state("wingmine_demo", "1.0.0") { byte level_completed: "wingmine_demo.exe", 0x06D41BA0, 0xFC, 0x0, 0xC, 0xAC, 0x24; byte game_started: "wingmine_demo.exe", 0x06D398A0, 0x118, 0x0, 0x50, 0x14, 0x40, 0x1C, 0x8; } startup { refreshRate = 60; } start { return (current.game_started == 1); } split { return (old.level_completed == 0 && current.level_completed == 1); }