all current in-game weapon parameters.[/*]\n<br />[/list]Multiplayer (KrokMP)\n<br />[list]\n<br />[*]Custom guns now sync correctly in multiplayer — weapons are visible and functional for all players.[/*]\n<br />[*]Note: every player in the session must have the mod and identical gun configs installed.[/*]\n<br />[/list]Fire sound\n<br />[list]\n<br />[*]Fixed the long-standing issue — custom fire sounds now fully work. The sound plays natively on every shot (correct volume, positioning and fire rate).[/*]\n<br />[*]Added optional rack/unrack sounds: \n<br />[code]rackSound[/code] and \n<br />[code]unrackSound[/code].[/*]\n<br />[*]Reworked WAV loader — files with non-standard headers are now supported.[/*]\n<br />[/list]New config options (all optional)\n<br />[list]\n<br />[*][code]baseItem[/code] — base prefab the item is built from.[/*]\n<br />[*][code]tags[/code] — item tags.[/*]\n<br />[*][code]slotRotation[/code] — sprite rotation in the inventory slot.[/*]\n<br />[*][code]muzzle[/code] — muzzle flash: \n<br />[code]pistol[/code], \n<br />[code]shotgun[/code] or \n<br />[code]none[/code].[/*]\n<br />[*][code]rackSound[/code] / \n<br />[code]unrackSound[/code] — custom bolt sounds.[/*]\n<br />[*][code]startChambered[/code] — round in the chamber on spawn.[/*]\n<br />[*][code]startWithMag[/code] — spawn with a magazine.[/*]\n<br />[*][code]startRounds[/code] — rounds in the magazine on spawn.[/*]\n<br />[*][code]startSafe[/code] — spawn with the safety on.[/*]\n<br />[/list]Backwards compatibility\n<br />[list]\n<br />[*]Existing configs work unchanged — all new fields are optional.[/*]\n<br />[/list]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]New Gun Loader (Beta). Adds custom guns via subfolders and JSON config files. No coding required. Already includes the FN SCAR assault rifle. Custom fire sounds are currently not supported and will be fixed in a future update. [/color]\n<br />\n<br />[img]https://i.ibb.co/YBgt82c1/Video-Project-5.gif[/img]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Install BepInEx 5 and RshLib.[/color][/*]\n<br />[*][color=#D4D4D8]Extract the mod into BepInEx/plugins.[/color][/*]\n<br />[/list][size=4][b]Adding a new gun:\n<br />[/b][/size]\n<br />[list=1]\n<br />[*][size=4]Go to BepInEx/plugins/NewGun/ and create a new folder (e.g., MyPistol).[/size][/*]\n<br />[*][size=4]Place four PNG sprites inside (weapon must face RIGHT):[/size]\n<br />\n<br />[list]\n<br />[*][size=4]normal.png (default view, magazine in, bolt closed)[/size][/*]\n<br />[*][size=4]racked.png (bolt open after firing)[/size][/*]\n<br />[*][size=4]normal_nomag.png (magazine removed, bolt closed)[/size][/*]\n<br />[*][size=4]racked_nomag.png (magazine removed, bolt open)[/size][/*]\n<br />[/list][/*]\n<br />[*][size=4]Create config.json in the same folder. Copy the example from the FN_SCAR folder and edit values.[/size][/*]\n<br />[*][size=4]Launch the game, open console, type: spawn my_weapon cursor[/size][/*]\n<br />[/list][size=4][b]How to use config.json[/b][/size]\n<br />\n<br />[code]{\n<br />  \"itemId\": \"unique item ID (e.g., myscar.scar)\",\n<br />  \"fullName\": \"displayed weapon name in-game\",\n<br />  \"description\": \"in-game description text\",\n<br />  \"category\": \"inventory category (usually 'utility')\",\n<br />  \"weight\": \"item weight\",\n<br />  \"value\": \"trader value (integer)\",\n<br />  \"recognition\": \"stealth rating (higher = less visible)\",\n<br />  \"ammoType\": \"ammo type: Pistol, Rifle, Shotgun\",\n<br />  \"firingMode\": \"fire mode: Auto, SemiAuto, Pump\",\n<br />  \"feedType\": \"feed type: Mag, Direct, revolver\",\n<br />  \"magCapacity\": \"magazine capacity (rounds)\",\n<br />  \"knockBack\": \"recoil strength\",\n<br />  \"structureDamage\": \"damage to structures\",\n<br />  \"animalDamage\": \"damage to creatures\",\n<br />  \"loudness\": \"gunshot loudness\",\n<br />  \"desiredGasTime\": \"time between shots in seconds\",\n<br />  \"shotsPerFire\": \"projectiles per shot (e.g., 8 for shotgun)\",\n<br />  \"verticalSpread\": \"bullet spread\",\n<br />  \"conditionLossPerShot\": \"condition loss per shot (0 to 1)\",\n<br />  \"pixelsPerUnit\": \"sprite scale (higher = smaller in hand)\",\n<br />  \"fireSound\": \"custom fire sound file name without extension (currently unsupported)\"\n<br />}[/code][size=4]\n<br />[b]Main features[/b][/size]\n<br />[list]\n<br />[*][color=#D4D4D8]Add custom guns without programming.[/color][/*]\n<br />[*][color=#D4D4D8]Four sprite states: normal, racked, no magazine, racked no magazine.[/color][/*]\n<br />[*][color=#D4D4D8]All weapon stats configured via JSON.[/color][/*]\n<br />[*][color=#D4D4D8]Supports Pistol, Rifle, Shotgun ammo types.[/color][/*]\n<br />[*][color=#D4D4D8]Auto, SemiAuto, and Pump firing modes.[/color][/*]\n<br />[/list][size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx 5, RshLib. [/color]\n<br />",
        "Author": "rusiber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/57/57-1778473543-867346252.gif",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/57"
        },
        "DownloadUrl": "nexus://scavprototype/57/789",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 57,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-16T02:33:45.000Z",
        "ReleaseDate": "2026-06-16T02:33:45.000Z",
        "SHA256": "b027bcbf4c93bc57f3c4ecc58e9a9a7f61b90aaeb7555c78361ace4d92132d6d",
        "dllSHA256s": {
            "New_Gun_Loader.dll": "db221d6b346cf55d22e783a2e7869db066ccdf2dc36e375cbb4428e10c8ce949"
        },
        "downloadsSinceLatestVersion": 907,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- the mod has been rewritten for the current game version (7.0.1) and the new RshLib 3.0.0."
            },
            {
                "Version": "2.0.1",
                "Changelog": "- Fixed muzzle flash position"
            }
        ],
        "dllNames": [
            "New_Gun_Loader.dll"
        ],
        "dllVersion": "2.0.1",
        "dllVersions": {
            "New_Gun_Loader.dll": "2.0.1"
        },
        "Statistics": {
            "Endorsements": 49,
            "UniqueDownloads": 1050,
            "TotalDownloads": 1487,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/57/57-1778473543-867346252.gif"
        ]
    },
    {
        "Id": "nexus-55",
        "Name": "Player Sprite Replacer _Numpad_",
        "Version": "1",
        "bepinexVersion": "1.7.0",
        "bepinexPlugins": {
            "com.yourname.spritereplacer": "1.7.0"
        },
        "Summary": "Fork of Player Sprite Replacer by Karlo Poljančić (dogederp). Switch player sprites in-game using NumPad keys 1-9 without leaving the game.",
        "Description": "[center][quote][b][size=4]ORIGINAL MOD - [/size][/b][url=https://www.nexusmods.com/scavprototype/mods/15?tab=description][b][size=4]https://www.nexusmods.com/scavprototype/mods/15?tab=description[/size][/b][/url][/quote][url=https://www.nexusmods.com/scavprototype/mods/15?tab=description]\n<br />[/url]\n<br />[left][url=https://www.nexusmods.com/scavprototype/mods/15?tab=description][/url][/left]\n<br />[left][/left]\n<br />[/center]\n<br />[left][size=4][b]Description[/b][/size][/left]\n<br />[color=#D4D4D8]This is a modified fork of the original Player Sprite Replacer mod by Karlo Poljančić (dogederp), distributed under the MIT License.\n<br />\n<br />You do NOT need the original mod. This version works completely standalone – just install it as described and it will function on its own.\n<br />\n<br />The original mod allowed replacing the player sprite by manually swapping files. This version adds the ability to switch between multiple custom sprites directly while playing, using the NumPad keys 1 through 9 – no need to leave the game.\n<br />\n<br />HOW IT WORKS:\n<br />Inside the CustomSprites folder, there are subfolders named st1, st2, ... st9. Each of these folders contains two subfolders: \"head\" and \"body\", which hold the corresponding sprite parts for that slot. The mod comes with pre-loaded sprites in these folders so you can test the functionality immediately. You can replace the contents of st1–st9 with your own sprites as long as you keep the head/body structure.\n<br />\n<br />The code edits were done with the help of an AI neural network. I have no experience in C# programming, so the implementation may not be perfect, but it works. All credit for the core functionality and original assets belongs to Karlo Poljančić.\n<br />\n<br />NOTE: If you don't have a NumPad but really want to use the mod, I can make a separate version with different key bindings. Let me know in the comments.[/color]\n<br />\n<br />[size=4][b]Media\n<br />[img]https://i.ibb.co/PvzjkW0B/Video-Project-3.gif[/img]\n<br />[youtube]tRlZNJFllXo[/youtube]\n<br />Installation instructions [/b][/size]\n<br />[color=#D4D4D8]1. Make sure BepInEx is installed for Casualties Unknown Demo.\n<br />2. Extract the contents of the ZIP archive into the folder:\n<br />  …&#92;steamapps&#92;common&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins\n<br />3. The folder structure should look like:[/color]\n<br />[color=#D4D4D8]\n<br />[i]  BepInEx&#92;plugins&#92;body_sprite_replacer.dll\n<br />  BepInEx&#92;plugins&#92;CustomSprites&#92;[/i][/color]\n<br />[color=#D4D4D8]\n<br />      ├── st1&#92;\n<br />      │  ├── head&#92;\n<br />      │  └── body&#92;\n<br />      ├── st2&#92;\n<br />      │  ├── head&#92;\n<br />      │  └── body&#92;\n<br />      └── ... (up to st9)\n<br />4. The mod already includes test sprites inside st1–st9, so you can try it out right away.\n<br />5. Launch the game.\n<br />6. While playing, press NumPad keys 1 through 9 to switch between the sprite sets instantly.[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][b]- Fully standalone – does not require the original mod to be installed.[/b][/color]\n<br />- Switch between 9 different sprite sets in real time using NumPad 1-9 keys.\n<br />- Each set is stored in a dedicated folder (st1 to st9) with \"head\" and \"body\" subfolders.\n<br />- Pre-loaded with test sprites so you can see the mod in action immediately.\n<br />- Easy customisation: just replace the images inside st1–st9/head and body with your own.\n<br />- No need to replace files manually or restart the game.\n<br />- Preserves the original sprite replacer functionality.\n<br />- Works with the Casualties Unknown Demo (Scav Prototype).\n<br />- If you lack a NumPad, a custom keybinding version can be provided upon request (ask in comments).\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]- Casualties Unknown Demo (Scav Prototype) installed via Steam.\n<br />- BepInEx mod loader configured for the game.\n<br />- (No other mods are required.)[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Thanks to Karlo Poljančić (dogederp) for creating the original Player Sprite Replacer mod and releasing it under the MIT License, which allowed me to make this modified version.\n<br />\n<br />Also thanks to the AI tools that helped me edit the code despite my lack of C# knowledge.\n<br />\n<br />Original game assets by Orsoniks.[/color]",
        "Author": "rusiber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/55/55-1778394693-1979213792.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/55"
        },
        "DownloadUrl": "nexus://scavprototype/55/199",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 55,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-10T07:08:38.000Z",
        "ReleaseDate": "2026-05-10T07:02:58.000Z",
        "SHA256": "4dadf26750bdb295f8335c2e5a553c4b89559f348f93cfa5a1a6a0a272ed0882",
        "dllSHA256s": {
            "body_sprite_replacer.dll": "198ecd109d8b0d28cfd289d52aa0afe81c0234089dc0c317c934a7735396d507"
        },
        "downloadsSinceLatestVersion": 1159,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Fixed: removed unnecessary .bat file that caused quarantine"
            }
        ],
        "dllNames": [
            "body_sprite_replacer.dll"
        ],
        "dllVersion": "1.7.0",
        "dllVersions": {
            "body_sprite_replacer.dll": "1.7.0"
        },
        "Statistics": {
            "Endorsements": 35,
            "UniqueDownloads": 926,
            "TotalDownloads": 1124,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/55/55-1778394693-1979213792.png"
        ]
    },
    {
        "Id": "nexus-53",
        "Name": "CasualtiesUnknownRussifier",
        "Version": "v0.9.1.1-for-7.0.1",
        "bepinexVersion": "0.9.1.1",
        "bepinexPlugins": {
            "com.jyk9275.casualtiesunknown.russifier": "0.9.1.1"
        },
        "Summary": "Русификатор для \"Casualties: Unknown\" (Scav Prototype).",
        "Description": "\n<br />[size=4][b]Ссылка на русскоязычный дискорд-сервер: [url=https://discord.gg/QDxYWx7RsN]https://discord.gg/QDxYWx7RsN[/url][/b][/size]\n<br />\n<br />[size=4][b]Описание:[/b][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Помимо перевода игры, также заменяет некоторые ассеты и переводит строки которые ранее нельзя было перевести. Также добавляет виды словосочетания по типу согласования и управления в тексте(например: \"Мокрый Листва\" -&gt; \"Мокрая листва\", \"Изучен рецепт Фонарик\" -&gt; \"Изучен рецепт фонарика\" и т.д.).[/color][/size]\n<br />[size=3][color=#D4D4D8]Примечание: мод не доделан.[/color][/size]\n<br />[line]\n<br />[size=4][b]Как установить:[/b][/size]\n<br />\n<br />[list=1]\n<br />[*][size=3][color=#D4D4D8]Скачайте BepInEx если не установлен([size=3][color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases/latest]https://github.com/BepInEx/BepInEx/releases/latest[/url][/color][/size]).[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Распакуйте BepInEx в папку игры(Steam -&gt; Библиотека -&gt; ПКМ по игре -&gt; Управление -&gt; Посмотреть локальные файлы).[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Скачайте мод.[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Распакуйте мод в папку игры.[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]После запуска игры откройте Settings(капсула слева) -&gt; Language -&gt; \"Русский (русф.)\".[/color][/size][/*]\n<br />[/list][line]\n<br />[size=4][b]Авторы:[/b][/size]\n<br />[size=3][color=#D4D4D8]\n<br />Перевод, код и некоторые ассеты - Жук (@jyk9275).\n<br />Название игры в главном меню - Ноломер (@holodok6431).\n<br />Анимация последнего рывка(ласт стенда) - Шшшшшептун (@shhhheptun).[/color][/size]\n<br />[line]\n<br />[size=4][b]Не локализировано:[/b][/size]\n<br />\n<br />[list]\n<br />[*][size=3][color=#D4D4D8]Реплики персонажей с упоминанием конечности;[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Качества предметов в инвентаре и в меню крафта;[/color][/size][/*]\n<br />[*][size=3][color=#D4D4D8]Шрифты экспи, милки и дюны в записках и шрифт в панели здоровья.[/color][/size][/*]\n<br />[/list]",
        "Author": "jyk9275",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/53/53-1778319171-1022189141.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/53"
        },
        "DownloadUrl": "nexus://scavprototype/53/508",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 53,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-04T11:16:54.000Z",
        "ReleaseDate": "2026-06-04T11:16:54.000Z",
        "SHA256": "202b9ca4330301764a2c960e5848fef89befcdd312bea7880c9db47edf58b5ec",
        "dllSHA256s": {
            "CasualtiesUnknownRussifier.dll": "a5557014b2cdd9c27911859f80ef38171094ee3fae8a15ccc85422be7e775f1c"
        },
        "downloadsSinceLatestVersion": 2746,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CasualtiesUnknownRussifier.dll"
        ],
        "dllVersion": "0.9.1.1",
        "dllVersions": {
            "CasualtiesUnknownRussifier.dll": "0.9.1.1"
        },
        "Statistics": {
            "Endorsements": 35,
            "UniqueDownloads": 2222,
            "TotalDownloads": 3103,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/53/53-1778319171-1022189141.png"
        ]
    },
    {
        "Id": "nexus-52",
        "Name": "Cigarrets",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.1",
        "bepinexPlugins": {
            "com.rushellxyz.cigs": "1.0.1"
        },
        "Summary": "Exactly what it says, adds smoking",
        "Description": "[size=4][b]!! I CAN NOT READ YOUR POSTS\n<br />I didnt took the age verification, as a result i cant access pages of adult mods, including, my own! Editing page takes place in a different place howevar, but i cant read posts nor bug reports![/b][/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Adds a pack of 10 cigarret that you can find/buy[/color]\n<br />[color=#D4D4D8]Use in inventory yo get a cigarret[/color]\n<br />[color=#D4D4D8]Then use cigarret to lit it and put it in your mouth slot[/color]\n<br />[color=#D4D4D8]Detailed description:[/color]\n<br />[spoiler][color=#D4D4D8]You must have a lighter in inventory or a campfire nearby to lit it\n<br />One cigarrete lasts 50 sec noramly\n<br />25 sec in rain\n<br />or 1 sec if wet (wet decays even if unlit)\n<br />\n<br />The effects of 50 sec are following:\n<br /> 2.4 mood\n<br /> 3.5 sickness (actually 6.5 sickness, but you reduce 3 sickness in 50 sec)\n<br /> 1.8 hemothorax (actually 4.8 hemothorax, for comparasion you see moodle at 40)\n<br /> Unable to harm yourself while smoking\n<br /> Decreases heart rate and gives adrenaline in some amount[/color][/spoiler]\n<br />\n<br />MP Status: Compatible, both client and host must have it\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br /> - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />Download and extract into BepInEx/plugins RshLib.2.1.5 (if you haven't before)\n<br />  You can verify that RshLib loaded by seeing \"This is a modded beta build\" in top\n<br />Download `Cigarrets` and extract into BepInEx/plugins\n<br />\n<br />\n<br />I dont know if should be putted a harmful substances on it (like i think of smth hard like heroin when hear \"harmful substances\"), i asked nexus support they didn't provide clear answear, so....\n<br />Please report any bugs you find\n<br />[i]I think no one needs reminder that smoking IRL is bad[/i]\n<br />",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/52/52-1778256892-1884228375.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/52"
        },
        "DownloadUrl": "nexus://scavprototype/52/528",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 52,
        "SourceName": "Nexus",
        "ContainsAdultContent": true,
        "LastUpdated": "2026-06-04T16:31:49.000Z",
        "ReleaseDate": "2026-06-04T16:31:49.000Z",
        "SHA256": "f082f537f8e1ea568d4727231afa4d93d52d622acbca30350569c76d0084acd5",
        "dllSHA256s": {
            "Cigs.dll": "f9160991be0177ef571f8421315ab73c5feb216972e943a100720c1123a81de5"
        },
        "downloadsSinceLatestVersion": 881,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [],
        "dllNames": [
            "Cigs.dll"
        ],
        "dllVersion": "1.0.1",
        "dllVersions": {
            "Cigs.dll": "1.0.1"
        },
        "Statistics": {
            "Endorsements": 34,
            "UniqueDownloads": 864,
            "TotalDownloads": 1102,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/52/52-1778256892-1884228375.png"
        ]
    },
    {
        "Id": "nexus-51",
        "Name": "white sprite(Player sprite replacer)",
        "Version": "1",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Simply replaces the sprite of the character you're playing as.",
        "Description": "[size=4][b]Описание[/b][/size]\n<br />\n<br />[b]Этот мод заменяет спрайты персонажа игрока с помощью мода Player Sprite Replacer. [/b]\n<br />[b]Он заменяет текстуры из папок Head и Body.[/b]\n<br />\n<br />[size=4][b]Инструкция по установке[/b][/size]\n<br />\n<br />[left][color=#D4D4D8]Из архива CustomSprites.zip переместите папки [b][u][size=4]Head[/size][/u][/b] и [b][u][size=4]Body[/size][/u][/b] в  [b][u][size=4]. [/size][/u][/b][b][u][size=4]..&#92;Casualties Unknown Demo&#92;BepInEx&#92;plugins&#92;CustomSprites[/size][/u][/b] , заменив существующие папки при появлении соответствующего запроса. [/color][/left]\n<br />\n<br />\n<br />[size=4][b]Требования[/b][/size]\n<br />[color=#D4D4D8][url=https://www.nexusmods.com/scavprototype/mods/15]Требуется мод [i][u]Player Sprite Replacer.[/u][/i][/url][/color]\n<br />",
        "Author": "rusiber",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/51/51-1778255821-1909469810.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/51"
        },
        "DownloadUrl": "nexus://scavprototype/51/184",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 51,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-10T22:50:35.000Z",
        "ReleaseDate": "2026-05-08T16:08:59.000Z",
        "SHA256": "5e11fae99aa2a7bac6985c4c74c8d245c51f5a6ce7ff5e3d0e2fbe2fe91c4e49",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 388,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 11,
            "UniqueDownloads": 296,
            "TotalDownloads": 380,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/51/51-1778255821-1909469810.png"
        ]
    },
    {
        "Id": "nexus-50",
        "Name": "Quake Soundtrack Replacement for CU",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "Replaces the soundtrack with ones from nearly every Quake Game, , but not champions. \"The Makron will be pleased.. When he eats you!\"- Strogg Nexus",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Replaces most ingame music with those from nearly the entire quake series,  Quake Champions not included.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Requires BepinEx like every CU mod.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]Place this in the Bepinex Plugins folder, including the bepinex sound mod DLL[/size][/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[size=3][color=#D4D4D8]Replaces A good portion of drones, every layer, every combat track (as of V6) Really, just a whole bunch.[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]Requires Bepinex, like every CU mod,[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]CU modding Community  [/color][/size]",
        "Author": "chickennoobplsnerf",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/50/50-1778320390-577316350.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/50"
        },
        "DownloadUrl": "nexus://scavprototype/50/952",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 50,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-24T06:11:18.000Z",
        "ReleaseDate": "2026-06-24T06:11:18.000Z",
        "SHA256": "660e9229ecf2f0ba0188f851265f7c7c74946cc09b0e1d06596468f66c0039b3",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 74,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Trader music (Familiar Face) was incorrectly spelled, causing it to not play."
            }
        ],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 59,
            "TotalDownloads": 119,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/50/50-1778320390-577316350.png"
        ]
    },
    {
        "Id": "nexus-48",
        "Name": "HP No flash",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.hpnoflash": "1.0.0"
        },
        "Summary": "Removes flashing effect from numbers in health panel",
        "Description": "[color=#D4D4D8]Useful if you like taking screenshots[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Lay out any steps users must follow to install your mod[/color]\n<br />If you mod your game for first time (dont have BepInEx):\n<br />[spoiler]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br /> - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />Download `HPNoFlash` and extract into BepInEx/plugins",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/48/48-1778247213-30024522.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/48"
        },
        "DownloadUrl": "nexus://scavprototype/48/181",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 48,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-09T04:40:08.000Z",
        "ReleaseDate": "2026-05-08T13:35:07.000Z",
        "SHA256": "db6403befd806489e969516f23ffef83fb126062d8a780c1a92f8432a401e862",
        "dllSHA256s": {
            "HPNoFlash.dll": "c10e3dd6aa973be6ad49178ee7a2b8c533ef76a8c7a4e0fa9e3206e1ddc23fca"
        },
        "downloadsSinceLatestVersion": 199,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "HPNoFlash.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "HPNoFlash.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 12,
            "UniqueDownloads": 133,
            "TotalDownloads": 192,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/48/48-1778247213-30024522.png"
        ]
    },
    {
        "Id": "nexus-47",
        "Name": "NEW LAYER MOD 7.0.1 (24 layer pre-test)",
        "Version": "5.0",
        "bepinexVersion": "4.0.0.1",
        "bepinexPlugins": {
            "remiyamuremod.layerunlock": "4.0.0.1",
            "remiyamuremod.musicfix": "1.0.0.0"
        },
        "Summary": "Layer Unlocker v5.0 — (demo version) unlocks access to layers +13 (a total of 24) with unique biomes, blocks, resources, traps, diseases, and much more that you’ll encounter while playing on these layers &lt;3. Currently, the version is closed. Please wait for the game update, after which the mod will appear on this website.",
        "Description": "[b]Layer Unlocker[/b] - (Demo) that unlocks underground layers 13-24+. Each layer features a unique biome with custom terrain, entities, traps, structures, heaters, and weather effects. Created to study Unity world generation architecture using BepInEx and Harmony. Not affiliated with the game developer. NOT ALL CONTENT NOT ALL CONTENTNOT ALL CONTENT  HARDCORE HARDCORE\n<br />\n<br />[b]Installation instructions[/b]\n<br />[list=1]\n<br />[*]Install [b]BepInEx 5.4[/b] for (download from BepInEx GitHub)[/*]\n<br />[*]Extract BepInEx into the game root folder (where \n<br />[code]To the root folder of the game[/code] is located)[/*]\n<br />[*]Run the game [b]once[/b] to let BepInEx generate the \n<br />[code]plugins[/code] folder[/*]\n<br />[*]Close the game[/*]\n<br />[*]Copy \n<br />[code]LayerUnlocker.dll[/code] into \n<br />[code]BepInEx/plugins/[/code][/*]\n<br />[*]Launch the game[/*]\n<br />[/list][b]Main features[/b]\n<br />[list]\n<br />[*][b]5+ new underground layers[/b] with unique terrain generation[/*]\n<br />[*][b]Custom biomes:[/b] Frozen Chasm, Fungal Pools, Crystalline Hollow, Abandoned Lab, Geothermal Vents[/*]\n<br />[*][b]Ion Heaters &amp; Space Heaters[/b] - mass spawn on snow/ice surfaces[/*]\n<br />[*][b]New entities:[/b] plants, enemies, traps, traders, oil pipes[/*]\n<br />[*][b]15+ structure types[/b] distributed across all layers[/*]\n<br />[*][b]Performance optimized[/b] - no laggy elements, safe prefab loading[/*]\n<br />[*][b]Compatible[/b] with other mods not modifying \n<br />[code]WorldGeneration[/code][/*]\n<br />[/list][b]Requirements[/b]\n<br />[list]\n<br />[*][b]Game:[/b] Casualties: Unknown (Demo), version 7.0.1 or higher[/*]\n<br />[*][b]BepInEx:[/b] 5.4.x [/*]\n<br />[*][b].NET Framework:[/b] 4.8 (usually pre-installed on Windows 10/11)[/*]\n<br />[*][b]No other mod dependencies[/b][/*]\n<br />[/list][b]Shout outs[/b]\n<br />[list]\n<br />[*][b]BepInEx team[/b] - for the modding framework[/*]\n<br />[*][b]Harmony team[/b] - for the patching library[/*]\n<br />[*][b]Orsoniks[/b] - for creating an inspiring game to study[/*]\n<br />[*][b]Re-Miyamure[/b] - mod author, 51 hours of focused coding[/*]\n<br />[*][url=https://t.me/goNdiScavPrototype]TG channel[/url]\n<br />\n<br />\n<br />От меня на Русском языке:\n<br />Я не против, не отношусь негативно к тому чтобы мой мод выкладывали в Тгк, ТикТок, Ютуб так далее..\n<br />\n<br />I don't mind my mod being published, shown and discussed, if something is wrong, just leave comments, I look through them and try to do something on weekends.[/*]\n<br />[/list]",
        "Author": "ReMiyamure",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/47/47-1782956990-1452434591.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/47"
        },
        "DownloadUrl": "nexus://scavprototype/47/1235",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 47,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-11T13:33:34.000Z",
        "ReleaseDate": "2026-07-11T13:33:34.000Z",
        "SHA256": "0ec159e2bff2d3c957619ad3a07edaa1361dbe200562717f8ea9dfa09ae6457a",
        "dllSHA256s": {
            "RemiyamuremodLayerUnlock.dll": "dd66574025d93f6344f42f7b01ca54c45a2937e9cc11d00859dfa8940b77f51c"
        },
        "downloadsSinceLatestVersion": 2438,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- The structure of world generation has been changed.\n- reduced the complexity and noise of generation.\n- the structure of the buildings that appear has been changed.\n- fixed errors when switching to layers."
            },
            {
                "Version": "2.2.0.0",
                "Changelog": "- Adding new objects (trees, etc.) to the 6th layer\n- significantly changed the complexity, as well as changed the appearance of some objects compatible with the cooperative module, but incompatible with Qol."
            },
            {
                "Version": "2.1.1.0",
                "Changelog": "- Layer 5 > Icy Abyss - more playable\n- Now bosses will not appear in the amount of 10 pieces per layer.\n- Fixed an issue with the radiation line in cooperative mode."
            },
            {
                "Version": "2.2.1.0",
                "Changelog": "- Layer 5 > Icy Abyss - more playable\n- Now bosses will not appear in the amount of 10 pieces per layer.\n- Fixed an issue with the radiation line in cooperative mode."
            },
            {
                "Version": "4.0.0.0",
                "Changelog": "- +++Improved layer generation++, which has been completely rewritten.\n- +Improving the structure of the mod itself and changing it for further updates.\n- +Fixed bugs with objects.\n- +Fixed bugs with buildings and structures.\n- +Fixed bugs with the number of enemies.\n- +Partially works with QOL.\n- +Completely changed generation.\n- +Completely redesigned layers.\n- +Slightly new objects and facilities have been added.\n- there may be some bugs\n- Sorry for the long delay. With love to Miyamura~. Have a nice game"
            },
            {
                "Version": "4.0.0.1",
                "Changelog": "- ++ Fixed the same type of generation\n- ++ Fixed the appearance of traps and objects in quotation marks\n- ++Fixed some errors in the code, but they still persist.\n- ++ The mod will work well for single player play\n- + - the mod will partially work for the duo\n- +- The mod will be partially available in combination with the QOL\n- +- The mod has been partially optimized and slightly not finalized, the new version has a better way to implement some of my ideas and the future ds in general.. So far, it doesn't add anything to the mod itself, but it will be soon, as my ambitions are great, and I still have the resources to implement this idea, and this idea will appear after adding layers.\n- If you have a multiplayer mod, the crystal layer will be partially displayed.\n- If you have a QOL mod, it can help you play, but it's still partially combined."
