<!DOCTYPE html>

<html>

<head>
    <title>Example 08.04 - Load and save scene</title>
    <script type="text/javascript" src="../libs/three.js"></script>
    <script type="text/javascript" src="../libs/SceneLoader.js"></script>
    <script type="text/javascript" src="../libs/SceneExporter.js"></script>

    <script type="text/javascript" src="../libs/stats.js"></script>
    <script type="text/javascript" src="../libs/dat.gui.js"></script>
    <style>
        body {
            /* set margin to 0 and overflow to hidden, to go fullscreen */
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>

<div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>

<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">

    // once everything is loaded, we run our Three.js stuff.
    function init() {

        var stats = initStats();

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

        // create a render and set the size
        var renderer = new THREE.WebGLRenderer();

        renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
        renderer.setSize(window.innerWidth, window.innerHeight);
        //    renderer.shadowMapEnabled = true;

        // create the ground plane
        var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
        var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
        var plane = new THREE.Mesh(planeGeometry, planeMaterial);
        //  plane.receiveShadow  = true;

        // rotate and position the plane
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.x = 15;
        plane.position.y = 0;
        plane.position.z = 0;

        // add the plane to the scene
        scene.add(plane);

        // create a cube
        var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
        var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000});
        var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
        // cube.castShadow = true;

        // position the cube
        cube.position.x = -4;
        cube.position.y = 3;
        cube.position.z = 0;

        // add the cube to the scene
        scene.add(cube);

        var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
        var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
        var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

        // position the sphere
        sphere.position.x = 20;
        sphere.position.y = 0;
        sphere.position.z = 2;
        //  sphere.castShadow=true;

        // add the sphere to the scene
        scene.add(sphere);

        // position and point the camera to the center of the scene
        camera.position.x = -30;
        camera.position.y = 40;
        camera.position.z = 30;
        camera.lookAt(scene.position);

        // add subtle ambient lighting
        var ambientLight = new THREE.AmbientLight(0x0c0c0c);
        scene.add(ambientLight);

        // add spotlight for the shadows
        var spotLight = new THREE.PointLight(0xffffff);
        spotLight.position.set(-40, 60, -10);
        //  spotLight.castShadow = true;
        scene.add(spotLight);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(renderer.domElement);

        // call the render function
        var step = 0;

        var controls = new function () {
            this.exportScene = function () {
                var exporter = new THREE.SceneExporter();
                var sceneJson = JSON.stringify(exporter.parse(scene));
                localStorage.setItem('scene', sceneJson);
            };

            this.clearScene = function () {
                scene = new THREE.Scene();
            };

            this.importScene = function () {
                var json = (localStorage.getItem('scene'));
                var sceneLoader = new THREE.SceneLoader();

                sceneLoader.parse(JSON.parse(json), function (e) {
                    scene = e.scene;
                }, '.');
            }
        };

        var gui = new dat.GUI();
        gui.add(controls, "exportScene");
        gui.add(controls, "clearScene");
        gui.add(controls, "importScene");


        render();

        function render() {
            stats.update();
            // rotate the cube around its axes


            // render using requestAnimationFrame
            requestAnimationFrame(render);
            renderer.render(scene, camera);
        }

        function initStats() {

            var stats = new Stats();

            stats.setMode(0); // 0: fps, 1: ms

            // Align top-left
            stats.domElement.style.position = 'absolute';
            stats.domElement.style.left = '0px';
            stats.domElement.style.top = '0px';

            document.getElementById("Stats-output").appendChild(stats.domElement);

            return stats;
        }
    }
    window.onload = init;
</script>
</body>
</html>