# include # include # include # include # include using namespace std; # include "pwl_interp_2d_scattered.hpp" # include "test_interp_2d.hpp" # include "r8lib.hpp" int main ( ); void test01 ( ); void test02 ( ); void test03 ( int prob ); //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // MAIN is the main program for PWL_INTERP_2D_SCATTERED_PRB. // // Discussion: // // PWL_INTERP_2D_SCATTERED_PRB tests the PWL_INTERP_2D_SCATTERED library. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 October 2012 // // Author: // // John Burkardt // { int prob; int prob_num; timestamp ( ); cout << "\n"; cout << "PWL_INTERP_2D_SCATTERED_PRB:\n"; cout << " C++ version\n"; cout << " Test the PWL_INTERP_2D_SCATTERED library.\n"; cout << " The R8LIB library is needed.\n"; cout << " This test also needs the TEST_INTERP_2D library.\n"; test01 ( ); test02 ( ); // // Numerical tests. // prob_num = f00_num ( ); for ( prob = 1; prob <= prob_num; prob++ ) { test03 ( prob ); } // // Terminate. // cout << "\n"; cout << "PWL_INTERP_2D_SCATTERED_PRB:\n"; cout << " Normal end of execution.\n"; cout << "\n"; timestamp ( ); return 0; } //****************************************************************************80 void test01 ( ) //****************************************************************************80 // // Purpose: // // TEST01 tests R8TRIS2. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 October 2012 // // Author: // // John Burkardt // { int element_neighbor[3*2*9]; int element_num; int element_order = 3; int node_num = 9; double node_xy[2*9] = { 0.0, 0.0, 0.0, 1.0, 0.2, 0.5, 0.3, 0.6, 0.4, 0.5, 0.6, 0.4, 0.6, 0.5, 1.0, 0.0, 1.0, 1.0 }; int triangle[3*2*9]; cout << "\n"; cout << "TEST01\n"; cout << " R8TRIS2 computes the Delaunay triangulation of\n"; cout << " a set of nodes in 2D.\n"; // // Set up the Delaunay triangulation. // r8tris2 ( node_num, node_xy, element_num, triangle, element_neighbor ); triangulation_order3_print ( node_num, element_num, node_xy, triangle, element_neighbor ); return; } //****************************************************************************80 void test02 ( ) //****************************************************************************80 // // Purpose: // // TEST02 tests PWL_INTERP_2D_SCATTERED_VALUE. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 October 2012 // // Author: // // John Burkardt // { int element_neighbor[3*2*9]; int element_num; int element_order = 3; int i; int j; int k; int ni = 25; int node_num = 9; double node_xy[2*9] = { 0.0, 0.0, 0.0, 1.0, 0.2, 0.5, 0.3, 0.6, 0.4, 0.5, 0.6, 0.4, 0.6, 0.5, 1.0, 0.0, 1.0, 1.0 }; int triangle[3*2*9]; double x; double xyi[2*25]; double y; double zd[9]; double ze; double *zi; cout << "\n"; cout << "TEST02\n"; cout << " PWL_INTERP_2D_SCATTERED_VALUE evaluates a\n"; cout << " piecewise linear interpolant to scattered data.