            }
        ],
        "dllNames": [
            "RemiyamuremodLayerUnlock.dll"
        ],
        "dllVersion": "4.0.0.1",
        "dllVersions": {
            "RemiyamuremodLayerUnlock.dll": "4.0.0.1"
        },
        "Statistics": {
            "Endorsements": 129,
            "UniqueDownloads": 3405,
            "TotalDownloads": 6283,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/47/47-1782956990-1452434591.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/47/47-1778064113-1828293416.png"
        ]
    },
    {
        "Id": "nexus-45",
        "Name": "Project Mechanism",
        "Version": "1.0.8",
        "bepinexVersion": "1.0.8",
        "bepinexPlugins": {
            "voy.casualtiesunknown.headturret": "1.0.8"
        },
        "Summary": "Your Sawian is replaced with a killing machine with the intent of eliminating any unchipped Sawians it can find in the vast cave system below.",
        "Description": "[center][size=5][b]Mechanism Prototype Preview 1.0.8[/b][/size]\n<br />[i]A hostile mechanism preview build for Casualties: Unknown[/i][/center]\n<br />\n<br />[size=4][b]Overview[/b][/size]\n<br />\n<br />Mechanism Prototype Preview is an early BepInEx prototype mod for [i]Casualties: Unknown[/i].\n<br />\n<br />It turns your Sawian into a hostile mechanism unit equipped with experimental built-in weapons, protocol tools, diagnostic UI changes, and prototype target/NPC systems. This is not a finished alternate campaign or polished gameplay overhaul yet. It is a preview build meant for footage, testing, and feedback on the core weapon/mechanism concept.\n<br />\n<br />[size=4][b]Current Features[/b][/size]\n<br />\n<br />[b]Mechanism Weapon Selector[/b]\n<br />The mechanism has its own built-in weapon selector separate from normal held items. Scroll the mouse wheel to select a mechanism weapon, then use left click to fire, charge, aim, or activate the selected system.\n<br />\n<br />[b]Protocol Laser[/b]\n<br />Protocol Laser is a charge weapon with multiple release levels. Select Protocol Laser with the mouse wheel, then hold left click to charge. A quick tap fires a small finger shot; a longer hold releases a sustained palm beam; a full charge releases a much larger two-hand termination beam. Larger beams can keep applying damage while sustained, push through bodies, tear into blocks/buildings, and apply heavier trauma or dismember pressure.\n<br />\n<br />[b]Beam Clash[/b]\n<br />Beam Clash is a debug-target interaction for testing opposing Protocol Laser beams. Spawn a debug target with\n<br />[code]mechanismbody cursor[/code], then use\n<br />[code]mechanismbody clash[/code]or the beam commands to make it fire back. If both beams meet, they can lock into a shared clash point with camera framing and beam-struggle audio. Spam click during the clash to push harder and overpower the opposing beam.\n<br />\n<br />[b]Protocol Scan[/b]\n<br />Protocol Scan identifies debug targets before the full protocol flow. Select Protocol Scan with the mouse wheel and left click a target, or use\n<br />[code]mechanismbody scan[/code]for testing. Scan tells the mechanism whether a target is chipped, unchipped, unverified, cleared, or valid for protocol escalation.\n<br />\n<br />[b]Protocol Command / Compliance[/b]\n<br />Protocol Command lets you order a scanned target to comply instead of immediately executing it. Select Protocol Command and left click after a successful scan, or use\n<br />[code]mechanismbody command[/code]. Depending on trust, fear, suspicion, pain, distance, and chip status, the target can submit, resist, flee, panic, become cleared, or become a valid protocol target.\n<br />\n<br />[b]Protocol Evidence HUD[/b]\n<br />A diagnostic protocol panel shows scan readiness, aim/range failures, chip verification, trust-floor checks, and target behavior.\n<br />\n<br />[b]Protocol Scan Pulses / Laser Legality Colors[/b]\n<br />Scan success/refusal produces a small colored world-space pulse, and Protocol Laser visuals distinguish unverified, cleared, and valid protocol targets.\n<br />\n<br />[b]Head Turret[/b]\n<br />Head Turret fires fast head-mounted shots without needing a held gun. Select Head Turret with the mouse wheel and left click, or press [b]G[/b] for the direct debug key.\n<br />\n<br />[b]Sound Cannon[/b]\n<br />Sound Cannon is a charge-and-release sonic blast. Select Sound Cannon and hold/release left click, or press [b]H[/b] for the direct debug key. It is a forceful area hit rather than a precise projectile, with pressure-wave distortion and color separation.\n<br />\n<br />[b]Spike Hand[/b]\n<br />Spike Hand extends a blade from your arm. Select Spike Hand and hold/release left click, or press [b]J[/b] for the direct debug key. Stab a wall to pin yourself there until you release, which can be used to hang from surfaces or stop movement. Stab a body to impale it and keep it attached to the blade until click/release. While a target is pinned, keep aiming the arm to drag, lift, or turn the body with the spike.\n<br />\n<br />[b]Rocket Hand[/b]\n<br />Rocket Hand fires an explosive rocket from the mechanism arm. Select Rocket Hand, hold left click to raise the arm and project a red laser aim line, then release to fire. Rockets travel at medium speed, leave a trail, explode on impact or timeout, damage bodies/buildings/blocks, and shove ragdolls with the blast.\n<br />\n<br />[b]Offhand Grapple[/b]\n<br />Offhand Grapple fires a hook from your secondary arm. Select Grapple and left click, or press [b]K[/b] for the direct debug key. Hold after latching to pull yourself toward the latch point or drag against it, then release to retract.\n<br />\n<br />[b]Jump Pad Punch[/b]\n<br />Jump Pad Punch is a launch-force melee hit. Select Jump Pad Punch and left click, or press [b]L[/b] for the direct debug key. It can throw you or targets upward and can sometimes trigger Black Flash.\n<br />\n<br />[b]Black Flash[/b]\n<br />Black Flash is a high-impact strike with a brief impact-frame effect. Press [b]E[/b] for a guaranteed Black Flash punch. Jump Pad Punch also has a 1-in-6 chance to trigger it.\n<br />\n<br />[b]Perception Module[/b]\n<br />Perception Module highlights threats and adds danger projections. Use\n<br />[code]mechanismperception 0[/code]through\n<br />[code]mechanismperception 3[/code]to change levels. At higher levels the mechanism can respond to incoming hazards more aggressively, including ducking or planking under horizontal turret fire and using head-turret recoil as an airborne emergency dodge when available.\n<br />\n<br />[b]Mechanism Health Panel[/b]\n<br />The player identity and several stat labels have been adjusted toward the mechanism theme. The Install Bay/loadout work is where experimental built-in systems are being organized, and the health panel now uses a chip-style mechanism button.\n<br />\n<br />[b]Debug Target Body[/b]\n<br />Debug Target Body spawns a passive cloned test body for demonstrating weapons, protocol systems, beam clashes, ragdoll recovery, speech reactions, and targetable limbs. Use\n<br />[code]mechanismbody cursor[/code]to spawn one at the cursor, or\n<br />[code]mechanismbody[/code]to remove spawned debug bodies.\n<br />\n<br />[b]Gunsaw Sawian Test Bodies[/b]\n<br />Gunsaw Sawian Test Bodies are experimental Gunsaw-style debug bodies for visual and combat testing. Use commands such as\n<br />[code]gunsawbody base cursor[/code],\n<br />[code]gunsawbody all cursor[/code], or\n<br />[code]gunsawbody roza cursor armed[/code]. Some have imported sprites, tails, blood colors, and weapon profiles, making them useful for testing impales, rockets, sonic blasts, lasers, and ragdoll behavior.\n<br />\n<br />[b]NPC 9mm Handling[/b]\n<br />NPC 9mm Handling lets debug bodies be armed for combat testing without inheriting normal player control. Use the armed Gunsaw/debug body commands or related mechanismbody testing commands to stage weapon interactions.\n<br />\n<br />[b]Testing Tools[/b]\n<br />Includes commands for god mode, Gunsaw visual debugging, perception levels, protocol testing, heavy diagnostics, health UI tuning, headless perception tests, Gunsaw runtime prefab tests, and navigation descent self-tests. Most of the prototype's best scenes come from spawning a body, arming it, then combining scan/command/beam clash/spike/rocket/sound cannon interactions.\n<br />\n<br />[size=4][b]Basic Controls[/b][/size]\n<br />\n<br />[list]\n<br />[*]Scroll Wheel - select mechanism weapon[/*]\n<br />[*]Left Click - fire/use selected weapon[/*]\n<br />[*]E - guaranteed Black Flash[/*]\n<br />[/list]\n<br />[b]Direct debug keys still work for quick testing:[/b]\n<br />\n<br />[list]\n<br />[*]G - Head Turret[/*]\n<br />[*]H - Sound Cannon[/*]\n<br />[*]J - Spike Hand[/*]\n<br />[*]K - Offhand Grapple[/*]\n<br />[*]L - Jump Pad Punch[/*]\n<br />[/list]\n<br />Mod keybinds are ignored while the in-game console is open.\n<br />\n<br />[size=4][b]Console Commands[/b][/size]\n<br />\n<br />[b]Spawn or remove the main debug target body:[/b]\n<br />[code]mechanismbody cursor[/code]\n<br />[b]Run without cursor to remove spawned debug bodies:[/b]\n<br />[code]mechanismbody[/code]\n<br />[b]Show or hide simple debug target thoughts:[/b]\n<br />[code]mechanismbody thoughts on\n<br />mechanismbody thoughts off[/code]\n<br />[b]Beam clash testing:[/b]\n<br />[code]mechanismbody clash\n<br />mechanismbody beam\n<br />mechanismbody beam big[/code]\n<br />[b]Protocol testing:[/b]\n<br />[code]mechanismbody scan\n<br />mechanismbody command\n<br />mechanismbody execute\n<br />mechanismbody status\n<br />mechanismbody chipped\n<br />mechanismbody unchipped\n<br />mechanismbody resetprotocol[/code]\n<br />[b]Heavy debug diagnostics:[/b]\n<br />[code]mechanismbody debug\n<br />mechanismbody debug on\n<br />mechanismbody debug off[/code]\n<br />[b]Perception module:[/b]\n<br />[code]mechanismperception 0\n<br />mechanismperception 1\n<br />mechanismperception 2\n<br />mechanismperception 3\n<br />mechanismperception status\n<br />mechanismperception debug[/code]\n<br />[b]Gunsaw-style debug bodies:[/b]\n<br />[code]gunsawbody base cursor\n<br />gunsawbody all cursor\n<br />gunsawbody roza cursor armed[/code]\n<br />[b]Gunsaw visual debugging:[/b]\n<br />[code]gunsawdebug dump\n<br />gunsawdebug tail\n<br />gunsawdebug rig on\n<br />gunsawdebug rig off\n<br />gunsawdebug autofit on\n<br />gunsawdebug autofit off[/code]\n<br />[b]Testing god mode:[/b]\n<br />[code]mechanismgod on\n<br />mechanismgod off\n<br />mechanismgod status[/code]\n<br />[size=4][b]Installation[/b][/size]\n<br />\n<br />This mod requires BepInEx 5.\n<br />\n<br />Extract the archive into your game folder so that the DLL ends up here:\n<br />\n<br />[code]BepInEx/plugins/HeadTurret.dll[/code]\n<br />The included weapon sounds should end up here:\n<br />\n<br />[code]BepInEx/plugins/HeadTurretSounds/[/code]\n<br />The included Gunsaw/Sawian visual assets should end up here:\n<br />\n<br />[code]CasualtiesUnknownMods/Assets/GunsawExtracted/Sprites/[/code]\n<br />[size=4][b]Important Notes[/b][/size]\n<br />\n<br />This is a prototype preview build, not a polished final release.\n<br />\n<br />Expect rough edges, debug behavior, balance issues, unfinished systems, and possible weirdness. It is being shared for footage, testing, and feedback on the core weapon/mechanism concept.",
        "Author": "Sebastian",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/45/45-1778110420-212852018.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/45"
        },
        "DownloadUrl": "nexus://scavprototype/45/214",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 45,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-13T04:58:25.000Z",
        "ReleaseDate": "2026-05-13T04:58:25.000Z",
        "SHA256": "7ae07ae366caddc90cbec6afae360f136f58bdf886f2136534226ea288ae8a39",
        "dllSHA256s": {
            "HeadTurret.dll": "dfc8aa40038b5453e8b73623c8ff33bdc9a2d5c00d9f55617c03aa21376751ad"
        },
        "downloadsSinceLatestVersion": 590,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- Created Mod"
            },
            {
                "Version": "1.0.8",
                "Changelog": "- Gunsaw prefabs almost done, spike arm buffed, rocket added, L3 perception module dodge improved, sound cannon visual added"
            }
        ],
        "dllNames": [
            "HeadTurret.dll"
        ],
        "dllVersion": "1.0.8",
        "dllVersions": {
            "HeadTurret.dll": "1.0.8"
        },
        "Statistics": {
            "Endorsements": 28,
            "UniqueDownloads": 498,
            "TotalDownloads": 682,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/45/45-1778110420-212852018.png"
        ]
    },
    {
        "Id": "nexus-44",
        "Name": "Configurable Casualties",
        "Version": "3.1",
        "bepinexVersion": "3.1.3",
        "Description": "[size=6]WORKS ON 7.0[/size]\n<br />[size=4]should be compatible with coop but its preferrable that you and the one you are playing with have the same configs[/size]\n<br />\n<br />[size=4]Makes the game much easier (or harder, if you want to make it so) without the need to constantly type console commands, aswell as includes some personal changes to the game[/size]\n<br />[size=4]includes a GUI for everything, heres the overview:[/size]\n<br />\n<br />[list]\n<br />[*]ability to boost and lower health regen (multipliers for skin/muscle healing, the amount of blood you lose and the speed at which bleeding clots, grow limbs back over time, disable concussion or brain damage and MUCH, MUCH more.)[/*]\n<br />[*]ability to edit body parts that certain wearable armor covers, aswell as the amount of protection/insulation they give and the amount of damage they take[/*]\n<br />[*]ability to change the amount of hp a limb has, its damage resist, how fast is the bandaging on it and etc[/*]\n<br />[*]ability to make certain items regenerate their durability, basically making them last indefinitely, highly configurable which means you can make dressings and one-use items regen over time, such as crystals[/*]\n<br />[*]dirtyness now decays over time without the need to dip yourself in water or use a pod shower (can be disabled)[/*]\n<br />[*]ability to control the amount of wetness that decays over time[/*]\n<br />[*]ability to control body temperature and default it to the value you want, preventing hyperthermia/hypothermia[/*]\n<br />[*]ability to control immunity positive/negative values to either buff or debuff it[/*]\n<br />[*]ability to control mood and its gain[/*]\n<br />[*]ability to control liquids and what they do (you can make water work like morphine when injected and like oil when drank, highly customizable)[/*]\n<br />[*]ability to control items and their mechanics[/*]\n<br />[*]ability to control body metabolism[/*]\n<br />[/list]to change the values, press F9 in game, by default values are are unchanged\n<br />\n<br />installation: install BepInEx into the game's main folder (i use the steam release), run the game once after installing it and then drop the contents of ConfigurableCasualties folder into the game's folder (where the .exe is)\n<br />\n<br />[b][size=5]EVERYTHING ABOVE IS NOT FINAL!!! COMMENT MORE THINGS THAT I FORGOT ABOUT SO I CAN MAKE THEM CONFIGURABLE\n<br />if things dont work list them in the comments[/size][/b]",
        "Author": "knmc",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/44/44-1778004512-394325655.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/44"
        },
        "DownloadUrl": "nexus://scavprototype/44/886",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 44,
        "SourceName": "Nexus",
        "dllNames": [
            "ConfigurableCasualties.dll"
        ],
        "dllVersion": "3.1.3",
        "dllVersions": {
            "ConfigurableCasualties.dll": "3.1.3"
        },
        "Statistics": {
            "Endorsements": 31,
            "UniqueDownloads": 984,
            "TotalDownloads": 1563,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/44/44-1778004512-394325655.png"
        ],
        "downloadsSinceLatestVersion": 395
    },
    {
        "Id": "nexus-43",
        "Name": "New Clothing",
        "Version": "1.6.5",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "Adds 10 new clothing items in game! They can come in any color, and you can add new yourself",
        "Description": "[left][size=2]Хей, здесь есть [url=https://www.nexusmods.com/scavprototype/mods/378?tab=description]перевод[/url] на русский [/size][/left]\n<br />[size=4][b]Description[/b][/size]\n<br />Adds 10 new clothing items in game\n<br />They can be founded in any color! Also modifies armwarmers and holiday hat to have random color as well\n<br />They also can be repainted in traders\n<br />[b][color=#00ff00]MP Status: Compatabile[/color][/b]\n<br />There are commands for it:\n<br />`nc_reloadregistry`: Unregisters all NewClothing items, and then registers all items from NewClothing/ folder. Can be done while in game, althoght, it will destroy all old items, howevar, if you are client host will quickly send packet to recreate localy misisng items\n<br />`nc_downloadfromhost`: Deletes local NewClothing folder and downloads it from host, afterwards, runs nc_reloadregistry\n<br />In other words: if you join server, with, lets say killer clothing, but you dont have it installed, you can run this command to load and register them.\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]If you mod your game for first time (dont have BepInEx):[/color]\n<br />[spoiler][color=#D4D4D8]Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br /> - Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/color][/spoiler]\n<br />[color=#D4D4D8]Download and extract into BepInEx/plugins RshLib.3.0.0 (if you haven't before)[/color]\n<br />[color=#D4D4D8]  You can verify that RshLib loaded by seeing \"This is a modded beta build\" in top[/color]\n<br />[color=#D4D4D8]Download `NewClothing` and extract into BepInEx/plugins[/color]\n<br />It's also recomended to download [url=https://www.nexusmods.com/scavprototype/mods/194]Wearable Array[/url] too, it prevents wearables from going-off screen\n<br />\n<br />\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />Adds:\n<br /> - Shirt (different from torn shirt)\n<br /> - T-Shirt\n<br /> - Crop shirt\n<br /> - Crop t-shirt\n<br /> - Thigh highs\n<br /> - Jeans (have a little pocket store things)\n<br /> - Shorts (have a little pocket store things)\n<br /> - Socks\n<br /> - Boots\n<br /> - Long shirt\n<br />\n<br />You can spawn them in any color, just add $&lt;HEX CODE OF COLOR&gt; In the end\n<br />Like this: spawn armwarmers$F09000\n<br />\n<br />You also can add your own clothing by .json edits!\n<br />Doc:\n<br />[spoiler]{\n<br />    \"baseItem\": \"string\", // Advanced only, enter only vanilla items here, remove if you're unsure on what you are doing\n<br />    \"notWearable\": false, // i guess we are doing items now\n<br />    \"notPaintable\": false, // Allows usage of FF00FF\n<br />    \"limbs\": [ \"string\", ], // All limbs beside \"desiredWearLimb\" affected by clothing\n<br />    \"fullname\": \"string\", // Displayed name\n<br />    \"description\": \"string\", // Displayed description\n<br />    \"category\": \"string\", // \"utility\" droppable as utility item, \"custom\" only traders, \"unobtainable\" only console commands\n<br />    \"decayMinutes\": 0.0, // Set to 0 to not decay\n<br />    \"scaleWeight\": false,\n<br />    \"weight\": 0.0,\n<br />    \"desiredWearLimb\": \"string\", // Main limb it worn on, dismembrent bans wearing. If not wearable only defines file name\n<br />    \"wearSlotId\": \"string\", // Player cant put on 2 wearables with same slot id\n<br />    \"wearableIsolation\": 0.0, // Isolation from temperatures provided by wearable, multiply by 100 to get in %. Doesn't affected by \"limbs\"\n<br />    \"wearableArmor\": 0.0, // Armor provided to \"desiredWearLimb\" and \"limbs\", multiply by 100 to get in %\n<br />    \"wearableHitDurabilityLossMultiplier\": 0.0, // Multiplier of damage wearable takes\n<br />    \"wearableVisualOffset\": 0, // Lower values makes wearable be visually putted below ones with highers value\n<br />    \"rippableAmount\": 0, // Defines rippable quantity\n<br />    \"value\": 0,\n<br />    \"recognition\": 0,\n<br />    \"decayInfo\": 6, // 6 by default\n<br />    \"isBulletproof\": false, // Used by New Firearms 1.5.0+. No effect if no new firearms\n<br />\n<br />    \"container\": false, // Conflicts with \"bottle\"\n<br />    \"maxWeight\": 0.0,\n<br />    \"maxWeightPerItem\": 0.0,\n<br />    \"encumberanceMult\": 0.0, // Weight of items in container multiplier by this value\n<br />    \"itemsVisible\": false,\n<br />    \"tagRestriction\": [ \"string\", ], // Leave empty/null to not have restrictions\n<br />\n<br />    \"weightReduction\": false, // Requires \"container\"\n<br />    \"weightReductionSelf\": -0.0, // If operational, this value will get ADDED on top of current enumberance\n<br />\n<br />    \"maxBatterySize\": 0, // not 0 makes clothing battery powered, 1 - small, 2 - medium, 3 - large\n<br />\n<br />    \"explodeAtZero\": false, // Explode similar to gravbag when condition reaches below 0.5% and (if battery powered then also have battery)\n<br />\n<br />    \"bottle\": false, // Confilicts with \"container\",\n<br />    \"liquidCapacity\": 0.0,\n<br />    \"defaultLiquid\": \"string\",\n<br />    \"autoFill\": \"string\",\n<br />    \"fillmentSpritesPath\": \"string\",\n<br />    \"drinkAmount\" 0.0, // mL to drink on use if notWearable\n<br />\n<br />    \"autoZoomBehaviour\": false,\n<br />    \"climbingClawsBehaviour\": false, // doesnt drain condioton on walljumps\n<br />    \"headlampBehaviour\": false,\n<br />    \"scubaGearBehaviour\": false,\n<br />}[/spoiler]\n<br />\n<br />\n<br />\n<br />[color=#D4D4D8][size=4][b]Shout out[/b][/size][/color]\n<br />Killer Tamashi",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/43/43-1777981839-1948096663.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/43"
        },
        "DownloadUrl": "nexus://scavprototype/43/2288",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 43,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-28T07:14:57.000Z",
        "ReleaseDate": "2026-09-28T07:14:19.000Z",
        "SHA256": "d7da7e76164f6deb814907e71228b329accae17e8873c4d8f044fca21102f99f",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 75,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.6.5",
                "Changelog": "- MP 4.1.2 autodownloader\n- Fixed CUCoreLib bug"
            }
        ],
        "dllNames": [
            "NewClothing.dll"
        ],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 114,
            "UniqueDownloads": 2747,
            "TotalDownloads": 5039,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/43/43-1777981839-1948096663.png"
        ]
    },
    {
        "Id": "nexus-42",
        "Name": "Meow Sound Swap",
        "Version": "1.0.3",
        "bepinexVersion": "1.0.3",
        "bepinexPlugins": {
            "voy.casualtiesunknown.soundswap": "1.0.3"
        },
        "Summary": "Replaces the player's bark, pain whimper, and depressed growl sounds with custom meowing sounds Requires BepInEx 5.",
        "Description": "[url=https://www.nexusmods.com/scavprototype/mods/221][b][size=5]THIS MOD HAS ENTIRELY BEEN SUPERSEDED BY ULTIMATE SOUND SWAP[/size][/b] [/url]\n<br />Click here to go to it ^\n<br />(if you want the voyager sound, just take the voymeow1.wav from this mod with you)\n<br />\n<br />Replaces several player vocal sounds with custom meowing clips:\n<br />\n<br />- B key bark sounds -&gt; meow clips\n<br />- Pain whimper sounds -&gt; hiss clip\n<br />- Depressed growl -&gt; custom growl clip\n<br />\n<br />Requires BepInEx 5 x64.\n<br />\n<br />## Installation\n<br />\n<br />1. Install BepInEx 5 x64 for the game.\n<br />2. Download this mod and extract the zip into the game folder.\n<br />3. The final layout should look like this:\n<br />\n<br />`CasualtiesUnknown.exe`\n<br />`BepInEx/plugins/VoySoundSwap.dll`\n<br />`BepInEx/plugins/VoySoundSwapSounds/voymeow1.wav`\n<br />",
        "Author": "SomeIdi0t",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/42/42-1777878290-2130569810.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/42"
        },
        "DownloadUrl": "nexus://scavprototype/42/158",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 42,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-04T07:37:44.000Z",
        "ReleaseDate": "2026-05-04T07:37:44.000Z",
        "SHA256": "0674f1e258d322048efa2a30fcf43903cd3e65f1038d0842bd06859309d4c779",
        "dllSHA256s": {
            "VoySoundSwap.dll": "87350304e88337444eb16fdab262addf9f3712f515ef84954960acd6db32f93a"
        },
        "downloadsSinceLatestVersion": 1381,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "VoySoundSwap.dll"
        ],
        "dllVersion": "1.0.3",
        "dllVersions": {
            "VoySoundSwap.dll": "1.0.3"
        },
        "Statistics": {
            "Endorsements": 51,
            "UniqueDownloads": 1071,
            "TotalDownloads": 1307,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/42/42-1777878290-2130569810.png"
        ]
    },
    {
        "Id": "nexus-41",
        "Name": "Let Them Speak",
        "Version": "0.0.4.1",
        "bepinexVersion": "0.0.4",
        "bepinexPlugins": {
            "let.them.speak": "0.0.4"
        },
        "Summary": "You can make your own voicelines for expie and traders.",
        "Description": "[left][b][size=4]Im not sure this is a good idea but...[/size]\n<br />[/b][size=3]discord server if u want upload ur own voice lines:\n<br />[url=https://discord.gg/gzv8n84QSZ]https://discord.gg/gzv8n84QSZ[/url][/size][/left]\n<br />[left][/left]\n<br />[left][/left]\n<br />[left][b][size=5]Let Them Speak[/size][/b][/left]\n<br />[left][size=3]plugin where you can make expie speak (text from characters is not showing anymore)[/size][/left]\n<br />[left][size=3]+You can make death screen?[/size][/left]\n<br />[left][/left]\n<br />[left][/left]\n<br />[left][size=5][b]How to setup[/b][/size][/left]\n<br />[left][/left]\n<br />just paste \"LetThemSpeak\" in your plugin folder\n<br />\n<br />in this folder you have this:\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/41/41-1785911031-863719433.png[/img]\n<br />\n<br />\"DeathScreen\" have 1 .mp4 file\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/41/41-1785911042-96212571.png[/img]\n<br />\n<br />[size=4]if you want to customize this[/size][b][size=4], dont change name of file [/size][/b][size=3]pls[/size]\n<br />\n<br />[size=3]Next we have \"sounds\"... [/size]\n<br />[img]https://staticdelivery.nexusmods.com/mods/8391/images/41/41-1785911053-1710276383.png[/img]\n<br />\n<br />[size=4]you can just replace/add audio files in folders. (use .ogg cuz idk will it work with .mp3 or .wav)[/size]\n<br />\n<br />for now in folders we have my russ+eng voicelines (so goofy) so im begging you... replace it when you download this plugin😭😭🙏🙏🙏\n<br />cuz my voice doesn't fit expie💔💔💔💔\n<br />\n<br />[size=3]And \"LTS\" is a plugin... script... code...[/size]\n<br />\n<br />[color=#ffffff][size=3]yea thats it...[/size][/color]\n<br />\n<br />[color=#ffffff][size=4][b]oh wait, we have some issues mb i dont know:[/b][/size][/color]\n<br />\n<br />[color=#ffffff][size=3]-My voicelines sucks.[/size][/color]\n<br />[color=#ffffff][size=3]-im too lazy to work on my plugin, sorry guys 😔[/size][/color]\n<br />\n<br />",
        "Author": "KOSTJO123",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/41/41-1777764377-596405671.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/41"
        },
        "DownloadUrl": "nexus://scavprototype/41/1036",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 41,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-31T07:00:54.000Z",
        "ReleaseDate": "2026-06-29T15:41:59.000Z",
        "SHA256": "8918c79429d7aa94ac8c0ad43995dfe00418ec50c251d5f3fab93389dfc2aadc",
        "dllSHA256s": {
            "LTS.dll": "370773364409e8f280f99c05cbbf838e45191a8b87a2fc73bcd24495e5af67ba"
        },
        "downloadsSinceLatestVersion": 154,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "v6.1-0.0.2",
                "Changelog": "-Fixed death screen trasparance\n-The death video length limit has been removed.\n-Add some files for next update UwU"
            },
            {
                "Version": "v6.1-0.0.3",
                "Changelog": "-Fixed death screen\n-Final version mb idk"
            },
            {
                "Version": "v6.1-0.0.3.1",
                "Changelog": "-i hate this stupid mf death screen"
            },
            {
                "Version": "v7.0-0.0.3.3",
                "Changelog": "- just add self destruct voice lines"
            },
            {
                "Version": "v7.0-0.0.4",
                "Changelog": "- Add traders voice lines (mb will bugs idk)"
            },
            {
                "Version": "v7.0-0.0.4.1",
                "Changelog": "-voice lines stop when conscious is 0"
            }
        ],
        "dllNames": [
            "LTS.dll"
        ],
        "dllVersion": "0.0.4",
        "dllVersions": {
            "LTS.dll": "0.0.4"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 342,
            "TotalDownloads": 442,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/41/41-1777764377-596405671.jpg"
        ]
    },
    {
        "Id": "nexus-40",
        "Name": "Prosthetics",
        "Version": "1",
        "bepinexVersion": "1.0.4",
        "bepinexPlugins": {
            "com.HerobrinesProsthetics": "1.0.4"
        },
        "Summary": "Losing a limb isn’t the end. You can find, purchase, or craft: 3 tiers of limbs, eye and jaw prosthetics and more! Works with skin mods and mp mod by krokosha (WIP)",
