#!/usr/bin/env bash

# Create a Swift Package Manager executable project structure and an Xcode project.

# exit at the first sign of trouble.
set -e

NAME=$1

mkdir $NAME
cd $NAME

swift package init --type executable

cat > Package.swift <<_EOF_
// swift-tools-version:5.0
// The swift-tools-version declares the minimum version of Swift required to build this package.

import PackageDescription

let package = Package(
    name: "$NAME",
    platforms: [
        .macOS(.v10_13),
	],
    dependencies: [
        // Dependencies declare other packages that this package depends on.
        .package(url: "https://github.com/kareman/SwiftShell", from: "5.0.0")
    ],
    targets: [
        // Targets are the basic building blocks of a package. A target can define a module or a test suite.
        // Targets can depend on other targets in this package, and on products in packages which this package depends on.
        .target(
            name: "$NAME",
            dependencies: ["SwiftShell"]),
    ]
)

_EOF_

swift build

# Uncomment to automatically place a symbolic link to the compiled executable in a folder in your $PATH. 
#ln -s `pwd`/.build/debug/$NAME <A FOLDER IN YOUR $PATH>/$NAME

platform=$(uname)

if [[ "$platform" == 'Darwin' ]]; then
	swift package generate-xcodeproj
	open $NAME.xcodeproj/
fi