=== October 27, 2026 === • Intial kamiOs 1.1 Beta - Rebuilt the performance stack around the sm8635 PowerHAL: GAME, screen-off, camera, fingerprint, expensive rendering and launch hints with WALT, DDR and bus tunables - Added ADPF profiles and enabled the ADPF refresh rate hint for smoother frame pacing - Moved display composer to a dedicated cpuset so composition stays on performance cores while gaming and drops to efficiency cores on screen off - Added WALT heavy-task colocation and retuned task placement, uclamps and cpu shares - Moved Silver input boost to the most power-efficient step and dropped the legacy WALT input boost - Reverted the custom PELT half-life, util ramp-up, capacity update and prime-core isolation patches, returning to stock PELT scheduling - Kept util-aware TEO idle state selection but dropped the extra tick-stop and intercept tweaks in cpuidle - Reverted the 50ms devfreq polling interval - Reworked suspend and wakelocks: indefinite wake locks no longer time out, 5s freeze timeout, dropped the 120s wakelock killer and fingerprintd thaw hack - Dropped INIT_ON_FREE and connector/proc events from the kernel config to cut memory and tracing overhead - Optimized UFS read-ahead for faster game asset streaming - Tuned vm watermark scaling and removed redundant kswapd/input boost writes to cut memory reclaim spikes - Dialled back GAME-mode bandwidth voting and UI boost caps, and fixed uclamp values - Set minimum HWC SF duration to 8.4ms, disabled GL backpressure and auto latch unsignaled for steadier composition - Imported the stock auto brightness curve, reduced blur radius and enabled additional overlays - Enabled suspend to RAM, disabled iorapd and added the Qualcomm GPU driver and hardware rendering props - Bypass charging: added the QS tile and switch, multi-thermal bypass support and a guard check, moved charge mode enforcement to a native daemon - Smoothed the charge curve, refined battery logic and addressed charging denials - GameBar: refined the UI, wired it into main settings and fixed the tile crash and power profile update logic - Renamed the power profile modes and dropped the HTSR and refresh rate parts - Dropped Capture Logs from parts, double tap now routes to FPS recording - Increased volume steps, added missing media properties and pulled our own ViPER4AndroidFX - Updated the WFD stack from marvel_g and the display config to use the product config - Hid auxiliary cameras from other apps in MIUI Camera - Patched the display composer service to join the hal-display cpuset