        "Description": "[b]Prosthetics mod, allows you to replace a missing limb with a prosthetic, that changes gameplay, visuals both as in world items, sprites on your character and in Wound UI. (works with changeskin and spritereplacer mods)[/b]\n<br />\n<br />[b][color=#00ff00]MP STATUS:[/color] Works if both host and client have the mod and requirements (there will be bugs, report them here pls)\n<br />[/b]\n<br />[b][color=#ff0000]Balancing[/color]: the balancing is WIP I would love to hear your opinion on what can be improved, or changed.[/b]\n<br />\n<br />[b][color=#ff0000]ITS WIP[/color], For the future ideas go to the end of description, heres what's currently in the mod:\n<br />[/b][color=#cfe2f3]EPIC BANNER AND THUMBMNAIL MADE BY[/color] [url=https://www.nexusmods.com/scavprototype/mods/9][color=#00ffff][size=4]JIMMY[/size][size=5][b]KING[/b][/size][/color][/url][url=https://www.nexusmods.com/scavprototype/users/107709683]9999999[/url]\n<br />[size=6][b][color=#ffff00]goku is dead[/color][/b][/size]\n<br />\n<br />[b][color=#783f04]Wooden [/color]prosthetics:[/b]\n<br />[list]\n<br />[*]Get +25% damage from all sources;[/*]\n<br />[*]Deals 80% damage to environment;[/*]\n<br />[*]Slow you down if you have em as legs;[/*]\n<br />[*]Wooden arms cant hold anything besides containers (theese are hooks bro);[/*]\n<br />[*]Upon breaking without wrench you recieve glass shards (splinters) on your nearest normal limb;[/*]\n<br />[*]Can be healed via applying bio-chem, wood scraps, wood panels, sticks in medical ui.\n<br />\n<br />[size=4]New sprites made by  Il_Disabile (minigame) + HelperDEATH (ui) [/size][/*]\n<br />[/list][b][color=#999999]Scrap [/color]Prosthetics[/b]\n<br />[list]\n<br />[*][b]prty much the same as a normal limb[/b][/*]\n<br />[*]they dont bleed, infect or get a broken bone[/*]\n<br />[*]can be repaired with: scrap metal, panel, bundle of wires.\n<br />\n<br />new (ui + minigame) sprites by  [i][color=#cc0000][size=6][font=Verdana]D3f1anc3 [/font][/size][/color][/i][/*]\n<br />[/list][b][color=#1155cc]TITANIUM [/color]limbs:[/b]\n<br />Buffs are influenced by hp of the limbs and how wet they are, they can give you debuffs if limbs are damaged or wet.\n<br />[b]Arms[/b]:\n<br />[list]\n<br />[*]Deal more damage with claws, tools, melee weapons[/*]\n<br />[*][s]When you put something in the titanium arm slot it halves the weight of that item..[/s][/*]\n<br />[*]Act as hammering tools when you have em equipped.[/*]\n<br />[/list][b]Legs[/b]:\n<br />[list]\n<br />[*]Make you go faster and jump higher[/*]\n<br />[*]if you have 2 titanium legs it will prevent fall damage unless you are falling while being ragdolled[/*]\n<br />[/list][b]Also[/b]:\n<br />[list]\n<br />[*]Titanium limbs can be repaired with titanium sheets they restore both \"skin\" and \"muscle\"[/*]\n<br />[*]Titanium limbs cant be fully destroyed unless eaten by an elder.[/*]\n<br />[*]Extremely rare and expensive if you find them on traders.[/*]\n<br />[*]You cant take em off unless they have &gt; 80% hp[/*]\n<br />[*]Have 2 mod slots each. \n<br />\n<br />You can repair titanium limbs via welding mini game, plasma cutter or mini laser\n<br />[img width=271]https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1784017813-1994666984.png[/img]\n<br />If you do so without eye protection you will get blinded, which raises pain and lowers mood\n<br />You can prevent that by wearing safety glasses, blindfold, having prosthetic eyes or having no eyes at all.\n<br />\n<br />[size=4]more Epic sprites were made by [/size]\n<br />[b][color=#cc0000][size=6][font=Arial Black]HelperDeath (ui + ingame + welding mini game)[/font][/size][/color][/b]\n<br />[/*]\n<br />[/list][b][color=#ff7700]Copper Jaw prosthetic[/color][/b]:\n<br />[list]\n<br />[*]Can be apllied when you lose a jaw[/*]\n<br />[*]Gives 25% dmg resistance to the head[/*]\n<br />[*]Defends against shrapnel and dislocations[/*]\n<br />[*]Broken bone on head event will destroy it tho, no need to fix the \"bone\"[/*]\n<br />[*]Items in the mouth slot will not be dropped when you are unconscious[/*]\n<br />[*]You gain only half of the mood from food sources[/*]\n<br />[/list][color=#00ff00]Prosthetic [b]EYE[/b][/color]:\n<br /> — A battery-powered eye. Restores sight in one socket while it has charge. Press F to activate light mode.&#92;n&#92;nIn wound view: any tool (knife, screwdriver, etc) ejects the battery. A fork ejects the battery first, then pulls the eye once the socket is empty; a wrench pulls the whole eye out, battery and all. (restores colour on mindwipe)\n<br />\n<br />[list]\n<br />[*]Powered by small,medium batteries[/*]\n<br />[*]Restores sight if its powered[/*]\n<br />[*]Can be your flashlight if you hit F, and if you have both prosthetic eyes the light will be stronger! but at a cost of more energy consumption.[/*]\n<br />[*]You can take out the battery while its in your head via wound ui, or pull it out into inventory and do it there[/*]\n<br />[*]Battery in the prosthetic eye will take damage instead of the eye if it comes to that, if theres no battery the prosthetic eye may be broken same way a normal eye can.[/*]\n<br />[*]Prosthetic eyes can break. If a battery is loaded when it would break, the battery gets destroyed instead and the eye survives — so a charged eye is its own shield.[/*]\n<br />[*]Restores your colourvision when mindwiped[/*]\n<br />[/list][b]Bonesaw[/b]:\n<br />[b]Added:[/b] Two new bonesaws — a Makeshift Bonesaw you can craft, and a Medicinal Bonesaw that must be found in the world.\n<br />Both allow you to sever a limb regardless of its current state, and do so more efficiently than any other tool.\n<br />\n<br />[b]Plastic fork[/b]: Allows  you to get rid of your \"useless\" biological eye out to make space for an upgrade.\n<br />\n<br />[color=#9900ff][b]NEW CHALLENGE MODE:[/b][/color]\n<br />You start with wooden limbs and an empty prosthetic eye, but just to make it a little more fair you start with 13 int and a flimsy knife at your feet.\n<br />\n<br />[b][color=#00ffff][size=5]NEW UI[/size][/color][/b]\n<br />[list]\n<br />[*]Press V to activate[/*]\n<br />[*]You can equip/unequip augments and mods via this interface.[/*]\n<br />[*]You can see the statuses of your augmentations and mods (battery charge, uses left ext.)[/*]\n<br />[/list][heading]Brain Mods[/heading]\n<br />[list]\n<br />[*][b]Pain Blocker[/b] — Halves all incoming pain. [i]Ejection: brain flash + vomiting.[/i][/*]\n<br />[*][b]Trap Detector[/b] — Red glow on beartraps, mines, coils, turrets, spikes. [i]Ejection: brain flash + vomiting.[/i][/*]\n<br />[*][b]Sonic Screamer[/b] — Active. 25-unit sonic burst sends nearby creatures fleeing for 2s. [i]3 uses, safe to eject.[/i][/*]\n<br />[*][b]Maso chip [/b]— Pain hurts 10% more, but mood rises the more you suffer. [i]Ejection: 5 brain damage, brain flash, 15 head pain.[/i][/*]\n<br />[*][b]Adrenaline Surge[/b] — Active. Stand up from any ragdoll, even mid-air. Hurts like hell. [i]3 uses, safe to eject.[/i][/*]\n<br />[*][b]Sandivistian[/b] — Active. Military reflex booster, slows perceived time. Severe sickness after 10s. [i]3 uses, can't eject while active, auto-breaks on last use.[/i][/*]\n<br />[*][i][b]Scanning Chip [/b]— hold an item, activate, 3 s scan reveals the recipe and permanently marks the item as recognized (saved across runs)[color=#00ff00] ALSO GIVES A DISCOUNT ON RECIPES OF SAID SCANNED ITEMS[/color][/i][/*]\n<br />[*][b][i]Lockin  Chip - [/i][/b]keeps your concsiousness at 100% for 30s at the cost of brain damage and head hp, then drops to 30% and normalises\n<br />\n<br />[color=#a4c2f4]Notes:\n<br />- brain mods will now be in their own category of items\n<br />- brain mods can be found in new Neuromod boxes (1-3 spawn on each layer, you'll need to find em)\n<br />- Milkies are more likely to have one brain mod in their catalogue[/color][/*]\n<br />[/list][color=#ff0000][b]Augmenting Biological Limbs[/b][/color]\n<br />\n<br />[list]\n<br />[*][color=#ffffff][b]Augment Implant Tool[/b] — a one-shot surgical tool that opens an augment socket directly in a biological arm or leg. Now you can run Powergrip, Steady Hand, Multi-Hacking, or Powersteps without committing to a full prosthetic.[/color][/*]\n<br />[*][color=#ffffff]Use it in the wound view on a Shoulder or Thigh.[/color][/*]\n<br />[*][color=#ffffff]The socket dies with the limb — if the limb gets cut off, the socket is gone.[/color][/*]\n<br />[*][color=#ffffff]Augments now are in a sep category, drop only in augment crates and as items in the store[/color][/*]\n<br />[/list][color=#9900ff][size=5][b]Limb Augments[/b] [/size][/color]\n<br />Battery-powered modifications you install into prosthetic limbs (or into a biological limb if you've used an Implant Tool — see below). All come with their own sprites and sound effects. Toggle them and check status from the cybernetics panel (V by default).\n<br />[list]\n<br />[*][b]Steady Hand[/b] — wrist gyroscope. Cuts gun recoil in half while powered, and shows a live ammo count next to your held item. Small or medium battery.[/*]\n<br />[*][b]Powergrip[/b] — power-assisted palm grip. Held items feel half as heavy, you hit harder, you throw farther, and you keep your grip even if you pass out. Small or medium battery.[/*]\n<br />[*][b]Multi-Hacking[/b] — skips lock-picking minigames, keypads, and blood terminals at a battery cost per use. Small battery can't crack blood terminals; medium can.[/*]\n<br />[*][b]Powersteps[/b] — servo pistons in the thigh. Run faster and jump higher while active: +12.5% with one leg, +25% with both. Small, medium, or large battery. Allows you to stomp enemies when you jump on them, player weight + inventory weight + velocity. If you have two it will 2x the velocity amount. One hotbar key fires both legs at once.[/*]\n<br />[*]Treadmills - all movements, jumping and situps charge the battery in the slot, obv small battery charges than the bigger ones ext.[/*]\n<br />[/list][b][font=Comic Sans MS]TORSO AUGMENTS:[/font][/b]\n<br />[list]\n<br />[*][b]RTG [/b]- energy reactor that charges all augments and batteries inside em, which slowly will give you radiation on activation, but even when turned off will slowly charge all other torso augments[/*]\n<br />[*]Regen augment or (MYX) - regeneration augment that heals the body, but makes you depend on it, when the charge reaches lower than 20% you no longer regenerate. Plus your character loses pigmentation across the body (bio only).[/*]\n<br />[*]BFF or balistic force field - kinda like a dune shield but more of a energy armour you could say, minimising recieved dmg by half, at the cost of energy.[/*]\n<br />[*]Temperature augment that stabilises the temperature at the cost of energy, if low on energy applies a debuff that makes player voulnurable to any change in temp and multiplies it.\n<br />[/*]\n<br />[/list][heading]Grappling Hook (Arm Prosthetic Mod)[/heading]\n<br />[list]\n<br />[*]Installs into a [b]scrap[/b] or [b]titanium[/b] arm prosthetic via wound ui or the aug interface panel (press V)[/*]\n<br />[*]Battery-powered — each fire drains charge; hook becomes inert when depleted[/*]\n<br />[*]Live condition % shown in the cybernetics panel [/*]\n<br />[*]1-second cooldown between shots so it can't be spammed.[/*]\n<br />[/list][line]\n<br />[b]Prosthetics[/b]\n<br />[list]\n<br />[*]They are craftable and visible as world items[/*]\n<br />[*]Visually: Seen on your character when applied both in UI and in game.[/*]\n<br />[*][color=#3d85c6][b]Wetness [/b][/color]debuffs, when you are wet it can debuff the prosthetic if its an arm you deal less dmg if a leg it slows you down— wet debuffs only kick in once a prosthetic's skin is damaged. The lower the skin HP, the harsher the wetness penalty on that limb.[/*]\n<br />[*]Traders react to kind and amount of prosthetics each in their own way too. Milkies love high tier prosthetics, Expies are afraid of some of them ext.[/*]\n<br />[/list][b]How They Work[/b]\n<br />[list]\n<br />[*]Apply to any missing limb directly from your inventory[/*]\n<br />[*]Restores full limb function — no movement penalty (wooden exception)[/*]\n<br />[*]The wound view updates to show the prosthetic in place of the missing limb[/*]\n<br />[/list][b]Repair[/b]\n<br />[list]\n<br />[*]Use the correct materal to repair skin and muscle damage of a prosthetic[/*]\n<br />[*]Medical items (bandages, bruise kits, LRDs, etc.) do not work on prosthetics[/*]\n<br />[*][b]Welding titanium limbs[/b] — use a [b]plasma cutter[/b] or [b]mini laser drill[/b] in wound view to repair. Costs battery (Large 5%, Medium 20%, Small 30%). Flashbangs you for 3 seconds unless you're wearing a prosthetic eye, safety glasses, auto-zoom goggles, or a blindfold. In multiplayer, nearby unprotected buddies catch the flash too.[/*]\n<br />[*][b]Chain healing[/b] — one repair spreads to adjacent prosthetics of the same kind on the same arm/leg:  \n<br />[list]\n<br />[*][color=#783f04][b]Wood [/b][/color]→ biochem[/*]\n<br />[*][b][color=#cccccc]Scrap [/color][/b]→ bundle of wires[/*]\n<br />[*][b][color=#3c78d8]Titanium [/color][/b]→ plasma cutter / mini laser drill[/*]\n<br />[/list][/*]\n<br />[/list][b]Prosthetics Don't...[/b]\n<br />[list]\n<br />[*]Bleed or drip blood[/*]\n<br />[*]Get infected[/*]\n<br />[*]Cause pain[/*]\n<br />[*]Heal passively over time[/*]\n<br />[*]Get broken bones[/*]\n<br />[*]Cant get injected with venom by all kinds of vile creatures[/*]\n<br />[*]Can not be targeted by self-harm event[/*]\n<br />[*]Dune doesnt bite em, if you dont have any normal limbs He wont bite you even if you ask him.[/*]\n<br />[/list][b]Breaking[/b]\n<br />[list]\n<br />[*]If skin or muscle health reaches 0, most prosthetics breaks apart[/*]\n<br />[*]Any impact that would normally break a bone destroys it instead[/*]\n<br />[*]On destruction: drops material at your feet[/*]\n<br />[/list][b]Ripped Dressings and Old Rags[/b]:\n<br />- You can fight off wetness with ripped dressings and old rags by using them on yourself\n<br />\n<br />[b]Custom Structures:[/b]\n<br />- You may have a chance to find custom structures that have 100% chance to have augment boxes, neuromod boxes and more.\n<br />- Chance of them appearing is based on the layer you're currently in and how many loops have you done already, the further you go the bigger chance you get.\n<br />- one structure holds a new npc, a surgical cyborg that may help tend your wounds, repair prosthetics or install them without any pain :).\n<br />- you can enable guaranteed spawn on specific layers via a toggle in the run settings\n<br />- you can disable custom structures via run settings, in that case augment boxes will be only be able to be found same way neuromod boxes are.\n<br />[img width=392]https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1790494720-413853438.png[/img]\n<br />\n<br />KeyBinds:\n<br />You can change the three keybinds of my mod game settings in Controlls \n<br />\n<br />Main menu ui:\n<br />[list]\n<br />[*]its a button that alerts you if you need to update.[/*]\n<br />[*]When you click it a  pop up appears that gives you more info and a link to download page.[/*]\n<br />[/list][line]\n<br />[b]Installation[/b] Unpack content of the archive into:\n<br />[code]Game/BepInEx/plugins/[/code][b]\n<br />Thats how your plugins folder will look with the mod installed correctly.\n<br />[img width=472]https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1784904007-1865227821.png[/img]\n<br />\n<br />Requirements[/b] BepInEx 5.4 · Cucorelib.\n<br />\n<br />\n<br />\n<br />[b]IDEAS (Future Content):[/b]\n<br />[b]Recipes:[/b]\n<br />RTG: with a new material that you can only get through breaking spent fuel\n<br />\n<br />[b]Augmentations / Modifications\n<br />[/b]\n<br />[list]\n<br />[*][b]Shields, you can carry in hand or equip them to your prosthetic, they take the damage from the direction to themselves and prevent your bodyparts from getting cut or shrappnelled, but you recieve blunt damage through them instead, which is reduced. As a con: climbing debuff (covers Arm on which is equipped, Torso, Abdomen, Head, Thighs)[/b][/*]\n<br />[*][s][b]RTG [/b]or a nuclear battery that yo can attach to your chest via implant tool to make all prosthetics and their mods recharge passively all the time at the cost of having a permanent 2 radiation sickness all the time. Or you can carry it and when it charges batteries it emits radiation 0.1 rad per second when activated (mb you should leave it somewhere then come back or risk the exposure?).[/s][/*]\n<br />[*][s]Treadmill for legs, running and jumping will charge the battery at the cost of debuffing your speed and jumping[/s][/*]\n<br />[*]Concept: Overcharging, allows to make any neuromod,augment even prosthetics more powerful at some permanent negative cost that applies to the player while wearing it.[/*]\n<br />[*]Spine upgrade wich lowers the timeout of neuromods/ increases the amount of uses/ makes em infinite with a big cooldown, + increases max brain integrety health, at the cost of lowering mood affections by 50% both ways[/*]\n<br />[*]thermoregulation system that will cool you down or heat you up in uncomfortable temperatures. The catch is that it needs clean water to run and has an internal tank (~500 ml? dunno about balance) so you have to actually craft and resupply [/*]\n<br />[/list][b]Moodles:[/b]\n<br />[s]showing the statuses for prosthetic problems, power loss cause of muscle hp or wetness debuff working (if you dont have skin hp on a prosthetic)[/s]\n<br />\n<br />[b]Minigames:[/b]\n<br />[s]Welding[/s]\n<br />Change the \"Hand sprite\" in minigames to the current prosthetic sprite.\n<br />I'm thinking about making a brain chip install/eject mini game. (if you fuck up it dmgs brain integrity)\n<br />Maybe: Prosthetic installation.\n<br />Maybe: Cybernetic installation (could be cool to have an insert eye minigame)\n<br />\n<br />If you want to contact me, or stay updated abt the mod via discord you can do that on this server:  [url=https://discord.gg/aCBrFPYYjs]https://discord.gg/aCBrFPYYjs[/url]\n<br />\n<br />Check out this awesome mod, adds more hazards and a whole beartrap minigame for more opportunities to lose your limbs ;)  - [url=;)https://www.nexusmods.com/scavprototype/mods/407?tab=files]https://www.nexusmods.com/scavprototype/mods/407?tab=files [/url]\n<br />[img width=500,height=300]https://staticdelivery.nexusmods.com/mods/8391/images/407/407-1783353263-1312411936.jpg[/img]\n<br />\n<br />check out makeshift prosthetics mod.\n<br />\n<br />\n<br />goku is dead, long live goku.\n<br />the alternative main menu is now available in the prosthetics settings.\n<br />\n<br />P.S. BIG Thanks to everyone who supported and supports me, and YOU for scrolling down here\n<br />[img]https://i.postimg.cc/8kwLsj9s/Screenshot-52.png[/img]\n<br />",
        "Author": "YOU1ARE0IC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1784895761-1030570990.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/40"
        },
        "DownloadUrl": "nexus://scavprototype/40/2278",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 40,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-27T19:11:39.000Z",
        "ReleaseDate": "2026-09-27T19:11:22.000Z",
        "SHA256": "257885d804a71b78f4172b85f631bab8bf30b333113c4f0f836a46edde22b8a3",
        "dllSHA256s": {
            "prosthetics.dll": "57474923bf97342b8136e936a112d3f66543be3e03f14ab811fdda5c0dbc3ad7"
        },
        "downloadsSinceLatestVersion": 1409,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- Replaces the sprites of the prosthetics mod.\n- Made by HDREZ, nice fellah."
            },
            {
                "Version": "2",
                "Changelog": "- Bonesaw is added, you can craft a makeshift one or find a durable one\n- both cut limbs no matter the health or if its infected.\n- Cutting off minigame is 2 times easier but they break after multiple amputations."
            },
            {
                "Version": "3",
                "Changelog": "- Fixed the category of recipie from Food to Medicine, you could find prosthetics in food recipies only XD\n- plastic fork: allows to get your \"useless\" biological eye out to make space for an upgrade.\n- prosthetic limbs:\n- no longer can you heal it with lrd via half prosthetic limb\n- no longer gets damaged by radiation\n- titanium limbs:\n- DMG resistance didnt work before, now it does. Extra resistance on fall damage if you dont have both titanium legs.\n- Multiplayer:\n- Fixed some desync for late joiners applying prosthetics between players.\n- for now: I disabled the ability to steal other players prosthetics via the wrench, needs more work tbh."
            },
            {
                "Version": "4",
                "Changelog": "- Fixed the self hurt event on low happiness, now you never slef-mutilate your prosthetics ;)\n- Venom cannot be injected by vile creatures through your prosthetic limbs\n- You can fight off wetness  with ripped dressings and old rags by using them on yourself"
            },
            {
                "Version": "5",
                "Changelog": "- UPDATE: FIXED LIMBS REGRROW REPLACING PROSTHETICS ON LOADED SAVE\n- fixed head not being able to heal skin/muscle health with a prosthetic jaw"
            },
            {
                "Version": "6",
                "Changelog": "- fixed the save file loaded game unable to heal prosthetics\n- prices are changed"
            },
            {
                "Version": "7",
                "Changelog": "- fixed sprite collisions, changed pricing of items and their recognition required"
            },
            {
                "Version": "8",
                "Changelog": "- and now Dune wont bite prosthetic limbs, and if you dont have any normal arm or leg limbs he will decline the bite action and say this"
            },
            {
                "Version": "9",
                "Changelog": "- fixed the bug where a leg would drop instead of arm\n- new Challenge mode"
            },
            {
                "Version": "10",
                "Changelog": "- fixes + early version of jaw prosthetics (copper one rn)\n- a lil reblance in my challenge mode"
            },
            {
                "Version": "11",
                "Changelog": "- fixed sm bugs and claw health on prosthetics lol. Also copper jaw prosthetic lets goooooooo (wip)"
            },
            {
                "Version": "12",
                "Changelog": "- Jaw prosthetics"
            },
            {
                "Version": "13",
                "Changelog": "- Titanium prosthetics sprites DONE\n- Brain Chips\n- Pain Blocker — Halves all incoming pain. Ejection: brain flash + vomiting.\n- Trap Detector — Red glow on beartraps, mines, coils, turrets, spikes. Ejection: brain flash + vomiting.\n- Sonic Screamer — Active. 25-unit sonic burst sends nearby creatures fleeing for 2s. 3 uses, safe to eject.\n- Cracked Pain Mod — Pain hurts 10% more, but mood rises the more you suffer. Ejection: 5 brain damage, brain flash, 15 head pain.\n- Adrenaline Surge — Active. Stand up from any ragdoll, even mid-air. Hurts like hell. 3 uses, safe to eject.\n- Sandivistian — Active. Slows perceived time. Severe sickness after 10s. 3 uses, can't eject while active, auto-breaks on last use.\n- Grappling Hook (Arm Prosthetic Mod)\n- Installs into a scrap or titanium arm prosthetic via the aug interface panel\n- Battery-powered — each fire drains charge; hook becomes inert when depleted\n- Live condition % shown in the cybernetics panel"
            },
            {
                "Version": "14",
                "Changelog": "- SPRITES UPDATE\n- fixed a couple of bugs"
            },
            {
                "Version": "15",
                "Changelog": "- Prosthetic jaw now works properly and allows to bandage the head while equiped\n- fixed a couple of bugs"
            },
            {
                "Version": "16",
                "Changelog": "- eye prosthetics, jaw fix\n- fixed QoL saving bug (now each slot has their own prosthetics saves)\n- rebalanced the Challenge, you start with 13 int and a flimsy knife is dropped at your feet, cause you cant hold em with hooks lol"
            },
            {
                "Version": "17",
                "Changelog": "- Update:\n- brain mods will now be in their own category of items\n- brain mods can only be found in new Neuromod boxes (3 spawn on each layer, you'll need to find em)\n- Milkies are guaranteed to have one brain mod in their catalogue\n- You can change keybinds for my mod ( for: Aug UI, Flashlight and Hook)"
            },
            {
                "Version": "18",
                "Changelog": "- minor fix, plus prosthetc command + eye + jaw prosthetics to summon instantly via console\n- Prosthetics no longer change due to your weight"
            },
            {
                "Version": "19",
                "Changelog": "- changed the recipes\n- hotkey change to v"
            },
            {
                "Version": "20",
                "Changelog": "- Bonesaw update.\n- Makeshift to craft and a medical to find.\n- Allow to cut off limbs no matter the state of a limb.\n- Minigame is a lot quicker than with machetes or other tools\n- fixed dune desync on bite action in mp"
            },
            {
                "Version": "21",
                "Changelog": "- plastic fork: allows to get your \"useless\" biological eye out to make space for an upgrade.\n- prosthetic limbs:\n- no longer can you heal it with lrd via half prosthetic limb\n- no longer gets damaged by radiation\n- titanium limbs:\n- DMG resistance didnt work before, now it does. Extra resistance on fall damage if you dont have both titanium legs.\n- Multiplayer:\n- Fixed some desync for late joiners applying prosthetics between players.\n- for now: I disabled the ability to steal other players prosthetics via the wrench, needs more work tbh.\n- saving bug fixed (brain chips)"
            },
            {
                "Version": "22",
                "Changelog": "- Venom cannot be injected by vile creatures through your prosthetic limbs\n- You can fight off wetness  with ripped dressings and old rags by using them on yourself\n- brain mods are now rare for traders (except for milkies)"
            },
            {
                "Version": "23",
                "Changelog": "- fixed head not being able to heal skin/muscle health with a prosthetic jaw\n- New button in the main menu which will tell you if you need to update the mod\n- trap detector highlights sound canons,rad barrels,spent fuels"
            },
            {
                "Version": "24",
                "Changelog": "- adjusted prices for new items\n- upd:\n- Prosthetics repair rebalance, its cheaper, more effective.\n- Wooden Limbs buff: instead of dealing 50% dmg to environment now it deals 80% dmg, healing with bio-chem is significantly buffed, you can repair wooden limbs with sticks, wooden scraps, wooden panels"
            },
            {
                "Version": "25",
                "Changelog": "- fixed sprite collisions, changed pricing of items and their recognition required\n- fix mp bug"
            },
            {
                "Version": "26",
                "Changelog": "- and now Dune wont bite prosthetic limbs, and if you dont have any normal arm or leg limbs he will decline the bite action and say this\n- Update: this version works only on 7.0 and further\n- you can change keybinds in the new controlls menu in settings\n- my challenge is now in the new ui too.\n- now when u amputate or lose limbs which have wearables (leg pouch on thigh) they  will drop instead of getting destroyed"
            },
            {
                "Version": "27",
                "Changelog": "- fixed the bug where it would drop a leg instead of an arm when you unequip your arm prosthetic\n- new challenge mode you can enable in the start run menu\n- Update:\n- fixed mp desync\n- fixed neurobox dubstep confeti crushing the game"
            },
            {
                "Version": "28",
                "Changelog": "- 9 int instead of 14 cause 14 is op\n- New Prosthetics Mod tab in the in-game Settings (version, update status, UPDATE button, hotbar position dropdown) — also reachable directly from the main-menu PROSTHETICS MOD button\n- Hotbar improvements: position changes apply instantly without relaunch, and the hotbar stays visible while the radial inventory is open\n- Multiplayer mod's top-left text no longer bleeds through the cybernetics panel\n- New Scanning Chip neuromod — hold an item, activate, 3 s scan reveals the recipe and permanently marks the item as recognized (saved across runs)\n- Prosthetic limbs no longer take damage from starvation\n- Shoes, gloves, arm warmers and other paired wearables can't be equipped when both sides are prosthetic, and auto-fit to the biological side when only one is\n- Clothes, sleeves, second-shoe sprites and other secondary visuals no longer paint over metal limbs; climbing claws are the explicit exception and still attach\n- Wearables (clothes, leg pouches, etc.) now drop on the ground when a limb is dismembered instead of being destroyed"
            },
            {
                "Version": "29",
                "Changelog": "- fix"
            },
            {
                "Version": "30",
                "Changelog": "- mp compatability mostly\n- Now you can save a mp game and load in and the prosthetics are saved for each player\n- you can play the new challenge mode in mp, but it will only apply for host for now\n- eye fix\n- disable brain mods in the run settings\n- wooden handsprites!"
            },
            {
                "Version": "32",
                "Changelog": "- Brain Chips\n- Pain Blocker — Halves all incoming pain. Ejection: brain flash + vomiting.\n- Trap Detector — Red glow on beartraps, mines, coils, turrets, spikes. Ejection: brain flash + vomiting.\n- Sonic Screamer — Active. 25-unit sonic burst sends nearby creatures fleeing for 2s. 3 uses, safe to eject.\n- Cracked Pain Mod — Pain hurts 10% more, but mood rises the more you suffer. Ejection: 5 brain damage, brain flash, 15 head pain.\n- Adrenaline Surge — Active. Stand up from any ragdoll, even mid-air. Hurts like hell. 3 uses, safe to eject.\n- Sandivistian — Active. Military reflex booster, slows perceived time. Severe sickness after 10s. 3 uses, can't eject while active, auto-breaks on last use.\n- Grappling Hook (Arm Prosthetic Mod)\n- Installs into a scrap or titanium arm prosthetic via the cybernetics panel\n- Battery-powered — each fire drains charge; hook becomes inert when depleted\n- Live condition % shown in the cybernetics panel\n- QOL settings compatability fix"
            },
            {
                "Version": "33",
                "Changelog": "- fixed a couple of bugs"
            },
            {
                "Version": "34",
                "Changelog": "- fixed QoL saving bug (now each slot has their own prosthetics saves)\n- rebalanced the Challenge, you start with 13 int and a flimsy knife is dropped at your feet, cause you cant hold em with hooks lol"
            },
            {
                "Version": "35",
                "Changelog": "- Update:\n- brain mods will now be in their own category of items\n- brain mods can only be found in new Neuromod boxes (3 spawn on each layer, you'll need to find em)\n- Milkies are guaranteed to have one brain mod in their catalogue\n- You can change keybinds for my mod ( for: Aug UI, Flashlight and Hook)\n- v0.8.5\n- New: Augment Biological Limbs\n- Augment Implant Tool — a one-shot surgical tool that opens a socket in a biological arm or leg. Now you can run augments without having to chop the limb off and replace it with a prosthetic. The socket dies with the limb if it ever gets cut off.\n- Limb mods!\n- All four come with new sprites and sound effects.\n- Steady Hand — wrist gyroscope. Cuts gun recoil in half while powered, and shows a live ammo count next to your held item. Takes a small or medium battery.\n- Powergrip — power-assisted palm grip. Held items feel half as heavy, you hit harder, you throw farther, and you keep your grip even if you pass out. Small or medium battery.\n- Multi-Hacking — skips lock-picking minigames, keypads, and blood terminals at a battery cost per use. Small battery can't crack blood terminals; medium can.\n- Powersteps — servo pistons in the thigh. Run faster and jump higher while active: +12.5% with one leg, +25% with both. Small, medium, or large battery. One hotbar key fires both legs at once.\n- Other Changes\n- Prosthetic eyes can now break. If the eye has a battery loaded when it would break, the battery gets destroyed instead and the eye survives.\n- Titanium arms nerfed. They no longer halve held-item weight, and their hitting / digging damage was lowered.\n- Titanium legs nerfed. Base speed/jump bonus cut in half (from +25% to +12.5%).\n- Balance Neuromod is now infinite use with a 1-minute cooldown.\n- Grappling Hook mod now has a 1-second cooldown between shots.\n- All titanium limbs have 2 mod slots (up from 1 on legs) — stack two augments per limb.\n- Leg augments now show up in the cybernetics panel the same way arm ones do.\n- Trader prices are now correct for every augment, whether it's empty or has a battery in it.\n- Multiplayer Improvements\n- Rejoin and your stuff comes back — leave the server and come back, and your prosthetics, augments, batteries, eyes, and brain chips are all restored automatically.\n- Better sync for mod interactions — installing, ejecting, swapping batteries, and attaching prosthetics all sync more reliably between host and clients."
