lore-server
ghcr.io/epicgames/lore/loreserver:latest
https://github.com/EpicGames/lore/pkgs/container/lore%2Floreserver
bridge
bash
false
https://github.com/juddisjudd/unraid-templates/issues
https://epicgames.github.io/lore/
https://github.com/EpicGames/lore/blob/main/lore-server/DOCKER.md
Lore is an open source version control system from Epic Games. This is the Lore Server: the central place your team pushes to and clones from.
Auth is off. Anyone who can reach this server can read, write and delete every repository. Keep it on your LAN. Do not forward its ports.
Connect with the lore CLI and the lore:// scheme. Example: lore repository create lore://[your Unraid IP]:41337/my-project
The server makes a new self-signed certificate each time it starts. lore:// accepts it. lores:// rejects it.
To change a server setting, add a variable named LORE__ followed by the setting path, such as LORE__SERVER__HTTP__PORT. See the Lore Server config reference for every setting.
Docker image by Epic Games.
Productivity: Tools:Utilities
https://raw.githubusercontent.com/juddisjudd/unraid-templates/main/templates/lore-server.xml
https://raw.githubusercontent.com/juddisjudd/unraid-templates/refs/heads/main/images/lore-server.png
--restart=unless-stopped --stop-timeout=30
Support me on Ko-fi
https://ko-fi.com/ohitsjudd
MIT
lore loreserver epic games version control vcs git perforce source control unreal
41337
41337
41339
/mnt/user/appdata/lore-server
info