# include "sandia_rules.hpp" # include "sgmg.hpp" # include # include # include # include int main ( ); void comp_next_test ( int dim_num, int level_max ); typedef void ( *GWPointer ) ( int order, int np, double p[], double w[] ); //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // MAIN is the main program for COMP_NEXT_PRB. // // Discussion: // // COMP_NEXT_PRB tests COMP_NEXT. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 December 2009 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // { int dim_num; int dim_num_array[12] = { 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4 }; int level_max; int level_max_array[12] = { 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, 2, 3 }; int test; int test_num = 12; webbur::timestamp ( ); std::cout << "\n"; std::cout << " COMP_NEXT_PRB\n"; std::cout << " C++ version\n"; std::cout << "\n"; std::cout << " Test COMP_NEXT.\n"; // // Check that COMP_NEXT generates compositions correctly. // for ( test = 0; test < test_num; test++ ) { dim_num = dim_num_array[test]; level_max = level_max_array[test]; comp_next_test ( dim_num, level_max ); } // // Terminate. // std::cout << "\n"; std::cout << " COMP_NEXT_PRB\n"; std::cout << " Normal end of execution.\n"; std::cout << "\n"; webbur::timestamp ( ); return 0; } //****************************************************************************80 void comp_next_test ( int dim_num, int level_max ) //****************************************************************************80 // // Purpose: // // COMP_NEXT_TEST tests COMP_NEXT, which computes 1D level vectors. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 August 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum level. // { int dim; int h; int i; int level; int *level_1d; int level_min; bool more_grids; int t; level_1d = new int[dim_num]; level_min = webbur::i4_max ( 0, level_max + 1 - dim_num ); std::cout << "\n"; std::cout << "COMP_NEXT_TEST\n"; std::cout << " COMP_NEXT generates, one at a time, vectors\n"; std::cout << " LEVEL_1D(1:DIM_NUM) whose components add up to LEVEL.\n"; std::cout << "\n"; std::cout << " We call with:\n"; std::cout << " DIM_NUM = " << dim_num << "\n"; std::cout << " " << level_min << " = LEVEL_MIN <= LEVEL <= LEVEL_MAX = " << level_max << "\n"; std::cout << "\n"; std::cout << " LEVEL INDEX LEVEL_1D Vector\n"; // // The outer loop generates values of LEVEL from LEVEL_MIN to LEVEL_MAX. // for ( level = level_min; level <= level_max; level++ ) { std::cout << "\n"; // // The inner loop generates vectors LEVEL_1D(1:DIM_NUM) whose components // add up to LEVEL. // more_grids = false; h = 0; t = 0; i = 0; for ( ; ; ) { webbur::comp_next ( level, dim_num, level_1d, &more_grids, &h, &t ); i = i + 1; std::cout << " " << std::setw(8) << level << " " << std::setw(8) << i; for ( dim = 0; dim < dim_num; dim++ ) { std::cout << " " << std::setw(8) << level_1d[dim]; } std::cout << "\n"; if ( !more_grids ) { break; } } } delete [] level_1d; return; }