            },
            {
                "Version": "36",
                "Changelog": "- Prosthetics no longer change due to your weight\n- Multiplayer must die"
            },
            {
                "Version": "37",
                "Changelog": "- default hotkey for interface is now V (u can change it idk)\n- + prosthetic actions(ejections ext) syncing in mp"
            },
            {
                "Version": "38",
                "Changelog": "- fixed dune desync on bite action in mp\n- FIXES SO MUCH FIXES"
            },
            {
                "Version": "39",
                "Changelog": "- saving bug fixed (brain chips)\n- QoL compatability+++++++"
            },
            {
                "Version": "41",
                "Changelog": "- Update status checker in the main menu.\n- trap detectors will also highlight sound canons, rad barrels and spent fuels.\n- 0.8.6\n- Compatibility with newfirearms by RushellXYZ\n- multiplayer fixes\n- powersteps fixed"
            },
            {
                "Version": "42",
                "Changelog": "- upd:\n- Prosthetics repair rebalance, its cheaper, more effective.\n- Wooden Limbs buff: instead of dealing 50% dmg to environment now it deals 80% dmg, healing with bio-chem is significantly buffed, you can repair wooden limbs with sticks, wooden scraps, wooden panels\n- 0.8.7.\n- KROKMP 4.0.0 COMPATABILITY\n- trap detector now works even when you are blind, mindwiped\n- item description improvements\n- many sync and bug fixes"
            },
            {
                "Version": "43",
                "Changelog": "- fix mp bug"
            },
            {
                "Version": "44",
                "Changelog": "- Update: this version works only on 7.0 and further\n- you can change keybinds in the new controlls menu in settings\n- my challenge is now in the new ui too.\n- now when u amputate or lose limbs which have wearables (leg pouch on thigh) they  will drop instead of getting destroyed"
            },
            {
                "Version": "45",
                "Changelog": "- Update:\n- fixed mp desync\n- fixed neurobox dubstep confeti crushing the game"
            },
            {
                "Version": "46",
                "Changelog": "- New Prosthetics Mod tab in the in-game Settings (version, update status, UPDATE button, hotbar position dropdown) — also reachable directly from the main-menu PROSTHETICS MOD button\n- Hotbar improvements: position changes apply instantly without relaunch, and the hotbar stays visible while the radial inventory is open\n- Multiplayer mod's top-left text no longer bleeds through the cybernetics panel\n- New Scanning Chip neuromod — hold an item, activate, 3 s scan reveals the recipe and permanently marks the item as recognized (saved across runs)\n- Prosthetic limbs no longer take damage from starvation\n- Shoes, gloves, arm warmers and other paired wearables can't be equipped when both sides are prosthetic, and auto-fit to the biological side when only one is\n- Clothes, sleeves, second-shoe sprites and other secondary visuals no longer paint over metal limbs; climbing claws are the explicit exception and still attach\n- Wearables (clothes, leg pouches, etc.) now drop on the ground when a limb is dismembered instead of being destroyed"
            },
            {
                "Version": "47",
                "Changelog": "- fix"
            },
            {
                "Version": "48",
                "Changelog": "- eye fix\n- disable brain mods in the run settings\n- wooden handsprites!"
            },
            {
                "Version": "51",
                "Changelog": "- QOL settings compatability fix"
            },
            {
                "Version": "54",
                "Changelog": "- v0.8.5\n- New: Augment Biological Limbs\n- Augment Implant Tool — a one-shot surgical tool that opens a socket in a biological arm or leg. Now you can run augments without having to chop the limb off and replace it with a prosthetic. The socket dies with the limb if it ever gets cut off.\n- Limb mods!\n- All four come with new sprites and sound effects.\n- Steady Hand — wrist gyroscope. Cuts gun recoil in half while powered, and shows a live ammo count next to your held item. Takes a small or medium battery.\n- Powergrip — power-assisted palm grip. Held items feel half as heavy, you hit harder, you throw farther, and you keep your grip even if you pass out. Small or medium battery.\n- Multi-Hacking — skips lock-picking minigames, keypads, and blood terminals at a battery cost per use. Small battery can't crack blood terminals; medium can.\n- Powersteps — servo pistons in the thigh. Run faster and jump higher while active: +12.5% with one leg, +25% with both. Small, medium, or large battery. One hotbar key fires both legs at once.\n- Other Changes\n- Prosthetic eyes can now break. If the eye has a battery loaded when it would break, the battery gets destroyed instead and the eye survives.\n- Titanium arms nerfed. They no longer halve held-item weight, and their hitting / digging damage was lowered.\n- Titanium legs nerfed. Base speed/jump bonus cut in half (from +25% to +12.5%).\n- Balance Neuromod is now infinite use with a 1-minute cooldown.\n- Grappling Hook mod now has a 1-second cooldown between shots.\n- All titanium limbs have 2 mod slots (up from 1 on legs) — stack two augments per limb.\n- Multiplayer Improvements\n- Rejoin and your stuff comes back — leave the server and come back, and your prosthetics, augments, batteries, eyes, and brain chips are all restored automatically.\n- Better sync for mod interactions — installing, ejecting, swapping batteries, and attaching prosthetics all sync more reliably between host and clients."
            },
            {
                "Version": "56",
                "Changelog": "- + prosthetic actions(ejections ext) syncing in mp"
            },
            {
                "Version": "57",
                "Changelog": "- FIXES SO MUCH FIXES"
            },
            {
                "Version": "58",
                "Changelog": "- QoL compatability+++++++"
            },
            {
                "Version": "59",
                "Changelog": "- 0.8.6\n- Compatibility with newfirearms by RushellXYZ\n- multiplayer fixes\n- powersteps fixed"
            },
            {
                "Version": "60",
                "Changelog": "- 0.8.7.\n- KROKMP 4.0.0 COMPATABILITY\n- trap detector now works even when you are blind, mindwiped\n- item description improvements\n- many sync and bug fixes"
            },
            {
                "Version": "0.8.8",
                "Changelog": "- 0.8.8\n- Bug fixes:\n- (QoL mod compatibility) Prosthetic eye battery no longer resets to 0 when changing layers with QoL Unknown installed (affected players on non-English systems).\n- (QoL mod compatibility) Tutorial no longer contaminates your next run — prosthetics equipped in the tutorial used to carry over into real saves\n- Improvements:\n- Wooden hands no longer drop your stuff — when you try to pick up a non-container item with a wooden hand, it now goes into your other hand (if free) instead of being refused.\n- /prosthetics command auto-heals you — installing a limb prosthetic (scrap / wood / titanium) via the console now doesnt leave you bleeding out\n- Prosthetic limb health tooltip in Unchipped runs — hover a prosthetic limb in the wound view and a tooltip shows its Shell and Innards values, since the normal readouts are hidden without a chip.\n- Fixed Sandivistian description — it claimed that it does brain damage and internal bleeding, which is a lie."
            },
            {
                "Version": "0.8.9",
                "Changelog": "- # 0.8.9\n- **New**\n- **New EPIC titanium prosthetic sprites by HpDz** — in-world and wound-UI sprites.\n- **Sprites resized** to match the body parts they replace.\n- **Wetness ignores intact prosthetic skin** — wet debuffs only kick in once a prosthetic's skin is damaged. The lower the skin HP, the harsher the wetness penalty on that limb.\n- **Welding titanium limbs** — use a **plasma cutter** or **mini laser drill** in wound view to repair. Costs battery (Large 5%, Medium 20%, Small 30%). Flashbangs you for 3 seconds unless you're wearing a prosthetic eye, safety glasses, auto-zoom goggles, or a blindfold. In multiplayer, nearby unprotected buddies catch the flash too.\n- **Changes**\n- **Titanium hand** now works like a proper hammering tool for crafting instead of a juice crusher.\n- **Bundle of wires** heals more and costs less per use.\n- **Plasma cutter / mini laser drill** heal titanium prosthetics.\n- **Chain healing** — one repair spreads to adjacent prosthetics of the same kind on the same arm/leg:\n- Wood → biochem\n- Scrap → bundle of wires\n- Titanium → plasma cutter / mini laser drill\n- **Bugfixes**\n- Multihacking tool works in multiplayer.\n- Scanning chip works in multiplayer."
            },
            {
                "Version": "0.9.9",
                "Changelog": "- PROSTHETICS 0.9.9. CUCORE\n- NEW AUGMENTS\n- Treadmill Augment — running and jumping charges batteries/augments\n- Torso Augmentation — new torso augment slot; cannot be ejected, can only be charged via RTG\n- Regen Augment — heals over time; disables passive base regen on limbs once charge drops to 20%\n- RTG — passively charges all carried augments and batteries\n- Force Field Augment — trauma resistance with Dune-style shield effect\n- NEW NEUROMODS\n- Lockin Neuromod — forces you awake for 30s, no matter what; deals brain damage on activation\n- PROSTHETICS\n- Each prosthetic tier has its own pulse-heal repair (LRD style), also healing the two nearest prosthetic limbs\n- Welding minigame added for repairing Titanium-tier prosthetics\n- UTILITY\n- Scanning Chip — scanning a recipe unlocks a discount on it\n- Prosthetic Eyes — restore color vision while mindwiped\n- TRADER INTERACTIONS\n- Expie\n- Scrap prosthetics lower rep but raise threat potential\n- Prosthetic eyes or scrap prosthetics let you threaten successfully without needing high rep\n- Wooden limbs raise rep; having 4 wooden limbs grants 1 free store item\n- 3 new reactions added\n- Milky\n- Loves Titanium prosthetics — each one raises rep\n- Loves cybernetic eyes — significant rep gain\n- Loves RTG — big rep gain\n- 5 new reactions added\n- Dune\n- Mostly indifferent to prosthetics, but will react to them\n- Loves prosthetic jaw — significant rep gain\n- MULTIPLAYER\n- Welding minigame now works in multiplayer\n- Welding sparks can blind nearby players without eye protection\n- QOL\n- Settings: volume slider for mod sounds\n- Settings: toggle to dim/blacken bright flashes\n- Credits section added\n- UNDER THE HOOD\n- Fully migrated to CuCoreLib\n- SPRITES\n- Scrap minigame and UI — D3f1anc3\n- Wooden UI, in-game sprites, and welding minigame sprites — HdRez\n- Thumbnail and banner — JIMMYKING\n- PROSTHETICS 0.9.9. CUCORE\n- NEW AUGMENTS\n- Treadmill Augment — running and jumping charges batteries/augments\n- Torso Augmentation — new torso augment slot; cannot be ejected, can only be charged via RTG\n- Regen Augment — heals over time; disables passive base regen on limbs once charge drops to 20%\n- RTG — passively charges all carried augments and batteries\n- Force Field Augment — trauma resistance with Dune-style shield effect\n- NEW NEUROMODS\n- Lockin Neuromod — forces you awake for 30s, no matter what; deals brain damage on activation\n- PROSTHETICS\n- Each prosthetic tier has its own pulse-heal repair (LRD style), also healing the two nearest prosthetic limbs\n- Welding minigame added for repairing Titanium-tier prosthetics\n- UTILITY\n- Scanning Chip — scanning a recipe unlocks a discount on it\n- Prosthetic Eyes — restore color vision while mindwiped\n- TRADER INTERACTIONS\n- Expie\n- Scrap prosthetics lower rep but raise threat potential\n- Prosthetic eyes or scrap prosthetics let you threaten successfully without needing high rep\n- Wooden limbs raise rep; having 4 wooden limbs grants 1 free store item\n- 3 new reactions added\n- Milky\n- Loves Titanium prosthetics — each one raises rep\n- Loves cybernetic eyes — significant rep gain\n- Loves RTG — big rep gain\n- 5 new reactions added\n- Dune\n- Mostly indifferent to prosthetics, but will react to them\n- Loves prosthetic jaw — significant rep gain\n- MULTIPLAYER\n- Welding minigame now works in multiplayer\n- Welding sparks can blind nearby players without eye protection\n- QOL\n- Settings: volume slider for mod sounds\n- Settings: toggle to dim/blacken bright flashes\n- Credits section added\n- UNDER THE HOOD\n- Fully migrated to CuCoreLib\n- SPRITES\n- Scrap minigame and UI — D3f1anc3\n- Wooden UI, in-game sprites, and welding minigame sprites — HdRez\n- Thumbnail and banner — JIMMYKING"
            },
            {
                "Version": "1.0.0",
                "Changelog": "- you can now set keybinds on the augment/neuromod hotbar by clicking the slot\n- you can now set keybinds on the augment/neuromod hotbar by clicking the slot"
            },
            {
                "Version": "1.0.1",
                "Changelog": "- fixed the infinite loading glitch if you have RSHLIB, still dont recomend playing with it def gonna be issues due to cucore and rshlib fighting each other\n- fixed the infinite loading glitch if you have RSHLIB, still dont recomend playing with it def gonna be issues due to cucore and rshlib fighting each other"
            },
            {
                "Version": "1.0.2",
                "Changelog": "- new temperature augment\n- new custom structures\n- new npc\n- removed goku from the mod"
            },
            {
                "Version": "1.0.3",
                "Changelog": "- removed goku code\n- alternative main menu toggle in the prosthetics settings (warning:spooky)\n-removed cucore.dll lol"
            },
            {
                "Version": "1.0.4",
                "Changelog": "- mp 4.1.2 compatability\n- temperature stabilising augment\n- custom structures\n- neuromod/augment boxes may blow up if you destroy them instead of cracking\n- new surgical npc that may help with prosthetics and more\n- some unfinished stuff that is not available in normal gameplay\n- goku is dead, alternative main menu is available in prosthetics settings, no more checking for other mods while loading in to spawn him based on what mods you have. (if the mod is unhidden, i will use this in every changelog until then)\n- mp 4.1.2 compatability\n- temperature stabilising augment\n- custom structures\n- neuromod/augment boxes may blow up if you destroy them instead of cracking\n- new surgical npc that may help with prosthetics and more\n- some unfinished stuff that is not available in normal gameplay\n- goku was permanently removed from the mod, alternative main menu is available in prosthetics settings. (if the mod is unhidden, will repeat this line on every update until then)\n- optimised the file size\n- file size optimisation\n- idk why i got another dll inside. fixed"
            },
            {
                "Version": "1.0.5",
                "Changelog": "- idk why i got another dll inside. fixed"
            }
        ],
        "dllNames": [
            "prosthetics.dll"
        ],
        "dllVersion": "1.0.4",
        "dllVersions": {
            "prosthetics.dll": "1.0.4"
        },
        "Statistics": {
            "Endorsements": 369,
            "UniqueDownloads": 8882,
            "TotalDownloads": 22037,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1784895761-1030570990.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/40/40-1779805889-188784589.png"
        ]
    },
    {
        "Id": "nexus-38",
        "Name": "Re-Growth Serums",
        "Version": "1.7.2",
        "bepinexVersion": "1.7.2",
        "bepinexPlugins": {
            "com.dragoon_103.regrowthserums": "1.7.2"
        },
        "Summary": "Adds 3 Serums to regrow lost Eyes, Disfigurement, or Limbs! Craftable and Findable! It hurts though, make sure you are prepared. Similar to the Neuralbooster.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Tested and made on Steam version 7.0\n<br />\n<br />Adds 3 Craftable and Findable Serums to regrow lost Eyes, Disfigurement/Jaw or Limbs!\n<br />\n<br />It hurts regenerating eyes, and quite violent to your body for limbs though, so make sure you are prepared.\n<br />\n<br />Should Fully work in Steam MP with latest CUCore\n<br />Also basically compatible out of the box with [url=https://next.nexusmods.com/profile/YOU1ARE0IC][/url][url=https://www.nexusmods.com/profile/YOU1ARE0IC]YOU1ARE0IC[/url]'s wonderful [url=https://www.nexusmods.com/scavprototype/mods/40]Prosthetics[/url] mod[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Just install like other Item mods that use CUCore, right into your \"/BepInEx/plugins\" folder\n<br />Should have ReGrowthSerums.dll next to the CUCoreLib.dll[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][b][u][i]Eye Growth Serum:[/i][/u][/b]\n<br />- Regrows one eye per use[/color]\n<br />[color=#D4D4D8]- Used like a Neural Booster\n<br />- Similar side effects as if using a second NeuralBooster (Much much lighter though, mostly just some pain, minor head tissue damage, drop in hunger, and jump in body temp)\n<br />\n<br />- Can even use after losing both eyes from the NeuralBooster! (Weakens the boosters effects though, and causes new and stronger side effects, you got a bigger brain so...)\n<br />- Rough effects If used after having used any Neural Booster: \n<br />50 sickness\n<br />10 brain damage\n<br />Vomit\n<br />Undo part of the effect of the booster by 10% (Boosters Increase by 25%, so getting one eye back would result in the booster only boosting stats by 15%, and both eyes would be only a 5% boost.)\n<br />\n<br />-Also, same mindwipe and hollow effect if used under the effects of brain grow sickness.[/color]\n<br />[color=#D4D4D8]\n<br />[b][i][u]Limb Re-Growth Serum:[/u][/i][/b][/color]\n<br />- Used like an L.R.D. on the health panel. (But Sir, how can I apply to the missing limb?)\n<br />- Use on an existing limb! Regrows an adjacent limb! (If you got no arms, use on your chest and a new stubby bicep will grow, just the bicep though, need multiple usages to regrow a whole arm or leg)\n<br />- Very violent, so does a bunch of pain and tissue damage to the host limb, breaks their bones, and leaves open and internal wounds on both limbs. (so be prepared to patch it up)\n<br />- Fresh new limb starts with 0 usability, you need to let it heal/regrow after.\n<br />- Some strong disinfectant is also applied with the usage, but not enough to fully prevent infection if you have low immunity\n<br />\n<br />- Restrictions: Cannot use on a very damaged limb, you need to have at least 80 skin and muscle health on the donor limb. (Broken bones are fine!)\n<br />\n<br />[b][u][i]Disfigurement Growth Serum:[/i][/u][/b]\n<br />- Regrows Disfigurement/Jaw\n<br />- Used like a Eyegrowth Serum\n<br />\n<br />- Much safer to use then the other, just causes a bit of sickness and minor negative effects of the eye growth serum.\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]CUCoreLib and its requirements[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]RushellXYZ for their RshLib and their other mods with their source code so I could see how it was done for the first version.\n<br />CUCoreLib and their team for a very nice and easy to work with framework.[/color]",
        "Author": "Dragoon_103",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/38/38-1777606346-2061007310.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/38"
        },
        "DownloadUrl": "nexus://scavprototype/38/1556",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 38,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-02T09:46:54.000Z",
        "ReleaseDate": "2026-08-02T09:46:38.000Z",
        "SHA256": "164180297aa7d29841c7dc68048dfc521ba9a4b9298d764e3143136013fee33c",
        "dllSHA256s": {
            "ReGrowthSerums.dll": "af97bbd0388171313fbb991e0b4b5c7f0a3e375035e8be8a3a5cf9e73e09b9a0"
        },
        "downloadsSinceLatestVersion": 844,
        "Dependencies": [
            "nexus-32"
        ],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Updated mod to latest 7.0 version of game\n- Changed mod to use CUcore instead of RSH Lib\n- Added Jaw/Disfigurement serum as per Btr10 request\n- Added Mild version till I eventually get around to a config thing, as per Btr10 request (Dislocated instead of Broken, half as much damage to host limb)"
            },
            {
                "Version": "3",
                "Changelog": "- Forgot to do the Recipe, oops, fixed in 1.7.1"
            },
            {
                "Version": "1.7.2",
                "Changelog": "- Lowered the spawn rate a bunch"
            }
        ],
        "dllNames": [
            "ReGrowthSerums.dll"
        ],
        "dllVersion": "1.7.2",
        "dllVersions": {
            "ReGrowthSerums.dll": "1.7.2"
        },
        "Statistics": {
            "Endorsements": 64,
            "UniqueDownloads": 1497,
            "TotalDownloads": 2101,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/38/38-1777606346-2061007310.png"
        ]
    },
    {
        "Id": "nexus-37",
        "Name": "Conscript OST for CU",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "Replaces a portion of the games music with ones from the Survival horror CONSCRIPT. Has Versions for CU V5, And also updated for V7, Finally.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8][size=3]A Soundtrack replacement for Casualties Unknown[/size][/color]\n<br />\n<br />[color=#D4D4D8][b]Requirements[/b]\n<br />Requires https://github.com/BepInEx/BepInEx [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]Place Sounds folder and bepinex Sound Mod DLL in the plugins folder of bepinex[/size][/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8][size=3]Replaces the Music of all currently playable layers of V6, also replaces combat music, Several drones such as earthquake, trading, radline and dying/unconscious dying/dead drones. Updated for  V7, however this won't be  getting additional updates if new layers come out, there's not enough music to score it all.[/size][/color]\n<br />\n<br />\n<br />\n<br />\n<br />\n<br />[size=4][b]Credits[/b][/size]\n<br />[color=#D4D4D8]Uses the Bepinex Sound mod  https://github.com/Ol1vver/bepinex-soundmod[/color] \n<br />\n<br />CU Modding Community, for the help and encouragement. ",
        "Author": "Bookz152",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/37/37-1777468805-1114125515.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/37"
        },
        "DownloadUrl": "nexus://scavprototype/37/2356",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 37,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-10-03T10:02:57.000Z",
        "ReleaseDate": "2026-10-03T10:02:57.000Z",
        "SHA256": "5931f0e5ea35de19c50860fa0f47c523aa72bb1a19250781c5ad0825c6580d28",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 9,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1",
                "Changelog": "- The first version of this mod, functions correctly i hope."
            },
            {
                "Version": "3",
                "Changelog": "- Fixed, names replaced. Finally.  Sorry, i was lazy. But still, this needed a bit of love too. (hopefully. i didn't actualy test this, i'l maybe give it a run later.)"
            },
            {
                "Version": "4",
                "Changelog": "- Whoops, one file was named wrong :( and also missed a description update."
