# Buildsheet autogenerated by ravenadm tool -- Do not edit. NAMEBASE= ruby-eventmachine VERSION= 1.2.7 KEYWORDS= ruby VARIANTS= v31 v32 v33 SDESC[v31]= Ruby/EventMachine library (v31) SDESC[v32]= Ruby/EventMachine library (v32) SDESC[v33]= Ruby/EventMachine library (v33) HOMEPAGE= https://rubyeventmachine.com CONTACT= Ruby_Automaton[ruby@ironwolf.systems] DOWNLOAD_GROUPS= main SITES[main]= RUBYGEMS/ DISTFILE[1]= eventmachine-1.2.7.gem:main DIST_SUBDIR= ruby DF_INDEX= 1 SPKGS[v31]= single SPKGS[v32]= single SPKGS[v33]= single OPTIONS_AVAILABLE= RUBY31 RUBY32 RUBY33 OPTIONS_STANDARD= none VOPTS[v31]= RUBY31=ON RUBY32=OFF RUBY33=OFF VOPTS[v32]= RUBY31=OFF RUBY32=ON RUBY33=OFF VOPTS[v33]= RUBY31=OFF RUBY32=OFF RUBY33=ON DISTNAME= eventmachine-1.2.7 GENERATED= yes [RUBY31].USES_ON= gem:v31 [RUBY32].USES_ON= gem:v32 [RUBY33].USES_ON= gem:v33 [FILE:745:descriptions/desc.single] EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required. [FILE:106:distinfo] 994016e42aa041477ba9cff45cbe50de2047f25dd418eba003e84f0d16560972 247296 ruby/eventmachine-1.2.7.gem