#!/bin/bash # g++ -c tet_mesh_display_opengl.cpp >& compiler.txt if [ $? -ne 0 ]; then echo "Errors compiling tet_mesh_display_opengl.cpp" exit fi rm compiler.txt # # # Here is the load statement for Apple's OS X. # g++ tet_mesh_display_opengl.o -lm -framework GLUT -framework OpenGL # # Here is the load statement for a normal UNIX system! # #g++ tet_mesh_display_opengl.o -lm -lGL -lGLU -lglut # if [ $? -ne 0 ]; then echo "Errors linking and loading tet_mesh_display_opengl.o" exit fi # rm tet_mesh_display_opengl.o mv a.out ~/bincpp/$ARCH/tet_mesh_display_opengl # echo "Executable installed as ~/bincpp/$ARCH/tet_mesh_display_opengl."