            },
            {
                "Version": "5",
                "Changelog": "- Fixed a incorrectly named gravelands track"
            }
        ],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 65,
            "TotalDownloads": 117,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/37/37-1777468805-1114125515.png"
        ]
    },
    {
        "Id": "nexus-35",
        "Name": "Alexx_'s inventorycycle",
        "Version": "67",
        "Description": "[b]SMALL REMINDER THAT YOU DO NOT NEED TO REINSTAILL MODLOADER IF YOU ALREADY HAVE ONE!!﻿[/b] \n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Cycle thru your inventory items with a keybind![/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]said in archive[/color][/size]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx (its present in the achive)[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]me (alexx_) for making the mod[/color]\n<br />[color=#d4d4d8]N1kta for giving me idea and using it in one of hes videos[/color]",
        "Author": "Alexx_",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/35/35-1777408353-615694230.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/35"
        },
        "DownloadUrl": "nexus://scavprototype/35/127",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 35,
        "SourceName": "Nexus",
        "dllNames": [
            "0Harmony.dll",
            "0Harmony20.dll",
            "BepInEx.dll",
            "BepInEx.Harmony.dll",
            "BepInEx.Preloader.dll",
            "HarmonyXInterop.dll",
            "inventoryCycle.dll",
            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll",
            "Mono.Cecil.Rocks.dll",
            "MonoMod.RuntimeDetour.dll",
            "MonoMod.Utils.dll",
            "winhttp.dll"
        ],
        "dllVersion": "22.1.29.1",
        "dllVersions": {
            "inventoryCycle.dll": "1.0.0.0",
            "winhttp.dll": "4.5.0.0",
            "0Harmony.dll": "2.9.0.0",
            "0Harmony20.dll": "2.0.0.0",
            "BepInEx.dll": "5.4.23.5",
            "BepInEx.Harmony.dll": "2.0.0.0",
            "BepInEx.Preloader.dll": "5.4.23.5",
            "HarmonyXInterop.dll": "1.0.0.0",
            "Mono.Cecil.dll": "0.10.4.0",
            "Mono.Cecil.Mdb.dll": "0.10.4.0",
            "Mono.Cecil.Pdb.dll": "0.10.4.0",
            "Mono.Cecil.Rocks.dll": "0.10.4.0",
            "MonoMod.RuntimeDetour.dll": "22.1.29.1",
            "MonoMod.Utils.dll": "22.1.29.1"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 78,
            "TotalDownloads": 96,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/35/35-1777408353-615694230.png"
        ],
        "downloadsSinceLatestVersion": 110,
        "ContainsAdultContent": false
    },
    {
        "Id": "nexus-34",
        "Name": "Ice cream (works on 7.0.1.)",
        "Version": "1.2.5",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.icecream": "1.0.0"
        },
        "Summary": "adds 3 types of icecream cones you can find in the world, buy, or craft (WORKS IN STEAM MP)",
        "Description": "[size=4][b]Description\n<br />[/b][/size]Made and tested on the latest 7.0.1.version on steam.\n<br />\n<br />[size=3][color=#D4D4D8]Bro 3 types of icecream[/color][/size]\n<br />[color=#fff2cc][b]Default [/b][/color]- helps a little with thirst and more with hunger, gives a mood boost and cools you down\n<br />[color=#783f04][b]Chocolate [/b][/color]- the same but more satiating and less helpful with thirst, decays longer and gives you a little sickness.\n<br />[b][color=#ff0000][size=4][font=Arial Black]BLOOD [/font][/size][/color][/b]FLAVOUR - GIVES YOU 0.7 OF BLOOD EACH BITE, TO MAKE IT YOU NEED A BLOOD CRYSTAL, and icecream and bread lol.\n<br />\n<br />Yeah you can craft em, you can find them in crates, you can purchase em from traders.\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]unpack the zip into Game/BepinEx/plugins[/color]\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepinEx[/color]\n<br />RshLib plugin by RushellXYZ\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[url=https://www.nexusmods.com/profile/7432547877542Al][color=#d4d4d8]RushellXYZ[/color][/url]\n<br />[color=#00ffff]Quters[/color][color=#ffffff], - Did draw dope ass ice cream sprites for this mod.[/color]\n<br />",
        "Author": "YOU1ARE0IC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/34/34-1777531761-1128577695.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/34"
        },
        "DownloadUrl": "nexus://scavprototype/34/1022",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 34,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-28T17:31:30.000Z",
        "ReleaseDate": "2026-06-28T17:31:30.000Z",
        "SHA256": "8399194c101d3e181eeb675c85423075ad7c0aac06a6cee29bb0615269add6e8",
        "dllSHA256s": {
            "IceCream.dll": "4496c13eee5f20bfce8d42d5c1439f1789cb8709e492a7a170d5a78c77c07489"
        },
        "downloadsSinceLatestVersion": 129,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- now you need 5 int to make basic ice creams, and 10 for the special one"
            },
            {
                "Version": "3",
                "Changelog": "- updated for the new Rshlib version.\n- Which means the item will not disapear when you load your save"
            },
            {
                "Version": "4",
                "Changelog": "- Dependency update"
            },
            {
                "Version": "5",
                "Changelog": "- COMPATIBLE with STEAM MP MOD BY KROKOSHA"
            },
            {
                "Version": "1.2.5",
                "Changelog": "- WORKS ON LATEST VERSION OMG"
            }
        ],
        "dllNames": [
            "IceCream.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "IceCream.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 176,
            "TotalDownloads": 263,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/34/34-1777531761-1128577695.png"
        ]
    },
    {
        "Id": "nexus-33",
        "Name": "Thigh Highs",
        "Version": "3.0.1",
        "bepinexVersion": "3.0.1",
        "bepinexPlugins": {
            "com.rushellxyz.thighhighs": "3.0.1"
        },
        "Summary": "Thigh Highs! In 4 diffeerent colors",
        "Description": "[size=4][b]Note: New Clothing is out, and this mod is now redundant[/b][/size]\n<br />\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Adds 4 thigh highs to game: in white, black, pink-white and blue-black colors![/color]\n<br />[color=#00ff00][b]MP Status: Compatible[/b][/color]\n<br />[color=#D4D4D8]Required on both parties[/color]\n<br />\n<br />[color=#D4D4D8]They can be founded or bought[/color]\n<br />[color=#D4D4D8]They provide insulation and protection to thighs and below[/color]\n<br />[color=#D4D4D8]They occupate they're own slot thighhigh[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size][color=#D4D4D8]\n<br />Mod uses BepInEx, so you firstly need to install it\n<br />Then put ThighHighs.dll, ThighHighs/ and RshLib.dll into BepInEx/plugins/ \n<br />It also requires RshLib 3.0.1 or CUCoreLib (choose one!)[/color]\n<br />Intrestingly, it works in MP even if host/clients have mismatching library to use\n<br />And saves migrate perfectly between them too\n<br />\n<br />\n<br />There's no localization support as i consider this too much work for players\n<br />Please report any bugs that you find\n<br />\n<br />",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/33/33-1781962520-833987967.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/33"
        },
        "DownloadUrl": "nexus://scavprototype/33/1629",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 33,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-07T11:07:04.000Z",
        "ReleaseDate": "2026-08-07T11:07:04.000Z",
        "SHA256": "107bd4b294ec729f8880be08258dd91f1753dc6b4b03426e2e873fece2e265a3",
        "dllSHA256s": {
            "ThighHighs.dll": "24d9c929c786575ae3ffffa4767064b33c92dd1d6e8c72d5c7b6e6945ece5ec8"
        },
        "downloadsSinceLatestVersion": 539,
        "Dependencies": [
            "nexus-32",
            "nexus-341"
        ],
        "Changelogs": [],
        "dllNames": [
            "ThighHighs.dll"
        ],
        "dllVersion": "3.0.1",
        "dllVersions": {
            "ThighHighs.dll": "3.0.1"
        },
        "Statistics": {
            "Endorsements": 60,
            "UniqueDownloads": 1342,
            "TotalDownloads": 1835,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/33/33-1781962520-833987967.png"
        ]
    },
    {
        "Id": "nexus-32",
        "Name": "RshLib",
        "Version": "3.1.1",
        "bepinexVersion": "3.1.1",
        "bepinexPlugins": {
            "com.rushellxyz.rshlib": "3.1.1"
        },
        "Summary": "Small library for adding custom items. Doesn't do anything on its own.",
        "Description": "[size=4][font=Arial][url=https://github.com/rushellxyz/rshlib]GitHub[/url] repository[/font][/size]\n<br />\n<br />[b][size=4][font=Arial]Installation instruction[/font][/size][/b]\n<br />Download `RshLib.3.1.0` and put RshLib.dll into BepInEx/plugins\n<br />You can ensure that RshLib is loaded by seeing \"This is a modded beta\" in top of screen\n<br />\n<br />[size=4][b]If you're installing mods for first time (dont have BepInEx)[/b][/size]\n<br />Go to BepInEx download page\n<br />https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5\n<br />And download BepInEx_win_x64_5.4.23.5\n<br />Open steam, choose browse local file\n<br />Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)\n<br />Open game once and close\n<br />Now folder BepInEx/plugins should be created\n<br />\n<br />Additional instruction for Linux users:\n<br />[spoiler]Add  `WINEDLLOVERRIDES=\"winhttp=n,b\"  %command%` into launch arguments[/spoiler]\n<br />[b][size=4]Multiplayer support![/size][/b]\n<br />Both client and server should have RshLib and all other mods\n<br />\n<br />[b][size=4]Known bugs[/size][/b]\n<br />Kind of conflicts with CUCoreLib\n<br />Kind of conflicts with Casualties xl\n<br />\n<br />\n<br />[b][size=4]For developers[/size][/b]\n<br />[spoiler]Why are you even need RshLib?\n<br />In a nutshell: If two different mods try to implement code for custom items, only one will work. RshLib implements this code and other mods now tells RshLib to add they're item into that code\n<br />\n<br />Building example\n<br />Put RshLib.dll into BepInEx/plugins/\n<br />In RshLibExample.csproj replace all /home/rushell/Documents/CU/ to your path to game\n<br />then `dotnet build`\n<br />Put RshLibExample.dll from bin/Debug/netstandard2.1/ to BepInEx/plugins/\n<br />And put neuraldestroyer.png to BepInEx/plugins/ too\n<br />\n<br />Writing plugin for custom item:\n<br />There's source code of example, you might wanna check it\n<br />Firstly add reference to RshLib.dll into csproj\n<br />Add com.rushellxyz.rshlib to BepInExDependency\n<br />Create new ItemInfo, you can see how it works in game's code\n<br />Give your item fullname, description\n<br />ALWAYS call SetTags() for every ItemInfo\n<br />And call RshLib.Plugin.RegisterItem(itemId, new RshItem\n<br />{\n<br />  sprite = Sprite,\n<br />  info = ItemInfo\n<br />})\n<br />There's also onSpawn option in case if you wanna add component to item and baseItem if you wanna fix to shitty colliders\n<br />\n<br />P.S. The thumbnail is supposed to be like a gears, but im not an artist to draw &gt;&lt; if someone could upload something better i will make it a thumbnail[/spoiler]\n<br />\n<br />",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/32/32-1777285860-206331044.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/32"
        },
        "DownloadUrl": "nexus://scavprototype/32/1062",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 32,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-08T15:36:09.000Z",
        "ReleaseDate": "2026-07-01T18:14:41.000Z",
        "SHA256": "2bc62e8ad558f958ffbe27d950583434b192e495ef1877370cb97a91ea8fdcb7",
        "dllSHA256s": {
            "RshLib.dll": "fb168f3609cb652b4858608947d1f347f44a433b8d4baa65afd297f373f41ddf"
        },
        "downloadsSinceLatestVersion": 5971,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed custom item never dropping from crates\n- Fixed broken trader menu"
            }
        ],
        "dllNames": [
            "RshLib.dll"
        ],
        "dllVersion": "3.1.1",
        "dllVersions": {
            "RshLib.dll": "3.1.1"
        },
        "Statistics": {
            "Endorsements": 319,
            "UniqueDownloads": 7864,
            "TotalDownloads": 14389,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/32/32-1777285860-206331044.png"
        ]
    },
    {
        "Id": "nexus-31",
        "Name": "Alexx_'s Mod Manager (UPDATE)",
        "Version": "0.1.12",
        "Description": "[b]SMALL REMINDER THAT YOU DO NOT NEED TO REINSTAILL MODLOADER IF YOU ALREADY HAVE ONE!!﻿[/b]\n<br />\n<br />[size=4][b]PLEASE NOTE THAT THIS MOD ONLY WORKS CORRECTLY WITH STEAM VERSION OF THE GAME!\n<br />PLEASE NOTE THAT THIS MOD ONLY WORKS CORRECTLY WITH STEAM VERSION OF THE GAME!\n<br />PLEASE NOTE THAT THIS MOD ONLY WORKS CORRECTLY WITH STEAM VERSION OF THE GAME! [/b][/size]\n<br />\n<br />[size=4][b]Update! 0.1.12[/b][/size]\n<br />[size=4][b]Added mod grouping.[/b][/size]\n<br />[size=4][b]Adjusted modmenu position so it dosent interfere with Quit button.[/b][/size]\n<br />[size=4][b]Modmenu redesign![/b][/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Mod toggling without leaving the game or messing with files.[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]said in the archive[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Easier mod toggling and mod grouping[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepInEx (its in the archive)[/color][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#d4d4d8]me (alexx_) for making the mod[/color]\n<br />[color=#d4d4d8]N1kta for idea[/color]",
        "Author": "Alexx_",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/31/31-1777215394-1750634006.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/31"
        },
        "DownloadUrl": "nexus://scavprototype/31/126",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 31,
        "SourceName": "Nexus",
        "dllNames": [
            "0Harmony.dll",
            "0Harmony20.dll",
            "Alexx_'sModMgr.dll",
            "BepInEx.dll",
            "BepInEx.Harmony.dll",
            "BepInEx.Preloader.dll",
            "HarmonyXInterop.dll",
            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll",
            "Mono.Cecil.Rocks.dll",
            "MonoMod.RuntimeDetour.dll",
            "MonoMod.Utils.dll",
            "winhttp.dll"
        ],
        "dllVersion": "22.1.29.1",
        "dllVersions": {
            "Alexx_'sModMgr.dll": "1.0.0.0",
            "winhttp.dll": "4.5.0.0",
            "0Harmony.dll": "2.9.0.0",
            "0Harmony20.dll": "2.0.0.0",
            "BepInEx.dll": "5.4.23.5",
            "BepInEx.Harmony.dll": "2.0.0.0",
            "BepInEx.Preloader.dll": "5.4.23.5",
            "HarmonyXInterop.dll": "1.0.0.0",
            "Mono.Cecil.dll": "0.10.4.0",
            "Mono.Cecil.Mdb.dll": "0.10.4.0",
            "Mono.Cecil.Pdb.dll": "0.10.4.0",
            "Mono.Cecil.Rocks.dll": "0.10.4.0",
            "MonoMod.RuntimeDetour.dll": "22.1.29.1",
            "MonoMod.Utils.dll": "22.1.29.1"
        },
        "Statistics": {
            "Endorsements": 64,
            "UniqueDownloads": 2157,
            "TotalDownloads": 2918,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/31/31-1777215394-1750634006.png"
        ],
        "downloadsSinceLatestVersion": 3988,
        "ContainsAdultContent": false
    },
    {
        "Id": "nexus-30",
        "Name": "Hugging Animation",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.huganimation": "1.0.0"
        },
        "Summary": "Gives hugging animation to traders",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Hugging animation![/color]\n<br />[color=#D4D4D8]Self-explaining[/color]\n<br />[color=#D4D4D8]No logic changed[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Mod uses BepInEx, so you firstly need to install it\n<br />Then put HugAnimation.dll into BepInEx/plugins/\n<br />\n<br />Note if you are playing MP: It works well if you're client (other can see animation too!), but if you are host, you will get randomly teleported around the map &gt;&lt;",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/30/30-1777206636-1608729297.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/30"
        },
        "DownloadUrl": "nexus://scavprototype/30/98",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 30,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-26T12:35:59.000Z",
        "ReleaseDate": "2026-04-26T12:33:25.000Z",
        "SHA256": "7a1ed57e70a903811c1797c935e8533ac06ab31f1f6d5f4bbb7ebf80108ee8bf",
        "dllSHA256s": {
            "HugAnimation.dll": "267b5dac76a677972209bd13604ae95dc2981c312b3788cc1a487f293402ed27"
        },
        "downloadsSinceLatestVersion": 1879,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "HugAnimation.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "HugAnimation.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 67,
            "UniqueDownloads": 1691,
            "TotalDownloads": 2046,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/30/30-1777206636-1608729297.png"
        ]
    },
    {
        "Id": "nexus-29",
        "Name": "Sliders Unlocker",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.slidersunlocker": "1.0.0"
        },
        "Summary": "Caps sliders at 0-1000%",
        "Description": "[size=4][b]There's a reason why stock have limited sliders...[/b][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Mod uses BepInEx, so you firstly need to install it\n<br />Then put SliderUnlocker.dll into BepInEx/plugins/",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/29/29-1777200077-916525135.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/29"
        },
        "DownloadUrl": "nexus://scavprototype/29/96",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 29,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-26T10:52:14.000Z",
        "ReleaseDate": "2026-04-26T10:42:45.000Z",
        "SHA256": "a115217a8824189fc1733ecd2bc8f168a36fc36de5cd192f6038d98aa704303f",
        "dllSHA256s": {
            "SlidersUnlocker.dll": "5607c985f6fe7537b3af390e617e98c27f9601333d50d4f939e6595cb6937a3f"
        },
        "downloadsSinceLatestVersion": 699,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "SlidersUnlocker.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "SlidersUnlocker.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 35,
            "UniqueDownloads": 641,
            "TotalDownloads": 813,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/29/29-1777200077-916525135.png"
        ]
    },
    {
        "Id": "nexus-28",
        "Name": "Radiatiated Synth mode",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.raddiet": "1.0.0"
        },
        "Summary": "you can satiate your hunger and thirst only through exposure to radiation, eating batteries and drinking oil. heal limbs with scrap or wires",
        "Description": "[size=4][b]Description[/b][/size]\n<br />You can satiate your hunger and thirst only through exposure to radiation, eating batteries and drinking oil.\n<br />\n<br />You start with 10 str 10 res 4 int\n<br />Radiation and batteries give you both the same amount of hunger and thirst.\n<br />Oil gives you thirst only, it makes you a little happier and you can gain weight if you drink it too much.\n<br />[b]Update [/b]\n<br />antirad takes 20 hunger away per dosage and takes your weight away.\n<br />Bleach heals sickness and makes you a lil happy.\n<br />Bandages, bruise kits no longer heal your muscles or skin, just stops bleeding\n<br />Scraps heal your skin, Wires heal your muscles\n<br />Scrap panel works like an adhesive bandage stops bleeding and gives you skin.\n<br />\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[list=1]\n<br />[*][color=#D4D4D8]Place the [/color]\n<br />\n<br />[code]radmode.dll[/code][color=#D4D4D8] into [/color]\n<br />\n<br />[code]Game/BepInEx/plugins[/code][/*]\n<br />[*][color=#D4D4D8]Launch the game, open the console, and type:[/color]\n<br />\n<br />[code]radmode[/code][/*]\n<br />[/list]\n<br />[size=4][b]Requirements[/b][/size]\n<br />[size=3][color=#D4D4D8]BepinEx[/color][/size]",
        "Author": "YOU1ARE0IC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/28/28-1777146537-1952840043.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/28"
        },
        "DownloadUrl": "nexus://scavprototype/28/115",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 28,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-28T08:33:56.000Z",
        "ReleaseDate": "2026-04-28T08:33:56.000Z",
        "SHA256": "4ac2b74e09414bed78d80aac129217a69d5d756f11f7c57fb12214a1d45f3cb5",
        "dllSHA256s": {
            "radmode.dll": "13b597cb51879b1a8ef1d8473ba38eb97da9a4ef9daef9bbd29052230c413dd4"
        },
        "downloadsSinceLatestVersion": 67,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "radmode.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "radmode.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 37,
            "TotalDownloads": 66,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/28/28-1777146537-1952840043.jpg"
        ]
    },
    {
        "Id": "nexus-27",
        "Name": "Block Pack",
        "Version": "1.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.rushellxyz.blockpack": "1.0.0"
        },
        "Summary": "Place any block ingame with scaffolding pack",
        "Description": "[size=4][b]Doesn't compatible with multiplayer mod[/b][/size]\n<br />[size=4]Nor will ever be[/size]\n<br />\n<br />[size=4][b]Description[/b][/size]\n<br />[size=3][color=#D4D4D8]Allows you to put any ingame block with scaffolding pack[/color][/size]\n<br />[size=3][color=#D4D4D8]Target block to place changes with command `scafset`[/color][/size]\n<br />[size=3][color=#D4D4D8]It have auto-completion so you dont need to remeber it all[/color][/size]\n<br />[size=3][color=#D4D4D8]Be careful with placing infinirock as you wont be able to remove it[/color][/size]\n<br />[size=3][color=#D4D4D8]Placing air does nothing[/color][/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8][size=3]Mod uses BepInEx, so you firstly need to install it[/size][/color]\n<br />[color=#D4D4D8][size=3]Then put BlockPack.dll into BepInEx/plugins/[/size][/color]\n<br />",
        "Author": "RushellXYZ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/27/27-1777141994-1203928537.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/27"
        },
        "DownloadUrl": "nexus://scavprototype/27/93",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 27,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-25T18:39:43.000Z",
        "ReleaseDate": "2026-04-25T18:35:10.000Z",
        "SHA256": "8c85605f3f309384eee440219856559c825283536464c9ac85416df825ce45f8",
        "dllSHA256s": {
            "BlockPack.dll": "cd5e006ca34e47d114f3eeef8c89282d8f9d0daf5a213685ee1c1c76f86d51c8"
        },
        "downloadsSinceLatestVersion": 110,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "BlockPack.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "BlockPack.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 7,
            "UniqueDownloads": 84,
            "TotalDownloads": 121,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/27/27-1777141994-1203928537.png"
        ]
    },
    {
        "Id": "nexus-26",
        "Name": "Alexx_'s ezrack",
        "Version": "1",
        "Description": "[b]SMALL REMINDER THAT YOU DO NOT NEED TO REINSTAILL MODLOADER IF YOU ALREADY HAVE ONE!!﻿[/b]\n<br />[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]Allows players to use keybind to rack their weapon[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#d4d4d8]Said in the archive[/color]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Gun racking without using mouse[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx (its present in the archive)[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]me (alexx_) for making it[/color]\n<br />[color=#D4D4D8]N1kta for idea[/color]",
        "Author": "AlexandrBud",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/26/26-1777030858-1473263070.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/26"
        },
        "DownloadUrl": "nexus://scavprototype/26/125",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 26,
        "SourceName": "Nexus",
        "dllNames": [
            "0Harmony.dll",
            "0Harmony20.dll",
            "BepInEx.dll",
            "BepInEx.Harmony.dll",
            "BepInEx.Preloader.dll",
            "ezrack.dll",
            "HarmonyXInterop.dll",
            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll",
            "Mono.Cecil.Rocks.dll",
            "MonoMod.RuntimeDetour.dll",
            "MonoMod.Utils.dll",
            "winhttp.dll"
        ],
        "dllVersion": "22.1.29.1",
        "dllVersions": {
            "ezrack.dll": "1.0.0.0",
            "winhttp.dll": "4.5.0.0",
            "0Harmony.dll": "2.9.0.0",
            "0Harmony20.dll": "2.0.0.0",
            "BepInEx.dll": "5.4.23.5",
            "BepInEx.Harmony.dll": "2.0.0.0",
            "BepInEx.Preloader.dll": "5.4.23.5",
            "HarmonyXInterop.dll": "1.0.0.0",
            "Mono.Cecil.dll": "0.10.4.0",
            "Mono.Cecil.Mdb.dll": "0.10.4.0",
            "Mono.Cecil.Pdb.dll": "0.10.4.0",
            "Mono.Cecil.Rocks.dll": "0.10.4.0",
            "MonoMod.RuntimeDetour.dll": "22.1.29.1",
            "MonoMod.Utils.dll": "22.1.29.1"
        },
        "Statistics": {
            "Endorsements": 17,
            "UniqueDownloads": 357,
            "TotalDownloads": 448,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/26/26-1777030858-1473263070.png"
        ],
        "downloadsSinceLatestVersion": 631,
        "ContainsAdultContent": false
    },
    {
        "Id": "nexus-25",
        "Name": "Old expie challenge mode",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.spritereplacer": "1.0.0",
            "com.yourname.oldage": "1.0.0"
        },
        "Summary": "You are 50 years old. You start with 4 resilience and 4 strength, both of which go down every second. Intelligence starts at 12 and is stable. You can exercise or use pain to stop the degradation. Your mood is more resilient, and corpses don't impact you as much.",
        "Description": "[size=4][b]Description\n<br />[/b][/size]your stats:\n<br />[color=#D4D4D8][b]Age:[/b] 50\n<br />[b]Resilience:[/b] 4 → [i](decaying passively)[/i]\n<br />[b]Strength:[/b] 4 → [i](decaying passively)[/i]\n<br />[b]Intelligence:[/b] 12 [i](stable)\n<br />[/i] [/color]Mood is significantly more resistant to shocks. Exposure to corpses and grim scenes carries reduced mood impact.\n<br />\n<br />Updated:\n<br />Sleep: now when u sleep mood slowly goes negative.\n<br />Energy: Energy is capped at 70%\n<br />\n<br />Epic Challenge: Elder vs Elder, kill the elder with this mod enabled.\n<br />\n<br />[b][size=4]Installation Instructions[/size][/b]\n<br />You need BepInEx installed. To install, unpack the contents of the ZIP file into \n<br />[code]Game/BepInEx/plugins[/code]\n<br />\n<br />[b]Before starting a run in-game:[/b] type this in the console:\n<br />[code]uncmode[/code]\n<br />\n<br />[b]This is a WIP.[/b] If anybody has some cool ideas or opinions, I would love to hear them.\n<br />\n<br />[b][size=5]Shout-outs[/size][/b]\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/15]d0gederp[/url] — for making the cool visual mod included in mine[/*]\n<br />[*]庫特斯 (Quters) — for making the skin[/*]\n<br />[/list]",
        "Author": "YOU1ARE0IC",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/25/25-1777021561-2119289335.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/25"
        },
        "DownloadUrl": "nexus://scavprototype/25/92",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 25,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-24T19:25:25.000Z",
        "ReleaseDate": "2026-04-24T19:25:25.000Z",
        "SHA256": "99cc91b03c47058e7191bcb4b9a40ef1748e5f78d66b54c165cd5ba2312d5032",
        "dllSHA256s": {
            "body_sprite_replacer.dll": "10adc8cd613e854ddc4df68d1231ecf3e11b88c86b357e127042d9522418c5bd",
            "oldman.dll": "f6ee22e21a02cc9c3f19611466a95084df14b58b94e0a4a6737e3fba01b72630"
        },
        "downloadsSinceLatestVersion": 51,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "body_sprite_replacer.dll",
            "oldman.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "body_sprite_replacer.dll": "1.0.0",
            "oldman.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 3,
            "UniqueDownloads": 36,
            "TotalDownloads": 51,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/25/25-1777021561-2119289335.png"
        ]
    },
    {
        "Id": "nexus-24",
        "Name": "Alexx_'s buildmod",
        "Version": "0.0.14",
        "Description": "[size=4][b]SMALL REMINDER THAT YOU DO NOT NEED TO REINSTAILL MODLOADER IF YOU ALREADY HAVE ONE!!﻿\n<br /> \n<br />Description[/b][/size]\n<br />[color=#d4d4d8]Building with ingame tiles.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Theres file in archive that tells you how to do it properly.[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#d4d4d8]Tiles placement, liquids placement, background placement, file saves.[/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#d4d4d8]BepInEx (present in archive)[/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[size=3][color=#D4D4D8]me (alexx_)[/color][/size]\n<br />[color=#d4d4d8]N1kta for support[/color]",
        "Author": "Alexx_",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/24/24-1776777578-468975605.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/24"
        },
        "DownloadUrl": "nexus://scavprototype/24/124",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 24,
        "SourceName": "Nexus",
        "dllNames": [
            "0Harmony.dll",
            "0Harmony20.dll",
            "BepInEx.dll",
            "BepInEx.Harmony.dll",
            "BepInEx.Preloader.dll",
            "BuildMod.dll",
            "HarmonyXInterop.dll",
            "Mono.Cecil.dll",
            "Mono.Cecil.Mdb.dll",
            "Mono.Cecil.Pdb.dll",
            "Mono.Cecil.Rocks.dll",
            "MonoMod.RuntimeDetour.dll",
            "MonoMod.Utils.dll",
            "winhttp.dll"
        ],
        "dllVersion": "22.1.29.1",
        "dllVersions": {
            "BuildMod.dll": "1.0.0.0",
            "winhttp.dll": "4.5.0.0",
            "0Harmony.dll": "2.9.0.0",
            "0Harmony20.dll": "2.0.0.0",
            "BepInEx.dll": "5.4.23.5",
            "BepInEx.Harmony.dll": "2.0.0.0",
            "BepInEx.Preloader.dll": "5.4.23.5",
            "HarmonyXInterop.dll": "1.0.0.0",
            "Mono.Cecil.dll": "0.10.4.0",
            "Mono.Cecil.Mdb.dll": "0.10.4.0",
            "Mono.Cecil.Pdb.dll": "0.10.4.0",
            "Mono.Cecil.Rocks.dll": "0.10.4.0",
            "MonoMod.RuntimeDetour.dll": "22.1.29.1",
            "MonoMod.Utils.dll": "22.1.29.1"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 359,
            "TotalDownloads": 430,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/24/24-1776777578-468975605.png"
        ]
    },
    {
        "Id": "nexus-23",
        "Name": "Brainrot collection (mp4) replaces lobotomy event",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.mymod": "1.0.0"
        },
        "Summary": "If you think lobotomy event is boring and you would rather watch yt shorts this mod is for you. This mod also allows you to replace the lobotomy flash event with any mp4 videos and it will choose among them randomly, it could be 1 video or many, all must be in mp4 format within the Brainrot folder (35 videos in the main mod and 1 in template mod)",
        "Description": "[size=4][b]Description\n<br />[/b][/size] Tested and made on Steam version + Itch.io demo version\n<br />\n<br />[color=#D4D4D8]So, ive made a mod which allows you to insert as many videos as you want to be played randomly when you get a lobotomy flash event. RN I've prepared the amount of videos (35) for the main mod and the base mod which has only 1, you can delete em or replace em in any quantity you want.[/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />Just unpack the rar into plugins, the folder and dll must be inside Game&#92;BepInEx&#92;plugins\n<br />\n<br />Multiplayer: it does work in multiplayer mod by Krokosha666, https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop\n<br />\n<br />To replace or add videos go to  Game&#92;BepInEx&#92;plugins&#92;Brainrot and replace or add videos here, they must be in mp4 format only.\n<br />\n<br />\n<br />\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8][url=https://github.com/BepInEx/BepInEx/releases]BepInEx[/url] [/color]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8][b]Gary the cat [/b][/color]",
        "Author": "HEROBRINEE",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/23/23-1776702294-573100791.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/23"
        },
        "DownloadUrl": "nexus://scavprototype/23/80",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 23,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-18T17:03:04.000Z",
        "ReleaseDate": "2026-04-18T16:51:11.000Z",
        "SHA256": "e6305bdc150656b20b20df23caf822114278fa4c7e19156109dcd9518d9d6d24",
        "dllSHA256s": {
            "Brainrot.dll": "919b7e5ebf870dbf1badf74109f42aba41ba6388af62a1b4c3f330079a18a9cf"
        },
        "downloadsSinceLatestVersion": 573,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Brainrot.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Brainrot.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 18,
            "UniqueDownloads": 468,
            "TotalDownloads": 629,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/23/23-1776702294-573100791.jpg"
        ]
    },
    {
        "Id": "nexus-22",
        "Name": "Elvis Hound dog Lobotomy flash (video)",
        "Version": "1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.mymod": "1.0.0"
        },
        "Summary": "As the title suggests replaces the lobotomy flash with ai brainrot video abt elvis with sound.",
        "Description": "[size=4][b]Description[/b]\n<br />Replaces The lobotomy flash which happens on low brainintegrety with a video of Elvis AI hounddog brainrot, like my last mod it works in mp, and also it will take a random amount of time on your screen just like the normal flash, dont worry abt it clustering unless you are dying.[/size]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[size=3][color=#D4D4D8]Install BepInEx, and inside the folder Game/BepInEx/plugins/ unpack here folder and dll file[/color][/size]\n<br />\n<br />[size=4][b]Main features[/b][/size]\n<br />[color=#D4D4D8]Lobotomy flash  replacement on client [/color]\n<br />\n<br />[size=4][b]Requirements[/b][/size]\n<br />[color=#D4D4D8]BepInEx only\n<br />[/color]\n<br />\n<br />\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />[color=#D4D4D8]Myself,  Check out my MJ mod https://www.nexusmods.com/scavprototype/mods/20 [/color]",
        "Author": "YOU1ARE1GA",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/22/22-1776403659-1331756269.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/22"
        },
        "DownloadUrl": "nexus://scavprototype/22/75",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 22,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-18T16:48:12.000Z",
        "ReleaseDate": "2026-04-17T05:28:31.000Z",
        "SHA256": "116e4fd53e59e3caabad3ddcbb75824c5900c640aa222c6ffd7a24f1ad51420d",
        "dllSHA256s": {
            "Elvis.dll": "28d60c2a5ea44b0b0a9b9e93b591b4011e74772ead1f1fecb711353e642f796f"
        },
        "downloadsSinceLatestVersion": 124,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "Elvis.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "Elvis.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 91,
            "TotalDownloads": 120,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/22/22-1776403659-1331756269.jpg"
        ]
    },
    {
        "Id": "nexus-21",
        "Name": "Time Limit Unknown",
        "Version": "2026.4.5",
        "bepinexVersion": "2026.4.5",
        "bepinexPlugins": {
            "com.chaofanj.timelimitunknown": "2026.4.5"
        },
        "Summary": "A very basic, and lightweight mod that allows you to change the default Time Limit in Casualties: Unknown.",
        "Description": "[size=4][b]Description[/b][/size]\n<br />\n<br />[i]Note:  To my knowledge, Time Limit: Unknown is fully compatible with the latest Steam Demo / Beta release (v6.x)[/i]\n<br />\n<br />[size=3][color=#D4D4D8]I created Time Limit: Unknown, to fix a simple problem I had with the built-in Time Limit in Casualties: Unknown.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Although you can toggle the Time Limit On / Off using the built-in difficulty settings, there is no way to configure the actual Time Limit itself. This mod aims to fix that problem by allowing you to adjust the Time Limit using a configuration file.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Do you want to double the Time Limit, and set it to something like 2 Hours? You can do that.[/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Trying to speed run? You want to make the Time Limit even less forgiving, like 20 or 30 minutes? You can do that. [/color][/size]\n<br />\n<br />[size=3][color=#D4D4D8]Do you absolutely hate yourself? Do you hate having fun? Do you want the Rad Line to start immediately? You can do that. Just set it to 0 or 1.[/color][/size]\n<br />\n<br />\n<br />\n<br />[b][size=4]Requirements[/size][/b]\n<br />\n<br />You will need BepInEx / Harmony in order for Time Limit: Unknown. If you don't know how to install or use BepInEx with this game, see the installation instructions.\n<br />\n<br />\n<br />\n<br />[size=4][b]Installation and Usage Instructions\n<br />[/b][/size]\n<br />[color=#D4D4D8][size=3]Full Installation Instructions:[/size][/color]\n<br />[spoiler][color=#D4D4D8][size=3][i]Note for Linux users:  You will likely need to use something like Wine or Proton to run the game when using a Linux based Operating System. Modded or not.\n<br />[/i][/size][/color]\n<br />[list=1]\n<br />[*]Download BepInEx from the official repository:  [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip]https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.5/BepInEx_win_x64_5.4.23.5.zip[/url] ([url=https://github.com/BepInEx/BepInEx/releases]https://github.com/BepInEx/BepInEx/releases[/url]). Make sure to specifically download the win_x64 version.[/*]\n<br />[*]Go to the folder / directory where the Casualties: Unknown game is located / installed (specifically, the folder containing CasualtiesUnknown.exe).[/*]\n<br />[*]Extract / Copy all of the contents in the BepInEx archive directly into the folder (the one containing CasualtiesUnknown.exe)[/*]\n<br />[*]Launch the game once in order for BepInEx to generate any necessary files, then close the game. A BepInEx folder should now exist under the game's folder / directory.[/*]\n<br />[*]Download the Time Limit: Unknown mod (TimeLimitUnknown.dll)[/*]\n<br />[*]Go to [Game Directory] &gt; BepInEx &gt; plugins, and place TimeLimitUnknown.dll in the plugins folder.[/*]\n<br />[*]Launch the game (again) in order to generate the configuration file for Time Limit: Unknown, then close the game (again)[/*]\n<br />[*]If done correctly, the configuration file for Time Limit: Unknown (com.chaofanj.timelimitunknown) should now exist under [Game Directory] &gt; BepInEx &gt; config, and you can now change the Time Limit using the provided configuration file.[/*]\n<br />[/list][/spoiler]\n<br />\n<br />Mod Only Installation Instructions (If you are already using BepInEx / other mods with Casualties: Unknown: \n<br />[spoiler][list=1]\n<br />[*]Download the Time Limit: Unknown mod (TimeLimitUnknown.dll)[/*]\n<br />[*]Go to [Game Directory] &gt; BepInEx &gt; plugins, and place TimeLimitUnknown.dll in the plugins folder. [/*]\n<br />[*]Launch the game in order to generate the configuration file for Time Limit: Unknown, then close the game.[/*]\n<br />[*]The configuration file for Time Limit: Unknown (com.chaofanj.timelimitunknown) should now exist under [Game Directory] &gt; BepInEx &gt; config, and you can now change the Time Limit using the provided configuration file. [/*]\n<br />[/list][/spoiler]\n<br />\n<br />[size=3]How to use Time Limit: Unknown:[/size]\n<br />[spoiler][list]\n<br />[*]If you have not already done so, you must load the game with the Time Limit: Unknown mod installed, then close the game. This generates the configuration file for the mod.[/*]\n<br />[*]To set / change the Time Limit, go to [Game Directory] &gt; BepInEx &gt; config and open Time Limit: Unknown's configuration file (com.chaofanj.timelimitunknown.cfg), and set the TimeLimit value to whatever you want (in seconds), save the changes to the configuration file, then launch the game.[/*]\n<br />[*]The Time Limit value is loaded / set when the game first starts up. If you want to change the Time Limit to something else, you will need to close the game, change the TimeLimit value, then launch the game again[/*]\n<br />[/list][/spoiler]\n<br />\n<br />\n<br />\n<br />[b][size=4]Compatibility[/size][/b]\n<br />\n<br />[size=3]Due to the simple nature of this mod, it should generally work with any Casualties: Unknown mods, unless said mod specifically alters the Time Limit value.[/size]\n<br />\n<br />[size=3]Time Limit: Unknown has also been tested with the QoL: Unknown mod and should work fine, since Time Limit: Unknown only alters the Time Limit.[/size]\n<br />\n<br />[size=3]This has not been tested with Casualties: Together multiplayer mod ([url=https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop]https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop)[/url]. I would assume it would work, as long as each player has the mod, and the value in the configuration for each player is the exact same (but still, needs testing).[/size]\n<br />\n<br />\n<br />\n<br />[size=4][b]Tools / Programs used:[/b][/size]\n<br />\n<br />[color=#D4D4D8][size=3][b]Visual Studio (2026)[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8][size=3]Necessary to write any necessary code, and compile the mod DLL.[/size][/color][/*]\n<br />[/list][color=#D4D4D8][size=3][b]ILSpy[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8][size=3]Needed to check / decompile Casualties: Unknown's source code, and to figure out what specifically controls setting the Time Limit.[/size][/color][/*]\n<br />[/list][color=#D4D4D8][size=3][b]KoboldCPP + Qwen3-Nemotron-235B-A22B-GenRM.i1-IQ2_M (Large Language Model)[/b][/size][/color]\n<br />[list]\n<br />[*][color=#D4D4D8]...Yes, I (mostly) vibe coded this, don't judge me. I don't have the time (or brain cells) to fully learn how to program in C#. I still had to find the necessary values using ILSpy myself, and \"hand hold\" the AI model. I also manually checked, and cleaned up the code myself.[/color][/*]\n<br />[*][color=#D4D4D8]Fun fact: The LLM in question was run entirely on local hardware, no ChatGPT / OpenAI, or any other models were used.[/color][/*]\n<br />[/list]",
        "Author": "ChaofanJ",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/21/21-1776048067-1190830739.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/21"
        },
        "DownloadUrl": "nexus://scavprototype/21/68",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 21,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-13T03:17:55.000Z",
        "ReleaseDate": "2026-04-13T02:44:34.000Z",
        "SHA256": "9dccbf9ddfb13df3997c8990b27603d22b633b686156cf97588988320992b191",
        "dllSHA256s": {
            "TimeLimitUnknown.dll": "3690382f08425e52d91cde76beaa7c72970a324fdde91ecb51e3ac3d6fbe6787"
        },
        "downloadsSinceLatestVersion": 409,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2026.4.5",
                "Changelog": "- Initial Version."