\n"; // // Set up the Delaunay triangulation. // r8tris2 ( node_num, node_xy, element_num, triangle, element_neighbor ); for ( j = 0; j < element_num; j++ ) { for ( i = 0; i < 3; i++ ) { if ( 0 < element_neighbor[i+j*3] ) { element_neighbor[i+j*3] = element_neighbor[i+j*3] - 1; } } } triangulation_order3_print ( node_num, element_num, node_xy, triangle, element_neighbor ); // // Define the Z data. // for ( i = 0; i < node_num; i++ ) { x = node_xy[0+i*2]; y = node_xy[1+i*2]; zd[i] = x + 2.0 * y; } // // Define the interpolation points. // k = 0; for ( i = 0; i <= 4; i++ ) { for ( j = 0; j <= 4; j++ ) { xyi[0+k*2] = ( i - 1 ) / 4.0; xyi[1+k*2] = ( j - 1 ) / 4.0; k = k + 1; } } // // Evaluate the interpolant. // zi = pwl_interp_2d_scattered_value ( node_num, node_xy, zd, element_num, triangle, element_neighbor, ni, xyi ); cout << "\n"; cout << " K Xi(K) Yi(K) Zi(K) Z(X,Y)\n"; cout << "\n"; for ( k = 0; k < ni; k++ ) { ze = xyi[0+k*2] + 2.0 * xyi[1+k*2]; cout << " " << setw(4) << k << " " << setw(10) << xyi[0+k*2] << " " << setw(10) << xyi[1+k*2] << " " << setw(10) << zi[k] << " " << setw(10) << ze << "\n"; } delete [] zi; return; } //****************************************************************************80 void test03 ( int prob ) //****************************************************************************80 // // Purpose: // // TEST03 tests PWL_INTERP_2D_SCATTERED_VALUE. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 October 2012 // // Author: // // John Burkardt // { int *element_neighbor; int element_num; int g; int i; int j; int k; int nd; int ni = 25; double rms; int *triangle; double x; double *xd; double xi[25]; double *xyd; double xyi[2*25]; double y; double *yd; double yi[25]; double *zd; double *ze; double *zi; g = 2; nd = g00_size ( g ); cout << "\n"; cout << "TEST03\n"; cout << " PWL_INTERP_2D_SCATTERED_VALUE evaluates a\n"; cout << " piecewise linear interpolant to scattered data.\n"; cout << " Here, we use grid number " << g << "\n"; cout << " with " << nd << " scattered points in the unit square\n"; cout << " on problem " << prob << "\n"; // // Get the data points and evaluate the function there. // xd = new double[nd]; yd = new double[nd]; g00_xy ( g, nd, xd, yd ); zd = new double[nd]; f00_f0 ( prob, nd, xd, yd, zd ); xyd = new double[2*nd]; for ( i = 0; i < nd; i++ ) { xyd[0+i*2] = xd[i]; xyd[1+i*2] = yd[i]; } // // Set up the Delaunay triangulation. // element_neighbor = new int[3*2*nd]; triangle = new int[3*2*nd]; r8tris2 ( nd, xyd, element_num, triangle, element_neighbor ); for ( j = 0; j < element_num; j++ ) { for ( i = 0; i < 3; i++ ) { if ( 0 < element_neighbor[i+j*3] ) { element_neighbor[i+j*3] = element_neighbor[i+j*3] - 1; } } } // // Define the interpolation points. // k = 0; for ( i = 1; i <= 5; i++ ) { for ( j = 1; j <= 5; j++ ) { xyi[0+k*2] = ( 2 * i - 1 ) / 10.0; xyi[1+k*2] = ( 2 * j - 1 ) / 10.0; k = k + 1; } } for ( k = 0; k < ni; k++ ) { xi[k] = xyi[0+k*2]; yi[k] = xyi[1+k*2]; } ze = new double[ni]; f00_f0 ( prob, ni, xi, yi, ze ); // // Evaluate the interpolant. // zi = pwl_interp_2d_scattered_value ( nd, xyd, zd, element_num, triangle, element_neighbor, ni, xyi ); rms = 0.0; for ( k = 0; k < ni; k++ ) { rms = rms + pow ( zi[k] - ze[k], 2 ); } rms = sqrt ( rms / ( double ) ( ni ) ); cout << "\n"; cout << " RMS error is " << rms << "\n"; cout << "\n"; cout << " K Xi(K) Yi(K) Zi(K) Z(X,Y)\n"; cout << "\n"; for ( k = 0; k < ni; k++ ) { cout << " " << setw(4) << k << " " << setw(10) << xyi[0+k*2] << " " << setw(10) << xyi[1+k*2] << " " << setw(10) << zi[k] << " " << setw(10) << ze[k] << "\n"; } delete [] element_neighbor; delete [] triangle; delete [] xd; delete [] xyd; delete [] yd; delete [] zd; delete [] ze; return; }