            }
        ],
        "dllNames": [
            "TimeLimitUnknown.dll"
        ],
        "dllVersion": "2026.4.5",
        "dllVersions": {
            "TimeLimitUnknown.dll": "2026.4.5"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 328,
            "TotalDownloads": 390,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/21/21-1776048067-1190830739.png"
        ]
    },
    {
        "Id": "nexus-20",
        "Name": "Michael Jackson Lobotomy (img and sound)",
        "Version": "5",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "com.yourname.mymod": "1.0.0"
        },
        "Summary": "simple as that, replaces image and sound of the Lobotomy screamer when u have low brain integrety with MJackson scream and his image",
        "Description": "[size=4][b]Description[/b][/size]\n<br />[color=#D4D4D8]I've made my first simple mod. It replaces lobotomy event (or screamer) when you get low brain integrety with Michael Jackson in terms of imagery and sounds. [/color]\n<br />\n<br />[size=4][b]Installation instructions[/b][/size]\n<br />[color=#D4D4D8]Just unpack the rar into plugins, the folder and dll must be inside Game&#92;BepInEx&#92;plugins[/color]\n<br />\n<br />Multiplayer: it does work in multiplayer mod by Krokosha666, https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop\n<br />\n<br />[size=4][b]P.S. \n<br />this is my first mod if you have any recomendations or tips I would love to hear em.[/b][/size]\n<br />\n<br />[size=4][b]Shout outs[/b][/size]\n<br />Helpful people at Casualties together discord, specifically [b]Gary the cat.[/b]",
        "Author": "YOU1ARE1GA",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/20/20-1775906686-1985765124.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/20"
        },
        "DownloadUrl": "nexus://scavprototype/20/73",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 20,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-14T07:50:51.000Z",
        "ReleaseDate": "2026-04-14T07:50:51.000Z",
        "SHA256": "28ce212a4a67f8caf0bcb6de26e368a683d3ef0e27a6d361dc02b39eff38a073",
        "dllSHA256s": {
            "MJackson.dll": "55e516631d88ad6b59c4007bb7f6f46bcc2c7e404c0f0351f529fab66c3bb166"
        },
        "downloadsSinceLatestVersion": 117,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "2",
                "Changelog": "- Fixed this mp bug: When somebody else has a lobotomy event MJ would attack YOU."
            },
            {
                "Version": "3",
                "Changelog": "- extra fix  for mp, now it specifically checks players brain integrety in mp."
            },
            {
                "Version": "5",
                "Changelog": "- Added a check for Krokoshas mod and it's localbody method"
            }
        ],
        "dllNames": [
            "MJackson.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "MJackson.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 2,
            "UniqueDownloads": 84,
            "TotalDownloads": 124,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/20/20-1775906686-1985765124.jpg"
        ]
    },
    {
        "Id": "nexus-19",
        "Name": "Lobotomy Screenshot Mod",
        "Version": "3.0",
        "bepinexVersion": "3.0",
        "bepinexPlugins": {
            "FlashBrain.lobotomymod": "3.0"
        },
        "Summary": "Changes the regular screenshot, in case of brain damage, to its own images.-Меняет обычный скриншот экрана при повреждении мозга на свои изображения.",
        "Description": "[b][size=4][i]Version 3.0 for game version 6.0 Demo. |[/i][/size][/b]\n<br />[b][size=4][i]Since version 2.0, support for multiplayer has been added.[/i] [i]|[/i] [/size][/b]\n<br />\n<br />[b][size=4]Installation instructions.[/size][/b]\n<br />1. Copy all files from the \" BepInEx \" archive into the game folder.\n<br />2. Place the \"Plugins\" folder from the mod archive in the \"BepInEx\" folder.\n<br />Done.\n<br />-\n<br />1. Скопируйте все файлы из архива \" BepInEx \" в папку с игрой.\n<br />2. Киньте в папку \"BepInEx\" папку \"Plugins\" из архива мода.\n<br />Готово.\n<br />\n<br />[b][size=4]Installation pictures.[/size][/b]\n<br />Place any image with the extension \".png\", \".jpg\", \".jpeg\" into the \"Lobotomy\" folder along the path:  CasualtiesUnknownDemo&#92;BepInEx&#92;plugins&#92;Lobotomy.\n<br />Done.\n<br />-\n<br />Киньте любое изображение расширения \".png\" , \".jpg\" , \".jpeg\" в папку \"Lobotomy\" по пути: CasualtiesUnknownDemo&#92;BepInEx&#92;plugins&#92;Lobotomy.\n<br />Готово..",
        "Author": "sasat654",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/19/19-1775672912-1651850362.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/19"
        },
        "DownloadUrl": "nexus://scavprototype/19/88",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 19,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-04-21T16:17:57.000Z",
        "ReleaseDate": "2026-04-21T16:17:57.000Z",
        "SHA256": "7bebe600e629c25bf6e76b1cc0787668a864e1a9240888a6e0d42f66be0ffaf5",
        "dllSHA256s": {
            "LobotomyScreenshotMod.dll": "ca563cbdcc7404e5cbf45fbfbd6331fd0ed364a7835864ebf6c4974d260f5946"
        },
        "downloadsSinceLatestVersion": 341,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "LobotomyScreenshotMod.dll"
        ],
        "dllVersion": "3.0",
        "dllVersions": {
            "LobotomyScreenshotMod.dll": "3.0"
        },
        "Statistics": {
            "Endorsements": 10,
            "UniqueDownloads": 283,
            "TotalDownloads": 388,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/19/19-1775672912-1651850362.jpg"
        ]
    },
    {
        "Id": "nexus-18",
        "Name": "FixSeeCorpse",
        "Version": "1.8.3",
        "bepinexVersion": "1.8.3",
        "Description": "Overview\n<br />\n<br />This mod completely reworks corpse detection mechanics. Instead of vanilla instant detection within a 7-tile radius (ignoring walls and lighting), players must now actually see the corpse\n<br />\n<br />Realistic Visibility Checks\n<br />\n<br />    Field of view check (120° cone in look direction)\n<br />    Line of sight check (corpses behind walls are not detected)\n<br />    Camera bounds check (corpse must be on screen)\n<br />    Lighting check (corpses in complete darkness are not noticed)\n<br />    \n<br />Gradual Detection\n<br />\n<br />    Corpses must be looked at for a period of time before being noticed\n<br />    Close corpses (≤10m) are spotted quickly (~0.15s)\n<br />    Distant corpses (≥45m) take longer to notice (~1.5s)\n<br />    Low consciousness adds up to +3.5s detection delay\n<br />\n<br />Multiplayer Support\n<br />\n<br />    Full compatibility with KrokoshaCasualtiesMP mod\n<br />    Works correctly for both host and clients\n<br />\n<br />Installation\n<br />\n<br />    Install BepInEx 5.x\n<br />    Place it in BepInEx/plugins/\n<br />\n<br />Configuration\n<br />\n<br />Currently no configuration file.",
        "Author": "Jaeforzs",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/18/18-1774031472-1359870539.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/18"
        },
        "DownloadUrl": "nexus://scavprototype/18/52",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 18,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-03-20T18:43:20.000Z",
        "ReleaseDate": "2026-03-20T18:40:56.000Z",
        "SHA256": "b0dd70a1576a7528b9744f07439f6f5e7d54cd4c57add9ba04fefd6356d5d226",
        "dllSHA256s": {
            "FixSeeCorpse.dll": "acf8f1356a58006c3077a1f736fa8d6bf5ff2be0383755a669be11e98ddc9e32"
        },
        "downloadsSinceLatestVersion": 1260,
        "Dependencies": [],
        "dllNames": [
            "FixSeeCorpse.dll"
        ],
        "dllVersion": "1.8.3",
        "dllVersions": {
            "FixSeeCorpse.dll": "1.8.3"
        },
        "Statistics": {
            "Endorsements": 52,
            "UniqueDownloads": 1017,
            "TotalDownloads": 1235,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/18/18-1774031472-1359870539.png"
        ]
    },
    {
        "Id": "nexus-17",
        "Name": "Last Stand Command",
        "Version": "1.3",
        "bepinexVersion": "1.3.0",
        "bepinexPlugins": {
            "rasare.casualtiesunknown.laststand": "1.3.0"
        },
        "Summary": "adds a command to force last stand immediately without locking it out in the future // now with krok mp!",
        "Description": "adds a command to force last stand immediately without locking it out in the future.\n<br />\n<br />[b]!!! READ THE README.TXT IN THE MOD FOLDER !!![/b]\n<br />\n<br />todo:\n<br />- add config to allow/disallow lock-out penalty\n<br />- make a sandwich\n<br />\n<br />command: laststand\n<br />\n<br />gives all benefits of laststand &amp; plays the coroutine when ran. seems to always work.\n<br />(tested on v5.1 demo of c:u) [b][i]REFER TO THE BOTTOM OF THE DESCRIPTION!!![/i][/b]\n<br />\n<br />huge thanks to [url=https://github.com/Shuits-CU-Mods]Shuit[/url] for the mod template\n<br />\n<br />[b]- UPDATE 4/23/26 -[/b]\n<br />hi. how's it going?\n<br />\n<br />ok so casualties got put on steam. first of all, YAY!!\n<br />second of all, [b][u]this mod probably wont work on the steam version[/u][/b] until i get the time to look into it a little bit more.\n<br />soon. i promise. soon.\n<br />\n<br />/\n<br />\n<br />[b]- UPDATE 6/11/26 -\n<br />[/b]hey! how are the wife/husband/other &amp; kids?\n<br />\n<br />alright i fixed the thing. sorry it took so long i started playing video games and trying to not starve (job searching)\n<br />with the release of v7, i found it fitting to finally fix this.\n<br />yeah, yeah... i know... it took like maybe an hour to fix, but still.\n<br />\n<br />OKAY BYE THANK YOU FOR READING THIS!\n<br />\n<br />/\n<br />\n<br />[b]- UPDATE 6/19/26 -\n<br />[/b]raaaaarghhhh............ [url=https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop/]multiplayer[/url] compat out..........\n<br />(causes eye thing to go to executor/host sorry)\n<br />\n<br />usage: [b]laststand [playername][/b]\n<br />[i]will default to the host without argument use[/i]\n<br />\n<br />[i]/[/i]\n<br />\n<br />[b]- UPDATE 7/30/26 -[/b] \n<br />howdy. how's it going. hey.\n<br />\n<br />uh... so turns out i didnt get multiplayer compatibility.\n<br />not only did it just not work in MP, it actually broke if you didn't even have MP installed.\n<br />woopsie.\n<br />\n<br />i originally was going to fix it after the next MP update since the original dev has transferred ownership, but that started taking too long.\n<br />so here it is! fixed up and good to go.\n<br />\n<br />usage:\n<br />if singleplayer - [b]laststand[/b]\n<br />if multiplayer - [b]laststand [playername][/b] ([i]will default to host without argument. NOTE: IF THE PLAYER HAS SPACES IN THEIR NAME, USE `id:` INSTEAD!!! I CANNOT STRESS THIS ENOUGH!!![/i])\n<br />---",
        "Author": "Rasare",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/17/17-1774031579-167826174.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/17"
        },
        "DownloadUrl": "nexus://scavprototype/17/1522",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 17,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-07-31T01:46:57.000Z",
        "ReleaseDate": "2026-07-31T01:46:57.000Z",
        "SHA256": "90eaf98ba094a9b7f9cf2389e4c849eb662c185f7a6cb515247ed63bb6d19fd4",
        "dllSHA256s": {
            "LastStandCMD.dll": "95ecc28a3078ea619e8f54f50fb1136f23ec16226545299e68ec00756cec4ad0"
        },
        "downloadsSinceLatestVersion": 163,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.2",
                "Changelog": "- UPDATE 6/19/26 -raaaaarghhhh............ multiplayer compat out..........\n- (causes eye thing to go to executor/host sorry)\n- usage: laststand [playername]\n- will default to the host without argument use"
            },
            {
                "Version": "1.3",
                "Changelog": "- UPDATE 7/30/26 -\n- howdy. how's it going. hey.\n- uh... so turns out i didnt get multiplayer compatibility.\n- not only did it just not work in MP, it actually broke if you didn't even have MP installed.\n- woopsie.\n- i originally was going to fix it after the next MP update since the original dev has transferred ownership, but that started taking too long.\n- so here it is! fixed up and good to go.\n- usage:\n- if singleplayer - laststand\n- if multiplayer - laststand [playername] (will default to host without argument. NOTE: IF THE PLAYER HAS SPACES IN THEIR NAME, USE `id:` INSTEAD!!! I CANNOT STRESS THIS ENOUGH!!!)"
            }
        ],
        "dllNames": [
            "LastStandCMD.dll"
        ],
        "dllVersion": "1.3.0",
        "dllVersions": {
            "LastStandCMD.dll": "1.3.0"
        },
        "Statistics": {
            "Endorsements": 14,
            "UniqueDownloads": 378,
            "TotalDownloads": 544,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/17/17-1774031579-167826174.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/17/17-1781188337-2021957930.png"
        ]
    },
    {
        "Id": "nexus-16",
        "Name": "ScavShrapnelMod v1.0",
        "Version": "1.0",
        "bepinexVersion": "1.0",
        "bepinexPlugins": {
            "ScavShrapnelMod": "1.0"
        },
        "Summary": "Tired of simple flashes and disappearing smoke? This mod replaces vanilla explosions with hundreds of real, physically simulated fragments that fly through the air, ricochet off metal, embed into walls, and seriously injure anyone caught in the crossfire.",
        "Description": "Shrapnel Overhaul completely transforms the way explosions and gunfights feel in Scav.\n<br />\n<br />Tired of simple flashes and disappearing smoke? This mod replaces vanilla explosions with hundreds of real, physically simulated fragments that fly through the air, ricochet off metal, embed into walls, and seriously injure anyone caught in the crossfire.\n<br />\n<br />Gunfights are equally brutal: bullets kick up massive directional dust clouds, rip chunks out of walls, and create blinding showers of sparks when hitting metal.\n<br />\n<br />Everything is fully synchronized in multiplayer and heavily optimized so your game won't lag, even during massive chain reactions.\n<br />\n<br />💥 Key Features\n<br />- Explosions that Matter: Real flying debris (metal, stone, wood) that can hurt players, enemies (spiders), and destroy turrets. Ground mines form an upward cone of death, while dynamite throws heavy, blunt rocks.\n<br />- Intense Gunfights (Updated for v1.0!): Bullets transfer kinetic energy through walls. Dust sprays backward from the impact, metal conducts energy creating spark showers, and guns emit a concussive gas blast from the muzzle.\n<br />- Dynamic Environments: The mod reacts to the world. Sand flies in the desert, steam hisses in the freezing cold. Hot metal glows in dark caves and sizzles if it lands in water.\n<br />- Watch Your Step: Shrapnel stays on the ground. If you step on sharp glass or metal barefoot, you'll bleed. Wear boots to protect yourself!\n<br />- Smooth Performance: Built on a custom \"Zero-GC\" particle engine. Even with thousands of particles on screen, your game won't freeze or drop frames.\n<br />\n<br />🌐 Multiplayer Compatibility\n<br />This mod is 100% compatible with the Co-op Multiplayer Mod. Every spark and shard is synced between players using a highly optimized, server-authoritative custom network protocol.\n<br />*(Note: It works perfectly in singleplayer too!)*\n<br />\n<br />🛠️ Installation\n<br />1. Install BepInEx 5.4.21+ in your game folder.\n<br />2. Place ScavShrapnelMod.dll into CasualtiesUnknownDemo/BepInEx/plugins/\n<br />3. Launch the game! (A configuration file will generate automatically, allowing you to tweak particle counts, lifetimes, and more).\n<br />\n<br />⌨️ Console Commands\n<br />Open the in-game console with `~`.\n<br />- `shrapnel_explode dynamite` - Spawns an explosion at your cursor.\n<br />- `shrapnel_shot rifle R -metal` - Tests the bullet impact effects.\n<br />- `shrapnel_clear` - Destroys all active shrapnel to clean up the map.\n<br />- `shrapnel_status` - Shows mod performance and network stats.\n<br />\n<br />P.S: I know that my game screenshots are outdated, and I will try to update them as soon as possible...",
        "Author": "Scream034 or paralax034",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/16/16-1773849358-1960763076.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/16"
        },
        "DownloadUrl": "nexus://scavprototype/16/295",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 16,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-21T15:06:50.000Z",
        "ReleaseDate": "2026-05-21T15:06:50.000Z",
        "SHA256": "b1c8ece35f724906d27d1b18d35c18a863ddccd904915fe8b34b02ffe2ead3de",
        "dllSHA256s": {
            "ScavShrapnelMod.dll": "1658521993d519e5de0f88247bb9b32facd7621657be4cec1486ff1d5091e4a2"
        },
        "downloadsSinceLatestVersion": 1005,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "0.7.0",
                "Changelog": "- True Lighting & Shadows\n- Universal Language Support (Russian/Localization Fix)\n- True Multi-Directional Shockwaves\n- Visible Pressure Waves\n- Perfect Explosion Symmetry\n- Performance Optimizations"
            },
            {
                "Version": "0.8.2",
                "Changelog": "- Built a fully custom, server-authoritative network protocol from scratch. Physics are handled entirely by the host, while clients use advanced parabolic extrapolation and interpolation for buttery smooth visuals. No more \"phantom shards\" or desync!\n- Replaced Unity's standard particle instantiation with a custom AshParticlePoolManager and GPU-batched sparks. This completely eliminates Garbage Collection (GC) spikes, ensuring zero micro-stutters even during massive chain explosions.\n- Mob & Trap Damage: Shrapnel is no longer just for players and blocks! Flying shards will now legitimately damage and kill enemies (spiders), destroy traps (turrets), and trigger explosive barrels.\n- The \"Fake Fall Damage\" Fix: Fixed a notorious vanilla bug where broken Grav Bags would trigger a ghost explosion, causing the mod to spawn shrapnel inside the player's torso (resulting in instant, lethal internal bleeding that players mistook for fall damage).\n- Reduced the default amount of ground debris by 50% based on player feedback, keeping the aftermath of battles looking realistic but less messy.\n- Completely overhauled the console commands (shrapnel_explode, shrapnel_debris). Arguments are now order-independent and support shorthand flags (like -e for effects-only, -v for verbose, and -net for network diagnostics)."
            },
            {
                "Version": "0.8.3",
                "Changelog": "- **Fixed invisible shrapnel damage:** Shards that had visually decayed to near-invisible   (≤32% scale, ≤24% alpha) could still deal damage via their active collider. Collider is   now disabled before the shard becomes invisible, and the GameObject is destroyed when   visually depleted (`NormalizedLifetime ≤ 0.02`). Affects both singleplayer and multiplayer.\n- **Fixed massive chain-destruction bug:** Flying shrapnel would instantly destroy grounded   debris upon touching it, causing 80%+ of shards to disappear prematurely. Debris and   stuck shards now only break from high-velocity impacts with non-shrapnel objects (terrain,   entities). Shrapnel-on-shrapnel contacts are filtered out entirely.\n- **Fixed integer overflow desync:** Large world coordinates or rotations caused overflow   in packed network fields, sending shards to completely wrong locations on clients.   All packed fields now use `Mathf.Clamp` before cast to `short`.\n- **Fixed client mirrors vanishing mid-flight:** Destroy messages from the server now   trigger a smooth 150ms shrink-and-fade effect (`BeginFadeDestroy`) instead of instantly   popping the mirror out of existence.\n- **Fixed \"ghost shard\" desync (server has shard, client doesn't):** Client-side at-rest   mirrors were self-destructing after 90 seconds (`RestTimeout`) while server shards live   for 300+ seconds (configured debris lifetime). At-rest mirrors now use `_restTimer` vs   `_debrisLifetime`, matching server `ShrapnelProjectile.UpdateDebris` lifetime exactly.\n- **Fixed \"phantom shard\" desync (client has shard, server doesn't):** Flying mirrors   orphaned by a lost `MSG_DESTROY` packet now fade out gracefully after 5 seconds without   a server snapshot (`SnapshotStaleTimeout`), down from the previous 30-second hard timeout.\n- **Fixed at-rest shards spawning with wrong rotation on client:** Spawn message now   includes Z rotation (`RotZ`, ×100 precision). Client mirrors apply server rotation on   creation instead of always spawning at 0°. Flying shards still derive rotation from   velocity after first frame.\n- **Fixed zero base scale on flying fragments:** `_originalScale` is now set immediately   on `Create` for all mirror states. Previously only set in `ApplyRestState`, causing   flying mirrors and mirrors created as `atRest=true` to have `_originalScale = (0,0,0)`,   making them completely invisible during visual decay and fade-out.\n- **Fixed misleading network diagnostics:** `States sent` counter was counting packets   instead of individual state transitions, showing `39 sent` vs `154 received` for the   same session. Both sides now count individual transitions."
            },
            {
                "Version": "0.8.4",
                "Changelog": "- Real Client-Side Physics\n- Ricochets Work on Clients\n- Bandwidth Reduced ~90%\n- Server REST Correction\n- All Damage Stays Server-Side"
            },
            {
                "Version": "0.9.2",
                "Changelog": "- Critical Power Fix: Bullet effects were running at only 5% power in the last update. The game's data stores `shotsPerFire = 0` for single-shot weapons (like the rifle), which accidentally multiplied the entire power formula by zero! This is now fixed: rifles, pistols, and shotguns now unleash their full, glorious kinetic energy, spawning proper fragments and massive spark showers.\n- Kinetic Energy Transfer: Bullets don't just spark anymore; they transfer momentum *through* blocks\n- marter Muzzle Blasts: Replaced the old brute-force grid scan with a highly efficient \"Column-Scan\" algorithm. It now perfectly finds the actual ground, ceilings, and walls around the barrel. Because it's so much faster, the muzzle blast radius has been increased from 8 to 12 blocks (18 for turrets!).\n- New Developer Tools (Commands)\n- And a lot fixes of bags & Optimize! Optimize!\n- For details you can check CHANGELOG.md"
            },
            {
                "Version": "1.0",
                "Changelog": "- Full Scav v6.1 Support\n- Dynamic Contact Support (No More Floating Shards)\n- Ballistic Physics & Polish\n- High-Energy Sparks & Enhanced Visibility\n- Extreme Performance Tuning"
            }
        ],
        "dllNames": [
            "ScavShrapnelMod.dll"
        ],
        "dllVersion": "1.0",
        "dllVersions": {
            "ScavShrapnelMod.dll": "1.0"
        },
        "Statistics": {
            "Endorsements": 47,
            "UniqueDownloads": 1026,
            "TotalDownloads": 1398,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/16/16-1773849358-1960763076.jpg"
        ]
    },
    {
        "Id": "nexus-15",
        "Name": "Player sprite replacer",
        "Version": "v1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.yourname.spritereplacer": "1.1.0"
        },
        "Summary": "This mod makes it possible to change the player sprite without changing the assets file using BepInEx.",
        "Description": "[size=6][b]Casualties Unknown - Player Sprite Replacer[/b][/size]\n<br />\n<br />A small hobby mod for Casualties Unknown that swaps your character's body and head sprites at runtime using BepInEx. Single-player, numpad-driven.\n<br />\n<br />[size=5][b]Compatibility[/b][/size]\n<br />\n<br />[list]\n<br />[*]Loader: [b]BepInEx 5.4.23.5[/b][/*]\n<br />[*]Game version: [b]Casualties Unknown demo v6.1[/b][/*]\n<br />[/list]\n<br />The game is still in demo — file layouts can change between versions, which may break the mod until it's updated.\n<br />\n<br />\n<br />[size=5][b]Permissions[/b][/size]\n<br />\n<br />This is a hobby project I made for fun. If the game creator [b]Orsoniks[/b] does not want this mod public, please contact me and I will take it down.\n<br />\n<br />\n<br />[size=5][b]Installation[/b][/size]\n<br />\n<br />[size=4][b]1. Prerequisite[/b][/size]\n<br />\n<br />Install BepInEx 5 if you haven't already — official guide: [url=https://docs.bepinex.dev/articles/user_guide/installation/index.html]https://docs.bepinex.dev/articles/user_guide/installation/index.html[/url]\n<br />\n<br />[size=4][b]2. The mod[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Open the mod archive and look inside\n<br />[code]body-sprite-replacer/plugins[/code].[/*]\n<br />[*]Copy its contents into your game's\n<br />[code]BepInEx/plugins[/code]folder — the same folder used by other mods. You should end up with the Player Sprite Replacer DLL and a\n<br />[code]CustomSprites[/code]directory.[/*]\n<br />[*]Start the game.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Usage[/b][/size]\n<br />\n<br />[list]\n<br />[*]In-game, press [b]Numpad 1 through 9[/b] to instantly switch between different character sprites.[/*]\n<br />[*]The mod looks for sprites in\n<br />[code]CustomSprites/st1[/code]through\n<br />[code]CustomSprites/st9[/code].[/*]\n<br />[*][b]No numpad?[/b]\n<br />[code]st1[/code]is loaded automatically on startup, so drop your preferred skin into\n<br />[code]st1[/code]and you're set.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Sprite credits[/b][/size]\n<br />\n<br />[list]\n<br />[*][code]st1[/code]— [b]Mottrew[/b] by [b]beebigirl[/b]: [url=https://skin.cat-bot.de/?skinid=163&amp;page=4#skin-163]https://skin.cat-bot.de/?skinid=163&amp;page=4#skin-163[/url][/*]\n<br />[*][code]st2[/code]–\n<br />[code]st9[/code]— sprite files copied from GitHub user [b]Paili-16[/b]. (I could have extracted them from the game myself but wanted to save time.)[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Making your own sprites[/b][/size]\n<br />\n<br />[list=1]\n<br />[*]Back up the\n<br />[code]Body[/code]and\n<br />[code]Head[/code]folders inside the\n<br />[code]st1[/code]–\n<br />[code]st9[/code]slot you're going to modify.[/*]\n<br />[*]Replace the PNGs with your own art.[/*]\n<br />[*][b]Keep the file names exactly the same[/b] — sprites are matched by file name; renaming them breaks replacement.[/*]\n<br />[*]Try to match the original image dimensions. I haven't tested what happens when they don't, so YMMV.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Finding sprites[/b][/size]\n<br />\n<br />Places to grab community sprites:\n<br />\n<br />[list]\n<br />[*][url=https://skin.cat-bot.de/]https://skin.cat-bot.de/[/url] — note: this mod expects\n<br />[code]Body[/code]and\n<br />[code]Head[/code]as separate folders, so you'll need to split the downloaded files until I add single-file support.[/*]\n<br />[*][url=https://github.com/Paili-16/Scav-Prototype-The-Characters-Skins]https://github.com/Paili-16/Scav-Prototype-The-Characters-Skins[/url][/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Notes[/b][/size]\n<br />\n<br />[list]\n<br />[*]You do [b]not[/b] need to edit\n<br />[code]sharedassets1.assets[/code]for this mod.[/*]\n<br />[*]Multiplayer support is planned for the future. For now, see the alternatives section below if you need to play in multiplayer.[/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Contributing &amp; support[/b][/size]\n<br />\n<br />GitHub: [url=https://github.com/dogederp/CasultiesUnknown_Player-sprite-replacer]https://github.com/dogederp/CasultiesUnknown_Player-sprite-replacer[/url]\n<br />\n<br />[list]\n<br />[*]Pull requests welcome.[/*]\n<br />[*]Open an issue for questions or bug reports.[/*]\n<br />[*]Got screenshots or videos of your skins? Feel free to add them to this page — I'd love to see them.[/*]\n<br />[*]GitHub (primary) gets updates first, before NexusMods.[/*]\n<br />[*]Buy me a coffee: [url=https://buymeacoffee.com/dogederp]https://buymeacoffee.com/dogederp[/url][/*]\n<br />[/list]\n<br />\n<br />[size=5][b]Looking for an alternative?[/b][/size]\n<br />\n<br />If this mod doesn't fit your needs:\n<br />\n<br />[list]\n<br />[*][url=https://www.nexusmods.com/scavprototype/mods/118]ChangeSkin Multiplayer[/url] — multiplayer-compatible skin replacer. Use this one if you need multiplayer support.[/*]\n<br />[*][url=https://github.com/05126619z/ChangeSkin]https://github.com/05126619z/ChangeSkin[/url] — single-player ChangeSkin by 05126619z.[/*]\n<br />[/list]",
        "Author": "dogederp",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/15/15-1778431291-964052521.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/15"
        },
        "DownloadUrl": "nexus://scavprototype/15/223",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 15,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-05-14T12:28:10.000Z",
        "ReleaseDate": "2026-05-14T12:28:10.000Z",
        "SHA256": "5e5e1a90f5a988e533255587cea2121e47aa83ce7ce87cc50b1da0018530d861",
        "dllSHA256s": {
            "body_sprite_replacer.dll": "dc92eec8e3fcaa62396616050d4bd2315b7648a15ee92a2354885908454c8fb0"
        },
        "downloadsSinceLatestVersion": 5964,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "v1.1.0",
                "Changelog": "- ### Added\n- Implemented real-time character switching using Numpad keys (1-9) via hidden `InputListener` GameObject.\n- Added dynamic directory support for `CustomSprites/st1` through `CustomSprites/st9`.\n- Added missing `UnityEngine.InputLegacyModule` reference to `.csproj` to support the new input code.\n- Added `Usage` section to `README.md` explaining Numpad character switching.\n- ### Changed\n- Migrated plugin structure: character sprite directories are now dynamically resolved and nested under character-specific `st*` folders (`CustomSprites/st*/Body` and `Head`).\n- Refactored `SpriteReplacerPlugin.cs` to use static private helper methods (`ApplyToAll()`, `ApplyReplacementToTail()`, `ApplyReplacementToFace()`) inside Harmony patches instead of global scope iterations.\n- Cleaned up `body-sprite-replacer.csproj` by removing all redundant IDE-generated `<Content>` tracking nodes for the old `CustomSprites/` folder structure.\n- Removed obsolete `OnGUI` debug label.\n- Updated `README.md` and `file-structure.md` to reflect the new `st1`-`st9` nested directory structure.\n- Bumped DLL plugin version from `1.0.0` to `1.1.0`.\n- ### Security\n- Explicitly defined the MIT license and updated Assembly copyright string in `Properties/AssemblyInfo.cs` to reflect open-source status.\n- ### Credits\n- Thank you **rusiber1231** for contributing the code for this feature!\n- Added Mottrew by beebigirl to folder st1 (https://skin.cat-bot.de/?skinid=163&page=4#skin-163)"
            }
        ],
        "dllNames": [
            "body_sprite_replacer.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "body_sprite_replacer.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 162,
            "UniqueDownloads": 4698,
            "TotalDownloads": 5906,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/15/15-1778431291-964052521.png"
        ]
    },
    {
        "Id": "nexus-14",
        "Name": "Lazy Shooting",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "org.explosivehydra.lazyshooting": "1.1.0"
        },
        "Summary": "Hold your left mouse button to shoot through the layers!",
        "Description": "[quote][b][u]This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/365]Quantum[/url].[/u][/b]\n<br />[b][u]This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/365]Quantum[/url].[/u][/b]\n<br />[b][u]This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/365]Quantum[/url].[/u][/b][/quote]\n<br />\n<br />\n<br />[url=https://github.com/Black-Moss/Lazy-Shooting]GitHub[/url]\n<br />\n<br />Hold your left mouse button to shoot through the layers!\n<br />[b]Requires [url=https://www.nexusmods.com/scavprototype/mods/11]Moss Lib[/url] as a dependency!\n<br />[/b]\n<br />Change configuration properties in the config file or use the\n<br />[code]lazyshooting[/code]command!\n<br />[i]Using [/i]\n<br />[code]lazyshooting[/code][i]to change configurations will sync to the config file.\n<br />[/i]\n<br />Features:\n<br />\n<br />[list]\n<br />[*]Ammunition UI (\n<br />[code]ammunitionui[/code]): Display your ammunition in real time![/*]\n<br />[*]Auto Srack (\n<br />[code]autosrack[/code]): If true, guns will automatically rack and stay racked when ammo is available.[/*]\n<br />[*]Indestructible Gun (\n<br />[code]indestructiblegun[/code]\n<br />): If true, guns will not be destroyed.[/*]\n<br />[*]Infinite Ammunition (\n<br />[code]infiniteammunition[/code]): ∞ INFINITE AMMUNITION ∞[/*]\n<br />[*]Never Jam (\n<br />[code]neverjam[/code]): If true, guns will never jam.[/*]\n<br />[*]Recoiless (need restart game) (\n<br />[code]recoiless[/code]): If true, guns will not have recoil.[/*]\n<br />[/list]",
        "Author": "Black_Moss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/14/14-1773560042-2041331355.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/14"
        },
        "DownloadUrl": "nexus://scavprototype/14/591",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 14,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-06T18:29:09.000Z",
        "ReleaseDate": "2026-06-06T18:29:09.000Z",
        "SHA256": "e3e53c546b733601e087f195619998272bff94c50d18ba568719e2163657dd42",
        "dllSHA256s": {
            "LazyShooting.dll": "83088720533c686148c22fa45588882567a6b6f3ef639c4f9656f7c37f009d65"
        },
        "downloadsSinceLatestVersion": 165,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- first version!"
            },
            {
                "Version": "1.1.0",
                "Changelog": "- Changed GUID and fixed some bugs"
            }
        ],
        "dllNames": [
            "LazyShooting.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "LazyShooting.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 16,
            "UniqueDownloads": 211,
            "TotalDownloads": 320,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/14/14-1773560042-2041331355.png"
        ]
    },
    {
        "Id": "nexus-13",
        "Name": "Sewerslvt music",
        "Version": "2.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "bepinex_soundmod": "1.0.0"
        },
        "Summary": "Replaces the game's original music with Sewerslvt music.-Заменяет оригинальную музыку игры на музыку Sewerslvt.",
        "Description": "[size=4][b][i]Version 4.0 for game version 5.1 Demo |[/i][/b][/size]\n<br />\n<br />[b][size=4]Installation instructions[/size][/b]\n<br />1. Copy all files from the BepInEx archive into the game folder.\n<br />2. Create a \"plugins\" folder in the BepInEx folder and paste the \"Sewerslvt\" folder from the mod archive into it.\n<br />Done.\n<br />-\n<br />1. Скопируйте все файлы из архива BepInEx в папку с игрой.\n<br />2. Создайте папку \"plugins\" в папке BepInEx и киньте туда папку \"Sewerslvt\" из архива мода.\n<br />\n<br />-\n<br />\n<br />[i]The original mod: https://github.com/Ol1vver/bepinex-soundmod.[/i]",
        "Author": "sasat654",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/13/13-1773384759-304828152.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/13"
        },
        "DownloadUrl": "nexus://scavprototype/13/547",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 13,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-05T06:41:37.000Z",
        "ReleaseDate": "2026-06-05T06:41:37.000Z",
        "SHA256": "ba0858bdb423bd8f60217611a3f7a6ca7954fd2dc990a9146dbb682d26a542bb",
        "dllSHA256s": {
            "bepinex_soundmod.dll": "d3e2a099cabac465faee24b54f896d32a3f7b7dacc8d712de5866e1eaa194c98"
        },
        "downloadsSinceLatestVersion": 143,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "bepinex_soundmod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "bepinex_soundmod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 6,
            "UniqueDownloads": 158,
            "TotalDownloads": 250,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/13/13-1773384759-304828152.jpg"
        ]
    },
    {
        "Id": "nexus-12",
        "Name": "apfs tracks",
        "Version": "V5.0.1demo",
        "bepinexVersion": null,
        "bepinexPlugins": {},
        "Summary": "apfs tracks",
        "Description": "собрал треки апфс и решил закинуть в игру которую начал часто играть\n<br />скачайте тут архивчик\n<br />https://drive.google.com/file/d/1sxNcjANyECE4fTiKZ6LcO5FxgO8q4J3b/view?usp=sharing\n<br />\n<br />Распакуйте архив в корневую папку игры\n<br />[img]https://i.im.ge/2026/03/05/ecXaUD.IZOBRAZENIE.png[/img]﻿\n<br />и все,в игре когда вы найдете mp3плеер вы должны зайти включить музыку\n<br />\n<br />игра будет лагать подгружая вашу музыку в этот список\n<br />\n<br />как лаги кончились выйдите из mp3плеера и еще раз зайдите и листайте вниз\n<br />\n<br />и там музяка",
        "Author": "vvenko",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/12/12-1772695174-2098819908.jpg",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/12"
        },
        "DownloadUrl": "nexus://scavprototype/12/39",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 12,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-03-05T13:25:15.000Z",
        "ReleaseDate": "2026-03-05T13:25:15.000Z",
        "SHA256": "6c6eab398f51f5cf5b1fbe081f5efe0919442823aba9087c41fd42db4850c8da",
        "dllSHA256s": {},
        "downloadsSinceLatestVersion": 41,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [],
        "dllVersion": null,
        "dllVersions": {},
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 13,
            "TotalDownloads": 37,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/12/12-1772695174-2098819908.jpg"
        ]
    },
    {
        "Id": "nexus-11",
        "Name": "Moss Lib",
        "Version": "1.1.1",
        "bepinexVersion": "1.1.1",
        "bepinexPlugins": {
            "org.explosivehydra.mosslib": "1.1.1"
        },
        "Summary": "a simple Lib mod.",
        "Description": "This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/362]Bark[/url].\n<br />This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/362]Bark[/url].\n<br />This project is no longer in develop, please use the [url=https://www.nexusmods.com/scavprototype/mods/362]Bark[/url].\n<br />\n<br />just a mod for develop. :)\n<br />[b]Note[/b]: This mod also includes content from [url=https://www.nexusmods.com/scavprototype/mods/8]Undead Experiment[/url], so please do not install both at the same time!\n<br />",
        "Author": "Black_Moss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/11/11-1772179831-1928073546.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/11"
        },
        "DownloadUrl": "nexus://scavprototype/11/585",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 11,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-06T13:19:23.000Z",
        "ReleaseDate": "2026-06-06T13:19:23.000Z",
        "SHA256": "2632165ef3b8e1a1510a621846f4e88c61dd11dfd328a972f8e33c9143d6112f",
        "dllSHA256s": {
            "MossLib.dll": "16cd594f0f9b7716710cd4e3f8b1fb94f4cbdde9df5659121bd98eba7a8f24ec"
        },
        "downloadsSinceLatestVersion": 515,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "1.0.0",
                "Changelog": "- first"
            },
            {
                "Version": "1.1.1",
                "Changelog": "- Changed GUID and fixed some bugs"
            }
        ],
        "dllNames": [
            "MossLib.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "MossLib.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 568,
            "TotalDownloads": 772,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/11/11-1772179831-1928073546.png"
        ]
    },
    {
        "Id": "nexus-9",
        "Name": "Custom Structures",
        "Version": "v1.2.4",
        "bepinexVersion": "1.2.4",
        "bepinexPlugins": {
            "net.cucorelib": "1.0.6",
            "com.Jimmyking.morestructures": "1.2.4"
        },
        "Summary": "Adds over 1,000 new handcrafted structures for you to discover and add to!",
        "Description": "[center][size=6][b][color=#FFF4C2]C[/color][color=#FFF3BE]u[/color][color=#FFF1B9]s[/color][color=#FFF0B5]t[/color][color=#FFEFB1]o[/color][color=#FFEDAD]m[/color] [color=#FFECA8]S[/color][color=#FFEBA4]t[/color][color=#FFE9A0]r[/color][color=#FFE89C]u[/color][color=#FFE797]c[/color][color=#FFE593]t[/color][color=#FFE48F]u[/color][color=#FFE38B]r[/color][color=#FFE186]e[/color][color=#FFE082]s[/color][/b][/size][/center]\n<br />[center][img]https://github.com/user-attachments/assets/e5339102-374f-4d4d-904d-f3b21a762686[/img][/center]\n<br />[center][size=2][color=#D9DDE2]A mod that adds user-created custom structures![/color][/size][/center]\n<br />[center][/center]\n<br />[center][url=https://github.com/jimmyking9999999/CU-Custom-Structures/raw/refs/heads/main/CustomStructures.zip][img]https://img.shields.io/badge/Download-v1.2.1-orange?logo=github[/img][/url][url=https://www.nexusmods.com/scavprototype/mods/9]  [img]https://img.shields.io/endpoint?url=https%3A%2F%2Fraw.githubusercontent.com%2Fjimmyking9999999%2FMetadata-generator%2Fmain%2Fbadges%2Fcustom-structures.json[/img][/url]\n<br />[color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />[/center]\n<br />[table][tr][td][img width=417]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789382528-1655297033.png[/img]\n<br />[center]\n<br />[img width=418]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789382718-2034293696.png[/img]\n<br />\n<br />[/center]\n<br />[/td]\n<br />[td]\n<br />[center][size=5][b][color=#FFF8D6]A World Built From Everyone[/color][/b][/size][/center]\n<br />\n<br />[color=#E1E4E8]Custom Structures lets you create and use custom structures made from other people![/color]\n<br />\n<br />[color=#E1E4E8]Design structures in the browser, export them, and drop them directly into your game.[/color]\n<br />\n<br />[url=https://cu-custom-structures.jimmyking.dev/structures.html][color=#F2C94C][b]More than 1087 structures[/b][/color] [/url][color=#E1E4E8]are already available to discover and use. Woah.[/color]\n<br />[/td]\n<br />[td][img width=460]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789382791-727552308.png[/img]\n<br />[center]\n<br />[img width=455]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789383144-97659329.png[/img][/center]\n<br />[/td]\n<br />[/tr]\n<br />[/table]\n<br />[center]\n<br />[size=5][b][color=#FFFDF0]WHAT'S INCLUDED?[/color][/b][/size]\n<br />[color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color][/center]\n<br />[table][tr][td][center][size=4][b][color=#FFE082]Custom Structures In-game[/color][/b][/size][/center]\n<br />[color=#D9DDE2]Add fresh new structures filled with dangers and loot to your runs, made from the community!\n<br />Browse structures with the online or in-game structure browser.[/color][/td]\n<br />[td][center][size=4][b][color=#FFD45C]Online Structure Editor and Browser[/color][/b][/size][/center]\n<br />[color=#D9DDE2]Build and edit structures visually with the browser-based editor, and share it with the world!\n<br />Create with custom properties for every tile, liquid, item, and entity.[/color]\n<br />[/td]\n<br />[/tr]\n<br />[/table]\n<br />\n<br />[table][tr][td]\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789383609-1787627978.png[/img][/center]\n<br />[/td]\n<br />[td][center]\n<br />[size=5][b][color=#FFF4C2]The Structure Editor[/color][/b][/size][/center]\n<br />\n<br />[color=#D9DDE2]Create, edit, preview, and export your own structures in the online editor![/color]\n<br />\n<br />[center][url=https://cu-structure-editor.web.app][size=4][color=#FFD54F][b][u]OPEN THE EDITOR →[/u][/b][/color][/size][/url][/center]\n<br />[/td]\n<br />[/tr]\n<br />[/table]\n<br />[size=4][b][color=#FFE082]Editor Controls[/color][/b][/size]\n<br />The editor follows the control scheme of Aseprite, and is heavily inspired by said program ^^\n<br />[list]\n<br />[*][b]Middle mouse:[/b] Pick blocks or pan[/*]\n<br />[*][b]Space:[/b] Pan camera[/*]\n<br />[*][b]S:[/b] Select tool[/*]\n<br />[*][b]B: [/b]Brush tool[/*]\n<br />[*][b]Ctrl + C / Ctrl + V:[/b] Copy and paste[/*]\n<br />[*][b]Ctrl + Z / Ctrl + Y: [/b]Undo and redo[/*]\n<br />[/list]\n<br />Otherwise, use the given tools in the application! There's little you can't hover on for help\n<br />\n<br />[center][img width=396]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789384076-1921108822.png[/img] [img width=250]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789384046-768233069.png[/img]  [img width=493]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789383733-958829607.png[/img] [/center]\n<br />\n<br />[line]\n<br />\n<br />[center]\n<br />[size=5][b][color=#FFF4C2]DOWNLOADING COMMUNITY STRUCTURES[/color][/b][/size]\n<br />[color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />[/center]\n<br />\n<br />[list=1]\n<br />[*]Visit the [url=https://cu-structure-editor.web.app/structures.html][color=#FFD54F][b][u]Structures Library[/u][/b][/color][/url][/*]\n<br />[*]Download any structures you want.[/*]\n<br />[*]Move them into [font=Courier New]the BepInEx/Plugins/Structures [/font]folder[/*]\n<br />[*]Restart the game or run [font=Courier New]reloadstructures[/font] via the console[/*]\n<br />[/list]Alternatively, open the in-game structure browser in the main menu background and download directly into the game!\n<br />\n<br />[center][img]https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1789384352-1789266836.png[/img][/center]\n<br />\n<br />[line]\n<br />[center][size=5][b][color=#FFF4C2]CONSOLE COMMANDS[/color][/b][/size]\n<br />[color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color][/center]\n<br />[table][tr][td][font=Courier New][color=#FFD54F]structure {id}[/color][/font][/td]\n<br />[td]Spawn a custom structure[/td]\n<br />[/tr]\n<br />[tr][td][font=Courier New][color=#FFD54F]locatestructure {id}[/color][/font][/td]\n<br />[td]Locate a custom structure[/td]\n<br />[/tr]\n<br />[tr][td][font=Courier New][color=#FFD54F]reloadstructures[/color][/font][/td]\n<br />[td]Reload all structure files[/td]\n<br />[/tr]\n<br />[/table][center][size=5][b][color=#FFF4C2]INSTALLATION[/color][/b][/size][/center]\n<br />[center][color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color][/center]\n<br />\n<br />\n<br />[left][size=4][b][color=#FFF8D6]A: Install BepInEx[/color][/b][/size][/left]\n<br />[left][list=1]\n<br />[*]Download [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.3/BepInEx_win_x64_5.4.23.3.zip][color=#FFD54F][b]BepInEx v5.4.23.3 (Winx64)[/b][/color][/url].[/*]\n<br />[*]Open the folder containing [font=Courier New]CasualtiesUnknown.exe[/font].[/*]\n<br />[*]Extract the archive directly into the game folder.[/*]\n<br />[*]Launch the game once, then close it.[/*]\n<br />[*]Confirm that [font=Courier New]BepInEx/Plugins[/font] has been created[/*]\n<br />[/list][/left]\n<br />\n<br />[left][size=4][b][color=#FFF8D6]B: Install Custom Structures[/color][/b][/size][/left]\n<br />[list=1]\n<br />[*]Download [url=https://github.com/jimmyking9999999/CU-Custom-Structures/releases/latest][color=#FFD54F][b]Custom Structures.zip[/b][/color][/url]. (GitHub mirror link)[/*]\n<br />[*]Open [font=Courier New]BepInEx/Plugins[/font].[/*]\n<br />[*]Extract the archive into that folder.[/*]\n<br />[*]Launch the game.[/*]\n<br />[/list][code]CasualtiesUnknownDemo/\n<br />└── BepInEx/\n<br />    └── Plugins/\n<br />        ├── CustomStructures.dll\n<br />        └── Structures/\n<br />            └── YourStructure.txt[/code]Your file system should look like ^\n<br />\n<br />[color=#D6A928]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/color]\n<br />[color=#FFF1B8][size=2][i]Why not create a structure and leave your mark on the unknown?[/i][/size][/color]\n<br />",
        "Author": "Jimmyking",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1771572802-484129458.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/9"
        },
        "DownloadUrl": "nexus://scavprototype/9/2251",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 9,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-09-25T21:49:39.000Z",
        "ReleaseDate": "2026-09-25T21:49:39.000Z",
        "SHA256": "f57e62180f0d5d115e1c3c9a264d5a2efd3d355a70fff51e498382513201c2ae",
        "dllSHA256s": {
            "CUCoreLib.dll": "2d30fd6b1a94f06db257bde6b478b313205583a69019ccae0ec9a89642bbd67e",
            "Custom Structures.dll": "57dbe4e9d6377411d54f8a075a01d56c2694af42c8adeb2bbe8d94322adcbcfa"
        },
        "downloadsSinceLatestVersion": 613,
        "Dependencies": [
            "nexus-341"
        ],
        "Changelogs": [
            {
                "Version": "v1.0.0",
                "Changelog": "- Initial Release. Enjoy the mod!"
            },
            {
                "Version": "v1.0.1",
                "Changelog": "- Console commands support for v503\n- Added all removed content back\n- Added new structures to webapp visualizer\n- Added new items to webapp visualizer\n- structuremulti console command, to change your global structure amount multiplayer. (I.e. structuremulti 0.5 turns 5 structures/layer to 2 structures, with a 50% chance of 3 structures)\n- Minor optimizations, I can't do much without a massive overhaul of the structure process. So I guess prebaked regex and better data structure will have to do for now :>\n- QoL mod seeded support\n- Update checker for new versions"
            },
            {
                "Version": "v1.1",
                "Changelog": "- The editor is now like an actual professional editor, yay! This was heavily inspired by Aseprite, so the keybinds you're familiar with (if you use aseprite) work here\n- Swapped to a react framework with the Pixi renderer, which allows for seamless movement across hundreds of thousands of tiles.\n- Added custom properties to multitudes of things.\n- Want to make a crate only drop a specific item? Sure.\n- Want to have a 50% chance of spawning a minibarrel with 10000ml of fent and 50% chance of it being full of mold? You can do that.\n- Want to drop a 1% condition material pouch with 40 1% condition canvases in it? Yeah, sure\n- You can write your own messages on wall notes\n- Added lifepod buttons and an ID system. Anything sharing the same ID will be triggered. Doors, turrets, landmines, lifepod showers, lights, etc... ||Sorry, ac will have to wait a bit||\n- Added background objects, and cheated a bit to add custom new v6 background objects ;)\n- Lifepod pumps now work, and divert water to the nearest `pipeoutside`\n- Added layers, we're a real pixel art program here now\n- Added unlimited custom objects and items\n- Added a project save viewer, so you don't need to carry .txt files around (still do, though)\n- You can now update (and soon delete) your own created structures. Woah.\n- Made the web browser use the pixi renderer, so you can see everything clearly ^^\n- Updated many sprites to match their iname version\n- Added a new level save format (~saving 44% space despite all the new features)"
            },
            {
                "Version": "v1.1.1",
                "Changelog": "- Added an in-game structure browser\n- Readded 5 missing objects\n- Lag fixes (!)\n- Fixes for item pool condition precents\n- Webapp QoL\n- Fix climbing ropes\n- Add no overlap flag\n- Per-structure spawn multipliers\n- Rendering fixes (for the webapp, for the sake of optimization the in-game browser is still not great)"
            },
            {
                "Version": "v1.2",
                "Changelog": "- Mod now fully works in multiplayer. This is a server-side mod, and all clients must also have the mod for full functionality. It works if only the host has it, but only tiles and other objects will sync\n- Said multiplayer functionality includes synced worldgen, synced doors, backgrounds, props/decor, structure console commands, and other fun id toggles\n- Fixed many issues and bugs in-game\n- Fixed that one super annoying click-through-ui-bug\n- Large reworks to allow for something special in the future ;)\n- The webapp has a voting system. There is limited anti-abuse measures, but I'm keeping an eye on it and it's prone to just getting removed if that happens. I trust all of you :sweat_smile:\n- Large-scale structures are a lot more optimized, layer/worldgen update *soon*\n- Discord embeds! Yay!\n- Many small changes that will now be listed rapidfire: better infinite scroll, first-time mod download support, load optimizations, backend changes, ctrl + f, structure browser screen effect fix, better qol integration, better in-game browser, zipped mass-downloads, mod size compression"
            },
            {
                "Version": "v1.2.1",
                "Changelog": "- V7 compatibility!\n- Added magma, new items, new crystal enemy/food\n- I will probably not add said crystal effects for the time being\n- All entity objects now have a health you can set\n- Updated to fix v7 UI clickthrough bugs\n- New filters for the structure browser\n- Fixed ultra-wide resolution scaling\n- Updated names and added automatic mapping, so old structure work without manual adjustment"
            },
            {
                "Version": "v1.2.2",
                "Changelog": "- ! NOW USES CUCORELIB v1.0.6 !\n- Fixed custom background tiles, decal, and custom (button, lorenote, etc...) buildingentity data being lost during multiplayer sync\n- Added hidden foreground tile support!\n- Updated game item, entity, container, and texture data to the latest release\n- Added shuttle/elevator ID + movement support.\n- Made ladder smooth\n- Added crystal marker properties\n- Structure placement caching for sparse structures\n- Added multiplayer compatibility and synchronization improvements for custom objects, entities, tiles, and registrations.\n- Added community browser filtering\n- Fixed browser scaling on ultrawide displays.\n- Fixed interaction bugs for UI\n- Updated item/entity aliases\n- Reworked rendering, texture caching, noise tools, palettes, storage, and structure previews!\n- Optimized world-generation, structure browser webapp, and structure placement\n- Fixed\n- Fixed community-browser page sorting (maybe)\n- Added custom CUCoreLib support for modded structures, with local previews for tiles/buildingentites\n- Fixed ammo containers, added field for ammoamount (can go above max cap ;) )\n- Added missing plushie image\n---\n- Re. Terrain/New layer tools: Okay. These changes were made in conjunction with a multiplayer v5 compatible release branch. However, due to the delay of v5 for multiplayer, I decided to archive that branch. As such, the new terrain and layer tools may have to be delayed for longer while I figure out if I should surgically extract it and rewrite the logic or potentially leave it unfinished until mpv5 comes out :(\n- It sucks, yeah..."
            },
            {
                "Version": "v1.2.3",
                "Changelog": "- Uses tilemaps for background/foreground layers, which is a huge optimization\n- Also generates in chunks, which might help with freezing even if it is technically every so slightly slower\n- Fixed people in multiplayer without cucorelib getting a grid worldgen (byte send request issue)\n- Late joiners in multiplayer should have full working structures\n- Optimize large structure generation, for both host and clients\n- Restored magma\n- Fixed timeout issues in MP when loading a large custom structure\n- Fixed floodfill for conjoined foreground layer tiles (counted air for some reason?)\n- Fixed crystals not showing their desc\n- Fixed conditions not working"
            },
            {
                "Version": "v1.2.4",
                "Changelog": "- Fixed crystals, (and lighting) yay! Note that due to KrokMP's lack of crystal sync, some visual effects may affect the host. Not much that can be done for now, but it should be relatively minor\n- Clients that join hosts will properly get working structures\n- Fixed certain ID-trigged visuals (e.g. turrets, showers) from not appearing as the client\n- IDs are now not worldwide >.>\n- Community in-game browser query is better, and can be exited with ESC\n- Added loading bar for clients connecting\n- Clients connecting to a host without custom structures now takes 3 seconds\n- Hide menu button setting\n- Line tool, with pixel perfect :)\n- Structure placement is now incremental and cached, and should help with lag. Clients get this propagation, so they also don't freeze when you place your 800x800 structure (given both client and host are on the latest mod version)\n- Debug worlds made with the base game or MP now do not spawn structures by default (like the tutorial!)\n- Fixed the `structure` console command blocking the game during placement\n- If you get a game unresponsive freeze with this new version, that is now officially an error and not part of the behaviour\n- Webapp will now no longer download .txt files for newer structures, and the infinite scroll is partially fixed (gotta lower my firebase costs haha)"
            }
        ],
        "dllNames": [
            "CUCoreLib.dll",
            "Custom Structures.dll"
        ],
        "dllVersion": "1.2.4",
        "dllVersions": {
            "CUCoreLib.dll": "1.0.6",
            "Custom Structures.dll": "1.2.4"
        },
        "Statistics": {
            "Endorsements": 117,
            "UniqueDownloads": 2497,
            "TotalDownloads": 3618,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/9/9-1771572802-484129458.png"
        ]
    },
    {
        "Id": "nexus-8",
        "Name": "Undead Expriment",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.1",
        "Description": "[b]This mod is being refactored, please do not use it! Its original features have been migrated to [url=https://www.nexusmods.com/scavprototype/mods/11]Moss Lib[/url]![/b] \n<br />\n<br />[s]A simple mod, like ever second run `heal` command.[/s]\n<br />\n<br />[s]You can customize [b]all [i]supported[/i] healing effects[/b] in the configuration file![/s]\n<br />\n<br />[s]Use the `undeadmode` command [b]in-game[/b] to toggle Undead Mode![/s]\n<br />\n<br />[s]Configs [/s]\n<br />[code]blackmoss.undeadexperiment.cfg[/code][s](excluding healing effects):[/s]\n<br />[list]\n<br />[*][s]`HealCountdown`: The interval between every time heal, [i]default: 1f[/i].[/s][/*]\n<br />[*][s]`UndeadMode`: Toggles undead mode on/off.[/s][/*]\n<br />[/list][s]一个简单的模组，功能类似每秒运行一次`heal`命令。[/s]\n<br />\n<br />[s]在配置文件中可以自定义[b]所有[i]模组[/i]支持的[/b]治疗效果！**[/s]\n<br />\n<br />[s][b]在游戏中[/b]运行`undeadmode`命令以启用/禁用不死模式！[/s]\n<br />\n<br />[s]配置 [/s]\n<br />[code]blackmoss.undeadexperiment.cfg[/code][s]（不包括治疗效果）：[/s]\n<br />[list]\n<br />[*][s]`HealCountdown`：每次治疗的间隔，[i]默认：1f[/i]。[/s][/*]\n<br />[*][s]`UndeadMode`：启用/禁用不死模式。[/s][/*]\n<br />[/list]",
        "Author": "Black_Moss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/8/8-1771530819-1880083820.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/8"
        },
        "DownloadUrl": "nexus://scavprototype/8/32",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 8,
        "SourceName": "Nexus",
        "dllNames": [
            "Undead-Experiment.dll"
        ],
        "dllVersion": "1.1.1",
        "dllVersions": {
            "Undead-Experiment.dll": "1.1.1"
        },
        "Statistics": {
            "Endorsements": 0,
            "UniqueDownloads": 87,
            "TotalDownloads": 122,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/8/8-1771530819-1880083820.png"
        ]
    },
    {
        "Id": "nexus-7",
        "Name": "QoL Unknown",
        "Version": "v1.0.4.8",
        "bepinexVersion": "1.0.4.8",
        "bepinexPlugins": {
            "org.bepinex.plugins.qol_unknown": "1.0.4.8"
        },
        "Summary": "This mod is a general quality of life mod for Casualties: Unknown, meant to introduce accessibility and QoL features without changing the core mechanics of the game.",
        "Description": "[center][size=6][b]QoL: Unknown[/b][/size]\n<br />[size=4][b]Quality of Life &amp; Discord Rich Presence Mod for Casualties: Unknown[/b][/size]\n<br />[img]https://github.com/user-attachments/assets/96fe38ed-0df2-4a25-95f6-498e4627938f[/img]\n<br />[url=https://github.com/jimmyking9999999/QoL-Unknown/releases/latest][img]https://img.shields.io/github/v/release/jimmyking9999999/QoL-Unknown?include_prereleases&amp;color=orange&amp;logo=github[/img][/url] [url=https://github.com/jimmyking9999999/QoL-Unknown/releases][img]https://img.shields.io/github/downloads/jimmyking9999999/QoL-Unknown/total?color=blue&amp;logo=github[/img] [/url][url=https://www.nexusmods.com/scavprototype/mods/7][img]https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fraw.githubusercontent.com%2Fjimmyking9999999%2FMetadata-generator%2Fmain%2Fbadges%2Fqol-unknown.json[/img] [/url][url=https://camo.githubusercontent.com/02043245c697f67c0c398fedbbb7011848594f50c1d40ff704c0be01790f0487/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f47616d655f76657273696f6e2d76372e312e302d677265656e][img]https://camo.githubusercontent.com/02043245c697f67c0c398fedbbb7011848594f50c1d40ff704c0be01790f0487/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f47616d655f76657273696f6e2d76372e312e302d677265656e[/img][/url]\n<br />[/center]\n<br />[size=5][b]Overview[/b][/size]\n<br />This mod is a general quality of life mod for [url=https://orsonik.itch.io/scav-prototype]Casualties: Unknown[/url], meant to introduce accessibility and QoL features without changing the core mechanics of the game.\n<br />\n<br />This mod works alongside mosother public mods!\n<br />[line]\n<br />[size=5][b]\n<br />Features[/b][/size]\n<br />\n<br />[spoiler]\n<br />[b]UI, UX, Visuals[/b]\n<br />[list]\n<br />[*]Automatic integrated Discord Rich Presence game support[/*]\n<br />[*]Adjustable luminosity and bloom settings[/*]\n<br />[*]Adjustable screen effect intensity[/*]\n<br />[*]Anti-flash/epilepsy toggle[/*]\n<br />[*]Added up/down arrow navigation to select different choices for autofill in the console, as well as other console improvements[/*]\n<br />[*]Console spawn command now autofills and has a visual guide[/*]\n<br />[*]Enhanced the crafting menu item preview, with autocraft and multi-craft additions[/*]\n<br />[/list]\n<br />[img]https://github.com/user-attachments/assets/21be03c0-8182-4666-a6ba-eb4b0c6f29b9[/img][/spoiler]\n<br />\n<br />[spoiler]\n<br />[b]Inventory[/b]\n<br />[list]\n<br />[*]Quick-transfer for liquids and items via [b]Shift + Drag[/b][/*]\n<br />[*]Inventory auto-sort, prioritizing saved slots at low total weight, and lowest weight otherwise[/*]\n<br />[*]Scroll bars for containers that go offscreen[/*]\n<br />[*]Quick item pickup using middle-mouse button[/*]\n<br />[/list]\n<br />[img]https://github.com/user-attachments/assets/3898e7f5-5c83-4aae-80cd-b4eab6437833[/img][/spoiler]\n<br />[spoiler]\n<br />[b]Gameplay[/b]\n<br />[list]\n<br />[*]Mid-layer saves that retain world generation, traps, enemies, etc...[/*]\n<br />[*]1-tile water no longer pushes the player, and water physics is more lenient[/*]\n<br />[*]Seeded runs for consistent worlds. (This syncs worlds down to the same keycode and items from drop pods!)[/*]\n<br />[*]Layer modifiers are able to be adjusted individually (e.g., enabling only dried layers)[/*]\n<br />[*]Difficulty sliders are no longer restricted[/*]\n<br />[*]Sound cannon indicator[/*]\n<br />[*]Extra settings to retain several v6 behaviour[/*]\n<br />[/list]\n<br />[img]https://github.com/user-attachments/assets/77c1b3b8-9edf-4496-80b6-30b3c9902a4c[/img][/spoiler]\n<br />[spoiler]\n<br />[b]System, Customization[/b]\n<br />[list]\n<br />[*]In-game options menu[/*]\n<br />[*]In-game custom keybind page[/*]\n<br />[*]Master volume &amp; sound slider[/*]\n<br />[*]Controller support for Xbox/XInput-based controllers[/*]\n<br />[*]Individual entity density options. This can increase geysers amounts if you really like them, or remove spiders fully if you have arachnophobia[/*]\n<br />[*]Individual structure density options (if you really (don't) want lifepods or other structures)[/*]\n<br />[*]One-click locale download button[/*]\n<br />[*]Pre-run skill point allocation[/*]\n<br />[*]Framerate, resolution, window settings[/*]\n<br />[*]Individual sound overrides, audio safety toggles[/*]\n<br />[*]Instant radline toggle[/*]\n<br />[/list]\n<br />[img]https://github.com/user-attachments/assets/7294c336-d216-4c1e-88ef-689341ba41fc[/img][/spoiler]\n<br />\n<br />[b]Note:[/b] Almost all features listed above include toggles for customization.\n<br />\n<br />[line]\n<br />[size=5][b]Installation[/b][/size]\n<br />Please follow these steps exactly to ensure your mod loads correctly!\n<br />\n<br />[spoiler]\n<br />[size=4][b]Windows Installation[/b][/size]\n<br />[b]A: Installing the Mod Loader (BepInEx)[/b]\n<br />[list=1]\n<br />[*]Download [b]BepInEx v5.4.23.4[/b] (x64) from the official repository: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.4/BepInEx_win_x64_5.4.23.4.zip]Download BepInEx_win_x64_5.4.23.4.zip[/url][/*]\n<br />[*]Navigate to your [i]Casualties: Unknown[/i] game folder (the folder containing [font=Courier New]CasualtiesUnknown.exe[/font]).\n<br />On steam release, this isC:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;Casualties Unknown Demo[/*]\n<br />[*]Extract the contents of the downloaded zip file directly into this folder.[/*]\n<br />[*]If prompted, choose to \"Replace all files.\"[/*]\n<br />[*]Run the game once to generate the necessary configuration folders, then close the game.[/*]\n<br />[*]If you have a [font=Courier New]BepInEx/Plugins[/font] folder, you have done this correctly![/*]\n<br />[/list]\n<br />[b]B: Installing QoL: Unknown[/b]\n<br />[list=1]\n<br />[*]Navigate to your game folder and open the newly created path: [font=Courier New]BepInEx/Plugins[/font].[/*]\n<br />[*]Download the mod DLL file: [url=https://github.com/jimmyking9999999/QoL-Unknown/raw/refs/heads/main/QoL%20Unknown.dll]Download QoL Unknown.dll[/url][/*]\n<br />[*]Place the [font=Courier New]QoL Unknown.dll[/font] file inside the [font=Courier New]BepInEx/Plugins[/font] folder.[/*]\n<br />[*]Launch the game.[/*]\n<br />[/list]\n<br />Your filesystem should look as follows:\n<br />[code]\n<br />Casualties Unknown Demo/\n<br />└── BepInEx/\n<br />    └── plugins/\n<br />        ├── QoL Unknown.dll\n<br />        └── (as well as any additional mods!)[/code][/spoiler]\n<br />\n<br />[spoiler]\n<br />[size=4][b]Linux Installation[/b][/size]\n<br />[b]A: Installing the Mod Loader (BepInEx)[/b]\n<br />[list=1]\n<br />[*]Install wine &amp; winetricks:\n<br />[code]pacman -Sy wine winetricks[/code][/*]\n<br />[*]Install dependencies for Unity:\n<br />[code]winetricks dotnet40 dotnet48 dotnet8 dotnet9 dotnetcore3 dotnetcoredesktop3 dotnetdesktop8 dotnetdesktop9 arial corefonts[/code][/*]\n<br />[*]Download [b]BepInEx v5.4.23.4[/b] (x64) from the official repository: [url=https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.4/BepInEx_win_x64_5.4.23.4.zip]Download BepInEx_win_x64_5.4.23.4.zip[/url]\n<br />(Note: You [b]must[/b] download the win_x64 version)[/*]\n<br />[*]Extract the contents of the downloaded zip file directly into the C:U game folder.[/*]\n<br />[*]Open up winecfg ([font=Courier New]winecfg[/font]), and add [font=Courier New]winhttp.dll[/font] as a dll override (Libraries tab).[/*]\n<br />[*]Launch the game and close it. If you have a [font=Courier New]BepInEx/Plugins[/font] folder, you have done this correctly![/*]\n<br />[/list]\n<br />[b]B: Installing QoL: Unknown[/b]\n<br />[list=1]\n<br />[*]Navigate to your game folder and open the newly created path: [font=Courier New]BepInEx/Plugins[/font].[/*]\n<br />[*]Download the mod DLL file: [url=https://github.com/jimmyking9999999/QoL-Unknown/raw/refs/heads/main/QoL%20Unknown.dll]Download QoL Unknown.dll[/url][/*]\n<br />[*]Place the [font=Courier New]QoL Unknown.dll[/font] file inside the [font=Courier New]BepInEx/Plugins[/font] folder.[/*]\n<br />[*]Launch the game.[/*]\n<br />[*]To enable Discord RPC, read [url=https://github.com/ValveSoftware/Proton/wiki/Enabling-Discord-Rich-Presence]here[/url].[/*]\n<br />[/list][/spoiler]\n<br />[line]\n<br />[size=5][b]FAQ[/b][/size]\n<br />[b]My game doesn't show the mod![/b]\n<br />[list]\n<br />[*]There is a known BepInEx issue where mods may fail to load if your path to the game folder contains Unicode characters. If so, try moving the game folder.[/*]\n<br />[*]Otherwise, you may have messed up the BepInEx or mod installation. Please follow the installation instructions carefully.[/*]\n<br />[*]If you still don't see the mod, ensure this mod supports your game version, and send me a ping in the Discord thread![/*]\n<br />[/list]\n<br />[b]What versions does this mod work on?[/b]\n<br />\n<br />[i]Mod Version : Game Version[/i]\n<br />[list]\n<br />[*](v1.0.4.4): `v7.1`[/*]\n<br />[*](v1.0.4.3): `v6.1`[/*]\n<br />[*](v1.0.4.1): `v5.1.0, v6.0, v6.1` (Steam release) [/*]\n<br />[*](v1.0.3.2): `v5.0.3`, `v5.0.2`, `v5.0.1`, `Version 5 Pretest 5` (Itch.io)[/*]\n<br />[/list]\n<br />[b]Where are my saves kept?[/b]\n<br />[list]\n<br />[*]All saves and autosaves are kept in [font=Courier New]%appdata%/LocalLow/Orsoniks/CasualtiesUnknown/[/font] as .sv files[/*]\n<br />[/list]\n<br />[b]Does this work mid-run? Will my saves be deleted?[/b]\n<br />[list]\n<br />[*]Migrating from a non-modded run to a modded run works normally! (and vice versa)[/*]\n<br />[*]All your save data will stay the same, and you can continue off from where you left off.[/*]\n<br />[/list][b]Does this support multiplayer?\n<br />[/b]\n<br />[list]\n<br />[*][list]\n<br />v1.0.4.1 and above support multiplayer! Yay! Not all players need the mod for it to work, and it functions independantly.[/list][/*]\n<br />[/list]\n<br />\n<br />[line]\n<br />[size=5][b]Additional Information[/b][/size]\n<br />Suggestions, issue reports regarding bugs, or installation difficulties are welcome in the Issues tab or in the [url=https://ptb.discord.com/channels/955738554129063947/1453362863417720832]Discord Thread[/url]!",
        "Author": "Jimmyking",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/7/7-1771267944-357525261.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/7"
        },
        "DownloadUrl": "nexus://scavprototype/7/978",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 7,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-06-26T10:57:42.000Z",
        "ReleaseDate": "2026-06-26T10:57:42.000Z",
        "SHA256": "9dd1f15b6f7109de2171dbc96188372adddbc0407aa16ea37c4ed8f3a7cce118",
        "dllSHA256s": {
            "QoL Unknown.dll": "61415f75fe7843b88da6f86e8758597929ca2d2d72e4bc575923ebfb409f34bc"
        },
        "downloadsSinceLatestVersion": 11095,
        "Dependencies": [],
        "Changelogs": [
            {
                "Version": "v1.0.3.2",
                "Changelog": "- This update mainly introduces fixes so that this mod works with v5.0.3 in-game, with a few additions\n- Added more font support for ZH unicode character ranges\n- Created a few additional console commands, as hidden requests\n- Adjusted LMB text skipping, due to new lore tablets\n- Add confirmation to exiting to main menu\n- Fixed settings menu, added persistence on a few options\n- Adjusted crafting UI to work with & enhance new in-game UI\n- Water pushing is a bit more lenient\n- New instant radline setting\n- Improved console spawn command\n- Fixed DiscordRPC issues\n- Fixed autosorting breaking with empty containers\n- Autosort now prioritizes most free slots open for lower total weights\n- Fixed quick pickup from putting equip-only items in the body slots\n- For older changelogs, see comments on major version commits: https://github.com/jimmyking9999999/QoL-Unknown/commits/main/"
            },
            {
                "Version": "v1.0.3.3",
                "Changelog": "- Minor bugfixes from migrating to v5.0.3\n- > Fixed sound slider issue\n- > Fixed commands not working properly\n- > Fixed update check\n- > Tab closes shop menus\n- > Crafting search now can filter via component\n- > Console autofocuses with `\n- > Added a FPS option to the options menu\n- > No one told me the crafting preview looked this bad >.> (fixed that)\n- > Minor additional optimization and code tweaks"
            },
            {
                "Version": "v1.0.3.4",
                "Changelog": "- V5.0.3. Basegame Migration (sorry, no backfill...)\n- New Ctrl/Shift inventory keybinds & toggles\n- New main menu overhaul\n- Audio safety affects gunshot sounds\n- Settings fixes. The settings menu should work much smoother\n- Container sorting/quickstash adjustments\n- VSync toggle\n- Capped FPS for main menu\n- Removed scrambled text leeway as it was added to main game (Yay!)\n- All settings, saves, and data should persist from prior mod versions :)"
            },
            {
                "Version": "v1.0.4",
                "Changelog": "- Info: Unsurprisingly, adds more QoL. I lost my changelogs, so this doesn't show all of the changed features/fixes :<\n- Fixes save & worldgen issues (hopefully)\n- Fixes spawn trap/location issues\n- Elder thornbacks now cannot spawn ontop of you in layer 5\n- UI Scale slider\n- Screen effect slider (This affects every moodle! So you won't get greyscale from bloodloss, the flashing red from pain, etc...)\n- Anti-flash/epilepsy toggle (Reduces jumppad flash, sets brain damage flash to 20% opacity, sound cannons are less visually intensive)\n- Removed the flashlight flash toggle (no one uses this...)\n- Improve vanilla commands (i.e, fucklore is now a toggle and always skips lore)\n- Add sound cannon indicator (4 stages which either has ui or text, depending on chipped status and hearing loss)\n- 6.1 Migration fixes (You can search by craft now!)\n- Improved older features (Discord RPC, middle-click, console improvements, autosave, etc..)\n- Did you know that you can hold shift and press up/down arrow to scroll up/down in the console history?\n- Favoriting will work even if you don't have the 'F' key in your keybinds.json\n- Sound settings persist across layers\n- Toggle for faster minigames. Locks are 120% speed with double the degree threshold, and keypads are only 6-10 digits\n- heal command now heals limbs and hollow\n- Added additional console commands (disablelineofsight)\n- Added new font for special character support, credits to @istoilov86 (Retro Gaming Extended)"
            },
            {
                "Version": "v1.0.4.1",
                "Changelog": "- Full multiplayer support! (Flashlight, saves, personal settings, quickstash, quicksort, seeds, worldgen, accessibility settings, etc...)\n- Flickering issues should be mitigated, but may not be fully stable at weird resolutions + UI scales\n- Locale fixes for ... text and multi-atlasing\n- Quicksort qol (i.e. secondary ordering is by tool quality rather then alpabetical) and favourited items are respected\n- Crafts now have a amount field, so you don't have to press 20 times when boiling water\n- Crafts will automatically craft nails/scrap cubes/wood component items/other intermediaries if you have the needed raw ingredients and display if doing so\n- New settings (brain damage, discord embed, etc...) are added, but will be adapted into the new v7 settings menu\n- Various fixes. Sorry for the wait!"
            },
            {
                "Version": "v1.0.4.2",
                "Changelog": "- Fixed double-crafting\n- Added QoL to disable megalovania (2296) from causing explosions only when the keypad has said code\n- Fixed multiplayer saving:\n- Client saves can only be loaded in singleplayer\n- Host saves can be loaded at any time, and reset everything for the world to said savepoint, including clients\n- MP seed drift fix (maybe?)\n- Limitations: Multiplayer seeds and singleplayer seed terrain gen will most likely differ, so you may load into new terrain if migrating from singleplayer -> multiplayer or vice versa"
            },
            {
                "Version": "v1.0.4.3",
                "Changelog": "- Fix version check issue\n- Fix FPS lag issue in multiplayer\n- (Sorry about the inconvenience! I should have tested last version further)"
            },
            {
                "Version": "v1.0.4.4",
                "Changelog": "- Settings menu fully integrated into v7's setting menu\n- Shift-click the exit to exit without blowing up expy's brain (or enable the setting!)\n- Mod keybinds\n- Customizable Discord RPC\n- V7 compatibility\n- Removed features that the game has now integrated (yay!)\n- Readd pause on alt-tab (setting)\n- Save and timer UI migrated into the new pause/settings layout\n- Equipment/wearable scrolling (no more not being able to access your wearables!)\n- Bulk crafting improvements, fixed filtering by item\n- Anti-glare, UI scaling, and lighting compatibility fixes. Readded the v6 brightness setting as an intensity slider\n- Added worldgen compatibility toggles, i.e. disable radline, and ilmenite worldgen\n- Increased cap of settings (loot/trap multi)\n- Run preset options (click on 'copy to clipboard')\n- A bunch of other bugfixes and features that I may have forgotten"
            },
            {
                "Version": "v1.0.4.5",
                "Changelog": "- Bunch of hotfixes, thanks for all of your reports!\n- Readded the Faster minigames toggle for lockpicking and keypad length QoL. Whoops. I forgot to migrate this setting over haha\n- Scrollbars for settings, yay!\n- Reworked mod setting registration, should be more reliable\n- Fixed recipe contrast\n- Fixed audio overrides not affecting some sounds\n- Fixed custom mod settings and keybinds not always restoring saved values correctly.\n- Fixed radline disabling\n- Fixed jump pad lighting\n- Added better defensive coding, settings changes should work a lot better with other mods"
            },
            {
                "Version": "v1.0.4.6",
                "Changelog": "- Mod manager, update checker, nexus integration\n- New multiplayer version support\n- Clients can now run `spawn` and `heal` commands if the host has QoL (and commands are on)\n- Autosave on exit/delete autosave on exit settings\n- Casualty reports (view your old death stats)\n- Audio safety expanded to add drones\n- Liquids are drained instantly if you release a press ontop the drain button\n- Fixed lifepods not saving properly\n- Individual sound settings can go up to 120%\n- Custom settings now save properly in each of the save slots\n- CUCoreLib support + integration\n- Skullcrushers (and stalagctites) can no longer instantly gib you on spawn (added spawn protection)\n- You no longer spawn submerged in liquid (more spawn protection)\n- You can take items from containers around you on the ground (game issue, but this might be the last demo before release, so...)\n- Shift+drag no longer drops your containers\n- High crafting quality tools are preferred over low ones, favourite to change\n- Added new pause menu dialogue\n- Unchipped fps increase"
            },
            {
                "Version": "v1.0.4.7",
                "Changelog": "- Re-added multiplayer saving + loading, with extra support and compatibility\n- Multiplayer spawn and heal command should sync better\n- Fixed bulk crafting\n- Fixed stalactite behaviour\n- Fixed version mismatch for modlist, update version checking (see https://github.com/jimmyking9999999/Metadata)\n- Fixed quick liquid draining"
            },
            {
                "Version": "v1.0.4.8",
                "Changelog": "- Fixed large issue with mod not working in singleplayer. Whoops!\n- Update mod version"
            }
        ],
        "dllNames": [
            "QoL Unknown.dll"
        ],
        "dllVersion": "1.0.4.8",
        "dllVersions": {
            "QoL Unknown.dll": "1.0.4.8"
        },
        "Statistics": {
            "Endorsements": 473,
            "UniqueDownloads": 13638,
            "TotalDownloads": 22950,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/7/7-1771267944-357525261.png"
        ]
    },
    {
        "Id": "nexus-6",
        "Name": "Random TP",
        "Version": "1.1.0",
        "bepinexVersion": "1.1.0",
        "Description": "Teleports you to a random location every 60 seconds(default).\n<br />Configs [code]blackmoss.randomtp.cfg[/code]:\n<br />* [code]TpCountdown[/code]: The interval between every time tp, default: 60f\n<br />* [code]TpTipStyle[/code]: \n<br />  * true: Center of the screen\n<br />  * false: Bottom of the screen\n<br />\n<br />在60秒（默认）内随机传送。\n<br />配置文件 [code]blackmoss.randomtp.cfg[/code]:\n<br />* [code]TpCountdown[/code]: 每次传送的间隔，默认: 60f\n<br />* [code]TpTipStyle[/code]:\n<br />    * true: 屏幕中间\n<br />    * false: 屏幕底部",
        "Author": "Black_Moss",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/6/6-1771531122-1725666684.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/6"
        },
        "DownloadUrl": "nexus://scavprototype/6/36",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 6,
        "SourceName": "Nexus",
        "dllNames": [
            "Random-TP.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Random-TP.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 1,
            "UniqueDownloads": 16,
            "TotalDownloads": 31,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/6/6-1771531122-1725666684.png"
        ]
    },
    {
        "Id": "nexus-5",
        "Name": "Cursor Character Drag (OUTDATED)",
        "Version": "1.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "com.spavit.scav.sandbox": "1.1.0"
        },
        "Summary": "Allows you to drag your character around with a cursor like a puppet",
        "Description": "[b]WARNING: The mod is not compatible with the newest version of the game![/b]\n<br />\n<br />I probably should have written this earlier, but yeah, the newest version broke the mod completely. The short answer to why is that this mod has a ManagerObject dependency at its core, and this dependency breaks it in the newest version of the game. I tried to make a completely new mod from scratch that wouldn't require ManagerObject dependency, but I failed each time. So yeah, there's a good chance that this mod will not be coming back for a good while. I will try again when the game updates a bunch, in hope to find some solution to implement a cursor drag mechanic again.\n<br />\n<br />As it stands now, Cursor Character Drag is only compatible with the [b]V5 pre-testing 5[/b] version of the game. Sorry, everyone!\n<br />\n<br />How to install it:\n<br />Install BepInEx in the game's executable folder.\n<br />Navigate to the folder: BepInEx &gt; plugins, and extract SandboxDragMode.dll there.\n<br />\n<br />How to use it:\n<br />You can enable and disable SandboxDragMode by pressing F1 in-game (activation is only visible in console ~, there's no UI to indicate that the mode is active).\n<br />When SandboxDragMode is active, your attack is disabled, and you can drag your character around with your mouse however you like.\n<br />When SandboxDragMode is disabled, you can attack again.\n<br />\n<br />If you encounter any issues, it's very likely that I won't be able to fix them.\n<br />\n<br />If some actual coder wants to take my mod, improve it and reupload it, go ahead, don't even ask for my permission. Consider this piece of code a public domain.",
        "Author": "Spavit",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/5/5-1768286119-376404011.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/5"
        },
        "DownloadUrl": "nexus://scavprototype/5/11",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 5,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-01-13T06:44:14.000Z",
        "ReleaseDate": "2026-01-13T06:42:16.000Z",
        "SHA256": "ae2d40e5cc98ada278149ec9b902a176893aacdb607eb0d26b81561da03773e4",
        "dllSHA256s": {
            "SandboxDragMode.dll": "6298d165ab98ff7d46b4f86ee8e43002b7084844fab0475101bbe84ea8fb37de"
        },
        "downloadsSinceLatestVersion": 506,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "SandboxDragMode.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "SandboxDragMode.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 21,
            "UniqueDownloads": 430,
            "TotalDownloads": 503,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/5/5-1768286119-376404011.png"
        ]
    },
    {
        "Id": "nexus-4",
        "Name": "Texturse Prolo",
        "Version": "1.5.0",
        "bepinexVersion": "1.1.0",
        "bepinexPlugins": {
            "kerfix.prolosprite": "1.1.0"
        },
        "Summary": "Redrawing the entire game interface and some textures.",
        "Description": "[color=#cccccc][size=4]Very first texture pack for Casualties: Unknown.[/size][/color]\n<br />[size=4][color=#ff0000]This content will no longer be updated. No longer support[/color][/size]\n<br />Discord: https://discord.com/channels/955738554129063947/1539685985598570527\n<br />\n<br />[b][size=5]— How to install?[/size][/b]\n<br />[list]\n<br />[*][size=4]Move \"Prolo_Texturse.dll\" to the \"Plugins\" folder and the \"Assets\" folder there too.[/size]\n<br />This resource pack completely reimagines the graphics. It's exotic, in simple terms, if you're tired of standard textures. It almost completely changes the interface and objects.[/*]\n<br />[/list][color=#ff0000][size=4][s]If you find any bugs, please report them in the mod's comments section.[/s] No thanks.[/size][/color]\n<br />",
        "Author": "Kerfix",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/4/4-1787086494-168942835.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/4"
        },
        "DownloadUrl": "nexus://scavprototype/4/1811",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 4,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2026-08-20T19:54:13.000Z",
        "ReleaseDate": "2026-08-20T19:54:13.000Z",
        "SHA256": "4b71dcff1a27f74d8bf3ed4a6001192dc9d4ec012d450f28a2689f7cffb6dfbf",
        "dllSHA256s": {
            "Prolo_Texturse.dll": "d43303df4c1551399c4ab5d698ef63f83a6079ef5bbb433b5d66f77a873cf665"
        },
        "downloadsSinceLatestVersion": 92,
        "Dependencies": [
            "nexus-115"
        ],
        "Changelogs": [],
        "dllNames": [
            "Prolo_Texturse.dll"
        ],
        "dllVersion": "1.1.0",
        "dllVersions": {
            "Prolo_Texturse.dll": "1.1.0"
        },
        "Statistics": {
            "Endorsements": 13,
            "UniqueDownloads": 349,
            "TotalDownloads": 575,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/4/4-1787086494-168942835.png",
            "https://staticdelivery.nexusmods.com/mods/8391/images/4/4-1782417284-1005402498.png"
        ]
    },
    {
        "Id": "nexus-2",
        "Name": "Skip lore intro",
        "Version": "1.0.0",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "CU_Skip_Lore_Mod": "1.0.0"
        },
        "Summary": "Skips the lore.",
        "Description": "Tested on V5 Demo Playtest, BepInEx 5.\n<br />\n<br />It simply skips game`s intro lore when launching.\n<br />I made it because some people said in vc they were tired of clicking through it every time.\n<br />Enjoy ur time :)",
        "Author": "exec4tble",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/2/2-1762355733-1242730163.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/2"
        },
        "DownloadUrl": "nexus://scavprototype/2/4",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 2,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2025-11-05T15:17:51.000Z",
        "ReleaseDate": "2025-11-05T15:17:38.000Z",
        "SHA256": "690704ecb73be20f74ca8070a1d852047e6370c2d18c759cbfa9aec268fbe4ad",
        "dllSHA256s": {
            "CU_Skip_Lore_Mod.dll": "0cd7a5a198186e8ebe3046fcacf764668690690689103f8b065b620b1657d498"
        },
        "downloadsSinceLatestVersion": 542,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CU_Skip_Lore_Mod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CU_Skip_Lore_Mod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 20,
            "UniqueDownloads": 458,
            "TotalDownloads": 537,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/2/2-1762355733-1242730163.png"
        ]
    },
    {
        "Id": "nexus-1",
        "Name": "Item spawner menu",
        "Version": "1.0.1",
        "bepinexVersion": "1.0.0",
        "bepinexPlugins": {
            "CU_ItemSpawner_Mod": "1.0.0"
        },
        "Summary": "Simple IMGUI mod to spawn items without typing console commands.",
        "Description": "Tested on V5 Demo Playtest, BepInEx 5.\n<br />\n<br />Press F2 to toggle the GUI\n<br />\n<br />source:\n<br />[url=https://github.com/Edward-Bill/scav-prototype-item-spawner ]https://github.com/Edward-Bill/scav-prototype-item-spawner[/url]",
        "Author": "exec4tble",
        "Links": {
            "Icon": "https://staticdelivery.nexusmods.com/mods/8391/images/1/1-1762314234-97148378.png",
            "NexusMods": "https://www.nexusmods.com/scavprototype/mods/1"
        },
        "DownloadUrl": "nexus://scavprototype/1/3",
        "NexusGameDomain": "scavprototype",
        "NexusModId": 1,
        "SourceName": "Nexus",
        "ContainsAdultContent": false,
        "LastUpdated": "2025-11-05T13:27:09.000Z",
        "ReleaseDate": "2025-11-05T06:09:56.000Z",
        "SHA256": "9b4aae3977d900971188d10db7e83ec9f472589791c8edd236c7bffe4a847576",
        "dllSHA256s": {
            "CU_ItemSpawner_Mod.dll": "67d21848c6e6a398538a51d465f30901d5b0bc9a16b606a4037e4d60b29c14c3"
        },
        "downloadsSinceLatestVersion": 2949,
        "Dependencies": [],
        "Changelogs": [],
        "dllNames": [
            "CU_ItemSpawner_Mod.dll"
        ],
        "dllVersion": "1.0.0",
        "dllVersions": {
            "CU_ItemSpawner_Mod.dll": "1.0.0"
        },
        "Statistics": {
            "Endorsements": 66,
            "UniqueDownloads": 2328,
            "TotalDownloads": 2805,
            "TotalViews": null
        },
        "Images": [
            "https://staticdelivery.nexusmods.com/mods/8391/images/1/1-1762314234-97148378.png"
        ]
    }
]
